=============================================================================== =||====\\ /\\ ||========= ========= [] |=======|] |\\ || =|| \\ / \\ || || [] | |] | \\ || =||_____|| / \\ || || [] | |] | \\ || =||=====|| /===== \\ =========|| || [] | |] | \\ || =|| // / \\ || || [] | |] | \\ || =||____// / \\ _________|| || [] |_______|] | \\|| [2011] =============================================================================== FAQ / WALKTHROUGH Written by: A1KA1iN E-mail: kvr162@gmail.com Updated:09/09/2011 Version: 2.0 _______________________________________________________________________________ Bastion is an action rpg released for XBOX and PC in 2011, published by Warner Bros. and developed by SUPERGIANT GAMES. It follows the adventures of "kid" who sets off from his destroyed home world to bastion-a place where everyone agreed to meet during troubled times. What happens next? it's for you to find out ;] Bastion is a breath of fresh air in this age when games are the size of a sumo wrestler containing the same old aliens, zombies or alien zombies ;p The game comes to life with an exquisite and endearing soundtrack, puts forth dozens of customization options and the art is inspired by anime. Your game will be autosaved and there is no manual save so you have to complete whole areas at once, if you die once, you can get one extra chance or more than one (2) in a certain case. _______________________________________________________________________________ =============================================================================== TABLE OF CONTENTS ::: To easily jump to a particular part of the guide listed below, simply copy the respective code to the right of the topic name and find it (ctrl+f). 1.VERSION HISTORY....................................................... VH1 2.COPYRIGHT............................................................. CPY1 3.CONTROLS.............................................................. C1 4.THINGS TO KNOW........................................................ TTK1 4.1.COMBAT............................................................ CMB1 4.3.POWERSHOT......................................................... POW1 4.3.SHIELD........................................................... SHLD1 4.4.BUILDING BASTION.................................................. BB1 4.5.FRAGMENTS......................................................... FRG1 4.6.WEAPONS........................................................... WPN1 5.WALKTHROUGH........................................................... WLK1 5.1 A ROCK IN THE SKY................................................ ARS1 5.2 RIPPLING WALLS................................................... RW1 5.3 THE WHARF DISTRICT............................................... TWD1 5.4 BASTION.......................................................... BST1 5.5 THE WORKMEN WARD................................................. TWW1 BASTION.......................................................... BST2 5.6 The SUNDOWN PATH................................................. TSP1 BASTION.......................................................... BST3 5.7 THE MELTING POT.................................................. TMP1 BASTION.......................................................... BST4 5.8 THE HANGING GARDENS.............................................. THG1 BASTION.......................................................... BST5 5.9 PYTH ORCHARD..................................................... PO1 BASTION.......................................................... BST6 5.10 THE CINDERBRICK FORT............................................. TCF1 BASTION.......................................................... BST7 5.11 WHO KNOWS WHERE.................................................. WKW1 5.12 LANGSTON RIVER................................................... LR1 PROSPER BLUFF.................................................... PB1 BASTION.......................................................... BST8 5.13 THE WILD OUTSKIRTS............................................... TWO1 BASTION.......................................................... BST9 5.14 JAWSON BOG....................................................... JB1 BASTION......................................................... BST10 5.15 ROATHUS LAGOON................................................... RL1 BASTION......................................................... BST11 5.16 POINT LEMAIGN.................................................... PL1 BASTION......................................................... BST12 5.17 COLFORD CAULDRON................................................. CC1 BASTION......................................................... BST13 5.18 MOUNT ZAND....................................................... MZ1 BASTION......................................................... BST14 5.19 BURSTONE QUARRY.................................................. BQ1 BATION.......................................................... BST15 5.20 URZENDRA GATE.................................................... UG1 5.21 ZULTEN'S HOLLOW.................................................. ZH1 BASTION......................................................... BST16 5.22 THE TAZAL TERMINALS.............................................. TTT1 BASTION......................................................... BST17 6.PROVING GROUNDS....................................................... PG1 6.1 BREAKERS BARRACKS................................................ PGBB 6.2 TRAPPER SHINGLE.................................................. PGTS 6.3 WINDBAG RANCH.................................................... PGWR 6.4 BULLHEAD COURT................................................... PGBC 6.5 ZULWOOD GROVE.................................................... PGZG 6.6 THE SCRAPYARD.................................................... PGSC 6.7 SLINGER RANGE.................................................... PGSR 6.8 CAMP DAUNCY...................................................... PGCD 6.9 TRIGGER HILL..................................................... PGTH 6.10 GRADY INCINERATOR................................................ PGGI 6.11 BOUNDLESS BAY.................................................... PGBB 6.12 MANCHER OBSERVATORY.............................................. PGMO 7.ACKNOWLEDGEMENT....................................................... ACK1 =============================================================================== =============================================================================== 1.VERSION HISTORY {VH1} VERSION 1.0 - 21/08/2011 - Completed and submitted to GameFAQs. VERSION 2.0 - 09/09/2011 - Modified and submitted to Cheat CC, GameFAQs, Neoseeker, cheathappens, supercheats. _______________________________________________________________________________ 2.COPYRIGHT {CPY1} This material has been created solely for the purpose of guiding players through the PC version of the game. If you are using a console then refer to a walkthrough written specifically for that console. The websites permitted to host this guide are - GameFAQs www.gamefaqs.com Cheat Code Central www.cheatcc.com Neoseeker www.neoseeker.com Cheat Happens ww.cheathappens.com Super Cheats www.supercheats.com The updated version can always be found on the above mentioned websites. _______________________________________________________________________________ 3.CONTROLS {C1} SLINGER-STYLE This is the more common style used in all PC games. Move Up W Move Down S Move Left A Move Right D Evade SPACE Attack 1 LMB Attach 2 RMB Secret Skill Q \ MMB Defend SHIFT Heal F Use \ Interact E Reload R Open pack TAB Next Target PG UP Previous Target PG DN MASON-STYLE A new type of controls system closer to that of the console version of gaming. To move, hold LMB then use the mouse to direct kid. Stop S Evade SPACE Attack 1 RMB Attack 2 W Secret Skill MB3 Defend MB4 Heal F Use \ Interact E Reload R Open Pack TAB Next Target MW-Up Prev Target MW-Dn _______________________________________________________________________________ 4.THINGS TO KNOW {TTK1} 4.1.COMBAT {CMB1} In BASTION you will have access to many weapons, all of which have a primary fire, some have secondary fire and secret skill attacks. Each weapon has several upgrades which can be obtained from exploring the world / winning different challenges. Each weapon has a different method of usage and each is useful in different circumstances- don't be afraid to try different weapons at different times. Evade / roll is also an important part of the game. Keep practicing it whenever possible, it also helps to move quickly. The pointer you see has multiple uses in melee just move your character close so that he faces the enemy or thing you want to destroy and use your pointer to direct kid to the direction of the enemy. In ranged hold the click and you can see arrows pointing, align these arrows to your target and release the click, rely on the mouse pointer to point to any thing in ranged combat. =============================================================================== 4.2.POWERSHOT {POW1} Extremely useful as it deals extra damage, and instead of firing twice at an enemy, only do it once. To get the powershot you have to time the weapon properly, it is only available for projectile weapons. To fire these weapons you have to hold the click for a certain time, as you hold the click kid will flash at a time during the duration of your hold, and the powershot only comes just before kid enters this flash state. So in a sense you have to hold and release the click just as the kid enters the flashing state, the only way to get this is to get used to the time, you can practice this in the proving grounds. More on this later in the proving grounds section. =============================================================================== 4.3.SHIELD {SHLD1} You will have access to the shield from almost the very beginning of the game. Use the button for DEFEND to invoke the shield. The shield protects you from all damage from the side the shield faces, but you are vulnerable from all other sides. The use of shield is automated; Every time you use defend, the shield will automatically point towards the nearest opponent, only protecting you from it. In all of the game, there will be multiple enemies from all sides hence the use of shield is quite complex, and you have to be quick about it. The shield is also used for auto-aim, when you hold the button for the shield, as mentioned earlier the shield automatically points to an enemy, just hold the button for shield and go about attack the enemy, this is of tremendous use. The shield can be used for COUTER-ATTACK. For this simply press the defend button just before the opponents attacks reach you or hit you, and it is slightly more tougher using counter for melee opponents, because each melee opponent has a different way of attacking which you have to watch closely and hit defend just before it lays the attack on you. At the end of the day, counter attacking can be achieved properly only by practice and your intuition. For practicing counterattacking and using shield you will have an arena. more on this in the proving grounds section... =============================================================================== 4.4.BUILDING BASTION {BB1} The primary purpose of the game is to restore the BASTION to it's full glory as it has been destroyed due to a recent calamity. The whole premise of the game is set in the aftermath of this catastrophe. You can build new buildings in the BASTION by adding new cores. Cores are central to all building in BASTION, they can be found on different places in the map. When you click on a particular place, the map will tell you if it has a core or not. And well! the map can't always be right, only one way to find out ain't it? Later on you will also need to collect shards but if I reveal more it's gonna be a spoiler, you'll find out eventually what these are for... The following is a comprehensive list of buildings in the BASTION. /-------------------\ | DISTILLERY | \-------------------/ As you level up, for every level you can equip a spirit in the distillery which provide extra bonuses or powers which are always active. When you upgrade the distillery you can get a hold of more spirits. /-------------------\ | ARSENAL | \-------------------/ When you need to assign a weapon the a particular mouse button or choose between various weapons to assigning this is where you go. Also you can select the special skills here. /-------------------\ | FORGE | \-------------------/ You fine many "something" in the game. This is the place to use them to upgrade your weapons. Each item is used for a different weapon. When the forge is upgraded, you will have 5 upgrade slots for each weapon instead of three. /-------------------\ | LOST-AND-FOUND | \-------------------/ This place is a store of sorts. You can buy many things that have been long lost in the world around you. You will need fragments as they are what remain of the old world and they are used to create the items you wish for. You can buy upgrades, idols, spirits and special skills here. Visit often to see what new items are in store. /-------------------\ | SHRINE | \-------------------/ The shrine is a place for the fickle Gods of Bastion. Each god has a certain effect on your enemies and when activated, there will be a bonus on the XP and number fragments in the game. GODs Hense Acobi Lemaign Pyth Jevel Yudrig Roathus Micia Olak Garmuth /-------------------\ | MEMORIAL | \-------------------/ it's a place to honor the dead and gone. Memorials come to life when you obtain a new weapon and some of the vigils here are already unlocked. Complete these vigils and earn extra fragments. =============================================================================== 4.5.FRAGMENTS {FRG1} They are the remnants of the old world and you need to collect as many as possible as they can be recreated to something in the present world. More on usage of fragments in the LOST-AND-FOUND in the building bastion section =============================================================================== 4.6.WEAPONS - {WPN1} The following is a comprehensive list of weapons, the secret skills associated with them and the items used to upgrade these weapons - in BASTION. Some secret skills are automatically unlocked whereas some need to be bought from the lost-and-found and second secret skills are unlocked from beating the proving ground associated with the specific weapon. There are some secret skills not associated with any weapon - SQUIRT LURE TRIP MINE HAND GRENADE SNEAKY DECOY MIRROR SHIELD TRAPPER SNARE - Unlocked after upgrading the armory. The usage of these are described in the walkthrough after you obtain them in the game. /-------------------\ | CAELHAMMER | \-------------------/ The first weapon you acquire also the trademark weapon of the game. Upgrade Item - something heavy Secret Skill:- WHIRLWIND STUNNING WHALLOP - Unlocked after beating the proving ground The Scrap Yard. /-------------------\ | REPEATER | \-------------------/ The second weapon in the game is a machine gun type weapon. Upgrade Item - something nasty Secret Skill:- BOLT BURST SNOOZE DART - Unlocked after beating the proving ground /-------------------\ | BREAKERS BOW | \-------------------/ It has autoaim and aims at the nearest enemy, only down side is that it takes time to fire a shot but has the "powershot" {view powershot section} Upgrade Item - something stringy Secret Skill:- DANCING SHOT BREAKER VOLLEY - Unlocked after beating the proving ground /-------------------\ | WAR MACHETE | \-------------------/ squirts can digest anything, but this. Upgrade Item - something sharp Secret Skill:- GRAVER SLASH GHOST BALDE - Unlocked after beating the proving ground /-------------------\ | SCRAP MUSKET | \-------------------/ Upgrade Item - something coarse Secret Skill:- FINAL WARNING SCRAP SALVO - Unlocked after beating the proving ground /-------------------\ | DUELING PISTOLS | \-------------------/ Upgrade Item - something greasy Secret Skill:- DUEL DECIDER SLINGER STORM - Unlocked after beating the proving ground /-------------------\ | BRUSHER'S PIKE | \-------------------/ Upgrade Item - something pointy Secret Skill:- PIKE VAULT BRUSHER SWEEP - Unlocked after beating the proving ground /-------------------\ | ARMY CARBINE | \-------------------/ Upgrade Item - something fancy Secret Skill:- BREACHING BULLET TRIGGER BLITZ - Unlocked after beating the proving ground /-------------------\ | FIRE BELLOWS | \-------------------/ Upgrade Item - something foul Secret Skill:- BURNING CAROUSEL (The best in the game after the bellows is upgraded) RING OF FIRE - Unlocked after beating the proving ground /-------------------\ | GALLEON MORTAR | \-------------------/ Upgrade Item - something burnt Secret Skill:- TURRET SURPRISE BOMB BARRAGE - Unlocked after beating the proving ground /-------------------\ | CALAMITY CANON | \-------------------/ Upgrade Item - something wrong Secret Skill:- MANCER MISSILE CALAMITY ROCKETS - Unlocked after beating the proving ground /-------------------\ | BATTERING RAM | \-------------------/ Upgrade Item - :( Secret Skill:- METEOR RAIN ============================================================================== ============================================================================== 5.WALKTHROUGH {WLK1} _______________________________________________________________________________ _______________________________________________________________________________ [-- A ROCK IN THE SKY --] {ARS1} =============================================================================== "Proper story's supposed to start at the beginning. Ain't so simple with this one" The game starts off and an ominous voice narrates the happenings. Move towards the void to your right and witness the beauty of the game as the place starts to construct itself. This will happen throughout the game and just don't be too fast or you might fall off. _______________________________________________________________________________ [-- RIPPLING WALLS --] {RW1} =============================================================================== Keep going until you find your lifelong friend - the caelhammer. Now to start off the real fun - In BASTION you can smash almost everything that isn't the ground. Smash the rubble in front of you. Keep moving and there's some more rubble ahead, now time to meet the enemies, you see your first "GASFELLA". Beat the gas outta him. And then destroy the three stalls for "FRAGMENTS". Go down for some more fragments. Go back and smash every box and the green lantern type structure for more fragments. Keep moving and you will find a repeater. Use it on everything like boxes, the green lanterns and also the rubble blocking you way. From now on, you are on your own to decide what to destroy, you can spend time to destroy everything for fragments which are extremely useful. Spend some time here to see what you can and can't destroy. As you go you will reach the fountain, these replenish your health tonics and can be found in various locations in the game. Now - squirt time, just squash everything moving for xp. Move right for loose fragments. And back and left for the crystal barrette, your first memento, If sometimes you can't aim at something in your way, just roll into it {evade button} to destroy it. Now go back and into the saloon. Read the combat and weapon sections for using the various weapons and shield effectively. And again just to remind you - destroy everything you see including Randy whom the calamity caught, collect apples and take your trusty shield {which comes as you destroy a few things around you}. Then pop up several gasfellas and squirts, practice using the shield and when done, move out to the top right. There are various fruits and veggies scattered in the gameworld which give you health. _______________________________________________________________________________ [-- THE WHARF DISTRICT --] {TWD1} =============================================================================== The breakers bow shows up as you fall down. Move bottom left for "something stringy". Go right and use the bow on anything that shoots at you. Also the breakers bow has auto aim, so all you need to so is shoot. Keep going and you will get your first secret skill, click Q or MMB to use it, you use up a black tonic everytime you want to use the special skill. Move down right for black tonic and health tonic. Now go up back and up. You see the Distillery and Arsenal. Go into the distillery and select a drink. I recommend taking the fetching fizz but then - it's your choice. Go into the arsenal and check out the special skills and weapons you have until now. Also from now on, in certain areas of the game you will have access to the arsenal, you can go in to replenish your health and black tonics. Move down and now you can see the two cornbins, move quickly towards one and use the whirlwind skill if you have it, on these stalls as they keep shooting out squirts, so leave the squirts alone for now and beat up those stalls. Move down and dust off Maude the Tutor, go back and right. Get on the ferrypod and use it, as you move you will encounter many shooters, use your shield to counterattack them or simply shoot at them, counterattack is the best choice. When it stops, destroy the wall infront of you and also the two gasfellas, move around and let the wall complete all around and destroy all the white boxes and pick up "something heavy" from the center and get ready two scumbags and a giant gasfella and a couple of those squirt stalls. Use your secret skill properly here and move around using evade and collect the black tonics that are dropped here and there, after the fight - collect all the fragments and move up and pick up the core, at which point things start falling apart and you need to move your butt. When you come to your first junction go down for a health bottle, stopping to destroy things is a waste of time, try to use evade button and roll into obstructions. At the next junction go down and roll into the big box for fragments and keep moving and you will have a couple of gasfells coming at you and four shooters up front, and two behind you (counterattack?), just don't bother with anything, even if you fall off or reach the end of this place you will reach your destination - BASTION. _______________________________________________________________________________ [--BASTION--] {BST1} =============================================================================== This is the whole point of the game - you need to rebuild this place by getting cores. Keep going and you will find "HIM". Ask away a few questions. This is an important aspect of the game too, you need to speak with anyone you can to learn about things and unlock certain items later on. Move to the central monument and place the core and see what happens. Move to the newly created area to your left with a blue symbol on the ground and use it to build a building of your choice. For more info view the buildings section. I recommend the distillery as you can choose a new drink now. Move up and go to the skyway, two new locations have opened up. _______________________________________________________________________________ [--THE WORKMEN WARD--] {TWW1} =============================================================================== You can move to four different paths from here. Move down and deal with the oldest scumbag of em' all - GERSHEL, when you get back to the center you have "something sharp" waiting for you. Move to the right and as you just come off the bridge goto right again to Percy the Snitch, and dust him off. Go back and keep moving right to the forge and go inside and select your weapon upgrades, Go back to the center and move up now. When you reach a point where you can go both left and right, go both left and right ;p pick up the ragged hood here. And go back and move up. Deal with the foreman first using special skill and later all other guys here won't hurt you. So kill of the foreman first pick up the core and go back to the center. Moving left you will have to deal with squirts and move left again for the war machete, backtrack and move down to deal with a squirt stall and grab the new special skill - squirt lure. Go back and into the skyway. [--BASTION--] {BST2} Place the core choose the arsenal so you can select your weapons and secret skill. move to the skyway and move out. _______________________________________________________________________________ [--The SUNDOWN PATH--] {TSP1} =============================================================================== Move right whilst destroying things, hope you didn't forget to destroy things. And then - somebody steals your core - WTF? Keep going, kill things and be careful not to fall off, at the junction take a right to collect the stray fragments and go round the shooters and up whilst collecting all fragments, don't worry if you keep falling off, just collect all fragments as you have plenty of health. There is only one way forward and just keep going till you get to the skybridge linking different paths.Take the first one and when you land go right along the narrow way for a spyglass. Then take the second skybridge. After landing go to the third skybridge. And then the fourth, and go down and kill the gasfella who ate your core and move left and use the skybridge and the end of the path and collect "something burnt". Go back and head up to the skyway and out of here. [--BASTION--] {BST3} No core this time :{ but no worries, head to the arsenal if you want to change anything, and the distillery and then out thru the skyway. _______________________________________________________________________________ [--THE MELTING POT--] {TMP1} =============================================================================== Move up and face the stabweeds, don't get too close or they'll stab ya. Head on right to pick up "something nasty", to take out stabweeds use a ranged weapon. head back and down taking out the stabweeds. Go to the leftmost side and pick up the trip mine, clearout as much of the stabweed as you can, then go down and hit the switch to see all hell break loose, When surrounded by enemies use trip mine and roll out of the place. After a bit of time black and health tonic will fall, so don't be shy to use up as many tripmines as you can all the time. When the cornbin come, plant a trip mine close to them and they go boom, soon everything will be fine and you can get the core and get the hell outta here. After getting the core head down to where the switch was and hit the other switch further down. [--BASTION--] {BST4} Put up the core and build the last place. Talk to the stranger and head out thru the skyway. _______________________________________________________________________________ [--THE HANGING GARDENS--] {THG1} =============================================================================== " The Dead welcome him with open arms" Keep going the only way you can go, dust the dead, destroy things for some fragments until you are surrounded by the security, take em' out quick and keep going. It seems there is another survivor. You will face a foe near the thunder brothers, so be ready for him, after he is bagged, keep going. When you reach the Grady's you will be able to see a new memento that looks like a spade below the memento if you reach the edge you can get some fragments, go back to the main path and go onto find the core surrounded by enemies, make short work of them and pick up the core and head forward to meet the survivor and enjoy the cool background of the cutscene and get to know the names of the two guys you have met until now. [--BASTION--] {BST5} "What do you say to a man who's seen too much?" Speak to the two guys and place the core and choose a building, preferably the lost-and-found and take some items of your choice and visit the other buildings if needed; and move on... _______________________________________________________________________________ [--PYTH ORCHARD--] {PO1} =============================================================================== "No use praying to the gods these days, no time for it either" Go left to the dead end.. @_@ go back down and keep going until you come to the fence which you need to beat down. Head down to the "plush pyth" memento and go back upwards. Go to the farm head down right for "something coarse" and go back towards the path up right till you need to kill off the pyth bull. Go into the shrine (read building bastion for more). Head out and face your foes. Keep going, take out the gasfella and use your ranged weapon or counter block to take out the security on your way. When you reach the raging pyth the secret is to hold the shield long enough so that when he takes a break in between his attacks start smashing, when he starts again shield yourself, and so on, you should be able to go on easy. Take the left path blocked by the stab weed, destroy the weed and head back to bastion. [--BASTION--] {BST6} "The ura feared the gods, we turned them into toys and put them on our walls" Speak to Zulf about the plush pyth and you get a steam-bull in the area just below you, you can toy with it till you get bored and then head out to the skyway. _______________________________________________________________________________ [--THE CINDERBRICK FORT--] {TCF1} =============================================================================== "There is only one way into the cinderbrick fort... the hard way" This will be the toughest core to obtain, up until now. Go right to face some squirts and head up the stairs to brown security and a few gasfellas, it's best to maintain your distance from them holding the shield and when they are not attacking you, use your repeater against them. Head down then right then to the stairs, but before heading up the stairs head left to face more security gasfella and get those fragments after killing the gasfella. Again, keep using the shield - repeater combo here. Head up the stairs and take out the windbags. Use to switch to get a new weapon the scrap musket. Blow out the squirts and the entire area behind the cage and go up the stairs and to the right you can find a lot of fragments and a black tonic. Head back and left and again up more stairs and take out the security and go into the arsenal and switch weapons if you want to. Head out and to the right and grab the core and get ready to rumble. Head up to two huge gasfellas and a lot of squirts, I recommend using up your special skill if you need to, go to the right corner for a black tonic and head back and up the stairs. Go right to a lot of gasfella packages dropping, destroy them before they can even hatch and grab the black tonic at the end and move down to a health tonic and security and gasfellas from packages. Keep going all the way grabbing tonics and when you have the green gasfellas on either side use up your secret skill(I'm hoping you have your hammer). Head on for more security, keep going till you are trapped in the parade grounds. Now you face Glutus and Glandon and their scumbag uncles ;) First comes Glutus and a couple of his uncles, take him out and after him comes Glandon and more uncles, take them out, all this while you have to deal with cornbin and a few security, grab the marshal's badge to the left of the screen and head upstairs after making sure you grabbed all the fragments and into the skyway. [--BASTION--] {BST7} As you come in Rucks mentions the smoking pipe, don't touch it yet. Talk to them and learn that the pipe is the only remaining possession of Zulf. And use the core and make another building. Buy items from the lost and found and use the forge or the other places. Go to the smoking pipe and use it.... _______________________________________________________________________________ [--WHO KNOWS WHERE--] {WKW1} =============================================================================== This is a sort of dream realm where you get to know all about the kid. The kid has 20 reflections which means you will have to fight 20 waves of monsters. This is a great place to earn fragments and XP as you can come back here anytime and any number of times. _______________________________________________________________________________ [--LANGSTON RIVER--] {LR1} =============================================================================== Keep going to the left till you get on a ferrypod and switch it on. You are aboard the Nelly. As you move you can see other ferry pods around carrying security and gasfellas, get rid of them and when Nelly stops get off and down and to the right you will have an armory and down the main path is the core. After you take the core you have new enemies - peckers, shoot them down and get back to the Nelly and you can see that you have two new friends aboard, hit the switch and get ready, you will have to face more peckers and a few gasfellas. Nelly makes the last stop and gets kid to solid ground, but infested with peckers, after you rid the place of vermin go to the opening. [--PROSPER BLUFF--] {PB1} Go left and let the gasfella and pecker fight it out, then go down and hit the switch, and back up and left the cabbage like plants you see emanate poison. Go down again and take a right, down here take a left and pick up some fragments and health tonic and keep going till you hear a music, hit the switch and then the skybridge and keep going left then up for a few fragments and back on the main path, again when you encounter a blockade go down and hit the switch, repeat this once more. Go down to another blockade, go back and up, you know the routine by now. When you hit another blockade go down and left and blah blah.. when you're back enroute, go to the next blockade and down to the skybridge and then switch, wow this is new -_- Go to the last blockade and down to the switch and skybridge and then finally go up to find the hidebound journal. And go up the new path and talk to the singer to get her back to bastion. [--BASTION--] {BST8} Talk to everyone and visit all the buildings to see any new items, build the last building and go over to the skybridge. _______________________________________________________________________________ [--THE WILD OUTSKIRTS--] {TWO1} =============================================================================== And now we start off with the second part of the game with totally new monsters and new environments. But if you have done the who knows where at least once then you should have enough fragments to fully upgrade two of your favorite weapons, if not, try to do it by buying the upgrade items from lost-and-found and use the forge to upgrade your weapons. Try to complete as many proving grounds to unlock more upgrades as prizes and new secret skills, but don't sweat it. When your ready head to the skyway and onto the wild outskirts. Move up to the log and you can find handy Dueling pistols, a good start? move up a bit and you can see the first new enemy, pincushion. They can hurt you pretty badly if you don't use the shield, so always try to counter attack and if you can't just hold the shield when they shoot and shoot them when they stop and hold shield again when they start and so on. Upfront you have to deal with two pincushions, maintain a proper distance from them and if you can't shoot between their breaks, try to evade and shoot, evade and shoot. Now deal with the pack of peckers and the one pincushion which then puts your prize in view, go pick up the core, that was easy now wasn't it? well, unlike other levels you get the core at the beginning of this one and you have a looong way to go with a longer fight ahead. Move left to more pincushions, if you have the upgraded cael hammer then it can be easy when you face one cushion, just hold the shield, get real close and smash them, they'd be done in one shot, those upgrades will pay off now. Go all the way to your left for an arsenal and a couple of pincushions. Move top right to a wall flower, if you try to hit one of these with you ranged guns then they will cover themselves and you can't hurt them, best way to take em' out is to counterattack the eggs they throw at you, give em' a taste of their own medicine. Move down to two new pincushions and peckers, if you're low on health at any point just head into the arsenal or pick up the health potion that you no doubt have seen sitting close to the arsenal. If you disturb the boxes next to the health potion then a couple of gasfellas come out. Anyway head south and keep going till you have two cushions on either side of a plant and you see your first lunkhead - which don't like things moving on two feet - jealous b****** just block them with your shield and smash, a little further down you can see blue flowers fall from the sky, they are vineapples shooting them gives you xp, so do so and pick up the black tonic, and listen to the dialogue on the coal cart. Move down left and get rid of the poison plant here and look at the hanging bag to get "something foul", head further down to two wallflowers, fry them and go onto the skyway for a cutscene. [--BASTION--] {BST9} Your group just lost a member, but pick up the fractured monument and speak to Rucks and Zia. Zulf took his rage out on the monument so when you insert a core, you get to know that now you have to find shards. Visit the buildings if you want to, and then head out to the skyway or gain fragments and xp in the smoking pipe; your choice. But, before you make a choice just be sure to learn about the game fully if you have missed any parts, just visit all buildings and if you feel the game has been too easy, visit the shrine and check out the GODs, you will get a bonus on XP and fragment, read the building bastion section for more details. So let's get em' shards to fix the mess... _______________________________________________________________________________ [--JAWSON BOG--] {JB1} =============================================================================== When you get up, Rucks scares us a bit, but we won't fall for it now will we? Go left then down, then go down the tree bark which acts like a bridge which is to the left of the screen. Keep going down and then left to get a view of the lovely pink shard, go take it and POOF..... --PROSPER BLUFF Start by going up and face your worst nightmare(s), the stinkeyes, they come in a horde and are difficult to hit as they go into defense mode when you start hitting them and don't open out and attack until you turn away from them. When you are surrounded by them shoot all around and they all close up and then shoot them, when they are closed; they can take a LOT of damage, but hey, we have infinite ammo. Horn the siren here when you're done to go to... --THE HANGING GARDENS Now you are in the middle of the dead, dust em' and take out the elephant squirt and the three gasfellas and head up right to face three elephant squirts and a gasfella, speak to Zulf to go to... --THE BASTION Head north and just ignore everything here, just keep going until you reach the skyway to the saloon, if you happen to destroy anything they will retaliate --THE SOLE REGRET Now you will face security all around you and a cornbin shooting elephant squirts, hit randy and... --THE RIPPLING WALLS Head right and take out the dummy pyth and go right to fight with your evil clone :@ keep going... --ORDINARY CAMPSITE Go to the orecart to the right and pick up from one of them and go to the wagon on the top left and pack the ore, go right to the wood stash and take some wood, go to the fire place at the center and place the wood, finally go to your bed and rest (so much for all the fighting ;p ) ..... --JAWSON BOG Back to your senses, pick up the shard and go down left to find a bootlicker, and no it ain't lickin' anything, it's going to trap you in cactus if you get within a certain range near it, take it out from a far and move up to find a black tonic to the left lane and fragments to the right lane, head up again to find the boss of this level, the lungblossom along with a couple of pin- cushions and a bootlicker, you can find a health and black tonic when you head to the left and right of the bridge, just shield out all attacks standing from a distance and shoot out everything, if you want to make things quick just move upto the mouth of that thing, holding the shield and smash it if you have the hammer, but you will have to deal with three lickers and two cushions this way and you can get "held up" sometimes by the lickers, just remember your shield and everything will be fine, go to the skyway and end this. [--BASTION--] {BST10} Place the shard in the monument and now you can upgrade your buildings as follows... DISTILLERY - unlock new tonics to use in your tonic slots. ARSENAL - unlock a new special skill, the trapper snare. FORGE - unlock two extra slots upgrade slots for each weapon. SHRINE - unlock two new idols. MEMORIAL - unlock new vigils. LOST-AND-FOUND - unlock new items and tonics to use in the distillery. I recommend using the lost and found to unlock some great new items. If you want to take a look at the upgraded buildings, just upgrade, look at it and restart the game and you will start again with the shard with you and so on, just remember not to go to any other location while you are at it. _______________________________________________________________________________ [--ROATHUS LAGOON--] {RL1} =============================================================================== Head left and remove all that's blocking your path till you get to a junction, head down for some fragments. Head upwards and while you are at it, you can pick up the sneaky decoy secret skill near the camp fire, this skill puts up a decoy so that enemies attack the decoy instead of you, hitting enemies when they target something else results in a critical hit, so pick up the skill. Keep going up till you get to a pincushion, taking it down will earn you 50XP so might as well do it. Head back and down the left path, take out all enemies here including the large pecker and now when you get to the next junction where there is tall grass on one edge, say hello to Queen Anne, the only anklegator here, now remember this grass, because where ever there is that type of grass, Queen Anne will show up to eat your butt, so remember it. Keep going till you can destroy the log blocking your path and time for stinkweed, don't go near these guys, they stink. Shoot them out from afar and still don't go near the stink clouds coming out of that dead thang', after the clouds clear out move on to the place surrounded by the tall grass you know what that means, pick up the spike but don't hang around for too long in between the grass or Queen Anne is going to come, move down the path to the left bottom and fend off some wall flowers, go back to the grass since queen anne got nervous looking at that pike you got and moved away. Head down right and deal with the green pincushion, these unlike the other white ones shoot constantly and all around them, so just stand a bit far in between two lines of the spikes they shoot and take them out. Head down more and to the bottom lane where you see a stinkweed, take it out for a black tonic. Move back up and a pincushion shoots at you from a long distance, take it out before you head into the grass, now move a little up to reveal two pincushions, but don't stay here, go back down where you came from and take out the two pincushions and a wallflower if it shows up, the Queen now leaves this place. Keep going topside and you will find an arsenal, go in to replenish your supply of tonics. Head back to the grass and right, to an area with a lot of grass and you will know you are getting close to the Queen's base, just don't hang around too long in the grass here, just kill off the lunkhead quick and be on your way to the right, alternatively, you can also go left from the grassy area to find a large patch of grass, stand near it to lure the lunkhead into the queen's territory. It still won't die easily but try, move back to the right when you're done here Head out to more grass, just don't linger in the grass and move up to the stinkweed, take it out for a black tonic. Down to your right the Queen keeps trying to eat the peckers unsuccessfully, you can see a health tonic here to the right, just remember to always roll / evade in the grass patches. Move down and a crystal blocking your path goes down, but head right to pick up a health tonic and ankelgator egg. Go back to the area where the crystal wall came down and go in to be trapped inside the Queen's lair. The trick here is to see when the queen comes out, just observe the spike sticking out of her head and let it get next to you, else the queen ain't never coming out. When it gets near you and the spike starts to vibrate - evade - and hit and keep doing this till two pincushions show up, when they do just don't stop at anything keep moving around and shooting everything, deal with the queen only after you rid the place of wallflowers and pincushions. I believe you may be able to deal with the queen even with all those things around but I had my difficulty maxed from the shrine so I had to take out the other things before going for the queen. As the queen takes damage, she keeps moving faster and faster and when she pops out she does so for a little time only. After you beat her pick up the shard, head left for goodies and head back to where you came in from and go to.... [--BASTION--] {BST11} DISTILLERY - unlock new tonics to use in your tonic slots. ARSENAL - unlock a new special skill, the trapper snare. FORGE - unlock two extra slots upgrade slots for each weapon. SHRINE - unlock two new idols. MEMORIAL - unlock new vigils. LOST-AND-FOUND - unlock new items and tonics to use in the distillery. You know what the above list if for right? Now speak to your two friends and get a baby-gator. _______________________________________________________________________________ [--POINT LEMAIGN--] {PL1} =============================================================================== Move right to face two monster peckers and two wall flowers which come. To you left is the army carbine which will replace your primary weapon. it's good to use this at point-blank range, but if you want to do ranged attacks you need to let the two white lines(which show when you hold the click) to coincide and then only you can get max accuracy. But they don't have to be coincident all the time, the further you need to hit, the closer they need to be, and the gun can be pretty accurate for quite a distance. Kill pincushions and weed that show up and head to the path which the crystal wall was blocking now, and head on left onto the Grandrail of Point Lemaign which starts to move. If on the rail you stay back as the screen moves up, you will fall and come back on the rail, so it's just like falling off normally, But if the creatures which come on the rail go they will still hit at you and if the ones on your either side move out of the screen they ain't going to come back, so you can choose to kill everything or just evade. When the rail stops head right for some goodies and a lunkhead. Move back and up ahead you will need to kill two fungus coughing wallflowers one after one - well, just cure those sorry plants, move left along the narrow path for a health tonic and a wallflower. Move back and up again, till you can see vine apple to you right, take care of the lunkhead and move on till you see the arsenal, go in to replenish yourself and move right and keep moving on and on the only way you can until you pick up the shard and a new rail line shows along with peckers. This place is a complete mess and is infested with swampweed, wall flowers and peckers - the worst of the pack. Just don't hesitate to run into the swampeed, it will blur out the screen but you can still use autoaim using the shield. Everything finally stops; head to the right to more cushions and wallflowers, and on more till you see zulf's evil twin. Pick up the note and head right and... [--BASTION--] {BST12} Speak to Rucks and Zia and come home to the ceramic stockpot - just like the pipe it transports you to who knows where. This place is about Zia and you get to face the new enemies. Ankelgators, Wallflowers, different peckers etc. _______________________________________________________________________________ [--COLFORD CAULDRON--] {CC1} =============================================================================== Pick up two far range weapons before entering this place. Eeeeevry vineapple explodes here, so maintain your distance, you have already faced all the foes from here so no sweat. Go to your right to an exploding vineapple and the group of stinkeyes. Top left is a stinkweed and two more vineapples. Go down when you're done. Pick up you're new best friend - The Fire Bellows. Burn down those flying cretins and all the dry weed around you for fragments. Go right to some stinkweed and wallflowers, you can take them out with the bellows if you stand on the edge here. Go back and down, not all of the stinkeyes you see will attack, but some will, so be careful. Keep burning everything you see and move on to the pincushions. After you take out all of them and pick up the pecker's nest head down left. The bellows can burn wallflowers even when they are closed so it's a very powerful weapon so burn all the wallflowers away and don't bother with the skineyes as they don't attack you. Go all the way to pick up the shard. Now about those stinkeyes -- they wake up. But the bellows is too powerful for any number of stink eyes. Up front you have wallfower and stinkweed and a big pecker, just ignore them and run to the skybridge or burn them up. On the other side are more stinkeyes, and weed block your path, raze everything to the ground and go to the skyway past the stinkweed back to... [--BASTION--] {BST13} Speak to get a new friend and upgrade a new building and move on. _______________________________________________________________________________ [--MOUNT ZAND--] {MZ1} =============================================================================== I hope you have the firebellows with you. This place looks more like a rainforest than any mountain. The plant growth is so high that you won't be able to see the kid or his enemies in almost the whole of this area. But good for us we can auto-aim using the shield and we also have the mouse pointer to aim. Move up to face a lunkhead, just shield him and burn for some toad fry, the Japanese do it best ;p move further up to another lunkhead and then go top left for a couple of enemies and a few peckers; go down to find some goodies. Go back to the place where you fought your second toad and go right for another toad and another toad, keep moving right to get something greasy. Go back to the center (the place with the pool) and go upwards till you see a wallflower, burn it and go up the wood bark to the right of the flower to another flower. Go up to a pincushion and right to a gator and a stinkweed. Go back and up to a wallflower and two stinkies, to the left here is a cushion covered with some leafy growth. Go up the bark bridge and pick up the king around these parts - the Galleon Mortar. This mortar is extremely powerful, infact it's the most powerful weapon now in the game, to use it, simply hold the click and you see a bullseye, the longer you hold, the further the bullseye goes, when you're ready to make a hit, leave the click and BOOM. To your bottom right are three large peckers, mortar them from a distance, and further right is the arsenal, and to the right of the arsenal is a Fine Gramophone. And as soon as you pick it up, a cushion surrounded by stabweed falls down, we don't even need to go near them. Go back all the way to where you picked up the mortar and further left to three wallflowers, go up the ramp here and left to find two pincushions, move further up and keep going, if you see wallflowers just mortar them. Keep going up and right and down the bark bridge to find a health and black tonic. Go back up till you see 6 cushions shooting at you from far off, just take them out and go to the skybridge to the left. Now the shard is in plain sight, pick it up for a boss battle. Two lungblossoms and a lot of minions, the two biggies' rain down crap onto you, so just don't stay in a place. Use up all you're secret skills and take out the stinkweed for more black tonics, you'll be fine. When you're done, move to the skyway and onto... [--BASTION--] {BST14} Talk to them friends of yours and get the gramophone working for some groovy numbers. You can get all the wonderful music of the game here from the gramophone. Upgrade and move out. _______________________________________________________________________________ [--BURSTONE QUARRY--] {BQ1} =============================================================================== This place was used to build everything before the calamity struck, but now it is in bad shape. There will be logs and other things blocking your path throughout this stage, so just keep burning or smashing things all the way. Head left and then keep going till you see rattle-tails, these things dig underground and throw mud on you and are somewhat resistant to some attacks while underground, but you can still blow them using mortars. Ahead you can see two pincushions shooting at a friendly gasfella. The gasfellas you see in this level are all friendly, but don't get too close to them or they will turn on you. Move ahead to another gasfella and a wallflower and a pincushion. If you hit the switch here, it will change the landscape a bit but it's of no use now. These switches can be found throughout the level, they will move the shards that stick out from the ground from place to place and summon new shards. Further on, you will find another switch - again useless. Go down and right to another friendly gasfella, move on to a pincushion and you see a lunkhead trapped between the large shards you can move by hitting the switch close-by. Pick up the health tonic and move up to another switch, but before you hit it move right and up to a health tonic and fragments. Come back and hit the switch but take care of the two rattle-tails here. Hit the switch and go right to find stinkeyes and fragments. Go back down to a gasfella near a switch, hit it and go to the arsenal nearby. Head down right to the gasfella and you can see two pincushions. Move left down and hit the switch and keep going for "something stringy" and a few stinkeyes. Go back and hit the switch again to remove the shards that are blocking the path to the right down and ignore the switch here as it will block the path further down. So, go down and hit the switch here, go right to pick up some fragments and go top left from the middle all the way for fragments, backtrack and go down and hit the switch here, explore for a bit for fragments and tonics head down and right to meet Sir Lunky. There is no Queen of England here, but I think Queen Anne knighted him. Sir Lunky is an easy hit, just keep moving when he hops and hit when he is still. After ridding the place of the fine toad, his lackeys show up, two rattle-tails and a pincushion. Keep going up to the place where you first saw Sir Lunky and pick up something coarse and a health tonic and a black tonic. Move back and down and speak to Zulf and hit the switch, pick up the shard and go topside to the skyway. [--BASTION--] {BST15} Just like Zulf warned, the Bastion is under siege and it's up to you to break it. Move on to see a new enemy - the Ura countrymen. These blue guys have a spear with them and move in real fast and thrust the spears into you. But they are not as bad as they sound, just shield and take them out. Move up for another Ura and to see that they have blocked the way off to Bastion. Head down the other way which opens up and at the end move down left for the Harp Guitar. The Ura kidnapped Zia, go the opposite lane for fragments and then right for skyway into the middle of all the action. Kill all of them quickly and don't worry about your friends who are helping you here as there is no friendly fire. After all the action is over speak to Rucks and place the shard in the monument to get things back to normal (nearly). _______________________________________________________________________________ [--URZENDRA GATE--] {UG1} =============================================================================== A really unique level. Now, for the final shard. Keep moving all the way up. --DAY ONE, MORNING When you reach the central place you see a shooting ura, take her down and face another one and move left top of the campfire for fragments. Go back and right. --DAY TWO, AFTERNOON A lunkhead comes at you from behind fry it and move on up and burn the blockade and face another lunkhead and keep moving and clearing the place of the barrage and the final lunkhead. --DAY THREE, MORNING Move back and pick up the fragments down the stairs, go back up and right and destroy everything here for more fragments and go back to the place you first came. Move up to face a Ura and go left and down for another one and keep going all the way down and left and find another Ura and some trash to burn. Move on and you have to fight two Ura at a time, no sweat, kill one and one more pops out, take them all down and destroy the stuff to the top left corner to reveal something fancy. Head right and onto the ferry. --DAY THREE, DUSK Just go all the way here, there is only one route and one Ura to deal with... --DAY THREE, NIGHT It seems we have a stalker. Take him out and move right. --DAY FIVE, MORNING This place has frozen rubble blocking your path, so when ever you can't move just remember to melt the ice. Move right to deal with five peckers and a Ura fighting with one of them. Go right to deal with a stinkeye and pick up the two tonics here. Go back and up and left for a black tonic. Go back and right all the way. --DAY SIX, AFTERNOON Keep going right all the way and then left for a Ura and fragments and then right all the way. --DAY SEVEN, DAWN Go all the way to the right and pick up the sha.... Woooop, kill all the rattle-tails that have surrounded you, just remember to keep moving, take the skyway after your done here. Head back to Bastion and then to... _______________________________________________________________________________ [--ZULTEN'S HOLLOW--] {ZH1} =============================================================================== Head up and destroy the four standing structures you see here along with the Ura. Pick up the calamity cannon and a Ura security will show up. Unlike the normal security they shoot laser beams at you. Just shield and hit when they take breaks. They also only activate when you are at a certain distance from them and if you are far enough they don't activate but you can take them out. Head to the path that just cleared up and melt the snowball blocking your path here. Go up all the way fighting Ura and more security to the conductors. You just destroyed these and you're going to do it again and again throughout this level, so whenever you see these conductors just break them down. Head left for fragments a security shows up. Go back and up to see three security shooting at you. Past them is the arsenal. Move left and deal with the rattle-tail. You get to more security and conductors and a rattle-tail. Further left you need to deal with more rattle-tails and after that go down left and the path is blocked and a rattle-tail is on the other side. Kill that cretin and destroy the conductors and the blockade falls down, move in and collect something burnt. Head all the way up till you can see a lot of conductors, and as you go into the area, don't stop to kill the stinkeyes, just move ahead and you will see two stinkbins, destroy them both before you get rid of the two security and all the conductors here. Go right and a Ura is waiting for you and further are fragments and something foul. Go back and up all the way for Ura who give health tonics when dead and a stray health tonic. Go back and left and destroy the conductors here to open a path upside. You get to face another stinkbin surrounded by snow balls and a pesky Ura. Take out the stinkbin first. Destroy the conductors to your right to open up a path. Take out the enemies in the center and head down left to face Ura and five security and take something wrong. Go back up to see a new kind of Ura, three of them. Go left and pick up the Child's Drawing, and as soon as you do, two rattle-tails show up. Destroy the conductors here if you already haven't and go up and talk to Zia. [--BASTION--] {BST16} Speak to Rucks and Zia and know you learn that Rucks was not speaking to you but to Zia. Go visit the buildings and then look at the Bedroll which is in between the stockpot and the pipe, this time it's about Zulf. _______________________________________________________________________________ [--THE TAZAL TERMINALS--] {TTT1} =============================================================================== The legendary tazal terminals is here. Time for the final battle. Do everything you have to do and head to the last battle... You are greeted by three baby rattles, up front you will have a security watching you. Move on and on till you have to deal with the spear Ura and another one is shooting at you from the other side. Move up, take care of the blockade and the three Ura here and move left and collect the tonics along. From here just evade everything till you reach the end, it will save you much hassle. In the end you still have to deal with a few Ura, after you are done go back to where you were surrounded by Ura and take them out. Go back and up right to the center of the hell hole. Just use up all your special skill here as you are up against all type of Ura, tiny Rattle-tails and a stinkbin. After you are done, move to the right to deal with more Ura. I found that the special skill Burning Carousel is very very effective. Head to the skypad in which one of the larger Ura came on and borrow it. This is the most beautiful part of the game. Head right to face a Ura and onwards to face another. All Ura's here are the powerful ones. Move on till you get the Hop-Scotch - niceeee. Hop and pick up the tonics which are to your bottom and right and go back to the main path all the way till you see a few Ura. This place is slowly falling apart piece by piece, so watch where you hop, Ura attack you from all four sides and when you go up, a security shows. Just don't forget that you can hop. Further upwards you have to deal with four more Ura. After you move further up you will be on a bridge filled with Ura and a lot of trash blocking your path, ignore all Ura here and just try to jump over the trash or destroy it and move forward until you are off the bridge and onto the skyway just ahead. You will face a boss Ura who isn't any different or tougher than the other ones Just remember your shield and pick up all those tonics and go to the right where you can see broken pieces of ice floating, get on these. You have to jump for some time ahead, just be wary of the Ura that are present here and take care while jumping, in the end get on the skypad and move on. Move down and jump and activate the switches on either side here to open the gate. Pick up the tonics here to the top left lane and hit the switch and go right to pick up the best weapon in the game and arguably slowest weapon too "The Battering Ram" - this thing can smash any other thing in a single hit. As soon as you pick it up, the pyth bull comes to life, ram it and go back along the way you came and take out another bull and smash up the gate - now nothing can stop you. Go back to the central place and down, and whenever something stops you, ram it The only weapon you can use from now is the ram. It has primary, secondary and secret skill fire modes., try them all out, the secret skill especially looks awesome. Keep destroying everything and go a bit right and down and get onto a skypod. Now use the secondary fire -- kid smashes the ram to the ground, this does a splash damage around you and pretty much everyone goes down in a single hit, don't forget that you can still shield yourself with the ram, when facing a lot of foes just shield yourself and they get close, now use the secondary fire and see the fun. Move right and more Ura will fall onto you, remember the shield and smash way for an easy outing. Further right are three security, stop and shield when they are lazing you and move closer when they take a break and then break them. Move downward and the screen zooms out and you have the shard in your sight. A large Ura is carrying it. Go near him and he zooms away summoning some Ura henchmen. Repeat this a few times and take out all the goons that come at you. Finally the large Ura puts the shard down and has two pyth bulls come, you can see the awesome power of the secret skill here. After picking up the shard move to the right where the new path showed up. Move here until you see Zulf being butchered by his countrymen and you have two options - MOVE ON If you do this you are just going to fight a large army of Ura up front but nothing you can't handle, but be warned that the health bar disappears and after taking out the first few guys you will become invincible and won't take any damage even if you stand still. TAKE ZULF You pick up Zulf and move on in which case you see the same army and some shoot at you, but most of them will watch in silence as you carry their injured countryman. Whatever you choose, move on up and hit the switch if you chose to take Zulf or just ram thru if not. Move on and hit the skyway. [--BASTION--] {BST17} Follow through here by waking up and placing the shard. Zulf is nowhere to be found even if you chose to save him. You are inside the Bastion, speak to Rucks about everything and then to Zia who now has a voice of her own. Move to the front of the machine and you again are given two options - RESTORATION Send everything back in time the way it was before anything happened. EVACUATION Get out of that darned place to your old country and explore the world. The ending cutscene differs on the choice you made above, I leave it to you to find out .... _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- You can always replay the last level even after you beat the game. After you beat the game once, you unlock a special plus mode and new GODs and various features in-game including the availability of all weapons and spirits from the beginning. _______________________________________________________________________________ =============================================================================== 6.PROVING GROUNDS {PG1} _______________________________________________________________________________ _______________________________________________________________________________ [--BREAKERS BARRACKS--] Proving Ground {PGBB} BREAKER BOW =============================================================================== You can see all the thorny blue balls floating around you. Pick up the breakers bow and line up so that you can hit three balls with one shot, if you can make proper powershots, you can take out three at a time shooting diagonally and the last one, so it can be done in a total of five shots minimum for 1st prize, second is 5-10 and third is above 10 shots. You will need those prizes so keep practicing and the perfect score of five is extremely hard to get now, so just settle for second place and go back to the bastion. You can restart the proving ground by moving to the left and hitting the use button near the switch. You can always come back to this pace unlike the island containing cores which you can only play once. You can't find use of the prizes just yet so just move on if you want to. First Prize - Breaker Volley. _______________________________________________________________________________ [--TRAPPER SHINGLE--] Proving Ground {PGTS} Fang Repeater =============================================================================== A challenging one, you got to shoot the blue spike balls as you move avoiding a fall. There is only limited amount of balls here (64). You must not miss any if you want the first prize and if you miss and the path falls off, you can't come back. Just be quick and you will do fine. One tip is that shoot when you have ammo standing in one place as many as you can, and when it's time to reload use evade to move forward and after reload is done start again. Third - 24 balls Second - 48 balls First - 64 balls First Prize - Snooze Dart _______________________________________________________________________________ [--WINDBAG RANCH--] Proving Ground {PGWR} War Machete. =============================================================================== Nothing much to this except to tell you to finish it as fast as possible, the best way to do this is when you begin stand in the central place from which the squirts start coming from the ground and keep slashing, when that is done concentrate on the shooters, be careful as they take some damage and shrink to make you think they are dead but keep hitting them till they disappear totally, head to the cornbins and take em out and finally kill what's left. whoo,,, The green ones are hard to hit and may need a throw of the machete, this is where you will lose time - hitting the green ones. Third - just kill everything Second - Under 90 secs First - Under 60 secs Prize - Ghost Blade _______________________________________________________________________________ [--BULLHEAD COURT--] Proving Ground {PGBC} Shield =============================================================================== The simplest proving ground in the game. All you need to do is time the counter properly (read combat section). When there are security just hold your shield and go real close to them so that the shots bounce back at them. But you may have problems with the gasfellas and the squirts and scumbags. Just learn to time the shots and every time possible position yourself so that the shots coming out of the security will hit other security or gasfellas. When you are against the scumbag, move as far as possible before he attacks so that you can have enough time to see it coming, when it's on the move towards you then hit shield for a proper counter, Everything else is pretty much straightforward. First Prize - 2500 Fragments ( 2 hits or less) Hit the balls to get your stuff. _______________________________________________________________________________ [--ZULWOOD GROVE--] Proving Ground {PGZG} Scrap Musket =============================================================================== This is the easiest Proving Ground. Just make sure you are close to a ball when shooting and facing as many balls as you can and you will do fine. Third - 25 or less Second - 16-25 First - 15 or less First Prize - Scrap Salvo _______________________________________________________________________________ [--THE SCRAPYARD--] Proving Ground {PGSC} CAEL Hammer =============================================================================== Pick up the hammer, pick a spot and start mashing you mouse, cover everything in a circle, it's tough. third 40 and more second 27 - 40 first less than 27 First Prize - Stunning Whallop _______________________________________________________________________________ [--SLINGER RANGE--] Proving Ground {PGSR} Dueling Pistols =============================================================================== "The slingers could plug you full of holes faster than you can say draw" This is a purely reflex challenge, also it depends on how good you are at mashing the mouse. Walk down the log bridge, pick up your pistols and when a dummy randomly falls on a side, start shooting. The trick here is that you need to hold shift as soon as you see a dummy fall down and start mashin'; don't bother aiming with the mouse, you don't need to aim, just hold shift as soon as you see it and shoot it, in fact after the first dummy, don't even bother releasing shift, just hold it for the rest of your challenge but only shoot after you see a dummy. You may want to upgrade your pistol a bit before you can win first prize but the rest are easy pickings. Third less than 500 Second 500-700 First more than 700 First Prize - SLINGER STORM _______________________________________________________________________________ [--CAMP DAUNCY--] Proving Ground {PGCD} Brusher's Pike =============================================================================== This many look really difficult the first few times around, but it can get real easy after a few tries. In this area are 6 switches, you need to activate them as soon as possible. The trick here is to destroy only those pincushions which block your path to the switch, killing others will simply waste your time. Start the course from your left, then go to your right, then up left, then up right, then down and down again. Going this way will save you some time. [4] [3] [5] [2] [1] [6] {} - start That is the order which you can go. Going that way also saves you considerable amount of time destroying the pikes. Another handy tip is that first, when you click the mouse you make a hit, now don't release your mouse, hold it and throw at you next target, so click-hold click-hold don't keep clicking, also throwing lets you destroy upto three cushions, so you can save a hell load of time using what I mentioned. Also before coming to this area equip the hearty punch tonic which gives you an extra chance after you die, now when there aren't too any cushions shooting at you or if there is only one shooting at you just pass thru it instead of killing it, this can save a lot of time too. Finally, along the first few tries don't rush through the areas, just take your time and see the shortest way to the switches. Go take the skyway back to Bastion and take the skyway here again to... First Prize - BRUSHER SWEEP _______________________________________________________________________________ [--TRIGGER HILL--] Proving Ground {PGTH} Army Carbine =============================================================================== An extremely easy course even by a far shot. The trick here is to know that you don't need to hold the click till both lines intersect. First off pick up the gun and then go to the edge of the left area and just click once without holding and you can take these two out instantly, next hold long enough only so that the two lines touch the vineapples and you're done here, but for the far ones go all the away till both lines are one. Then do the same to your right, just be sure not to waste any more time than needed and you can pass it easily without a drop of sweat. First Prize - TRIGGER BLITZ _______________________________________________________________________________ [--GRADY INCINERATOR--] Proving Ground {PGGI} Fire Bellows =============================================================================== This place can be a pain if you don't know how to do it properly. Pick up your weapon and roll into the middle, as soon as all the peckers are around you (this take only 1 second) roll out of the flock and burn them all, you don't get fried chicken around these parts, but you do know what you do get right? You may need to add upgrades to your weapon before you get the first prize. First Prize - RING OF FIRE _______________________________________________________________________________ [--BOUNDLESS BAY--] Proving Ground {PGBB} Galleon Mortar =============================================================================== An extremely easy one - again! You have only five mortars and you need to blast 80 squirts for the first prize There are two waves of squirts moving left and right, for max damage just try to hit these when they are at the center and everything else is a piece of cake First Prize - BOMB BARRAGE _______________________________________________________________________________ [--MANCHER OBSERVATORY--] Proving Ground {PGMO} Calamity Canon =============================================================================== Simple - Kill all the windbags and don't let them destroy the conductors. But doing this is most troubling, better get the cannon upgraded before you try. Stand on the edge and hold your fire button and don't bother releasing it. First Prize - CALAMITY ROCKETS _______________________________________________________________________________ =============================================================================== ------------------------------------------------------------------------------- 7.ACKNOWLEDGEMENT ACK1 First I would like to thank SuperGiant Games for making such a beautiful game and also Warner Bros. for bringing it to us. This is my first guide, so it you find and shortcomings or mistakes or if you have any suggestions for improving this guide, please write to me at - kvr162@gmail.com Also please tell me how you liked the guide and thank you for reading my guide. THE END