BERSERKER KEV --------------------------- Show him why we call it --------------------------- .' '. ____ ____ _ . _ _____ _____ _____ ____ _ _ ___ ._ _ ____ _____ / ___|| _ \| | ' / \|_ _|_ _| ____| _ \| | | |/ \| | | / ___|| ____| \___ \| |_) | | . / _ \ | | | | | _| | |_) | |_| |0\ /0| | | \___ \| _| ___) | __/| |___ / ___ \| | | | | |___| _ <| _ |\| |/| |_| |___) | |___ |____/|_| |_____/_/ \_\_| |_| |_____|_| \_\_| |_| \_/ \___/|____/|_____| ' ' '. .., ,.. .' ' ( '. .' ) ' '. '. '.. ..' .' .' '. '. '. .' .' .' '. '. ' ' .' .' '. '.....' '.....' .' '. .' ' _ _ ' ' | \ / | ' ' | | ___ ___ | | ' ' | | | | | | | | ' '. |_| | | | | |_| .' '. | | | | .' '. \___/ \___/ .' '. .' '. .' '..........' ------------------------------------------------------------------------------- Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS - - - Started: 12/04/10 Completely finished: -- Last update: 1/13/11 Version: 1.0 - - - Authored by: Berserker (Berserker Kev) Email: berserker_kev(at)yahoo(dot)com - - - This document Copyright 2010 Kevin Hall (Berserker) Splatterhouse Copyright 2010 NAMCO BANDAI Game Inc. - - - (covers Xbox 360 and PS3 versions) ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- - quicker navigation through the guide - --- --- Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] -- Phase 01: Satan's Masque . . . . . . . . . . . . . . . . . . . . . [PH01] -- Phase 02: The Doll that Bled . . . . . . . . . . . . . . . . . . . [PH02] -- Phase 03: In the Shadow of the Abyss . . . . . . . . . . . . . . . [PH03] -- Phase 04: The Meat Factory . . . . . . . . . . . . . . . . . . . . [PH04] -- Phase 05: The Corpse that Wouldn't Die . . . . . . . . . . . . . . [PH05] -- Phase 06: Beast with a Human Heart . . . . . . . . . . . . . . . . [PH06] -- Phase 07: Scream Park . . . . . . . . . . . . . . . . . . . . . . . [PH07] -- Phase 08: Reflections in Blood . . . . . . . . . . . . . . . . . . [PH08] -- Phase 09: The Ruined Heart . . . . . . . . . . . . . . . . . . . . [PH09] -- Phase 10: The Wicker Bride . . . . . . . . . . . . . . . . . . . . [PH10] -- Phase 11: Blood Eclipse . . . . . . . . . . . . . . . . . . . . . . [PH11] -- Phase 12: The Devil Made Flesh . . . . . . . . . . . . . . . . . . [PH12] Section IV: Survival Arenas . . . . . . . . . . . . . . . . . . . . . [SA00] Section V: Collectibles . . . . . . . . . . . . . . . . . . . . . . [CO00] -- Jen's Photos . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO01] -- Gramophones . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO02] -- Unlockables . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO03] Section VI: Achievements . . . . . . . . . . . . . . . . . . . . . . [AC00] Section VII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== _____ _ \_ \ _ __ | |_ _ __ ___ / /\/| '_ \ | __|| '__|/ _ \ /\/ /_ | | | || |_ | | | (_) | \____/ |_| |_| \__||_| \___/ W E L C O M E T O W E S T M A N S I O N =============================================================================== "She doesn't have to die..." At a desperate time when all seems to be lost for Rick Taylor, a pact is made. Rick lies dying in a pool of his own blood while staring at a mask that has fallen on the floor near him. "Just put me on", says the Terror Mask seconds before Rick places the mask on his face and is transformed into a brutal killer that now has the power to save his beloved Jennifer from the clutches of the evil Dr. Henry West and his army of undead creatures. What does the mask want in return? Well... Blood. And more blood. And even more blood. Hell, it wants Rick to paint the whole room red. The mask gives Rick power in exchange for blood. As long as Rick continues to please the mask, it will help him on his journey through Dr. West's mansion and other areas. This guide covers the full game of Splatterhouse. It has a full walkthrough for the main game along with all gramophone and Jen's photo locations. There is a section for survival arenas and an achievement section for achievements and trophies. If you have any questions then feel free to email me, post on my youtube or blog or message me over Xbox LIVE or PSN - my gamertag can be found on my youtube page. Please, no friend requests. Visit my Youtube channel for some Splatterhouse videos if you're interested. [BS00] =============================================================================== ___ _ / __\ __ _ ___ (_) ___ ___ /__\// / _` |/ __|| | / __|/ __| / \/ \| (_| |\__ \| || (__ \__ \ \_____/ \__,_||___/|_| \___||___/ B E C O M I N G A K I L L E R =============================================================================== ============== BASIC CONTROLS ---------------------------------------------------------------- ============== -- Xbox X - Radial Attack (Light) Y - Directional Attack (Heavy) B - Grab A - Jump RB - Block/Dodge LB - Berserker RT - Sprint LT - Mask Moves Modifier LS - N/A RS - N/A Start - Pause Menu Back - Move List L thumbstick - Move Rick R thumbstick - Rotate Camera D-pad up - Mask Eye D-pad down - Pick Up/Drop Weapon D-pad right - N/A D-pad left - N/A -- PS3 [] - Radial Attack (Light) /\ - Directional Attack (Heavy) O - Grab X - Jump R1 - Sprint L1 - Mask Moves Modifier R2 - Block/Dodge L2 - Berserker L3 - N/A R3 - N/A Start - Pause Menu Select - Move List L analog - Move Rick R analog - Rotate Camera D-pad up - Mask D-pad down - Pick Up/Drop Weapon D-pad right - N/A D-pad left - N/A ============ HEALTH METER ------------------------------------------------------------------ ============ Rick's health meter is displayed as a purple gauge in the upper left hand portion of the screen. The gauge will deplete whenever Rick is hit by enemy attacks. Be sure to keep a close watch on Rick's health gauge since it will deplete very quickly during battles if he is hit often. A player can recharge Rick's health gauge by activating his splatter siphon skill to feed on the blood of surrounding enemies in order to replenish Rick's health. =========== NECRO METER ------------------------------------------------------------------- =========== The necro meter is displayed in blocked segments below Rick's health meter. This meter showcases how much stored up necro energy that Rick has at his disposal. Rick will gain necro energy by defeating the Corrupted and he will be able to perform necro moves by using a certain amount of necro energy. ============= BLOOD COUNTER ----------------------------------------------------------------- ============= The Terror Mask will absorb every ounce of blood that is shed by Rick's enemies. The blood of Rick's enemies can be used to buy new skills for Rick at the skill upgrade screen whenever a player presses the Back/Select button. A player can buy new attacks, necro moves, enhanced abilities, more health, as well as other advancements from the skill upgrade menu. ============== BERSERKER MODE ---------------------------------------------------------------- ============== Once the necro meter has charged up to at least three units of necro energy a player can enter berserker mode by pressing the LT/L2 button. While in Berserker Mode, the terror mask will be in complete control of Rick both physically and mentally. Bones will move out of Rick's back and he will spawn blade arms and be able to perform a whole new set of attacks. NOTE: Berserker Mode is not unlocked until phase 2 has been finished. =========== NECRO MOVES ------------------------------------------------------------------- =========== Through the power of the Terror Mask, Rick can perform necro moves once his necro meter has filled up by one unit. Necro moves are short attacks that Rick can perform where the Terror Mask will power him up as if in berserker mode, but he will only stay powered up until the moves ends and these moves will take much less of his necro meter when compared to berserker mode. Splatter Siphon = necro moves modifier + grab Splatter Slash = necro moves modifier + light attack Splatter Smash = necro moves modifier + heavy attack Splatter siphon is unlocked in phase 1, splatter slash is unlocked after finishing phase 4 and splatter smash is unlocked after finishing phase 6. ============= SPLATTER KILL ----------------------------------------------------------------- ============= Whenever an enemy is severely weakened it will begin to glow red. While it glows red, Rick can grab the enemy with the grab button and begin a splatter kill sequence These are the most basic splatter kills for normal enemies: --------------- Tear Open Mouth --------------- ^ | left thumbstic right thumstick | v Hold the left thumbstick/analog upward and right thumbstick/analog downward whenever Rick grabs the mouth of his enemy and Rick will grab both the top and bottom portion of the mouth then tear the enemy's mouth open. Rick will reach inside the enemy and tear out its lungs also. ---------- Head Crush ---------- left thumbstick --> <-- right thumbstick Hold the left thumbstick/analog to the right then hold the right thumbstick/analog to the left whenever Rick places both of his hands over the enemy's head to make him crush that enemy's head. Hold the left -------- Arm Pull -------- <-- left thumbstick right thumbstick --> Hold the left thumbstick/analog to the left and right thumbstick/analog to the right whenever Rick knocks an enemy down and grabs both of its arms and Rick will pull both of its arms off. The arms can be grabbed with the grab button and used as weapons. ---------- Torso Tear ---------- ^ ^ | | left thumbstick right thumbstick Hold the left thumbstick/analog upward and right thumbstick/analog upward whenever Rick knocks an enemy to the floor and grabs the back of the enemy's head with both hands and Rick will tear off the enemies top half. ============== SKILL UPGRADES ---------------------------------------------------------------- ============== The following is a list of all skill upgrades in the Skill Upgrades menu. Rick can buy these skills with blood that is absorbed from his enemies. Press the back/select button to pull up the skill upgrades menu once phase 1 has been completed for the first time. NOTE: Some of the skills will be unlocked once other skills have been purchased and some skills will be unlocked after a certain phase has been completed. ------------ Fast Attacks ------------ -- The Tenderizer (500) -- Windmill (1000) -- Face Melter (3000) UNLOCK The Tenderizer for 500 -- More Cushion for Pushin' (8000) UNLOCK Windmill for 1000 -- To 11 (10000) UNLOCK more Cushion for Pushin' for 8000 ------------- Heavy Attacks ------------- -- Uppercut Overdrive (500) -- Your Face, My Fist (1000) -- T-N-T (3000) -- A-Bomb (8000) -- Gamma Bomb (12000) UNLOCK T-N-T for 3000 ---- Grab ---- -- Crowd Surf (1000) -- One for the Road (3000) -- Tear you to Pieces (6000) -- Carousel of Doom (9000) UNLOCK Crowd Surf for 1000 -- Meat shot (12000) UNLOCK Crowd Surf for 1000 ----------- Sprint/Roll ----------- -- Ram (1000) -- Tackle Pack (2000) -- The Gore Factory (3000) UNLOCK Tackle Pack for 2000 -- Unstoppa-bull (5000) -- Psycho Ram (10000) UNLOCK Ram for 1000 ----- Slash ----- -- Splatter Slash (COMPLETE Phase 4) UNLOCK after Phase 4 -- Splatter Jump Slash (3000) UNLOCK after Phase 4 -- Splatter Slash Upgrade 1 (6000) UNLOCK after Phase 4 -- Splatter Shredder (9000) UNLOCK after Phase 4 -- Splatter Slash Upgrade 2 (12000) UNLOCK after Splatter Slash Upgrade 1 for 6000 ----- Smash ----- -- Splatter Smash (COMPLETE Phase 6) UNLOCK after Phase 6 -- Splatter Jump Slam (3000) UNLOCK after Phase 6 -- Splatter Smash Upgrade 1 (6000) UNLOCK after Phase 6 -- Splatter Ram (9000) UNLOCK after Phase 6 -- Splatter Smash Upgrade 2 (12000) UNLOCK after Splatter Smash Upgrade 1 for 6000 ------ Health ------ -- Splatter Siphon (default unlockable) -- Health +25% (1000) -- Health +25% (4000) UNLOCK Health +25% for 1000 -- Health +50% (8000) UNLOCK both Health +25%s for 1000 each -- Splatter Siphon (10000) ---- Mask ---- -- Berserker! (COMPLETE Phase 2) UNLOCK after Phase 2 -- Necro Bar +1 (4000) UNLOCK after Phase 2 -- Berserker Radial Combo (80000) UNLOCK after Phase 2 -- Necro Bar +2 (10000) UNLOCK Necro Bar +1 -- Berserker Directional Combo (11000) COMPLETE PHASE 2 Weapons -- Weaponized Grab (1000) -- Weapon Durability +25% (3000) -- Power Head Throw (4000) -- Weapon Durability +25% (8000) UNLOCK Weapon Durability +25% for 3000 -- Rapid Fire Shotgun (10000) ==================== BAREHANDED MOVE LIST ---------------------------------------------------------- ==================== Rick will begin with some of these moves and others can only be done once he unlocks a certain skill from the Skill Upgrade menu. The move list will list all available moves even if Rick does not yet have the skill in order to use it. NOTE: There are a few attacks that cannot be done on certain enemies. For instance, the Stretchin' Necks grab cannot be used against Albino Workers. -- Scent of Flesh (Light, Light, Light) Availability: Unlocked by default Scent of Flesh is the basic combo that Rick starts out with. It's a basic three-hit combo consisting of a right arm hook, right arm back hand and left arm overhead hit. -- More Cushion for Pushin' (Light, Light, Light...) Availability: Unlock "More Cushion for Pushin'" on the skill upgrade menu This combination adds more hits to Scent of Flesh. Basically, the attack is: Light - Light - Light - Light - Light - Light Rick adds in a few more punches forward then ends the combination with some quick left hand punches to the chest. -- To 11 (Light, Light, Light.....) Availability: Unlock "To 11" on the skill upgrade menu This combination combines the Scent of Flesh combo and More Cushion for Pushin' combo and adds another combination of swings at the end of them. Basically, the combination is: Light - Light - Light - Light - Light - Light - Light - Light - Light Rick will perform a few more punches forward after the rapid left hand punches during More Cushion for Pushin'. He will add in a double fist strike and a straight punch with both fist among other punches. NOTE: If you have The Tenderizer unlocked, it's easy to accidentally perform it while doing any of the light combination attacks. Just remember to press the button slower if Rick ever starts to perform quick hooks. -- The Tenderizer (Light rapidly) Availability: Unlock "The Tenderizer" on the skill upgrade menu Rick will rush forward and perform rapid hooks to the enemy's chest for this attack. Rick must perform the first two hits of Scent of Flesh to start the rapid hooks. Rick will instantly tackle an enemy at the end of this move once it is very weak then finish it off with punch while it is on the ground. -- Windmill (Light, Light, Light, Light) Availability: Unlock "Windmill" on the skill upgrade menu Rick will perform the first two hits of Scent of Flesh then end the combination with two overhead punches for this attack. -- No Head Room (Light, hold Heavy) Availability: Unlock "Uppercut Overdrive" on the skill upgrade menu Rick will perform a straight punch then charge an uppercut and knock the enemy into the air with his left fist. -- Thrash You Up (Light, hold Heavy) Availability: Unlock "Uppercut Overdrive" on the skill upgrade menu This move is much like No Head Room, but Rick will perform an uppercut with his right arm and leap upward a bit while performing it. The actual button presses for this are: light, (wait just a bit), charge heavy. A player has to not press heavy immediately after the first light attack. -- Meat Sack Slam (Light, Grab) Availability: Unlock "One for the Road" on the skill upgrade menu Rick will grab an enemy immediately after the light attack and what he does depends on the enemy type: Deadmen - normal grab Food Soldier/Deathnoid - body slam Experimental Deadmen - head slam NOTE: A player can press the grab button again after all the head slams that Rick does to an Experiimental Deadmen type of enemy and Rick will grab the enemy again and perform a body slam then kill it instantly. -- Demon Dunk (Light, Light, Grab) Availability: Unlock "One for the Road" on the skill upgrade menu The Demon Dunk is basically the same as the Meat Sack Slam only Rick will perform two punches before grabbing the enemy. The grab will still depend on the enemy type. It's the same type of grab as meat sack slam. NOTE: A player can press the grab button again after all the head slams that Rick does to an Experiimental Deadmen type of enemy and Rick will grab the enemy again and perform a body slam then kill it instantly. -- Devil's Symphony (Light, hold Heavy, Grab) Availability: Unlock "One for the Road" and "Uppercut Overdrive" on the skill upgrade menu Rick will hit the enemy with a straight punch then uppercut it into air and quickly grab it out the air then slam it to the ground around him twice. This is a fantastic combination for the majority of human-like enemies such as Experimental Deadmen, Albino Workers and Clown Deadmen. It will kill them all in one sequence. The only real flaw is that the move is basically only single kill. The grab at the end of this sequence can be done after No Head Room and Thrash You Up. -- Scent of Death (Heavy, Heavy, Heavy) Availability: Unlock "Your Face, My Fist" on the skill upgrade menu A right arm overhead, a left arm straight punch and an overhead slam with both fists. -- Double Fisting (Heavy, Heavy, Heavy, Light, Heavy, Heavy) Availability: Unlock "Your Face, My Fist" and "To 11" on the skill upgrade menu A right arm overhead, a left arm straight punch, an overhead slam with both fists, a right hand punch, a left hand uppercut, a right hand straight punch. -- Infected Hammer (hold Heavy) Availability: Unlocked by default Charged right fist slam. All charged moves can be aimed while being charged. -- Twisted Hammer (hold Heavy, hold Heavy) Availability: Unlock "A-Bomb" on the skill upgrade menu Charged right first slam, charge left fist slam -- Your Face, My Fist (Heavy, hold Heavy) Availability: Unlock "Your Face, My Fist" on the skill upgrade menu Right fist overhead punch, charged left arm straight -- Bring the Hammer Down (Heavy, Heavy, hold Heavy) Availability: Unlock "Your Face, My Fist" on the skill upgrade menu Right fist overhead punch, left arm straight, charged overhead slam with both fists. -- Crowd Surf (Grab, Light) Availability: Unlock "Crowd Surf" on the skill upgrade menu Rick will grab an enemy then swing it a bit before slamming it to the ground. This is a really useful move once it has been upgraded with the Carousel of Doom. The swing will damage enemie enough to where some will glow red and the slam will kill off the grabbed enemy. -- Meat Shot (Grab, hold Heavy) Availability: Unlocked by default Rick will grab an enemy then kick the enemy at another enemy. This move does not have to be charged. Charging it can help with aiming the kick quite a bit. -- Call to Arms (Grab, Grab) Availability: Unlock "Tear you to Pieces" on the skill upgrade menu Rick will slam the enemy to the ground then grab its arm and tear its arm off. The enemy that Rick performs this to will automatically die. Rick will hold the arm afterward, which gives him an instant weapon for hitting other enemies with. NOTE: Rick is invincible during the arm pull. -- Stretchin' Necks (Grab, hold Grab) Availability: Unlock "Tear you to Pieces" on the skill upgrade menu Rick will slam the enemy to the ground and grab its head then pull its head off. The enemy will instantly die and Rick will hold the head afterwards and can use it as a weapon. NOTE: This move can only be done on Foot Soldiers, Morlocks, Deathnoids and Deathnoid Alphas. Rick is also invincible during the head pull, much like the arm pull. -- Pimp Hand Strong (R1 + Light) Availability: Unlocked by default Rick will rush forward and hit an enemy with a right fist backhand as he turns. -- Ram (R1 + Heavy) Availability: Unlock "Ram" on the skill upgrade menu Rick will rush forward and hit an enemy with his left shoulder. This move can be a bit too good at times. It can hit multiple times and it takes quite a bit of damage off the enemy that Rick hits. This move is good against any type of enemy. The enemy that is currently targeted will be highlighted with a yellow glow. -- Psycho Ram (R1 + hold Heavy) Availability: Unlock "Ram" on the skill upgrade menu The Psycho Ram is a normal ram with a bit of charge added to it. The action on the screen will slow down as Rick rams forward. This move can be really good for when Rick needs to take time to aim a ram carefully - just hold the heavy button while performing the ram to make the action slow down while you look around. -- Chubby Chaser (R1 + Grab) Availability: Unlock "Tackle Pack" on the skill upgrade menu The Chubby Chaser is a tackle move. Rick will run over to an enemy and pin the enemy to the ground. NOTE: Rick is NOT invincible during any portion of this tackle move. -- Ground and Pound (during tackle: Light, Light, Light) Availability: Unlock "Tackle Pack" on the skill upgrade menu During a Chubby Chaser tackle, Rick can hit the fallen enemy with several light punches. The punches can last for quite a while if the player keeps tapping the light attack button. -- Rancid Tantrum (during tackle: press or hold Heavy repeatedly) Availability: Unlock "Tackle Pack" on the skill upgrade menu During a Chubby Chaser tackle, Rick will hit the fallen enemy with a double slam with both fist. -- Bear-tista (during tackle: press or hold Grab repeatedly) Availability: Unlock "Tackle Pack" on the skill upgrade menu During a Chubby Chaser tackle, Rick will grab the fallen enemy's head and slam it into the ground. -- Killer Beez (Jump, Light) Availability: Unlocked by default Jumping overhead hit with Rick's left fist. This move doesn't really take that much damage and it sometimes doesn't hit that well. -- Stage Dive (Jump, Heavy) Availability: Unlocked by default Jumping overhead hit with Rick's right fist. This is a good attack for big enemies. It will usually knock them back and make them stagger a bit. This move can be useful for spamming single enemies with damage in the middle of a crowd. -- Pit Clearer (Jump, hold Heavy) Availability: Unlocked by default Charged jumping overhead hit with Rick's right fist. This attack is a slightly charged version of the Stage Dive. The charge will cause the move to take off slightly more damage but not by much. -- Sick Snare Fill (Roll, left thumbstick forward + Light) Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade menu Rick will stop a roll and perform a quick left first overhead punch. -- Roll Super Punch (Roll, left thumbstick forward + Heavy) Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade menu Rick will stop a roll and perform a quick right fist straight punch. -- Roll Charged Super Punch (Roll, left thumbstick forward + hold Heavy) Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade menu Rick will stop a roll and perform a charge right fist straight punch. Like all charge moves, a player can aim this move while charging. -- Low B Tuning (Roll, left thumbstick forward, Grab) Availability: Unlock "The Gore Factory" and "Tackle Pack" on the skill upgrade menu Rick will stop a roll and perform a tackle at the end. This is the same type of tackle as a Chubby Chaser Grab. ================= WEAPONS MOVE LIST ------------------------------------------------------------- ================= 2X4/LEAD PIPE/BASEBALL BAT -- Batter Up (Light, Light) Rick performs two side swings with the weapon. -- Chin Music (Light, Heavy) Rick performs a side swing followed by an uppercut. -- Grand Slam (Light, hold Heavy) This combination is just a charged version of chin music. The second attack is more powerful. -- Salt Shaker (Heavy, Heavy) Rick performs two overhead hits. Both overhead hits can be charged for more damage. -- Skull Crusher (hold Heavy) This is a charged overhead hit. It takes more damage than the normal overhead hit, but looks the same. -- Corpse Pinata (Grab) Rick will knock the enemy to the ground then hit it over head with the weapon. This grab will kill an enemy instantly. -- Hits to the Dome (RT + Light) Rick will perform a strike to the side toward enemy as he stops dashing. -- Super Launch (RT + Heavy) Rick will perform an uppercut with the 2x4. This is really a good move for getting to an enemy quickly and hitting them while locked-on with a ram. The move is pretty powerful too. It will kill a glowing Deadman with one hit. -- Surprise, You're Dead (RT + hold Heavy) This is a charged version of the Super Launch. -- Swinging for the Fences (Jump, Light) Rick will fall down and swing to the weapon to the side. -- Old Boy's Hammer (Jump, Heavy) Rick will fall and perform an overhead hit with the weapon. -- Old Boy's Revenge (Jump, hold Heavy) This is just a charged version of Old Boy's Hammer. It is slightly more damaging. -- Surprise Vasectomy (Roll, left thumbstick forward + Light) Rick stops the roll and performs a side swing with the weapon. -- Donkey Punch (Roll, left thumbstick forward + Heavy) Rick stops the roll and performs a poke forward with the weapon. -- Super Donkey Punch (Roll, left thumbstick forward + hold Heavy) This is a charged version of the Donkey Punch. It is slightly more damaging. MACHETE -- Hack and Slash (Light, Light, Light) Rick performs three slices while stepping forward. Each slice will cut off an appendage from a normal enemy. Rick can slice the enemy multiple times to cut off several appendages and gain more blood while doing so. -- Jenny Hana (Heavy, Heavy) Rick performs two overhead slashes while stepping forward. These will usually cut off an enemy's arms. Both slashes can be charged. -- Field Dressing (Grab) Rick will grab an enemy and stab it a few times with the machete and kill it instantly. -- Scissor Run (RT + Light) Rick will rush forward and perform a slash to the side. -- Entrail Blazer (RT + Heavy) Rick will rush forward and perform an uppercut slash. This will usually cut off an enemy's arm. -- Demasculinator (RT + hold Heavy) This is a charged version of the Entrail Blazer. -- Eye Opener (Jump, Light) Rick will fall out of the air and perform a side slash while falling. This slash will usually cut off an enemy's head. -- Skull Splitter (Jump, Heavy) Rick will fall out of the air and perform an overhead slash. This slash will usually cut off an enemy's arm. -- Rolling Lumberjack (Roll, left thumbstick forward + Light) -- Junk Tickler (Roll, left thumbstick forward + Heavy) -- Dirty Salcedo (Roll, left thumbstick forward + hold Heavy) SHOTGUN -- Rick Cheney (RT) Rick will shoot the shotgun at whatever is directly in front of him. He can fire rapidly if the "Rapid Fire Shotgun" skill has been bought from the Skill Upgrades menu. -- Brain Painter (Grab) CHAINSAW -- Lumber Jack (Light, Light) Rick performs two swings forward with the chainsaw. Each of these swings are very damaging. -- Arkham Chainsaw Massacre (RT + run with left thumbstick) Rick can move while holding the chainsaw in front of him while a player holds RT. Run and Rick will slice through enemies while dashing. ENEMY HEAD (all except for Teratoid head) -- Up Chucker (hold Heavy, aim with left analog) Rick will toss the head the forward and hit an enemy with it. This move is extremely damaing if the "Power Head Throw" has been bought from the Skill Upgrades menu. ============ MASK ATTACKS ------------------------------------------------------------------ ============ -- Splatter Slash (LT + Light) Rick's arms will turn into sharp bone appendages and he will slice forward with both of them. This move will instantly kill weaker enemies and heavily damage bigger enemies. The length of the splatter slash can be upgrades through the Skill Upgrades menu. -- Splatter Smash (LT + Heavy) Rick will perform an overhead ground pound that will create a shockwave in front of him. The length of the shockwave can be upgraded in the Skill Upgrades menu. -- Splatter Shredder (RT, LT + Light) Rick will rush toward en enemy then perform an overhead slash with both hands to the enemy. This move will instantly kill a weaker enemy. The Splatter Shredder must be bought from the Skill Upgrades menu. -- Splatter Ram (RT, LT + Heavy) Rick's bone appendages will stick out of his arms and back as he races forward to ram an enemy. This move will instantly kill off weaker enemies and cause major damage to bigger enemies. This move can be charged for a while by holding the buttons - this will also allow a player to aim the ram more carefully. -- Splatter Jump Slash (Jump, LT + Light) Rick will fall out of the air and perform a splatter slash. This move must be bought from the Skill Upgrades menu. -- Splatter Jump Slam (Jump, LT + Heavy) Rick will perform a splatter smash as he falls from the air. This move must be bought from the Skill Upgrades menu. Berserker Mode -- Berserker Mode (LB with 3 units of Necro Energy) Rick will enter Berserker mode when the Berserk mode button is pressed. This move is first obtained after phase 2. While in Berserker mode, Rick is completely invincible to enemy attacks and his attacks take off more damage and can instantly kill weaker enemies. -- Stress Reliever (Light, Light, Light) -- Group Therapy (Light, Light, Light) -- Swiss Cheese (rapid Light) -- To the Moon (Light, Heavy) -- GTFO (Light, hold Heavy) -- Dragon's Bite (Heavy, Heavy, Heavy) -- The Reckoning (Heavy, Heavy, Heavy...) -- Meat Pancake (hold Heavy) -- Spinning Lobotomizer (Grab) -- Shredder (RT + Light) -- The Juggernaught (RT + Heavy) -- Sadistic Rhino (RT + hold Heavy) -- Spinning Blades of Fury (Jump, Light) -- Death From Above (Jump, Heavy) -- Agonizing Death From Above (Jump, hold Heavy) -- Number of the Beast (Roll, left thumbstick forward + Light) -- Fruits of the Devil (Roll, left thumbstick forward + Heavy) -- Devil's Horn (Roll, left thumbstick forward + hold Heavy) ======= WEAPONS ----------------------------------------------------------------------- ======= The durability of each weapon can be seen through the color of each weapon when it is lying down on the floor. Whenever a weapon has a white glow to it, the durability is still high, but whenever a weapon has a red glow to it, that weapon's durability is very low. -- 2x4 -- Baseball Bat -- Chainsaw -- Lead Pipe -- Meat Cleaver -- Shotgun -- Severed Arm/Rick's Arm/Teratoid Head -- Severed Head/Tongue/Eye ======= ENEMIES ----------------------------------------------------------------------- ======= The only official enemy names that are listed in Splatterhouse are the Aegis and the Teratoid - they are listed in the phrases that mention their upgrade powers. All other enemy names are made up by me or made up through ideas that I have found online. -- Aegis An Aegis is an octopus demon with one eye. It will often place a glowing green defense shield on surrounding enemies. The shield will make the enemies invincible for as long as the shield remains. It's best to defeat these enemies with constant rams. They will teleport when Rick steps close to them, so run toward them with a ram to knock them off balance before they teleport then continue to ram them. It's best to work them against a wall then constantly bounce them with rams. -- Albino Worker An Albino Worker is a humanoid white-skinned demon with no eyes. It wears a butcher outfit and often carries a meat cleaver. Their attacks are not that fast but the ones with meat cleavers can easily cut off Rick's arms. Quickly use splatter siphon or another necro move to gain the arm back. Albino Workers have a move where they will dash toward Rick and grab him. Prepare to roll or run away whenever they yell to avoid the grab. Rick can easily kill these off with an Uppercut Overdrive followed by an air grab. He can use the Crowd Surf (grab + light) attack to weaken crowds easily. The arm rip is a good move to use for invincibility in the middle of a crowd and Rick can hit the workers with the severed arm afterwards. -- Clown Deadmen Clown Deadmen are much like Experimental Deadmen with a new set of attacks. They look like Experimental Deadmen with clown make-up and clown hair. They attack with a fire breath move and a spinning kick. They are nearly invincible during their fire breath and they lock onto Rick's location with the fire breath wherever he moves. Use the Uppercut Overdrive, Crowd Surf, Arm Rip or any weapons to help out in defeating these enemies. They can be treated much like normal Experimental Deadmen once their attacks are learned. -- Deadmen Deadmen are the weakest type of enemies found in Splatterhouse. These are skinny demons that have long fingers that they attack with. These enemies can be killed with a simple grab or charged attack. When close to two of these enemies, Rick will grab both of them and slam them both into the ground to kill them. -- Deathnoid A Deathnoid doesn't appear that much in Splatterhouse, but you will remember them after their first appearance. They are not hard, but they are very annoying with their explosion move. Deathnoids are purple demons with no eyes. They look much like a Foot Soldier. Their main attack is to explode when next to Rick. They will activate their planned detonation when near Rick then explode after a few seconds. Stepping in and out of their location will sometimes make them blow up harmlessly. These enemies can be defeated easily with just about any of Rick's moves. You'll often be lucky to actually defeat one without having it explode. -- Deathnoid Alpha A Deathnoid Alpha is a green merman-like creature. It is small much like a Foot Soldier, but it has a whole new set of attacks. It can burrow under the ground and pop up then attack and it can leap into the air and fire acid shots at Rick. Both moves can be avoided with timed rolling. The acid shots must be avoided with rolling most of the time. Rick can defeat these enemies easily with Uppercut Overdrives along with a grab, Crowd Surfs, arm rips, head rips, or any type of weapon. The only hard part about fighting these enemies is getting a hold of one. They are consntantly trying to attack Rick, but they don't run like Morlocks. -- Door Guardian A Door Guardian comes in two forms. It will either be a large mouth or a large eye. Both versions of Door Guardians will block doorways and must be defeated in order to move ahead. Door Guudian mouths must be fed five enemies in order to make them open up permanently. It's best to grab a Foot Soldier and toss it into the mouth by tapping the heavy attack button after the grab - Foot Soldiers will always appear in mouth Door Guardian areas eventually. Door Guardian eyes must be defeated with Rick's own attacks. He can heavily damage an eye Door Guardian by throwing an appendage at it or hitting it with a weapon. Charge attacks can weaken it quickly as well. The eye can only be hit when it is opened. When the lashes of the eye close, they can severe Rick's arm if he is in close range to the door guardian. Rick can actually use this to his advantage though - he can intentionally get his arm severed then pick up the arm and smack the eye with it to damage it heavily. -- Experimental Deadmen Experimental Deadmen are the most basic humanoid type of demon that Rick will fight. They are basically zombies with pants on. They attack with slow punches and they have a move where they will yell then dash toward Rick and grab him. Just about any of Rick's attacks will work well against them. The best attacks to use against them are the Uppercut Overdrive, Crowd Surf, arm rip or any type of weapon. Any combos with charged attacks can work well, but it will take longer to weaken them. -- Female Deadmen The Female Deadmen are only found in one place in the main game. They are fought in the House of Mirrors whenever Rick chooses the wrong mirror to break. They take on the form of Jennifer and attack much like a Glowing Deadmen. These enemies can severe Rick's arms very easily with their lunging claw slices. They like to cut off an arm then crowd around Rick and hit him. The moment that an arm is lost while fighting these enemies, instantly splatter siphon or perform a necro move to make Rick's arm reform. A grab will hurt these enemies quite a bit, but it will take multiple grabs to finish them. By this time in the game, Rick should have the splatter slash move, so be sure to use it when up against groups of these enemies. The splatter slash will kill off multiple Female Deadmen instantly. -- Foot Soldier/Albino Foot Soldier The Foot Soldier is the most common type of smaller enemy that Rick will find other than Deadmen. They are basically humanoid lizard enemies. Later in the game, they will have a white skin color, but they still attack the same. These enemies attack with some very quick attacks from close or mid range. They are slightly weaker than Experimental Deadmen, but they make up for their weakness with how much more agile they are. Foot Soldiers can be easily defeated with an Uppercut Overdrive followed by a grab, Crowd Surf, an arm pull, a head pull or any type of weapon. Rick will often have a weapon when up against these enemies. -- Glowing Deadmen Glowing Deadmen look just like normal Deadmen only they glow with a neon blue color. Looks are definitely deceiving however since this is one of the most dangerous enemies in the game. It will attack with a lunge where it will slice with its blade fingers and easily cut off one of Rick's arms if it hits. INSTANTLY perform a splatter shipon or necro move whenever they chop off an arm to avoid anymore damage and make Rick's arm reform. Glowing Deadmen like to chop off an arm and then attack from close range with very quick slices. They can whittle Rick's life gauge down extremely fast when in groups. Just one of them can be dangerous enough. Grabs work well for damaging these enemies. Another problem with these enemies is that Rick cannot perform any of his most damaging attacks against them. A grab or a combo with a charged hit is really the best that Rick can do to damage them quickly. Against single Glowing Deadmen, Rick can use the Tendirizer (light rapidly) to stun it with punches then finish it off with the grab at the end of the move. Splatter slashes and splatter smashes can seem like overkill against these the enemies, but when fighting multiple Glowing Deadment later in the game, it's a good idea to use necro moves against them. -- Grinder Head The Grinder Head is a giant humanoid lizard enemy that has no eyes and one big mouth. It's main attack is its arm. It will yell from a distance then charge at Rick. Run out of the way of its ram to dodge the attack. Try to make the Grinder Head ram run into a wall and it will be stunned for a few seconds. The Grinder Head has a punch attack and it also has an instant kill grab from close range. If it ever grabs Rick, mash the button that appears on the screen or the Grinder Head will bite off Rick's top half. When fighting these enemies, it's best to use charged attacks or splatter slashes or splatter smashes. An air splatter smash against a Grinder Head that is pinned against a wall will mutilate that Grinder Head with multiple hits at times. Rick doesn't always need to stun these enemies first in order to attack. If they are pinned against a wall, splatter smash them. It's a good idea to use a splatterkill to finish these enemies off since they are harder to damage when compared to other enemies and they will regain their health just like other enemies if Rick leaves them alive while they are weak for too long. -- Metamorl/Dark Metamorl A Metamorl is an large enemy with no visible head and very large crusher appendages for arms. It's head is actually a worm-like appendages that is inside of its upper body. These enemies will have a black appearance later in the game and they have a greater defense then. It's best to hit these enemies then move away from them before they start attacking. It's hard to hit them once they start attacking. Hit Metamorls with rams or charged attacks. Splatter slashes and splatter smashes work the best against these enemies, but Rick won't have his necro moves for the first few encounters. Rick can easily jump in between two of these enemies and perform a splatter smash to kill them both instantly if they are close enough. -- Mirror Rick A Mirror Rick first starts out as a boss enemy in phase 8, but it will be a normal enemy later in the game. Mirror Ricks are dark versions of Rick that have a red mask. They will attack with Rick's own move assortment and they can use splatter slashes and splatter smashes. Some of them will begin a fight in Berserker mode. These enemies can be very tough, especially when they are in Berserker mode. Constantly trying to stagger them with light attacks while they charge forward will interrupt their attacks often and cause them to roll. If a Mirror Rick tries to perform its necro moves often, wait for it to dash toward Rick then quickly roll out of the way of its necro move then hit it from the side with light attacks. As usual, splatter slashes or splatter smashes can work well against them. It's best to use necro moves when you know that Rick is about to get hit - save the necro moves for invincibility. -- Morlock A Morlock is small demon with tentacle appendages for hair. These enemies like to keep their distance from Rick and attack by leaping off a wall and then falling down on Rick from above. A targeting circle will appear where Rick stands once they leap into the air to perform their jump attack. Dash out of the way of the targeted spot and they will hit the ground then remain stunned for a few seconds. If you ever have trouble catching these enemies, knock them down with a ram to then hit them as they get up. Uppercut Overdrives, Crowd Surfs, arm rips, head rips and weapons will all kill them quickly, but catching them can be a problem. It's best to hit them with rams or dashing weapon hits. They can be hit after Rick avoids their jumping attack as well. -- Teratoid A Teratoid is black demon with horns. It will attack with its tentacle arm - it uses the arm like a whip. This enemy will attack from close or mid range with its tentacle arm. It can pick up smaller enemies and toss them at Rick. A Teratoid can also place a purple aura around surrounding enemies that makes them attack more aggressively. The purple aura can make Glowing Deadmen incredibly dangerous. Killing the Teratoid will get rid of the purple aura on surrounding enemies. Always kill these enemies first whenever they are in a crowd with several larger enemies or Glowing Deadmen. They can be damaged with charge attacks, but its best to use necro moves against them. Splatter slash and splatter smsash work really well from close range. Splatter smash can mutilate these enemies from up close. Early on in the game, use Berserker mode to help in fighting these enemies. Rick will knock off the Teratoid's head during a Teratorid splatterkill. A Teratoid head can be used the same as an arm appendage. It doesn't have much durability, but a Teratoid head is unique from other enemy heads in the way Rick will use it. [WT00] =============================================================================== __ __ _ _ _ _ _ / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ /\ /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ S T O R Y M O D E G U I D E =============================================================================== ___ P H A S E < / [PH01] ---------- / / ---------------------------------------------------------------- / / S A T A N ' S M A S Q U E -------- /_/ ------------------------------------------------------------------ WEST MANSION - Front Lobby -------------------------- Rick Taylor will start out in Berserker mode from the beginning of the game when the player is first given control of him. The background will always be displayed with a bluish tint while Rick is in Berserker mode. A total of five Foot Soldiers (small lizard demons with spikes on their body) will attack from the start. Rick cannot be hurt while in Berserker mode so the Foot Soldiers are pretty much Rick's bitches at the moment. They will help a player to learn Rick's basic moves while in berserker mode. Tapping the light attack button (X/S) several times in a row will make Rick perform a combo and tapping the heavy attack button (Y/T) will make him perform a ground pound, which can be charged. Press the grab button (B/O) to grab an enemy and kill it. Hold the sprint button (RT/R1) to run. Rick can jump (A/X) into the air and perform attacks by pressing light or heavy attack also. Rick will gain the blood of all of the Foot Soldiers that are defeated. He can use that blood later to power up from the Extra Skills menu. The Extra Skills menu cannot be pulled up until after phase 1 is finished. Kill the Foot Soldiers until a cutscene plays. The blood from all the carnage that just took place will be all over the floors of the front lobby as control is given back to the player. Jennifer will scream off in the distance. Press D-pad Up to activate the Mask Eye when prompted. The mask eye ability will allow a player to see the next area to move on to during gameplay. The view will highlight a door upstairs. Run up the right set of stairs. Rick will be able to destroy several breakable objects such as small tables and vases along the way to his destination. They will not hold anything for the moment. Eventually the Terror Mask will speak with Rick. Run toward the closed door on the far side of the second floor walkway and it will open once Rick steps near it. A checkpoint will occur once a player steps onto the dark stairway behind the door. Rick will return to the last checkpoint reached if he dies has to continue. The game offers multiple continues. -- CHECKPOINT! -- WEST MANSION - Dark Hallway --------------------------- The wooden walls to the left will break as Rick moves up the stairs. Foot Soldiers will move by the windows at the top of the stairs and the door at the end will open as Jennifer screams once Rick approaches the door. WEST MANSION - Guest Room ------------------------- Two Foot Soldiers will bust through the windows on the right side of the next room. The game will go through combat descriptions for the battles that take place in the room. Tap the X/S button to perform light attacks and tap the Y/T button to perform heavy attacks. With default skills, Rick can perform four light attacks in a row for a combination attack. He can perform two heavy punches in a row and charge each heavy punch for extra damage. When an enemy glows yellow, that is the enemy that is currently targeted - this will occur during charge moves. Whenever an enemy glows red, Rick can grab that enemy with the grab button (B/O) and perform a splatter kill. Splatterkills will allow Rick to earn extra blood from killing the enemy. Rick will enter one of several animations to begin a splatterkill and the left thumbstick/analog directions on the screen must be held in order to complete the splatterkill. If the splatterkill is not completed, the enemy will knock Rick off and recharge its health a bit. Rick will have to weaken the enemy some more in order to have a chance to try another splatterkill. A player will gain an achievement/trophy for performing one splatterkill and others for performing more splatterkills as the game progresses. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- The Business of Killing Perform 1 Splatterkill. -- South of Hell Perform 75 Splatterkills. -- Vigorous Vengeance Perform 150 Splatterkills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The combo Light, Light, charge Heavy, charge Heavy seems to work very well for Foot Soldiers that are grouped. The Light hits will stun surrounding Foot Soldiers and set them up for the charged Heavy attacks which will damage them. Rick can also grab one of them and a player can hold the heavy button while facing another Foot Soldier to make Rick kick the grabbed Foot Soldier toward the others for extra damage. Rick will begin to have wounds on his body that will show his bones if enemies hit him. If Rick ever gets low in life, he will have to use his Splatter Siphon to absorb the blood of his enemies in order to regain his life. Press the Mask Moves Modifier button (LT/L1) + Grab button (B/O) to activate the splatter siphon. A splatter siphon will take one unit from the necro gauge. The necro gauge will constantly refill with each kill however so he should have plenty by the time he needs it for now. NOTE: Rick must be at about 25% health to get the tutorial message for the splattersiphon. He must get this tutorial message in order to perform it for the first time during this battle. NOTE 2: Rick can use splatter siphon to regenerate even when enemies are not around. He will gain less health while enemies are not around since there is not as much blood to absorb however. By performing the Splatter Siphon, a player will gain an achievement/trophy: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Flesh Re-animation! Regenerate with Splatter Siphon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Finish off the remaining Foot Soldiers in the room then the battle will end and the next door will open. Search the room for the first **GRAMOPHONE (1/12)** to the left where Rick first entered the room. Press the grab button while standing near it to play it. Exit the room by stepping through the opposite door. -- CHECKPOINT! -- WEST MANSION - Hallway with Stairs ---------------------------------- The door will close behind Rick as he steps into the hall ahead. Move ahead and collect **JEN'S PHOTO (1/4)** to the right of the left staircase up ahead. A cutscene will take place after Rick grabs the photo. It turns out that his girlfriend is the type of person that will leave behind torn-apart nude photos of herself for her lover to find. Must. Find. Jen. Move down the stairs off to the left then step into the room through the doorway at the bottom after the door opens. WEST MANSION - Living Room -------------------------- Dr. West has Jennifer in his clutches up ahead. Move further into the room and a cutscene will play. The wall where Dr. West and Jennifer were will seal off and a fire will spring up in front of it. Deadmen will crawl down the walls and attack after the cutscene. These enemies can group up on Rick quite a bit. They all have long fingernails that they will slice Rick with. Rick can kill Deadmen very easily with a single grab. If he stands near two Deadmen when the grab button is pressed, he will pick them both up. One grab will make Rick grab each one by the head then slam it to the ground and kill them instantly in a nice splatter of blood! A few punches will also kill any of the Deadmen off. After finishing off the Deadmen, Rick will have to exit the room by stepping through the door on the right side. He can't follow Dr. West and Jennifer for now. -- CHECKPOINT! -- WEST MANSION - Dark Hallway 2 ----------------------------- The camera will eventually switch and show Dr. West through the hole in the wall ahead. Move up the stairs to the right. The door at the top of the stairs will close. The Terror Mask will tell Rick to break through. Any time that an object has a shiny appearance (a glint), Rick can interact with it in some way. Stand in front of the door so that the button prompt appears then press the grab button to kick the door open. WEST MANSION - Room with Fireplace ---------------------------------- Run over to the shiny weapon that is sticking in the piece of the Corrupted body that is on the floor then press D-pad down to pick up the 2x4 weapon. A cutscene will trigger that will show Foot Soldiers as they enter the room while some animal heads on the wall mounts begin to laugh. Hmm, a 2x4 and a group of enemies that could be splatted across the wall with it - what would Rick do? Rick can perform a combination of two light swings while holding the 2x4. Each hit will likely splat a Foot Soldier into the wall. Rick can also perform a heavy attack swing that can be charged for greater damage. A player will easily get the following achievement/trophy for splatting an enemy against a wall during this battle. All it takes is just a light attack swing then the enemy must hit a wall: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- You Got Red on You Splat an enemy on a wall with a weapon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The current room can be a bit dangerous since it is so small. Be sure to watch Rick's health closely and perform his splatter siphon to regain health quickly when needed. The fireplace will eventually go out after a certain amount of Foot Soldiers have been killed. The heads hanging on the wall mounts will stop laughing and the wall behind the fireplace will open. Quickly run through the secret opening in the wall when it opens. If Rick takes too long, the opening will close and the fire will start back up. He will have to fight more Foot Soldiers to make it open again. There is nothing that can be gained from fighting tons of Foot Soldiers in the current room. Rick will stop receiving blood eventually. It will still flow into his body, but he won't be able to farm blood in this room since the blood counter will stop increasing eventually. NOTE: Rick can pick up Foot Soldiers with the grab button then kick them into the fireplace with a heavy attack to instantly kill them. He can knock them into the fireplace with normal attacks as well. -- CHECKPOINT! -- WEST MANSION - Hidden Corridor ------------------------------ The Terror Mask will speak to Rick and tell him about its need for blood when Rick steps into the hidden corridor behind the fireplace. Walk past the pages on the floor then move up the stairs. Some laughing can be heard in the hallway with windows up ahead. As Rick approaches the windows, Deadmen will burst through them and attack. Several more Deadmen will enter the hall from the other end. Grab them and slam them into the floor. Run to the other end of the hall after the battle then punch the crates in front of the door down the stairs. Boreworms hide in some of the crates in front of the green door. Rick can walk or run over these worms in order to gain extra blood. Kick through the green door to enter the next area. NOTE: Boreworms will be found in several different breakable objects from now on, so be sure to break everything that Rick can break in order to find them and stomp on them to gain extra blood. There is an achievement/trophy associated with stepping on Boreworms also. This one will come in time: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Boreworm Massacre Stomp on 1000 Boreworms. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WEST MANSION - Library ---------------------- Jennifer will scream in the distance once Rick enters the library. Walk over toward the right side of the wall and listen to the **GRAMOPHONE (2/12)**. Kick through the next door. A cutscene will play after Rick kicks through the next door. WEST MANSION - Experiment Area ------------------------------ There are four large test tubes in the room that Rick will land in. Rick will only have his right arm and his left arm will by lying on the floor after the cutscene. Pick up his left arm by pressing D-pad down while standing over it. Yeah, Rick can hit enemies upside the head with his own severed arm! A player will gain an achievement/trophy for killing an enemy with Rick's severed arm: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Morbid Dismemberment Kill an enemy with your own dismembered arm. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rick's arm will regenerate eventually. Enemies will eventually be able to severe one of Rick's arms through their attacks. Rick cannot use both arms for attacking while an arm is severed, so his normal attacks are very limited at that point. NOTE: Rick can use necro moves when an arm is cut off. The moment that he performs a necro move such as splatter siphon, his arm will immediately regenerate. Be sure to keep this in mind! The door behind Rick is sealed with a mask seal when he gets close to it. These type of seals means that there is something to be done in the current room - it is usually a fight to defeat a certain amount of enemies or some sort of mechanism that needs to be interacted with it. Break open all the crates in the current room and crush the boreworms inside then enter room through the open doorway directly ahead. Pick up **JEN'S PHOTO (2/4)** from off the floor in the middle of the room and play the **GRAMOPHONE (3/12)** further in the room and to the right. Reenter the room with the four large test tubes then walk through the doorway in between them. Whenever Rick steps near the 2x4 weapon in the next room, a group of Deadmen will crawl down the walls in the room and attack him. Listen to the **GRAMOPHONE (4/12)** on the cabinet against the far wall after the battle. Reenter the room with test tubes after listening to the gramophone. A cutscene will play and a new type of Deadman (Experimental Deadman) will bust through the test tubes in the prior area. If Rick still has the 2x4 then these new enemies can be splatted against the walls just as easily as the last few Deadmen. If not, hit them with light attack combinations or a light, light, charge heavy, charge heavy combination. These new type of Deadmen with pants are more aggressive than normal Deadmen, making them more dangerous in groups. They have a move where they will dash toward Rick then grab him and choke him - shake the left thumstick/analog to escape the choke. Rick can perform a new type of splatter kill where he will rip off the arms of his enemy while fighting Experimental Deadmen. If he pulls off the arms, pick up one of the severed arms and use it as a weapon like a 2x4. Rick can gain a few achievements/trophies from killing an enemy with an enemy's severed arm: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- See you at the Party Kill an enemy with an enemy's arm. -- None More Dead Get 150 kills with enemy arms. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The door that was sealed with a mask seal will now be unlocked, so kick through the door to open it. -- CHECKPOINT! -- WEST MANSION - Twisting Corridor -------------------------------- Move up the ramp and move around the corners at the top. Go up the stairs ahead then enter the room at the top. There is a segment of the floor that glows green in the room at the top of the stairs. Rick will have to jump then perform a heavy attack to slam through the breakable floor with the green glow. Before breaking the weak floor, pick up **JEN'S PHOTO (3/4)** from under the books on the floor to the left of the glowing floor. Break all of the breakable objects in the room to stomp on a few Boreworms. WEST MANSION - Sacrificial Chamber ---------------------------------- Rick will fall into a chamber with an eye engraving on a wall (blood cipher) overlooking a circular metal platform up ahead. This chamber requires blood in order to activate the blood cipher on the wall ahead. Fortunately, several Deadmen will attack Rick. A few Experimental Deadmen will attack as well. While killing off the Experimental Deadmen, try to perform a splatterkill when they glow red to make Rick rip off their arms. The Experimental Deadmen arms can be used as weapons to quickly defeat the rest of the Deadmen. Defeat all the enemies to power the blood cipher with the eye up ahead. Walk toward the eye when it opens then press the grab button to punch the eye. A staircase that leads downward will be revealed after punching the eye. Move down the stairs and move into the next room as the door at the bottom opens. -- CHECKPOINT -- WEST MANSION - Prison Chamber ----------------------------- Once Rick steps onto the metal floor in the room, Experimental Deadmen will attack. Grab the 2x4 in the middle of the room to make the battle much easier. There are only a few Experimental Deadmen. Break open the crates and barrels and stomp on the boreworms inside for extra blood then enter the open cell on the right side of the room and collect **JEN'S PHOTO (4/4)**. Walk through the big open doorway afterward then move down the stairs. A cutscene will trigger at the bottom of the stairs. A player should get the following achievement/trophy if all 4 pieces of Jen's photo were collected: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Jen Smells of Rot... of the Grave Re-assemble one of Jen's sexy photos. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- CHECKPOINT! -- WEST MANSION - Chamber ---------------------- A few Foot Soldiers and Experimental Deadmen will attack in the chamber. Many Foot Soldiers and Experimental Deadmen will continue to spawn as the first few are defeated. Be sure to use Rick's evasion roll to quickly roll away from crowds. Only stand and block if Rick gets surrounded. -- CHECKPOINT! -- Eventually a new enemy will enter the chamber through the big door ahead. Boss - Teratoid Alright, this is the bastard that severed Rick's arm earlier. Rick's got some bones to pick with this guy, and Rick's gonna' tear'em off as he picks them. Attacks: Tentacle Slap Dashing Ram Punch and two Tentacle Slaps Roar Counter The Teratoids's main attack is to slap forward with his tentacle. He might dash forward and ram every now and then, but he won't perform his ram often. The best way to damage him is to run toward him and perform any type of attack combination. About five light attacks will be sufficient or a player could use a light, light, charge heavy, charge heavy combo to damage him a bit faster. If the Teratoid ever tries to hit Rick during Rick's attacks, roll to the side immediately to avoid damage. Rick needs to roll away from the Teratoid after about five attacks. The Teratoid will try to perform a counter attack if Rick tries to hit him anymore after that. He will yell while standing in place and this move will immediately cancel any attack that Rick tries to perform and knock Rick away from the Teratoid. Sometimes the Teratoid will dash and ram after five attack also - sprint or roll to the side to avoid the ram. Once the Teratoid begins to blink red, approach him and press the grab button to perform a splatterkill to him. The splatterkill for a Teratoid is always a random button press followed by holding both thumbsticks/analogs upward. Rick can pick up the Teratoid's head afterward, but there are no more enemies for this phase and he won't keep the head for the next phase, so it doesn't do much good to grab it. The Skill Upgrade menu will appear for the first time after this boss battle. Rick's moves and many other skills can be upgraded by using blood to purchase them from this menu. It's a good idea to purchase the following skills as soon as you can: Ram Health +25% Crowd Surf Uppercut Overdrive A player can get the following achievements/trophies from buying skills: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Hunger Pangs Purchase a skill. -- Blood Lust Unlock 25 skills. -- Lust for After Life Unlock all skills. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The ram will be needed to single out a certain enemy from a crowd in the coming stages. It's a good idea to upgrade the health bar at least once for right now. Crowd Surf is good for crowd control and the Uppercut Overdrive is overall good for single enemies - Rick can also gain an achievement/trophy for performing the Uppercut Overdrive on an enemy. Now that the Skill Upgrade menu has been shown, a player can pull it up at any time from now on by pressing the Back/Select button. Move through the doorway ahead to trigger a cutscene that will end this phase. ___ P H A S E |__ \ [PH02] ---------- __/ / -------------------------------------------------------------- / __/ T H E D O L L T H A T B L E D -------- /____/ --------------------------------------------------------------- WEST MANSION - Stairway ----------------------- An Experimental Deadman will bust out of the left wall and attack while Rick moves down the stairs ahead. Rick can anticipate his arrival then run back up the stairs as he moves out and then attack him once he stops. Kick through the door at the bottom. WEST MANSION - Blood Offering Chamber ------------------------------------- The Terror Mask will point out the two blood ciphers on the wall to the right as Rick enters the next room. Rick will have to feed them blood in order to exit this room. Along the left and right walls there are Experimental Deadmen trapped inside of test tubes and a valve hand is in between each of them. Walk over to each valve handle and rotate it with the grab button. It's best to rotate the right valve handle first to get a photo behind the door near it. After rotating the valve handle on the right wall, the big gate across from Rick will open and several Experimental Deadmen will attack. Use this chance to try out Rick's ram. Sprint into the Deadmen with the Sprint button then press the Heavy attack button to ram them. This move is really good for singling out enemies in a crowd. Remember that the yellow glowing enemy is the one that is currently targeted. Rick can target other enemies if he faces different directions while ramming. Rick can also use the "No Head Room" (light, charge heavy) if the Uppercut Overdrive was bought to easily kill off normal Experimental Deadman in one sequence. Rick can grab an Experimental Deadman while it falls after it is knocked up, so a player can hit a an Experimental Deadman with a light, charge heavy, grab combination and kill it instantly. The only flaw with this is that its single kill only for the most part. NOTE: Try to fight all of the Deadmen while in the room that they spawn from. Run into the room as soon as the door opens. The symbol for the correct blood cipher to hit will be in a few places along the floor in the spawning room and throughout the chamber, but Rick must splatter blood over it in order to see it. The symbol will be different per playthrough. **JEN'S PHOTO (1/4)** is in the right corner of the room with the Deadmen after rotating the right valve handle. Punch through all the barrels and crates and stomp on the boreworms inside of them. Both of the blood cipher's eyes will open when Rick enters the middle area after fighting one set of Experimental Deadmen. Punch the cipher eye with the symbol that is displayed on the ground in blood to make a stairway form in the middle area. Rick will descend into a new area. WEST MANSION - Basement ----------------------- Rick will fall into the basement below the Mansion. The basement area is much like a 2-D Splatterhouse stage. The camera will show a side view of Rick as he moves ahead (to the right). Move over to the left and break the crate then stomp on the boreworms. Pick up the shiny meat cleaver sticking out of the back of the dead creature on the floor. It's time to do some dirty work, Rick-o! NOTE: Keep in mind that Rick can sprint with the sprint button while moving through these 2-D areas. Hit the Deadman as it runs toward Rick further ahead then jump and hit the wooden crate that is suspended on the ceiling and stomp the boreworms that fall out - hit the suspended crate with a jumping heavy attack. Keep moving further to the right and chop and punch through the Deadmen along the way. Rick can face upward to hit the Deadmen that race toward him from the background up ahead. Rick's meat cleaver will eventually break. Punch through the Deadmen further to the right then knock down the boarded up area with crates behind it with a few punches to open the way forward. Rick will have to make some timed jumps/sprints/rolls to get over a few spiked floors up ahead. Run over the spiked floors when the spikes sink into the floor. Rick will have to perform a roll to move up under the suspended cage up ahead with the Fetus inside of it. Rick will eventually reach some stairs. Move up the stairs and punch through the wooden barricade at the top. Spiked balls hooked to chains will be swinging over gaps up ahead. Time a jump to leap over the gap whenever the spiked ball is in the background or foreground to make it by each one safely. NOTE: Don't just suddenly press forward + jump while standing near a gap. Rick will likely fall if you do that. Hold forward for at least a second prior to pressing the jump button to make Rick jump further. Roll up under the suspended cage and prepare to punch through the next wave of Deadmen as they charge toward Rick. Move down the stairs and leap over the gaps with the lava - hold the sprint button and do a jump to make it over the lava gaps. Rick doesn't have to sprint, but he will just barely make it with a normal jump. Remember to hold forward for a bit then tap the jump button to keep from falling in on accident. Punch through the Deadmen on the way up the stairs then punch through some more at the top of the stairs. Use some timed jumps/sprints/rolls to get past the spiked floors further ahead. Beware the Deadmen that will charge at Rick from the left side of the screen while trying to move over them. Rick will eventually reach an area with caged doors that have hands sticking out of them. More Deadmen will attack and Rick will have to move by some more spiked floors further ahead. Punch through the wooden barricades on the other side of the spiked floors then fall to the next area. WEST MANSION - Basement Prison Corridor ------------------------------------- The game will switch back to a viewpoint behind Rick for the remainder of this phase. Punch the crates and barrels up ahead and stomp through the boreworms. Step through the opening in the wall at the end of the corridor. WEST MANSION - Basement Holding Area 1 -------------------------------------- Punch the crates and barrels in the room then walk over to one of the gate doors on either side of the room. Foot Soldiers are grazing on human remains behind each door. Rick must shed enough blood in this room to make skeletons with spikes on their mouth lower from both sides of the locked door ahead then impale the Foot Soldiers on the spikes to open the door. Use the grab button to lift up the door on each side of the room then kill the Foot Soldiers. A player will have to hold up on both thumbsticks/analogs to push up the door after pressing the grab button. Punch through the barrels and crates in each room. In the left room, **JEN'S PHOTO (2/4)** is underneath a left crate in the back of the room. While fighting the second set of Foot Soldiers in the opposite room, a skeleton head with a spike sticking out of its mouth will move down from above the door to the left of the locked door in the middle room once enough blood has been shed. Grab a Foot Soldier with the grab button and aim him toward the spike and kick him with the heavy attack button to impale him on the spike. A player will get the following achievement/trophy for impaling a Foot Soldier in this area: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Bad Taste Impale an enemy on a spike. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Another skull with a spike in its mouth will move down from the right side of the door eventually. Kick another Foot Soldier toward the new spike. The door in the middle room will open after another Foot Soldier has been impaled. Enter the dark corridor through the new doorway. WEST MANSION - Basement Dark Corridor ------------------------------------- Pick up the meat cleaver on the way down the corridor. Bust open the wooden crates along the sides of the corridors then run through the door at the end after it opens. WEST MANSION - Basement Holding Area 2 -------------------------------------- Rick will enter another area with a locked door that has two skull heads above it on each side. A Teratoid along with two Foot Soldiers will attack once the door to the right opens in this room. The Teratoid can make surrounding enemies more aggressive by yelling while they are surrounding him. This will make the Foot Soldiers glow a purple color and they will attack more aggressively. Try to kill the Foot Soldiers first since they are weaker than the Teratoid. Kill the Foot Soldiers with the meat cleaver then use charged heavy attacks to damage the Teratoid. Rick can also pick up severed heads from the Foot Soldiers and toss them at the Teratoid to damage him really badly (charge the heavy button to throw while holding a severed head). Punch through the crates and barrels in the room where the Teratoid was. Walk over to the door on the other side and open it then kill the Foot Soldiers inside. Rick will find a 2x4 in the next room. Keep killing Foot Soldiers to make the skull heads drop from the sides of the door. Pick up the Foot Soldiers with the grab button and toss them at the spikes on the skull heads when they lower. These skull heads will stay up higher than the skull heads in the other room. A player must grab a Foot Soldier then angle it up perfectly with the spike before pressing the heavy attack button to toss the Foot Soldier upwards and impale it on each spike. If Rick is not properly facing the spike then he will simply kick the Foot Soldier away. The door in the middle will open after two Foot Soldiers have been impaled. Move down the corridor ahead and break through the wooden crates and barrels along the way. An Experimental Deadman will attack at the end of the corridor but he shouldn't be that big of a deal by himself. Run into the next room as the door opens. WEST MANSION - Basement Holding Area 3 -------------------------------------- The doorway ahead is locked and the camera will show a lever that is behind the door on the right side of the area. Lift open the door on the right then bash through the crates and Deadmen will attack. There is metal pipe in the back of the area that Rick can use to help fight off the Deadmen easier. Walk through the opening in the wall then pull the lever down using the grab button. Four spikes will move out of the circular metal pieces surrounding the door in the middle room. Lucky for Rick, a few Foot Soldiers will fall in the middle room. NOTE: All of the Deadmen in the area must be killed before Rick can interact with the lever. Grab and toss a Foot Soldier at each of the spikes along the sides of the locked door. There are four spikes altogether. When Rick runs out of Foot Soldiers, open the left door to bring out some more Foot Soldiers. The door in the middle will open once four Foot Soldiers have been impaled and all Foot Soldiers have been defeated. Move into the next area. WEST MANSION - Stairway Corridor -------------------------------- Rick will move by a spiked ball with a chain attached to it on the way up the stairs. The spiked doorway at the top will open up, so step through it for a cutscene. WEST MANSION - Haunted Hallway ------------------------------ Punch all the breakable objects in this hallway for some extra boreworms. The mask will begin to speak to Rick during a cutscene eventually. Run up the stairs and pick up the meat cleaver at the top then kick open the next set of doors. WEST MANSION - Dark Room ------------------------ When Rick kicks open the doors, Jennifer will be standing in the middle of the room with her back turned. Move toward her to activate a cutscene. The room will change into a much "brighter" display of color and several Deadmen will attack. Slice through the first wave of Deadmen with the meat cleaver then another wave of Deadmen and Experimental Deadmen will attack afterwards. Kill them all off and eventually the room will switch back to its normal look. Enter the hallway through the open doors ahead. WEST MANSION - Picture Hallway ------------------------------ Jen- er, the smartass Terror Mask will call out to Rick as he enters the next hallway. Kick through the door at the end then step inside. WEST MANSION - Bedroom ---------------------- A few Deadmen will be chowing down on something on the bed in the bedroom. The crate on the right side of the room can be bust open to reveal a 2x4 that could come in handy here. Deadmen will swarm the bedroom. Constantly grab them and Rick will kill them all instantly and gain invincibility from the mob. Activate the GRAMOPHONE (5/12) near the entrance to the bedroom after the battle. Move down the long hallway to the side of the bedroom. WEST MANSION - Secret Corridor ------------------------------ A new enemy will fall down near the end of the corridor then charge Rick. This enemy is a new form of Deadman. It is the Glowing Deadman and it can be a real ass in a group of Deadmen. This enemy is only slightly more powerful than a standard Deadman, but it can easily chop off Rick's arms, which makes it a real obstacle in a crowd if not taken down quickly. Spring toward the Glowing Deadman and hit it with a heavy 2x4 attack if Rick still has the 2x4. If not, ram the Glowing Deadman after performing a sprint then hit it with heavy attacks. It's best to hit these Corrupted before they have a chance to attack Rick and possibly severe an arm. If one of them ever severs an arm, immediately perform a splatter siphon to stun them and make Rick's arm grow back. Destroy all the wooden crates at the very end of the hall to reveal Boreworms. Step through the opening off to the left. Run to the end of the next hallway then jump into the air and slam the pressure platform in the middle of the floor with a mid-air heavy attack. Jump and hit the button with a heavy attack. This will open a door in the hallway behind Rick but it will also activate some spiked crusher traps. Time a run to quickly run by each crusher (use the sprint). Step through the opening at the end that is now open then run by the next set of crushers around the right corner. At the end of the hall, a group of Deadmen will attack from around the left corner. Paint the walls red with their blood then move up the stairs and step through the opening in the wall at the top of the stairs. WEST MANSION - Children's Room ------------------------------ The door directly ahead is blocked with a mask seal. Activate the **GRAMOPHONE (6/12)** on the right side of the room then kick through the double doors to the right of the gramophone. Kill all the Deadmen in the room behind the door then activate the other **GRAMOPHONE (7/12)** inside of that room. Kick open the door on the other side of gramophone 6. A glowing Deadman is behind the door. Rush at him with a ram then hit him with heavy attacks. Pick up **JEN'S PHOTO (3/4)** in the back of the room. Step back into the main room and the seal on the door to the right should be broken if all Corrupted in the room have been defeated. Kick through the door and enter the hallway behind it. -- CHECKPOINT! -- WEST MANSION - Hallway ---------------------- A few Deadmen will attack then a Glowing Deadman will attack with a few other normal Deadmen. Be sure to ram the Glowing Deadman to keep him from attacking when Rick moves up to him. Run to the door at the end of the hall then kick it open. WEST MANSION - Upside-down Room ------------------------------- Rick will have to fall into the next room. Rick will fall to the ceiling of the room and have to walk across the ceiling. A wave of Foot Soldiers will attack in this room. Be extra careful when the second wave of Foot Soldiers appears since a Glowing Deadman will be along with them. Use the ram to hit the Glowing Deadman then kill it first to keep it from severing an arm. If it severes an arm, do a splatter siphon immediately to get Rick's arm back. After the enemies have been defeated, the door on the opposite side of the room will open. -- CHECKPOINT! -- WEST MANSION - Long Hallway --------------------------- A total of three Glowing Deadmen will move through the door at the other end of the hall as Rick runs to the other end. A piece of furniture will fly toward them from the side and kill all three of them though. Run to the other end of the hall then move into the open hallway to the left. Stay against either side of the wall (left or right) and move ahead to avoid the furniture that will slide down the center of the corridor. Rick will have to move to the center of the corridor while moving past a pillar, but do it quickly. The second piece has another piece directly behind it so don't move too quickly. Step into the big area with the doors on each side then collect **JEN'S PHOTO (4/4)** from off the right side of the floor. Run into the corridor ahead and keep to one side like before. Step into the next big area and wait for the two cabinets to fly down the hall then move further ahead. The door at the end of the hall will open as Rick steps toward it. -- CHECKPOINT! -- WEST MANSION - Doll Room ------------------------ Move toward the doll in the chair at the end of the hall to trigger a cutscene that will lead into a boss fight. Boss - Golem Monster Attacks: Funiture Toss Clock Hand Smash Double Arm Smash Two Strikes and Left Arm Smash Left Foot Smash Left Hand Shots From the start of the fight, the Golem monster will have furniture flying around it as gusts of wind keep the furniture in mid-air. The furniture will spin in place then the Golem will make it fly toward Rick piece by piece until all of it is gone. Run to the sides and sprint right as each piece begins to fly toward Rick to avoid it. A player will have to constantly change directions while stepping away from the furniture. The Golem has several physical attacks that it will do once the furniture is all gone. Rick will have to constantly run to the side then quickly sprint to avoid its attack and then hit the Golem while it is stunned. It will stay stunned for the longest after its clock hand smash and two strike followed by a left arm smash. The Golem will lean over with either the right or left arm stuck to the ground. Rick can use that time to hit the Golem from any portion of the body. A player will really have to keep an eye on the Golem and respond quickly with a sprint at the slightest change in movement when it prepares to attack. Staying too close to the Golem can cause Rick to get hit by the feet of the Golem and it does have a foot crush with its left foot, so stay near its feet, but don't touch them. The double arm smash where the Golem raises both of its arms and makes them fly toward the floor in front of it takes the quickest movement to avoid. Sprint out of the way very quickly when it raises both arms. While close to the Golem, sometimes it will point its left hand toward the floor underneath it and fire two shots toward the ground to create a shockwave in front of it - Rick will have to run away from up underneath it to avoid this move. Whenever the Golem sinks either of its arms into the ground, run up to it and attack it with light or heavy attacks. Use the splatter siphon whenever Rick needs more health. A player can actually use the splatter siphon for quick invincibility from the Golem's attacks if needed. The necro meter will constantly recharge as Rick attacks, so don't worry about conserving it. When all of its health is gone, the Golem will break the floor and fall to the floor below. Rick will follow behind it. Prepare to tap a random button as Rick starts to pound on the Golem's upper portion with a board. The inner portion of the Golem will be revealed as Rick pounds on it and tears it apart from the top. The Golem will fall to the floor even further down and Rick will fall along with it. -- CHECKPOINT -- The Golem will get stuck in the portion of the floor at the very back of the bottom floor. The fight will begin again and its health meter will be displayed once again. Attacks: Double Arm Smash Double Arm Extend Strike Clock Hand Smash The Golem will keep its double arm smash while it remains in the background, but it will send both arms toward the wall in the back of Rick when it attacks. Quickly sprint or roll to the side as it prepares to extend both of its arms. The Golem will also perform a slap to the right with both arms. Its right arm will move across the area where Rick is so he will have to perform a timed jump to avoid that arm. Rick will have to jump a little bit before the second arm slap to avoid it. The timing can be very tricky. Rick should stay about mid-distance from the Golem for this fight. Don't stay too far away or Rick will have a greater chance of getting hit easily and he won't have time to move up to the Golem when it is stunned. Don't stay too close or the attacks will be harder to avoid since Rick will be so close. The Golem will eventually hit the side of the floor near it with its right arm and sink its clock hand into the floor. When it does this, run up to it and hit it with light or heavy attacks to damage it - it's really best to ram toward it then start hitting it. The mask will always yell out "Watch the clock" before the Golem performs its clock hand smash. Like during the last battle, Rick's necro gauge will constantly be recharged as he hits the doll, so use splatter siphon to gain extra health when needed. Rick will have to bring down the Golem's health gauge a total of two times. Prepare to press the random button as Rick jumps to the head of the Golem and begins to tear open its head. -- CHECKPOINT -- The Golem will knock away the rest of the floor then Rick will fall to the very bottom floor along with the Golem. The Golem will have furniture flying around it once again. The Golem fights the exact same as in the first portion of the battle now. Attacks: Funiture Toss Clock Hand Smash Double Arm Smash Two Strikes and Left Arm Smash Left Foot Smash Left Hand Shots Clock Hand Strikes Dodge the furniture by sprinting to one of the sides as it flies toward Rick and it will begin to attack with arm swings and foot stomps like before. The Golem will recover from its attacks much faster this time though. It will also do a new attack. Sometimes it will swing its clock hand in front of it twice. This move can be avoided by sprinting or rolling to its side right as it performs the move. Like before, Rick will have to hit the Golem whenever it performs either of its attacks where its clock hand or left hand gets stuck in the ground. A player will have to move away from the Golem faster when it recovers this time since it will recover faster. A cutscene will trigger once the Golem's health gauge has been depleted once again. Prepare to press the Berserker mode button when the button prompt appears after the Golem raises its foot to stomp on Rick (LB/R2). Press the random button that appears when Rick catches the Golem's left foot in his grip while it tries to crush him. Tap the random button that appears when Rick grabs the Golem's left arm and slams the arm into the chest. As Rick starts to tear the head portion, the clock hand will try to knock him off. Hold up on both the left and right thumbsticks/analogs to keep Rick's balance. A player will gain the following achievement/trophy for finishing this phase: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- The Berserker Complete Phase 2: The Doll that Bled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A player will also unlock the Berserker skill in the upgrades menu now that Phase 2 is completed. It's a real good idea to purchase the following for the next phase: Necro Bar +1 Health +25% Tear you to Pieces Tear you to Pieces isn't all that important, but with that grab, Rick can instantly kill any enemy by just grabbing it one time. He can grab it once then a player can tap the grab button again to tear off the enemy's arm. It's a very nice move to have for annoying enemies that simply won't die easily. Rick can also use the enemy arm as a weapon for a few attacks. _____ P H A S E |__ / [PH03] --------- /_ < -------------------------------------------------------------- ___/ / I N T H E S H A D O W O F T H E A B Y S S ------- /____/ ---------------------------------------------------------------- CORRUPTED CITY - Junkyard ------------------------- Rick will start this phase in a junkyard in some other time period. Break the objects in the immediate area and grab the lead pipe behind the breakable dumpster. There is a new enemy that is standing still and staring at Rick up ahead. It most likely wants to have one of Rick's Nikes stuck up its ass so let's not disappoint it. Walk toward the creature and it will move further ahead then turn back around and stare at Rick. Move closer to it and a cutscene will activate. Four more creatures will hop out and join the other. These creatures are known as Morlocks. Morlocks try to keep their distance from Rick as much as they can. They rarely rush in and attack. They mainly try to surround Rick then perform a jump attack. They will jump out of sight then a red targeting cursor will appear below Rick and they will try to hop on his back and claw him. It's important to keep your finger near the roll button while fighting them so Rick can quickly roll out of the way whenever a Morlock targets the floor below him. Rick can also sprint to avoid a Morlock leap attack, but the roll is much better. To fight them off, use Rick's ram to knock them down or hit them with sprinting heavy lead pipe attacks (if Rick grabbed the pipe earlier). Morlocks are not really powerful, but they can get annoying when trying to chase them down. Use Rick's ram if you ever have problems catching one. Rick can kill one easily with a light, charge heavy, grab combination if the Uppercut Overdrive has been unlocked - this is a good method to kill singles, but keep in mind they can jump away from the uppercut easily. Another group of Morlocks will attack from back in the beginning area after the first few are defeated. One final Morlock will fall out of a nearby crate as it tilts over to the side. That crate is the next area to go to. Pick up **JEN'S PHOTO (1/4)** from the area behind the stack of crates where the first Morlock was leading Rick to. Find the crate that the last Morlock fell out of. It's right near some burning debris that has a sign above it. The crate has a pink "X" symbol inside of it. Move up into the crate and run across the top of the crates above. The camera will show a sparking console up ahead. Keep moving across the crates to reach the console. Press the grab button near the console to destroy it and the overhead crane will lower a suspended crate to form a bridge that leads across some crates and to a staircase. Move across the crates then fall to the staircase. Step inside the open crate then destroy all the breakable objects while moving up the stairs inside. The door at the top will open as Rick steps near it. -- CHECKPOINT! -- CORRUPTED CITY - Trap Area -------------------------- Fall down to the lower area below and a cutscene will trigger. A big grinder will appear behind Rick and the game will showcase him from the side for another 2-D platforming area. Rick will have to make a series of quick jumps through this area in order to reach the end while a grinder follows behind him. He will have to hop and roll over saws as they move out background grooves in the walls. Some of the saw blades will stick out of the floor. Toward the end, Rick will have to knock aside four Deadmen then perform a mid-air heavy attack to break through a weak grating to leave the area. Another grinder will be in front of him at the end. Simple Runthrough: Jump, Roll, Jump, Jump, Roll, Jump, Jump, Roll, Jump, fight four Deadmen, slam the grated floor with a heavy attack Detailed Runthrough: JUMP over saw blades ROLL under saw blades JUMP over three grouped saw blades on the floor JUMP over saw blades ROLL under saw blades JUMP over three grouped saw blades on the floor JUMP over three grouped saw blades on the floor ROLL under saw blades JUMP over saw blades FIGHT four Deadmen SLAM through the grated floor with a jumping heavy attack CORRUPTED CITY - SEWER ---------------------- Rick will fall through a large pipe and land on a stream of sewage water below. If your Rick doesn't have a lead pipe then pick up the one on the floor and move on ahead. Rick will have to pass under some overhead pipes that spill sewage out every few seconds. Time a sprint or normal run to pass through them when the sewage is not pouring out. Several Deadmen and a few Experimental Deadmen will attack further ahead. Use the pipe to splat them against the walls. Punch the barricade further ahead to continue. A few more Deadmen and one Experimental Deadman will attack up ahead. Leap over to the metal platform and move across the metal platforms ahead. The metal platforms will fall eventually, so Rick has to make it across them quickly. Perform some timed jumps to jump across the gaps with the sewage pipes that spray sewage in the background so that Rick doesn't get hit by the sewage. Leap over to the next area with the stream of sewage then prepare to leap across the small grinders that roll down the stream toward Rick. Keep moving to the right and leaping over the grinders along the way. If Rick gets hit by a grinder, get ready to jump since the next grinder will be on its way and nearly on top of Rick when he gets up. Eventually Rick will reach the area where the grinders are falling from. Quickly move underneath the overhead groove in the ceiling where they fall then continue. Break through the barricade then fight off the Deadmen that move toward Rick on the other side. Grab the 2x4 up ahead then use it to splat, beat and bitch slap Rick's way through the legion of Deadmen and Experimental Deadmen that move toward him from the right. Move through the doorway at the end. CORRUPTED CITY - SEWER PIPE --------------------------- The viewpoint will switch back to a behind view of Rick. Run toward the door at the other end of the pipe and it will open. Move through the doorway and fall down the pipe ahead to land in another junkyard. CORRUPTED CITY - JUNKYARD 2 --------------------------- A bus is blocking the way up ahead. There are two spikes in the middle of some signs that are strapped to chains that are strapped to some cranes that are strapped to the bus. Wow, that's a mouthful! Luckily, some Deadmen and Foot Soldiers will attack Rick after the cutscene that will play when he reaches the bus. Grab the Foot Soldiers and toss them up toward the spikes on the two signs on both sides of the bus. It's best to constantly use grabs at this part. Grab the Deadmen and Rick will kill them automatically and, if Rick grabs a Foot Soldier, face a sign and press the heavy attack button to toss the Foot Soldier toward it and impale it to the sign. Once two Deadmen have been impaled, the bus will rise up and allow passage to the rest of the junkyard. Defeat the last few enemies that are left behind then move up under the bus. Right after moving up under the bus, turn to the right and punch the three barrels to reveal **JEN'S PHOTO (2/4)**. Run down the left path then move around the right corner further ahead. A metal door will slide upward and allow Rick into to the rest of the junkyard. Look off to the left and a fan will be visible below. Walk toward the flaming barrel and there will be a hole in the gate to the left. Fall down below. A cutscene will trigger. -- CHECKPOINT! -- CORRUPTED CITY - Below the Bridge --------------------------------- Rick will be surrounded by a new type of enemy after the cutscene. These are Albino Workers. They are a more humanoid Corrupted, kind of like the Experimental Deadmen. They have no eyes, but it seems they can still fight extremely well. They will often carry meat cleavers and they aren't afraid to use them. They can easily cut off Rick's arms if he is near one with a meat cleaver. The Workers die just as easily with a meat cleaver though. Rick can grab each one then kick the Albino Workers into the fan along the side of the area. Ram through them if they ever try to surround Rick too much. Any type of attack combination seems to work well against them, but don't them allow them to group around Rick too much. If Rick has the "Tear you to Pieces" skill unlocked then grab one of them and rip its arm off by grabbing it and press the grab button again. This will allow Rick to pick up the arm and use it as a weapon. The arm rip is a really good way to stand your ground against these type of enemies. If they grab Rick then shake the left thumbstick/analog to break free. Another good way to fight single Albino Workers is to use a light, charge heavy, grab attack combination if the Uppercut Overdrive skill has been unlocked. This combination will instantly kill an Albino Worker. After they are all killed grab one of the meat cleavers that they drop. Eventually a crate and some concrete debris will fall and allow Rick to drop below. Move to the ledge up ahead then drop to the lower ledge with the gate on both sides. Look on the train cart that is suspended on the overhead bridge. There are shiny ledges along the train cart. Jump toward the first shiny ledge and Rick will grab on. Leap upward towards the next two ledges. The cart will rotate toward the building on the other side of the gap. When it rotates toward the building, quickly hold toward the building with the left thumbstick/analog then jump off the train cart and land on the building. It will not give a player much time to jump, so jump a bit early while the train cart is rotating. The train cart will suddenly fall without any warning and it falls fast. A player will have to fight the Albino Workers again if Rick dies here. -- CHECKPOINT! -- All is quiet until Rick moves further along the building. The building will start to crumble. Keep moving ahead and run across the metal bridge along the building. Run to the left when Rick can't move directly ahead any further. Run toward the ledge that has an Albino Worker in the opening of a building across from it then leap toward that Albino Worker. The Albino Worker will shine a bit as Rick faces him. Be ready to rapidly tap the light attack button that will appear on the screen as Rick jumps. CORRUPTED CITY - Building 1 --------------------------- Rick will land on the Albino Worker then he will have to fight the Worker. Move further into the building and some Albino Workers will be waiting down the next corridor. A cutscene will trigger and some debris will fall on them and block off that left path. An Albino Worker will ram through the wall next to the building opening where Rick jumped in, so kill him then move through the new opening in the wall. Rick will have to fight a big group of Albino Workers on the other side of the wall. Don't allow them to surround Rick since they all have meat cleavers. Ram through them if they ever start to surround Rick since they can easily cut off an arm and slice Rick up pretty badly when grouped. Collect **JEN'S PHOTO (3/4)** from near the window by the opening in the wall. When Rick moves down the corridor ahead, debris will fall and block off the path ahead. Stand near the opening in the building wall to the right then look toward the next building to see a shiny weak wall on the building across from Rick. Leap toward the weak wall and rapidly tap the light attack button that appears and Rick will plow through the wall and land in the next building. CORRUPTED CITY - Building 2 --------------------------- Move around the left corner and some debris will fall from the ceiling and crush an Albino Worker. The mask will mention that the roof is falling apart. Well, not just yet though. Fight off the Albino Worker in Rick's path. Concrete debris will fall and hit the next Albino Worker down the corridor. Hop over the debris then kill the Albino Workers on the other side. Walk toward the opening in the wall ahead. Leap toward the weak wall of the building next door and rapidly tap the light attack button along the way then Rick will break down the wall and land in the next building. CORRUPTED CITY - Building 3 --------------------------- If you want to listen to the Terror Mask's dialogue to Rick in peace, don't move to the right whenever Rick lands in the next building. Whenever Rick steps to the right, the floor underneath him will start to crumble. Run toward the wall on the other side then turn to the left and run toward the opening in the side of the building up ahead. Run toward the opening in the wall then stand at the ledge that looks toward the next building. DON'T JUMP YET! Wait for the floor to crumble and start to lower beneath Rick. Wait for the mask to tell Rick to jump then leap over to the next building - the mask will yell "Jump". Rick will reach out while jumping and grab onto the rooftop of the building across from him and pull himself up. Make sure that you hold forward on the left thumbstick/analog while pressing the jump button. A piece of the ledge on the other side is shiny, so Rick will lock onto it while he jumps. NOTE: A checkpoint activates right when Rick stands on the last crumbling ledge, so if he falls, Rick gets to start right back on that crumbling piece. If Rick stands still while on the back of it after restarting, it won't fall until he moves forward. -- CHECKPOINT! -- CORRUPTED CITY - Building 4 --------------------------- Move ahead then run up the ramp off to the left. The steel tower off to the right will fall and form a bridge to the building across from the current building. Walk across the steel tower. Some Deadmen can be seen on the side of the building that the tower leads to. Speed up while at the very end of the steel tower bridge since it will shake then fall from underneath Rick eventually. -- CHECKPOINT! -- CORRUPTED CITY - Building 5 --------------------------- A Glowing Deadman and a few normal Deadmen will attack in the room of the next building. The room has a camera view from a corner which can throw off your fighting a bit at first and let the Glowing Deadman get the upper hand. Aim downward then ram ahead if you want to hit the Glowing Deadman after entering. Use splatter siphon or Berserker mode to instantly make Rick's arm grow back of the Glowing Deadman chops one off. Pry open the door on the left side of the room. A player will have to hold both thumbsticks/analogs away from each other while prying the door. Step inside the next room. The next room will show an overhead view. A shiny stone sticks out of the right wall above. Stand below the stone then jump and Rick will grab onto it. As soon as Rick jumps to the first stone, the floor below him will fall. Leap to the shiny stone on the opposite wall then leap toward the next stone up higher on the wall that Rick just jumped off of. Look up and to the left to see one more stone. Leap and grab onto the final stone then jump to the doorway. Deadmen will crawl along the walls in the background while jumping. Several Deadmen will attack in the top room. Kill them to break the mask seal on the doorway. Move through the doorway once all Deadmen are killed. Fall down the elevator platform while on the side of the building then pull the lever on the far side to make the elevator descend. Get off the elevator and look toward the right. There is a shiny piece of debris on the building across from Rick. Stand on the ledge closest to that shiny piece of debris then leap toward it. Prepare to rapidly press the light attack button that will appear. Rick will land in the building next door and a cutscene will activate. -- CHECKPOINT! -- CORRUPTED CITY - Building 6 --------------------------- When Rick falls, grab **JEN'S PHOTO (4/4)** on the right side of the area when you regain control of him after the cutscene - Rick can collect this after the battle also. Rick can also find a meat cleaver on the left side of the area. A few Morlocks will attack at the start of the battle. Pick up the meat cleaver then slice them apart. The Aegis (snake creature) from the cutscene will eventually kick over a pillar and it will hit the wall on the side of the building and the wall will slide over and form a ramp. Move up the ramp and step into the next building. CORRUPTED CITY - Building 7 --------------------------- The Aegis will show itself again and cast a spell that will make the surrounding Morlocks invincible. The Morlocks cannot be harmed while they have a greenish aura around them from the Aegis. The Aegis must be defeated in order to damage the Morlocks. The Aegis will stand at the top of a platform with two pillars supporting it on the left side of the room. Run over to the two pillars and punch them to destroy the two pillars and make the Aegis fall to the area with Rick. NOTE: If Rick enters this area with a weapon, lay down the weapon in order to use it later for the Morlocks. On the other hand, if Rick can hit the Aegis with a heavy sprinting weapon attack, that attack will take tremendous damage from it, but it will break the weapon. While the Aegis is on the floor with Rick, face the Aegis and perform a sprint followed by a ram directly toward it to knock it down. If Rick tries to chase after the Aegis normally, it will constantly teleport away from him. Ramming it is the only way to stun it to where Rick can hit the Aegis. When Rick hits the Aegis with a ram, it will fall over and remain stunned for a few seconds. Rush over to the fallen Aegis and hit it with light and heavy attacks to damage it or just ram it again. Rick's ram takes off quite a bit of damage from the Aegis. Rick can kill the Aegis with a splatterkill. Once the Aegis is killed, Rick can kill the Morlocks like normal. If Rick has a weapon, the battle will be much easier. Debris on the side of the building wall to the side will crumble after the battle. Move toward the debris to trigger a cutscene. -- CHECKPOINT! -- CORRUPTED CITY - In Front of the Meat Factory --------------------------------------------- Rick will be attacked by several Foot Soldiers after the cutscene. Kill the Foot Soldiers like normal. Eventually a cutscene will trigger and a Door Guardian (Corrupted mouth) will form in front of the Statue of Liberty Head. The mouth has to be fed in order to pass through it. Thankfully, Albino Workers and Foot Soldiers will attack Rick after the mouth appears. Grab one of the enemies and toss it toward the Door Guardian mouth. Foot Soldiers are the easiest to toss toward the Door Guardian since Rick can move while holding them. Albino Workers are harder since Rick must instantly toss them or else they will break free from his grip. Once the mouth is fed enough enemies, it will open up permanently and allow Rick to pass through it. __ __ P H A S E / // / [PH04] --------- / // /_ ------------------------------------------------------------- /__ __/ T H E M E A T F A C T O R Y ---------- /_/ ---------------------------------------------------------------- MEAT FACTORY - Entrance Corridor -------------------------------- Rick will start out in the front corridor of the Meat Factory at the beginning of this phase. Move down the dripping corridor then run up the stairs ahead. Run toward the meaty red wall at the end of the top corridor and punch it until the grab button prompt appears. Press the grab button then hold both thumbsticks/analogs away from each other and watch as Rick tears open the bloody wall. Continue into the next hallway. Pick up the 2x4 at the end of the next hallway then kick open the door. A cutscene will trigger as Rick steps into the next room. Be sure to run back and break open the crates for some extra Boreworms after the cutscene. Move toward the screen to continue. A Deadman will fall in front of Rick and it will run down the corridor. Follow it to the room ahead. MEAT FACTORY - Holding Area --------------------------- A security camera will be shown in view and several Deadmen will attack Rick once the door seals off behind him. A few Glowing Deadmen will attack throughout this battle. Use the trusty 2x4 and splat everything against the walls with it. There is another 2x4 lying in this room, so grab that weapon once the first 2x4 breaks. Try to kill off the Glowing Deadmen as they appear so they won't be that much of a problem. Once all the of the Deadmen are defeated, the door on the opposite side of the room will open. Make sure to break all the crates in the current room then move into the next corridor. Right after the viewpoint shows a Deadman below the stairs a Glowing Deadman will fall down from the ceiling in front of Rick and attack. If Rick still has the 2x4 then just knock it aside. Pick up the meat cleaver on the way down the stairs. Drop the 2x4 if Rick still has it at this point since its most likely almost broken anyway. Chop up the Deadman feasting on the meat in the cart down the corridor then kick through the gate further ahead. Move down the stairs past the gate then enter the room at the bottom. MEAT FACTORY - Holding Area 2 ----------------------------- A sac-like appendage will be seen in the viewpoint as a new creature exits the current room that Rick steps into. A few Albino Workers will attack in the room, so get ready to chop, chop, chop with that meat cleaver! Move through the open doorway and enter the corridor ahead after killing all the Albino Workers. -- CHECKPOINT! -- Some Deadmen will be feasting on some meat right behind the nearby gate door at the end of the corridor. Kick through the door and kill- oh wait, Rick just crushed them with the door... Continue down the stairs and enter the next room. MEAT FACTORY - Holding Area 3 ----------------------------- An Albino Worker will be attacking Deadmen in this room then the door behind him will bust open and both the Deadmen and Albino Worker will get splatted by a new enemy! This large enemy with a sac appendage for a right arm is known as a Metamorl. Always get far away from this enemy when it starts swinging with its right arm. It's best to attack Metamorl enemies with charged heavy attacks for now. Rick can jump into the air and perform a charged heavy attack on the way down or a heavy attack can be done while on the ground or during the middle of a light attack combination. Rick can also ram the Metamorl for some extra damage. Jumping charged heavy attacks take the most off the Metamorl. However Rick attacks it, be sure to back off from it after about two hits since it will try to counterattack with one of its own attacks. When it glows red, finish it off with a splatterkill. Rick can use its head appendage as a weapon. The door in the back of the room will open after the battle. Be sure to break all crates in the room before leaving. Move through the doorway then pick up **JEN'S PHOTO (1/4)** from off to the left before moving toward the gate in the back of the corridor. Kick through the gate up ahead. As Rick turns the right corner, he will enter a very dark corridor where he can't even see in front of him then- OH SHIT, NO, NOT YOU AGAIN! WHERE'S MY SHOTGUN! Some sort of hulking creatue with blades will appear down the dark corridor. Perhaps Rick fought that thing in another life? Anyway, the big bad man will disappear and the door down the corridor will open, so step inside the next room. MEAT FACTORY - Furnace Control Room ----------------------------------- Foot Soldiers are moving about in the next room. The viewpoint will show some sharp spikes that stick out of impalement chairs on the left side of the room. Rick must grab a Foot Soldier with the grab button then carry it over to one of the spikes on the chairs and slam the Foot Soldier down onto the chair with the heavy attack button. This will impale the Foot Soldier to the chair. After Rick has impaled four Foot Soldiers on the chairs a cutscene will play as the chairs with the Foot Soldiers are sent toward the furnace in the back of the room. The furnace will close off and burn the Foot Soldiers in the chairs as the heaters activate. This will cause the door to the right to open as the furnace inside is activated. Walk toward the open doorway on the right side of the room. Time a run so that Rick moves by the room when the heater on the left wall deactivates or Rick will be burned. He will only take damage from the heater. It will not instantly kill him. -- CHECKPOINT! -- MEAT FACTORY - Long Corridor ---------------------------- Move down the corridor then look behind the covered bed next to the group of pipes on the left wall to find **JEN'S PHOTO (2/4)** on the side of the corridor floor. Follow the corridor to the first turn to the left. Rick will have to fight a few Deadmen at the turn. Kill them then break the crates around the area and run toward the door at the end. Use the grab button to pry the door open while you hold in opposite directions with the left and right thumbstick/analog. MEAT FACTORY - Torture Chamber Corridor --------------------------------------- Rick will step into a corridor intersection. There is only a breakable crate down the right end. Move straight ahead then time a run to grab the meat cleaver at the dead end of the corridor when the flame current around the corner turns off if you want to grab the meat cleaver for later. Run down the long corridor back at the intersection. There will be dead bodies strapped to some meat hooks through the windows on the left side as Rick moves by the windows. Step into the furnace area at the end of the hall. MEAT FACTORY - Furnace ---------------------- The furnace will seal and activate once Rick steps inside. The Foot Soldier in the middle chamber will explode as the heaters turn on in this area. Deadmen will attack Rick in the first chamber, so kill them off as they appear. Constant grabbing will work fine here. As long as the green light with the smiley face stays lit up along the current chamber, Rick will be fine. Whenever the red light with the skull symbol lights up, run to the middle chamber since the heaters in the current chamber are about to turn on. The Terror Mask will tell Rick when he can move on. Whenever the mask says "Gotta' go", Rick can move on to the next heater. It might still be activated a bit, but the heater won't hurt Rick at that time. NOTE: Rick can activate Berserker mode in any chamber and really get a large amount of blood from kills in this furnace area. The enemies constantly pour into the chambers, so if he kills quicker, they will spawn more often. Foot Soldiers will attack in the middle chamber. Rick can pick up a Foot Soldier and kick it into a chamber that has its heater activated to kill a Foot Soldier instantly. When the middle chamber is about to activate run to the next chamber. Foot Soldiers will continue to attack in the final chamber. Rick can activate Berserker mode in the final chamber and really score a bunch of blood as he kills since Foot Soldiers will continue to pour into the chamber regardless of how many Rick kills. The door at the end of the furnace will eventually open as the final set of heaters in the last chamber are about to turn on. Run into the green room behind the open doorway before the last heater activates. Rick will stand in the green room for a while and speak then the floor will drop out from underneath him and he will fall to a new area. -- CHECKPOINT! -- MEAT FACTORY - Conveyor Belt ---------------------------- Rick will fall deeper into the Meat Factory and the camera will rotate to display a side view of him for another 2-D area! Deadmen will be running both ways in the background throughout this stage. Step onto the conveyor belt to the right. Deadmen will attack from both directions eventually. Rick will be taken toward a metal compactor further down the conveyor belt. Time a run to run underneath it then prepare to fight off some more Deadmen. Time a run and run underneath the next compactor further ahead. Rick will have to run underneath a total of four compactors. He will have to run underneath one then stay in between two while moving back to the left then quickly run underneath another one. Jump up to the area with the heaters before the conveyor belt takes Rick to the grinders below it. Kill the Deadmen as they move toward Rick while in the heater area. The heater area will eventually get blocked behind Rick as he moves to the end. Time a jump to leap over to the gear as the platform with the wheel moves below. Time another jump to leap to the next conveyor belt as the second platform with the wheel moves upward. Leap to the next gear then time a jump to leap to the next conveyor belt once the platform with the wheel moves downward. Fall down to the next area and fight off the Deadmen and Experimental Deadman that move out of the back doorway. Rick will have to move through some flame currents that erupt from floor heaters up ahead. Don't jump. Run over the heaters and wait for one heater to go off then move to the next. Rick has to be quick when moving from one to the other to avoid being hit. Rick will have to leap over the single heater since a metal piece forming a ramp is behind it. Grab the lead pipe on the floor then use it to hit the Deadmen that come through the doorway beside it. Time some more runs to get through the next set of heaters. Rick can stand in between the set of three heaters and wait for the first of the last three to turn off. Jump onto the moving platform then leap over to the next floor. A sign that says "Control Room" is displayed on the back wall. Knock aside all the Deadmen that attack from each side then move into the control room to the right. MEAT FACTORY - Dark Corridor ---------------------------- Rick will step into another corridor that will light up as he moves forward. If you look closely as Rick moves ahead, it looks as if something appears on the screen! It's barely noticeable though. Smash all the crates down the hall then pry open the door at the end. The view of the next corridor will show a far off view of Rick. As he moves toward the light in the middle of the corridor, Deadmen will move down the walls of the corridor and attack him. Fight them off with the lead pipe if Rick still has it. Move to the end of the corridor then step into the next room. MEAT FACTORY - Tank Room ------------------------ Rick will enter a room with three tanks that hang in the back of the room past the opening above the controls in front of him. Smash all the wooden crates inside the room for some extra boreworms then pull the lever on the control panel up ahead. The two tanks on both ends of the bloody tank will move downward. The doors on both side of the room will now open. Choose a room and go inside -- Left Room There will be a lead pipe off to the left in the left room. Destroy all the wooden crates inside then and then pull the lever on the control panel to the right. Three spikes will stick out of the nearby wall after Rick pulls the lever. Foot Soldiers will attack after the spikes appear. Grab the Foot Soldiers and kick one of them onto each of the three spikes on the sidewall. Rick can also use the lead pipe to knock them onto the spikes. The tank in the middle room will fill with blood as the first three enemies are grinded up. Albino Workers will enter the room then three more spikes will appear where the first set of three was at. Knock or throw three Foot Soldiers or Albino Workers onto the next three spikes to finish filling the tank on this end. Leave the room then head to the right room. -- Right Room Break all the crates inside the room then pick up **JEN'S PHOTO (3/4)** near the crates on the opposite side of the room. Pull the lever on the control panel to make the right test tube raise up outside the opening to this room. Grinders will appear on the left and right side of the opening. Foot Soldiers will attack. Pick up the Foot Soldiers and toss them into the grinders or use the lead pipe to knock them into the grinders. After the tank is filled a bit, a Metamorl will step through the doorway to this room. The Metamorl can be knocked into a grinder to fill the tank the rest of the way. Make him stand with his back to a grinder then jump punch him with heavy attacks and he will eventually be knocked into the grinder. Once he is grinded up the tank will lower again and the door to the side will open. NOTE: The tank in the right room can be filled by just killing enemies also. There is really no need to knock the Metamorl into a grinder. The Metamorl will instantly fill the tank if it is grinded though! Once both tanks have been filled, return to the middle room. The last tank that was filled will rise upward and the opening with the three tanks will close. An elevator door behind Rick will open up. Step onto the elevator and pull the lever on the right side to make the elevator ascend. It will rise and Jennifer will speak to Rick. -- CHECKPOINT! -- MEAT FACTORY - Control Room --------------------------- Jennifer will continue to speak with Rick as he gets off the elevator. Several images of Jennifer will be displayed across the monitors in the control room as Rick steps into it. Smash all the wooden crates in the control room for extra boreworms. There are two other rooms in the control room that Rick can enter. Enter either room since they both lead the same way. Two Deadmen will attack Rick in either of the hallways along the side of the control room. NOTE: If you want the extra blood, Rick can enter the other corridor once the paths meet in the next room and kill off the other two Deadmen. MEAT FACTORY - Meat Blender --------------------------- Both paths will meet in front of a long hall. Pick up the lead pipe along the side of the room then step onto the metal floor up ahead. The gate behind Rick will slam shut and the middle portion of the floor will open up as a fan below the floor turns on. Deadmen will fall onto the floor with Rick and attack. Kill off the Deadmen as they appear. Eventually the Terror Mask will tell Rick to move on to the middle floor as it closes "Go, Rick. Go, go go!" The floor that Rick first stands on will open up to show a fan below it, so Rick needs to quickly move to the middle floor. Literally stop everything that Rick is doing and move to avoid death. NOTE: If you watch the lights on the side of the wall of the current floor, they will suddenly start to flash when the floor is about to open. The lights on the middle of the floor will start to blink as well (they will stay on or off while the floor remains closed). The lights above a floor that closes will go off the moment that the floor shuts. Rick will have to move to a total of five floors in this room. More Deadmen will attack on the next floor. Eventually, Rick will have to move again and the Terror Mask will warn Rick about moving. On the third piece of floor, Rick will have to fight Albino Workers. Rick can kick them off into the fans below if he grabs one. Don't try to rip off their arms too much with a grab at this part since Rick could get stuck on the floor as it opens. Pick up one of their meat cleavers to help kill them much quicker. Rick will have to move once again. He will have to move to the nearest floor that closes as the current one prepares to open. Deadmen will attack Rick on the new floor. Rick will have to jump to another floor eventually. Albino Workers will attack on the new floor. Try to get a meat cleaver and the rest of the group can be killed quickly! The current floor will stay closed as the next floor closes. Once the next floor closes a Metamorl will exit from the opening on the other side then move toward Rick. Use jumping charged attacks to defeat the Metalmorl and pick up a meat cleaver then hit it with a charged heavy attack to do some real big damage. Step into the corridor ahead to continue. -- CHECKPOINT! -- Move down the corridor ahead and approach the big metal door at the end. The door will open eventually. MEAT FACTORY - Prison --------------------- Glowing Deadmen and Albino Workers are trapped in the cells along the sides of the next room. The camera will show a shotgun lying near a dead body up ahead. Run toward the shotgun and grab it. Rick will have to shoot through one of the cell doors to hit an enemy with the shotgun the first time. The enemies need a reason to hate him. After the first shot, the Glowing Deadmen and Albino Workers will tear down their cell doors in an "Aw hell, you've done it now" type of way. Rick fires very slowly with the shotgun, but each shot is one hell of a blast. Rick can make all the enemies group and kill the majority of them with one shot from the shotgun! After the enemies are all defeated, collect **JEN'S PHOTO (4/4)** from the second cell on the right (as if Rick was just entering this area). There are several meat cleavers lying around but Rick should keep a shotgun. Drop the current shotgun then pick up the shotgun on the elevator directly ahead to have more shotgun ammo then push the elevator button inside to move up to the next floor. A cutscene will activate. -- CHECKPOINT! -- MEAT FACTORY - Slaughterhouse (Floor 13) ---------------------------------------- Boss - Biggy Man -- Battle 1 If you're a Splatterhouse fan of the original Splatterhouse title, this portion of the boss battle should seem somewhat familiar to you. The creature with two chainsaws for hands is known as Biggy Man. The camera will showcase a side view of Rick and Biggy Man for this battle. Biggy Man will start on the right side of the walkway and Rick will start on the left side near the elevator door. Biggy Man will move toward Rick the entire time. Rick should have a shotgun, so blast Biggy Man with it to damage him. Try to delay the first shot as long as possible since Biggy Man's health bar will not appear until a few seconds into the battle. Rick does not take off damage from Biggy Man if he shoots too quickly at him from the beginning. Make sure that all the shots are fired from close range. Take breaks in between the shots to make sure that each shot takes off maximum damage. You want the shotgun to take his full life meter! If he survives the shotgun attacks then Rick will have to fight him normally and Biggy Man is not easy with melee attacks. Your best bet would be to activate Berserker mode and hit him or damage him with Rick's normal attacks and prepare to take damage then use splatter siphon to replenish Rick's health. A cutscene will activate once all of Biggy Man's health has been drained. -- Battle 2 The game will switch back to a 3-D view behind Rick for the rest of the battles ahead. Rick has no shotgun for the rest of the battles. Attacks: Right Arm Chainsaw Slice Left Arm Chainsaw Slice Overhead Chainsaw Slice Double Overhead Chainsaw Slice Chainsaw Shockwave * Left Arm Chainsaw Slice and Right Arm Slice * Stepping Slices * * starts these attacks at half health Rick can dodge all of Biggy Man's attack by simply running to the side of him and circling him for this first battle. Watch Biggy Man's attacks and notice that he pauses briefly after each attack. His attacks give little warning except for a slight flinch of his arm before the attack. His overhead attacks give the most warning since he will hold his arm upward before each of the attacks. Wait for Biggy Man to attack then step to the side to avoid his attack and then hit him with a three hit combo. Hit him with a light, heavy, heavy combo. This combination should take a good bit off of him and keep Rick safe during all of the attacks. Biggy Man will be knocked back after the third hit and he will try to attack shortly after falling back. It's very risky to perform any type of charge attack on him since Rick might accidentally charge an attack while Biggy Man is about to attack - Biggy Man attacks cannot be cancelled. Rick's ram can work just as well for hitting him while he recovers also. As always, use splatter siphon if Rick's health ever gets too low. It's up to you if you want to use Berserker mode or not - it's kind of overkill for right now. Biggy Man will start a few new attacks as half of his health is taken. He will start to make a quick leap then hit the floor and cause a shockwave of energy around him. If Rick is caught in the shockwave, the screen will turn black and Biggy Man will try to hit him afterwards. A player will have to shake the left thumstick/analog to avoid the attack. Biggy Man will attempt to attack Rick two more times and a player will have to respond with a shake of the left thumbstick/analog once again. Biggy Man will also start a new two hit slice combo that is much faster than his other swings and he also has a new attack where he will step toward Rick twice and slice downward with each step. He will become more violent with all of his swings at half health overall. Keep hitting him with a quick three hit combo. When he starts to glow red, grab him for to start a splatterkill sequence. Tap the random button as Rick gets behind Biggy Man and chokes him. The lights will go off eventually. -- Battle 3 Biggy Man will escape the choke hold when the lights go off. Prepare to run when the lights come back on and he appears near Rick since Biggy Man will try to attack. Attacks: Chainsaw Shockwave Left Arm Chainsaw Slice and Right Arm Slice Stepping Slices Right Arm Slice and Left Arm Overhead Slice Uppercut Slice The battle will play out just like it did before, only this time, Biggy Man will start out just as violent as he was toward the end of the second battle. He will not perform any single slices this time except for his new uppercut slice. Most of his attack will be two swing combinations for this battle. He can still be hit with a three hit combo while he recovers from his attacks and his attacks can still be avoided the same way, so avoid his attacks then hit him with a three hit combo or a ram then go back to running. You have to really watch out for his new uppercut slice during this battle. He will break out into a dash then charge Rick and uppercut with a chainsaw arm. This move will instantly cut off Rick's arm and it's very quick. If Rick loses an arm, be sure to pick it up and hit Biggy Man with it. Use splatter siphon to grow another arm instantly. When Biggy Man starts to glow red again, run up to him and grab him to start another splatterkill sequence. Tap the random button to stomp Biggy Man's left arm then hold to the left with both thumbsticks/analogs to tear his arm off. The lights will go off and Biggy Man will escape again. -- Battle 4 Well, Rick just did half of Jax's fatality to Biggy Man, so we need one more arm to completely finish him. Biggy Man will get up and another battle will start. This time Rick has his own chainsaw however courtesy of Biggy Man! Be prepared to run to the side to avoid Biggy Man's dashing uppercut when the lights come back on. He will charge fast! Attacks: Overhead Chainsaw Slice Left Arm Slice Left Arm Turning Slice Stepping Slices Uppercut Slice NOTE: Rick cannot jump while holding the chainsaw. He cannot put the chainsaw down either. Trying to jump will make Rick crank the chainsaw - sort of a taunt. Rick can't roll or spring while holding the chainsaw either. Rick's Chainsaw attacks: Light Attack = Horizontal Chainsaw Slice Heavy Attack = Overhead Chainsaw Slice Biggy Man will mix up his attacks a bit during this battle. He has attacks from both battles during this battle. He will not perform his shockwave attack anymore though. Biggy Man will stay just as violent as he was during the last battle. All of his attacks can still be dodged the same way. Dodge his attacks and hit him with a three hit combination attack of chainsaw swings. Whichever combination Rick does is really up to the player. Rick's heavy attack will plunge the chainsaw into the shoulder of Biggie Man as it grinds him but it leaves Rick more open to attack so it's best to only do light swings. When Biggy Man blinks red again, run up to him to perform a splatterkill once again with the tap of the grab button. Rick will impale Biggy Man through the stomach with the chainsaw, so hold both thumbsticks/analogs upward as Rick tries to grind upward. Rick will eventually knock Biggy Man down and a cutscene will play that will end this phase. A player will gain the following achievement/trophy for finishing this phase: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Be Garbage of Cesspool Complete Phase 4: The Meat Factory - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rick will also gain the Splatter Slash skill after the battle. It's good to buy the Health +50% upgrade for the next few phases. The Necro Bar +2 upgrade should be bought as well since Rick has now gained the Splatter Slash skill. ______ P H A S E / ____/ [PH05] --------- /___ \ ------------------------------------------------------------- ____/ / T H E C O R P S E T H A T W O U L D N ' T D I E ------- /_____/ --------------------------------------------------------------- CATACOMBS - Entrance -------------------- Rick will start out in an underground area with a blood cipher on the wall in front of him. As the mask speaks to Rick, Deadmen and Experimental Deadmen will eventually climb out of the ground and attack. It's time to try out Rick's new attack that he got in the last phase! Build up the necro meter to at least once unit of necro energy by attacking the Deadmen then wait for all the enemies to crowd up then hold the LT/L1 button then press the light attack button to kill the majority of them in one Splatter Slash. A player will gain a new achievement/trophy for killing an enemy with this move: Dead Came Ripping Kill an enemy with a Splatter Slash Killing off the Deadmen will power the blood cipher on the wall. Once the eye opens, the enemies will be all gone in the area. Walk over to the blood cipher and punch the eye on it. Some stairs will rise up to the left of Rick. Make sure that Rick has destroyed all the bone pillars in the area for extra boreworms then move up the stairs. Pick up **JEN'S PHOTO (1/4)** off to the left at the top of the stairs. Run along the ledge while heading to the right side. Some big creature will hit the walls and make indentions in them as Rick runs by them. Pick up the chainsaw at the end of the path and the door behind Rick will unseal. Rick can hold the chainsaw in front of him as he runs by holding the RT/R1 button while moving. Move through the open doorway. CATACOMBS - Entrance Corridor ----------------------------- Kill the first few Experimental Deadmen with chainsaw attacks then move down the corridor ahead. Hold the RT/R1 button and saw right through the Glowing Deadmen at the end of the corridor. Use light or heavy attacks or simply run by and slice the Experimental Deadmen that appear after the right turn then move through the doorway that opens at the end. CATACOMBS - Tomb ---------------- Experimental Deadmen and a new type of Deadmen will break out of the crypts in the tomb area. The new type is called Enraged Deadmen. These Deadmen cannot be hit with normal bare-handed physical attacks without suffering damage. They have to be hit without using Rick's fists. It doesn't really matter right now though, since Rick has a chainsaw. The chainsaw will cut through them with one swing just like all the rest! Paint the room red with light and heavy chainsaw attacks or run around the room with the RT/R1 button held down to easily kill all enemies. Two Metamorls will fall into the room after the Deadmen have all been killed. Run toward them and hit them with a heavy attack. It should only take a few heavy chainsaw attacks to kill them. Some sort of creature will yell and shatter some of the walls in the tomb while moving around in some other area of the catacombs. Punch the coffins in the tomb area for extra boreworms then punch through the cracked wall in the back of the room to move on. CATACOMBS - Stairway Corridor ----------------------------- Break any breakable objects then run to the end of the corridor. Move up the stairs and the door at the top will open. CATACOMBS - Boreworm Nest ------------------------- Rick will enter a room with a few boreworms that slither on the ground. Rush around the room and smash the breakable objects and stomp all the boreworms. Several boreworms will fall from the two holes in the ceiling on both sides of the opening up ahead. Be sure to stay behind for a while and stomp on any boreworms that fall from the ceiling. Move through the opening when ready. Follow the corridor all the way to the next room. -- CHECKPOINT! -- CATACOMBS - Circular Room ------------------------- Rick will enter a circular room with a big yellow eye on the wall that blocks the path ahead. A few Experimental Deadmen will attack, so fight them off first. After the Deadmen have all been defeated, approach the Door Guardian (eye) and punch it directly in the eye whenever it opens up. It's spiky lashes can hit Rick when it closes, so move away whenever it is about to close to avoid taking damage. The Door Guardian's eye lashes can severe Rick's arm. A player can actually allow the lashes to severe Rick's arm then hit it with one charged heavy severed arm attack to damage it really badly. Press the grab button when its health is nearly gone while standing next to it and Rick will grab the eye and tear it out of the wall. Move down the path ahead and run up the stairs. -- CHECKPOINT! -- CATACOMBS - Alcove Corridor --------------------------- There is an alcove to the left with several wooden crates inside. Destroy the crates and **JEN'S PHOTO (2/4)** will be on the floor beneath them. Run to the end of the corridor then break the wooden barricades up ahead. Dr. West will drag Jennifer along with him up ahead. CATACOMBS - Bridge ------------------ Stand at the edge of the ledge and look for the shiny metal piece on the left side of the top portion of the bridge. Leap toward the shiny metal piece and Rick will grab onto the side of it. The first piece will start to break, so Rick will have to leap to the next shiny metal piece to the right then quickly leap to another piece on the left. From the third piece, jump to the bridge. Run along the section of the bridge then jump and grab the shiny metal piece when the column off to the left falls in front of Rick when he reaches the end of the bridge piece. Rick will have to jump to another metal piece on a suspended cage to the right. Hop over to the bridge up ahead. Run ahead then wait on the debris to fall from above the gap then hop over the gap in the bridge to reach the next piece of bridge. Rick will have to run on the next piece of bridge then hop over another gap - be sure to stand on the bridge and wait for the debris to fall before jumping. Leap below then run then into the room at the other end. NOTE: It's very important that a player waits for the debris to fall at the end of each section of bridge before jumping to another obstacle. If Rick jumps too soon, the debris will hit him and cause him to fall into the pit below. -- CHECKPOINT! -- CATACOMBS - Skull Room ---------------------- Fall down to the area with the Foot Soldiers below. These Foot Soldiers are slightly different from the rest that Rick has been dealing with up until this point. These are Albino Foot Soldiers. An Aegis is in the area with them and will cast an invincibility shield on them, so sprint toward the Aegis and ram it then hit it with more rams to damage it. Finish it off with a splatterkill. Pick up the 2x4 along the left side or right side of the area and kill the Albino Foot Soldiers afterwards to offer blood to the blood cipher on the wall directly ahead (between the two skulls). Foot Soldiers will pour into the area and attack until the blood cipher eye opens from their defeat. Punch the eye of the blood cipher afterwards. NOTE: A player can actually hit the pressure pad in the middle of the room with a ground pound and kick the Foot Soldiers into the mouths of the big skulls that open. The mouths will close and kill the Foot Soldiers. The skulls along the side of the room will close their jaws and lower into the pits below. Approach the door that is revealed and pry it open. Destroy the crates in the corridor ahead then pick up **JEN'S PHOTO (3/4)** in the middle of the floor along the way. -- CHECKPOINT! -- CATACOMBS - Coffin Room ----------------------- A door will eventually seal behind Rick as he approaches some stairs. Move down the stairs and enter the next room at the end of the hall below the stairs. A Teratoid and two Metamorls will break out of wooden barricades along the side of the wall in the room ahead. The Teratoid will watch from above as the two Metamorls fall down to Rick's area and attack him. Hit the Metamorl with a charged 2x4 heavy attack if Rick still has the 2x4, otherwise use rams to move one to one side then constantly ram him against a wall. Finish it off with splatterkill then quickly grab its appendage and toss (heavy charged toss) it at the other Metamorl. Rick can also use the new splatter slash to help out against the Metamorls. The Teratoid will fall down and empower the Metamorl with a purple aura to make it more damaging. It's really best to focus on killing the Metalmorl first since it should be damaged already. Ram the Metamorl and kill it with a splatterkill. Toss its appendage at the Teratoid for some heavy damage. Hit it with rams then splatterkill it. Use a splatter slash against the Teratoid to weaken him quickly. Break open all the wooden coffins and bone pillars in the room then pry open the next door after the battle. Pick up the meat cleaver on the floor along the way. CATACOMBS - Blood Offering Room ------------------------------- The view will showcase a spike with a Foot Soldier head on it as Rick steps into the next room. There are four statues with open mouths on each of the four corners of the room and they each have a metal spike sticking out of the middle of them. Rick can use the meat cleaver to chop off the head of one of the Albino Foot Soldiers that will appear and carry its head over to one of the spikes in the statue mouths then press the grab button to stick the head on a spike. The statue head on the back right portion of the room already has a head on it, so don't worry about that one. Rick will have to constantly drop the meat cleaver to pick up a head at this part to stick the head to a spike if he uses the meat cleaver to chop off heads. A meat cleaver will constantly respawn in the room if Rick has not unlocked the "Tear you to Pieces" skill in the Skill Upgrade menu yet. If Rick has the Tear you to Pieces skill, grab a Foot Soldier and hold the grab button once again while Rick holds it up and this will cause Rick to tear the Foot Soldier's head off. He will hold it afterward, so just run over to a spike and place the head on the spike. NOTE: Sticking the heads of the Foot Soldiers on the spikes is not the main goal in this room. Rick can run out of Foot Soldiers from killing too many and the door along the side of the room will remain closed, which means that a player can't get the picture piece behind the door. The door on the right side of the room will open once each of the four statues has a Foot Soldier head on its metal spike. Enter the room and collect **JEN'S PHOTO (4/4)** then break the wooden crates inside for some extra boreworms. Sticking the Foot Soldier's heads on the spikes is not the main objective in this room however. The main objective is to kill off all the Albino Foot Soldiers until the circular panel on the middle portion of the floor opens. Once enough Foot Soldiers have been killed, fall through the circular hole in the floor once the panel moves away. CATACOMBS - Dark Room --------------------- Boss - Giant Boreworm Attacks: Tongue Lashes Bite Head Crush The Giant Boreworm will burrow out of the ground and remain in the back of the current room for this fight. Deadmen will move out of the ground and attack Rick at the start of this fight. Run against the screen and move all the way to the wall. The Boreworm cannot hit Rick from the other side of the room. Fight off all the Deadmen before attempting to damage the Boreworm. The Giant Boreworm will only perform one attack while Rick is at long distance from it. It will show its tongue then it will lash to the right and then to the left with its tongue. Rick can jump over the tongue to avoid this move. In order to hit the Boreworm, Rick will have to move close to it and wait for it to try to crush him with the bottom of its head. Sprint or roll to the side right when you see it flinch before the attack and Rick will be able to dodge the head smash. Rick has to move QUICK to avoid this move or the Boreworm will hit Rick. The Boreworm will keep its head on the ground for a while after some of its head crushes (not all of them), so attack the head when it remains on the ground. The only tricky part about this battle is that the Boreworm will sometimes perform a bite instead of its head crush. It will rarely perform its bite if Rick remains right next to it though. The Boreworm will roar a few seconds before each bite and it will raise its head a few seconds before its head crush. The Boreworm will retreat before Rick can take all of its health. _____ P H A S E / ___/ [PH06] --------- / __ \ -------------------------------------------------------------- / /_/ / B E A S T W I T H A H U M A N H E A R T -------- \____/ --------------------------------------------------------------- CATACOMBS - Sewer ----------------- This phase will open with a 2-D level right at the beginning. The camera will show a side view of Rick like all the other 2-D areas. A few Deadmen will charge toward Rick from the right side of the screen so prepare to attack them. Hop over the hole with spikes further ahead then drop from the wooden platform and roll under the pipe that is hanging above the water up ahead. Knock aside the Deadmen and wooden crates up ahead then pull down the lever outside the door in the background. The camera will rotate as the door opens. Move through the door and kill the Experimental Deadman that will attack while Rick moves to the right. Rick will knock him into the spinning blades up ahead. Time a run to move in between a set of blades then move along with the spinning blades to get to the other side. There is another set of spinning blades just past the first set. Rick is safe if he stands in between both sets. Time another run to run underneath the second set of spinning blades as they spin. Kill the Deadmen up ahead then run through the grated portion of the floor as the spikes lower. Some more Deadmen will attack further ahead and Rick will have to move by some more spikes that raise and sink beneath a grated floor. Rick will fight Deadmen and Experimental Deadmen all while moving by spikes that move out of grated floors up ahead. Rick will eventually come to a Fetus that blocks the path in front of him. Punch the Fetus quickly before it starts to swing back and forth and hit Rick and it won't be a problem. Continue down the ramp ahead then hop over the two gaps with spikes. It's really best to ignore the bat creature that flies by overhead. It will not hit Rick if he doesn't try to jump and attack it. Punch through the wooden barrels and crates and move onto the elevator then pull the switch to ride to the floor above. Rick will ride on the elevator for a while and speak with the mask as it ascends to the next floor. -- CHECKPOINT! -- An Experimental Deadman will attack from the left side of the screen as Rick steps off the elevator. Pick up the lead pipe and swing at the Deadmen that move toward Rick while he moves to the left. Kill off the Deadmen on the wooden platform ahead and leap up onto the platform then time a run to make it through the blade trap. Rick will have to fight off some more Deadmen then move through another blade trap. Fall off the wooden platform then kill the Deadmen and the Fetus further to the left. Fall down to the area past the Fetus then roll up under the wooden structure. Splat the Deadman, roll under the next wooden structure, splat some more Deadmen then roll up under the circular opening in the wall ahead. The area ahead has tons more Deadmen to splat and punch and clobber and mutilate and tear and... man, you can really get into this killing while writing for Splatterhouse. Time a run to move in between each rotating blade on the wooden platform further ahead. Rick can stand in between each blade piece without getting hit. Move carefully! Fight off the Deadman that come at Rick when he makes it to the white circular pressure panel on the floor ahead. The pressure panel is not active just yet though. Move to the left. The circular saw blades to the left are not rolling yet, but they are still in Rick's way. Roll under each set of saw blades. Stand right next to the saw blades then roll up underneath them. There is a wooden crate to punch along the way and a few Deadmen to punch through at the end. Pull the lever against the left wall at the end. The lever will activate the white pressure panel from the area that Rick came from, but it will also activate all traps from that side as well. Time a run to move by the blades that move out of the ceiling and floor while running back to the right. Time a run to move up underneath the two circular saw blades as well. Rick has to remain running at full speed to make it under them. Deadmen will attack once Rick makes it to the side with the pressure panel. Leap into the air and smash the pressure panel with a heavy attack to activate it. The platform with the pressure panel will rise a bit. Jump toward the shiny metal ring on the left wall and Rick will grab onto it. The tentacle creatures on the wall above will try to impale Rick with a spike that moves out of their mouth ever now and then, so time jumps so that Rick grabs onto each ring as the spike is inside of the tentacle creature. Jump to the right then to the left then to the right then back to the left. While Rick is on the third metal piece prepare for the spike on the tentacle above to move inward then quickly jump to the right ring and then jump to the next left ring instantly to avoid the tentacle spike - it will hit Rick if he remains on the top right ring. While on the top left ring, wait for the spike to move back inside the tentacle on the right wall then quickly leap toward the shiny breakable wall above it. Prepare to tap the light attack button rapidly while flying toward the wall. Bash through the Deadman on the top floor then move through the door that opens. -- CHECKPOINT! -- CATACOMBS - Sewer Tunnel ------------------------ Punch through the crates further ahead. Rick will spot a giant human heart through the opening up ahead. Rick can't go that way though. Turn the left corner and run up the stairs. Punch through the wooden crates along the way. The two wooden crates beside the door at the end have **JEN'S PHOTO (1/4)** underneath them. Lift open the door at the top then step into the next room. CATACOMBS - Circular Metal Floor Room ------------------------------------- A Door Guardian mouth inside the room needs to be fed in order to move onward. It just so happens that the room is full of Albino Foot Soldiers that Rick can toss toward the Door Guardian to feed it. Deadmen will begin to attack along with the Foot Soldiers eventually. Feed the Door Guardian five Foot Soldiers to please it and it will allow Rick through. Punch all the bone pillars for some extra boreworms then move on to the next room through the Door Guardian mouth. A cutscene will play once Rick makes it halfway down the corridor. -- CHECKPOINT! -- CATACOMBS - Gear Door Room -------------------------- Punch all the crates in the room for some extra boreworms as the mask talks to Rick. The door directly in front of Rick requires Rick to activate the gear sets on both sides of the door. He will need to enter the four rooms in this area to find the levers that will activate the gears. The back left room is a complete dead end. Whenever Rick pries the door open, bodies will hang on meaty chunks in front of him and block entry. Pry open the back right door from the side that Rick entered from. Punch through the crates and activate the GRAMOPHONE (8/12) on the saw table to the left. Walk to the back of the room and pull the lever on the panel. The generator to the right will be turned on and the gear set on the right of the middle door outside will activate. Leave the room. Pry open the right door in the corridor behind the gear door. Kill the Glowing Deadman that attacks inside the corridor behind the door then collect **JEN'S PHOTO (2/4)** from the back of the corridor. Leave the corridor afterwards. Pry open the door in the left corridor behind the gear door. Run down the corridor and turn at the left corner. Enter the room at the end. Activate the **GRAMOPHONE (9/12)** on the middle shelf to the left. Pull the lever to the right in order to power the generator off to the side and activate the gears on the left side of the room back in the middle area. Run back outside of the room and step on the pressure panel in front of the door with the gears along the side of it. The door will open if both levers have been pulled and the gears on both sides of it were activate. Rush down the corridor ahead. CATACOMBS - Sacrificial Chamber ------------------------------- Rick will enter a room with four spikes that lie below four gargoyle statues. The gargoyle statues are lying on platforms above the spikes. There is a circular pressure plate in the middle of the room. Destroy the green statues along the sides of the room to find some extra boreworms. Leap into the air then smash the pressure plate with a heavy attack. Hitting the pressure plate will ignite flames around the four spikes on each side of the room. Albino Foot Soldiers will attack once the flames have been ignited once. Rick needs to grab a Foot Soldier and carry it over to a spike and impale it by pressing the heavy attack button next to the spike. Once four Foot Soldiers have been impaled on the spikes slam the pressure panel to ignite the spikes. NOTE: It's best to stand near a spike and allow the Foot Soldiers to come to Rick. They will break away from Rick's grip while carrying them if the spike is too far away. A Teratoid will join the Foot Soldiers in attacking Rick when two Foot Soldiers have been impaled. Don't worry too much about the Teratoid. Rick could wait and deal with him after impaling the Foot Soldiers. Rick can easily damage the Teratoid with the limbs of the Foot Soldiers. Just tear off a limb with the grab kills and hit him with a charged heavy hit from one of them. The center door will open once four Foot Soldiers have been impaled and ignited and once all of the enemies in the room have been killed. Run through the open doorway then move down the corridor. Punch the breakable objects along the way then pry open the gate door at the end. Collect **JEN'S PHOTO (3/4)** from off the elevator after opening the gate door. -- CHECKPOINT! -- CATACOMBS - Elevator -------------------- Activate the elevator by pulling the lever on the right side of it. The camera will show a pseudo-overhead view of Rick as the elevator ascends. All enemies that Rick fights on the elevator will try to destroy the two elevator grippers - they are on the right and left side of the elevator. If the grippers are destroyed, the elevator will fall and Rick will die. Don't be afraid to activate Berserker mode. Be sure to use the Splatter Slash to help out in killing Experimental Deadmen groups. -- Enemy Wave 1 The elevator will eventually stop and a Deadman will bust through one of the vents on the right wall. Deadmen and one Experimental Deadmen will attack Rick. Fight off all the Deadmen then pull the lever in the middle of the elevator to make it ascend some more. -- Enemy Wave 2 The elevator will stop again eventually and more Deadmen and Experimental Deadmen will attack. Kill them all then pull the lever after they are all killed to start the elevator again. One final Deadman will hop through the middle vent and attack while the elevator starts to ascend. -- Enemy Wave 3 Eventually the elevator will stop again and more Deadmen and Experimental Deadmen will attack. The enemies can really group up quick this time. It's a good idea to grab an Experimental Deadman and tear its arm off then hit all the other enemies with its arm. Rick can also activate Berserker mode at this point since this is the final wave of enemies. NOTE: On both Savage and Brutal difficulties, the Deadmen can destroy the elevator grippers very fast. Rick needs to kill them much quicker on higher difficulties. Use splatter slashes (and splatter smashes if Rick has it) against the enemy waves to kill them quicker on higher difficulties. The elevator will ascend to the top after the third wave of enemies and the door at the top will open. The camera will move behind Rick once again. Run down the metal corridor ahead. -- CHECKPOINT! -- CATACOMBS - Metal Hallway ------------------------- Break any wooden crates along the side of the corridor for extra boreworms and follow the corridor around the corner. There are a few more wooden crates in the room at the end of the corridor. Move up the stairs then fall into the dark room up ahead. CATACOMBS - Control Room ------------------------ Rick will enter a dark room with a big console in the center of it. Break all the wooden objects around the room then approach the front of the console and press the grab button to destroy it. The lights in the room will turn on and showcase the room in full view. Albino Workers will get out of some of the tanks along the side of the room and Deadmen will appear. Three waves of Albino Workers and Deadmen will attack Rick in this room after the console is destroyed. More tanks will continue to rise along the sides of the room to release Albino Workers. Two Metamorls will exit from behind the big door in the back of the room as it opens. Kill them quickly by weakening them with splatter slashes. Weaken them then perform a splatterkill on them. Toss the appendage of the first Metamorl at the second Metamorl to damage it. The circular door in the back of the corridor where the Metamorls came from will open. Enter the corridor then step into the next room. CATACOMBS - Experiment Room --------------------------- Punch through the wooden crates then activate the GRAMOPHONE (10/12) on the bed to the right. Check behind the opening of the door to the left and **JEN'S PHOTO (4/4)** is on the floor. Follow the corridor to the left up ahead. A big creature in the outside room will start to hit the glass on the right side of the corridor. It can't get through the glass, so continue to follow the corridor. Break the wooden barrels along the way then move down the stairs. There will be more barrels to break in the next corridor. Follow the corridor and step into the next corridor with the circular door at the end. The door will open as Rick approaches it. Destroy all the wooden crates in the room then enter the big room through the circular doorway to trigger a cutscene. -- CHECKPOINT! -- CATACOMBS - West Observation Room --------------------------------- Boss - Robo-Ape Attacks: Dashing Robotic Arm Punch Right Arm Slap and Smash Robotic Arm Pound BRIEF STRATEGY: - Perform a ram directly at the ape whenever the Robo-ape tries to dash at Rick. Rick will not take damage during the ram. - Cancel the ram with a splatter slash at times for extra damage. - During the third battle, hit the Robo-ape with a light, light, heavy attack combination to finish it off quickly. Jump to avoid its double arm shockwave. NOTE: Instead of performing a ram toward the ape when he dashes, a player can roll to his left then perform the ram. It's really best to do this on harder difficulties where one messup will cost you greatly. If Rick has the Unstoppa-bull skill, all of this boss' attacks can be dodged with a well-timed roll. The Robo-Ape can be hard to hit without taking damage if Rick charges in blindly to attack it. Be careful about moving too close to the sides during this battle since the Robo-ape can knock Rick off the platform. The small railing will not always protect Rick from the pit below the platform. From the starting of the battle, keep away from the Robo-ape and let it charge Rick. It will eventually dash toward Rick and try to hit him with a punch from its left arm. Rick can sprint right toward the ape and ram it (Sprint + Heavy attack). Rick will move by the side of the ape and hit it with a ram then move by the ape before it hits him. The ram will hit the ape multiple times sometimes. This is really the easiest method to use for damaging the ape and winning the first battle quickly. Rick can also dodge the Robo-ape's attacks with rolls. Roll toward the ape's left side right as it performs a dashing punch and Rick will dodge the punch. Rick can perform a ram right after dodging to hit the ape and get out of the way of his other attacks at that time. While standing right near the ape, it will do one of two attacks depending on what side of the ape that Rick is on. If Rick is closer to the right side of the ape, it will pound the ground with its left robotic arm and if Rick is closer to the left side of the ape, it will try to slap him with its right arm then perform a ground smash with its right arm. Rick can roll to the left to avoid the robotic arm smash and roll away from the ape to avoid the right arm slap and smash. Rick can hit the ape with light attacks or a splatter slash in between any of its attacks. Quickly hit it while it recovers then prepare to dodge its next attack. Rick can activate Berserker mode from the beginning of the battle and most likely kill the Robo-ape if his necro gauge is all the way full. The best way to deal with the ape is to ram it whenever it dashes toward Rick however. A player can cancel the ram with a splatter slash during the middle of the ram to do a pretty good bit of damage to the ape. Using the necro gauge sparingly will guarantee that Rick has some necro energy left for the battles ahead. Rush up to the ape and grab it to perform a splatterkill sequence once it starts to glow red. Quickly hold down on both thumbsticks/analogs then up on both thumbsticks/analogs as Rick tears one of the rods out of the back of the Robo-ape. -- CHECKPOINT! -- Attacks: Dashing Robotic Arm Punch Right Arm Slap and Smash Robotic Arm Pound Robotic Arm Shockwave The second battle is basically no different from the first battle with the Robo-ape. It will gain one new attack this time. It will hit the ground with its robotic arm and create a shockwave that will stretch across the platform directly in front of its robotic arm. Rick can simply move to the side to avoid this attack. Wait for the Robo-ape to dash toward Rick and attempt to punch then roll to the left and ram the Robo-ape. Constantly roll to its left then hit the ape with a ram every time that it tries to dash toward Rick and cancel the ram with a splatter slash every now and then to damage it even more. Grab the Robo-ape when it starts to glow red to perform another splatterkill sequence. Hold the thumbsticks/analogs to the left and then back to the right as Rick tears a metal rod out of the Robo-ape's right arm. -- CHECKPOINT -- Attacks: Robotic Arm Shockwave Double Arm Shockwave Alright, now the Robo-ape is pissed and refuses to ram Rick since it doesn't want to feel any more of his shoulder blade. The Robo-ape is much harder to hit without receiving damage during the third battle. It will perform only two attacks now. It will perform a double arm shockwave and create a shockwave of energy all around it and it will still perform its robotic arm shockwave from the last battle. Rick can dodge the double arm shockwave with a timed jump to hop over the shockwave energy while standing near it or just stay away from it. Rick still holds the metal rod that he tore out of the Robo-ape's right arm from the last splatterkill sequence this time. The Robo-ape is extremely weak against the metal rod. It will only take about three combination swings to finish it off now. Rick can run toward it and perform a light, light, heavy attack sequence and take a little over 25% of its health bar. Rick can still roll and jump while holding the metal rod, so he's still able to dodge the ape's attacks very easily. Don't try to ram the ape anymore. The ram will take little damage. Rick can use a splatter slash to help in killing the ape off faster or go all out and use Berserker mode now. This is the final battle with the ape, so the necro gauge doesn't need to be conserved. Grab the Robo-ape when it starts to glow red to perform a splatterkill. Hold up on both thumbsticks/analogs then down on both as Rick dodges the Robo-ape's attack and tears off its robotic arm. A player will get the following achievement/trophy for completing this phase: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Experiment 765 Complete Phase 6: Beast with a Human Heart - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rick will also gain the Splatter Smash skill after this phase. _____ P H A S E /__ / [PH07] ----------- / / -------------------------------------------------------------- / / S C R E A M P A R K ---------- /_/ ---------------------------------------------------------------- DANDYLAND - Outside the Entrance -------------------------------- Rick will start this phase right outside of a twisted amusement park. Smash the ticket booths and concession stands on the right and left sides of the area then destroy the gate door up ahead by punching it and step inside. DANDYLAND - Front Entrance -------------------------- Rick will enter an area with a statue of the dog for Dandyland. Destroy the ticket booth off to the left to collect **JEN'S PHOTO (1/4)**. Although they hold nothing, Rick can step around the statue and smash each of the thin concrete pieces that surround it. Step through the right doorway. Follow the path to the end as Rick steps past the twisted word phrases among the grass platforms. Everything is just dandy, Rick-o! DANDYLAND - Carousel Area ------------------------- Rick will enter an area with a carousel in the middle of it. A clown face with teeth blocks off the next doorway up ahead. Move over to the right and punch the ticket booth then stomp the boreworms and pick up the 2x4. Another 2x4 is up under the ticket booth on the left side of the area. Approach the clown face and a cutscene will activate. The camera will show a lever in a tent off to the right. Run toward the lever and pull it. The lever will turn on the carousel and the teeth of the clown face will rise up. Try to step through the clown's mouth and Rick will get knocked down as the teeth move back out. A cutscene will trigger. Three Clown Deadmen will step through the mouth of the clown face. These Deadmen have about the same health as Experimental Deadmen but they have new attacks. Clown Deadmen will sometimes stand still and breathe fire from their mouth and they have a spinning kick that they will do from close range. The 2x4 that Rick has will make quick work of them just like with Experimental Deadman however. Two more Clown Deadmen will step through the clown face and more Clown Deadmen will join the two. After they are killed, one Clown Deadman will enter through the clown face and a few more Clown Deadmen will attack along with him. Use a splatter slash to kill any grouped Clown Deadmen quickly. If Rick needs invincibility from the mob, grab a Clown Deadman and rips its arm off for instant invincibility and a quick weapon. Perform the splatter smash skill on a Clown Deadman to kill it and gain the following achievement/trophy: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Must Kill Kill an enemy with a Splatter Smash. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The clown face will open its teeth and allow Rick through the mouth once all of the Clown Deadmen have been killed. Follow the path ahead then enter the next area. -- CHECKPOINT! -- DANDYLAND - Tiki Ball Game Area ------------------------------- The camera will show a set of three boards with metal spikes on them at the end of wooden lanes. Albino Foot Soldiers will attack Rick in this area. Pick up an Albino Foot Soldier and stand at the end of a lane full of spikes then toss the Foot Soldier toward the spikes by pressing the heavy attack button. Each door will beside the wooden lanes will open as Foot Soldiers are tossed on the spikes. The contents are as follows: Left Door - **JEN'S PHOTO (2/4)** Middle Door - 2x4 and Teratoid enemy Right Door - Baseball Bat and Deathnoid enemies If you're aiming to open all of the doors, it's best to grab Foot Soldiers and toss them toward the spikes as quick as you can. The Foot Soldiers will stop coming eventually and that means that Rick will not be able to open some doors if he does not impale one before then. Use the splatter slash or splatter smash on groups and the Teratoid if he is set free. The Deathnoid enemies that Rick can set free are much like Foot Soldiers. They will appear a bit more throughout this phase. The door on the right side of the area will open after all enemies have been killed. Move down the winding path beyond the next door. Rick will arrive outside of a different clown face entrance. As Rick steps next to the mouth entrance, a shadow that resembles Jenny will be on the wall inside. Step inside the entrance corridor. The shadow of Jenny will disappear as Rick gets closer to it. The doorway at the end of the corridor will open, so step into the next area. -- CHECKPOINT! -- DANDYLAND - Test of Strength Area --------------------------------- Albino Foot Soldiers will attack Rick as he steps into the new area. The mask will start to speak as the camera shows a test of strength challenge game up ahead. Grab an Albino Foot Soldier and kick him onto the spike that is against the wall of the bottom portion of the game then leap into the air and perform a heavy attack while standing below the wooden pressure piece to make Rick slam his fist into the wood and send the Foot Soldier up toward the spikes at the top of the game. There is a nearby bat on the ground that Rick can use during this battle but its not needed. After three Foot Soldiers have been knocked up toward the spikes, the back end of the game will fall against the brick wall behind it and break the wall then a new area will be revealed. All Foot Soldiers will disappear after the new path is made. Grab the bat on the ground and cross the wooden bridge into the new area. DANDYLAND - Love Tunnel ----------------------- Break through the wooden barricade off to the left and fall into the watery tunnel. Run through the corridor with heart shapes up ahead. Jennifer will appear up ahead then run off. Continue around the corner and pick up **JEN'S PHOTO (3/4)**. The door up ahead will open as Rick gets close to it. Enter the new area that has several Clown Deadmen in it. DANDYLAND - Behind the Love Tunnel ---------------------------------- All of the Clown Deadmen in the area will get smashed by a Giant Boreworm during a cutscene. Rick will have to fight the Giant Boreworm after the cutscene. Boreworm Attacks: Tongue Lashes Bite Head Crush The Boreworm fights the exact same as the Boreworm from phase 5. It has the exact same attacks. Stand near it and wait for it to try to smash Rick with a head smash then sprint or roll away and hit the worm's head. Use the splatter slash while hitting the worm to take off some intense damage from it. This worm shouldn't be a problem at all by now. Grab it when it falls while its health is low to kill it off. Be sure to smash all the ticket booths around the area for extra boreworms after the battle. Fall into the circular hole that the boreworm burrowed out of. -- CHECKPOINT -- DANDYLAND - Funhouse Entrance ----------------------------- When Rick tries to move down the bridge ahead, the red devil will block the entrance with its fork. Clown Deadmen will teleport into the area that Rick is in and will attack. As Rick fights the Deadmen, a Metalmorl will bust through the left wall and attack eventually. Use the splatter slash to damage groups of enemies and use it to weaken the Metamorl quickly. The devil will raise its fork back up after the battle. Move across the bridge. The devil will slam its fork into the bridge once again and knock Rick back as he moves forward, but it will let him pass now. The spiked compactors in the corridor ahead will activate but they will only clap together one time. Rick won't have to worry about dodging them as he steps through the tunnel. Step into the next room as the door at the end of corridor opens. DANDYLAND - Funhouse Center --------------------------- A big mouth will be behind the flame display to the left and a devil will be on the wall to the right. Deathnoids will slam through the blue door as Rick moves close to it. Deathnoids are basically just like Foot Soldiers. Deathnoids will explode often and so it's best to kill them right when they appear or keep your distance from them until they explode. Kill the Deathnoids and a Teratoid will eventually step through the doorway. Use splatter slashes to kill off the Teratoid and the group of Deathnoids quickly. Jenny's scream will be heard through the corridor to the left shortly before the door opens. Step into the corridor to the left. DANDYLAND - Funhouse Corridor ----------------------------- Rick will arrive at an intersection. The door directly ahead will open and Jenny will appear behind it then run down the corridor to the right. Ignore the left path at the moment and follow Jenny. Rick will find **JEN'S PHOTO (4/4)** in front of the open doors to the next room at the end of the corridor. NOTE: Rick can go back the way he came at this point and avoid the battles ahead by moving down the left path from the area where he just came from. Stepping through the door will actually only lead Rick back to the beginning and stall him. When Rick steps through the door past the photo, he will arrive back at the beginning of the funhouse. A sword is in the middle of the floor. Be sure to grab it to help for the Clown Deadmen that appear and attack Rick. The devil on the bridge has sealed off that path once again. Kill off all the Clown Deadmen then the devil will lift its fork. Go back to the middle of the funhouse and reenter the corridor to the left. Take the left path at the intersection. Rick will step into the a circular tunnel. There are two moving metal platforms up ahead. Wait for the first moving platform to move toward Rick then step on it. Wait for the two metal platforms to move side by side then step across to the next moving platform. Step over to the other side once the second platform moves close to the opposite side. Rick does not need to jump in this tunnel to get across. Jumping can get him killed easily. Falling in the lava below is instant death. Move further down the corridor and Rick will come to a rotating circular tunnel. Quickly run across the shaking platforms that form a bridge and get to the other side. The platforms will fall into the lava below them once Rick makes it to the other side. Move up the stairs further ahead. Kick through the door at the top of the stairs. DANDYLAND - Behind the Funhouse ------------------------------- Grab the bat while on the hill that overlooks the lower area if Rick doesn't currently have a weapon then fall below. Several Clown Deadmen will attack below. Fight them off with a weapon at first then start using splatter slashes on groups to kill them off quickly. NOTE: There is a 2x4 in the ticket booth off to the right (from the side that Rick enters from) A group of Deathnoid Alphas will hop out of the water in the back and attack. These enemies are much like the standard Foot Soldier but they have a merman- like appearance and they have new attacks. They have jumping claw attack and they can spit acid while in the air. It's best to roll whenever one of them starts to shoot acid. Grab one of them and tear off its arm then hit the others with its arm. Use rams to move around in the groups and of course use the splatter slash to kill a few every now and then as the necro gauge charges. Quite a few Deathnoid Alphas will appear. A cutscene will play shortly after all Deathnoid Alphas have been killed. A new enemy will hop out of the water. Boss - Grinder Head Attacks: Death Bite Ram Claw Slashes Heel Kick The Grinder Head is a giant frog-like enemy. Its main attack is to dash at Rick and headbutt him while moving forward. It will always roar before each ram. Its main attack is its ultimate downfall also. All Rick has to do is stand with his back to a wall and sprint away from the Grinder Head when it tries to ram him. The Grinder Head will ram its head into the wall and it will remain stunned for a few seconds. Rick is free to mutilate the Grinder Head with whatever attack of his choosing at that point. Don't spend too long hitting it or it will try to kick Rick with its back legs. The Grinder Head will often stun itself as it continues to move after a ram. It can be stunned very easily. It has a set of claw slashes that it might try to hit Rick with from mid-range. Its only real threat is a close range grab. It will grab Rick and try to bite him. Tap the button that appears to struggle against the grab. If Rick wins the struggle he will clobber the Grinder Head over the head and stun it for a few seconds. If the Grinder Head wins, it will bite off Rick's top half and kill Rick instantly. The Grinder Head only has a few attacks and it will rely on its ram most of all, so its very predictable. Use splatter slashes to kill it quickly when it gets stunned. Otherwise, perform charged heavy attacks to weaken it quickly. Grab the Grinder Head to perform a splatterkill on it when it glows red. A player will have to press one random button followed by holding both thumsticks/analogs down then a player will have to press one more random button followed by holding down both thumbsticks/analogs again as Rick tears out the Grinder Head's sphincter. After the mask finishes with its smartass remarks, run toward the stairway up ahead and move toward the door to finish this phase. ____ P H A S E ( __ ) [PH08] --------- / __ | ------------------------------------------------------------- / /_/ / R E F L E C T I O N S I N B L O O D -------- \____/ --------------------------------------------------------------- DANDYLAND - Roller Coaster Area ------------------------------- Destroy the stands along the side up ahead. The second stand has **JEN'S PHOTO (1/4)** underneath it. Move down the path to the left of the airplane ride. Rick will come upon an area with three weapons that lie in circles along the ground across from three signs with symbols on them. Each of the weapons has a spotlight on it shining down from the Neptune's Adventure display in the back. Choose one weapon. Meat Cleaver --- Chainsaw --- Shotgun After Rick picks up a weapon, he will fight different enemies depending on the weapon he picks up. Meat Cleaver = Albino Foot Soldiers Chainsaw = Clown Deadmen Shotgun = Teratoids Defeat the enemies then the eyes below the three signs with symbols will open up ahead. Rick must choose the correct eye or the weapons will appear again and he will have to fight another wave of enemies. Activate any type of necro moves or enter Berserker mode then look at the symbol inside of the three circles while the screen is blue. If Rick has splattered blood on a circle, the symbol on it should be partially visible as well. The symbol will be random per playthrough. Punch the eye with the corresponding symbol above it to unlock the blue door to the left. The door will open up as Rick moves toward it. DANDYLAND - House of Mirrors Path --------------------------------- Move down the path ahead and break any breakable objects along the way. Rick will eventually come to a face with a door as a mouth. Pick up **JEN'S PHOTO (2/4)** from the path in front of the door. Walk toward the door and kick it open. -- CHECKPOINT! -- DANDYLAND - House of Mirrors Entrance Corridor ---------------------------------------------- The camera will show a side view of Rick in the front hall of the House of Mirrors but this is not a 2-D gameplay stage. Move to the right and step into the room at the end of the hall. DANDYLAND - Mirror Room 1 ------------------------- Rick will enter a room with three mirrors on the walls ahead of him. A cutscene will play as Rick steps into the middle of the room. Jen will appear on all three of the mirrors in the room after the cutscene. Rick will have one minute to break the correct mirror to find the way to the next room. If Rick chooses the wrong mirror, a Female Deadman that looks much like Jen will attack him. If Rick allows the time limit to fully end, four extra Female Deadmen will attack all at once in the current room. If Rick breaks the correct mirror, he will not have to fight an enemy and the path to the next room will be revealed. Rick cannot break all mirrors one right after the other. After a Female Deadman is released, he must defeat that Deadman to break the mask seals on the other mirrors. The time limit will continue to decrease while fighting the Female Deadman. The Female Deadmen fight much like Glowing Deadman. They can easily cut off Rick's arm. If you want to fight the Female Deadmen behind the mirror's after breaking the correct mirror, walk up to the wrong mirrors and hit them and Rick will unleash the Female Deadman from the mirror. Use splatter slash to kill off the four Female Deadmen quickly if the timer ever counts all the way down in any room. For the first mirror room, break the LEFT MIRROR. Follow the path behind the left mirror and Rick will arrive in the next mirror room. DANDYLAND - Mirror Room 2 ------------------------- Rick will only have 40 seconds to choose the correct mirror in the second room. Break the MIRROR DIRECTLY AHEAD in the second mirror room. Rick should break the right mirror in this room as well. He will have to fight a Female Deadman, but **JEN'S PHOTO (3/4)** is behind the right mirror. Move down the corridor to the next room. DANDYLAND - Mirror Room 3 ------------------------- Rick will only have 30 seconds to break the correct mirror in the third room. Break the RIGHT MIRROR in the third mirror room. The other mirrors hold only a Female Deadman. Move down the corridor to the right behind the mirror to get to the next mirror room. DANDYLAND - Mirror Room 4 ------------------------- Rick will only have 10 seconds to break the correct mirror in the fourth room so the correct choice must be the first! Break the RIGHT MIRROR in the fourth mirror room. The other mirrors hold only a Female Deadman. Follow the corridor behind the right mirror and step into the next corridor through the doorway at the end. -- CHECKPOINT! -- DANDYLAND - House of Mirrors Exit Corridor ------------------------------------------ The camera will showcase another side view of Rick for this hall. Once again, this is not a 2-D stage however. Collect **JEN'S PHOTO (4/4)** from in front of the third mirror down the hall. As Rick moves near the end of the hall a cutscene will play. DANDYLAND - Inside the Mirror ----------------------------- Boss - Mirror Rick Attacks: Ram Overhead Punch Dashing Punch (can be charged) Rapid Punch Combo Grab Two-hit Punch Combo Mirror Rick is a blue version of Rick with a red mask. Mirror Rick can perform several of Rick's own attacks and he is quite random. A player will have to watch him carefully in order to dodge his attacks. All of Mirror's Rick's attacks are best dodge by performing a roll if a player intends to dodge them without attacking. The best way to damage Mirror Rick and avoid his attacks is to be almost strictly offensive for this battle. If Rick tries to run away from Mirror Rick then Mirror Rick will aggressively run after him and eventually catch him off guard. It's best just to dodge minimally and stay just as aggressive as Mirror Rick. Hit Mirror Rick with a splatter smash as he charges toward Rick. A splatter slash can work well too, but a splatter smash seems to hit him better. A few light attacks before the splatter smash is a good way to stun Mirror Rick and set him up for the attack. Without a necro gauge, try the Light, Light, charge Heavy, charge Heavy attack combination. This will make sure to stop most of his attacks with the two light attacks and deal some good damage on him with the charge attacks. Jumping and performing heavy attack in mid-air can work well too. Mirror Rick will likely hit Rick a few times with normal physical attacks though. If Mirror Rick ever rolls away from an attack, Rick should roll away from him to avoid his counter attack. If you fight him normally, hit him and watch for him to roll then always respond with a roll to avoid his counter attack. Boss - Mirror Rick group The camera will show a view of the platform that Rick is on after Mirror Rick has been defeated. Several Mirror Ricks will now exit through the mirrors on the sides of the area and attack Rick. These Mirror Ricks are much weaker than the one that Rick just got done defeating. A splatter smash will kill off a whole group of these Mirror Ricks at once. Just about any type of combo will kill them off as well. If you've unlocked the splatter jump slam then perform it in the air while a crowd of these Mirror Ricks are below Rick to kill them all instantly. Light attacks are a good way to stop the Mirror Ricks from attacking. Just like with the single Mirror Rick, they are very aggressive and it is best to fight them just as aggressively instead of trying to dodge their attacks. NOTE: Rick can run over to a Mirror Rick right as it hits the floor and kill it with a light, light, charge heavy attack combination. Boss - Mirror Rick Once all of the crowds of Mirror Ricks stop appearing, one more Mirror Rick will appear and challenge Rick by itself. This Mirror Rick will perform necro attacks such as splatter slash and splatter smash. Other than those two attacks, he fights the exact same as the first Mirror Rick and should be fought the same way. To escape his necro moves, run or roll to the side as he charges at Rick then counter him with an attack afterwards. This fight might be a bit harder than the first fight since your Rick might be running low on necro energy. Hit this Mirror Rick with a light, light, charge heavy, charge heavy attack combination. Hit him and watch for him to roll. If he rolls during any part of your Rick's attack, roll away from him because he is very likely to hit your Rick after the roll. NOTE: Try to build up your necro gauge for the next fight during this fight. The next fight can really get out of control without necro energy. Boss - Mirror Rick (Berserker mode) and Mirror Rick group Oh, hell no! After disposing of the second single Mirror Rick, another Rick will jump through the nearby mirror and enter Berserker mode. Well, he wouldn't be so bad by himself if he didn't have extra Mirror Ricks helping him out. The Mirror Rick that is in Berserker mode should be the main focus for this battle. He basically fights just like the last Mirror Rick that would use necro attacks. It's best to focus on the Berserker mode Mirror Rick as soon as he hops through the mirror and get extremely aggressive on him the moment that he appears. Activate Berserker mode or use jumping splatter smashes to kill him quickly. The Mirror Rick will exit Berserker mode and glow red once its life has nearly been all taken down. Approach Mirror Rick and grab it to start a splatterkill sequence. Prepare to hold up on both thumstick/analogs as Rick holds both of Mirror Rick's arms and prepares to rip them off. A player will unlock the following achievement/trophy after completing this phase: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Shattered Narcissus Complete Phase 8: Reflections in Blood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ____ P H A S E / __ \ [PH09] --------- / /_/ / ------------------------------------------------------------- \__, / T H E R U I N E D H E A R T -------- /____/ --------------------------------------------------------------- WEST MANSION - Front Lobby -------------------------- Rick will land back in the front lobby of West Mansion - back where everything began. The front lobby has now taken on a more horrifying look as Corrupted tissue has spread throughout its walls. When Rick steps near the stairs on either side, a mask seal will block off both sets of stairs. Two Metamorls will fall down to the floor with Rick and attack. Hit them with charged heavy attacks and rams and start using splatter smashes to weaken them quickly once Rick's necro gauge is built up enough. A Dark Metamorl will hop through the opening in the wall in between the stairs and attack after the other two are killed. The Dark Metamorl has a higher defense. It can be killed in the same way as other Metamorls though. The seals will disappear after Rick defeats the Dark Metamorl. Be sure to break all the objects on the sides of the lobby then run up the right set of stairs. Collect **JEN'S PHOTO (1/4)** from the ledge with the broken railing at the top of the right walkway. Hop back down to the floor below and move up the left staircase. Thanks to the Corrupted tissue along the gap in the stairs, Rick can now move up this staircase. Step through the doorway at the top. -- CHECKPOINT! -- WEST MANSION - Corrupted Hallway -------------------------------- Move up the stairs. There is plenty of Corrupted tissue along the sidewalls. A tentacle will burst through the left wall near the set of windows. A 2x4 will be left behind as the tentacle retreats back into the wall. Grab the 2x4 and step through the doorway at the end of the hall as it opens. WEST MANSION - Guest Room ------------------------- As Rick enters the next room, the doors will seal off and three Teratoids will attack. Hit them with splatter smashes to make quick work of them all. Ram through them and hit them with a few light attacks followed by charged heavy attacks if Rick needs to build up his necro gauge. The next door will open after theh battle. Activate the **GRAMOPHONE (11/12)** along the side of the room. WEST MANSION - Dark Hallway --------------------------- Check behind the small table off to the right to find a shotgun - be sure to grab this! Move down the stairs off to the left and a short cutscene will take place as Rick enters the next room. WEST MANSION - Living Room -------------------------- If Rick has the shotgun from the last corridor, use it to blast the Grinder Head that attacks in this room. The shotgun will weaken it very quick. A Giant Boreworm will move out of the floor in the back of the room once Rick has killed the Grinder Head. Wait for it to try to smash Rick then run out of the way and attack it. The shotgun will weaken the Giant Boreworm very quickly. The next set of doors will open after the battle. Walk over to the left side of the room next to the doors and collect **JEN'S PHOTO (2/4)** from off the floor. Enter the next hallway to the side then step into the next room. WEST MANSION - Bedroom ---------------------- Aw, isn't that cute? The big Door Guardian mouth is using tall lamps to act as its eyes. Two Teratoids will teleport into the room and attack. Use splatter smashes to weaken them quickly then kill them off. Enraged Deadmen will enter the room next. Rick will have to hit them with splatter smashes, splatter slashes or jumping heavy attacks while in mid-air. Enraged Deadmen cannot be hit with physical attacks or Rick will suffer damage. He can actually force them into the Door Guardian mouth by knocking them back with jumping heavy attacks. After finishing off the first two waves of Enraged Deadmen, Albino Foot Soldiers will teleport into the room. Grab the Foot Soldiers and toss them toward the Door Guardian mouth. After feeding it five Foot Soldiers, it will open up and allow Rick to pass and the enemies in the room will stop appearing. Activate the **GRAMOPHONE (12/12)** along the left side of the room. If you have been following this guide up until now, all gramophones should have been activated and you will receive the following achievement/trophy: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Audiophile Listen to all of Dr. West's gramophone records. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Exit the room by stepping into the corridor beyhond the Door Guardian mouth. WEST MANSION - Corrupted Path ----------------------------- Rick will step out onto a long walkway of Corrupted tissue that leads down. The camera will show off a chainsaw further down the path. Three Enraged Deadmen will move up from the floor and attack. Hit them all with a splatter smash then continue down the path ahead and grab the chainsaw. If Rick is low on necro energy, run by the Enraged Deadmen then grab the chainsaw and kill them with it after turning around. Continue further ahead and use light slices to cut through the Enraged Deadmen that move up from the floor further ahead. A Door Guardian eye will be blocking the doorway at the end. Run up to it and attack it then pull the eye out of the wall when the grab prompt appears. Step through the new corridor then enter the next room. WEST MANSION - Corrupted Nest ----------------------------- Rick will enter a room with a few sets of teeth that block doorways. Move toward the right and collect **JEN'S PHOTO (3/4)**. Several Deadmen will spawn in the middle area and attack. Kill them and several Enraged Deadmen will telport into the area. Allow the Enraged Deadmen to group then kill them with splatter smashes or splatter slashes. Two Dark Metamorls will enter the room from the openings along the sides of the room. Focus on one at a time and hit them with splatter smashes to weaken them then kill them with splatterkills. A hole in the center of the room will open once the Metamorls have been killed. Destroy the Corrupted embryos along the sides of the room to release boreworms then fall into the hole in the center of the room. -- CHECKPOINT -- WEST MANSION - Path to Corrupted Core ------------------------------------- Rick will fall to a new area where the camera will show a side view of him for the 2-D stage ahead. Experimental Deadmen will charge at Rick from the right side of the screen as he moves forward so get ready to fight them off. Two tentacles will exit from the wall in the background and hit the floor further ahead. Time a run to make it by the two tentacles when they move into the wall. Stop right as Rick passes underneath the second tentacle since a third tentacle will move out of the floor and to the left diagonally to try to hit Rick. Time a run then move by the third tentacle. A fourth tentacle will move out of the ceiling right after the third tentacle. Run underneath the fourth tentacle then roll up under the wall near it. Get on the circular platform and it will take Rick upward. Stay on the left side since a tentacle will move out of the right wall while the platform ascends. Several more tentacles will move out of the wall as it ascends. Here is a list of all the walls that the tentacles will move out of: Right - Left - Right - Right - Right - Left Make sure that your Rick moves the opposite direction. The platform will stop once it reaches the next floor. Pick up the 2x4 on the ground and splat through the Experimental Deadmen that appear from the right side of the screen as Rick moves forward. Several Experimental Deadmen will run toward the screen from the background as Rick moves further ahead. Run toward the spike pit up ahead then leap up toward the first shiny skull that hangs over the pit. Leap to each of the four skulls along the walls to climb to the next floor above. Time a run and move under the two spike compactors ahead as they move upward. Rick will have to run under a set of three spike compactors after the first two. A few Experimental Deadmen will attack from both sides after the compactors. Be sure to look out for the tentacle that will move out of the floor after fighting the Experimental Deadmen. More Experimental Deadmen will charge at Rick as he moves past the floor tentacle. Fall into the hole further ahead. -- CHECKPOINT! -- WEST MANSION - Corrupted Core ----------------------------- Rick will fall into a room that has a giant human heart suspended by arteries along the wall ahead. Move ahead then several Deadmen will teleport into the area and attack Rick. Two Dark Metamorls will attack after the Deadmen are all killed then a Grinder Head will attack after the two Metamorls are killed. There is a meat cleaver on the right side of the area and a 2x4 on the other side, but they only really come in handy for the Deadmen wave and a player can save at least one of them for the wave of Foot Soldiers at the very end. Be sure to grab **JEN'S PHOTO (4/4)** from the left side of the wall that holds the heart sometimes during the battle or afterwards. Use splatter smashes on the Metamorls and the Grinder Head to damage them quicker. Rick will have to run from the Grinder Head's rams and hit it from the back at times in order to damage it. If Rick can pin it against a wall and perform an air splatter smash, the splatter smash can hit it multiple times and finish it very quickly. Several Albino Foot Soldiers will attack shortly after some bone pillars rise up to protect the human heart after finishing off the Grinder Head. Rick needs to defeat the Foot Soldiers in order to power up his necro gauge so he can hit the bone pillars with a necro attack. He can destroy the bone pillars with a splatter slash, splatter smash or go into Berserker mode and use necro attacks. The bones have spikes on them and they will damage Rick if he touches them. Once all of the bone pillars have been destroyed, the Albino Food soldiers will stop appearing. Walk up to the human heart and press the grab button when the button prompt appears to trigger a cutscene that will end this phase. ___ ____ P H A S E < // __ \ [PH10] ---------- / // / / / --------------------------------------------------------- / // /_/ / T H E W I C K E R B R I D E -------- /_/ \____/ ----------------------------------------------------------- NOTE: Rick will be timed in each portion of this phase. A player will likely have to skip many of the battles in order to fully complete this phase before the time limit. If Rick fights every enemy, he will likely run out of time and the game will end. Do not perform splatter kills at all and use splatter slashes and splatter smashes to kill off large groups of enemies. ARKHAM - Front Yard ------------------- ** This first portion must be fully completed in 3 minutes. ** Rush to the left side of the area where Rick starts and bust open the wooden crates. The middle wooden crate has **JEN'S PHOTO (1/4)** below it. Run down the stairs. The wooden barrels on the right side of the area have a 2x4 inside of one of them if they are broken. Kick open the door up ahead. ARKHAM - Path to the Estate 1 ----------------------------- An Experimental Deadman will attack from off to the right. Go ahead and kill him. He must be defeated for a mask seal to break up ahead. Kill all the Experimental Deadmen along the way to the next gate - use the 2x4 to kill them quickly. Kick through the gate up ahead to kill the Deadmen on the other side of it. ARKHAM - Path to the Estate 2 ----------------------------- Experimental Deadmen and Glowing Deadmen will attack once Rick steps toward the next gate. Use splatter slashes or splatter smashes in this area to kill off all enemies very quickly. If a Glowing Deadman cuts off an arm, perform a necro move (splatter smash, splatter slash, etc) immediately to regain the arm and go back to fighting. Most of the enemies fall in the center of the area so watch that area and perform necro attacks as they land. All of the enemies in this area and the prior area must be defeated in order to make the mask seal on the gate disappear. Break the wooden crate and barrels in the corner across from the gate to find **JEN'S PHOTO (2/4)**. There is also a sword in one of the barrels that Rick can use to kill the enemies quicker. Move through the gate as it opens after the battle. Rick will be forced to enter a time portal. Navigate him with the left thumbstick/analog while he falls and dodge the debris as Rick falls. There are two pieces of debris in this tunnel. -- CHECKPOINT! -- ARKHAM - Path to the Estate 3 ----------------------------- ** This second portion must be completed in 3 minutes and 40 seconds. ** NOTE: For the next few areas, Rick can skip the fight with the Grinder Head, first set of Deathnoid Alphas, second set of Deathnoid Alphas and any Deathnoid Alphas along the way! Keep moving and kicking through doors if needed to make it to the end in the time limit. Rick will have to fight the three Dark Metamorls in the final area however. It's good to build up the necro gauge all the way in prior battles for the final area so Rick can splatter smash all of them to death. Kick through the door in front of Rick. As Rick moves down the garden corridor to the left, a Grinder Head will fall out of a portal and attack. Rick can actually run by the Grinder Head and go to the next area up the stairs to save time. A cutscene will activate once Rick moves through the open gate up ahead. ARKHAM - Path to the Estate 4 ----------------------------- Several Deathnoid Alphas will attack in this area after the cutscene. Use splatter slashes or splatter smashes to kill off several of them at once when they group. Bust open the stack of barrels and the crate on the back right portion of the area to find **JEN'S PHOTO (3/4)** underneath. Enter the next area through the open gate. ARKHAM - Path to the Estate 5 ----------------------------- A Deathnoid Alpha will be right around one of the corners after passing through the open gate. Be ready for him then splatter slash or splatter smash him. Rush down the steps and follow the path to the left. Another group of Deathnoid Alphas will attack after passing through the next gate doorway. Kill them then kick open the next set of doors. Two Deathnoid Alphas will step from behind the walls along the side as Rick moves toward the gate with the portal behind it. Before messing with the gate, break the crate and barrels off to the right to find **JEN'S PHOTO (4/4)**. Pick up the meat cleaver from the right side before leaving. Kick through the gate door. ARKHAM - Path to the Estate 6 ----------------------------- Three Dark Metamorls will fall out of the overhead portal in this area. Kill them quickly with splatter smashes. Do not let up on hitting them and try to avoid a splatterkill on them to save time. Kick through the next gate and step into the next portal afterwards. A player will have to navigate Rick as he falls through the portal once again. Rick will have to dodge two objects (gate doors) while falling once again. A cutscene will trigger after the portal dive. -- CHECKPOINT! -- ARKHAM - Wickerman Hill ----------------------- ** This second portion must be completed in 2 minutes. ** Rick will fall out of the portal and land near some trees that are across from the burning Wickerman that Jen is trapped in. Deathnoid Alphas will attack Rick right after he lands. Kill all of the Deathnoid Alphas quickly with the meat cleaver from the last area or use splatter slashes or splatter smashes. Stand in front of the Wickerman and find the shiny ring on the skull that is on the right leg. Leap toward the skull ring and Rick will grab on. Leap up to the next skull ring directly overhead then leap to the ring on the left then the ring on the left arm then the ring to the right then leap to the next ring on the right and a cutscene will activate. Shake the left analog as Jen attacks Rick during the next cutscene. A player will gain the following achievement/trophy for completing this phase: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Pyre for the Damned Complete Phase 10: The Wicker Bride. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ___ P H A S E < /< / [PH11] ---------- / / / / ------------------------------------------------------------ / / / / B L O O D E C L I P S E -------- /_/ /_/ -------------------------------------------------------------- ARKHAM - Front Entrance ----------------------- Rick starts this phase in modern day Arkham in the same place he started in the last phase. Turn around and move up the steps behind Rick. Punch the large concrete pot near the entrance to the mansion to find **JEN'S PHOTO (1/4)** below it. Move back down the steps and move down the next set of steps to the left. Run to the left after stepping off the stairs then punch the concrete block in the alcove below the stairs and pick up the meat cleaver. Kick through the gate on the left side of the courtyard. A meteor will fall then a cutscene will activate. A Giant Boreworm will attack after the cutscene. Two Glowing Deadmen will attack from both sides of the worm. Cut the Deadmen up with the Meat Cleaver. Sprint out of the way when the worm tries to crush Rick then quickly hit it while it remains on the ground. Don't use your necro moves here. Try to conserve your necro gauge for the next fight. Damage the worm with normal attacks then pull its head off with the grab button when prompted. The Corrupted tentacles on the other side of the courtyard will move away from the gate during the cutscene afterward. Rick will have to fight another Giant Boreworm after the cutscene. Two Teratoids will attack from the sides this time. The Teratoids can be really annoying during this fight since Rick has a pit that the first worm made behind him during the battle. All they have to is slap Rick into the pit for instant death. Use splatter smashes to kill the Teratoids fast to avoid this. Kill the worm with splatter smashes when it tries to crush Rick then tear its head off. After the second worm fight, a meteor will hit the side of the mansion and knock some concrete debris down - the concrete debris will make a bridge across the pit that the second worm made. Move across the concrete debris to get back to the stairs. Move to the top then cross to the other side. Run to the gate and kick it open. ARKHAM - In Front of the Mausoleum ---------------------------------- Move down the stairs up ahead. As Rick reaches the bottom of the stairs, a meteor will fall and hit him. The meteor will knock off one of his arms. Rick can rush back over and pick up the arm for a weapon after the cutscene. NOTE: Be sure to grab Rick's arm after the meteor cutscene. It will serve as a weapon to knock open the locked door in this area! While facing the staircase with the meteor that just fell, find the doors to the right of the stairs. Kick them open for some extra boreworms. The second door from the left is locked. Hit the locked door a few times with a weapon to knock the lock off then grab **JEN'S PHOTO (2/4)** from inside. There is a door on the opposite side and another door to the left of the stairs that Rick can open as well. NOTE: Do not step toward the big door yet. It will activate a fight with several big enemies. Rick needs to get a weapon first. Ignore the big door to the mausoleum and run to the path across from it. Break the concrete pots on the way up the stairs. Smash the concrete block near the Corrupted remains and pick up the shotgun below the block. Run back to the big door of the mausoleum then step toward it to trigger a cutscene. Two Dark Metamorls and a Teratoid will attack. Use the shotgun to quickly damage them. Use splatter smashes to weaken them as well. Five Teratoids will attack from the side areas after the battle with the two Dark Metamorls and the single Teratoid. Try to group them and get them all caught in splatter smashes. If Rick has the shotgun this battle shouldn't be much of a problem at all. Rick can allow the Teratoids to gather then activate Berserker mode and easily get the following achievement/trophy: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barrels of Blood Get 2000 or more BLOOD Point in one chain of attacks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Allow the five Teratoids to gather then activate Berserker mode and hit them with light attacks. Cut up their bodies after killing them to gain more blood. This is all if a player wants the achievement/trophy though. It's really best to use the shotgun if not. Two Grinder Heads will hop off the roof of the Mausoleum after the battle then attack. It's best to use splatter smashes to quickly deal with one to avoid having two that will ram Rick at once. Jumping splatter smashes can easily hit both of them. The lights on the stone head above the mausoleum door will glow green after the battle. Approach the doors and push them open. -- CHECKPOINT! -- ARKHAM - Mausoleum ------------------ Break all the concrete pots inside the front hall then lift open the door ahead. The door directly ahead is locked, so Rick will have to move down one of the staircases to the side. They both lead the same way, but they both have breakable objects in them that Rick can destroy for extra boreworms so check out both paths. The right path has a meat clever stuck inside a dead Albino Worker that lies on the floor. Approach him and press the grab button to pull the meat cleaver out of him. It will come in handy in a few moments. Fall down to the middle area outside of the corridors. The camera will show blood ciphers around the room. There are five blood ciphers total. Three are on the wall directly ahead and two are on the sidewalls. Rick will have to deal with several waves of enemies here. How many he fights all depends on if he hits the right eyes on the blood ciphers after the first battle. Rick can break open the concrete block on the back side of the area to find a lead pipe. NOTE: Enter Berserker mode during this first battle and watch for the two different symbols that will appear on the ground and on the surrounding walls. Two red symbols will be in view while Rick is in Berserker mode. Rick will have to punch the cipher eye with each of the symbols above it to turn the gears on the door back up toward the front of the mausoleum. Rick can also perform a necro move to catch a glimpse of these symbols, and he can also spill blood over the walls and floor to make them appear partially as well. The symbols are different every playthrough. Rick will have to fight an Aegis along with several Albino Workers for the first battle. The Aegis will shield the Albino Workers with its green barriers, so ram it after a sprint then kill it quickly with rams or a splatter smash. The Albino Works will drop plenty of meat cleavers that will help in killing them off. The blood ciphers will open after the battle. Punch the blood ciphers that have the same symbols that are displayed in red around the area while Rick is in Berserker mode. They will be on the walls and the ground. The gears on the door back in the mausoleum entrance hallway will open, so run back up the stairs and pry open the door in the middle area. Run across the bridge and pry open the next door. -- CHECKPOINT! -- ARMHAM - Behind the Mausoleum ----------------------------- A meteor will fall from the sky and shatter as Rick enters this new area. An Enraged Deadman will attack from off to the side as Rick steps through the doorway behind the mausoleum. Use the meat cleaver from the previous battle area to kill him easily. A few more Enraged Deadmen will be prowling the area below the steps. Break the wooden crate off to the right to find a lead pipe inside. The Enraged Deadmen in this area are no problem with a weapon, so try to remember where one is if your current one breaks. Follow the path ahead. Rick will step past the rooftop of the tower that was knocked off by the meteor from earlier. Walk over to the left side after passing the rooftop piece then hop up to the rock platform with the wooden crate. Break the wooden crate and grab the chainsaw that was inside. Cut through the Enraged Deadmen across from the area where the chainsaw was then step through the gate entrance ahead. Meteors will hit the ground and unleash more Enraged Deadmen. Follow the path to the set of doors with skulls on them. Push open the doors. ARKHAM - Road Behind Mausoleum ------------------------------ Step toward the portal up ahead and a Teratoid and several Enraged Deadmen will step out of it. "What could have been a hard battle will be a piece of cake" says Rick with his trusty chainsaw! Saw through the enemies and push open the next set of doors. A cutscene will activate. -- CHECKPOINT! -- Rick will be hauling ass as meteors fall from the sky after the cutscene. The player will be shown a view in front of Rick as he runs toward the screen. Stay on the right side of the screen - Rick's left. Keep staying to the right to dodge all the gaps in the floor. Move to the middle once the gate doorway is in view in front of Rick and he will run through and another cutscene will activate. -- CHECKPOINT! -- During the cutscene, prepare to enter Berserker mode as the button prompt for Berserker mode appears when Rick catches the meteor then tap the button that appears on the screen to maintain grip on the meteor. Follow the path ahead after Rick tosses the meteor. The floor up ahead will sink a bit as Rick approaches. Break the concrete pots to the left to unleash extra boreworms then push open the doors. Enter the area to trigger a cutscene. -- CHECKPOINT -- ARKHAM - Descending Platform ---------------------------- The floor will begin to sink as Rick steps toward the path through the opening to the side. A Teratoid and several Deadmen along with a few Glowing Deadmen will come through a portal in the floor and then attack. If Rick doesn't have necro energy then kill off the Deadmen to gain some here. Use a ram right at the beginning to ram through them all and build up necro energy fast. The Teratoid can be the main threat here with how he will boost the aggression of the Glowing Deadmen. Try to stay invincible through constant grabs if needed then hit the crowd of enemies with a splatter smash. Focus most of the splatter smash on the Teratoid. Once the Teratoid is gone, the rest of the Deadmen won't be as bad. Deadmen will continue to teleport into the area as the floor sinks even further. Kill them off with rams and splatter smashes (if the splatter smashes are needed). Two Dark Metamorls will teleport onto the floor as it continues to descend rapidly. Weaken one Dark Metamorl (or both) with a mid-air splatter smash then kill one off and toss its appendage at the other to damage it badly. A Grinder Head will attack Rick after the two Dark Metamorls. Sprint to the side as he roars then spring and allow him to hit the side of the wall when he tries to ram Rick. Run up to him and perform a mid-air splatter smash while he is up against the wall to hit him multiple times and damage him badly. Eventually the floor will crumble from underneath Rick. A player will have to navigate Rick through a hole with several rock ledges that stick out of the sidewalls. This part is pretty long so try to avoid as many rocks as possible while Rick falls. The moment a player gets hit can easily mess up focus on this part and cause Rick to get hit by many other rocks. -- CHECKPOINT! -- ARKHAM - Corrupted Core ----------------------- Rick will fall right in front of a Door Guardian eye in the area below. Rush up to it and hit it. If it chops off Rick's arm with its lashes then pick up the arm and perform a charged heavy attack to damage it very badly. Tear it out the wall afterward with a grab when the grab prompt appears. Enter the bluish tunnel behind the new opening in the wall and rush to the end. A cutscene will activate. Rick will be on a crumbling bridge after the cutscene. There is pink portal up ahead that he needs to get to but it will remain blocked off with a mask seal until all enemies on the bridge are defeated. Rush directly ahead and Teratoids will start to move out of the portal. An Aegis will be behind the Teratoid and it will put a shield on all of them. Rush past the Teratoids and sprint then ram the Aegis. Kill the Aegis quickly with a splatter smash. Kill the Teratoids quickly by leaping into the middle of them and performing a splatter smash. Kill them off with splatterkills to keep Rick's necro gauge boosted. The mask seal on the portal will disappear shortly after the last Teratoid is killed. Rick will fall through a portal and land in a new area -- CHECKPOINT! -- ARKHAM - Bridge Area -------------------- The camera view will show Rick from the side when he gets up. Move to the left and kill the Deathnoid Alpha that tries to attack. Hop over the gap along the left path then collect **JEN'S PHOTO (3/4)**. Hop back over the gap and return to the area where Rick started. Break open the nearby wooden crate to find a lead pipe. Pick it up and move to the right then knock aside the Deathnoid Alphas that will attack along the way to the wooden bridge up ahead. Kick through the gate on the other side of the bridge. A tree will fall and block the path behind Rick as he enters the new area. Break the concrete pots along the sides of the area and follow the path up ahead. Rick will eventually arrive at a tunnel. Move through the tunnel and step out to the new area on the other side. ARKHAM - Road to the Altar -------------------------- Break all the concrete pots below the stairs then move up either set of stairs and kick open the door at the top. Dr. West will speak to Rick in the new area and a cutscene will trigger. Two Mirror Ricks in Berserker mode will attack after the cutscene. Fight them aggressively and use splatter smashes to quickly bring their health down. Jump into the air and use splatter smashes to hit both of them at once. They are incredibly aggressive and spikes will move out of the floor in some areas while Rick fights them. Try to work them toward a wall then perform a splatter smash while they are right near the wall to hit them multiple times. They will exit Berserker mode when their life is nearly gone then shatter with the final hit. The stone head's eyes above the door up ahead will glow green once the Mirror Ricks are defeated and the door will unlock. Kick open the gates along the side of the current area before opening the middle door and grab any items behind them. On the right side, kick open the first door to the left after moving through the gate to unleash some boreworms. Move up the stairs and break open the concrete pots then pick up **JEN'S PICTURE (4/4)** from below them. On the left side, kick open the door to the right after stepping through the gate to unleash some boreworms. Move up the stairs and shatter the pots at the end. Kick open the door in the center area. Move up the stairs to trigger a cutscene once Rick reaches the door. ___ ___ P H A S E < /|__ \ [PH12] ---------- / / __/ / ---------------------------------------------------------- / / / __/ T H E D E V I L M A D E F L E S H -------- /_/ /____/ ----------------------------------------------------------- ALTAR - Sacrificial Altar ------------------------- Rick will start in front of the Giant Corrupted at the start of this battle. Jen will be strapped to the altar behind Rick. Rick must protect Jen throughout this battle. Her health is displayed in a life meter on the bottom right side of the screen. If Jen loses all of her health, the game is over. Sprint toward Jen at the start of the battle as the Albino Foot Soldiers start to hit her. The Foot Soldiers will get in some hits on Jen automatically. Knock them away with rams. Rick can also grab one and pull its arm off and use the arm as a weapon to hit all the other enemies. A few Albino Workers that fell off the Giant Corrupted will move up the stairs and attack Jen as well. The Giant Corrupted will eventually unleash some more Albino Workers and Foot Soldiers. They will all charge toward Jen. Since they are so predictable in the way they will move, Rick can splatter smash the middle of the crowd as they move toward Jen or meet them when they surround Jen and splatter smash or slash them. A good way to build Rick's necro gauge during this battle is to ram the enemies as they move toward Jen. Rick can also grab an enemy and use the crowd surf move to knock all enemies down at once (Grab + Light attack). Once the enemies are right up on Jen, use necro attacks to kill off several in a row. Grabbing an enemy and pulling off its arm can work very well at this part for an instant weapon. Don't enter Berserker mode during this battle - it will take down necro energy too fast and leave Rick with nothing once it is all gone. It's best to hit the enemies with splatter smashes and splatter slashes then knock them down with rams and crowd surfs to conserve necro energy and build it up in small amounts throughout the battle. Rick can stand right in front of Jen and hit the enemies as they move up the stairs also. Pulling off an enemy's arm and using it as a weapon along with the crowd surf are two good ways to build necro energy for this battle. Toward the end, the Giant Corrupted will start to release Experimental Deadmen with the Foot Soldiers. The Corrupted will continue to move toward Jen throughout this battle. Once the Giant Corrupted makes it toward the altar, a cutscene will trigger. -- CHECKPOINT! -- Press the Berserker mode button when it displays on the screen during the cutscene then tap the random button that appears as Rick grabs the bottom of the Corrupted's foot. Press the random button while Rick is on the side of the Corrupted and grabs its tentacle then beats it against the side with it. The tentacle will grab Rick and a player should hold down on both thumsticks/analogs to fight against it. Rick will do all the rest himself! A player will gain the following achievement/trophy for finishing phase 12 and completing the game: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Bride of the Corrupted Complete the game on any difficulty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A player will also unlock the final survival arena, the exclusive mask (differs depending on the console version being played) and Brutal difficulty. [SA00] =============================================================================== __ _ _ / _\ _ _ _ __ __ __(_)__ __ __ _ | | \ \ | | | || '__|\ \ / /| |\ \ / // _` || | _\ \| |_| || | \ V / | | \ V /| (_| || | \__/ \__,_||_| \_/ |_| \_/ \__,_||_| _ /_\ _ __ ___ _ __ __ _ ___ //_\\ | '__|/ _ \| '_ \ / _` |/ __| / _ \| | | __/| | | || (_| |\__ \ \_/ \_/|_| \___||_| |_| \__,_||___/ S U R V I V A L A R E N A S =============================================================================== ================= SECRET OBJECTIVES ================= Each of the Survival Arenas has hidden objectives that Rick can perform while fighting off the waves of enemies in each arena. The secret objectives are the exact same per stage. Here are the achievements/trophies that can be gained from performing secret objectives: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead on the Rise Accomplish 5 Secret Missions in a single Survival Arena attempt. - Too much Horror business Accomplish 10 Secret Missions in a single Survival Arena attempt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Here is a list of all secret objectives: 01 - No damage for 1 minute 02 - No damage for 120 seconds 03 - Stomp on 20 Boreworms 04 - Stomp on 50 Boreworms 05 - Successfully perform 5 Splatterkills 06 - Successfully perform 20 Splatterkills 07 - Kill 25 enemies in Berserk mode 08 - Kill 50 enemies in Berserk mode 09 - Kill 10 enemies with any body part 10 - Kill 25 enemies with any body part Advice for Gaining Secret Objetives ----------------------------------- - Since it has the most basic of enemies, West Mansion Lobby is a good place to get all objective easily - Forget the time while going for all objective. You're not going to get an S- rank while trying for all of these. - The achievement/trophy for gaining all 10 secret objectives is awarded directly after accomplishing the 10th objective, so watch for it. If Rick doesn't get it then you skipped one. 01 - No damage for 1 minute 02 - No damage for 120 seconds To get the no damage objectives very easily, kill all enemies but one in a single wave and run from the last enemy for up to 2 minutes. It's best to choose a Teratoid to be your last enemy since they are so slow. Just circle the enemy for 2 minutes - no one will ever know. They'll say, "WOW, you survived that whole wave without getting hit for 2 minutes... freakin' uber!" 03 - Stomp on 20 Boreworms 04 - Stomp on 50 Boreworms Brown chests will always contain boreworms. Wait for the chests to fall then break them open and stomp the boreworms inside. A player can actually get this easily while waitinf for the 2 minutes to pass while trying to get the no damage objectives. Chests will be tossed into the arena floor while the time counts down. 05 - Successfully perform 5 Splatterkills 06 - Successfully perform 20 Splatterkills The 20 kill Splatterkill achievement is probably the hardest objective. Weaken enemies with charged heavy attacks and wait for them to glow red then grab them to activate the splatterkill. Always kill big enemies with a splatterkill since they are harder to weaken and are easier to set up for a splatterkill once weakened (basically, Rick can't accidentally kill them before they glow red). Start going for splatterkills as early as possible! 07 - Kill 25 enemies in Berserk mode 08 - Kill 50 enemies in Berserk mode It's best to activate Berserker mode as a wave of enemies teleports onto the arena floor then quickly kill them and deactivate Berserker mode while waiting for the next wave in order to save necro energy. You'll mainly want to only kill smaller enemies while in Berserker mode since they are all one hit kills. Whenever a bigger enemy and several smaller enemies appears, activate Berserker mode then hit the big enemies while smaller enemies crowd around the bigger enemy then spread your hits out to hit the smaller enemies. 09 - Kill 10 enemies with any body part 10 - Kill 25 enemies with any body part These seem a bit hard, but they're actually very easy to get since enemy appendages take off so much damage. Make sure that the "Tear you to Pieces" skill upgrade has been unlocked then grab a smaller enemy (Experimental Deadman, Foot Soldier) and press the grab button again to tear its arm off. Hit other enemies with light attacks from the arm to kill them off quickly. Specifically target normal Deadmen since they only take one light attack to kill. The only problem you'll really have with this objective is that arm durability is so low. Start racking up kills with arms early since the smaller enemies are always in the first few waves. Another good method for racking up on appendage kills is to splatterkill a Teratoid then use its head to hit other enemies. Rick will be gaining credit for the splatterkill and will gain an appendage from the kill to hit other enemies. Obviously, you'll want to do the same thing if Rick tears off the arms from a Deadman during a splatterkill sequence, but the Deadman's splatterkill isn't always an arm rip. ================== WEST MANSION LOBBY ================== -- JEN'S PHOTO (pieces found in green chests) Picture 12 The Willis family residence - Arkham 08/15/2010 Top Left Piece (Wave 5) Bottom Right Piece (Wave 10) Top Right Piece (Wave 15) Left Piece (Final Wave) -- TIPS - The first two waves have 3 Deadmen each and they will all appear in between the stairs, so stand there and grab them as they appear. - If a Glowing Deadman cuts off Rick's arm, instantly use splatter siphon, splatter slash, splatter smash or enter Berserker mode to make Rick's arm grow back. - Don't conserve any melee weapons during this battle. Pick them up and use them often to build Rick's necro gauge and kill enemies quicker. - Use the light, charge heavy, grab combination to kill off single Foot Soldiers and Experimental Deadmen very quickly. - Grab Foot Soldiers and Experimental Deadmen and press the light attack button to use the crowd surf toss while Rick has a crowd surrounding him to damage all enemies in the crowd and kill the grabbed enemy. - Use splatter smash to quickly kill off Teratoids and large groups of enemies. - Save any shotgun pickup for the final few waves when Teratoids start to appear often -- VIDEOS - S-rank http://www.youtube.com/watch?v=ZDkY6Zv0-zM ============== SLAUGHTERHOUSE ============== -- JEN'S PHOTO (pieces found in red chests) Picture 13 Rick and Jen's apartment - Arkham 06/22/2010 Top Left Piece (Wave 5) Bottom Left Piece (Wave 10) Bottom Piece (Wave 15) Right Piece (Final Wave) -- TIPS - Kill Aegis' immediately with constant rams when they appear so they won't raise a shield for other enemies. Rick can perform a ground splatter smash and allow the shockwave to hit an Aegis from far away. - Use dashing weapon heavy attacks to kill off Morlocks quickly before they have a chance to jump. Ram them to knock them to stop their constant running if Rick doesn't have a weapon. - Use splatter smashes often to kill off groups of enemies quicker. -- VIDEOS - S-rank http://www.youtube.com/watch?v=lMF1isvG6EU ===================== WEST OBSERVATION ROOM ===================== -- JEN'S PHOTO (pieces found in green chests) Picture 14 Rick and Jen's apartment - Arkham 10/06/2010 Top Left Piece (Wave 5) Bottom Right Piece (Wave 10) Top Right Piece (Wave 15) Bottom Left Piece (Final Wave) -- TIPS - Save the chainsaw for the waves of Enraged Deadmen. - Constantly use lead pipes, 2x4s, bats and machetes when they are available. - Put down a weapon when fighting a Teratoid or a Metamorl and hit them with splatter smashes. - A dashing heavy attack with a weapon is enough to kill an Aegis. Use constant rams to kill them otherwise - pin them against a wall then kill them with rams. -- VIDEOS - S-rank http://www.youtube.com/watch?v=00iU_Liymug ================= THE DEATH COASTER ================= -- JEN'S PHOTO (pieces found in green chests) Picture 15 The men's bathroom at Wanpaku Graffiti - Arkham 10/07/2010 Top Right Piece (Wave 5) Top Left Piece (Wave 10) Bottom Piece (Wave 15) Right Piece (Final Wave) -- TIPS - Use the light, charge heavy, grab combination a bunch for this battle to kill off the Clown Deadmen and Deathnoid Alphas very quickly. - Keep weapons around for building blood. - Allow Female Deadmen and Glowing Deadmen to follow Rick and gather in an area then perform an air splatter smash to kill them all instantly. - Whenever Rick loses an arm, perform a necro move immediately to get his arm back. - Pin Grinder Heads against a wall then use constant air splatter smashes to kill them quickly. - The final wave has several Teratoids, Metamorls and Grinder Heads in it. Perform air splatter smashes in the middle of them to kill them off quickly. Use splatterkills for quick invincibility among the mobs and to gain more blood during the final wave. ======================= SHADOW OF THE WICKERMAN ======================= -- JEN'S PHOTO (pieces found in green chests) Picture 16 The Willis family residence - Arkham 08/11/2004 Top Left Piece (Wave 5) Top Right Piece (Wave 10) Bottom Right Piece (Wave 15) Bottom Left Piece (Final Wave) -- TIPS - This arena will give Rick a bunch of severed arms as weapons and it has several machete pickups. Try to constantly have a weapon in Rick's hand no matter what kind of weapon - having a weapon will really help out for the Morlocks. With a machete, Rick can easily dash toward an enemy and hit it with a heavy attack then move on to another enemy as the wounded enemy dies. - Wave 10 has several Aegis' mixed with Grinder Heads. Use ground splatter smashes or rams to kill off the Aegis' as quickly as possible. Try to pin them against a wall and ram them to death. - Use air and ground splatter smashes against the Enraged Deadmen. - The Glowing Deadmen can get really bad in this arena, especially when mixed with Enraged Deadmen toward the end, so be sure to perform a necro move if they ever start to gather. They can easily kill Rick in two seconds if they all attack at once while near him. - The final wave has several Grinder Heads mixed with Aegis' and Teratoids. Make sure to focus most attention on the Aegis' when they appear. ================= WEST MANOR CHAPEL ================= -- JEN'S PHOTO (pieces found in green chests) Picture 17 Yucatan Peninsula, Mexico - 07/28/2010 Top Right Piece (Wave 5) Top Left Piece (Wave 10) Bottom Left Piece (Wave 15) Bottom Right Piece (Final Wave) -- TIPS - Use air and ground splatter smashes against the Enraged Deadmen. - Pin Grinder Heads against the sides of pillars and air splatter smash them to death. - There are quite a few Aegis' in this survival arena, so use ground splatter smashes to hit them from a distance if they cannot be caught off guard quick enough with a ram. - The last wave has a few Grinder Heads and Aegis' to shield them, so be sure to try to save some necro energy for them. Use splatterkills to boost necro energy. [CO00] =============================================================================== ___ _ _ _ _ _ _ / __\ ___ | || | ___ ___ | |_ (_)| |__ | | ___ ___ / / / _ \ | || | / _ \ / __|| __|| || '_ \ | | / _ \/ __| / /___| (_) || || || __/| (__ | |_ | || |_) || || __/\__ \ \____/ \___/ |_||_| \___| \___| \__||_||_.__/ |_| \___||___/ J E N ' S P H O T O S / G R A M O P H O N E S / U N L O C K A B L E S =============================================================================== ================== [CO01] JEN'S PHOTO PIECES ------------------------------------------------------------ ================== -------------------------- PHASE 1 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top left piece Photo: Sexy Shower Photo Campus of Miskatonic University - Arkham 09/17/2010 After the fight with the first set of Foot Soldiers that crash through the windows in the guest room that Rick steps into near the beginning of phase 1, this photo will be in the next hall. It will be to the right of the staircase off to the left as Rick exits the room where the battle with the Foot Soldiers took place. _ |_| JEN'S PHOTO (2/4) Piece: Right piece Photo: Sexy Shower Photo Campus of Miskatonic University - Arkham 09/17/2010 This photo piece is visible through the open doorway in the Experiment Area directly ahead of Rick after his arm is severed in the cutscene with the Teratoid (black demon with horns). Pick up the photo once you regain control of Rick. _ |_| JEN'S PHOTO (3/4) Piece: Middle piece Photo: Sexy Shower Photo Campus of Miskatonic University - Arkham 09/17/2010 Before jumping and breaking the breakable floor in the room at the top of the twisted corridor after the Experiment Area, this will be below a book that is lying on the ground to the left of the breakable floor. Walk over the book to collect this photo. _ |_| JEN'S PHOTO (4/4) Piece: Bottom piece Photo: Sexy Shower Photo Campus of Miskatonic University - Arkham 09/17/2010 After punching the eye of the blood cipher in the Sacrificial Chamber and moving down the stairs to the Prison Chamber, Rick will be attacked by a group of Experimental Deadmen. Fight them off then enter the open cell on the right side of the chamber to find this photo piece. -------------------------- PHASE 2 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Sexy Stripper Photo Paranorium at Dark Stone Nightclub - Arkham 10/07/2010 Turn the valve on the right side of the first room with two blood ciphers that Rick enters and this photo will be on the right side of the room with the Deadmen that attack after rotating the valve handle. NOTE: Be sure to turn the right valve handle first, or fail in hitting the right blood cipher after turning the left handle or Rick will miss out on this photo as the cutscene plays where he moves down the stairs. _ |_| JEN'S PHOTO (2/4) Piece: Bottom Right piece Photo: Sexy Stripper Photo Paranorium at Dark Stone Nightclub - Arkham 10/07/2010 After exiting the 2-D area in the basement of West Mansion, Rick will have to move through an opening in the wall down a corridor. Lift up the door on the left side of the next room and this photo piece will be underneath a wooden crate off to the left in the back of the room behind the left door. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Left piece Photo: Sexy Stripper Photo Paranorium at Dark Stone Nightclub - Arkham 10/07/2010 After exiting the long hallway area with spiked crushers, Rick will enter a silent room with a small horse off to the left in the back of it. This photo is behind the set of double doors to the left of the gramophone on the right on the side of the room. A Glowing Deadman is inside the room. _ |_| JEN'S PHOTO (4/4) Piece: Top Right piece Photo: Sexy Stripper Photo Paranorium at Dark Stone Nightclub - Arkham 10/07/2010 While moving down the long hallway after the room that is upside-down, Rick will have to eventually step into a corridor with furniture sliding down it. This photo will be in the first big area with doors on both sides. It is on the right side. -------------------------- PHASE 3 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Excited Jen Arkham Bowl Ticket Office - Arkham 08/10/2010 This photo piece is right next to a large crane in the area that the first Morlock leads Rick to at the beginning of the junkyard area. It is on the ground in between some large crates. _ |_| JEN'S PHOTO (2/4) Piece: Right piece Photo: Excited Jen Arkham Bowl Ticket Office - Arkham 08/10/2010 After impaling two Foot Soldiers on the signs in order to lift up the bus in the second portion of the junkyard, pass up under the bus and punch through the three barrels off to the right. This photo piece will be up underneath the three barrels. _ |_| JEN'S PHOTO (3/4) Piece: Left piece Photo: Excited Jen Arkham Bowl Ticket Office - Arkham 08/10/2010 After Rick leaps into the building while running along the crumbling building, he will have to fight a single Albino Worker. When he tries to move down the corridor with a group of Albino Workers, debris will fall and block off the path. An Albino Worker will break through the wall behind Rick. This photo piece is found near the window off to the right just past the opening in the wall that the Albino Worker will make. Rick will have to fight several Albino Workers with meat cleavers in the same corridor. _ |_| JEN'S PHOTO (4/4) Piece: Bottom piece Photo: Excited Jen Arkham Bowl Ticket Office - Arkham 08/10/2010 After Rick rides the elevator platform down the side of a building then leaps to the area where he first sees the Aegis in a cutscene, this photo will be on the right side of the floor. There is a meat cleaver on the left side and this photo lies on the right side. -------------------------- PHASE 4 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Right Piece Photo: Wet T-shirt Jen Rick and Jen's apartment - Arkham 06/22/2010 After fighting the first Metamorl creature (with sac appendage) in the Meat Factory, this photo piece will be behind the door that opens. It's on the left side of the corridor before getting to the gate. _ |_| JEN'S PHOTO (2/4) Piece: Top Left Piece Photo: Wet T-shirt Jen Rick and Jen's apartment - Arkham 06/22/2010 After impaling the Foot Soldiers to impalement chairs and after stepping past the heaters in the next room, Rick will enter a long corridor. This photo is next to a covered bed behind a group of pipes along the left wall. The bed covers the photo piece well so that the camera doesn't really show a good glimpse of it unless you turn the camera. _ |_| JEN'S PHOTO (3/4) Piece: Right piece Photo: Wet T-shirt Jen Rick and Jen's apartment - Arkham 06/22/2010 While Rick is in the area where he must fill two tanks with blood (killing enemies to fill them), this photo will be in the right room near some crates. While staring at the three tanks in the middle room, this is in the room on the right side. _ |_| JEN'S PHOTO (4/4) Piece: Bottom piece Photo: Wet T-shirt Jen Rick and Jen's apartment - Arkham 06/22/2010 After the room with the floors that open up to reveal fans, Rick will enter a prison area down the next corridor. This photo will be inside the second cell to the right. Rick will have to grab the shotgun in the room and kill an enemy with it to make them break down the cell doors so he can enter the cells. -------------------------- PHASE 5 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Sexy Devil Mueller's Bar, Halloween - Arkham 10/30/2010 This photo will be on the ledge that the stairs lead to after punching the blood cipher eye at the beginning of the catacombs. The photo piece will be on a wooden platform to the left at the top of the stairs. _ |_| JEN'S PHOTO (2/4) Piece: Top Right piece Photo: Sexy Devil Mueller's Bar, Halloween - Arkham 10/30/2010 After tearing the eye out of the wall, Rick will enter a corridor. Move up the stairs and Rick will come upon an alcove at the top with several wooden crates inside. Break the wooden crates and this photo piece will be on the floor beneath them. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Left piece Photo: Sexy Devil Mueller's Bar, Halloween - Arkham 10/30/2010 After moving over the crumbling bridge, Rick will have to power a blood cipher and punch the eye to move on further. Once he punches the eye on the cipher and moves into the corridor ahead, this photo piece will be below some wooden crates in the corridor. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Right piece Photo: Sexy Devil Mueller's Bar, Halloween - Arkham 10/30/2010 After fighting two Metamorls and a Teratoid, Rick will enter a room with four statues that have metal spikes in each of their mouths. Defeat the Albino Foot Soldiers inside the room and tear off their heads by grabbing them and holding the grab button after the grab or by chopping their heads off with a meat cleaver. Place one of their heads on each of the four metal spikes and a room will open on the right side of the current room. The photo piece will be in the middle of the floor of the room. Sticking the heads of the Foot Soldiers on the spikes is not the main goal in the room however. Rick can run out of Foot Soldiers from killing too many and the room will remain closed, which means that a player can't get the picture piece behind the door. -------------------------- PHASE 6 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Red Hair Jen Paranormium at Dark Stone Nightclub - Arkham 10/07/2010 After the 2-D gameplay area, Rick will see a giant human heart through an opening in a wall. Move up the stairs to the left then this photo piece will be underneath two wooden crates at the top of the stairs in front of the door to the next area. _ |_| JEN'S PHOTO (2/4) Piece: Bottom Left piece Photo: Red Hair Jen Paranormium at Dark Stone Nightclub - Arkham 10/07/2010 When Rick enters the sewer area where he must activate the gear sets on both sides of the middle door, open the door in the right corridor behind the door with gears on the side of it. Kill the Glowing Deadman inside then collect this photo from the back of the corridor. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Right piece Photo: Red Hair Jen Paranormium at Dark Stone Nightclub - Arkham 10/07/2010 This photo piece is on the center of the elevator that Rick will have to step on shortly after exiting the room with the four spikes in it - Rick has to impale and burn Albino Foot Soldiers on the spikes. _ |_| JEN'S PHOTO (4/4) Piece: Top Right piece Photo: Red Hair Jen Paranormium at Dark Stone Nightclub - Arkham 10/07/2010 After Rick exits the room where he has to punch the big console, this photo piece will be lying on the floor off to the left. It's behind the circular door that opened to allow Rick inside the room. If Rick moves forward, the door will shut and allow easier access to this photo piece. -------------------------- PHASE 7 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Right piece Photo: Jen with Dandyland dog The Willis family residence - Arkham 08/15/2010 After destroying the gate to the entrance of Dandyland, smash open the ticket booth off to the left of the Dandyland dog statue to find this photo piece below it. _ |_| JEN'S PHOTO (2/4) Piece: Bottom Right piece Photo: Jen with Dandyland dog The Willis family residence - Arkham 08/15/2010 When Rick enters the Tike Ball game area with three separate wooden lanes with spikes at the end of them, Albino Foot Soldiers will appear. Toss a Foot Soldier at the left spike set to open the left door and this photo piece will be on the floor. The Foot Soldiers will stop appearing eventually after Rick kills so many, so toss him quickly. _ |_| JEN'S PHOTO (3/4) Piece: Top Left piece Photo: Jen with Dandyland dog The Willis family residence - Arkham 08/15/2010 After the test of strength area where Rick has to slam Foot Soldiers to a spike and then knock them upwards to shatter them, he will enter a love tunnel with heart shapes down its corridors. Rick will eventually come upon Jennifer in the tunnel during a cutscene. She will run off and this photo piece will be around the left corner that she runs to. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Left piece Photo: Jen with Dandyland dog The Willis family residence - Arkham 08/15/2010 When Rick enters the center portion of the funhouse, he will eventually enter a corridor where he will have a choice of two paths. The door directly ahead will open and Jenny will run into the corridor directly ahead. Follow Jenny and this photo piece will be lying in front of the open doors at the end of the tunnel. Rick can move back down the tunnel and enter the left path to continue and avoid the battle past the set of doors near this picture. -------------------------- PHASE 8 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Depressed Jen English Language Faculty, Miskatonic University - Arkham 06/06/2010 Right when Rick first starts in phase 8, there will be two stands in front of him. Break open the second stand and this photo piece will be underneath it. _ |_| JEN'S PHOTO (2/4) Piece: Top Right piece Photo: Depressed Jen English Language Faculty, Miskatonic University - Arkham 06/06/2010 After Rick chooses the correct eye to punch near the starting area, the blue door to the side will open and he will have to move down the path behind it. Rick will come to a face with a mouth as a door at the end. This photo piece will be along the path in front of the door. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Left piece Photo: Depressed Jen English Language Faculty, Miskatonic University - Arkham 06/06/2010 In the second mirror room in the Hall of Mirrors, intentionally break the mirror on the right. It's the wrong mirror, but this photo piece will be behind the mirror. Rick will have to fight a Female Deadman after breaking the mirror. The correct mirror to break in the second room is the mirror directly ahead after entering. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Right piece Photo: Depressed Jen English Language Faculty, Miskatonic University - Arkham 06/06/2010 After breaking the right mirror in the fourth mirror room, Rick will enter another corridor that will show a side view of him just like the entrance corridor in the House of Mirrors. This photo piece will be lying in front of third mirror down the hall. A player would have to have a broken thumbstick that sometimes gets stuck to the right and accidentally tap the jump button while looking away from the screen and not reading my guide to fail in collecting this photo piece. Thankfully, you're reading my description though, so that won't happen to you! -------------------------- PHASE 9 Jen's Photo Pieces -------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Nighttime Jen Hotel 765, Boston - 10/15/2010 After defeating the two Metamorls followed by the Dark Metamorl in the lobby of West Mansion, move up the right set of stairs and step onto the right walkway on the second floor. This photo piece will be on a ledge with a broken railing at the top. _ |_| JEN'S PHOTO (2/4) Piece: Top Right piece Photo: Nighttime Jen Hotel 765, Boston - 10/15/2010 When Rick enters the room with the Grinder Head, defeat the Grinder Head then finish off the Giant Boreworm that appears afterward. This photo piece is lying on the floor along the left side of the room near the doorway to the next room. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Right piece Photo: Nighttime Jen Hotel 765, Boston - 10/15/2010 After moving down the long path made of Corrupted tissue, Rick will fight a Door Guardian eye. When he steps into the next room, this photo will be on the floor off the right. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Left piece Photo: Nighttime Jen Hotel 765, Boston - 10/15/2010 When Rick enters the area with the giant human heart in the back of the room, this photo piece will be on the left side of the wall that holds the heart. Rick can grab it during the battle that takes place or afterwards. --------------------------- PHASE 10 Jen's Photo Pieces --------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Goth Jen At the start of phase 10, rush over to the left side of the area and bust open the three wooden crates. The middle crate has this photo piece below it. _ |_| JEN'S PHOTO (2/4) Piece: Bottom Right piece Photo: Goth Jen Before going through the gate to the first portal, break the wooden crate and barrels in the corner across from the gate to find this photo piece. _ |_| JEN'S PHOTO (3/4) Piece: Top Right piece Photo: Goth Jen After Rick falls through the first portal, he will land in an area where he must kick through a gate. Fight or run by the Grinder Head in the garden corridor past the gate. When Rick enters the next area, a cutscene will play and Deathnoid Alphas will attack aftersward. Bust open the two barrels and the crate on the back right side of the area to find this photo below them. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Left piece Photo: Goth Jen Right before Rick steps into the area with the overhead portal (that Dark Metamorls fall out of), break the wooden crate and barrels to the right while standing in front of the gate to find this photo piece below them. Two Deathnoid Alphas will attack in this area. --------------------------- PHASE 11 Jen's Photo Pieces --------------------------- _ |_| JEN'S PHOTO (1/4) Piece: Top Left piece Photo: Jen with glasses At the start of phase 11, turn around and move up the stairs. Punch the large concrete pot (there is a smaller one also) in front of the mansion entrance to find this photo piece below it. _ |_| JEN'S PHOTO (2/4) Piece: Top Right piece Photo: Jen with glasses After a meteor falls and knocks off Rick's arm, face the meteor that just fell and look to the right of the staircase it is on to see some doors that can be opened. Break the lock off the second door by hitting it then this photo piece will be behind that door. _ |_| JEN'S PHOTO (3/4) Piece: Bottom Right piece Photo: Jen with glasses After the part where Rick has to fight Teratoids on a crumbling bridge to make it through a portal, he will fall to a new area that will show a side view of him. Run to the left and defeat the Deathnoid Alpha along the way. Hop over the gap and this photo piece will be on the other side. _ |_| JEN'S PHOTO (4/4) Piece: Bottom Left piece Photo: Jen with glasses In the area where Rick has to fight two Mirror Ricks, defeat the Mirror Ricks to break the mask seals on the gates along the sides of the area. Kick open the right gate and move up the stairs behind it. Break the concrete pots and this photo piece will be on floor below them. =========== [CO02] GRAMOPHONES ------------------------------------------------------------------- =========== ------------------- PHASE 1 Gramaphones ------------------- _ |_| GRAMOPHONE (1/12) After climbing up the stairs in the front lobby and moving down the hall in the room on the second floor, Rick will enter a room and have to fight Foot Soldiers that will burst through the windows on the side. This gramophone will be to the left as Rick steps through the door to enter the room. _ |_| GRAMOPHONE (2/12) After stomping on the first set of Boreworms and kicking through the doors to the library with the fireplace off to the left, move over to the right portion of the room to find this gramophone. _ |_| GRAMOPHONE (3/12) This gramophone is inside the room in the Experiment Area directly ahead of Rick after his arm is severed in the cutscene with the Teratoid (black demon with horns). Listen to the gramophone after regaining control of Rick. There is also a photo of Jen that is right through the doorway to this room. _ |_| GRAMOPHONE (4/12) This gramophone is through the doorway in between the four test tubes in the Experiment Area. It is lying on a cabinet against the far wall. Deadmen will attack in this room as soon as Rick steps near the 2x4 in the room. This is all shortly after Rick gets his arm severed in the cutscene with the Teratoid enemy. ------------------- PHASE 2 Gramophones ------------------- _ |_| GRAMOPHONE (5/12) When Rick enters the bedroom, he will fight a whole swarm of Deadmen inside. After fighting them off, find the gramophone to the left of the entrance door to the bedroom when Rick turns back toward it. _ |_| GRAMOPHONE 6/12 After exiting the long hallway area with spiked crushers, Rick will enter a silent room with a small horse off to the left in the back of it. This gramophone is leaning against the right wall. _ |_| GRAMOPHONE 7/12 While in the same room as gramophone 6, kick through the double doors to the right of the gramophone then fight off the Deadmen inside the room and this gramophone will be against the back wall. ------------------- PHASE 6 Gramophones ------------------- _ |_| GRAMOPHONE (8/12) When Rick enters the sewer area where he must activate the gear sets on both sides of the middle door, enter the back right room and this gramophone will be on a saw table to the left as Rick steps inside. _ |_| GRAMOPHONE (9/12) When Rick enters the sewer area where he must activate the gear sets on both sides of the middle door, pry open the door down the left corridor behind the door with the gears on the side and enter the room at the end of the corridor. The gramophone will be on the middle of the left shelf in the room. _ |_| GRAMOPHONE (10/12) After Rick exits the room where he has to punch the big console, this gramophone will be on a bed to the right as he drops from the corridor of the last room. Some crates block it from view slightly. ------------------- PHASE 9 Gramophones ------------------- _ |_| GRAMOPHONE (11/12) This gramophone is inside of the first room that Rick arrives at after moving up to the second floor. Rick will have to fight three Teratoids in this room. _ |_| GRAMOPHONE (12/12) In the room with the Door Guardian mouth, this gramophone will be along the left side of the room. =========== [CO03] UNLOCKABLES ------------------------------------------------------------------- =========== ------------ DIFFICULTIES ------------ -- Brutal Difficulty Requirement: Finish the game on any difficulty. ----- MASKS ----- -- Corrupted Mask Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download it. -- Dia de Los Muertos Mask Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download it. -- Exclusive Mask Requirement: Finish the game on any difficulty. -- Retro Hockey Mask Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download it. -- Skull Mask Requirement: Buy it on the Xbox LIVE marketplace or PS3 PS Store then download it. --------------- SURVIVAL ARENAS --------------- -- West Mansion Lobby Requirement: Finish Phase 1 - Satan's Masque -- Slaughterhouse Requirement: Finish Phase 4 - The Meat Factory -- West Observation Room Requirement: Finish Phase 6 - Beast with a Human Heart -- The Death Coaster Requirement: Finish Phase 8 - Reflections of Blood -- Shadow of the Wickerman Requirement: Finish Phase 10 - The Wicker Bride -- West Manor Chapel Requirement: Finish Phase 12 - The Devil Made Flesh ------------- CLASSIC GAMES ------------- -- Splatterhouse Requirement: Finish Phase 2 - The Doll that Bled -- Splatterhouse 2 Requirement: Finish Phase 4 - The Meat Factory -- Splatterhouse 3 Requirement: Finish Phase 8 - Reflections of Blood ----------------- DR. WEST JOURNALS ----------------- -- Journal 1 Requirement: Story Progression = 5% -- Journal 2 Requirement: Story Progression = 10% -- Journal 3 Requirement: Story Progression = 15% -- Journal 4 Requirement: Story Progression = 20% -- Journal 5 Requirement: Story Progression = 25% -- Journal 6 Requirement: Story Progression = 30% -- Journal 7 Requirement: Story Progression = 35% -- Journal 8 Requirement: Story Progression = 40% -- Journal 9 Requirement: Story Progression = 45% -- Journal 10 Requirement: Story Progression = 50% -- Journal 11 Requirement: Story Progression = 55% -- Journal 12 Requirement: Story Progression = 60% -- Journal 13 Requirement: Story Progression = 65% -- Journal 14 Requirement: Story Progression = 70% -- Journal 15 Requirement: Story Progression = 75% -- Journal 16 Requirement: Story Progression = 80% -- Journal 17 Requirement: Story Progression = 85% -- Journal 18 Requirement: Story Progression = 90% -- Journal 19 Requirement: Story Progression = 95% -- Journal 20 Requirement: Story Progression = 100% [AC00] =============================================================================== _ _ _ _ /_\ ___ | |__ (_) ___ __ __ ___ _ __ ___ ___ _ __ | |_ ___ //_\\ / __|| '_ \ | | / _ \\ \ / // _ \| '_ ` _ \ / _ \| '_ \ | __|/ __| / _ \| (__ | | | || || __/ \ V /| __/| | | | | || __/| | | || |_ \__ \ \_/ \_/ \___||_| |_||_| \___| \_/ \___||_| |_| |_| \___||_| |_| \__||___/ A C H I E V E M E N T / T R O P H Y L I S T =============================================================================== ------------------------------------------------------------------------------- -- Anvil Horror Requirement: Get three S-ranks in Survival Arena mode Extra Info: Get an S-rank on three of the Survival Arena stages. Downloadable arenas will count toward the three. ------------------------------------------------------------------------------- -- Army of Dead Evil Requirement: Kill 6 enemies within one second Extra Info: Buy the "Splatter Ram" skill under the Splatter Smash section then use it to ram several Deadmen. Allow normal Deadmen to gather then ram them all at once with the splatter ram. A good area to get this is in the Corrupted Nest in Phase 9. See the walkthrough to find the room that I mention here. This accomplishmen can also be unlocked by using the splatter slash and splatter smash skills to kill a group of enemies. Using the method above will get you the Headlong into Monsters accomplishment while trying for this one. ------------------------------------------------------------------------------- -- Audiophile Requirement: Listen to all od Dr. West's gramophone records Extra Info: There are altogether 12 gramophones spread throughout the game. See the Gramophone list in the Collectibe section for a list of all of them. ------------------------------------------------------------------------------- -- Be the Garbage of Cesspool Requirement: Complete Phase 4: The Meat Factory Extra Info: Complete the required phase to earn this accomplishment. ------------------------------------------------------------------------------- -- Bad Taste Requirement: Impale an enemy on a spike Extra Info: A player will automatically get this achievement during phase 2 in the first area where Rick has to impale Foot Soldiers to spikes. ------------------------------------------------------------------------------- -- Barrels of Blood Requirement: Get 2000 or more BLOOD Points in one chain of attacks Extra Info: Rick needs to get at least 2000 in one blood during one chain of attacks. The easiest way to get this is by using Berserker mode on bigger enemies. On phase 11 there are two areas where Rick has to fight a group of five Teratoids - one after the two boreworms and the other on the crumbling bridge toward the end. Pick one of those areas and allow the Teratoids to gather while Rick has a full necro gauge then activate Berserker mode and use light attacks to kill them all. The blood will constantly go up while Rick hits the Teratoids and they each give around 500 blood per kill. Be sure to slice apart their bodies after each kill to gain more blood. ------------------------------------------------------------------------------- -- Blood and Lightning Requirement: Splat 100 enemies on a wall with a weapon Extra Info: This can be done with a 2x4, lead pipe or baseball bat. Use light attacks to hit an enemy while holding any of those weapons and Rick will knock the enemy to the side. It must hit a wall to receive credit. Do this to 100 enemies throughout the course of all your playthroughs. ------------------------------------------------------------------------------- -- Blood Lust Requirement: Unlock 25 skills Extra Info: Unlock 25 skills from the Skill Upgrade menu. The menu can be accessed for the first time after a player finishes phase 1. ------------------------------------------------------------------------------- -- Boreworm Massacre Requirement: Stomp on 1000 Boreworms Extra Info: Bust open crates and other breakable objects and stomp on 1000 boreworms throughout the course of all your playthroughs. The boreworms first start appearing after they are introduced to Rick after he breaks the crates in the Hidden Corridor outside the Library of phase 1. ------------------------------------------------------------------------------- -- Brain Dead Requirement: Tackle an enemy and pummel it 20 times Extra Info: Unlock the Tackle Pack skill in the Skill Upgrade menu then tackle an enemy and press the light attack button rapidly to punch it. Punch it 20 times to get this. ------------------------------------------------------------------------------- -- Bride of the Corrupted Requirement: Complete the game on any difficulty Extra Info: Play through all phases and finish phase 12 on any difficulty. ------------------------------------------------------------------------------- -- Call of Thule Requirement: Unlock 5% of Dr. West's journal Extra Info: Story percentage is gained for finishing phases per difficulty, activating gramophones and collecting Jen's photos. Get the story completion percentage up to 5% to gain this. ------------------------------------------------------------------------------- -- Creepy Show Requirement: Re-assemble 8 of Jen's photos Extra Info: Collect all four pieces of any eight of Jen's photos. See the Jen's Photos section for a list of all of Jen's photo pieces. ------------------------------------------------------------------------------- -- Dead on the Rise Requirement: Accomplish 5 Secret Missions in a single Survial Arena attempt Extra Info: See the Survival Arena section for a list of secret objectives (missions). Accomplish five of the secret objectives in one survival arena playthrough to get this. ------------------------------------------------------------------------------- -- Death Came Ripping Requirement: Kill an enemy with a Splatter Slash Extra Info: After gaining the splatter slash skill at the end of phase 4, kill an enemy with it to gain this. ------------------------------------------------------------------------------- -- Downpour of Blood Requirement: Get 100 kills with Splatter Smash Extra Info: The splatter smash skill is unlocked after phase 6. Use it to get 100 kills through the course of all your playthroughs to get this. ------------------------------------------------------------------------------- -- Dreams of the Dead Requirement: Complete the game on "Brutal" difficulty Extra Info: Brutal difficulty is unlocked after completing the game on any difficulty. Finish all phases on Brutal difficulty to get this. ------------------------------------------------------------------------------- -- Experiment 765 Requirement: Complete Phase 6: Beast with a Human Heart Extra Info: Complete the required phase to earn this accomplishment. ------------------------------------------------------------------------------- -- Flesh Re-animation! Requirement: Regenerate with Splatter Siphon Extra Info: The tutorial will first mention splatter siphon to Rick once he gets low in health for the first time during Foot Soldiers in the West Mansion on phase 1. Rick can use splatter siphon after the tutorial mentions it (after Rick is near death). Use it once to gain this. ------------------------------------------------------------------------------- -- Happy Ending? Requirement: Re-assemble all of Jen's photos Extra Info: Collect all four pieces of all of Jen's photos. See the Jen's Photos section for a list of all of Jen's photo pieces. ------------------------------------------------------------------------------- -- Head on Arrival Requirement: Get 50 kills with enemy heads Extra Info: Unlock the Tear You to Pieces skill from the skill upgrade menu and it's a good idea to have Meat Shot unlocked as well to make enemy heads take off more damage. The head pull move can only be done on Foot Soldiers and enemies that similar to them. Grab an enemy and press and hold the grab button while Rick holds the enemy to rip its head off. Hold down the heavy attack button to charge a throw then throw the head at an enemy to instantly kill it. This will take a while, but kill 50 enemies with another enemy's head to get this accomplishment. Rick can perform a splatterkill to a Teratoid and hit enemies with its head then kill them with the head to gain credit for this accomplishment. A Teratoid head will last the longest out of any head. Rick will use a Teratoid head just like a severed arm weapon. This accomplishment can also be done easily at the Test of Strength area in phase 7. A player will fight nothing but an endless group of Albino Foot Soldiers if Rick does not kick them toward the test of might game. Constantly pull off their heads and toss the head at one of them. It will take a while to get this accomplishment, but Rick will have an endless amount of Albino Foot Soldiers to kill if he doesn't kick them onto the spike. ------------------------------------------------------------------------------- -- Headlong into Monsters Requirement: Kill 6 enemies in one ram attack Extra Info: Buy the "Splatter Ram" skill under the Splatter Smash section then use it to ram several Deadmen. Allow normal Deadmen to gather then ram them all at once with the splatter ram. A good area to get this is in the Corrupted Nest in Phase 9. See the walkthrough to find the room that I mention here. ------------------------------------------------------------------------------- -- Heavy Frikkin' Metal! Requirement: Get 50 kills with non-fleshy weapons Extra Info: Perform 50 kills with any weapon that is not an appendage during the course of all your playthroughs. ------------------------------------------------------------------------------- -- Hunger Pangs Requirement: Purchase a skill Extra Info: The Skill Upgrades menu can be pulled up any time after phase 1. Purchase one skill from the menu to get this. ------------------------------------------------------------------------------- -- I Walk with Death Requirement: Complete the game on "Savage" difficulty (or harder) Extra Info: Finish the game on Savage difficulty or Brutal difficulty to get this. ------------------------------------------------------------------------------- -- Jason Schmason Requirement: Get six S-ranks in Survival Arena mode Extra Info: Get an S-rank on all six of the Survival Arenas in the game. Downloadable arenas will count toward the six. ------------------------------------------------------------------------------- -- Jen Smells of Rot... of the Grave Requirement: Re-assemble one of Jen's sexy photos Extra Info: Collect all four pieces of any one of Jen's photos. See the Jen's Photos section for a list of all of Jen's photo pieces. ------------------------------------------------------------------------------- -- Killer of Killers Requirement: Get an S-rank in Survival Arena mode Extra Info: Get on S-rank on any Survival Arena stage. ------------------------------------------------------------------------------- -- Lovecraft Baby Requirement: Unlock 50% of Dr. West's journal Extra Info: Story percentage is gained for finishing phases per difficulty, activating gramophones and collecting Jen's photos. Get the story completion percentage up to 50% to gain this. ------------------------------------------------------------------------------- -- Lust for After Life Requirement: Unlock all skills Extra Info: The Skill Upgrades menu can be pulled up after phase 1. Buy all skills in the menu to get this. ------------------------------------------------------------------------------- -- Make the Voices Stop Requirement: Unlocked all other trophies Extra Info: This accomplishment is exclusive to PS3. Earn all other trophies and this platinum trophy will be unlocked. ------------------------------------------------------------------------------- -- Morbid Dismemberment Requirement: Kill an enemy with your own dismembered arm. Extra Info: Ricks arm must get severed by an enemy hit. The Glowing Deadmen can easily severe an arm with any of their attacks. Pick up Rick's arm and use it as a weapon to kill an enemy to get this. The cutscene with the first Teratoid in phase 1 will make Rick lose an arm. He can pick it up afterward and enter the room to the left then kill a Deadman with it to easily get this also. ------------------------------------------------------------------------------- -- Must Kill Requirement: Kill an enemy with Splatter Smash Extra Info: The splatter smash is first unlocked after phase 6. Use the splatter smash to kill one enemy to get this. ------------------------------------------------------------------------------- -- Nightmare in Arkham Requirement: Unlock 25% of Dr. West's journal Extra Info: Story percentage is gained for finishing phases per difficulty, activating gramophones and collecting Jen's photos. Get the story completion percentage up to 25% to gain this. ------------------------------------------------------------------------------- -- None More Dead Requirement: Get 150 kills with enemy arms Extra Info: Unlock the Tear You to Pieces skill then grab an enemy such as a Foot Soldier or Experimental Deadman then press the grab button again to tear off its arm. Kill 150 enemies with another enemy's arm to gain this. ------------------------------------------------------------------------------- -- One Who Slays Requirement: Get 300 kills in Berserker Mode Extra Info: Berserker mode is first unlocked after phase 2. Activate it and get a total of 300 kills with it through the course of all of your playthroughs. ------------------------------------------------------------------------------- -- POW! Requirement: Launch an enemy straight up with "No Head Room" Extra Info: Unlock the Uppercut Overdrive skill in the skill upgrade menu then hit an enemy with a light attack followed by a charge heavy attack to launch it into the air and gain this. ------------------------------------------------------------------------------- -- Pyre for the Damned Requirement: Complete Phase 10: The Wicker Bride Extra Info: Complete the required phase to earn this accomplishment. ------------------------------------------------------------------------------- -- Razor of Hell Requirement: Get 100 kills with Splatter Slash Extra Info: The splatter slash is unlocked after finishing phase 4. Kill 100 enemies with the splatter slash over the course of all your playthroughs to get this. ------------------------------------------------------------------------------- -- See you at the Party Requirement: Kill an enemy with an enemy's arm Extra Info: Unlock the Tear You to Pieces skill then grab an enemy such as a Foot Soldier or Experimental Deadman then press the grab button again to tear off its arm. Kill an enemy with the arm to gain this. ------------------------------------------------------------------------------- -- Shattered Narcissus Requirement: Complete Phase 8: Reflection in Blood Extra Info: Complete the required phase to earn this accomplishment. ------------------------------------------------------------------------------- -- South of Hell Requirement: Perform 75 Splatterkills Extra Info: Perform 75 splatterkills during the course of all your playthroughs. ------------------------------------------------------------------------------- -- The Berserker Requirement: Complete Phase 2: The Doll that Bled Extra Info: Complete the required phase to earn this accomplishment. ------------------------------------------------------------------------------- -- The Blackest of Sundays Requirement: Splat 200 enemies on a wall with a weapon Extra Info: This can be done with a 2x4, lead pipe or baseball bat. Use light attacks to hit an enemy while holding any of those weapons and Rick will knock the enemy to the side. It must hit a wall to receive credit. Do this to 200 enemies throughout the course of all your playthroughs. ------------------------------------------------------------------------------- -- The Business of Killing Requirement: Perform a Splatterkill Extra Info: Hit an enemy until it starts to glow red then grab it. A splatterkill sequence will be triggered. Quickly hold the thumbstick/analog directions on the screen to finish the splatterkill. ------------------------------------------------------------------------------- -- The House that West Built Requirement: Unlock all pages of Dr. West's journal Extra Info: Story percentage is gained for finishing phases per difficulty, activating gramophones and collecting Jen's photos. Get the story completion percentage up to 100% to gain this. ------------------------------------------------------------------------------- -- Tongue in Cheek Requirement: Kill an enemy with an enemy's head Extra Info: Unlock the Tear You to Pieces skill from the skill upgrade menu. The head pull move can only be done on Foot Soldiers and enemies that similar to them. Grab an enemy and press and hold the grab button while Rick holds the enemy to rip its head off. Kill an enemy with the enemy head to get this. ------------------------------------------------------------------------------- -- Too much Horror business Requirement: Accomplish all 10 Secret Missions in a single Survival Arena attempt Extra Info: See the Survival Arena section for a list of secret objectives (missions). Accomplish all 10 of the secret objectives in one survival arena playthrough to get this. ------------------------------------------------------------------------------- -- Triumph of Iron Requirement: Get 500 kills with non-fleshy weapons Extra Info: Perform 500 kills with any weapon that is not an appendage during the course of all your playthroughs. ------------------------------------------------------------------------------- -- Vigorous Vengeance Requirement: Perform 150 Splatterkills Extra Info: Perform 150 splatterkills during the course of all your playthroughs. ------------------------------------------------------------------------------- -- You Got Red on You Requirement: Splat an enemy on a wall with a weapon Extra Info: This can be done with a 2x4, lead pipe or baseball bat. Use light attacks to hit an enemy while holding any of those weapons and Rick will knock the enemy to the side. It must hit a wall to this accomplishment. ------------------------------------------------------------------------------- [EE00] =============================================================================== __ _ /__\| |_ ___ /_\ | __|/ __| //__ | |_| (__ _ \__/ \__|\___|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2010 Kevin Hall (Berserker) Splatterhouse Copyright 2010 NAMCO BANDAI Game Inc. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - my parents. - Sephirosuy because he's always been a good friend: http://sephirosuy.blogspot.com/ - http://network-science.de/ascii/ for the ASCII art. ******************************************************************************* VERSION HISTORY ******************************************************************************* Version 1.0 - (December 14, 2010) - Full walkthrough is done and most sections are done. I still need to fill out Rick's move list and add some survival arena info though. Version 1.0 - (January 13, 2011) - Added info and a few video links for the rest of the survival arenas. Also added an enemy list to the Basics section - I mainly added this for enemy descriptions to help identify enemies in the walkthrough section. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated or you could sign the guestbook on my blog or add me to your subscription list on youtube. http://www.youtube.com/user/BerserkerSTARS It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 30 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. I enjoy being creative and hopefully that shows in my guides. Whenever I sit down to write a guide, I truly get "in the zone" and my perfectionist nature takes over. My constant goal is to impress myself with my own work and that is one very hard task to accomplish since, well... I am never satisfied. I believe in making a guide as thorough as possible. You're going to get your left click's worth when opening a Berserker guide. We're going to freaking tear though that game and rip that sucker apart. Whenever I sit down to write a guide, I constantly think to myself "Now, is that what I would want if I was reading this guide; if I was looking for that item, would this description help me"? I take reader comments and overall responses to other guides that I view on the web very seriously when writing my own and shape mine differently with those comments in mind. The reader knows best after all... well, most of the time. There are some that I'd like to Haymaker back to where they came from, but the majority of them shape the way I write. Overall, I write to help fellow gamers and if they can find help in my work, whether I know it or not, then that right there makes it all worthwhile! My known aliases are Berserker, berserker_kev, and Berserker93, though "Berserker" or "Kev" is preferred. I've also gained the nickname "Kevo" ever since writing for RE5 - that nickname is actually the most popular of them all now. Here are a few other bits of information about me: --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com --> My Youtube Channel Plenty of Splatterhouse videos, Dead Rising 2 videos and Resident Evil 5 Chris Mercs runs can be found on my youtube channel. I used to play nothing but RE5 for close to a year, but that changed with Dead Rising 2. http://www.youtube.com/user/BerserkerSTARS --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* DONATIONS [DO00] ******************************************************************************* Paypal Address: berserker_kev@yahoo.com I'm not going to bore you with a huge sermon or provide tons of reasons why you should donate, but I would like to mention that I do take donations now. If you go to my site at http://berserkersblog.blogspot.com there is a Paypal donation link on the right column if you look down the page that you can use as well. All donations will be used to help make my future guides better as I am able to afford better equipment. A donation will never go toward personal gain items such as a new game or any other personal commodity for myself. Here's more of an explanation: http://berserkersblog.blogspot.com/2008/12/donations.html Be sure to email me if you donate, so I can thank you personally! Big thanks to the readers that have donated so far. You know who you are and you're some very generous people. If you don't have a Paypal account, then check out my items on Half.com and see if you can find anything that might interest you: http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf I post up items on Half.com regularly and am constantly rolling back prices. My father and I share an account on eBay, hence the username. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- .., ,.. ( '. .' ) '. '.. ..' .' '. '. .' .' '. ' ' .' '.....' '.....' _ _ | \ / | | | ___ ___ | | | | | | | | | | |_| | | | | |_| | | | | \___/ \___/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - - - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/