___________________ ___________________ ( ˜~-._ _.-~˜ ) \ ˜~-._ _.-~˜ / ˜~-._ \ / _.-~˜ ˜~-._ \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/ _.-~˜ ˜~-._ | |ŻŻ| |ŻŻ| | _.-~˜ ˜~-._ | | | | | | _.-~˜ _.-~˜~-._ ˜~-._ | | | | | | _.-~˜ _.-~˜~-._ ( ˜~-.__________) | | | | | | (__________.-~˜ ) ˜~-._ | | | | | | _.-~˜ ˜~-._ | | | | | | _.-~˜ ˜~-._ | | | | | | _.-~˜ .˜~-._ ˜~-._ | | | | | | _.-~˜ _.-~˜. { ˜~-.___) | | | | | | (___.-~˜ } '_ | |__| |__| | _' ˜~-._ /________________\ _.-~˜ ˜~-. DRAGON WARRIOR .-~˜ /ŻŻŻŻŻŻ .-~-._ _.-~-. ŻŻŻŻŻŻ\ \__ / | |ŻŻ| | \ __/ \ / | | | | \ / / / | | | | \ \ \__/ | | | | \__/ | | | | Spoiler-free FAQ & Walkthrough (____) (____) by Shotgunnova/Patrick Summers _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TABLE OF CONTENTS ŻŻ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Stat Overview................................................... STTO Class Information............................................... CLSS Class-Changing.................................................. CLCH Menu Overview................................................... MNOV III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) Aliahan..................................................... WK01 02) Reeve....................................................... WK02 03) Promontry Cave/Najimi Tower................................. WK03 04) Aliahan.........................................[OPTIONAL].. WK04 05) Reeve....................................................... WK05 06) Tempt Cave.................................................. WK06 07) Romaly Castle............................................... WK07 08) First Pachisi Track.............................[OPTIONAL].. WK08 09) Kazave...................................................... WK09 10) Noaniels........................................[OPTIONAL].. WK10 11) Shampane Tower.............................................. WK11 12) West Noaniels Cave.......................................... WK12 13) Elvenham / Noaniels......................................... WK13 14) Ashalam..................................................... WK14 15) Second Pachisi Track............................[OPTIONAL].. WK15 16) Norud's Cave....................................[OPTIONAL].. WK16 17) SE Desert Home..................................[OPTIONAL].. WK17 18) Isis........................................................ WK18 19) Pyramid..................................................... WK19 20) Magic Door Catchup..............................[OPTIONAL].. WK20 21) Portoga..................................................... WK21 22) Baharata.................................................... WK22 23) Baharata Cave............................................... WK23 24) Dharma Temple...................................[OPTIONAL].. WK24 25) Garuna Tower....................................[OPTIONAL].. WK25 26) Dharma Shrine...................................[OPTIONAL].. WK26 27) Muor............................................[OPTIONAL].. WK27 28) Zipangu.........................................[OPTIONAL].. WK28 29) Luzami..........................................[OPTIONAL].. WK29 30) Hobbit Shrine...................................[OPTIONAL].. WK30 31) Tedanki..................................................... WK31 32) Lancel...................................................... WK32 33) Edinbear Castle............................................. WK33 34) Final Key Catchup..........................[SEMI-OPTIONAL].. WK34 35) Zipangu Cave................................................ WK35 36) Immigrant Town.............................................. WK36 37) Soo Village................................................. WK37 38) Pirate Lodge................................................ WK38 39) Arp Tower.......................................[OPTIONAL].. WK39 40) Navel of World.............................................. WK40 41) Samanao..................................................... WK41 42) Samanao Cave................................................ WK42 43) Elvenham.................................................... WK43 44) Greenlad.................................................... WK44 45) Ghost Ship.................................................. WK45 46) Shrine Jail.....................................[OPTIONAL].. WK46 47) Third Pachisi Track.............................[OPTIONAL].. WK47 48) Gondo Cave.................................................. WK48 49) Leiamland Shrine............................................ WK49 50) Immigrant Town..................................[OPTIONAL].. WK50 51) Baramos' Castle............................................. WK51 52) Portoga.........................................[OPTIONAL].. WK52 ALEFGARD WALKTHROUGH: 53) Giana Pit Shrine............................................ WK53 54) Tantegal.................................................... WK54 55) Garin's House...................................[OPTIONAL].. WK55 56) Kol.............................................[OPTIONAL].. WK56 57) Fourth Pachisi Track............................[OPTIONAL].. WK57 58) Rimuldar........................................[OPTIONAL].. WK58 59) Sacred Shrine...................................[OPTIONAL].. WK59 60) Fairy Shrine....................................[OPTIONAL].. WK60 61) Mercado.........................................[OPTIONAL].. WK61 62) Domdora.........................................[OPTIONAL].. WK62 63) Marsh Cave......................................[OPTIONAL].. WK63 64) Roto Cave.......................................[OPTIONAL].. WK64 65) Nail Mark................................................... WK65 66) Rubiss Tower................................................ WK66 67) Sacred Shrine............................................... WK67 68) Dragon Queen's Castle...........................[OPTIONAL].. WK68 69) Zoma's Castle............................................... WK69 POST-GAME WALKTHROUGH: 70) Hidden Dungeon..................................[OPTIONAL].. WK70 71) Zenith Castle...................................[OPTIONAL].. WK71 72) Fifth Pachisi Track.............................[OPTIONAL].. WK72 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . APND Tiny Medal Guide................................................ TNYM Shop List....................................................... SHPL Pachisi Guide................................................... PCHS Equipment Overview.............................................. EQPT V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . UPDT VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OFF/ON SWITCH --> .-________________ | _____________ | | | | | | | | | | | | | SCREEN DISPLAY --> | | | | | | | | | |_____________| | | _ | | _| |_ (A)| <---- A BUTTON DIRECTIONAL PAD -------> | |_ _| (B) | <---- B BUTTON | |_| | | | | // // | <---SELECT and START BUTTONS |_________________| A - "Action" button B - "Cancel" button for menus; can bring up main menu D-Pad - Movement control Start - Bring up field log option Select - Bring up world map and toggle icons therein Screen - Look at this :p _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STAT OVERVIEW [STTO] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HP : The health of a character MP : The health of a character's magic supply STR: A high stat here will allow better physical damage VIT: A high stat here allows for better HP and less physical damage incurred INT: A high stat here allows for better MP and higher magical damage output AGL: A high stat here allows for an ally's turn to occur faster LCK: A high stat here allows for more critical hits to occur ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CLASS INFORMATION [CLSS] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are no "main characters" in Dragon Warrior III, just classes that the player controls and names. Each has different abilities, spells, and things to equip -- hello, diversity! Excluding the hero and sage, allies can be created in Ruida's Tavern, found in Aliahan. The personality of each individual affects the stat growth, and since a character cannot have /no/ personality, it's rough to say be definitive on each's stats. Still, here's the lowdown on the rundown: HERO ŻŻŻŻ The hero is the ally the player starts as, and is always in the party, and always male (sorry!). The son of the legendary Ortega, it's now his time to go out into the world and slay Baramos, who's brought terror to the entire world. HP : Medium-high MP : Medium STR: Medium-high VIT: Medium INT: Medium AGL: Medium LCK: Medium-low |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | Recall | -- | Recall past words of others | | Blaze | 02 | Single-target fire-elemental damage (low) | | Heal | 03 | Single-target curative magic (low) | | Expel | 02 | Forces an enemy to leave battle | | Return | 08 | Return to previously-visited (and applicable) town/place | | Remember | -- | Recall more past words of others | | Fireball | 04 | Group-target fire-elemental damage (low) | | Ironize | 06 | Party becomes invincible for 3 turns but cannot act | | Outside | 08 | Warp out of dungeon/building interior to entrance (map) | | Forget | -- | Forget remembered words of others | | Sleep | 03 | Group-target sleep-inducing spell | | StopSpell | 03 | Group-target spell-prohibiting...spell | | Repel | 04 | Prevent lower-level monsters from fighting with party | | Recollect | -- | Recall even more words of others | | Firebane | 06 | Group-target fire-elemental spell (medium) | | Zap | 08 | Single-target non-elemental spell (medium) | | HealMore | 05 | Single-target curative spell (medium) | | Boom | 09 | Attack-all non-elemental spell (medium) | | HealAll | 07 | Single-target full HP restore | | Vivify | 10 | May bring KO'd target back to life with half HP | | HealUsAll | 62 | Fully heals the entire party | | Thordain | 30 | Attack-all non-elemental spell (high) | |___________|____|__________________________________________________________| WARRIOR ŻŻŻŻŻŻŻ Powerful equipment, rippling muscles, that wanderlust look in their eye... it can be no one other than the magnificent warrior! These party mainstays will be great damage dealers throughout the game, and are often left standing when the others are broken in two by powerful monsters. Magical attacks can still deal more damage than normal if the INT stat is low, however. Any firsttimer not hellbent on dying on the town outskirts would do well to stick one of these guys in the party. HP : High MP : None STR: High VIT: High INT: Low AGL: Medium LCK: Medium-low MAGE ŻŻŻŻ Ack, thy wizard has cast a spell on me! Mages are cursed with having lots of spellcasting ability, and can harness many elemental and stat-buff spells to become well-rounded. Their nadir: poor defense and equipment! Yes, for all they're worth, they often encounter substandard equipment while everyone else is getting by with first-rate stuff. Since there are no MP-refilling items in the game besides the rarified Wizard Rings, these units often have to pull their punches in long dungeons. A class to be feared and loved at the same time. <3 HP : Low MP : High STR: Low VIT: Low INT: High AGL: Medium LCK: Medium |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | Blaze | 02 | Single-target fire-elemental damage (low) | | Upper | 03 | Single-target DEF-increasing spell | | IceBolt | 03 | Single-target ice-elemental damage (low) | | Outside | 08 | Warp out of dungeon/building interior to entrance (map) | | Increase | 04 | Raises DEF for entire party | | Fireball | 04 | Group-target fire-elemental damage (low) | | Bang | 05 | Attack-all non-elemental spell (low) | | Return | 08 | Return to previously-visited (and applicable) town/place | | SlowAll | 03 | Group-target AGL-reducing spell | | Firebane | 06 | Group-target fire-elemental spell (medium) | | RobMagic | -- | Steals MP from an enemy | | BlazeMore | 06 | Single-target fire-elemental spell (medium) | | X-Ray | 03 | Check unopened chest contents (ex: glows red = Mimic) | | StepGuard | 02 | Protects from electrical/poison floor damage | | Snowstorm | 06 | Attack-all ice-elemental spell (low) | | TwinHits | 06 | Increases an ally's ATK | | Boom | 09 | Attack-all non-elemental spell (medium) | | Bounce | 08 | Form barrier on self that may reflect spells to executor | | Passtime | 12 | Change day to night, and vice versa | | BlizMost | 09 | Attack-all ice-elemental spell (medium) | | Firebolt | 12 | Group-target fire-elemental damage (medium) | | CurseOff | 18 | Removes cursed equipment from an ally | | PanicAll | 05 | Single-target confusion-inflicting spell | | Blizzard | 12 | Attack-all ice-elemental spell (high) | | Invisible | 15 | Party turns invisible | | BeDragon | 24 | User turns into a dragon with attack-all breath | | Open | -- | Can open any doors | | BlazeMost | 12 | Single-target fire-elemental damage (high) | | Explodet | 18 | Attack-all non-elemental damage (high) | | Transform | 12 | Allows user to "turn into" ally, accessing new skills... | | Chance | 20 | Random effect goes off (example: all foes/ally = sleep!) | |___________|____|__________________________________________________________| CLERIC ŻŻŻŻŻŻ These lovable spellcasters are supportive and curative units, healing wounds and getting rid of status effects. They also learn stat-buff spells such as SpeedUp, making them useful in battle besides spreadin' the HP love around. They can equip better things than the mages, including some swords. Making a female cleric at the start of the game can lead to good things, equipment- -wise (Light Dress!!). Unless the player has a head full of rocks, or just likes wasting tons of cash on healing items, every playthrough will have at least one of these ol' chaps. Statwise they're rather average...oh well. HP : Medium-low MP : High STR: Medium-low VIT: Medium-low INT: High AGL: Medium LCK: Medium-low |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | Heal | 03 | Single-target curative magic (low) | | Expel | 02 | Forces an enemy to leave battle | | SpeedUp | 03 | Raises the AGL of entire party | | Surround | 04 | Group-target accuracy-reducing spell | | Sap | 03 | Single-target DEF-reducing spell | | Sleep | 03 | Group-target sleep-inducing spell | | Antidote | 03 | Single-target poison-curing spell | | Infernos | 04 | Group-target non-elemental spell (low) | | StopSpell | 03 | Group-target spell-prohibiting...spell | | HealMore | 05 | Single-target curative spell (medium) | | NumbOff | 06 | Single-target paralysis-curing spell | | Awaken | 03 | Single-target sleep-curing spell | | Defense | 04 | Group-target DEF-reducing spell | | Beat | 07 | Attempts to instantly kill an enemy | | Vivify | 10 | May bring KO'd target back to life with half HP | | Infermore | 06 | Group-target non-elemental spell (medium) | | Defeat | 07 | Attempts to instantly kill an enemy group | | HealAll | 07 | Single-target full HP restore | | Barrier | 06 | Cloaks party with fire/ice-reducing shield | | HealUs | 18 | Restores HP to all party members (medium) | | Infermost | 09 | Group-target non-elemental spell (high) | | Revive | 20 | Revives a KO'd ally back to life with full HP | | Sacrifice | 01 | KO's user to slay all enemies in battle | |___________|____|__________________________________________________________| FIGHTER ŻŻŻŻŻŻŻ The daring and brave fighters have so much bravado, their class doesn't even need to equip armor or use spells! Concentrating on quick action and getting elusive critical hits more often, they'll either win in a blaze of glory, or go down in flames due to recklessness. Is there room in the party for one of these lovabble lugs who're easy on the pocketbook? ^___^ HP : High MP : None STR: High VIT: Medium INT: Low AGL: High LCK: Medium DEALER ŻŻŻŻŻŻ This monetary-minded class can appraise items to tell if there's odd effects or curses, and finds extra cash after each battle. Well-rounded enough not to be a bother, he's still outclassed later on by the other tank units. This unit also appears to level-up quicker than any other... HP : Medium MP : Medium STR: Medium VIT: Medium INT: High AGL: Medium SPD: Medium LCK: Medium |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | YellHelp | 15 | Summons a priest, inn, or shop | |___________|____|__________________________________________________________| JESTER ŻŻŻŻŻŻ This consummate goof-off seems to be the epitome of slackerdom: he excels at nothing, neglects his in-battle duties, can't equip that many things, and is simply deadweight in a good party. So why take one? He's the ONLY class who can class-change to a Sage without requiring a Zen Book! Yes, this lazybones is not without use given that there are finite Zen Books found in the game. Still, to not be a burden on the party in the early going, mid- to late-game is a lot better (especially with Metabble/Metaly enemies can give lots of EXP). Jesters also get the highest Luck growth out of any class. HP : Medium MP : Medium STR: Low VIT: Medium-low INT: Low AGL: Low LCK: High |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | Whistle | -- | A monster battle occurs immediately | |___________|____|__________________________________________________________| THIEF ŻŻŻŻŻ A thief is able to steal held items from enemies, and very quick to act in the scheme of battle. The abilities it learns aids in dungeon-crawling, such as telling how many items are left on the current floor or locating places undiscovered on the overworld. In terms of damage, it's outclassed heavily, making this unit either very useful or forgettable, depending on the player's personality and playing type. They're still great to have when searching for those TinyMedals y'forgot, though. >___> HP : Medium MP : Low STR: Medium VIT: Low INT: Medium AGL: High LCK: Medium |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | EagleEye | -- | Locate nearby towns/castles on the overworld | | Location | 02 | Identifies current floor of building or cave | | Smell | -- | Indicates # of treasures remaining on current floor | | Tiptoe | -- | Silences footsteps to avoid detection | | MapMagic | 02 | Locates suspicious things using magic | |___________|____|__________________________________________________________| SAGE ŻŻŻŻ The high wizard of spells, the Sage is the lovechild of a Cleric and Mage! It can cast both of those classes' spells and has better overall stats and equipment possibilities. There are two ways to get one at Dharma Temple: a Lv20+ character with a Zen Book in the inventory changes into one, or a Lv20+ Jester decides to make the switch. Either way, this is the class all mages wish to be -- and the more y'have, the better! HP : Medium MP : High STR: Medium-low VIT: Medium-low INT: High AGL: Medium LCK: Medium |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ABILITY | MP | EFFECT | | | | | | A sage can learn any ability a Mage or Cleric can. Yes, they're awesome. | |___________|____|__________________________________________________________| ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CLASS-CHANGING [CLCH] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dharma Temple is found north of Baharata, and the site of where units come to change their current job. The requirements are that the unit must be LV20+. Anyone changing classes starts at Lv1 in the new job with HALVED STATS. With this in mind, it's obviously more beneficial to change-over at Lv99 than it is at Lv20, at least stat-wise...but who can wait that long? Only Heroes are unable to change classes. Here are some examples of good combinations: • MAGE > WARRIOR = "THE TANK MAGE" By doing this, the normally magephobic Warrior, who has no magical ability or spells, can be a little more well-rounded than normal, and benefits from the INT carried over. The higher the mage's level, the more MP the warrior will have to cast spells (such as TwinHits!). • CLERIC > WARRIOR = "NURSE FIGHTER" This is basically the flipside of the Tank Mage, in that the warrior'll be able to cast stat-buffs when s/he needs. Having more than one healer, other than the hero, is always a good idea. The higher the cleric's level, the more MP to spare in this field. • JESTER > FIGHTER = "CRITICAL-HIT MACHINE" Jesters get the highest Luck growth of any unit, and changing them into a Fighter plays right into that classes' penchant for getting those brutal hits. This combination makes a fighter much more potent than normal. Experimenting with all classes, and building up those default stats higher and higher, results in a very useful ally. The time put in will reward the player in the long run... ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MENU OVERVIEW [MNOV] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MAIN MENU ŻŻŻŻŻŻŻŻŻ Item ------- Items from the inventory/equipment can be "Use"d on ally(s) Cast ------- Allows use of field-applicable magic Info ------- See stats/personality/equipment for one or all characters Plan -----.- FULL HP : 1st ally w/ curative spells (in rank) fully cures all |- EQPT : View all equipment pieces on character(s) |- RE-ORDER : Change party members' order (apply to field & battle) |- TEXTSPEED: Change how fast text appears in-game |- TIDY ITEM: Puts unessential items on character(s) into the Bag | '-ALL: Puts all characters' unessential items into the Bag |- TIDY BAG : Sorts Bag items by type or alphabetically '- MEDALBOOK: View obtained Monster Medals and current # found BATTLE MENU ŻŻŻŻŻŻŻŻŻŻŻ Fight -- Physically attack the selected (group of) monster(s) Item --- Use a character's currently held item -- MUST BE ON THEIR PERSON Eqpt --- Change character's equipment mid-battle Cast --- Select magic/ability to use Parry -- Defend to lessen damage (current turn only) Run ---- Attempt to flee battle _________________________ ___________________________________________________/ III. WALKTHROUGH [WLKT] |_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) ALIAHAN [WK01] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| STRseed |_| Herb |_| Traveler | [2] = [002/110] | | |_| 5G |_| 50G |_| Club [2] |_________________| | |_| Stick |_| LUCKseed |_| Antidote | | |_| 25G | |_______________________________________________________| Dub the main character (there is no default name) after starting a new game! Before a quest actually begins, the hero who carries Ortega's blood will be at a cliff, and put to the test...literally. Questions will be asked and how the player answers them shapes the personality of the hero which, in turn, affects how his level growth goes. The final test can be a number of things: • The hero appears in a forest, and an old man nearby wants any boulders he may find. The more boulders brought back to him -- with d-pad -- the more his personality is crafted. [10G] is received for each boulder, also. • The hero appears in a well-bottom as a hideous monster. After climbing out into the night air, villagers flee and a warrior tries to slay the hero. Burn him to a crisp and it's possible to kill other innocent villagers; it changes his personality for the worse, however. Leaving town and keeping all possible survivors (+ dog) changes personality for the better! ^_____^ • A queen is eavesdropped on accidentally, laughing about how she's going to send soldiers to steal jewels under the guise of self-defense. Downstairs, the king sends the soldiers to leave. Whether the hero tells the king he's going to assist or that he's not makes a difference, as does leaving the castle without talking to him (apparently). • In a tavern, a person in the crowd says he's engaged to Ponny, the star dancer onstage. However, upon asking the dancer, she says she wants to turn him down. The reply about whether she's going to honor her promise -- Yes, No, Huh? -- shapes the personality based on the truthfulness and cushioning the poor guy's feelings. [Leaving prematurely affects this also]. This is just the tip of the iceberg. I suggest reading the following file to understand how this works more clearly: tinyurl.com/2xrhoy _________ |ŻŻŻŻŻŻŻŻŻ| | ALIAHAN | |_________| ŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CASTLE | | ## | ITEM(S) RECEIVED: | | 4567 |ŻŻŻ| |ŻŻŻŻŻŻŻ| |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |Ż| |___ _____|Ż| | | CHURCH| | 01 | STRseed | |ŻŻŻŻŻŻŻŻŻ| | | | | | | | | | 02 | Herb | | |ŻŻŻŻŻ| | | |_____|Ż|_______| | |_______| | 03 | 5G | |8|TAVRN| | |_______ _________| | | | 04 | 50G | | |_____| |_________| |___________| | | | Traveler | | ______ | | | Club [2] | | | | | | | Stick | _| | | |ŻŻŻŻŻŻ| | | 05 | LUCKseed | |_ |______| | 09 | | | 06 | TinyMedal 001 | | |______| | | 07 | Antidote | | | | 08 | 25G | | |ŻŻŻŻŻ| |ŻŻŻŻŻŻ| |ŻŻŻŻŻŻ| | | 09 | TinyMedal 002 | | |123 | | | | | | |____|___________________| | |_____| |______| |______| WELL | | | |______________________________ ________| | SHOPLINK: SH01 | |_| |________________________| After waking up in the SW house, search the room's drawer for a [STRseed]. Downstairs, mommy dearest ushers her son toward the castle to get permission from the king for a journey. The player can refuse this but this means 'Hero' can't get TRAVELING COMPANIONS! Don't do it 'less you're a professional, son. Inside the castle, head due north until reaching the throneroom. The good king gives permission to get allies from the local tavern, and gives items to equip them with: a [Traveler] armor, 2 [Club]s and a [Stick]! He really dipped into the royal treasury, huh? A [LUCKseed] can be found in one of the SW drawers also, while an [Antidote] can be found in an unlocked SE room on the first floor. Back in town, return to Hero's home and search an F1 barrel for [Herb], and grampa's bureau for [5G]. Social security is pretty poor 'round here... >__> Okay, time to get some compatriots at the tavern. En route, make sure to get the [25G] hidden in a barrel right next to the building; go counterclockwise around the back to get it! Inside, head upstairs to the registrar who creates new allies. Building a well-rounded party is essential for easier progression, so the big three are: Warrior, Mage, Cleric. That's suggested by an NPC, too, and I agree. During creation, seeds can be given to improve stats on the characters. This is so the player isn't slighted too bad by the randomized stats. The ally's personality is determined afterward, though, and is partially created based on the character's statbuild. Once made, they can be obtained down at the tavern's F1. I named my characters Deke, Glas, and Hana, after the assassins in Fear Effect. >___> |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #001: Alaihan Castle F1, southeast room; barrel | | • TINY MEDAL #002: Alaihan Town, house S of church; drawer [Night Only] | |___________________________________________________________________________| --- Start training as soon as the world map is accessible. Free healing at the hero's mom's house, too, so penny-pinching is helpful. Promontry Cave is the next destination, but before stopping off there, trek west across the bridge near Aliahan, and go north with the valley until the elongated town comes into view. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) REEVE [SHOPLINK: SH02] [WK02] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Muscle | [1] = [003/110] | |_______________________________________________________|_________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | This town is mostly small, so there's a | |ŻŻŻŻŻ| | 1 | | | | few things to do, really. | | | |_____| |_____| | | |_____| | The house NE of the item shop contains a | | [Muscle] Book in the bookshelf, which'll | | change the personality type of an ally. | |ŻŻŻŻŻ| | If you got allies with good personalities | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | | already, though, it shouldn't be that | | | | | |_____| | necessary. | |_____| |_____| | | BOULDER | The shops here are an upgrade to Aliahan |_________________________________| also, but don't worry about getting them if the pocketbook is a bit light, yo. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #003: Move the boulder in SE portion of town; check under it | |___________________________________________________________________________| Okay, Promontpry Cave is next. Truck south of Reeve to the waterside, where a cave is. [Alternatively, SE of Reeve is a forest clearing which houses an entrance to Najimi Tower; this, however, works 'against the grain' of chests, so I suggest the former]. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) PROMONTRY CAVE / NAJIMI TOWER [WK03] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Traveler |_| Herb | |_| Anteater | [1] = [004/110] | | |_| 56G |_| 32G | |_| Hornyhare |_________________| | |_| WarpWing |_| 40G | |_| Raven | | |_| ThiefKey |_| Wooden | |_| Froggore | 1 - Herb | |_| AGLseed | |_| Slime | 2 - Traveler Suit |____________________________________| |_| Butterfly | 3 - 56G |__________________| 4 - 32G 5 - 40G 6 - WarpWing ENTER ____________ To World Map ----._ 7 - ThiefKey _____/ |3 _____ | Near Reeve | | 8 - Wooden Hat | | ŻŻ| |____ | | __________| | 9 - AGLseed .---| | |ŻŻ -A-|| | |ŻŻ|_ _| ______ _ _| | |_____| |ŻŻŻŻŻ 2 |ŻŻŻŻ | | | 4 _|_ | |R| | | |ŻŻŻ| ŻŻŻŻŻ | |__| | | |Ż8 9Ż| .---To Aliahan | _______| |_ ŻŻŻŻŻŻŻŻŻŻŻŻ | | |_____||Ż| Castle Dungeon | | _______ | |Ż|_________| |_________ _| | |Ż|___| | | |_ _|ŻŻŻ| | _________ _________|_ | |_______| |___|_ 1 | |A| | | | | |___| Ż |B| |_| Ż RECOMMENDED LV: 5+ Upon entering, continue 'long to the first bifurcation. The path leading to a southeastern room, containing an [Herb]. Backtrack and go north this time, leading to a tri-fork. Snatch a [Traveler] shirt, and get a [56G] chest in a NW dead-end corner. Finally, take the stairway marked -A- and move on up! Head east, young man! The north and south paths lead away from the tower's main girth, but a [32G] chest is found in an off-path antechamber. A red door is also around here -- that which require a ThiefKey -- so we'll come back to the sucker when it can be crowbarred. The southern path's stairway ("B") will lead upwards into Najimi Tower proper. World _|Ż|ŻŻŻ|Ż|_ Map 2F | _|ŻŻŻ| | | ___ _____ ___ | | 3F Ż| | 4F _|Ż|Ż|Ż|_ |5 |_ _| D | __|Ż|_______|Ż|__ ___________ |___ ___| ŻŻŻ | | ŻŻŻ | | | _______ | Inn | | |Ż| _| |_ ____ | |ŻŻ|_|ŻŻŻ|_|ŻŻ| | | | | | \___| |___ | |_| |_| C | | | |F| |6| | | | | 7 F | | |___ C| |_|__________ _| | | Ż _ Ż | | | | | | | |ŻŻŻ | | | |_ |D| _| | | |___R___| | _ _| |_ _ |ŻŻŻ| |ŻŻŻ| | | |_ |_ |*| _| _| | G| |_|_ _|_| | E | | | | | |_ | Ż | _| ŻŻŻŻŻŻŻŻŻŻŻ 1F | | |___| |___| | | |E| |G| ___| |___ | |___| |___| | Ż Ż |___ ___| |_____________| |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |B| | 1 | Herb | | 6 | WarpWing | Ż) | 2 | Traveler | | 7 | ThiefKey | To World Map | 3 | 56G | | 8 | Wooden | | 4 | 32G | | 9 | AGLseed | | 5 | 40G | | * | TinyMedal 004 | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Continue north to the third fork; the west path leads downstairs to an inn, while the stairway due east ("C") leads upwards. On the 2F, go west & north. A [40G] chest is in the NW room, and across, the stairway ("D") leads up to a TinyMedal. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #004: 3F Chest, marked with asterisk (*) on map | |___________________________________________________________________________| Backtrack to 2F and continue clockwise to the next stairway ("E"), bringing y'up to the 3F once more. When the path cuts eastward, one of the rooms turned south has a stairway ("F") and the other a [WarpWing]. Take that "F" stairway up to the 4F, which leads right into an old man's room. There's no hesitation as he gives the [ThiefKey] to the hero. --- Now, remember that red door back in Promontry Cave (or Najimi Tower's foundation, whichever you care to call it)? It leads to treasures #8 & 9, a [Wooden] hat and [AGLseed]! There's a shortcut to Aliahan nearby, too, if you would turn your attention to the chalkb-...err, map. >___> _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) ALIAHAN [II] [OPTIONAL] [WK04] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Spiny | [1] = [005/110] | |_______________________________________________________|_________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #005: Aliahan Castle F1, NE room's bureau; Thief Key needed | |___________________________________________________________________________| _ ___________ _ |1| |_| Ż|ŻŻŻŻŻŻŻŻŻŻŻ| ___________________ | CASTLE | | | | | |ŻŻŻ| |ŻŻŻŻŻŻŻ| | 1 | TinyMedal 005 | |Ż| |___ _____|Ż| | | CHURCH| | 2 | Spiny | |ŻŻŻŻŻŻŻŻŻ| | | | | | | | | |___|_______________| | |ŻŻŻŻŻ| | | |_____|Ż|_______| | |_______| | |TAVRN| | |_______ _________| | | | |_____| |_________| |___________| | In the back of Aliahan Castle | ______ | there is a NW wing closed by | | | | a red door. Pop in there and _| | | |ŻŻŻŻŻŻ| | dig through a dresser to get |_ |______| | | | the fifth [TinyMedal]! | |______| | | | Now, step into the well to | |ŻŻŻŻŻ| |ŻŻŻŻŻŻ| |ŻŻŻŻŻŻ| | find Medal Manor. Provided | | | | | | | | y'found the four up to this | |_____| |______| |______| WELL(2) | point, the man will take them |______________________________ ________| all and give a [Spiny] Whip in |_| return! This will make mages, for instance, much less sucky! NPCs behind red doors here will talk about Magic Bombs and how someone in Reeve knows about 'em. Head there! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) REEVE [WK05] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| INTseed |_| Magic Bomb |_| Antidote | [1] = [006/110] | |_______________________________________________________|_________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ___ _______________ | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | | | | |ŻŻŻŻŻ| | | | 1 2 | | | 1 | INTseed | | | | |_____| |_____| | | 2 | Magic Bomb | | |_____| | | 3 | Antidote | | | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | The northeastern house has a red door on | |ŻŻŻŻŻ| | it, which should be no problem now. Peek | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | | in a vase on F1 to find an [INTseed], n' | | | | | |_____| | go upstairs to find an old man. Knowing | |_____| |_____| | who the hero before him is, he forks a | BOULDER | [Magic Bomb] over without any question. |_________________________________| A bureau here has an [Antidote], also... If you haven't gotten the TinyMedal undearneath the SE boulder, make sure to do that too (It's #003 in the scheme of things). Also, don't buy any equips here as we'll save that for Romaly. Antidotes might help though knowing some of the idiot monsters who want to poison the team, though... --- Head east from Reeve until y'find some dirt-brown mountains, which is the 'landmark' to turn in a southernly direction. Through a small pass, east once more leads to a house. The red door is no object now, and inside is the #006 TinyMedal, and a [WarpWing] in another pot. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #006: House near Tempt Cave, in vase; Thief Key required | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) TEMPT CAVE [WK06] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| MagicMap |_| Antidote | |_| Echidna | [0] = [006/110] | | |_| Knife | |_| Butterfly |_________________| |____________________________________| |_| StingWasp | | |_| Magician | RECOMMENDED LV: 8+ (Hero has Return) | |_| Almiraj | 1 - MagicMap | |_| Catapila | 2 - Antidote |__________________| 3 - Knife ___ ___ _ _____ ___________ _| |___| _|-ENTER |2|_ _|___ ___ | | ___| Ż | | |_| |_| _ |__ __| ____ _| |_____| | | | ____|C|____ | | | __|_ ___ | | | | | __ __ | |1| | | | | |_| | | | | | | | | | |A| | | _ / /__ _| | | | | | | | | | | Ż | ||_|_// _|___|_| | | _| | | | | | | | | | | | | _| | | | | | |__ _| |__ ______ | | | | | | | | ___________ |____|__ _|____ | | | |Ż Ż| | | | | | | | | | | | | | D | | | | | | | __ __ _| |_ _ | | | | |_____| |_| |_| | B | |C ]|__|_ _|B| | | | | | | | | | | | Ż | | | | To Exit |___________| | | |A| | | | | \ |Ż|_______\ \_ | | | | |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| If the team falls into |________ \\|_| | | | | | 1 | MagicMap | a walkway hole, they | | | | | | | | | end up here always. _ _| |_ _ _| | | | | 2 | Antidote | |3|_ _|_||___| | | | | | Ż | | | | | 3 | Knife | _ _| |_ ________| | |___|____________| |_|_____|__________| Once mapped, this place ain't as hard as it seems. Enter through the pond area and into the first enemyless screen, where an old man stands. Approach the southern barricade and manually select the MagicBomb from the inventory, blowing the entrance wide open. A [MagicMap] is in a chest near the "A" stairway. As you can see from the map, simply head north twice, then west until the path goes clockwise around the walkway break. The NW chest has an [Antidote] for stealing. Continue due east until the corridor makes a huge southern turn, eventually spitting the team out at the very bottom of the cave area. Once north, once west: a [Knife] chest! Wowee zowee... Further north, the path goes west, so go with the flow to the "C" stairway. At a tri-fork, the SE path leads to the actual warp exit (the rest are dead-ends). The next destination is... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) ROMALY CASTLE [SHOPLINK: SH03] [WK07] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| MoonHerb |_| Antidote |_| Leather | [3] = [009/110] | | |_| Toughness |_| Smart |_| Token |_________________| | |_| Token |_| Cheat | |_______________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____ _______________ | CASTLE 8 9 | | 01 | MoonHerb | |_______ _______| | 02 | Antidote | __________ | | ___________ | 03 | TinyMedal 007 | | | | | | DOG7| | 04 | Leather | | |ŻŻŻŻŻŻ| |___| |__| |ŻŻŻŻŻŻ| | | 05 | Toughness | | | 3 4 | | 5 6 | | | 06 | Smart | | |______| |______| | | 07 | Token | | | | 08 | Token | | |ŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻ| | | 09 | Cheat | | | | | 1 2 | | ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |_______| |______| | To start, check the inn dressers for a |______________ ______________| [MoonHerb] and [Antidote], respectively. |_| The northwest house contains the 7th TinyMedal and a [Leather] Hat 'case an ally doesn't have one yet. The church has a [Toughness] accessory which boosts DEF by ten; make sure to give it to, say, a Mage. It changes his/her personality to 'Diligent,' however. A [Smart] Book is in a nearby bookshelf. See the dog NE of the church? During the day, he's digging at something and won't let the Hero near; at night, he runs around town. He's got a [Token] in that NE hole, so make sure to take it! Meanwhile, in the castle's northwest tower, the king's father has a [Token] and [Cheat] Book in his pad. During the day, see his liege to learn that he will acknowledge the hero as an actual hero if he can recover the Crown that was stolen by Kandar. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #007: Northwest house F1; in a pot | | • TINY MEDAL #008: Romaly Castle exterior; east of right-hand brasier | | • TINY MEDAL #009: Romaly Castle F1; lower-right flowerbed (backwards-L) | |___________________________________________________________________________| Before leaving, make sure to get better equipment, and check out the battling arena downstairs of the shops. Tickets are 70G, and if the correct winner is picked, the payout is [70G x odds]. So, if Catapila has a 1.8 chance of winning, the payout is [70G x 1.8 = 126G]. Easy stuff. The winnings can be bet on the next battle, too, giving the potential for a huge jackpot. Try it out if you need quick cash. If possible, use the winnings to get the fighters some Spears before exiting. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) FIRST PACHISI TRACK [SHOPLINK: SH04] [OPTIONAL] [WK08] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | BOARD : Easy | Pachisi is essentially a giant board game, | FLOORS: 1 | with random and useful tiles: stat-changing, | SPACES: 43 | free treasure or money, special shops. Of | ROLLS : 10 | course, the game is a gamble, and it's easy | PRIZES: 500G + Steel Sword | to go astray by losing money, fighting foes, |____________________________| or falling through a trapdoor and failing the board! A Token is needed to play the game, and there have been two so far: one in Romaly Castle's NE tower, and another in Romaly Town where the dog has been searching during the day. The object is to make it to the END (a.k.a. Goal) Tile from the starting space. Dice rolls determine how far the player moves, but the player decides which path to take at bifurcations and such. Moving backwards is impossible, so checking the map beforehand is necessary. Lastly, to land on the END tile, an exact roll is needed! [NOTE: See the Parchisi section for overview on what all the tiles do...!] ____________________________________ _________________ _______________________ | | | [END] | BGN = Start | D+3 = Rolls +3 | [FLD] | FLD = Field | SKL = Skull | [TRP] | FST = Forest | TRP = Trapdoor | [$-2] | SLM = Slime | ZAP = Lasergrid | [FLD] | SHP = Shop | HLL = Hill | [FST] | ??? = ? Space | END = Goal Tile | [TR3] | !!! = ! Space | D-2 = Rolls -2 | [SKL][FST][S-3][FLD] | D+1 = Rolls +1 | S-# = Back # Spaces | [HLL] [!!!] | D+2 = Rolls +2 | $+# = Money Gain | [STR] [D-2] | PT# = Pot Item | TR# = Treasure Chest | [D+3] [SLM][DRS][FLD][TR2] | STR = Star Tile | | [FST] [FLD] [TRP] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [S-2] [ZAP] [HLL] | TR1 = Knife (ATK +14; Knife) | [$-1][PT2][D+2][???] [???] | TR2 = Wooden (ATK +19; Boomerang) | [FST] [$+2] | TR3 = LifeAcorn (Increases maximum HP) | [$+1] [PT1] | PT1 = Herb (Restore 20-30 HP) | [TR1][D+1][FLD][SHP] | PT2 = Leather (DEF +02; Hat) | [FST] | DRS = Token (Used to play Parchisi) | [S+3] | | [FLD] | PRIZE: Steel (ATK +33; Sword) | [BGN] | PRIZE: 500G (...it's money, duh!) | ____________________________________|_________________________________________| This traveler's track is for beginners, so it's incredibly easy to proceed through. The best item here, aside from the prizes, is the Wooden Boomerang (TR2). It hits all enemies and can make those blasted mages a little better on the offensive side. Getting another Token (DRS) can be helpful too, if y'can manage it, although there's a hidden one downstairs on the NE stairs the horned NPC stands. After getting to the end, collect the Steel Sword/500G and drop through the hole to exit. That's all there is to do here! To find Kazave, head northeast of this location until the brown hills go north through a mountain pass. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) KAZAVE [SHOPLINK: SH05] [WK09] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| LifeAcorn |_| Fur |_| Boxer | [1] = [010/110] | | |_| Token |_| Club |_| Poison |_________________| |_______________________________________________________| _ _____ ____________ _______ ___ _______________ | | | 7 + | | | 1 | LifeAcorn | | | |+++++ | 1 2 | | 2 | Fur | | |_____| |_______| | 3 | Boxer | | ________ | | 4 | Token | _| |____ | |ŻŻŻŻŻŻŻ| | 5 | Club | |_ ____| | | 3 5 6 | | 6 | Poison | | |________| |_______| | 7 | TinyMedal 008 | | | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | | | | 4 | | The NE tavern has some stairs off to the | |_____| |_____| | side...can they be entered? Of course! The |____________ _____________| player has to go through the backdoor, which |_| is in a blindspot. Upstairs, search the pad for a [LifeAcorn] and [Fur] Hat. The item-seller's house has [Boxer] Shorts in his drawer, but it's possible to get a [Club] and [Poison] Knife from the chests once he starts sawing a few logs...figuratively of course. The inn has a [Token] in a bureau. Check the tombstone furthest from the church side-entrance for a [TinyMedal], too. If y'check at night, the skeletal ghost of a 'great fighter' will have a friendly chat. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #010: Graveyard; check tombstone farthest from church | | : Can now obtain the [Garter] from Aliahan Well guy! | |___________________________________________________________________________| The destination is Shampane Tower, found through the mountain pass west of Kazave, then southwest toward the plains & seaside. However, enemies here're going to be tougher than before, so fight around Kazane to get to LV 10+. A Mage will learn Increase around this time, which will improve the party's defense. Definitely helpful for boss fights, eh? PutrePups can drop LifeAcorns, also, which should be fed to any low-HP mages! (Make sure to reload if you don't get permanent HP+5). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) NOANIELS [OPTIONAL] [WK10] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| STRseed |_| MoonHerb |_| Kilt | [0] = [010/110] | | |_| AGLseed |_| Tragic |_| Token |_________________| |_______________________________________________________| If you detoured north of Kazane, you may have found the village of Noaniels sitting on the edge of a lake forest. ___ __________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 1 | STRseed | | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | 2 | MoonHerb | | | | | 1 | | | 3 | Kilt | | |_____| |_____| | | 4 | AGLseed | | 6 | | 5 | Tragic | | |ŻŻŻŻŻ| |_ | 6 | Token | | | 2 3 | _| This town's denizens are fast asleep, except | |_____| | for one guy in the SW house (one to tell the |______ | tale?). The NE house has a [STRseed] within, | | | while the inn's 2F drawers contain a [MoonHerb] | 4 5 | | and [Kilt] shorts for male allies. An [AGLseed] |______| | is found in the SW house's downstairs, while |_________________________| the 2F library has a [Tragic] book! A hidden [Token] is near the old man in the west, by the dark-colored L-shaped wall. See if y'can find it without a Thief's help! Nothing else to do here, however, 'cause we have a tower to deflower... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) SHAMPANE TOWER [WK11] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 430G |_| Bronze | |_| Manabat | [0] = [010/110] | | |_| Crown | |_| KillerBee |_________________| |____________________________________| |_| ArmyCrab _ | | |_| RogueNite |_| BigShroom | | |_| GasCloud |_| VenomWorm | |____________________________________| _________ 1 - 430G _| _______| 2 - Bronze Shield ______ _____| | _______ 1F 3 - Crown _| __ | | _____|Ż _| ___ | _| _| |_| | | | _| | | _| _| _| |____ | | |ŻŻŻŻŻ | | | | _| |_ B||ŻŻŻ| | | | |ŻŻŻ|_| _|Ż Ż|-ENTER | | ____ |___|ŻŻ |_| | | |_| |_____ |1|Ż|_|Ż | |_|_ | |Ż| | | | | | _|_ A | | | | |Ż| | | | | | |__| 2F | | | |_|_ | | | | |_ _| | |_ |_|_ A | | | TO UPPER |_ |_ _| _| |_ |_|___|_| | FLOORS |_ |__________| _| |___________| |Ż|_ __|_ _ |______________| | _|_ | |2| | | _| | | |_|Ż| | | |____| | |_ | This dungeon's pretty expansive, so pay attention to | | |_| | | the map to avoid collisions with the dead-end alleys, | |_ _| | hmm? |_ |_ 3F _| _| |_ |_ _| _| On 1F, the only chest is a [430G] container, and can |_ |____|B _| only be obtained by reaching the west wall, then |________| going counterclockwise to the finish. Nothing else except the "A" stairs upwards. On 2F, exit out into the fresh air and simply go the northern path to the "B" stairs. On 3F, counterclockwise again to a [Bronze] Shield chest inside a hidden room. From there, it's just around the western edge's reaches to a 2nd hidden room with the stairs to 4F. From here, it's straightforward so I won't make more maps for 'em. Keep climbing until some goons spot the heroes and flee to the upper floor, where Kantar steals the items and throws everyone in a trapdoor. Climb back up and jump over the edge, which will catch up to the larceny-commitin' foes. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Kandar | HP: 300 | EXP: 2440 | MEDAL: #144 | DROPS: --------------- | | Goon [x3] | HP: ~60 | EXP: ---- | MEDAL: ---- | DROPS: --------------- | |______________|_________|___________|_____________|________________________| Fight this battle without a good strategy and they're going to be puttin' the party in pine boxes pretty quickly. Have the Cleric cast Surround on the Goons to lower their physical accuracy (hopefully), and have the Mage use Increase to raise everyone's DEF. Kandar himself only physically attacks, and so do his goons, so this should potentially reduce the damage per turn. Concentrate on one goon at a time, then go for Kandar, who is susceptible to the Cleric's Sap (DEF-down) spell, which should allow any fighter to flay him alive. Keep casting Increase if needed, which can put the boss' damage in the single-digit range. [Note: Goons do not get entered in the Medal Album at this time]. --- Afterwards, pick up the [Crown] and have the Hero use Return to go to Romaly Castle; or, use a WarpWing to the same effect. Our hero can become the King of Romaly for awhile, but can't buy/sell items or leave. Talk to the old majesty downstairs in the battle stadium to give up the ruse and get back on the real journey. If y'haven't been to Noaniels [WK10] and looted the place do that before moving west. In the far forest clearing, the town of Elvenham is located. Too bad everyone puts up a front and there's nothing much to do there yet (except get a TinyMedal, but we can put that off for now since it affects nothing). But if you want to... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #011: Elvenham; cliff nook left of queen's throne | |___________________________________________________________________________| Enter the cave to the south of Elvenham! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) WEST NOANIELS CAVE [WK12] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 288G |_| Repellent | |_| Vampire | [1] = [012/110] | | |_| Spear |_| STRseed | |_| Toadstool |_________________| | |_| Rosary |_| Leather | |_| MadHound _ | | |_| 244G |_| DreamRuby | |_| CarniMoth |_| RogueNite | | |_| Token |____________________________________| |____________________________________| START This dungeon can be hard with mass-sleep & |Ż|_ -DEFloss using enemies, so recommended LVL |_ |_ _______ is 10-11+! Bring a few Repellents if this |_ | | ___ | is "out of reach" for some reason... >__> __ _| | |_| | |______ |1 |_ |_ | | | ____ |__________ |__| |_ | _____ | |_ _| | |__ G _____ | |Ż|_ ___ _| | | 2 | | _|_ |__ | | | | FINISH | G | | _|_ | |_ _| | | | |7H| _ _| |_ _ | | \ |___| __| |__ | | |_| |9| | |ŻŻ_|_|_____|6| |F| _____|ŻŻŻŻŻ| | || Ż|___| |_ Ż | Ż|8| Ż Ż | ___ 10 | |_______||_________ | ŻŻŻ Ż | | |_____| ___ | | _ _____ _ | | _| _|Ż | |4| |5| | |___ | _| Ż|_| Ż Ż| |Ż Ż | H | _| |_ _| |_ _| | ŻŻŻŻŻ | | | | _| | | C B | | A | | _ | 1 - 288G ŻŻŻŻŻ ŻŻŻŻŻ |_| | | 2 - Repellent _ ___ |F|_| | ______________ 3 - Tiny Medal 012 |B|_ |D |___ Ż| _| _| __________ | 4 - Spear | D| Ż|_ | |_| _| _| | | 5 - STRseed ŻŻŻ |3 |_ ________ | | | _| ______ | | 6 - Rosary | E| |E A| | |_ _| | |FREE |___| | 7 - Leather Dress ŻŻŻŻŻ ŻŻŻŻŻŻŻŻ |___|_ | |HEAL! _____| 8 - Token | |_ |______| _ 9 - 244G |_ |_ |C| 10 - DreamRuby |_ |__________| | |______________| Upon entering this dank dungeon, continue down the dirty corridor, stepping west off the main path to get a [288G] chest. Further on, the next side-room contains an NPC by some water...lame! Double-back and return south, entering the first north-leading room for an [Antidote] chest. The last portion sees two side-rooms, both with stairs. Taking the "A" room eventually connects to the "B" room, so there's no reason not to get the tenth [TinyMedal]! When all the spelunkin' is done, take the "C" stairway. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #012: West Noaniels Cave; "3" on map | | : The [Garter] can now be obtained from Aliahan's Well! | |___________________________________________________________________________| Going clockwise around the small spring here leads to a free healing spot, which is where y'want to be for easier training (recommended btw). Further west and north is the next screen -- the two small rooms at the NW/NE ends have a [Spear] and [STRseed] to stick in yer bag. Afterward, search out the large room's SW room for the "F" exit. Continue to the bifurcation and choose south; one of the rooms contains the [Rosary] accessory which gives DEF +4 and changes the personality to Romantic. Return back to the fork, ignoring the "G" path which leads nowhere in particular, and reach the western reaches of this floor. The far SW chest in a separate screen has [224G], while there's a [Token] to get SE from there (err...look at the map for bearings). Once the Token is found, hug the east wall until it goes north, leading to the hidden room with a [Leather] Dress and "H" stairway! This leads to the lowest extremes of this dump, where a [DreamRuby] and note about the runaway lovers. So sweet...? Regardless, have a Mage cast Outside (or backtrack old-school-style) and visit Elvenham in the clearing NW of this hole. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) ELVENHAM / NOANIELS [WK13] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Wake Dust | [0] = [012/110] | |_______________________________________________________|_________________| Once the DreamRuby is in the inventory, talk with the Queen and return it. She sees the folly of her ways, yadda yadda yadda, the [Wake Dust] is forked over! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #009: Elvenham; cliff nook left of queen's throne | |___________________________________________________________________________| Nothing else to do here, however. Even after retrieving a prized possession, even the shopkeep gives the player the cold shoulder. Fool! If somehow one did not encounter the town en route to Elvenham, Noaniels is back east... "Use" the Wake Dust once in town to scatter it in the wind, lifting the curse and making everyone happy shiny peoples again. ___ __________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 1 | STRseed | | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | | 2 | MoonHerb | | | | | 1 | | | 3 | Kilt | | |_____| |_____| | | 4 | AGLseed | | | | 5 | Tragic | | |ŻŻŻŻŻ| |_ ŻŻŻ ŻŻŻŻŻŻŻŻŻŻ | | 2 3 | _| This town's denizens are all awake, excluding | |_____| | for one guy in the SW house (who didn't sleep |______ | anyway). The NE house has a [STRseed] within, | | | while the inn's 2F drawers contain a [MoonHerb] | 4 5 | | and [Kilt] shorts for male allies. An [AGLseed] |______| | is found in the SW house's downstairs, while |_________________________| the 2F library has a [Tragic] book! Talking with a man upstairs nets the info gem that the Magic Key is somewhere in Ashalam, east of Romaly. The shop here -- [SHOPLINK: SH06] -- now carries Evade Cloaks, which will help Mages from being extreme monster punching bags (and also ups evasion chances!). --- To get to Ashalam, warp to Romaly, head north a ways, and go east through the forest. There will be a footbridge beyond there; once y'reach it, turn southeast to find the town near the southern seaside. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) ASHALAM [SHOPLINK: SH07] [WK14] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| Token |_| BugPowder | [0] = [012/110] | |_______________________________________________________|_________________| |Ż| |ŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻ| There's not much to do here 'cept get [BugPowder] in | | | | an inn room, and a [Token] upstairs of the powderpuff _|__ __| |___ | massage (open only at night; #1 on map). Noteworthy |_________ | | also is that a weapon shop only opens at night here. |________ | | | |1| | | _|__ __| | |___|_ The equipment shops around here are pretty good, |____ __ __ __ __ _| however. Note that some shops' prices can be | | | | | haggled down to a much lower normal price than | | | | 2 | what they've bumped the $$$ up for. Bargaining can |_______|__| |______| be done thrice before the other guy refuses to do |_| any transactions. People around town say that the western desert has the kingdom of Isis, and that's about it information-wise. Some gray doors are around here but cannot be opened...almost like they need a magic key...! :o --- Southwest of Ashalam, in a deep forest, is the... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) SECOND PACHISI TRACK [SHOPLINK: SH0 [OPTIONAL] [WK15] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOARD : Semi-Difficult | BGN = Start | HLL = Hill | | FLOORS: 1 | FLD = Field | END = Goal Tile | | SPACES: 63 | FST = Forest | Sħ# = Gain/Lose Space | | ROLLS : 22 | SLM = Slime | $-1 = -100G | | PRIZES: Mace & TinyMedal | SHP = Shop | $-2 = -200G | |____________________________| ??? = ? Space | $+1 = +300G | | | !!! = ! Space | $+2 = +300G | | PT1 = STRseed | Dħ# = Gain/Lose Rolls | | | PT2 = TinyMedal | PT# = Treasure Pot | NEW TILE SPACES: | | DR1 = Wooden (Helm) | STR = Star Tile | | | DR2 = Token | SKL = Skull Space | WRP = Warp Space | | TR1 = Iron (Claw) | TRP = Trapdoor | SGN = Signpost | | TR2 = Fan | ZAP = Lasergrid | | |____________________________|_______________________|_______________________| [!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2] [STR][$+2] | [BGN] [FLD][FST] [FST][FLD] | [TRP][$-1] [TRP] | [STR] [S+3] | _________ [DR1] [TR2] | | | [S-2] [D+1] | | | [S+6] [S-5] | |__ __| [???] [SLM] | [END] [D+1] [WRP]-----------------| [FST] [ZAP] [ZAP] | [ZAP] [SLM] [???] | [D-1] [$+1] [FST] | [INN] [PLN] [SHP] '-----> [WRP] <--. [FST] [FLD][PT2] .------' [S-3][TR1] [SKL][D+2] | [$-2][HLL] [FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2] This one's a bit harder to navigate, which warrants the large roll allotment. For completion purposes, try to get TinyMedal 014 (PT2 space) above all the rest, maybe resetting if y'fail? Either way, to reach the Goal space, the player must land on a warp space, which automatically brings the player to the isolated stretch inside the main ring. The "Signpost" space does not allow the player to go counterclockwise, so this one has a certain flow to it. A [Mace] and [TinyMedal] are received for completing the course. One more note: the shop here sells a Mist Rod which, when used in battle, acts like StopSpell! Pretty awesome, eh? If y'can get one, think about it. To recap: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #013: First floor; search left gray squares | | • TINY MEDAL #014: Inside SW pot on outer ring | | • TINY MEDAL #015: Treasure chest after completing the course | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) NORUD'S CAVE [OPTIONAL] [WK16] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Club |_| Training |_| LifeAcorn | [0] = [015/110] | |_______________________________________________________|_________________| East of Ashalam, nestled at the foot of the mountain range, is an enemy-less cave of straightforward design. It leads to a hobbit's cave with a [Training] Clothes and [Club] inside, as well as a well a [LifeAcorn] in one of the NE corners. Just thought the player may want to raid this dump for extra selling cash or something... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) SE DESERT HOME [OPTIONAL] [WK17] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| Token |_| Tomboy | [1] = [016/110] | |_______________________________________________________|_________________| In the desert's southeast corner, surrounded by a poisonous moat, a hermit's house can be entered. He says that the Magic Key is supposedly inside the Pyramid, and that there are curses there n' stuff. A [Token] is in a bureau, and a [Tomboy] Book on a shelf. Pocket 'em and head in a westernly direction until a pure oasis comes into sight; the town of Isis is therein. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #016: Inside one of the pots in the hermit's house | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) ISIS [SHOPLINK: SH09] [WK18] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Brave |_| Boxer |_| Smart | [2] = [018/110] | | |_| AGLseed |_| Token |_| Starry |_________________| | |_| Token |_| Defy | |_______________________________________________________| ______|Ż|______ ___ ______________ _ |____ | |Ż| | 1 | AGLseed |_| | | ________| |_| | 2 | Brave Book |_| | 3 |_|ŻŻŻŻŻŻŻŻŻ|_| | | 3 | Boxer Shorts |_| |____| _ 12 | | 4 | Smart Book |_| | | |_________|Ż| | | 5 | Token |_| | ŻŻŻŻŻŻŻŻŻŻŻŻŻ | | 6 | Starry |_| |Ż Ż| |ŻŻŻŻŻ||ŻŻŻŻŻ| | | 7 | Token |_| |____| |_____|| 45 | | | 8 | Defy |_|_ _| ŻŻŻŻŻ | | X | TinyMedal |_|_| |_ | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| |ŻŻŻŻŻ| This sleepy desert town has a lot of stuff to | | X | | | | X | raid. The space left of the well has an [AGLseed] | |___| |_____| |_____| and in the watery depths is a [Brave] Book. Whee! |______________________| West of there is a residential house where some [Boxer] Shorts can be found in an armoire. When night comes, the house left of the inn is accessible. A hanging sack on the first floor contains a [Token], while upstairs a [Smart] Book is stuffed in the library shelves. Now, onto the castle which is north of this hamlet. In the huge courtyard, take the NW corner door that leads to a small complex of tunnels, culminating in a [Starry] Bracelet chest! When the spirit asks some questions, answer yes twice (or no once) and make off with the goods. On the first floor of the palace, a [Token] can be found in a NE bureau, and a [Defy] Book in the bookshelf south of there. Talk with the queen if y'want; either way, the Pyramid (to the N/NW of town) is the destination. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #017: BEHIND the middle tombstone marker near entrance | | • TINY MEDAL #018: In SE weapon shop; nearby pot | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) PYRAMID [WK19] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| INTseed |_| VITseed | |_| Flamepede | [3] = [021/110] | | |_| MagicKey |_| 176G | |_| TrickBag |_________________| | |_| WarpWing |_| STRseed | |_| MummyMan | | |_| 80G |_| AGLseed | |_| KingToad | | |_| 112G |_| Skirt | |_| Hork | | |_| 304G |_| Ruby | |_| Mummy | | |_| 56G |_| StoneWig | |_| Cannibox | | |_| Flashy | |_| Shadower | |____________________________________|__________________| ______ ______ TrickBags leave 350G when defeated. Mass genocide in mind? |2 |_| | _______ ______ _________ _______________ ŻŻŻŻ|___ C | |A | | C| |_ A| |E D| | XX | ŻŻŻŻŻ| | | |ŻŻŻŻ | |ŻŻŻ| | ŻŻŻŻŻŻ|~|ŻŻŻŻŻŻ ŻŻŻŻŻŻ |Ż| | | | | |Ż| | | | | |ŻŻŻŻŻŻ ŻŻŻŻŻŻ| TO EXIT |Ż| | |___| | | |__| |___| |___| | | | __ __) | | | _____| | __ ___ ___ | | 05-06-07-08 | |18| | |ŻŻŻ|_____| |_____| | | | | | | | | | | 16 09 | | G| |!!! X | | |_ | | |_| | | | 15 10 | ŻŻŻ\Ż |___|ŻŻŻŻŻ| |ŻŻŻŻŻ|_| | _|| | _______| | | 14-13-12-11 | ____) | | | | | | |_ ___ | |_ _| |17 G| |ŻŻŻ|_____| |_____|ŻŻŻ| | | | | | | | | | F | |F|ŻŻ | _____ X _____ | | | _| |___| |___| | ŻŻŻŻŻŻŻŻŻŻŻ Ż | | | | |___| |1|| B | ŻŻŻ | | Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻ| _________| |_________ | E | | 3 4 | |D | |H ENTER | | |Ż |_ _| Ż| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |_ _| |_ _| | As with all pyramids, they're filled with a |_ | | | | _| bunch of treasure offset by traps aplenty... | | |_ _| | | _| |_ | | | |_ From the entrance, continue north toward the _| _ | | | |Ż | junction. The "X" marks the spots where there | | |_| |_| |Ż Ż| are pitfalls that lead into a dungeon area, |_|Ż|_| B |_|Ż|_| which then leads out to the first screen of ŻŻŻŻŻŻŻŻŻ the pyramid. Also avoid all treasure chests as they're __________________ _ either empty or contain a powerful Cannibox monster... | 01 | INTseed |_| Take the "A" stairway when ready. | 02 | TinyMedal |_| | 03 | VITseed |_| In this next maze area, head south once, west to the | 04 | MagicKey |_| far edge, and up to the "C" path. Ignore the chest duo | 05 | 170G |_| right nearby and get a [TinyMedal] at the dead end. Go | 06 | WarpWing |_| back downstairs and south all the way against the west | 07 | STRseed |_| edge to a [INTseed] chest! Now, seek out the "B" stair | 08 | 80G |_| and hit it up. | 09 | AGLseed |_| | 10 | 112G |_| The [MagicKey] and [VITseed] chests here, accessible by | 11 | Skirt |_| the central path, are blocked by a massive stone slab. | 12 | 304G |_| To remove it, there are four buttons hidden within this | 13 | Ruby Ring |_| dump, in the 4 dead-end paths in the SW/SE corners. But | 14 | 56G |_| there is an order involved; fail and it's fall-in-hole | 15 | TinyMedal |_| time. The order is like this: | 16 | StoneWig |_| | 17 | Flashy Suit |_| Right-left > Left-right > Left-left > Right-right | 18 | TinyMedal |_| | 19 | Golden Claw |_| The cavern will rumble and the two aforementioned items ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ can be collected from the middle room. At this point, take the "E"/"D" stair on either upper corner of this floor to the next-highest. The MagicKey allows the gray door to be opened and the huge stack of treasure chests're up for grabs. Note that a MummyMan x4 battle takes place EACH TIME before pocketing the items, so get the essentials first and maybe come back later. Surround & Increase will help a lot here (Expel, too, if you like). When done, take the "F" stair to the [Flashy] Suit, followed by the "G" stair on the pyramid's slanted roof. Carefully walk left and up, searching the last tile for the 21st [TinyMedal]! Fall off the edge to return to the world map. --- Now, there's one more secret to find here. Remember the dungeon area where y'can fall through the first screen's pitfalls? Magic use is prohibited here, but with the MagicKey, the [Golden] Claw can be obtained. BRING HEALING ITEMS BEFOREHAND OR YOU MAY REGRET IT SHOULD YOU SAVE! |ŻŻŻŻŻ|____|ŻŻŻŻŻ| Enter the northwestern room and observe the | I | mass of skeletons around. There are two |_ |ŻŻŻŻ|_ _| side by side towards the middle of the room. | |Ż | | Move the pointman two spaces south of the | |_ _| | EASTmost one (assuming north is up, etc.) ___| |____| | to uncover a secret staircase. | _ ____ ||ŻŻŻŻŻ| _| | |___| |___|| 19 | Follow it to its length and there will be a _| _| _ |_ _| casket on an altar. The [Golden] Claw is | _| |I|_____________| | within that sucker. There's something about |H| |_________________| a curse, though. What is it? For +50 ATK, it Ż makes monster encounters happen more often! You'll see this immediately as y'can't take three steps without having to put some bodies in the ground... Throwing it away gets rid of the curse, if you don't want to face the annoyance of a 2-step battle system, but it's the only one in the game, so... Either way, make sure to kill Mummys first, as they can call Horks for help, and those guys can lay the damage on pretty thick... Y'can always reset and hope for battles with just 2 KingToad/Shadowers, too. (NOTE: Apparently walking on skeletons lets an extra step be taken without a fight...?) To leave, backtrack to the previous room where the "H" stairway is, just off the SW room in this dump... The 'curse' from now on will now affect the team in the same way, unless equipped I guess... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #019: Pyramid F1; isolated upper-left area chest (solitary) | | • TINY MEDAL #020: Pyramid mass treasury room; chest N of SWmost chest | | • TINY MEDAL #021: Pyramid exterior; go west, search northmost tile | | : The [Blade] Boomerang can be gotten in Aliahan's Well! | |___________________________________________________________________________| The MagicKey was originally obtained to gain access to Portoga, a li'l north and west of Romaly. But, there's still a crapload of items to collect with our new lockpick! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) MAGIC KEY CATCHUP [WK20] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| 72G |_| Tiara |_| Wizard | [3] = [024/110] | | |_| INTseed |_| Ruby |_| 80G |_________________| | |_| Silk |_| LifeAcorn |_| Lune | | |_| 128G |_| STRseed |_| 336G | | |_| AGLseed |_| Hero |_| Joke | |_______________________________________________________| The gray doors throughout the world can now be opened. Don't remember where they are? No matter -- I'll list 'em. • Isis Castle [Nighttime] - [72G] - [Tiara] - [Wizard] Ring - [INTseed] - [TinyMedal] - [Ruby Ring] - [80G] ^ found behind Queen's bed. Talk to - [Silk Dress] - [LifeAcorn] her for semi-fun liaison talk. ^_~ • Aliahan Castle [Anytime] - [Lune] Rod - [128G] - [STRseed] - [336G] - [AGLseed] - [Hero] Ring • Romaly Castle [Anytime] - [TinyMedal] • Ashalam [Anytime] - [Joke] Book At nighttime, you can also find a Demonite (#053) - [TinyMedal] wandering around the upstairs house in Ashalam. o_O |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #022: Isis Castle F1; NE treasury; Nighttime + MagicKey req. | | • TINY MEDAL #023: Romaly Castle F1; N pond area, in E bush; MagicKey req | | • TINY MEDAL #024: Ashalam, N house F2; on the NE blue tile; MagicKey req | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) PORTOGA [SHOPLINK: SH10] [WK21] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Tragic |_| Mist |_| VITseed | [2] = [026/110] | | |_| Tattoo |_| Token |_| STRseed |_________________| |_______________________________________________________| .---------------------------. |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ |Ż||ŻŻŻŻŻŻŻŻŻ| _______ | | 1 | TinyMedal 025 |_| | ||Ż| 456 |Ż| |ŻŻ| |-' | 2 | Tragic Book |_| | || |_ 9 _| | | 8| |ŻŻŻŻŻ| | 3 | TinyMedal 026 |_| |2|| |_|_|_| |__|ŻŻ | 17 | | 4 | Mist Rod |_| |3||___ _ _____ |_____|_ | 5 | VITseed |_| Ż |_| |_| |___ ___| | 6 | Tattoo |_| |_| | 7 | Token |_| | 8 | STRseed |_| | 9 | Letter |_| ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This tiny kingdom doesn't have much to offer, really. Talk to the king to learn he will give the team a ship in exchange for pepper. And...wait, did he say Pepper? What a dunce! His friend Norud the Hobbit lives in the cave east of Ashalam, and will guide everyone through the cave. A [Letter] will clarify the situation when the time comes. --- Before leaving, let's pillage this place. The castle has a [VITseed], [Tattoo] and [Mist] Rod. Back in town, enter the apartment NW of the shop area and dig in a hanging sack for a [STRseed]. The horsepen nearby has a [TinyMedal] in a NE bush. The last place is harder to find on yer own. Locate the old man north of the shop area. Go east as if leaving to the world map, but instead, go north a bit and wind back east, through the top of the map. After going behind the castle, it leads to a waterfront house with a [TinyMedal] and [Tragic] Book to loot. Not bad, eh? Oh, and there's a [Token] in the inn's dresser drawer. Yay. Don't bother buying any crap in Portoga (except for Black Clothes if anyone can equip) 'cause it's mostly subpar. Save that well-earned Pyramid cash for later! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #025: Shop horsepen; in NE bush (ThiefKey required) | | • TINY MEDAL #026: Western 'secret' waterside room; in a vase | |___________________________________________________________________________| Show Norud the letter when y'find him and he will grant access through Bahr Pass. Just follow him and then the newly-opened, straightforward path. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) BAHARATA [SHOPLINK: SH11] [WK22] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| Traveler |_| Token | [1] = [027/110] | |_______________________________________________________|_________________| |Ż| ___ _______________ _ |Ż|ŻŻŻŻŻŻ|Ż| |ŻŻŻŻŻ| | 1 | Traveler Suit |_| | |______| | | 3 | | 2 | Token |_| _|____ ____| |_____| | 3 | TinyMedal 027 |_| |_ Ż| ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ||ŻŻŻ| |ŻŻŻ| | Not much to do here, really. Get a [Traveler] Suit ||___| |___| |ŻŻŻŻ|Ż upstairs of the house south of the weapons emporium, | ___ | 2 | and the [Token] in the eastern house. The inn has a || | |ŻŻŻŻ| |____| 27th [TinyMedal] inside one of the dresser drawers. || 1 | | | ___| | ŻŻŻ ŻŻŻŻ | The pepper-seller girl has been kidnapped apparently ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ so that needs to be rectified ASAP. Talk with the old man standing by the youngin near the river to see a scene where the latter runs off to find Tania. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #027: Baharata Inn; vacant room's bureau | |___________________________________________________________________________| The bandits' cave is across the eastern bridge. Do that, then stick with by the northern riverside as it goes in a northeasternly manner. There will be another small bridge that way, leading to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 23) BAHARATA CAVE [WK23] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 352G |_| 132G | |_| Catula | [1] = [028/110] | | |_| VITseed |_| AGLseed | |_| Executer |_________________| | |_| STRseed |_| INTseed | |_| Druid | | |_| LifeAcorn |_| Token | |_| Shadower | |____________________________________|__________________| ___ _____ ___ | 3 |_ 2 |_1 | |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ |Ż| | |Ż | |Ż | | | 1 | 352G |_| _ _|Ż|_ _|Ż|_ _|Ż|_ _|Ż|_ _ | 2 | TinyMedal 028 |_| |_|_ _|_ _|_ _|_ _|_| | 3 | 132G |_| | | | | | | | | | 4 | VITseed |_| _ _|Ż|_ _|Ż|_ _|Ż|_ _|Ż|_ _ | 5 | STRseed |_| |_|_ _|_ _|_ _|_ _|_|-ENTER | 6 | LifeAcorn |_| | | | | | | | | | 7 | AGLseed |_| _ _|Ż|_ _|Ż|_ _|Ż|_ _|Ż|_ _ | 8 | INTseed |_| |_|_ _|_ _|_ _|_ _|_| | 9 | Token |_| | | | | | | | | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _ _|Ż|_ _|Ż|_ _|Ż|_ _|Ż|_ _ This can be a right confusing dungeon but it |_|_ _|_ _|_ _|_____|_| is a lot simple when mapped, huh? Step foot |_| |_| |_| in this dump and head north at the first |4|_ _| |_ _| |_ _ intersection, leading to a room with [352G] |___|_____|_____|A| and a Cannibox (northmost). The next-door Ż room has the 28th [TinyMedal] to snatch. Next-door _____ once again, a [132G] chest and 2nd Cannibox (west). |5678 | |_ _| Go south as far as y'can go, then west once -- it's |_|_______ a [VITseed] chest! Now east as far as y'can go to a |___ A | stairway downwards ("A"). __|_|ŻŻŻ |BOSS ŻŻ| A treasury straight west leads to a [STRseed], |__ 9 __| [LifeAcorn], [AGLseed], and [INTseed]. Back at the | | | | bifurcation, go south and confront the bandits. Say | | "no" to joining their band and a battle with four |__|_|__| Goons will play. This was a bit harder back at the Champane Tower, but should be a cinch now with some Surround/Increase spells. Get a [Token] in the hanging sack nearby and let the two lovebirds outta their cages with the lever near Gupta. However, as y'try to exit this cozy nook... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Kandar | HP: ~700 | EXP: 5000 | MEDAL: #144 | DROPS: --------------- | | Goon [x2] | HP: ~130 | EXP: ---- | MEDAL: ---- | DROPS: --------------- | |______________|__________|___________|_____________|________________________| Showdown with this doofus again, huh? Goons should be no problem, since four were just put in caskets, and they (should) now be easy pickins. Kandar's an HP goliath this time around, though. Have attackers put their sights on the boss while Sap/Increase gets used to sweeten the pot (Increase will nullify the damage the Goons' "Defense" ability does). Kandar has no magic or junk to use...so he's really just a single-target wonder...haha. --- Afterwards, take mercy on the bandit-savant and warp back to Baharata to see the pepper shop open again. Gupta gives some free [Pepper] for saving them, so take it back to the Portogan king and get that ship! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #028: Baharata Cave F1; chest in the northern reaches | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 24) DHARMA TEMPLE [OPTIONAL] [WK24] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ An NPC or two may have talked about this place, and how | | people can change their classes here. To find it, exit E | [1] = [029/110] | of Baharata across the bridge, turning NE. Ignore the |_________________| leading to Kandar's old cave and keep going to the next riverside; take the brown foothills west and up. The place in question looks like a gigantic castle. [NOTE: Once visited, the temple'll appear on the 'Return' list, so using the ship to access it is not necessary as it follows during warps.] There is an inn here, luckily, and a sage who can change the classes. If the character in question in Lv20, the change can be done. Not Lv20? Metaly foes around this place have 4 HP, really high defense, and drop 1000+ EXP for each character...should help the process. A few notes on class-changing: - The Hero cannot change classes - Character retains all abilities/magic - Character starts at Lv01 with halved stats from previous class - Changing class at Lv20 IS NOT NECESSARY, but does make allies more rounded Also... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #029: Dharma Temple F1; in front of NE warrior statue | |___________________________________________________________________________| Garuna Tower is north of the temple, near the northern riverbank. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 25) GARUNA TOWER [OPTIONAL] [WK25] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| INTseed |_| 448G | |_| MadOx | [1] = [030/110] | | |_| Silver |_| Zen | |_| GreatBeak |_________________| |____________________________________| |_| KillerApe _ | | 1 - INTseed 2 - 448G | |_| Shadower |_| Metaly | | 3 - Silver Tiara 3 - Zen Book | |_| StingMoth |_| Garuda | |____________________________________|____________________________________| |ŻŻŻ|ŻŻŻŻŻŻŻŻ|_|ŻŻŻŻŻŻ| FIRST FLOOR |_B_| |Ż| F E | SECOND FLOOR | _| ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ| ___ ___ | ___| |__________ |_ _||ŻŻŻŻŻ| |B |___________| E | |_| _____ |___| |_ |_ _| |___|ŻŻŻŻŻŻŻŻŻŻŻ|___|___ ___ | Ż| |ŻŻŻ|_| _ | |__| | _ |G J|| K |_ | C U D | _|G|_ Ż|ŻŻŻŻ|_ |_ _|U|_ _|ŻŻŻ||ŻŻŻŻŻŻŻŻŻŻ|___||__ | |___| |___| |F H| | A ENTER| | | _| _||U (Drop) ŻŻ|ŻŻŻ|| |_ _| |___|Ż|Ż|I|Ż | _ |Ż |_ _|| D _||5 1way T || H| | | Ż | | | |C| Ż|_||Ż __|___|| |Ż | ŻŻŻŻŻŻŻŻŻŻŻŻ _| Ż |______________||ŻŻ||ŻŻ _| | |ŻŻŻŻ|_| |IQ|| L | Ż|Ż|ŻŻŻ|______|ŻŻ|_|Ż |Ż Ż| __ ____ŻŻ ŻŻŻ |_| _|ŻŻŻŻŻŻ||Ż Ż| |_____| |Ż| _|ŻŻŻŻŻŻŻ|_ |2J|| K | | A || 1 | | | _| ||__||__ | ŻŻŻŻŻŻŻŻ ŻŻŻŻŻ REC. LV: |U|| T S | |__| FOURTH FLOOR _ 18+ | | Ż|_ |____ __|ŻŻ| THIRD _|Ż|_ _|ŻŻŻ||ŻŻŻ|_ _|N|_ | | |_______|Ż|Q 3 | M| FLOOR | O || S [/ || | Ż | |L | | ||(Drop) R _|| _| ŻŻŻŻ ŻŻŻŻŻ Ż|_|Ż Ż|________| Ż|M| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż | Although there is a crapload of warps here, it _|Ż|_ _|Ż|_ | has a simple progression once y'get the hang of | O |______| N| | it! | P _|ŻŻRŻŻŻ|_ _| FIFTH | Ż|_| (Drop) |_| FLOOR | To start, collect the [INTseed] chest on the | first floor's southern room. Locate the "B" |ŻŻŻŻŻ| | stairway and take it up. From here, do this | P 4 | SIXTH FLOOR | order: |_____| | ______________________________| E -> F -> G -> J -> [448G] chest Return back to the F/G/H/I 4-way junction and take the "I" path, which is straightforward enough to lead directly to the [TinyMedal]! Return to the junction and do this: H -> L -> M -> N -> P -> [Silver] Tiara! The treasure we came here is still lying around. This one's tricker to find, but simple once revealed. Return to the 5th-floor rope bridge and fall off it to the 4th-floor roof. Jump down the huge gash in the stonework, then take the stairway to a [Zen] Book! This allows any character to become a Sage, rather than not having them do it at all (or making them a Jester)! Jump down the floor crevasse there to land back on the first floor and exit. :p |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #030: Garuna Tower 3F: near the "Q" stairway on the map | | : [STR] Ring from Aliahan Well guy is now available! | |___________________________________________________________________________| If anyone can become a sage now, think about changing them. They can cast both healing and offensive magic! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 26) DHARMA SHRINE [OPTIONAL] [WK26] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Stick | [1] = [031/110] | |_______________________________________________________|_________________| Reaching the shrine can be done by hoofin' it, but it's a lot easier to reach by warping to the temple, and sailing east out of the river to the bay. A bit north of there is the peninsula with the temple. So what to do here? Nothing much -- there's an inn, a [Stick] in the northwest bureau, and a [TinyMedal] in the NE bureau. The weird door that needs another key can't be opened -- we'll get it in a sec -- so let's leave. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #031: Dharma Shrine F1; upper-right bureau | |___________________________________________________________________________| Far north of this place in the snowy area is Muor! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 27) MUOR [OPTIONAL] [SHOPLINK: SH12] [WK27] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Kilt |_| Token |_| Ortega | [1] = [032/110] | | |_| LifeAcorn |_________________| |_______________________________________________________| ____________ ___ _______________ _ |Ż|Ż|Ż| |ŻŻŻŻŻ|43| | 1 | Kilt |_| | |5| | | | 2| | 2 | TinyMedal |_| | |_| | _| |_ ŻŻ| | 3 | Token |_| |_ _| |____ |___| | 4 | Ortega Helmet |_| | | | 5 | LifeAcorn |_| | | ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | Search the inn for a [Kilt], then head around back | | of the marketplace to find a stairway upwards. There |____ ŻŻŻ| is a kid here who wanted to see Ortega again (how is | 1 ' |ŻŻŻŻŻŻŻŻŻŻ| | that possible...?) and will give the [Ortega] Helmet |_ _, | |Ż__| to the hero after he tries to leave. There's also a | ' | ||__| [Token] and [TinyMedal] to take from the upstairs |____, | |___| vases. |_| Not much else to do besides shop, although none of it is too great. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #032: Muor marketplace F2; inside of a vase | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 28) ZIPANGU [OPTIONAL] [WK28] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Cloth |_| STRseed |_| MysticNut | [2] = [034/110] | | |_| BugPowder |_| Wooden |_| STRseed |_________________| | |_| Scale |_| Training |_| MysticNut | |_______________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ | 789 10 11 | | 01 | Cloth Suit |_| |___ ____ ___| | 02 | STRseed |_| | | | 03 | TinyMedal 033 |_| | | | 04 | MysticNut |_| |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ| | 05 | BugPowder |_| | |ŻŻŻŻ| __ | | 06 | Wooden Hat |_| | | 45 | |ŻŻ| '6 | | | 07 | TinyMedal 034 |_| | |____| |__| ,__| | | 08 | STRseed |_| | __ ___| | 09 | Scale Shield |_| | |23' |____ | 10 | Training Suit |_| | |__, | | 11 | MysticNut |_| | |ŻŻ 1ŻŻ| |_ |____|_______________| | |______| _| |_______________________| This faux-riental town is pretty big, so let's get right down to robbin' the hood. The house west of the entrance has a [Cloth] Suit in its dresser, and a little ways west of there is a "sacrifice" room with offerings and junk. A pot or two has [STRseed] and a [TinyMedal]. One also has a girl (Yayoi) who was offered to someone called Orochi... Hmm... North of the offering basement is a house with [MysticNut] and [BugPowder]; make sure to check the hanging sack! The easternmost house has a [Wooden] Hat that went out of fashion years ago. Haha... The mansion in the north belongs to Himiko. Search the middle-right room for a [TinyMedal] and [STRseed], then the NE room for a [Scale] Shield and [Training] Suit. The NW kitchen contains the superb [MysticNut]. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #033: Zipangu, offering basement; in one of the pots | | • TINY MEDAL #034: Zipangu, Himiko's mansion; middle-east room pot | |___________________________________________________________________________| There's nothing else to do here, however. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 29) LUZAMI [WK29] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| LUCKseed |_| Muscle |_| Lucky | [1] = [035/110] | |_______________________________________________________|_________________| Luzami is the small, southeasternmost island on the entire map. Upon reaching there, seek out the gravestone near the NW itemseller (who has no wares) for a [LUCKseed]. The NE house has a [Muscle] and [Lucky] Book set. Around the east side of the house, check the brick patio's broken tile for a [TinyMedal]! Nothing else to do here... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #035: Luzami; hole in NE brick patio near old man's house | | : The INTSpecs can now be obtained from Aliahan's Well! | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 30) HOBBIT SHRINE [WK30] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | | | | There ain't any! | [1] = [036/110] | |_______________________________________________________|_________________| Return to Noaniels and board the nearby boat and start sailing east around the coastline. Check the map -- see how there are two major rivers to pass? At the mouth of the second one is a small shrine with a hobbit living there. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #036: Hobbit Shrine; behind the hobbit's throne | |___________________________________________________________________________| If you talk to the cat, he says to search the middle of four mountains to the south. Too bad the monsters will murder the party! Let's...uh, leave that for later, eh? _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 29) TEDANKI [SHOPLINK: SH13] [WK31] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Black |_| Dark Lamp |_| 55G | [1] = [037/110] | | |_| LifeAcorn |_________________| |_______________________________________________________| To find Tendanki, warp to Portoga and head south by boat around the western edge of the continent. Follow the coast until a small shrine comes into view; ignore it and keep continuing. One of the rivers extending east (2nd down) will lead to the the village at a river fork. --- SWAMP TOKEN MAP: img.photobucket.com/albums/v242/Shotgunnova/Swamp.png |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| During the night there are people around, but | |ŻŻŻŻŻ| | strangely, no one during the day...just corpses | | | __ | n' stuff... This is the player's chance to get | |_____| 543|_| the items in this place! | |ŻŻŻŻ| | | | | | ______ |ŻŻŻŻ Upstairs of the weapon shop is a [Black] Hat & | |____| | POND | |______ [Dark Lamp], the latter of which will turn | ŻŻŻŻŻŻ | | night into day and has infinite uses. Near the | |ŻŻŻŻ| |__ __| NE poison swamp, one of the center tiles has a | | 12 | | 33rd [TinyMedal]! Refer to the map URl above to | |____| | find it -- cast StepGuard to prevent damage! |________________ _______| A nearby pot has [55G] inside, and downstairs, |_| a [LifeAcorn] is just south of the 1st casket. Apparently, the person in jail has an Orb to give, but the best key for unlocking doors is needed. Let's find it! The old man in town says that the town of Lancel, southeast of Baharata, should be searched... Let's go there. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #037: Tendanki NE poison swamp; see above map for exact tile | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 30) LANCEL [SHOPLINK: SH14] [WK32] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| 5G |_| Token | [1] = [038/110] | |_______________________________________________________|_________________| So where's Lancel? Simple! Warp to Baharata, board the boat near the eastern bridge, exit to the vast ocean, and go straight south. Check the map and see that semi-large island shaped like Australia? That's the one. Lancel's the only town on that floatin' speck. _ |Ż| TEMPLE |3| |Ż|__| |____|Ż|__| |__|Ż| This "tiny village" seems very tiny, until | | y'explore the temple north of town, hidden by | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻ a forest path. | |_____________| |_____ |_____________________ | First, explore the large house in town to find | | [5G] and a [Token] around the normal hiding |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | spots. Outside, an itemseller's daughter will | |ŻŻŻŻŻ| |ŻŻŻ| |ŻŻŻ| | say to buy some Hide Herbs from her father as | | 1 2 | | | | | | they'll come in handy. The slime in the west | |_____| |___| |___| | dead-end alley of the temple also says this | _| tip, supposedly needed to enter the Edinbear | |Ż Ż| | castle somewhere. DO THIS!!! They're 300G. | | | | | |_____| | Finally, search the eastern dead-end alley by the |________________ ____| temple for a [TinyMedal]! |_| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #038: Lancel northern temple; end of eastern dead-end alley | |___________________________________________________________________________| So, let's go to Edinbear. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 31) EDINBEAR CASTLE [WK33] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Party |_| Dandy |_| Lady | [3] = [041/110] | | |_| Dry Vase |_________________| |_______________________________________________________| Harrumph...everyone hear will treat the heroes as bumpkins/hicks...serves 'em right...so right in fact, that we're going to rob them blind! The gate guard will not allow the team inside, so use a Hide Herb from Lancel to get inside. Search the upper-right F1 room to find the royals' chambers, with goodies to take: [Party] Dress, [Dandy] Suit, and a [Lady] Book! Check the door leading outside -- near stairway to throne -- to find an outdoor garden. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #039: Edinbear castle, west garden; in middle of a flowerbed | | • TINY MEDAL #040: Edinbear castle, east garden; SWmost corner by tree | |___________________________________________________________________________| Now, find the down-stairway on the castle's F1 interior to find the much- -lauded boulder puzzle. Apparently no one is smart enough to solve it! Here is how to do it: _____________________ FINSH | • Move "A" north 1, then east 1 |ŻŻŻŻŻ| | • Move "B" east 1 |_ _| | • Move "A" north to a blue tile _______| | | • Move "C" south 1 | |_|ŻŻ| | • Move "B" west to where "A" originally was, then push | |ŻŻ|A B C | | it in the same path to a tile of the player's choice | ŻŻ |ŻŻŻ| _| | • Push "C" up one, then west to where "A" originally ŻŻŻŻ| |_|_| | | was, following the same path to a blue tile. |__ __| | _____________________| A path opens up in the north, leading to a [Dry Vase]! So, what to do with this? Warp to Aliahan and board the ship, heading due south from the small inlet. Keep it up and eventually y'will encounter a rock formation that seems odd in the ocean's middle. Use the Dry Vase there and obtain the [FinalKey]! All locked doors can now be opened. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #041: Shoal Shrine; top-middle tile of the patterned floor | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 32) FINAL KEY CATCHUP [OPTIONAL] [WK34] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| STRseed |_| 500G |_| Dagger | [5] = [046/110] | | |_| Expel |_| GreenOrb |_________________| |_______________________________________________________| The last installment in the "catchup" series. There have been a crapload of locked doors around the world, and the FinalKey will unravel their mysteries. Here's a list of places to hit up for items n' such: • ALIAHAN CASTLE DUNGEON - STRseed - 500G • ROMALY CASTLE - Dagger ---------> B1 area, accessible from F1's SW corner - Expel Shield ---> B1 area, accessible from F1's SW corner - TinyMedal ------> West tower cell, in front of sink • ROMALY SHRINE (NW of Romaly; a.k.a entrance to Portoga Area) - TinyMedal ------> B1 of shrine, near waterside in warp area - TinyMedal ------> Take warp to area with "diamond" tiles around larger pool of water in 4-way area; search middle-north tile • OLIVIA CAPE SHRINE (after exiting Norud's tunnel, go north to find) - TinyMedal ------> In warp room, search one tile SW of the northern warp • TENDANKI - GreenOrb -------> Talk to prisoner in jail. MUST BE DURING THE NIGHT!!!! • MUOR - TinyMedal ------> In marketplace locked area, search NE corner |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #042: Romaly Castle; West tower jail, in front of sink | | • TINY MEDAL #043: Romaly Shrine; B1, near warp room's water (FinalKey r) | | • TINY MEDAL #044: Romaly Shrine; take warp to big pool; middle-N tile | | • TINY MEDAL #045: Olivia Cape Shrine; in warp room: SE tile of top warp | | • TINY MEDAL #046: Muor marketplace; NE corner of locked area | |___________________________________________________________________________| Okay, now that the undead goofball has given us an orb, it's time to collect the others. They can be placed at the Leiamland altar later on, but what's it do? Hmm... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 33) ZIPANGU CAVE [WK35] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | _ | | | |_| NohMask | |_| Bruin | [0] = [046/110] | |____________________________________| |_| Deranger |_________________| | |_| KingToad | __________________ | |_| LavaMan | | ______________IN| |__________________| |ŻŻ|_| |_ _________ | | |__|_ _|_______ | | | | | _______|_| |_| |ŻŻŻŻŻ| | | |_________| NohMask |_ _| Boss _| |_ __________|Ż|_ ___/ | | _/_ | | |A | | |ŻŻ|_| |_ ___| | | |Ż|_| | |ŻŻŻŻŻŻ ŻŻŻ |__|_ _|_______| | |_____|___ _|__ _|ŻŻ| | | | | | |A| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻ Ż Not too hard now. Ignore all side-passages for the time being. Head west and south, and at the next fork, south along the west edge of the screen. This'll bring the heroes closer to the "A" stairway. Get the [NohMask] in the eastern dead-end room before descending. From this B1 area, take the east passage to the boss. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Orochi | HP: 1800 EXP: 2080 | MEDAL: #102 | DROPS: Orochi (Sword) | |______________|______________________|_____________|________________________| Ah, an ugly hydra to murder. Orochi will attack physically or "spew fire" at everyone, doing ~30-40 damage to all; or, a double attack with a combination of those two moves (or two of the same move). Increase will help cushion the normal attacks, while the fighters should start flaying it with help from a Sap spell. A dedicated healer is almost required, because if anyone dies, it can be pretty hard to bounce back (use the Hero if y'need). SpeedUp should be slung at least once, too. If Barrier or HealUs is learned, this battle can be a lot more offensive-oriented. --- Afterwards, Orochi will escape using a warp tile. If you choose to follow her Himiko reveals her secret and choosing not to keep it results in the next battle. If you use Outside and return to the village, YOU MUST FIGHT OROCHI AGAIN. This helps for getting monster metals, but isn't necessary. [NOTE: You can sleep at the shrine NW of Zipangu's island and still have Himiko injured, if you don't want to fight Orochi twice.] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Orochi | HP: 2000 EXP: 8040 | MEDAL: #147 | DROPS: 1000G | |______________|______________________|_____________|________________________| This is basically the same battle as before, except an unassuming player may think that this boss has to be fought with HP/MP from the last battle... Not true! Stay at the inn mentioned above and this battle can continue as normal. Orochi uses double attacks more frequently now, but if y'learned TwinHits (as I did during last boss fight), this battle shouldn't take long. IF YOU KEEP USING INCREASE EVERY TURN, THE FIRE ATTACKS WILL START DOING HORRIBLE DAMAGE! --- A treasure chest appears now, containing a [PurpleOrb]! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 36) IMMIGRANT TOWN [WK36] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Token |_| Token |_| Garter | [1] = [047/110] | | |_| Bunny |_| GoldBeak |_| YellowOrb |_________________| |_______________________________________________________| So far, the easternmost continent -- shaped like the Americas -- has been a bit unexplored. Warp to Edinbear to get easier access to the east coast. By the mountain range, look for a forest with a blank square within it. This is where an old man dreams of starting a town...but he needs a Dealer of any level. Make one in Aliahan and bring him back here to leave. Don't worry: any items he carries are returned to the bag before he sets out. --- The town will start growing as the game progresses. Entering a few times'll have an item shop and mayor's house 2F built, and a theater will pop up later. Other items: - [Token] in middle bush near the inn - [Token] inside a theater bureau - [Bunny] Tiara inside of the theater - [Garter] inside of theater - [GoldBeak] inside of the mayor's office - [TinyMedal] inside of the mayor's office - [YellowOrb] behind the mayor's chair (only Getting all items takes a ___LONG___ time to do, so once the "seeds" of the town are laid, leave the place for awhile and check back every so often to get the items. Also, the YellowOrb can only be obtained after the dealer's fired for overworking the villagers; he'll tell about the item at that time. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #047: Dealer-made Town; inside of chest in mayor's office | |___________________________________________________________________________| EVENT TRIGGERS (?) FOR TOWN GROWTH: - Talk to NPCS/Re-enter a few times - Obtain PurpleOrb - Obtain Change Staff - Obtain Blue Orb When these conditions are met, the only part left is Jin being thrown into the clink for overworking everyone (oops!). During the night, look behind the SW jail to see some conspirators plotting revolution against the mayor. Sleep in the inn [etc.] and Jin will be in the jail the next morning. At this time, he talks about the item behind his chair. It's the [YellowOrb]! Also, the town will be named after the dealer. For example, I named the guy Jin (after another Fear Effect character) and the town became Jinburg. So, yeah... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 37) SOO VILLAGE [WK37] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| AGLseed |_| Token |_| Bolt | [2] = [049/110] | |_______________________________________________________|_________________| ___ ___________ _ |ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| | 1 | AGLseed |_| | |ŻŻ| | 2 | | | 2 | TinyMedal |_| | |__| |_____| |ŻŻ|| | 3 | TinyMedal |_| | |ŻŻ| |__|| | 4 | Token |_| | | | | | 5 | Bolt Wand |_| | 345 ŻŻ | Search the house NE of entrance for [AGlseed], | |ŻŻŻŻŻ| |ŻŻŻŻ| | then look in the northern one for a [TinyMedal] | | | | 1 | | within a vase. The tile north of the well also | |_____| |____| | has a [TinyMedal]. Inside the well, the fogey's |_______________ ________| bureau has a [Token]. Tile south of the well's |_| got a [Bolt] Wand! Information-wise, a guy speaks about the person who left to build a town in the eastern clearing by the coast (see: the above section); the fogey speaks about Edinbear having the Dry Vase; and an NPC has a tidbit about the EchoFlute telling where an Orb is. Hmm... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #048: Soo Village; northern house's pot | | • TINY MEDAL #049: Soo Village; tile north of the well | |___________________________________________________________________________| Now, let's get the RedOrb which has a much easier acquiring method. It's near the eastern continent's southern tip. Y'know, where Tierra del Fuego'd be on South America! Right by the eastern shore... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 38) PIRATE LODGE [WK38] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Token |_| Token |_| Red Orb | [2] = [051/110] | | |_| STRseed |_| Punk |_________________| |_______________________________________________________| Pirates only come here during the day; this won't affect anything other than dialogue and getting to the downstairs prison. Search the storeroom in the northern reaches for two [Token]s and a [TinyMedal], the latter in a barrel. The female captain's chamber has [TubeSocks]. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #050: Pirate Lodge; inside of top-middle storeroom pot | | • TINY MEDAL #051: Pirate Lodge; B1 prison cell, NE corner (daytime only) | | : Ninja Clothes can now be obtained from Aliahan's Well! | |___________________________________________________________________________| So, where's the stolen loot? One pirate can't remember, although he's seen a red orb somewhere... The answer: around the house's eastern exterior, there is a boulder that covers hidden stairs. Search there to gain access to the treasure trove: [RedOrb], [STRseed], and [Punk] Ring! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 39) ARP TOWER [OPTIONAL] [WK39] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Love |_| 552G | |_| Eliminato | [2] = [053/110] | | |_| LifeAcorn |_| EchoFlute | |_| KillArmor |_________________| |____________________________________| |_| VenomHork _ | | |_| BlueBeak |_| Shadower | | |_| StingMoth |_| Barnabas | | |_| SkyDragon |_| MadCondor | |____________________________________| Arp Tower is on the eastern continent's western side, right around where California would be on North America. Sail northwest of Lancel or Aliahan to find the tower right along the coast. [F1] _____ [F2] ___ [F3] ___ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | E | ____ ___ _|E F| |_ |_ | |ŻŻŻŻŻ| |ŻŻŻŻŻ| | |_ _|| _| | | _|Ż ____ |_ | | | _____ | | |Ż| | | |___| |_| | | |H| | | | A B | | | | |__| |_____ |4567| Ż | | |_C D_| | | | AB | |Ż|_ |____| _|Ż| _| | | |_ |____ CD ___ | |_ |_ _| _| | |_____________| | | | _|_| | J| |I | |_________ _________| |ŻŻ|_| | | | ŻŻŻ ŻŻŻ | | |__|____| |___| _|Ż Ż|_ |_ _| |_ _| ENTER-|_| 1 - Cannibox (Monster) [F4] [F5] 2 - TinyMedal ___________________ _________________ 3 - Love Ring _|F G|_ __| ___ ____ __ G|_ 4 - 552G | _|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ H| |_ _| ||____|| |___| 5 - EchoFlute | | | | ||_____|| || || || 6 - TinyMedal | | | | || || X || ||Ż|| 7 - LifeAcorn | | | | ||_____||ŻŻŻŻ||--|| || | | | | || ||ŻŻŻŻ|| ||Ż|| | |_ _| | _||ŻŻŻŻŻ||____|| ||_|| |_ J|_______________|I _| |3 | ____|| _||__| 1 ] |___________________| ŻŻ |2 | |________|Ż ŻŻŻŻŻ On the first floor, take the "A" or "C" stairway up to the 2F -- this gets better access to the "E" path to the 3F. From there, go to "F" then "G", the only up-stairway from there. At the 5F, the floor will have lots of rope bridges across a giant abyss. The chest in the SE is a Cannibox, but the others are a [TinyMedal] and [Love] Ring. So, how to get the great treasures on the 3F? On the 5F ropebridge floor, fall off the walkway toward the middle of the floor (any should work, but I marked "X" on map to denote one example) to land on the isolated "island" of treasures: [552G], [TinyMedal], [LifeAcorn] and...[EchoFlute]! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #052: Arp Tower 5F; tower in SW end | | • TINY MEDAL #053: Arp Tower 3F; chest in isolated platform--fall from 5F | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 40) NAVEL OF WORLD [WK40] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | _ _ | | | |_| 248G | |_| AntBear |_| Flamepede | [3] = [056/110] | | |_| INTseed | |_| HunterFly |_| MadOx |_________________| | |_| Blue Orb | |_| KillerApe |_| Deranger _ | | |_| Terra | |_| Demonite |_| Mummy |_| Deadstool | |________________| |_| RogueNite |_| Metaly |_| Catfly | | |_| Healer |_| Hork |_| SkyDragon | |________________________________________________________| The Navel of World can be accessed from Lancet once the FinalKey is obtained. Enter, use the 'hidden' eastern path to get to the northern temple. Once the priest is talked to, the hero will have to proceed alone to the dungeon! The clergyman appears to block the way east, but it's a trick of the eyes; just go around his side and get the [TinyMedal] at the right end! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #054: Lancel Shrine; T-junction's east section | |___________________________________________________________________________| Navel of World is east of the town. Note that the hero can return to town and collect his allies if he isn't ready (chickenwuss? :p), and can redo the undertaking at his leisure. Luckily, with proper equipment, the enemy rehash effect will be easier to deal with. ^___^ _____ |ENTER| Ż| |Ż _________ |Ż Ż| _______|ŻŻŻŻŻ| | ______D] | | |_______ B | | |_______ _ | | |_____| |_________|6| |_ _| Ż |_| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| _| |_ | | | |ŻŻŻŻŻŻŻŻŻŻŻ| | _| |_ | B | | |______ | | <-|_ _|-> | C | |______ |__ | |____ |_ _| | | |4 5 | | C | |_| | | ŻŻŻŻ | |ŻŻŻŻ _ _|Ż Ż|_ _ | | |ŻŻŻŻŻŻŻŻŻŻŻ| | | |1|_ _|2| | A D | | |ŻŻŻŻŻŻŻŻŻ | | Ż | | Ż | | | ŻŻŻŻŻŻŻŻŻŻŻ | _ _| |_ _ |________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |_ _|3| Ż |_ _| Ż ___ |_| |ŻŻŻŻŻ| A | 1 = 248G 4 = Blue Orb | |___| |ŻŻŻ ŻŻŻ 2 = TinyMedal 5 = TinyMedal |_______| 3 = INTseed 6 = Terra Armor Upon entering, head south into the adjoining room -- a 4-way junction! Both the east/west rooms loop (i.e. lead back to same place), so simply go south into the larger hall. The east doors have a [TinyMedal] and [INTseed] within, while the west ones have a Mimic and [248G]. Exit south along the corridor to find the "A" stairway. Next is a large, nondescript square room -- it's meant to befuddle the player and his/her sense of direction. Head north to the "B" stair, and turn east to find the "C" stair. Head south from there to find the "D" path, which points toward a straightforward path...leading to a [Terra] Armor! Should help the hero survive a bit better. Return to the "C" stairway next and at the t-junction, head the north route to the dead end with a [Blue Orb] and [TinyMedal]. Use "Outside" to leave, or hoof it if the MP is lackin'. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #055: 2nd room south of entrance, east antechamber box | | • TINY MEDAL #056: chest right beside Blue Orb box | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 41) SAMANAO [SHOPLINK: SH17] [WK41] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Token |_| Token |_| AGLseed | [4] = [060/110] | | |_| STRseed |_| Cheat |_| Club |_________________| | |_| LifeAcorn |_| LifeStone | |_______________________________________________________| Never been here? Don't blame ya -- it's quite isolated, on the southern part of the eastern continent. To find it, warp to Baharata and head north toward the bay (check map for bearings). The Olivia Cape Shrine is there, and by using the northern of the 2 warps in the adjacent FinalKey room, it'll spit everyone out in the new continent. Head northwest and then south to uncover the lonely castle town. ____ ____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | 01 | Token | | |ŻŻŻŻ| |ŻŻŻŻ| |CEMETARY| | 02 | Token | | | | | | | 234 | | 03 | AGLseed | _| |____|1|____| |__ __| | 04 | TinyMedal | |_ |ŻŻŻŻ| | 05 | STRseed | |_____________ | 5 | | 06 | TinyMedal | |ŻŻŻ| ŻŻŻŻ| | 07 | TinyMedal | To Castle |___| |ŻŻŻŻ|Ż| | 08 | Cheat Book | 6789 10 \_| |____| | | 09 | Club | 11 |_ | | 10 | TinyMedal | | ____|ŻŻŻŻ| | | 11 | LifeAcorn | || | | | 12 | LifeStone | ||_________| | ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ |____________| In town, search the barrel near the inn for a [Token]. Witness a procession at the cemetary and check the graves for an [AGLseed], [TinyMedal], and the [STRseed]. Graverobbin'? Yes, please! Next, the house just south of here has a [STRseed] inside of a container. Visit the weapon shop and see if there's any good weapons/armor to buy -- the Zombie Sword/Dragon Shield should catch the eye of any connoisseur! Cross the small west footbridge to approach the castle. Around the left side, near the pond, if y'search the NE corner along the exterior, there's another [TinyMedal]! Enter the castle through the eastern trade entrance, so the kitchen barrel's [TinyMedal] can be robbed easier. Avoid the king for a moment and work yer way up towards the north garden, where one of the flowerbeds contains the ever-useful [LifeAcorn]! Make for the NE tower which leads to the king's chambers on the 2F. There's a [Cheat] Book and [Club] to steal here. Finally, talk to the king and he'll throw everyone in jail, like "vagrants"... Tsk, tsk! --- Luckily, the team can lockpick the cell door with the FinalKey, so that's no trouble. The way back is blocked by a guard who looks the other way, so it's time to search some cells. Another [TinyMedal] is in the NW poet's holding area, while a confined man will talk about how the Lar Mirror can reveal the truth n' stuff. A nearby cave...hmm... The B2 area has the king's cell, while the adjacent clink's west wall hides another passage (just walk into it). Get the [LifeStone] by the real king's bedside before y'wander to the exit inside of Samanao's packed cemetary. Now, let's get that stupid mirror! Southeast of town is a small bridge-connected island with a cave. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #057: Samanao graveyard | | • TINY MEDAL #058: Samanao Castle exterior; west side by pond, NE corner | | • TINY MEDAL #059: Samanao Castle kitchen; barrel | | • TINY MEDAL #060: Samanao Castle dungeon; inside poet's cell's vase | | : Justice Abacus can now be gotten from Aliahan's Well! | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 42) SAMANAO CAVE [WK42] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 128G |_| STRseed | |_| Shadow | [2] = [062/110] | | |_| 56G |_| Token | |_| Skeletor |_________________| | |_| 568G |_| 24G | |_| Tortragon _ | | |_| LifeAcorn |_| 320G | |_| VoodooMan |_| KillArmor | | |_| VITseed |_| 24G | |_| Curer |_| Hork | | |_| Token |_| LifeStone |____________________________________| | |_| Plush |_| LarMirror | |____________________________________| _____|ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ___ |ŻŻŻŻŻ| | _| |_ | ___| __| |______ 4 Mimics | |_| | | _______ | \ | |Ż|___ | ___| | | | ________________|ŻŻŻ| | |_ | |__| _ | | |__ | 7 8 9 | | [B1] |_ | |_ __| | | |__ | | 6 |ŻŻŻŻŻŻŻŻŻ|___| __| |__ |A| | | | | | 5 |__________ | ___ | Ż | | | | | 3 2 1 A| | | _| | | | F1 | | | 4 |Ż| [Ż 1 Mimic | |_| _| _| |_ | | | | | C) ___/ | |___ | | | ______| | |_ __| ŻŻŻŻŻŻŻ |13 | | | |_________| |Ż| |_| __| |_| ___________|Ż|Ż _|_ |_____________| |___ START| | |____| 10 11 12 | |14 | |_____| |______ |ŻŻŻŻŻŻŻŻŻŻŻ |Ż|Ż _ | ŻŻŻŻŻŻ|ŻŻŻŻŻŻ Ż|B| __________________ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ Ż B2 | ______________ | ___ ___| |__________ | | | D | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ____________ | | | | | | 01 - 128G | 09 - 320G | | | ____ | | | | | E | | 02 - STRseed | 10 - VITseed | _| | |16CD| | |_ _| | ŻŻŻ | 03 - 56G | 11 - 24G | | 15) ŻŻŻŻ | _|_ | | 04 - Token | 12 - Token | | |ŻŻ |ŻŻŻŻŻŻŻŻ | | | | 05 - 568G | 13 - TinyMedal | | |_____|B __E_|ŻŻŻ |Ż | | 06 - 24G | 14 - LifeStone | |_________| | |___|Ż _|Ż | 07 - LifeAcorn | 15 - Plush Suit | |_______| | 08 - TinyMedal | 16 - LarMirror | |________________|_________________| To start, this first floor has NOTHING on it. Head west, take the first north route, then the next west, then the south dead-end to "A" stairway. This B1 area has fourteen treasures: [128G], [STRseed], [56G], [Token] x2, [568G], [24G] x2, [LifeAcorn], [TinyMedal] x2, [320G], [VITseed], and the [LifeStone]. There are also Mimics around here, and the rooms are marked. Still unsure? Use the Mage's X-Ray ability to view the chest; if it glows red, it's a trap! Enter the "B" pathway around the LifeStone's room. The only chest here is a [Plush] Suit that makes the wearer look like a tanooki/cat/thing. Kinda funny. Nothing else here! Return to the B1 entrance and search SE of there to find a hole in the floor. Drop down to land right by the [LarMirror] treasure chest. Steal it and "Outside" to escape this dank pit. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #061: B1 area, chest in corridor before room with 4 Mimics | | • TINY MEDAL #062: B1 area, in room with one other chest (Mimic) | |___________________________________________________________________________| "Return" to Samanao, heal up at the inn, and use the Dark Lamp to make it nighttime. Enter the castle through the side-entrance, return to the king's 2F chambers, and use the LarMirror to reveal the creep for who he really is! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BossTroll | HP: 1550 EXP: 2500 | MEDAL: #112 | DROPS: 105G | |______________|______________________|_____________|________________________| The Boss (no, not Springsteen) can get in two attacks per turn, with a phys. attack doing around ~60 at worst and using the "Defense" spell to eviscerate the party's DEF. Have someone constantly using the Increase spell, while two people attack and one heals (Sap helps). He can get Brutal hits every now and again, so keep pumping Increase around to make this Troll water under the bridge (troll pun!). Also: use TwinHits/HealAll/SpeedUp. Duh, right? Afterwards, collect the [Change] Staff! It will change everyone into a different race for a short duration, before wearing off on its own. And which town doesn't like humans? That's right, it's... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 43) ELVENHAM [SHOPLINK: SH18] [WK43] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's nothing else to do here but fool the shopkeep into selling things. A few things, like the Angel Robe, are great equipment, so think about buying them. The Tiara accessory will boost luck, also. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 44) GREENLAD [WK44] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| Bone |_| Silk | [1] = [063/110] | |_______________________________________________________|_________________| Know where Greenlad is? Hint: it's the island that looks like Greenland! Yes, it's the northeastern icecapped island. However, it's not as desolate as it looks. On the southern side, look for a square of greenery among the tundra -- it's can be entered! Head northeast to find an old man's cottage. If you can't find it, try again; the scenery has no landmarks to go by! He'll want the Change Staff in exchange for a pirate's [Bone] -- agree. Make sure you get any items from Elvenham's shopkeep before doing this or you're out of luck! A [Silk] Hat and [TinyMedal] are in the fogey's bureau, also. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #063: Greenlad, old man's house; inside a dresser | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 45) GHOST SHIP [WK45] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| LuvMemory |_| Poison | |_| Crabus | [2] = [065/110] | | |_| Token |_| 670G | |_| Merdane |_________________| | |_| 128G |_| STRseed | |_| Minidemon _ | | |_| Garter | |_| Skeletor |_| Jellyfish | |____________________________________| |_| Hork |_| Tentacles | |____________________________________| With the Change Staff exchanged for the Bone, the ghost ship's location can be pinpointed. When used, something like "South ###, East ###" will be said; this means that going south ### and East ### will find the ship. Note that it's moving itself, so keep checking the bone until the displayed numbers get lower. _____________________________ | Pretty easy stuff. Get the [TinyMedal] near the |ŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻ| | blue monster abovedecks, then take either stair In | |ŻŻŻŻ| | | |ŻŻŻ| | | to the belowdecks area. A [LuvMemory] item -- \_| |_ _| | | 9 | | the one needed -- is in the resting area to the |_ | | '---' | | south. The storehouse has a [Poison] Needle, | _ B _ | | B_____| | [670G], [Token], [128G], and [STRseed]. Another | |A 1| | | |345 | | [TinyMedal] is within the storehouse...same for |__Ż Ż__| | | 678| | a mimic, the SW chest. | | |ŻŻ 2 ŻŻ| | ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ | North to the dressing room is a [Garter]. Now ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ get outta here 'fore y'become a beastie... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #064: Ghost Ship F1; near the blue monster (Minidemon) room | | • TINY MEDAL #065: Ghost Ship B1; storehouse, inside of a pot...I think | |___________________________________________________________________________| Now, what to do with the LuvMemory? A person at Olivia Cape said that only a memento of her lover can cure her sorrow, so that's the goal for now. There's only one avenue to take, so teleport to Noaniels, head east along the coast, and take the 2nd major river west -- should be easy since it's the only one that can be entered at the moment. When near the shrine, Olivia will push everyone back; use the LuvMemory at this time to dissipate the curse and proceed west again. The Shrine Jail is to the west on a li'l isle. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 46) SHRINE JAIL [OPTIONAL] [WK46] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Gaia | [1] = [066/110] | |_______________________________________________________|_________________| This small area has undead inhabitants, but none that are aggressive. Turn south one screen, then west to a cell; the pot within has a [TinyMedal] and corpse. In the SE room, search the tile north of Simon's deseccated body for a [Gaia] Sword! This is an equippable item that will be used later on, so stuff it in the bag (since it's probably obsolete attack-wise). |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #066: Shrine Jail; in a west cell's vase | |___________________________________________________________________________| A little ways north of this place is a cave. No dungeon, though; it's the-- _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 47) THIRD PACHISI TRACK [SHOPLINK: SH19] [OPTIONAL] [WK47] _______________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOARD : Semi-Difficult | BGN = Start | HLL = Hill | | FLOORS: 2 | FLD = Field | END = Goal Tile | | SPACES: 48, 69 (117 Total) | FST = Forest | Sħ# = Gain/Lose Space | | ROLLS : 20 | SLM = Slime | SGN = Signpost | | PRIZES: Dragon Whip/AGLseed | SHP = Shop | WRP = Warp Tile | |_____________________________| ??? = ? Space | $+1 = 500G | | | !!! = ! Space | $+2 = 500G | | DR1 = Turban | Dħ# = Gain/Lose Rolls | $+3 = 1000G | | DR2 = Silver Tiara | PT# = Treasure Pot | $-1 = -500G | | DR3 = Token | STR = Star Tile | $-2 = -500G | | DR4 = Token | SKL = Skull Space | $-3 = -1000G | | DR5 = Party Dress | TRP = Trapdoor | $-4 = -500G | | | ZAP = Lasergrid | UTR = Back to Start!! | | PT1 = STRseed |_______________________|_______________________| | PT2 = LUCKseed | | PT3 = MysticNut | This is the first two-floor dungeon, and it's | PT4 = TinyMedal | about the only new thing here (besides the | | u-turn tile that sends one back to the start) | TR1 = Power Belt | to experience. The shop space sells Flame | TR2 = Knife | Boomerangs, which might be a good attack item | TR3 = Skirt | for any mage. The [TinyMedal] in a 3F vase is | TR4 = Flashy Suit | also worth noting. Everything else isn't that |_____________________________| useful, but the [Dragon] Whip and [AGLseed] as the prizes...yeah, that's alright. .------------------------------------------------------. | (WARP IS 2-WAY!) | .-[EX1] | [S+3][FLD][BGN] | | [STR] | [PT1] | | [SHP] | [FST] | | [FLD] | [FLD] | | [TRP] | [$+1][FLD][HLL][DR1][SLM] .---------' | [???] | [D+1] | | [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD] | [HLL] [INN] | [FLD] [ZAP] | [$-1] [DR2] | [FST] [???] | [SLM][WRP] [FST] .-+-[EX3][DR3][UTR][TR1][D+1][TRP] [EX2]--. | | | | | | | | | | '-[EX1] [$+3][FLD][S+2][TR3][ZAP][???][$-4] | | [FLD] [SLM] _______________ [FLD] | | [$-2][FST][DR4] [S-3] | | [INN] | | [FLD] [D-1] | | [TRP] | | [S+4] [PT4] |_____ _____| [FST] | | [SKL] [FLD] [END] [D+1] | | [TR2][HLL][INN] [FST] [FLD][S-6][SLM][SKL] | | [ZAP][FLD][!!!] | | [STR][TR3][TRP][D+2][FST][???][DR5] | | [FLD] [D+1] | | [FLD][$+2][ZAP][HLL] [S-4] | | [???] [HLL][ZAP][D+1][S+3] | | [INN][D-1][PT3][TRP] [SLM] | | [S-1] [$-3] | | [FST] [FST][D+2][FLD][EX2]--' '---[EX2] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #067: 3rd Pachisi Track F1; 1st grass tile north of NPC | | • TINY MEDAL #068: 3rd Pachisi Track F2; grasstile SW of middle ??? Space | | • TINY MEDAL #069: 3rd Pachisi Track F3; inside of a pot | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 48) GONDO CAVE [WK48] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Thunder |_| Blade | |_| Metabble | [3] = [072/110] | |____________________________________| |_| JewelBag |_________________| | |_| MiniDemon _ | | |_| IceCloud |_| LionHead | | |_| HellNite |_| HoloGhost | | |_| Troll | |____________________________________| To enter Gondo Cave, first obtain the Gaia Sword from the Shrine Jail near the 3rd Pachisi Track (it's next to Simon's corpse). With this in the pocket, warp to Ashalam and set sail to the south. Take the first west then south to find a lone volcano. Go up to it and manually use the Gaia Sword, which will serve as an eruption's catalyst, hardening the southern river over! Continue south along the mountains, that gradually wrap around to the cave entrance near the poison swamp. Recommended level before entering: apx 30. Having HealUs will help quite a lot. _ ___ ____________________|ŻŻŻ| _ | |_ |__| A | |A| Ż) |____ |ŻŻŻŻŻŻŻŻŻŻŻŻ| |Ż|___| | |_|ŻŻŻŻŻŻ|_|Ż|_ / |_ |_ ___ | | |___ |-ENTER Blade |___|_ | | | |______|Ż|_|Ż Armor | |___ __| |_ _ Thunder Sword | ___|__ _|_| ___ \______| | | | | B |_____ Tiny | ____| | | | _____ |_ _|ŻŻŻŻŻ| Medal Ż| | | | | | | _|_ | / |ŻŻŻŻŻ| _|Ż|____ | | | | |_| |_ _| (_ _| |Ż| |__| | |Ż _| | |_ ___| | | |__ | | | |_____ ___ |__|Ż _| | _|_____| |____|-> (LOOP PREVIOUS Ż Ż|_| |_| |______| | | ROOM!) |B| |_| | |_________ Ż |_ HOLES C| |_______|Ż ______|ŻŻŻ| _ _ | ____ | |F| | |ŻŻŻŻŻŻ| _| |___ |___| Ż| | _| F|_ | |______ _| | _| |_ | ______||_ G| | | |_ E | |_| | TINY | | |ŻŻŻ [D]--._ | MEDAL | | | Drop | | | | | |_|ŻŻŻ| _ _| | _| [D] | |___ | |C|___| | E |Ż| | |___| Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ____ ______ | __||_ _ |___|ŻŻŻ| EXIT | | |_|_ |ŻŻ |Ż| _____) _ | | | |Ż| |_ __|Ż|__ _|___ | |G| | |_ _______| | | _|_______| |_ | | | | | _|___ _|_| | |_ _ |___| | | | | | | | | | _|_| | | | |_| |_ _ | |_|Ż|_| |_ _______|Ż| | | | _ _|_| |___| _ _|__ __| | | | | | |_| | | | | |_| |_| | | | | | | | | | |_ ______| | | | |_| |_| |___|________| | |____ |Ż| ___ | __ |_ _|Ż|_| _| |_| |___|_______| Upon entering, head forward to the "A" stairway. Continue west, going west whenever the forks allow it, to a [Blade] Armor. Equip this on someone ASAP, as it reflects half damage back to the enemy who attacked! Return to the last fork, taking the lower east path this time. Follow it to another fork that goes south, which leads toward the [Thunder] Sword chest. Stick this pointy thing on someone, too. In the southern cavern, go west and south to the "B" pathway. This one's rather easy. The eastern path area chambers loop (i.e. they are repeated without the player knowing) aimlessly, so simply trek south from the "B" stairway to find the "C" stairway near some floor holes. Don't jump in any of 'em; they're go-nowhere ones. From the "C" stairway, head along the path and fall through the floor break, marked "D" on the map. There is a [TinyMedal] hidden on this floor, and it's very easy to miss if a Thief isn't in the party. From the initial landing spot on this floor, head NORTH 6 tiles and WEST 8 tiles to find it. Whew! The northern "F" stairway is the place to take; once up, simply follow to the "G" stairway. This next stretch is a cavernous waterway maze. The map above should help y'proceed, 'cause it would be more confusing to list a bunch of cardinal directions (at least to me!). The goal is a stairway in the far NE corner, which leads to the world map. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #70: Gondo Cave 2F; SW area of cavern, in a treasure chest | | • TINY MEDAL #71: Gondo Cave 3F; from fall location: 6 tiles N, 8 west | | : AGLscarf now accessible from Aliahan well's Medal Manor | |___________________________________________________________________________| The world map is sorta barren, but go east along the range to find the Gondo Shrine. An old man here will immediately bestow the [SilverOrb] on the party! Search the gravestones behind him for 2 [Token]s and a [TinyMedal]! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #72: Gondo Shrine; middle gravestone | |___________________________________________________________________________| By now all (6) orbs can have been collected. Remember the NPC that said these should be put at the base of the Leiamland Shrine? What's that y'say...? Never been there! Ho ho ho! It's the island SW of Lancel's continent, so put some gas in the ship and sail for the icy isle. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 49) LEIAMLAND SHRINE [WK49] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | | | | There ain't any! | [1] = [073/110] | |_______________________________________________________|_________________| Upon entering, look to the corner right of the ladder to find a [TinyMedal]! Upstairs, two maidens guard the unhatched creature Lamia, who needs all six orbs to awaken. There are...err, cup holder altars situated around here. Go to each and select an orb from the inventory (placement is irrelevant) to hatch the birdy. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #73: Leiamland Shrine; at ladder-bottom, east corner | |___________________________________________________________________________| Outside on the world map, the party can now ride the bird by moving to its location and pressing the action button (which dismounts if already on her). Lamia can fly anywhere on the map, and land anywhere one would normally be able to walk (i.e. not mountains), and follows when Return-ing to towns and such. Goodbye sailboat, hello frequent flyer miles! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 50) IMMIGRANT TOWN [OPTIONAL] [WK50] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | | | | There ain't any! | [1] = [074/110] | |_______________________________________________________|_________________| Return to the immigrant town that the dealer was left at to see that our ally has been let out of jail, and is relinquishing the reins of leadership to a townsperson. He returns to Ruida's Tavern in Aliahan at this time and can be re-rostered for use again. Other than that, check the old SW jailhouse...it's now become an apartment. The 2F bureau contains a [TinyMedal], the last treasure to obtain from this town. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #74: Immigrant Town ex-jail 2F; bureau | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 51) BARAMOS' CASTLE [WK51] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Wizard |_| Demon | |_| Metabble | [2] = [076/110] | | |_| Misery | |_| Hologhost |_________________| |____________________________________| |_| LionHead _ | | |_| IceDragon |_| EvilMage | | |_| StoneMan |_| HellNite | |____________________________________| The big baddie's castle is north of Gondo Cave, on the small island circled by mountains. The only way in is to park Lamia on a foothill there and walk in. Recommended level: ~35. At least know HealUs; I learned it around Lv34 on my Cleric. Someone who knows BeDragon will also help immensely. ^______^ One more thing: useless wandering around here is unwise. Try to get to the boss as fast as humanly possible to conserve precious MP/etc resources! This place is rather large, so I'll try to map it as best as possible! BARAMOS CASTLE GROUNDS & STRUCTURE BARAMOS CASTLE INTERIOR (ONLY) _____________________________________ _____________________________________ | _________ || _ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |wwwwwwwww|Ż|| |ŻŻŻŻŻŻŻŻŻŻŻ|P| | | | | |__|ŻŻŻŻ|w| || | 5 | | | | |_____________| __ R |w| || |______Q______| | | Q |ww|____|w| || | | |ŻŻŻ|ŻŻŻŻŻ|ŻŻŻ| |ŻŻŻŻŻ|wwwwwww| || |ŻŻŻŻŻŻŻŻŻŻ|ŻŻ| |ŻŻŻŻŻ| | | | | | ŻŻŻ F |ŻŻŻŻŻŻŻ || | G |O |ŻŻŻ| F | | | |_ ___ | || |___| | | | | | | | | |__ __| || | |__ | E | | |_____|G| | | |E ______ || | | ŻŻ|ŻŻ ______ | | |_|_____|_ _| |___| M| || | H I _| |___| M| | | | |________|N __ | || |_________|________ N| _____| | | | | I ŻŻŻ|__|ŻŻŻ| || | K | | |234 J| | | | |________ J | || | |______ |L |_____| | | | D | |___ | || |ŻŻŻŻŻŻŻŻŻŻŻ| |_|_ | | | | | |______| || |C ______ D | |______| | | |_ | ____ || |_ _| | | |_ _| | || |_ _| | | |___| B | || | A | | | A ŻŻŻŻ || ŻŻŻ | |_________| |_______________________||_____________________________________| |___|<- ENTER _ |H|____________ _____ |K __________ || 1 | |Ż| |ŻŻŻŻŻŻŻŻŻŻ| 1 - TinyMedal |_| |L||_ _| |P| | |_ 2 - Wizard Ring _ Ż | | | | |Ż BARAMOS! | 3 - Misery Helm |C|_______________| | |ŻŻ | | |_ 4 - Demon Axe | _________________| | |ŻŻ |Ż | 5 - TinyMedal | |_________________ | | | R | |_________________ | |O| | | |B| |_| |__________________| Ż This place isn't so difficult once y'get used to it; in fact, it becomes a straightforward romp through the ancient building! Once the courtyard is entered, ignore the main entrance and head east to the "B" stairway. Follow it through the basement until it comes to the room with a 1 marked in it; search near the corpse's bedside for a [TinyMedal]! Now return back outside. This time, head north through the thin alley by the east wall. Turn west once emerging on the other side, entering the nearby "E" door. It's easy-going from here, until arriving at a decision: the "H" or "I" stairway? Following the "I" stairway leads to the eastern side of the interior where 3 treasures are held: [Misery] Helm, [Wizard] Ring, and [Demon] Axe. The two equipment pieces are cursed, however. The "H" stairway needs to be taken to proceed. Take it to the basement, then mosey to the "L" stairway. Once again, the way is pretty clear to follow -- jus' stairway-hopping! At the "P" stairway emergance, cast StepGuard before entering the hallway with the throne as it has a surprise electrical field to zap y'with. In front of the corpse is one more [TinyMedal]! Outside via the "Q" door, head to the "R" stairway enclosed by a pond. This leads to the big, bad, bloated, balloon-headed, bratty Baramos! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Baramos | HP: 3000 EXP: 65532 | MEDAL: #152 | DROPS: --------------- | |______________|______________________|_____________|________________________| Baramos is one mean dino, and, expectedly, double-actions. Immediately put up a fire/ice shield with the "Barrier" spell, while someone starts using TwinHits and Increase. Surprisingly, Baramos can be hit by the StopSpell ability! It's definitely worth it to have him waste his Explodet/BlazeMost turn doing nothing. He can still breath flames for apx 60dmg to everyone, but Barrier should make this manageable. Do not cast Bounce, as healing spells will be rendered uneffective on that person! Oh, and don't forget to have Sap/Defense to make TwinHits more effective! A LV35+ party should be able to manage this dude with a bit of effort. It shouldn't be necessary, but Surround can work sometimes, too. SpeedUp will ensure that Baramos won't interrupt a healing pattern anytime soon, so plan that'un towards the start. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #75: Baramos Castle F1; in front of corpse on the throne | | • TINY MEDAL #76: Baramos Castle B1; left of corpse's bedside | |___________________________________________________________________________| A voice will heal the victorious heroes and warp them to Aliahan. Visit the king to see a scene where someone named Zome appears and talks about shroudin' the world in darkness. At this point, the Giana Pit -- the small cave on the island east of Baramos' Castle -- will be opened for exploration! This leads to Alefgard, the Dark World. However, before doing that... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 52) PORTOGA [OPTIONAL] [WK52] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Seduce | [0] = [075/110] | |_______________________________________________________|_________________| • In Portoga, a girl will have been reunited with her lover Carlos. To thank the party, she bestows the [Seduce] Sword weapon. It's female-only, has ATK +50, and casts PanicAll if used as an item. Nice! Naturally, the woman ally needs to be able to equip swords innately to hold this sucker... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 53) GIANA PIT SHRINE [WK53] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| LUCKseed |_| STRseed | [1] = [077/110] | |_______________________________________________________|_________________| The Giana Pit is the small poison-swamp island west of Baramos' Castle, and as aforementioned, can now be jumped into due to Zoma's earthquake. Before entering, try to collect all TinyMedals up to this point (76) and do Dharma Temple class-changing if y'like. This world can be revisited, mind you, but for sanity's sake, don't get mixed up on TinyMedals... Also, try and get a bunch of cash by killing JewelBags in GondoCave (1000g/per!) to prepare for the expensive equipment in a moment. YOU CAN USE "RETURN" TO GET BACK TO PREVIOUS TOWNS, REMEMBER!!!!!!!!!!!!!!! Jump in when ready. --- Near the small boat area, get a [LUCKseed] within the drawers. A [STRseed] is on the left side of the house exterior, in a small dead-end next to a tree. Lastly, a [TinyMedal] can be found on the north pier right by the exit to the world map, also. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #77: Giana Pit Shrine; east edge of northern isolated pier | |___________________________________________________________________________| On the world map, the player will quickly learn that there is no map! This'll make navigation a chore, so let's find it. East of the shrine, at the shore, is the town of... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 54) TANTEGAL [SHOPLINK: SH20] [WK54] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Token |_| Wimpy |_| Lucky | [2] = [079/110] | | |_| MysticNut |_| LifeAcorn |_| Token |_________________| | |_| Token |_| 550G |_| AGLseed | | |_| Boxer |_| Token |_| Pixy Map | |_______________________________________________________| No, not Tatanga...that's the boss from Super Mario Land! This city is quite a bit bigger than the normal fare, which means there's lots of stuff to loot! _____________ |6789 10 11 12| |13 * _____| |Ż| _ ŻŻŻŻŻ| | |ŻŻŻŻŻŻ Ż|ŻŻŻŻŻ|Ż|*| __|Ż| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |ŻŻŻ| | 1 | | | | __| | 01 - Token 08 - 550G | _| |___|4 |_____| |_ \_| |_ | 02 - Wimpy Book 09 - AGLseed | |_ ___ __ _ _| | 03 - Lucky Book 10 - Sun Stone | | |23 | | | | | | 04 - MysticNut 11 - Token | | _____ |___|__| | | _ | | 05 - LifeAcorn 12 - Boxer Shorts | | | | ________| | |5|| | 06 - Token 13 - Pixy Map | | | | |________ | Ż | | 07 - Token * - TinyMedal | | |_____| _ ____| ŻŻŻŻ |_______________________________________| | | | | | |_________| |_|____| The weapon shop here sells Mythril Helmets, which are great for low-DF mages and such. Collect a [MysticNut] in the flowerbed near the equipment shop and head a little ways east to where the two small houses are next to each other. The one with a 2F has a [Wimpy] Book and [Lucky] Book in the bookshelf. Enter the church's 2F to find Kandar locked up and servin' his time. He'll say the castle supposedly has a SunStone in it...hmm. Raid a [Token] in his chamberpot (or drinking pot?...eww) before heading east along the pavement. Turn south to find a small house with a [LifeAcorn] in its 2F. Tantegal's only [TinyMedal] is found with a bit of work. Head east through town until the forest area outside of the wall. Follow the wall exterior to the north until the horned NPC near the church is in view. Once y'can't go further, step one tile south and search. Whew. Now, for the castle up the road. --- Outside, along the eastern pond, one of the corners has a [Token] to steal. Inside, search the NE section for a MagicKey door that leads outside again. Left of the flowerbed cat, a [Token] can be dug up. South from there, 'long the pondside, is a small stairway that leads to a guy who talks about the Sun Stone. Back inside, private! The kitchen has a barrel with a [TinyMedal] inside it, too. There's also a not-so-secret stairway covered in the SE corner of this kitchen. [550G], [AGLseed], and a [Sun Stone] can be claimed within the place! Use the stair on the F1's west side to enter the 2F. A dresser combo here has one [Token] and [Boxer] Shorts! Finally, use the gate exit in the throneroom to get onto the roof. A priestly guy here will bestow the [Pixy Map] if y'talk about slaying the Demon King. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #78: Tantegal; in forested exterior of east wall; near N end | | • TINY MEDAL #79: Tantegal Castle; kitchen barrel | |___________________________________________________________________________| An NPC mentioned the Nail Mark, so that's the next destination. However, all towns on this world can be explored still, as well as a few other things. I'll get those out of the way first; this is also recommended since any town will be instantly warpable thereafter. :P _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 55) GARIN'S HOUSE [OPTIONAL] [WK55] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | | | |_| MohawkWig |_| ShinyHarp | [1] = [080/110] | |_______________________________________________________|_________________| Garin's House is a small shrine on the northwest corner of the world. Inside, a [TinyMedal] and [MohawkWig] can be found in the dressers. The bard who used to live here, Garin, apparently took a ShinyHarp and left... Hmm. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #80: Garin's House, dresser | | : Dragon Claw is now available from Aliahan's Well! | |___________________________________________________________________________| Exit to the north of the house and check for a small stairway leading to an empty chest. However, one tile east of it is...the [ShinyHarp]! Apparently Garin didn't take the sucker. Anywho, next up is... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 56) KOL [OPTIONAL] [WK56] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Cloth |_| Token |_| PixyFlute | [3] = [083/110] | | |_| Token |_| Token |_| MysticNut |_________________| |_______________________________________________________| Kol is the opposite of Garin's House, found in the far east corner of the world, deep in a forest. There is a crescent-shaped mountain range covering it, but the enemies around there are crappy, so it shouldn't be a problem finding the place. ___ ____________ _ |ŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻ| | 1 | Cloth Suit |_| |__|Ż| 6| | | 2 | Token |_| | |ŻŻŻ| |ŻŻŻŻ|| | 3 | PixyFlute |_| | |_*_| | || | 4 | Token |_| | | 3 _|____|| | 5 | Token |_| | Ż| | | | | 6 | MysticNut |_| | |ŻŻŻ|| | |ŻŻŻŻ|| | * | TinyMedal |_| | | || || ŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ | |12 | * |____|| Search the weaponsmith's house for a [Cloth] Suit and | Ż Ż |Ż| ___ | [Token], then head south to the tavern. The weird red | __ _| |_ || tile on the ground floor has a [Token] on it. Upstairs, | | 5 4*| | in the item seller's place, the two hanging sacks behind |_|________|_ _| her have a [Token] and [TinyMedal]! |_| North by the open-air bath, search the steps leading into the water for another [TinyMedal]. If you happened to pick up a clue from an NPC in Domdora -- which you probably didn't -- the location of the [PixyFlute] will have been revealed at 5 steps south of the bathhouse. Exit out the south entrance, walk all the way south as far as possible, and search for it. Finally, head north past the inn to where the cool background is. Move east to a tiny 1-tile nook and search for a [MysticNut]. Wow! Enter the well now. This leads to the last Pachisi Track. There is a tiny stair near the NPC here and three steps south of it is a third [TinyMedal]! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #81: Kol item shop 2F; hanging sack | | • TINY MEDAL #82: Kol bathhouse; stairway into water | | • TINY MEDAL #83: Kol well; 3 water tiles south of stair by Pachisi NPC | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 57) FOURTH PACHISI TRACK [SHOPLINK: SH22] [WK57] _______________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOARD : Difficult | BGN = Start | HLL = Hill | | FLOORS: 2 | FLD = Field | END = Goal Tile | | SPACES: 72, 60 [142 Total] | FST = Forest | Sħ# = Gain/Lose Space | | ROLLS : 25 | SLM = Slime | SGN = Signpost | | PRIZES: Light Dress | SHP = Shop | WRP = Warp Tile | | Life Ring | ??? = ? Space | $+1 = 500G | | Ultimate Ring | KEY = Alternate 'END' | $+2 = 500G | | | !!! = ! Space | $+3 = 500G | | DR1 = TinyMedal | Dħ# = Gain/Lose Rolls | $+4 = 100G | | DR2 = Turban | PT# = Treasure Pot | $+5 = 2000G | | DR3 = Muscle Book | STR = Star Tile | $+6 = 500G | | DR4 = WorldLeaf | SKL = Skull Space | $-1 = -500G | | DR5 = Party Dress | TRP = Trapdoor | $-2 = -1000G | | PT1 = LifeAcorn | ZAP = Lasergrid | $-3 = -1000G | | PT2 = MysticNut |_______________________| $-4 = -1000G | | PT3 = VITseed | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | PT4 = AGLseed | This is an odd track in that it has two exits. | PT5 = TinyMedal | The best prize here is the Light Dress which | TR1 = Dragon Whip | is the best female mage equipment out there. | TR2 = LifeStone | The other exit leads to some caves (enemyless) | TR3 = Flee Ring | that contain two treasures: the Life Ring and | TR4 = Dark Robe | Ultimate Whip! Definitely play through this | TR5 = Mimic [monster] | course to get all the weapons; 'fact, y'have |_____________________________| to get all of the TinyMedals, so... TO CAVES ___|ŻŻŻ|___ | | .--[EX1] |___ ___| [$+6][ZAP][PT5][FLD][EX1]------. | [FST] | | [S+3] | | [FLD] [FST][FLD][KEY][FLD][STR] [HLL] | | [S+2] [TRP] [TRP] [SKL] |ŻŻŻŻŻŻŻŻŻŻŻ| | | [$-3] [PT6] [S-6] [INN] |LIGHT DRESS| | | [FLD] [SGN][D+1][!!!][D+1][SLM] [$+5] |___ ___| | | [DR3] [FST] [FST] | | | | [???] [FLD] [S-3] [END] | | [D-1] [SLM][TR5][D+2][$-5][D-3][DR4][???] [FST] | | [FST] [D-1][FLD] | | [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP] | | | | | '--[EX1][D+1][SLM][S-3][TR3][ZAP][INN] [S+2][FST][EX2]------' [HLL] [S+2] [D+1] [PLN] [S-2] [FLD] [ZAP] [D+1] [TRP][FLD][SGN][PT2][SKL][FLD][???] [HLL] [PT3] [FST] [SGN][FLD][S-4] [ZAP] [STR] [STR] [$+2][FLD][TRP][FLD][$-1] [SHP] [D+1] [PT1] [$+1] [DR2] [FLD] [SLM][$+3] [FST] [S+3] [FST] [SLM][FST] [FLD] [???] [SLM] [???] [TR1] [FST] [FLD][TR2] [FLD] [D+2][FLD] [S+4] [$-2][WRP][S+3] [DR1] [HLL][WRP][FLD] | [S+2] | | [BGN] | | | '---------------------------------------' After getting the two TinyMedals in the course itself, let's snatch a third. On the third floor, move clockwise around the board tiles until getting on the left side of the "GOAL" space. Search the flowerbed there to find a pesky medal hidden. ^___^ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #84: 4th Pachisi Track 3F; left side of "GOAL" in flowerbed | | • TINY MEDAL #85: 4th Pachisi Track 2F; first Dresser space on board | | • TINY MEDAL #86: 4th Pachisi Track 3F; Pot two spaces away from entrance | |___________________________________________________________________________| A [Token] can also be found on the 3F. Go counterclockwise around the "GOAL" space until the path goes west and south. At that corner, the item can be found. On the 2F, another [Token] can be found in the grassy NE corner, too! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 58) RIMULDAR [OPTIONAL] [SHOPLINK: SH23] [WK58] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Life |_| Toughness |_| STRseed | [3] = [089/110] | | |_| GoldBeak |_| Zen |_| INTseed |_________________| | |_| Token | |_______________________________________________________| Rimuldar is another sleepy little town on the eastern continent. On an undiscovered map, the blue "C" is the lake surrounding the town. It's not a trial to get there either -- simply dock on the east shore, move west around the mountain range protecting it, and ambush the place, hero-style! Metabbles appear in droves around here, so if y'want fast level-ups, here's the stompin' grounds. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻ| |ŻŻŻŻ|ŻŻ| | | 01 | Life Ring | | 789 | |345 | 6| |ŻŻŻŻ| | | 02 | Toughness | |_______| |____|__| | | | | 03 | STRseed | | __|____ |____| | | 04 | TinyMedal | | |_____ | | | 05 | GoldBeak | | _____| | |_ | 06 | Zen Book | | |_______| _| | 07 | INTseed | | | | 08 | Token | Ż|ŻŻ|ŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻ| | | 09 | TinyMedal | |10| | | 2 1 | _| | 10 | TinyMedal | |__|_____| |_________| _| ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ |_________________|_____| This sleepy town is surrounded by a creek. Search behind the inn for a door leading to the [Life] Ring Ortega left behind at some point. Inside the hotel, a [Toughness] can be stolen from some poor sap's dresser. North to the rooms side-by-side, pot-searchin' time! [STRseed], [TinyMedal], and a [GoldBeak] can be found within the usual places. Next door, a [Zen] Book is within a cabinet. The house nearest the small pond can only be entered from the west, meaning the player has to walk around the stream (via the entrance bridge). Like a lot of towns, this "obstruction" isn't really one at all. The old man inside that house has an [INTseed], [Token], and [TinyMedal]! Last but not least, the jail. It's on the west end of the church, but there's an overhang that appears to be walled...meaning, just walk "into" it from the south to find the staircase. The prisoner says there's a secret button behind Zoma's throne...interesting. A [TinyMedal] is in front of his footstool. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #87: Rimuldar, northern house's pot | | • TINY MEDAL #88: Rimuldar, old man's house in W part of town; pot | | • TINY MEDAL #89: Church 2F jail; in front of prisoner's stool | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 59) SACRED SHRINE [OPTIONAL] [WK59] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | | | | There ain't any! | [1] = [090/110] | |_______________________________________________________|_________________| The Sacred Shrine is on the southeastern island's south shore. There's not much to do here except hear another allusion to making a rainbow. Search by the left tombstone/cross for a [TinyMedal]. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #90: Sacred Shrine; in front of left tombstone/cross | | : Vivify Staff now available from Aliahan's Medal Manor! | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 60) FAIRY SHRINE [OPTIONAL] [WK60] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Rain | [1] = [091/110] | |_______________________________________________________|_________________| Due west of the Sacred Shrine, on the coast where some poison marsh stuff is, enter inside. Talk with the Fairy Queen for a [Rain] Staff, then search the middle emblem on the carpet in front of her for a [TinyMedal]. Whee! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #91: Fairy Shrine 2F; middle of floor pattern near the queen | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 61) MERCADO [OPTIONAL] [WK61] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Punk Ring |_| Token |_| Token | [1] = [092/110] | | |_| Party |_| Defy |_| Hero |_________________| | |_| Smart |_| Lady |_| Kindly | | |_| Wizard | |_______________________________________________________| Mercado is found on the middle-southern part of the continent. Locate the Fairy Shrine and sail along the coast to where a bridge is. Dock there, and follow the bay clockwise until y'find it by some eastern foothills. __________|Ż|________ ____ _____________ | _ | | 01 | TinyMedal | | |1| |ŻŻŻ| |ŻŻŻ| |Ż'| | 02 | Punk Ring | | Ż | 2 | | | ) || | 03 | Token | | |Ż| |___| |___| |__|| | 04 | Token | | Ż | | 05 | Party Dress | |ŻŻŻŻ| |ŻŻŻŻŻ| |Ż||Ż| | | 06 | Defy Book | |4567 | | |_||_| | | 07 | Hero Book | |8910| |_ _| | | 08 | Smart Book | |ŻŻŻŻ| |Ż|_ |ŻŻŻŻ| | | 09 | Lady Book | | 11 |Ż | |3 | | | 10 | Kindly Book | |____|_|_____|_|____|_| | 11 | Wizard Ring | ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Search the NW 4-tile house for a [TinyMedal], before raiding the inn's bureau for a [Punk] Ring. Check the house near the west wall for a 2F stair; there's a [Token] and [Party] Dress to steal. The library next to the family's flat has five books: [Defy], [Hero], [Smart], [Lady], and [Kindly]! Check the vacant SW lot for a [Wizard] Ring -- it's five steps south of the north entrance. And, lastly, there's a vacant SE marketplace with a [Token] in front of an unused (small) stall. The NE tunnel leads to an underground monster arena, which can raise some cash if y'need. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #92: Mercado; NW 4-tile shelter | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 62) DOMDORA [OPTIONAL] [SHOPLINK: SH24] [WK62] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ _ | | | |_| Sucker |_| Bunny |_| Joke | [3] = [095/110] | | |_| Oricon |_________________| |_______________________________________________________| Domdora is in the desert far west of Mercado. To locate it, ride along the coast until the shifting sands (yellow on map) come into view. Head east from there and it should be at the foot of some mountains. Voila! |Ż| |Ż|ŻŻ| ŻŻ| | |__| |Ż| Upstairs of the item shop is a | __| | cupboard's [SUCKER], while _| |ŻŻ|_| 1| Ż|___ |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ| Lenna's room on the inn's 2F has |_ |__| |__| | | 1 | Sucker | a [Bunny] Tiara in the cabinet. | __|_ ____ | | 2 | Bunny Tiara | | | 2| | 7 || | 3 | Joke Book | The old sneezing geezer in the _|____ |__| |_ _|| | 4 | TinyMedal | SW of town has a [Joke] Book & |_ ___ | | 5 | TinyMedal | [TinyMedal] in his recepticles. || ' | | 6 | Oricon | Move to the stable nearby and ||___, |ŻŻŻŻ|____ | | 7 | TinyMedal | enter the main building; the east ||34 ' | | 56 || |___|_____________| dead-end part has a [TinyMedal]! ||___, |____|____|| Also, the middle bush near the |_________________| horses has a [Oricon] metal -- an NPC may have tipped y'off to this. Lastly, jump into the well and find what remains of the water. The dirt tile SW of the puddle has a third [TinyMedal] to take. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | NOTE: There are a few Mercado follow-up quests to do at this time. One's | | optional, the other mandatory (respectively). | | | | • Talk with Lenna in the inn, then the troupe leader in Ashalam (appears | | at night). He'll give a [Magic] Bikini for bringing news about her! | | | | • With the Oricon obtained, return to Kol and sell it to the item person | | upstairs for 22500G (he's the only one that can buy it). Re-enter town | | and he'll have made a [Kings] Sword for 35000G. Hero-only! This MUST be | | obtained for later on. | |___________________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #93: Domdora; sneezing man's house, in a pot | | • TINY MEDAL #94: Domdora; stable interior, east dead-end pathway | | • TINY MEDAL #95: Domdora well, dirt tile SW of remaining water | | : The Sacred Bikini can be obtained from Aliahan's Well! | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 63) MARSH CAVE [OPTIONAL] [WK63] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Token | [1] = [096/110] | |_______________________________________________________|_________________| Now that all towns have been visited and added to the "Return" list, fly back to Kol and start heading south. Near the southern waterside, a poison marsh leads up to a small cave. Diggers are inside here trying to get to Rimuldar. Find the two actively digging at the southern end and search in between the fellows for a [TinyMedal]! A [Token] is also in the bedroom, underneath the westernmost torch. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #96: Marsh Cave; a tile in between two working tunneldiggers | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 64) ROTO CAVE [WK64] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Wizard |_| 1016G | |_| Hologhost | [1] = [097/110] | | |_| Devil |_| Devil | |_| DarthBear |_________________| |____________________________________| |_| HellNite _ | | |_| TortoLord |_| Goopi | | |_| GrndTitan |_| JewelBag | |____________________________________| This rocky cave is quite easy to find if y'know where to look. Warp to Tantegal and make waves going west. Start going south along the coastline, docking when some mountains stretching east <-> west are in view. Follow 'em to the east and the cave will be nestled in a small li'l nook. _____ ___________ |B |___| | |Ż||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |Ż|_______|ŻŻŻ| |Ż|_| |B|| |Ż| |Ż| |ŻŻŻ| |ŻŻŻ| | | |___________ | | | | |_|| | | | | | |Ż Ż| | | |_________ |_| | |2| _ |_| | | | | | |_| | 1 - Wizard Ring ___|__ ____|Ż|C | |_| | |____| | | | | | | _|__ __ | ŻŻŻ |____ _|_|_| |_ _____| 2 - 1016 G |_| | _____ | Ż|_|Ż|_ | | | |C| | | | | | |Ż _ 1| | 45 | |_| |_____| |_____ 3 - TinyMedal | | | _| | |_|Ż |_ _|_ |_______ | | | |Ż| | |_| | |A| _||_ | |_______| |ŻŻŻ|Ż| 4 - Devil Armor | |_|Ż|_| ___| Ż | __| | | | |3| |_________| F1 | | ___| _________| |_| 5 - Devil Sword | || | |_ |ŻŻŻŻŻŻŻŻŻ| | ||_|Ż|_ | | |Ż| |Ż| | | |____| _| | |_|A|_| | B1 |________| |_________| Just a 2-floor dungeon. Using the map above, make way to the [Wizard] Ring near the "A" stairway, before looping past the "B" and to the [1016G] cache. The "C" stairway should then be taken to the B1 floor. From there, it's a simple walk to the [TinyMedal]. The [Devil] Sword and [Devil] Armor can be meandered to by heading southwest along the west screen edge. Note that this stuff is cursed, so don't equip if y'don't know what it does! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #97: Rocky Cave B2; eastern dead-end section, chest | |___________________________________________________________________________| Return outta this pit. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 65) NAIL MARK [WK65] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 960G |_| 1016G | |_| TrollKing | [1] = [098/110] | | |_| Hero Shield | |_| Salamandr |_________________| |____________________________________| |_| Hydra _ | | |_| Archmage |_| WingDemon | |____________________________________| This magic-prohibiting dungeon can be an annoyance to find on its own, if only because the enemy encounter rate around the northern parts is brutal. The easiest way to find it is to make it to the NW tip of the map near where Garin's House is, then move east toward the two small islands. A bit south of 'em is the Nail Mark, surrounded by brown earth. IN _\_ ________________ | | |ŻŻŻŻŻ| |Ż| [B_____________ | |ŻŻŻŻŻ) )ŻŻ| |_ | | _ |_____| | ______________| | | / / | 1 - 960G _| |_| |_| _____ | | ______ _____| |4 / / | | | _| | | |_____ | | |ŻŻŻ| | / / 3 | 2 - 1016G Ż| |ŻŻŻŻŻ| | | | |___ _|| Ż | | /_/ | |Ż _| |Ż | _| _| | | | ŻŻŻ|___| | 2 | 3 - TinyMedal | | Ż| |_| _| |ŻŻŻ | | | | ŻŻŻŻŻŻŻ | |Ż| | |Ż| | |Ż|__|Ż|_ | 1 | 4 - Hero Shield ŻŻŻ| |Ż| |ŻŻŻ| Ż | | | |_| | | | __ __ | |ŻŻŻ Ż Ż| | |Ż| | | |_|Ż| |_ __ | | |__||__| | | |_| | | | |_ |_ | |__| | | | | |ŻŻ| |ŻŻ| | | | _| |_ |_| | A | | B | |_| |_| |_____| |A| |_____|_____|____| |__________| Ż As said before, this dungeon does not allow magic usage, so enter only after stockpiling some Herbs and whatnot. The good news is that enemies who like to wreak havoc by casting Disperse and that crap waste their turns. The only other thing to note is that a Salamandr's firebreathing act can deal ~100dmg to everyone, so kill those first always. On the bottom floor, get the [960G], [1016G], and [TinyMedal] chests. The one nearest the gap's southern tip is a Mimic, so avoid that. Lastly, the [Hero] Shield is on the western side of the gap. Equip it on the hero and go back the way y'came. Unfortunately, falling into that huge abyss does nothing but have it spit everyone back up to the current floor! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #98: Nail Mark B3; northeasternmost treasure chest | |___________________________________________________________________________| With the Hero Shield and -- if you followed the optional stuff earlier -- the Kings Sword in tow, there's only one more item to complete the "set". Let's get that sucker. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 66) RUBISS TOWER [WK66] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 1016G |_| Love | |_| WingDemon | [2] = [100/110] | | |_| LifeAcorn |_| LifeAcorn | |_| Leona |_________________| | |_| Flame |_| 960G | |_| MagWyvern _ | | |_| STR |_| Token | |_| Metabble |_| TortoLord | | |_| Light |_| Crest | |_| VileShade |_| Goopi | |____________________________________| |_| GrndTitan |_| DarthBear | | |_| BlissBird |_| Dragon | |____________________________________| Where's this place y'ask? Inspect the Pixy Map and look to the middle-north part of it -- see the five or six islands of notable mass? The northernmost of those has the place. Before going there, however, make sure the PixyFlute has been obtained (dig it up five steps south of Kol's bathhouse, remember?) or else the boss cannot be fought! Warp to Kol, get in the boat on the west shore from there, and cruise up to the place... _|Ż|_______________________|Ż|_ 1 - 1016G |_ H _| 2 - Love Ring | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 3 - LifeAcorn | | |ŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ| | | 4 - Flame Boomerang | | | | 12 | | | | 5 - LifeAcorn 5F | | | |__| |__| | | | 6 - 960G | | | | | | 7 - TinyMedal | | |________ ________| | | 8 - STR Ring _| |__________| |__________| |_ 9 - TinyMedal |_ _| 10 - Token |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_| 11 - Light Armor 12 - Crest _ _ _________________ |E|_____________|F| |H_______________G| |_________________| _ ___________ 2F _ _________ _ | | _______ | 4F _| |_| 6 7 8 |_|B|_ | | | ____| |_|Ż| |_ _| | | | [10__ | | |Ż| 2 3 4 5 |Ż| | | | |_______| _ | | | ŻŻŻŻŻŻŻŻŻ | | | |___________| | | _|Ż|_____________| |_ _| |_____________| |_ |_ __ ___ __ _| |_ _____________ _| _|Ż|_ |_| |_| |_| |_| |_| | A | ŻŻŻŻŻ _ _____________________ _|E|__________ D ________|Ż|_ |_____________________________| _|Ż|_____D_____ 3F _____ |_ ___________| _ |ŻŻŻŻŻ|Ż| | 1 | |Ż|ŻŻŻŻŻ| | | _____ _|G|_ |_ _| |_ _|_ _|_ _| |_ _| | | | 10 | |_ F| | _|_ |_ _ _| | | |_ _| _ |_|Ż |Ż Ż| | |Ż Ż|Ż | | | _| |___|Ż|___|B|_ |_____|_| |_____| |_|_____| |_ _________ _| _| |_1F | | _| |_ | | |C| | A | | | | | Ż Ż ŻŻŻŻŻ Ż ŻŻŻŻŻ On the first floor, cast StepGuard to get over the electrical field and make for the two treasure chests in the north room. The west'uns a Mimic, but the other has [1016G] to reap. Exit west and take the first south corridor to the "A" stairway, leading to 2F. _____________________________ | The second floor has arrows strewn throughout, .-Arrow Direction | and once moved on, they send the person in a / .-Direction Pressed | direction based on the d-pad pressed. This is _/_ _/_ __.-Direction Moved | meant to confuse; basically, L & R now control | L | U | L | | up/down movement, while U & D now control any | | D | R | | lateral movement. Luckily, this shouldn't be | | L | D | 2F | a problem on this floor as none have to be | | R | U | | walked on! Enter the large chamber with all of |ŻŻŻ|ŻŻŻ|ŻŻŻ| | the treasure, cast StepGuard, and avoid hassle | R | U | R | | to get the items. The lower items -- [Love | | D | L | | Ring], 2 [LifeAcorn]s and a [Flame Boomerang] | | L | U | | -- can be gotten easily, but there is a Mimic | | R | D | | hidden among the northern ones, the SW chest. ŻŻŻ ŻŻŻ ŻŻŻ | Up there, get the [960G], [TinyMedal], and ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [STR Ring] before locating the "B" stairway in the NE area of this floor. For reference, any arrows on the east/west sides of this tower area will send the player plumetting down a hole to 1F; avoid! On the 3F, simply go straight across to the next stairway, bringing one up to the 4F. North to a huge abyss, and a treasure chest sitting past a few arrows. Since y'already know how to get through, do so and get a [Light Armor] to complete the equipment trifecta. Jump off the side here, landing on the floor below. Search near the two skeletons for a [Token], then continue clockwise (west) through this floor. Toward the end, some arrows are by a rail-less edge; fall off it this time via the "D" path, landing somewhere on the 1F. From here, it is rather straightforward, with one stairway leading to another and so on. At the 5F, enter the large room and find a statue of Rubiss. Play a few notes on the PixyFlute in front of her ("Use" option) to awaken the elemental gal, who gives the [Crest] in return. Now, Zoma can finally be fought! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #99 : Rubiss Tower 2F; in large electric area, 1 of N chests | | • TINY MEDAL #100: Rubiss Tower 3F: chest in NE corner of floor | | : The Gold Pass can now be claimed from Aliahan's Well! | |___________________________________________________________________________| Now, to the Sacred Shrine. It's the southeasternmost island, remember? _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 67) SACRED SHRINE [WK67] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| RainbwDrp | [0] = [100/110] | |_______________________________________________________|_________________| The following items should have been collected at this time: - Crest (after freeing Rubiss) - Rain Staff (from Fairy Shrine's queen) - Sun Stone (from Tantegal Castle's 2F above kitchen) With these in hand, talk with the priest to create a [RainbwDrp] from the items. This will allow a bridge to be made to Zoma's filthy hovel. [If you haven't gotten the TinyMedal near the left cross, make sure to do so!] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 68) DRAGON QUEEN'S CASTLE [OPTIONAL] [WK69] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| LightOrb | [1] = [101/110] | |_______________________________________________________|_________________| This part was put off for awhile, but helps in the coming fights. Northeast of the Shrine Jail in the "above world" and east a bit from there, a castle can be found surrounded by mountains. Land there and search a bit, finding the Dragon Queen. She'll give the [LightOrb] in exchange for her life, to help the heroes against Zoma. This item appears in the inventory without any notification (like some before). A [TinyMedal] can also be found, by heading north from the Queen's Chamber to where an elf is standing near a lit-up stained-glass window. The center of the floor pattern contains that item! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #101: Dragon Queen's Castle; floor pattern middle by N elf | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 69) ZOMA'S CASTLE [WK69] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| 2-Edged |_| LifeStone | |_| Dragon | [0] = [100/110] | | |_| WorldLeaf |_| Wizard | |_| Balrog |_________________| | |_| SageRock | |_| TrollKing _ | |____________________________________| |_| Mantigore |_| Metabble | | |_| Putregon |_| Swordoid | | |_| GrndTitan |_| Salamandr | |____________________________________| So, what to do with the RainbwDrp? Warp to Rimuldar, and move west. On the map, the central island where Zoma's place is located has a tiny bridge on its east end; when y'get there, it ain't! Stand by the small gap, use the RainbwDrp, and a bridge will be created allowing access to the place. Before entering, make sure everyone's got their best equipment, there are healing items to conserve MP, and stats are around LV40 all-'round. The last part is just a suggestion, but a low-level team will get chewed up so bad they'll look like a breakfast burrito afterward. My team's equipment: HERO WARRIOR CLERIC MAGE - Kings Sword - Bastard Sword - Zombie Sword - Flame Boomerang - Light Armor - Blade Armor - Light Dress - Water Robe - Hero Shield - Ogre Shield - Silver Shield - Magic Shield - Ortega Helm - Great Helm - Mythril Helm - Mythril Helm - AGLScarf - Starry Bracelet - Garter - Toughness Yes, I went through the game without a Sage, so nyah. Should y'need quick cash flow, fight GoldMan enemies on the Sacred Shrine's isle (1000+). The JewelBags in Gondo Cave work also but appear less frequently. * = TinyMedal location |ŻŻŻŻŻ| B3 |ŻŻŻŻ| |ŻŻŻ| _| |Ż| |____| _| | | | B4 ___| | |_ _____| |ŻŻŻ | | |ŻŻŻŻ|______|ŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ| | _____| _| |_____| | J | | | _ _ _ _| | ZOMA! | | |___ _| |_|_____| | Ż| |Ż|_| |_|Ż| | | | |_ | | _|ŻŻŻŻ| I | | ___| | | | | | | | | |_ | | | |____| | | | | 234 | | | | B5 | |_| | |ŻŻ|_ | | | | | 567 | | | | | | _ | | |_ | |__ | |_|_____|_| | | | | | | | | H |_ |__ | | |_________| | | | |Ż _| | Ż| |________| | | | | _____ | | | | | | Ż| |_________ ____| |_ | _| | | | | | | ŻŻŻŻ||____ _____| | _| |_ ____| | Ż| | | |______||___________ | | ||______| K | |____| |____| |________| |_____| |J| |___| | K | Ż ŻŻŻŻŻŻŻ _____ F1 _____ _ _____ | E | _________________ |_ | |I| | _| |ŻŻŻŻŻŻŻŻ| |_ * _| |ŻŻŻŻŻŻŻŻ| | _____________ | |_ |___| |___| _| | |ŻŻŻŻ| | _|Ż|_ | |ŻŻŻŻ| | | | _ | | | _ _ _ | B2 | | A | | | | | | D | | | | |E| B1 | | _| |_| |_| |_| |_ | |_ _| | | | | |_ _| | | | |F| | | | | | |_ _ |_|_ _|_| _ _| | | |_ Ż _| | | |Ż| |Ż| |Ż| |Ż| | | | |_ |_| |_| _| | | |_ A| |Ż| |D _| | Ż _ Ż _ Ż _ Ż | | | B | |_________| | *C | | | | |G| | | Ż| |_| |_| |_| |Ż | |____|_____________|____| | | |_ _|Ż|_ _| | |Ż Ż| |____________ ____________| |B |_____| C | | |ŻŻ| |ŻŻŻ| |ŻŻ| | | | ŻŻŻ ŻŻŻ | ŻŻ ŻŻŻ ŻŻ | | | ŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻ |_|-ENTER |ŻF HŻ| ŻŻŻŻŻ Ah, the commitment has been made. First thing, move around the east passage until the two ThiefKey doors ("C" and "D" stair rooms on map) are in view. One room has two small electrical grids in it, and the NE corner of the top one contains a hidden [TinyMedal]. Exit and continue west, until a large door leads into a statue hall. There are three forced battles here with two GrndTitans per battle -- these have been regular enemies summoned by Goopis up 'til now, so there's no real strategy needed besides attacking, and healin' when they get brutal criticals. In between the two thrones in the electrical field, another [TinyMedal]! Search behind the right chair to reveal a secret staircase (remember the jailed NPC in Rimuldar mentioned this?). It's in the electrical field portion. Proceed down two floors. [NOTE: The "G" stairway on B1 loops with ITSELF. If you take the upward path, it loops to the lower "G" stair right beside it. Don't let the thing fool ya!] _____________________________ | B2 is much harder, if only because of stupid .-Arrow Direction | li'l arrows. Luckily, if y'mastered the things / .-Direction Pressed | in Rubiss Tower, there's no relearning -- it's _/_ _/_ __.-Direction Moved | the exact same (re)configuration of 'em. | L | U | L | | | | D | R | | The goal is to make it to the top-middle "I" | | L | D | 2F | stairway, which leads down to B3. | | R | U | | |ŻŻŻ|ŻŻŻ|ŻŻŻ| | In the B3, the pathways can be kinda cyclic, | R | U | R | | but the SE corner has a [2-Edged] Sword to | | D | L | | take. It's got 115 ATK, but is cursed, so do | | L | U | | not equip without assessing yer options... | | R | D | | Backtrack to the last fork and head southeast, ŻŻŻ ŻŻŻ ŻŻŻ | which meanders all the way around the eastern ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ edge to the "J" exit. At B4, continue along the path until a scene with KingHydra appears. Talk with "him" after the battle and keep going north, until a long corridor opens east. There is a 5-treasure room here, containing a [LifeStone], [TinyMedal], [WorldLeaf], [Wizard] Ring, and a [SageRock]. The far-right chest is a Mimic, so avoid that. The SageRock can be used in-battle as a free "HealUs" spell, so make sure it's not in the bag; that'll be handy coming up. SAGEROCK IS NOT EXPENDABLE, but can only be used during skirmishes... Either way, continue east to the "K" exit. This will lead to the B5, final room full of bosses. Continue north until a cool torch-lighting scene. Come forth, minions! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | KingHydra | HP: 1600 EXP: 12200 | MEDAL: #130 | DROPS: 350G | |______________|______________________|_____________|________________________| This guy is a chump. Use Barrier to reduce his attack-all fire attack, and keep attacking. TwinHits may not even be needed, actually. Use the SageRock to heal, and don't bother using Increase [etc] since it's unnecessary. The boss will double-attack more often than not, so even with 1600 HP, don't let yer guard down! --- Afterwards, leaving is possible (though it shouldn't be necessary) if one nees to restock/resupply. Continue down the north path for another mandatory "minion" tussle. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BaraBomus | HP: 1100 EXP: 13500 | MEDAL: #131 | DROPS: 450G | |______________|______________________|_____________|________________________| This guy has even less HP than the Hydra before it, but hits much harder as well as TRIPLE-attacking on occasion. Decreasing the damage incurred is crucial to staying alive! Use Barrier once again to lower its hit-all flame breath, and have the SageRock ready when it kicks out the Explodets. It'll be wise to expedite this battle with TwinHits, but that's more out of MP conservation than anything. --- Further down the walkway... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BaraGonus | HP: 3000 EXP: 14300 | MEDAL: #132 | DROPS: 115G | |______________|______________________|_____________|________________________| This boss has a high ATK and no magic, so the obvious way to trudge through is to TwinHits, and Increase and SageRock every turn. It's susceptible to Surround, but it's not very effective and probably ends up as a waste of a casting turn. It doesn't double-action that often, but when it does things can go belly-up; use SpeedUp to tip things in one's favor, as it's DEF is shoddy. --- Finally, the big man himself... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Zoma | HP: 4500 EXP: ----- | MEDAL: #132 | DROPS: --------------- | |______________|______________________|_____________|________________________| First thing first: use the Light Orb. Zoma's stats will be reduced and he will cease to be the "attack twice before everyone else every turn" machine he usually is. Without the Light Orb, the battle can be extremely difficult (to those in the LV35-40 range anyway). Also, using it makes him weak to any healing attacks, including items! Zoma loves using hit-all ice attacks, so erect a Barrier posthaste. TwinHits on the fighters, SageRock every turn. The Icy Pulse ability will void any stat-buffs, meaning TwinHits/Increase/SpeedUp need to be RECAST -- this is a major annoyance, but should not be life-threatening. Speaking of which, if Zoma is wiping the floor with the team, even with a SageRock every turn, put the SageRock on someone else and have two dedicated healers, two fighters. It can work! A LV35+ Hero should know HealUsAll, so don't be afraid to put that in action. Be careful when tossing powerful magic the boss' way, as it can use "Bounce" to reflect magicks back. KEEP BARRIER ERECTED or the force of Zoma's attacks can be overwhelming... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #102: Zoma's Castle F1; in-between 2 thrones past GrndTitans | | • TINY MEDAL #103: Zoma's Castle F1; NE corner of top elec field, SE room | | • TINY MEDAL #104: Zoma's Castle B4; in 6-treasure room, the far left one | |___________________________________________________________________________| After defeating the sucker, try to leave and...everyone ends up at the lowest floor of Nail Mark, the magic-prohibiting dungeon! What a crock... Since this has been played through before, I'll assume y'know how to leave this dump. The two worlds, above and below, are now separate, so returning to the other places is impossible now! Return to Tantegal Castle's throneroom, watch all the scenes, and the game will reload. Now there is a bonus dungeon to do! To find it, simply load the save that now has the word "Loto" in it, and return to the Dragon Queen's Castle. Near the northern elf is a beam of light comin' through a stained-glass window; this will transport our heroes to the... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 70) HIDDEN DUNGEON [OPTIONAL] [WK70] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Bounce |_| Gaia | |_| EvilCrab | [3] = [107/110] | | |_| Mystic Nut |_| Sorrow | |_| GoldMan |_________________| |____________________________________| |_| DarkTroll _ | | |_| Putregon |_| Merking | | |_| DevilMage |_| Salamandr | | |_| BaraEvil |_| Dragon | | |_| DemonSwrd |_| Metabble | | |_| KingHydra |_| Balrog | | |_| Mantigore |_| MtlWyvern | |____________________________________| _ ___ ___________________|ŻŻŻ| |1|_ |__| A | ____ ______ Ż |____ |ŻŻŻŻŻŻŻŻŻŻŻ| |Ż|___| | __||_ _ |___|ŻŻŻ| |_ |_ ___ | | | | |_|_ |ŻŻ |Ż| _____ |___|_ | | | _ | | | |Ż| |_ __|Ż|__ _|___ A| | |__ __| |_ _ |B| | |_ _______| | | _|_______| |_ | | F1: GONDO CAVE | __|__ _|_| | | | _|___ _|_| | |_ _ |___| | | ______| | | | | | | | | | | _|_| | | | ____| | | | |_| |_ _ | |_|Ż|_| |_ _______|Ż| | | Ż| | | | | _ _|_| |___| _ _|__ __| | | | |ŻŻŻŻŻ| _|Ż|____ | | | | |_| | | | | |_| |_| | | _ _| |Ż| |__| | |Ż _| | | | | | | | |_ ______| | | | | |_____ ___ |_|Ż _| | | |_| |_| |___|________| Ż Ż|_| |_| |_____| | |____ |Ż| ___ |B| |_| | __ |_ _|Ż|_| _| B1: GONDO CAVE Ż |_| |___|_______| __________________ | ______________ B| ______ _________ __ |ŻŻ|_| |_ _________ | | B3: ZIPANGU CAVE | E| |_ D| |D4| |__|_ _|_______ | | | | |ŻŻŻŻ | |ŻŻŻ| | ŻŻ | | _______|_| |_| | | |Ż| | | | | | | |_________| | |__| |___| |___| | _| |_ __________|Ż|_ ___ | __ ___ ___ | B4: | | |C | 2 | | | | | | | | | PYRAMID | |Ż|_| | |ŻŻŻŻŻŻ ŻŻŻ | |_ | | |_| | | | |_____|___ _|__ _|ŻŻ| | _|| | _______| | | | | | | | | |_ ___ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻ | | | | | | | | | | _| |___| |___| | _ _____ _ |4|| C | |5| |6| Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż Ż| |Ż Ż _| | _ B7: SAMANAO CASTLE _| | |H| | _ | B5: W. NOANIELS CAVE | |ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ| EXIT |_| | | | |_ 7 _|_ _|_ _| \_|ŻŻŻŻŻŻŻŻ|_ |F|_| | ______________ | | |I BOSS H| Ż| _| _| __________ | | |Ż Ż|Ż Ż| | Ż|________|Ż |_| _| _| | | |_|_____|_____|_ _| | | | _| ______ | | |G| B6: MONSTER ARENA | |_ _| | |FREE |___| | Ż |___|_ | |HEAL! _____| _ | |_ |______| _ |G| |_ |_ |E| | |_|ŻŻŻŻŻŻ|_|Ż|_ |_ |__________| | |___ F| B6: GONDO CAVE |______________| |______|Ż|_|Ż Got deja vu? Y'should -- this hidden dungeon split up former dungeons' parts piecemeal, then connected their stairways. In essence, this is a romp through familiar territory. The first two sections are Gondo Cave, with the F1 having a [Bounce Staff] in the NW room; the B1 waterway section has no treasures, so don't stop to smell the roses. B3 is Zipangu Cave's short section, and an obsolete [Gaia Sword] can be found in the room east of the "C" stairway, which y'should take down to B4: Pyramid territory. Make for the NE corner to find a priest -- who can do normal stuff like detox and revivification -- with a [MysticNut] behind him. Back in the Pyramid trenches, the SW corner has a [TinyMedal] to snatch. North to "E" stairway! B5 is West Noaniels Cave! The healing spot here does work, so sample it 'fore moving on west. The two northern rooms have a [Sorrow Shield] and [TinyMedal] to rob; make for the "F" stairway afterwards. It leads to Gondo Cave's start, then Samanao Castle's dungeon. The NW cell has a [TinyMedal] like before. Up the "H" stairway, it's a town's monster arena. Unfortunately, there's an opponent waiting and it can't be skipped... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BaraEvil | HP: 900 EXP: 7300 | MEDAL: #142 | DROPS: 150G | |______________|______________________|_____________|________________________| This has been a regular enemy up 'til now, and a powerful one at that -- now it's time to face off. It's basically a Baramos Clone but with more status resistances. Barrier against its fire/ice-elemental attacks, TwinHits, and use the SageRock for healing. Increase helps too, but the battle shouldn't be too long (unlike normal fights where it can appear with a 2nd BaraEvil!). The "I" stairway is the exit! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #105: Hidden Dungeon B4; SW treasure chest | | • TINY MEDAL #106: Hidden Dungeon B5; NW treasure chest | | • TINY MEDAL #107: Hidden Dungeon B7; NW jailcell's vase | |___________________________________________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 71) ZENITH CASTLE [WK71] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ | | | |_| Flee | [1] = [000/110] | |_______________________________________________________|_________________| This Isis Castle replica is fairly small, but there's still things to do! By entering this place, "Zenith" is added to the list of warpable places, so the come-and-go factor is taken care of. Talk with the king who speaks of a thing called Divinegon, a wish-granter. Hmm! South of this floor, get a [TinyMedal] and [Flee Ring] in a geezer's vases. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | • TINY MEDAL #108: Zenith Castle, old man's cauldron room; a pot | |___________________________________________________________________________| Right of the king is a bard who has some "riddles" regarding the player. Each will get an item as payment, so here's how it is: • "A town in ruins. What glitters beneath the cross?" ANSWER: Tedanki, the town of ghosts. A priest will block the cross during the night, but during the day, a [Beast Knuckle] can be dug up from the tile in front! • "An enclosed town in the dark world. It sleeps among flowers..." ANSWER: Mercado, the walled-in village. There is a large sheltered park in the middle of town, and a flowerbed in the northeast corner keeps a [Dark Robe] nice and comfy. • "A gazer of stars notices not what lays at his feet..." ANSWER: Luzami, the forgotten island (the one in SE corner of above-world map). There is an astronomer who watches the stars day and night, but the tile right of his person contains a...[SageRock]! YOU CANNOT GET THESE ITEMS UNTIL THE RIDDLE IS POSED! Now, if the party is sure of itself and wants to assault Divinegon Tower, it can be done by exiting south of the old man's cauldron room. Careful -- the enemies here aren't fooling around! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 72) DIVINEGON TOWER [WK72] _______________________________________________________________________________ ŻŻ| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| FOES ŻŻŻŻŻŻŻŻŻŻŻŻ| TINY MEDALS ŻŻŻŻ|ŻŻ | _ _ | _ | | | |_| Ruby |_| LUCKshoes | |_| Phoenix | [2] = [110/110] | | |_| Wreck | |_| GateGuard |_________________| |____________________________________| |_| BaraEvil _ | | |_| Devilmage |_| DarkTroll | | |_| MtlWyvern | |____________________________________| _______ ________ ___| C |------| C _ | | |ŻŻŻŻŻ | |D| | | |ŻŻŻ|ŻŻŻŻŻ| |________| | | 4 |_ _| 1 - Ruby Ring | | |_| |_ |Ż|--DIVINEGON |ŻŻŻ| | |Ż Ż| |Ż| | | 2 - TinyMedal | |_| | | | | | | | | |_ _ |_ _| |Ż | |Ż| |Ż| 3 - TinyMedal |_| | _|3|Ż| | | D | | |_ ŻŻŻŻŻ|___| | | ŻŻŻŻŻ 4 - LUCKshoes 3F |_ |_ _____|Ż|___ ___ | 5 | | ___| 5 - Wreck Whip |_ |_ ŻŻŻ ŻŻŻŻŻ| | _| |_ |________________| _| | B | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ ______________ __| A |__ _| A |_ 2F | ______ | ___| |ŻŻŻŻŻŻŻŻŻŻ| |____ | | 1 2 | | | ŻŻŻŻŻŻŻ| | | |ŻŻŻŻ | _| | |ŻŻŻŻŻ| | | | | |ŻŻŻŻŻŻŻŻŻ| | | ŻŻ||Ż Ż|| ______| _|Ż| 1F |Ż|_ ŻŻŻŻŻŻŻŻ|_|| B ||_| |_ |_________| | ŻŻŻŻŻ |Ż| |_____ _____|Ż|Ż| |_ Ż|_____| |_____|Ż _| | START | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whew, here it is -- the hardest dungeon in the game. Not because of the length, either; it's the opposition! Man, the enemies here (particularly the GateGuards who appear en masse) can beat the crap out of the heroes with a flick of their wrist! LV45+ recommended for here, although if y'want to get by with less, it can be done... >__> --- Once y'exit out of the Zenith cauldron room and onto the rail-less tower, use the nearby stair and then the west entrance; it leads to the treasure chests, a [Ruby Ring] and [TinyMedal]! Back outside, the east entrance is the one that leads to the "A" stairway found in the interior. On 2F, take the rope bridge across the abyss, near a door leading to the outer rim of the tower. Use the nearby stairway to get back inside on 3F! As the map shows, a third treasure, a [TinyMedal], is right near the entrance in a small dead-end passageway. Make tracks to the west side of this room, and back out on the outer walkway, the [Wreck Whip] can be obtained! It hits ALL enemies as opposed to just one group. Back inside, take the northbound vert passage to the "C" stairway. The rest of the floors are easy. The bland 4F has a stairway in the meadow- -like enclosed area, which leads up to 5F where Divinegon is. That's it! Tell Divinegon the team is ready to have their wishes, and he'll test everyone with a battle! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Divinegon | HP: 7300 EXP: 50000 | MEDAL: #142 | DROPS: 150G | |______________|______________________|_____________|________________________| Divinegon can do the following while double-actioning: - Put one character to sleep with its gaze - "Chew" on a character for major damage - Use Icy Pulse to negate stat-buffing - Breath icy breath (attack-all) - Breath explosive flames (attack-all) - Attack for 100+ damage - Use Explodet (not that potent; single-digit dmg mostly) - "Flop onto the party" for major damage to everyone My advice is to have to dedicated attackers, and two dedicated healers. The two SageRocks up until now are going to be very very useful when MP runs out (also due to the whole sleep thing). With constant Icy Pulsing, it can be a bit on the long side, but 2 SageRocks is quite safe. In the event someone gets chewed on and killed, have someone use Revive and an attacker do some of the healing (Hero SHOULD know HealAll/HealUsAll by now). Remember: each turn it uses Icy Pulse is one turn a healer can smooth over extra damage! If everyone has about 300 HP, things should go a lot smoother. Many people use multiple sages for the pure magical onslaught, and I can't say I disagree -- it can really make the fight go under the turn quota. --- Afterwards, Divinegon will grant the party's wish, assuming it was beaten in a decent amount of turns (my first time I had 52 and did NOT get the wish!). IF YOU DO NOT BEAT HIM IN A TIMELY FASHION, he will not grant the wish AND make the next fight have a turn quota (35, 25, then 15 afterwards). Might as well reset if this occurs, since there's no reason to get gypped out of a wish! Speaking of which, the following wishes are: • "New Pachisi Track" - Divinegon makes a new track inside of Zipangu's Well! For more information on this, see the Pachisi section. • "Revive Ortega" - Return to Aliahan at the hero's home, and Ortega will be there now. There is only dialogue with "The Hero" of legend, no items or things to exchange. Save this ending for later on. • "Read Sexy Book" - Divinegon has been hording a Sexy Book, and will give it to the team. This will change a male unit's personality to Lewd, while changing a female unit's to Sexy. • "Rare Medal" - Divinegon grants the party some rare medals. However, for each monster, one of each color type is given. Make sure to select this one before doing the "Unlisted 5th Request" as it goes toward the prereqs of opening the Ice Cave. The metals obtained with this option are: FIRST TIME SECOND TIME THIRD TIME - Metaly - Rare BossTroll - Rare Baramos - Blissbird - Rare Slime - Rare Zoma - Metabble - Rare KingHydra - Rare Divinegon - Baramos - Rare BaraBomus - Zoma - Rare BaraGonus - Divinegon For a trick involving getting the medals from Divinegon without lowering the turn quota, see Red Scarlet's guide: http://www.gamefaqs.com/portable/gbcolor/file/450388/13926 • "Unlisted 5th Request" - The dragon god says to visit the Leiamland Shrine where Lamia was born. Upon doing so, a warp will reveal...a second hidden dungeon where even more powerful monsters can be found! However, to enter the Ice Cave, the first 155 bronze monster metals must be presented! This one should be saved for last given how much running arround it requires! Divinegon can be fought repeatedly to get all the wishes, mind you. Keep the training coming and the wishes'll keep flowin'! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 73) FIFTH PACHISI TRACK [OPTIONAL] [WK73] _______________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOARD : Extremely Difficult | BGN = Start | HLL = Hill | | FLOORS: | FLD = Field | END = Goal Tile | | SPACES: | FST = Forest | Sħ# = Gain/Lose Space | | ROLLS : 70 | SLM = Slime | SGN = Signpost | | PRIZES: Bolero Robe | SHP = Shop | WRP = Warp Tile | | Goddess Ring | ??? = ? Space | $+1 = 500G | | | KEY = Alternate 'END' | $+2 = 2000G | | | !!! = ! Space | $+3 = 1000G | | DR1 = MysticNut | Dħ# = Gain/Lose Rolls | $+4 = 5000G | | DR2 = Silk Hat | PT# = Treasure Pot | | | DR3 = TubeSocks | STR = Star Tile | $-1 = -2000G | | DR4 = Sucker | SKL = Skull Space | $-2 = -500G | | DR5 = MohawkWig | TRP = Trapdoor | $-3 = -1000G | | DR6 = TubeSocks | ZAP = Lasergrid | $-4 = -3000G | | DR7 = PowerBelt |_______________________|_______________________| | DR8 = Tight Bikini | | | DR9 = Speed Ring | PT1 = LifeAcorn PT8 = STRseed | | DR* = Ruby Ring | PT2 = Misery Helm PT9 = Wizard Ring | | DR^ = Sorrow Shield | PT3 = StoneWig PT* = INTseed | | | PT4 = STRseed PT^ = VITseed | | TR1 = Demon Axe | PT5 = Wizard Ring PT= = Starry Bracelet | | TR2 = Dragon Claw | PT6 = LUCKseed PT& = STRseed | | TR3 = Change Staff | PT7 = Rosary | | TR4 = Devil Sword |_______________________________________________| | TR5 = Ninja Clothes | | TR6 = Thor Sword | As mentioned in the previous section, this is | TR7 = Expel Shield | a track wished into existance by Divinegon. To |_____________________________| find this hidden inside of Zipangu's well, one must defeat Divinegon in the Sky World within a reasonable time period, then ask him to create it. With four floors full of twisty tracks, and only 70 turns to get to the goal in, this is by far the hardest Pachisi in the game. The Goddess Ring reward gives INT +33 and will refill MP when walking, but the Bolero Robe sucks. Light Dresses can be found on the 4F's shop, however, and Dragon Robe's can be dug up in field spaces (I got one myself!). Given how many trapdoor spaces there on this playing field, getting the Gold Pass (or buying as many Tokens as possible from 4F shop) would sure help out. FIRST FLOOR [DR4][$-2][FLD][EX2] [$+3][???] [FLD][TRP][FLD][???] [FST] [!!!][PT3] [FLD][FST] [EX1][D+5][SGN][D-2] [FST] [SLM] [FLD] [FLD][WRP][S+3] [$-2] [HLL][INN] [???][S-1][INN] '---------------------------[WRP] [FLD] [FLD] [S+3][FLD][???] [S+5] [TRP] [FST] [FST][SLM] [ZAP] [DR2] [S+2] [FLD] [S-1][FLD] [DR1] [FLD] [FST][???] [$+2] [FST] [FLD] [???] [FLD] [ZAP] [FLD] [PT1] [UTR] [WRP]----. [SLM] [$+1] [FLD] [ZAP] [PT4][S+2] '-----[WRP] [HLL] [S+6][FST] [FLD] [S+5][SLM] [FLD] [S+5] [FLD] [D-1] [FLD] [DR3] [FLD] [BGN] [PT2] [STR] [FST] [FST] [HLL] [S+1][FST] [SKL] [$-1][D+1] [SLM][S+4] [FLD][$-3] [FLD][D+2] [FST][S-4] [FLD][ZAP] [???][HLL][FST] [???][FLD][FST] _______________________________________________________________________________ [EX3] SECOND FLOOR [EX2] [FST] [INN] [D+3] [FST][S+6][PT5] This map is scrunched, [???] [FLD] [HLL] but should preserve [EX1][D+3][TR2] [ZAP][SLM] [FLD][DR5] the way to go... >___> [SKL] [FST] [$+2][S+3] [FLD][S-1] [TRP][FLD][???] [???][SLM][ZAP] [FLD][S+5] [$-1][S-3] \ / \ / [ZAP][FST] [EX4][D+5][ZAP][TR3][ZAP][WRP] [FLD][PT7] [FLD][STR] .------------' [D-1][S-3] [TRP] [???][S+4][FLD][FST][PT8] | [HLL][ZAP][FST][SLM][???] [FST] [S+5] [SLM] [S+3] | [FLD] [FLD] [FLD] [PT6] [TRP][FLD]--. | | | .--[DR7][$-2] [STR] [SLM][HLL] | '--[WRP]--' | [FLD][S-3] [???][FLD][S+5] [S+6] [FLD] [S-3] [SKL][$+3][???] / [TRP][STR][S+3][SGN][S+3][HLL][FST] \ / [???] \ [D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD] _______________________________________________________________________________ [EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6] [FLD] [S-4] [FST] [FLD] THIRD FLOOOR [TR5] [EX7][HLL][TRP][FLD][???] [SKL] [D+2] [FLD] [???] [FLD] [SLM] [FST] [???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM] [INN] [STR] [PT9] [FLD] [SKL] [EX6] [D+2] [!!!] [ZAP] [FST] [EX5] [DR8] [D-1] [$+3] [FLD] [FST] [PT^] [FLD] [$+4] [$-3] [FLD] [EX4] [D+2] [FLD] [HLL] [TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM] [S+2] [FLD] [EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8] _______________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PRIZESPRIZES! | |_____ _____| | | [END] [FLD] [SLM] [ZAP] [$-1] FOURTH FLOOR [D+2] [PT=] [HLL] [TRP][TRP][???][TRP][TRP] [SKL][S+4][S-2][SLM] [EX7] [SLM][S-2][S+4][SKL] [$-4] | [FST] [FLD] | [FLD] [S+2] [TRP][PT&][WRP][DR^][TRP] [S-2] [EX5] [FST] [FST] [EX6] [S+2] [S+2] [D+3] [D-3] [TRP][SLM][SGN][SLM][TRP] [FLD] [!!!] [EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8] ________________________ ____________________________________________________/ IV. APPENDICES -- APND |_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ IV. TINY MEDAL GUIDE [TNYM] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Within the game are played one hundred ten (110) TinyMedal items, which can be redeemed in Aliahan well's Medal Manor for specialty equipment. The man stops giving prizes at 100, meaning there are ten extra to fill in the gaps. NONE ARE MISSABLE, although there is no reward for finding them all (well, tangible at least). Here are the prizes. For who can equip 'em, see the equipment section. _____ ________________ _____ _____ ______________ ___________ _______________ | ### | EQUIPMENT | ATK | DEF | PERS. CHANGE | ITEM USE | EFFECT? | |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 05 | Spiny Whip | 18 | --- | ------------ | --------- | Hit 1 group | | 10 | Garter | --- | 03 | Sexy | --------- | Female-only | | 20 | Blade Boomerang| 24 | --- | ------------ | --------- | Hit all | | 30 | STR Ring | 07 | --- | Jock | --------- | ------------- | | 35 | INTspecs | --- | --- | Smart | --------- | +15 INT | | 50 | Ninja Clothes | --- | 58 | ------------ | --------- | ------------- | | 60 | Justice Abacus | 110 | --- | ------------ | --------- | ------------- | | 70 | AGL Scarf | --- | --- | Quick | --------- | +30 AGL | | 80 | Dragon Claw | 85 | --- | ------------ | --------- | ------------- | | 90 | Vivify Staff | 33 | --- | ------------ | Vivify | ------------- | | 95 | Sacred Bikini | --- | 88 | ------------ | --------- | Walk = HPfill | | 100 | Gold Pass | --- | --- | ------------ | --------- | Free Pachisi! | |_____|________________|_____|_____|______________|___________|_______________| With that out of the way, here is a checklist. I did my best to list them at the earliest point possible, so should you find an error, drop me an email and I can (begrudgingly) correct the list and all the stuff in the guide. :p _ |_| 001 - Aliahan Castle F1; Barrel in SE room |_| 002 - Aliahan Town, 2F bureau in house S of church; nighttime only! |_| 003 - Reeve, undearneath SE boulder; check after moving it away |_| 004 - Najimi Tower 3F; chest |_| 005 - Aliahan Castle F1; in NE room's bureau. ThiefKey required. |_| 006 - House near Tempt Cave entrance; in a pot. ThiefKey required. |_| 007 - Romaly Castle (Town); NW house, inside a pot. |_| 008 - Romaly Castle (Town); near castle exterior's right-hand brasier |_| 009 - Romaly Castle (Interior); hidden in southeast flowerbed |_| 010 - Kazave graveyard, ground in front of a tombstone. |_| 011 - Elvenham, on a small cliff nook left of queen's throne |_| 012 - West Noaniels Cave |_| 013 - Second Pachisi Track; F1, by left gray squares |_| 014 - Second Pachisi Track; F2, in game's SW treasure pot |_| 015 - Second Pachisi Track; F2, treasure chest after course completion |_| 016 - SE Isis Desert Home; inside a pot |_| 017 - Isis; behind the middle gravestone |_| 018 - Isis; In SE weapon shop's vase |_| 019 - Pyramid F1; isolated upper-left area chest (solitary) |_| 020 - Pyramid mass treasury room; the chest 1 space north of SWmost chest |_| 021 - Pyramid exterior; go west on rim, then search northernmost tile |_| 022 - Isis Castle F1; NE treasury (nighttime), MagicKey required |_| 023 - Romaly Castle F1; North pond area, in east bush; MagicKey required |_| 024 - Ashalam, N house F2; check the NE 'weird' floor tile |_| 025 - Portoga; the horsepen's NE bush |_| 026 - Portoga; the leftmost 'secret' house's vase (see walkthru to get) |_| 027 - Baharata Inn; in a bureau |_| 028 - Baharata Cave F1; one of the northernmost rooms in a treasure chest |_| 029 - Dharma Temple F1; in front of NE warrior statue |_| 030 - Garuna Tower F3; treasure chest (see walkthrough for map) |_| 031 - Dharma Shrine F1; NE room's bureau |_| 032 - Muor marketplace F2; inside of a pot |_| 033 - Zipangu; offering basement, inside of a pot |_| 034 - Zipangu; Himiko's mansion, inside pot found at middle-eat room |_| 035 - Luzami; hole in NE brick patio near old man's house |_| 036 - Tendanki, poison swamp, four paces west of northern pot by old man |_| 037 - Hobbit Shrine; behind the hobbit's chair |_| 038 - Lancel; near north temple, in eastern dead-end alley's furthest pt. |_| 039 - Edinbear Castle; west garden, in middle of only flowerbed |_| 040 - Edinbear Castle; east lawn, SW corner by wall/tree |_| 041 - Shoal Shrine; top-middle tile of the patterned floor |_| 042 - Romaly Castle; West tower jail, in front of sink (FinalKey req) |_| 043 - Romaly Shrine B1; near water in warp room (FinalKey req) |_| 044 - Greenlad Stupa; middle-N tile in square pool room |_| 045 - Olivia Cape Shrine; in warp room, search 1 tile SW of northern warp |_| 046 - Muor marketplace; NE corner of FinalKey-locked room |_| 047 - Immigrant Town; inside of chest in mayor's room |_| 048 - Soo Village; inside northern house's vase |_| 049 - Soo Village; tile north of the well entrance |_| 050 - Pirate Lodge; inside top-middle storeroom's barrel |_| 051 - Pirate Lodge; NE corner of B1 jail cell (daytime only) |_| 052 - Arp Tower 5F; Chest in southwest end |_| 053 - Arp Tower 3F; isolated platform of chests (fall from 5F ropebridge) |_| 054 - Lancel Shrine; T-junction's right side, after hero talks w/ priest |_| 055 - Navel of World F1; 2nd room south of entrance, east antechamber box |_| 056 - Navel of World B2?; chest right near Blue Orb container |_| 057 - Samanao; in front of one of the gravestones |_| 058 - Samanao Castle exterior; on W side pond area, check NEmost corner |_| 059 - Samanao Castle F1; barrel in the kitchen |_| 060 - Samanao Castle B1 dungeon; in NW room's vase |_| 061 - Samanao Cave B1; small corridor right before room with 4 Mimics |_| 062 - Samanao Cave B1; small room with one other chest (Mimic) inside |_| 063 - Greenlad, old man's house; inside a dresser |_| 064 - Ghost Ship F1; near the blue monster (Minidemon) location |_| 065 - Ghost Ship B1; storehouse pot |_| 066 - Shrine Jail; west cell vase |_| 067 - 3rd Pachisi Track F1; first grass tile north of NPC |_| 068 - 3rd Pachisi Track F2; grass tile SW of middle ??? Space |_| 069 - 3rd Pachisi Track F3; inside of a pot |_| 070 - Gondo Cave 2F; SW area of cavern, in a treasure chest room |_| 071 - Gondo Cave 3F; from fall location: 6 tiles north, 8 west |_| 072 - Gondo Shrine; middle cross/gravestone behind old man |_| 073 - Leiamland Shrine; upon entering, search corner right of ladder base |_| 074 - Immigrant Town; old jailhouse 2F, dresser |_| 075 - Baramos Castle B1; left bedside of corpse |_| 076 - Baramos Castle F1; tile in front of throne corpse |_| 077 - Giana Pit Shrine; northern isolated pier's eastern end |_| 078 - Tantegal; in forested east section of wall, by N end (1 step south) |_| 079 - Tantegal Castle, kitchen barrel |_| 080 - Garin's House, dresser |_| 081 - Kol item shop 2F; hanging sack |_| 082 - Kol batthouse; stairway into water |_| 083 - Kol well; three water tiles south of stairway near Pachisi NPC |_| 084 - 4th Pachisi Track in Kol, 3F; left side of "GOAL" in flowerbed |_| 085 - 4th Pachisi Track in Kol, 2F; first Dresser space on board |_| 086 - 4th Pachisi Track in Kol, 3F; Pot two spaces away from entrance |_| 087 - Rimuldar, northern house's pot |_| 088 - Rimuldar, old man's house in W part of town; pot |_| 089 - Rimuldar church 2F jail; in front of prisoner's stool |_| 090 - Sacred Shrine; in front of left cross/tombstone |_| 091 - Fairy Shrine 2F; middle of floor pattern near the queen |_| 092 - Mercado; NW 4-tile shelter |_| 093 - Domdora; horse stable interior, east dead-end walkway |_| 094 - Domdora; old sneezing man's house, pot |_| 095 - Domdora; well interior, dirt tile SW of puddle |_| 096 - Marsh Cave; tile in-between two of the working tunneldiggers |_| 097 - Roto Cave B2; eastern dead-end section, chest |_| 098 - Nail Mark B3; northeasternmost treasure chest |_| 099 - Rubiss Tower 2F; in electrified area, one of the N chests |_| 100 - Rubiss Tower 3F; chest in NE corner |_| 101 - Dragon Queen's Castle; middle of floor pattern near elf (north part) |_| 102 - Zoma's Castle F1; in-between two thrones past mandatory GrndTitans |_| 103 - Zoma's Castle F1; NE corner of top elec. field in small SE room |_| 104 - Zoma's Castle B4; in 6-treasure room, the far left |_| 105 - Hidden Dungeon B4 (Pyramid); SW treasure chest |_| 106 - Hidden Dungeon B5 (W. Noaniels Cave); NW room's treasure chest |_| 107 - Hidden Dungeon B7 (Samanao Castle); NW jailcell's vase |_| 108 - Zenith Castle, old man's cauldron room; inside a vase |_| 109 - Divinegon Tower F1 interior; small room with 2 chests |_| 110 - Divinegon Tower F3 interior; at east entrance, chest in the W alley _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP LIST [SHPL] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Alaihan............................................................ SH01 02) Reeve.............................................................. SH02 03) Romaly Castle...................................................... SH03 04) First Pachisi Track................................................ SH04 05) Pazave............................................................. SH05 06) Noaniels........................................................... SH06 07) Ashalam............................................................ SH07 08) Second Pachisi Track............................................... SH08 09) Isis............................................................... SH09 10) Portoga............................................................ SH10 11) Baharata........................................................... SH11 12) Muor............................................................... SH12 13) Tendanki........................................................... SH13 14) Lancel............................................................. SH14 15) Immigrant Town..................................................... SH15 16) Soo Village........................................................ SH16 17) Samanao............................................................ SH17 18) Elvenham........................................................... SH18 19) Third Pachisi Track................................................ SH19 20) Tatangel........................................................... SH20 21) Kol................................................................ SH21 22) Fourth Pachisi Track............................................... SH22 23) Rimuldar........................................................... SH23 24) Domdora............................................................ SH24 25) Fifth Pachisi Track................................................ SH25 ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) ALAIHAN [SH01] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Antidote 10 Cures poison WarpWing 25 Warps party to previously visited town PotLid 50 DEF +02 [Shield] Stick 05 ATK +02 [Club] Club 30 ATK +07 [Club] Copper 100 ATK +12 [Sword] Cloth 10 DEF +04 [Shirt] Traveler 70 DEF +08 [Shirt] Leather 150 DEF +15 [Armor] Leather 90 DEF +04 [Shield] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) REEVE [SH02] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Turban 160 DEF +08 [Hat] Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town Bronze 80 ATK +08 [Knife] Copper 100 ATK +12 [Sword] Sickle 320 ATK +16 [Sword] Training 80 DEF +08 [Suit] Leather 150 DEF +12 [Armor] Turtle 330 DEF +15 [Suit] Leather 80 DEF +02 [Hat] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) ROMALY CASTLE [SH03] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Knife 200 ATK +14 [Knife] Sickle 320 ATK +16 [Sword] Spear 650 ATK +26 [Spear] Leather 150 DEF +15 [Armor] Shell 350 DEF +16 [Armor] Chain 480 DEF +20 [Armor] Bronze 250 DEF +07 [Shield] Iron 700 DEF +22 [Apron] Leather 80 DEF +02 [Hat] Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) FIRST PACHISI TRACK [SH04] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Steel 1500 ATK +33 (Sword) Leather 420 DEF +12 (Dress) Iron 1200 DEF +20 (Shield) ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) KAZAVE [SH05] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Spear 650 ATK +26 (Spear) Iron 870 ATK +25 (Knuckle) Chain 1000 ATK +27 (Whip) Iron 1100 DEF +25 (Armor) Fighting 800 DEF +23 (Suit) Bronze 250 DEF +07 (Shield) Scale 600 DEF +12 (Shield) Wooden 140 DEF +06 (Hat) Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis BunnyTail 270 LUCK +08 (Accessory) ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) NOANIELS [SH06] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Steel 1300 ATK +33 [Sword] Wizard 1500 ATK +15 [Staff] Evade 2900 DEF +23 [Cloak] Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis SpiderWeb 35 Lowers all monsters' AGL ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) ASHALAM [SH07] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: Shops with prices not displayed can be haggled thrice to lowest price! Herb 16 Restores 20-30 HP Antidote 20 Cures poison Repellent 40 Prevents monster attacks for awhile WarpWing 50 Warps party to previously visited town SpiderWeb 80 Lowers all monsters' AGL Gold 2000 DEF +10; Personality becomes Lewd Wizard 3000 ATK +15; casts Blaze in battle [Rod] Holy 4600 ATK +35 [Spear] Iron 5000 ATK +39 [Axe] Skirt 3000 DEF +25 [Dress] Black 4600 DEF +29 [Suit] Iron 2000 DEF +16 [Helm] Knife 200 ATK +14 [Knife] ---. Sickle 320 ATK +16 [Sword] | Spear 650 ATK +26 [Spear] |-- This guy sleeps during the day! Chain 1000 ATK +27 [Whip] | Iron 870 ATK +25 [Claw] | Iron 2500 ATK +39 [Axe] ---' Antidote 10 Cures poison MoonHerb 30 Cures paralysis Chain 480 DEF +20 [Armor] Iron 1100 DEF +25 [Armor] Bronze 250 DEF +07 [Shield] Scale 600 DEF +12 [Shield] Iron 700 DEF +22 [Apron] Fur 250 DEF +10 [Hat] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) SECOND PACHISI TRACK [WK08] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Skirt 1500 DEF +25 [Dress] Steel 1500 ATK +33 [Sword] Mist 3300 ATK +20 [Staff] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) ISIS [WK09] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Turban 160 DEF +08 [Hat] Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis Steel 1300 ATK +33 [Sword] Holy 2300 ATK +35 [Spear] Iron 2500 ATK +39 [Axe] Iron 1100 DEF +25 [Armor] Silk 1500 DEF +20 [Dress] Iron 1200 DEF +20 [Shield] Iron 1000 DEF +16 [Helm] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) PORTOGA [WK10] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis Steel 1300 ATK +33 [Sword] Iron 2500 ATK +39 [Axe] Steel 3100 ATK +40 [Whip] Iron 1100 DEF +25 [Armor] Iron 1200 DEF +20 [Shield] Black 2400 DEF +29 [Clothes] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) BAHARATA [WK11] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis SpiderWeb 35 Lowers all monsters' AGL Mace 1700 ATK +30 [Whip] Shears 4700 ATK +47 [Hammer] Force 2500 ATK +65 [Staff] Steel 2400 DEF +32 [Armor] Magic 2000 DEF +25 [Shield] Black 1200 DEF +18 [Hat] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) MUOR [WK12] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis BugPowder 310 Confuses all monsters Fan 1300 ATK +31 [Hammer] Judge 2700 ATK +37 [Staff] Shears 4700 ATK +47 [Hammer] Evade 2900 DEF +23 [Cloak] Black 2400 DEF +29 [Clothes] Magic 2000 DEF +45 [Shield] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) TENDANKI [SH13] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mace 1700 ATK +30 [Whip] Steel 3100 ATK +40 [Whip] Shears 4700 ATK +47 [Hammer] Skirt 1500 DEF +25 [Dress] Magic 4400 DEF +30 [Dress] Magic 5800 DEF +40 [Armor] Horned 2300 DEF +18 [Hat] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) LANCEL [SH14] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town Hide Herb 300 Makes party invisible Steel 3100 ATK +40 [Whip] Hammer 6500 ATK +55 [Hammer] Power 7100 ATK +40 [Claw] Evade 2900 DEF +23 [Cloak] Magic 4400 DEF +30 [Dress] Magic 5800 DEF +40 [Armor] IronMask 3900 DEF +25 [Helmet] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) IMMIGRANT TOWN [SH15] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * - the shops' inventory changes as it evolves via event triggers. Only the final evolution is shown below. Herb 08 Restores 20-30 HP Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town BugPowder 310 Confuses all monsters SpiderWeb 35 Lowers all monsters' AGL Hide Herb 300 Makes party invisible War 9500 ATK +70 [Hammer] Dragon 15000 ATK +79 [Sword] Magic 7700 ATK +45 [Abacus] Magic 9900 ATK +45 [Apron] Dragon 3500 DEF +45 [Shield] Angel 3000 DEF +35 [Robe] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) SOO VILLAGE [SH16] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison MoonHerb 30 Cures paralysis BugPowder 310 Confuses all monsters Hide Herb 300 Makes party invisible MohawkWig 60 DEF +03 [Accessory] Silver 760 DEF +20 [Tiara] Club 30 ATK +07 [Club] Poison 10 ATK +10 [Knife] Battle 8700 ATK +60 [Axe] Kilt 800 DEF +24 [Shorts] Flashy 1300 DEF +28 [Suit] Magic 2000 DEF +25 [Shield] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) SAMANAO [SH17] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis BugPowder 310 Confuses all monsters Judge 2700 ATK +37 [Staff] Power 7100 ATK +40 [Claw] Zombie 9800 ATK +67 [Sword] Magic 5800 DEF +40 [Armor] Dragon 3500 DEF +45 [Shield] Black 1200 DEF +18 [Hat] IronMask 3500 DEF +25 [Helmet] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) ELVENHAM [SH18] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Angel 3000 DEF +35 [Robe] Wizard 2500 DEF +00 [Accessory] Mace 1700 ATK +30 [Whip] Sleep 4200 ATK +30 [Staff] Tiara 5000 DEF +33 [Accessory] Kindly 90 Book; Changes personality to Kindly ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) THIRD PACHISI TRACK [SH19] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Flame 6500 ATK +42 [Boomerang] Speed 3100 SPD +15 [Ring/Accessory] Horned 2300 DEF +18 [Hat] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) TANTEGAL [SH20] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis Hide Herb 300 Makes party invisible Dragon 15000 ATK +79 [Sword] Power 7100 ATK +40 [Claw] Angel 3000 DEF +35 [Robe] Dragon 9800 DEF +45 [Armor] Dragon 3500 DEF +32 [Shield] Silver 8800 DEF +40 [Shield] Mythril 18000 DEF +38 [Helmet] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) KOL [SH21] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town Pierce 950 Personality becomes Lonesome [Accessory] Kings 35000 ATK +120 [Sword] * - Kings Sword only appears after selling Oricon found in Domdora to the shopkeeper, then re-entering town. Zombie 9800 ATK +67 [Sword] War 9500 ATK +70 [Hammer] Power 7100 ATK +40 [Claw] Blade 6500 DEF +55 [Armor] Water 12500 DEF +50 [Robe] Silver 8800 DEF +40 [Shield] Saga 15000 ATK +50 [Staff] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) FOURTH PACHISI TRACK [WK22] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blade 6500 DEF +55 [Armor] Dragon 27000 DEF +45 [Robe] Thor 65000 DEF +95 [Sword] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 23) RIMULDAR [WK23] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Falcon 25000 ATK + 05 [Sword] Bastard 31000 ATK +105 [Sword] Evade 2900 DEF + 23 [Cloak] Dragon 3500 DEF + 45 [Shield] Ogre 25000 DEF + 60 [Shield] Great 35000 DEF + 45 [Helmet] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 24) DOMDORA [WK24] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herb 08 Restores 20-30 HP Antidote 10 Cures poison Repellent 20 Prevents monster attacks for awhile WarpWing 25 Warps party to previously visited town MoonHerb 30 Cures paralysis Brave 90 Personality changes to Brave [Book] Dragon 15000 ATK +79 [Sword] Snow 23000 ATK +90 [Sword] Magic 4400 DEF +30 [Dress] Dragon 9800 DEF +45 [Armor] Heal 15000 DEF +50 [Shield] Tight 78000 DEF +01 [Bikini] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 25) FIFTH PACHISI TRACK [WK25] ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * - The 5th Pachisi Track can be found in Zipangu's well after Divinegon has granted a wish for another track. 2ND FLOOR SHOP: Wizard 2500 Restores MP in-battle [Ring] LifeStone 800 ??? Hero 200 Changes personality to Valiant [Book] 4TH FLOOR SHOP: Light 19000 DEF +90 [Robe] Tiara 5000 LUCK +13 [Accessory] Token 50 Used to play Pachisi games _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ PACHISI GUIDE [PCHS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pachisi is essentially a gigantic board game, found in select locations in the world, that can be played for a single Token. Filled with traps and the chance for great riches, these bet-it-all-to-win-it-all tracks can give hero teams a leg-up on the monster competition...or leave 'em crying when they fall through a trapdoor. Either way, if gamblin's your game, this is where y'go to get the fix. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HOW TO PLAY ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This game is awfully simple: 1) Exchange Token with taker to play game (if you have Gold Pass, it's free!) 2) Roll the die (1-6) to advance in that direction. 3) Stop at ending tile; or, pick ending tile if there is a fork in path 4) Tile effect is used; or, pick to use the effect (example: search chest) Tokens can be found around the world in various hiding spots, and some foes have them as well. A pachisi later on has a shop that will sell them, but by then, the Gold Pass (can play for free) is potentially available. ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BOARD OVERVIEW ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BGN - The starting space FLD - A green grassy tile where monsters can be found, or treasure dug-up. A player can choose whether or not to search the tile, but sometimes the monster battles are immediate (although fleeing is possible). Trapdoors can be found sometimes. FST - A tree tile. This is essentially the same as a field tile, except the monsters that appear may be slightly better. SLM - Slime tile. Monster encounters are immediate here and, on later tracks, feature a number of hard monster encounters. SHP - A shop tile. This general store will often feature rare or unbuyable items or equipment, such as a Light Dress or Tokens. These are often great ways to outfit the party, although one has to know beforehand what the items do (since no other allies are on the shop screen!). ??? - A ??? space gives a wide variety of effects. Such as: • Trapdoor • Return to start • Gain +10 Dice Rolls • Gain 1000-10000 EXP free • Advance a certain number of spaces • Forced monster encounter (land-based) • Forced monster encounter (ocean-based) • Gain substantial amount of money (5000+ usually) • Replace current character with another party member • Changes stats (STR, DEF, VIT, AGL, VIT, SPD) up or down 1-6 • Prevents monster encounters (it says "puts them to sleep" so...) • A treasure chest appears (examples: Dragon Fist, WRECK WHIP!!!!) KEY - An alternate "Goal" tile. This is only found in the Kol Hot Springs track, and leads to a cavern portion. !!! - This space will give random stat up/down effects. The first roll will determine what stat is modified, the second the modifier, and third if the modifier is positive/negative. Unlike the ??? space, this is the only effect to be received. Dħ# - A dice roll increase/decrease tile. Various tiles around the board'll give free rolls or take 'em away. They usually come modify something in the way of 1-3 either side of zero. PT# - Pot/Vase tile. Treasures are always contained within, but can only be TR# obtained once; future encounters have "nothing of interest inside." DR# This applies to treasure chests (TR#) and dresser drawers (DR#) also. STR - A Star tile, and sorta pentagram-y. Stepping here will refill all HP/MP, making it a nice alternative to the Inn which charges an arm and a leg. SKL - A skull tile, which will decrease the user's MP by a whole bunch. Not a good move for characters that seemingly hit every monster-attack tile on the board... TRP - Trapdoor tile, and possibly the worst overall. This will drop the ally to the floor directly below; or, if only on the 1F, drops off the board entirely, wasting the Token. While this tile is plain to see, sometimes its effects are duplicated by ???, Plain, and Tree tiles. ZAP - An electrical field/grid tile. Just like in dungeons and the like, this will reduce a character's HP by a lot. HLL - A hill tile. This is essentially the same as Field/Tree tile, although I should note that getting a trapdoor here seems to be a reduced chance. END - The "Goal" tile. Ending up here, or at the "KEY" tile which duplicates its effects, finishes the board and allows the player to reap any items that may be in nearby chests. These items can only be gotten once. Sħ# - Space modifier. Around the board, these tiles will either tell an ally to move forward/backwards # of spaces. So, if you're trying to avoid a particularly nasty tile (Trapdoor?), make sure one of these doesn't end up flinging y'back into it. SGN - Signpost tile. These appear at intersections and dictate the flow of progression (i.e. no choosin' the direction). If searched here, there is nothing to find and no effect other than looking at the sign. WRP - A warp tile. For those who get on a bad path, ending up here will send a character to the "connected" warp somewhere else on the board (this usually happens in a symmetrical board). In some cases, taking warps're the only way to progress normally and reach the Goal tile. $ħ# - Money modifier -- will give money from the player or take it away. This is usually a negligible sum early on, but later, there are spots that can bestow $5000 or more! Watch out for the pitfalls of financing... UTR - U-Turn tile, which looks like an arrow. This tile sends the player back to start and doesn't always appear on each board. On huge tracks like the Zipangu Well one, hitting this can induce a new low for morale! ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FIRST PACHISI TRACK Found: Far north of Romaly Castle Rolls: 10 Prize: Steel Sword, 500G ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________ | This one-floor beginner's track is easy [END] | to complete, and has minimal annoyances [FLD] | to proceed through. As expected, the [TRP] | treasures are less than stellar (well, [$-2] | at least comparitively). [FLD] | [FST] | One reason to play this board is to get [TR3] | the Wooden Boomerang which can make a [SKL][FST][S-3][FLD] | mage more helpful on the attacking end. [HLL] [!!!] | [STR] [D-2] | The shop here isn't shabby either. [SH04] [D+3] [SLM][DRS][FLD][TR2] | [FST] [FLD] [TRP] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| [S-2] [ZAP] [HLL] | TR1 = Knife (ATK +14; Knife) | [$-1][PT2][D+2][???] [???] | TR2 = Wooden (ATK +19; Boomerang) | [FST] [$+2] | TR3 = LifeAcorn (Increases maximum HP) | [$+1] [PT1] | PT1 = Herb (Restore 20-30 HP) | [TR1][D+1][FLD][SHP] | PT2 = Leather (DEF +02; Hat) | [FST] | DRS = Token (Used to play Parchisi) | [S+3] | | [FLD] | PRIZE: Steel (ATK +33; Sword) | [BGN] | PRIZE: 500G (...it's money, duh!) | ____________________________________|_________________________________________| ______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SECOND PACHISI TRACK Found: Forest southwest of Ashalam Rolls: 22 Prize: Mace, TinyMedal ______________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ | | Another one-floor track, slightly larger than | PT1 = STRseed | the first. This is the first introduction of | PT2 = TinyMedal | a warp tile, and this one is geared around a | DR1 = Wooden (Helm) | character landing on one to reach the finish. | DR2 = Token | | TR1 = Iron (Claw) | The shop here [SH08] has decent items, such | TR2 = Fan | as a Mist Staff, Steel Sword, and Skirt. |____________________________| [!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2] [STR][$+2] | [BGN] [FLD][FST] [FST][FLD] | [TRP][$-1] [TRP] | [STR] [S+3] | _________ [DR1] [TR2] | | | [S-2] [D+1] | | | [S+6] [S-5] | |__ __| [???] [SLM] | [END] [D+1] [WRP]-----------------| [FST] [ZAP] [ZAP] | [ZAP] [SLM] [???] | [D-1] [$+1] [FST] | [INN] [PLN] [SHP] '-----> [WRP] <--. [FST] [FLD][PT2] .------' [S-3][TR1] [SKL][D+2] | [$-2][HLL] [FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2] _________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THIRD PACHISI TRACK Found: Northeast of Shrine Jail Rolls: 22 Prize: Dragon Whip, AGLseed _________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| The first 2-floor romp the player | | has, which means s/he has to pick | DR1 = Turban PT1 = STRseed | which exit on the first floor to | DR2 = Silver Tiara PT2 = LUCKseed | take. Whereas one may have been | DR3 = Token PT3 = MysticNut | able to get all worthwhile items | DR4 = Token PT4 = TinyMedal | on the first time through before, | DR5 = Party Dress | this one may require a few tries | TR1 = Power Belt | to get all the goodies. | TR2 = Knife | | TR3 = Skirt | 'Far as the shop is concerned, a | TR4 = Flashy Suit | Flame Boomerang and Speed Ring'll |_______________________________________| be of interest to some. [SH19] .------------------------------------------------------. | (WARP IS 2-WAY!) | .-[EX1] | [S+3][FLD][BGN] | | [STR] | [PT1] | | [SHP] | [FST] | | [FLD] | [FLD] | | [TRP] | [$+1][FLD][HLL][DR1][SLM] .---------' | [???] | [D+1] | | [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD] | [HLL] [INN] | [FLD] [ZAP] | [$-1] [DR2] | [FST] [???] | [SLM][WRP] [FST] .-+-[EX3][DR3][UTR][TR1][D+1][TRP] [EX2]--. | | | | | | | | | | '-[EX1] [$+3][FLD][S+2][TR3][ZAP][???][$-4] | | [FLD] [SLM] _______________ [FLD] | | [$-2][FST][DR4] [S-3] | | [INN] | | [FLD] [D-1] | | [TRP] | | [S+4] [PT4] |_____ _____| [FST] | | [SKL] [FLD] [END] [D+1] | | [TR2][HLL][INN] [FST] [FLD][S-6][SLM][SKL] | | [ZAP][FLD][!!!] | | [STR][TR3][TRP][D+2][FST][???][DR5] | | [FLD] [D+1] | | [FLD][$+2][ZAP][HLL] [S-4] | | [???] [HLL][ZAP][D+1][S+3] | | [INN][D-1][PT3][TRP] [SLM] | | [S-1] [$-3] | | [FST] [FST][D+2][FLD][EX2]--' '---[EX2] _____________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FOURTH PACHISI TRACK Found: Kol's well Rolls: 20 Prize: Light Dress / Ultimate Whip, Life Ring _____________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ | DR1 = TinyMedal | | DR2 = Turban | | DR3 = Muscle Book | This track can be quite an annoyance. Sure, | DR4 = WorldLeaf | it's only two floors like the last one, but | DR5 = Party Dress | there are dual goals. The normal one leads | PT1 = LifeAcorn | to the superb Light Dress, which makes any | PT2 = MysticNut | good spellcaster a lot more threatening. | PT3 = VITseed | | PT4 = AGLseed | The other goal leads to some caverns, where | PT5 = TinyMedal | a Life Ring and Ultimate Whip can be found. | TR1 = Dragon Whip | These items aren't as good when y'consider | TR2 = LifeStone | the Wreck Whip can be obtained from a "???" | TR3 = Flee Ring | space (maybe not here, but...) and that the | TR4 = Dark Robe | Life Ring simply isn't that glorious. | TR5 = Mimic [monster] | |_____________________________| Shop here is the only place that sells Thor Swords, for 65000G. [SH22] TO CAVES ___|ŻŻŻ|___ | | .--[EX1] |___ ___| [$+6][ZAP][PT5][FLD][EX1]------. | [FST] | | [S+3] | | [FLD] [FST][FLD][KEY][FLD][STR] [HLL] | | [S+2] [TRP] [TRP] [SKL] |ŻŻŻŻŻŻŻŻŻŻŻ| | | [$-3] [PT6] [S-6] [INN] |LIGHT DRESS| | | [FLD] [SGN][D+1][!!!][D+1][SLM] [$+5] |___ ___| | | [DR3] [FST] [FST] | | | | [???] [FLD] [S-3] [END] | | [D-1] [SLM][TR5][D+2][$-5][D-3][DR4][???] [FST] | | [FST] [D-1][FLD] | | [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP] | | | | | '--[EX1][D+1][SLM][S-3][TR3][ZAP][INN] [S+2][FST][EX2]------' [HLL] [S+2] [D+1] [PLN] [S-2] [FLD] [ZAP] [D+1] [TRP][FLD][SGN][PT2][SKL][FLD][???] [HLL] [PT3] [FST] [SGN][FLD][S-4] [ZAP] [STR] [STR] [$+2][FLD][TRP][FLD][$-1] [SHP] [D+1] [PT1] [$+1] [DR2] [FLD] [SLM][$+3] [FST] [S+3] [FST] [SLM][FST] [FLD] [???] [SLM] [???] [TR1] [FST] [FLD][TR2] [FLD] [D+2][FLD] [S+4] [$-2][WRP][S+3] [DR1] [HLL][WRP][FLD] | [S+2] | | [BGN] | | | '---------------------------------------' _________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FIFTH PACHISI TRACK Found: Zipangu's Well (Divinegon-made) Prize: Bolero Robe, Goddess Ring _________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ | DR1 = MysticNut | This behemoth of a track is a 4-floor romp | DR2 = Silk Hat | that puts everything before it to shame. The | DR3 = TubeSocks | 70 dice rolls used here are not going to be | DR4 = Sucker | put to waste; also, there are numerous exits | DR5 = MohawkWig | to the floors above and below to take! Read | DR6 = TubeSocks | the map carefully to figure the treasure | DR7 = PowerBelt | route! Also notable: the 2 shops. One sells | DR8 = Tight Bikini | Wizard Rings, Hero Books, and LifeStones; | DR9 = Speed Ring | the other, Light Dresses, Tiaras, and Tokens. | DR* = Ruby Ring | No Gold Pass? Buy up, friend! [SH25] | DR^ = Sorrow Shield | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | TR1 = Demon Axe | PT1 = LifeAcorn PT8 = STRseed | | TR2 = Dragon Claw | PT2 = Misery Helm PT9 = Wizard Ring | | TR3 = Change Staff | PT3 = StoneWig PT* = INTseed | | TR4 = Devil Sword | PT4 = STRseed PT^ = VITseed | | TR5 = Ninja Clothes | PT5 = Wizard Ring PT= = Starry Bracelet | | TR6 = Thor Sword | PT6 = LUCKseed PT& = STRseed | | TR7 = Expel Shield | PT7 = Rosary | |_____________________________|_____________________________________________| FIRST FLOOR [DR4][$-2][FLD][EX2] [$+3][???] [FLD][TRP][FLD][???] [FST] [!!!][PT3] [FLD][FST] [EX1][D+5][SGN][D-2] [FST] [SLM] [FLD] [FLD][WRP][S+3] [$-2] [HLL][INN] [???][S-1][INN] '---------------------------[WRP] [FLD] [FLD] [S+3][FLD][???] [S+5] [TRP] [FST] [FST][SLM] [ZAP] [DR2] [S+2] [FLD] [S-1][FLD] [DR1] [FLD] [FST][???] [$+2] [FST] [FLD] [???] [FLD] [ZAP] [FLD] [PT1] [UTR] [WRP]----. [SLM] [$+1] [FLD] [ZAP] [PT4][S+2] '-----[WRP] [HLL] [S+6][FST] [FLD] [S+5][SLM] [FLD] [S+5] [FLD] [D-1] [FLD] [DR3] [FLD] [BGN] [PT2] [STR] [FST] [FST] [HLL] [S+1][FST] [SKL] [$-1][D+1] [SLM][S+4] [FLD][$-3] [FLD][D+2] [FST][S-4] [FLD][ZAP] [???][HLL][FST] [???][FLD][FST] _______________________________________________________________________________ [EX3] SECOND FLOOR [EX2] [FST] [INN] [D+3] [FST][S+6][PT5] This map is scrunched, [???] [FLD] [HLL] but should preserve [EX1][D+3][TR2] [ZAP][SLM] [FLD][DR5] the way to go... >___> [SKL] [FST] [$+2][S+3] [FLD][S-1] [TRP][FLD][???] [???][SLM][ZAP] [FLD][S+5] [$-1][S-3] \ / \ / [ZAP][FST] [EX4][D+5][ZAP][TR3][ZAP][WRP] [FLD][PT7] [FLD][STR] .------------' [D-1][S-3] [TRP] [???][S+4][FLD][FST][PT8] | [HLL][ZAP][FST][SLM][???] [FST] [S+5] [SLM] [S+3] | [FLD] [FLD] [FLD] [PT6] [TRP][FLD]--. | | | .--[DR7][$-2] [STR] [SLM][HLL] | '--[WRP]--' | [FLD][S-3] [???][FLD][S+5] [S+6] [FLD] [S-3] [SKL][$+3][???] / [TRP][STR][S+3][SGN][S+3][HLL][FST] \ / [???] \ [D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD] _______________________________________________________________________________ [EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6] [FLD] [S-4] [FST] [FLD] THIRD FLOOOR [TR5] [EX7][HLL][TRP][FLD][???] [SKL] [D+2] [FLD] [???] [FLD] [SLM] [FST] [???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM] [INN] [STR] [PT9] [FLD] [SKL] [EX6] [D+2] [!!!] [ZAP] [FST] [EX5] [DR8] [D-1] [$+3] [FLD] [FST] [PT^] [FLD] [$+4] [$-3] [FLD] [EX4] [D+2] [FLD] [HLL] [TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM] [S+2] [FLD] [EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8] _______________________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PRIZESPRIZES! | |_____ _____| | | [END] [FLD] [SLM] [ZAP] [$-1] FOURTH FLOOR [D+2] [PT=] [HLL] [TRP][TRP][???][TRP][TRP] [SKL][S+4][S-2][SLM] [EX7] [SLM][S-2][S+4][SKL] [$-4] | [FST] [FLD] | [FLD] [S+2] [TRP][PT&][WRP][DR^][TRP] [S-2] [EX5] [FST] [FST] [EX6] [S+2] [S+2] [D+3] [D-3] [TRP][SLM][SGN][SLM][TRP] [FLD] [!!!] [EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ EQUIPMENT LISTING [EQPT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This should be self-explanitory, but I'll go over the basics: NAME = Equipment name CLASS USE = Who can use (first letter of class name is used to denote this) ATK = Attack strength DEF = Defense strength INT = Intelligence (for magic potency) SPD = Speed rating (for action turns) VIT = Vitality rating (for HP gain) LCK = Luck rating (for critical hits) P-CHANGE? = Temporary personality change if equipped ITEM USE = Spell cast if used as an item in battle As for other notation: ı = Cursed equipment __________ ² = Female-only equipment / _\/ ³ = Deals extra damage to type listed in name (i.e. Dragon Sword) * = Has special effect (see bottom) ^ = Male-only equipment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE -----------------+-----------+-------------------------+-----------+----------- Falcon Sword* | H D TS | 05 -- -- -- -- -- | --------- | --------- Copper Sword | HWF CDJ S | 12 -- -- -- -- -- | --------- | --------- Sickle | HWF CDJTS | 16 -- -- -- -- -- | --------- | --------- Steel Sword | HWF S | 33 -- -- -- -- -- | --------- | --------- Seduce Sword² | W DJT | 50 -- -- -- -- -- | --------- | PanicAll Gaia Sword | HW | 51 -- -- -- -- -- | --------- | --------- Orochi Sword | HW S | 65 -- -- -- -- -- | --------- | Defense Zombie Sword³ | HW CD S | 67 -- -- -- -- -- | --------- | --------- Dragon Sword³ | HW | 79 -- -- -- -- -- | --------- | --------- Thunder Sword | HW | 82 -- -- -- -- -- | --------- | Boom Snow Sword | HW | 90 -- -- -- -- -- | --------- | Snowstorm Thor Sword | HW | 95 -- -- -- -- -- | --------- | FireBolt Bastard Sword | HW | 105 -- -- -- -- -- | --------- | --------- Devil Swordı | HW | 110 -- -- -- -- -- | --------- | --------- 2-Edged Swordı | HW | 115 -- -- -- -- -- | --------- | --------- Kings Sword | H | 120 -- -- -- -- -- | --------- | Infermost Rubiss Sword | HWFMCDJTS | 160 -- -- -- -- -- | --------- | Thordain -----------------+-----------+-------------------------+-----------+----------- Spiny Whip | H M S | 18 -- -- -- -- -- | --------- | --------- Chain Whip | H JTS | 27 -- -- -- -- -- | --------- | --------- Mace | C S | 30 -- -- -- -- -- | --------- | --------- Steel Whip | DJTS | 40 -- -- -- -- -- | --------- | --------- Dragon Whip | HW JTS | 52 -- -- -- -- -- | --------- | --------- Ultimate Whip | HW JTS | 105 -- -- -- -- -- | --------- | --------- Wreck Whip* | HWF TS | 135 -- -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Wooden Boomerang | H M DJT | 19 -- -- -- -- -- | --------- | --------- Blade Boomerang | H M DJT | 24 -- -- -- -- -- | --------- | --------- Flame Boomerang | H M DJT | 42 -- -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Iron Claw | F T | 25 -- -- -- -- -- | --------- | --------- Power Claw | F T | 40 -- -- -- -- -- | --------- | --------- Golden Claw* | F T | 50 -- -- -- -- -- | --------- | --------- Dragon Claw | F T | 85 -- -- -- -- -- | --------- | --------- Beast Claw | F T | 95 -- -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Wizard Staff | M S | 15 -- -- -- -- -- | --------- | Blaze Rain Staff | MC S | 16 -- -- -- -- -- | --------- | BlizMore Mist Staff | MC S | 20 -- -- -- -- -- | --------- | StopSpell Sleep Staff | MC S | 30 -- -- -- -- -- | --------- | Sleep Bounce Staff | MC S | 33 -- -- -- -- -- | --------- | Bounce Vivify Staff | C S | 33 -- -- -- -- -- | --------- | Vivify Judge Staff | C S | 37 -- -- -- -- -- | --------- | Infernos Lune Staff | MC S | 40 -- -- -- -- -- | --------- | --------- Bolt Staff | M S | 45 -- -- -- -- -- | --------- | Firebane Sage Staff | MC S | 50 -- -- -- -- -- | --------- | HealMore Force Staff* | MC S | 65 -- -- -- -- -- | --------- | --------- _________________|___________|_________________________|___________|___________ MISCELLANEOUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ Stick | HWFMCDJTS | 02 -- -- -- -- -- | --------- | --------- Club | HWF CDJ S | 07 -- -- -- -- -- | --------- | --------- Bronze Knife | M JT | 08 -- -- -- -- -- | --------- | --------- Poison Needle* | M T | 10 -- -- -- -- -- | --------- | --------- Knife | HWFMCDJTS | 14 -- -- -- -- -- | --------- | --------- Iron Abacus | D | 25 -- -- -- -- -- | --------- | --------- Dagger* | M T | 25 -- -- -- -- -- | --------- | --------- Spear | HWF CDJ S | 26 -- -- -- -- -- | --------- | --------- Fan | DJ | 31 -- -- -- -- -- | --------- | --------- Holy Spear | C S | 35 -- -- -- -- -- | --------- | --------- Iron Axe | HW DJ | 38 -- -- -- -- -- | --------- | --------- Magic Abacus* | D | 45 -- -- -- -- -- | --------- | --------- Shears | W | 47 -- -- -- -- -- | --------- | --------- Hammer | W | 55 -- -- -- -- -- | --------- | --------- War Hammer | W | 70 -- -- -- -- -- | --------- | --------- Demon Axeı | W | 105 -- -- -- -- -- | --------- | --------- Justice Abacus | D | 110 -- -- -- -- -- | --------- | --------- _________________|___________|_________________________|___________|___________ * - Falcon Sword strikes twice in combat * - Wreck Whip hits all enemies as opposed to just 1 group * - Golden Claw, when equipped, increases # of monster encounters * - Force Staff consumes MP to increase attacking strength * - Poison Needle has a chance of instantly slaying the target * - Dagger has a chance of instantly slaying the target * - Magic Abacus tells how much currency the party currently has ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE -----------------+-----------+-------------------------+-----------+----------- Leather Armor | HW CD TS | -- 15 -- -- -- -- | --------- | --------- Shell Armor | HW CD S | -- 16 -- -- -- -- | --------- | --------- Chain Armor | HW CD S | -- 20 -- -- -- -- | --------- | --------- Iron Armor | HW D | -- 25 -- -- -- -- | --------- | --------- Steel Armor | HW | -- 32 -- -- -- -- | --------- | --------- Magic Armor* | HW C S | -- 40 -- -- -- -- | --------- | --------- Dragon Armor* | HW | -- 45 -- -- -- -- | --------- | --------- Terra Armor | HW | -- 50 -- -- -- -- | --------- | --------- Blade Armor* | HW | -- 55 -- -- -- -- | --------- | --------- Devil Armorı | HW | -- 65 -- -- -- -- | --------- | --------- Light Armor* | H | -- 82 -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Cloth Cloak | HWFMCDJTS | -- 04 -- -- -- -- | --------- | --------- Traveler Cloak | HW MCDJTS | -- 08 -- -- -- -- | --------- | --------- Training Suit | F TS | -- 10 -- -- -- -- | --------- | --------- Turtle Suit | M DJ | -- 15 -- -- -- -- | --------- | --------- Evade Cloak* | HWFMCDJTS | -- 23 -- -- -- -- | --------- | --------- Fighting Suit | F TS | -- 23 -- -- -- -- | --------- | --------- Flashy Suit | J | -- 24 -- -- -- -- | --------- | --------- Black Suit* | F T | -- 25 -- -- -- -- | --------- | --------- Plush Suit* | HWFMCDJTS | -- 35 -- -- -- -- | --------- | --------- Dandy Suit | JT | -- 42 -- -- -- -- | --------- | --------- Ninja Suit | F T | -- 58 -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Leather Dress² | HWFMCDJTS | -- 15 -- -- -- -- | --------- | --------- Silk Dress² | HWFMCDJTS | -- 20 -- -- -- -- | --------- | --------- Skirt² | HWFMCDJTS | -- 25 -- -- -- -- | --------- | --------- Magic Robe* | HW C S | -- 30 -- -- -- -- | --------- | --------- Bolero Robe* | HWFMCDJTS | -- 30 -- -- -- -- | --------- | --------- Angel Robe* | MC S | -- 35 -- -- -- -- | --------- | --------- Party Dress² | JT | -- 40 -- -- -- -- | --------- | --------- Dragon Robe* | MC S | -- 45 -- -- -- -- | --------- | --------- Water Robe* | M S | -- 50 -- -- -- -- | --------- | --------- Dark Robe* | F JT | -- 78 -- -- -- -- | --------- | --------- Light Robe²* | HWFMCDJTS | -- 90 -- -- -- -- | --------- | --------- _________________|___________|_________________________|___________|___________ * - Magic Armor lessens offensive spell damage * - Dragon Armor lessens fire-elemental damage * - Blade Armor inflicts 1/2 physical damage (rounded up) back at executor * - Light Armor recovers HP while walking * - Evade Cloak increases chance of evading attacks * - Black Suit increases chance of evading attacks * - Plush Suit changes character's sprite to a teddy bear ^___^ * - Magic Robe lessens offensive spell damage * - Bolero Robe lowers MP consumption!! * - Angel Robe gives OHKO protection * - Dragon Robe gives Fire/Ice protection * - Water Robe gives Fire/Ice protection * - Dark Robe increases chance of evading attacks * - Light Robe gives Fire/Ice protection ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE -----------------+-----------+-------------------------+-----------+----------- Leather Hat | HW MCDJTS | -- 02 -- -- -- -- | --------- | --------- Crown | HW MCDJTS | -- 06 -- -- -- -- | --------- | --------- Wooden Hat | HW CDJTS | -- 06 -- -- -- -- | --------- | --------- Magic Hat* | MCDJTS | -- 08 -- -- -- -- | --------- | --------- Turban | DJ | -- 08 -- -- -- -- | --------- | --------- Fur Hat² | HWFMCDJTS | -- 10 -- -- -- -- | --------- | --------- Bunny Tiara² | DJ | -- 15 -- -- -- -- | --------- | --------- Iron Helm | HW C S | -- 16 -- -- -- -- | --------- | --------- Black Hat | F T | -- 18 -- -- -- -- | --------- | --------- Horned Helm | C S | -- 18 -- -- -- -- | --------- | --------- Silk Hat | DJ | -- 20 -- -- -- -- | --------- | --------- Silver Tiara² | HWFMCDJTS | -- 20 -- -- -- -- | --------- | --------- IronMask | HW | -- 25 -- -- -- -- | --------- | --------- Ortega Helm* | H | -- 30 -- -- -- -- | --------- | --------- Misery Helmı | HW | -- 35 -- -- -- -- | --------- | --------- Mythril Helm | HW | -- 38 -- -- -- -- | --------- | --------- Great Helm | HW | -- 45 -- -- -- -- | --------- | --------- NohMaskı | HWFMCDJTS | -- 255 -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Potlid | HWFMCDJTS | -- 02 -- -- -- -- | --------- | --------- Leather Shield | HW CDJTS | -- 04 -- -- -- -- | --------- | --------- Bronze Shield | HW CD T | -- 07 -- -- -- -- | --------- | --------- Scale Shield | HW CDJTS | -- 12 -- -- -- -- | --------- | --------- Iron Shield | HW D S | -- 20 -- -- -- -- | --------- | --------- Magic Shield | HW MCDJTS | -- 25 -- -- -- -- | --------- | --------- Dragon Shield* | HW T | -- 32 -- -- -- -- | --------- | --------- Expel Shield | HWF DJTS | -- 35 -- -- -- -- | --------- | --------- Silver Shield | HW C TS | -- 40 -- -- -- -- | --------- | --------- Sorrow Shieldı* | HW | -- 42 -- -- -- -- | --------- | --------- Heal Shield | HW | -- 50 -- -- -- -- | --------- | HealMore Ogre Shield | HW | -- 60 -- -- -- -- | --------- | --------- Hero Shield* | H | -- 65 -- -- -- -- | --------- | --------- -----------------+-----------+-------------------------+-----------+----------- Tight Bikini² | HWFMCDJTS | -- 01 -- -- -- -- | --------- | --------- Boxer Shorts^ | W C DJT | -- 10 -- -- -- -- | --------- | --------- Kilt^ | HW DJ | -- 24 -- -- -- -- | --------- | --------- Iron Apron | HW D | -- 25 -- -- -- -- | --------- | --------- Magic Bikini²* | HWFMCDJTS | -- 65 -- -- -- -- | --------- | --------- Sacred Bikini²* | HWFMCDJTS | -- 88 -- -- -- -- | --------- | --------- _________________|___________|_________________________|___________|___________ * - Magic Hat reduces MP consumption * - Ortega Helm reduces damage from offensive spells * - NohMask confuses wearer in-battle; can't use spells/items on field * - Dragon Shield lessens fire-elemental damage * - Magic Shield lessens damage from offensive spells * - Sorrow Shield transfers physical damage to allies * - Hero Shield gives Fire/Ice protection * - Magic Bikini lessens damage from offensive spells * - Sacred Bikini heals HP while walking ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ACCESSORIES/ETC. | ATK DEF INT SPD VIT LCK AGL | P-CHANGE? | EFFECT -----------------+-----------------------------+-----------+------------------- BunnyTail | -- -- -- -- -- 08 -- | Happy | ----------------- Tiara² | -- -- -- -- -- 13 -- | Ladylike | ----------------- GoldBeak | -- -- -- -- -- 20 -- | Lucky | ----------------- Crest | -- -- -- -- -- 30 -- | --------- | OHKO Protection LUCKshoes | -- -- -- -- -- 50 -- | --------- | Walking gives EXP STR Ring | 07 -- -- -- -- -- -- | Jock | ----------------- Gold Necklace | 10 -- -- -- -- -- -- | Lewd | ----------------- Hero Ring | 15 -- -- -- -- -- -- | Valiant | ----------------- INTspecs | -- -- 15 -- -- -- -- | Smart | ----------------- Love Ring | -- -- 15 -- -- -- -- | Kindly | ----------------- Goddess Ring | -- -- 33 -- -- -- -- | --------- | Walking reflls MP Flee Ring | -- -- -- -- -- -- 07 | Cowardly | ----------------- Tattoo | -- -- -- -- -- -- 08 | Bully | ----------------- Punk Ring | -- -- -- -- -- -- 10 | Solitary | ----------------- Speed Ring | -- -- -- -- -- -- 15 | Agile | ----------------- AGLscarf | -- -- -- -- -- -- 30 | Quick | ----------------- Garter² | -- 03 -- -- -- -- -- | Sexy | ----------------- MohawkWig | -- 03 -- -- -- -- -- | Foolish | ----------------- Rosary | -- 04 -- -- -- -- -- | Romantic | ----------------- PowerBelt | -- 05 -- -- -- -- -- | Tough | ----------------- TubeSocks | -- 05 -- -- -- -- -- | --------- | ----------------- Toughness | -- 10 -- -- -- -- -- | Diligent | ----------------- StoneWigı | -- 15 -- -- -- -- -- | Stubborn | ----------------- Ruby Ring | -- -- -- -- -- -- -- | Vain | ----------------- Sucker | -- -- -- -- -- -- -- | Helpless | ----------------- Pierce | -- -- -- -- -- -- -- | Lonesome | ----------------- Life Ring | -- -- -- -- -- -- -- | --------- | Walking reflls HP Zen Book | -- -- -- -- -- -- -- | --------- | Can become a Sage Starry Bracelet | -- -- -- -- -- -- -- | --------- | Doubles AGL Wizard Ring | -- -- -- -- -- -- -- | --------- | Restore MP (Ltd.) _________________|_____________________________|___________|___________________ * - Every class can equip accessories _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Q] - My party member disappeared after getting hit with Disperse! [A] - Return to Aliahan's recruiting place and put him/her back in the party. [Q] - Where can I find Zen Books? [A] - There's one in Garuna Tower, and one in a Rimuldar home's dresser. There is talk about a BlueBeak monster dropping/holding one, but I haven't witnessed this yet (even with savestates). [Q] - What is the Pachisi level-up glitch? [A] - When on a pachisi board, if a character steps on a "!!!" or "???" space and loses STR, then levels-up like normal, s/he will keep gaining levels until Lv99. This only seems to affect certain classes (Hero, Fighter, Sage) and seems to be more random than anything, which is why no one's found out how to duplicate it 100% of the time. This method's stat gains seem to be crappier than normal, which is why doing it with the Hero -- who cannot change classes -- usually leaves some players with a raw deal. However, if luck's on your side, this can be a quick way to learn spells and transfer someone over to a new class. (Also, some people think that this can only be done in Kol Hot Springs' track, but I've done it on the Zipangu track also). [Q] - Why can I never flee!!?? [A] - There's always a sliver of a chance to flee, although I agree -- most of the time the enemies stiff-arm you, then proceed to give gaping wounds like it's a buy-10-get-1-free sale. As the party's average level grows, the more enemies that can be immediately fled from (or avoided w/ Repel or Repellents). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. UPDATES & CONTRIBUTIONS [UPDT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02-17-08 --------------------------+ Started walkthrough 03-03-08 --------------------------+ Added to GameFAQs 03-04-08 --------------------------+ Updated Divinegon section + Various corrections here n' there 05-02-08 --------------------------+ Strategy update THINGS FOR FUTURE/HELP ME WITH ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Personality growth chart - Hidden Dungeon 2 mappyness CONTRIBUTORS ŻŻŻŻŻŻŻŻŻŻŻŻ - Sailor/Ceej -- for continually hosting my crap - DW3 messageboard for being awesome - Other FAQers who've covered this game: Shdw, DJ, Sulph, Lynx, Jimeous - Phish: it's who I listened to while making this sucker - ExpertGamer Issue 88, for initially kindling my interest in this game _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VII. LEGALITY [LGLT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: * Gametalk.com * cheatcc.com * GameFAQs.com * MyCheats.com * Neoseeker.com * Supercheats.com * Gamesradar.com * Honestgamers.com * Cavesofnarshe.com E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ IDEAS THAT WOULD TAKE ME ALL Document İ Shotgunnova, 1997-2008 (and countin'!) AROUND THE WORLD; I STOOD AND Dragon Warrior namesake İ its owners WATCHED THE SMOKE AROUND A MOUNTAIN CURL E N D O F D O C U M E N T