/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Grand Theft Auto: Vice City" Strategy Guide |+ +| |+ +| [PS2, PC, and Xbox Versions] |+ +| Version 7.0 [Revision 23] (May 2012) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2002-2012 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ For this revision I completely reorganized my guide based on advice from fellow guide writers. This is mainly to streamline and make my guides cleaner. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto: Vice City" is copyright 2002-2003 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: Vice City" Official Strategy Guide - Written by Tim Bogenn. Copyright 2003 by BradyGames, a division of Pearson Education, Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Table of Contents (to determine overall game structure) >>Hidden Package Maps >>Rampage Maps >>Unique Stunt Jumps Maps >>Weapons Location Map >>100% Completion List "Jacked: The Outlaw Story of Grand Theft Auto" by David Kushner. Copyright 2012 by David Kushner. Published by John Wiley & Sons Inc., Hoboken, New Jersey. "Jacked" was used as reference for the "The Haitian Controversy" chapter. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >TBCT. Table of Contents | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters, sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: >KR6 or >ZD12 0============================================0============================0 | VCT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0============================================0==============================0 GEN1. About The Guide GEN2. "Grand Theft Auto: Vice City" GEN3. "Grand Theft Auto: Vice City Stories" GEN4. Differences Between the Three PS2 (American) Versions GEN5. Differences Between the Two Xbox Versions GEN6. The Haitian Controversy GEN7. Technical Data A. PlayStation 2 and Original Xbox Version Differences B. Additional PlayStation2 Technical Data C. Xbox 360 GEN8. Bugs A. Detonator Bug (PS2 - Original Version) B. Cherry Popper Glitch (PS2 Original Version) C. Little Havana Glitch (PS2 and PC Versions) GEN9. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters D. In the Skimmer E. In the Rhino F. In the Hunter GEN10. The Main Screen GEN11. Game Menus GEN12. Law Enforcement A. Police Vehicles GEN13. Using a Pay 'N' Spray GEN14. Busted GEN15. Wasted GEN16. Motorcycle Details GEN17. Helicopter Details GEN18. Other Useful Vehicles A. The (Almost) Everything-Proof Admiral GEN19. Asset Properties A. Asset Mission Properties GEN20. Outfits GEN21. Advanced Tips And Information GEN22. Vice City: 1984 to 1986 GEN23. 100% Completion List 0=======================0=================================================0 | VCT2. Vice City Beach |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=======================0===================================================0 BCH1. In The Beginning..... BCH2. Your Room BCH3. Before Doing The Main Story Missions BCH4. Exploring Your Surroundings BCH5. A Tour of Vice City Beach BCH6. Asset Properties (Vice City Beach) BCH7. Weapons and Other Helpful Items A. Health, Body Armor, Police Bribe, and Adrenaline Icons BCH8. Vice City Beach Weapons And Items BCH9. Hidden Packages Explained BCH10. Hidden Packages (Vice City Beach) BCH11. Pizza Delivery Mission BCH12. Ambulance Mission BCH13. Firetruck Mission BCH14. Vigilante Mission (Police Car) BCH15. Rampages Explained BCH16. Rampages (Vice City Beach) BCH17. Unique Stunt Jumps Explained BCH18. Unique Stunt Jumps (Vice City Beach) BCH19. Taxi Mission BCH20. Robbing Stores (Vice City Beach) BCH21. Top Fun Vans (Vice City Beach) BCH22. "PCJ Playground" BCH23. "Cone Crazy" BCH24. Going to Vice City Mainland Early A. "The Bus" (All Versions) B. "The Jump" (PS2 Version Only) C. "The Ambulance" (PS2 and PC Versions Only) D. The Hyman Condo Glitch E. What All You Can Do F. Doing Four Additional Unique Stunt Jumps G. Early Explorer Bonus 0===============================0=========================================0 | VCT3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0===============================0===========================================0 -----MSY1. Ken Rosenberg KRG1. "The Party" KRG2. "Back Alley Brawl" KRG3. "Jury Fury" -----MSY2. Assassination Contact ATC1. "Road Kill" KRG4. "Riot" -----MSY3. Colonel Juan Garcia Cortez JGC1. "Treacherous Swine" JGC2. "Mall Shootout" JGC3. "Guardian Angels" 0=======================0=================================================0 | VCT4. Starfish Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=======================0===================================================0 STF1. Starfish Island Landmarks STF2. Starfish Island Weapons And Items SFT3. Hidden Packages (Starfish Island) STF4. Rampages and Unique Stunt Jumps (Starfish Island) -----MSY4. Ricardo Diaz RDZ1. "The Chase" RDZ2. "Phnom Penh '86" 0==========================0==============================================0 | VCT5. Vice City Mainland |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0==========================0================================================0 MLD1. A Tour of Vice City Mainland MLD2. Asset Properties (Vice City Mainland) MLD3. Vice City Mainland Weapons And Items MLD4. Hidden Packages (Vice City Mainland) MLD5. Rampages (Vice City Mainland) MLD6. Unique Stunt Jumps (Vice City Mainland) MLD7. Vigilante Mission (Rhino) MLD8. Vigilante Mission (Hunter - "Brown Thunder") MLD9. Looking For Cars MLD10. The Hyman Memorial Arena MLD11. The Dirtbike Track MLD12. Top Fun Vans (Vice City Mainland) MLD13. Robbing Stores (Vice City Mainland) ATC2. "Waste The Wife" JGC4. "Sir, Yes, Sir!" RDZ3. "The Fastest Boat" ATC3. "Autocide" RDZ4. "Supply & Demand" RDZ5. "Death Row" RDZ6. "Rub Out" 0===========================0=============================================0 | VCT6. Reversal of Fortune |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0===========================0===============================================0 MLD14. Chopper Checkpoint Missions -----MSY5. Tommy Vercetti -----AST1. Protection Ring Asset TMV1. "Shakedown" MLD15. Asset Property Missions ATC4. "Check Out at the Check In" TMV2. "Bar Brawl" TMV3. "Copland" -----AST2. Sunshine Autos SHN1. Vice Street Races SHN2. Car Collection Lists A. List One B. List Two C. List Three D. List Four -----AST3. The Cherry Popper Ice Cream Factory CPP1. "Distribution" -----AST4. The Malibu Club MCB1. "No Escape?" MCB2. "The Shootist" MLD16. "Rifle Range" ATC5. "Loose Ends" MCB3. "The Driver" MCB4. "The Job" -----AST5. Phil Cassidy PCD1. "Gun Runner" PCD2. "Boomshine Saigon" JGC5. "All Hands On Deck!" -----AST6. Interglobal Films IFM1. "Recruitment Drive" IFM2. "Dildo Dodo" IFM3. "Martha's Mug Shot" IFM4. "G-Spotlight" -----AST7. Kaufman Cabs KCB1. "V.I.P." KCB2. "Friendly Rivalry" KCB3. "Cabmageddon" -----AST8. The Boatyard BTD1. "Checkpoint Charlie" -----AST9. The Pole Position Club -----AST10. Vice City Printing Works PWK1. "Spilling The Beans" PWK2. "Hit The Courier" TMV4. "Cap The Collector" 0==================================0======================================0 | VCT7. And Now For Everybody Else |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0==================================0========================================0 -----MSY6. Avery Carrington AVR1. "Four Iron" AVR2. "Demolition Man" AVR3. "Two Bit Hit" -----MSY7. Love Fist LVF1. "Love Juice" -----MSY8. Big Mitch Baker BMB1. "Alloy Wheels Of Steel" BMB2. "Messing With The Man" BMB3. "Hogtied" LVF2. "Psycho Killer" LVF3. "Publicity Tour" -----MSY9. Umberto Robina UBR1. "Stunt Boat Challenge" UBR2. "Cannon Fodder" UBR3. "Naval Engagement" -----MSY10. Auntie Poulet PLT1. "Juju Scramble" PLT2. "Bombs Away!" PLT3. "Dirty Lickin's" UBR4. "Trojan Voodoo" TMV5. "Keep Your Friends Close....." MLD17. 100% Completion Score 0==================0 | VCT8. Conclusion | 0==================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT1. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). It is now being maintained using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. For my guide work I have more that twenty memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have eight cards specifically dedicated to "GTA III", "GTA: Vice City" (Original Version (1.40)), "GTA: San Andreas" (which uses up fifteen cards), "GTA: Liberty City Stories" and "GTA: Vice City Stories". These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have done 100% Completion twice prior to making this document and did it four more times (two on the Original, one on the Double Pack version, and one on the Haitian-Friendly Version) on the PS2 versions. I have also done 100% Completion on both the Original and Haitian-Friendly versions for the Xbox. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Grand Theft Auto: Vice City" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: Vice City". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from Vice City (plus made-up quotes). I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, it may also benefit those with the PC and Xbox versions of Vice City. If any of the strategies in this guide won't work in either the PC or Xbox versions then feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. However, I have included one code, the Health Code (in the "Advanced Tips And Information" chapter), to give you a little flexibility. In addition, this guide also reveals three reliable ways (depending on what version of Vice City you have) to get around the roadblocks at the start of the game. Another emphasis of this guide is *ORDER*. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. Although the guide follows more or less the traditional story order, there are ways to acquire more powerful weapons early in the game. The chapter "Going to Vice City Mainland Early" is the best way to get these weapons early plus allow you to do all of the side-missions prior to doing the Main Story Missions. Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation to make them easier to identify in this guide. In addition, there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): >>Hidden Packages will be identified with an "H". --Examples: Hidden Package [XXX-H21]. Package [XXX-H32]. >>Rampages will be identified with an "R". --Examples: Rampage [XXX-R34]. >>Unique Stunt Jumps will be identified with a "J". --Examples: Unique Stunt Jump [XXX-J24]. Jump [XXX-J8]. 0======================0 | Neighborhood Prefixes \ 0=====================================> PRI - Prawn Island SFI - Starfish Island NPM - North Point Mall DTN - Downtown VCP - Vice Point LHI - Little Haiti LGC - Leaf Links Golf Club LTV - Little Havana WSB - Washington Beach EIA - Escobar International Airport OCB - Ocean Beach VPR - Viceport FBA - Fort Baxter Air Base /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. "Grand Theft Auto: Vice City" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Grand Theft Auto: Vice City" is the follow-up to the smash hit "Grand Theft Auto III". Like its predecessor, Vice City is a freeform "sandbox" adventure game where you can do pretty much anything you want. Vice City is set in the 1980's (1986 specifically) which is about the time when most adult gamers, when they were children or teens, were into the Commodore 64s, Sega Master Systems and Nintendo Entertainment Systems. Initially, I was expecting "Grand Theft Auto: Vice City" to be just like "Grand Theft Auto III" but with a little more polish. But what Rockstar did was nothing short of incredible. They overhauled everything, compiled a massive soundtrack the likes of which the gaming world hadn't seen at that point (a lot of good 80's music) and got some major Hollywood talent to lend their voices (like Ray Liotta and the late Dennis Hopper). Plus a more refined story, motorcycles, helicopters, better weapons, and the ability to change outfits and purchase property. There are more missions in Vice City than there were in "Grand Theft Auto III" (88 in Vice City, 73 in GTA3). Plus, the missions are more involving, but still not too complex. I guess that the designers didn't want to let too many things get in the way of experiencing the full scope of Vice City. And such a large scope it is too. This was a major leap forward and Rockstar Games was highly commended for not taking the easy way out. And it was worth every penny I paid for it (and I pre-paid two months in advance at the local GameStop). The only major downside to Vice City is that, since Vice City was such a major leap from "Grand Theft Auto III", then how was Rockstar going to top themselves for the next chapter in the Grand Theft Auto series? "Grand Theft Auto: San Andreas", released in 2004, provided the answer to that question. Larger and more expansive than anyone thought possible. This made Vice City puny and old by comparison. And that's saying a lot. And, of course, "Grand Theft Auto IV", released in 2008, makes Vice City and all of the previous GTAs look really old. But they are still classic games. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. "Grand Theft Auto: Vice City Stories" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In 2006, Rockstar Games released "Grand Theft Auto: Vice City Stories", a prequel to "Grand Theft Auto: Vice City", on the PlayStation Portable (PSP) handheld system. Later, in early 2007, Rockstar Games released this game for the PlayStation 2 game console. Set in 1984, two years before the events in "Grand Theft Auto: Vice City", it tells the story of Victor Vance, big brother to Lance Vance who is a major character in "Grand Theft Auto: Vice City". In this guide you will find many references to Vice City Stories. Mostly in the Tour chapters plus a chapter that utilizes some creative writing to tie both "Grand Theft Auto: Vice City Stories" to "Grand Theft Auto: Vice City". With all that said, let's get down to the business of the guide itself and I will start with the differences between the three PlayStation 2 versions..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. Differences Between the Three PS2 (American) Versions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When "Grand Theft Auto: Vice City" came out for the PS2, there were several issues that came up like the Detonator Bug, getting hurt running off sidewalks and other glitches. When Rockstar announced that they were doing a Double Pack version containing both "Grand Theft Auto III" and "Grand Theft Auto: Vice City", there was talk that Rockstar might go into the PS2 version of both games and do some clean-up work. What Rockstar did was to put in some new ideas that were implemented in the PC version to make the PS2 version equal to the other versions (although another reader said that these were done to the foreign versions of Vice City prior to the PC version). Later, Rockstar did another version of Vice City that removed references to killing Haitians in response to protests by the Haitian community. This is known as the "Haitian-Friendly" version. There are four ways to determine what version of "Grand Theft Auto: Vice City" (American - NTSC) you have: >>Version Number ************** By placing the game disc inside a computer and opening the file "system.cnf" within a text editing program then you can tell what version of the game it is. There are three version numbers to note. >>Bar Code Number *************** At the lower left of the back cover is the barcode. The bar code number starts with 10425. Then there is another set of numbers after that. This set of numbers changes from version to version. >>Disc Banner Color ***************** On the disc itself you will find the PlayStation 2 logo near the bottom of the artwork. The banner that the wording is on is either going to be red or black. If it is red then it is part of the Double Pack set. If it is black then it is a Stand-Alone disc. >>Disc Ring ********* There is a way to identify the game version by looking at the disc itself. Take your Vice City disc and flip it over so you are looking at the data (silver) side. Near the center hole you should see the PlayStation 2 logos. Beyond that you should see some bar codes. This is the Disc Ring. Opposite the barcodes you should see some lettering: PDSS-004995A1 If you see this then this is a Haitian-Unfriendly (Original) Version. But, if you see this: PDSS-004998A1 Then this is a Haitian-Friendly Version. All of this information will help you in determining what version of "Grand Theft Auto: Vice City" you have so you can avoid game save incompatibility issues. Listed below is the information on the PlayStation 2 versions: 0===============================0 | Original Version (Stand-Alone) \ 0===============================================> Version Number: 1.40 Bar Code Number: 27145 Disc Banner Color: Black Disc Ring: PDSS-004995A1 0=======================0 | (Original) Double Pack \ 0===============================================> Version Number: 2.01 Bar Code Number: 27300 Disc Banner Color: Red Disc Ring: PDSS-004995A1 0===============================0 | (Haitian-Friendly) Double Pack \ 0===============================================> Version Number: 3.00 Bar Code Number: 21383 Disc Banner Color: Red Disc Ring: PDSS-004998A1 0===============================0 | Haitian-Friendly (Stand-Alone) \ 0===============================================> Version Number: 3.00 Bar Code Number: 27388 Disc Banner Color: Black Disc Ring: PDSS-004998A1 It should also be noted that the version of Vice City that is featured within the "Grand Theft Auto: The Trilogy" (PS2) is the Haitian-Friendly version. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ X| VERY IMPORTANT: The game saves from one version *WILL NOT* work with |X X| any other version! Version 1.40 game saves are not cross-compatible |X X| with version 2.01 and 3.00 discs. And version 3.00 game saves are not |X X| cross-compatible with version 2.01 discs either. |X X| |X X| The reason for the incompatibility is due to the fact that, when you |X X| make any significant changes to the main program, then the game saves |X X| from the previous version will no longer be recognized by the new |X X| version. This is an issue that is unfixable. |X X| |X X| If you need to replace a Copy of Vice City then you have to make sure |X X| to get the same version otherwise you won't be able to use your game |X X| saves. The latest version of my Differences FAQ will show you what to |X X| look out for in helping you determine what version you have and what |X X| to look for in the other versions. |X \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Here is the list of major and minor changes that have been found so far: 0=============0 | Version 2.01 \ 0=====================================> >>The Cherry Popper Save Glitch, which corrupts game saves when saved at Cherry Poppers, has been fixed. >>The Detonator Bug is fixed for the DP version. More details in the "Bugs" chapter. >>The "Trial By Dirt" mini-game has been altered. The rain, Haitians on motorcycles and barrels won't show up when you do it the first time. The second time around then the barrels will appear. If you beat your best time then rain will appear the next time. If you beat your best time again then the Haitians will appear on your next attempt. In addition, the stat glitch (in where the stat would not show up until you did "Test Drive" and only as the same time as that mini-game) has been fixed. >>The Lionel Ritchie song "Running With The Night" (Flash-FM) has been removed from the Double Pack version. >>The blurry vision in "Boomshine Saigon" is far less in the DP version although the screen will still swerve around. >>Many weapons have been renamed. >>In the opening cutscene for "Recruitment Drive" (Interglobal Films Asset) the big breasted woman with the pasties is now wearing a halter top instead. 0=============0 | Version 3.00 \ 0=====================================> >>References to Haitians and Cubans have been either altered or removed (the main reason for Version 3.00). >>The Tear Gas that sits behind the Washington Beach Police Station has been replaced by Grenades. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. Differences Between the Two Xbox Versions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Just like on the PlayStation side, there are also two versions of Vice City for the Xbox: Original and Haitian-Friendly. One of my readers, Kenneth Lowery, wrote to me concerning differences for the Xbox versions. After reading the previous version of my Differences FAQ then he checked the bar code on the back of his Double Pack copy. He noticed that there was a sticker that covered another bar code. After reading his letter I tracked down a copy of what he determined was the Haitian-Friendly version for the Xbox. Just like in the PS2 versions, the Xbox versions also have the game save incompatibility issue. However, the Xbox will make another Vice City game save folder instead of overwriting the older one so you can have two Vice City folders on the hard drive. Outside of the script changes for the Haitian / Cuban missions there is only one other change to note: >>They fixed the Pedestrians Go Silent bug. The Pedestrians Go Silent bug was a glitch that caused the pedestrians to go quiet even if you hit them with a car. Unfortunately, this fix introduced more sound glitches so the game actually sounds worse. Xbox Bar Code data: 0====================0 | Double Pack Package \ 0===============================================> (Original) DP Version: 10425 29284 (Haitian-Friendly) DP Version: 10425 29387 In addition, the Disc Ring method, for determining the game types, also works for the Xbox versions. However, the lettering is smaller and can be found in two places along the ring area: 0==========0 | Disc Ring \ 0===============================================> (Original) DP Version: TT01502A (Haitian-Friendly) DP Version: TT11504A /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. The Haitian Controversy | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In the spring of 2012 a book called "Jacked: The Outlaw Story of Grand Theft Auto" (by David Kushner) was released. It details the history of Rockstar Games from its beginnings to the present (as of publishing). Part of the book chronicles the controversy concerning the Haitians, the basics of which are as follows: One of the New York television stations had a feature called "Shame on You" which exposed shady goings on within the city and nearby areas. In November of 2003 newscaster Arnold Diaz, who runs the feature, ran a piece on Vice City. He focused on how you are supposed to kill the Haitians within the game. Arnold considered it racist and was very upset with it. This was why he featured it on "Shame on You". It didn't take long for the Haitian community to respond. The Haitian Centers Council put out a press release protesting the game's content. Haitian-Americans protested outside New York's City Hall. Haitian president Jean-Bertrand Aristide went talking to the U.S. authorities about the racism within the game. The protests became so loud that Rockstar Games was forced into making an apology and then into making changes within new prints of the game to rectify the situation. This controversy is why there is a Version 3 of Vice City, dubbed "Haitian-Friendly". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. Technical Data | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over technical data on the various platforms that "Grand Theft Auto: Vice City" has been released for and can be played on: 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+0 | A. PlayStation 2 and Original Xbox Version Differences |~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+0 What are some of the differences between the Original Xbox and PS2 versions? Which one is better (from a technical standpoint)? Here's the breakdown: >>Graphics ******** The graphics on the Xbox version are better than its PS2 counterpart but the animation tends to be a choppy thus negating some of its advantage. In addition, the Xbox version has Progressive Scan and that's a nice plus. With the release of Xploder HDTV Player for the PS2 you can now enjoy Vice City in 480p (although the main title introduction glitches up a bit due to "meshing issues"). >>Sound ***** The sound on the Xbox version tends to be quite glitchy. Inappropriate jet noises plus the Pedestrians Go Silent glitch (on the Xbox Haitian-Unfriendly version) gives the PS2 the edge even though you can make customizable soundtracks on the Xbox version. On the Xbox Haitian-Friendly version, even though they fixed the Pedestrians Go Silent glitch, there's more sound glitches. >>Controls ******** The controls on the Xbox version are OK even though doing drive-bys was made a bit awkward because you had to use the Right Analog Stick. The PS2 version gets the edge here although the Xbox controls aren't as awful as I made them out to be before. After playing around with San Andreas (Xbox), the controls for Vice City (Xbox) seem so much better. >>Console Hardware Data ********************* ++PlayStation 2 ************* The PS2 version runs pretty well but you can encounter sudden pop-ins if you are driving very fast and outrun the object loading (but it doesn't happen too often). Texture loading is pretty smooth but there will be some occasions when you see slow loading textures but it is not too bad. Although I do not have a PlayStation 3 at this time, it is my understanding that most of the PlayStation 2 library, including the GTA games, runs pretty well on the older PlayStation 3's that have Backwards Compatibility. It is unclear if Backwards Compatibility will be re-implemented on the newer PS3 units (including the PS3 Slim). ++Xbox **** Although the Xbox version has better graphics, the animations tend to be a bit choppy. The object and texture loading is much better than the PS2 version which reduces sudden pop-ins. There are occasional hiccups when streaming from the disc which makes you wonder if your machine has crashed. There are also massive slowdowns at the end of a lot of missions. This is because the Xbox is reading the data off of the disc in such a way that it interferes with the game (at least that is what I think it is). Vice City also glitches out very bad if you happen to have an Xbox with a Thompson drive (I had to trade in my initial Xbox because of this problem). The best way to tell if you have the bad drive is when you load up the game. If you can hear the title music but the screen remains black then you have the bad drive. Microsoft used two other drives in addition to the Thompson drive and only a drive replacement will solve this particular problem. >>Xbox Version Differences ************************ As I said at the start, there are also some tweaks that don't appear in the PS2 version: ++"The Jump" method of getting to the other side before "Phnom Pehn '86" will *NOT* work on the Xbox version. However, you can still use "The Bus" method of getting across. ++The posters in the window of Rock City (Downtown) have been replaced by a poster of a Cousin Ed (from Iron Maiden) look-alike with the words "Jock Star" on the bottom. ++A SWAT Enforcer can often be found at the Vice Point Police Station. ++A Securicar can often be found in front of El Banco Corrupto Grande near Little Havana. ++A Police Cheetah can sometimes be found in the back area of the Little Havana Police Station. ++A Bus can often be found by the building where Package [VPR-H98] is located (the hangar east of the EIA Freight and Cargo Terminal (Seaplanes Tours - near the Airport). ++The Love Fist limo will spawn in front of VROCK after completion of the Love Fist missions. ++The Tear Gas Grenades that were in the back of the Washington Beach Police Station in the PS2 versions have been replaced by standard Grenades in the Xbox version. ++Any Washington you see on the street will always be white. You can't even change the color by running it through a Pay 'N Spray. It will always come out white. A glitch maybe? ++An Admiral will sometimes replace the Stretch at The Mansion. The only place to get the Stretch for the Sunshine Autos car list is at the Mansion. You will have to move the Admiral far away, or take it to complete one of the car lists at Sunshine Autos, to make the Stretch appear again. ++You *CANNOT* use the FBI Rancher in a Pay 'N' Spray in the Xbox version. ++And finally, there are *NO* sidewalk injuries in the Xbox version. In the PS2 versions you can get hurt running off the sidewalk. It is an irritating bug and a running gag amongst Vice City players. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Additional PlayStation2 Technical Data |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition to cheat discs, such as Codebreaker, there are also various programs that you can try to use with the PS2 version of the game: >>Xploder HDTV Player ******************* Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: Vice City" works great in 480p mode. However, the main title intro will be a little glitchy because of "line meshing issues". This is because the intro is actually a "film" instead of using the game graphics. It is to my understanding that XHDTV doesn't handle film based stuff well and that results in the jittery looking intro. But this is actually a minor problem since you can easily skip the opening credits by pressing the X Button. Once you get past the intro then all is good. Because the graphics are designed for 480 vertical resolution, it is not recommended that you put Vice City in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. >>GS Mode Selector **************** This is a small program that is used with the memory card exploit known as Free McBoot. Like with HDTV Viewer you can also view games in progressive scan using this program. Unfortunately, this program does not work with "Grand Theft Auto: Vice City". >>HDLoader ******** This program, which has been floating around the internet for years, will let you install your favorite games onto a hard drive (assuming you have an older style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2 "Slim" that has been modified to use a hard drive). There are two variants of this program. The first variant is HDLoader which is freeware and HDAdvance which is not. It is best to use HDLoader since it is free and gets updated from time to time to improve compatibility and functionality. HDLoader is best installed with a popular memory card exploit known as Free McBoot. It is how I am using HDLoader now (with a 160GB hard drive). Vice City, from what I know, has always been compatible with the earliest versions of HDAdvance and HDLoader. Why install the game on a hard drive? For starters, less wear and tear on the DVD-ROM mechanism (that is assuming if it still works - thankfully you can install games onto the hard drive from a PC as an option using a program called WiinHip). But mainly it is for faster loading speeds. Listed below is the speed difference with HDLoader in certain situations: ++After selecting the game in the HDLoader menu, it takes less than five seconds to get to the logo screen since it doesn't do the PlayStation 2 splash screen. ++The initial load is a little faster. ++Entering/exiting buildings is faster. ++Loading up missions and cutscenes are a little faster. ++The "Welcome to Vice City" screen that pops up when you go between the two halves of the city stays up less than half the time than it was when you play off of the DVD-ROM. ++Loading up game saves is much faster. ++Object loading is much faster (no more hitting invisible objects - objects that are "there" but you can't see because the graphic hasn't loaded up yet). However..... Before you start playing Vice City off of the hard drive there is something *VERY IMPORTANT* you must do first. After installing the game onto the HDD, highlight Vice City on the Game List menu and press SELECT. This will bring up the Game Compatibility Settings. It will look like this: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: No Date/timefix 2: No Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No As you can see all of the default settings are set to "No". You need to make the following changes to make sure that Vice City works perfectly with HDLoader: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: YES <---------- Date/timefix 2: YES <---------- Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No Although I kill HDL as a precaution it is the timefix option that is most important. If you do not change this setting then, if you decide to make new game saves or overwrite an existing one, you will create a save with an incorrect time stamp that is also corrupted. It will use the date of January 1, 2000 at 00:00 instead of what your system clock has (this also happened with "Vice City Stories"). But it isn't just that. Apparently HDL does something in addition to the incorrect time-stamp to do something that the game doesn't like. What will eventually happen is that when you go to the game save screen to load up the game saves on the Memory Card then your game will crash. Because the game crashes when it tries to bring up the game save list then this also means that you cannot use any of the other game saves anymore and you will have to delete them all in order to use the Memory Card for Vice City again. This is why it is important to do the timefix tweak within HDL - so you don't risk losing your other saves. Thankfully, this is a problem that is specific only to HDLoader. If the little disc battery within your PS2 that keeps the time when the unit is off dies and you have an incorrect date that is before the release of Vice City it will *NOT* cause any problems when you make game saves. You will simply have an incorrect time stamp but the save will be fine. >>Open PS2 Loader *************** This program is meant to replace HDLoader and is more solid than HDL. You use this in place of HDL and it will recognize the HDD and all the games you have already installed. OPL, or "Opal" as I like to call it, has its own compatibility modes for games and won't recognize the settings used in HDL. Based on the time I have played Vice City on Opal I found it to run just as smooth as it was on HDL. Unlike with HDL there are no time-stamping issues to worry about so you can't make a corrupted game save. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Xbox 360 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 "Grand Theft Auto: Vice City" works with the latest Backward Compatibility updates for the Xbox 360 (you need the Hard Drive to play Original Xbox games on the Xbox 360). You can play Vice City in many different resolutions depending on your monitor or HDTV setup. It looks and plays pretty good (although the main title intro chugs badly). However, the graphics are just as choppy on the Xbox 360 as it was on the Original Xbox. As for the sound, I haven't played enough of Vice City on the Xbox 360 to know for sure at this point if the sounds play any better (by better I mean less glitchy). Three bad things about playing Vice City on the Xbox 360: >>You can't do custom soundtracks like you could on the Original Xbox. >>You can't transfer game saves to an external memory card for safekeeping. >>You can't transfer games saves from the Original Xbox to the Xbox 360. But one good thing about playing Vice City on the Xbox 360 is that the White and Black buttons (from the Original Xbox controller) are replaced by the Left and Right Buttons which are situated above the Left and Right Triggers on the Xbox 360 pad. Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360 controller with the Original Xbox. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. Bugs | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Vice City, like most games, has its share of glitches and flaws. The vast majority of them are minor and some of them can be used to get around certain obstacles. However, this section is dedicated to more serious problems that can get in the way of things. Crash bugs and other problems that can seriously affect gameplay are some of the things that are listed here. They also have to appear during regular gameplay - meaning, no cheat codes. Plus, all serious bugs have to be verified. This means being able to make the bug happen again doing what you did before. By listing the very serious bugs here, I'm trying to help gamers avoid potential headaches that can negatively affect their experience. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Detonator Bug (PS2 - Original Version) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 On the southwest part of Viceport (in the big open area just east of the Airport) you will find 8-Ball's Bomb Shop. Here you can set up your car with a bomb just like you could do in "Grand Theft Auto III". Just park the car and detonate it at your leisure from a safe distance. When you exit the car then you will see the detonator icon in your weapon slot. Press the Circle Button to blow up the car. But, when you press the L2 or R2 Buttons, then you will find that you are stuck on the detonator - you can't switch to another weapon. This can be quite distressing. This also happens with the Remote Grenade weapon when you throw the grenade and it switches to the Detonator part of the weapon. The reason for this, based on several sources, has to do with the Infinite Ammo Feature that you earn when you get 100% Completion. The Detonator weapon was not designed to have any ammo and the program gets confused when it has infinite ammo and it switches to the Detonator. However, there are a couple of ways to get rid of the Detonator..... >>Get Wasted or Busted. >>Go through a metal detector at either the Leaf Links Golf Club or Escobar International Airport to remove your weapons. Then go back and get all of your weapons except the Detonator. Special thanks to (Rippersprite[gnat]aol[snot]com) for the suggestion. This bug has been fixed for the PS2 Double Pack and Haitian-Friendly Versions and has never existed on either the Xbox and PC versions. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Cherry Popper Glitch (PS2 Original Version) |~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+0 One of the nastier bugs within the PS2 Original Version is the Cherry Popper Glitch. When you open the property then you can save there just like any other property in the game. However, on occasion, your game save can become corrupted when you save there thus forcing you to start your game over again. It doesn't do it every time but each time you save there you're rolling the dice betting your game save doesn't frag. The best thing to avoid it is simply *NEVER* to save there in the first place. Rockstar may have fixed this in the PS2 Double Pack Version. I had another reader, Dragonfire, report that this bug may also exist in the Xbox version. It is unclear if this was fixed in the Xbox Haitian-Friendly version. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Little Havana Glitch (PS2 and PC Versions) |~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0 While perusing the GameFAQs Vice City Message Board, I came across a topic concerning the Little Havana Glitch started by one of the "gods" of Vice City, robbman. Below is what he had to say on the topic (with a little embellishment): "I think people don't know or don't think about this glitch when playing. That's why I made this topic." "Later in the game you will be able to get the Little Havana Outfit. Though there is a glitch which puts the Little Havana Outfit behind an invisible wall. "All you need to do to avoid this glitch is to do the mission "Copland" (Tommy Vercetti) before you do Avery Carrington's last mission "Two Bit Hit". Simple but effective. But, of course, if you follow the order of missions in this guide, then you avoid this bug anyway. Still, not many people know about (and how to) avoid this problem. Glen T. Winstein wrote to me verifying that this bug also happens in the PC version. In addition, another reader, TownRanger, indicated to me that PC version users may have to change the order of missions to avoid this bug: "However, I found out that in the PC version the invisible wall in front of the Havana outfit icon still exist if you finish Copland before Two Big Hit. The way I get rid of the glitch is to finish Copland before Demolition Man." With that done, let's move on to the most basic of functions...... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. Controls and Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although the manual covers the setup pretty good, I felt that I should include a section on controls. Special thanks to spaceeinstein for his help with the PC controls and A1210 for his help with the Xbox controls. It should be noted that on the PC version you have the option of using the Mouse for targeting and driving instead of the Keypad. I have also included basic action and vehicle information with their respective control schemes. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with any GTA game, there are plenty of things you can do when on foot. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> Move Around...............................................Left Analog Stick [5] Look Around (First Person Mode)......................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [3] Attack....................................................Circle Button [2] Enter Vehicle...........................................Triangle Button *Multipurpose.....................................................L1 Button Previous Weapon...................................................L2 Button Crouch............................................................L3 Button [4] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button * - This button serves to either Change Camera Modes, Get New Weapon, Purchase Property, or Answer Cell Phone. 0=============0 | Xbox Version \ 0=====================================> Move Around...............................................Left Analog Stick [5] Look Around (First Person Mode)......................Right Analog Stick [1] Run............................................................A Button Jump...............................................................X Button [3] Attack....................................................Right Trigger [2] Enter Vehicle..................................................Y Button Get New Weapon or Purchase New Property..................Directional Pad Up Previous Weapon........................................Directional Pad Left Crouch.............................................Left Analog Stick Button [4] Target or Answer Cell Phone................................Left Trigger Next Weapon...........................................Directional Pad Right Look Behind.......................................Right Analog Stick Button Pause..........................................................Start Button *Change Camera Mode............................................White Button * - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] [It should also be noted that you can use the mouse for more accurate aiming when attacking on foot.] Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Run.........................................................Right Shift Jump...................................................Right Control; Space [3] Attack............................NP 0; Left Control; Left Mouse Button [2] Enter Vehicle.......................................Return/Enter; F Key Previous Weapon...............................NP Period [.]; Mouse Wheel Up Next Weapon......................................NP Enter; Mouse Wheel Down Crouch................................................................C Key [4] Target.......................................Delete; Right Mouse Button Look Behind............................NP 1; Caps Lock; Middle Mouse Button Change Camera Mode..............................................Home; V Key Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - If you hold down the Run button too long then you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When doing this to motorcycles, depending on how close you are, then you can either knock the rider off with a elbow to the face or jump-kick them to the chest. If you jack a car that has a passenger, and you are fast enough, then that passenger will ride with you (and scream constantly) for as long as you drive the car (works with Police vehicles too). [3] - When holding a melee weapon (like a bat) or using your fist then the Attack Button is used to swing at your target. When using Grenades or Tear Gas then the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a .357) or a heavy weapon (like a Rocket Launcher) then you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. When used with a camera (later on in the game) then the Attack Button is used to take pictures. [4] - When holding a gun then you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. [5] - You can do this for precision walking (like on a steel beam) by helping you "aim" your character in the direction you want him to face. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with all the other GTAs, there are plenty of cars to use in Vice City. From junkers and gang cars to the fanciest sports cars. They can all be used here. In addition, the motorcycles are great for exploration, jumping, and looking cool on. Perhaps the single biggest advantage to the bikes is the fact that you can shoot forward (using a sub-machine gun) while riding one. You can then take down anyone that tries to cut in front of you (like a Police car). However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. But let's not forget the boats. They are part of the culture of Vice City. From sailboats to speedboats they are all represented. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> [1] Turn Vehicle..........................................Left Analog Stick [1] Turn Vehicle............................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button [2] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons) [4] Exit Vehicle............................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [3] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons 0=============0 | Xbox Version \ 0=====================================> [1] Turn Vehicle..........................................Left Analog Stick Drive By Mode/Look Around................................Right Analog Stick Accelerate....................................................Right Trigger Reverse/Brake..................................................Left Trigger [2] Attack (Drive By Mode)........................Right Analog Stick Button [4] Exit Vehicle...................................................Y Button *Change Radio Stations.........................................Black Button Use Horn (Or Siren)................................Left Analog Stick Button [3] Handbrake......................................................B Button Activate Vehicle Missions..........................................X Button Pause..........................................................Start Button #Change Camera Mode........................................... White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. On the Xbox 360 you can't do custom soundtracks for Vice City. # - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [3] Handbrake.........................Right Ctrl; Space; Right Mouse Button [2] Attack........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) [4] Exit Vehicle........................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Use Horn (Or Siren).................................Left Shift; Right Shift Activate Vehicle Missions............................NP Plus [+]; Caps Lock Change Camera Mode..............................................Home; V Key Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Look Left.......................................................NP 1; Q Key Look Right......................................................NP 2; E Key Turret Left (Firetruck)................................................NP 4 Turret Right (Firetruck)...............................................NP 5 Turret Up (Firetruck)/Lean Up (Wheelie)................................NP 9 Turret Down (Firetruck)/Lean Down (Stoppie)............................NP 6 Go Up (Voodoo)...................................................Left Shift Go Down (Voodoo)................................................Right Shift Tilt Right (Voodoo)........................................NP4; Shift + NP5 Tilt Left (Voodoo).........................................NP5; Shift + NP4 Tilt Forward (Voodoo)......................................NP9; Shift + NP6 Tilt Backward (Voodoo).....................................NP6; Shift + NP9 <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction with the Brake Button to perform a stoppie on a motorcycle. [2] - You can also shoot forward while riding a motorcycle. Just press the Attack button. [3] - Your stopping power is increased when used in conjunction with the Reverse button. [4] - You can jump from a moving car when you need to make a quick exit. You will hurt yourself a little bit when you do but that is much better then getting stuck in a flaming car that's about ready to blow up. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are plenty of helicopters to use in Vice City. They can be used to quickly fly from one part of Vice City to another. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Turn Clockwise....................................................R2 Button Turn Counterclockwise.............................................L2 Button Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button [1] Fire Chaingun.............................................Circle Button Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button 0=============0 | Xbox Version \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Rotate Helicopter........................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button [1] Fire Chaingun.................................Right Analog Stick Button Exit Vehicle.......................................................Y Button *Change Radio Stations.........................................Black Button Pause..........................................................Start Button #Change Camera Mode............................................White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. On the Xbox 360 you can't do custom soundtracks for Vice City. # - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] Move Forward............................................................NP9 Move Backward...........................................................NP6 Sidestep Left.............................................Arrow Left; A Key Sidestep Right...........................................Arrow Right; D Key Turn Clockwise............................................NP 2; NP 5; E Key Turn Counterclockwise.....................................NP 1; NP 4; Q Key Ascend......................................................Arrow Up; W Key Descend...................................................Arrow Down; S Key [1] Fire Chaingun......................Right Mouse Button; Space; Left Ctrl Exit Vehicle............................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Look Behind.............................................Middle Mouse Button <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [1] - This applies to the Sea Sparrow only. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. In the Skimmer |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 This full-winged seaplane is used during and unlocked after completion of the mission "Dildo Dodo". It handles sluggishly but it is not too bad once you get it to top speed. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> Dive...................................................Left Analog Stick Up Rise.................................................Left Analog Stick Down Turn Left............................................Left Analog Stick Left Turn Right..........................................Left Analog Stick Right Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Accelerate.........................................................X Button Decelerate....................................................Square Button Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button 0=============0 | Xbox Version \ 0=====================================> Dive...................................................Left Analog Stick Up Rise.................................................Left Analog Stick Down Turn Left............................................Left Analog Stick Left Turn Right..........................................Left Analog Stick Right Look Left\Right\Behind...................................Right Analog Stick Accelerate....................................................Right Trigger Decelerate.....................................................Left Trigger Exit Vehicle.......................................................Y Button *Change Radio Stations.........................................Black Button Pause..........................................................Start Button #Change Camera Mode............................................White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. On the Xbox 360 you can't do custom soundtracks for Vice City. # - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] Dive....................................................................NP9 Rise....................................................................NP6 Turn Left.................................................Arrow Left; A Key Turn Right...............................................Arrow Right; D Key Accelerate..................................................Arrow Up; W Key Decelerate................................................Arrow Down; S Key Exit Vehicle............................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Look Behind.............................................Middle Mouse Button 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. In the Rhino |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Rhino is probably the single toughest vehicle in the game and is one of the preferred vehicles to use in the Vigilante Mission (explained later in the guide). You can acquire this vehicle during a 6-Star Wanted Rating and take it from the soldiers or wait until after you've collected 90 Hidden Packages where one will be unlocked near the front gate of Fort Baxter Air Base. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> Turn Vehicle..............................................Left Analog Stick Accelerate.........................................................X Button Reverse.......................................................Square Button Brake.............................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Turret Control...........................................Right Analog Stick Main Gun......................................................Circle Button Exit Rhino..................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button 0=============0 | Xbox Version \ 0=====================================> Turn Vehicle..............................................Left Analog Stick Accelerate....................................................Right Trigger Reverse/Brake..................................................Left Trigger Turret Control...........................................Right Analog Stick Main Gun..........................................Right Analog Stick Button Exit Rhino.........................................................Y Button Use Horn...........................................Left Analog Stick Button Activate Vigilante Mission.........................................X Button Pause..........................................................Start Button #Change Camera Mode........................................... White Button # - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key Brake.................................Right Ctrl; Space; Right Mouse Button Look Left.......................................................NP 1; Q Key Look Right......................................................NP 2; E Key Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Turret Left............................................................NP 4 Turret Right...........................................................NP 5 Main Gun..........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) Exit Rhino..............................................Return/Enter; F Key Use Horn............................................Left Shift; Right Shift Activate Vigilante Mission...........................NP Plus [+]; Caps Lock Change Camera Mode..............................................Home; V Key 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. In the Hunter |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Hunter appears at the northern part of Fort Baxter Air Base after you have collected all 100 Hidden Packages and at the helipad at south Ocean Beach after completion of the mission "Keep Your Friends Close.....". It is also the single most preferred vehicle to use in the Vigilante Mission (explained later in the guide). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0======================0 | PlayStation 2 Version \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Turn Clockwise....................................................R2 Button Turn Counterclockwise.............................................L2 Button Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button Fire Chaingun.....................................................R1 Button Fire Rockets..................................................Circle Button Exit Hunter.................................................Triangle Button Activate Vigilante Mission........................................R3 Button Change Radio Stations.............................................L1 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button 0=============0 | Xbox Version \ 0=====================================> Move Forward...........................................Left Analog Stick Up Move Backward........................................Left Analog Stick Down Sidestep Left........................................Left Analog Stick Left Sidestep Right......................................Left Analog Stick Right Rotate Hunter............................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button Fire Chaingun.....................................Right Analog Stick Button Fire Rockets.......................................................B Button Exit Hunter........................................................Y Button Activate Vigilante Mission.........................................X Button *Change Radio Stations.........................................Black Button Pause..........................................................Start Button #Change Camera Mode............................................White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. On the Xbox 360 you can't do custom soundtracks for Vice City. # - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. 0===========0 | PC Version \ 0=====================================> [NOTE: NP = Number Pad] Move Forward............................................................NP9 Move Backward...........................................................NP6 Sidestep Left.............................................Arrow Left; A Key Sidestep Right...........................................Arrow Right; D Key Turn Clockwise............................................NP 2; NP 5; E Key Turn Counterclockwise.....................................NP 1; NP 4; Q Key Ascend......................................................Arrow Up; W Key Descend...................................................Arrow Down; S Key Fire Chaingun..........................Right Mouse Button; Space; Left Ctrl Fire Rockets............................NP 0; Left Mouse Button; Right Ctrl Exit Hunter.............................................Return/Enter; F Key Activate Vigilante Mission...........................NP Plus [+]; Caps Lock Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Look Behind.............................................Middle Mouse Button /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. The Main Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Main Screen is where all of the action in Vice City takes place. In the center of your screen is your main character, Tommy Vercetti. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. On the PC version you use the keyboard and mouse to move Tommy and the camera around. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health, your Armor (when you have Armor), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN11. Game Menus | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you pause the game, using the Start Button, then you also bring up these menus listed at the bottom of the screen: >>Map *** This shows the Main Map of Vice City. This is where you can find your position, mission strands, and other notable places. >>Brief ***** This is where you can go through the text used in the cutscenes, missions, and outside of missions. >>Game **** This is where you load saves, delete saves, or start a new game. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in Vice City and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of Vice City. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN12. Law Enforcement | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Every metropolis has a Police force and Vice City is no different. When you do something bad near a Cop, like mugging a person, then one of the stars below your Health and Armor status will light up indicating a Wanted Rating. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: >>Hiding out somewhere for a bit (only works at 1-Star). >>Changing clothes (up to 2-Star). >>Getting a Police Bribe Icon (drops the level down a notch). >>Completing the current mission (if you get a rating during one). >>Getting Busted or Wasted. >>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N' Spray. There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=====================================> You are of mild interest to the Cops. They will chase you on foot and will whack you with their nightsticks when close enough. They would rather not be chasing you but will be more than happy to bust you if you're stupid enough to let them. Hiding out somewhere for awhile will get rid of a 1-Star rating. If you want to amuse yourself for awhile then try this. When in a car and a Cop is chasing you on foot then slow down to his foot speed and make him run behind you. See how long you keep this up. A great way for him to work off those doughnuts and stale coffee! 0=======0 | 2-Star \ 0=====================================> Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of whacking you with their clubs. You can't wait things out this time but you can still switch out clothes to get rid of a 2-Star Wanted Rating. 0=======0 | 3-Star \ 0=====================================> At this level the Cops will start laying out spike strips (although sometimes they lay them away from the the street and into nearby buildings) to blow out your tires. A helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the Vice Squad, with their Crockett and Tubbs look-alikes, will now join in the chase (in their high-priced Cheetahs). In a fit of inspiration I decided to jack a Police Cheetah during one of my city wide rampages. I killed "Crockett" and took off in the car. As I was heading to a nearby Pay 'N' Spray to get rid of my Wanted Rating so I can save the car, I wondered to myself: "Wasn't there another guy that came with this car? I didn't remember seeing him as I jacked the car." I clipped the corner of a building as I turned onto a street and it slowed me down a bit. When this happened then a figure went flying out of the passenger side of the car. It was "Tubbs"! He was in the car the whole time and didn't even make a sound. And, at the first opportunity, he threw himself out of the vehicle. How sorry is this Police force anyway? In real life he would have put a gun to my head before I even put on the seat belt. I wonder what his performance review looked like afterwards..... 0=======0 | 4-Star \ 0=====================================> Now the SWAT team joins in. They will try to blockade the road with their Enforcers and rappel down from the helicopter. This is in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Vice City Beach. I decided to jack a Police car during one of my rampages and wouldn't you know it, I jacked one with a Cop still in the passenger seat so I got an unwilling guest. I found out the biggest difference between Vice Squad Cops and regular Cops - Vice Squad Cops are too cool to squeal like a little girl when their Police car gets jacked unlike the poor Cop who took the ride with me. But I had to give this guy credit - he didn't try to fling himself out the car at a high rate of speed unlike his Vice Squad counterpart. He waited until I got smacked into a signal post (and came to a stop) before exiting the vehicle. Then, before I had a chance to get away, he calmly turned around and busted my sorry ass..... 0=======0 | 5-Star \ 0=====================================> The FBI will now lend their assistance in hopes of bringing you down. They will ride in large FBI Ranchers and carry four agents, all packing MPs, and they are not afraid to use them. The FBI Ranchers are nice vehicles to have and can be had once you kill the agents nearby (assuming they don't kill you first - there's an easier method listed in the "Advanced Tips" chapter later in the guide). You can max out at 5-Star after unlocking Starfish Island (After completion of the mission "Guardian Angels"). 0=======0 | 6-Star \ 0=====================================> After making mincemeat of the Police force, including the FBI, then the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their M4's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum rating after completion of the mission "Rub Out". 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 In addition to all of the other cars you can take in Vice City you can also use Police Vehicles. The main reason for acquiring one is for the Vigilante Mission which is explained later in the guide. In addition, some have additional features and bonuses that can help you. >>Police Car ********** Found: On the street and at all Police Stations. Notes: You get five Shotgun shells when entering a Police Car. If you don't already have a Shotgun then you can get a Shotgun with five shells. >>Vice Squad Cheetah ****************** Found: During a 3-Star Wanted Rating. >>SWAT Enforcer ************* Found: During a 4-Star Wanted Rating. Notes: You can get Body Armor when entering an SWAT Enforcer. >>FBI Rancher *********** Found: During a 5-Star Wanted Rating. Notes: Can be used at a Pay 'N' Spray to get rid of a Wanted Rating. ------------------------------------------------------------------------- **NOTE: PS2 version *ONLY*. Cannot be used in a Pay 'N' Spray in the Xbox version. >>FBI Washington ************** Found: In the alleyway behind Rock City in Downtown. Notes: Can be used at a Pay 'N' Spray to get rid of a Wanted Rating. >>Rhino ***** Found: During a 6-Star Wanted Rating - also unlocked at Fort Baxter Air Base after collecting 90 Hidden Packages. >>Hunter ****** Found: Unlocked at Fort Baxter Air Base after collecting all 100 Hidden Packages. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Both the Police Cheetah and the FBI Rancher are nice cars to have and also to use in Vigilante Missions. However, getting them can be a pain in the butt because of the difficulty of getting rid of the Cops to get the vehicle and getting rid of the Wanted Ratings all the while keeping them from destroying the car. There are two methods to acquiring these Police Vehicles: >>You can run for a little bit away from a cluster of Ranchers (and Cheetahs) and turn around. The agents will be gone but the vehicles are still there to get with no resistance (a leftover trick from "Grand Theft Auto III"). >>You can jack either a Cheetah or Rancher before they can come to a complete stop (the other riders will jump out while you are removing the driver). If you thought "Tubbs" had it bad dealing with his boss then imagine four highly embarrassed, and supposedly well trained and heavily armed, FBI agents trying to explain to their superiors how they let a street-wise punk with a plain six-shooter take one of the agency's vehicles from them. Imagine indeed..... However, if you mistime your carjack attempt, then you will either be shot up pretty bad when they exit the vehicle or be knocked down for a quick, and embarrassing, bust. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN13. Using a Pay 'N' Spray | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As noted above, you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. When you use the Pay 'N' Spray to get rid of your Wanted Ratings then the Wanted Rating Stars will flash for a short time. While they are flashing, you are then considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing, then your Wanted Rating will be reinstated. There are five Pay 'N' Sprays in Vice City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Vice Point (Vice City Beach). >>Ocean Beach (Vice City Beach). >>Little Haiti (Vice City Mainland). >>Viceport (Vice City Mainland). >>Sunshine Autos (Little Havana - Vice City Mainland). ------------------------------------------------------------------------- **NOTE: Although Sunshine Autos is a Asset Mission Property, you don't have to buy it to use this facility. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN14. Busted | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you get a Wanted Rating and the Cops end up catching you then you are Busted. Any mission you were doing at the time will be Failed. When you are Busted then you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. If you were in the middle of a mission when you were Busted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are four Police Stations in Vice City where you may find yourself if you are Busted by the Cops: >>Downtown. >>Little Havana. >>Vice Point. >>Washington Beach. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN15. Wasted | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you do something to reduce your Health to zero, like being too close to an explosion, getting shot up a lot, or drowning, then you will be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted then you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100 and released. You also lose all weapons including your Body Armor. If you were in the middle of a mission when you were Wasted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are four Hospitals in Vice City where you may find yourself if you are Wasted for any reason: >>Schuman Health Care Center (Downtown). >>West Haven Community Healthcare Center (Little Havana). >>Shady Palms Hospital (Vice Point). >>Ocean View Hospital (Ocean Beach). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN16. Motorcycle Details | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ These vehicles are great for exploration, jumping, and looking cool on. And all of bikes listed below can handle two people. You can also do wheelies and stoppies with these vehicles but I have no information on the best way to do them since I have not played around and tried them. >>Faggio ****** The Faggio is nothing more than a moped. It is the slowest bike and certainly the un-coolest in the game. But, in the early going, it is the best vehicle to have. It is great for exploring Vice City and will get you from place to place much faster than just running (and tiring and running and tiring.....). It is also small enough to let you into small areas so you don't constantly have to get off and get back on when exploring. Perfect for acquiring most of the Hidden Packages. >>Sanchez ******* This is a sleek looking dirtbike that is best used off-road. It makes a good on-road vehicle for exploration purposes and is a very good platform for doing drive-bys. >>Angel and Freeway ***************** These two bikes fall under the Harley-Davidson type category. Big and noisy, these bikes have sluggish handling especially at high speed (there is a reason they call these things "hogs"). The best of the Harley type bikes is the one I call the "Steel Angel" and can only be used on the "Alloy Wheels Of Steel" mission. But racing or chasing isn't the reason you have one - it is to cruise and look positively badass on. Ahh yes, the roar of the engine, the wind in your hair, the bugs in your teeth..... >>PCJ-600 ******* The sleekest and fastest of all road vehicles. Has very good handling too. This is best used for fast getaways and Unique Stunt Jumps (explained later). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN17. Helicopter Details | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you finally get to Vice City Mainland, officially or unofficially, then you can have access to the helicopters in the game. Look at the flying controls setup, based on what version you have, and then practice basic flying maneuvers. I use the Clockwise / Counterclockwise controls to turn the chopper like I would turn a car. Whenever I fly I always switch to first person mode so I can better control the helicopter. Take the time to practice basic flying, creeping over buildings, hovering and, turning on a dime. When you get the hang of it then go and acquire any Hidden Packages that require a helicopter to get at (more details in the "Hidden Packages" chapters of the guide). When you get at least eighty Hidden Packages, and unlock the Sea Sparrow, then you may want to go to Starfish Island and get one so you can practice strafing with the mounted Chaingun. That skill will definitely come in very handy in some of the missions. You can also bail out of a chopper while still in the air. Be warned though, it will leave a mark. >>Maverick ******** This plain chopper comes in several flavors depending on where you get one. A Police version (green and white) can be found on the top of the Downtown Police station. A TV station version (blue and white) can be found on the top of the VCN Building (TV station - where Package [DTN-H60] is). A plain one (comes in several colors) can be found at the top of the Hyman Condo or at the top of The Mansion when you acquire the properties. This chopper is a little slow but it will get you where you need to go. However, it not very durable and can easily be destroyed. >>Sea Sparrow *********** This helicopter will spawn behind The Mansion on Starfish Island after acquiring 80 Hidden Packages. This chopper is perhaps one of the most versatile vehicles in the game. In addition to being able to float on water the Sea Sparrow also has an unlimited use Chaingun mounted underneath which is fired using the Fire Chaingun button. It also has what I call a "subtle auto-aim" feature which allows the gun to lock-on to various targets near the center of the screen regardless of whether you see the target or not. This makes the gun quite accurate and powerful. By unlocking the Sea Sparrow as soon as possible then you can use this chopper in a wide array of missions, even some of the very early ones. There is also a plain version of the Sparrow that will spawn in four locations for the express purpose of the Chopper Checkpoint Missions (unlocked after completion of the mission "Rub Out") plus one that is used for the mission "Martha's Mug Shot". Both are durable and maneuverable choppers. >>Hunter ****** This Apache-like attack helicopter is spawned after you collect all 100 Hidden Packages and is situated at the north part of Fort Baxter Air Base. This causes a problem because the soldiers that spawn there will shoot at civilians (especially you) and you have to go through a maze of fences to get to the chopper. The best way to get to it on foot is to first get a Police Uniform Outfit because they won't shoot at law enforcement. However, that opportunity won't happen until deep into the Main Story Missions. But you can still get it, you just have to be fast and a little lucky. ++The Safe Way ************ Wait until you have played through the Story Missions up to "Copland". There you can unlock the Police Uniform Outfit so you can dress up as a Cop. The soldiers won't shoot you while you are in the uniform so you can just stroll through the maze of fences to the Hunter. ++The Not-So-Safe Way ******************* Get a helicopter and and fly to Little Havana and turn west toward the base. Fly low and, when you get over the wall, then jump out as close to the Hunter as possible but without hitting it with your chopper. Then get into the Hunter as quickly as possible and fly out. Hopefully, you can do this fast enough before the game spawns enough soldiers to shoot at you. If there are some soldiers and they shoot you (damaging the Hunter in the process) then use the Health Code (in the "Advanced Tips And Information" chapter) to fix it up. The odds of getting it this way is about 50-50 but your odds will improve slightly if you try at night. However, a gentleman by the name of Leandro Nantes wrote me telling me that 12:00 is also a good time to get the Hunter because that is when the soldiers go to lunch (supposedly). The first thing you will notice when flying the Hunter is that it is fast. Perhaps a little too fast since you can easily overshoot any target that you are trying to hit on the ground so you will have to adjust to its speed. It is also much tougher than either the Maverick or Sea Sparrow but it can still be shot down. Like the Sea Sparrow, the Hunter also has a Chaingun. On the PS2 versions the Hunter's Chaingun is less accurate than the Sea Sparrow's Chaingun. However, according to Rich Williams, the Hunter's Chaingun is far more accurate and devastating on the PC version. In addition to the Chaingun, the Hunter has Rockets which are launched with the Attack button. The Rockets can really wreak havoc on the traffic down below. Be careful not to be too close to trees or lightposts when firing rockets - you may blow yourself up in the process. Strangely enough, even though you are in a military helicopter, you can listen to the radio stations while flying. Which is not a bad thing, considering the time you might spend in the air doing the "Brown Thunder" Vigilante Mission (later in the guide), you might as well have something good to listen to. One of my readers, Michael Furman, then wrote to me about listening to the radio stations in the Hunter: "Interestingly enough, I've done my time serving our nation in the US Army, and my job was actually taking care of those bad birds, the Apaches. Although you might find it strange, they actually DO get radio stations, and the pilots DO actually listen to them...helps calm their nerves =), or so they say, lol." /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN18. Other Useful Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are vehicles that can be of most use depending on certain situations: >>Comet, Banshee, Stinger, Phoenix ******************************** These sports cars can be used to get from one place to another really fast and are fairly durable. They can take a few whacks from Police cars and other vehicles before succumbing. The Cheetah can also be used but is a bit more fragile and the Infernus can only take a couple of hits before exploding. >>Taxi, Washington, Admiral, Sentinel, Hermes, Cuban Hermes ********************************************************* These are middle of the road vehicles. Not too fast, not too slow and are durable vehicles. These cars can also be used to transport passengers. >>Coach ***** This long silver bus is slow and not as durable as one might think. But it is still a very useful vehicle because of its size and shape. It's large size makes it perfect for road-blocking in various missions such as "Psycho Killer". 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The (Almost) Everything-Proof Admiral |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 One of the most interesting and useful vehicles in the game is what is known as the Everything-Proof Admiral (aka EP-Admiral). The Admiral is a car that resembles a BMW with decent speed, handling and durability (see above). This very special Admiral makes an appearance in the mission "Guardian Angels". This white Admiral is the car that Ricardo Diaz drives up in during the mission. In one of the earlier versions of the guide I had mentioned that you had to fail the mission to get the Admiral. But a gentleman by the name of Matthew Dean informed me that this wasn't necessary: "Sorry to inform you you can acquire this admiral by passing the mission as well. After giving the money to diaz, you get the mission passed display. If you go back towards the street and make a left towards the traffic light on ocean drive the bullet proof admiral is there sitting under the traffic light. (I did this a few times in a few different games to make sure it worked)..." And, sure enough, it works like a charm in both the PS2 and Xbox versions. Glen T. Winstein wrote to me letting me know that you can get the EP-Admiral without failing the mission in the PC version: "I just learned, from someone named mgssnakes of the PC VC message boards of gamefaqs, that you can get the EP Admiral in the PC Vice City at the end of "Guardian Angels." When Tommy returns the briefcase to Diaz, have him enter the pink shaft of light from the north facing south. During the cutscene, have the keys pressed to have Tommy run, so he'll run south as soon as the game will let him. THEN when he goes south and around the corner to the east, the Admiral will be waiting. I just tried it, and it works." I also had another reader who goes by Mr. Spock write to me that it doesn't always appear when you complete the mission but you can increase your chances of getting the EP-Admiral by parking a car in front of Diaz's car before you give him his money (the parked car will disappear in the cutscene). When you drive around in the EP-Admiral, you will find that it doesn't feel any more different that a regular Admiral. But, when you smack it into something, then you will notice that it has no damage. You can smack it into everything and not even get a scratch. You can shoot it up with guns and even hit it with a Rocket Launcher with no effect on it whatsoever. Even the tires are bulletproof. So, as you can see, this Admiral is very special indeed (make sure that you have either the Ocean Beach or El Swanko Casa properties before trying to get the Admiral so you can save it). However, it is *NOT* truly everything-proof. When you first get it then you will find that the tires are bullet and spike strip proof. But, when you place it in a garage and let the door close, then the tire status changes. When you open the garage door again and use a Sniper Rifle then you can blow out the tires. However, because of the overall toughness of the car, the chances of either the bad guys or the Cops shooting out your tires are very low (almost zero). In addition, there are four ways to actually destroy the car: >>Flipping it over. >>Dunking it into the water. >>Getting hit by a Rhino. >>Getting shot up by the Haitian "super weapons" during the mission "Cannon Fodder". During the previous revisions I managed to use this car in a lot of missions and some of the strategies have been revised to take advantage of the EP-Admiral. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN19. Asset Properties | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ There are seven places in Vice City that you can purchase starting at the beginning of the game called Asset Properties. Each of these places serve as save points and each property bought will inch you closer to 100% Completion. Some of these properties have additional features, like garages. At the beginning of the game you have the Ocean View Hotel as your Safehouse. As you gain more money then you can then start purchasing the other Asset Properties. These Asset Properties are listed in each half of Vice City. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Asset Mission Properties |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are nine additional Asset Properties around town that have a red Purchase Icon in front of them that can't do anything with in the early part of the game. After completion of the mission "Shakedown" then you can start purchasing these businesses which will allow you to amass more wealth and climb closer to 100% Completion. These businesses also have their own missions and tasks, called Asset Missions, that need to be completed before you can make money off of them. When you complete the Asset Missions for a business then you will see a Money Icon appear in front of that business. Money will accumulate over time until a designated maximum is reached. Just go up to the icon and collect your money to add to your wealth. In addition, each Asset Mission Property is also a save point just like the other properties you have bought. There are a total of ten Asset Mission Properties and the details for these places are listed after completion of the mission "Shakedown". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN20. Outfits | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In "Grand Theft Auto: Vice City" you have the option to change clothes throughout the game. Not only will this change your look it will also eliminate a Wanted Rating (up to 2-Star). It will also change how you appear in the cutscenes. Most of the outfits are unlocked after doing certain missions. >>Street Outfit ************* Unlocked: After the mission "The Party". Where: Ocean View Hotel, Hyman Condo and The Mansion. Description: Acid washed jeans and a blue tropical print shirt. This is the outfit you will probably end up wearing the most throughout the game. Can be considered the default outfit. >>Soiree Outfit ************* Unlocked: After the mission "The Party". Where: Rafael's (Ocean Beach). Description: A purple and black semi-formal outfit (no socks). Good for yacht parties. >>Coveralls Outfit **************** Unlocked: After the mission "Riot". Where: "Tooled Up" Hardware Store (North Point Mall). Description: Denim coveralls, a hat, and gloves. Perfect for home improvement projects like filling in bullet holes, cleaning up blood, crafting cement shoes..... >>Golf Club Outfit **************** Unlocked: After the mission "Four Iron". Where: In front of the Clubhouse for Leaf Links Golf Club. Description: A standard golf outfit (meaning: ugly as hell and you don't want to wear this fashion travesty any longer than you have to). >>Little Havana Outfit ******************** Unlocked: After the mission "Two Bit Hit". Where: Little Havana Streetwear (Little Havana). Description: White t-shirt with artwork, red bandana, and blue jeans. Good for luring Haitians into fights or when you want to look the part when cruising in a Cuban Hermes. >>Police Uniform Outfit ********************* Unlocked: After the mission "Copland". Where: In the locker room of the Washington Beach Police Station. Description: Standard Cop uniform. An extra benefit to wearing it is that you can go through Fort Baxter Air Base without any soldiers shooting at you. >>Bank Job Outfit *************** Unlocked: After the mission "The Job". Where: The office at the Malibu Club. Description: A green jumpsuit, gloves, and a hockey mask. Great for robbing banks or doing part-time work in slasher flicks ("Hey, can I borrow a knife?")..... >>Casual Outfit ************* Unlocked: After the mission "Treacherous Swine". Where: Gash (North Point Mall). Description: A plain dark t-shirt and jeans. >>Mr. Vercetti Outfit ******************* Unlocked: After doing the Pole Position Club Asset Mission. Where: Collars & Cuffs (Ocean Beach). Description: A semi-formal business outfit. When you want to look professional while hanging out at The Pole Position Club ("Say hello to my little friend")..... >>Tracksuit Outfit **************** Unlocked: One is already unlocked and another is unlocked after completion of the mission "Supply & Demand". Where: Laundromat (Little Havana), Jocksport (Downtown). Description: A maroon jogging outfit. You might as well look the part when running from the Cops..... >>Frankie Outfit ************** Unlocked: After getting 100% Completion. Where: In the office on the second floor of The Mansion. Description: The same as the Casual Outfit except that the t-shirt is white and has some writing on it (scroll down to the "100% Completion Score" chapter to find out what). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN21. Advanced Tips And Information | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below are some tips and additional information that will be of benefit to you: >>The Health Code *************** Even though you can do everything in this guide without the use of any cheat codes, I felt that I should provide this one to give the user a little bit of flexibility. There are several areas of the game that can possibly frustrate gamers and this code can be of use there. There are also a few areas where I actually encourage its use (like "Brown Thunder"). This code will *NOT* corrupt save files or cause a percentage lockdown (I can personally confirm that). >>(PS2) - R1 Button, R2 Button, L1 Button, Circle Button, Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) >>(Xbox) - Right Trigger, Black Button, Left Trigger, B Button, Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) >>(PC) - Aspirine >>No Wanted Rating Exploits ************************* Glen T. Winstein relayed me an idea that was tried by another gamer named GTA_Loc. It seems that in two of the missions, "Rub Out" and "Copland", have what is known as a No Wanted Rating Exploit. Basically, at a certain point within those two missions, you will not be able to generate a Wanted Rating regardless of how much chaos you create. Useful for jacking up your Criminal Ranking or robbing the Stores. I will provide more details within those two missions. >>Righting a Vehicle ****************** Did you know that if you put a vehicle on its side that you can put the vehicle back on its tires? If the vehicle is on its right side then move the Left Analog Stick (PS2, Xbox) to the right or press the Turn Right key (PC). Move the stick to the left or press the Turn Left key (PC) if it is on its left side. This works best with boxy vehicles (like the Ambulance). You can also do this with a car but you will have to be fast. >>Quick Targeting *************** When locking onto targets with a gun (like a .357) while holding down Target then you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). >>Air Base Shortcut ***************** If you are in Downtown or Little Haiti and you need to get to Fort Baxter Air Base then there is a shortcut that will help. Go to the City Scrap area. Just before you get to the entrance then hang a left at the road before it and you should cross a small red railroad bridge. Go right and then left and stay close to the edge. Eventually, you will end up behind the Airport billboards. Go right and, where the signs end and the tunnel begins, the ground and the top of the tunnel are at the same level. Go on top of the tunnel and go right toward Fort Baxter Air Base. Either jump off the tunnel onto the road or stay left so you can get level with the road (after turning left where the wall ends). >>Chopper Free Zone ***************** Did you know that if you are flying a chopper and at 3-Star Wanted Rating (or above) that you can make the Police helicopter go away if you land on the roof of the North Point Mall? However, the Police helicopter will re-appear if you fly away from the mall. There is a second chopper-free zone at the east house on the north part of Prawn Island (where you can find Package [PRI-H2]). A third chopper-free area can be found at the rooftop of the EIA Main Terminal Building at Escobar International Airport (credit for this find goes to Phil Gulliford). >>Render Spike Strips Ineffective ******************************* When in a Police Vehicle then press Activate Vehicle Mission to turn on Vigilante Mode and quickly press Activate Vehicle Mission again to turn it off. After that then you are impervious to the spike strips that the Cops lay down at 3-Star Wanted Rating and above. This will also keep them from shooting out your tires as well. This will only last for as long as you stay in the Police Vehicle and won't transfer to another car if you leave it. Sadly, this won't work in Firetruck, Ambulance, and Taxi vehicles. Credit for this nifty idea goes to Shnangyboos who posted his find on GameFAQs.com (GTA: Vice City forum). >>Prostitution ************ Like in "Grand Theft Auto III", you can pick up a hooker and go above your maximum of 100 health to 125. But, if you do the Pizza Delivery Mission to get your health maximum bumped up to 150 and you pick up a prostitute, then your health will *DROP* down to 125 so sometimes sex isn't always a good thing. >>"Stuff of Legends" ****************** This is a neat little side excursion you can try once you get your hands on the Hunter. This is purely optional since this has nothing to do with your completion percentage. You may want to wait until you have opened Sunshine Autos first so you can place a car (any car) into one of the garages across from the Pay 'N' Spray there so it would be very easy to get rid of your Wanted Rating. If you look at the very bottom of your stat sheet then you will notice something that has to do with your media rating called "Highest media attention". It has a score and a ranking. Throughout most of the game it is usually pretty low. But I decided to raise it to see how far I could go. One of the ways to raise it is to do a full scale assault on Vice City (blow up and kill everything you see). Fly around and destroy as much as you can and, when you look at your stats, then you will see your ranking increase along with your media score. You will go from local media attention (live TV) to national (UFA Today) and then to global (world crisis). After that is your maximum rating: "Stuff of Legends". My highest media score is 2,520. When you decide to quit then fly to Sunshine Autos then get into your stored car and go into the Pay 'N' Spray to get rid of your Wanted Rating. When you are done with that then save your game to keep your media score. Below is the complete listing of media attention as was found in the "american.gxt" file on the PS2 Vice City Disc: ++Ignored ++Boring ++Vaguely interesting ++Local paper Page 7 ++Front page of local paper ++Vice Courier Page 2 ++Vice Courier Front page ++Local TV 3am ++Local TV news ++Local TV Live coverage ++UFA Today page 12 ++UFA Today page 4 ++Picture in UFA Today ++National TV 4am ++National TV news ++National TV live coverage ++International news ++National crisis ++International crisis ++World event ++Stuff of legends >>Rotating Moon ************* Not really useful but a neat trick nevertheless. When in a helicopter and it is nighttime then go into first person mode and face the moon. Then tilt the helicopter right then left. You will notice that the moon will rotate with you. >>Nighttime Water Searching ************************* If you want to see what is in the water then the best time to do that is nighttime. When flying over the water in a helicopter then you may notice that you can see things in the water much better than you could during the daytime. It almost looks like there are lights in the water to illuminate all the stuff there like the rocks and sunken ships (and fish.....and dead bodies.....). >>Food For Thought **************** When you go into the North Point Mall at either the west or east ends then you will see the food court. There are four different fast food places where you can get food (or what passes for it). But you have to be below 100 health to activate the pink circles at each place. And regardless of your health maximum they will only bump it back to 100. They also cost a little money but, unless you are really broke, this should not be an issue. >>Some Interesting Trivia *********************** One of my readers, Bragon (from Thailand), gave me a couple of bits of interesting trivia that I will now share..... ++About The Suzy Suxxx Movie Title "BITE" *************************************** In French, "bite" means "dick" (pronounced "beat"). ++About A Movie Poster In Phil's Bedroom (In His Trailer) ******************************************************* "Chicks 'N Guns" was the title of the video watched by Robert DeNiro and Samuel Jackson at the beginning of Quentin Tarentino's movie "Jackie Brown". >>"Hook The Hooker" or Getting Tommy A REAL Girlfriend **************************************************** I had a reader by the name of Restick write to me with the following trick..... "Hi, I have read many FAQ's and have never seen the Hooker Trick. I call it "Hook The Hooker". Do the races from sunshine auto, (airport one is the best) and when you get there before starting the race, check each car to see which one has the Hooker driving. She is always in the same car. Get in line and then start the race and stay with her. At the end of the race she will take off. Catch her and do a drive by on her. Her car will come to a stop and as it does, pull along side so when she gets out she will walk up to your car and get in. Now she won't charge you anything for being with you, plus, she will follow you anywhere you go. Take her for a helo ride, motorcycle ride or the like. You can also enter the race again with her as a passager, and if you have a 4 door car, do the same stunt and pick up a total of 3 to follow u all over vice city. Sometimes though when u do the drive by, she may not stop. That's ok. Go back and do the race again. Believe me, you will get her." I verified this trick on both the PS2 and Xbox versions and Glen T. Winstein verified it on the PC version. You can actually make things easier on yourself if you don't collect any checkpoints during the Airport race. Partway through the race the cars will stop being aggressive and slow down. They will even go single file through the remainder of the race. This will make it very easy to stay with the hooker's car so you can get her for Tommy. >>Good Samaritan Bonus ******************** I had a gentleman named Abhisheik Dahiya point this out to me in one of my earlier revisions..... "If you see a Cop chasing a guy (you can easily see this happening at the mall all the time) and you run to the guy the Cop is chasing and knock him down WITH ONLY YOUR FIST, NO GUN, do it in front of the Cop so he can arrest him. You get a Good Samaritan Bonus 50$." Another reader, Tim Williams, had some more information regarding the Good Samaritan Bonus..... "Further to the note on the good samaritan bonus, if you keep on chasing the criminal, or help the Copper beat him up until he dies, you can then kick the corpse, if you do this, you will get paid the good samaritan bonus every time you hit him while he's alive, and every time you mutilate his corpse. This can't be done forever as the body will fade out, but it's a quick was to make a few hundred if you need it early on in the game." This can be done on all versions. >>Bus Driving *********** If you have a Coach then you can actually pick up passengers at bus stops. Each passenger will give you $5 and will exit when you stop at another bus stop. Thanks to Rich Williams for that information. And Andr Dienske come up with this observation: "After I read that you can pick up passengers with a bus (5 dollars per passenger), I tried it. Actually, there is a complete circular route (clockwise) of bus stops all over the island. Completing it doesnt give you any extras, but I found out one amusing thing. Becoming rich as a bus driver. At the bus stop next to the North Shopping Mall, a lot of people usually spawn. While I was parked there, I got a phone call and left the game for a while. When I came back, I saw a crowd of people around the bus, trying to get in. And it never stops: I saw over a hundred people disappear in the bus. Later I tried letting the bus stay there while I was asleep. I woke up a rich man and bought me some property all over the island." >>When Forced to Change Weapons ***************************** I had a reader, Tow Wang, come up with following observation and solution concerning certain missions (on the PC version): "The following missions have an annoying feature in common: they force you to pick up a weapon that may be less effective than the one you already have, especially if you have collected a lot of hidden packages before doing the main story missions... >C1. "Treacherous Swine" (Colonel Juan Garcia Cortez) Forces you to pick up: chainsaw >C3. "Guardian Angels" (Colonel Juan Garcia Cortez) Forces you to pick up: Ruger >D4. "Supply & Demand" (Ricardo Diaz) Forces you to pick up: Assault Rifle that triggers a bug >AC4. "Check Out at the Check In" (Assassination Contact) Forces you to pick up: Sniper Rifle >PCA1. "Gun Runner" (Phil Cassidy's Asset) Forces you to pick up: Mac-10, M4, M60 and one I can't remember >AP3. "Dirty Lickin's" (Auntie Poulet) Forces you to pick up: Sniper Rifle In all these missions, if you don't want to lose your original weapons and ammo, go drop everything at EIA (which I confirmed works) or at the golf club (have not tried yet). Even if a mission forces you to pick up a "Sniper Rifle" with only a few bullets, you can always go back to those security checkpoints and re-get the previous weapons you had (e.g. the better PSG-1), and in the process all the ammo you had amassed gets restored." /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN22. Vice City: 1984 to 1986 | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ X| IMPORTANT NOTE: This chapter employs some creative writing and is not |X X| part of the official GTA canon or endorsed by Rockstar Games. It is my |X X| way of linking "Grand Theft Auto: Vice City Stories" to "Grand Theft |X X| Auto: Vice City". |X X| |X X| In addition, I make many references to places and people that appeared |X X| in LCS as a way to further tie GTA:VC and VCS together. |X X| |X X| It also goes without saying that this is *MAJOR SPOILERS* for "Grand |X X| Theft Auto: Vice City Stories" so read with caution if you haven't |X X| played that game yet. |X \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After the events of "Grand Theft Auto: Liberty City Stories", here is what has happened between then and now..... <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The Police are still baffled about the sudden rise and disappearance of crime lord Victor Vance in 1984. He came and went so quickly that they were not able to get a lot of information on him. The fact that he kept out of the public eye for the most part made him even more mysterious to law enforcement. Even those who worked for him in the short time he was in Vice City didn't know much about him. Victor's younger brother, Lance Vance, however, was far more flamboyant and outgoing. As a result, the Police have far more info on him than on Victor. Hopefully, this information will lead them back to Victor at some point since they feel that he may one day return to Vice City. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Victor Vance is also implicated in the theft of a very powerful attack chopper from Fort Baxter Air Base. This, of course, was extremely embarrassing to military brass considering that Victor Vance was once a soldier there. This has also led to toward increased hostilities to civilians because of heightened security. Especially to those who happen to be wandering just outside of the base. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> When the infamous Mendez Brothers, who were revealed to be notorious drug dealers, were murdered in 1984, law enforcement moved in to take over their houses. In addition to the house on the north side of Prawn Island they also owned the two neighboring houses to keep nosy people from moving in. However, the brothers have powerful family outside the country and they have been fighting law enforcement over the ownership of the properties. While this has been going on, the houses have fallen into disrepair and now street gangs have taken them over and using them for their hideout. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The brothers were also leasing a large building on the west side of Downtown known as the Mendez Building. But the building had to be demolished in late 1984 because of extensive damage near the top of the building suffered during an attack which resulted in the death of Diego Mendez. According to law enforcement, the Hunter that was taken from Fort Baxter Air Base was used in this attack thus implicating Victor Vance as the attacker (in addition to his other crimes). Almost as quickly as the Mendez Building went down another, smaller, building sprang up. However, the speed of construction has raised questions of the new building's safety so it remains mostly empty at this time. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After Victor Vance's disappearance then law enforcement aggressively moved in and took over his businesses. In a show of force they quickly destroyed all of his businesses and either sold the land to businesses or gave it to Vice City for future development. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> One of those properties was right next to The Fairgrounds in Vice Point. The constant gang warfare chased away many customers. Even with law enforcement taking over this gang property The Fairground was forced to close in late 1984. The Fairgrounds was a popular tourist attraction where people would go and have some fun on the bumper cars or the ferris wheel. Shortly after the closure then Avery Carrington, one of Vice City's prominent real estate developers, bought The Fairground property and started a new development project known as Fairground Point. He also wanted the gang property but law enforcement sold it to Spand Express as quickly as they confiscated it. According to sources close to Mr. Carrington, Avery was most unhappy with that sale because he also had an eye on the property. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Near the end of the 1984 hurricane season a major hurricane came ashore near the Vice City area. While not an extremely powerful storm, it did do considerable damage which included severe damage to The Waterhouses area, destroying the wooden bridge that connected Little Havana to the Fort Baxter Air Base area and knocking over the huge "Rockstar" sign off of The Rockstar Building. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In 1985 the Civil Asset Forfeiture Impound, which was on the west side of Viceport, moved to a location outside of Vice City leaving a huge vacancy. However, 8-Ball's Bomb Shop left the Downtown area and moved into one of the buildings vacated by CAFI in late 1985. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN23. 100% Completion List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below is everything you need to do to get 100% Completion within Vice City: >>Completion of all Main Story Missions ************************************* ++From "The Party" to "Keep Your Friends Close.....". >>Complete all Side Story Missions ******************************** ++Avery Carrington (three missions). ++Love Fist (three missions). ++Big Mitch Baker (three missions). ++Auntie Poulet (three missions). ++Umberto Robina (three missions). >>Complete the following tasks **************************** ++Collect all 100 Hidden Packages. ++Complete all thirty five Rampages. ++Complete all thirty six Unique Stunt Jumps. ++Complete the Ambulance Mission. ++Complete the Firetruck Mission. ++Complete the Vigilante Mission. ++Complete the Taxi Mission. ++Complete the Pizza Delivery Mission. ++Complete all five Assassination Missions. ++Rob all fifteen stores. ++Complete all three Top Fun Van Missions. ++Get at least 45 points in "Rifle Range" (opened after completion of the mission "The Shootist") to unlock the Fast Load feature. >>Complete all three Hyman Memorial Arena events ********************************************** ++Blood Ring. ++Dirt Ring. ++Hot Ring. >>Complete all four Chopper Checkpoint Missions ********************************************* ++Little Haiti. ++Ocean Beach. ++Vice Point. ++Downtown. >>Complete all four Vehicle Checkpoint Missions ********************************************* ++"Test Track" (Downtown). ++"Trial By Dirt" (Downtown). ++"Cone Crazy" (Ocean Beach). ++"PCJ Playground" (Vice Point). >>Acquire all Asset Mission Properties and complete their related tasks ********************************************************************* ++The Malibu Club. ++Kaufman Cabs. ++Vice City Printing Works. ++Interglobal Film Studios. ++Phil's Place. ++Sunshine Autos. ++The Cherry Popper Ice Cream Factory. ++The Boatyard. ++The Pole Position Club. >>Purchase all seven regular Asset Properties ******************************************* ++El Swanko Casa. ++Links View Heights. ++Ocean Heights Apartments. ++The Hyman Condo. ++1102 Washington Street. ++3321 Vice Point. ++Skumhole Shack. With that done, it is now time to move onto the main portion of the guide starting with..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT2. Vice City Beach | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Based on the road signs above the bridges that connect the two major areas of Vice City with one another, the area that is often referred to as the East Side is actually called Vice City Beach. On the eastern half of Vice City Beach is the large beach which is very popular with the tourists and the large hotels they stay at while in Vice City. Prawn Island, situated at the north part of the Vice City area between Vice City Beach and Mainland, is home to a movie studio and some luxury homes (which have fallen into disrepair). Vice Point is home to the largest shopping mall in Vice City as well as many large hotels and apartments. Leaf Links Golf Club is where to rich go to play golf and hang out. Ocean Beach is home to the Vice City Marina, where one can park a boat, and The Lighthouse, an important and historical landmark. However, due to the threat of a major hurricane offshore, all of the bridges to Vice City Mainland have been closed so you cannot go there for the foreseeable future. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH1. In The Beginning..... | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ 0================0 | Vice City: 1986 \ 0=====================================> After a fifteen year stretch in prison, Tommy Vercetti is finally released and is sent down to Vice City on behalf of the Forelli family, based in Liberty City, to expand their criminal empire. Tommy's first task is to acquire some cocaine using Sonny Forelli's money to get things going in Vice City. With the help of Ken Rosenberg, lawyer/contact for the Forelli family, he meets a supplier and begins the transaction. Of course, things don't go as planned (otherwise there wouldn't be a game here, right?) as Tommy and his group are ambushed. Fortunately, Tommy barely makes it out alive with the help of Ken who speeds them both to safety. After the two of you make it back to Ken's office then you are then free to move about. At this point you are instructed to go to your hotel in Ocean Beach. Grab either the nearby Faggio or Admiral and head to the hotel. As you enter the hotel then you will see the pink circle at the base of the stairs which you have to enter to get to your room and talk to "An Old Friend". Sonny is pissed at you having lost the money and the coke and you promise him that you will get both the money and the merchandise as well as the ermm...limbs of the people responsible for this mess. After the cutscene ends then save your game and go back up to your room. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH2. Your Room | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As you look around, you realize that you got a nice little place here at the Ocean View Hotel. However, most people rarely go back here when they finally have access to Vice City Mainland and The Mansion. In doing so they miss out on most of the subtle decor changes that occur as the game progresses. This stuff is also listed in PSM magazine (issue #67, pages 86-87)..... >>Three of your weapon icons (Flamethrower, Mini-Gun, and Rocket Launcher) will appear here when you get the necessary Hidden Packages to unlock them. >>A Rafael's garment bag will appear on your closet after completion of the mission "The Party". >>A Shooter of the Month trophy will appear on top of the TV after completion of the mission "The Shootist". Use the Sniper Rifle scope to read the wording. >>A duffel bag with money (and bundles of money strewn about) will appear on the bed after completion of the mission "Hit The Courier" (thanks to magnamerik for that bit of info). >>A hockey mask will appear on the coffee table after completion of the mission "The Job". >>Three barrels of Boomshine will appear in the corner near the minibar after completion of the mission "Boomshine Saigon". >>Two of Candy Suxxx's movie posters ("Bite" and "Closer Encounters") will appear on the wall after completion of the mission "G-Spotlight". >>A Hidden Package, broken in two, will appear on the minibar at some point during the game. Also on the bar is two small piles of white powder. As it turns out, the Hidden Packages were really just a fancy, and sneaky, way of getting cocaine into Vice City. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH3. Before Doing The Main Story Missions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To start, I'm going to do as much of the off-story stuff as possible before doing the first official mission, "The Party". A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for Infinite Run), the Pizza Delivery Mission (for 150 health) and the Firetruck Mission (for the Fireproof Feature) before doing any Rampages). After looking around then leave your hotel room and begin your exploration of the city starting with..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH4. Exploring Your Surroundings | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although "Grand Theft Auto: Vice City" has an in-game map, it doesn't have a lot of detail. Therefore, it is important to explore each region to know it better and find the landmarks that are used to help locate items, Rampages and, Unique Stunt Jumps. To this end I have constructed tour guides for each region. Starting at your current Safehouse or other major landmark I guide you through the region and point out all of the landmarks. Many of the names for these landmarks are pretty straightforward, some are referenced from the official strategy guide, some are made up to give them a name to help find other objects and some are referenced from the prequel game "Grand Theft Auto: Vice City Stories". With that said, let's go on..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH5. A Tour of Vice City Beach | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Now that we're here, let's have a tour of this area of Vice City starting with the: >>Ocean View Hotel **************** Location: (Southeast) Ocean Beach. Map: (G-5). Notes: This quaint hotel is the first Safehouse you get in Vice City. Some of your Weapon Icons will spawn here during the course of the game. From here, head south and stop at the road curve that goes west. Look east from here to find: >>The Lighthouse ************** Location: (Southeast) Ocean Beach. Map: (H-5). Notes: This is an historical and important landmark used to keep ships from getting lost near the shores of Vice City. Now, go east, go through the next three-way intersection, and stop at the next three-way intersection. At the northeast corner of this intersection is the: >>Ocean Heights Apartments ************************ Location: (South) Ocean Beach. Map: (G-4). Notes: This tall red and white building is an Asset Property that you can buy. More details in the next chapter. From here, go forward and stop at the next intersection ahead. At the northwest corner of this intersection is the: >>Ocean Beach Church ****************** Location: (South) Ocean Beach. Map: (G-4). Notes: This is one of the churches where the religious can congregate and pray. Now continue forward and go along the road curve going north then stop at the next three-way intersection. To your left you will see a large white building which is part of: >>Vice City Marina **************** Location: (West) Ocean Beach. Map: (G-4). Notes: This place has two large piers where one can dock a luxury or fishing boat. The large white building also has an underground parking garage located at the south end. And in the water directly south of the Vice City Marina are: >>The Waterhouses *************** Location: (Southwest) Ocean Beach. Map: ([G, H]-4). Notes: These wooden platforms were bases for houses that were destroyed in a hurricane in late 1984. However, from this intersection, continue forward, follow the road curve going east, and stop at the next three-way intersection. At the northwest corner of this intersection is the: >>The Ocean View Medical Foundation ********************************* Location: (Northwest) Ocean Beach. Map: (F-4). Notes: These two large buildings is where important medical research is being done to help benefit mankind. And at the southwest corner of this intersection is the: >>Marina Sands Hotel ****************** Location: (West) Ocean Beach. Map: ([F, G]-4). Notes: This large luxurious hotel is where many famous guests like to stay when they are in Vice City. From this intersection, turn left and go all the way to the next three-way intersection where this road ends. At the southwest corner of this intersection is the: >>Ocean View Hospital ******************* Location: (Northwest) Ocean Beach. Map: (F-4). Notes: This is where you will be if you end up getting Wasted while on Vice City Beach near the Ocean Beach area. And at the southeast corner of this intersection is the: >>Washington Mall *************** Location: (North) Ocean Beach. Map: (F-4). Notes: This newly completed mall is the latest addition to Vice City's shopping scene. And going west from here will lead to the: >>South Bridge ************ Location: (South) Vice City. Map: (F-[3, 4]). Notes: This bridge connects Ocean Beach to Little Havana. However, from this intersection, turn right. As you make the gentle road curve going north then you will see a large lavender building to your left which is: >>1102 Washington Street ********************** Location: (Southwest) Washington Beach. Map: (F-4). Notes: This colorful red and lavender building is an Asset Property you can buy. More details in the next chapter. And directly across the street east of this place is: >>Ken Rosenberg & Co. ******************* Location: (Southwest) Washington Beach. Map: (F-[4, 5]). Notes: This is where Ken Rosenberg, your main contact, works at. From here, continue forward through the next three-way intersection, cross the bridge and stop at the *SECOND* three-way intersection after the bridge. At the southwest corner of this intersection is the: >>Starfish Apartment Complex ************************** Location: (Southwest) Vice Point, at the east end of the bridge that goes to Starfish Island. Map: (E-[4, 5]). Notes: This is a huge multi-building apartment complex that offers spectacular views of Starfish Island and surrounding areas. At the northwest corner of this intersection is: >>Star View Heights ***************** Location: (Southwest) Vice Point. Map: (E-[4, 5]). Notes: Currently under construction, this huge office/residential building is supposed to compliment Starfish Apartment Complex (across the street to the south). At the southeast corner of this intersection is the: >>"Bunch of Tools" Hardware Store ******************************* Location: (Northwest) Washington Beach. Map: (E-5). Notes: This is where one can buy tools and equipment for home improvement projects. And just west of this intersection is: >>Island Bridge (East) ******************** Location: (South Central) Vice City. Map: (E-4). Notes: This bridge connects Washington Beach to Starfish Island. But, from this intersection, continue forward and stop at the next three-way intersection. At the southeast corner of this intersection is: >>Fairground Point **************** Location: (Southwest) Vice Point. Map: (E-5). Notes: This currently under construction building, owned by real estate magnate Avery Carrington, is being built on what was formerly known as The Fairgrounds. In early 1985 The Fairgrounds was forced to close due to lack of business. Shortly thereafter Avery Carrington bought the property and began to build on it. And next door southeast of Fairground Point is: >>Spand Express ************* Location: (Southwest) Vice Point. Map: (E-5). Notes: This business sits on what was formerly known as a gang business. This gang business was rumored to be owned by Victor Vance but, after his mysterious disappearance in 1984, then this business was shut down by the Police. This land was sold on the cheap, by law enforcement, to Spand Express who quickly built an office on the property. Now, from this intersection, continue forward and turn right at the next three-way intersection then cross the bridge and stop at the next three-way intersection. At the northeast corner of this intersection is: >>The Well Stacked Pizza Co. (Vice Point) *************************************** Location: (Central) Vice Point. Map: (D-5). Notes: This chain of pizza parlors is a popular eating establishment in Vice City. From this intersection, turn left, go through the next three-way intersection, and stop at the next three-way intersection. Going west from here will take you to: >>Leaf Links Golf Club ********************** Location: Leaf Links. Map: (C-[4, 5], D-[4, 5]). Notes: This is the major golf course for this region. The entry to the golf course has a metal detector that will strip you of all of your weapons. However, from this intersection, turn right and stop at the next three-way intersection. At the northeast corner of this intersection is the: >>Vice Point Apartments ********************* Location: (North) Vice Point. Map: ([C, D]-5). Notes: This complex stretches from the yellow and white building at this intersection all the way to the pink building northeast of Links View Heights (which is north of here). From here, turn left and stop at the next three-way intersection. At the northwest corner of this intersection is the: >>Links View Heights ****************** Location: (North) Vice Point. Map: (C-5). Notes: This large white building with beige trim is an Asset Property you can buy. More details in the next chapter. Next, head forward to the next three-way intersection and stop. At the northwest corner of this intersection is the: >>Vice Point Pay 'N' Spray ************************ Location: (North) Vice Point. Map: (C-5). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. From here, continue forward and go through the next two three-way intersections then stop at the next three-way intersection where this road ends. This intersection is part of a triple intersection comprised of three three-way intersections. The intersection you are at is the center of this area. At the northwest corner of this triple intersection is a large hotel and that is the: >>Ducum Inn ********* Location: (North) Vice Point. Map: (C-5). Notes: This is one of the largest hotels in Vice City and has a large swimming pool in the back. At the southeast corner of the intersection you are at is the: >>El Swanko Casa *************** Location: (North) Vice Point. Map: (C-5). Notes: This luxurious house is an Asset Property that you can buy. More details in the next chapter. And at the northeast corner of this triple intersection is the: >>Shady Palms Hospital ******************** Location: (North) Vice Point, two blocks east of the Ducum Inn. Map: (C-5). Notes: This is where you will be if you end up getting Wasted while on Vice City Beach near the Vice Point area. From your current position, head northeast to the Hospital and proceed north from there. The road will eventually curve west and you will go over: >>North Bridge (East) ******************* Location: (North) Vice City. Map: (B-5). Notes: This bridge connects Vice Point to Prawn Island. Once on Prawn Island then stop at the four-way intersection near the center of the island. To the north you will find: >>The Mendez Brothers House ************************* Location: (North) Prawn Island. Notes: This large aqua colored house at the north end of the island was the former residence of the notorious Mendez Brothers, major players in Vice City's crime scene, who were killed in 1984. The house has remained largely abandoned as law enforcement and relatives of the brothers fight over the estate. This house, and the two nearby houses, also owned by the brothers, have been overrun by street gangs who make it their hideout. And at the southwest corner of this intersection is: >>Interglobal Films ***************** Location: (Southwest) Prawn Island. Notes: A moderately sized film studio where B-movies and commercials are usually filmed. In addition, some low grade pornography films have recently been filmed there. This film studio is an Asset Property that you can purchase later in the game. From here, turn around and head back across North Bridge (East). After making the road curve going south then go through the first three-way intersection and turn right at the next three-way intersection. After that then turn left at the next three-way intersection. As you make your way forward then you should see to your left the: >>Dispensary (Vice Point) *********************** Location: (North) Vice Point. Map: (C-5). Notes: This is where you can find Health and Adrenaline to help you out in tight situations. From here, continue forward then turn right at the next three-way intersection. Then go along the hairpin curve that goes around the south end of the Ducum Inn then go through the next three-way intersection. As you continue forward then you will go under North Bridge (East). Just after the bridge then you should see to your right the: >>North Point Mall **************** Location: (North) Vice Point. Map: (B-5). Notes: The major mall for Vice City. This place houses many stores including an Ammu-Nation. Continue along the road and it will eventually curve east to go along the north side of the mall. Follow the road until you get to the road curve going south then stop. On the outside part of this curve you will see a large green building. The address for this building is: >>3321 Vice Point Rd. ******************* Location: (Northeast) Vice Point. Map: ([A, B]-5). Notes: This green colored hotel building, northeast of the Vice Point Mall, is an Asset Property that you can buy. More details in the next chapter. From here, head south through the next two three-way intersections then stop at the third. If you go east from here then you will go onto the beach and find the: >>Beach Dirtbike Track ******************** Location: (Northeast) Vice Point, on the Beach. Map: (B-6). Notes: This is a large sandy dirtbike track where one can ride around on a Sanchez or even race remote control cars. Now, from this intersection, head forward through the next two three-way intersections and stop at the third three-way intersection. At the northwest corner of this intersection is the: >>Vice Point Police Station ************************* Location: (North) Vice Point. Map: (C-5). Notes: This is where you will be if you end up getting Busted while on Vice City Beach near the Vice Point area. From here, head forward through the next three-way intersections then stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Washington Street Apartments **************************** Location: (Central) Vice Point. Map: (D-5). Notes: This small cluster of apartment buildings has a courtyard with several basketball courts. Now head forward and stop at the road curve going west. Inside the road curve is: >>The Malibu Club *************** Location: (South) Vice Point. Map: (D-5). Notes: The big time nightclub for Vice City is an Asset Property that you can purchase later in the game. And across the street east of here is: >>Vice Point Langer ***************** Location: (South) Vice Point. Map: (D-5). Notes: This is one of the major hotels for Vice City Beach. This hotel took over from Van Khoff At The Beach in early 1985. ---------------------------------------------------------------- **NOTE: This is also known as the WK Chariot Hotel in the PC version. From here, go through the double curve and continue south. As you proceed forward then you will see off to your left: >>Standing Vice Point Hotel ************************* Location: (South) Vice Point, just southeast of The Malibu Club. Map: (E-5). Notes: This is also another of the major hotels for Vice City Beach. After that then stop at the next intersection. You will see that this is part of a double intersection that resembles a starfish. Head to the south part of this intersection and go south. And to your right you should see the: >>Washington Beach Police Station ******************************* Location: (North) Washington Beach. Map: (E-5). Notes: This is where you will be if you end up getting Busted while on Vice City Beach near the Washington Beach area. After that then go through the next two three-way intersections and stop at the third. At the southeast corner of this intersection is: >>DBP Security ************ Location: Washington Beach. Map: (F-5). Notes: DBP Security is considered one of the best private security firms in Vice City. From here, head forward and turn right at the next four-way intersection. As you head to the next intersection then you should see to your right: >>Washington Beach Apartments *************************** Location: (South) Washington Beach. Map: (F-5). Notes: This is a large apartment complex for the south half of Washington Beach. And next door north of that is the: >>Washington Beach Office Complex ******************************* Location: (South) Washington Beach. Map: (F-5). Notes: These very tall buildings are on the other side of the teal fence near the swimming pool for Washington Beach Apartments. When you get to the next intersection then turn left and stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Going Gas Station ***************** Location: (North) Ocean Beach, directly south of the Washington Mall Construction Site. Map: (F-4). Notes: A gas station for the Going Co. oil producer. Now head forward and stop at the next three-way intersection. At the southeast corner of this intersection is: >>Rafael's ******** Location: (Central) Ocean Beach. Map: (F-4). Notes: One of Vice City's high end clothing stores. This business is also at the base of the: >>Ocean Beach Parking Garage ************************** Location: (Central) Ocean Beach. Map: ([F, G]-4). Notes: A major parking garage used by those who want to go to the beach or to shop in the nearby businesses. From here, turn left then turn right at the next four-way intersection. Then stop at the next three-way intersection. Near the northwest corner of this intersection is: >>Collars & Cuffs *************** Location: (Central) Ocean Beach. Map: (G-5). Notes: Another one of Vice City's high end clothing stores. From here, head forward and stop at the next three-way intersection. At the northwest corner of this intersection is: >>The Pole Position Club ********************** Location: (South) Ocean Beach. Map: (G-[4, 5]). Notes: This strip club, with red and blue neon lights going around the building, is an Asset Property that you can purchase later in the game. From here, turn right and then turn right again at the next three-way intersection. Go through the next three-way intersection then turn left at the one after that. Then turn left at the next three-way intersection and stop at the one after that. At the east side of this intersection is the: >>Ocean Beach Pay 'N' Spray ************************* Location: (Central) Ocean Beach. Map: (G-4). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. From here, head forward and on the right side of the road you should see the: >>Ocean Beach Ammu-Nation *********************** Location: (South) Ocean Beach. Map: (G-4). Notes: This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. And this is where I am going to end the tour. You can head back to your Safehouse if you like. Now that I've familiarized you with Vice City Beach, it is time to go over..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH6. Asset Properties (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over the Asset Properties, that you passed by during the tour, in more detail: >>3321 Vice Point *************** Location: Northeast of the North Point Mall in Vice Point. Map: (B-5). Price: $2,500. Notes: Just a basic save point. Good if you want to save before doing any mischief at the mall. >>El Swanko Casa ************** Location: Just south of Shady Palms Hospital in Vice Point. Map: (C-5). Cost: $8,000. Notes: Has one garage plus a Kruger Weapon Icon on the roof in the back. >>Links View Apartments ********************* Location: South of the Vice Point Pay 'N' Spray in Vice Point. Map: (C-5). Cost: $6,000. Notes: Has one garage. Good for saving the Caddy after swiping one from Leaf Links Golf Course. >>1102 Washington Street ********************** Location: Across the street from Ken Rosenberg's office in Washington Beach. Map: (F-5). Cost: $3,000. Notes: Another basic save point. This is the best place to save before starting the Main Story Missions. >>Ocean Heights Apartments ************************ Location: On the southern edge of Ocean Beach west of The Pole Position Club in Ocean Beach. Map: (G-4). Cost: $7,000. Notes: Has one garage. It is also the tallest garage on Vice City Beach which is perfect for storing a bus (like the Coach). Now that I've familiarized you with Vice City Beach, it is time to go over..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH7. Weapons and Other Helpful Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Weapons are the tools of the trade for any professional criminal. There are thirty two different weapons, in ten different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons (one slot is used for a Camera later in the game). I also had a reader, Rob Owens, write to me with additional real world data on some of the the weapons used in the game. Some of the weapons listed here go by more than one name depending on what version of the game you have. I will use the weapon name used on the latest version of the Vice City. The description of the weapons and items are listed in this chapter and their locations revealed in each major area of Vice City. The information on each weapon is broken down as follows (if applicable): --Appears after: This tells you what mission you have to complete before this weapon can be bought from Ammu-Nation or other locations (if applicable). --Also known as: The alternate name of the weapon used in earlier versions of the game. --Cost: How much the weapon costs and where to purchase it. --Notes: Information on the weapon. 0================0 | Slot 1 - Camera \ 0===============================================> There is only one mission in the game in which this is used, "Martha's Mug Shot". This is not a weapon but it has its own slot so you can use the item during that particular mission. 0==============0 | Slot 2 - Fist \ 0===============================================> >>Fist **** Your standard bare fist. >>Brass Knuckles ************** This is used to increase your fist damage by adding a piece of metal to make your fist more powerful. Can be also acquired from the guards at The Malibu Club. 0=======================0 | Slot 3 - Melee Weapons \ 0===============================================> These weapons are used for pounding, stabbing, and slicing your enemies. There are quite a lot of choices here for the discriminating psychotic: >>Nightstick ********** This can be acquired from a dead Cop since he won't be needing it anyway (or the locker room of the Washington Beach Police Station). Perfect for use in playing "Bad Cop, Naughty Prisoner"..... >>Golf Club ********* Can be acquired in or around Leaf Links Golf Club (usually by mugging a golfer) or by swiping a Caddy. You can improve your swing and work somebody over at the same time..... >>Screwdriver *********** Cost: $10 - "Tooled Up", "Bunch of Tools", and "Screw This" Hardware Stores. Notes: Use this to add some literalism to the statement, "Screw you!"..... >>Hammer ****** Cost: $20 - "Tooled Up", "Bunch of Tools", and "Screw This" Hardware Stores. Notes: Pound them and then rip out certain body parts with the claw..... >>Meat Cleaver ************ Cost: $50 - "Tooled Up", "Bunch of Tools", and "Screw This" Hardware Stores. Notes: Slice, dice, and make giblets out of anyone that gets in your way..... >>Baseball Bat ************ Appears after: "Riot". Cost: $80 - "Bunch of Tools" Hardware Store. Notes: Great for batting practice (on somebody's head) or breaking kneecaps. >>Knife ***** Cost: $90 - "Tooled Up" Hardware Store. Notes: "This knife killed over 25,000 people in Cambodia. Now you can too!" >>Machete ******* Appears after: "Treacherous Swine". Cost: $100 - "Bunch of Tools" and "Screw This" Hardware Stores. Notes: "That's not a knife, mate. Now this, this is a big ass m***********g knife!" ---------------------------------------------------------------- **NOTE: You can actually get this weapon from the beginning of the game if you go to Vice City Mainland early. >>Katana ****** Appears after: "The Chase". Cost: $300 - "Tooled Up" Hardware Store. Notes: While overhead swings can be effective, running anyone through with this sword will kill instantly. "Wow! You look like a psycho!"...... >>Chainsaw ******** Cost: $500 - "Screw This" Hardware Store. Notes: Be careful using this weapon because you move slowly while using it thus you are vulnerable to being attacked or busted. However, according to Gui Ritter, you can jump when holding this weapon which will allow you to get away more quickly than by just running alone. Even so, it is still good for some sick thrills though..... ---------------------------------------------------------------- **NOTE: You can actually get this weapon from the beginning of the game from the Hardware Store if you go to Vice City Mainland early. But there is already a free Chainsaw on Vice City Beach so going to Vice City Mainland early isn't necessary to get one. 0============================0 | Slot 4 - Projectile Weapons \ 0===============================================> These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw: >>Grenades ******** Cost: $300 - North Point Mall Ammu-Nation. Notes: Toss one of these and watch the crowds scatter (in more ways than one)..... >>Tear Gas ******** This weapon can wear out your armor and health quickly if you stay in the cloud for too long. Outside of a kick to the groin this is probably the best way to make a grown man cry...... ----------------------------------------------------------------------- **NOTE: This weapon is *NOT* available in either the PC or Xbox versions. It is still available in the PS2 Original Version (1.40) and PS2 Double Pack version (2.01). >>Molotovs ******** Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Firetruck Mission) to keep yourself cool when everybody else is not..... >>Remote Grenade ************** Appears after: "Boomshine Saigon". Cost: $1,000 - Phil's Place. Notes: Throw this like a Grenade and detonate it at your leisure. Good for ambushes. ---------------------------------------------------------------- **NOTE: On the PS2 Original Version *ONLY*: This weapon should *NOT* be used when Infinite Ammo is acquired at 100% Completion due to a bug. 0==================0 | Slot 5 - Handguns \ 0===============================================> >>Pistol ****** Also known as: Colt .45. Cost: $100 - North Point Mall and Ocean Beach Ammu-Nations. Notes: A decent handgun that can be bought or acquired from dead Cops. This gun is also known as a Government model 1911. You can use this weapon while running to make yourself harder to hit while taking down a target at the same time. >>.357 **** Appears after: "Rub Out". Also known as: Colt Python. Cost: $2,000 - Downtown Ammu-Nation. Notes: The best handgun around and one of the best weapons to use, period. While the game version of this weapon is chambered for 9mm (.357), it's more often chambered for the larger 12.7mm round in the real world. This gun is practically a one-kill weapon (except on SWAT members) making this very effective on most missions. You can't run while shooting with this gun but, if you are quick with your targeting, then you can still make fast work of a group of enemies with little damage. 0==================0 | Slot 6 - Shotguns \ 0===============================================> These ridiculously powerful weapons will make short work of anything (including vehicles - even the Hunter). You can't run while holding one but that doesn't make you any less dangerous: >>Chrome Shotgun ************** Appears after: "Mall Shootout". Cost: $500 - Ocean Beach Ammu-Nation. Notes: A standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Stubby Shotgun ************** This Shotgun has had the barrels sawn off to make it easier to conceal. However, this greatly reduces its range. But it's still a real beast up close. >>S.P.A.S. 12 *********** Appears after: "Bar Brawl". Also known as: Spaz Shotgun. Cost: $4,000 - Downtown Ammu-Nation. Notes: A much cooler looking rapid-fire shotgun. This is the best Shotgun in the game. Great against Mafia bosses..... 0==========================0 | Slot 7 - Sub-Machine Guns \ 0===============================================> These lightweight weapons can take down anyone very quickly. These are the only weapons that can be used while in a car, motorcycle or boat: >>Tec-9 ***** This has the largest magazine of this group but is less accurate and has a slower rate of fire. But you can run and aim at the same time like you can with the Pistol. >>Mac *** Also known as: Ingram Mac-10. Cost: $300 - Ocean Beach Ammu-Nation. Notes: This gun is a little bit better than the Tec-9 but has about half the clip capacity. Like the Pistol and the Tec-9, you can also aim and run at the same time using the Mac. >>Uz-I **** Also known as: Uzi 9mm. Cost: $400 - North Point Mall Ammu-Nation. Notes: One of the better machine guns here as it has a good rate of fire and accuracy. It also has a slightly faster reload than the other guns. Because you have to use two hands when firing, you can't aim and run at the same time while using this weapon. >>MP ** Appears after: "Rub Out". Also known as: MP5. Cost: $3,000 - Downtown Ammu-Nation. Notes: The best sub-machine gun in the group. Has a high rate of accuracy and fire making it perfect for drive-bys. You can either get one off an FBI agent (good luck) during a 5-Star Wanted Rating or purchase one from the Downtown Ammu-Nation. Like the Uz-I, you can't aim and run at the same time because you have to use both hands to fire this weapon. 0========================0 | Slot 8 - Assault Rifles \ 0===============================================> These weapons are very good for getting rid of a crowd. Use Target to properly aim these weapons. According to Eric Chase you can improve the accuracy of these weapons by crouching (keeps the targeting sight from jumping around so much): >>Kruger ****** Appears after: "Guardian Angels". Also known as: Ruger. Cost: $1,000 - Ocean Beach Ammu-Nation. Notes: This has a decent rate of fire and your targeting sight remains steady. This is also known as a Mini-M14. >>M4 ** Appears after: "Rub Out". Cost: $5,000 - Downtown Ammu-Nation. Notes: This has a very fast rate of fire but your sight will jump all around the screen. Good for quick work once you manage to compensate for the unsteadiness of the gun. 0=======================0 | Slot 9 - Heavy Weapons \ 0===============================================> These are some of the most powerful weapons in the game. However, you walk slowly while carrying them thus making you an easy target for law enforcement (or pissed off pedestrians): >>M60 *** Appears after: "Boomshine Saigon". Cost: $8,000 - Phil's Place. Notes: An large powerful Army-style machine gun. It uses a 7.62 mm NATO round and has a moderate rate of fire. However, when firing the weapon, then the sight will jump around the screen. But it will still make quick work of anything that gets in its way. According to Eric Chase you can improve the accuracy of this weapon by crouching (keeps the targeting sight from jumping around so much). >>Flamethrower ************ Better than the Molotovs for roasting nearby enemies because you can aim where the flames go. Its main use is against the Rhino since fire is the only thing that can destroy it. For maximum carnage value, try using it in The Malibu Club. >>Rocket Launcher *************** Appears after: "Boomshine Saigon". Cost: $8,000 - Phil's Place. Notes: This very destructive weapon can be made more powerful when you get the Fast Load feature (after successful completion of "Rifle Range") for it will make this into a rapid-fire weapon. This weapon is also known as an RPG-7. >>Mini-Gun ******** Appears after: "Boomshine Saigon". Cost: $10,000 - Phil's Place. Notes: Although quite powerful (you can shred anything that is in front of it), it is a pain to use because you can't lock onto anything and the camera doesn't get a very good angle behind you (most times). However, according to reader Oaikhena Amaize, if you have the PC version, then this weapon is far more useful and powerful because you can aim this with the mouse thus giving you far greater control than with the console versions. 0========================0 | Slot 10 - Sniper Rifles \ 0===============================================> Excellent for taking long range target practice and zooming in on various features (they make excellent binoculars): >>Sniper Rifle ************ Appears after: "Phnom Penh '86". Cost: $1,500 - Downtown Ammu-Nation. Notes: This fires one shot at a time and reloads slowly but it is effective. This weapon is also known as a civilian model of both the M24 and the M40 and is also the same sniper rifle used in "Grand Theft Auto III". You can make this rifle into a rapid-fire weapon when you acquire the Fast Load feature (by successfully completing "Rifle Range"). >>.308 Sniper *********** Appears after: "Shakedown". Also known as: PSG1. Cost: $6,000 - Downtown Ammu-Nation. Notes: The best sniper rifle around. It has a laser scope and multi-round capability. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+0 | A. Health, Body Armor, Police Bribe, and Adrenaline Icons |~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+0 But Weapon Icons aren't the only things you will find scattered around Vice City. You will also find these other icons that you can use to help you out: >>Health ****** This heart-shaped icon is used to restore your health to its maximum of 100. When you complete the Pizza Delivery Mission then the maximum will increase to 150. When you get 100% Completion then the maximum will go to 200. You can purchase Health from all four Hospitals and all three Pharmacies for $20. >>Body Armor ********** This armor-shaped icon will increase your armor rating to its maximum of 100. When you complete Level 12 of a Vigilante Mission then your maximum will increase to 150. When you get 100% Completion then the maximum will go up to 200. You can purchase Body Armor at all three Ammu-Nations after completion of the mission "Jury Fury". You can also unlock the Body Armor Icons at your main Safehouses by collecting 10 Hidden Packages. >>Police Bribe ************ These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the Police Bribe Icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. >>Adrenaline ********** This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. You can purchase Adrenaline from all three Pharmacies for $10. With that explained, let's go over the..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH8. Vice City Beach Weapons And Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons on Vice City Beach. The information is broken down as follows: --Location: Specific location of weapon or item. --Map: The co-ordinates on the printed map that comes included with the game disc. --Directions: How to get there and find the weapon or item (if applicable). Landmarks are based off of easily notable land or city features. 0---------------------------------------------------------------------------0 | Prawn Island |=============================================| Prawn Island | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Uz-I **** Location: On the front porch of The Mendez Brothers House. Map: (B-4). >>M4 ** Location: Behind the moon lander inside Studio B at the Interglobal Films complex. Map: (B-4). 0=======0 | Health \ 0=====================================> >>Location: At the north side of the fountain in the center of Prawn Island. Map: (B-4). 0===========0 | Body Armor \ 0=====================================> >>Location: Tucked in a corner inside a small enclosed yard across the street southeast of the entrance to Interglobal Films. Map: (B-4). 0=============0 | Police Bribe \ 0=====================================> >>Location: On the road at the southeast corner of Prawn Island. Map: (B-4). 0---------------------------------------------------------------------------0 | North Point Mall |=====================================| North Point Mall | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Katana ****** Location: Inside the back office of the Tarbrush Cafe at the southeast side of North Point Mall. Map: (B-5). 0=======0 | Health \ 0=====================================> >>Location: Inside the giant cup display at the northwest side of North Point Mall. Map: (B-5). 0---------------------------------------------------------------------------0 | Vice Point |=================================================| Vice Point | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Kruger ****** Location: On top of the roof behind El Swanko Casa. Map: (C-5). >>Meat Cleaver ************ Location: Behind The Well Stacked Pizza Co. (Vice Point). Map: (D-5). >>Remote Grenade ************** Location: Near the northeast corner behind the large blue hotel building across the street east of Washington Street Apartments. Map: (D-5). ----------------------------------------------------------------------- **NOTE: On the PS2 Original Version *ONLY*: This weapon should *NOT* be used when Infinite Ammo is acquired at 100% Completion due to a bug. >>Tec-9 ***** Location: Between the backsides of two houses near the end of a cul-de-sac. Map: (D-5). Directions: From The Well Stacked Pizza Co. (Vice Point), head west and cross the bridge. After crossing the bridge then look right to find a salmon colored wall. After this wall ends then turn right and you should be on a grassy alley that runs behind a row of houses that are part of a cul-de-sac. Continue to the end of this row to find a pink house. Just before you get to this house then look left and you should see the Tec-9 between the pink house and the light green house before it. >>Pistol ****** Location: At the east side of the first floor of the building under construction at Fairground Point. Map: (E-5). 0=======0 | Health \ 0=====================================> >>Location: At Shady Palms Hospital. Map: (C-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Dispensary (Vice Point). Map: (C-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind a dumpster. Map: (C-5). Directions: From the Vice Point Pay 'N' Spray, head north and stop at the next three-way intersection. At the southeast corner of this intersection is a dumpster. The Health is behind this dumpster. 0===========0 | Body Armor \ 0=====================================> >>Location: Tucked in the northwest corner of the orange-and-white building next door south of the 3321 Vice Point Rd. Safehouse. Map: (B-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the top level in the center of a blue-and-white building. Map: (B-5). Directions: From the El Casa Swanko Safehouse, head north through the first three-way intersection then stop at the next three-way intersection. At the northwest corner of this intersection is the blue and white building. The entrance into the center of this building is on the east side then climb the ramp to the top level to find the Body Armor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the pool bar at the house across the street south of El Casa Swanko. Map: (C-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the west side of the basketball courts in the center of the Washington Street Apartments complex. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the entrance of Standing Vice Point Hotel. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind the wall at the northeast corner of the ground floor of Star View Heights. Map: (E-5). 0=============0 | Police Bribe \ 0=====================================> >>Location: On the lower level at the south side of North Point Mall. Map: (B-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the pathway that cuts across the Vice Point Apartments area directly across the street east of Links View Heights. Map: (C-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Between the trees just across the street southeast of The Well Stacked Pizza Co. (Vice Point). Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the east side of a white and yellow building. Map: (D-5). Directions: From The Well Stacked Pizza Co. (Vice Point), head west and cross the bridge. After crossing the bridge then look left to find a salmon colored wall. After this wall ends then turn left and you should see a large white and yellow building. Go along the east side of this building to find the Police Bribe. 0===========0 | Adrenaline \ 0=====================================> >>Location: Between a wall and a set of stairs just south of North Point Mall. Map: (B-5). Directions: Head to the three-way intersection at the southeast corner of the North Point Mall area. From here, head west but stay close to the white and tan building which should be to your left. Eventually you will get to a large gap in the wall that will lead you to North Bridge (East). Stop before you reach this gap and look left to find the Adrenaline between the wall and a set of stairs for the white and tan building. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Dispensary (Vice Point). Map: (C-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the upper porch at the north side of Washington Street Apartments directly across the street south of Vice Point Apartments. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the west side of the gray and blue condo building across the street south of The Well Stacked Pizza Co. (Vice Point). Map: (D-5). 0---------------------------------------------------------------------------0 | Leaf Links Golf Club |=============================| Leaf Links Golf Club | 0---------------------------------------------------------------------------0 In the early part of the game the Golf Club is locked until the completion of the mission "Four Iron". To get inside early you should get an Ambulance and drive to the locked gate. What you need to do is put the vehicle against the bridge railing which should be to your right. The front of the Ambulance should be almost at the locked gate. Push the Ambulance against the railing if it is not close enough. Climb onto the vehicle then jump over the bridge railing to enter the Golf Club. 0========0 | Weapons \ 0=====================================> >>Golf Club ********* Location: Behind the Clubhouse. Map: (C-4). 0=======0 | Health \ 0=====================================> >>Location: On the west foot bridge at the north section of Leaf Links Golf Club. Map: (C-4). 0===========0 | Body Armor \ 0=====================================> >>Location: In a bunker for Hole 12 at the northwest area of Leaf Links Golf Club. Map: (C-4). 0---------------------------------------------------------------------------0 | Washington Beach |=====================================| Washington Beach | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Behind the Washington Beach Police Station. Map: (E-5). ----------------------------------------------------------------------- **NOTE: This only appears in the Xbox, PC, PS2 Double Pack (3.00), and PS2 Haitian-Friendly (3.00, 3.01) versions. >>Tear Gas ******** Location: Behind the Washington Beach Police Station. Map: (E-5). ----------------------------------------------------------------------- **NOTE: This weapon only appears in the PS2 Original Version (1.40), and PS2 Haitian-Unfriendly Double Pack version (2.01). >>Machete ******* Location: At the southeast corner of Island Bridge (East) next to the Starfish Island Estates archway. Map: (E-4). >>Chrome Shotgun ************** Location: By one of the benches on the beach sidewalk south of Standing Vice Point Hotel. Map: (E-5). Directions: At the south side of the Standing Vice Point Hotel is a large beach sidewalk. Go onto this sidewalk and take the curve going south. The first bench you come to is where you will find the Chrome Shotgun. >>Uz-I **** Location: At the west side, near the front, of Washington Beach Apartments. Map: (F-5). 0=======0 | Health \ 0=====================================> >>Location: On top of the building across the street east of the Washington Beach Police Station. Map: (E-5). Directions: Use the ramp at the north side of this building to jump to this rooftop. 0===========0 | Body Armor \ 0=====================================> >>Location: By the swimming pool at the north side of Washington Beach Apartments. Map: (F-5). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the alley just north of DBP Security. Map: (E-5). 0===========0 | Adrenaline \ 0=====================================> >>Location: On the ground floor at the west end of the Washington Mall. Map: (F-4). 0---------------------------------------------------------------------------0 | Ocean Beach |===============================================| Ocean Beach | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Chrome Shotgun ************** Location: Next to the ramp at the southeast corner of the top level of the Washington Mall parking garage. Map: (F-4). >>Pistol ****** Location: Just south of the entrance of the large white building at the Vice City Marina. Map: (G-4). >>Uz-I **** Location: Behind the Ocean Beach Pay 'N' Spray. Map: (G-4). >>Chainsaw ******** Location: Inside Apartment 3c which is at the small pink and white apartment building next door south of the Ocean Beach Pay 'N' Spray. Map: (G-4). Directions: From the Ocean Beach Pay 'N' Spray, go south and turn left at the next three-way intersection. As you proceed forward then you should see a pink and white apartment building to your left. Stop here then climb the stairs and enter the open door at the east end of the balcony to enter this apartment. The Chainsaw can be found inside the bathroom. >>Baseball Bat ************ Location: Behind the Ocean View Hotel. Map: (G-5). >>Brass Knuckles ************** Location: In a nook of the white building in the alley that runs behind the Ocean View Hotel just north of the hotel itself (and north of the Baseball Bat). Map: (G-5). >>Knife ***** Location: In a corner of the covered parking area behind the Maison Weinfall restaurant. Map: (G-5). Directions: From the entrance of The Pole Position Club, go east into the alley at the east side of the three-way intersection. Then turn right at the next corner. Go forward until you reach the end of the alley and arrive at the covered parking area at the back of the restaurant where the Knife can be found. 0=======0 | Health \ 0=====================================> >>Location: In front of Ocean View Hospital. Map: (F-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the north side of the small park north of the Vice City Marina. Map: (F-4). 0===========0 | Body Armor \ 0=====================================> >>Location: At the top of the stairs on the south side of the blue and white stilt building next door north of the Ocean Beach Pay 'N' Spray. Map: (G-4). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the lower shopping area just south of the Ocean Beach Parking Garage. Map: (G-5). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH9. Hidden Packages Explained | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ By going after the Hidden Packages, strewn throughout Vice City, then you will be helping yourself to get familiar with this metropolis as well as generating Weapon Icons for your Safehouses and vehicles at certain places. The Weapon Icons will spawn at the Ocean View Hotel, the Hyman Condo (Downtown), and The Mansion (Starfish Island). The vehicles will spawn where noted. There are 100 Hidden Packages total and each Package retrieved will give $100. You will also get $100,000 for acquiring all 100 Packages plus percentage toward 100% Completion. This is the list of what you get for finding the Hidden Packages: >>10 Packages - Body Armor >>20 Packages - Chainsaw >>30 Packages - .357 >>40 Packages - Flamethrower >>50 Packages - .308 Sniper >>60 Packages - Mini-Gun >>70 Packages - Rocket Launcher >>80 Packages - Sea Sparrow (at The Mansion on Starfish Island) >>90 Packages - Rhino (near the front entrance of Fort Baxter Air Base) >>100 Packages - Hunter (at the rear of Fort Baxter Air Base) There are three Packages that need to be acquired by helicopter or boat and can be done later. For those on the ground, you can speed up the process by using a Faggio which will allow you to get into small places quickly. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH10. Hidden Packages (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the forty nine Hidden Packages that can be found on, or near, Vice City Beach. In addition, I've included a breakdown of Packages in each neighborhood. The information on each Hidden Package is broken down as follows: --Location: Specific location of the Package. --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City" game disc. --Directions: How to get there and find the Package (if applicable). Landmarks are based off of easily notable land or city features. 0---------------------------------------------------------------------------0 | Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 5 \ 0=================================> [PRI-H1] - Location: At the west side of the abandoned house southwest of The Mendez Brothers House. Map: (B-4). [PRI-H2] - Location: Inside a small room at the abandoned house southeast of The Mendez Brothers House. Map: (B-4). Directions: Here's the best way to get this Package: --When you get inside the house then look around. --At the right side, on the floor, is a ruined picture. --Above that picture is a hole in the wall. --Beyond that hole is another room. This is where the Package is at. --Go up the right side of the stairs then stop at the set of doors near the hole (where it cuts into the floor). --Use the Look Around feature to look down into the hole and you should be able to see the Package. --If you can see the Package then jump and you should get into the hole. --Once you do that then get the Package and use the pallets to climb out. [PRI-H3] - Location: Inside Studio C at the north part of the Interglobal Film Studio lot. Map: (B-4). [PRI-H4] - Location: On top of the blue glass building inside the Interglobal Film Studios lot. Map: (B-4). Directions: This can be acquired by either helicopter or motorcycle. When using a motorcycle then get on top of the building across the street east of the studio and line yourself up with a concrete ramp (which is also a Unique Stunt Jump) but angle right towards the blue building during your approach. You'll have to stop quick when you get on top of the blue glass building otherwise you'll fall off. [PRI-H5] - Location: At the end of the alley at the east side of the large building on the east side of Prawn Island. Map: (B-4). 0---------------------------------------------------------------------------0 | North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 2 \ 0=================================> [NPM-H6] - Location: At the east side of the second floor by some sale signs. Map: (B-5). [NPM-H7] - Location: Tucked in the southwest corner inside the "Gash" store at the south side of the second floor. Map: (B-5). 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 0==============0 | Packages - 20 \ 0=================================> [VCP-H8] - Location: Inside the nook between the entrances at the north end of North Point Mall. Map: (B-5). [VCP-H9] - Location: At the southwest corner on the ground floor of the North Point Mall parking garage. Map: (B-5). [VCP-H10] - Location: At the east side of the orange-and-white building next door south of the 3321 Vice Point Rd. Safehouse. Map: (B-4). [VCP-H11] - Location: Behind the Jocksport sign at the east side of the Beach Dirtbike Track. Map: (B-6). [VCP-H12] - Location: On the ground next to the railing at the south side of the east end of North Bridge (East). Map: (B-5). [VCP-H13] - Location: In the walled-in area of the hairpin turn at the south end of the Ducum Inn. Map: (C-5). [VCP-H14] - Location: On the highest diving board behind the Ducum Inn. Map: (C-5). [VCP-H15] - Location: By the back door at the northwest corner of the luxury home across the street south of Links View Heights. Map: (C-5). [VCP-H16] - Location: On the rooftop of Vice Point Apartments. Map: (C-5). Directions: Go up the stairs at the south end of the apartment complex and hang a left when you get to the top. After you fall down to the next lower level then the Package should be behind and to the left of you. [VCP-H17] - Location: Tucked in the corner of a wooden fence next to a large tree at the north side of the courtyard of Vice Point Apartments. Map: (C-5). Directions: From Links View Heights, head across the street east and onto the path that cuts across the Vice Point Apartments area. Head forward past the Police Bribe and turn left into the opening of the wooden fence. Head northwest to the corner of this wooden fence to find a large tree. The Hidden Package is next to this tree. [VCP-H18] - Location: Inside the Jewelry Store. Map: (D-5). Directions: From the three-way intersection at east side of The Well Stacked Pizza Co. (Vice Point), head north and through the next three-way intersection. Just past this intersection then you should see a small unmarked store to your left which is the Jewelry Store where you will find the Hidden Package within. [VCP-H19] - Location: Inside The Vice Point Well Stacked Pizza Co. (Vice Point). Map: (D-5). [VCP-H20] - Location: Behind the stairs at the south side of Washington Street Apartments. Map: (D-5). [VCP-H21] - Location: On top of the gray and blue condo building across the street south of The Well Stacked Pizza Co. (Vice Point). Map: (D-5). Directions: Use a helicopter and land in the pool and the Package should be off to your left. Another option is to wait until the mission "Treacherous Swine". If you manage to kill Gonzalez while on the rooftop then you can get the Package before heading back down. [VCP-H22] - Location: In a corner of the docking area behind The Malibu Club. Map: (D-5). [VCP-H23] - Location: At the northwest corner of the pool area behind the Vice Point Langer / WK Chariot Hotel. Map: (D-5). [VCP-H24] - Location: On top of the tall light gray and blue building across the street southeast of The Malibu Club. Map: (D-5). Directions: This Hidden Package can only be obtained by Helicopter. Land in the pool and the Package should be off to your right. [VCP-H25] - Location: At the end of the steel beam sticking out from the top floor of the building under construction at Fairground Point. Map: (E-5). Directions: Use your Look Ahead feature to properly aim yourself so you don't fall off. [VCP-H26] - Location: On the wooden dock at the west side of the small apartments directly across the street west of Fairground Point. Map: (E-5). [VCP-H27] - Location: Behind the Spand Express building. Map: (E-5). Directions: This place won't open itself until after completion of the mission "Riot" but you can still get this Package beforehand. The best way to acquire it, as suggested by Andrew Morgan, is to get a tall vehicle (I prefer an Ambulance) and go up to the gate. Jump on top of the vehicle then jump over the gate. Go around the back and collect the Package and use the boxes at the west side of the Spand Express area to jump back over the wall and into the nearby Fairground Point construction site. 0---------------------------------------------------------------------------0 | Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) | 0---------------------------------------------------------------------------0 In the early part of the game the Golf Club is locked until the completion of the mission "Four Iron". To get inside early you should get an Ambulance and drive to the locked gate. What you need to do is put the vehicle against the bridge railing which should be to your right. The front of the Ambulance should be almost at the locked gate. Push the Ambulance against the railing if it is not close enough. Climb onto the vehicle then jump over the bridge railing to enter the Golf Club. 0=============0 | Packages - 5 \ 0=================================> [LGC-H28] - Location: At the north tee of the driving range at the north section of the Golf Club. Map: (C-4). [LGC-H29] - Location: Under the bridge that leads back to Vice Point. Map: (D-5). [LGC-H30] - Location: In a bunker west of the S-curved road that is west of the Clubhouse. Map: (D-4). [LGC-H31] - Location: On a small island in the middle of a large water hazard at the south section of the Golf Club almost directly south of the foot bridge that connects the north and south halves of the course. Map: (D-4). [LGC-H32] - Location: On the bridge that goes to the southmost island of the Golf Club. Map: (D-4). 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 0==============0 | Packages - 10 \ 0=================================> [WSB-H33] - Location: On the steps of a hut on the beach. Map: (E-6). Directions: Head to the very southeast corner of the Standing Vice Point Hotel. When you get to this corner then point southeast and go in that direction onto the beach. After some distance you will find a small hut where you will find the Hidden Package. [WSB-H34] - Location: Underneath Island Bridge (East). Map: (E-4). [WSB-H35] - Location: At the north end of the open showers at the northwest corner of Starfish Apartment Complex. Map: (E-4). [WSB-H36] - Location: In a corner at the center of the salmon and pink office building in the center of the Starfish Apartment Complex. Map: (E-4). [WSB-H37] - Location: On the ground at the southeast corner of the small bridge near the southeast corner of the Starfish Apartment Complex. Map: (E-5). [WSB-H38] - Location: On the second floor of the Washington Beach Police Station. Map: (E-5). Directions: Go into the lobby and up to where the sign says "No civilians beyond this point". Then run up the stairs, jump over the desks to quickly get to the room across from the stairs (and to help get past the shooting Cops since you now have a 2-Star Wanted Rating). Grab Package [WSB-H37] and go back the same way you came. After you get out of the station (if you survived) then grab a car and go to the nearest Pay 'N' Spray or find a nearby Police Bribe to help get rid of the Wanted Rating. If you have trouble getting the Package then you may want to wait until you have completed both the Pizza Delivery and Ambulance Missions. This will make acquiring it a lot easier. Or you may want to wait until either of the missions "No Escape?" or "Copland" to get a Police uniform so you can get the Package without the Cops shooting at you. [WSB-H39] - Location: On the roof of the tall blue and white building across the street south of the Washington Beach Police Station. Map: (E-5). Directions: This Package can only be acquired by helicopter. [WSB-H40] - Location: At the southwest part of the roof of the building for DBP Security. Map: (F-5). Directions: This can be acquired by either a helicopter or by completing Jump [WSB-J10]. [WSB-H41] - Location: At the west side of the 1102 Washington Street Safehouse. Map: (F-5). [WSB-H42] - Location: By the swimming pool at the north side of Washington Beach Apartments. Map: (F-5). 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 7 \ 0=================================> [OCB-H43] - Location: On the walkway under the South Bridge. Map: (F-4). [OCB-H44] - Location: At the west side of the west building for The Ocean View Medical Foundation complex. Map: (F-4). [OCB-H45] - Location: On the roof of the building across the street and east of the Washington Mall. Map: (F-5). Directions: This one can be acquired while doing Unique Stunt Jump [OCB-J13]. After landing then use one of the vents to your right to jump up to the roof where the Package is located. This Package can also be acquired by helicopter. [OCB-H46] - Location: At the northwest corner inside the underground parking garage at the south end of the Vice City Marina. Map: (G-4). [OCB-H47] - Location: At the top of the steps of the Lighthouse. Map: (H-5). [OCB-H48] - Location: By the back steps of the house, with a helipad, across the street south of the Ocean Beach Church. Map: (G-4). [OCB-H49] - Location: On the large rocks south of the Vice City Marina. Map: (G-4). Notes: This can be acquired by either boat or Sea Sparrow. The only boats available at this point are at Pier 1 at the Vice City Marina. Use "The Ambulance" or "The Bus" method of crossing Vice City Mainland and get the Rio to acquire Package [OCB-H49]. If you are using the Sea Sparrow then land on the rock to the right of the Package (when approaching from the north). It may slide back into the water while you are getting the Package but it will still be close to the rock so you can get back in. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH11. Pizza Delivery Mission | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ By now you should not only be acclimated to the Faggio but have a good feel for this half of the city. The Pizza Boy is just another version of the Faggio so it handles the same way. The mission consists of ten levels. In each level you have five minutes to deliver pizza to your customers and return back to the pizza place for more orders. In Level 1, it is just one customer, in Level 2, two customers and so on until you have ten customers on Level 10. But it is still five minutes per level so there is little room for error when you get to Level 7 and beyond. In addition, you can carry a maximum of six pizzas at a time and they must be delivered via drive-by (left or right only). Starting at level seven you have to go back to get more pizzas when you have delivered your sixth pizza of the level. When you get into the higher levels then you may want to pause and look at your map when you start a level. When you get to Level 7 and beyond then take six customers and plan a circular route that starts at the restaurant and make your way to the furthest customer hitting other customers along the way. Then, from there, make your way back to the pizza place getting customers with your remaining pizzas. The remaining customers should be the ones closest to the restaurant so you can easily complete the rest of that level. After successfully completing the pizza mission then your maximum health will go from 100 to 150 when you save or get a health icon. One time I got a mission failure that wasn't my fault. During one attempt on Level 10, I saw two cars, one behind the other as I approached a customer. Now sometimes during the game you will see cars pass each other up rather aggressively adding a realistic touch to the traffic. Well, it happened here as I tried to get to my customer. But the back car decided to use the sidewalk to pass up the front car. In the process, the back car ran over and killed my customer saddling me with a mission failure. Now how lame is that? /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH12. Ambulance Mission | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you go near either Schuman Health Care Center (Downtown), West Haven Community Healthcare Center (Little Havana), Shady Palms Hospital (Vice Point), or Ocean View Hospital (Ocean Beach) then you should find an Ambulance. Climb into the Ambulance and press Activate Vehicle Mission to begin the mission. When you start then you have to drive around the city to pick up patients and take them to a nearby hospital. You can determine how easy this mission will be by which hospital you use as your "base". At this point in the game I am on Vice City Beach so I will focus on the two hospitals there, Vice Point and Ocean Beach. The easiest one to use for the mission is the Shady Palms Hospital in Vice Point. The main reason is that most of your patients will be on the beach which has no vehicles or trees to get in the way. The best thing to do beforehand is to practice driving the ambulance around before doing the mission, especially on the beach. Learn how to stop the thing properly on the sand so you can lessen the risk of killing patients. Go back near Shady Palms Hospital and start the mission when you're ready. There are twelve levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. Always go for the furthest patient first and work back to the hospital. Since the ambulance can only carry three patients then you will have to think in groups of three when you plan your routes in the later levels (use your in-game map when planning). If you don't think you will have enough time to get the furthest one first then get the first one you see on the way then make your way to the furthest patient. When approaching a patient then make sure that the patient is on the right of your Ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the Ambulance then go. This will save a second or two. Use your Siren as this causes the cars to either stop or turn away from you thus making it easier to evade them. You don't have to drive like a bat out of hell to go from patient to patient and then to the hospital. The time is a little more generous than it was in GTA3 so you can slow down and evade traffic more effectively and turn without the risk of tipping over and crashing. In addition, one of my readers, Jari H S Kauppila, wrote me with the following claim..... "I play the PC version of GTA: Vice City and I found out some funny stuff that in the ambulance mission, when I drop off 3 patients, the ambulance heals itself. I didn't need to use the health code that way. It's useful and I think you should mention this." This self-healing property works in both the PS2 and Xbox versions also. This self-healing occurs when you drop off a group of three patients in the middle of a level (not at the end). This means that this healing occurs at level four and above. However, the Ambulance does not heal completely. If your Ambulance is billowing black smoke then it will be reduced to white smoke. If the Ambulance has white smoke then it will be reduced to nothing. When you successfully complete the Ambulance Mission then you will have the Infinite Run feature (never tire when running) and lots of cash (you can earn around $53,000 or so). Finally, you can't do the Ambulance Mission if you cheat your way to Vice City Mainland - no patients will appear. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH13. Firetruck Mission | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In your exploration of Vice City Beach you will notice that there are no Fire Stations. The only Fire Station is on Vice City Mainland (to the west and across the street of the Downtown Police Station). If you cheat your way to Vice City Mainland and try to do the Firetruck Mission then you will find out that you can't do anything - no targets will generate while you are unofficially on Vice City Mainland. That doesn't mean you can't do the Firetruck Mission while stuck on Vice City Beach - you just have to make a Firetruck come to you. If you acquired at least forty Hidden Packages then you should have the Flamethrower Icon unlocked at the Ocean View Hotel. While doing other things then occasionally go back to your hotel room to get the icon and build up a little bit of ammo. When you are ready then go to an intersection and flame some cars. A Firetruck should show up quickly. Try to keep Wanted Rating down (about 1-Star) so you can easily grab the Firetruck. Get some bribes to get rid of the Wanted Rating. Another option is to do Rampage [OCB-R15] (near The Lighthouse) to draw out a Firetruck. Get the Firetruck when the Rampage is over. Once you have the Firetruck then press Activate Vehicle Mission to begin. You use the Attack button to use the water cannon and the Right Analog Stick (PS2, Xbox) or Number Pad (PC) to aim the water cannon. In the Firetruck Mission you have to go from place to place to put out vehicle fires. In addition, the more you advance, the more cars you have to put out (up to a maximum of three per level). On top of that, in later levels, when you put out a car fire, then people will exit that car and they will be aflame also. They also will run up the street so you will have to chase them to put them out. You have to be careful when chasing them for sometimes they run back at you and, if you don't stop in time, then you will kill them and the mission will be failed. A general rule of thumb for me is to put out the cars first putting out as many of the passenger fires as possible when they exit their cars. Then I go and carefully chase the remaining passengers to finish the level. When you successfully complete Level 12 then you will be rewarded with the Fireproof Feature which will make you...well...fireproof. This means that if you catch on fire, like say from an errant Molotov, then you won't be hurt. This does not, however, make you explosion proof so don't get too cocky. You can also save the Firetruck at the Ocean Heights garage if you want to use it again later. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH14. Vigilante Mission (Police Car) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Before doing this mission it is advisable to have lots of sub-machine gun ammo. When in a Police Vehicle then press Activate Vehicle Mission to begin a Vigilante Mission. You will then be prompted to chase and destroy a selected target which is another car. You have to kill all the criminals in the car, by drive-bying them, before moving onto the next level. Sometimes, if you damage the criminal's car enough, then the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels the more criminals you will have to deal with (up to a maximum of three cars per level with three criminals per car). The faster you can complete a level the more time you can accumulate which will help you when you need to find another Police Car (after it has been shot up a bit). Care must be taken to keep your Wanted Ratings to a minimum because you cannot use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to someone muscling in on their job. The Cops are almost as bad as the criminals sometimes. Although you can complete this mission with a standard Police Car, the best vehicles to use are the Hunter and the Rhino (explained later). After completing Level 12 then you will be rewarded with a permanent increase in your Armor (going up to 150 maximum). Now, that I've maxed out my health and armor as well as unlocking the Fireproof and Infinite Run Features, I will now move onto..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH15. Rampages Explained | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ As you go around the city you may notice some skull icons laying about. These are the Rampage Icons. When one is activated then you will be instructed to kill or destroy certain objects within a time limit and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). The people that you are instructed to kill are always gang members and randomize from game to game. If you activate a Rampage Icon then you may be asked to kill Cuban gang members. If you start another game and activate the same Rampage Icon then you may be asked to kill Bikers. In addition, these Rampages are easier than the ones in GTA3 because the gang members cluster in groups for protection which makes it easy for you to take them down quickly. Plus it is easier to aim and the weapons, like the .357, are better. All Rampages are two minutes in length regardless of weapon or location. You cannot pick up any money or weapons dropped by your victims during a Rampage. You will have to wait until it is over before picking up any bonus money or weapons. Sometimes, after a Rampage, you may notice missing weapons. One of my readers, Monkey Man, suggested a method to prevent your weapons from going missing after Rampages: "Normally you lose weapons when you do rampages. to prevent yourself from losing weapons, just switch to the same weapon "class" (sub machine gun, sniper rifle, shotgun, etc)as the rampage is and you wont lose any weapons. It doesnt matter if its the same weapon as the rampage is or a different weapon that is in the same class as the ramapage, as long as you switch to the same weapon class as the rampage you wont lose any weapon." So, for example, if you are going to do a Rampage that uses a Shotgun weapon, then switch to a Shotgun, any Shotgun, prior to starting the Rampage. This trick should allow you to keep your weapons intact. In addition, reader Robert Kosinski found something that can allow you to build up vast amounts of ammunition for your weapons. He noted that any weapon you hold in your hand when you start a Rampage will have its ammunition *DOUBLED* when you finish regardless of success or failure. One plus to failing a Rampage is that it doesn't reflect negatively on your stats. So you can fail a Rampage over and over to increase the ammunition for your weapons without worry. Robert also found that the best Rampage to use for this exploit has to be one with a melee weapon since that weapon type is unaffected by the lossage problem and that Rampage [OCB-R12] is the preferred Rampage because of its close proximity to the Ocean View Hotel. He also recommended waiting until after completion of the mission "Check Out at the Check In" because you will be forced to use a regular Sniper Rifle instead of allowing you to use the superior .308 Sniper which you will lose if you have it in your possession. I have also noted that certain gangs are more aggressive than others. The Columbians appear to be the nastiest, especially after completion of the mission "Rubout", while the Bikers and Street Punks appear to be the least harmful. However, the soldiers at Fort Baxter Air Base can become a gang too, mostly for Rampages [EIA-R29] and [EIA-R30] situated near the Air Base. These guys are far worse than the Columbians because they have more powerful weapons, the M4, and they will shoot at you with no provocation. This makes any Rampage they appear in very difficult. I also found out that the soldiers stay primarily around the Air Base and part of the Airport grounds. If you can get off of the Airport grounds, like near the Hooker Inn, then the gangs will change and you will have an easier time doing the Rampage. Thanks to a suggestion from Sri C (who recommended using a Rhino for one of the Rampages), you can use Sea Sparrows, Hunters, and Rhinos for almost all of the Rampages. But there are certain Rampages that can really benefit from using a Rhino or Hunter (such as Katana or Chainsaw Rampages). I have made this suggestion within the Rampages that can best be served by using a military vehicle. It should be noted that, when using the Rhino, then the Tank Gun can shoot over the heads of people. So you need to shoot a nearby building to create splash damage to kill your targets. With that explained, let's go do them..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH16. Rampages (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the sixteen Rampages on Vice City Beach plus the strategies for each one. The information on each Rampage are broken down as follows: --Weapon: The weapon used for the Rampage. --Location: Where the Rampage can be found. --Directions: How to get to it (if necessary). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City" game disc. --Notes: Information on the Rampage. 0---------------------------------------------------------------------------0 | North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) | 0---------------------------------------------------------------------------0 [NPM-R1] - Kill 30 Gang Members ******************** Weapon: Rocket Launcher. Location: On the small island at the west side of the second floor. Map: (B-5). Notes: Keep a good distance from the gang clusters to keep from blowing yourself up. 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 [VCP-R2] - Drive-By and Waste 30 Gang Members ********************************** Weapon: Uz-I. Location: At the northwest corner behind the apartment complex across the street north of the North Point Mall parking garage. Map: (A-5). Notes: This is a drive-by Rampage. Recommended vehicles are the Angel, Sanchez, or PCJ-600. Just drive forward while shooting to take down the gang clusters. [VCP-R3] - Kill 25 Gang Members ******************** Weapon: .357. Location: On the ground near the northeast corner of the orange and white apartment building next door south of the 3321 Vice Point Rd. Safehouse. Map: (B-5). Notes: Duck into North Point Mall to reduce the number of Cops you may have to deal with when doing the Rampage. [VCP-R4] - Kill 35 Gang Members ******************** Weapon: M4. Location: At the east entrance of North Point Mall. Map: (B-5). Notes: As with Rampage [VCP-R2], you can also duck into the Mall to keep the number of Cops after you to a minimum. [VCP-R5] - Kill 20 Gang Members ******************** Weapon: Chainsaw. Location: On the wooden pier on the north side of the east end of the bridge connecting Leaf Links Golf Club and Vice Point. Map: (D-5). Notes: I hate the Chainsaw Rampages. You run very slowly while doing this and the gang members can easily make mincemeat out of you if you're not careful. This is in addition to all the Cops that may converge on your position when you start racking up Wanted Ratings. Hold down the Attack button when approaching gang clusters to make short work of them. Keep moving to avoid as much of the gunfire as possible. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby streets and shoot the nearby buildings to create splash damage to kill the gang members. [VCP-R6] - Drive-By and Waste 35 Gang Members ********************************** Weapon: Uz-I. Location: At the end of a cul-de-sac. Directions: From The Well Stacked Pizza Co. (Vice Point), head west and cross the bridge. After crossing the bridge then turn right at the next three-way intersection. After a short distance then you will reach the end of this cul-de-sac where you will find the Rampage on the grass. Map: (D-5). Notes: Another drive-by rampage. Recommended vehicles are the Angel, Sanchez or PCJ-600. Just drive forward while shooting to take down the gang clusters. [VCP-R7] - Kill 30 Gang Members ******************** Weapon: S.P.A.S. 12. Location: At the southeast side of the Standing Vice Point Hotel just south of the swimming pool area. Map: (E-6). Notes: Go north after activating the Rampage and head to the swimming pool. This awesome weapon will allow you to finish this Rampage quickly. [VCP-R8] - Kill 10 Gang Members ******************** Weapon: .308 Sniper. Location: At the Standing Vice Point Hotel swimming pool area on the highest diving board. Map: (E-6). Notes: Very easy. From your vantage point on the diving board you can get through this Rampage very quickly. 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 [WSB-R9] - Kill 25 Gang Members ******************** Weapon: MP. Location: At the east side of the salmon and pink office building in the center of the Starfish Apartment Complex. Map: (E-4). Notes: Fairly easy. Go to the street by the Washington Beach "Bunch of Tools" Hardware Store and take down all of the gang members you find. 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 [OCB-R10] - Kill 25 Gang Members ******************** Weapon: Shotgun. Location: By the glass railing at the southwest corner of the top level of the Washington Mall parking garage. Map: (F-4). Notes: Go to where the upper walkway is in the center of the mall area and jump down. From there, find as many of the gang clusters as you can and rip them to shreds. [OCB-R11] - Kill 25 Gang Members ******************** Weapon: M4. Location: Near the front entrance for the west building of The Ocean View Medical Foundation complex. Map: (F-4). Notes: Not too hard. Stay on the corner above street level and pick them off from a distance. [OCB-R12] - Kill 20 Gang Members ******************** Weapon: Chainsaw. Location: Behind the fence of the pink apartment building next door south of the Going Gas Station. Map: (F-4). Notes: Just like with Rampage [VCP-R4], hold down the Attack button when approaching gang clusters to make short work of them. Keep moving to avoid as much of the gunfire as possible. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby streets and shoot the nearby buildings to create splash damage to kill the gang members. [OCB-R13] - Kill 10 Gang Members ******************** Weapon: Katana. Location: In the group of green and white apartment buildings north of the Ocean Beach Pay 'N' Spray. Directions: From the Ocean Beach Pay 'N' Spray, head north and stop at the next three-way intersection. At the northeast corner of this intersection you should see the green and white apartment complex. From this corner, head east and along the sidewalk. You should see to your left the hedge fence for these apartments. There are two openings in the hedge fence. Go left through the first one and follow the path. When you get to the first intersection then hang a right and the Rampage should be behind a tree. Map: (F-4). Notes: As I said earlier, I hate Chainsaw Rampages but I am not too fond of Katana Rampages either. You either have to behead them or run them through otherwise the kill won't count. You can't knock them down and kick them either. Use the Body Armor at the top of the stairs of the nearby blue and white stilt building if you need it. And you will need it too since the gang members can really make this hard on you because they will be shooting at you and all you have is the sword. Go up to a gang cluster, swing the sword a few times to see if you kill one or more of them and then run away when they start firing at you. Then go up to another cluster and repeat until you either succeed or fail. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby streets and shoot the nearby buildings to create splash damage to kill the gang members. [OCB-R14] - Kill 25 Gang Members ******************** Weapon: .308 Sniper. Location: At the southwest corner of the roof of the corner building that is part of the Ocean Beach Parking Garage complex. Map: (F-5). Notes: This one is pretty easy. Zoom in on the gang clusters to take them down. [OCB-R15] - Kill 30 Gang Members ******************** Weapon: Molotovs. Location: In the open, on the path leading to The Lighthouse. Map: (G-5). Notes: You can do this Rampage to get a Firetruck for the Firetruck Mission. Just maintain a safe distance and do a medium lob to hit the gang clusters. If you do the Firetruck Mission and get the Fireproof Feature enabled then this Rampage becomes much easier. Just go to a gang cluster and drop a Molotov at their feet. Continue doing this to the gang clusters until you successfully complete the Rampage. [OCB-R16] - Run Over and Kill 30 Gang Members ********************************* Weapon: Vehicle. Location: On the beach, near the water, just north of The Lighthouse. Map: (G-5). Notes: Park the car on the hilltop (on the grass) west of the Icon (so you can get traction to go back to the street faster). Speed to the sidewalk along the beach and go north and south along the sidewalk to claim your targets. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH17. Unique Stunt Jumps Explained | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ All around Vice City you will find objects that can be used as ramps for vehicle jumping. Usually, on most jumps, you will just get some additional money and not much more. But, on some jumps, you will get a slow motion cutscene as you fly through the air. These jumps are known as the Unique Stunt Jumps and, if you complete them correctly, then this will add toward 100% Completion. The best vehicle to use for these Jumps is the PCJ-600 motorcycle (unless noted). There are a total of thirty six Unique Stunt Jumps in the game and seventeen to nineteen of them can be done on Vice City Beach at this point of the game. With that explained, let's go do them..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH18. Unique Stunt Jumps (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the nineteen Unique Stunt Jumps that are found on Vice City Beach. Beneath the type of ramp for each Jump you will find the following information: --Location: Where the Jump is located. --Directions: How to find the Jump (if necessary). --Heading: The direction of the Jump and what to land in or on or how far in order to get credit for the Jump (if applicable). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Vice City" game disc. --Notes: Information on the Jump (if applicable). 0---------------------------------------------------------------------------0 | Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) | 0---------------------------------------------------------------------------0 [PRI-J1] - A concrete ramp *************** Location: At the top of the building southeast of the Interglobal Film Studio. Heading: East to West and land inside the Film Studio. Map: (B-4). Notes: You will have to make a series of small jumps to get up to this ramp starting with the ramp at the northeast corner of this large building. Put your back wheel at the edge of the building before starting your run. 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 [VCP-J2] - A steel beam ************ Location: At the topmost floor of the building under construction at Fairground Point. Heading: South to North. Map: (E-5). Notes: You must climb the narrow ramps to get there. You may also acquire Package [VCP-H25] while you're trying to do the Jump. [VCP-J3] - A concrete ramp *************** Location: At the south side of the Malibu Club. Heading: East to West and across the channel. Map: (D-5). Notes: Go into the parking area just southeast of the club to get the necessary distance for your run. Try to aim for the fat tree across the channel to get credit for the Jump. [VCP-J4] - A concrete ramp *************** Location: At the north side of the east end of the bridge north of the Washington Beach Police Station. Heading: North to South. Map: (E-5). Notes: Can be done with just about any vehicle. 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 [WSB-J5] - A small dirt ramp ***************** Location: Near the bridge across the street east of the "Bunch of Tools" Hardware Store. Heading: West to East. Map: (E-5). Notes: Can be done with any fast vehicle (Cheetah preferred). Go to the east gate of Starfish Island to get the distance to make the Jump. [WSB-J6] - A wooden ramp ************* Location: At the southeast corner of the five-way intersection northeast of the Washington Beach Police Station. Heading: North to South. Map: (E-5). [WSB-J7] - A concrete ramp ************** Location: West of the three-way intersection at the southwest corner of the Washington Beach Police Station. Heading: East to West. Map: (E-5). Notes: This Jump can be done with any vehicle (Cheetah preferred). [WSB-J8] - A set of stairs *************** Location: In the north-south alley east of the Washington Beach Police Station. Heading: North to South. Map: (E-5). Notes: You will have to start at the north end of the alley to get a good distance for the Jump. [WSB-J9] - A set of stairs *************** Location: Next to, and east, of Jump [WSB-J8]. Heading: East to West. Map: (E-5). Notes: You must land on the grass by the Washington Beach Police Station to be successful and may take several tries to get right. Don't try to do this when it is raining because you will have to go all the way to the beach wall to start your run and the wet grass will slow your motorcycle down. [WSB-J10] - A set of stairs *************** Location: In the alley across the street north of DBP Security. Heading: North to South. Map: (E-5). Notes: After finishing this jump then you can acquire Package [WSB-H40] which is sitting at the southwest corner of the roof you land on. [WSB-J11] - A set of wooden pallets *********************** Location: In the alley east of the Washington Beach Apartments. Directions: From the stairs in front of the Washington Beach Apartments, head east and through the next four-way intersection. As you continue east then you should see an alley to your left. The wooden pallets is at the entrance of this alley. Heading: North to South. Map: (F-5). 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 [OCB-J12] - A set of wooden pallets *********************** Location: At the north end of the alley that runs behind the Ocean View Hotel. Directions: Go into the alley behind the Ocean View Hotel and head north. When you reach the next road then you should see the wood pallets to your left. Heading: South to North. Map: (F-5). [OCB-J13] - An asphalt ramp *************** Location: At the southeast corner of the top level of the Washington Mall parking garage. Heading: West to East and land on top of the Beach Scooter store across the street. Map: (F-4). Notes: This Jump is done with a Cheetah. It may get picky if you use a PCJ-600. Can also be done while acquiring Package [OCB-H45] which is on the building to the right when you land. Use one of the roof vents to jump to the upper rooftop to get Package [OCB-H45]. [OCB-J14] - A roof vent *********** Location: At the northeast corner of the building across the street south of the Washington Beach Apartments. Heading: West to East. Map: (F-5). Notes: You need to jump from the Washington Mall to the roof of the Beach Scooter store, with a PCJ-600, to put yourself into position (and doing Jump [OCB-J13] in the process - if the game gives you credit for doing it with the PCJ-600). Go up the stairs and you will see the vent which is on the northeast corner of the adjacent building. You will have to take an angular approach because of another vent which is in the way. Line yourself up, back yourself up as far as possible, gun the engine, and go in order to make the Jump. [OCB-J15] - A set of stairs *************** Location: At the south part of the blue and white stilt building next door north of the Ocean Beach Pay 'N' Spray. -AND- [OCB-J16] - A roof vent *********** Location: On top of the pink and white apartment building next door south of the Ocean Beach Pay 'N' Spray. Heading: North to South. Map: (G-4). Notes: Go into the alley across the street north of the blue and white stilt building to get the distance needed. You also need to stay at the left of the stairs so you can line yourself properly for Jump [OCB-J16] when you land on the roof. When doing Jump [OCB-J16] then angle slightly left and aim for the center of the next building across the street. You can smack into the side of the building to get credit for the Jump. However, by angling slightly left and aiming for the center of the next building, then you will get more distance and be able to successfully complete the Jump. If you keep straight then you more than likely will smack into the side of the building that is closest to the street and thus you won't get the distance for the Jump. [OCB-J17] - A concrete ramp *************** Location: At the southwest corner of the top level of the Ocean Beach Parking Garage. Heading: North to South. Map: (G-5). [OCB-J18] - and [OCB-J19] - A wooden ramp ************* Location: At Pier 1 and Pier 2 at the Vice City Marina. Heading: North to South. Map: (G-4). --------------------------------------------------------------- **NOTE: These two Jumps become available after completion of "Phnom Penh '86" and are done back-to-back. --------------------------------------------------------------- To start, back up as far as possible, gun the engine and go. Both Jumps are done at once because you need enough speed to go from one pier section to another. After doing Jump [OCB-J18] then keep up the speed then hit the ramp for Jump [OCB-J19]. When you land after doing Jump [OCB-J19] then hold down Handbrake and tap Reverse to stop quickly. From here, you will have to turn left and do one more jump to make it back to the mainland. It should be noted that it is possible to actually do these Jumps prior to "Phnom Penh '86" and will be explained later in the guide. Now let's go do some more side-missions..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH19. Taxi Mission | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Whenever you enter a taxi in Vice City then you have the option of doing the Taxi Mission by pressing Activate Vehicle Mission. The mission consists simply of driving fares from place to place ala Sega's "Crazy Taxi". By getting 100 fares (they don't have to be done all at once) then you can unlock the Super Taxi Jump that will allow you to jump over cars (but not over the roadblocks) and inch closer to 100% Completion. Getting 100 fares in Vice City takes longer than it did in "Grand Theft Auto III" because of the size of Vice City. The game likes to send you from one end of the city to the other over and over again which makes things a bit tedious because of the length of the city. Vice City Mainland is probably better to do this mission on because of the width of the main road (Bayshore Avenue) which makes it easier to get from place to place without smashing into any cars. When doing the mission, it is best to get a regular Taxi instead of the Cabbie (or Kaufman Cab) because the Cabbie / Kaufman Cab is slower and unstable which leads to easy rollovers. One option is to wait until you have done the Kaufman Cab Asset Missions and unlock the Zebra Cab. It is slightly faster than the Taxi and more stable than the Cabbie / Kaufman Cab and it just plain looks cool. The choice is yours. There are times when you are doing the Taxi Mission that you have a hard time getting fares to show up. You may drive around and around wasting time waiting for a fare to pick up. When this happens then find a person riding a motorcycle or moped. Smack him to knock him off (but not so hard that you kill him). When he gets up off the ground then he will become your next fare. I found that this trick works almost 100% of the time I tried it. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH20. Robbing Stores (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Throughout the city there are a total of fifteen stores that you can enter and rob. Ammu-Nation doesn't count because all you're going to get for your effort is shot. You can't rob fast food places either (like they have a lot of money, eh?). There are a total of eight stores on Vice City Beach and seven on Vice City Mainland. Simply aim your gun, but don't shoot, at the clerk behind the counter. The longer you hold your aim, the more money you get. You can earn a maximum of $1,000 per store. However, if you try to hold your aim that long to get it, then you will end up with a 3-Star Wanted Rating. But, no matter what you do, you will end up with at least a 2-Star Wanted Rating anyway so it doesn't matter if you leave the clerk alone or shoot him. The best thing to do here is to rob all the stores on Vice City Beach in one run and get it over with. However, if you wait until either completion of the missions "Rub Out" or "Copland", then you can take advantage of the No Wanted Rating Exploit and rob all of the Stores without any interference. Below is the list of stores to rob on Vice City Beach from north to south. The Map co-ordinates refer to the printed map that comes included with the game disc: >>Vinyl Countdown *************** Location: At the west side of the second floor inside North Point Mall. Map: (B-5). >>Gash **** Location: South center part of the first floor inside North Point Mall. Map: (B-5). >>"Tooled Up" Hardware Store ************************** Location: Next door next to the North Point Mall Ammu-Nation. Map: (B-5). >>Jewelry Store ************* Location: At the northeast corner of the first floor inside North Point Mall. Map: (B-5). >>Corner Store ************ Location: On the corner of the block across the street north of Shady Palms Hospital in Vice Point. Map: (C-5). >>Dispensary (Vice Point) *********************** Location: On the west side of the block across the street west of Shady Palms Hospital in Vice Point. Map: (C-5). >>Jewelry Store ************* Location: On the east side of the block north of The Well Stacked Pizza Co. (Vice Point). Map: (D-5). >>"Bunch of Tools" Hardware Store ******************************* Location: Across the street east of the Starfish Apartment Complex in Washington Beach. Map: (E-5). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH21. Top Fun Vans (Vice City Beach) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ During your exploration of Vice City you may have noticed a silver van with a red, white, and blue logo stating "Top Fun" on the side at either the top of the North Point Mall parking garage or by the Beach Dirtbike Track. Entering this van starts a vehicle mission. More specifically, an RC vehicle mission. These missions are races with radio controlled vehicles and vary from van to van. In addition to the two vans mentioned above, there is also a third van on the grounds of Escobar International Airport on Vice City Mainland. It should be noted that these vehicles are difficult to control and will take some getting used to if you wish to be successful. Now for a breakdown of the two Top Fun Vans on Vice City Beach: >>RC Bandit (Beach Dirtbike Track) ******************************** This one requires two laps around the track with RC cars. The best thing to do is out-corner the cars in each turn since you can't out-accelerate them. This usually leads to victory. >>RC Baron (North Point Mall Parking Garage) ****************************************** This one is a race using RC biplanes. This one's a pain because the plane does not control good at all and may require several tries to succeed. Hold down Accelerate to move forward and, when you get into the air, then hold down Handbrake in conjunction with Accelerate. I found on the PS2 that holding down these two buttons makes the plane go faster and allows you to get up a large lead. In addition, you can change the viewpoint of the camera behind the plane if you change the viewpoint while in a car prior to getting into the Top Fun van. If you change the camera in the car to the first-person or cinematic camera then the camera behind the plane will be directly behind it instead of above and behind. I found that this viewpoint was quite helpful in allowing me to avoid lampposts or other obstacles. This trick only works with this mission and not the other two Top Fun van missions. If, by chance, you end up on the ground then you are pretty much screwed because you probably won't be able to get back up in time to avoid being passed and you will lose the race. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH22. "PCJ Playground" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you do a little exploration on Vice City Beach then you may come across a PCJ-600 parked close to the south side of the Standing Vice Point hotel. When you get on the motorcycle then you will activate the vehicle side-mission "PCJ Playground". The side-mission is to collect twenty four checkpoints in two minutes. However, you will have to do a few jumps near the beginning and you may lose time if you screw them up. When you start then you will have to go up the road toward the Malibu Club a little bit to get some running room to go up the first ramp. After getting the second checkpoint then you may have to go back down into the alley and back up a little bit so you can do the jump to get the next checkpoint. About a third of the way into the mission then you will see two trucks that will try to cut in front of you as you go down the alley. The first truck you can just jump over using the pallets. The second truck you will have to just slow down a little to let him pass. You will wreck if you try to get in front of him. When you get to the stilt building near the end then get the marker and hang a right to go down to the end of the alley so you can turn around and make the jump to the last two markers. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH23. "Cone Crazy" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At the top of the Ocean Beach Parking Garage, which is west of the Ocean View Hotel, is another vehicle side-mission called "Cone Crazy". Near the north end of the garage is a Stallion you enter to activate this side-mission. Here you must get five checkpoints that are placed among cones that you cannot hit. The timer doesn't start until you get the first checkpoint so you can scope the scene first. The trick here is hitting them in the right order to succeed. When you start the side-mission then you will see a Checkpoint off to your right [#5]. As you go to the south end then you will see one in a circle of cones with a Checkpoint in the middle [#4]. At the south end you will see two more on the ramps in the corner [#2, #3]. And finally, near the back of the ramp down, is the last Checkpoint [#1]. You will notice the numbers I attached to each checkpoint. This is the order you hit them to succeed. You don't have to hit them head-on to activate. You can just clip them with your fender. To start, head southeast and towards Checkpoint [#1]. You will see the marker situated between two rows of cones. Even though it looks like you can't you can actually drive south through the cones to get Checkpoint [#1] like in the picture below (the /\ indicates direction): ______ * *| | (1) | /\ | * * * /\ *|_____ /\ /\ /\ After acquiring Checkpoint [#1] and activating the timer then head right to get [#2, #3]. You have to have good speed going up the ramp or else you will get hung up at the top. Once you get [#2, #3] then it is a piece of cake from here. You now have plenty of time to carefully get Checkpoint [#4] and Checkpoint [#5] to successfully complete the side-mission. If you have the PS2 Original Version then you can take advantage of what is known as the Cone Crazy Glitch. While there are a lot of glitches and bugs in the PS2 Original Version that are bad, this bug is actually beneficial. The Cone Crazy Glitch allows you to make an obscene amount of money rather quickly. This exploit has been around for awhile but I could not fully understand how it worked until Walter Marshaleck wrote me in more detail about this trick. When you start "Cone Crazy" for the first time then you will be notified that each marker you hit will give you twelve seconds of time. After successfully completing "Cone Crazy" for the first time then you will set a record and win $200. Each time you break the record you will double your money ($200, $400, $800, $1,600, etc.). However, after breaking your record, then the amount of time given per marker will be reduced by one second when you play again. So, when you play "Cone Crazy" for the second time, then you will be given eleven seconds per marker. If you break the record again then the time given per marker for the next attempt will be ten seconds and so forth. If you do not break your record then you will be given $200 and the time per marker will not be reduced for the next attempt. The bug manifests itself in that, even though the instructions will say that the time per marker is reduced, it never is actually reduced. Let's say that the instructions state that the time per marker is now six seconds. However, you still have twelve seconds per marker. So, how will this make money for you? Remember that each time you break your record you will double your money. So, for the first time you play "Cone Crazy", then stop at the last marker and tag it when there is one second on the clock to establish your record and collect $200. Play it again, stop at the last marker, and tag it when there is two seconds remaining to break your record and get $400. Play it again, stop at the last marker, and tag it again when there is three seconds remaining to break your record again and collect $800. Keep repeating this pattern and, by the time where you tag the clock with twenty seconds remaining, then you can make in excess of $209,000,000. You can actually push it as far as twenty six seconds and become a billionaire. However, it is best to wait until the money stops counting before trying to play again otherwise you may actually lose money. This bug was fixed for all other versions so the time per marker will actually be reduced after each record is broken (and reduce the number of times you can break your record). In addition, the amount of time for each marker will go no lower than six seconds. Even though the time per marker is being reduced, with proper management, you can still make about $410,000 which will be more than enough to get started. With this I have done all I can do on Vice City Beach before starting the Main Story Missions. However, there is something else that can be done..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >BCH24. Going to Vice City Mainland Early | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The reason for the roadblocks in Vice City, and all the other GTA games, were to keep you from getting all the Hidden Packages and do other stuff so you wouldn't be too rich and powerful too early. However, this did not stop people from trying to get around them. Over time gamers managed to find reliable methods of getting around these roadblocks without the use of cheat codes. You do not have to sneak to Vice City Mainland early but it is highly recommended since you can do a lot of stuff there that will really help you later in the game plus get a lot of the little things out of the way so you can plow through the Main Story. Listed below are three reliable methods, depending on what version of the game you have, of going to Vice City Mainland early. Also included in this chapter is additional information including the Hyman Condo Glitch. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. "The Bus" (All Versions) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 First, you have to purchase the Ocean Heights Apartments property. Second, you have to find a Coach, which is the long silver bus which appears from time to time, and head to Ocean Heights to put it in the garage. You will see that the Coach is too long for the garage but don't worry, it can still be saved. Go in and to the right as far as possible. When you exit the bus then push it as far right against the wall as possible and then push it from the back as far forward as you can. Then save your game. When you get back, it may look like the bus is gone but, when you get the garage to open, then the bus magically "expands" into view. This is a leftover trick from "Grand Theft Auto III" which allowed you to save firetrucks and other large vehicles in garages. The reason you want to save the bus is because, in case you screw up the attempt, then you can just go back to your previous save instead of scouring the city again for a Coach. I should also point out that one of my readers, Sexybeast 22, played around with this method and found several other vehicles that you can use instead of the Coach should you have trouble finding one: >>Firetruck >>Enforcer >>Regina (station wagon) >>Perennial (station wagon) For of the rest of this section I will use the Coach. Get the bus and head to the pier at the Vice City Marina where Colonel Juan Garcia Cortez's yacht is located (Pier 2). Normally, you will see a sports car and a pair of large plants, one on each side of the pier. The one we will deal with is the north plant. With the bus at full speed, slam into the plant and it will disintegrate. You will note that the black fence that runs north/south along the edge doesn't extend to the corner leaving a gap, which the plant covered, big enough for a vehicle to go through. Now turn the bus right and go all the way to the wall. What we are going to do is put the bus in this gap while lining it parallel to the pier. It is important to note that you must *BACK* the bus into the gap not drive it forward (the door is near the front of the Coach). Once you line up everything properly then gently back the bus until the rear wheels are just over the curb and over the water (use the Drive-By Mode (Right) to see the left side of the bus so you can see the wheels better). Then get out, get into the nearby Cheetah and use it to push the front of the bus and gently put it into the water. If you do everything right then the bus will fall into the water, parallel, and as close to the pier as possible. The bus will float (the top of the bus will be just above the water) but still makes an excellent platform. Carefully jump onto the floating bus and walk to the back end which, thanks to the Coach's length, is now past the gate. Jump onto the pier and grab a boat, preferably the Reefer. This works in calm weather but works even better in stormy weather. The waves generated by the storm will cause the bus to go up and down and simply jump on to the pier when the bus is at its highest. Once you get in the Reefer then you have the option to get Packages [OCB-H49], [VPR-H95], and do Rampage [VPR-R34]. Beach the Reefer at The Boathouse in Viceport, jump out, and get a vehicle to do more exploration. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. "The Jump" (PS2 Version Only) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Once you are familiar with the PCJ-600 and have some money to boot then you can go ahead and do "The Jump". To do this, you have to go to Interglobal Films on Prawn Island. But you have to jump off a rooftop to get inside. Getting into position requires touch because it is easy to fall into the alleyway where Package [PRI-H5] is located. You have to go up the ramp with just enough speed to land on the building but slow enough not to fall off and then use one of the air vents to get onto the second building. Once you are in proper position then back up as far as possible then gun it and in the process you will be doing Jump [PRI-J1]. Now that you are inside Interglobal Films, find Studio C and go inside to collect Package [PRI-H3]. Make your way to the water tower in the NW corner and you should see a large auto transport vehicle called the Packer. If it is not there then go to the south end of the studio, run around the film lot there and go back. Upon examination, the Packer is essentially a movable ramp and was probably placed inside the studio to help gamers get out of the place by jumping off of it if it was placed correctly, mainly to get back onto Prawn Island. But the Packer can also be used to jump over the wall, past the roadblock and onto the bridge leading into Downtown. Park your PCJ-600 near Studio B and get into the Packer. Point the Packer in a NW direction and, while using the right side of the right-most skyscraper in the background as an imaginary border, line the left side of the vehicle with it. Hold Drive-By Mode (Left) to see the right side of the Packer. Near the top of the rear wheels you will see the blinker housings. Line the right side of the blinker housing closest to the screen with the front of the giant fan in the background. Exit the Packer and get back on the motorcycle. Mind you, this doesn't have to be pixel perfect but this is how I lined up the transport. There may be a better position for the Packer but I was more concerned about just getting over the wall. Doing a straight line shot won't work because there isn't enough space to get the speed necessary to make a successful jump. You will smack into the top of wall and fly into the water, killing you. A curved approach is what is needed here. Go to the SE corner of the studio where you will find a set of stairs. Go under the stairs and turn around until you are facing north. Gun the engine and go. Once past the glass building (the one with the curved glass corner that should be on your left here) then curve left to line yourself with the Packer. By the time you reach the ramp then you should have the speed necessary to jump the wall. You might clip the top of the wall with your wheels but it should not cause any problems. Once on the bridge then straighten yourself and head into Downtown. One of my readers, Joey Schmidt, came up with a slight variation to doing the jump using a different vehicle. I haven't tried it myself but I thought it was cool enough to put in the guide: "Woohoo, I found another way of getting to the West Side of Vice City without cheating. After completion of the taxi mission you get the horn replaced by a bouncy flying jumpy thing right? Now, to get into the film studio with a taxi. Through the blue grilled gates and below the stone arch you can fit a Kaufman cab, I assume that any other cab will fit if this fat bastard does! Then, as per your solution, you line up the Packer. Take a run from maybe half the distance you would with the PCJ-600 and when you reach the top of the Packer's ramp, hit L3 or whatever button is assigned to the horn and hey presto! I use a PS2 pad on the PC incidentally. PS the first time I did this I flew over the right hand side of the bridge using the PCJ-600 run distance." 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. "The Ambulance" (PS2 and PC Versions Only) |~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0 One of my readers, Rondo, alerted me to another way to get to Vice City Mainland early..... "I used "The Jump" to get onto the West Island before the bridges opened as you described in your faq. However, on "gamewinners.com" a few months ago, there was discussion of an easier way to get there. Go to the Ocean Beach pier north of Cortez's boat with an ambulance, back up to the gate, jump on the top, then jump "through" the fence. Works every time. Grab the boat at the dock and cruise over to the Boatyard at Vice Port, run it up the ramp and jump off. Get the chopper from VCN downtown and go anywhere you want." I gave it a try and found that this is a pretty effective way to get to Vice City Mainland. The thing about it is that you're probably not going to get through on the first try. Just keep jumping at the fence and you will eventually get through. Apparently you take advantage of some glitch to get through the fence but if it works don't knock it. And, according to readers Cristian Luis Barreto and Gui Ritter, this trick works for the PC version. Sadly, I have not been able to get this to work on the Xbox version. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. The Hyman Condo Glitch |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 If you go to Vice City Mainland early and immediately purchase the Hyman Condo then you may encounter the Hyman Condo Glitch. At the top of the Hyman Condo is where you can find your Weapon Icons. If you purchase the condo when you make your way to Vice City Mainland early then you should see four of them (Body Armor, Chainsaw, .357, Flamethrower). However, if you manage to unlock any more Weapon Icons, by collecting Hidden Packages while unofficially on Vice City Mainland, then they will *NOT* appear on the top of the condo. But you can get around this by waiting until you have unlocked all seven Weapon Icons before buying the Hyman Condo. When you purchase the condo after acquiring at least seventy Hidden Packages then all seven Weapon Icons will appear at the top of the building. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. What All You Can Do |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Listed below is the list of things you can do while on Vice City Mainland: >>Collect fifty one Hidden Packages. >>Do nineteen Rampages. >>Do thirteen Unique Stunt Jumps. >>"Brown Thunder" helicopter vigilante mission (max 150 armor) (if you managed to acquire all 100 Hidden Packages and get the Hunter without being killed). >>Do the Escobar International Airport Top Fun Van side-mission. >>Do all three Hyman Memorial Arena side-missions. >>Do the "Trial By Dirt", and "Test Track" vehicle side-missions at The Dirtbike Track. >>Purchase two properties (Hyman Condo and The Skumhole Shack). >>Rob seven stores. Listed below is the list of things you can do prior to doing any of the Main Story Missions (including Vice City Mainland): >>Collect all 100 Hidden Packages (plus all Weapon Icons and vehicles unlocked). >>Do all thirty five Rampages. >>Do up to thirty one (or thirty four if you get the one from "G-Spotlight" plus the two at the Vice City Marina) (out of thirty six) Unique Jumps. >>Do the Pizza Delivery Mission (max 150 health). >>Do the Ambulance Mission (Infinite Run feature enabled). >>Do at least 100 Taxi fares done (unlocks the Super Jump feature). >>Do the Vigilante Mission (max 150 armor). >>Do the Firetruck Mission (Fireproof feature enabled). >>Do all three Top Fun Van side-missions. >>Do all three Hyman Memorial Arena side-missions. >>Do all four vehicle side-missions ("PCJ Playground", "Cone Crazy", "Trial By Dirt", and "Test Track"). >>Purchase all seven properties. >>Rob all fifteen stores. This should get you roughly 40% completion and about $250,000 to $300,000 (if you just did it up to Level 12 in Vigilante Mode to acquire 150 armor) or many millions (if you decided to do the "Brown Thunder" Vigilante Mission or take advantage of the Cone Crazy Glitch (PS2 Original Version) to get lots of money). 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Doing Four Additional Unique Stunt Jumps |~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As noted, you can do thirty one out of thirty six Jumps. I felt that you couldn't do any more than that before doing the Main Story Missions. I was wrong. I've had at least two readers suggest to me that you can get four of the remaining five Unique Stunt Jumps. One of those readers, Mark Coiley, came up with some clear instructions on how to get those four Jumps: "You can get a Packer on the East Side in the early game. Get into Interglobal Film Studios (as if to do PRI-J1 or get PRI-H3 or PRI-H4). Get the Packer from the NW corner of the lot and drive it over to the main gate on the east wall, positioned so that you can drive up the ramp and jump the gate. Get out and walk around until the Packer respawns in the NW corner, then drive it up the ramp made by the first Packer. It fits through the gate (surprisingly), and you now have a non-captive Packer on the East Side without doing any story missions. (Annoyingly, you can *not* save it at the Ocean Beach Apartments safehouse. I tried, but it disappeared.) Drive the Packer down to the piers at Ocean Beach. Smash the northernmost tree, and park the Packer with its head near the tree and its tail pointintg toward the pedestrian path. Grab the nearby PCJ-600 and jump over the fence onto the pier. You can now do OCB-J18 and OCB-J19. (You could also use this method to get to the West Side early, but the method in your guide is much easier.) Second, you can do SFI-J20. Getting to Starfish Island is easy via helicopter, but I can never get a motorcycle to spawn. So take a Packer and a PCJ-600 from the West Side to the Starfish Island Bridge and park the Packer at the north (left) corner of the blockade, pointing NW. Then it's easy to jump onto Starfish Island with the PCJ-600 and do SFI-J20. (And if you have enough hidden packages, you can take the Sea Sparrow from the mansion to get back to civilization.) Finally, if you park a Packer just south of Schuman Health Care Center, facing north on the little paved driveway just east of the main N/S street, you can Super Jump a Taxi onto the roof of Schuman Health Care Center, then use it to do DTN-J21. This leaves only DTN-J24, and I can't figure a way to do it. (Even a helicopter can't go high enough.)" 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Early Explorer Bonus |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Any strategy in some of the early missions that use weapons gained by going to Vice City Mainland early prior to doing any of the Main Story Missions will be notated with "Early Explorer Bonus". With this done, it is time to finally move onto..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT3. The Main Story Missions | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Each Story Mission is broken into six parts: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0=======================> Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0=======================> Additional information and other musings. 0=========0 | The Plan \ 0=======================> How to do the mission. 0=======0 | Reward \ 0=======================> What you get for your efforts. With that explained, I will now finally move on to the story..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY1. Ken Rosenberg + 0==========================================================================/ This pathetic excuse for a lawyer is, at this time, the only friend Tommy has. Even though he is whiny and paranoid, he does provide you with some means to help you get started. His missions are very easy since these are meant for newbies to get acquainted with Vice City. There are a total of four missions and they can be done quickly. He is represented by the "L" icon near the Washington Mall. 0=-=-=-=-=-=-=0 / Ken Rosenberg \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KRG1. "The Party" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ken Rosenberg / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> You are to take Ken's place at a posh party held on a yacht owned by a Colonel Juan Garcia Cortez who helped arrange the deal that eventually went bad. You will need to change clothes even though Tommy does not want to..... "Who does this guy think he is?! Now I gotta dress like a chump as well as hang out with them?! I like this shirt." 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Very simple really. Make your way to Rafael's for your new duds. As you exit then you will see somebody drive up on a Freeway. You can take it if you want to make a good entrance. Drive to the Vice City Marina and near the pink circle at Pier 2 (do not get off the bike if you want to use it later) to get things started. During the cutscene, you will be introduced to most, if not all, of Vice City's power players. After the cutscene ends then you exit the yacht with the Colonel's daughter, Mercedes. If the bike is still there after the cutscene ends then simply get on and Mercedes will follow. You can take any of the cars as well if you want instead of using the motorcycle. The only difference is a slight change in the dialogue between Tommy and Mercedes. Drop her off at The Pole Position Club to successfully complete the mission. 0=======0 | Reward \ 0=======================> $100. And you made some new friends (including some you may have to kill later). You will also have the Soiree Outfit icon available at Rafael's and the regular Street Clothes icon at the Ocean View Hotel and Hyman Condo properties. 0=-=-=-=-=-=-=0 / Ken Rosenberg \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KRG2. "Back Alley Brawl" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ken Rosenberg / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ken gives you your first possible lead into what happened. He tells you to talk to some guy named Kent Paul..... "Anyway, he's got his nose so far up most of Vice City's ass that if anybody knows the whereabouts of 20k's of coke, it's this guy, all right? He's always at The Malibu." 0========0 | Weapons \ 0=======================> --Pistol (provided). --Sniper Rifle. --.308 Sniper. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive to the Malibu Club to talk to Kent who happens to be some British jerk. He then tells you to go talk to some chef on Ocean Drive who seems to be quite pleased with himself lately and may have some info. Drive down to the blip by Ocean Drive and you will see a chef talking to someone on a cell phone in the alley. Approach from the north, line up your car with the chef, and go as fast as possible. When you get close enough then you will see the cutscene with the chef. However, due to your momentum, you will run him over as soon as the cutscene starts. Plus, you will automatically eject from the car, near the now dead chef, with no damage. If you try to approach from the south then your car will automatically come to a dead stop near the chef no matter how fast you are going and Tommy will exit his car to confront him. You can jump out just before you reach the chef (who will then get run over by your now driver-less car) but you will damage yourself a little in the process. After taking care of the chef and getting his phone then you are approached by a stranger named Lance. He is upset that you silenced a possible lead and tells you that the both of you want the same thing and that you two should watch each other's back even though you don't even know him. No sooner than you try to brush him off then three friends of the chef you just whacked show up and Lance throws you a gun (Pistol) and tells you to follow him. Kill the three chefs with the gun (or any other weapon in your arsenal) and then follow Lance. Lance has a white Infernus and, once you jump into the driver's seat, then you are instructed to drive to the Washington Beach Ammu-Nation and then back to your hotel to successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 If you have a Sniper Rifle or .308 Sniper then park near the set of stairs for Jump [WSB-J9], climb up to the top of the stairs, aim at the Chef, and shoot him. Then go and get his phone. 0=======0 | Reward \ 0=======================> $200. And you gained a new friend (?). You also get a call on your newly acquired cell phone from some guy who thinks you're Leo. He gets angry when he realizes you're not him but, during the very short conversation, he drops some clues about who may have screwed you at the drug deal. 0=-=-=-=-=-=-=0 / Ken Rosenberg \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KRG3. "Jury Fury" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ken Rosenberg / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ken needs you to change the minds of a couple of jurors who are working on the trial of Sonny's cousin, Giorgio. Ken is no good at threats..... "I couldn't intimidate a child - and believe me, I've tried!" .....or anything else for that matter so it is up to you to "wipe up the crap"..... 0========0 | Weapons \ 0=======================> Grenades. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> As the mission begins, you will see some guy get run over by a car right in front of you. This is so you can get a melee weapon (Hammer) that the victim dropped. But you should already have a suitable weapon (Grenades). There are two jurors that you need to deal with. All you have to do is scare them (and no, you can't kill them). The first juror is just east of Ken's office near a restaurant. When you get near the juror then you will see him talking to someone. You will also see a Sentinel parked nearby. Drop a Grenade by the side of the Admiral furthest from the juror. Once the Grenade blows then that will be enough to damage the car so the juror will run away scared. That takes care of one juror. Reader Dan Stephen did have this to add about this part of this mission: "With the first juror at Ocean Beach, I didn't use your method. I used the "beating the crap out of the car" method and I found that he will try to make a getaway and will crash into a SPANDEX truck, and it will immobilise the two cars and drop two more hammers." The next juror lives in Vice Point. Drive up to the hotel and make your way to the juror's car. Drop a grenade near the car just like you did the first one. When it blows up then that will be enough to scare the other juror and complete the mission successfully. 0=======0 | Reward \ 0=======================> $400. You'll also get a call from Sonny on your cell phone (how did he get your number anyway?). In addition, you can now buy Body Armor at all Ammu-Nations: >>Ocean Beach [Cost: $200]. >>North Point Mall [Cost: $200]. >>Downtown [Cost: $200]. You will also get a mysterious call from someone who wants you to go to the pay phone near the Washington Mall. Let's go here first..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY2. Assassination Contact + 0==========================================================================/ It seems that the chef you took the phone from was, in fact, a free-lance assassin who works for a mysterious gentleman code named Mr. Black. Tommy decides to play along to see where it leads him. There are a total of five missions for Mr. Black. These are also known as the Assassination Contact Missions. Each mission appears at various points during the story. Each one can be done at anytime after they appear but my general rule of thumb is to do them as soon as they come up. However, there is one exception to this little rule for I saved one, "Waste The Wife", until after completion of the mission "Phnom Penh '86". Each mission is represented by a phone icon where you are supposed to pick up the mission. It is unclear where the name Mr. Black came from but it has been floating around the "Grand Theft Auto" related forums for a number of years. 0=-=-=-=-=-=-=-=-=-=-=0 / Assassination Contact \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >ATC1. "Road Kill" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Assassination Contact / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Your assignment is to kill a pizza delivery man named Carl Peterson..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> A good solid sports car, like a Cheetah, will work fine. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Carl is doing his delivery run on his Pizza Boy. You have a time limit to track him down so don't dawdle. Find him, run into his Pizza Boy to knock him off and run him over when he lands to successfully complete this mission. Simple. 0=======0 | Reward \ 0=======================> $500. 0=-=-=-=-=-=-=0 / Ken Rosenberg \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KRG4. "Riot" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ken Rosenberg / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Ken introduces you to a gentleman named Avery Carrington who happens to be the main real estate developer in Vice City. He promises to help you out if you do some favors for him. One such favor is to take some business down so he can get at their property. Although you have made yet another friend, you're none too pleased about doing some more dirty work..... "Who are these pricks anyway? Lawyer pricks! Rug wearing pricks! I'm surrounded by pricks!" 0========0 | Weapons \ 0=======================> --Uz-I (300-500 rounds). --Grenades. --Flamethrower. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> It seems that business is not good at SpandEx for the workers are in revolt. This bodes well for you because it will give you a good cover to do your mischief. Your mission is to destroy the three trucks that SpandEx has parked in the front behind the fence. Even though the game prompts you to go to Rafael's to get a worker outfit, you won't need one. Instead of hitting the other workers to start the riot, just go up to the fence and use the Uz-I on the trucks. First, go to the right side and shoot up the front truck which, when it explodes, will destroy both trucks. Then move over to the left side to shoot up and blow up the remaining truck. When that truck explodes then the mission is successfully completed. In addition, the gate will open and everybody will walk to the street peacefully. If you've managed to get Package [VCP-H27] by going into the construction site at Fairground Point and jumping onto the SpandEx Express roof then you can try another option. Jump onto the roof of SpandEx Express and gently drop some Grenades near the trucks from your safe vantage point. If you're in a nasty mood then you can shoot up the large group of workers and guards for the hell of it (and to get extra cash and weapons) after the mission is completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 Another idea is to use a Flamethrower. Go into the construction site and head to the fence for the northeast part of Spand Express. Get close enough to the fence to get the message to start a fight with four workers. Then shoot the Flamethrower at the fence behind the two vans. The flames will go through the fence and eventually destroy the vans. Then go around the fence to the other side and do the same thing to destroy the last van and successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. You'll also complete all of Ken Rosenberg's missions and open up Avery Carrington's but I will save his missions until after doing all of the Asset Missions. A little bit later, you will get a call from Colonel Juan Garcia Cortez and that will open up his set of missions. In addition, the Coveralls Outfit icon spawn at the "Tooled Up" Hardware Store inside North Point Mall and the following weapon can now be purchased at the "Bunch of Tools" Hardware Store in Washington Beach: >>Baseball Bat [Cost: $80]. 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY3. Colonel Juan Garcia Cortez + 0==========================================================================/ Colonel Juan Garcia Cortez is the gentleman who hosted the party that you attended at the beginning of the story. He gives you assistance in trying to find out who busted your deal since he helped to set it up in the first place. In doing his missions, you will be helping him acquire certain items. But, in the process, you will be getting lots of cash and information. "Sir, Yes, Sir!" can only be done after completion of the mission "Phnom Penh '86" and must be done before completing the last of Diaz's missions ("Death Row" and "Rub Out"). The last of the Colonel's missions, "All Hands On Deck!", should be delayed until after getting the Fast Load feature (by doing "Rifle Range" - later in the game) and completing Phil Cassidy's Asset Missions (so you can buy heavy weapons) to make it easier on you. The Colonel has a total of five missions and is represented by the "C" icon at the Vice City Marina (where you went to during "The Party"). 0=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Colonel Juan Garcia Cortez \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JGC1. "Treacherous Swine" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Colonel Juan Garcia Cortez / 0-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Colonel informs you that one of his men, Gonzalez, may have leaked information to someone about your deal. The Colonel has been carrying Gonzalez around for years even though he has been growing increasingly incompetent. After finding out that he may have been giving information to someone about the Colonel's activities then Cortez has decided he has had enough of Gonzalez and recommends that you be the one to take him down. He even gives you a Chainsaw to do the dirty deed with..... 0========0 | Weapons \ 0=======================> Uz-I. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had a reader named Luke Edwins offer me another way to do this mission..... "For an easy way to do this is to grab a PCJ 600 or a car before you go into the pink marker and park your bike/car in front of the door. Then go in and kill the two guys that attack you. When you come out of the house, get into your car/bike and run Gonzalez over. He will die staight away and then you don't have to go back for your car/bike. ;-)." However, if you get a large enough vehicle, then you can actually block the doorway at the bottom of the stairs and trap Gonzalez at the front door where you can do anything you want to him. 0=========0 | The Plan \ 0=======================> Grab the Cheetah that is usually parked by Pier 2 (go into the nearby underground parking garage to get a car if the Cheetah is not there) and drive to Gonzalez's condo which happens to be the one just north of the Malibu Club. Get into the pink circle and you will be on the top floor where you will confront Gonzalez (with the Chainsaw). Quickly switch to your Uz-I and jump over the railing and in the process you will get in front of Gonzalez. Target and shoot Gonzalez. A solid burst of sub-machine gun fire will kill him. Once he goes down then you will then get a 2-Star Wanted Rating so the Cops will be looking for you. It should be noted that you can also get Package [VCP-H21] while up on the condo roof if you were not able to get it beforehand (thanks to Jake Stutts for pointing that out). Go back to ground level and get back in your car. Go back north up the street and get the bribe that is in the trees north of the condo. You may either find the other nearby bribe (east of Links View Heights), go to the Vice Point Pay 'N' Spray just north of that or just wait for the 1-Star Wanted Rating to disappear. When the Wanted Rating goes away then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $250. Plus, the Casual Outfit icon will spawn outside the Gash store inside North Point Mall. In addition, you can now buy the Machete at the following Hardware Stores: >>"Bunch Of Tools" (Washington Beach) [Cost: $100]. >>"Screw This" (Little Havana) [Cost: $100]. 0=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Colonel Juan Garcia Cortez \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JGC2. "Mall Shootout" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Colonel Juan Garcia Cortez / 0-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Colonel wants you to meet with a courier at the Washington Mall to pick up some technology. The Colonel is also very pleased with your disposal of Gonzalez..... "Tommy, you are like a pampas breeze that has freed me from the stench of corruption, although, I must appear to mourn his passing and carry on with business as usual." 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Grab the Cheetah that is usually parked by Pier 2 at the Vice City Marina. Even though the game prompts you to go to Ammu-Nation for weaponry, you will won't need any for this mission. Go up to the Washington Mall and park close to the north entrance then go up to meet the courier who happens to be French. Unfortunately, some French agents show up to crash the party. The courier makes a run for it and so should you since you waste time and armor fighting these agents. Get back in your car and head north along Washington Street. The courier is also heading north along this street and he happens to be on a motorcycle as well. Hit him to knock him off then run him over to kill him. Get out of your car to get the chips. When you do that then you will get a 2-Star wanted rating. Then get back in your car and head straight to Pier 2 (skip the Pay 'N' Spray) to successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. You'll also get another phone call from the mystery fellow which prompts the second mission from Mr. Black which is near Vice Point. But I will save this one until after completion of the mission "Phnom Penh '86". In addition, you can now buy the following weapon at the Ocean Beach Ammu-Nation: >>Shotgun [Cost: $500]. 0=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Colonel Juan Garcia Cortez \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JGC3. "Guardian Angels" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Colonel Juan Garcia Cortez / 0-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Colonel wants you to pick up a weapon at the multistory parking garage and head over to a meeting place to watch over a deal being made between Ricardo Diaz and some Cubans..... 0========0 | Weapons \ 0=======================> --Uz-I. --Rocket Launcher (8+ rounds preferable). 0==========0 | Prep Work \ 0=======================> Have either the Ocean Beach or El Swanko Casa properties acquired before doing this mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head over to the multistory parking garage to pick up your weapon (a Kruger). When you do then Lance shows up again..... Lance: "Hogging all the action, I see..." Tommy: "Look, you wanna do something other than just shadowing me everywhere? Why don't you come along and show me if you're any use." Get into the Infernus and drive to the meeting place which is near the Washington Beach Police Station. When you get to the pink marker then Ricardo Diaz and his men drive up in his white Admiral. After the cutscene ends then you are prompted to go to the pink marker at the top of the nearby stairs. You will also see two health status bars for both Lance and Diaz. If either one of them are reduced to zero then the mission is failed. When you get to the top of the stairs then switch to your Uz-I and go to the bottom of the stairs. Then place yourself at the corner of the building right by the street. Keep a close eye on the radar. Two Haitian cars will show up first. When they stop and exit the cars then quickly target and shoot the Haitians before they can do any damage. After several seconds then a van will back up toward you from the east. Shoot the Haitians as they exit the van. A few seconds later, another van will appear at the north entrance of the alleyway. Again, kill the Haitians as they exit the van before they can do any damage to Diaz or Lance. Several seconds later, another Haitian car appears in the intersection ahead of you. Finish off the Haitians as they exit the car. Next, a couple of Haitians show up on motorcycles to take Diaz's money and Diaz takes out one of them leaving behind a Sanchez which you have to take to chase the other one down. Since you can fire forward on a motorcycle then all you have to do is just line him up and take him down. If you're fast then you should get him before you reach the Ocean View Hotel. Get the briefcase and take it back to Diaz to end the mission. As stated earlier in the guide, you can get the Everything-Proof Admiral after completion of this mission. After you get the "Mission Completed" message then run back to the street and take a left. Diaz's Admiral (the Everything-Proof Admiral), should be sitting (and empty no less) underneath the signal light. Grab the car and store it in one of your garages to keep it so you can use it later in some of the missions. If the EP-Admiral isn't at the signal light at the end of the mission then park a car in front of Diaz's Admiral before giving him his money (thanks to reader (not the character) Mr. Spock). 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 After the first wave of Haitian attackers then switch to your Rocket Launcher. After several seconds, a van will back up toward you from the east. From here on out all of the enemy vehicles can be rocketed. Rocket the van and position yourself so you are looking due north up the alleyway. A few seconds later, another van will appear at the north entrance of the alleyway. Rocket it and position yourself so you are looking at the Washington Beach Police Station (due west). Several seconds later, another Haitian car appears in the intersection ahead of you. Rocket it to destroy the car. 0=======0 | Reward \ 0=======================> $1,000. You also open up Diaz's set of missions when he calls you up shortly after this mission to offer you a job. I'll go and do some of Diaz's missions before I continue with the Colonel's missions. At this point, if you cause enough trouble, then you can now get a maximum Wanted Rating of 5-Stars. In addition, you can now buy the following at the Ocean Beach Ammu-Nation: >>Kruger [Cost: $1,000]. When Diaz called you on your cell phone then this also opened up another section of Vice City..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT4. Starfish Island | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ In the center of Vice City, between Little Havana and Washington Beach, is Starfish Island. This island is where the richest make their residence. Plenty of million dollar homes dot the area. Plus one very big mansion at the south side of Starfish Island. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >STF1. Starfish Island Landmarks | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the major landmarks for Starfish Island: >>The Mansion *********** Location: (South) Starfish Island. Map: (E-[3, 4]). Notes: This is the main residence of Ricardo Diaz, one of Vice City's more notorious crime lords. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >STF2. Starfish Island Weapons And Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Adrenaline Icons for Starfish Island: 0========0 | Weapons \ 0=====================================> >>Katana ****** Location: Inside the garage of the house next door west of The Mansion. Map: (E-3). >>Flamethrower ************ Location: In the Rockstar shaped swimming pool of a large white house. Map: (E-3). Directions: Go to the three-way intersection at the west side of Starfish Island. Starting at the sidewalk at the northeast corner of this intersection, head east. To your left you should see a short white brick fence. Continue east until you find an opening. Head north through this opening and you should see a large white house with a large planter (with red flowery bushes) in front. Go to the back of this house to find the Rockstar shaped swimming pool where you will find the Flamethrower. >>Sniper Rifle ************ Location: In the northeast corner of the hedge maze at the west side of The Mansion. Map: (E-3). >>M4 ** Location: In the small room at the bottom of the stairwell on the east side inside The Mansion. Map: (E-4). ----------------------------------------------------------------------- **NOTE: The M4 becomes available after completion of the mission "Rub Out". >>Chrome Shotgun ************** Location: In the small room at the bottom of the stairwell on the east side inside The Mansion. Map: (E-4). ----------------------------------------------------------------------- **NOTE: The Chrome Shotgun becomes available after completion of the mission "Rub Out". >>.357 **** Location: In the recreation room just west of the main entrance inside The Mansion. Map: (E-3). ----------------------------------------------------------------------- **NOTE: The .357 becomes available after completion of the mission "Keep Your Friends Close.....". 0=======0 | Health \ 0=====================================> >>Location: At the east end of Island Bridge (West). Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the small room at the bottom of the stairwell on the east side inside The Mansion. Map: (E-4). ------------------------------------------------------------------------- **NOTE: This Health becomes available after completion of the mission "Rub Out". <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the recreation room just west of the main entrance inside The Mansion. Map: (E-3). ------------------------------------------------------------------------- **NOTE: This Health becomes available after completion of the mission "Rub Out". 0===========0 | Body Armor \ 0=====================================> >>Location: In the small room at the bottom of the stairwell on the east side inside The Mansion. Map: (E-4). ------------------------------------------------------------------------- **NOTE: This Body Armor becomes available after completion of the mission "Rub Out". <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the recreation room just west of the main entrance inside The Mansion. Map: (E-3). ------------------------------------------------------------------------- **NOTE: This Body Armor becomes available after completion of the mission "Keep Your Friends Close.....". 0===========0 | Adrenaline \ 0=====================================> >>Location: Behind the fence north of the main entrance to The Mansion. Map: (E-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the southeast corner of the roof of The Mansion. Map: (E-4). ------------------------------------------------------------------------- **NOTE: This Body Armor becomes available after completion of the mission "Rub Out". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >STF3. Hidden Packages (Starfish Island) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the five Hidden Packages found on Starfish Island: 0---------------------------------------------------------------------------0 | Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) | 0---------------------------------------------------------------------------0 [SFI-H50] - Location: On the upper balcony area of a large white house. Map: (E-3). Directions: Go to the three-way intersection at the west side of Starfish Island. Starting at the sidewalk at the northeast corner of this intersection, head east. To your left you should see a short white brick fence. Continue forward until you find an opening. Turn left through this opening and you should see a large white house with a large planter (with red flowery bushes) in front. Go to the back of this house to find the stairs that will lead you to the balcony and the Hidden Package. [SFI-H51] - Location: At the end of the narrow alley-like path between the west side of The Mansion area and the pink fence for the house next door to the west. Map: (E-3). [SFI-H52] - Location: In a jacuzzi. Map: (E-4). Directions: Go to the three-way intersection at the east side of Starfish Island. Starting at the northwest corner of this intersection, head northwest and jump over the short fence. Continue northwest and you will find a swimming pool for the nearby residence. At the northwest corner of the pool is where you will find the jacuzzi and the Hidden Package. [SFI-H53] - Location: At the front door of a beige house. Map: (E-4). Directions: Go to the three-way intersection at the east side of Starfish Island. Starting at the sidewalk at the northeast corner of this intersection, head north. Continue forward until you reach a lamppost then stop. Look to your right to find an open gate that leads to a beige house behind the wall. Go through the gate and to the front door of this house to find the Hidden Package. [SFI-H54] - Location: By the stairs on the lower level near the water at the east end of The Mansion area. Map: (E-4). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >STF4. Rampages and Unique Stunt Jumps (Starfish Island) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the Rampages and Unique Stunt Jumps found on Starfish Island (SFI): 0=========0 | Rampages \ 0=====================================================> [SFI-R17] - Run Over and Kill 35 Gang Members ********************************* Weapon: Vehicle. Location: At a house at the northwest corner of the three-way intersection at the west side of Starfish Island. Map: (E-3). Notes: Use the nearby Admiral (make sure it is there before doing the Rampage) and use the nearby ramp to jump into the next yard so you can go back into the street. Then just go in one direction on the sidewalk for Starfish Loop to run over your victims. 0===================0 | Unique Stunt Jumps \ 0=====================================================> [SFI-J20] - A set of stairs *************** Location: At the front of the brown house on the north end of Starfish Island. Directions: Head to the three-way intersection at the north side of Starfish Loop. At the northeast corner of this intersection is an alley that leads north. Go into this alley and, near the end, you will find the gate that leads into the backyard of this house where you will find the stairs at the front. Heading: West to East. Map: (E-3). Notes: Go into the yard behind the garage (where the Phoenix is) to get distance to make the jump (over the hedge and into the next door neighbor's yard). Now let's continue with the Main Story..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY4. Ricardo Diaz + 0==========================================================================/ This loudmouth (that you saw at the Colonel's party) is the main drug baron in Vice City. He is short of stature and even shorter of temper. His unpredictable behavior keeps people in line as he is adept at destroying various objects like TV's and VCR's (and pigeons). This is the guy you must deal with if you want to make your mark in Vice City, especially since you suspect him of being behind the ambush that ruined your deal. He is represented by the "D" icon at The Mansion. 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ1. "The Chase" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Diaz suspects that one of his dealers is taking some of the profits for himself and Ricardo is none too happy about it (he is not happy about a lot of things it seems). He wants you to find out where he's taking the cash so you can kill him later..... 0========0 | Weapons \ 0=======================> Sniper Rifle (optional). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to the Thief's Apartment in Vice Point which will start a chase across the rooftop. He will blow up some barrels near the end of the rooftop but it can be easily avoided. When the both of you jump off the roof then the thief will climb into a BF Injection and drive off. You must now follow him. Take the Faggio which just happens to be right there by the dumpster and chase him. Keep him in your sight but don't get too close because he will be shooting at you with a Kruger. Weave to make yourself difficult to hit. If you have the Infinite Run feature then you can do things a little differently. When you get to the rooftop then just hold down Run and chase after the thief. You will quickly catch up to and pass him. Don't hit him though. Just pass him. If he somehow stops running before you get to the end of the rooftop then head back towards him. This will trigger a cutscene of him shooting the red barrels and will get him running again. When you reach the end of the rooftop then angle left and you should land near the signal light when you jump off the rooftop. Get near the sidewalk and wait. The thief will follow you off the rooftop and get into the BF Injection that will spawn to pick him up. However, because of your position, then you can jack the vehicle and drive off. Get some distance and turn around. Run over the driver (the one that doesn't have the pink arrow) then park near the Faggio. Let the thief jack you so he can drive off. Grab the Faggio and follow him. The advantage here is that the thief will have to drive himself to his hideout and therefore you won't be fired upon. This will make the mission easier. If you want to slow him down even further then, instead of just going back to the Faggio after running over the driver, get some distance and shoot out all four tires with the Sniper Rifle before driving back and letting the thief jack you. After going around North Point Mall then you eventually end up at some dilapidated mansions (The Mendez Brothers House) at the north end of Prawn Island. When you get here then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,000. In addition, you can now buy the following weapon at the "Tooled Up" Hardware Store inside North Point Mall: >>Katana [Cost: $300]. And the following weapon at the North Point Mall Ammu-Nation: >>Stubby Shotgun [Cost: $600]. 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ2. "Phnom Penh '86" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The ever-so-pleasant Diaz ("FOOL! FOOL! FOOL! FOOL!") pairs you up with Lance (going under the alias Quentin) to take down the thief you tracked in the previous mission. The two of you board a helicopter with Lance doing the piloting and you doing the shooting (using a mounted M-60)..... 0========0 | Weapons \ 0=======================> --M-60 (provided). --Uz-I. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you get to the ruined mansions on Prawn Island then you will be confronted by several armed thugs who will shoot at your helicopter. You will have to kill them all before you can move on to the next section of the mansion area. The longer you stay in a section, the more opportunities they have to do damage to your helicopter. If your helicopter's health reaches zero then you will fail the mission. The helicopter will bob and weave so aiming is a bit difficult. When you move from section to section then take advantage of barrels and vehicles (which you can blow up) to make short work of these thugs. Eventually, Lance will let you down and you will have to go up to the top of the mansion on foot to recover the money. Switch to the Uz-I so you can kill these guys quickly. Go inside the dilapidated mansion, kill everyone you see and get to the rooftop to recover the briefcase. After you get the money then Lance will pick you up and the mission will end successfully. 0=======0 | Reward \ 0=======================> $2,000. In addition, you can now buy the following weapon at the "Screw This" Hardware Store in Little Havana: >>Chainsaw [Cost: $500]. At this point the hurricane that threatened Vice City will dissipate thus removing the roadblocks so you can now go to..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT5. Vice City Mainland | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Based on the road signs above the bridges that connect the two major areas of Vice City with one another, the area that is often referred to as the West Side is actually called Vice City Mainland. On the northern part of Vice City Mainland is the Downtown district. This is where many corporations and businesses set up shop. It is also home to the world famous Hyman Memorial Stadium where many concerts and events are held. South of Downtown is Little Haiti where most of the resident Carribeans live and work. The area has a lot of rundown homes and small businesses. Little Havana is where most of the resident Cubans work and live. Although this neighborhood is a bit rundown like Little Haiti, the residents do manage to make it more colorful and lively. South of Little Havana is the Viceport area. This is where the ships dock to unload cargo from all over the world. The vast majority of this district consists of large warehouses and the Vice City Port Authority buildings. West of Little Havana is Escobar International Airport. This is where many people fly in from all over the world to partake in the splendor that is Vice City whether it be for business or pleasure. Just north of Escobar International Airport is Fort Baxter Air Base. This is the main military base for the Vice City area. Its primary purposes is to serve as a deterrent to nearby communist Cuba and to help out law enforcement in crisis situations. Now that you're finally on Vice City Mainland let's go on..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD1. A Tour of Vice City Mainland | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The starting point for this tour will be the driveway entrance to The Mansion on Starfish Island. From here, head west and across: >>Island Bridge (West) ******************** Location: (South Central) Vice City. Map: (E-3). Notes: This bridge connects Little Havana to Starfish Island. Once across the bridge then stop at the three-way intersection with the main road (Bayshore Avenue). Near the southwest corner of this intersection is: >>The Cherry Popper Ice Cream Company *********************************** Location: (Northeast) Little Havana. Map: (E-3). Notes: This ice cream factory is an Asset Property that you can purchase later in the game. And near the northwest corner of this intersection is: >>West Haven Community Healthcare Center ************************************** Location: (Northeast) Little Havana. Map: (E-3). Notes: This is where you will be if you end up getting Wasted while on Vice City Beach near the Little Havana area. And directly across the street north of the Hospital is: >>El Banco Corrupto Grande ************************ Location: (Northeast) Little Havana. Map: (E-3). Notes: This is one of the major banks for the Vice City area. From this intersection, turn right and go forward until the road angles northeast. Just as the road angles then you should see to your left the: >>Little Haiti Pay 'N' Spray ************************** Location: (East) Little Haiti. Map: (D-3). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. And next door north of that is: >>Ryton Aide Pharmacy ******************* Location: (East) Little Haiti. Map: (D-3). Notes: This is where you can find Health and Adrenaline to help you out in tight situations. As you continue forward on the main road then you will go under a large bridge which is the: >>Links Bridge ************ Location: (North Central) Vice City. Map: (D-[3, 4]). Notes: This bridge connects Little Haiti to Leaf Links Golf Club. After going under this bridge then continue forward all the way to the road curve going east. Just before you go through the curve then you should see off to your left the: >>Moist Palms Hotel ***************** Location: (South) Downtown. Map: (C-3). Notes: This is one of the major hotels in the Downtown area. Go through the curve and afterwards you should see a bar with a motorcycle parked in front. And this is: >>The Greasy Chopper ****************** Location: (Southeast) Downtown. Map: (C-3). Notes: This popular biker hangout is where you will pick up certain missions later in the game. From here, stop when you get to the road curve going north. Inside this curve is a set of stairs leading to the rooftop of a large building. At the top of this building is the: >>Skumhole Shack ************** Location: (Central) Downtown. Map: (C-3). Notes: This is an Asset Property that you can buy. More details in the next chapter. After stopping to purchase the Asset Property then go back down to the road curve and head forward then stop at the next three-way intersection. At the northwest corner of this intersection is: >>The Rockstar Building ********************* Location: (Central) Downtown. Map: (C-3). Notes: This huge building is one of the major landmarks on Vice City Mainland. It used to have a huge "Rockstar" sign on the top but that was destroyed by a hurricane in 1984. From here, continue forward and go under a large bridge which is the: >>North Bridge (West) ******************* Location: (North) Vice City. Map: (B-4). Notes: This bridge connects Downtown to Prawn Island. After going under this bridge then you should see off to your left the: >>VCN Building ************ Location: (Northeast) Downtown. Map: (B-[3, 4]). Notes: This is where one of the major television stations for Vice City is located. After that then continue forward and take the road curve going west. Shortly after the road curve then you should see a large blue building to your left which is the: >>V.A.J. Building *************** Location: (Northeast) Downtown. Map: (B-3). Notes: This large blue and white U-shaped building has a large sculpture in its courtyard. Directly across the street north from that are some small buildings. And just north of them is: >>The Dirtbike Track ****************** Location: (Northeast) Downtown. Map: (A-3). Notes: This is where you can do the Time Trials for a couple of vehicles parked at the track. Continue forward and to the next road curve going north. And at the outside of this road curve is: >>The Hyman Condo *************** Location: (Northwest) Downtown. Map: (B-3). Notes: This is one of the major Asset Properties that you can buy. More details in the next chapter. After purchasing the property then head west and back to the street. You should be at the southeast corner of a three-way intersection. If you look west from here then you should see a large facility which is: >>Hyman Memorial Stadium ********************** Location: (Northwest) Downtown. Map: (A-[1, 2]), (B-[1, 2]). Notes: This is the main stadium for the Vice City area. It hosts a variety of events including sports and concerts. From here, turn left and stop at the next three-way intersection. At the southeast corner of this intersection is: >>Schuman Health Care Center ************************** Location: (Northwest) Downtown. Map: (B-3). Notes: This is where you will be if you end up getting Wasted while on Vice City Mainland near the Downtown area. And at the west side of this intersection is: >>VRock ***** Location: (Northwest) Downtown. Map: (B-3). Notes: This is the major hard rock radio station in Vice City. From this intersection, head east and stop at the next three-way intersection. At the north side of this intersection is the: >>Downtown Ammu-Nation ******************** Location: (North) Downtown. Map: (B-3). Notes: This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. This Ammu-Nation has a shooting range to test your skills at. Now turn around and head back to the intersection where the Hospital is. Turn left from this intersection and head forward towards the next road curve. Just before the road curve then you should see to your right: >>The Well Stacked Pizza Co. (Downtown) ************************************* Location: (Central) Downtown. Map: (B-2). Notes: This is part of the expanding fast food chain that is spreading around the country. They finished buying out the troubled King Knuts food chain in 1985. And just outside the road curve south of the food place is: >>Rock City ********* Location: (Central) Downtown. Map: (C-2). Notes: The biggest record store in Vice City. This is also where visiting bands go to meet with the fans when they perform in Vice City. Just after the road curve then you should see to your right the: >>Dispensary (Downtown) ********************* Location: (Central) Downtown. Map: (C-2). Notes: This is where you can find Health and Adrenaline to help you out in tight situations. From here, continue forward and stop at the next four-way intersection. At the northwest corner of this intersection is the: >>Downtown Fire Department ************************ Location: (Central) Downtown. Map: ([B, C]-3). Notes: This is the main Fire Department for Vice City and has a Firetruck which you can use to do the Firefighter Side-Mission. And at the northeast corner of this intersection is the: >>Downtown Police Department ************************** Location: (Central) Downtown. Map: (C-3). Notes: This is where you will be if you end up getting Busted while on Vice City Mainland near the Downtown area. From here, turn right, go past the Moist Palms Hotel and turn right at the next three-way intersection. Go forward through the next three-way intersection and stop at the road curve going south. On the outside of this road curve is a path leading to: >>Phil's Place ************ Location: (Northwest) Little Haiti. Map: (C-2). Notes: This is where you will deal with Phil Cassidy during the course of the game. Go south from here and stop at the next three-way intersection. At the northeast corner of this intersection is: >>Kaufman Cabs ************ Location: (North) Little Haiti. Map: (D-2). Notes: This taxi depot is an Asset Property that you can purchase later in the game. Go forward through the intersection and through the S-curve. Just after the S-curve then you should see to your left: >>The Well Stacked Pizza Co. (Little Haiti) ***************************************** Location: (Central) Little Haiti. Map: (D-2). Notes: This is part of the expanding fast food chain that is spreading around the country. From here, head forward and stop at the next three-way intersection. Going west from this intersection will lead you to the: >>City Scrap ********** Location: (West) Little Haiti. Map: (D-2). Notes: This is where most cars and other junk within Vice City end up. Now from this intersection, head south, go through the next three-way intersection and turn right at the next three-way intersection (the one with signal lights). Go through the road curve going south and turn left at the next three-way intersection. Continue forward and stop at the next three-way intersection. At the northwest corner of this intersection is the: >>Vice City Printing Works ************************ Location: (South) Little Haiti. Map: (E-2). Notes: This is the place to go when one needs to print out large quantities of papers and signs. This place is also an Asset Property that you can purchase later in the game. From here, turn right and turn left at the next three-way intersection. Follow the road then stop at the next three-way intersection. Near the northwest corner of this intersection is the: >>Little Havana Streetwear ************************ Location: (North) Little Havana. Map: (E-2). Notes: This is where the Cubans shop for the latest street fashions. Now head forward and turn right at the next three-way intersection. Go forward through the next three-way intersection and stop at the road curve that goes south. Just inside this road curve is: >>Robina's Cafe ************* Location: (West) Little Havana. Map: (E-2). Notes: This cafe is owned by Alberto Robina, father to Cuban gang leader Umberto Robina who you will deal with during your stay in Vice City. From here, head south then take the road curve going east then turn right at the next three-way intersection. As you go forward then you should see a large facility to your left which is: >>Sunshine Autos ************** Location: (South) Little Havana. Map: (F-2). Notes: This is one of the major car lots for the Vice City area. Currently owned by B.J. Smith, a former football player who is thinking of coming out of retirement. This place is also an Asset Property that you can purchase later in the game. From here, head forward and stop at the next four-way intersection. Near the southwest corner of this intersection is: >>The Hooker Inn ************** Location: (South) Little Havana. Map: (F-2). Notes: This is one of the small hotels near the Airport that cater to the business traveler. And directly across the street north from that is: >>The Fuel Depot ************** Location: (Southwest) Little Havana. Map: (F-2). Notes: This large area with pipes and large tanks is the main fuel depository for nearby Escobar International Airport. From here, turn right and take the road curve going north. As you continue forward then you should see to your right: >>EIA East Parking Lot ******************** Location: (Southwest) Little Havana, next door west of The Fuel Depot. Map: (F-2). Notes: This is one of the parking areas for nearby Escobar International Airport. Continue forward from here and take the road curve going west then turn right at the next three-way intersection. Then head forward through the next three-way intersection, take the road curve going west then turn right at the next three-way intersection. After going through the tunnel then take the road curve going west. As you head forward then you should see a large military facility to your right which is: >>Fort Baxter Air Base ******************** Location: Fort Baxter. Map: (E-1). Notes: This is the main military base for this region of the country. Because of events in 1984 concerning Victor Vance, the local soldiers are openly hostile towards civilians so care must be taken if you travel in this area of Vice City. After going past the Air Base then take the road curve going south and enter the tunnel. After going through and leaving the tunnel then you will see a large building to your right which is the: >>EIA Main Terminal Building ************************** Location: (Central) Escobar International Airport. Map: (F-[1, 2]). Notes: This is the main terminal for the Airport. It has two large gates that serves the largest planes that come to Vice City. Just after the terminal then you will see the entrance for the Airport grounds. Turn right through this entrance and go west along the south side of the terminal building. Just after the terminal building then you will see a large tower which is the: >>EIA Control Tower ***************** Location: (Central) Escobar International Airport, just west of the EIA Main Terminal Building. Map: (F-1). Notes: This large lavender colored tower serves the Airport. And right next to it to the west is the: >>Main Runway *********** Location: (West) Escobar International Airport. Map: ([F, G, H]-1). Notes: This north-south runway is the longest of the three runways that serve the Airport area. And just to the west of that is the: >>EIA Fire Department ******************* Location: (West) Escobar International Airport, just west of the Main Runway. Map: (F-1). Notes: This is the main Fire Department for Escobar International Airport. From here, turn left and head south along the Main Runway and you will eventually intersect with the: >>South Runway ************ Location: (South) Escobar International Airport. Map: (G-1), (F-2). Notes: This southwest-northeast runway is one of the two secondary runways for the Airport area. Now turn left and head east until you reach a large building with a short control tower. And this building is the: >>EIA Freight and Cargo Terminal ****************************** Location: (Southeast) Escobar International Airport, southeast of the South Runway. Map: (G-2). Notes: This large building is the main cargo terminal for Vice City. From here, head north and exit the Airport grounds the same way you came in then turn left. Then turn right when you get to the next three-way intersection. Then go forward through the next four-way intersection. As you continue forward then you will see a large building ahead of you which is the: >>North Terminal Building *********************** Location: (North) Escobar International Airport. Map: (E-1). Notes: This is the north terminal building for the Airport. Take the road curve going west then the next one going south and turn left at the next three-way intersection. As you get near the next four-way intersection then you should see to your left the: >>EIA Main Parking Lot ******************** Location: (North) Escobar International Airport, just south of the North Terminal Building. Map: (E-1). Notes: This is the main parking lot for the Airport. After that then head all the way back to the four-way intersection next to the Fuel Depot and The Hooker Inn. From here, turn right and stop at the next three-way intersection. At the northeast corner of this intersection is the: >>Viceport Pay 'N' Spray ********************** Location: (North) Viceport. Map: (G-2). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. And directly across the street west from that is an entrance to a large open area. At the southwest corner of this area is a medium-sized building where you will find: >>8-Ball's Bomb Shop ****************** Location: (West) Viceport. Map: (G-2). Notes: This place is where you can rig up a vehicle with a car bomb and use it like a Remote Grenade. This placed moved from the Downtown area to Viceport in 1985 after the Civil Asset Forfeiture Impound moved to another part of the state in late 1984. From here, head back to the street and turn right then take the road curve going east. As you head forward then you should see a large building to your left which is the: >>Vice City Port Authority Main Building ************************************** Location: (South) Viceport. Map: (G-[2, 3]). Notes: This huge blue building with a control tower on top is the headquarters for the Vice City Port Authority. From here, continue forward and stop at the road curve going north. At the outside part of this curve is: >>The Boatyard ************ Location: (Southeast) Viceport. Map: (G-3). Notes: This small business is an Asset Property that you can purchase later in the game. Now head north and through the gates for Viceport. Continue forward past the intersection with the South Bridge then stop at the next three-way intersection. At the southwest corner of this intersection is the: >>Little Havana Police Station **************************** Location: (East) Little Havana. Map: (F-3). Notes: This is where you will be if you end up getting Busted while on the West Side near the Little Havana area. From here, turn left and stop at the next three-way intersection. At the south side of this intersection is: >>"Screw This" Hardware Store *************************** Location: (Central) Little Havana. Map: (E-2). Notes: This is where one can buy tools and equipment for home improvement projects. And this is where I am going to end the tour. You can head back from here to return any of your Safehouses if you like. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD2. Asset Properties (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over the Asset Properties, that you passed by during the tour, in more detail: >>Hyman Condo *********** Location: East of the Hyman Memorial Stadium in Downtown. Map: (B-3). Cost: $14,000. Notes: One of the major Safehouses in the game. Has three garages (two cars each), a Police Bribe in front, a helipad on top, and some of your Weapon Icons (plus your street clothes) will spawn here. >>Skumhole Shack ************** Location: On the rooftop of a building across the street north from the Greasy Chopper in Downtown. Map: (C-3). Cost: $1,000. Notes: A basic save point. It is the hardest to find because it is hidden on a rooftop up and away from the street. Now, that I've familiarized you with Vice City Mainland, it is time to go over..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD3. Vice City Mainland Weapons And Items | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below, by neighborhood, is the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons for Vice City Mainland: 0---------------------------------------------------------------------------0 | Downtown |=====================================================| Downtown | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: At the Tacopalypse restaurant across the street east of the Hyman Condo. Map: (A-3). >>Uz-I **** Location: Under the stairs, that lead up the The Skumhole Shack, inside the road curve east of The Greasy Chopper. Map: (C-3). 0=======0 | Health \ 0=====================================> >>Location: In the middle of The Dirtbike Track. Map: (A-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In front of Schuman Health Care Center. Map: (B-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of Schuman Health Care Center. Map: (B-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of the large building that houses the Downtown Ammu-Nation near the set of stairs leading down. Map: (B-3). Directions: You need to either use a helicopter or to jump the set of stairs, which is also a Unique Stunt Jump, across the street south of the Ammu-Nation or use a helicopter to land on the roof. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Dispensary (Downtown). Map: (C-3). 0===========0 | Body Armor \ 0=====================================> >>Location: Near the top of the metal stairs of the building next door south of The Dirtbike Track. Map: (A-3). ------------------------------------------------------------------------- **NOTE: This Body Armor will become available after completion of the mission "G-Spotlight". <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a corner at the west side of the alley loop next door south of The Well Stacked Pizza (Downtown). Map: (C-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Just inside the entrance of a walled-off area at the south side of the building that houses The Greasy Chopper. Map: (C-3). 0=============0 | Police Bribe \ 0=====================================> >>Location: Near the front entrance of the Hyman Condo. Map: (B-3). 0===========0 | Adrenaline \ 0=====================================> >>Location: On top of the large building that houses the Downtown Ammu-Nation at the west side of the roof. Map: (B-3). Directions: You need to either use a helicopter or to jump the set of stairs, which is also a Unique Stunt Jump, across the street south of the Ammu-Nation or use a helicopter to land on the roof. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Dispensary (Downtown). Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By the pair of palm trees directly across the street south of the VCN Building. Map: (B-4). 0---------------------------------------------------------------------------0 | Little Haiti |=============================================| Little Haiti | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Stubby Shotgun ************** Location: Behind the hangar at the northwest corner of the City Scrap. Map: (D-2). >>M4 ** Location: In the middle of a cluster of small shacks. Map: (D-2). Directions: Go to Kaufman Cabs. Across the street south of this business is an area comprised of small shacks. In the center of this area is where you will find the M4. >>.357 **** Location: Tucked in a little alley by a road curve. Map: (B-3). Directions: From The Well Stacked Pizza Co. (Little Haiti), head south until you get to the *THIRD* three-way intersection (the one with the signal lights). Then turn right and you should see the "Welcome to Hell" billboard as you approach the road curve going south. On the sidewalk at the outside of this road curve is a junked car. Continue straight and to the junked car. When you get to the car then turn right and you should see a wall. Go west along the wall and you will enter the small alley where you can find the .357. >>Mini-Gun ******** Location: On the top floor of the remains of the Haitian Drug Processing Plant (which is the gated area in the alley across the street west of The Well Stacked Pizza Co. (Little Haiti)). Map: (D-2) ----------------------------------------------------------------------- **NOTE: This Mini-Gun becomes available after completion of the mission "Trojan Voodoo". 0=======0 | Health \ 0=====================================> >>Location: On top of the crusher in the center of the City Scrap area. Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near the stairs at the south side of the Haitian Drug Processing Plant (which is the gated area in the alley across the street west of The Well Stacked Pizza Co. (Little Haiti)). Map: (D-2). Directions: You can use an Ambulance to jump over the wall or you can wait until after completion of the mission "Trojan Voodoo". <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Ryton Aide Pharmacy. Map: (C-3). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the air in front of a ramp. Map: (D-2). Directions: From the entrance of Phil's Place, head east and onto the road. As you do so then you should see a yellow apartment building on the left side of the road. Directly across the street south of this apartment building is a gray building with a salmon pink base. At the east side of this building is an alley. Go south into this alley to find the Police Bribe in front of a ramp (which is also a Unique Stunt Jump). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In an alleyway by a road curve. Map: (D-2). Directions: From The Well Stacked Pizza Co. (Little Haiti), head south until you get to the *SECOND* three-way intersection then turn left. Then turn left when you get to the next three-way intersection. After a short distance then you will get to a road curve going east. Straight ahead of you is an alley next to a large building with a billboard on top. The Police Bribe is in this alley. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the air above the drainage ditch west of the Little Haiti Pay 'N' Spray. Map: (E-2). 0===========0 | Adrenaline \ 0=====================================> >>Location: Behind a small wall at the south side of the parking lot of Crocs Bar. Map: (D-2). Directions: Crocs Bar is across the street northwest of The Well Stacked Pizza Co. (Little Haiti). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Under the stairs of a building. Map: (D-2). Directions: From the three-way intersection at the southwest corner of Kaufman Cabs, head east then turn right at the next three-way intersection. Take the gentle curve going east and you should see a small light blue building on the right side of the road (Cafe Under The Tree). Stop at this cafe and look north across the street to find a large building. The stairs, with the Adrenaline underneath, is at the north side of this building. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Under an overhang of a small beige house. Map: (E-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then turn left at the next three-way intersection. Continue forward and stop at the *SECOND* three-way intersection. At the southeast corner of this intersection is a small beige house and the Adrenaline can be found underneath the overhang at the south side. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Ryton Aide Pharmacy. Map: (C-3). 0---------------------------------------------------------------------------0 | Little Havana |===========================================| Little Havana | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Inside the basketball court next door west of West Haven Community Healthcare Center. Map: (E-2). >>M4 ** Location: At the west side of the gray building with a red awning directly across the street west of Cafe Robina. Map: (E-2). >>.308 Sniper *********** Location: On the roof of the building next door east of Cafe Robina. Map: (E-2). Directions: From Cafe Robina, head east and stop at the next three-way intersection. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs which will lead you to the rooftop. When you get to the top of the stairs then you should see to the north a lower rooftop area with another set of stairs. Go down to the lower rooftop and climb the next set of stairs to get to the next rooftop where you will find the .308 Sniper. 0=======0 | Health \ 0=====================================> >>Location: On top of a roof across the street northwest of the Little Havana Police Station. Map: (E-2). Directions: From the "Screw This" Hardware Store, head north and stop at the next three-way intersection. Near the northeast corner of this intersection is a large beige and red supermarket (El Nuevo Siglo Supermarket - the "l" in "Siglo" is missing). At the north side of this building is a gate. Use an Ambulance to jump over it. Once beyond the gate then head east and turn right at the corner. You will now enter a large area behind the Cherry Poppers business. As you continue forward then you should see a concrete platform with a short set of stairs off to the right. Climb these stairs then climb the next set that leads to the rooftop where you can find the Health near the edge of the roof. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In front of West Haven Community Healthcare Center. Map: (E-3). 0===========0 | Body Armor \ 0=====================================> >>Location: At a corner of the roof at the east side of Vice City Printing Works. Map: (E-2). Directions: Use the stairs at the center of the complex to access. 0=============0 | Police Bribe \ 0=====================================> >>Location: In a narrow alleyway across the street northwest from the "Screw This" Hardware Store. Map: (E-2). Directions: Head to the "Screw This" Hardware Store. Across the street northwest from here is a building with a "Sunshine Autos" billboard on top. At the east side of this building is a narrow alley where you will find the Police Bribe. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the air by the ramp in the parking lot east of Sunshine Autos. Map: (F-2). 0===========0 | Adrenaline \ 0=====================================> >>Location: Tucked in a corner of a clearing with a bunch of palm trees. Map: (E-2). Directions: From the three-way intersection in front of the "Screw This" Hardware Store, head north and through the next three-way intersection. As you continue forward then you should see an open area with a bunch of palm trees to your left. Turn left into this open area and head to the southwest corner where you will find a ramp. Stop before you get to this ramp and look left to find the Adrenaline in a corner. 0---------------------------------------------------------------------------0 | Fort Baxter Air Base |=============================| Fort Baxter Air Base | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>M60 *** Location: In the west guard tower near the front entrance. Map: (E-1). 0===========0 | Body Armor \ 0=====================================> >>Location: In the east guard tower near the front entrance. Map: (E-1). 0---------------------------------------------------------------------------0 | Escobar International Airport |===========| Escobar International Airport | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>S.P.A.S. 12 *********** Location: Behind the Vice Surf billboard across the street north of the EIA Main Terminal Building. Map: (F-1). 0=======0 | Health \ 0=====================================> >>Location: Inside the EIA Main Terminal Building near Gate 1-8. Map: (F-1). 0---------------------------------------------------------------------------0 | Viceport |=====================================================| Viceport | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Rocket Launcher *************** Location: In the swimming pool of The Hooker Inn. Map: (F-2). >>Sniper Rifle ************* Location: On the ledge at the south side of the base of the south bridge housing at the west end of the South Bridge. Map: (F-3). >>Flamethrower ************ Location: By the building near the road curve south of the Viceport Pay 'N' Spray. Map: (G-2). Directions: From the three-way intersection next to the Viceport Pay 'N' Spray, head south along the road. As you near the road curve going east then you should see the Flamethrower in the corner to your right. >>Mac *** Location: Tucked behind the wooden fence across the street west of The Boatyard. Map: (G-3). 0=======0 | Health \ 0=====================================> >>Location: Under the north foot bridge leading up to the deck of the large ship docked at the east side of Viceport. Map: (G-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By the south set of the stairs leading down to water level at The Boatyard. Map: (G-3). 0===========0 | Body Armor \ 0=====================================> >>Location: Tucked between crates at the north side of the EIA East Parking Lot. Map: (F-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the doorway at the east side of the small building directly across the street west of the large ship docked at the east side of Viceport. Map: (G-3). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD4. Hidden Packages (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the remaining forty six Hidden Packages that can be found on Vice City Mainland: 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 8 \ 0=================================> [DTN-H55] - Location: Tucked in a corner of the parking lot at the west side of Hyman Memorial Stadium. Map: (B-1). [DTN-H56] - Location: Tucked in a nook in a enclosed area near the Hyman Condo. Map: (B-3). Directions: Directly south of the entrance to the Hyman Condo is an entryway into an enclosed area. Head east into this area and turn right at the corner. After turning right then you should see a nook to your left in which you will find the Hidden Package. [DTN-H57] - Location: In the middle of the sculpture in the courtyard underneath the V.A.J. Building. Map: (B-3). [DTN-H58] - Location: In a little nook at the east side of the large building across the road east of the VCN Building. Map: (B-4). [DTN-H59] - Location: Tucked in the corner of the lower parking area adjacent, and east, of Schuman Health Care Center. Map: (B-3). [DTN-H60] - Location: At the base of the helipad on top of the VCN Building. Map: (B-3). Directions: You should see the Package on your left halfway up the upper section of the ramp leading to the top of the helipad. [DTN-H61] - Location: By the elevator in the lobby of The Rockstar Building. Map: (C-3). Directions: Use the stairs at the north side of the building to get access to the lobby which is at the west side. [DTN-H62] - Location: Tucked in the southwest corner of the grassy area, at the end of the concrete ramp, behind the Moist Palms Hotel. Map: (C-3). 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 8 \ 0=================================> [LHI-H63] - Location: At the corner of the seawall northwest of Phil's Place. Map: (C-2). [LHI-H64] - Location: Inside the shed to the north just inside the entrance to Phil's Place. Map: (C-2). [LHI-H65] - Location: At the bottom of a set of stairs Map: (D-2). Directions: From the entrance to Phil's Place, head east to the road curve. At the inside of the road curve is a red and beige building. At the south side of this building is an alley. Head east into this alley and turn right at the next corner. Just ahead of you should be a set of stairs leading down where you will find the Hidden package. [LHI-H66] - Location: On top of the stairs of the house right next door east of Kaufman Cabs. Map: (D-2). [LHI-H67] - Location: Inside the corner of the recessed area of the roof at the east side of a building with salmon and teal awnings. Map: (D-3). Directions: From the three-way intersection next to Kaufman Cabs, head east and stop at the next three-way intersection. Just northeast from this intersection, and on the outside of the gentle road curve going east, is a storefront with salmon and teal awnings. The recessed area is at the east side of the rooftop. This Package can be acquired with either a helicopter or motorcycle. When using the motorcycle then use the ramp, which is also a Unique Stunt Jump, north of the building. The recessed area should be off to your left when you land. [LHI-H68] - Location: On top of the open grave behind the Funeraria Romero next door south of The Well Stacked Pizza Co. (Little Haiti). Map: (D-2). [LHI-H69] - Location: On the roof of the building next door north of the Vice City Printing Works. Map: (D-2). Directions: Go north along the west side of the Vice City Printing Works and through the opening in the wooden fence. Head northeast until you get to an opening in the concrete fence. Go through this opening and head east until you reach the wall. You should see a set of stairs to your right. Head to the roof and the Hidden Package should be near the air conditioners ahead of you. [LHI-H70] - Location: Behind the fence near the "Life's A Bitch" billboard. Map: (E-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then stop at the next three-way intersection. At the northwest corner of this intersection is a wooden fence. Just beyond it is the "Life's a Bitch" billboard. From here, head north until the wooden fence ends then turn left. Then turn left again and you will see some bushes to your left. The Hidden Package is up against the fence near these bushes. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 7 \ 0=================================> [LTV-H71] - Location: Inside the Laundromat. Map: (E-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, head west and turn left at the next three-way intersection then stop at the next three-way intersection. At the northwest corner of this intersection is the Laundromat where you will find the Hidden Package within. [LTV-H72] - Location: At the top of the ramp of the pale green house. Map: (E-2). Directions: From Package [LTV-H71], head back to the intersection then head east and stop at the next three-way intersection. At the southwest corner of this intersection is a pale green house where you will find the Hidden Package. [LTV-H73] - Location: Tucked in the corner behind the wall directly across the street north from Cafe Robina. Map: (E-2). [LTV-H74] - Location: At the east end of the Kaufman Cabs billboard east of Cafe Robina. Map: (E-2). Directions: From Cafe Robina, head east and stop at the next three-way intersection. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs which will lead you to the rooftop. When you get to the top of the stairs then you should see to the north a lower rooftop area with another set of stairs. Go down to the lower rooftop and climb the next set of stairs to get to the next rooftop where you will find the .308 Sniper Weapon Icon. Next to it is the Kaufman Cabs billboard. Jump onto the billboard and head to the east end where you will find the Hidden Package. [LTV-H75] - Location: Inside the Deli which is across the street north of the Little Havana Police Station. Map: (E-3). [LTV-H76] - Location: At the southwest corner of the roof of a building with red and white awnings south of Cafe Robina. Map: (F-2). Directions: From Cafe Robina, head south to the next road curve where you will find this building. Use the set of stairs at the south side of the building to access. [LTV-H77] - Location: At the southwest corner of the upstairs floor inside Sunshine Autos. Map: (F-2). 0---------------------------------------------------------------------------0 | Fort Baxter Air Base (FBA) |+++++++++++++++++| Fort Baxter Air Base (FBA) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 1 \ 0=================================> [FBA-H78] - Location: Behind the sign at the entrance to Fort Baxter Air Base. Map: (E-1). 0---------------------------------------------------------------------------0 | Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) | 0---------------------------------------------------------------------------0 0==============0 | Packages - 13 \ 0=================================> [EIA-H79] - Location: Under one of the planes at the north side of the North Terminal Building. Map: (E-1). [EIA-H80] - Location: Behind the billboards at the northeast section of the Airport area. Map: (E-2). Directions: Go to Cafe Robina in Little Havana. Across the street north of the Cafe is an alley. Head north into this alley. Near the end of this alley is an opening to your left. Go west through this opening and you will be near the backs of the billboards for the Airport. Continue forward until you reach the corner behind the billboards where you will find the Hidden Package. [EIA-H81] - Location: In the valley at the west side of the EIA Main Terminal Building roof. Map: (F-1). Notes: You can either use a helicopter of jump onto the roof using the ramp within the Vice Surf billboard to gain access. [EIA-H82] - Location: At the northwest section of the ground floor inside the EIA Main Terminal Building. Map: (F-1). [EIA-H83] - Location: At Gate 1-8 on the second floor inside the EIA Main Terminal Building. Map: (F-2). [EIA-H84] - Location: At the west side of the EIA Fire Department. Map: (F-1). [EIA-H85] - Location: Under the wing of the large plane in one of the hangars south of the EIA Fire Department. Map: (F-1). [EIA-H86] - Location: On the roof at the end of the east loading terminal. Map: (F-2). Directions: Near the north end of the east loading terminal is a Packer. Get into the Packer and drive to the un-used gate near the Package. Park the Packer so it looks like you are docking it at the gate. Then climb to the end of the ramp and jump onto the top of the gate. Then climb the remainder of the gate to acquire the Package. Thanks to Nine-Tailed for the suggestion. [EIA-H87] - Location: On top of the plane, near the tail, at the southwest part of the west loading terminal. Map: (F-1). Directions: Use the Packer method, described above, to get onto the top of the plane to get this package. [EIA-H88] - Location: Under Package [EIA-H87] (near the center of the plane). Map: (F-1). [EIA-H89] - Location: On the helipad at the south end of the Airport and near the South Runway. Map: (G-2). [EIA-H90] - Location: On top of the McAdam Airways hangar east of the helipad. Map: (G-2). Directions: This can be acquired by either helicopter or motorcycle. If using a motorcycle then use one of the concrete ramps to the west and use moderate speed to keep from going over the hangar. [EIA-H91] - Location: Near the small control tower on the roof of the EIA Freight and Cargo Terminal. Map: (G-2). Directions: This Package can be acquired by either helicopter or motorcycle. If using a motorcycle then there is a series of ramps by the northwest part of the building using some of the large cargo crates. 0---------------------------------------------------------------------------0 | Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) | 0---------------------------------------------------------------------------0 0=============0 | Packages - 9 \ 0=================================> [VPR-H92] - Location: In the center of the cluster of four large fuel tanks at The Fuel Depot. Map: (F-2). [VPR-H93] - Location: Between two tractor trailers in the southwest corner of the EIA East Parking Lot. Map: (F-2). [VPR-H94] - Location: At the parking pad for an apartment complex. Map: (G-3). Directions: Head to the large ship docked at the east side of Viceport. Now go north along the road and out the main entrance to Viceport. To your left you should see a long beige (with green trim) apartment complex. Go to the south end of this complex and head north along the sidewalk. As you proceed forward then you should find a small grassy area to your left. However, continue forward and you will come to a small parking pad which will be to your left. The Hidden Package can be found at the south side of this parking pad. [VPR-H95] - Location: Tucked in a nook by some container crates at the south end of the ship docked at the east side of Viceport. Map: (G-3). Directions: Go to the ramp at the south end of the ship. Head up the ramp then turn north when you get to the deck. To your right you should see a platform with container crates. Head north alongside them and turn right at the next corner then turn right again at the next corner. Ahead of you is a small group of container crates with the Hidden Package tucked in the nook by the ship railing. [VPR-H96] - Location: Tucked in the corner behind the Vice City Port Authority Main Building signs which is at the three-way intersection near the southeast corner of the building. Map: (G-3). [VPR-H97] - Location: At the northwest corner of the large open area west of the Viceport Pay 'N' Spray. Map: (G-2). Directions: From the three-way intersection next to the Viceport Pay 'N' Spray, head west. Go through the gate leading into the open area and straight west. As you get near the wall at the west side of this area then you should find the Package in the corner. [VPR-H98] - Location: Inside the office that is inside the hangar across the street east of the EIA Freight and Cargo Terminal. Map: (G-2). [VPR-H99] - Location: On the west end of the ship docked at the southwest end of Viceport. Map: (G-2). Directions: This can only be acquired with a helicopter. [VPR-H100] - Location: On a rotting wooden platform within The Waterhouses area. Map: (H-4). Directions: This one can be acquired by boat or helicopter. However, if you use a boat, a Rampage is directly in the way so you will have to do that before you can get the Package. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD5. Rampages (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the remaining eighteen Rampages that can be found on Vice City Mainland and the strategies for each one: 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 [DTN-R18] - Kill 30 Gang Members ******************** Weapon: Flamethrower. Location: By the walkway to the floating helipad at the northeast side of the Hyman Memorial Arena. Map: (A-2). Notes: The wide radius of the Flamethrower's output makes for easy disposal of any gang cluster in front of you, even those that try to run away. [DTN-R19] - Kill 30 Gang Members ******************** Weapon: Mini-Gun. Location: At the south side of the V.A.J. Building courtyard just behind the sculpture. Map: (A-3). Notes: Not too hard. Just be careful shooting near cars since their explosions can do some serious damage. [DTN-R20] - Kill 40 Gang Members ******************** Weapon: Molotovs. Location: At the top of stairs of the building next door west of the VCN Building. Map: (B-3). Notes: Go to the Downtown Ammu-Nation to acquire your targets, because they spawn more easily here, so you can complete the Rampage. Having the Fireproof Feature really makes this Rampage easy. [DTN-R21] - Kill 25 Gang Members ******************** Weapon: .357. Location: At the top of the stairs across across the street south from the Downtown Ammu-Nation. Map: (B-3). Notes: The stopping power of the .357 makes killing your victims easy. The only matter is how fast you can go from target to target. [DTN-R22] - Drive-By and Waste 35 Gang Members ********************************** Weapon: Uz-I. Location: At the west side of the alley loop next door south of the The Well Stacked Pizza (Downtown). Map: (C-2). Notes: Another drive-by rampage. Recommended vehicles are the Angel, Sanchez, or PCJ-600. Just drive forward while shooting to take down the gang clusters. [DTN-R23] - Kill 30 Gang Members ******************** Weapon: M60. Location: Tucked in a corner behind the Moist Palms Hotel. Directions: As you enter you the hotel parking lot behind the Hotel then turn right and turn right again at the next corner to find the Rampage Icon in the next one. Map: (C-2). Notes: You will usually get Bikers when you do this Rampage and they are really not that hard to deal with. They will usually try to rush you and that makes for easy pickings. 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 [LHI-R24] - Kill 30 Gang Members ******************** Weapon: Tec-9. Location: Behind a small pale green house. Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then turn left at the next three-way intersection. Continue forward and stop at the next three-way intersection. At the southwest corner of this intersection is a small beige house. Next door south of this beige house is the pale green house where you will find the Rampage behind it. Map: (E-2). Notes: The high number of bullets required to kill a gang member, plus the slow rate of fire, may drag this Rampage out a bit. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just head up to The Well Stacked Pizza Co. (Little Haiti) area and shoot the nearby buildings to create splash damage to kill the gang members. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 [LTV-R25] - Kill 10 Gang Members ******************** Weapon: Katana. Location: On the loading dock behind El Banco Corrupto Grande. Map: (E-2). Notes: Run them through or behead them to make your kill count. Unfortunately, just like Rampage [OCB-R13], the gang members can really make this hard on you because they will be shooting at you and all you have is the sword. Go up to a cluster, swing the sword a few times to see if you kill one or more of them and then run away when they start firing at you. Then go up to another cluster and repeat. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby streets and shoot the nearby buildings to create splash damage to kill the gang members. [LTV-R26] - Kill 25 Gang Members ******************** Weapon: Shotgun. Location: In the center of a basketball court area. Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, head west and turn left at the next three-way intersection then stop at the next three-way intersection. Near the southeast corner of this intersection is an alley that leads to the center of the block ahead of you. Go south into this alley and it will lead you to the basketball court area where you will find the Rampage. Map: (E-2). Notes: Not as fast as the S.P.A.S. 12 but still effective. [LTV-R27] - Kill 20 Gang Members ******************** Weapon: Sniper Rifle. Location: On the roof of the building next door north of Cherry Poppers. Directions: This Rampage is only accessible by helicopter. Map: (E-3). Notes: Just stay on the roof and pick your victims off from a distance. [LTV-R28] - Kill 20 Gang Members ******************** Weapon: Kruger. Location: At the northwest corner of the roof of a building with red and white awnings south of Cafe Robina. Directions: From Cafe Robina, head south to the next road curve where you will find this building. Use the set of stairs at the south side of the building to access. Map: (F-2). Notes: When doing the Rampage, you may have to jump to ground level to get some of your targets since they will run up to the building and you may not be able to shoot at them because of the bad angle. 0---------------------------------------------------------------------------0 | Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) | 0---------------------------------------------------------------------------0 [EIA-R29] - Kill 35 Gang Members ******************** Weapon: S.P.A.S. 12. Location: At the corner of a building. Directions: From The Well Stacked Pizza Co. (Little Haiti), head south until you get to the *THIRD* three-way intersection (the one with the signal lights). Then turn right and you should see the "Welcome to Hell" billboard as you approach the road curve going south. As you near the billboard itself then you should see an alley with a green dumpster. Head west into this alley. Continue forward then turn left at the next corner to find the Rampage. Map: (D-2). Notes: Pretty easy. The S.P.A.S. 12 makes quick work out of any gang cluster you aim at. [EIA-R30] - Destroy 15 Vehicles ******************* Weapon: Mini-Gun. Location: By the bushes east of Fort Baxter Air Base. Map: (E-1). Notes: Get a PCJ-600 and drive to the Rampage. Point east when you park close to it. Get the Rampage, get back on the bike and make your way to the EIA Main Parking Lot. When you reach the lower intersection then angle right and go up the concrete embankment. There is a gap between the fence at the top and the end of the bridge. This makes an excellent shortcut. When you get to the parking lot then destroy every car on the lot, including your PCJ-600, if necessary. On occasion this Rampage is made more difficult by the fact that the hostile soldiers from the nearby Air Base can become a gang in this Rampage. This is because they have use of the M4 and will shoot at you with no provocation. Make your way to the parking lot and get as far from the street as possible then destroy the cars and any soldiers that shoot at you. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby street and either shoot or run into vehicles to destroy them. [EIA-R31] - Destroy 12 Vehicles ******************* Weapon: Rocket Launcher. Location: Near the front of the roof of the EIA Main Terminal Building. Map: (F-1). Notes: Use a PCJ-600 and use the ramp inside the Vice Surf billboard to get onto the roof. Go near the Rampage, get off the bike, activate the Rampage, get back on the bike, go to the ground and go the EIA Main Parking Lot. Destroy all the cars on the lot and destroy any cars that pass by on the road to complete the rampage. According to Daniyal Faizee, if you waited until you have purchased Sunshine Autos, then you can make things easier on yourself. Store several cars in the garages at the dealership. When you start the Rampage then head to Sunshine Autos. Open the garage doors and destroy the cars. Let the doors close then go back and re-open them. The cars should be regenerated. Destroy them again and repeat the pattern until the Rampage is successfully completed. If you wait until after completion of the mission "Copland" (to acquire the Cop Uniform Icon) and have all 100 of the Hidden Packages then you can use the Hunter to destroy your targets instead and make this Rampage much easier. Fly up to the Rampage with the Hunter to activate it. Then go around and blast all of the cars you see with Rockets or the Machine Gun. If you don't feel confident in using the Hunter then just quickly fly back to Fort Baxter Air Base, get the Rhino and drive down the streets to destroy any vehicles you encounter. And Gui Ritter had this additional strategy that can be of use: "Get a helicopter and go to the rampage icon. Land on the east side of the icon, in the "valley" of the roof, and leave the helicopter with the door open (hold a movement button while leaving). Get the icon and enter the helicopter. Head to the bridge leading to Starfish Island and land close to the main street. Leave the helicopter and head to the walkway in the middle the street. Destroy the helicopter and the cars that spawn a little far in the street. Aim north and south to make the cars spawn. Worked pretty good for me, no time shortage." [EIA-R32] - Kill 25 Gang Members ******************** Weapon: S.P.A.S. 12. Location: Inside the EIA Main Terminal Building, near the back, under the bridge to Gates 9-14. Map: (F-1). Notes: Pretty easy. The S.P.A.S. 12 makes quick work out of any gang cluster you aim at. 0---------------------------------------------------------------------------0 | Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) | 0---------------------------------------------------------------------------0 [VPR-R33] - Kill 35 Gang Members ******************** Weapon: Grenades. Location: In the bushes south of The Hooker Inn. Map: (F-2). Notes: Not too hard. Drop one at the feet of a gang cluster and run. Continue until the Rampage is passed. [VPR-R34] - Destroy 15 Vehicles ******************* Weapon: Rocket Launcher. Location: At the south end of the ship docked at the east side of Viceport. Directions: Go to the ramp at the south end of the ship. Head up the ramp then continue east when get to the deck. Head past the large pillar and look left to find the Rampage. Map: (G-3). Notes: Get a vehicle to block the road in front of the ship so you can get some cars to shoot at. There is usually a van near the Mac Weapon Icon plus a Linerunner just ahead of you when you get off the ramp you can shoot at to help you complete the Rampage. This is a Rampage that definitely benefits from the use of a Rhino. When you acquire one then park it close to the Rampage and activate it. After that then just go down the nearby street and either shoot or run into vehicles to destroy them. [VPR-R35] - Destroy 10 Vehicles ******************* Weapon: Rocket Launcher. Location: On a rotting wooden platform within The Waterhouses area. Map: (H-4). Notes: Daniyal Faizee came up with an excellent way to do this Rampage. Fly out to the platform using a helicopter and land on it. When you activate the Rampage then get back in the helicopter and fly into the Ocean Beach area as quickly as possible. Land on the top level of the Ocean Beach parking garage and exit your helicopter. Destroy the chopper which counts as a vehicle. You will notice that there are no cars on the top level of the parking garage. Head down to the third level. There are no cars here either so continue down to the second level. Here you will find as many as seven cars to destroy. Destroy them then head back to the third level again. Cars should now appear on the third level. Destroy all the cars you find here to successfully complete the Rampage. If you wait until after completion of the mission "Copland" (Tommy Vercetti) (to acquire the Cop Uniform) and have all 100 of the Hidden Packages then you can use the Hunter to destroy your targets instead and make this Rampage much easier. Fly up to the Rampage and activate it. Once you get the Rampage started then it is best to head west toward Viceport. If you try to destroy cars in Ocean Beach then you run the risk of blowing yourself up on the trees and lightposts. Go through Viceport and toward the parking lots around Escobar International Airport. Destroy all cars you encounter on the way to the parking lots. Once you get to one of the lots then destroy all of the cars there and any nearby cars on the road, if necessary, to successfully complete the Rampage. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD6. Unique Stunt Jumps (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the remaining sixteen Unique Stunt Jumps that can be found on Vice City Mainland: 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 [DTN-J21] - A concrete ramp *************** Location: At the northwest corner of the roof of Schuman Health Care Center. Heading: South to North and land on the roof of the building across the street. Map: (B-3). --------------------------------------------------------------- **NOTE: This Jump is unlocked when doing the mission "G-Spotlight" and can only be done during and after the mission. [DTN-J22] - A set of stairs *************** Location: Across the street south of the Downtown Ammu-Nation. Heading: South to North and land on the roof of the Ammu-Nation. Map: (B-3). [DTN-J23] - A metal ramp ************ Location: On top of the large building across the street east of the VCN Building. Heading: North to South and land on the roof of the building with the searchlights. Map: (B-4). Notes: This Jump is usually done during the mission "G-Spotlight" but can be done before that. Park a PCJ-600 at the Hyman Condo garage. Then go into Viceport and grab a Packer. After that then go to The Dirtbike Track. At the southwest part of The Dirtbike Track there is a building that has a set of stairs sticking straight up. These will come down during the "G-Spotlight" mission. But what you need to do is park the Packer pointing south and to the right of the stairs. Run back to the Hyman Condo garage on foot and grab the PCJ-600. To the north of the parked Packer, and running almost all the way to the north seawall, is level grass. Go north along this grass a little bit, turn around and then jump to the top of this building using the Packer. After that then follow the stairs and ramps until you reach and complete Jump [DTN-J23]. Credit for this goes to Daniyal Faizee. [DTN-J24] - Straight through a glass window ******************************* Location: At one of the upper levels of The Rockstar Building. Heading: South to North and land in the hollow area of the building next door. Map: (B-3). --------------------------------------------------------------- **NOTE: This Jump is unlocked when doing the mission "G-Spotlight" and can only be done during and after the mission. 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 [LHI-J25] - A wooden ramp ************* Location: The ramp in an alley east of Phil's Place. Directions: From the entrance of Phil's Place, head east and onto the road. As you do so then you should see a yellow apartment building on the left side of the road. Directly across the street south of this apartment building is a gray building with a salmon pink base. At the east side of this building is an alley. Go south into this alley to find the wooden ramp. Heading: North to South. Map: (D-2). Notes: There is a Police Bribe suspended in the air at the end of the ramp. [LHI-J26] - A wooden ramp ************* Location: The ramp north of a junked school bus. Directions: From The Well Stacked Pizza Co. (Little Haiti), head south until you get to the *SECOND* three-way intersection then turn left. Then stop when you get to the next three-way intersection. At the southwest corner of this intersection is a junked school bus. The ramp is across the street north of it. Heading: North to South and you must clear the houses. Map: (D-2). Notes: You have to go to the south side of the building across the street south of Kaufman Cabs to get the distance required to make the Jump. [LHI-J27] - A wooden ramp ************* Location: The ramp at the west side of the drainage ditch west of the Little Haiti Pay 'N' Spray. Heading: West to East. Map: (D-2). Notes: There is a Police Bribe suspended in the air at the end of the ramp. You will have to go back to the building at the road curve west of the ramp to get distance for the Jump. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 [LTV-J28] - A metal ramp ************ Location: On top of Calle 8 Cafeteria. Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, head south then stop at the next three-way intersection. At the south side of this intersection is a large building. At the west side of this building is an alley. Head south into this alley then angle southeast to find a ramp that leads to a rooftop. At the other end of this rooftop is a ramp that leads to the next rooftop. At the end of this rooftop you drop down to the next rooftop, which is for Calle 8 Cafeteria, where you will find the Jump. Heading: North to South and land on the building across the street. Map: (E-2). 0---------------------------------------------------------------------------0 | Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) | 0---------------------------------------------------------------------------0 [EIA-J29] - The Vice Surf billboard *********************** Location: Across the street north of the EIA Main Terminal Building. Heading: North to South and land on the EIA Main Terminal Building. Map: (F-2). [EIA-J30] - A metal ramp ************ Location: By the chain-link fence east of the EIA Main Terminal Building. Heading: West to East and land on the Vice City Transport Police building across the street. Map: (F-2). [EIA-J31] - A metal ramp ************ Location: At the east side of the west loading terminal. Heading: East to West and over the west loading terminal. Map: (F-1). [EIA-J32] - A metal ramp ************ Location: At the east side of the east loading terminal. Heading: East to West and over the east loading terminal. Map: (F-2). [EIA-J33] - A metal ramp ************ Location: At the west side of the west loading terminal. Heading: West to East and over the west loading terminal. Map: (F-1). [EIA-J34] - A metal ramp ************ Location: The left ramp at the northeast end of the South Runway. Heading: Southwest to Northeast. Map: (F-2). [EIA-J35] - A small yellow sign ******************* Location: East of the small radar building south of the west loading terminal. Heading: East to West and jump over the radar building. Map: (G-1). [EIA-J36] - A metal ramp ************ Location: Just southwest of the small radar building and southwest of Jump [EIA-J35]. Heading: West to East. Map: (G-1). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD7. Vigilante Mission (Rhino) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you collected at least 90 Hidden Packages then you should have spawned the Rhino at Fort Baxter Air Base. This is one of the best Police Vehicles to use for the Vigilante Mission because you are invincible inside the tank. However, you can get smacked around a lot and risk getting Busted if you get stuck because the Rhino is a slow moving vehicle for the most part. But you can still get the Body Armor upgrade and plenty of money. You can only do the Vigilante Mission in the Rhino after completion of the mission "Phnom Penh '86" because you can't generate any targets for the Vigilante Mission on Vice City Mainland if you sneak there early and you can't get a Rhino around the roadblocks so you can take it back to Vice City Beach. If you want to use the Rhino then you will still have to deal with the hostile soldiers Fort Baxter Air Base if you want to get the tank. However, it is much easier to get the Rhino than it is to get the Hunter because the tank is parked near the gate. To get the tank (without the use of a Police Uniform) then get a fast vehicle and run through the gate then stop near the Rhino. Get out of the car and into the tank as fast as you can then speed away while hanging a sharp left to exit the base. You should be almost out of the base by the time the game generates any soldiers to shoot at you in which case you should be safe. When you start the Vigilante Mission then just run into your targets instead of shooting them. You'll probably end up jacking your Wanted Rating up to 6-Star but nobody can hurt you while you are in the Rhino. Although, as it was pointed out by Rich Williams, the Rhino appears to be weaker in the PC version. Even so, just chase your targets and destroy whatever gets in your way. Then the only matter is how long you want to do the Vigilante Mission and how to get rid of the Wanted Ratings when you decide to call it quits. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD8. Vigilante Mission (Hunter - "Brown Thunder") | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Hunter attack helicopter is by far the best vehicle to do the Vigilante Mission in. As noted before, this vehicle will start to spawn at the back of Fort Baxter Air Base after the acquisition of all 100 Hidden Packages. If you're lucky enough to acquire a Hunter without the benefit of a Police Uniform Outfit (or wait until you reach far enough into the Main Story Missions to get the Police Uniform Outfit Icon) then you can do what is known as "Brown Thunder". When you press Activate Vehicle Mission then the words "Brown Thunder" will come up on your screen. This is just a name for the Hunter Vigilante Mission. This does *NOT* make it a separate vehicle based mission. In this section I will go over on how you can use the Hunter to not only get max armor but lots (and I mean lots) of money quickly. It should be noted that, if you have the PlayStation 2 (Original) version, then you can take advantage of the Cone Crazy Glitch (explained later) which will let you make a lot more money than "Brown Thunder". However, if you try to do "Brown Thunder" while still officially considered to be on Vice City Beach (if you made it to Vice City Mainland before you officially open it), then you will notice that there are no targets generated. You will have to fly back to Vice City Beach before you are provided with anything to shoot at. It is more difficult to do "Brown Thunder" on Vice City Beach than it is on Vice City Mainland. This is because of the narrow streets and other obstacles (trees, lightposts, signal lights) which can prove deadly when using Rockets. If you made it to Vice City Mainland early and did "Brown Thunder" on Vice City Beach then you may want to do enough to get the max armor (at level 12) and stop and wait until Vice City Mainland is officially opened to do it again for money. When you start the mission then there is one car you have to destroy at first. If you do enough damage to the car then the occupants will get out and try to attack you. Most times this is not a problem except if they are carrying Shotguns. Even though the Hunter is one tough bird, a couple of good shots from a Shotgun will still bring you down. Ridiculous, yes. So, if they come out packing Shotguns, then quickly fly away before they get a good shot and, if they do, then use the Health Code to fix your machine. Then try another, more careful approach and blast them. Later on in the mission there will be two cars (grouped together) and then, as you approach Level 12, three cars (grouped together). Then at Level 13, two cars will be spawned in one area and the third car will be spawned away from the other group. This is the way it will be for the remainder of the mission regardless of how many levels you choose to go. Note where the two car part of the group spawns at. Where it spawns is where it will spawn at *EVERY* level for the remainder of the mission regardless of where the third car spawns. For example, if it spawns in front of the Deli at Level 13, then it will spawn there at Level 14, 15, 16 and so on until you end the mission. This information is very important if you want to make millions here. Another important thing to know is that, as you progress through the levels, then your level rewards will increase. More importantly, there is no max on the rewards. It won't max out at $10,000 per level, $50,000 per level, or even $100,000 per level. The longer you go, the higher your rewards will be. To make my point, I will list the stats for the "Brown Thunder" mission I did for this guide: Levels Completed: 120 Kills: 1,378 Time Left: about 3 hours and 37 minutes Reward for completing Level 120: $720,000 Cash Score: $29 million plus As you can see, you can rack up some serious cash. If I completed Level 121 then my reward for that level would've been around $750,000. Who knows how much your reward would be for Level 200 or even Level 300 if you decide to push it that far? You may have also noticed the amount of time left which is also pretty substantial (The time rolls over at 99:99. During my mission I rolled it over twice plus additional time beyond that). Because of the speed of the Hunter plus the rockets (which make quick work of your targets), you can progress very quickly allowing you to accumulate a lot of time. Now, that you know this, the next question would be: where would the best place be to set Level 13 at? The answer to that is: the Escobar International Airport tarmac. It has wide open spaces with few obstructions to fly into and it has no civilian and Cop cars so you can keep the Wanted Ratings under control. Unfortunately, I have no method to get Level 13 set at the Airport 100% of the time. The best thing I can do is to keep the action as close to the airport as possible to increase the chances of setting Level 13 there. You can start by pressing Activate Vehicle Mission over the Airport instead of any other part of the city. If the cars look like they are heading toward the Airport then wait until they get as close as possible before destroying them. But there is also something else that happens if you set Level 13 at the Airport that is very interesting. You will notice that the third car will disappear almost as quickly as it appears. It seems that, if you set Level 13 at the Airport tarmac, then the third car will end up being spawned over the water somewhere near Viceport! This makes things even easier for you but I should note that this occurs roughly 80% of the time so every so often you will have to leave the Airport to chase the third car. That's fine with me since it will give the game a chance to clean up the mess you are making over the Airport. If you're good at piloting then you can just sit near where the first group spawns and destroy them as they appear. You can progress very quickly through the levels this way. You can probably do eight to twelve levels before being forced away to get the third car that has spawned on land instead of over the water. So far, I have identified three spawn points on the tarmac..... >>Near the planes parked at the west terminal. >>To the west of the small radar post (near the west terminal). >>Near the helicopter pad (south of the west terminal). In addition, the cars will go on a circular path within the tarmac area making them easy to destroy or leave behind to go chase after the third car (or getting rid of a Wanted Rating). If the spawn point is by the radar post then there is a glitch that I have to tell you about. Every so often the third car is spawned on land. But, on a couple of occasions, the third car is spawned *INSIDE* one of the large buildings (on the west side, near the ship, of the very large building that runs east-west) in Viceport. You can shoot at the building to try to cause the occupants to get out of the car to see if you can kill them with the concussion force of the rockets. Unfortunately, I was unsuccessful on both attempts because I somehow ended up wrecking my chopper flying over and shooting the building. This only seems to happen if the spawn point is set by the radar post. It doesn't happen if the spawn point is set at the other two identified points (so far). If you need to get rid of any Wanted Ratings, especially at 3-Star, then there are three chopper obtainable Police Bribes that will help. Each of these Bribes are floating in the air near jump ramps. The first one is situated east of Sunshine Autos behind the apartments. The other two are part of Unique Stunt Jumps [LHI-J25] and [LHI-J27]. There is also a neat little trick that you can use to help keep the action near the Airport in the early part of the mission (pre-Level 13). If you engage a group near the west side of Fort Baxter Air Base and end up over the water as you destroy them then you will notice that the timer will freeze and no groups are generated. When you get back over land again then the timer will unfreeze and criminals will be generated once more. What I do when this happens is fly out a little more over the water and fly due south then fly back over land at the southmost end of the runway. This helps keep the action close to the Airport so I can try to set Level 13 on the tarmac. With the above information in hand then you can make millions of dollars easily and quickly. This will make things a lot simpler especially when it comes to weapons, properties, and, of course, the final mission "Keep Your Friends Close.....". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD9. Looking For Cars | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you acquire the Hyman Condo then you have access to three garages that can hold multiple cars. It is also a good idea to try to find and save hard to find cars for the Sunshine Autos car lists which you will do later in the game. All the cars listed in this chapter appear at random. You don't have to spend large chunks of time trying to find them. You can acquire them while doing other things like doing Rampages or Unique Stunt Jumps. Below is the list of cars you should try to get prior to getting the Sunshine Autos property: >>Esperanto ********* Description: Looks like an old Cadillac. Big and long. >>Idaho ***** Description: Big like the Esperanto but has a white roof that slopes in the back. >>Blista Compact ************** Description: Small compact car with a rounded end. >>Virgo ***** Description: Looks very similar to the Esperanto but has a thin white stripe that runs along the sides of the car and goes around the tops of the wheels. Most of the other cars on the four lists are fairly easy to get during the course of the game. It's just that these cars that are listed spawn less frequently and are harder to acquire. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD10. The Hyman Memorial Arena | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In the northwest section of Downtown is the Hyman Memorial Arena where you can do three vehicle related side missions that will get you closer to 100% completion. You can't get into the arena until 8 o'clock (20:00) in the evening. As you approach the stadium then look up to the billboard that's just over the road leading to the arena. This will tell you which activity is currently at the arena. The best way to do these events is this: save at the Hyman Condo when the time is near 14:00 (so, when you get back, the time is near 20:00). Then do the event posted. If you blow the event or end up with undesirable results then simply reload from the previous save point. Repeat until you get the desired results for that event. Here's the rundown on the three events: >>Hot Ring ******** This event is a twelve lap race around a short track. You start in 16th Place and you must be in the top three to be successful. However, you must be in first place and win the race outright to climb toward 100% Completion (thanks to Gary Paydon for pointing that out). This can be a frustrating event because getting smacked by a car can spin you around and lead to getting repeatedly hit by oncoming cars thus causing serious damage and loss of position. Skip the pit stop and use the Health Code if necessary when it is safe to do so. When you see a group of cars in front of you getting into some wrecks then slow yourself down to help you avoid the cars better. Slowing down will help you to keep control of your vehicle if you get hit while trying to get around the out-of-control cars. This also makes it easier to advance, especially at the beginning of the race, when it seems that all the cars are smacking each other to get up in position. >>Blood Ring ********** This event is an old-style demolition derby in which you must hit the yellow markers to try to get the time over one minute to end the event. You also have to deal with the other cars that are trying to hit and damage you. You are going to be hit and spun around a lot. The best advice is to just keep moving no matter what. Hit reverse if your target is behind you instead of trying to spin into position. Don't worry if your car is flipped onto its roof. The game will automatically flip it back onto the wheels. Despite all the chaos, this really isn't a difficult event. >>Dirt Ring ********* This event is essentially a stunt track with walls, jumps, and loop-de-loops. There is no time limit but you can earn $50,000 if you can do this in under five minutes. You can also earn $10,000 if you do it under ten minutes and $5,000 for times over ten minutes. Most of these markers are in the racetrack in the middle which are easy to get. However, one of these racetrack markers can only be acquired with a wheelie. Switch to the first-person view to do the loops. As far as the walls and planks go, line yourself as carefully as possible and get some good speed to go up them. You will also need some patience as well. It will probably take a few tries to get these right since you can easily fall off them. However, you can still finish this with a time as little as two seconds with no cheat codes. Glen T. Winstein pointed out a little trick which worked on his PC version and works on both the PS2 and Xbox versions. Get and save a Sanchez at your garage at the Hyman Condo. Make sure that the Dirt Ring event is playing at the Arena. Get on the Sanchez, drive to the Arena entrance, and get off. When the entrance opens then push the bike partway into the door. When it is inside the door then get near the bike. As you get near the bike then the screen will start to fade as it begins the event. When this happens then get on the bike. If you do this right then you should be on the Sanchez you brought in as the event begins. The "official" Sanchez should be to your right. The first thing ahead of you is a jump through a ring of fire. Leave that one alone. Go and collect the other markers. You'll see that you can get them but there is no time clock present. The clock only starts when you get on the "official" Sanchez". So now you have all the time in the world to collect all of the markers save for the one in front of the "official" Sanchez". When you get all of the other markers then go back to the "official" Sanchez. Get off your Sanchez and climb on the other one. Then jump through the last marker to claim your $50,000 and a time of two seconds. If you get *ALL* of the markers then switch to the "official" Sanchez you will end up with a time of 0:00. However, even though you get the $50,000, the stats for Dirt Ring will *NOT* count in your stat sheet so you *MUST* leave one marker alone for the stats to count toward 100% Completion. Although you can bring other bikes into the Dirt Ring, like the PCJ-600, *ONLY* the Sanchez will allow you to pick up the markers. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD11. The Dirtbike Track | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To the north of Downtown is The Dirtbike Track which has a Sanchez and a Landstalker parked nearby. Each is a vehicle specific side-mission, one called "Trial by Dirt" (Sanchez) and the other "Test Drive" (Landstalker). >>"Trial By Dirt" (Sanchez) ************************* This involves you taking the motorcycle and going two laps in a clockwise direction. However, there are considerable changes between the PS2 Original and the PS2 Double Pack versions of this mini-game: ++PS2 Original Version ******************** There is also a stat glitch concerning the Sanchez mission. If you do the mission then you will notice that the stats for this mission will not appear on your stat sheet. It only appears after you do the "Test Drive" mission but the time will match that of the Landstalker. In addition, you will have to deal with red barrels near the end of each lap plus rain and Haitians on black Sanchez's will appear on the second lap. ++PS2 Double Pack, Xbox Version, and PC Version ********************************************* [PS2 Double Pack Version Only] - The stat glitch has been fixed. The barrels, rain, and Haitians on motorcycles will not show up when you do "Trial By Dirt" the first time. On your second run through, the barrels will appear. If you beat your best time then the rain will appear on your next run. If you beat your best time again then the Haitians on motorcycles will appear on your next run. >>"Test Drive" (Landstalker) ************************** This mini-game requires that you take the Landstalker to go through the course in a counter-clockwise direction. If you beat your record then red barrels will be placed near the front of the course when you make an another attempt. If you break your record again then a black Rancher will chase you around the course on your next attempt. When you do both of these missions then simply take it slow. You are only setting the benchmark to beat for further attempts. You only need to complete each side-mission once to have it count toward 100% Completion. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD12. Top Fun Vans (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The third and final Top Fun mission can be found on the Escobar International Airport grounds near the entrance of the EIA Freight and Cargo Terminal. It may not be there when you try to find it the first time so go around the grounds and go back. >>RC Raider (Escobar International Airport) ***************************************** This is an obstacle course using an RC helicopter. Here you can take your time because you aren't racing against anything. One of the problems here is that you can't change camera modes to get the best angle. When you're in tight areas then make very small careful movements. Patience is the best advice here. This may take awhile but, once you finish this, then you won't have to worry about it again unless you want to try for a better time. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD11. Robbing Stores (Vice City Mainland) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed below are the seven stores to be robbed on Vice City Mainland. Again, the best thing to do is to rob them all in one run and get it over with. But, if you wait until completion of either the missions "Rub Out" or "Copland", then you can take advantage of the No Wanted Rating Exploit and rob all of the Stores without any interference. Below is the list of stores from north to south: >>Jewelry Store ************* Location: Across the street northeast of The Well Stacked Pizza Co. (Downtown). Map: (B-3). >>Dispensary (Downtown) ********************* Location: Just east of the Rock City record store. Map: (C-3). >>Ryton Aide Pharmacy ******************* Location: Next door north of the Little Haiti Pay 'N' Spray. Map: (D-3). >>Laundromat ********** Location: In northwest Little Havana. Map: (E-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, head west and turn left at the next three-way intersection then stop at the next three-way intersection. At the northwest corner of this intersection is the Laundromat. >>Cafe Robina *********** Location: On the west side of Little Havana. Map: (E-2). ------------------------------------------------------------------------- **NOTE: You should rob this place before taking missions from Umberto Robina. >>"Screw This" Hardware Store *************************** Location: Just west of the Little Havana Police Station at the three-way intersection. Map: (E-2). >>Deli **** Location: Across the street north of the Little Havana Police Station. Map: (E-3). Now, that all of this stuff is done, let's resume with the missions starting with the second Assassination Contact mission from Mr. Black..... 0=-=-=-=-=-=-=-=-=-=-=0 / Assassination Contact \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >ATC2. "Waste The Wife" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Assassination Contact / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Your assignment is to kill a Mrs. Dawson using only a car. It must be made to look like an accident so no weapons can be used..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> Get a Rhino from Fort Baxter Air Base, after acquiring 90 Hidden Packages to make it spawn, and save it at your Hyman Condo garage. 0======0 | Notes \ 0=======================> Found a way to make this easier by pushing this mission a little farther back in the guide. 0=========0 | The Plan \ 0=======================> Get your Rhino and go to Vice Point (being careful not to hit any other cars) to pick up the mission. Re-enter your Rhino and go to the pink marker near the Jewelry Store where Mrs. Dawson is shopping at. When she gets in her car then follow her and hit her car to destroy it and successfully complete this mission. She'll be driving normally because she doesn't know she is a target. She only drives fast when you first hit her. Of course, when you smack her with the Rhino, then you destroy her car before she even knows what hit her. This makes the mission very easy considering that she will usually stop at the nearest signal light allowing you quickly hit her car. Then go back and park the Rhino back at your Hyman Condo garage so you can use it later. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Colonel Juan Garcia Cortez \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JGC4. "Sir, Yes, Sir!" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Colonel Juan Garcia Cortez / 0-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Colonel wants you to acquire another piece of technology for him. He also tells you that Diaz may indeed have been behind your ambush...... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I have another method to doing this mission thanks to Tow Wang. 0=========0 | The Plan \ 0=======================> The technology the Colonel wants is a tank. It is being delivered somewhere and is protected by a convoy of soldiers. At the time you begin this mission, the convoy is going south down the main road on Vice City Mainland towards a large garage in Viceport. Reader Glen T. Winstein gave me another method that a friend of his, HandsomeRockus, uses. Take the Cheetah that spawns near the Colonel's yacht and drive to Vice City Mainland. Go north along the southbound lane until you encounter the convoy. Slow down and park the Cheetah in front of the tank itself then exit the car. When the driver of the tank leaves to move the Cheetah then get inside the tank and floor it. The other vehicles of the convoy will try to stop you but will end up destroying themselves when they hit the tank. When you enter the tank then an auto-destruct sequence starts so you have to act fast. Head to the red dot within Little Havana which is a storage building. When you get there then put the tank into the building and get out to end the mission. Then there's this interesting method by Tow Wang: "I did this mission with a Hunter. The convoy was parading through a big wide avenue, and there was plenty of opportunity to lower the Hunter to just-above ground-level, behind the convoy. A pair of rockets blew up the rear truck, and I strafed both columns of soldiers with the auto-targetting gun in a matter of seconds. I got out, and used the sniper rifle to kill off a few more soldiers that remained, and actually had to WAIT for the tank driver to get out so I could steal it." 0=======0 | Reward \ 0=======================> $2,000. There is still one more mission left for the Colonel but I will save that for later. For now, let's return to Diaz. 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ3. "The Fastest Boat" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The ever-so-trigger-happy Diaz ("No more pigeon shit on MY car, eh Tommy?") wants you to steal a boat. But not just any boat. This boat is supposed to be the fastest one around and Diaz.... "I WANT THAT BOAT!!!" 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> A gentleman by the name of IncredibleHoke posted the following information on the GameFAQs Vice City message boards and I gave it a try..... "and for the fastest boat, u dont even have to pull the switch, all that u do is drive straight in an get out of your car right next to the fence next to the boat, then push triangle and the boat drops with u in it, i've done this mission without any gunshots at all, as a matter of fact i didnt even know there was a switch until my friend told me of it" I also decided to remove a couple of the strategies used in previous versions and streamline this chapter. 0=========0 | The Plan \ 0=======================> Take a car and drive to The Boatyard. Drive through the opening, run over one of the guards and stop at the overturned rowboat near the Fastest Boat. Get out and run over to the fence, in the corner, right by the Fastest Boat. When you get in the corner then press Enter Vehicle and you will automatically jump in and gain control of the boat. You will also drop the boat into the water and get a 3-Star Wanted Rating in the process. But you can easily do a straight shot to The Mansion, despite the Police Boats trying to chase you, to successfully complete the mission. 0=======0 | Reward \ 0=======================> $4,000. At this point you may get another Assassination Contact mission call from Mr. Black. After that then go to Washington Mall to answer the phone..... 0=-=-=-=-=-=-=-=-=-=-=0 / Assassination Contact \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >ATC3. "Autocide" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Assassination Contact / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Your assignment is to eliminate a European gang that is planning to hit a bank. They are doing menial jobs or taking vacations as a cover while they plan and bide their time..... 0========0 | Weapons \ 0=======================> --Machine Gun (Sea Sparrow). --Rockets (Hunter). 0==========0 | Prep Work \ 0=======================> Get a Sea Sparrow, or if you're fortunate enough, a Hunter and land in the Washington Mall parking lot by the ringing phone. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> After getting your assignment then get back into the Sea Sparrow and proceed to your first target, Mark Griffon. He is working on a billboard near the mall and doesn't stand a chance against the Sea Sparrow's Chaingun. A single rocket from the Hunter will also do the job. Your next target is Nick Tanner who is working for DBP Security. He sees you and flees in a Securicar. A few seconds with the Sea Sparrow's Chaingun will make short work of him. If you angle your Hunter right, when doing the approach from the west, then you can destroy his car, as well as Nick, with a rocket before he can try to get away. Your next two targets are Marcus Hammond and Franco Carter who are parked in a Bobcat near the jewelry shop in Vice Point. One of these guys will jump out to shoot you if you are spotted but that doesn't matter since you are in a Sea Sparrow and another dose of the Chaingun will take care of these knuckleheads. If you angle your Hunter properly during approach then you can destroy the truck with a rocket before they know what hit them. Your next target is Nick Kong who is on a boat near the Washington Street bridge. Go southwest so the boat will be on your left as you approach so Nick can't see you. Then use your the Sea Sparrow's Chaingun to destroy the boat. A couple of Hunter rockets will also make quick work of the boat. Your last target is Charlie Dilson who is riding around in the Washington Beach area on a motorcycle. This one is a little tricky because motorcycles can be tough to hit with the Sea Sparrow's Chaingun. But keep chasing and shooting at him and you will eventually nail him to end the mission. A Hunter rocket will be the fastest way to destroy him. Just let him go in front of you and angle down at the right moment when firing and he's toast. 0=======0 | Reward \ 0=======================> $4,000. 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ4. "Supply & Demand" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Diaz wants you to take the boat you just acquired for him and meet with a supplier who shows up once a month. The supplier only deals with the first boat that shows up so you will have to be fast because the other dealers will be trying to get to him first as well..... 0========0 | Weapons \ 0=======================> M4 (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I got this e-mail from a reader, Ronn..... "After trying the left and right channels numerous times by following the other boats and failing, I decided to take advantage of the Squallo's speed. Going to the far left under the Starfish Island and Leaf Links bridges then jumping the narrow part of Leaf Links island, I got to the supply boat well before the other boats.... not even close. Easy for those beginners who have trouble with boats." This actually works pretty well and I made a change to my strategy. 0=========0 | The Plan \ 0=======================> When you get to the boat then you will find that Lance is there also (the instrumental portion of the beginning of Wang Chung's "Dance Hall Days" is a nice touch). After the cutscene ends then you will have to outrace the other boats to the dealer. You drive and Lance shoots. When you start the mission then go straight north and go under the leftmost part of Island Bridge (East). Then go under the rightmost part of the Links Bridge (near the Predator Police Boat). You can't jump the island but instead follow the curve going right and go under the two bridges connecting two areas of the Golf Club. Then go left and straight toward the dealer. If you do this right then the other boats will be left far behind you. Once you get to the supplier then you and Lance switch places. He drives and you shoot. Now you have to make it back to The Mansion in one piece which is made difficult by the fact that the other dealers are gunning for you. The fact that the Health Code will *NOT* work for this part of the mission makes it even more difficult. Shoot the gunner and then the driver of the boat behind you. That boat will slow down becoming an obstacle for the other boats behind it. Lance will prompt you about gunners on the jetty but I ignore them and focus on the chopper that has just appeared overhead. Shoot the gunner and then the chopper to destroy it. I found that I'm more successful doing it this way. You will have one more boat to face during the stretch run to The Mansion. Like the first boat, shoot the gunner and then the pilot. After that then it is smooth sailing to The Mansion to successfully complete the mission..... Lance: "Good shooting, my friend. You're a real, proper, grade A lunatic." Tommy: "Well, thank you." 0=======0 | Reward \ 0=======================> $10,000. In addition, the Tracksuit Outfit will now spawn at the Jocksport in Downtown. Lance will also call telling Tommy that they can take down Diaz. A little bit later Tommy will get a call from Kent Paul concerning Lance..... 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ5. "Death Row" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> This is part one of a two-part mission that will change the course of the game. Even though the mission starts at the Malibu Club with Kent Paul, it technically falls within Diaz's line of missions. When you talk to Kent then he informs you that Lance tried to jump Diaz but failed. He is being held at the City Scrap where he is being tortured. You have to go rescue him..... 0========0 | Weapons \ 0=======================> --.357. --Uz-I. --Machine Gun (Sea Sparrow). 0==========0 | Prep Work \ 0=======================> --Option #1: Get a Sea Sparrow and land it by the Malibu Club prior to starting the mission. --Option #2: Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> Andre Delarue wrote to me about a method using the Mini-Gun: "Just happened to get my hands on GTA Vice City again last night and finally beat the Death Row mission in a different way than you suggested. Problem was that I never had enough hidden packages to get the sea sparrow so I had to think of something else. I got the MiniGun from the Ocean View Hotel, picked up 500 rounds, saved the game, picked up another 500, saved the game, picked up another 500, saved the game, picked up another 500 and went going. I drove to the Malibu club, where the mission starts and then headed off from there to the junkyard. Any car that is not too fast ( to avoid losing control ) will do to get there with enough time... I run the car down the road in front of the junkyard, make a quick exit and see my car crash into the couple of cars parked in front of the junkyard. Then I just pull out the MiniGun, fire at the cars until they explode and my way into the junkyard is clear. When right in , take a turn to the right and start blowing away everything that comes along. Five or six crooks it takes, then further on... I make my way through the junkyard, NOT BLOWING UP the junkyard truck. When in front of the building I kill the last goons in front and inside of it, and then I rescue Lance. I tried switching to a lighter weapon whenever there were no crooks to shoot to make my way quicker through the junkyard but managed it also to go through carrying the MiniGun all the time. Once Lance is freed I jump into the junkyard truck and head to the hospital. The advantage is that the car is right there and can take a few hits. Made it with the junkyard truck at the first go...." I haven't actually tried this myself but the strategy looks to be pretty solid so I included it here to give you another option to play with. 0=========0 | The Plan \ 0=======================> Get back into the Sea Sparrow and fly to the City Scrap. You will also see a bar indicating Lance's health. As the mission progresses then his health will get worse so you need to act fast. The Sea Sparrow will allow you to fly straight to the City Scrap in the fastest possible way. As you approach then use your Chaingun to clear out the yard of Diaz's goons. Use the Health Code, if necessary, if you take on too much damage. Land near the building where Lance is held and get out. Use the .357 and kill the remaining goons near Lance so you can rescue him. Tommy is rather upset that Lance spoiled their plans but Lance counters..... "He killed my brother. What do you expect me to do, mow his lawns?" I guess you can't really blame Lance for that. Get back into the Sea Sparrow and Lance will get in with you. Then just fly straight to the Hospital in Downtown to end the mission. If you want to be nasty then shoot up the cars that pursue you if you decide to fly out by the main entrance. Why not get a Hunter instead? In addition to the difficulty of getting one without a Police Uniform, the Hunter only seats one as opposed to the Sea Sparrow which can seat two. When using the EP-Admiral then drive as fast as possible to the City Scrap using the Links Bridge. When you get there then drive-by and run over all of Diaz's goons. They can fire all they want but can't hurt the car. When you get to where Lance is then position your car so you can drive-by his captors. Drive inside and exit the car near Lance to rescue him. Get Lance and re-enter the Admiral. When you exit the City Scrap then several of Diaz's goons will chase you in their cars. Just stand still and go into drive-by mode to shoot up and destroy their cars. The explosions won't hurt you so this becomes easy. After you destroy the last car then head over to the Hospital to successfully complete the mission. Save the EP-Admiral for future use then grab another car to get to the next part of the two-part mission. 0=======0 | Reward \ 0=======================> None but you can get a little bit of money when you kill some of the goons near Lance. 0=-=-=-=-=-=-0 / Ricardo Diaz \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >RDZ6. "Rub Out" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Ricardo Diaz / 0-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The second part of the two-part mission begins at the "D" near Diaz's mansion. Lance has packed a small arsenal in the trunk that you may need to finally take on Diaz and kill him for what he did to the both of you..... 0========0 | Weapons \ 0=======================> --.357. --Rocket Launcher. --M60. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I didn't have any rockets when I did this mission on the Xbox. I just had the M60. This gun worked pretty well and less hazardous than the Rocket Launcher. This is one of two missions that have the No Wanted Rating Exploit. To take advantage of the No Wanted Level Exploit do *NOT* use the Sea Sparrow. Instead, enter The Mansion from the ground floor. Once the interior of The Mansion loads up then you can turn around and leave the same way you came. Lance will be okay where he is. You will notice that the Wanted Rating stars will blink but no Cops will do anything to you. There are also no pedestrians but plenty of cars. You can easily rob all of the Stores without any interference you if choose to do so. 0=========0 | The Plan \ 0=======================> Make your way to the back of The Mansion, going along the east side and towards the back, killing any goons that get in your way with your .357. Get into the Sea Sparrow and fly up to the roof and land. Go into the roof entrance and make your way to the main hall. When you get there then you will actually be on the top level of the hall and can easily get rid of all of Diaz's goons before Lance can catch up with you. Switch to your Rocket Launcher or M60 and make your way to the small set of stairs on either side of the hall which will start the cutscene. After the cutscene ends then aim at Diaz and hit him with a rocket. He'll go down but he is not out so rocket him again. The second rocket will finish him off. A few shots from the M60 will take him down also. After that then he will crawl about and complain about what you have done to The Mansion and tells you that he could have had you made. But the both of you decide that Diaz's time has come to an end as you two make sure that the last thing he sees are the barrels of your guns..... "Say goodnight, Mr. Diaz!" 0=======0 | Reward \ 0=======================> $50,000. And The Mansion is now yours. At some point afterward, Kent Paul calls telling you that he is working with some major recording artists and that you should pay him a visit. This opens up the Love Fist Missions but I will save them for later. A little bit later, Sonny calls. He hears of what you have done and points out that he hasn't forgotten about you even as you forge your own path. In addition, you can now buy the following weapons at the Downtown Ammu-Nation: >>.357 [Cost: $2,000]. >>MP [Cost: $3,000]. >>M4 [Cost: $5,000]. And finally, you can now reach the Wanted Rating maximum of 6-Stars. /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT6. Reversal of Fortune | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ When Tommy arrived in Vice City, he was screwed over and left with nothing. Over the course of the game he gradually acquired money, weapons and property in an attempt to repay Sonny and get at the people responsible for his situation. But, as Tommy found out more about the people who ran things, especially Diaz, then he realized that taking over Vice City for himself would be much easier than he thought. And a lot better than working for Sonny Forelli. Now that he has taken down Diaz and acquired The Mansion for himself he can build his own empire and leave Sonny behind. Your Weapon Icons will appear by the east side of The Mansion and you have access to The Mansion's garage. You will also have your own access to an Infernus and a Stretch. A Maverick will also spawn at the top of The Mansion. If you have acquired at least eighty Hidden Packages then the Sea Sparrow will spawn at the back of The Mansion. Like the Ocean View Hotel, the environment within The Mansion gradually changes as the game progresses. This stuff is also listed in PSM (issue #67)..... >>Candy Suxxx's poster and pictures on the coffee table and desk that appear after completion of the mission "G-Spotlight". >>Used targets on the coffee table near the security monitor rack and gun related stuff that appear on the desk after completion of the mission "The Shootist". >>Three awards appear on top of the TV in the Rec Room downstairs that are related to the Hyman Arena events. >>"Gash" bags, trash and an RC helicopter box will appear at random points during the game. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD14. Chopper Checkpoint Missions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After completion of the mission "Rub Out" then three Chopper Checkpoint missions appear. A fourth will appear after completing the mission "G-Spotlight". These are done using a plain Sparrow helicopter. These side-missions are very simple checkpoint races that are done in each of the four major quadrants of the city. You can either do the three that open now or wait until the fourth opens up and do them all at once. Start one and, when you are finished, then fly to the next chopper and repeat until all the chopper side-missions are completed. These need to be done if you want 100% Completion. These side-missions are at the following locations: >>Vice Point ********** On the ground, in the courtyard for Vice Point Apartments. >>Ocean View ********** On top of the pink building where Jump [OCB-J16] is located. >>Little Haiti ************ On top of the building near where Jump [LHI-J25] is located. >>Downtown ******** On the patio of The Rockstar Building which is unlocked after completion of the mission "G-Spotlight". Now let's go back to the Main Story..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY5. Tommy Vercetti + 0==========================================================================/ Now that Tommy has executed Diaz, he will have his own set of missions that are represented by the "V" on or around The Mansion. There are a total of five missions for him that include the final Story Mission, "Keep Your Friends Close.....". The first three are part of the Protection Ring Asset Missions. The last two will be saved until all other Asset Missions and side missions are done. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST1. Protection Ring 0 0==========================================================================/ Like any crime syndicate, Diaz had what is known as a Protection Ring. He extorted nearby businesses into paying "protection" money otherwise very bad things would happen to them. Now that Diaz is gone, these businesses no longer want to pay protection money to anyone, especially Tommy. The first three Vercetti missions has Tommy showing these businesses that they need his "protection" and setting up his own Ring..... 0=-=-=-=-=-=-=-0 / Tommy Vercetti \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMV1. "Shakedown" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tommy Vercetti / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Some of Vice City's businesses that were paying protection money to Diaz feel that they no longer need to give any to the new guy in town. Tommy sets out to show them that the more things change, the more they stay the same (for their sake)..... 0========0 | Weapons \ 0=======================> Rocket Launcher. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> John Nowakowski had this to add about this mission: "Regardless of what method you use, it is good to know that there are two changes of outfit (one in the hardware store and one on the 2nd floor) and an gun store (to replenish your vest.) Start on the East side of the mall and take out the two stores on the 1st floor there. Run to the other side of the mall, but stop for a change of clothes and to replenish your vest at the midpoint on the first floor. Run to the west side and take out the cafe, then the 1st floor of the clothing store. Run up to take out the 2nd floor of the clothing store and grab a change of outfit. Then run to the midpoint on the 2nd floor to end with the record store." 0=========0 | The Plan \ 0=======================> Tommy sets a time limit for himself at five minutes. All of the businesses that need "protection" are all in the North Point Mall. Get into the white Infernus parked near the door and quickly make your way there. When you get inside then switch to your your Rocket Launcher and shoot at a business to shatter all the windows. If you aim correctly then you can get all the windows of a business in one shot. Switch to a light weapon and run to another business and switch back to destroy the windows. Your Wanted Rating will rapidly increase and, by the time you are finished, then it will be at 5-Star. But, when you successfully complete the mission, then the Wanted Rating will disappear. 0=======0 | Reward \ 0=======================> $2,000. In addition, you can now buy the following weapon at the Downtown Ammu-Nation: >>.308 Sniper (Cost: $6,000). And you also open up the remaining..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD15. Asset Property Missions | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Some of the businesses around town have a red icon in front of them that, up until now, you couldn't do anything with. After completion of the mission "Shakedown" then these businesses can now be purchased allowing you to amass more wealth and climb closer to 100% Completion. These businesses also have their own missions and tasks that need to be completed before you can make money off them and add toward 100% Completion. When you complete the Asset Missions for a business then you will see a Money Icon appear in front of that business. Money will accumulate over time until a designated maximum is reached Just go up to the icon and collect your money to add to your wealth. In addition, each Asset Property is also a save point just like the other places you have brought. There are a total of nine Asset Properties you can buy and this is the order they will be done in this guide. The Map co-ordinates refer to the printed map that comes included with the game disc: >>Sunshine Autos ************** Location: In the southern part of Little Havana east of Escobar International Airport. Map: (F-2). Cost: $50,000. Bonuses: Four garages (two cars each), a Pay 'N' Spray, Vice City Races, and four cars that can be earned by doing the Car Lists (Sandking, Deluxo, Hotring Racer, Sabre Turbo). >>The Cherry Popper Ice Cream Factory *********************************** Location: Just north of the Little Havana Police Station. Map: (E-3). Cost: $20,000. Bonuses: Mr. Whoopee vehicle. >>The Malibu Club *************** Location: South edge of Vice Point across the street west of Vice Point Langer. Map: (D-5). Cost: $100,000. Bonuses: None. >>Phil Cassidy's Place ******************** Location: Northwest part of Little Haiti. Map: (C-2). Cost: Successful completion of the Phil Cassidy's Asset Missions. Bonuses: The ability to quickly purchase heavy weapons like the Rocket Launcher. >>Interglobal Films ***************** Location: Southwest part of Prawn Island. Map: (B-4). Cost: $60,000. Bonuses: The Skimmer seaplane. >>Kaufman Cabs ************ Location: Central Little Haiti just northwest of the North Haitian Neighborhood. Map: (D-2). Cost: $40,000. Bonuses: Zebra Cab vehicle unlocked after completion of the Kaufman Cabs Asset Missions. >>The Boatyard ************ Location: The southeast corner of Viceport. Map: (G-3). Cost: $10,000. Bonuses: Unlimited use of two boats parked in back (once you finish "Checkpoint Charlie"). >>The Pole Position Club ********************** Location: South Ocean Beach east of the Ocean Beach Apartments. Map: (G-4). Cost: $30,000. Bonuses: "Management Only" room unlocked. >>Vice City Printing Works ************************ Location: North part of Little Havana just west of the South Haitian Neighborhood. Map: (E-2). Cost: $70,000. Bonuses: Completion of Print Works Asset Missions will unlock the last two Main Story Missions, "Cap The Collector" and "Keep Your Friends Close.....". You need to do most of the other Asset Missions, in addition to the Print Works Asset, before you are allowed to do the last two Main Story Missions. Also, doing all the other Asset Properties before the Print Works Asset will help out a lot when doing the mission "Cap The Collector". At this point you may also get another Assassination Contact call from Mr. Black..... 0=-=-=-=-=-=-=-=-=-=-=0 / Assassination Contact \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >ATC4. "Check Out at the Check In" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Assassination Contact / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Head over to the Airport where you pick up the fourth Assassination Contact Mission. A woman will go on over to a designated gentleman and ask for the time. After she does and moves away from him then you must kill that person. A Sniper Rifle is provided in one of the plants since you cannot bring any weapons into the Airport..... 0========0 | Weapons \ 0=======================> Sniper Rifle (provided by your contact). 0==========0 | Prep Work \ 0=======================> --Option #1: Get a Sea Sparrow and park it in the small clearing by the entrances. --Option #2: Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you get the Sniper Rifle then make your way near the target. But you can't get too close otherwise he will see you and you will fail the mission. Get about halfway on the Spook Meter, stop and then zoom in on your target while waiting for the woman to do her thing. Once she finishes then kill your target and his bodyguard. You will then get a 2-Star Wanted Rating. Get the briefcase your victim dropped and get out of the Airport picking up the weapons you had to leave outside. Get into your Sea Sparrow and fly to the Ammu-Nation in Downtown to successfully the mission. If you try to go on the main road out then you will be ambushed by enemy agents who also want that briefcase. They will chase you until they kill you or you succeed. That is why you use the Sea Sparrow, so you can avoid them outright by flying straight to Downtown. If your Sea Sparrow is destroyed or you have to get out before getting busted then there is another way. Get a car and drive to the east tunnel leading to Fort Baxter Air Base. After the tunnel ends then get out and jump over the railing and onto the grass. Go back south and along the outer part of the tunnel and you will end up behind the Airport signs (near where Package [EIA-H80] is located). Keep heading east and you will end up in Little Havana. Jack a car and go to Downtown (avoiding the Cops that will chase you) to successfully complete the mission. If you still have the Everything-Proof Admiral then you can use it here instead of the Sea Sparrow. The Cops and enemy agents can't damage the car (unless they manage to flip it over or get you stuck so the Cops can bust you) so this will make your getaway on the ground much easier. 0=======0 | Reward \ 0=======================> $8,000. 0=-=-=-=-=-=-=-0 / Tommy Vercetti \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMV2. "Bar Brawl" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tommy Vercetti / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Lance informs Tommy that a cafe in Ocean Beach won't pay protection. Lance says that he will handle the situation but sitting at the bar drinking all day isn't Tommy's idea of dealing with it. Tommy decides to deal with them himself..... 0========0 | Weapons \ 0=======================> --Grenades. --MP. --Machine Gun (Sea Sparrow). 0==========0 | Prep Work \ 0=======================> Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go in the back and get a Sea Sparrow and fly to your target. There are two security guards in the front of the Cafe. Fly low and shoot them with the Chaingun. You will get a 1-Star Rating so fly east and over the water and wait until the Rating disappears then fly back to the Cafe and land. After you talk to the owner then you have five minutes to kill the other guards at DBP Security before they get away. Get back in your chopper and fly west a couple of blocks then angle north. When you are just a little north of their position then turn east. Across the street north of where they are standing is a building with a set of stairs. Land on this building as close to the neighboring building (the building rise on your left here) as possible and get out. Switch to your Grenades and go about halfway to the southern edge. Then throw Grenades to kill them. If you're good then you can kill them with one shot. But it usually takes three to five to get them all. After you kill all of them then a cutscene will show two more trying to get away on motorcycles. If you're wondering why I didn't just use the Sea Sparrow to kill the first group it is because that, after the cutscene ends, then you will be placed on the ground even if you are in a helicopter. This becomes annoying especially if there are a lot a Cops around. Worse, if you land on one of the other nearby high buildings and take down the first group from there, then you will be unable to get back to your chopper when placed on the ground after the cutscene ends. This is why I chose this particular building, the one with the stairs, to land on. This is so you can get back up to the rooftop and get back into your Sea Sparrow and chase the other two guards. After you get back in the air then go after the other two guards who are heading south along the main road. They will be heading toward The Lighthouse and this is where you will eventually catch up with them. Shoot at the both of them with the Chaingun and after you kill them then you will successfully complete the mission. When using the EP-Admiral then just run over the two guards at the Cafe. Then go into drive-by mode when at DBP Security to get rid of the other guards. When chasing the motorcycles then pass them by and let them catch up slowly so you can drive-by them off their bikes. In addition, you may be confronted by a Securicar allied with DBP Security. If you destroy this Securicar then you will earn a $1,000 bonus. 0=======0 | Reward \ 0=======================> $4,000. In addition, you can now buy the following weapon at the Downtown Ammu-Nation: >>S.P.A.S. 12 (Cost: $4,000). A little bit later you will also get a call from Lance who is upset over how he is being treated and doesn't feel he is getting a fair slice. Tommy tells him that he is screwing up and that he will not stab him in the back. Lance doesn't want to hear it and Tommy..... "This is tough enough without you getting all emotional on me." This may spell trouble..... 0=-=-=-=-=-=-=-0 / Tommy Vercetti \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMV3. "Copland" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tommy Vercetti / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Mike, one of Tommy's henchmen, screwed up an attempted bombing at one of the stores in the North Point Mall. The Cops are all over the place looking for the bomb but it will take time. Tommy decides to disguise himself as a Cop and Lance suggests that they lure some into a trap to get some uniforms..... 0========0 | Weapons \ 0=======================> Any gun will do. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> This is one of two missions that have the No Wanted Rating Exploit. John Nowakowski had this to add about using the Everything-Proof Admiral: "This was easy with the EPA. Have the EPA stored at the Leaf Links garage. After you get the uniforms, head to the mall in it and pull in front of the door near the Tarbrush Cafe facing West. After the bomb goes off, run out hop in the car and take a left. Basically, you are heading for the Pay N Spray south of you. Heading south take a quick left then right to keep south, then a quick right and quick left to get on the street where the Pay N Spray will be on your right." 0=========0 | The Plan \ 0=======================> You must get a Wanted Rating to attract some Cops. Get yourself (and Lance) into the nearby car and go to the lock-up in Vice Point. As you drive to the lock-up then see if you can find a Cop car or a Cop on the sidewalk. Shoot up the Cop car and kill the officer when he exits or run over the Cop on the sidewalk to get an automatic 2-Star Wanted Rating. If you can't find any Cops on the way to the lock-up then head near the North Point Mall where there are Cops galore. When you finally get to the lock-up, after getting the Wanted Rating, then drive the car all the way inside and against the wall. Stay in the car. Because of the 2-Star Wanted Rating then Cops will generate quickly and at least two will enter the lock-up. Even though you and Lance are in the car you will still be able to jump the Cops who enter. Sometimes, though, a Cop car will enter the lock-up and block the door. In case this happens then back out and drive around the block to get the lock-up cleared so you can try again. After you get the uniforms then you can do one of two things: >>As Josh suggested, head west and into the courtyard for Vice Point Apartments, not far from the lock-up, and get the Sparrow normally used for the Vice Point Chopper Checkpoint Mission (since you are already in a mission then it becomes a regular Sparrow). >>Take advantage of the No Wanted Rating Exploit. With the No Wanted Rating Exploit you can cause as much chaos as possible but generate no Wanted Ratings. You can also rob all fifteen Stores without any interference. You can also cause destruction to jack up your Criminal Ranking. However, if you choose to do that, then you will have to find a way to keep Lance safe because he will follow you around and you risk killing him when you try to go on a destructive rampage. During the Exploit there are plenty of cars and a light amount of pedestrians. After the both of you enter the Sparrow then fly to the south end of the North Point Mall. Between the two south entrances, there is a small clearing you can park the chopper on. Exit the Sparrow and go to the southeast entrance. The Tarbrush Cafe should be to your right when you enter the Mall. Go inside and into the pink circle to set the timer. The timer is set at five seconds so you should run back to the entrance you just entered from. Once the bomb goes off then you will now have a 5-Star Wanted Rating and a whole bunch of Cops will be shooting at you. Run out of the Mall (make sure Lance follows you), kill any Cops nearby, get back in the Sparrow, and fly to The Mansion. Land at the top of the stairs near the pink circle and exit the chopper. Then run into the pink circle to successfully complete the mission. 0=======0 | Reward \ 0=======================> $10,000. And you have completed the Protection Ring Asset Missions. A money icon will now appear in front of The Mansion that will generate a maximum of $5,000 a day in revenue. In addition, the Police Uniform Outfit will now spawn in the Washington Beach Police Station. Later, you will also get a call from Lance who is very emotional to the point that he doesn't even want Tommy to talk to him. This definitely spells trouble..... At this point you can't go any further in the Main Story until the completion of the Print Works Asset Missions. In the meantime, I will do all the other Asset Missions before I get to the Print Works. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST2. Sunshine Autos 0 0==========================================================================/ BJ Smith, the soon to be un-retired football player, decides to sell his used car dealership to Tommy for $50,000 so he can focus on his comeback. There are no missions per se but there are still things to do to get the most out of your Asset Property. Out in the back, there are ramps that lead to four garages (two cars each - for storage (maximum: eight cars)), a Pay 'N' Spray, another garage door (for car collection), and a large city map. By opening up this asset now, I am beginning the process of officially fulfilling the car lists stated in the second half of this asset. Now I can start getting all of the cars that I have been storing at the Hyman Condo and placing them in the car collection garage (to complete a list) or in the storage garages. You don't need to complete this asset before moving onto another. Just keep a lookout for the cars you need while doing other stuff. The car collection lists comprise half of what you need to do to complete this Asset Mission. The other half is the..... 0=-=-=-=-=-=-=-=-=-=-0 / Sunshine Autos Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >SHN1. Vice Street Races 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Sunshine Autos Asset / 0-=-=-=-=-=-=-=-=-=-=0 Go down the ramp and turn right to face the city map. Step into the pink circle to activate the race-map. Use the D-Pad (PS2, Xbox) or keyboard (PC), to choose a course and press Run to activate. You will then be prompted to get a fast car and go to the course. There are six races total and they each require an entrance fee. But the pay-out is much larger (up to $40,000) so doing the races can be quite profitable if you win. You can enter the races as many times as you want to help increase your bank account. Here are the listings for the six races complete with entrance fee and payout winnings: >>1. Terminal Velocity ******************** ++Fee: $100 ++Payout: $400 >>2. Ocean Drive ************** ++Fee: $500 ++Payout: $2,000 >>3. Border Run ************* ++Fee: $1,000 ++Payout: $4,000 >>4. Capital Cruise ***************** ++Fee: $2,000 ++Payout: $8,000 >>5. Tour! ******** ++Fee: $5,000 ++Payout: $20,000 >>6. V.C. Endurance ***************** ++Fee: $10,000 ++Payout: $40,000 You can do the races one of three ways..... >>Simply get a fast car and go to the start line and test your racing skills. >>Get a Rocket Launcher and make your way near the starting area. While facing the front of the group then destroy the cars with rockets and then go through the course unopposed. You may want to wait until getting the Fast Load feature (by getting 45 points at "Rifle Range" - opened after completion of the mission "The Shootist") before trying to use the Rocket Launcher method so it will be easier to destroy the cars at the starting line. >>If you don't want to use a Rocket Launcher and you don't want to sit and wait for the race to start then you can do what Jason Corns suggested..... "when you are starting a race, get a running start, and aim for the space between the two lead cars. your speed will carry you through the start point, and as soon as you touch one of the other cars, the race will start. You will be going top speed when the race starts, whereas the other cars will not only have to accelerate, but they will be busy recovering from the crash. After that, it's just steady-as-she-goes, and you can win the races pretty easily." 0=-=-=-=-=-=-=-=-=-=-0 / Sunshine Autos Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >SHN2. Car Collection Lists 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Sunshine Autos Asset / 0-=-=-=-=-=-=-=-=-=-=0 Just like in most GTAs, you can steal selected cars to fulfill certain vehicle lists. The lists for Sunshine Autos are broken into four parts and one part must be completed before you can move onto the next. You can use the garages to store cars for one list while working on another. The first two lists are more difficult to complete because of all of the randomly generated vehicles. The last two are easier because the vehicles spawn in the same places. When you bring a car into Sunshine Autos then you will receive $500 for it regardless of condition. When you complete a list then you will also receive a bonus of $20,000. As each list is completed then you will receive a new car which spawns in the showroom and an increase in the maximum revenue Sunshine Autos generates. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. List One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Esperanto ********* Description: Looks like an old Cadillac. Big and long. Where Found: At random. Pretty hard to find. >>Rancher ******* Description: Very large SUV. Where Found: At random. >>Idaho ***** Description: Big like the Esperanto but has a sloping back. Comes in four colors (red, blue, purple, silver) and can either a white or black roof. Where Found: At random. Doesn't spawn too often. >>Stallion ******** Description: A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops option, convertible. Where Found: Can usually be found at the Ocean Beach Parking Garage (because of the one that has to spawn for "Cone Crazy"). >>Landstalker *********** Description: Another SUV but smaller than the Rancher. Where Found: Can usually be found at the large house at the northwest part of Starfish Island. >>Blista Compact ************** Description: A Honda CRX style compact car (with rounded end) Where Found: At random. Can be very hard to find. The game doesn't like to spawn this one. Upon completion then your maximum revenue goes to $1,500 and you will earn the Deluxo. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. List Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Virgo ***** Description: Looks very similar to the Esperanto but has a thin white stripe that runs along the sides of the car and goes around the tops of the wheels. Where Found: At random. >>Sentinel ******** Description: A mid-level four door sedan *WITHOUT* a rear spoiler. Not to confused with the Sentinel XS which has the rear spoiler. Where Found: On the first floor of Sunshine Autos near the desk. >>Washington ********** Description: Resembles the Sentinel (but slightly larger) and has a small high grille in the front. Where Found: In the alley loop behind the Rock City store in Downtown. >>Stretch ******* Description: A long stretch limousine. Where Found: The Mansion on Starfish Island. ------------------------------------------------------------ **NOTE: On the Xbox version you may find an Admiral in place of the Stretch. You will have to move the Admiral far away before the Stretch can appear. >>Sabre ***** Description: A 1970-1972 Buick GSX. Resembles the Stallion but has a slightly larger trunk and four headlights. Where Found: At random. >>Admiral ******* Description: A Mercedes style 4-door sedan. Where Found: The Admiral can be found right next to Rampage [SFI-R17] on Starfish Island. ------------------------------------------------------------ **NOTE: On the Xbox version an Admiral can also be found at The Mansion where the Stretch usually is. You will have to move the Admiral far away or take it to Sunshine Autos to complete the car list to make the Stretch appear. Upon completion then your max revenue goes to $4,000 and you will earn the Sabre Turbo. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. List Three |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Comet ***** Description: A late-80s Porsche 911 Carrera style open top sports car. Where Found: Can be found in the garage near where Package [SFI-H53] is located. >>Banshee ******* Description: Looks like a 1984 Corvette. Where Found: Can be found at the house with the Rockstar shaped pool on Starfish Island (northwest of The Mansion). >>Stinger ******* Description: A larger open-top (convertible) sports car. Where Found: Can usually be found at the house just east of the house with the Rockstar shaped pool on Starfish Island. >>Phoenix ******* Description: Looks like a Trans-Am with a large vent on the hood. Where Found: Can usually be found at the garage near Jump [SFI-J20] on Starfish Island. >>Cheetah ******* Description: A Ferrari Testarossa style sports car. Where Found: Can usually be found at the house next to Island Bridge (East). It should be noted that, according to Jesse Huongvilay, you can also use the Police Cheetah for this list. >>Infernus ******** Description: Looks like a Lamboghini. Where Found: The Mansion on Starfish Island. Upon completion then your max revenue will increase to $6,500 and you will earn the Sandking. 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. List Four |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Caddy ***** Description: A basic golf cart. Where Found: The best place to find this vehicle is inside a large shrub (almost completely hidden) on the south side of the walk path just west of The Lighthouse in Ocean Beach. >>Voodoo ****** Description: A large maroon 50's style car with wings in the back. Is also the Haitian gang car. Where Found: In and around Little Haiti. But you can find one parked at a group of small shacks across the street south of Kaufman Cabs. >>Pizza Boy ********* Description: A specialized Faggio with pizza logos and mirrors on the handlebars. Where Found: At any Well Stacked Pizza place (Vice Point, Little Haiti, and Downtown). >>Cuban Hermes ************ Description: A black souped up muscle car with a very large hood and a flame themed paint job. Is also the Cuban gang car. Where Found: In and around Little Havana. >>Baggage Handler *************** Description: A small white vehicle designed to pull luggage carts at the Airport. Where Found: At the west side of the EIA Main Terminal Building. >>Mr. Whoopee *********** Description: A large ice cream van. Where Found: At The Cherry Poppers Ice Cream Company (after completion of the Asset Mission "Distribution"). You can acquire all but one vehicle for the lists. The last one is the Mr. Whoopee vehicle and there is only one way to get it. And that is to do the..... 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST3. The Cherry Popper Ice Cream Factory 0 0==========================================================================/ Tommy decides to buy this business for $20,000 to diversify his portfolio a bit. He finds this business run by a woman with some, shall we say, issues...... "A dirty, stinking, sniveling, snotting, vile, puking, crying, little baby! A baby - an awful, horrible, disgusting little boo hoo. Mommy doesn't love you. You little shit!" <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> "And if I see a kid, I put him to good use. Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you. She HATES you!" He also finds out that this company is a front and instead sells "non-diary products", i.e. drugs, through the Mr. Whoopee trucks. You need to open this asset to gain access to the Mr. Whoopee truck for the fourth car list at Sunshine Autos. 0=-=-=-=-=-=-=-=-=-=0 / Cherry Popper Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >CPP1. "Distribution" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Cherry Popper Asset / 0=-=-=-=-=-=-=-=-=-=0 You need to take a Mr. Whoopee truck and find a place to do some business. You need to get at least fifty customers (in one run) to successfully complete the Asset Mission. Of course, doing business isn't always easy. If you choose the wrong place then you may be accosted by gang members. In addition, the more customers you get at one time, the more likely you will attract the attention of the Cops. Reader Gui Ritter had this to say about the Cops: "In the PC version, every 4 customers gives you a star. If you have go 3 customers and the fourth comes alone, it doesn't matter, you will get a star. But I don't know if the eighth customer gives you a 2-star wanted level if you still have the first star, I didn't went that far. That's the strategy I used" The safest place to do business is Viceport. There are no Cop cars (you still have to look out for foot patrols), plenty of customers, and a nearby Pay 'N' Spray. Press Horn to start the music and you will attract customers. Use the Drive-By Mode and Look Behind buttons to keep a constant lookout for Cops. If one chases you then get away as quickly as possible and find some new customers. You will rarely get a 2-Star Rating and, by the time you find new customers, then the 1-Star Wanted Rating you occasionally get will usually disappear. This Asset Mission is very easy and you should be done with this in no time at all. Glen T. Winstein says that the Moist Palms hotel area is also a good spot to do this mission. Once you have at least fifty customers then turn off the music and head back to Sunshine Autos. Before you put the Mr. Whoopee in the shop, get out to complete the mission and get back in then place the truck in the shop to complete the last vehicle list for Sunshine Autos. Upon completion of the list then your max revenue for Sunshine Autos will increase to its maximum of $9,000 and you will earn the Hotring Racer. When you are done here then a Money Icon will spawn in front of Cherry Poppers will generate maximum revenue of $3,000 per day. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST4. The Malibu Club 0 0==========================================================================/ When Tommy buys the Malibu Club for $120,000, he realizes that it needs a little work to make it profitable. The banks won't give him a legitimate loan so he decides to make an "unauthorized" withdrawal - meaning: rob one of the banks. But he needs a team to make it work. The Malibu Club Asset has four missions total and they are some of the hardest in the game. The first three concern getting a team together and the last one is the actual holdup. And you also open up "Rifle Range" along the way (to get the Fast Load feature). 0=-=-=-=-=-=-=-=-=-=-=0 / The Malibu Club Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MCB1. "No Escape?" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ The Malibu Club Asset / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy needs a safecracker to open the safe to the bank. Unfortunately, the best guy available, Cam Jones, is currently under arrest, and awaiting transfer, at the Washington Beach Police Station. Tommy decides to grant this guy early release..... 0========0 | Weapons \ 0=======================> .357. 0==========0 | Prep Work \ 0=======================> Get a fast car and park it near the Malibu Club. 0======0 | Notes \ 0=======================> Bragon pointed me in another direction, so to speak. One time I managed to do this mission without the Cop Uniform. It was a bit of an accident. I walked into the Police Station with a weapon and it went to a 4-Star Wanted Rating before I got the uniform. I managed to get the card and freed Cam but the Cops did a lot of damage to me in the process. I managed to successfully complete the mission this way but this method is not recommended. Another reader, Martin W. Anderson, suggested that I use a helicopter and park it on the rooftop east of the Washington Beach Police Station (where you did the mission "Guardian Angels"). Then use it to get away and get rid of the Wanted Ratings and even take Cam with you. However, it doesn't work very well. First, you get shot up a lot by the nearby Cops. Second, Cam doesn't seem to want to go up the stairs. And, third, nine times out of ten Cam would get his ass run over by pursuing Cop cars as he tries to follow me. 0=========0 | The Plan \ 0=======================> If you still had the Police Uniform Outfit that you got from "Copland" then you will notice that, when you start the mission, then you will auto-change back into the Street Outfit. Get into your fast car and drive down to the Washington Beach Police Station. Park it about three car lengths from the stairs and point the vehicle north. Then exit the car and enter the Police Station. Go left into the locker room to get another Cop uniform. Then head up the stairs and straight across to enter the room that has the keycard you need to release Cam (where Package [WSB-H15] is, or was, located). Go back downstairs and then to the lower level where Cam is being held. Ready your .357 and then release him. You will then get a 4-Star Wanted Rating and every Cop will be shooting at you. Nail the guy at the desk then head back up to the lobby making sure that Cam is close behind. Shoot any Cops that get in your way and make your way to the front door. Once the both of you are outside then make a run for the fast car you parked earlier, get in, go *NORTH* and leave Cam behind. Wait a minute, leave Cam behind you say? Yes, leave Cam behind. Even though the two of you are involved in this crime, the Cops are after you and *ONLY* you. Cam could be shooting Cops left and right and they won't even give him a second glance while the Cops would like to work you over with a Nightstick (and God knows what else). So, even though Cam is in the middle of a bunch of Cops, he is quite safe. If you wait for him to get in the car then the approaching Cop cars may ram it into Cam, killing him and failing your mission. I had this happen to me several times which frustrated me to the point I decided to try leaving him behind instead. This turned out to be the best method. As I just mentioned, go *NORTH* not south. The Cops expect you to try to go to the Ocean Beach Pay 'N' Spray so you can expect a lot of resistance. But, as reader Bragon pointed out, going north is a slightly different story. There is far less resistance plus you can hit at least two Police Bribes on the way to the Vice Point Pay 'N' Spray to decrease the intensity of the Police pursuit. When you have succeeded in getting rid of your Wanted Rating then go back and get Cam. As you get back near the Police Station then any Cops that are nearby will shoot at you even though you no longer have a Wanted Rating. But they won't try to bust you. They may, however, bust a tire so be careful. When you get Cam then it is just a smooth ride back to his place to successfully complete the mission. One part of the team is now complete..... Tommy: "I'm gonna be doing a job and you're my safe cracker." Cam: "Beats losing my ass in a cell!" 0=======0 | Reward \ 0=======================> $1,000. 0=-=-=-=-=-=-=-=-=-=-=0 / The Malibu Club Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MCB2. "The Shootist" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ The Malibu Club Asset / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Now Tommy needs a guy who can handle a gun. Cam recommends a guy by the name of Phil Cassidy who hangs out at the Ammu-Nation in Downtown..... 0========0 | Weapons \ 0=======================> Pistol (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When Tommy makes his way to the Rifle Range and encounters Phil, he disses him a little bit and Phil responds by handing him one of his guns and challenges Tommy to a shooting contest. The contest is broken into three rounds. You must get at least 60 points total to succeed. This mission is the easiest in the Malibu Club Asset. The first round has three moving targets that move left and right. There is one in front of you, one a little bit farther and one a little bit farther than that. Each target has five pieces that must be shot away before it is counted as destroyed. The front target is worth one point, the middle is two points, and the furthest is worth three points. Focus on the furthest one exclusively. Don't bother with the two front targets. This will not only help you get a lot of points in this contest but it will help you in the "Rifle Range" side-mission (done later). You have two minutes to get as many points as possible. Running out of ammo will also end the round. If you are good with your marksmanship then you can get at least half of the 60 points required to succeed. The second round takes place in another part of the range that represents a urban environment. There are six windows that targets will appear in and they are worth one point each. The targets move slowly so they are not difficult to hit. Focus on the four left windows and shoot the targets that appear in them. This will make this stage a little easier. If you are good then you may surpass 60 points before this round ends. The third round also takes place in this area but you have to go near where the second set of targets were. Here the targets move much faster and are harder to hit. After this round is over then you are done with the mission. If you got 60+ points total then you will accomplish your objective and Phil joins your team...... "Son, after shooting like that, if you asked me to be your wife, I'd say yes." 0=======0 | Reward \ 0=======================> $2,000. Then go on over to the Hyman Condo and save your game before you do the..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD16. "Rifle Range" | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Go back to the Downtown Ammu-Nation and back to the gun range to start this side-mission. "Rifle Range" only encompasses the section where you did the first round during "The Shootist" so you don't have to worry about going to any other part of the range. You have two minutes to get as many points as possible. Running out of ammo will also end the round. Like before, focus only on the back target to be most successful. You succeed if you get at least 30+ points to get a little money. But the real reward comes when you get at least 45 points: the Fast Load feature. The Fast Load feature eliminates the need to reload your weapon. If you have an Uzi with 2,000 rounds then, instead of reloading every 30 rounds (in which case you are vulnerable, especially during a firefight), Fast Load will give that Uzi what amounts to a single 2,000 round clip so you never have to pause while firing. Even better is what it will do to single shot weapons like the Sniper Rifle and the Rocket Launcher. These weapons have to reload (slowly I might note) after every single shot. Fast Load eliminates the reloading and gives these weapons rapid fire capability. This is especially useful on the Rocket Launcher. This is slightly easier on the Xbox version because you can see the slots in the walls where the targets come from so you can better aim at the target when it comes from the wall. ----------------------------------------------------------------------------- **IMPORTANT NOTE: You will need to acquire the Fast Load Feature to get 100% Completion. This side-mission is one that most people tend to miss when going after this goal. ----------------------------------------------------------------------------- And Cristian Luis Barreto came up with this little tip for doing this side-mission: "when I did "Rifle Range" for the first time, I barely get 30-33 points because of the first and second targets getting in the way of the third. When I tried again, I shot the "bodies" of the first and second target, leaving the "head" alone. Then it becomes easier for me, all I had to do is checking the right side to aim for the third target's head, shoot it and keep shooting for the body. When I had only 2 bullet's left, I shot the two heads remaining for an extra 3 points :)" At this point in the game you may get another Assassination Contact call from Mr. Black..... 0=-=-=-=-=-=-=-=-=-=-=0 / Assassination Contact \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >ATC5. "Loose Ends" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Assassination Contact / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> An important exchange is taking place on the roof of the Cherry Popper Ice Cream Factory. You have to kill everyone involved and take the briefcase to the Airport.... 0========0 | Weapons \ 0=======================> Machine Gun (Sea Sparrow). 0==========0 | Prep Work \ 0=======================> Collect 80 Hidden Packages to spawn the Sea Sparrow at the back of The Mansion. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Going from the back gate all the way to the roof is fraught with danger. There are agents everywhere and you have to be careful and be a good shot to make your way to the exchange. But you can simplify your task immensely by just heading back to The Mansion and get a Sea Sparrow. Fly back to Cherry Poppers and approach from the northeast. From this angle, all you have to deal with is just the people doing the actual exchange. Use the Sea Sparrow's Chaingun to wipe them out (blow up the helicopter there if necessary), land on the rooftop, get the case, and quickly take off again. Fly due east until you are over the water then turn south until you are over the South Bridge and then west toward the Airport. This way, none of the other agents can get a shot at you as you escape. From here, make your way to the landing pad at the Airport to successfully complete the mission. 0=======0 | Reward \ 0=======================> $16,000. You'll also complete all of Mr. Black's Assassination Contact missions. In the end, you never did find out much about him or Leo or how they tied into everything. Oh well, but it was fun while it lasted..... Now back to the Main Story. Where were we?.....Oh yeah! The Malibu Club Asset..... 0=-=-=-=-=-=-=-=-=-=-=0 / The Malibu Club Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MCB3. "The Driver" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ The Malibu Club Asset / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Now Tommy needs a driver. Phil recommends a guy named Hilary who is probably the best driver around, even if he has "abandonment issues"..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> Earn the Hotring Racer by doing the Sunshine Autos car collection lists. 0======0 | Notes \ 0=======================> I tried to do something different but things didn't turn out as well as expected. Since Hilary's car is impervious to rockets and guns then I decided to try using the Rhino. But, if I tried to leave it by the Washington Beach Police Station, then it would disappear. I found that the garage at The Mansion was tall enough for the tank. I backed it in, saving it in the process and drove to the Malibu Club to start the mission. I zipped as fast as I could to my Mansion garage, got the Rhino, drove back to the course (turning right near "Bunch of Tools") and went the opposite way to see if I could ram Hilary head-on. I finally got my chance near Rosenberg's office and I managed to actually destroy his car and in the process got into first place. Then I went back to the second marker and went down the course to complete it. But, when I finished the race, then the screen said "Mission Failed" and "Hilary is dead!". I "won" the race thus successfully completing my objective but with Hilary dead I also failed the mission. The game then proceeded to try to load the cutscene that plays when you succeed and the screen went black. However, with Hilary dead, the program went "urk!" and the game froze with the black screen. Not quite what I was hoping for. Another reader, peter parker, came up with an interesting idea for the PC version..... "Forget switching cars (I haven't been able to complete this mission switching cars). Get a 2 star wanted level with Police chasing you. Make sure the Police are just outside the malibu club before you enter it. Enter the club. Turn around and wait for the Police to start shooting outside the club. When the first shot is heard the two doorman will walk further into the club. Now start "The Driver" mission. Because of all the Police on the streets you will soon outrace hilary and the only thing you have to do is avoid accidents. Hilary and the Police are now not as aggressive. Piece of cake." Tried it in both the PS2 and Xbox versions but didn't notice any major differences. But this may be of some help anyway to those frustrated with this mission. Another one of my readers, Richard Qin, suggested using the Hotring Racer instead of the Cheetah when using the car switch method. I found that this car is much better than using the Cheetah. It is as fast as the Cheetah (if not slightly faster), handles much better (especially around corners), more durable and more solid which gives you a better chance to avoid being spun out when trying to pass Hilary (should he try to bump you out of the way). Reader Dawson Harris also suggested to me that you can get up behind Hilary's bumper and spin him out by clipping one side of the rear bumper (essentially doing the PIT Maneuver). In addition, I got this interesting observation from Tow Wang concerning this mission and has some tips included: "I have software development experience, and I am very sure this game only keeps track of characters and vehicles within a small radius of Tommy's position in the "world", namely, things that are visible and drawn on screen when Tommy looks around. I have been noticing that, whenever I manage to trail Hilary within visible range, the game will generate traffic in the streets. Hilary has to maneuver around the traffic as long as you keep him in your sights, and he will often get into accidents and spin out of control. If you fall so far behind that Hilary goes out of sight ahead of you, he most likely will be able to cruise through the race track unopposed, as the game engine does not generate obstacles for the part of the world surrounding him, far out of your sight. The strategy I've followed is therefore to follow him but not make any risky maneuvers until reaching the southern-most point of the racetrack in Ocean Beach. This is because in this first half of the race, you are racing through narrow streets with a lot of traffic and sharp turns. Very often Hilary will collide with another car, and you can pass him safely and gain lead on him. Then, in the second half of this racetrack, you are pretty much just heading straight north, and I found that the Sentinel's speed is adequate to keep the lead and outrun the police, of course provided that you do not make a mistake and get spun out. I was able to beat him several times using this strategy of waiting for him to make a mistake. I did not have to switch cars, and only collected one bribe at a sharp U-turn right before the next-to-last checkpoint. I think you recommend going NORTH in mission "No Escape?" for the exact same reason." And John Nowakowski had this to add about this mission: "First, do NOT do this mission when it is raining. The rain doesn't change how he drives, but will make you spin out more. Second, I won this with a Stinger after trying the Cheetah a few times. The Stinger seemed better able to withstand hits and stay on track. Third, I noticed that there is always some point in the race where two cop cars will close together from either side forming a blockade. This usually happens just past Ocean Beach Mall when you are making a right, so cut that corner! Finally, I noticed that Hil always drives on the street (except when he makes a mistake) so the best advantage that you have is to cut corners and use the sidewalk as an inside curve when it works for you." 0=========0 | The Plan \ 0=======================> In order to get Hilary to join your team, you must outrace him. Unfortunately, when you start the race, then you will be stuck in a Sentinel and he will be in a fast Turbo Sabre. This mission can be frustrating because you can't block the road with a bus and you can't shoot out his tires (his car is indestructible). And you can't park a fast car nearby either (it will disappear). But that doesn't mean that you can't park a car *SOMEWHERE* that you can use to beat Hilary. After some experimentation, I found that the no-parking zone (where cars disappear if you try to leave them to use in the race) goes only as far as the main intersection south of the Club. The best place to park the Cheetah or Hotring Racer is in the street in the northbound lane with the back of the car touching the signal light next to the Coin Laundry (where Jump [WSB-J6] is located) and angle your car so you can go down the southwest street. After parking your car then run (*DON'T* jack a car or you will lose your parked car) to the Malibu Club to start the mission. When you start the race then head to your parked Cheetah or Hotring Racer as fast as possible. Stop as close as you can and switch vehicles. The faster you stop and switch vehicles, the faster you can catch up to Hilary. However, while you are in the process of switching vehicles, then you get a 2-Star Wanted Rating for being part of an illegal street race. Of course, the Cops are only after you. They couldn't care less about Hilary. What reader Gamester-007 noticed is that, at the first left turn, is Rafael's. And right in front of Rafael's is a Clothes Icon. And using a Clothes Icon will get rid of a 2-Star Wanted Rating. So, what he did is park a fast car near Rafael's, went back to The Malibu Club to start the mission, stopped his Sentinel at Rafael's, use the Clothes Icon to get rid of the Wanted Rating, switch to his fast car, then go after Hilary with no more Cop interference. But, after trying it his way, I found that parking the fast car near the main intersection was still the best place. The reason is that you can close the distance on Hilary sooner if you switch to a faster car near the beginning and you won't lose as much time. Here's why. It takes about five to seven seconds to switch to your fast car and about five to seven seconds to stop at Rafael's to change clothes. You are already partway down the course when you get to Rafael's. If you try to get both the Clothes Icon and the fast car at the same time then you lose about ten to fourteen seconds. What this means is that it will take longer to get to Hilary, even if you are driving well, and you won't be able to catch him until you reach the tail end of the course. If you are not that good a driver then you may still lose the race even with the fast car and no Cops. But, by getting the fast car early, then you can make up most, if not all, of the time you lost by switching cars and get close to Hilary by the time you reach Rafael's. Now, instead of making up ten to fourteen seconds from Rafael's, it has been reduced to five to seven seconds and, after switching clothes, then you can pass Hilary sooner even if you are not a great driver. And, thanks to this information, the basic outline for this mission becomes: >>Park the fast car near the main intersection. >>Run to The Malibu Club to start mission. >>Switch to the fast car after the race starts. >>Make up lost time. >>Stop quickly at Rafael's to use the Clothes Icon and get rid of the Cops. >>Catch up to Hilary and pass him. >>Win the race and laugh at Hilary. After you win the race then you get Hilary on your side and the team is finally complete..... "Ok. I'll drive for you, but please, treat me bad." 0=======0 | Reward \ 0=======================> $3,000. 0=-=-=-=-=-=-=-=-=-=-=0 / The Malibu Club Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >MCB4. "The Job" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ The Malibu Club Asset / 0=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The team is all here and now is the time to do the job..... "Look, it's easy. Haven't you ever seen a movie? We walk into the bank, we wave the gun around, and leave very rich men." 0========0 | Weapons \ 0=======================> --.357. --S.P.A.S. 12. --.308 Sniper. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get into the taxi parked outside and make your way to the bank. When you get there then the team gets out and Hilary will drive around until you are ready to make your getaway. Make your way near the bank entrance to change clothes. Once the robbery starts then switch to your .357, make your way upstairs, and towards the manager's office to draw out the security guards so you can shoot them now instead of dealing with them later. Kill the other guards near the elevator and the last guard by the safe. Cam informs you that you need the bank manager to help in unlocking the safe. Go back down to the manager's office to get him (grab the Body Armor in the security room to the left if you need it) and lead him to the safe. After that then go back down to check on Phil. Just as you reach the ground floor then the alarm is tripped and you will end up with a 4-Star Wanted Rating. Switch to your S.P.A.S. 12 before entering the pink circle to start the next phase. When the SWAT comes rappelling down then shoot them quickly (the S.P.A.S. 12 is very effective against the SWAT team). Once they're gone then exit the bank. When you do then you will find that Hilary is nowhere in sight. But, just as you begin to wonder whether Hilary abandoned you, he quickly shows up and provides cover fire for you. Unfortunately, the Cops drop him and mow you have to do the driving. Shoot the nearby SWAT team before getting into the taxi and make your way to the Little Haiti Pay 'N' Spray to get rid of your Wanted Rating. After doing that then make your way to the hideout, Cam's place, to successfully complete the mission. Be careful making your way to the hideout though. Any SWAT members left behind may shoot at you even though you no longer have a Wanted Rating. Go through Little Haiti and behind the bank to avoid this problem. Phil cannot be killed (you need him for his missions - not to mention the fact that it would leave a nasty continuity hole for GTA3.....) but Cam is expendable. The ending to the mission changes slightly if Cam dies. If you want to hear the alternate ending (when Cam dies) but he survives the robbery then here's what you can do. After getting rid of your Wanted Rating then head back down to Cam's place. Shortly before you get there, hang a right down one of the side roads to put you behind the apartment complexes. Get out of the taxi and your remaining crew will follow. You can't auto-target either Cam or Phil with a pistol (so you couldn't accidentally shoot them during the robbery). So you need to use a manual targeting weapon like a Kruger or an M4. Better still, use the .308 Sniper. Target Cam (the bald one) and shoot him. Get back in the taxi and make your way back to Cam's place to complete the mission. In addition, you can now enter the bank anytime you want and hang out in the lobby. There's even some money ($1,000) in the bank manager's office. The catch: the moment you get on the stairway leading up, you will be hit with a 4-Star Wanted Rating (ouch)! 0=======0 | Reward \ 0=======================> $50,000. Now that you have completed the Malibu Club Asset missions a Money Icon will now appear in front of the Malibu Club that will generate maximum revenue of $10,000 per day. You also will get a call from Phil and this will open up his set of missions. In addition, the Bank Job Outfit will spawn at the main office in the Malibu Club. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST5. Phil Cassidy 0 0==========================================================================/ Phil Cassidy is a redneck moonshiner and gunrunner. He is more interested in getting wasted on boomshine than anything else. He is represented by the "P" in Little Haiti and only has two simple missions. 0=-=-=-=-=-=-=-=-=-=-0 / Phil Cassidy's Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PCD1. "Gun Runner" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Phil Cassidy's Asset / 0-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After nearly getting killed by an explosion caused by Phil's boomshine, ("Never get a naked flame too close to one of Phil Cassidy's Boomshine stills!) then Tommy decides to help Phil out and take care of some gunrunners that are causing him some headaches..... 0========0 | Weapons \ 0=======================> --MP. --Rockets (Hunter). 0==========0 | Prep Work \ 0=======================> --Option #1: Go to the Washington Beach Police Station and get a Cop Uniform. Then get a Hunter and park it in the median of the main road east of Phil's Place. If you park it any closer then it will disappear when you start the mission. Run down the road leading to Phil's Place to start the mission. --Option #2: Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> A very funny thing happened while using the EP-Admiral during one attempt. While dealing with the goons on Faggios one of them entered the passenger side of the Admiral while I was trying to speed away. Tommy snarled "You think that's a good idea?" Apparently not, for when the goon closed the car door, then he went from being a goon to being an unwilling passenger and started screaming! Hilarious! Not so tough now is he? I sped around for a while listening to his screams and seeing what would happen. I eventually stopped, let him get out, and shot him when he did. 0=========0 | The Plan \ 0=======================> The gunrunner has four trucks in two groups. Both groups are heading north. One group is moving through Little Havana along the main road. Run as fast as you can to your parked Hunter. Get in and fly slightly south until you see the first group. Shoot the rockets and destroy both trucks. Leave the weapons where they are at and fly north. Try not to leave any survivors. Any goons you leave behind will carjack a nearby vehicle and pursue you. The second group is also heading north along the central road in Downtown by the Police Station. You will notice that, when you attacked the first group, then these guys disappeared from the radar but are still active. Rocket them, land your helicopter, and get the weapons that these guys dropped. The game will prompt that the gunrunners have sent reinforcements to deal with you. Get back into your Hunter and fly south back to the first set of weapons. These reinforcements will be riding Faggios and will chase you around. They will come in groups of four as long as you have not picked up all the weapons. Destroy one group and more will show up. There is a bonus, however, if you kill any of these guys - $100. But, if you fly back to the first set of weapons and land quickly enough, then you can get both weapons (S.P.A.S. 12, .357) before any of these guys show up. And in doing so you will also successfully complete the mission. When using the EP-Admiral then drive-by the trucks and goons. You can have a lot of fun smacking the goons off their mopeds and gaining some bonus money in the process. Just be on the lookout for Cops and be careful when exiting the car to get the weapons. According to reader Cristian Luis Barreto you can also use the Rhino for this mission and easily blow up the trucks and Faggios. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-=-=-=-0 / Phil Cassidy's Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PCD2. "Boomshine Saigon" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Phil Cassidy's Asset / 0-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy decides to visit Phil who happens to be thoroughly wasted on his own boomshine. His breath fumes are so potent, even Tommy is getting drunk off of it. Phil wants to show Tommy a demonstration on some explosives but it is not working because the batteries in his detonator are dead. Phil replaces the batteries and manages to get it to work but ends up blowing off his right arm in the process. You now have to get Phil to the hospital before he bleeds to death..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The blurring and swerving effect you see is the result of the boomshine fumes that Tommy inhaled (the blurring is much less in the DP Version (PS2), Xbox Version, and PC Version). You must take it easy and not over-steer but at the same time you must go as fast as possible so you can quickly get Phil some medical attention. Make your way to the main road (Bayshore Avenue) and go south. But, once you get to the hospital, then Phil protests and you now must make your way to an old buddy of his that lives in Little Havana ("There's an ex-army surgeon who owes me a few favors and a lawnmower."). As you get closer to your destination then your vision will begin to clear up so you can drive easier. After you drop Phil off then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $4,000. Now that you have finished Phil Cassidy's Asset missions, you can buy the following weapons at Phil's Place: >>Remote Grenade [Cost: $1,000]. >>MiniGun [Cost: $10,000]. >>Rocket Launcher [Cost: $8,000]. >>M60 [Cost: $8,000]. The Weapon Icons regenerate quickly so you don't have to wait long to get a lot of ammo for the weapons he sells. And, now that I have the Fast Load feature (from doing "Rifle Range" earlier) and a place to quickly get lots of ammo for my heavy weapons, I can finally do the last of the Colonel's missions..... 0=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Colonel Juan Garcia Cortez \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >JGC5. "All Hands On Deck!" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Colonel Juan Garcia Cortez / 0-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Colonel's skirmishes with the French, with your help of course, have put a lot of heat on him and he feels the need to finally leave Vice City. Even though you have done some of his dirty work for him, he has fulfilled his promises and paid you well for your services. As a last gesture of goodwill, you volunteer to help him get away. And Cortez..... "You, my friend, are worth ten guns..." 0========0 | Weapons \ 0=======================> M60 (1,000+ rounds). 0==========0 | Prep Work \ 0=======================> Go to Phil's Place and get the necessary ammo for the M60. 0======0 | Notes \ 0=======================> The road-blocking method, using a Coach to block the entrance to Pier 1, will *NOT* work on the Xbox and PC versions. In addition, Glen T. Winstein wrote me saying that he used the M60 with very good results. I tried it and found I could simplify things by doing away with the road-blocking and using the M60 instead of using the Sniper Rifle/Rocket Launcher method used in previous versions of the guide. 0=========0 | The Plan \ 0=======================> The mission begins with a cutscene of the yacht pulling away. As you are moving away then two black cars filled with French agents pull up to Pier 1. They exit their cars and head for some boats parked at the end of the pier. When you gain control then switch to your M60 and shoot up the three boats. They will blow up very easily when using the M60. The next section takes place near another bridge. The agents have formed a blockade made up of several small and medium sized boats. Focus on the boats exclusively and ignore the agents that may board the yacht and just shoot up and blow up the boats. After the last boat is gone then you will now have to deal with helicopters. Look to the east and shoot down the first helicopter that appears and do the same thing to the second helicopter when it appears. The M60 makes quick work of the choppers. After that then you will now have to deal with a third helicopter. But this one is a Hunter. Shoot up the Hunter and it will go down quickly like the others. When the Hunter goes down then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $5,000. In addition, you will be given a boat as a gift (you can't save it though) and you have finally completed the last of the Colonel's missions. Now let's go to the next Asset Mission Property..... 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST6. Interglobal Films 0 0==========================================================================/ Tommy buys this film studio for $60,000 because he knows that there are big bucks in pornography. This studio is being run by film director Steve Scott who seems to have a fetish for big sharks and mashed potatoes. Tommy just wants him to focus on what's important - the sex ("Why'd you get in this business, ya prick? Huh? For the pussy, that's why!"). But he needs to find some new talent and creative ways to get the word out on this project. There are a total of four missions and is represented by the clacker symbol on Prawn Island. 0=-=-=-=-=-=-=-=-=-=-=-=0 / Interglobal Films Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >IFM1. "Recruitment Drive" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Interglobal Films Asset / 0=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy doesn't like the actors that have been working on Steve's project so he needs to get new ones. He hears that actress Candy Suxxx may be available for a film project so Tommy decides to go and recruit her..... 0========0 | Weapons \ 0=======================> MP. 0==========0 | Prep Work \ 0=======================> Get a Sanchez or PCJ-600 and save it in either the Hyman Condo or the El Swanko Casa and save your game before riding to the film studio to start the mission. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the north part of Downtown (the V.A.J. Finance building) where Candy is said to work. Stop near the pink circle and get off then walk into the circle. You will then see Candy being dropped off by Congressman Shrub. She will then come talk to you. She agrees to being in the film but she says that you need to talk to her agent. Her "agent" is really her pimp who has just driven up. Angrily, he then gets back in his car and flees but not before three associates come out of his car to give you a hard time. Quickly get back on your bike and go after the pimp instead of dealing with these guys (you will notice that the game has placed your bike near the street at a certain angle during the cutscene regardless of where you parked your bike before). As you chase Candy's pimp, you will see him tear through the traffic. Try to get close enough to him to shoot him with your MP. At some point he may suddenly stop. If you're close enough to him then three more goons will come out of his car and go after you and the pimp will tear off again. But, if he stops and you're far enough away, then no goons will come out of his car but he will remain still. This means he is a sitting duck and can be easily destroyed. If these goons do come out then just blow past these guys and continue chasing and shooting. Once his car starts flaming then he will get out and run. Shoot him or run him over to kill him. It kinda goes without saying that you should keep an eye out for the Cops while you are doing all this because they can easily knock you off your bike and bust you when you least expect it. When you finally get rid of her pimp then go back to the Hyman Condo to get rid of your Wanted Rating (using either the Police Bribe or a change of clothes). Then go and get Candy who will then climb on the back of your bike. Now you need to get Mercedes who just happens to be having lunch at The Well Stacked Pizza Co. (Downtown). When you get there then get off the bike and head inside. You will also notice that across the street is a four-door car that has been placed there for you. Talk to Mercedes who is more than happy to be in the film ("Of course, as long as it's cheap and sleazy."). Walk back out and get in the car (making sure the girls follow you) then drive to the studio to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. In addition, Sonny decides to give you another call. He is a little upset that you haven't given him any consideration..... "WHERE'S THE GODDAMNED MONEY, WHERE'S THE GODDAMNED STUFF, AND WHERE'S MY CUT OF YOUR NEW ACTION?!!!!" Tommy will have to deal with him eventually if he wants to keep his budding empire intact. 0=-=-=-=-=-=-=-=-=-=-=-=0 / Interglobal Films Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >IFM2. "Dildo Dodo" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Interglobal Films Asset / 0=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Steve is quite happy with the new talent..... "Well, Candy is a natural and that new girl - she's insatiable! She went through half the cast and crew before I even took a light reading." .....but now faces the problem of getting the word out about the film. There are a lot of flyers sitting on a table waiting to be seen but nobody will let them be posted. But Tommy has other ideas..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Tommy decides to drop the flyers out of a seaplane and spread them out all over town. There is one parked right outside the studio by the pier. The plane doesn't have good handling but, once you get it to top speed, then it's not too bad. Go south on the water until you get up in the air and at top speed. Then go north toward The Dirtbike Track. On your radar screen, you will see six blips - all on Vice City Mainland. They are represented by blue globes (Starting Markers). When you fly into one then the flyers come pouring out. In addition, all the other blips disappear and a red one appears (Ending Marker). Fly into this red globe to stop the flow and go to another blue Starting Marker to send out some more flyers. There are a total of twelve markers in all - six blue (beginning) and six red (ending). You can do this in any order but the route outlined in this guide is probably the best way to go: >>Starting Marker #1: North Dirttrack. Ending Marker #1: At intersection near VROCK. >>Starting Marker #2: At a corner near The Well Stacked Pizza Co. (Downtown). Ending Marker #2: At an intersection near The Well Stacked Pizza Co. (Little Haiti). >>Starting Marker #3: Near the "Welcome to HELL" sign in Little Haiti. Ending Marker #3: Above the Escobar International Airport terminal. >>Starting Marker #4: Near The Boatyard in Viceport. Ending Marker #4: Near the Deli in Little Havana. >>Starting Marker #5: Near the Bank in Little Havana. Ending Marker #5: Between the two large buildings on the road that leads to Phil's Place. >>Starting Marker #6: Above the Greasy Chopper in Downtown. Ending Marker #6: Above North Bridge (West). The best way to get Ending Marker #5 is to go far west and turn back east so you can get a straight shot at the red marker. The rest of the markers you should have no problems with (other than controlling the plane, that is). I almost forgot to mention that you have a limited supply of gas for this mission but, since this can be done quickly, then this really isn't much of an issue. After doing all twelve markers then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, you now have a Skimmer to play with at the pier by the Film Studio. 0=-=-=-=-=-=-=-=-=-=-=-=0 / Interglobal Films Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >IFM3. "Martha's Mug Shot" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Interglobal Films Asset / 0=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Congressman Shrub has decided to go after the Puritan vote and is proposing legislation to shut down film studios such as yours. Tommy decides to use Candy's connection to Shrub to his advantage. Steve suggests that Tommy follow Candy after work to see where she goes to meet the Congressman and gives him a camera to help him dig up some dirt..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You will need to follow Candy to their "love nest" and the best way to do that is with the Sparrow helicopter parked near Studio C. Once in the air then stick close to the limo and see where it goes. It will eventually drop Candy off at the condo north of the Malibu Club (where you did "Treacherous Swine". It turns out that the Congressman does indeed have a fetish (including being called "Martha"). The game will then prompt you that the WK Chariot Hotel across the street will make an excellent vantage point and a door will be opened for you to get there. But, if you rotate slightly left, then you can see the large balcony in the front of the hotel. Go through the gap in the trees and land your chopper on the balcony. The top of the balcony and the top of the condo are about level. Get a good vantage point to take the three pictures you need to frame him. Unfortunately, after taking the third picture, then you are found out by his guards and they sic the FBI out on you thus jacking your Wanted Rating to 5-Star. Not good, especially since you need to get back to your studio with the pictures. Get back in your Sparrow and fly back to the studio. Don't fly over Prawn Island to get to your studio. There are agents posted at the entrances and they can shoot you down with their MPs. Instead, fly west over the water then turn north when you are close to Vice City Mainland so your studio is northeast of you. Fly to North Bridge (West) and turn right when you do. Then turn right again when Studio C is to your right and you should see the pink circle ahead of you. Fly towards the pink circle while descending. You should hit the ground when you reach the pink circle and, when you do that, then this will successfully complete the mission. If you read the section "Getting The Police Cheetah or FBI Rancher" in the Advanced Tips And Information chapter in Part I then this is a perfect opportunity to get a FBI Rancher. Land the Sparrow near the south end of the Links View Heights and acquire a FBI Rancher. Then use the Pay 'N' Spray there to get rid of the Wanted Ratings. It should be noted, however, that you *CANNOT* use the FBI Rancher in a Pay 'N' Spray in the Xbox version so you may have to use another car inside the Pay 'N' Spray to get rid of the Wanted Ratings. Just park the car inside and get out before the garage door closes. Then, when you are ready to get rid of the Ratings, go back into your car and the garage door should close. Then go back out and acquire a FBI Rancher. Once you get a FBI Rancher then store it and head back to the film studio. However, even though you may no longer have a Wanted Rating, there are still guards in front of the studio at both entrances. These guys are not related to law enforcement but instead are Congressman Shrub's personal bodyguards. Go up to the fountain north of the studio and take these guys down with a Rocket Launcher to clear the way back into the studio to end the mission. 0=======0 | Reward \ 0=======================> $4,000. 0=-=-=-=-=-=-=-=-=-=-=-=0 / Interglobal Films Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >IFM4. "G-Spotlight" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Interglobal Films Asset / 0=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy decides to try a publicity stunt to promote the film. He decides to manipulate the searchlight in the east part of Downtown..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> In order to reach the searchlight, you must go on the roofs of the downtown buildings to manipulate it. You will be provided a PCJ-600 to use for the course so go ahead and take it. There are nineteen pink circles you must hit to reach the searchlight. Once you start then you have until 7 AM the following morning to complete your task but, because you start in the early evening, then you will have more than enough time to finish the mission. In addition, you will finally be able to complete the last three Unique Stunt Jumps - [DTN-J21], [DTN-J23], and [DTN-J24]. To start, you have to go into The Rockstar Building then enter the elevator. When you line yourself up with the first circle then back up against the wall, gun the engine, and go. In doing so you will do..... [DTN-J24] - Smash through the glass of The Rockstar Building to land in the hollow area of the building next door. If you blow any of the early jumps or not get any credit for the Unique Stunt Jumps then you can always go back to the elevator and try again. Your cycle will take damage as you land so either go to the Little Haiti Pay 'N' Spray or use the Health Code if it starts smoking. As you head west along the building rooftops then you will land on the Hospital and set yourself up for the second of the three Unique Stunt Jumps..... [DTN-J21] - Jump from the roof of Schuman Health Care Center to the building across the street. About halfway through the course and near The Dirtbike Track, you will land on a building that has a ladder that will go down as you land on it. So, if you blow any of the later jumps, then you can go back here instead of going back to the beginning of the course. The last jump onto the searchlight building will be the last of the Unique Stunt Jumps..... [DTN-J23] - Jump across North Bridge (West) and land on the building that has the searchlight on top. This should complete all of the Unique Stunt Jumps in the game. Go to the pink circle by the searchlight to finish the mission and give gawkers something to look at. A stairway on the south end of the building will extend down so you can get back onto the street. If you have too much trouble jumping from building to building then you can do what reader Rich Kelly suggested which is placing a helicopter after the first jump (or just go over to the nearby VCN Building and get a news chopper) and fly through all of the checkpoints. Then go back and do the Unique Stunt Jumps afterward. Don't forget - the final Chopper Checkpoint mission opens up at the skyscraper where you started the mission. Go ahead and do this (and the other three if you waited until this one opened up so you could do them all at once) before you save your game. 0=======0 | Reward \ 0=======================> $8,000. You'll also complete all of the Interglobal Films Asset Missions. A Money Icon will spawn outside Interglobal Films that will generate maximum revenue of $7,000 per day. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST7. Kaufman Cabs 0 0==========================================================================/ Tommy buys this place for $40,000 because he hears that there is good money in the Taxi business. The dispatch lady seems pretty blase' about another gangster running things.... "Anyhoo, I guess you better get on with the 'things are gonna change around here' crap, maybe threaten one of the drivers - go steady on Ted over there, he's just had his hernia fixed." This Asset Property has three simple missions and it should not take too long to complete. 0=-=-=-=-=-=-=-=-=-0 / Kaufman Cabs Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KCB1. "V.I.P." 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Kaufman Cabs Asset / 0-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy decides to take a cab to pick up an important customer..... 0========0 | Weapons \ 0=======================> --MP. --.308 Sniper. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive up to the pink marker on Starfish Island in less than one minute to pick up your customer. As you near the pink marker then drive past it a little and turn around. You should be facing west when you get into the circle. Honk the horn when you stop in the circle. Unfortunately, a rival cab cuts in front of you and takes your fare. Drive-by and shoot up the other cab to the point the customer leaves that cab and enters yours. Drive the customer to the airport to complete the mission. Then there's this method offered to me by Mihir Mehta: "As you know the VIP has to be dropped at the pink marker at the terminal at Escobar International airport. After the cutscene in which the rival cab drives off with him, IGNORE HIM, overtake him and park in the pink marker. Now the other cab cannot reach there. Now you can easily shoot him until the VIP gets into your cab. Easy as pie." Well, I tried that but he still managed to drop off the passenger. However, I played around a little and came up with something different. The other cab will go through Little Havana on the way to the Airport. Keep going south along the main road and take the other way to the Airport. Drive over to the EIA Main Terminal entrance but park in the grassy area in the front. Exit the cab and switch to your Sniper Rifle. Get on the sidewalk and look east down the main road leading to the airport entrance. When the other cab comes into view then snipe the driver. Then shoot up the cab a little to get the passenger out. Get him into your cab and drive the short distance to the pink marker to successfully complete the mission. You can get into the other cab if you want (after sniping the driver) but, if you drive the passenger into the pink circle, then you will fail the mission since he is not in the Kaufman Cab. 0=======0 | Reward \ 0=======================> $1,000. 0=-=-=-=-=-=-=-=-=-0 / Kaufman Cabs Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KCB2. "Friendly Rivalry" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Kaufman Cabs Asset / 0-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> VC Cabs is overwhelming Kaufman Cabs. They have too many vehicles and it is up to you to thin their herd..... 0========0 | Weapons \ 0=======================> --MP. --Rocket Launcher. 0==========0 | Prep Work \ 0=======================> Get a Rhino from Fort Baxter Air Base and put it in one of your garages. 0======0 | Notes \ 0=======================> John Nowakowski had some additional information for this mission. 0=========0 | The Plan \ 0=======================> There are three cabs that need to be disposed of. There are also four ways you can dispose of them: >>Drive by and shoot them until they are destroyed. John Nowakowski had this to add about using this method: "It is key to remember to use the Pay N'Spray for the drive-by method. Destroy one, then go repair, destroy the second, then repair. They will try to stay close to you even when they are flaming, so be sure to always leave a way to speed away from them once that happens." >>Get some distance in front of them, get out, and use the Rocket Launcher. >>Use the Rhino and run them down. >>Jack the three cabs and group them together so they can be destroyed with one rocket or grenade. Either way, destroy all three cabs to complete the mission successfully. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-=-=-0 / Kaufman Cabs Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >KCB3. "Cabmageddon" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Kaufman Cabs Asset / 0-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy has been personally requested to pick up Mercedes and wastes no time in taking the call..... 0========0 | Weapons \ 0=======================> --MP. --Rocket Launcher. 0==========0 | Prep Work \ 0=======================> Do the Taxi Mission and get at least 100 fares to unlock the Super Taxi Jump. 0======0 | Notes \ 0=======================> Special thanks to Dexterx5 for pointing me in the right direction with his suggestion..... "In the mission "cabmageddon", when the taxis start chasing you just drive towards the water. Get out of the car, hop up on the wall and wait for time to run out. When the zebra cab came, I cautiously ran toward it, pulled the driver out, shot him with the python. Mission passed and I drove the zebra cab to my garage." But another reader, Brian P., came up with something a little better..... "Hey there. I was reading your FAQ for Vice city on www.gamefaqs.com, and I found it really helpful. I wanted to send you a tactic that I used for the Cabageddon mission (Taxi asset). I hadn't read that section of your guide before doing it, so I did it my own special way. Anyway, the six taxi cabs try to beat you down while your in your own cabby. My tactic was this...The gate that you usually enter from is barred off, so it tries to prevent you from leaving. I had already done the 100 passenger taxi mission, so I just made a mad dash for the gate and used the special cab jump ability to hop over it. Once I was on the other side of the gate, I just waited for the timer to run out. Once it did, the zebra cab appeared on the inside. It was trapped in there while I was on the outside, so I just threw a few grenades over the fence to destroy it. It worked like a charm for me, so let me know what you think." Tried it and it works pretty well..... I had something funny happen to me when trying out the new strategy. I jumped the fence with the taxi but had one of the other taxis follow me (a definite glitch). I let him do circles and destroyed him with my MP in drive-by mode. The explosion came close to a bunch of pedestrians and killed some but pissed off one of them. I got out of my cab and made my way back to the gate with the ped chasing me. When I got back to the gate then I was accosted by the ped. I switched back to the Nightstick and knocked him down. By this point the time had run out and the leader cab sequence started. When the cutscene started then the leader cab landed on the ped and was on top of him long enough to kill him! I switched back to the Rocket Launcher when I regained control and destroyed the leader cab. After I passed the mission then I picked up the money that the dead ped left behind. When I did that Tommy said "It's a nasty city isn't it?" all the while looking down on the dead ped. Got a nice chuckle out of that one. I had another reader, Red Falcon, offer a method to completing this mission although it takes a while to set up: "Get the taxi and go and stand in the pink marker. But DO NOT sound the horn. Exit the cab and go to your mansion. If you have the Sea Sparrow, get that, or, get the Maverick. Go back to the airport on your heli, land AS CLOSE to the taxi you were on as possible. Then, exit the heli, enter the taxi and sound the horn. When the cutscene ends, exit the cab and get into the heli as fast as possible. If you are quick enough(easy to do), you should enter it before the taxi guys run you down. Then, let the heli gain speed, just hover on top of the taxis or go into the water. If you hover on your heli over water, the taxi guys will try to come behind you and as a result, fall into the water. You can try the same for the Zebra Cab, but be careful. After the Zebra cab falls into the water, the "Asset Completed" cutscene starts, so you lose control of your heli and it might fall into the water." I couldn't get this to work 100% of the time but it is something different to try. And there is this interesting bit of trivia from Jeff Sims: "Now the question: In the Vice City game there a mission that involves Tommy being attacked by a Zebra Cab. I wonder if you can tell me if you have any theorys about why this cab would be called the Zebra cab? My theory is that it is a reference to a taxi company in a book called American Tabloid, written by James Ellroy. In this book there is a cab company called Tiger Cabs, that is a front for a drug running (and other dirty business) outfit in Miami. I have searched for Tiger Cabs on the interment and there doesn't appear to be any other results, so I assume it is a fictional company." 0=========0 | The Plan \ 0=======================> The location of where you are supposed to pick up Mercedes is Viceport in the large open area west of the Viceport Pay 'N' Spray. When you get there then you will see a pink circle where you are prompted to go. Point your cab north and have only the back end of the cab in the pink circle. When you honk the horn then you will find that there's no sign of Mercedes. Instead, you have been lured into a trap by VC Cabs and six cabs show up to give you the "business". When you start this phase, which lasts one minute, then zip as quickly as possible to the gate. Get a straight shot at the gate and use the Super Taxi Jump to go over the fence. Exit the cab near the truck parked near the gate, put Tommy in the middle of the gate and look towards the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the timer to run out. If you haven't done the Taxi Mission and got 100 passengers to unlock the Super Taxi Jump then point your cab slightly to the southeast (toward the bow of the ship in the background) and have only the back end of the cab in the pink circle when you get there. When chased by the other cabs then zip over as quickly as possible to where the ship is. Round the corner, get near the crates, skid so that you are parallel to the crates, exit your cab and quickly jump onto the little wall before any of the other cabs can get to you. Run alongside the crates and get to the other side. Then run back to the gate where you entered. Put Tommy in the middle of the gate and look towards the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the timer to run out. When you finish that phase then the leader of VC Cabs shows up to deal with you personally in his Zebra Cab. You will even see Tommy standing there in the cutscene and his standing in front of the cab keeps it from moving past the gate. When the cutscene finishes then the leader cab will back away from you so he can gain speed to run you over. Take this opportunity to target the leader cab with your Rocket Launcher and quickly destroy it with two rockets to successfully complete the mission. Then there's this method that HandsomeRockus and Rich Williams use for this mission and falls under the category of "Why the hell didn't I think of that?" If you have at least 90 Hidden Packages then you can use the Rhino here. Park the cab close to the pink marker then leave to get another vehicle. Go to Fort Baxter Air Base and get a Rhino. Drive the Rhino and park it near the pink marker then switch vehicles. Get into the pink marker and sound the horn. After the cutscene ends then switch to the Rhino. The other cabs will destroy themselves on the tank. The same goes for the leader cab when he confronts you. Very easy. 0=======0 | Reward \ 0=======================> $5,000. You'll also complete all of the Kaufman Cabs Asset Missions. A Money Icon will spawn inside Kaufman Cabs that will generate maximum revenue of $5,000 per day plus a Zebra Cab to call your own. You may also want to do the Taxi Mission if you decided to wait this long to do it. In addition, if you get a regular Kaufman Cab (not a Cabbie, Taxi, or Zebra Cab), then you can listen to what is known as the Taxi Band. This is similar to the Police Band in which you can listen to communications between the Kaufman Cab operator and various Kaufman Cabs around town. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST8. The Boatyard 0 0==========================================================================/ Tommy decides to buy the Boatyard for $10,000 to get some boats for use in his operations. He finds the place run by a couple of dopeheads, Dwaine and Jethro, who point out the boats parked in the back..... Dwaine: "Dude, she's already running with a 300 horse power engine..." Jethro: "and the fiberglass hull, she just shoots through the waves!" Dwaine: "She can do like zero to sixty in four seconds flat dude..." Jethro: "and she can hold like twenty bales of the best Jamaican smoke right in the hull!" -------------------------------------------------------------------------- **NOTE: You'll meet up with these two stoners again in "Grand Theft Auto: San Andreas" (starting with the mission "Wear Flowers In Your Hair"). 0=-=-=-=-=-=-=-=-=-0 / The Boatyard Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BTD1. "Checkpoint Charlie" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ The Boatyard Asset / 0-=-=-=-=-=-=-=-=-=0 This Asset Mission requires that you go through a checkpoint race. You have 2 and 1/2 minutes to complete the course. The first part of the race is the most difficult because of all the turns and jumps around the piers at the Vice City Marina. Once you have made the last jump from the Pier area then the rest is easy. But, if you had some difficulty in the first part, then you may still lose the race. After this Asset Mission is done then a Money Icon will spawn in front of the Boatyard that will generate maximum revenue of $2,000 per day plus unlimited use of the boats. However, if you grab any of the boats, then you will have to do the mission again. You will also notice that the time to complete the course is five seconds less than before (2:25). If you are successful again then there will be five seconds less to complete the course than was before when you try again (2:20). Therefore, the more times you complete the course, the less time you will have on subsequent attempts. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST9. The Pole Position Club 0 0==========================================================================/ Now Tommy wants a place to go to where he and his friends can enjoy some exotic entertainment (i.e. strippers) and the only place in town that has it is the Pole Position Club. When you purchase the place for $30,000 then the Mr. Vercetti Outfit will spawn at "Collars & Cuffs" which is about a block north of the Club. The Asset Mission related to this property isn't obvious at first. When you enter the place then you will find the customers doing their thing (and the dancers dancing). Go in the back and you will notice some rooms. In the very back on the right side, there is a door for management only. There is a room across from that that you can enter but there is nothing there. Enter the room closest to the main room and you will be treated to a dance from one of the dancers. The Asset Mission is here in this room. You must sit through and spend a minimum of $300 here to complete the Asset Mission. Once this is done then a Money Icon will spawn in front of the club that will generate maximum revenue of $4,000 per day. In addition, you will also unlock the "management only" room and, upon entering, you will be treated to a very short cutscene of Tommy enjoying another dancer wearing nothing but a cowboy hat, pasties and a g-string. On top of that, this dancer will also appear as a bartender at the Malibu Club. 0==================================0 / Asset Missions \~~~~~~~~~~~~~~~~~~~\ 0==========================================================================\ | >AST10. Vice City Printing Works 0 0==========================================================================/ Tommy decides to buy the old Vice City Printing Works Asset for $70,000 to put out something related to his work over at Interglobal Films (some porno mags maybe?). Ernest Kelly, the longtime boss there, says that printing money is far better than making magazines ("Oh, crap, sonny, low grade crap. I've always fancied printing money. It ain't too hard."). This Asset Property has two missions and is represented by the "$" near Little Havana. 0=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Vice City Printing Works Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PWK1. "Spilling The Beans" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Vice City Printing Works Asset / 0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After being introduced to Ernest then Tommy decides to track down some plates for his counterfeiting operation..... 0========0 | Weapons \ 0=======================> --.357. --.308 Sniper. --Chaingun (Sea Sparrow). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Reader Cristian Luis Barreto came up with a way to simplify this mission by suggesting that you can land on a building close to the ship and sniping guards from there. 0=========0 | The Plan \ 0=======================> Tommy needs to find out where and when the plates are coming in. He figures that the person who has the best knowledge is Kent Paul. After confronting Kent then Tommy is informed that the triad is operating off one of the large ships near Viceport and that the bossman there can tell him when the plates are coming in. Go back to The Mansion and get a Sea Sparrow. Fly to the ship and you will see security personnel all over the ship. Land on the small building across the street west of the ship. Then get out and use the .308 Sniper to snipe the five guards you see patrolling the west side of the ship. Then get back into the Sea Sparrow and gently fly out to the north end of the ship and use the Sea Sparrow's Chaingun to kill the two guards here then fly a little more east and angle yourself to get rid of the remaining two guards. The pink circle, which is where you need to go, is on one of the higher parts of the ship. You will also see a ramp near that that heads up to the top platform. Go to the west side of the ship and land on the left side of this platform. It may not look like you could land there but you can, you just have to be careful. After you land then go down the ramp to the pink circle. When the cutscene ends then switch to your .357 in case there are any security to deal with. Then get back into your chopper and fly back to Vice City Printing Works to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. In addition, Ken gives you a call. It seems that Sonny has been putting the screws to him and is running scared. Tommy tells him to calm down but we all know how Ken is, right? Eventually, Sonny needs to be dealt with once and for all. 0=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-0 / Vice City Printing Works Asset \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PWK2. "Hit The Courier" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Vice City Printing Works Asset / 0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Now that Tommy knows when the plates are coming, it is time to go and get them..... 0========0 | Weapons \ 0=======================> --MP. --Rockets (Hunter). 0==========0 | Prep Work \ 0=======================> --Option #1: Prior to starting the mission, get a Police Uniform Outfit and get a Hunter from Fort Baxter Air Base. Land the Hunter on the ground about three car lengths from the pink circle at the Print Works. If you park it too close to the pink circle then the Hunter may disappear when you start the mission. --Option #2: Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> I have another method to doing this mission thanks to Glen T. Winstein and HandsomeRockus. 0=========0 | The Plan \ 0=======================> The drop-off is in Viceport where you got ambushed in the beginning of the game. It is heavily guarded with many of the sentries carrying Shotguns (which can down your Hunter with one or two solid hits) and Tec-9's. There are other sentries on the rooftops and crane that are armed with Sniper Rifles. There are also three cars waiting for the courier. Fly the Hunter to the drop-off and veer out over the water when you get to the ship where you did the previous mission. Where you want the chopper is over the water *BEHIND* where the other chopper (with the courier) will land. You should also see the three cars in the background. Stay far enough away so you don't alert the guards and hover at about ground level. The other chopper will eventually come from behind and above you. Wait for it to land and, when the courier exits the helicopter, then blast it and the three cars in the background. This should get rid of most, if not all, of the nearby guards. Rotate slightly right to blast the crane and gently rotate left to hit the top of the building in the back to get rid of the snipers. When you clear this sector out then gently land the Hunter near the plates, exit the chopper to get them, get back in, fly back out over the water, and retrace your path back to the Print Works to successfully complete the mission. When using the EP-Admiral then lay in wait in-between some trailers not far from the drop-off area. As the cars pass by then they will spot you and go after you. Focus on the courier's car. Drive-by it until it flames and wait for the courier to exit. If the car blows up before the courier gets out then you will fail the mission because the plates will be destroyed in the explosion. Kill the courier or wait for the car to explode when the courier exits. Get out and quickly get the plates. Get back into the EP-Admiral and speed over to the Print works (park near the fence otherwise you may lose the EP-Admiral) to successfully complete the mission. Reader Glen T. Winstein gave me another method that a friend of his, HandsomeRockus, uses. Basically he lays in wait near where their secret printing press is which is at the stairs just behind the red-and-beige building east of Phil's Place (and where you found Package [LHI-H65]). He used a Rhino and blasted the two escort cars when they showed up (they show up way ahead of the courier's car) and killed the courier when she arrived and exited her car. Then he took the plates and drove over to the Print Works to complete the mission. I tried it and it works pretty good. I also used the EP-Admiral and it works a little better because it is faster and less clumsy. Just use the Drive-By mode when the escort cars arrive (to destroy them) and run over the courier when she exits the car after she arrives. 0=======0 | Reward \ 0=======================> $5,000. You'll also complete all of the Vice City Printing Works Asset Missions. A Money Icon will spawn outside the building that will generate maximum revenue of $8,000 per day. In addition, a coked-up Ken calls and tells you that something has happened over at the Print Works that needs to be checked out. This will open up the last two Main Story Missions. 0=-=-=-=-=-=-=-0 / Tommy Vercetti \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMV4. "Cap The Collector" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tommy Vercetti / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> When Tommy checks out the Vice City Printing Works he then finds Ernest being helped up by the other workers. He has been beat up by thugs sent out by Sonny who has decided to take matters into his own hands and collect his slice from Tommy. However, Tommy is in no mood to share, especially with Sonny. He now must put a stop to the collections..... Ernest: "Tommy...rip that guy a new asshole for me..." Tommy: "I'm gonna rip him two!" 0========0 | Weapons \ 0=======================> --MP. --Machine Gun (Hunter). --Rockets (Hunter). --Tank Gun. 0==========0 | Prep Work \ 0=======================> --Option #1: Get the EP-Admiral and store it in one of the Sunshine Autos garages. --Option #2: If you still have the Hunter from the last mission then land it about three to four car lengths from the pink circle. --Option #3: Get a Rhino and place it in one of the Sunshine Autos garages. 0======0 | Notes \ 0=======================> Monkey Man came up with a better way to this mission..... "For the mission "Cap the Collector" what I did is took a coar and parked it over the money icon at Sunshine Autos so they couldnt collect the money and then took out my rocket launcher and blasted them when they got close to the car." I made some tweaks to the idea and used it in this revision. I used both the EP-Admiral and the Rhino in trying out this idea. 0=========0 | The Plan \ 0=======================> The collectors that Sonny has sent will go to each of your businesses to collect his slice. The more businesses you have, the more time you have to get the collectors. This is why I saved the Vice City Printing Works as the last Asset Property to do. To make sure I had all of my businesses opened to give myself as much time as possible although this mission can be done quickly. A pair of collectors are on a Sanchez and heading toward The Boatyard. Get into your car and speed down to Sunshine Autos. It is probably best to use the EP-Admiral but this can work with most cars. Jack a nearby car when the mission starts and quickly make your way to Sunshine Autos. Get the EP-Admiral and position your car as to look like you are backing it through the door. The Money Icon should be in the back seat. However, you should angle the car toward the left a little bit. This way, when you look right in drive-by mode, you should be aiming at the driveway entrance leading into the facility. When the first set of collectors make their way to the auto lot then they will park at the driveway entrance and run toward the icon. Just go into drive-by mode and kill them as they approach the car. After that then a second set of collectors will head down the main road from Downtown to continue the collecting started by the first group. Just stay where you are at regardless of whether the collectors go to your other assets. They still need to come to Sunshine Autos so you can just wait and ambush them. After killing the second set of collectors then a third set will be generated. Wait for them also. When you kill them then the mission will be successfully completed. When using the Rhino then just park it over the icon and parallel to the open door. Then use the Tank Gun on the collectors as they approach. When using the Hunter then you may be able to kill the first group before they tax The Boatyard. Zip up the road and rocket the remaining groups as they appear. Another option is to just land the Hunter near the Boatyard and lay in wait for the next two groups using the .308 Sniper to take them down from a distance. 0=======0 | Reward \ 0=======================> $30,000. At this point, the only remaining Main Story Mission left is "Keep Your Friends Close.....". But that will be the very last mission to do in this guide. There is still quite a bit of work to do here and this segues into the next section..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT7. And Now For Everybody Else | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Now is the time to clean up some loose ends. Along the way, I've opened up a lot of other Side Story Missions that up until now have been put on hold. There are a total of sixteen missions spread out amongst five different persons and groups. Most of these missions are easy and they can be done quickly. This is the order in which they are presented in this guide: >>Avery Carrington >>Love Fist >>Big Mitch Baker >>Umberto Robina >>Auntie Poulet They can be done in any order but it is suggested that the gang missions (Robina and Poulet) be done last. This is because of the hostility the Haitians will have against you when you enter their neighborhood after you complete the gang missions. 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY6. Avery Carrington + 0==========================================================================/ Avery Carrington is the main real estate developer in Vice City. He seems like a nice enough gentleman but when it comes to acquiring property he can be quite ruthless. You have already done some work for him ("Riot") so you have some idea of what to expect. He has three missions total and they are not too difficult. He is represented by the "A" icon at Fairground Point in Vice Point. 0=-=-=-=-=-=-=-=-0 / Avery Carrington \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >AVR1. "Four Iron" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Avery Carrington / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Avery wants you to take down some guy at Leaf Links Golf Club so he can get some additional property. He gives you a membership at the course and tells you to go to Jocksport to get appropriate clothing..... 0========0 | Weapons \ 0=======================> --.308 Sniper. --Rocket Launcher. --Machine Gun (Sea Sparrow). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> This mission lends itself to some creative thinking. There are two ways you can do this mission. The first way involves the use of a Sea Sparrow. First, go to Jocksport to get your golf outfit. But, instead of going straight to Leaf Links Golf Club, head to The Mansion and get a Sea Sparrow. Fly back to the Golf Club and park the Sea Sparrow in front of the gate and get out. Get into the pink circle (to generate your target) and get back into the chopper. Fly over the Golf Club and creep along the trees until you sight your target. Then let him have it with the Sea Sparrow's Chaingun. Mission completed. The second method for doing this mission was suggested to me by Abhisheik Dahiya: "In the four iron missoin for Avery carrington there is another way to get your weapons to the golf course Use the boat parked to the right of the course entrance and drive the boat to the islands edge and jump onto the island. Easy." There's a way to make this even better. Instead of going onto the Golf Club, drive the Predator over near the driving range and park a short distance from it. Then just use the Rocket Launcher or .308 Sniper from the boat to kill your target and successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. In addition, the Golf Outfit icon will spawn outside of Leaf Links Golf Club. 0=-=-=-=-=-=-=-=-0 / Avery Carrington \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >AVR2. "Demolition Man" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Avery Carrington / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Avery wants you to help him damage a certain building so he can acquire more property..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had a reader, Cic the Poet, bring up a good point concerning this mission..... "on the mission "Demolition Man" you give the advice: "When you finally grab the first bomb, start with the top target and then work your way down to the ground floor." "I think this is a bad idea. No matter in what order you do the other bombs, it would be best to save the top target for last. Simply because you will not have to fly back from the last target you bomb, and saving the top target for last means you save the maximum time out of this fact. For example, let's say you need 10 seconds to fly from the lowest target back to the top-fun van, and you need 30 seconds from the top target. Then you gain 20 seconds of time if you do the top target as last instead of the bottom one." So I made a slight change to this mission..... 0=========0 | The Plan \ 0=======================> The method to damaging this building is a bit unusual in that you have to use an RC helicopter (controlled from a Top Fun Van) to drop bombs at certain points within the building (four of them to be exact). You have a seven minute time limit that begins when you pick up the first bomb. With that in mind, you can go ahead and scope things out before doing your dirty work. As you go around inside the building to find where are supposed to drop the bombs, you will see that the place is guarded by workers and security people. They see your chopper and will try to attack it with hammers and guns. However, you can easily deal with them by slicing them up (and killing them) with your copter blades. If you take the time to find where your targets are and kill all of the guards in the building then this will make the mission much easier. When you finally grab the first bomb then start with the bottom target and work your way up to the top floor. When you have dropped the last bomb then your work is done and the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. 0=-=-=-=-=-=-=-=-0 / Avery Carrington \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >AVR3. "Two Bit Hit" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Avery Carrington / 0-=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Avery wants you to start a gang war between the Cubans and the Haitians so that land prices will drop and he can acquire more property (cheap). He also introduces you to his protege', Donald Love (from "Grand Theft Auto III" and "Grand Theft Auto: Liberty City Stories") who happens to be taking notes..... "Now, nothing brings down real estate prices quicker than a good old-fashioned gang war 'cept maybe a disaster, like a biblical plague or something, but, that may be going too far in this case. You getting this down, you four-eyed prick?" 0========0 | Weapons \ 0=======================> --MP. --.308 Sniper. --Gun Turret (Rhino). 0==========0 | Prep Work \ 0=======================> --Option #1: If you don't have a Rhino then get one from Fort Baxter Air Base and save it at the Hyman Condo garage. --Option #2: Acquire the Everything-Proof Admiral, at the end of the mission "Guardian Angels", and have it stored in a garage. 0======0 | Notes \ 0=======================> Cic the Poet came up with another good method to doing this mission. 0=========0 | The Plan \ 0=======================> Get a car and go west into Little Havana to the Little Havana Streetwear store that will let you get into the appropriate outfit. Get back into your car and go get the Rhino you have stored in the Hyman Condo garage. Approach the Funeral Parlor from either the north or from the south and blast (and run over) everything in sight. In the chaos you will kill your intended target. When you have done that then hightail it out of Little Haiti. After you get out of there then your mission is successfully completed. Store your Rhino back at the Hyman Condo, or your Mansion garage, if you wish to use it later for something else. When using the EP-Admiral then run over everybody in front of you and drive-by your target. If the target gets in his vehicle, which is a hearse, then chase him. Don't worry about the flaming coffins he dumps from the back of the hearse, he can't hurt you because of the EP-Admiral. Drive-by his hearse to destroy it and your target. You will more than likely be outside of Little Haiti if you have to chase him so you will end the mission successfully when you blow up the hearse. Then there is the method suggested to me by Cic the Poet: "Get to the scene from the _west_. There is a point where a wall blocks your way to the scene. Park your car there, get on top of the car so you can see the gang leader. (With a cheetah, for example, you need to get on the roof of the car, the hood is not high enough.) Use your sniper rifle to shoot him. Then, enter your car and leave. You should be out of Little Haiti before anyone bothers you." Actually what he means is approach the scene from the *EAST* on the opposite side of the wall behind The Well Stacked Pizza Co. (Little Haiti). Once you peek over the wall then you will be spotted by the Haitians (that's what you want). Shoot the guy closest to you then kill the gang leader with the .308 Sniper. Then get into your car and leave. Simple. If you're into car collecting then this is a very good way to get the Hearse. Kill most of the Haitians (which will eventually get you a 2-Star Wanted Rating). Switch to your Uz-I or .357 (which will allow you to run), jump the wall then get into the Hearse. Then drive out of Little Haiti to complete the mission and acquire the Hearse. 0=======0 | Reward \ 0=======================> $2,500. You'll also complete all of Avery Carrington's missions. You will also get a phone call from the Cuban gang leader, Umberto Robina. But I will save his stuff for later in the guide. In addition, the Havana Outfit will spawn at the Little Havana Streetwear in Little Havana. 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY7. Love Fist + 0==========================================================================/ Love Fist is a drunken, drug-addled, Scottish heavy metal hair band. Kent Paul is currently helping them record a new album while they are in Vice City. They have three missions total and are represented by the skull icon near the Hyman Condo. In addition, they are interconnected with the Big Mitch Baker missions (done a little later). 0=-=-=-=-=0 / Love Fist \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >LVF1. "Love Juice" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Love Fist / 0=-=-=-=-=0 0=========0 | Overview \ 0=======================> After being introduced to the group by Kent then Tommy helps them get some ingredients for what they call "love juice". Most of those ingredients, of course, involve drugs and other unusual compounds..... 0========0 | Weapons \ 0=======================> MP. 0==========0 | Prep Work \ 0=======================> You may want to get a Turbo Sabre from Sunshine Autos and save it at the Hyman Condo garage. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive to the pink marker but, before you sound the horn, position your car so that you are facing the street with the pink marker in front of the car. Park in the circle and sound the horn. The dealer will come out and do some business and then.....rip you off and speed off on a motorcycle. Chase after him, ram him off his bike, and run him over (or drive-by him). Get out and get the drugs. After doing that then Kent calls and tells you that the band could do with a little company. Tommy has just the person - Mercedes. You now have to go get Mercedes at her place which is just south of the Links View Heights. Once you pick her up then you have ninety seconds to get her back to the studio. The fastest way is to go straight north and over the North Bridge into Downtown (the road also ends at the studio). When you get back to the studio then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, Kent calls and tells you that they are going to need some security for the concert and recommends the local biker gang led by one Mitch Baker. This will open up Mitch's set of missions which I will do first before finishing up with Love Fist. 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY8. Big Mitch Baker + 0==========================================================================/ Mitch Baker leads a ragtag group of bikers who call The Greasy Chopper "home". He is loyal to his gang and is intolerant of outsiders. Naturally, he doesn't take too kindly to Tommy but Tommy doesn't back down offering to join the gang if that is what it will take to secure his services. Baker's missions are represented by a spade in the south part of Downtown and consists of three missions. 0=-=-=-=-=-=-=-=0 / Big Mitch Baker \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BMB1. "Alloy Wheels Of Steel" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Big Mitch Baker / 0=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy's first test is to see if he can ride a bike. However, the bike has to be a either an Angel or Freeway..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> The idea for knocking off a rider at the beginning of the race came from the following source: Official U.S. Playstation Magazine (Issue #66 (March 2003) - Page 123) by Brian Steinlage (bonniejs[gnat]juno[snot]com)). 0=========0 | The Plan \ 0=======================> The race starts at the front of the Greasy Chopper and you have to ride against three other riders. You have to use either an Angel or Freeway. And you can't use weapons either - you have to play it straight. You can grab one the bikes in front of the Greasy Chopper and get in the pink circle to start the race. Or you can go in front of one of the other riders (not too close though) and press Enter Vehicle to knock the rider off and grab the bike (the race will automatically start) and thus you only have to deal with two bikers instead of three. Then there's this nice suggestion given to me by Jamie Allen. Grab a Firetruck from the nearby Fire Station and drive to the other riders. What you want to do is place the Firetruck in front of the right two bikers and perpendicular to the street leaving one rider unblocked. Go the unblocked rider and jack the bike. This will start the race but the other riders will smack the Firetruck and it will take them time to get around it. Of course, you can zip right past the Firetruck and gain a huge lead over the other two riders. There's also another benefit to stealing one of your opponent's bikes. It seems that the Angels that your computer opponents ride have much better handling than the regular Angels parked in front of the Greasy Chopper. You can turn the corners much tighter than on a regular Angel (which make you feel like you are on ice). This means that you can also go much faster than you could on an regular Angel. Your other opponents have the same bikes but their advantage is negated by the fact that they are lousy riders and will wipe out constantly in the corners (and there a lot of them on the course). You first opportunity to pass them will come where the sharp 90 degree right turn is at the Hyman Condo - they will be picking themselves up as you pass them. Thanks to the improved handling of this particular motorcycle, which I call the "Steel Angel", you can easily win the race with a time as little as 1:19. If you want, after the race, you can save the Steel Angel in one of your garages. However, as A.M. van de Water pointed out, it will lose its special properties when saved thus becoming a regular Angel again. 0=======0 | Reward \ 0=======================> $1,000. 0=-=-=-=-=-=-=-=0 / Big Mitch Baker \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BMB2. "Messing With The Man" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Big Mitch Baker / 0=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Tommy is a little impatient and tries to get into a fight with Mitch to see if it will speed things up. Mitch uses Tommy's anger, and the knowledge of Tommy's prison stay, to his advantage and tells to him "mess with the man". Tommy decides to take him up on the challenge..... 0========0 | Weapons \ 0=======================> --MP (1500+ rounds). --Mini-Gun (2000+ rounds). 0==========0 | Prep Work \ 0=======================> --Option #1: Get a regular van, a moving van or a Linerunner, and save it at your Hyman Condo garage. When you are ready to start the mission then get your saved van, drive it over to the Greasy Chopper, and park behind it well off and away from the street. --Option #2: If you're using the Mini-Gun then go to Phil's Place and buy the Mini-Gun and some ammo for it. --Option #3: Put on the Cop Uniform from the Washington Beach Police Station, get a Hunter from the Air Base, and fly it to the Greasy Chopper. 0======0 | Notes \ 0=======================> Special thanks to J. Straughan for the following suggestion on how to do this mission better..... "Hello I just read your GTA vice city guide and it was a very good one but I have a suggstion to make In the Mitch Baker mission with the chaos meter thingamajig you can just keep firing at a car till it blows up, then just keep shooting the carcass of the car and voila, I'm sure you've recieved several e-mails about this and I'm sorry if its annoying good day." Works pretty good in the PS2 versions but a reader named Benjamin Kirk wrote telling me that it doesn't work in the PC version..... "I play the PC version of GTA: Vice City and wanted to send along a quick comment regarding this mission. First of all, continuing to shoot a car after it blows up DOES NOT WORK in the PC version. I found the fastest way to beat the mission is to get a 3 star wanted level before starting, then running back to your shack and shooting at the helicopter with one of your guns. Your chaosometer will go up, but the helicopter won't blow up. Then when you're done, run back to your shack, save, then load your saved game and you won't be wanted anymore. You don't necessarily have to get the wanted level ahead of time if you don't want. It worked for me." I tried it out in the PS2 version but did not work for me. In addition the shooting-a-car strategy does not work in the Xbox version either. So I've resurrected an earlier strategy from one of my first versions. Another reader, Haenlomal, made a similar suggestion using only the Mini-Gun..... "The only thing you really need for this mission is a Minigun. Make sure you have enough ammo for it, since it spits lead like no tomorrow. If you had picked up enough hidden packages, this should not be a problem. I would have around 2000 rounds, though you can get by on even 200 or 300 rounds. Once you have enough ammo for your minigun then you have two choices. a) Start the mission with no wanted level b) Start the mission with a wanted level of 3 Either way, you want to build up to a wanted level of 3 to get the Police helicopters to come to you. And once they come, it's simple: Aim your minigun at the 'Copter, and fire away. The mission will be over in 1-2 seconds! (5 seconds tops if you pick option b) since you haven't filled up the Chaos Meter by building up to a level 3 wanted rating.) For some protection, you might want to sprint over to rooftop where the Skumhole Shack is located. The Copters still follow you there. This mission is a piece of cake." I still wasn't able to hit the Police Chopper reliably but Haenlomal inspired me to use the Mini-Gun instead of the MP on the shooting-the-car-carcass method and found you can fill up the Chaos Meter in a matter of seconds. Glen T. Winstein also gave me another tip which I found works reliably on all versions. Another reader, Tom Jackson, gave me another idea that made me go "Why didn't I think of that?" And Tow Wang came up with another "Why didn't I think of that?" idea. 0=========0 | The Plan \ 0=======================> What Mitch wants you to do is create as much chaos as possible within two minutes. There is a Chaos Meter that must be maxed out to successfully complete the mission. You must destroy and kill as much as possible to max it out: >>PS2 Version *********** There is a shortcut to completing this mission (as stated by Mr. Straughan). You can destroy a car and keep shooting at its remains to jack up your Chaos Meter. The reason I suggest using a van or a Linerunner is because they are large vehicles and they are easier to shoot up from a distance (so you don't hurt yourself when you blow it up). By parking it behind the building and away from the street then you can shoot up the vehicle using either the MP or Mini-Gun to jack up your Chaos Meter without getting any wanted ratings. >>Xbox and PC Versions ******************** After the cutscene ends then grab one of the cycles outside the Greasy Chopper and head toward the Pay 'N' Spray in Little Haiti. Shoot any pedestrian and car in front of you. Don't go too fast though. It will allow you to maintain better control and aim. There will be plenty of targets (especially the Cops who will try to cut you off and get in front of you) to shoot at between the Greasy Chopper and the Pay 'N' Spray and you can jack up your Chaos Meter very quickly. >>All Versions ************ This idea came from Glen T. Winstein. First you will need to get a Cop Uniform and have collected all 100 Hidden Packages to unlock the Hunter. Once you are in the Hunter then fly to the Greasy Chopper. Land it and go inside to start the mission. When you start the mission then get back into your Hunter and fly up. Then head out over the water near the Golf Club and start firing Rockets into the air. The Chaos Meter will then start to fill up. You don't even have to hit anything, just fire them into thin air. You can finish this mission quickly this way. Another method, as suggested to me by Tom Jackson, is, if you have the EP-Admiral, then use it in the shoot-the-car method instead of a Linerunner or van. You can still get the Chaos Meter full but you won't blow it up so this will work on all versions including the Xbox and PC versions. Then Tow Wang suggested the use of the Rhino for this mission. It seems that you can only kill Cops and destroy Police vehicles to max out the Chaos Meter. But running over people and destroying cars regardless will quickly bring Police attention so this isn't much of a problem. However, if you successfully complete the mission this way, then you will find that the Wanted Ratings don't go away so that is something to keep in mind. When you have maxed out your Chaos Meter, regardless of method, then the mission is successfully completed. If you used the motorcycle method then your Wanted Rating remains which is why you head to the Pay 'N' Spray (so you can get rid of it). 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-=0 / Big Mitch Baker \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >BMB3. "Hogtied" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Big Mitch Baker / 0=-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> As a final test, Mitch wants you to rescue his bike which has been stolen by a local street gang. If you succeed then Mitch will do security for the Love Fist concert..... 0========0 | Weapons \ 0=======================> --.357. --MP. 0==========0 | Prep Work \ 0=======================> Have plenty of ammo for the MP and .357. 0======0 | Notes \ 0=======================> One time I used an Angel to make the jump into the compound. I hit a couple of people on the way and got a 1-Star Wanted Rating. For some reason, I didn't quite have the speed to make the jump and I was woefully short, hitting the building and getting knocked off the bike in mid-air. And I got busted by a Cop the very moment I hit the ground. Sad..... I also came up with a new way of doing this mission plus a new exit strategy by Adam Lilley. 0=========0 | The Plan \ 0=======================> Get a PCJ-600 from Howlin' Pete's (across the street from The Greasy Chopper). There is no direct gate into the compound so you will have to jump onto a roof to get in. The ramp is the long set of stairs across the street from the Downtown Ammu-Nation. Once on the roof then get off the bike and kill the two goons nearby. There are a total of thirty goons in the compound. You have already killed the first two here on the roof. Eventually you will be spotted and the rest will attack. They will come out of a doorway right next to the bike. Switch to your MP or .357 and work your way to the corner near the top of the bottom-most set of stairs. Stand at the edge of the corner and this will allow you to quickly kill the gang members as they approach. After awhile then you will hear gunfire from an M4. The last two goons have M4's and, when they show themselves (and you kill them), then you will have cleared the compound of goons and you can get to the bike without any additional interference. When you get to Mitch's bike then get on it and go back the way you came. As noted earlier, Adam Lilley came up with a different exit path than the one I used before. Go back up to the roof. You will notice four small ventilation "humps" on the east side of the roof. What needs to be done is to use these "humps" as mini-ramps to jump over the edge and onto either the building next door or onto the road. Go back west to the other side of the roof so you can get enough speed to jump over the retaining ledge when you hit the "hump" closest to the street. When you finally get back to the street then head toward the bridge leading to Prawn Island. When you get near the bridge then break right to get on the sidewalk and go in the gap between the wall and bridge. Then turn right, go down the stairs and straight to the Greasy Chopper. Even though you cleared the compound of goons, the gang will still chase you with their Gang Burritos. However, by going this particular route, then they can't catch you. When you get back to the Greasy Chopper then you will complete your task and win your patch. 0=======0 | Reward \ 0=======================> $4,000. In addition, you will complete all of Mitch Baker's missions and got the security you need for the Love Fist concert. And speaking of Love Fist..... 0=-=-=-=-=0 / Love Fist \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >LVF2. "Psycho Killer" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Love Fist / 0=-=-=-=-=0 0=========0 | Overview \ 0=======================> A lunatic fan has been making threats against the band. The band fears that the fan may show up at a autograph session at a local record store. Tommy has to try to get the psycho to show himself so he can deal with him..... 0========0 | Weapons \ 0=======================> --.357. --MP. 0==========0 | Prep Work \ 0=======================> Get a Coach and save it at the Hyman Condo prior to starting the mission. 0======0 | Notes \ 0=======================> I managed to get the game to freeze during this mission. After I parked the limo then I ran up the street and got a Freeway and went back to Rock City. I tried to put the bike on top of the psycho to keep him down just to see what happens. What happened instead was that the psycho got up and was standing on top of the bike! I got back on the bike and slowly drove away with the psycho still on top. I parked the bike near the Hyman Condo and went back to the limo. When the cutscene started you see the two girls (that precede the psycho) make their way into the store. But, because the psycho isn't there, then the security guard doesn't get shot and the scene will "freeze" - you can't go any further and you can't get out of it. Weird..... 0=========0 | The Plan \ 0=======================> Get into the limo and make your way to the signing. But stop just short of the pink marker and get out. Run all the way back to the Hyman Condo and get the Coach. Make your way back to the record store and angle the bus toward the alley to the left of the store. Enter the alleyway and line the bus up against the right wall so you are scraping the right side of the bus with it. Once the bus is straight then back it out of the alley and hold down Drive-By Mode (Left) to see the right side of the Coach. Look at the bottom of the bus. In-between the luggage doors is a seam (which is the middle of the Coach). Line the seam with the yellow line of the road and stop. Exit the bus, ready your .357, get back into the limo and creep into the pink circle. When the cutscene starts then the psycho reveals himself. Near the end then he will get into his car. Notice where the bus is - it is right on his front bumper. When you get control again then get out. You will notice that the psycho is just spinning his wheels. After a couple of seconds (too fast to use a Sniper Rifle) then the frustrated psycho will exit his car. Shoot him when he does to successfully complete the mission. If, by some chance, he decides to back up instead then quickly run up and jack his car. Hold Drive-By Mode (Left) when you get in and shoot him when he gets up off the ground. You might have considered, now that you know what he looks like, to just go up to the crowd on foot and whack him before he does any damage. Unfortunately, the game still considers him a regular fan since you have not drawn him out at that point and you will fail the mission if you kill him beforehand. So much for that potential shortcut. 0=======0 | Reward \ 0=======================> $4,000. 0=-=-=-=-=0 / Love Fist \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >LVF3. "Publicity Tour" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Love Fist / 0=-=-=-=-=0 0=========0 | Overview \ 0=======================> Despite the hard work in the previous mission, Tommy finds out that the psycho is still alive and making threats. The group still need Tommy's help in dealing with this problem but he is clearly getting irritated at still having to babysit the band..... "Normally, I wouldn't busy myself with driving around a bunch of drunken Scottish bisexuals but, in your case, I'll make an exception!" 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The psycho has left a little surprise in the limo - a bomb that will explode if you stop the vehicle. Now you will have to drive around while you and the band try to find a way out of this. This mission has a lot of room for creative solutions - there really isn't a wrong way to do this. But perhaps the most effective way is the route outlined here. Go south along the main road (Bayshore Avenue) and into Viceport. Hang a left when the road ends and follow it back out and you will be going back north along the main road. You don't have to hold Accelerate down all the time. Release it in intervals to keep a good solid speed. This will also help you keep better control of the limo so you can weave through the traffic better. After about 2 and 3/4 minutes then the band will finally defuse the bomb. Then drive back up to the venue to successfully complete the mission. 0=======0 | Reward \ 0=======================> $8,000. And you will complete the Love Fist missions. Shortly afterwards, Mitch calls to tell you that everything went great at the concert and thanks you for your help. 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY9. Umberto Robina + 0==========================================================================/ Umberto Robina is the leader of the Cuban gang that resides in Little Havana. He hangs out with his father in the Robina Cafe and considers having big "cojones" to be more important than anything else. His gang is at war with the Haitians so most of your missions involve playing mercenary for him. He has four missions total and is represented by the Robina insignia in Little Havana. The last mission, "Trojan Voodoo", can only be done after completing all of Auntie Poulet's missions. 0=-=-=-=-=-=-=-0 / Umberto Robina \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >UBR1. "Stunt Boat Challenge" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Umberto Robina / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> After introducing himself to Umberto then Tommy is challenged to a race against time using a boat to prove he has big cojones..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had a reader, Tyotyovics Kazmer, strongly suggest to me that if you own the PC version it is recommended that the frame limiter be turned on or this mission becomes much tougher to complete. 0=========0 | The Plan \ 0=======================> If you did pretty good at "Checkpoint Charlie" then this is a piece of cake. Your biggest problems are going to be the ramps and a couple of sharp turns near the middle of the course. Finishing the course in less than 3:00 will earn their respect and successful completion. 0=======0 | Reward \ 0=======================> $1,000. You'll also get a call from a woman who calls herself Auntie Poulet. This opens up her set of missions but we will save them for later. For now, I will continue with Umberto's missions. 0=-=-=-=-=-=-=-0 / Umberto Robina \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >UBR2. "Cannon Fodder" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Umberto Robina / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Umberto is upset of losing some of his men to the Haitians and wants you to escort some additional "troops" into Little Haiti..... 0========0 | Weapons \ 0=======================> --Grenades. --.357. --S.P.A.S. 12. --.308 Sniper. 0==========0 | Prep Work \ 0=======================> Grab a four-door vehicle, like a Taxi, before beginning the mission. 0======0 | Notes \ 0=======================> Some interesting findings concerning some of the Haitian weapons. They seem to be able to destroy any kind of vehicle with ease including the Rhino and the EP-Admiral. In front of the gate is a road that runs along the front of it. If you go along this road and place a vehicle in front of the Haitians so they can't shoot the Cubans then that vehicle will be destroyed very quickly. For example, I got a Rhino and drove in front of the gate, without touching anything, to protect the Cubans while I took care of the Haitians. To my amazement, the Rhino started flaming in about a few shots from the Haitian weapons and thus they destroyed the Rhino. 0=========0 | The Plan \ 0=======================> When everybody is in the car then go toward the pink blip on the radar. Once there then you will see a long alleyway leading into an industrial building. At the gate, there is a car and a bunch of Haitians behind it. There is also an alleyway that runs along the front wall of the complex. After the cutscene ends then you are prompted to get rid of the Haitians. Switch to your .308 Sniper and take down the Haitians from your position. Shoot up the car to destroy it for this will take out most of the Haitians. Kill any survivors to advance the mission along. When the Cubans charge then three of them are cut down by a sniper who is on the roof of the main building. Take him down with your .308 Sniper then switch to your S.P.A.S. 12 and enter the complex. When you get to the van then kill as many Haitians as possible before stealing the van. Once in the van then run over any Haitians that get in your way. Keep in mind that in the process of killing all those Haitians you jacked up your Wanted Rating (2-Star) so now you will have to deal with the Cops as you exit the complex. Make your way to the Little Haiti Pay 'N' Spray to get rid of the rating and then go to the Cafe to successfully complete the mission. Or, you can just go straight to the Cafe instead of going to a Pay 'N' Spray if you're feeling adventurous. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=-0 / Umberto Robina \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >UBR3. "Naval Engagement" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Umberto Robina / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Umberto wants you to crash a deal that is going down with the Haitians and take the money and drugs back to him..... 0========0 | Weapons \ 0=======================> --S.P.A.S. 12. --Rocket Launcher. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive down to the pink blip to meet Rico who will drive you to the meet at Starfish Island. Switch to your S.P.A.S. 12 before activating the pink circle. The meet is taking place on one of the docks and there are also two boats there. There are three Haitians on each boat and several people on the dock itself. Once you are at the meet then hold Target and tap Next Weapon until you are targeting the Haitian on the far right (on the right boat). Then press and *HOLD* down the Attack button to start shooting and quickly tap Previous Weapon to do a quick sweep of all of your targets from right to left. If you do this right, and quickly enough, then you should be able to get through this first section without so much as a scratch. After that then you will be on land. Switch to your Rocket Launcher and shoot at various places around the house to kill all of the other gang members. Grab one of the briefcases near the boats then go near the house to get the others. After that is done then the Haitians will destroy Rico and his boat so you are on your own. At this point you will have a 4-Star Wanted Rating. Go along the left side of the house and you will see a Landstalker on the parking pad. Take it and drive it back (avoiding as much of the Police pursuit as possible) to the Cafe to successfully complete the mission. 0=======0 | Reward \ 0=======================> $4,000. In addition, you won't be able to do the last of Umberto's missions until you do all of Auntie Poulet's missions. Which leads me to..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY10. Auntie Poulet + 0==========================================================================/ Auntie Poulet is the leader of the Haitian gang and is at war with the Cubans. Tommy is confused at first of why he's there but Auntie Poulet leaves him feeling a little, shall we say, spellbound. He is now compelled to help her in her fight against the Cubans. She has three relatively simple missions and is represented by the voodoo doll icon in Little Haiti. 0=-=-=-=-=-=-=0 / Auntie Poulet \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PLT1. "Juju Scramble" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Auntie Poulet / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> The Cubans have told the Cops where Auntie Poulet hides her special powders who think that they are illegal drugs. She tells Tommy they are not and compels him to get the powders before the Cops do..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The powders are located in three locations and, after you grab the first one, then you have about a minute to grab the other two. Drive a car to the first location which is near the City Scrap entrance. Park the car close to the building pointing east right by the stash. Exit the car, go up the ramp and across the roof to get it. When you grab the case then you will be accosted by a SWAT member. Jump off the roof and onto or near your parked car. Get back in your car and get the second stash. You will have at least a 2-Star Wanted Rating so the Cops will be on your tail. The second stash is located in the open near a corner not far from the first one. When you grab that then you will get a 4-Star Wanted Rating and the Cops will be all over you. Head back toward Auntie Poulet's and in the process go through an alley that has a Police Bribe that will lower your rating. Once you do that then angle right and head to the third package which is just north of Jump [LHI-J25]. After you grab that then your Wanted Rating now goes up to 5-Star and the FBI will join in chasing you down. The best thing to do is just run on foot, off the ramp and into the Police Bribe, then back to Auntie Poulet's to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. 0=-=-=-=-=-=-=0 / Auntie Poulet \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PLT2. "Bombs Away!" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Auntie Poulet / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Auntie Poulet wants you to take down some Cubans and their boats using RC planes..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go and find the Top Fun Van which is by the seawall not far from Auntie Poulet's shack. You have three planes to do your work with which is to destroy the Cubans and their boats, docked on Starfish Island, by bombing them with RC Barons. If you had problems doing the RC Baron race then this is not going to be easy. However, you can make things a whole lot better on yourself if you do the following: When you get the plane in the air then make your way to the dock area where the Cubans are. Once you're over the backyard of the house where the dock is then land your plane. From this point you control the plane like you would a car. And you can also run over people with the plane like you can with a car. If you hit somebody hard enough or run over them enough times then you can kill people this way. Start by running over the Cuban standing by the car. The Cubans won't do anything unless you drop a bomb so they're sitting ducks while you're on the ground. After you run over the first Cuban then go over and run over the three Cubans standing near the top of the stairs. Then go down the stairs and go after the one closest to the boats. Stop quickly once you hit him regardless of whether you killed him or not otherwise you put the plane in the water. Back up and hit him again if you didn't kill him. Then go after the Cuban hidden by the crane. Because of the small space, it will take four hits to kill him (back up after hitting him to make another run at him). Then go after the other three Cubans standing and sitting nearby to clear them out. After that then all that's left are the boats themselves. Put the plane in the middle boat and drop a bomb to destroy the boat, the boat to the right and your plane. This leaves the left boat and you can use one of your remaining two planes to either bomb it from the air or land it in the boat and self-destruct. When all three boats are destroyed then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $2,000. 0=-=-=-=-=-=-=0 / Auntie Poulet \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >PLT3. "Dirty Lickin's" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Auntie Poulet / 0=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Auntie Poulet's final task for you involves providing some unfair assistance for the Haitians involved in a street fight with the Cubans. The assistance comes in the form of you taking down the Cubans with a Sniper Rifle..... 0========0 | Weapons \ 0=======================> Sniper Rifle. 0==========0 | Prep Work \ 0=======================> Buy a Sniper Rifle from the Ammu-Nation in North Point Mall and get a least 60 rounds. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> During the cutscene, Tommy grabs the Sniper Rifle off the table. If you had the .308 Sniper then it will be replaced by the Sniper Rifle. By getting a Sniper Rifle beforehand then Tommy will merely add to the ammo he already has. Run to the stairs leading to the rooftop where the pink circle is and grab the Adrenaline Pill on the way up to your vantage point. Then zoom in and take down all of the Cubans and their reinforcements as they appear. You should have more than enough ammo to do the deed. The Fast Load Feature, if you managed to earn it from the "Rifle Range" side-mission, will allow you to kill the Cubans quickly. After the Haitians kill the last Cuban then the mission will end successfully. If you want to challenge yourself a bit then don't pick up the Pill. 0=======0 | Reward \ 0=======================> $5,000. At this point I have completed all of Auntie Poulet's missions. This also means that I can finally finish up with Robina's tasks which takes me to..... 0=-=-=-=-=-=-=-0 / Umberto Robina \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >UBR4. "Trojan Voodoo" 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Umberto Robina / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Umberto's final task for you is to go and blow up the Haitian drug processing plant. You need to get a Haitian vehicle to get inside so you can plant bombs to destroy the building..... 0========0 | Weapons \ 0=======================> .357. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You will need to get a Voodoo to make your entrance. The good part is that there is always one parked by Auntie Poulet's house. Get in a car and drive yourself and Pepe over to Auntie Poulet's to get the Voodoo (Pepe will make some interesting comments along the way). When you get the Voodoo then make your way over to the other members of your team parked not far from Kaufman Cabs. From there, simply follow your team into the Haitian complex. Once you get out of your car and into the building then kill every Haitian with your .357 before planting any bombs. There are three places to place your devices: >>[#1] - On the second floor. >>[#2] - Right beneath [#1]. >>[#3] - By the door. When you plant the first one then you have about forty seconds to plant the other two bombs before they detonate. Start with [#1] and make your way to [#2] and [#3]. After planting the last device then run to the gate entrance and hang a right to go up some stairs to a nearby rooftop to escape. After that then you will then be treated to some fireworks as the factory goes up. This will successfully complete the mission. 0=======0 | Reward \ 0=======================> $10,000. This also completes all of Umberto Robina's missions. In addition, the Haitians will then be hostile to you so, if go through Little Haiti, then they will try to yank you from your car and kill you. This is why I saved this mission until almost the very end. Plus, the Mini-Gun Weapon Icon will now appear on top of the ruined drug processing plant. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point in the guide I am at 99% completion and ready to do the final Main Story Mission of the game..... 0=-=-=-=-=-=-=-0 / Tommy Vercetti \ /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\ | >TMV5. "Keep Your Friends Close....." 0 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ \ Tommy Vercetti / 0-=-=-=-=-=-=-=0 0=========0 | Overview \ 0=======================> Sonny Forelli decides to visit The Mansion after Tommy whacked his collectors. Tommy's plan is to give $3 million in fake money to satisfy Sonny. Unfortunately, for Tommy, Lance reveals himself as a traitor telling Sonny where the real cash is. And so the final confrontation begins..... "I just wanted to piss you off before I kill you." 0========0 | Weapons \ 0=======================> --.357. --S.P.A.S. 12 (100+ rounds). --Rocket Launcher (100+ rounds). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> One reader, Rich Williams, informed me of that some of the rewards for completing this mission occur at the end of the Main Story Missions not at 100% Completion so I rearranged some things at the end of this chapter. 0=========0 | The Plan \ 0=======================> After the mission begins then you will be behind your desk ready to guard your safe. Quickly run out of your office and angle left. Go up the mini-set of stairs and position yourself underneath the wall lamp at the top. Switch to your Rocket Launcher and aim at the stained glass window at the top of the office door. As the goons come up then launch a rocket at the window and the explosion will kill them before they can enter the office. Keep shooting the window with rockets as additional goons come up. After awhile then you will be prompted to return to your office to protect your safe. When you get to the front of your office then you will start the cutscene with Lance. After the cutscene ends then aim your Rocket Launcher at the entrance of the hallway near where Lance is standing. Quickly rip off several rockets at the hallway and the concussive blasts will kill Lance without you even having to chase him! Swing your launcher left toward the two goons near the upper window across the room from you and send a rocket to take them down. However, you won't be able to trigger the cutscene with Sonny until you leave the main room. The game expects you to chase Lance up to the roof and the ability to trigger the cutscene is tied to you leaving the main room. So switch to your .357 and run up to the hallway leading to the staircase. If, by some chance, Lance survived the first volley of rockets, then he will be waiting at the other end of the hallway. Switch back to your Rocket Launcher and send several rockets down the hallway to finish him off. Go down the stairs to the basement and to the small room that has Health, Body Armor, an M4 and a Shotgun where you can replenish yourself (killing any goons that get in your way of course). Then go back up to your office but switch to your S.P.A.S. 12 before reaching the door. When you get back to your office then you will confront Sonny who pretty much confirms that you were set up by him fifteen years ago..... "I OWN you, Tommy! Those fifteen years were mine to spend." He now considers you expendable so he sends his guys out to kill you. After the cutscene ends then move forward a couple of steps to the edge of the top step, quickly target, and shoot one of Sonny's bodyguards. After that then quickly target and shoot the other bodyguard. Then quickly target Sonny and *HOLD* down the Attack button to pump as much lead into Sonny as fast as you possibly can. You will take some damage but if you are quick enough this part should be over in a matter of seconds. After a few rounds then Sonny will go down in a bloody heap. Congratulations! You have now succeeded in getting rid of Sonny once and for all. You will then be treated to the ending cutscene and the credits..... "Ain't it just beautiful?" After that then you will be placed at the top of the stairs in front of your mansion. And what do you get for your work?..... 0=======0 | Reward \ 0=======================> $30,000. And for completing the Main Story Missions you will get the following: >>The Hunter will now start spawning at the Helipad at south Ocean Beach. It may not appear the first time you try to find it so go around one of the blocks and return to the helipad. (source: GameWinners.com GTA:Vice City Forum). In addition, according to Dan Leonard (who is playing the Xbox version), the Hunter may also appear at Fort Baxter Air Base after this mission regardless of whether or not you obtained all 100 Hidden Packages first. >>As you roam the city then you will get phone calls from some of the other characters starting with Colonel Cortez. These phone calls provide some additional humor to liven up the game. And, if you've done *EVERYTHING* prior to doing this mission, then you should also have the elusive..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >MLD17. 100% Completion Score | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ And what do you earn for 100% Completion in "Grand Theft Auto: Vice City"?: >>Maximum health of 200. >>Maximum armor of 200. >>Infinite ammo for *ALL* weapons. >>Double damage rating for all cars you drive. This means that, while you are behind the wheel of a car, then it will take twice as much damage before being destroyed. Any other car on the road has normal damage. >>The Frankie Outfit will now spawn in your office. It is the same as your Casual Outfit except the T-shirt will have some writing on it: "I completed Vice City and all I got was this lousy T-shirt." >>You can get bodyguards after 100% Completion. In the living room on the first floor of The Mansion you will see three of your men sitting on the furniture with pink circles in front of them. If you activate the pink circles then you will lose a little money and these guys will follow you around until they get killed. Thanks to Robert Buchanan for that piece of information. Also thanks to Michael Jankowski for pointing out that you can also get them in the PS2 version. And, now, to close things up..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >VCT8. Conclusion | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ 0================0 | General Notices \ 0===============================================> This document is copyright (c) Robert Allen Rusk (RARusk) 2002-2012. This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. A complete listing of all of my work can be found here: >>http://www.gamefaqs.com/features/recognition/33493.html Most of my guides are dedicated to the popular "Grand Theft Auto" game series but some of my other work include "The Chronicles of Riddick" games, "Bully", and "The Darkness" titles. 0===================0 | Additional Sources \ 0=======================================================> --Grand Theft Auto: Vice City Tourist Guide (Game Manual) --PSM magazine (issue #67, pages 86-87). --Official U.S. Playstation Magazine (Issue #65 (February 2003) - Pages 118, 119) --Official U.S. Playstation Magazine (Issue #66 (March 2003) - Page 123) - Brian Steinlage --GameWinners.com GTA: Vice City Forum --GameFAQs GTA: Vice City Forum --Shnangyboos (Spike Strip Trick) --robbman (Little Havana Glitch Info) 0=========================0 | Additional Contributions \ 0=======================================================> --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) --Ripperspirite --Dexterx5 --J. Straughan --slash1 --Pete Zsolnay --imaginaetion --Bragon (from Thailand) --Glen T. Winstein --A1210 --Alex T. Roth --Matthew Dean --Leandro Nantes --Benjamin Kirk --Jari H S Kauppila --Rich Kelly --Restick ww --Tom Jackson --WizO Randal --David Hawkins --peter parker --Slycer Starblade --mgssnakes --A.M. van de Water --Monkey Man --jason corns --Ronn --Sexybeast 22 --Richard Qin --Cic the Poet --thirdi --Andre Delarue --Luke Edwins --Abhisheik Dahiya --Rondo --Haenlomal --David Sears --Daniel B. --Jake Stutts --Gary Paydon --Adam Lilley --Sri c --Andrew Morgan --Tim Williams --HandsomeRockus --Jamie Allen --Joey Schmidt --Michael Jankowski --Mihir Mehta --Red Falcon --Kenneth Lowery --Chris Humm --Jecson Eslabra --Michael Furman --Dragonfire --Walter Marshaleck --Rich Williams --Martin W. Anderson --TownRanger --Brian P. --Daniyal Faizee --Phil Gulliford --Rob Owens --GTA_Loc --Jeff Sims --magnamerik --Mr. Spock --Eric Chase --Dawson Harris --Gamester-007 --Andr Dienske --Jesse Huongvilay --Josh --Nine-Tailed --Tyotyovics Kazmer --Dan Leonard --Cristian Luis Barreto --Mark Coiley --Tow Wang --Dan Stephen --John Nowakowski --Robert Kosinski --Gui Ritter --Oaikhena Amaize 0========0 | Credits \ 0=======================================================> Credits and thanks go out to the following: >>Rockstar Games ************** For creating one of the best games ever made (again) and for giving me the single biggest reason to relive the 80's (hey I was nineteen in 1986). >>GameFAQs, IGN, and many other gaming sites ******************************************* For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. >>Glen T. Winstein **************** For probably being the single biggest fan of my GTA related work (especially this document). And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions as well as those who took the time to write me). 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[at]netzero[dot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto: Vice City". <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>