============================================================================= | __ \ _) | | | | | | | __| _` | _` | _ \ _` | | | | | | | |\__ \ ( | ( | __/ ( | ___ __| | |____/ _|____/\__, |\__,_|\___|\__,_| _| | | |___/ | |RenamonFOX - citanulcitnamor@hotmail.com Version 1.03 | ============================================================================= 0.00 - Version History 0.10 - Information 1.00 - Game Mechanics 2.00 - Walkthrough 3.00 - Other Battles 3.10 - Mt. Ordeal 3.20 - Post Story Battles 4.00 - Online Features 4.10 - Custom Pirates 4.20 - Custom Maps 5.00 - Specialty Store Items 6.00 - Unlocks 6.10 - Evil Symbols 6.20 - Character Classes 7.00 - Items by Rank 8.00 - Powering up 8.10 - Character Level 8.20 - Item World 8.30 - Chara World 8.31 - Selectable Bonuses 8.32 - Special Skills 8.33 - Special Evilities 9.00 - Neat Tricks 99.00 - FAQs ============================================================================= 0.00 - Version History ============================================================================= 0.10 - 9/6/11 - First Draft, through chapter 2. Including some FAQs. 0.20 - 9/7/11 - Walkthrough finished through chapter 3. 0.30 - 9/8/11 - Walkthrough finished through chapter 4. Included section 4.20, Updated FAQ section. 0.40 - 9/9/11 - Walkthrough finished through chapter 5. Included section 4.10, Updated FAQ section and section 4.20. 0.50 - 9/10/11 - Walkthrough finished through chapter 6. Updated FAQ section 0.60 - 9/11/11 - Walkthrough finished through chapter 8. Included section 6.00, 6.10, 6.20, Updated FAQ section 1.00 - 9/13/11 - Walkthrough for main story complete. Updated section 7.00, Updated FAQ section. 1.01 - 9/14/11 - Updated section 3.10 and 8.30. 1.02 - 9/15/11 - Updated section 3.10, 5.00, 8.10, and fixed some errors. 1.03 - 9/16/11 - Updated section 3.10, 5.00, 8.30, 8.31, 8.32, 8.33, and 9.00. ============================================================================= 0.10 - Information ============================================================================= Guide compiled by RenamonFOX (Citanulcitnamor@hotmail.com). False names will be used to avoid spoilers. These are not errors. ============================================================================= 1.00 - Game Mechanics ============================================================================= While most of the game's controls are identical to previous Disgaea titles, with diagonal throw, lift/throw, and tower attacks, there are a few new mechanics that are explained in the tutorial. As such, it may be in your best interests to play through the tutorial, even if you've been at the series since the release of the first game. -Team attacks can be performed with up to four people. All members in the team attack will get exp and mana if the enemy is defeated during the team attack. The three members of the team that *did not* initiate the attack can also cancel their move to join in another team attack after one has been executed. -The Defend command, in addition to reducing damage taken from attacks, will now protect the user behind the character defending. It's a good strategy to keep your mages alive if all their gear is bent on maxing out INT. -The Rosenqueen stores (Weapon, Armor, and Item shops) will change their stock every time you leave the shop screen and return. -The Rarity number on an item serves no purpose, other than matching multiple items with the same rarity on the same character gives a boost to all items with that number. -Residents on items can increase the item's stats. When purchasing weapons, look for items that have Gladiators (boosts ATK) on them. When purchasing armor, look for sentries (boosts DEF). When purchasing healing items, look for dieticians (Boosts HP, and thus, HP recovery). -The Hospital, in addition to being that space you heal up, is also going to dispense various goodies throughout the game. The more you heal, the better your goodies. -The Cam-Pain HQ is where you will create new characters, delete unwanted characters, increase the quality of the stores' stock, and much more. There will be an in-game tutorial on this. ============================================================================= 2.00 - Walkthrough - Chapter 1 ============================================================================= The individual chapters are *not* going to have their own numbers, as it will be harder to find out how far along in the game you are this way. This will prevent people from finding out information they don't want to know, such as "How many hours do I have left?" unless they scroll down and intentionally look it up. The tutorial stages are self-explanatory, and exceedingly difficult to lose, even if you don't follow the instructions. Upon completion of the tutorial stages, the rosenqueen stores (Armor, Weapons, Item) and Evility specialist will both open up. At this point, You can continue the game, or visit a similar map to your last tutorial map, called "Rehabilitation room". This is a good place to rack up some bonus items and experience. Rehabilitation Room - Enemy: -4x Pvt. Prinny Geo Puzzle: -Move blue cube on to green panel. -Destroy red cube Reincarnation Center - Enemy: -3 Masked Ranger -1 Cat Saber -1 Steve Geo Puzzle: -None Once "Reincarnation Center" has been completed, the Cam-Pain HQ (Dark Senate) will open up, and you will get a brief tour of how it works. -You will earn a new square for each map you clear. -You may only have one character for every square you own. -Placing characters in adjacent squares will increase their chance of performing a combo attack with one another. Additionally, the Data Shop will open up. This serves no functional purpose in the game, but it does contain a veritable ton of data, including your collection records, and various stats submitted from all the Disgaea 4 players in the world. Fun fact: At the time of this guide, two hours after the release of the game on east coast USA, "Everybody's Netherworld Records" had the following stats. 2 hours 24 hours 1 week Upload #: 3,122 people - 9,878 people - 19,210 people Total Play Time: 31366:36:15 - 68215:53:21 - 315049:44:59 Enemies defeated: 1,369,942 - 2,663,760 - 15,591,142 Allies defeated: 1,525 - 3,527 - 22,261 Maps cleared: 104,162 - 243,028 - 1,069,226 X-Dimension maps cleared: 113 - 265 - 4,005 Main story cleared: 766 times - 2,052 times - 6,833 times The next story battle, "Prinselytise Room" will also be available. Enemy: -2 Bouncer -3 Cat Saber Geo Puzzle: -Impossible to solve. -Max out gauge by placing all four geo-blocks on green panels To beat: -If the enemies are too difficult, destroy the DEF+50% geo symbol -Alternatively, leave the DEF+50% geo symbol, and lift+throw enemies off the areas that confer the bonus Albatross Collar becomes available upon completion of Prinselytise Room. Selecting Albatross Collar will give you a tutorial on Magichange and Fusion. Albatross Collar: Enemy: -3 Petite Orc -2 Cat Saber -2 Bouncer ---After Round 1--- -1 Giant Petite Orc -1 Cat Saber -1 Petite orc -1 Bouncer, equipped with Cat Saber weapon -1 Bouncer Geo Puzzle: -Throw red geo symbol onto blue panel -Destroy red geo symbol To Beat: -Throw red geo symbol onto blue panel -have allies fight only on blue panels Disaster First: Enemy: -1 Steve -2 Healer -4 Bouncer Geo Puzle: -None To Beat: -This map is very straightforward. If you can't beat the enemies, it is time to power up. Upgrade your gear from the Rosenqueen shops, or level up. End Chapter 1 ============================================================================= 2.00 - Walkthrough - Chapter 2 ============================================================================= The next story battle will not be available at this point. Instead, you'll be prompted to pass "several tests" before you can go to the first map of the second chapter. The first test is a map called "Study Session: Geo Blocks". If you're not aware of the mechanics of geo blocks, you should watch the demo. Otherwise, you can skip the demo. To Beat: -Throw red block on top of or next to another red block The second map is called "Tumble". More mechanics of geo blocks are explained here. To Beat: -Throw blue block next to another blue block -Height over your opponent will give you a bonus to damage. Attack from above The next map is called "Practice". Yet more mechanics of geo blocks are explained here. To Beat: -Throw red block next to red blocks -Throw blue block next to blue blocks -Throw green block next to green blocks Upon completing this map, "Place Evil Symbol" will be included in the Cam-Pain HQ. This functions similarly to Disgaea 3's clubs. Units placed within an evil symbol's area of effect will gain the bonus of the evil symbol's stated effect. After leaving the cam-Pain HQ, you will be informed that another evil symbol, the Nether Shoe Labs is available to research and place. The next story battle, "Rotten Sickbed" will also be available. Enemy: -1 Thief -2 Eryngi -3 Slime -3 Ghost Geo Puzzle: -Irritating and unnecessary to solve, with no large reward. -Destroy closest red block, Throw green block in front of it to create stairs. -In second section, destroy any blue block To Beat: -Fire from high ground, don't end turn on a lower DM than your opponents. At this point, the Item World will be available. Item world strategy is its own FAQ altogether, but the short version is "it's better than levelling up." Hypha Invasion: Enemy: -In "No Range" area --2 Lady Fighter --4 Zombie -In "HP/SP Switch" area --2 Blue Skull --4 Ghost Geo Puzzle: -Impossible to clear. Destroy Green and blue blocks simulaneously for largest boost, or place green and blue blocks on the same color panel, then destroy the color block that does not match the color of the geo panels. To Beat: -Swapping the green and blue geo symbols will make it such that the enemies aren't able to take advantage of their class abilities. -The likelihood is that you're going to have better DEF at this point. Clear out the melee characters in the "No Range" section, throw the "No Range" geo symbol onto the mage section, and fight from inside the now no-effect green section, forcing the mages to leave the HP/MP switch section. Alternatively, you can destroy the green geo block after moving it into the mages' section, offering you a bonus gauge boost and damaging the units. -If you don't care about exp, and want the items on the bonus gauge, the stage is completed very quickly by moving the blue geo symbol onto the green area, then destroying the blue geo symbol. NOTE: Imperial Seals can appear on this map's bonus gauge, and due to the ease this map is cleared, this place becomes ideal for early game HL farming. Completing this map will unlock the next story battle. Forest of Corpses: Enemy: -12 Zombie Geo Puzzle: -Geo Blocks only. -Maximum bonus from throwing four blocks on yellow geo panel on left side. Make sure the yellow block is the last one to touch. To Beat: -Throw geo blocks on left side until the zombies hit the ground. Destroy the weakened zombies, then take advantage of ranged and combo attacks to destroy the zombies on the other side of the bridge. With the recovery, and the zombies' lack of ranged attack, you can fight them right on the bridge. Completing this map will unlock the next story battle. Whispering Curse: Enemy: -1 Steve -5 Ghost -3 Slime -3 Zombie Geo Puzzle: -Impossible to solve. You can get the most bonus gauge from throwing the Disperse Damage geo symbol onto the yellow geo panels, then destroying either of the two geo symbols. To Beat: -Throw a ranged unit close enough to destroy the Enemy boost +50% geo symbol. After that, have your two best defenders block off the enemies' escape route from the yellow area. Use other units to move the Disperse Damage geo symbol onto the yellow area, then use single-target high-damage attacks to weaken/destroy the other monsters. Completing this map will unlock the next story battle. Plan of the Wicked: Enemy: -1 Steve -4 Heavy Knight -4 Eryngi -2 Zombie Geo Puzzle: -Single color geo panel, all Warp. Warp is null. Just getting to the warp geo symbol will complete the puzzle. Additionally, a red weaken enemy 50% symbol is available, for larger bonus gauge shenanigans. To Beat: -Equipping three shoes on someone or lift/throwing someone and jettisoning the character to the red geo symbol and dropping it onto the playing field will make the battle drastically easier for the remaining characters. Just hang out on the blue. Even while warping around, the weakened enemies should be easier than the enemies on Whispering Curse. Completing this map will unlock the next story battle. Altar of Waste Enemy: -9 Slime Geo Puzzle: -Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it. To Beat: -Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it. Afterwards, have your magic users and your most recent party member mop up. End Chapter 2 ============================================================================= 2.00 - Walkthrough - Chapter 3 ============================================================================= As Chapter 3 begins, the "Appoint Cabinet Member" command will become available in the Cam-Pain HQ. With this, you will be able to confer additional bonuses to units by assigning them a title. Your units can also appear in other players' games, as well as other players' units appearing in your game. After that, the story battle, "Murder Labyrinth", will become available. Murder Labyrinth Enemy: -2 Beastmaster -4 Thief -3 Gargoyle -5 Mothman -3 Petite Orc Geo Puzzle: -Impossible to clear. Hijack the other geo symbols and throw them into the blue area surrounding your base, then destroy purple geo symbol for the largest bonus. To Beat: -Grab the green geo symbol, throw it into the blue area surrounding your base, then just let the fight come to you. Completing this map will unlock the next story battle. Searing Euthanasia Enemy: -1 Gunslinger -1 Beastmaster -2 Gargoyle -4 Ghost -4 Mothman Geo Puzzle: -Impossible to clear. Difficult to simultaneously destroy all geo blocks. All fields are beneficial to player in any case. To Beat: -Send all your characters to one wing, let the fight come to you. Completing this map will unlock the next story battle. Chains of Judgment Enemy: -2 Beastmaster -3 Mothman -3 Petite Orc -4 Gargoyle Geo Puzzle: -Impossible to clear. To Beat: -Deck out your magic user in your finest emblems and poke from a distance. Enemies are reluctant to leave their spots, and if they do, they're sitting on damage 20% (or 40% if you put the second geo symbol on the green) tiles. Completing this map will unlock the next story battle. Vengeful Road Enemy: -3 Ghost -3 Skull -3 Thief -3 Mothman -2 Lady Fighter -4 Gargoyle ---After Round 1--- -3 Skulls equipped with Ghost staves -3 Thieves equipped with Mothman guns -2 Lady Fighter -4 gargoyle Geo Puzzle: -Impossible to clear. Stacking both the red and blue geo symbols on top of the green one, then destroying either the red or blue geo symbols will result in the largest bonus. To Beat: -Lift the ally boost +50% geo symbol, lift/throw the other two geo symbols and place them on the panel the ally boost +50% geo symbol was on. Destroy one of the stacked geo symbols. Cancel the action of the character holding the ally boost geo symbol. All colored geo panels should confer a 50% ally boost bonus. Completing this map will unlock the next story battle. Dark Execution Enemy: -6 Thief -4 Archer -1 Zombie ---After Round 1--- -6 Thief -3 Archer -1 Archer with Zombie Bow Geo Puzzle: -Impossible to clear. To Beat: -Enemies are reluctant to move from their power-spots, so just take them out one at a time with ranged units, then sit on the red spots when you need to heal. If you have a magic user with some levels, you can bounce from red spot to red spot. In order to reach the next map, "Forbidden Cell", you must venture into item world and acquire an item of level 10 or higher. The details of item world will not be gotten into here, but if you can't get to level 10 of an item, it is recommendable to use a lower rank item. Mint Gum or any of the ~35 HL weapons/armors are the easiest to complete. Forbidden Cell Enemy: -1 Cute Steve -6 Gargoyle -3 Zombie -3 Mothman Geo Puzzle: -Impossible to clear. To Beat: -"No Range" plus mothman is offensive. attack the mothmen from your base panel with your mages/archers/etc, then move. -Utilizing combo attacks on the mothmen will increase your chance to land some damage on them, as each hit is checked for by their evasion special ability, rather than the combo attack as a whole. -9 turns before Cute Steve's area turns all blue, making it a super hazard for your units. Destroy the units in the red area, then destroy the red geo symbol, then bomb Cute Steve from the red area until the "no entry" geo symbol pops. Level 4 magic is sufficient to outrange Cute Steve. End Chapter 3 ============================================================================= 2.00 - Walkthrough - Chapter 4 ============================================================================= Now "Make Original Maps" will be available. The details will be discussed in section 4.20 - Custom Maps Ultra Security Enemy: -6 Ninja -6 Wolf Geo Puzzle: -Impossible to clear. To Beat: -Fight one room at a time. Heal before breaking the No Entry geo symbols, and the fight should be easy. -You can destroy enemy units on the other side of the no-entry panels with any ranged unit. Completing this map will unlock the next story battle. Rotten Core Enemy: -12 Ninja Geo Puzzle: -None To Beat: -A very straightforward battle. Ninjas have a 50% chance to evade attacks from the front, so make sure they're not facing you when you attack. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Total Fabrication Enemy: -8 Alraune -5 Ninja Geo Puzzle: -Throw red geo block from next to base to red geo block tower stack. -Throw purple geo block from next to base to purple geo block tower stack. -Throw yellow geo block from (now disassembled) red tower to yellow tower stack. -Throw green geo block from (now disassembled) purple tower to green tower stack. -Throw blue geo block from (now disassembled) yellow tower to blue tower stack. -Throw teal geo block from (now disassembled) green tower to teal tower stack. To Beat: -This is an endurance match, with the ninjas on block towers lobbing death upon you with a height bonus and a collection of powerful buffs. Your best bet is to use ranged units, or melee units with long range, as you'll want to break their tower and attack them in the same turn. Completing this map will unlock the next story battle. Conspiracy Enemy: -8 Wolf -6 Ninja Geo Puzzle: -Throw blue block to blue wall. -Throw green block to green wall. -Throw yellow block to yellow wall. -throw red block to red wall. To Beat: -Don't rush. Fight one room at a time. This map is easy as cake, unless you want the legendary treasure chests. -If you want the treasure chests, conveniently located on top of damage 20% blocks, you'll have to be quick and powerful, or you'll just have to cut a hole in the yellow wall with physical attacks. Turn 1, kill the wolves, bust open the yellow wall. turn 2, have a spellcaster (level 4 magic will work) snipe the treasure chests. Afterwards, you can take your time and fight one room at a time. -Barring a sufficiently levelled magic user, any character with an attack whose range matches the level 2 magic pattern (two diagonal squares) can bust a hole in both the red and yellow walls on turn one. This opens up several monsters to hit you, however. Completing this map will unlock the next story battle. Evil Propaganda Enemy: -14 Ninja -1 Alraune -1 Petite Orc -1 Wolf -1 Mothman ---After Round 1--- -10 Ninja -4 Ninja with magichanged weapons Geo Puzzle: -Impossible to clear To Beat: -Typical endurance stage. No tricks you can take advantage of. The best advice would be to keep your units consolidated and let the fight come to you, as the ninjas are aggressive. Completing this map will unlock the next story battle. Fall of the Zenith Enemy: -6 Ninja -3 Bone Dragon -2 Wolf -2 Alraune -1 Professor Geo Puzzle: -Impossible to clear To Beat: -Leave characters on the red warp panels until they transport to the island on the right. Move the "Evade" geo symbol into the red panels, then work your way up to the left island. Nuke with ranged units and magic for as long as you can. Heal up, then charge into the blue Atk+50% zone. End Chapter 4 ============================================================================= 2.00 - Walkthrough - Chapter 5 ============================================================================= The evil symbol "Information Bureau" can now be suggested at the Cam-Pain HQ. The information bureau is an evil symbol which will reduce the damage taken by characters within its area of effect. Scream Park Enemy: -6 Nekomata -2 Cat Saber -1 Zombie -1 Petite Orc -1 Masked Hero Geo Puzzle: -Impossible to solve, but a sizable bonus gauge can be obtained by throwing all the geo symbols into one color and popping one of the geo symbols. However, all of the geo symbols move, so this will prove to be an aggravating task. To Beat: -Hole up in a corner and wait. Since the geo symbols move on the opponent's turn, you can safely hide on the noncolored panels and poke at the enemies on the damage panels. Completing this map will unlock the next story battle. Lost Dignity Enemy: -4 Alraune -4 Cockatrice -4 Wolf -4 Nekomata Geo Puzzle: -Sit on a yellow warp panel until the character is on the far left side of the map, with the three exp +50% geo symbols. Throw every geo symbol down to the purple zone. Then, destroy the yellow geo symbol. To Beat: -The monsters are not aggressive. Stay out of their move/hit range, and they won't attack you. Take one character and complete the geo puzzle as described above. The chain reaction will clear the stage. **NOTE**: After completing this stage, it becomes your first respectable level up spot. The +150% exp bonus is quick and easy to obtain, and the monsters are easily set up to be destroyed by level 4 magic, and many other skills. Completing this map will unlock the next story battle. Wounded Pride Enemy: -9 Cat Saber -3 Cockatrice -3 Skull -3 Witch Geo Puzzle: -Impossible to clear. Enemies standing on Reverse Damage panels and geo gymbols. To Beat: -Lift an enemy off a Reverse Damage symbol and occupy it for yourself. Since the enemy has no healing, you can treat it as an invincibility panel. Completing this map will unlock the next story battle. Ruin coaster Enemy: -13 Bodyguard -2 Witch -1 Succubus Geo Puzzle: -Impossible to Clear To Beat: -The units on this map are not super aggressive. Take out the six bouncers near your base, then heal up, then take on the rest of the map. -The enemies on the green panels won't move, even if you're poking at them from two spaces away. After clearing out the mages, you can plink at them with a bow user all day. -If the No Range effect is giving you problems, Get three characters with a throw range of 5, 5, and 6 (or four characters whose combined throw range adds up to 15) and lift/throw a unit up to destroy the geo block. If the throwers were not part of your main force, this still leaves you with 5/6 units left to complete the map. -Due to the shape of the map, the witches will pose a major threat with their high ground advantage. Since you want to take them out first anyways, this will leave only physicals on the board. Maxing out your DEF score will soften the damage taken from this map. Completing this map will unlock the next story battle. Frantic Wheel Enemy: -4 Archer -4 Mothman -2 Rifle Demon -2 Shaman Geo Puzzle: -Impossible to clear. To Beat: -The archers *are* aggressive, so destroying them first is important. -Since the rifle demons are trapped, just hang out of their range while you deal with the rest of the threats. -Time is a factor, as the demons grow in level every turn. Lifting or destroying the green geo symbol is the only start to this match. -To prevent the demons from getting too large, sending a mage or shooter to blast the green block from right in front of the demons' playpen may be ideal. -Grabbing the mighty Enemy geo block and then destroying either of the other two geo symbols will cause some damage to the rifle demons. -The Demons are aggressive, so if you are in their hit range, they will come after you, even if it means leaving their comfy invincibility squares. Completing this map will unlock the next story battle. Murder-Go-Round Enemy: -17 Prinny -1 Steve Geo Puzzle: -None To Beat: -Pick up and throw prinnies to kill them in a single shot. Steve will politely hang back and wait for you to pop all the prinnies, so long as you remain out of her move/hit range. 10 units vs Steve shouldn't pose a threat at all. End Chapter 5 ============================================================================= 2.00 - Walkthrough - Chapter 6 ============================================================================= Winter Cemetery Enemy: -2 Gargoyle -2 Cat Saber -2 Mothman -1 Beastmaster ---After round 1--- -3 humans with dual-magichanged weapons ---If you perform a geo chain--- -2 zombies Geo Puzzle: -Impossible to clear. To Beat: -Drop the Enemy Weaken 50% block on the purple zone, then destroy the enemy weaken geo symbol to damage all the enemies on the screen. Completing this map will unlock the next story battle. Oblivion Hill Enemy: -8 Masked Hero -4 Gunner -3 Shaman -2 Blue Skull -1 Infected Geo Puzzle: -Throw the blue geo symbol to the blue wall. -Throw the green geo symbol to the green wall. To Beat: -Use ranged attacks and kill the units behind the green wall, heal up, then complete the geo puzzle. Completing this map will unlock the next story battle. Ghoul Standard Enemy: -4 Dragon -2 Mothman -3 Infected -2 Ghost ---If you perform a geo chain--- -3 Zombies Geo Puzzle: -Impossible to clear. However, the largest bonus can be derived from throwing the blue geo symbol onto the red zone, then attacking the blue geo symbol. To Beat: -A relatively straightforward map. Stay on the ATK +100% panels, and throw fire at enemies on the blue panels. Completing this map will unlock the next story battle. Abysmal Mirage Enemy: -6 Infected Geo Puzzle: -Impossible to clear. To Beat: -Every round, another infected will appear. Hit hard and fast. If you can't kill at least two axels per round, you will need to power up. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Completing this map will unlock the next story battle. The Defiled Enemy: -5 Infected -4 Enemy base panel, Spawning 4 Infected every round Geo Puzzle: -None To Beat: -This map is strictly a show of force. You want to drop as much damage as possible every turn. -Exactly like the previous stage, Abysmal Mirage, except that you will need to destroy 5 infected a turn to make headway, instead of 2. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Completing this map will unlock the next story battle. Fractured Bouquet Enemy: -4 Infected Geo Puzzle: -Not worth clearing To Beat: -Fight the Infected on the stacks one at a time, destroying the geo symbols as well before moving on to the next stack, to mitigate the efficacy of the clone blocks. Completing this map will unlock the next story battle. Infringement Enemy: -24 Infected -1 Steve Geo Puzzle: -None To Beat: -Out of the gate, you're surrounded, and there is also a sizable amount of enemies, so your SP will have to last. ...Or so it seems. All of the Infecteds here are level 5. Just poke them to death and blow it all on Steve. End Chapter 6 ============================================================================= 2.00 - Walkthrough - Chapter 7 ============================================================================= Rebel Invasion Enemy: -4 Nekomata -4 Succubus -2 Reaper -2 Thief -2 Bouncer Geo Puzzle: -Destroy the null geo symbol To Beat: -Throw someone with some muscle over to pop the null symbol ASAP, *OR* -Hang back and bomb the units with ranged attacks, luring them to you. If you remain out of range of the units, they will not move towards you for several turns. This will allow you to clear out the whole map at your own pace. *NOTE*: There are four legendary treasure chests on this map. If this stage is not difficult for you to clear, it is a great farming spot to pick up some mid-rank legendary items. Completing this map will unlock the next story battle. Shard of Regret Enemy: -5 Heavy Knight -5 Warrior -5 Onmyo Monk -6 Bouncer Geo Puzzle: -Impossible to clear. Placing all four geo symbols on one color, then destroying a colored geo symbol will yield the largest bonus. To Beat: -Play to your strengths. If you're heavy into ranged combat, drop the Attack +1 geo symbol on the zone you're fighting in. If you've got a lot of spellcasters, bring the magic range +1 block with you. If you're confident in your ability to one-shot monsters, you can live on the recovery +20% block. If you can survive the opponent's turn, the atk+50% block will be useful. -If you don't want the enemy to get the bonus that you need to clear the stage, you can stand a character on the colored zone you're in, lift the desired block from outside the zone, then cancel the lifting character's movement after you perform your actions for the turn. Completing this map will unlock the next story battle. Busted Mythology Enemy: -8 Reaper Geo Puzzle: -Move null geo symbol to blue panel, destroy blue geo symbol. To Beat: -Outrange the reapers and take them down one at a time. If you don't get in range of the reapers, they won't chase you. Since you are only allowed to have one unit on the blue at a time, two options become available. Because the green squares can heal you, it's not necessary to have a healer. Your only concern should be keeping your SP intact, as the reapers will chew it up really quickly if they hit you. -1: Give all your strongest gear to one character and treat this as a commando mission. -2: Move units from green square to green square, as reapers get destroyed. Completing this map will unlock the next story battle. Dark History Enemy: -16 Bouncer -8 Reaper -1 Skull -1 Shaman -1 Succubus -1 Ninja Geo Puzzle: -Impossible to clear. To Beat: -Not a particularly tricky map. Lots of enemies, but your advantage is that you're stuck in a No Entry zone until you destroy the green block, leaving you as much time as you want to snipe units from inside it. After that, it's an endurance match. You can poke units to lure them out of their comfort zones, or charge in and take advantage of them yourself. Completing this map will unlock the next story battle. Post-Purge Purge Enemy: -16 Prinny -6 Masked Hero Geo Puzzle: -None To Beat: -Throw prinnies up the stairs near the barrels to cause a chain reaction. For the most part, this battle should be just vs the 6 masked heroes. Throwing the prinny and waiting will lure the masked hero down to you, well out of range of the next set of prinnies. Completing this map will unlock the next story battle. Overlord's Test Enemy: -3 Shaman -3 Gunner -3 Archer -3 Magic Knight Geo Puzzle: -Throw purple block onto center platform. -Throw teal block onto center platform. To Beat: -Fight the units at the edge of your platform, or throw units over. *DO NOT* complete the geo puzzle, as 20% damage per turn is far preferable to eating damage from units on high ground. Two of your story characters have attacks with an area of effect that can target all three units on any given side. Completing this map will unlock the next story battle. Feast of the Wolf Enemy: -18 Bouncer -10 Assorted Overlord Geo Puzzle: -Impossible to clear To Beat: -All of the beneficial spaces can have their occupants lifted from them. Lift, throw, and take over. Fighting from bonus squares should provide the edge you need to complete this battle. Completing this map will unlock the next story battle. Evil Office Enemy: -8 Samurai -4 Onmyo Monk -3 Bouncer -1 Steve Geo Puzzle: -None To Beat: -Steve isn't aggressive. You can poke at the other units with ranged attacks and lure them to you in manageable sizes. Afterwards, he's no stronger than a basic unit with a lot of HP. End Chapter 7 ============================================================================= 2.00 - Walkthrough - Chapter 8 ============================================================================= Rising Tragedy Enemy: -16 Bio Suit Geo Puzzle: -Impossible to clear. To Beat: -Bio-suits have guns, but will not move off their squares. You can easily poke them to death with mages or archers. -Destroy either geo symbol to heavily damage all the enemy units. Afterwards, you will be surrounded by 16 injured enemies with no other tricks at your disposal. -Remember that bio-suits blow up when reduced to 10% HP, so take advantage of the estimated damage gauge before making your attacks. Completing this map will unlock the next story battle. Deadly Elevator Enemy: -9 Bio Suit Geo Puzzle: -impossible to clear. To Beat: -Slow and steady: Occupy the yellow invincibility panel at the top, throwing the bio suits around, and attacking as you see fit. **OR** -Lift the bio suits off their invincibility squares, then just stay out of their attack range, as they're equipped with guns and have limited attack range. Completing this map will unlock the next story battle. Section D Enemy: -2 Golem -2 Ghost -2 Alraune -2 Zombie -2 Mushroom -2 Sludge -2 Petite Orc -2 Mothman -2 Gargoyle Geo Puzzle: -Impossible to clear To Beat: -If you can survive a round of enemy attacks, you can simply ride the recovery panels throughout the whole stage. -If you can reach the deathblow geo symbol (lift/throw shenanigans), you can beat everything in one shot, simply by throwing the moved enemies back onto the deathblow panels. Completing this map will unlock the next story battle. Chaos Factory Enemy: -5 Beastmaster -4 Cat Saber -2 Bouncer -2 Healer -2 Professor -1 Warrior -1 Gunner -1 Heavy Knight -1 Archer -1 Onmyo Monk Geo Puzzle: -None, save for two geo symbols To Beat: -You can go commando by stacking the blue and yellow blocks on top of one another, benefiting from recovery and a 50% boost. -Also, enemies are less likely to move if you're out of their range, so you can hang back and fight the enemies at your own pace. Completing this map will unlock the next story battle. Section G9 Enemy: -6 Dragon -4 Nekomata -4 Professor Geo Puzzle: -Impossible to solve, but placing all the geo symbols in the purple zone, then destroying a non-purple geo symbol will yield the largest bonus. To Beat: -Block the enemies out of the purple zone. -Lift/throwing allies over to the geo symbols can allow you to power up your stronghold in the purple zone. Completing this map will unlock the next story battle. Two-Headed Dragon Enemy: -4 Bio Suit -1 Witch -1 Skull Geo Puzzle: -Destroy the containers with a non-special attack to create a chain, removing all like-colored blocks. To Beat: -Destroy containers to remove the geo symbols, destroy the star skull, then throw the red geo symbol over to clear out the red geo symbols. -Since the mages will be throwing magic at you the whole time, dropping an orb on your characters may be appropriate. Completing this map will unlock the next story battle. Mission Improbable Enemy: -12 Reaper Geo Puzzle: -Place red geo symbol on purple geo symbol, destroy blocks until the red geo symbol touches the other red geo symbols. To Beat: -Either complete the geo puzzle ASAP, or hang back and let the enemies come to you. Completing this map will unlock the next story battle. True Final Weapon Enemy: -7 Bio Suit -2 Professor -1 Steve Geo Puzzle: -Impossible to solve. To Beat: -summon one character and run it into a corner. End turn and wait until the "no entry" geo symbol moves, making an easy path to the bio suits. -If you fight while standing on the blue panels, only the initial 5 bio suits will come fight you for the first turn, as the geo symbol will move back to blue before the enemy gets a chance to move. This is also convenient, as you will be able to move to either side if the No Entry geo symbol moves back onto blue. Furthermore, you will be allowed to lift units from one side of the no-entry panels to the other, if the lifter is standing on the no-entry panel. Completing this map will lead immediately into the second part of the fight. True Final Weapon Mk II Enemy: -1 Steve Geo Puzzle: -None To Beat: -The boss has large area of effect attacks. Look up the patterns when you fight it, and become familiar with them. It's not hard to keep any of these attacks from hitting several of your units at a time, if you stay on top of it. Although her attacks are formidable, they are generally not strong enough to kill outright, so keeping your units spread and well healed should help win this battle. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. End Chapter 8 ============================================================================= 2.00 - Walkthrough - Chapter 9 ============================================================================= Gloomy Moon Enemy: -6 Android Geo Puzzle: -Impossible to clear. To Beat: -You can either chop down the wall of containers in front of you, or you can run around the side, if you have sufficient JM (jump) or someone to throw your team up there. -If the Mighty Enemy geo symbol touches down on the yellow panels, lift and throw it far away. If the No Lifting geo symbol makes its way to the yellow panel as well, you'll have to either lure the andoids off the yellow, punch the geo symbols off the yellow, or simply reset and try again. The short version is simply to ignore the geo symbols for this map. -If you decide to chop down the wall, you can use ranged attacks from either of the pillars on the sides of the ramp. Multi targetting spells like Star, or Cute Steve's True God Weapon are very helpful. This also works to fire at the androids through the wall. 3rd Colony Enemy: -9 Android Geo Puzzle: -Impossible to clear -Use magic or ranged units to destroy the No Entry geo symbols. To Beat: -Use magic or ranged units to destroy the No Entry geo symbols, then take out the androids one group at a time. ***OR*** -If you outrange the androids, simply snipe them from outside their range. Units caught inside "No Entry" panels can't move out. Parasite Nest Enemy: -2 Dragon -2 Skeleton Dragon -2 Mothman -2 Reaper -5 Android ---After Round 1--- -1 Giant Dragon -1 Giant Skeleton Dragon -1 Giant Reaper -2 Android with Mothman Gun -3 Android Geo Puzzle: -None To Beat: -Since the enemies aren't aggressive, you can take them off in small groups. If you have the power and the survivability, you can also focus all your attacks on the center console to win the fight immediately. -After the monsters fuse together, however, they *will* become aggressive. So if you decide to ignore the androids and focus on the console, you will only have two turns to do it before giant monsters come bearing down on you. Concrete Knowledge Enemy: -6 Android Geo Puzzle: -Impossible to clear. -Destroy any of the geo symbols for the largest bonus. To Beat: -Enemy base panels will spawn another android every turn. If you don't have the ability to take out at least two androids every turn, it's time to go back and level up a bit. Otherwise, send a team to each wing and fight on three fronts. ***NOTE***: After the story battle on this stage has been cleared, it becomes your first really good levelling spot, as there are ten enemies set up in a 2x5 pattern, perfect for Giant Cute Steve's level 100 attack. Evil Heresy Enemy: -10 Android Geo Puzzle: -Impossible to clear. -Place all geo symbols on red panel, then destroy blue geo symbol for largest bonus To Beat: -Ranged attack the first two antroids behind the No Entry panels. -Lure the next four androids towards you, then take them out. -NOT fighting the enemy on their +50% boost panels is key, so let them come to you. Keep an eye on their special attack range. Sign of Demolition Enemy: -1 Android with Giant golem axe -5 Android -1 Reaper -1 Dragon -1 Rifle Demon -1 Cockatrice -1 Alraune ---After Round 1--- -6 Androids with various magichange weapons Geo Puzzle: -None To Beat: -A very straightforward map. You are intended to defeat the six androids with their magichange weapons. -Their innate evility, "One Man Army" makes the last one alive have doubled stats. If possible, kill the last two at once with a single attack. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. End Chapter 9 ============================================================================= 2.00 - Walkthrough - Chapter 10 ============================================================================= Swarming Malice Enemy: -3 Eryngi -3 Cat Saber -3 Mothman -2 Petite Orc Geo Puzzle: -Destroy all the geo symbols, ending with the null symbol. **OR** -place all the geo symbols in the blue area, except for the null geo symbol. Then destroy any colored geo symbol. To Beat: -Lift and throw enemies onto the ByeBye panels, then defend and wait. **OR** -Destroy the green geo symbol, then fight from your base panel. Enemies that move to engage your character on the base panel will die at the end of turn. ***NOTE***: A special new object, Blast Box is introduced in this stage. These will explode like a prinny when thrown. Disaster Dimension Enemy: -8 Sludge Geo Puzzle: -Impossible to clear. To Beat: -There is room for two fusion monsters on this stage, and placing them in those spots will guard your base panel. -Fusion monsters can tank the hits while a mage nukes the slimes from the base panel. Since the fusion monster will cover five +1 attack panels, each time you issue the command to attack, the fusion monster will attack SIX times. This is very helpful if you can overcome the attack penalty and damage the sludge monsters in the first place. -The top layer (purple blocks) are the silence blocks. destroying those will allow you to use special attacks from a +1 attack zone. Ruler's Wound Enemy: -4 Heavy Knight -4 Cockatrice -2 Healer -2 Skull -2 Witch ---After round 1--- -4 Heavy Knight with magichange weapons -2 Healer -2 Skull -2 Witch Geo Puzzle: -Impossible to clear. To Beat: -Charge in the direction of one of the heavy knights, staying as far out of range of as much magic bombardment as possible. Once you've cleared out a side, destroy the geo symbols to weaken the spellcasters. -Charge the other side, destroy those geo symbols, and the spellcasters will be weak enough to take out. -If you destroy the yellow geo symbol first, it will neutralize all the mages' bonuses. Dark Mud Enemy: -Giant Rifle Demon -Giant Reaper -Giant Ghost -Giant Succubus Geo Puzzle: -Throw Red geo symbol to red block of geo symbols. -Throw Green geo symbol to green block of geo symbols. -Throw Blue geo symbol to blue block of geo symbols. -Throw Yellow geo symbol to yellow block of geo symbols. To Beat: -Although the giant monsters can't move, they all have ranged attacks. -If you have good healers, the succubus is the easiest one to take out. Otherwise, the ghost will be the weakest target. -After taking one out, you can solve the geo puzzles one block at a time. -Every geo block you destroy will cut the HP of the giant monster residing on it by about 40%. Deadly Option Enemy: -5 Archer -4 Sorcerer -1 Professor Geo Puzzle: -Impossible to clear To Beat: -Defeat the archers on your level, then build a staircase, alternating between Umbra Cubes and Geo Symbols, then head up to the second level to defeat the sorcerers and the professor. -The archers are well equipped and are standing on enemy boost blocks. Furthermore, the sorcerers are reducing your stats by 20%. If you have a hard time taking them out, try poking at them with ranged attacks from a decoy character to lure them to you. Boiling Point Enemy: -2 Rifle Demon -1 Gunner -2 Nekomata -1 Bouncer -1 Samurai -1 Giant Dragon -1 Bio Suit -1 Giant Golem ---After Round 1--- -1 Bio Suit with giant magichange weapon -1 Samurai with giant magichange weapon -1 Bouncer with two magichange weapons -1 Gunner with two magichange weapons Geo Puzzle: -Impossible to clear To Beat: -Throw somebody over to both sides to destroy the "No Color Change" geo symbols. Afterwards, it's a straightforward match with your units on the high ground. Defying God Enemy: -6 Android -1 Steve Geo Puzzle: -None To Beat: -Every turn, Steve will summon a new unit to the battlefield. -Beating Steve will end the map -A straightforward map. Unload combo attacks on him until he dies, or tank his hits and whittle him down, while destroying the units he spawns every turn. End Main Story ============================================================================= 3.00 - Other Battles ============================================================================= Aside from the story battles, other special battles can be unlocked by fulfilling special requirements. ============================================================================= 3.10 - Mt. Ordeal ============================================================================= Available for vote in the Dark Senate (Cam-Pain HQ) as soon as you have the available mana to burn on it, Mt. Ordeal is a Disgaea staple, offering players a place to power up their characters to quadruple digits as they get prepared to go visit the Land of Carnage. 7000 mana on a single character is required to make this bill appear. Ordeal 1 Enemy: -10 Samurai -5 Ninja -3 Onmyo Monk Geo Puzzle: -Impossible to clear To Beat: -Not much to it. You're surrounded by fatties on +50% attack tiles. Unload all you got and hope it's enough. -Level up Desco on 9-4 a bit, and she can solo this map. Ordeal 2 Enemy: -12 Bouncer -1 Magic Knight -1 Witch -1 Skull Geo Puzzle: -Impossible to clear To Beat: -Lift and Throw to the Geo Symbols on the far side, destroy the No Color Change symbol, and it will strip the buffs, and drastically weaken everybody on the map. Ordeal 3 Enemy: -7 Succubus -6 Zombie -6 Mothman -5 Sludge -1 Dragon Geo Puzzle: -Impossible to clear To Beat: -This map has no intention of beating you. It just wants to irritate you into a coma. A handful of fairy dusts to ward off the sleep/poison/etc. will be helpful. -Smack the sludges around with magic cast from base panel. -Snipe Succubi and Zombies with arrows before throwing units over. -Bring a healer or healing items to deal with the ally damage panels. -Conversely, bringing a thrower with low HP to fling your high HP character around the the ally damage panels will take less powerful healing items to restore. Ordeal 4 Enemy: -13 Gargoyles, nicely bunched up into a small diamond on EXP/Mana +100% tiles. Geo Puzzle: -Impossible to clear To Beat: -This is your levelup map. Ideally, you want to clear this in a single turn. Massive attack and AOE to the rescue, here. -Giant Desco can take out all but 2 or 4, depending on the area you want to leave for other characters. -A Giant Nekomata magichange fist will expand the range of Big Bang to hit all the units on this stage. ============================================================================= 3.20 - Post Story Battles ============================================================================= After completing the main story, a series of battles will become available via the Dark Senate. These battles will have cameos, extra party members, and other shenanigans you've come to expect from this game. These battles will also cause other unique characters to join your party. 1000 - Attend the Dark Hero Show Live Attend the Dark Hero Show Live Enemy: -1 Steve -1 Cat Saber -6 Bouncer -24 Various Demons Geo Puzzle: -None To Beat: -The characters on this stage are levels 80-100, and there are no tricks you can take advantage of. Simply being more powerful is all you can do to make this stage easier. After this battle, the bills "The Love Evangelist Appears!" and "Fight the Defender of Earth!" will appear. 2000 - The Love Evangelist Appears! Love Missionaries Enemy: -2 Healer -2 Thief -2 Ghost -2 Succubus -2 Reaper -1 Skull -1 Masked Hero -1 Steve Geo Puzzle: -Impossible to clear To Beat: -The monsters are levels 190 to 200. -Although the geo symbols are weak, the one you want to target (Enemy Boost) is being stood on by Steve, which means it can only be hit by non-special attacks. -If you don't mind sacrificing some units, destroying the red "No Entry" geo symbol will allow you to send someone in to lift steve, so someone else can take the Enemy Boost geo symbol out, then it's just a brawl. -Depending on the power of your ranged units, you can hang around outside the No Entry zone and poke at the enemies until they die. After this battle, the bill "The Legendary Delinquent Appears!" will appear. 4000 - The Legendary Delinquent Appears! Volunteering! Enemy: -6 Ghost -4 Nekomata -3 Golem -1 Steve Geo Puzzle: -Impossible to clear To Beat: -Bombard the nekomatas from your base with ranged attacks before moving them. -Throwing the teal "No Ranged" geo symbol onto the green panels at the end of the match will render Steve and the ghosts impotent. After this battle, the bill "The Nice-Bodied Appears?!" will appear. 8000 - The Nice-Bodied Appears?! Yes! Nice-Bodied! Enemy: -14 Prinny -1 Felicia.. er.. I mean Steve. Geo Puzzle: -Impossible to clear -*DO NOT* destroy the enemy boost geo symbol To Beat: -Enemies are level 480-500 -Enemy prinnies cannot be thrown, however, your prinnies still can. -Be careful not to cause a chain reaction that will result in the blue geo symbol being destroyed. If that thing dies, the whole board changes to "No Entry" and "invincible", forcing you to quit and restart. After this battle, the bill "Another Netherworld Overlord Appears!" will appear. 16,000 - Another Netherworld Overlord Appears! From Anether World Enemy: -6 Bone Dragon -4 Dragon -1 Steve ---After Round 1--- -3 Giant Bone Dragon -2 Dragon' -1 Steve with two magichange weapons Geo Puzzle: -None To Beat: -The monsters are only level 1000, but when Steve starts dual wielding his magichanged dragon swords, his attack power goes up to 160,000. This will cause problems for characters even twice his level. -If you only have one super strong character, bring it out, hit with it, then throw it back into the base panel. -If you have multiple strong characters, bring them out, unleash a combo attack on Steve, then have someone lift Steve and end the turn. -If you can't clear the not-Steve enemies with ease, you will have an extremely difficult time with the boss, so levelling up may be required. 32000 - Destroy the Root of All Evil! 64000 - Fight the Defender of Earth! ============================================================================= 4.00 - Online Features ============================================================================= New to Disgaea 4 is a collection of features that take advantage of the Playstation Network. They're not essential for completion of the game, nor are they spectacularly optimal in terms of levelling up quickly, or making the game significantly easier, so if you're lacking an account, or have no desire to leave the network online (as it does increase the load times on certain actions), you won't be hurting yourself. While the network functions would not be qualified as necessary, there is certainly a lot of reward available for players willing to put in the work to acquire the CP, a commodity spent in the map editing store. ============================================================================= 4.10 - Custom Pirates ============================================================================= Once you've battled some pirates in item world and passed the necessary bill in the dark senate, you'll be able to create your own pirate squad. These pirates can raid enemy item worlds, if they're connected to the network when they delve into item world, and they can also be helpful or harmful to the player whose world they're invading. Simply choose whether they'll support or attack when they land. More pirate ship pieces can be unlocked when you defeat new pirates in item world, or when you interrogate appropriately levelled monsters for their treasure locations. More detailed information will follow ============================================================================= 4.20 - Custom Maps ============================================================================= NOTE: Maps created by other users will only grant CP, a currency used in the store to unlock geo symbols and additional terrain. In order to utilize this feature to farm EXP, Money, or what-have-you, you'll need to play on maps you've created yourself, with geo-symbols you've bought. Maps created by you will have an exp yield of only 25% of the amount you would recieve if you fought the exact same thing in the base game. It really isn't as bad as it sounds, considering everything you can do on a map. -Damage 10%, enemies never move. Pull one unit out, wait 10 turns, kill a ton of high level enemies with single digit HP. ...Among other things. Once you complete chapter 3, and pass the requisite dark senate bill, the ability to create custom maps will become available. These maps serve any number of purposes. Challenging your brain, racking up trophies, or just plain farming. Talk to the map editor in town, and select "information" from the list if you want the in-game explanation on how it works. You will need CP to buy map bits. These are easily obtained by finding maps online and playing those. To play on another user's map, select Map Edit -> User Battle in the NPC's choice menu. Keep in mind that you will only get CP from playing on the maps of others once per day. Creating a map is a lot easier than it looks. There's just a lot of buttons and commands that appear overwhelming. A step-by-step to creating a simple map follows: -Map Edit -> Begin Edit -> Map 1 -> Original Map -> Panel -From the General Menu (Triangle button) select Landform Creation, then choose "Cross". Place it anywhere with the X button. -Back up (circle) to the menu, and select "Placement Menu" -> "Place Characters" -> Then Valvatorez. Just drop him anywhere on the cross. -Back up (circle) to the Placement menu, and select "Place Base Panel". Drop it anywhere. Voila! Instant simple map! It will play like a normal map where you fight Valvatorez at the strength (and equipment) he was when you created the map. If you make a good money map, you will have more people play it and rate it. The more stars you get for rating, the more CP you get to spend on geo blocks. Successful money maps include: -Small maps with 7 geo blocks, one enemy, and covered in one color panel, with the null block at the end of the chain. -Geo block puzzles that drop five levels as soon as the key is thrown into place, with a collection of units at the top that are reduced to near-death once the chain ends. -While geo chain 9001s are fun to watch once, they're not fun to watch over and over when you're just farming for CP. Avoid this if you're trying to lure people in. -For an example of a good panel combo map (completed quickly, max CP) look up Futami_Ami, with a champ strength of 2553. ============================================================================= 5.00 - Specialty Store Items ============================================================================= The evil symbol "Rosen Queen" can be placed on any area in the Cam-Pain map that you've cleared. Depending on which square you place it on, different items will appear at the specialty shop, which will appear next to the general store in your main base. The items provided are based wholly on the map tile that the Rosen Queen evil symbol is placed on, and the amount of territories in its range. If a territory is occupied by either the Rosen Queen symbol, or any of the squares in its range, you will get the items from that area available for sale. 6 - The Defiled - Energy Belt, Ninja Tabi, Dark Orb, Nerd Glasses, Spirit Muscle, Charred Newt 6 - Fractured Bouquet - 9 - Sign of Demolition - Spirit Belt 10 - Boiling Point - Spirit Belt, Winged Boots Ordeal 1 - Aura Belt, Aero Sneakers, Astral Orb, Opera Glasses Ordeal 2 - Spirit Belt, Winged Boots, Ace Muscle, Snake Kidney Ordeal 3 - Lunar Orb, Nightvision, Victory Muscle, Yummy Kimchee Ordeal 4 - Bravery Belt, Angel's Shoes, Royal Orb, Crosshair ============================================================================= 6.00 - Unlocks ============================================================================= This section covers an assortment of unlockable content in the game. ============================================================================= 6.10 - Evil Symbols ============================================================================= ============================================================================= 6.20 - Character Classes ============================================================================= The information in this section is still relatively new, and as such, may be *INCORRECT*. If something is wrong, please send me an email and let me know how to correct the information. Please don't throw rotten eggs at my car or full bottles of wine at your computer screen. **NOTE**: To unlock all the classes unlocked by levels, you will need: -Healer 20 -Female Fighter 30 -Warrior 25 -Thief 30 -Skull 30 (Total of 50 for star skull) -Witch 15 (Total of 50 for star mage) -Archer 30 -Sorcerer 30 -Ninja 30 -Onmyo Monk 20 Bouncer -Complete Chapter 7 Android -Get any ending that doesn't result in you losing a battle, and start a second playthrough. Armor Knight -have a level 20 warrior -pass bill at dark senate Archer -have a level 15 healer -have a level 15 female fighter -pass "Cute huntress" bill Beastmaster -have a level 15 warrior -have a level 15 female fighter -pass "Top breeder" bill Gunner -have a level 15 thief -have a level 15 skull -pass "Sunset kind of guy" bill Sorcerer -have a level 15 skull -have a level 15 witch -pass "curse loving girl" bill Masked Hero -have a level 25 thief -have a level 25 warrior -pass "Hero of the Future" bill Samurai -have a level 30 archer -have a level 30 female fighter -pass bill at dark senate Magic Knight -have a level 30 fighter (Male or female) -have a level 30 mage (Skull or Witch) -pass bill at dark senate Ninja -have a level 30 thief -have a level 30 skull -pass bill at dark senate Onmyo Monk -have a level 30 sorcerer -have a level 30 ninja -pass "Feng Shui Specialist" bill Professor -have a level 20 healer -have a level 20 Onmyo Monk -pass bill at dark senate Star Mage -have a combined level of 50 between all your witches Star Skull -have a combined level of 50 between all your skulls ============================================================================= 7.00 - Items by Rank ============================================================================= When you begin a stage, you will see "Bonus Rank" written on the side of the screen. The bonus rank will measure the overall qualities of the items you can get from the bonus gauge on that stage. The following list will order the game's items by both item type, and rank. Items up to Rank 34 will appear throughout the game, either on story maps or in Item World. In order to get items of rank 35-39, you must visit the item world in the Land of Carnage. In order to get a rank 40 item, you must clear 100 floors of a legendary rank 39 item, and steal the rank 40 item from the item god on that floor. ***NOTE***: Because there is a chance the item god may not have the item, it is recommended you use a Mr. Gency exit on floor 99 of the rank 39 item, and reload the game if the item god does not have the item. You CAN NOT gency out on floor 100 and hope he has the item. This was a built-in mechanic to prevent people from swiping several rank 40 items from a single rank 39 item god. Fists Swords Spears 1 - Oven Mitts |Paring Knife |Faux Spear 2 - Old Gloves |Semispathe |Beginner's Spear 3 - Toy Puppet |Cutlass |Scout Spear 4 - Fist |Main Gauche |Bardiche 5 - Double Slap |Claymore |Battle Spear 6 - Leather Gloves |Gurkha |Moon Pike 7 - Hand-Me-Downs |Night Saber |Cross Spear 8 - One-Two Punch |Heavy Sword |Military Fork 9 - Surprise Shot |Dragon Blade |Bat Spear 10 - Knuckles |Plant Saber |Naginata 11 - Full Snap Back |Sigh |Night Giserne 12 - Power Knuckle |Bloody Dagger |Beast Lance 13 - Buster |Ninja Sword |Hotengeki 14 - Regime Bust |Rock Buster |Side Winder 15 - Whirlwind Slap |Berserk Stinger |Nature's Spear 16 - Miracle Punch |Passing Showers |Trembling Spear 17 - Deluxe Fist |Exorcist |Demon Pinner 18 - White Tiger |Quaking Blade |Eagle Spear 19 - Shadow Slicer |Ancient Hero |Star lance 20 - Giant Swing |Blood Shark |Great Partisan 21 - Bone Crusher |Crystal Blade |Walkure Spear 22 - Bomber Tackle |Hero Blade |Twin Assassin 23 - Corruption Incident |Super Flashlight |Mental javelin 24 - Scorching Burn |Dragon Slayer |Trident 25 - Hades Karate |Ridill |Scorching Trident 26 - Cross Counter |Regal Darkness |Mizuchi 27 - Purgatory Chop |Demon Ninja |Death Scorpion 28 - Death Combat |Ogre Knife |Achilles' Spear 29 - Poison Hand |Titan's Treasure |Disaster Lance 30 - Bloody Hand |Heavenly Wings |Romulus' Spear 31 - Heavenly Tornado |Hades Blade |Gae Bolg 32 - Rising Fist |Hrunting |Abaddon Spear 33 - Death Gauntlet |Durandal |Trishula 34 - Money Fist |Fragarach |Bruenack 35 - Galactica |Dainsleif |Longinus 36 - Lightning Ligon |Eckesachs |Gungnir 37 - Demon Lord's Hand |Claiomh Solais |Vijaya 38 - Holy Breaker |Arondight |Laevateinn 39 - Ultimus |Yoshitsuna |Holy Ray 40 - Cosmo Infinity |Baal Sword |Drill Emperor ============================================================================= 8.00 - Powering up ============================================================================= This section is dedicated to increasing the power of your characters. Increasing character level is only the tip of the iceberg in the Disgaea universe. Aside from increasing levels, you can also power up items, increase aptitudes, and invest mana in powering up skills. ============================================================================= 8.10 - Character Level ============================================================================= Increasing character level is unanimously agreed upon as the weakest boost you can give your characters, but it's also the easiest and quickest way to power up in the late game. By reincarnating, you can store levels which will add to bonus points that can be used when deciding character growth rates. You can store as many as 180,000 levels to maximize the effect of reincarnation. The quickest way to gain levels, in order of appearance in the game, are as follows: -Lost Dignity (5-2) ; Everybody --An easily obtained 150% exp boost on all panels, coupled with four groups of enemies grouped up nicely in 2x2 formation. -Concrete Knowledge (9-4) ; Desco, Monster classes --Two lines of monsters set up in such a fashion that a fused Desco can hit all of them with Yog Sothoth. This levels up both her, and the monster that fused with her. --If you're having problems with story battles after 9-4, bringing Desco back here will make it such that you can steamroll the rest of the game with superior levels and stats. -Ordeal 4 ; Everybody --The monsters here are set up in such a way that a human character equipped with a giant nekomata fist will be able to target all the enemies on the stage with a single Big Bang. This gives experience to the human, and to the two monsters that fused to make the giant fist. This is also the fastest levelling spot occuring in the natural game. -Custom Maps ; Everybody --If moving, fusing, and attacking is too many steps for you, you can make your own map using characters you already have and piling on the Exp+50% geo symbols. Although the exp gain from user maps is cut to 25%, you can make it such that your enemies will never move, and also that they're not equipped with anything, making them easy kills. ============================================================================= 8.20 - Item World ============================================================================= ============================================================================= 8.30 - Chara World ============================================================================= Chara World becomes available after you've reincarnated and stored at least 100 levels between all your characters, and then passed the appropriate bill in the Dark Senate. Chara World is the only place you can learn several skills, evilities, and it is also the only place you can get certain skills on your story characters, as reincarnation is not going to help them get their skills. Similar to item world, Chara World powers up the aptitudes of a character, and there are some special rules to Chara World. -The floor will descend by one level every time a special skill is used in the area, every time blocks are cleared in the area, and whenever a turn is passed. This is mostly an annoyance. At the worst, it will result in some geo symbols being cleared, and if you're standing on them, you will lose some HP. The floor will not disappear, so after waiting a few turns, it plays like a normal stage. -The levels of the monsters are based on the levels of the character you're diving inside, and the levels will climb fast. -You choose the bonus you want to appear on stage 9 before you enter, and for every stage you remove all the geo blocks from, the cost of the bonus is reduced by 10%. -Every so often, a clone of the character you are diving into will appear, appearing exactly as the character was when you started the dive. Defeating this character will give you a bonus aptitude point when you clear the stages. More importantly, however, you can duplicate items you have by killing the character using the item "Puppy Paw Stick" at about 10% chance. -Destroying all the blocks on floor 10 will cause another mystery gate to appear, allowing you to access special abilities, or to expand the area of effect of your evil symbols. An easy way to take advantage of all the aspects of Chara World at once is to reincarnate the character to level 1, then generate a ton of mana on it by using the mana pyramid evil symbol to give it mana without increasing its level. This will allow you to take your time clearing blocks, or to solo the whole Chara World with a powerful flying character (like Desco) very quickly. The clones of your level 1 character that appear will also be very easy to wipe out with a Puppy Paw Stick as well. When you get to a stage you want to wipe out the geo blocks on, simply take a higher level character to lift and hold an enemy for several turns while you wipe out the blocks. ============================================================================= 8.31 - Selectable Bonuses ============================================================================= Before you dive into Chara World, you are given a list of bonuses to choose from, that you will pay for on floor 9's mystery gate. Clearing all the geo symbols from a floor every stage before floor 9 will reduce the mana cost of learning the ability by 5%, to a minimum cost of 55% of the initial cost. Movement (Max 2 times) Increases movement range by 1 panel -5,000 mana -50,000 mana Jumping Power (Max 20 times) Increases Jumping power by 1 dm -2,000 mana -4,000 mana -6,000 mana -8,000 mana -10,000 mana -12,000 mana ...And so on Counter Hits (Max 2 times) Increase the number of times a character can counterattack by 1 -5,000 mana -50,000 Throwing Range (Max ?? times) Increase the range a character can throw by 1 tile -5,000 mana -?? Criticals (Max 20 times) Increases chance of critical hit by 1% -2,000 mana -4,000 mana -6,000 mana -8,000 mana -10,000 mana -12,000 mana ...And so on Skill Inheritance Learn a skill known by a person in the range of the same evil symbol. -10x the mana cost of learning the initial skill Evility Inheritance Learn an evility known by a person in the range of the same evil symbol. -10x the mana cost of learning the initial evility ============================================================================= 8.32 - Special Skills ============================================================================= While in Chara World, there is a chance that clearing floor 10's geo symbols will create a mystery gate that can teach you unique weapon skills. Unless you learn these skills from another member at 10x the cost, this is the only way to learn these skills. Fist Skills Sword Skills Spear Skills Bow Skills Gun Skills Axe Skills ============================================================================= 8.33 - Special Evilities ============================================================================= In each class's Chara World, a special block can drop called a "Skill Sphere". This skill sphere will give the character an evility once floor 10 has been cleared. Evilities learned from skill spheres are based on the class of the character. The skill sphere can appear at any time the ground is lowered by a special attack, or by geo blocks being destroyed. Destroying a null block or a prism block will clear the most ground at once, and give you the greatest chance of seeing skill spheres. (Skills possibly by tiers, too?) (Some Evilities may not be class specific?) Witch (Red) - Princess Hope - Increase critical rate of adjacent allies by 20% (Red) - Requiem - Increase stats by 5% * the number of exploded prinnies (Red) - Back to Basics - Increase exp gain by 100% if nothing is equipped (Green) - Saintly Aggression - Increase normal ATK by 100% (Green) - Lucky Song - Critical damage of allies on map increased by 20% (Green) - Absorb Magic - Increase INT by 5% every time damage is recieved (Green) - Magichange Guild - Increase stats by 30% * the number of allies with Magichange weapons Trance - Magic attack increased by 50% when SP is below 25% Witch Guild - Increase stats by 5% * number of allies using a staff Ice's Blessing - Ice attack damage increased by 30% Mage Knight (T5) - Fencer Guild - Increase stats by 5% * number of allies using a sword (T5) - Merciful Attack - Attacks will leave 1 HP on lower level enemies (T5) - Reverse Element - ============================================================================= 9.00 - Neat Tricks ============================================================================= This section covers a variety of things that can be done in the game that may not seem obvious at first, but are at least situationally useful. -Item Duplication can be achieved by using the special item "Puppy paw Stick", and attacking an enemy version of someone in your party. The PPS has a chance (5% or so) to swipe an item from someone it lands the finishing blow on. Heart Conservatives (Chara World) and allied senators that vote against you are both hostile, both equipped with the item of your choice, and when beaten by the PPS, have a chance to drop a copy of the item you already own. This is a great way to multiply the amount of innocents you have, or to just get a second level 100 testament you spent hours working on. -Taking advantage of Desco's "Final Boss Setting" evility. When Desco is fused, you can fit 8 allies next to her, for a 160% boost to her attack. (Or 320%, if the 8 allies are all beastmasters). After Desco's attack, you can cancel the movement of all the characters moved for the sake of powering her up. -Putting a beastmaster next to Desco will give her a double boost. One from the beastmaster's ability to power up monsters, and one from Desco's ability to be powered up by having allies standing next to her. ============================================================================= 99.00 - FAQs ============================================================================= How do I get a Puppy Paw Stick? -Capturing a level >1000 Nekomata, then torturing it for the location of its treasure will occasionally yield the puppy paw stick. -Remember, in order to capture monsters, you need to pass the "Discipline Monsters" bill, and place the evil symbol to do this. The Nekomata isn't giving me a Puppy Paw Stick! Am I just really unlucky, or am I doing something wrong? -This is normal. Players report as many as 30 attempts to get a Puppy Paw Stick. Or more accurately "50+ times!" or "2+ hours!" My results of torturing a level 1264 Nekomata got these results. -1 (4%) Puppy Paw Stick -11 (46%) Pirate Ship Pieces -5 (21%) Junk Items -7 (29%) EXP/HL Does having a beastmaster standing next to a monster increase the stats of a giant monster after fusion? What about Magichange? -No. The artificially inflated stats will not get calculated when forming a giant monster or a magichange weapon. What are the best places for grinding levels? -5/2 (Lost Dignity) will change to a map with four nicely grouped enemies and an easily obtained +150% experience bonus after you complete its story mode. -9/4 (Concrete Knowledge) will change to a map with two lines of untis set in 1x5 formation after you clear it, with an easily obtainable +100% experience bonus. Desco can clear this stage in one shot when fused with any monster. -Mount Ordeals stage 4 is your final quick-level spot, akin to previous games' Cave of Ordeals maps. -The best way to power up a character still remains as Item World. Not only are you levelling up your party as evenly as you want to, but you're also powering up the items which will ultimately trump all your characters' base stats. How do you increase the area of effect on Evil Symbols? -In Chara World, clearing all the geo symbols on floor 10 has a chance to create an Evil Symbol Vendor event. This event can increase the area of effects on your evil symbols. Does the selected voice when creating a character have any effect on the unit? -No. It only affects the voice heard when moving, jumping, fighting, and the selection of dialogue that appears when you talk to the character in the Cam-Pain HQ, so pick the one that's most aesthetically pleasing. When do characters get their unique skills? -All story characters come with one unique skill, get a second one at 32, and their third one at level 80. Desco is the exception here, getting her third skill at level 100. How do you get the highest level weapon skills? -On generic characters (the ones you create), they will need to be at least tier 4 to have access to the highest level skills purchasable from the evility shop. Past that, two more weapon skills unbuyable from the evility shop are also available in a character's Chara World. Can you get legendary items out of the hospital? -I've never seen one myself, but people insist that it's possible. If you can get legendaries from the hospital, it's at a significantly lower rate than in previous games. What is the maximum hospital reward in this game? -The best item you can get from the hospital is Testament. (Rank 32, behind arcadia, exodus, and trapezohedron). Still spading the exact HP/SP recovery numbers, but the necessary revive count seems to be 300. Can a Tier 1 unit unlock a tier 6 character? -Unfortunately, no. You will have to create a new character, or reincarnate, every time into your highest available class to make the next level available. How do you wield a giant monster as a magichange weapon? -In order to use a fused monster as a magichange weapon, you will have to complete a couple tasks. --Use a fusion monster to defeat an enemy of level 100 or more. --Pass the bill at the dark senate, allowing you to place Monster Fusion Lab. --Place the monster you wish to giant-wield within the range of the Fusion Lab I saw Steve using two magichanged weapons. When can I do that? -In order to use two magichange monster weapons at once, you will have to complete a couple tasks. --Use a fusion monster to defeat an enemy of level 1000 or more. --Pass the bill at the dark senate, allowing you to place Nitouryuu Doujou (Two-weapon fighting dojo) evil symbol. --Place the monsters to be dual-wielded within the range of that evil symbol. What's the best way to get CP? -Money Maps (From the Map Editor) and Pirate Duels (Pirate Editor) are the most surefire ways to acquire a lot of CP quickly. -Pirate Duels: If you know someone has their pirates set to "guard this spot" and those pirates are a higher level than you, you will gain 999 CP just by boarding their ship and letting the timer run out. -Money Maps: Sorting by Popularity (stars) will generally have the best money maps at the top. Quickly cleared geo chains of about 1000 that kill everything on the screen, or block puzzles that leave an assortment of units with single digit HP can get you 290 CP or ~500 CP, respectively, and are cleared more quickly than pirate duels. -Both Pirate Duels and Money Maps can be found on the GameFAQs forums, as people advertise their maps there regularly. My map is under Futami_Ami, with a champ strength of 2553. How do I get my DLC Character to join the party? -Upon entering the Cam-Pain HQ, if there is an available free space, the DLC character will join instantly. How do I change the camera angle? -Hold Square, and press R1. This is a change from previous Disgaea titles. What does "Meat/Paralyzing Mushroom/etc" do? -A new type of item can be found in Disgaea 4. These are terrain features that, when lifted and thrown, will explode on impact, bestowing their stated benefit to all units within two panels of the item's landing spot. "Meat" will grant 5% levels to all units in range, while "Paralyzing Mushroom" will inflict paralysis on all units in range. How can you capture monsters? -You used to be able to lift/throw enemy non-humans into your base panel and capture them. This is still possible, but requires you to pass the "Discipline Monsters" bill at the dark senate, and placing the appropriate evil symbol. Even then, you won't be able to capture units of a type you have not yet unlocked, so be careful. How do I get an ability on my character? -Barring reincarnation, there's a slightly convoluted method that will allow you to get spells on your characters that can't/would rather not reincarnate. --First, you must have the person you're teaching the spell to be the leader of the 'club' (Evil symbol's area of effect) the skill-user is a member of. --Second, you'll require a sizable amount of Mana. (Ten times the normal cost of learning the skill.) --Third, you'll want to go into the Character World of the person that desires skill you're trying to teach. --Finally, on floor 9 in the Character World, a portal will appear. This portal will allow you to learn skills as if you were learning them from the evility specialist, at the afforementioned 1000% premium.