___ _ __ __ __ _____ / | __________ / /_/ /_ ___ / / ____ ____/ / |__ / / /| | / ___/ ___/ / __/ __ \/ _ \ / / / __ \/ __ / /_ < / __ |/ / / /__ / /_/ / / / __/ / /___/ /_/ / /_/ / ___/ / /_/ | /_/ \___/ \__/_/ /_/\___/ /_____/\__,_/\__,_/ /____/ | | | | FAQ & WALKTHROUGH + LOTS OF OTHER STUFF ^__^ | | İ 2008 Shotgunnova (P. Summers) / shotgunnova[@]gmail.com ____________\|_________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TABLE OF CONTENTS I. Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. Th' Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Characters........................................................ CHRC Menus & Options................................................... MNSO Stat Overview..................................................... STVW Status Effects.................................................... STTS III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) Sasha Village................................................. WK01 02) Tohde Bridge.................................................. WK02 03) Itio.......................................................... WK03 04) Trial Cave.................................................... WK04 05) Renn Port..................................................... WK05 06) Corelia Pass.................................................. WK06 07) Great Scar.................................................... WK07 08) Galecki Falls................................................. WK08 09) Society Village............................................... WK09 10) Gislem........................................................ WK10 11) Secret Path................................................... WK11 12) Testa......................................................... WK12 13) Battleship.................................................... WK13 14) Paysus........................................................ WK14 15) Paltos........................................................ WK15 16) Secret Academy Base........................................... WK16 17) Paltos Pt. II................................................. WK17 18) Cariote Cave.................................................. WK18 Kutao Temple [OPTIONAL]....................................... OPT1 19) Felator....................................................... WK19 20) Academy Building.............................................. WK20 21) White Bone Forest............................................. WK21 22) Midoro Swamp.................................................. WK22 23) Academy HQ.................................................... WK23 24) Elbow Cape.................................................... WK24 25) Cariote Cave II............................................... WK25 26) Sealed Ruins.................................................. WK26 27) Ice Gallery................................................... WK27 28) Volcano Cave.................................................. WK28 29) Trial Cave.................................................... WK29 30) Flying Castle................................................. WK30 IV. Shop List . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL V. Job Rundown . . . . . . . . . . . . . . . . . . . . . . . . . . . JBRD VI. Wanted Monsters . . . . . . . . . . . . . . . . . . . . . . . . . WNTD VII. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT VIII. Thanks & Contributions . . . . . . . . . . . . . . . . . . . . . THKS IX. Legality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) This information can be found in the manual, if you're lucky enough to have the hardcover copy. ^___^ .-----------.---------------------------------------------------------------. | BUTTON | USES | |-----------+---------------------------------------------------------------| | Start | Un/pause game on the field / Confirm character battle setup | | Select | Open/close Options screen / Auto-select characters for battle | | Analog | Gives/removes access to L3 and R3 buttons | | D. Pad | Move characters around on field, in battle | | Circle | Display characters' abilities | | Square | Opens the Game/Battle menu | | Triangle | Return to previous menu screen / Ends character's combat turn | | X Button | "Confirm" button / Talk to NPCs / Attack enemies with weapon | | L1 Button | Press (with R1) to move cursor in combat | | | Cycle to strongest enemy when in free cursor mode | | | Hold and use d-pad to change way character faces in battle | | L2 Button | ------------------------------------------------------------- | | L3 Button | "Confirm" button | | L. Analog | Move characters around on field, in battle | | R1 Button | Press (with R1) to move cursor in combat | | | Cycle to weakest enemy when in free cursor mode | | | Hold and use d-pad to change way character faces in battle | | R2 Button | ------------------------------------------------------------- | | R3 Button | "Confirm" button | | R. Analog | Move characters around on field, in battle | '-----------'---------------------------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the repository for information on the game's aspects. Most stuff in here should be internalized to a degree so you get a good feel for the game. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Characters [CHRC] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ---- ALEC ---- Alec's entire family was wiped out in the Great Disaster. And, had it not been for the kind hand of a heroic Hunter, Alec surely would have perished as well. Rushed away from the fire that would eventually consume his city, he was transported to the Isle of Eteru, where he began a new life in Sasha Village with many other refugees. One of those refugees was a boy named Lutz, who became Alec's best friend and confidant. Alec will tell his desire to become a Hunter to anyone who will listen. One day, when the village is attacked by bandits, the door to that opportunity opens... ---- LUTZ ---- Lutz is a charming, earnest young man who speaks before he thinks more often than not. He would lke to think himself quite the ladies' man, but his hyperactive nature and complete ignorance of etiquette invariably cause all women he approaches to run away screaming. However, there is one very significant woman in Lutz's life -- his beloved sister. Having survived the Great Disaster that claimed their parents, Lutz and his sister Kuretta have ane specially close relationship. ---- THEO ---- Theo's mother was a legendary Cardist who disappeared mysteriously, shortly after he was born. Possessing an earnest manner, and eager to get along with others, Theo is well-liked by all. His dream is to become a Cardist like his mother. Though he won't admit it, he secretly hopes joining Alec and his travels will result in a reunion with her. ------ CHERYL ------ Cheryl has lived most of her life on the mean streets of Gislem, hustling and fighting her way through a rough life. Fiercly independent and extremely competitive, she is disappointed with anything less than a first-place finish in competition. She has extensive knowledge of weapons, and an especially deep understanding of firearms. Her dream is to build the ultimate firearm, using the new field of synthesis pioneered at the Weapon Society. Having lived a hard life, she trusts no one but herself and her gut. Alec's arrival may change all that... ------ MARSIA ------ Marsia lives in the school village of Rusaht, researching the art of Natural Spells at the Spell Institute. Having spent a considerable amount of time in spell studies, she is lacking in social skills. Gifted with an analytical mind and a calm nature, she can accomplish anything she sets out to do, given enough time. ------- VELHART ------- Velhart is a master swordsman who lives in a mountain cabin in the land of Palte [sic] with his brother. Because of his amazing skill with all manner of blades, Velhart's name is known around the world. However, any kind of inflated ego is refreshingly undetectable. He spends most of his day in training, rarely engaging in conversation with others. Only when th conversation turns to his brother does Velhart demonstrate any emotion at all. -------- ANRIETTA -------- Anrietta Rochefort is the spoiled-rotten daughter of a business tycoon, and lives in Paltos. After meeting Alec on a job, she repeatedly calls him back for menial or stupid tasks, developing a crush on him in the meantime. She's the game's secret character that can be obtained through the job system, if you play the cards right... _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MENUS AND OPTIONS [MNSO] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~~~~~~~~~~~~~~~ STARTING SCREEN ~~~~~~~~~~~~~~~ New Game - This begins a new level on Arc the Lad III. The "Start Game" and "Convert" options will be available now. Start Game - Start game from the very beginning on the first disc, without any extras or carried-over things. Convert - Allows the player to convert a save from Arc the Lad II before beginning a new game, unlocking special events and items that would otherwise be unavailable. NOTE: The ATL2 save must be in the Romalian Sky Castle for the conversion to work. Continue - Lets the player load an ATL3 save. Select it from the memory card using the d-pad and press the x-button to start. Options - Various settings can be toggled on or off: - Vibration [ON/OFF] - Sound [STEREO/MONO] - Message Speed [SLOW/NORMAL/FAST] - Level-up Speed [SLOW/NORMAL/FAST] - Movement [NORMAL/FAST] - Battle voices [ON/OFF] - Confirm Finish [ON/OFF] - Window Style [1/2/3/4/5/6/NONE] - Window Color [1/2/3/4/5/6/7/8/9] - Transparency [ON/OFF] - Load Party [MANUAL/AUTO] ~~~~~~~~~~ FIELD MENU ~~~~~~~~~~ Items - View inventory and select items to use, or just inspect 'em. Equip - Change equipment on characters (when applicable) Status - View characters' status, including their stats and learned skills Recover - Use a character's ability to cure the rest of the party Jobs - View job(s) in progress, if any Options - Various settings can be toggled on or off (same as above) ~~~~~~~~~~~~ INN COMMANDS ~~~~~~~~~~~~ Check Belongings - Can deposit items for safekeeping. Don't bother... Get Belongings - Withdrawal of deposited items. ~~~~~~~~~~~~~~ GUILD COMMANDS ~~~~~~~~~~~~~~ Accept Job - Take a listed job Present Jobs - Jobs currently being taken (not completed yet) Former Jobs - See rankings for jobs finished so far Get Bounty - Claim rewards for jobs finished so far _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STAT OVERVIEW [STVW] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HP - Amount of hit points the character has. Damage decreases this. MP - Amount of magic points the character has. Used in casting magic. LV - The current level of the character. Stats rise as levels rise. EXP - Accumulated experience total. Gain experience to increase levels. NEXT - Experience left to a level-up. All actions in battle gain EXP. ATK - Attack value for character. High values = higher physical damage. DEF - Defense value for ally. High values = reduced damage from attacks. AGL - Agility value for ally. High values = higher % of dodging attacks. MOV - Movement rating for character. Determines max movement in battle. MAG - Magic value for character. High values = more damaging spells. MERITS - # of merits earned through jobs. These change the Hunter ranking. WEALTH - # of money (goz) accumulated so far. Used to buy items & equips. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STATUS EFFECTS [STTS] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status effects are abnormalities that cause trouble for the allies, whether they prevent some commands from being used or simply prolong the battle. Unlike other RPGs, there are only a few bad ones to watch out for. NOTE: all abnormalities can be inflicted on enemies as well. .-----------.----------------------------------------------------------------. | SLEEP | Character falls asleep and cannot act in battle. Attacking the | | | unit with magic does not wake it, but physical attacks will. | |-----------+----------------------------------------------------------------| | GRAVITY | Similar to the "Don't Move" status in Final Fantasy Tactics, a | | | unit inflicted with this is unable to move when it's his/her | | | turn to act. | |-----------+----------------------------------------------------------------| | SILENT | Those inflicted with this status cannot use their skills, and | | | for Theo, he cannot use his skills OR Summon command. | |-----------+----------------------------------------------------------------| | PARALYSIS | Units hit with paralysis cannot take action, and don't recover | | | for awhile. Attacks do not knock them out of this status, and | | | that's why it's GREAT to inflict on enemies. | |-----------+----------------------------------------------------------------| | CONFUSION | Units will attack and use skills indiscriminately, attacking a | | | friend or foe with as much gusto. Physical attacks'll remove | | | this status. | |-----------+----------------------------------------------------------------| | HEMO-JI | Those inflicted with a hemo-ji status cannot use skills or the | | | Item command (or Summon command for Theo). Strength will lower | | | but from what I've seen, defense may actually RISE... | |-----------+----------------------------------------------------------------| | POISON | Units will lose HP each time their turn comes up. | '-----------'----------------------------------------------------------------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ III. WALKTHROUGH [WLKT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Sasha Village [WK01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Although this is the beginning of the game, there isn't much to do here. The setting is that Elc and Lutz, two friends, see o---------------------------o the town get taken over by bandits. After they | ITEM CHECKLIST | get confined to a house, they manage to escape o---------------------------o at their elder's bidding to get help in the | _ | neighboring town of Itio. | |_| Bounty Money | | |_| Herbs [x5] | The [BOUNTY MONEY] and [HERBS] are received as | |_| Battle Manual | a parting aid, as well as a Battle Manual that '---------------------------' will help...in battle. Surprise, huh? Save in the upper-right corner of the room and exit the house and town. On the world map, head south and try to cross the stream. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) Tohde Bridge [WK02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Using the battle primer, you can look up a few subjects that'll help in the first battle (Movement, Attacks, Commands, End Turn). If you're familiar with any previous Arc the Lad games, there's not much to learn. .----------------.---------.---------.----------.----------.------------------. | Lv. 01 Opossum | HP: 18 | MP: 08 | ATK: 24 | DEF: 5 | DIFFICULTY: 1/10 | '----------------'---------'---------'----------'----------'------------------' There isn't much to do here, because even if you rush in recklessly and let the enemy get the first strike, if they attack from close-range there's a chance the ally will counter. They only have 18 HP, after all. Their close- -up physical attack can do about 14 and their Seed Spray attack does single digits. One good thing is that attacking even once here will result in an easy level-up. Attacking from behind or the side is best for inflicting the best damage, remember. At LV2, Alec learns Cure and Lutz learns Knife Rain, so there's no reason this should result in a game over. You end up back on the world map afterwards, but can spend time fighting the ugly hordes at Tohde, or jet straight for Itio. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) Itio [WK03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STORE: [SH01] This is a large town, yo. If you head straight east through and enter the joint with the wooden door, you can find the shop. It sells items, weapons, and armor -- all rather bad, but better than the 'nothing' you have equipped, yeah? The guild is located NW corner of town, if you don't feel like asking anyone for directions. A man named Leegle will accept the job and everyone heads right back to the village automatically. o---------------------------o After some events where the robbers end up | ITEM CHECKLIST | getting bushwhacked, return to Alec's place to o---------------------------o sleep off the burn. After a nap, visit Lutz' | _ | house next door to find Leegle's went for a | |_| Magic Apple | walk. He's in the NE part of town by the creek, | |_| Recovery Tonic | and suggets Alec try out the Itio Guild's test '---------------------------' to become a Hunter. As he leaves, he tosses Alec a [MAGIC APPLE]. When the crowd disperses, veer north to the berry field and talk to the chief, who'll want Alec to help Lutz pick some num-nums. Too bad both have thoughts of skipping town. Talk to the elder at his house again and he'll open the gate after some dialogue. Kuretta gives Lutz a [RECOVERY TONIC] for the journey. Time to split back to Itio! It's a good idea to level-up a bit at Lukae Riverbank before coming here. At LV5, Alec can learn Force Ring which may be useful later. Try to get at least a Leather Armor for each character (120g) which will help their defense. Make sure to rest/save at the inn before going to the guild HQ, also! --- After some heckling, the guildmaster lets Alec have a shot at doing a 'baby job'. If he does it perfectly, he can become a Hunter. Talk to him behind the booth and accept the first job. It's to retrieve a fragment of the Ghost Dream Crystal from the Trial Cave, northeast of Tohde Bridge. Make sure to rest at the inn if you didn't already. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) Trial Cave [WK04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Iron Knife, Herb, Palo Nut [2], Falcon Statue, Shimmer Stone [4], Crystal Fragment, Hunter's Crest _______ | BOSS | |__ __| |_| __| |__ |10 |_ ____________ | SAVE _|___________ \ [--- LEGEND ---] | _____| ) ) |_| / / 01 - Iron Knife __| | / / 02 - Herb | __| ___________/ / _____ 03 - Palo Nut | | | _________ (_____ _|5 6 | 04 - Iron Spear |_| |_| \______|_ 7 8 | 05 - Shimmer Stone __| |__ __| |__ |_____| 06 - Shimmer Stone |9 | | _ 4 | 07 - Falcon Statue | | | [_] | 08 - Palo Nut |__ __| |__ __| 09 - Shimmer Stone |_| |_| 10 - Shimmer Stone | |_______| | |____ ____| | | ________ | | | 3 | |_| .------. | |ŻŻŻŻ| | | | _|_ _|_ |_| |_| _____ ______ | |_| | _| |_| | | | / ____|_ 1 2 | |_____| |_______| | |_ ___/ / |____| | _|____/ |_| _| | | _) | ( |_| | |_ (_ | ) | |_|--ENTER Make sure you have all the supplies you need (equipment, Herbs) before setting foot into here, 'cause you can't leave once you go in. Two screens in behind the waterfall, there's a stall battle. .------------------.--------.--------.----------.----------.------------------. | Lv. 5 Slime | HP: 15 | MP: 0 | ATK: 30 | DEF: 10 | DIFFICULTY: 2/10 | | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 |------------------' | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 | '------------------'--------'--------'----------'----------' If your characters are LV5+, this will be gravy. Take out the slime and cave bats (two each) first since they'll go down in one hit, and tango with the Sidewinder snake when it nears. It can do a bit of damage, but nothing that Cure can't smooth over. Use the various rocks and obstacles to prevent foes from flanking you or snippin' at your aft side. Cave Bats heal themselves if they land an attack (~10 HP), so don't let 'em wander around ciphoning health. After battle, take the east enemy-less passage to two treasure chests. One's got an [IRON KNIFE] and the other contains an [HERB]. Note that you'll have to fight the same enemy group above once more, this time from the eastern side of the room! Continue north from that first fork and get the [PALO NUT] stuck in a rocky chest. This leads to a second battlesite. .------------------.--------.--------.----------.----------.------------------. | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 2/10 | | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' Two of each this time, with the Sidewinders nearest. One long-range attack of throwing knives lets Alec finish 'em off, so there's no xtreme strategy one's to employ here. You can probably finish off the cave bats with a single counterattack. Just defend the first turn (idle) and don't bother advancing to the southern portion of the room because stalagmites and such block the clear path. One weird thing I noticed is that if a cave bat absorbs HP and someone counters it, even if it should be dead, that HP it absorbed keeps it alive... Heal up and continue south to the Trial Cave's B2-A floor. .------------------.--------.--------.----------.----------.------------------. | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 1/10 | | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' Same as before except with one less Sidewinder. Take that out first and bash some skulls on the bats. It's easy fights like that make me not want to stick in a strategy... Continue north to an west/east fork. Go east first and into the room with the large pit in the middle. Get an [IRON SPEAR] for your troubles and continue north until another fork is found. Continue east into a room with four chests! Two [SHIMMER STONE]s, a [FALCON STATUE], and a [PALO NUT] can be found within. Back at the fork, take the other one that curves north and back west. This'll lead to a room with two savepoints. The red one refills HP/MP and the other's a normal one. Before you continue, take the southern exit here until it comes to another room... .------------------.--------.--------.----------.----------.------------------. | Lv. 6 Ogre | HP: 40 | MP: 60 | ATK: 39 | DEF: 5 | DIFFICULTY: 3/10 | | Lv. 5 Sidewinder | HP: 26 | MP: -- | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' A little harder than normal with the inclusion of Ogres, who may cast a couple magic spells. They start near each other, so defeat the nearest Sidewinder to make sure they don't all tag-team someone at once. This is a good battle to use Force Ring in, although any enemies that get killed by other monsters do not give EXP to your allies. Ogres have horrible defense as you can see, so it isn't a trial to take one down each round. Lutz can use 'Steal' (learned at LV7) to take Herbs from the big pink monsters if he needs to. Take the [SHIMMER STONE] from the chest and backtrack to the savepoints. Raid the chest for another [SHIMMER STONE]. Inspect the large crystalline door by here and choose to push on it, which opens the thing. Inside is the crystal's keeper, Tengaron...who's also the same guy who was at the guild earlier... .------------------.---------.--------.---------.----------.------------------. | Lv. 8 Tengaron | HP: 155 | MP: 50 | ATK: 40 | DEF: 7 | DIFFICULTY: 4/10 | '------------------'---------'--------'---------'----------'------------------' A boss who uses guns and doesn't summon minions to do his legwork -- I like this dude's style! His attack can do roughly about the same as an Ogre (~20), but he's got a range of two so he'll try not to let anyone counterattack him if possible. Don't stand next to each other since this means he can obviously attack two people at once! Use Alec's Cure to get through, and have Lutz try to steal a 'Fur Cape' from him. You should have plenty of opportunities if the average party level is 8+. Should you find this hard, fight the ogre battles and return to the healing point repeatedly. Tengaron allows the party to get a [CRYSTAL FRAGMENT] from this most holiest of holy sites (to him), so it's time to scoot back to Itio. Everyone leaves the cave automatically, anyway. --- Back at the Itio Guild, Alec earns a [HUNTER'S CREST] and is a full-fledged member of the Hunters now! Make sure to read the wanted board and all of the monsters on it to get the information put into the 'Outlaw Jobs' category. The game becomes a little open ended here, but the main thing is that you'll keep taking jobs. We'll just go in order, but when you finish the second job (not counting Trial Cave), a 'specialty job' comes up, being Job #6. DO NOT TAKE IT UNTIL ALL OTHER JOBS ARE FINISHED OR YOU'LL MISS THEM FOREVER. Check out the job section to complete the following: • Job 2 - 'Protect Medicinal Plants' -----> [JB02] • Job 3 - 'Supplies for Hunter Jay' ------> [JB03] • Job 4 - 'Nasty Creatures in the House' -> [JB04] • Job 5 - 'Examiner's Assistant' ---------> [JB05] • Job 6 - 'Chase the Monster Egg Trunk' --> [JB06] Following Job 6, the party will sail across the sea to Forestamore, or more specifically, Renn Port on that continent. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) Renn Port [WK05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: SH02 After seeing how cool this place is, with all its sunken buildings ("The boat is anchored to a ROOF!"), make your way NW out of the port area into Renn proper. Locating the musician with the egg is first priority; the building's located in the NW part of town. Enter the 2nd-floor room to find the musician and his 'scary monster' that hatched...it's like a furry penguin baby. ^____^ Obtain the [BABY MONSTER]! The musician will play his trumpet and everyone's HP will increase by 5, also. .--------------------. The Monster Society, the dropoff destination, is in | ITEM CHECKLIST | the NE corner of town. A guy named Theo talks about |--------------------| Carding monsters (FFVIII much?) and brings everyone | _ | over there. Here, Theo says that he wants to be one | |_| Baby Monster | of the 'Cardists' and leaves. The monster gets left '--------------------' here as well...JOB COMPLETE! Report to the guild on the southernmost street to learn that Theo's gone off to the ruins in the Great Scar (good heavens?). At this point, you MUST take Job #7 - 'Fetch the Runaway Boy.' It's possible to explore town thereafter. Stock up on steel equipment if you can afford it, although you still can't access Monaire's Shop down by the port... On the world map, head up the road to Corelia Pass...a mandatory stop. =/ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Corelia Pass [WK06] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just by entering, there are a few intruders to take care of... .------------------.---------.--------.---------.----------.------------------. | Lv 7 Roc | HP: 28 | MP: 32 | ATK: 44 | DEF: 07 | DIFFICULTY: 1/10 | '------------------'---------'--------'---------'----------'------------------' You can get first strike if you want, but their counterattacks'll definitely hurt. Use Force Ring to (try and) inflict Confuse to get most out of your hair and cut down any stragglers with the next attack. The reason for the low difficulty is that steel equipment makes them look like chicken-hawks... After defeating the first wave, more show up. A mysterious woman scares them all off, though, with some gadget. The name's Sharon, an Academy scientist! She doesn't join the party, however. On the world map, go up the road and look for a small NE branch that leads to the Great Scar. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) Great Scar [WK07] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Theo is trapped on a small ledge, so Lutz finds a vine to lower everyone down and get him. They escort him inside the Sealed Ruins. There is a puzzle shift thing to do with Theo here, which is INCREDIBLY LAME and one of my least favorite things to do ever. Use [] to rotate the tiles left, and O to rotate them right. Use R1 to put a numerical overlay to see where the pieces go. Speaking of which, they should be arranged like: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Use the Triangle button to restart. The easiest way to do this is to put the the pieces in the corner, starting with 1, and go left to right. If you get stuck, remember that you can stand on the edge and switch two at once. I found that this problem (having two tiles left that are screwed up) is easily done by this. Don't forget! Theo will get Cardish Powers and the Summon ability for completing this small puzzle. Return back to the chief outside to find he's being circled by some Slumber Flowers! .------------------.---------.--------.---------.----------.------------------. |Lv6 Slumber Flower| HP: 33 | MP: 30 | ATK: 32 | DEF: 06 | DIFFICULTY: 1/10 | '------------------'---------'--------'---------'----------'------------------' Four-on-three matchup, huh? Yeah, Theo's in this fight this time. Use Cardish to turn the monster into a card, and that's that. Easy-peasy junk. --- After returning to the Monster Society, Theo joins the party permanently and this job's complete. Remember that Wanted Monsters and human-type enemies are unable to be Cardish'D. Get your bounty at the guild! There are more jobs to do, also: • Job 8 - Renn Hunters' Monster Assault ------> [JB08] • Job 9 - Model for a Troubled Painter -------> [JB09] • Job 10 - Chase Away the Suspicious Man ------> [JB10] • Job 11 - New Parent for the Baby Monster ----> [JB11] • Job 12 - Drive the Gang from the Bridge -----> [JB12] • Job 13 - New Work for the Artist ------------> [JB13] • Job 14 - Corelia Pass Monster Mashing -------> [JB14] • Job 15 - Recover the Strange UFO ------------> [JB15] • Job 16 - A Nut in the Basement --------------> [JB16] • Job 17 - A Playmate for Paundit -------------> [JB17] • Job 18 - Bodyguard for the Troubled Painter -> [JB18] • Job 19 - See the Little Roc! ----------------> [JB19] • Job 20 - Appraisal for Mysterious Object ----> [JB20] Job 11 is the one that continues the storyline, and appears after doing Job 8, 9, or 10 (pick one). This brings everyone to Lieza's Ranch in the far northwest of this area. One can find a [SOOTHING RING], [LIGHT ALLOY], a [RECOVERY TONIC], [MAGIC APPLE], and an [AMAZING HERB] in her storehouse. Back at the guild office, Theo asks Alec to request a job off of the isle, so he can see more of the world. Jobs 12-14 will have now appeared! Pick one and complete it; as you try to collect the bounty, you'll overhear a few townfolk talking about an object that fell behind the mountains. Job #15 will now be available. Complete it to get Jobs 16-19 available. Finish two jobs to unlock Job #20, a special one that takes everyone outside of Forestamore. More specifically, to Galecki Falls in North Sularto. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) GALECKI FALLS [WK08] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here, the party gets dropped off...err, dropped from the flying creature and lands up, err...on top of a female with a gun. Some goons call Alec's party the "losers from Gislem" right before they almost attack everyone...luckily the fighting's thwarted. The girl is named Cheryl apparently -- a munitions expert. Well, it's been kind of a sausagefest up 'til now...a new ally's on the way soon! Anyway, once on the world map, escort the injured Cheryl down to Society Village. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) SOCIETY VILLAGE [WK09] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: None Finally, we don't have to hear that lame & grating Renn town theme! Cheryl'll split once everyone arrives, but we've got other things to do. Item Society's building is right in front of the town gate -- hooray! Deliver the mysterious object and learn the nearest Hunters' Guild is in Gislem, just down the road. A counter inside this guild (item guild) allows one to synthesize items into new things; try it out! Combine two Herbs together to make an 'Amazing Herb' which is very useful. Synthesizing costs no upfront cost, so make sure to save and experiment to save your inventory's stuff. One great weapon you can make for Lutz is the "Palo's Knife," which is created by synthing two Palo Nuts. Next door at the Weapon Society, you can find Cheryl. She'll leave, though, and a man says she's from the "rathole" that is Gislem. Since there's a guild there, let's go! [NOTE: You have to see Cheryl here before you can skidaddle.] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) GISLEM [WK10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: SH03 This town is REALLY rundown, and reminiscent of a certain city shown in the Arc the Lad anime. As soon as you enter, a man gets robbed for all of his belongings (what happened to the good samaritan rule?)... Save the game at the inn and make for the hunter's guild in the eastern part of town. There are some jobs that can be taken now, being: • Job 21 - Gislem Census -----------------------> [JB21] • Job 22 - Help the Troubled Customer ----------> [JB22] • Job 23 - Power Plant Chief's Crisis ----------> [JB23] • Job 24 - Wilderness Monster Mashing ----------> [JB24] • Job 25 - Traveling Merchant's Tonic Test -----> [JB25] • Job 26 - Escort to the Ruined City -----------> [JB26] • Job 27 - Get A Valuable Synthesis Item -------> [JB27] Complete Job #21 to open up Jobs #22-26, then complete two jobs from that bracket to open up #27. Complete said job involving Cheryl to open up the Jobs #28-31; complete two of those to unlock Job #32. Our gun-totin' pal Cheryl joins during Job #32 and the way to South Sularto is then able to be accessed. Head into the Secret Path to do the second leg of this job. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) SECRET PATH [WK11] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Emblem of Lark, Vitality Fruit, Life Fruit, Magnetic Belt, God's Nectar Fruit, Light Alloy, Recovery Tonic, Strength Nut, Reco Pod, Magic Sprig, Silver Knife, Palo Nut If you want a WAY easier time here, PLEASE make Lutz a Palo's Knife by merging two Palo Nuts. It's an alternative way to make it, and he should be dealing 50+ to most enemies. His range gives him a good advantage here! .----------------------------. Start _|_ .-------. _|_ \_| | |Ż| |Ż|_ __| | .-. | | | | | | | |1 | ______ ____ | | |___| | |.--. | | |2 3| | _|_ 8| |Ż|Ż| _______ | |Ż||Ż|| 4| .--. |__ | |5 | | 9| | | | | ___ | |___|| ||13 |_| |_______|_| |6 | | | | | | |Ż| |_| | ||_____| |_________| ___|7 | | |_ _| | |_ | |__ |E| | |__ |________| |____|___|___|-. |__ || | |____|------------------' |Ż| |Ż||12 |Ż10 Ż| | ||_| [LEGEND] | |_|11 | |_______|_| | 1 - Emblem of Lark 7 - Recovery Tonic | 2 - Vitality Fruit 8 - Strength Nut EXIT 3 - Life Fruit 9 - Reco Pod 4 - Magnetic Belt 10 - Magic Sprig 5 - God's Nectar Fruit 11 - Silver Knife 6 - Light Alloy 12 - Palo Nut 13 - Palo Nut In the second screen, it's enemy-bashin' time! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 Phantom | 66/60 | 62/10 | DIFFICULTY: 3/10 | | Lv. 13 Ghost (x2) | 61/00 | 71/10 |------------------' | Lv. 16 Paralyze Ooze (x2) | 45/40 | 69/21 | '-------------------------------------'---------'---------' The ghostly enemiess physical damage is transferred back as healed HP, so gang up 'em first thing to prevent any ciphoning. Besides that, take this opportunity to Cardish some new foes. There is an [EMBLEM OF LARK] and a [VITALITY FRUIT] right nearby, in a gray box which you may easily overlook. A [LIFE FRUIT]'s to the right side of the screen, too. Two screens down, another fight is waiting. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Golem (x2) | 94/30 | 79/19 | DIFFICULTY: 2/10 | | Lv. 23 Golem Master | 41/80 | 72/15 |------------------' '-------------------------------------'---------'---------' Golems are powerful but slow, so you'll have time to Card Field at the very beginning of the fight. Gang up on them one by one and try to Cardish one or the other; they're rather useful. Collect a [MAGNETIC BELT] for your troubles and a [PALO NUT] hidden in the upper-right corner. Continue in another three screens for another...stall... battle. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Ghost (x2) | 61/00 | 71/10 | DIFFICULTY: 4/10 | | Lv. 15 Skeleton (x2) | 51/00 | 87/12 |------------------' | Lv. 20 Skull Warrior | 69/00 | 112/14 | '-------------------------------------'---------'---------' Draw them close while you use Card Field, then hit 'em with Silent on Turn 2. The Ghosts suck as always, but be careful of the skull warrior's two-panel attack range. Cheryl's Napalm Edge's unique range can also help here. Cardish any new monsters if possible. When the undeads are rekilled, pick up the [GOD'S NECTAR FRUIT], [LIGHT ALLOY] and [RECOVERY TONIC]. Right nearby is the 'Secret Path Center' where one can steal a [RECO POD] and [STRENGTH NUT] before continuing into the adjacent area riddled with monsters. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Golem (x3) | 94/30 | 79/19 | DIFFICULTY: 3/10 | | Lv. 23 Golem Master | 41/80 | 72/15 |------------------' '-------------------------------------'---------'---------' Same as the last fight but with one extra Golem. Use Card Field like before and try to Cardish any weakened Golem; summon it on the next turn if you need to. If you got a Paralyze Ooze card [etc.] this battle goes by a lot quicker. In the next room, heal up/save if you think it wise, continuing down into the B3 area of the Secret Path. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Golem (x2) | 94/30 | 79/19 | DIFFICULTY: 4/10 | | Lv. 23 Golem Master (x3) | 41/80 | 72/15 |------------------' '-------------------------------------'---------'---------' Is this supposed to be more difficult or something? Inflict Silence on the Golem Masters (or use a paralysis-inflicting card summon) then run wild. Use Card Field of course. Get a [MAGIC SPRIG] and the [SILVER KNIFE] in the next screen. You shouldn't need it if you synthed a Palo's Knife like I said; it's simply grand! A few screens later is the next battle... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Golem (x2) | 94/30 | 79/19 | DIFFICULTY: 4/10 | | Lv. 07 Apprentice (x2) | 15/140 | 26/05 |------------------' '-------------------------------------'---------'---------' Been awhile since we saw these weaklings (at the Trial Cave), and they're even weaker now that you can OHKO 'em. Or could you always do that? Hmm, no matter. Use some card summon to destroy them from across the field and wreak havoc on the Golems like normal. Get the [PALO NUT] 'round this arena and head towards the exit. Testa's right next to the massive gorge you just crawled under. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) TESTA [WK12] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOPS: SH04, SH05 Visit the Item Society to learn that a shopkeeper in Pandira refuses to sell the item needed (Tem's Grass). However, the protector of the town, Tosh, is on friendly terms with him so they ask Alec to seek his counsel. In the NE tent in town, talk with Tosh to learn Ali's full name (Aliorihavelymasogarli) which will need to be stated when meeting with him. Check out the shops here as well as the cluster of special shops down in the bazaar (SE exit in town) area. You can also play the Choko Time minigame by inspecting the large pot by Chongara -- more on this at a later time. For now, go to Pandira and watch the dazzling opening scene! Enter Ali's shop near the Casino and call him "Aliorihavelymasogarli" (the middle option) to get him to open up. Spend the 2500G you received earlier on the Tem's Root! Return to the Item Society in Testa for the synthetizing procedure and a...[HYBRID MAGIC APPLE] will be created! Take it to the Weapon Society nearby and watch the magic begin. Platinum Sword + Light Fragment = Ray Sword! Take it to the Bazaar Control Office -- the bldg. just to the southeast of here -- and let them keep the sample. Last but not least, get permission from Tosh to sell it at the bazaar and...that's it! Job #32 is completed. However, just as Cheryl's about to split again, someone screams out for help! A man is taken by The Academy, and Shu -- Tosh's old fighting buddy -- who is working with them. Oh well. The Ray Sword can be bought for 7200G in one of the weapon shops, after you try to leave. It's really not that much better in attack but it does raise various other stats (DEF, AGL, MAG +3). Buy it if ya feel spendy... To continue the storyline again, we'll have to do more...JOBS! Wahoo....... • Job 34 - Bazaar Item Contest -----------> [JB34] • Job 35 - Crash Site Monster Bash -------> [JB35] • Job 36 - Discover the Charm's Power ----> [JB36] • Job 37 - Make the Shop Prosper ---------> [JB37] • Job 38 - Catch the Bazaar Shoplifter! --> [JB38] • Job 39 - Bring Back the Water Sphere! --> [JB39] • Job 40 - Stop the Riot -----------------> [JB40] Numbers 34-37 are available once Job #32 is finished; Complete one of those jobs to unlock Job #38; complete that one and cash in the bounty to start another scene, regarding The Academy members stealing the town's Water Sphere. They teleport out with it and this leads to Job #39 being available. You have to take it as you can't leave the guild without doing so. During this time, Job #40 will become available in Gislem. Make sure you do it ASAP, as it becomes unavailable after finding out The Academy base is in the gigantic Romalian battleship -- the one that made the gorge that makes a huge rift between the Sularto area. Tosh will join after completing Job 39 and then the destination is set: the Battleship! Just enter from South Sularto. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) BATTLESHIP [WK13] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Tough Alloy, Swift Armlet, Rad's Reagent, Light Alloy, Palo Nut, Life Nut, Green Talisman, Life Nut, Magic Power Nut, Tough Alloy, Rad's Reagent, Tough Alloy, Rad's Reagent, Magic Sprig, Emblem of Lark, Yellow Talisman, Violet Fruit, Magic Armlet, Palo Nut One thing to note here is that battles are one-time-only, meaning they won't respawn if you re-enter a room. Yay! .------. Torpedo | | Bay Door Lock #4 | _|Ż|___/____/ .------------------------. | | X _| 6 7| | | | |_____| |____| | Door Lock #1 | .-------. | __________ | _____/ | | _ | |Ż| |2 3 4 | |Ż| |5 | | |Ż|_|1| |Ż| | | |_ X __ _| | | |_ _| | |_ _| | |___|Ż|____|Ż| |Ż|____|Ż|_____|Ż| | |_| |______________| |________________| | Enter--' | .-----------------------------------' .----------. | | | | | |Ż| | Cafeteria | | | | / ___ | |Ż|____|Ż|_______ _|ŻŻŻ|_ _| | Door Lock #2 | | _|_ X _|_ |/ | |______ _____| |___| |___| | |_| __________ | | | 8 9 10 11| .--. | | ŻŻŻŻŻ|Ż|ŻŻ |Ż| | | | .--.| ŻŻŻŻŻŻ | | Door Lock #3 | |Ż|_________|Ż||Ż|Ż|ŻŻŻŻŻŻŻŻ | __/__ ______ ____|Ż|____ ____ |_____________||___| | | | X |___________|____| | ŻŻŻŻŻ ŻŻŻŻŻŻ '-Jammed Switch | | Bridge [LEGEND] .---. |Ż| | 1 - Tough Alloy 7 - Green Talisman | |Ż|_| | | 2 - Swift Armlet 8 - Life Nut |Ż| |_____| |Ż| 3 - Rad's Reagent 9 - Magic Power Nut | |___________| | 4 - Light Alloy 10 - Tough Alloy |_______________| 5 - Palo Nut 11 - Rad's Reagent 6 - Life Nut Tosh will cut a way through the metal carcass that is the old Romalian battleship, giving access. A captive says that materials and people have been taken to another site... Open the crate with [TOUGH ALLOY] in it and enter a long hallway. One door is locked, the other at the far end is open. A battle waits inside. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Academy 1 Fighter (x2) | 105/00 | 75/12 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' You've fought tougher than these guys, and their difficulty's depreciated since the encounter in North Sularto. Tosh can really rip into these guys, but even without him, you can use Card Field and achieve the same effect. Hopefully you bought Cheryl the Sub-Machine Gun in Testa before everyone was evacuated, as it can hit multiple targets if they're in close range. They'll only be hitting for ~30, anyway. Next! Scour the room for a [LIGHT ALLOY], [SWIFT ARMLET], and [RAD'S Reagent] before continuin' east into the hallway. Go to the far end and raid the control room with a [PALO NUT] inside; also, operate the console to remove door lock #1. This opens that door back in the first hallway, which leads to the torpedo bay... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Interceptor | 90/00 | 100/14 | DIFFICULTY: 2/10 | | Lv. 23 Academy 1 Fighter | 105/00 | 75/12 |------------------' '-------------------------------------'---------'---------' Nothing new, except for the Interceptor. Just summon a card or something to get this over with (an Ogre Mage may OHKO everything), although carding an extra robot type isn't too bad of an idea. Afterwards, get the [GREEN TALISMAN] and [LIFE NUT] in the console room next door. Flip the switch to disengage door lock #4, which is later on. In the meantime, enter that second long hallway (past the hangar) and take the middle door, which leads to a four-exit hallway. Go left. Once in the cafeteria, you'll have to tango with some more tangoes... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Academy 1 Fighter (x2) | 105/00 | 75/12 | DIFFICULTY: 3/10 | | Lv. 36 Academy Special Ops | 149/280 | 68/22 |------------------' '-------------------------------------'---------'---------' The Lv. 36 enemy looks kind of daunting, but really, look at his ATK/DEF... it's a piece of crap. Use Card Field and long-range attacks like normal, while making use of the tables and walls to prevent as much back attacks and flanking as possible. Take out the Special Ops as fast as possible, as it WILL use wind-elemental attacks; alternatively, use Lutz' Magic Shield ability to prevent attribute damage (which I guess means that magic damage becomes non-elemental and/or there is no extra effect to weaknesses...?). Next door, disengage Door Lock #2, which opens one of the doors in the crossroads corridor left of the cafeteria. Enter the stairs to access the 1F of the ship. The right exit leads to a jammed control; the left to a near-repeat battle of the cafeteria skirmish, just with one less attacker. One screen over, disengage Door Lock #3, which opens the southern door in the four-exit room. Whew, almost done. At the third screen, enter a storage room to find some more items, being a [TOUGH ALLOY], [RAD'S Reagent], [MAGIC POWER NUT], and [LIFE NUT]. Keep going down the corridors and eventually the party will reach the battleship bridge. After some events involving the Water Sphere, Tosh will leave the party and Shu will join. --- In the corridor immediately after the bridge, there is a resting spot & save journal if you need it. However, upon reaching the upperdeck, the Academy's members will escape via an airship (that looks curiously like the Silver Noah from ATL2...almost). .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 14 Cannon Trap (x2) | 89/00 | 147/14 | DIFFICULTY: 3/10 | | Lv. 13 Shotgun Trap (x2) | 85/00 | 143/14 |------------------' '-------------------------------------'---------'---------' Despite the high ATK power, these enemies are planted into the ship's deck, and they can't track anyone should they need to back off to cure or somesuch. If you included Shu in this battle, and you should've, his Dimension Gun will have a HUGE range and can attack two at once. The Cannon Traps have an attack range that is exactly like Cheryl's Napalm Edge, which means you can avoid the line of fire rather easily. Avoid Shotgun Traps' range of fire by going diagonal to their position. Exit the topdeck by taking the other stairway to the east. When you get to the area with a laser field, avoid it and go to the room in the vicinity, following it to another corridor with two new doors. The middle disarms the laser field, the other leads to a lounge... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Interceptor (x3) | 90/00 | 100/14 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' Horrible DEF + Shu & Cheryl's long-range attacking = Boring fight. Note that this fight WILL repeat each time you need to go back through, although you may find Gunner Pods next go-'round. Don't double-back to the laser field yet; continue out the lounge's other exit. The leftmost door leads to a [TOUGH ALLOY] chest by a console that tells 'Passcode 1: 9871'. That'll be useful in a sec. Return to the first laser field (deactivated) to get access to the next two rooms in the hallway. Enter Passcode 1 into one of the doors, then enter to find that Passcode 3 is '1192'. Continue into the other door bordering the laser field to get back onto the battleship's deck... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 21 Gunner Pod (x3) | 93/00 | 106/15 | DIFFICULTY: 3/10 | '-------------------------------------'---------'---------'------------------' They're not too hard to take down as long as you don't have anyone standing next to each other or on the same latitude/longitude (to borrow geographical terms). Their range is long so they can hit multiple targets with their phys. attack if you let them. Exit down the left stairway to find the 3F again. A control panel room will have a [RAD'S Reagent], [MAGIC SPRIG], and an [EMBLEM OF LARK] inside. There is also a Passcode 2 entry '3121' to find as well. So where do we find this input for #2? You need to exit through the lounge again and take the north- -pointing hallway up. Input the second passcode to gain entry to the next room. A [YELLOW TALISMAN] and [VIOLET FRUIT] are in here, as well as the laser field deactivator. Just outside, go across the once-active laserbeam floor and input the third passcode -- enter. Whew...almost over...maybe. The first red-colored door you come to, there's another sleep-'n'-save room, with a [MAGIC ARMLET] and [PALO NUT] duo inside as well. Continue down the path you haven't taken yet to find the Battleship Factory section. We will find the boss of this place here! I suggest using a party of Alec, Lutz, Theo, and Shu -- Cheryl has no real useful skills besides a weak Cure at this time. LET'S GET IT ONNNNNNNNN! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Chaos Arms (BOSS) | ???/??? | ???/??? | DIFFICULTY: 6/10 | | Lv. 13 Crustacean (x?) | 65/40 | 71/23 |------------------' '-------------------------------------'---------'---------' Use Card Field on everyone to help bring the Crustaceans' damage down to a piddly single-digit hopefully. It will use 'High Orbit Explosives' on any allies within a short-range, often doing 80+ damage, so we'll want to avoid that as much as possible. Truly, the best course of action is to Silence all Crustaceans so that they're really doing inconsequential damage and focus all attention on the Chaos Arms. It's funny-named "Whupass Beam" can do 100+ damage and will kill any Crustaceans in range as well, which is why Alec has to be primed to Cure allies whenever possible. One great tactic I used was that the 'Armor Tortoise' card raises DEF by A LOT; Shu had 102 after! This doesn't affect those who had Card Field on them already, however... 'Chain Gun Sweeping Fire' is a rather lame physical attack that attacks those within a very close range; if you bunch everyone up against the behemoth in a certain pattern (one on each side of the main gun, one each diagonally-up from there) you can draw the chaingun attack AND be able to Cure everyone at the same time. After about 800 damage, it'll all be over... Follow Shu out after to finally get the heck outta this place! --- Our ninja friend asked Alec to warn Tosh about putting a heavy guard on the Water Sphere. Once you visit Testa again, all the refugees will have come back and both Gislem/Testa will have jobs once again. Yay 4 u! • Job 41 - Friends for Danny ---------------> [JB41] • Job 42 - A Request from Tosh -------------> [JB42] • Job 43 - Gislem Gift Courier -------------> [JB43] • Job 44 - Chase the Gang Away -------------> [JB44] • Job 45 - Take Information to the Library -> [JB45] Job 41 is in Gislem, and 42-45 in Testa. Job #45 will task the characters to leave the continent, so make sure you've finished all previous jobs before then. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) PAYSUS [WK14] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOPS: Rusaht [SH06], Paysus [SH07] The destination is Paysus, on the southern seaboard. The library can be found in the southwest part of town, but after delivering the goods and finishing Job #45, the man tells Alec that the guild has been closed. Exit onto the street and talk with Sania (a character from ATL2) to hear some weird visions she's had. But, anyway, go over to the guild to learn that ALL hunters are going for one extremely large job. The only job available is #46, which must be taken (see job section on completing it). • Job 46 - All Hunters, Find Tikva! --------> [JB46] • Job 47 - Finger the Page Pilferer! -------> [JB47] • Job 48 - Drive Lakeshore Bandits Away! ---> [JB48] • Job 49 - Find the Pet Dog ----------------> [JB49] • Job 50 - Retrieve the Scroll of Truth ----> [JB50] • Job 51 - Collect Historical Information --> [JB51] • Job 52 - Investigate the Spooky Sounds! --> [JB52] • Job 53 - Help Sania Break the Cycle ------> [JB53] • Job 54 - Traveling Duo's Great Discovery -> [JB54] • Job 55 - Trainee Monk's Romance Trouble --> [JB55] • Job 56 - Archmonk Iga's Special Delivery -> [JB56] In the last leg of the job, a new character Marsia becomes a fixture in the party, this time for good. Jobs 47-50 then become accessible, and after doing two of those, Job #51 which needs to be completed. Once that has been wrapped up, Jobs 52-55 are up for grabs. Do two of those to open up Job #56, which will take everyone to the new continent of Parute. Everyone lands on Dartanelle Beach, and from there, make for Paltos. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) PALTOS [WK15] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: SH08 Upon arriving, it seems everyone is in a hurry to see what the prize for the Battle Tournament is. Head north and enter the stadium; there it's revealed the prize is a Brilliant Goddess Statue! (Hmm, where have we seen this before ATL2 fans?). After seeing Sharon, drop by the Item Society -- an employee'll tell Alec that Leshalt lives in a southern area. On the world map, mosey south to Paltos to arrive at the Mountain Retreat. Talk with Leshalt to get a job complete on #56, which opens up the requests in the Paltos Guild. • Job 57 - Decode the Mysterious Memo -------> [JB57] • Job 58 - Stop Illegal Monster Card Buying -> [JB58] • Job 59 - Monster Extermination at Tolarka -> [JB59] • Job 60 - Command a Monster Hunter Team! ---> [JB60] • Job 61 - Help with the Tournament Prep ----> [JB61] • Job 62 - Help Hunter Back from Darkside ---> [JB62] • Job 63 - Scout the Site of a New Inn! -----> [JB63] • Job 64 - Safeguard the Tournament Prize ---> [JB64] Complete two jobs to open up #61, a storyline-related mission. After finishing the mission, Leshalt will learn of the Academy's exploits, and Jobs 62-64. Job #64 is another plot-centric mission, and mandatory, natch. During Job #64, the team will have to infiltrate the Secret Academy Base... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) SECRET ACADEMY BASE [WK16] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Reco Pod, Magic Sprig, Palo Nut, Inferno Powder, Mysterious Ore, Vitality Fruit, Magic Power Nut, Strength Nut .---------------. 1 - Reco Pod 5 - Mysterious Ore | | 2 - Magic Sprig 6 - Vitality Fruit .--+---------------+---. 3 - Palo Nut 7 - Magic Power Nut | | |ŻŻŻŻŻ| | | 4 - Inferno Powder 8 - Strength Nut | | |_END_| | | X - Enemy Room | | | | |Ż|_|Ż| .----------------------+--+---. __|Ż|__ | X | .---. | | | ||SAVE | | ___| __|Ż| |Ż|_|Ż|________ _____ ___|Ż| | |Ż|ŻŻ|Ż|ŻŻ |Ż| | | |____________ | |1 2 | X | | | |ŻŻ X ŻŻ| | | |X __| ___ |_| |_ _|_ _| | | |__ __| | | .--. |_| |6 | | |___|Ż|___|Ż| | | | |_| | | | |Ż|_| | _____ |7 X| |_____________| | | |__| |____| | | |_____| |3 4 5||8 _|.------. __|Ż| |____ ______| | |_ _||Ż|_|Ż| | | X | |_| '----------. | | | X | | |_|ŻŻ | | |Ż|__|Ż|__|Ż|ŻŻŻ '--------' | | |___________| |_| '--ENTER I'll spare the x-treme details on these since, the only monsters within are Lv. 23 Academy 1 Fighters and their kin. They were annoying awhile back, but are mincemeat under anyone's sword 'bout now. Also note that "monster rooms" no longer have one-time troops in it; they all respawn each time you enter. Upon entering the 3-prong hallway, take the left passage up to the 2nd floor. Go into the southern door to enter another three-pronged hallway. The middle door leads to a control panel with a subcontrol room lock. There are 2 items in here as well, a [RECO POD] and [MAGIC SPRIG]. Don't bother with the third room at the far end of the hall, though. Return to the previous hallway and backtrack another screen; this time take the leftmost door into a monster room. Continue down the vacant hall past there, and into another 3-prong hallway. The middle room has the center control room unlocker, as well as a [PALO NUT], [INFERNO POWDER], and [MYSTERIOUS ORE] inside a few chests. The center door in the save point room will now be unlocked. Don't forget to get the [VITALITY FRUIT], [MAGIC POWER NUT], and [STRENGTH NUT] in the nearby storage room, that is if you want to fight two battles in and one out. Backtrack the way you came (unless you want to fight a bunch of gratuitous battles) and enter the save point room. Of course, we couldn't leave without a boss battle! Velhart joins. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Steingraff (x2) | ???/??? | ???/??? | DIFFICULTY: '-------------------------------------'---------'---------'------------------' Suggested party: Velhart, Alec, Theo, Lutz. Use Card Field at once and boost the DEF, because the 'Short Cannon' attack can do 100+ damage normally to a large radius. 'Gatling Barrage' can attack in a straight line across the field, hitting multiple people that way. Still, it's a pretty crappy attack with Card Field involved. Attack the Steingraffs one at a time, particularly with powerful cards (Dragon, Ogre Lord, etc.) and Impulse Bomb. Velhart is not that great here, surprisingly, but his stats are impressive nonetheless. Make sure Alec has enough MP to use Cure, which is invaluable here. Each has about 500 HP, which means this isn't to entirely tough as their DEF isn't that good. Afterwards, Velhart joins the party permanently. To complete the job, take the ancient Aura Stone to the Paltos Item Society special warehouse. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) PALTOS, PT. II [WK17] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the guild once the job has finished to be let into their special room. The Guildmaster, head of all the world's guilds, and the presidents of all the societies are just hangin' back there! They want Alec to work in concert with the guilds for a special mission, being: [SEARCH ACADEMY HQ!] Find and infiltrate The Academy Headquarters in Ragnark, and obtain detailed information regarding their plans. Report findings to Guildmaster! • Job 65 - Make Dartanelle Beach Safe Again -> [JB65] • Job 66 - Crisis at Rochefort Manor --------> [JB66] • Job 67 - Gruga's Surveillance Request -----> [JB67] • Job 68 - Catch Mamaman's Depression -------> [JB68] • Job 69 - Search Academy HQ! ---------------> [JB69] The Academy is a threat to the world's existence; their base is in the country formerly known as Romalia. A Hovercraft is supposedly going to be used to get into the country. Cariote Cave supposedly has one -- to open it, move the control right thrice, left twice. To officially take this job, get Job #69 at the front guild desk. Once that's been accepted, jobs #65-68 will appear. If you want to do all of them, now the best time -- you can't get 'em after doing Cariote Cave's events. That's where the hovercraft it, and that's the next destination. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) CARIOTE CAVE [WK18] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Rad's Reagant, Inferno Powder, Light Alloy, Rad's Reagent, Palo Nut, Recovery Tonic, Inferno Powder, Rad's Reagent, Rad's Reagent, Reco Pod, Strength Armlet, Palo Nut, Life Nut, Mysterious Ore, Mysterious Ore, Tough Alloy, Inferno Powder, Mysterious Ore, Mysterious Ore, Flay's Crest, Strength Nut, Magic Power Nut Crypt Rat and Flame enemies appear here, and while the latter is new and powerful, it has horrible DEF/HP and should not pose a problem. About this time, enemy encounters follow the same strategy (Card Field -> Impulse Bomb) anyway, so I'll just skip the specifics. Note that the "X" on the map will still indicate an enemy-encounter room. .-------------. | |Ż| | | |_____ | |_____ | NOTE: The legend for all | |_| areas of this place is .--------+---------------. | | displayed on the map for |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻ ŻŻŻŻ| the second segment. Look | | | ________ _| | there for more info, yo. | _ | | |9 10 11 |_ 12 | |___13|___| | ŻŻŻŻŻŻŻŻ |____________| |_| | ___ ___| |__ | |SVE| | | |RST| | | Ż|Ż|ŻŻŻ|_|ŻŻ | | |___| | | | _____| '------------------------------------------. |_| Lever | | \_____ .--. .--. | Lever TO |3 4 | | | | | __|Ż|__ ___/ LADDER |_ _| | |Ż|___|Ż||Ż|______ _|MINEFLD|_ _|7 8| MAZE |Ż|__ | | __|| _|_ 5 6 _|_____| |__ X| | |____| |______| | 22 | __|Ż|__ | ŻŻŻŻŻŻŻ |MINEFLD| _______|Ż| |__1 2__|| TRAPS | | | | |ŻŻŻŻŻŻŻ |Ż|___|Ż| |__ __| |_| START Enter and take the left path into a minefield area, which will damage all of the allies when you walk on one. Where are they? Who can say, but you can avoid most of them by not touching any 'border' squares on the rocky tiles. There is a [INFERNO POWDER] and [RAD'S REAGENT] chest duo here. North two screens is another [RAD'S REAGENT] and [LIGHT ALLOY] to put in your parsel. Pull the lever and head back to that first screen, going right at the fork. Past some deactivated arrow traps, climb the rope into the next floor. There are tiles here that Alec can fall in, even if he's walking slowly; luckily, a fall will send him to the room right below which has no monsters. Unluckily, the broken tiles don't show up as such, so you'll have to memorize the path through. To get through: Go this way: START .-EXIT Take the rope down into the next room, a | | monster-full one... Past there, enter a FORK | 2nd minefield room. Inside, a [PALO NUT] | | and [RECOVERY TONIC] can be found. There FORK----FORK--. | are dual exits, but go east to find the |ROCK| second lever. A [INFERNO POWDER] and '----' [RAD'S REAGENT] can also be found in this area, too. Pull the lever, double-back a room, and climb the north rope. Continue into another room where there is a holey floor. To navigate, go like such: START----------------.WALL | Work your way to the western wall and take WALL.-FORK | the 'EXT' to a three-chest storage room. It | | | has a [RECO POD], [STRENGTH ARMLET], and | FORK--FORK | [RAD'S REAGENT] inside. Return back 1 room | | | and wind your way counterclockwise to the | FORK--FORK | chest. That chest you find in the holey EXT-| | | room has a [PALO NUT]; to get it, you need |CHEST---. FORK---'WALL to REALLY go counterclockwise, by sticking '--------' to the extreme edges of the east, then north to find it. Fall in the hole to get into the room below, where a [LIFE NUT] waits. The plank will fall in the water and let you access all previous rooms again. Go south and kill all of the baddies (the Shaman Hemo-jis can restore KO'd monsters! Watch out!). Continue until a north/south fork and go up; there's a save point/rest stop there for recuperating. South from the fork is what's noted on the map as the 'Ladder Maze'. There's no enemies here, luckily. .----------------------------------------------------. | [LEGEND] | | | | 1 - Inferno Powder 12 - Palo Nut | | 2 - Rad's Reagent 13 - Life Nut | | 3 - Light Alloy 14 - Mysterious Ore | | 4 - Rad's Reagent 15 - Mysterious Ore | | 5 - Palo Nut 16 - Tough Alloy | | 6 - Recovery Tonic 17 - Inferno Powder | | 7 - Inferno Powder 18 - Mysterious Ore | | 8 - Rad's Reagent 19 - Mysterious Ore | | 9 - Rad's Reagent 20 - Flay's Crest | | 10 - Reco Pod 21 - Strength Nut | | 11 - Strength Armlet 22 - Magic Power Nut| '----------------------------------------------------' ENTRANCE __/ ____________________| |______ |\ \ | \_ ___ _____________ \ |H| |B | | | \__| | | |__| |A | _______ | | | | | | | | | |G | |~| | | | C | F |__| | | | __ | |__| | | | | |X | | |_______ \ | | | | |_______ | \ \ | |_ |~~|__ | | |ŻŻ| _____________ ____| | | W| | | \ \ |I _____|_____ | |~|ŻŻŻ |~~| \ \_______ ŻŻŻŻŻŻ|| ____ || |16| |V| _______| |_______ ___\_ \ |ŻŻŻŻŻŻ J]|U | T| ŻŻ __Ż___| _______|__ |______ | | |ŻŻŻŻŻŻ ŻŻŻŻ_| \ | S|___________ |_______ __| | | | | ŻŻŻŻŻŻŻŻŻŻŻ| \ \___|__| | M| | _______|_____| \ \ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Ż|K|_______| |~~| _| |_______ ________ | | |ŻŻŻŻŻ|Ż | | | |_ _______| D | |E| Ż|_|Ż Ż|_| | | |~~| ŻŻŻŻŻŻŻŻ Ż | | |L| | | |14| | | |_| \ \ |__| /\ | | /\O\ _________ ______/ R\ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ P\/ | ___ _|_________/ | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | [N19] | | | | ŻŻŻ | | | |~|ŻŻŻŻŻ | |______________________ | | |________________________||Q| Ż __ __ __ __ __ ___ ___ |W |_______________________ | H||B |___| A|___| C|F | | G | __|21| D _______________ E | _ | || | 15| | | |S |__|___| [T20] |___|_|R| | ||________________|ŻŻŻ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | |_______________________| | ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ |______________________________| |I J | |U V| ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ______________ __ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L O | | _.-Exit _ |K 17 18 M N | |____|ŻŻŻŻ|____| Q| |Y|_________________|X| |_______________________| | P | | SAVE | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This place is quite massive, but it shouldn't be too hard to deal with if you use the above map. Keep heading south until you get into the third screen, by the [MYSTERIOUS ORE] box. Double back one screen and take the southern of the three east passages; this leads to a rope down. Follow to the "E" rope and continue north into the first screen, where there are two ropes to take. The one closest to the middle leads to another [MYSTERIOUS ORE]. Go back up and take the "G" rope over to the "H" rope. Follow south to the #16 item, a [TOUGH ALLOY]! It's not possible to go west or south -- go west. Rope I & J are here -- ignore them as they just connect to each other. Arc counterclockwise out of here, to where Rope K is. A [MYSTERIOUS ORE] and [INFERNO POWDER] can be found below, as well as two other ropes. Take Rope N to a [MYSTERIOUS ORE], then double back to the three-rope room. Take "K" back out again. Whew, almost done. Back up "K", head down and west, then south into a large room with the "P" rope accessible. Follow it to the "Q" rope, then exit in the northeast to find the "R" rope, which leads to the "S" rope. You'll end up in the middle of the 2nd screen again. Follow the "T" rope to the #20 item, a [FLAY'S CREST]. Climb back up, go east, take the "U" rope down to a "V" rope; exit back into the normal cave portion. North a screen, take the "W" rope to a [STRENGTH NUT]; double-back and go north. You'll be back in the 1st screen! Take the "X" rope, save, and follow the "Y" rope up to... ########################################################################### NOTE: If you have forgotten anything specific to this disc, such as Outlaw Jobs or regular jobs, go back and do them now! I know that seems like a really horrible thing to put you through since you just went through a big 'n' annoying maze, but if you save when Lutz asks in a moment, you CANNOT go back and do anything! ########################################################################### ...THE HOVERCRAFT! Lutz produces a Save Journal -- we just had a save point you nerd! -- and asks Alec to save before talking to him. Lift off when you finally get the nerve 'n' verve! END OF DISC 1! --- Now that you have the hovercraft, all previous towns with guilds have new Outlaw Jobs to complete, and some places have a few jobs to do: • Job 70 - Changes at Amaidar Temple --------> [JB70] --> Paysus • Job 72 - Explore the Treasure Dungeon! ----> [JB72] --> Testa • Job 75 - Get to the Artist's Exhibition ---> [JB75] --> Renn Job #72 leads to Kutao Temple, which is a large optional dungeon filled with priceless treasures. It's highly recommended since, y'know, there's no reason to stave off. --- Everyone ends up on Ragnark Beach and Lutz spots a city, with one of the funniest/poorest names ever: Felator... Skip to [WK19] to continue with all the mandatory storyline stuffs; keep going for the optional Kutao Temple. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OPTIONAL: Kutao Temple [OPT1] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Earth Fragment, Black Talisman, Dark Fragment, Earth Amulet, Wind Fragment, Dark Amulet, Dark Fragment, Palo Nut, Wind Amulet, Shimmer Stone, Light Alloy, Light Alloy, Tough Alloy, Parade Coat, Rad's Reagent, Rad's Reagent, Dark Fragment, Swift Armlet, Mysterious Ore, Mysterious Ore, Strength Armlet, Delight Heel, Rad's Reagent, King's Image, Protection Armlet, Magic Armlet, Romancing Stone, Decorator, Tough Alloy, Mysterious Ore As stated previously, this dungeon in South Sularto only becomes open for spelunkers by accepting Job #72 - "Explore the Treasure Dungeon!". Continue to this location and find Tosh wandering around. If you like, he can join the party temporarily. http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_kutao.png Anyway, eventually you will have to fight some hunters in one of the rooms marked in blue. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 45 Sword Hunter | 309/100 | 174/24 | DIFFICULTY: 2/10 | | Lv. 48 Rifle Hunter | 374/90 | 181/24 |------------------' '-------------------------------------'---------'---------' These selfish brigands can still be dropped like a sack of bricks, just with Silence + Fatal Dagger + Impulse Bomb. Use Excitement to raise everyone's ATK if you need to, but chances are, you won't have to. Brain Blast's chance to inflict paralysis may help out as well. [NOTE: Subsequent encountesr with these two idiots are different; they will be accompanied by 3 Lv. 43 Treasure Hunters who use whips (two-panel range). Heal up!] Note that these do not count as hunters that need to be saved. Anyway, proceed through the maze in any way you like until you get to the warp room. There are four panels, going from left to right. The leftmost (#1) will be pushed in and may not work, #2 & #4 return Alec to the room with the first tablet, and #3 makes the northern exit lead to the B3 area. At the second warp room on B2, if you read the tablet, you'll know to pick the path "that memory dictates." Which, of course, means the destination is once again the third panel. This opens the way forward again; the others only warp back to the large room with an "X" or the tablet nearby. North two rooms will lead to a hunter whose female companion's been kidnapped by some golems. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Iron Golem (x2) | 306/50 | 222/48 | DIFFICULTY: 4/10 | | Lv. 53 Master Golem (x2) | 313/120 | 228/49 |------------------' | Lv. 47 Crystal Golem (x2) | 297/90 | 214/47 | '-------------------------------------'---------'---------' Like usual, Fatal Dagger can help get rid of some of these with ease, while Excitement/Card Field will help buff out the party. Their starting formation is horrible like usual, and any upgraded attack can hit all six of them in a single go. Also, they're remarkably slow, so if you work fast, you can get rid of most of them before their first turn. --- In Warp Room 3, simply go in the door already chosen -- the tablet tells of the future, which means the default panel is the one you use. (You can tell which warp room it is by the number of swirls on the central floor panel.) Warp Room 4 has four different paths to take: • PANEL 1 -> Tablet #5 • PANEL 2 -> Hunters, then • PANEL 3 -> Treasure chests x 3 • PANEL 4 -> Two battles, then Treasure Chest x 3 Panel 2 leads to some hunters whose companion went ahead to find some meds for her injured fans. Continue to the fifth warp room and press the second panel (from left) to keep going -- all others will revert Alec's team back to the room with a large 'X' on the floor, about three warp rooms prior... Continue along the path depicted in the map until you find the last hunter, who returns to her companions. Raid the chests one room up and follow back to where the two injured hunters were. If you got all the treasures around here, choose to "Join them" in going back to the surface. If you don't want to go back, you can warp out in the room where the last hunter was (i.e. the last orange spot on map). Everyone automatically returns to Testa and it's a job complete! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) FELATOR [WK19] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: SH09 Upon entering this Academy-controlled place, it appears that this is their HQ and Sharon's here as well. You can sleep for free at the barracks, as well as buy crystal weapons at the shop. Try to access the northern building and view a scene involving some scientists entering there. Lutz comes up with the idea of getting a uniform to sneak in (har har); get the [LAB COAT] by the dude's bedside in the barracks. Try to approach again and Alec will be able to enter ...almost! When prompted, say "I'm working with HQ Chief Sharon." _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) ACADEMY BUILDING [WK20] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Wisdom Tablet, Mysterious Ore, Grenade Launcher MAP: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_academy_build.png Finally inside! ############################################################################# NOTE: Rooms with guards become vacated after you clear them the first time! ############################################################################# [FLOOR 1] In the first room with a guard, you can exit east/west also (although it may be hard to see). West, you can deactivate the Intrusion Detector Array 1, and after that, the east room's Intrusion Detector Array 2 is open to be deactivated as well. At the four-way exit room, go north. Take the first door and find the Laser Inhibitors 1-4. Only two can be on at the same time. #1 and #4 cancel all of the left side-hallway's laser grids, while #2 and #3 cancel the right side-hallway's. Go left first which opens a way into another Intrusion Detector; then, turn off the right laser grids to find the stairs to the next floor. [FLOOR 2] The only open door here has the four Laser Inhibitors, and there are four grids around here. Starting from the left and only counting laser grids: GRID #1 -> Inhibitors 1 & 3 GRID #2 -> Inhibitors 2 & 3 GRID #3 -> Inhibitors 2 & 4 For now, all you have to worry about is getting the treasure chests and opening the door Grid #1 protects -- the stairway goes to the Academy Building's 1F again. Turn off the #4 intrusion detector array and go back upstairs. Open the door that Grid #2 protects and flip off the floor grid there, leaving the SE door in the hallway accessible. Beyond, two guards patrol the warehouse area. To evade their sights, follow the nearest one along the east wall but idle (waste time going up/down one space) as it reaches the corner and loops into the middle. This is your cue to enter from the north and cut down the middle, as it will come back around the way it came. Enter a ways until you come to the third guard room, shaped like: _________________ | __ _ __ 1| The numbers represent the guards here, but it's | | | | | | | | not too difficult. #1 goes counterclockwise 'round | | | | | | | | the first column of boxes, so follow it and idle |3 |__| | | |__| | a bit until the other two get to the northern part |2 | |_ __| of their stack. Follow behind them and reach the ŻŻŻŻŻŻ|_| |_| door. Voila, simple as pie. Why did I draw such a | | good diagram, then? Uh...NO COMMENT! EXIT-' '-ENTER Try to leave the next room and some eavesdroppin' will commence on Sharon and her guest, Seville. They talk about getting to the Academy's HQ and eventually leave. You can read papers on Sharon's desk about how the destination is stationed by a lake, and how some of the areas we'll come across have enemies that people are fearful of... Anyway, backtrack out and head for White Bone Forest, the first impedement in your trek north... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) WHITE BONE FOREST [WK21] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leadoff battle! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 39 Gas Cloud (x3) | 94/00 | 137/42 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' Excitement + Card Field + Impulse Bomb/Physical Attacks = DEATH BECOMES YOU! Heck, you probably can kill 'em in one hit by now anyway, if you upgraded weapons in Felator. Uh, yeah, that's all this location is. Oh well, huh? On the map, head toward that bridge-lookin' thing to find... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) MIDORO SWAMP [WK22] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mighty-morphin' time! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 38 Zombie (x2) | 259/00 | 135/21 | DIFFICULTY: 1/10 | | Lv. 37 Stone Gel (x3) | 76/60 | 132/37 |------------------' '-------------------------------------'---------'---------' Excitement should be used first, and then Impulse Bomb or a good card attack (like a Dragon or Hemo-ji). Beware of the Stone Gels' ability to inflict gravity, but that's about the only hazard there is here. Next stop: Academy HQ! Save before entering. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 23) ACADEMY HQ [WK23] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Inferno Powder, Tough Alloy, Tough Alloy, Inferno Powder, God's Nectar Fruit, Mysterious Ore, Astral Rod, Speed Ring, Wisdom Tablet, Grenade Launcher, Wisdom Tablet MAP: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_academy_hq.png Just inside, we find an intruder...and then get called intruders as well! Who else is has invaded the interior? .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Academy 1 Fighter | 105/00 | 75/12 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' By this point, you probably don't even need Excitement to take care of these guys. Any mass-damage attack will suffice in making 'em push up daisies... ############################################################################# NOTE: There are two ways to go through the place, and the HQ is actually separated into two buildings. The "A" Building is accessed by taking the stairs -- it's quicker but has a lot of enemy fights. The "B" building has no enemy fights but is convoluted and uses elevators quite a lot. The walkthrough is for the "B" route as any lunkhead with a pair of eyeballs can read the straightforward map and get upstairs with ease y'know? ############################################################################# Anyway... --- In the first elevator room, get an [INFERNO POWDER] and take the elevator up to the next floor. Here, take the rightmost working one and continue until a room with conveyor belts is found. Flip only the leftmost of the switches and board the conveyor to reach the room's west exit. Continue along to find an elevator unlocker -- #2 on F1 and F2 is now released! Backtrack to the conveyor belt room once more. Flip on the leftmost and the rightmost of the 3 switches and ride to the east edge of the room, where a [GOD'S NECTAR FRUIT] is. Further on that way is a [MYSTERIOUS ORE]. Now, to take the newly opened elevators! Go to the ground floor and take the second elevator... Once arriving, take the rightmost of the three elevators to its end, where a unlocker can be found -- this one opens Elevator 3 on 8F and 10F. Backtrack to the three-elevator room and go the leftmost way, which leads to a third unlocker, this one for Elevator 4 on 3F and 8F. Next segment! --- Return to the ground floor room with the four elevators. Take the leftmost and, at the destination, the rightmost, which should not be active. This leads to the second conveyor belt room. Out of the two switches, the left shoves Alec onto middle platform (don't go north yet). Turn on that single switch there, ride to the east platform, turn on the right switch, then ride all the way to solid ground. An [ASTRAL ROD] is there for the taking! Don't bother going north from here 'cause it's a cyclic part; instead, go east again and at the single switch, it's north to the 3rd conveyor room... --- Alec starts in the middle this time. Don't bother flipping the switch yet, though. Ride west to the next single-switch platform and follow north to a dead-end elevator. It's got a [WISDOM TABLET] and [SPEED RING] inside, though! Mosey on back to the conveyor belt room, flip the switch nearby, ride east to the next switch (flip it); and, from there, it's possible to sidle all the way to the easternmost exit. Beyond a ways is a four-way elevator room -- take the third-from-left one to its end and find an unlocker for Elevator 3 on 12F & 13F, and Elevator 4 on 1F! Backtrack to the last (3rd) conveyor belt room and flip the eastmost switch. Flip off the leftmost switch, but keep the middle one on; from the second- -from-left platform, you can then ride the long conveyor belt to the leftmost platform (how many times am I going to say platform? Stay tuned!). Follow it to the last elevator-unlocker, regarding Elevator 3 on 1F & B1F. You now have to backtrack ALL THE WAY to the initial ground-floor room with the four elevators. It's hard to explain in reverse, so use that map I made as an aid -- it'll help! --- Finally, the last stretch. Take Elevator 3 to a [GRENADE LAUNCHER] and [WISDOM TABLET] dead-end, then take Elevator 4 a ways up to the 13F! There's a save point near there. ############################################################################# NOTE: If you want to get the two Tough Alloys at the bottom of the HQ (Items #2 and #3 on map), you should do so now. ############################################################################# Anyway, on the 13F, take the enemy-less stairways until you're faced down by a gigantic dragonmachine thingermajigger. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Fear Crimson | ???/??? | ???/??? | DIFFICULTY: 3/10 | '-------------------------------------'---------'---------'------------------' Leadoff with Excitement/Card Field since everyone starts so close together, and if Velhart's with, Omega BUSTER. Also, have Lutz use Magic Shield to prevent Reactor Flare's heinous fire-attribute damage. This also makes its super-attack "Fire Crimson" do about 100 damage to those in its proximity. Alec's Cure should be more than able to erase all damage dealt, and it's only got ~900 HP. If you have the Romancing Stone, the difficulty's about 2/10. A mysterious figure saves everyone from the explosion, and it turns out to be.......Elc from ATL2 fame! After seeing some evaporatin' scenes, Elc'll recover the Hein, his airship from the previous game. He suggests talking to the Guildmaster and learning information about The Dark One before they head to the Flying Castle. An old magic user named Gogen is supposed to be able to help in these respects...HMM... --- After talking with the Guildmaster in Paltos, the following jobs will become available: • Job 71 - Rochefort Family Crisis ---------> [JB71] --> Paltos • Job 73 - Guild Staff: The Next Generation > [JB73] --> Paltos • Job 74 - Protect the Material Shipment ---> [JB74] --> Itio City • Job 76 - Interview Magic Master Gogen ----> [JB76] --> Paysus • Job 77 - Where is the Heinous Hunter? ----> [JB77] --> Gislem • Job 78 - Raia's Dream --------------------> [JB78] --> Paltos • Job 79 - Dreaded Village of Hemo-jis! ----> [JB79] --> Renn • Job 80 - Sexy Casino Party Help Needed! --> [JB80] --> Testa Once you've completed a job in Paltos or visited a non-Paltos guild, return to the Guildmaster to learn Gogen's whereabouts -- Jiharta! This opens up Job #73 & 76. In Paysus, where Job 76 is, Tengaron points everyone to Elbow Cape on Jiharta's eastern seaboard. Head there... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 24) ELBOW CAPE [WK24] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Strength Nut, Reco Pod, Light Amulet, Life Nut, Light Fragment, Light Fragment, White Talisman, Soul Herb, Light Fragment, Magic Sprig, Strength Nut, Recovery Tonic, Life Fruit, Magic Sprig, Palo Nut, Reco Pod, Potent Violet Fruit, Magic Power Nut, Palo Nut, Battle Suit [ROOM #1] There's a small minigame from the get-go, where Alec has to catch a moving box and take its contents. Coax it into the space along the western edge of the room to trap it, and get the [STRENGTH NUT] within. [ROOM #2] The next room has two moving boxes. Scare the left box west, then do the same with the right box until they're sort of near each other. When you make them go north, they'll get trapped along that top wall. Crack open the [RECO POD] near the orange crate, then get the other one's [LIGHT AMULET]! [ROOM #3] Two boxes again. See the two northern boxes up there? Try to maneuver one _______________________ into a position ("1") against the wall and box. _ This allows you to fake out the next one right up 1 [_] against the second one, trapping it. Take the easy [_] [LIFE NUT] and open the "1" box for a [LIGHT FRAGMENT]. [ROOM #4] This one's a little easier. You need to scare all three boxes into that slot in the northeast portion (three-tile area), against the east wall. One will probably go into the middle first, making all the others' items way easy to steal. They contain a [LIGHT FRAGMENT], [WHITE TALISMAN], and [SOUL HERB]! [ROOM #5] Four boxes this time and no crates to help with the capture. However, there is a way to do this. Here's how I did it (w/ diagram!). 1 space = 1 panel, by the way. "E" stands for empty boxes. ________________ B B | 01 - Make the boxes look like so in NE corner. | ________________ B B | 02 - Push a box in between the two at this point, right here ----------' | ________________ BEB | 03 - Make this box ---------------------------------------------------' .-' go counterclockwise until it gets into the NE corner here ---------' ________________ EB B| 04 - Take the fourth box and move it into the slot here -----------------' 05 - Get all the boxes! They contain a [LIGHT FRAGMENT], [MAGIC SPRIG], [STRENGTH NUT], and [RECOVERY TONIC]. Whew! Continue into the passageway with four new exits. Take the 1st one on the left. [ROOM #6] This is a memory/tone puzzle. Step on the red box to see some tiles light up. You need to step on those, so don't bother observing the torches; that will lead you astray. Solution for stepping this room is: [2][4][1][5][3] Take the three chests in the room beyond, being [LIFE FRUIT], [MAGIC SPRIG], and [PALO NUT]. Back in the hallway, take the next room to the right. [ROOM #7] The solution for this puzzle works out the same, although some spaces will be used more than once (repeat numbers are listed under spaces you'd normally step on). [1][ ][2][3][4] [8] [6][5] [7] Take the prizes beyond: a [RECO POD] & [POTENT VIOLET FRUIT]. In the corridor take the next door to the right. [ROOM #8] [1][2][3][ ][ ] [4] [5][6] [9][8][7] Reward? Sure! It's a [MAGIC POWER NUT], [PALO NUT], and a [BATTLE SUIT]! Go in the last door in the hallway to find the next floor down. Take the middle door here. [ROOM #9] This room makes many duplicates of Alec who bar his way as he tries to find the northern exit. Move north/south repeatedly to find out where the real Alec is located, and go north. This place has drop-off edges, meaning clones and Alec can fall off (in which case he'll have to come back a ways to get through again, but doesn't have to do all puzzles over). This time, go left & right one panel each to knock clones off and find out Alec's whereabouts. Easy! The third room has more edges to fall off in the north south portion, so once again move east/west one panel per step to knock the dopplegangers off. After you get through, it's... [GOGEN'S ROOM] Finally made it. Gogen says the Dark One cannot be sealed, but lunkhead Lutz suggests why not make a new ark to steal it in...? HUH? Apparently, it was crafted from Eternal Flame, Eternal Ice, Eternal Tree, and Eternal Steel... When found, Gogen'll do the rest... --- Back on the surface, go to Paltos and tell the Guildmaster about the finds. This completes Job #76 and opens up a few more jobs 'round the world, as a time-waster 'til the Eternal items are located. Visit any non-Paltos guild to receive information about said items' whereabouts! • Job 82 - The Truth About the Academy ------> [JB82] --> Paysus • Job 83 - Where Is the Missing Document? ---> [JB83] --> Gislem • Job 84 - Protect Vernica's Treasure -------> [JB84] --> Renn • Job 85 - Spooky Stuffed Animal Warehouse --> [JB85] --> Testa After talking with the Guildmaster in Paltos, it will be learned that Eternal Steel was made by the Creator, and apparently can be located in Cariote Cave. Y'know, the LADDER MAZE OF DOOM? This opens the following job: • Job 81 - Get the Eternal Steel! -----------> [JB81] --> Paltos Let's get going to Cariote Cave, then! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 25) CARIOTE CAVE II [WK25] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP: SH10 (Yes, there's one here!) I'll cut the crap and just display where to go, since you already have been spelunkin' here. .-------------. | |Ż| | | |_____ | |_____ | | |_| .--------+---------------. | | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻ ŻŻŻŻ| | | | ________ _| | | _ | | | |_ TRAP ROOM | |___| |___| | ŻŻŻŻŻŻŻŻ |____________| |_| | ___ ___| |__ | |SVE| | | |RST| | | Ż|Ż|ŻŻŻ|_|ŻŻ | | |___| | | | _____| '-------------------------------------------. |_|-. Lever | | \_____ .--. .--. | Lever | | | | | | | __|Ż|__ ___/ FINISH |_ _| | |Ż|___|Ż||Ż|______ _| |_ _| | |Ż|__ | |TRAP __|| _|_ MINEFLD _|_____| |__ | | |ROOM| |______| |_______| __|Ż|__ | ŻŻŻŻ | | _______|Ż| |__ __|| | The destination we're aiming for here | | | |ŻŻŻŻŻŻŻ is marked on the map. All traps have |Ż|___|Ż| been disabled by this time (if you've done |__ __| all the disarm switches) so they won't be much |_| of a bother, hopefully -- crumbling floor traps START and minefields still have to be done, however. ############################ ############################ #### FIRST TRAP ROOM MAP ### ### SECOND TRAP ROOM MAP ### ############################ ############################ START .-EXIT START----------------.WALL | | | FORK | WALL.-FORK | | | | | | FORK----FORK--. | | FORK--FORK | |ROCK| | | | '----' | FORK--FORK | EXIT-| | | |CHEST---. FORK---'WALL '--------' At the end of the first stretch, Dorvan's family will meet up with Alec's crew and say that the Eternal Steel isn't here. You can use their services though [SH10] if you want -- they have all their bases covered. Leave when ready and you'll automatically exit via a shortcut. Everyone thinks the Eternal Steel may have been synthesized into another object. Choose "Another possibility?" when it comes up, and Velhart will suggest checking out the hero memorial hall in Paltos. --- Once there, the curator points everyone in the right direction -- the sword a statue is holding could probably be dated back far enough for consideration on the subject (Mystic Great Sword). The sword was stolen after a match in an ancient arena, and some say a ghost of that warrior still wanders around to this day. The arena used to be in Digarta Wilds, a location that hasn't been accessible until now. Save the game first, natch. [NOTE: This also allows you to hunt the monster Neros, finally~~~~~~~~~~~!] Go to the Digarta Wilds, located by the hovercraft's beach, and watch Velhart get trounced. Ugh... Talk to Gruga in Paltos, then go to the arena colosseum, Rochefort Manor, the Arena reception room, and Dartanelle Beach. After that, Velhart learns how to defeat the Ghost Warrior. To the Digarta Wilds! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Ghost Warrior | ???/??? | ???/??? | DIFFICULTY: 5/10 | '-------------------------------------'---------'---------'------------------' For starters, use MUSUO I/II/III to completely evade physical attacks while leaving openings for counterattacks. It likes to use Thunder God Fission to inflict decent damage, so equip Flay's Crest to help cut down on attribute damage. Omega BUSTER will help for inflicting non-counterable damage on the spectre. Seal Thunder Cut can do 100+ as well, so keep some healing items on- -hand (Soul Herb, Super Amazing Herb, etc.) for when Velhart's HP gets lower. Wing Cut is a crappy physical attack besides. He has 1000 HP, which isn't too hard to whittle down with Omega BUSTER doing much of the work. Still, because Velhart is alone, you may have trouble on the healing end. Be prepared...! The Ghost Warrior will ascend to the heavens and [ETERNAL STEEL] will be in Velhart's pocket soon enough. --- Getting a job complete on #81 opens up some more jobs: • Job 87 - Help the Indebted Family! ------> [JB87] -> Testa • Job 88 - Stop the Impostor Swordsman! ---> [JB88] -> Paltos • Job 89 - Investigate the Mysterious Box -> [JB89] -> Paltos • Job 91 - Traveling Guild Worker Escort --> [JB91] -> Gislem Meeting with the Guildmaster thereafter opens up story Job #86, regarding the location of another Ark component. • Job 86 - Get the Eternal Tree Branch ----> [JB86] -> Renn This job leads to the Sacred Ruins... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 26) SEALED RUINS [WK26] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Wind Fragment, Tem's Root, Yellow Talisman, Tem's Root, Wind Fragment, Wind Fragment, Widsom Tablet, Earth Fragment, Wisdom Tablet, Phalanx, Wisdom Tablet, Green Talisman, Rocket Bomb, Earth Fragment ############################################################################# MAP: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_sealed_ruins.png ############################################################################# As you can see, at the first fork, a [WIND FRAGMENT] is found way at the end of the south fork, while the east one goes a lot farther (and you have to go this way, natch). Theo will find a monster friend down that way, who beckons him to go the left path. Take the right hole's vine and follow after the li'l bugger. In the room directly after where the monster first appeared, take the vine (using the option) and backtrack one area, and go down the right side with that vine. It leads to a monster room with a [WIND FRAGMENT], [TEM'S ROOT], [TEM'S ROOT], and [WIND FRAGMENT]! And, after you're done, you can simply take the root connecting to that room and bring it back to the three-way fork. Go down the left hole with it and the right hole's vine. After going a ways down, eventually we'll reach a path that goes directly south to a monster room. South of there is a two-hole place. Take the east vine down to a [WISDOM TABLET], [EARTH FRAGMENT], and [WISDOM TABLET] 'fore climbing right back up and taking the vine. Plug it in the west hole and go down. Follow it until you get to the last treasure room, with a [PHALANX], [WISDOM TABLET], [GREEN TALISMAN], [ROCKET BOMB], and [EARTH FRAGMENT] inside. Climb back up and take that rope (after fighting the monsters). Climb back up and return to areas prior, to the three-exit place -- go north to the next 3-exit place. This time, take the left rope __UP__ and place the rope you took a bit ago into the slot. Take the rope you just climbed up and go down the western hole to where the save point/heal point is. Continue along until you've gotta clean up an infestation... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Rootbytus | ???/??? | ???/??? | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' I wonder how they came up with this name? A flurry of Excitement, Card Field, and Magic Shield will help makes it damage-dealing horrible. It uses Genesis X to switch its tail and head, which isn't much of a tactic. Raging Blaze is its other attack (fire-attribute) on the allies around it. Lame! Anyway, once 1000 damage has been done, the battle ends. This thing keeps growing a new head! After regrouping, the little monster that Theo saved wants to be turned into a card to help. It changes the boss into a large scorpion-lookin' thing. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Rootbytus | ???/??? | ???/??? | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' Excitement + Card Field + Magic Shield to start off. It uses "Killing Mist" to inflict damage and poison on those around it, and "Fascination Laser" is not such a bad attack either. After enough damage, it uses "Movement" to go to another location on the field. It's got about ~1400 HP to sift thru, but Impulse Bomb can deplete 200+ per hit and some physical attacks can do about that. Not that hard, but it's fun to have a boss fight once in awhile. After some planting scenes, the [ETERNAL TREE BRANCH] is received! This'll rack up another job complete! --- Visit any guild to make the following jobs appear: • Job 90 - What Kind of Present? ------------> [JB90] -> Gislem • Job 93 - Eternal Love Final Confession ----> [JB93] -> Itio • Job 94 - Monster Extermination in Cariote -> [JB94] -> Paltos • Job 95 - RBG: The Last Encounter ----------> [JB95] -> Renn • Job 96 - Rochefort Company's New Product --> [JB96] -> Paltos Talk with the Paltos Guildmaster to unlock the following in Paysus: • Job 92 - Get the Eternal Ice! -------------> [JB92] -> Paysus Taking Job #92 will open up the location of the Eternal Ice, in the aptly- -titled......ICE GALLERY! Nevermind the title, just go to north Jiharta where the looming snowcaps hover above... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 27) ICE GALLERY [WK27] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Wisdom Tablet, Ice Amulet, Water Fragment, Blue Talisman, Raila's Mirror, Blue Talisman, Water Fragment Beware of Vampire Bats, which can use "Restore" in the same way Alec can use Resurrection...only they can bring back multiple allies at once (max: 2/per). It also seems they can only revive their own kind, too, for reference. Anyway, this place is mostly full of "slide" puzzles. This means that Alec will have to step on some ice and glide around until he comes to the exit. The first room is awfully simple but it gets a little harder later on. _______________ |SLIDE PUZZLE #2: Alec starts in the S part of the map. On the easternmost tile, slide north -> west -> north -> east to the [WATER FRAGMENT]. From there, it's north -> west -> east -> north -> east -> north -> west to the exit. A little ways ahead is the next puzzle by a save and heal point. _______________ |SLIDE PUZZLE #3: There are multiple treasure chests here. Here's how to get them. • Blue Talisman ---> Stand south of save point and go south -> east -> south -> west -> north -> west -> south. • Blue Talisman --> By the save points, stand on the SW corner of the dry land. Walk one space east then glide south -> west. • Water Fragment --> Stand left of the save point and walk west until you slide to the opposite solid ground. You can see a rock just south; go to it. Then, it's east -> south -> west. • Raila's Mirror --> After getting the Water Fragment (above), simply go south to solid ground. Whee! • Water Fragment --> Stand left of save point and glide west to the next segment of dry ground. Stand in the SE corner and walk one space west before gliding south. Go west -> south -> east -> north. • EXIT THIS PLACE -> Stand left of save point and glide west. That's all... Defeat the Dark Fogs/Water Dragons and continue to the Eternal Ice Wall that shields the booty. No one can think of a way to get through, however, so it's back to Rusaht's institute. Salubari says the "Giga Plasma" spell can break the ice wall, but few people can learn it because they have to defeat all the elemental wizards and learn the essences of the elements! Sounds like a long, boring run-around quest... =( Only four are currently known, though Master Harzan of Amaidar Temple could probably shed some light on their whereabouts. Salubari summons the four wizards, and Harzan reveals the names of the other Light/Dark wizards -- the top of Amaidar Mountain. Talk to the Chun-Li-lookin' woman at the cafe to learn Sania's at the library; after, return to the temple and get Iga's message to leave for the mountaintop. Tikva trains to become the Light/Dark Wizard, so return to Rusaht and challenge the wizards in the training hall. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 69 Ovel | 172/999 | 22/102 | DIFFICULTY: ?/10 | | Lv. 69 Doan | 172/999 | 22/102 |------------------' | Lv. 69 Soah | 172/999 | 22/102 | | Lv. 69 Breeze | 172/999 | 22/102 | '-------------------------------------'---------'---------' This is a Marsia-only battle, but even with their horrible ATK there's a huge DEF to overcome. If you've been using her a lot up to this time, all you have to do is use the opposing attribute attacks on each wizard. It'll probably fry 'em easily. On the other hand, if you haven't been using Marsia up to this time (she was Lv. 20 for me), you may have your work cut out for you. I suggest artificial DEF/MAG raising with the buff items, and equipping the Delight Heal (+10 HP/MP per turn) and Flay's Crest (-50% attribute dmg) for easier effect. I beat them all at Lv. 20 by using two Rocket Bombs -- it takes over 100+ off each, and since they clump together, it's an easy way out for those low-levelled people. For me it went: TURN 1: Hit with Air Blast + Heat Shell; Marsia retreats SE and heals up. TURN 2: Hit with Air Blast; Marsia uses a Rocket Bomb TURN 3: Hit with Air Blast/Heat Shell/Land Ax; Marsia kills three wizard TURN 4: Hit with Water Crumble; Marsia uses another bomb and kills Ovel. Beat 'em at Lv. 24. ^___^ Now's the time for the Light/Dark Wizard....your old friend Tikva! Marsia can't go & save in-between, either, y'know... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Tikva | 294/999 | 37/95 | DIFFICULTY: 3/10 | '-------------------------------------'---------'---------'------------------' A high-levelled Marsia can dominate this easily, but for those who aren't up to par with Tikva, do the Flay's Crest/Delight Heel accessories to cover her back. Don't bother using light/dark attacks on Tikva because that's his specialty. You can switch out the Delight Heel for a Light/Dark Amulet, also, since he only has two attacks. Personally, I just threw a bunch of bombs at him to win 'cause my Marsia's too low a level to deal real damage with her Gaia Magic. Oh well, whatever gets y'through... After defeating Tikva, Marsia learns the Giga Plasma spell. Rest/save at Rusaht and return to the Eternal Ice Wall (no backtracking necessary). Let's stick it to the boss... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Cliff Gigantor | ???/??? | ???/??? | DIFFICULTY: 3/10 | | Lv. 41 Ice Golem (x?) | 214/80 | 183/46 |------------------' '-------------------------------------'---------'---------' As per usual, Excitement/Card Field/Magic Shield at the start, while Velhart uses MUSOU I/II/III. Ice Masher can do 150+ to a single target, so all the more reason for attribute-reduction accessories and spells. It uses Icicle Cage on those in close-range, which does poor damage if Magic Shield is in effect (~30); Prism Wall, however, summons up to three Ice Golems into the battle...all the more reason to bumrush the thing and go as far north as possible. The summoned golems appear way in the south. ^___^ Cliff Gigantor has about 1000 HP, so it's not an insurmountable value. Once we've burned the icy fiend, the [ETERNAL ICE] is claimed! Job complete! --- Visit any guild to learn the Guildmaster's got more information for Alec. This also opens up a few more jobs... • Job 97 - Protect Raia During the Show! ---> [JB97] -> Itio Talk with the Guildmaster in Paltos to learn the Eternal Flame is somewhere in South Sularto...maybe? It unlocks: • Job 98 - Get the Eternal Flame! ----------> [JB98] -> Testa In the course of taking this job, and recovering Chongara's memory, he will recall the location of the Eternal Flame -- the Volcano Cave, a smoking mount just north of Gislem. Partycrashin' in the ashen wasteland, yo! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 28) VOLCANO CAVE [WK28] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Flame Fragment, Flame Fragment, Flame Fragment, Flame Amulet, Red Talisman .----------------------------------.------------------.------------------. | LEGEND: 1, 2, 3 = Flame Fragment | 4 = Red Talisman | 5 = Flame Amulet | '----------------------------------'------------------'------------------' Enter .---. \_ ______ | | This dungeon's kinda short, so we |1|_______| |_ _______|Ż| | don't have to explain it too much. |_________| _|_________| | There are some passageways that've _____ | | .----' got flame spouts that cue when you |3 4 5|ŻŻŻŻŻŻ||______| | step on floor panels, but for those ŻŻŻŻŻ Ż| |_ ______________|Ż| with a Romancing Stone, you can .---. |______|_________ | simply go through without too many | |Ż|_______ _________| 2|ŻŻŻ problems. |Ż| |_________|____________| |Ż Ż| When you get to the "FLAME" room, | | no one has a container with which to carry |_ _| the last component back in. Lutz suggests |_|________ |ŻŻŻŻŻ| going to see Elnan at the Item Society, so |________ ||FLAME| do that. He'll have figured out what that |_||_ _| contraption Alec's crew delivered to him | |__|Ż| way way back when, and hand the [MYSTERIOUS |______| OBJECT] over to use in claiming the Eternal Flame. Next, visit the Weapon Society... Dario will think of a way to help Cheryl's gun freeze the lava: combine a Rocket Bomb, Grenade Launcher, Ice Saber, and Calm Nut! Go to Gislem's Danger Dome to meet Gudan and his gang. He drops the thing that Dwarf Behemoths in Kutao Temple will have some (note: to unlock Kutao Temple, you must accept to do Job #72). Here's a map of the place: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_kutao.png See the orange room just right of the "B1" marking? That's where those Dwarf Behemoths can be found. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 53 Dwarf Behemoth (x5) | 12/50 | 132/96 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' These little buggers have great elemental defense, so use specialty attacks like Brain Blast or Divide to take them out easily. Fatal Dagger also works for whittling down their HP, especially if you want to Cardish one. Their "Heavy Bell" attack is pretty crappy, and you can paralyze them if needed. A [CALM NUT] is acquired after battle (always), and back at Weapon Society, the fabulous, glorious, incrediblelastic [STONE GUN] is created! Next-door, Elnan will have a [LAMP] that can carry the Eternal Flame somehow. Clutz Lutz puts it in his charge... -___- Return to the Lake of Fire (no backtracking necessary) and the mysterious flying object reveals itself as Diekbeck! There's a minigame where Cheryl prevents lava from falling on Lutz by using the Stone Gun to stop it cold in its tracks. Decide where Lutz ascends with the d-pad and press "X" to start the ascent. She can only make lava blocks in the wall's vertical gaps, however. If the target is green, Cheryl can't shoot there. Oh, and fire with "X" also. It'll stop the lava for one round. Don't worry if you mess up -- there is infinite retries. ^____^ HINT: You can see where the lava will begin at the very top, and it always flows down; however, it always takes the turns when available, so that's how it makes its weird pattern. Here's how I did it: Slot #3 (third from left out of 4 available) -> shoot gap right next to Lutz Turn 2: Shoot gap right left of Lutz Turn 3: Shoot gap just NE of Lutz Turn 4: Shoot any gap 'cause the lava won't get Lutz anyway On the fifth turn, Lutz will make it up and capture the [ETERNAL FLAME]! The job is now complete! Diekbeck also gives Theo his monster card as a farewell gift... --- New missions available at this point: • Job 99 - Do the Monster Card Tournament --> [JB99] --> Renn • Job 100 - Find the Missing Daughter! ------> [JB100] -> Paltos • Job 101 - Unleash the Ultimate Monster ----> [JB101] -> Gislem After speaking with the Guildmaster and Gogen, it's learned the blessing of the Guardians is needed to make a new Ark. One guardian remains in the Trial Cave on Eteru Isle -- time to complete the ark and return back. The last job in the game is now accessible... • Job 102 - Create a New Ark! ---------------> [JB102] -> Paltos The last job brings Alec back to a familiar place... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 29) TRIAL CAVE [WK29] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you take this job, you won't be able to take any others while it's active so make your decision carefully. Time to bring the mission on home and raid the Trial Cave once again... _______ | | <- GHOST DREAM CRYSTAL |__ __| |_| __| |__ |SAVE |_ ____________ | HEAL _|___________ \ | _____| ) ) |_| / / __| | / / | __| ___________/ / _____ | | | _________ (_____ _| | |_| |_| \______|_ | __| |__ __| |__ |_____| | | | _ | | | | |_| | |__ __| |__ __| |_| |_| | |_______| | |____ ____| | | ________ | | | | |_| .------. | |ŻŻŻŻ| | | | _|_ _|_ |_| |_| _____ ______ | |_| | _| |_| | | | / ____|_ | |_____| |_______| | |_ ___/ / |____| | _|____/ |_| _| | | _) | ( |_| | |_ (_ | ) | |_|--ENTER Fight through the hordes of mostly-crappy enemies until you arrive at the Ghost Dream Crystal room, where the party fought Tengaron so long ago. All five guardians help in creating the new [ARK]. Job complete! --- Elc won't be at the Hein at Ragnark until you see the Guildmaster, but will join the party at that time. Once you choose to go to the Sky Castle, it is IMPOSSIBLE to return to the world map, so get all those good items around the dungeons (particularly the Romancing Stone in Kutao Temple) before you commit to this expedition! The Academy...is goin' down. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 30) FLYING CASTLE [WK30] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ITEMS: Shimmer Stone, Flame Fragment, Strength Armlet, White Talisman, Black Talisman, Protection Armlet, Earth Fragment, Rad's Reagent, Tough Alloy, Water Fragment, Mysterious Ore, Wind Fragment, Blue Talisman, God's Nectar Fruit, Green Talisman, Light Saber, Inferno Powder, Swift Armlet, Dark Fragment, Light Fragment, Light Alloy, Yellow Talisman, Red Talisman, Wisdom Tablet, Mysterious Ore, Mysterious Ore, Magic Armlet, Tough Alloy, Light Alloy, Strength Armlet, Protection Armlet, Swift Armlet, Magic Armlet, Wisdom Tablet, Rad's Reagent The Hein fires grappler hooks to anchor itself, allowing everyone to get into the interior. ############################################################################# MAP:http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_flying_castle.png ############################################################################# The first floor has three exits. From left to right: Dorvan Family shops + save point, elevator to 2F, repeating monster room. You can now buy some good weapons from Dorvan (finally!) but ultimately it's going up the elevator. The "Feral Trial" will start there. [2F] The monsters here are pieces-o'-crap bad, such as Lv. 1 Opossums and Lv. 18 Stone Tortoises. A few Lv. 40+ monsters are thrown into the mix, like Flash Hiders and Attack Dogs, but there's only five in all -- romp! This entire challenge is basically a run through repeating rooms like in Kutao Temple. To get through this floor, go (from Feral Trial): 01) East 02) North 03) West 04) North [to Savepoint] 05) North 06) East 07) East 08) South 09) East The last room is the Dragon Trial, where there are three Altima [Lv. 75] foes to strike down. They're the only new monsters out of all the rest, but still shouldn't prove to be a challenge if you're adequately levelled. So much for them being incredibly friendly, huh? Even with 700+ HP, Fatal Dagger still makes it a fun fight. Just be sure to use Magic Shield since they know all of the ____-attribute breath skills, and also resist all elements (this means that Elc will be doing lots of 1-damage hits). [3F] Pretty straightforward, and you can avoid all monsters if you want. In the hallway with the six exits (5 new), there are four on pointing north. The middle two contain treasures, the rightmost another treasure (and monsters), and the leftmost the way out. The SWmost exit is a dead-end and doesn't need to be taken. So, go the NWmost and continue on your merry way. Eventually you get to the elevator room, and an antechamber has a teleport, too. This opens up a warp on the 1F right by the inn, for easier access. [4F] Academy 3 Fighters [Lv. 49, 176/304] are new but still are pretty crappy if you're at a higher level than them...and you should be. A boss battle is up after the 1st room... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Galdo | ???/??? | ???/??? | DIFFICULTY: 2/10 | | Lv. 49 Academy 3 Fighter (x4) | 176/320 | 160/24 |------------------' '-------------------------------------'---------'---------' Excitement/Strike Power at the beginning and try to get a few potshots in before Galdo uses Agility Bellow (increases self AGL). Destroy all of the minions if you're planing on using elemental attacks, because they'll use Magic Shield to make that less effective. If Theo's along, Card Field to pre-empt the boss' Wild Shout, that increases his own ATK. Still, it's borderline ridiculous how easily this can be to win. Galdo uses a few range attacks to attack those around him but it's single-digit nonsense by now... He's got about 2200 HP to slice off. --- The following room has a [GOD'S NECTAR FRUIT] to take, and from there it's all monster fights in rooms with three exits. Some have repeating paths that reset you to the start, so we'll want to avoid them. From the first monster room past Galdo, go: Leftmost -> Leftmost -> Leftmost -> Rightmost -> Middle This warps to the next floor. [5F] In the second room past the elevator, look carefully for a [LIGHT SABER] that is obscured by the wall. It heals 20 HP per turn, and is better than anything Alec has right now, I'm sure. Anyway, in the long eight-exit hallway (7 new), all lead to treasure rooms except for the two rightmost. The SEmost exit is the way to go after looting the caches, and leads to the exit, as well as a warp back to the 1F if you need to save/rest up. [6F] Collect the four treasures here and continue north to find that Seville has been dispatched at long last... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Seville | ???/??? | ???/??? | DIFFICULTY: 6/10 | | Lv. 46 Wyvern Slave (x2) | 409/120 | 208/24 |------------------' | Lv. 23 Academy 1 Fighter (x2) | 105/00 | 75/12 | '-------------------------------------'---------'---------' Use Excitement/Strike Power to give the offense a sharper edge, and have Velhart use MUSOU III. Magic Shield will also help a little, and if Theo's with, use Card Field because the "White Shadow Duel Blade" can do 200+ in a straight line...so don't stand in a straight line during this battle. Storm Dance can do ~300 to a single target, which can only be stomached a few times before someone's KO'd. He usually switches off, though, and uses Break Slide to better effect than Galdo as well (~200 around him). Basically, Alec should be on Cure duty, or someone can throw Potent Herbs in the mix as well. This might be one of the few battles that poses some sort of challenge, and if you don't have a Romancing Stone, it can definitely be a trial. Don't forget about Omega BUSTER, though -- the sword skill can inflict a heckuvalot of damage if you get the chance. If you surround Seville, he's more likely to use "Psycho Blade," which is a weaker AoE attack around him. But anyway, the Omega BUSTER attack basically mauled this guy, as opposed to Alec healing every round and people doing crappy damage. Seville's got decent physical defense, so don't think this is going to be a walk in the park. In all, he's got about 1500 HP, a bit less than Galdo. One he's a corpse, head north to the save/heal points and a [WISDOM TABLET]. North a few rooms, the Inner Sanctum can be found. This is where the struggle to contain the Dark One fails, and the struggle to contain it begins... Hurry 'cause there ain't much time! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? The Dark One (x6) | ???/??? | ???/??? | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' The targets are the six (6) eyeballs on the floor, but don't use physical attacks or they'll immediately counterattack (100% of the time) for about 120 damage. Use Excitement/Card Field to help out, and use Magic Shield to make the "Flashpoint" attack do less damaeg. It's fire-attribute and hits all allies on the field, sadly... Either way, nothing to worry about if you can take care of your party upkeep. The eyeballs have about 700 HP, so this isn't such a big deal if you can break out a couple Omega BUSTERs. When a couple eyes are dead, the "Water Torture" attack kicks in -- it's of the element it seems like. Magic Shield reduces it to a mere ~100 damage or so. "Evil Vortex" can inflict about ~175 on everyone, but it's used rarely. I actually ended up beating this entire battle with three people (Anrietta got set in the battle by default, since Elc wasn't usable) and still managed to go through without too much hassle. Just make sure to travel in groups to make Cure more effective. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? The Dark One | ???/??? | ???/??? | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' Only one target this time. Excitement/Card Field ASAP, and use Magic Shield when possible. The baddie uses "Vice Crop" to attack all those allies within a close range, and since HP values are the same as the previous battle, keep a close eye on such things! "Dark Flash" does about ~150 to all allies, but isn't "deadly" in the same way instant death is deadly. =) Chaotic Impulse often does single-digits, and if you gather in front of the thing, you can bait into much use. Either way, Impulse Bombs & Omega BUSTERs will make this battle surprisingly uneventful, and this dark lord seems to be a little rusty from its long confinement... NOTE: Fatal Dagger can take off 300+ ALSO! The one change-up is the "Advent of Demise" HP-absorb attack, which can take back over 2800+ HP! If Fatal Dagger + Omega Buster is doing 1000+ damage per turn (sometimes it can, sometimes it can't), this isn't much of a problem... it's just an annoyance. Each time he uses it, he absorbs less and less, so on the 2nd time, he gets about 1700; 3rd time he uses it, he gets about 1300, etc. Overall, I'd say the guy has about 10000 HP max, but you'll have to do more than that because he heals it back. Kinda lame, but at least there's some sort of challenge, yeah? --- And that's the last boss battle in the game! Enjoy the ending scenes! _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ IV. SHOP LIST [SHPL] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's where you can find a listing of the stores' wares and any conditions that may apply to new items being on sale, if applicable. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Itio City [BACKLINK: WK03][SH01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Bronze Sword 40 Sword made of bronze. Iron Sword 100 Sword made of iron. Bronze Dagger 50 A handy blade of soft metal. Iron Knife 120 A knife made of Itio City iron. Iron Spear 110 Short spear made of iron. Leather Armor 120 Made of leather hardened with wax. Traveler Robe 50 Basic adventurer protection Adventurer Vest 70 Popular small breastplate _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) Renn [BACKLINK: WK05][SH02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Iron Sword 100 Sword made of iron. Steel Sword 240 Sword made of tempered steel Iron Knife 120 A knife made out of Itio City iron. Steel Scalpel 280 A large blade made out of steel. Iron Spear 110 Short spear made of iron. Steel Spear 260 Steel spear crafted of imported steel Leather Armor 120 Made of leather hardened with wax. Steel Armor 360 Stout armor crafted of steel. Traveler Robe 50 Basic adventurer protection Adventurer Vest 70 Popular small breastplate Chain Vest 240 Leather, overlaid with decorative chains _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) Gislem [BACKLINK: WK10][SH03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * - Appears only after completing Job #43 Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Bomb 100 Explosion damages nearby enemies Iron Sword 100 Sword made of iron. Steel Sword 240 Sword made of tempered steel Iron Knife 120 A knife made out of Itio City iron. Steel Scalpel 280 A large blade made out of steel. Iron Spear 110 Short spear made of iron. Steel Spear 260 Steel spear crafted of imported steel Revolver 150 Compact six-shooter Leather Armor 120 Made of leather hardened with wax. Steel Armor 360 Stout armor crafted of steel. Traveler Robe 50 Basic adventurer protection Fur Cape 180 Warm cape made of animal hides Adventurer Vest 70 Popular small breastplate Chain Vest 240 Leather, overlaid with decorative chains Dark Fragment* 2500 Dark Attribute, used in sythesis _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) Testa [BACKLINK: WK12][SH04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * - Appears only after completing Job #43 Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Bomb 100 Explosion damages nearby enemies Steel Sword 240 Sword made of tempered steel Silver Sword 500 Silver sword, made by synthesis Steel Scalpel 280 A large blade made out of steel. Silver Knife 600 Shiny and useful product of synthesis Steel Spear 260 Steel spear crafted of imported steel Silver Sarissa 540 Silver spear made by synthesis Revolver 150 Compact six-shooter Sub-Machine Gun 360 Wide and destructive attack Silver Rod 460 Long, light pole made of silver. Steel Armor 360 Stout armor crafted of steel. Silver Mail 920 Expensive armor made of pure steel. Fur Cape 180 Warm cape made of animal hides Hunter Cape 500 A Hunter's favorite Chain Vest 240 Leather, overlaid with decorative chains Silver Breastplate 600 Sturdy and attractive. Light Fragment* 2500 Light Attribute, used in synthesis _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) Testa Bazaar [BACKLINK: WK12][SH05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * - Disappears on Disc 2 ^ - Appears only on Disc 2 NOTE: Ray Sword can be bought once on Disc 1 (on-sale Disc 2) NOTE: Shadow Sticher can be bought once on Disc 2 NOTE: Shining Armor can only be bought once on Disc 2 Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis ^ General Tonic 400 Cure ally of most abnormal states Amazing Herb 60 Recovers 100 HP ^ Super Amazing Herb 180 Recovers 200 HP Potent Herb 1600 Recovers 150 HP of nearby allies ^ Magic Apple 200 Recovers 50 MP *Blunt Sword 5 Rusted old sword *Bronze Sword 40 Sword made of bronze *Iron Sword 100 Sword made of iron *Butcher Knife 5 An unwieldy, poorly-balanced knife *Bronze Dagger 50 A handy blade of soft metal *Iron Knife 120 A knife made of Itio City iron. *Steel Scalpel 280 A large blade made out of steel. *Warped Spear 5 Spear with bent tip. *Iron Spear 110 Short spear made of iron. ^ Ray Sword 7200 Sword with Light Attribute ^ Diablo Edge 7200 Sword with Dark Attribute ^ Scrap Gun 5 Gun with a misshapen barrel ^ Revolver 150 Compact six-shooter ^ Sub-Machine Gun 360 Wide and destructive attack ^ Assault Gun 750 Lighter synthesized submachine gun ^ Uncanny Pole 5 Pole with bizarre markings ^ Silver Rod 460 Long, light pole made of silver ^ Platinum Rod 850 Amaidar monks use these in training ^ Cursed Blade 5 Large and not in charge ^ Silver Blade 620 A large, attractive blade of silver ^ Platinum Blade 1060 Finely crafted of tough platinum ^ Shadow Stitcher 7530 Paralyzes enemies. Warped Armor 10 Slightly deformed armor, hard to use *Leather Armor 120 Made of leather hardened with wax *Steel Armor 360 Stout armor crafted of steel. *Traveler Robe 50 Basic adventurer protection *Fur Cape 180 Warm cape made of animal hides Hunter Cape 500 A Hunter's favorite *Adventurer Vest 70 Popular small breastplate *Chain Vest 240 Leather, overlaid with decorative chains ^ Silver Mail 920 Expensive armor made of pure silver ^ Platinum Mail 2250 Armor made of Paltos platinum ^ Platinum Robe 1080 A Hunter's favorite ^ Silver Breastplate 600 Sturdy and attractive ^ Pltnum Breastplate 1850 Light, tough armor of platinum. ^ Shining Armor 60000 Very expensive-looking armor. *Flame Fragment 2500 Fire Attribute, used in synthesis *Water Fragment 2500 Water Attribute, used in synthesis *Shimmer Stone 1200 Unusual synthesis item *Rad's Reagent 5300 Widens range in sythesis ^ Earth Fragment 2500 Earth Attribute, used in synthesis ^ Wind Fragment 2500 Wind Attribute, used in synthesis ^ Light Alloy 2400 Unusual synthesis item ^ Tem's Root 6600 Beneficial in synthesis Silver Sword 500 Silver sword, made by synthesis Silver Knife 600 Shiny and useful product of synthesis Silver Sarissa 540 Silver spear made by synthesis ^ Silver Rod 460 Long, light pole made out of silver ^ Silver Blade 620 A large, attractive blade of silver Warped Amulet 10 Charm warped into a strange shape *Red Talisman 6400 Cuts Fire Attribute damage in half *Blue Talisman 6400 Cuts Water Attribute damage in half *Soothing Ring 2000 Completely prevents Poison status *Falcon Statue 4000 Completely prevents Silence status *Magnetic Belt 6000 Completely prevents Gravity status ^ Yellow Talisman 6400 Cuts Earth Attribute damage in half ^ Green Talisman 6400 Cuts Wind Attribute damage in half ^ White Talisman 6400 Cuts Light Attribute damage in half ^ Black Talisman 6400 Cuts Dark Attribute damage in half ^ Light Amulet 12800 Greatly reduces Light Attribute damage ^ Dark Amulet 12800 Greatly reduces Dark Attribute damage ^ Insomnia Card 8000 Completely prevents Sleep status ^ Tanzanite 10000 Completely prevents Confusion status ^ Anti Hemo-ji 12000 Completely prevents Hemo-ji status ^ Emblem of Lark 14000 Completely prevents Confusion status Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Dead Bud 1 Recover a single freakin' HP Herb 20 Recovers 50 HP _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Rusaht [BACKLINK: WK13][SH06] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Amazing Herb 60 Recovers 100 HP Bomb 100 Explosion damages nearby enemies Silver Sword 500 Silver sword, made by synthesis Platinum Sword 900 Sword made of platinum Silver Knife 600 Shiny and useful product of synthesis Platinum Knife 1080 Often used in assassinations Silver Sarissa 540 Silver spear made by synthesis Platinum Sarissa 980 Light, thin spear made of platinum Revolver 150 Compact six-shooter Sub-Machine Gun 360 Wide and destructive attack Assault Gun 750 Lighter synthesized submachine gun Silver Rod 460 Long, light pole made of silver. Platinum Rod 850 Amaidar monks use these in training Steel Armor 360 Stout armor crafted of steel. Silver Mail 920 Expensive armor made of pure steel. Fur Cape 180 Warm cape made of animal hides Hunter Cape 500 A Hunter's favorite Chain Vest 240 Leather, overlaid with decorative chains Silver Breastplate 600 Sturdy and attractive. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) Paysus [BACKLINK: WK13][SH07] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Bomb 100 Explosion damages nearby enemies Steel Sword 240 Sword made of tempered steel Silver Sword 500 Silver sword, made by synthesis Steel Scalpel 280 A large blade made out of steel. Silver Knife 600 Shiny and useful product of synthesis Steel Spear 260 Steel spear crafted of imported steel Silver Sarissa 540 Silver spear made by synthesis Revolver 150 Compact six-shooter Sub-Machine Gun 360 Wide and destructive attack Silver Rod 460 Long, light pole made of silver. Steel Armor 360 Stout armor crafted of steel. Silver Mail 920 Expensive armor made of pure steel. Fur Cape 180 Warm cape made of animal hides Hunter Cape 500 A Hunter's favorite Chain Vest 240 Leather, overlaid with decorative chains Silver Breastplate 600 Sturdy and attractive. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) Paltos [BACKLINK: WK15][SH08] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Amazing Herb 60 Recovers 100 HP Bomb 100 Explosion damages nearby enemies Silver Sword 500 Silver sword, made by synthesis Platinum Sword 900 Sword made of platinum Silver Knife 600 Shiny and useful product of synthesis Platinum Knife 1080 Often used in assassinations Silver Sarissa 540 Silver spear made by synthesis Platinum Sarissa 980 Light, thin spear made of platinum Revolver 150 Compact six-shooter Sub-Machine Gun 360 Wide and destructive attack Assault Gun 750 Lighter synthesized submachine gun Silver Rod 460 Long, light pole made of silver. Platinum Rod 850 Amaidar monks use these in training Silver Blade 620 A large, attractive blade of silver Platinum Blade 1060 Finely crafted of tough platinum Silver Mail 920 Expensive armor made of pure steel. Platinum Mail 2250 Armored made of Paltos platinum. Hunter Cape 500 A Hunter's favorite Platinum Robe 1080 Woven of platinum threads Silver Breastplate 600 Sturdy and attractive. Pltnum Breastplate 1850 Light, tough armor of platinum _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) Felator [BACKLINK: WK19][SH09] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis Herb 20 Recovers 50 HP Amazing Herb 60 Recovers 100 HP Bomb 100 Explosion damages nearby enemies Big Bomb 300 Bomb becomes able to reach far away Platinum Sword 900 Sword made of platinum Crystal Sword 1500 Sword made of crystal Platinum Knife 1080 Often used in assassinations Crystal Knife 1800 An razor-sharp blade of crystal Platinum Sarissa 980 Light, thin spear made of platinum Crystal Spear 1660 Tough spear with a crystal tip Assault Gun 750 Lighter synthesized submachine gun Heavy Machine Gun 1350 Strong attack power Platinum Rod 850 Amaidar monks use these in training Crystal Rod 1440 Used by Paltos City defense troops Platinum Blade 1060 Finely crafted of tough platinum Crystal Blade 1820 Large and made of tough, light crystal Silver Mail 920 Expensive armor made of pure steel. Platinum Mail 2250 Armored made of Paltos platinum. Hunter Cape 500 A Hunter's favorite Platinum Robe 1080 Woven of platinum threads Silver Breastplate 600 Sturdy and attractive. Pltnum Breastplate 1850 Light, tough armor of platinum _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) Dorvan Family Shop [BACKLINK: WK25][SH10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: You can meet the salesman family in Cariote Cave after accepting Job 81 regarding the Eternal Steel. They also offer inn + society services for those that need them. Later on, they can be found at the Flying Castle. Vigor Seed 50 Cure ally of Poison Harmony Needle 50 Cure ally of Silence Gravity Nut 50 Cure ally of Gravity Mint 50 Cure ally of Sleep Memory Plant 50 Cure ally of Confusion Power Jelly 50 Cure ally of Hemo-ji Condition Rue's Medicine 50 Cure ally of Paralysis General Tonic 400 Cure ally of most abnormal states Amazing Herb 60 Recovers 100 HP Hybrid Mag Apple 600 Recovers 100 MP Big Bomb 300 Bomb becomes able to reach far away --------------------------------------------------------------------- --- THE FOLLOWING ITEMS ARE ONLY ADDED AT THE FLYING CASTLE'S 1F! --- --------------------------------------------------------------------- Crystal Sword 1500 Sword made of crystal Alloy Blade 2400 Made with a new synthesis technique Crystal Knife 1800 An razor-sharp blade of crystal Super Alloy Knife 2880 Synthesized from various materials Crystal Spear 1660 Tough spear with a crystal tip Super Alloy Spear 2720 Synthesized numerous alloys Heavy Machine Gun 1350 Strong attack power Grenade Launcher 2250 Launches grenades great distances Crystal Rod 1440 Used by Paltos City defense troops Hyper-Alloy Rod 2330 Rod that can get longer while fighting Crystal Blade 1820 Large and made of tough, light crystal Titanium Blade 3040 Synthesized from many alloys Platinum Mail 2250 Armored made of Paltos platinum. Platinum Robe 1080 Woven of platinum threads Pltnum Breastplate 1850 Light, tough armor of platinum Soothing Ring 2000 Completely prevents Poison status Falcon Statue 4000 Completely prevents Silence status Magnetic Belt 6000 Completely prevents Gravity status Insomnia Card 8000 Completely prevents Sleep status Tanzanite 10000 Completely prevents Confusion status Anti Hemo-ji 12000 Completely prevents Hemo-ji status Emblem of Lark 14000 Completely prevents Confusion status _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ V. JOB RUNDOWN [JBRD] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jobs are the essence of ATL3, and are heavily relied upon, both for developing the story and gaining items/goz. They can be either puzzle-solving, battle- -oriented, dialogue missions, or a combination of each. Most have no bearing on the story, but storyline jobs progress the plot and have to be done whether one likes it or not. [NOTE: Sometimes storyline jobs tear Alec away from the local ones he's working on. Make sure to complete all low-level jobs before continuing!] GUILD : Location of the guild CLIENT: Client who is petitioning this job MERITS: # of merits received for job complete REWARD: Amount of $$ (goz) received for job complete UNLOCK: Conditions that will make this job available I will also note that, depending on how Alec and his team perform during the job, the merits/reward can decrease. "Job Failed" rankings earn nothing, while "Job Incomplete" offers few in either of the two said portions. It's always best to save before attempting a job, particularly those that come w/ a warning from the local guildmaster. =============================================================================== JOB 01 - HUNTER REGISTRATION TEST [JB01] =============================================================================== "This is technically a test and not a job. The Hunter Registration Test requires prospective hunters to retrieve a fragment of the Ghost Dream Crystal from the Trial Cave." GUILD : Itio CLIENT: Itio Guild MERITS: 5 REWARD: --- UNLOCK: --- The Trial Cave is towards the riverhead, where the waterfall is on the world map. _______ | BOSS | |__ __| |_| __| |__ |10 |_ ____________ | SAVE _|___________ \ | _____| ) ) |_| / / __| | / / | __| ___________/ / _____ | | | _________ (_____ _|5 6 | |_| |_| \______|_ 7 8 | __| |__ __| |__ |_____| |9 | | _ 4 | | | | [_] | |__ __| |__ __| |_| |_| | |_______| | |____ ____| | | ________ | | | 3 | |_| .------. | |ŻŻŻŻ| | | | _|_ _|_ |_| |_| _____ ______ | |_| | _| |_| | | | / ____|_ 1 2 | |_____| |_______| | |_ ___/ / |____| | _|____/ |_| _| | | _) | ( |_| | |_ (_ | ) | |_|--ENTER Make sure you have all the supplies you need (equipment, Herbs) before setting foot into here, 'cause you can't leave once you go in. Two screens in behind the waterfall, there's a stall battle. .------------------.--------.--------.----------.----------.------------------. | Lv. 5 Slime | HP: 15 | MP: 0 | ATK: 30 | DEF: 10 | DIFFICULTY: 2/10 | | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 |------------------' | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 | '------------------'--------'--------'----------'----------' If your characters are LV5+, this will be gravy. Take out the slime and cave bats (two each) first since they'll go down in one hit, and tango with the Sidewinder snake when it nears. It can do a bit of damage, but nothing that Cure can't smooth over. Use the various rocks and obstacles to prevent foes from flanking you or snippin' at your aft side. Cave Bats heal themselves if they land an attack (~10 HP), so don't let 'em wander around ciphoning health. After battle, take the east enemy-less passage to two treasure chests. One's got an [IRON KNIFE] and the other contains an [HERB]. Note that you'll have to fight the same enemy group above once more, this time from the eastern side of the room! Continue north from that first fork and get the [PALO NUT] stuck in a rocky chest. This leads to a second battlesite. .------------------.--------.--------.----------.----------.------------------. | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 2/10 | | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' Two of each this time, with the Sidewinders nearest. One long-range attack of throwing knives lets Alec finish 'em off, so there's no xtreme strategy one's to employ here. You can probably finish off the cave bats with a single counterattack. Just defend the first turn (idle) and don't bother advancing to the southern portion of the room because stalagmites and such block the clear path. One weird thing I noticed is that if a cave bat absorbs HP and someone counters it, even if it should be dead, that HP it absorbed keeps it alive... Heal up and continue south to the Trial Cave's B2-A floor. .------------------.--------.--------.----------.----------.------------------. | Lv. 2 Cave Bat | HP: 15 | MP: 0 | ATK: 30 | DEF: 5 | DIFFICULTY: 1/10 | | Lv. 5 Sidewinder | HP: 26 | MP: 0 | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' Same as before except with one less Sidewinder. Take that out first and bash some skulls on the bats. It's easy fights like that make me not want to stick in a strategy... Continue north to an west/east fork. Go east first and into the room with the large pit in the middle. Get an [IRON SPEAR] for your troubles and continue north until another fork is found. Continue east into a room with four chests! Two [SHIMMER STONE]s, a [FALCON STATUE], and a [PALO NUT] can be found within. Back at the fork, take the other one that curves north and back west. This'll lead to a room with two savepoints. The red one refills HP/MP and the other's a normal one. Before you continue, take the southern exit here until it comes to another room... .------------------.--------.--------.----------.----------.------------------. | Lv. 6 Ogre | HP: 40 | MP: 60 | ATK: 39 | DEF: 5 | DIFFICULTY: 3/10 | | Lv. 5 Sidewinder | HP: 26 | MP: -- | ATK: 30 | DEF: 6 |------------------' '------------------'--------'--------'----------'----------' A little harder than normal with the inclusion of Ogres, who may cast a couple magic spells. They start near each other, so defeat the nearest Sidewinder to make sure they don't all tag-team someone at once. This is a good battle to use Force Ring in, although any enemies that get killed by other monsters do not give EXP to your allies. Ogres have horrible defense as you can see, so it isn't a trial to take one down each round. Lutz can use 'Steal' (learned at LV7) to take Herbs from the big pink monsters if he needs to. Take the [SHIMMER STONE] from the chest and backtrack to the savepoints. Raid the chest for another [SHIMMER STONE]. Inspect the large crystalline door by here and choose to push on it, which opens the thing. Inside is the crystal's keeper, Tengaron...who's also the same guy who was at the guild earlier... .------------------.---------.--------.---------.----------.------------------. | Lv. 8 Tengaron | HP: 155 | MP: 50 | ATK: 40 | DEF: 7 | DIFFICULTY: 4/10 | '------------------'---------'--------'---------'----------'------------------' A boss who uses guns and doesn't summon minions to do his legwork -- I like this dude's style! His attack can do roughly about the same as an Ogre (~20), but he's got a range of two so he'll try not to let anyone counterattack him if possible. Don't stand next to each other since this means he can obviously attack two people at once! Use Alec's Cure to get through, and have Lutz try to steal a 'Fur Cape' from him. You should have plenty of opportunities if the average party level is 8+. Should you find this hard, fight the ogre battles and return to the healing point repeatedly. Tengaron allows the party to get a [CRYSTAL FRAGMENT] from this most holiest of holy sites (to him), so it's time to scoot back to Itio. Everyone leaves the cave automatically, anyway. =============================================================================== JOB 02 - PROTECT MEDICINAL SUPPLIES [JB02] =============================================================================== "The town herbologist, Lendal, has requested that his house be guarded while he is away on business. See Lendal at his home in Itio for details." GUILD : Itio CLIENT: Lendal MERITS: 6 REWARD: 80G UNLOCK: --- Lendal's house is in Itio, southwest of the guild headquarters. The game'll direct you to it, but if you forget, it's the one with a pink mailbox. There, it seems that his crates have to be guarded since they're full of valuable & rare plantlife...and it's babysitting time for his kid, Kobal! After a failed drug dropoff (LOL?), there will be some mice in the crates. Time for a....... MINIGAME! The mice will jump around the four boxes here. Use the x-button in front of the crate where it was last to catch it. You need to catch all three mice in the space of 5 tries to get the best outcome for this job. It's rather easy, as long as you can follow the last box with your eyes (this isn't similar to whack-a-mole or anything). LOL @ "Grab that freak!" If you accomplish this job to a satisfactory degree, Lendal gives Alec an [HERB] as thanks. =============================================================================== JOB 03 - SUPPLIES FOR HUNTER JAY [JB03] =============================================================================== "We have received an emergency request for supplies from the Wanted Monster Specialist known as Jay. He is at Kiska Marsh or the Lukae Riverbank." GUILD : Itio CLIENT: Itio Guild MERITS: 6 REWARD: 100G UNLOCK: --- Jay needs some supplies, being a Vigor Seed and Adventurer Vest. The cost of the items is worked into the bounty, which translates to the player's got to shell out the cash to get 'em him/herself. The guildmaster gives [120G] over so Alec doesn't "stream in his shorts" though. Go to the shop in the SE part of town and buy said items; if you already have one or both, then you won't need to purchase them. He can be found at Lukae Riverbank, but you can pick either. If you visit him at Kiska Marsh, he won't be there and you'll have to tango with some of the local wildlife. .------------------.--------.--------.----------.----------.------------------. |Lv. 7 Pit Scorpion| HP: 11 | MP: 20 | ATK: 38 | DEF: 15 | DIFFICULTY: 2/10 | |Lv. 5 Slime | HP: 15 | MP: -- | ATK: 30 | DEF: 10 |------------------' '------------------'--------'--------'----------'----------' The Pit Scorpion's got great defense, so make sure Alec takes that one out if you want it to go down in one hit. The Slimes are like jell-o and anything'll cut 'em up. Yawn? Just remember that Pit Scorpions can use an attack that can inflict 'Gravity' status. If you visit Jay at Lukae Riverbank, he won't be there either... .------------------.--------.--------.----------.----------.------------------. |Lv.6 SlumberFlower| HP: 33 | MP: 30 | ATK: 32 | DEF: 06 | DIFFICULTY: 2/10 | '------------------'--------'--------'----------'----------'------------------' Just a couple of baddies. The difficulty rating goes to reflect that they can slam the allies in the vicinity with sleep status, but they've still got poor defense. Tag-team 'em to take 'em out. After defeating those at Lukae, Jay shows up! Say that you've brought his junk for him, and hand the seed/vest over. =============================================================================== JOB 04 - NASTY CREATURES IN THE HOUSE [JB04] =============================================================================== "A client named Nate has requested help in a vacant house he owns in Itio. He is having trouble with monsters and would like them removed ASAP. Contact Nate at the house for details." GUILD : Itio CLIENT: Nate MERITS: 7 REWARD: 120G UNLOCK: --- The Vacant House is right next door to the guild (spooky!) and looks all run down and such. It turns out that the 'blood-red eyes and fangs' the client's seeing through the floorboards are not demonic creatures, but mice! Yeah, it is another mice job. There are seven holes and seven boxes to plug them up with...but you can only PUSH boxes, meaning this can mess up pretty easily. If you mess up, use the triangle button and 'Reset' the room to its default formation. Here's the order you should plug the holes. 01) From where Alec starts, push box he's looking at north. 02) Push box that was right beside that one left until it's on HOLE #1 03) On the right side of room push opened crate north and east onto HOLE #2 04) By staircase, push the box left onto HOLE #3 05) Push the box by the counter south once, then one right of there south to where the entrance is. Push it right onto HOLE #4 06) Push the box NW of the large table north and left onto HOLE #5 07) Push the box north of the large table west once, north as far as it will go, and right once onto HOLE #6 08) The only box left should be near the left counter. Push it south once and east until it's against the wall. Push it north onto HOLE #7. Nate comes downstairs after and the job is el completo. =============================================================================== JOB 05 - EXAMINER'S ASSISTANT [JB05] =============================================================================== "Four prospective Hunters have come to take the Hunter Registration Test. The Guild examiner seeks a Hunter to help with the proceed. Hunter accepting job must leave at once." GUILD : Itio CLIENT: Itio Guild MERITS: 8 REWARD: 100G UNLOCK: Complete one job at Itio Guild Time to help Tengalon with some wussy hunter recruits. Luckily, you don't have to backtrack into the Trial Cave manually. Some selfish-minded people want to be Hunters, so the caped guardian decides that Lutz and Alec can take care of things themselves. Whuh? .------------------.--------.--------.----------.----------.------------------. | Lv. 7 Swordsman | HP: 30 | MP: 20 | ATK: 43 | DEF: 07 | DIFFICULTY: 2/10 | | Lv. 7 Apprentice | HP: 15 | MP: 140| ATK: 26 | DEF: 05 |------------------' '------------------'--------'--------'----------'----------' Two of each here. Go for the Apprentices first since they can use magic and won't spare any snot-nosed kid who gets in their way from seein' some. On the alternative path, use Alec's Silent magic if you have it to stop 'em in their tracks. The Swordsmen will use Empower to raise their ATK, so don't hesitate to use Silent on them as well! They can do 30+ damage if let run rampant, so whatever you do, don't let them gang up! Use the two rocks in the center of the battlefield for protection. You can steal Bronze Swords from the armored units, but really, those suck and are wastes of time anyway. Defeat them all and the job's over. =============================================================================== JOB 06 - CHASE THE MONSTER EGG TRUNK [JB06] =============================================================================== "The Innkeeper in Itio accidentally mixed up a guest's trunk with one containing a monster egg. Contact client to correct dangerous mistake." GUILD : Itio CLIENT: Innkeeper Balpus MERITS: 8 REWARD: 150G UNLOCK: Complete two jobs at the Itio Guild As the guildmaster warns, this job will prevent you from doing any others in Itio. ONLY ACCEPT IF YOU HAVE DONE ALL OTHER JOBS and/or HAVE COMPLETED ALL THE OUTLAW JOBS! You'll not be able to do them again. To continue with this mission, go to the inn and talk to the innkeeper. He's accidentally switched a trunk with someone who was headed to Forestamore (someone you should be familiar with if you played Arc the Lad 1 or 2). Obtain the [GUEST'S TRUNK] and exit in the southwest corner of the city to find Itio Port. Unfortunately, as some pirate wannabe tells everyone, the ship can't sail 'til the captain is back. Go to the pub (down street from port entrance) and fetch the guy from Shante's captive audience, then return back to the ship. Prepare (buy equipment, items you need) and tell him you're ready to carve up some of the high seas. The job is complete after reaching Renn and visiting the Monster Society. =============================================================================== JOB 07 - FETCH THE RUNAWAY BOY [JB07] =============================================================================== "The Monster Society reports Theo, a young aspiring Cardist, left to explore Sealed Ruins near the Great Scar, alone. The Guild requests his safe return." GUILD : Renn CLIENT: Renn Monster Society MERITS: 9 REWARD: 180G UNLOCK: Mandatory After visiting the Monster Society, visit the guild. Alec and Lutz cannot go until they've accepted this job. The guildmaster suggests going back to the RMS to learn about the best way for infiltrating the ruins, while the woman who was worried about Theo says the destination is past Venica. Consult the walkthrough (WK07) on finishing this job. It's complete after Theo receives his Cardish powers. =============================================================================== JOB 08 - RENN HUNTERS' MONSTER ASSAULT [JB08] =============================================================================== "Corelia Pass is being overrun with monsters. The Hunters in Renn are overwhelmed and request assistance. Hunters accepting the job must leave immediately." GUILD : Renn CLIENT: Renn Hunter Guild MERITS: 8 REWARD: 200G UNLOCK: Complete Great Scar events and get Theo in the party Alec's crew and the other hunters participating head to the pass rendezvous point. He'll act as a last resort to prevent monsters from getting through Corelia, and soon enough, an Opossum appears. o_O .------------------.--------.--------.----------.----------.------------------. | Lv. 1 Opossum | HP: 18 | MP: 08 | ATK: 24 | DEF: 05 | DIFFICULTY: 1/10 | '------------------'--------'--------'----------'----------'------------------' It'll probably die in one hit, so there's no reason giving a strategy. One of the female hunters says she'll ask Aura, the leader of the excursion, to move everyone closer to the blood 'n' guts near the frontline. Lutz, being the headstrong dork he is, leaves to go fight and draws some enemies closer. .------------------.--------.--------.----------.----------.------------------. | Lv. 02 Viper | HP: 24 | MP: -- | ATK: 26 | DEF: 06 | DIFFICULTY: 4/10 | | Lv. 13 Wild Dog | HP: 47 | MP: -- | ATK: 68 | DEF: 08 |------------------' '------------------'--------'--------'----------'----------' The Wild Dogs have poor defense but their ATK can do 35+ to a target! Whatever you do, don't let them gang up on someone, especially Theo, who is probably in his single-digit levels still. The wolfies are closer to the front, so draw 'em close, attack them from two panels away, and let Alec finish 'em off. Use Herbs to heal, or Alec's Cure spell for multiple targets. Job complete after this battle, and some scenes w/ Aura. =============================================================================== JOB 09 - MODEL FOR A TROUBLED PAINTER [JB09] =============================================================================== "The Inn owner, Dan, seeks assistance for his guest, Girth, a talented young painter suffering from creative block. Respond to the Inn to model for Girth and offer artistic advice." GUILD : Renn CLIENT: Innkeeper Dan MERITS: 5 REWARD: 160G UNLOCK: Complete Great Scar events and get Theo in the party The inn's in the northwest corner of town. Once there, learn that Girth wanted some 'sea air' -- i.e., return to the dock area. This will begin a minigame to give him some creative spark. Pressing one of three buttons commands the party members to move about in an effort to strike up a correct pose for Girth. Alec is commanded with [], Theo with X, and Lutz with O. When Girth calls out the ally name, press the button it's associated with to move him. You need to get it perfect (about 10-15 inputs) to move onto the 2nd and 3rd rounds which work the same way. The one good thing is that the inputs never change their pattern and they get progressively shorter. If you fail too many times (four?), you fail the job. =============================================================================== JOB 10 - CHASE AWAY THE SUSPICIOUS MAN [JB10] =============================================================================== "A strange man has been prowling around Mina's house, watching her. She would like him contacted and removed. See Mina for details, at her home near the guild." GUILD : Renn CLIENT: City Girl Mina MERITS: 7 REWARD: 170G UNLOCK: Complete Great Scar events and get Theo in the party Mina's house is just down the street, west of the guild. She wants Alec and company to play bodyguard and stand watch outside her house. After a couple of events, everyone heads to Noalis Forest nearby. A suspicious man flees when he sees monsters, so it's up to the party to take of 'em. .------------------.--------.--------.----------.----------.------------------. | Lv13 Crimson Roc | HP: 38 | MP: 25 | ATK: 56 | DEF: 07 | DIFFICULTY: 2/10 | | Lv12 Poison Slime| HP: 23 | MP: 20 | ATK: 48 | DEF: 15 |------------------' | Lv1PoisonMushroom| HP: 24 | MP: 16 | ATK: 22 | DEF: 06 | '------------------'--------'--------'----------'----------' Two of each, except for the roc. Wait about one turn to get the enemies into a group and use Knife Rain/Force Ring/Silent to help incapacitate their skills in one go. If Theo's low-leveled, keep him out of the fray 'cause he's a large damage magnet...unless you've got a particularly powerful Summon he can do. Try and Cardish the Roc if you want it, but hurry, because it can inflict the party members with Silence. After the ruckus, 27-year-old Spicy reveals himself as the stalker! LOL x 99! Either way, job complete-o. =============================================================================== JOB 11 - NEW PARENT FOR THE BABY MONSTER [JB11] =============================================================================== "The baby monster living at the Society cries a lot and seems ill. They seek someone adept at raising monsters. Contact the Monster Society for details." GUILD : Renn CLIENT: Renn Monster Society MERITS: 8 REWARD: 180G UNLOCK: Complete Job #8, #9, or #10 Return to the center (NE corner of town, remember?) and see what's up with the penguin monster. The chief says that there's apparently someone who lives in the mountains north of Vernica who may take it in, and recommends talking to the elder for details. This Vernica is a town north of Renn, so head there. At the northern end of town's the elder's house, near a large barn. Apparently a woman named Lieza (ring a bell, ATL2 fans?) can take care of them, up past Astorny Bridge. Head towards the large house with a windmill and enter the bridge area to find Lieza's pet monster (Paundit) guarding the bridge and not letting anyone across. The village elder suggests returning to Vernica to get an item that may calm it. Re-enter the elder's house to learn about Hannah, someone who lives nearby. Enter the house with all the flowers by it to learn a Calm Nut may help make Paundit shut his mouth (:p). Hannah apparently planted some at Noalis Forest, but Crimson Rocs ate 'em all. Before going to Noalis Forest near Renn, raid the storehouse near the elder's digs for a [MAGIC POWER NUT], [MAGIC SPRIG], [RED TALISMAN], and a [BLUE TALISMAN]. .------------------.--------.--------.----------.----------.------------------. | Lv13 Crimson Roc | HP: 38 | MP: 25 | ATK: 56 | DEF: 07 | DIFFICULTY: 5/10 | '------------------'--------'--------'----------'----------'------------------' There's five of these suckers, and you saw the carnage they can do when they get the chance. Pre-empt their own Silent-inflicting skill with Alec's Silent ability, because not being able to cure sucks hard here. Use Alec mainly to Cure and have Theo use a summon to even the playing field. This sets up Knife Rain to do potentially multiple KO's in one turn. Don't wait for counterattack kills, or you may get screwed (they do seem to use Hypno Eyes a lot, though, so you may get lucky). Cardish also works for getting rid of some of these fools. Everyone finds a [CALM NUT] afterwards! Return to Astorny Bridge and feed the depressant to Paundit, which lets everyone proceed to Lieza's Ranch. She'll say the thing's lonely and agree to take care of it. Easy as pie! Don't forget to get the [AMAZING HERB], [RECOVERY TONIC], [SOOTHING RING], [LIGHT ALLOY], and [MAGIC APPLE] in her storehouse. =============================================================================== JOB 12 - DRIVE THE GANG FROM THE BRIDGE [JB12] =============================================================================== "A bandit gang has robbed and injured a number of people on Astorny Bridge. Remove the criminals from the Bridge." GUILD : Renn CLIENT: Renn Guild MERITS: 7 REWARD: 200G UNLOCK: Appears after completing Job #11 - "New Parent for the Baby Monster" Mosey on over to Astorny Bridge near Lieza's farm to find some bandits in the mood to "redistribute the wealth." Rainbow Bandits, attack! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 | | Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------' '-------------------------------------'---------'---------' The Chief ends up leaving his men to do the footwork, and they block the west end of the bridge...this'll be a close-range fight. They have a large gun radius and can hit multiple targets at once AND you can't counter their gunshot blasts, even at one panel away. They're also immune to Silence and Confusion (but don't hesitate to use Force Ring for the widespread damage if you need to). They mostly use physical attacks, but the red-colored bandits can use 'Circle Riot' to hit allies around them in a large radius for about 35 HP. I've found the best way is to use Cardish on an Ogre at Noalis Forest and summon it in battle, doing about 40 damage to all allies. Since they'll clump together on the second turn, you can take out the rest with Knife Rain or similar pretty easily. Definitely use this strategy if you're having some trouble!!! [NOTE: The green bandits can only shoot in a straight fashion.] After kicking the bandits' rumps, they leave after some lame philsophizing. =============================================================================== JOB 13 - NEW WORK FOR THE ARTIST [JB13] =============================================================================== "The painter Girth seeks additional creative direction. Contact him at the pub." GUILD : Renn CLIENT: Girth the Artist MERITS: 5 REWARD: 170G UNLOCK: Appears after completing Job #11 - "New Parent for the Baby Monster" Take a trip down to the local watering hole to find Girth in the north part of town. It seems he's wants a woman named Leimi to model for him again, but she's not on speaking terms with him after the previous time. Lutz will go over there in an attempt to persuade her, meaning he has to pick the right lines...err, the player does. Choose the following: • "Excuse me" • "Model for a picture" • "You're perfect for a model" • "No! It's true!" • "Please model!" There are a few do-overs, but really, you shouldn't be able to mess this one up -- all the correct options are the ones at the top of the list! Girth and Leimi will make amends and the job's complete. Oh, these non-violence jobs're so fun! =============================================================================== JOB 14 - CORELIA PASS MONSTER MASHING [JB14] =============================================================================== "Monsters have returned to Corelia Pass and are once again terrorizing travelrs. Exterminate all of the monsters and clear the roadway." GUILD : Renn CLIENT: Renn Guild MERITS: 7 REWARD: 200G UNLOCK: Appears after completing Job #11 - "New Parent for the Baby Monster" Enter and start some attackin'! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 5 Sidewinder x2 | 26/00 | 30/06 | DIFFICULTY: 1/10 | | Lv. 1 Opossum | 18/08 | 24/05 |------------------' | Lv. 13 Wild Dog | 47/00 | 68/08 | '-------------------------------------'---------'---------' Uh, shouldn't be any problem at all. If the Wild Dog gives you any trouble, simply attack it once and Cardish it. Afterwards, a man saves everyone from a "dumb ol' Opossum" and claims to have saved their lives. There are some introductions and Alba (the hunter) leaves after his rank of Amateur Hunter is revealed...LOL! If you're wondering if this job is as easy as it looks, then wonder no further -- that's everything! =============================================================================== JOB 15 - RECOVER THE STRANGE UFO =============================================================================== "Baguda, an old shopowner in Renn, believes he saw a UFO, and would like a hunter to find and retrieve it. Visit his shop for details." GUILD : Renn CLIENT: Shopkeeper Baguda MERITS: 9 REWARD: 190G UNLOCK: Complete Job 12, 13, or 14 and enter the guild after overhearing a conversation about the UFO The shop next door is where Baguda's found, and he wants everyone to snatch a UFO that may or may not have crashed. Or may not have existed. Head to the mountains north of Lieza's house to find Sharon and her scientists. Lutz will get the [MYSTERIOUS OBJECT] before some wolves close in... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Wild Dog x3 | 47/00 | 68/08 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' Standard battle... They appear around the party, but there's only three of 'em, meaning you should concentrate on one at a time. Make sure they don't all surround Theo who may succumb if all three get him; use Alec's healing abilities for mass restoration. Try to Cardish one of the doggies as they'll deal decent damage to all monsters. Afterwards, return to Baguda to learn that he's part of the Item Society, a group that researches all kinds of rare items and experiments with creation of items (synthesizing). It's located in North Sularto, apparently... JOB IS COMPLETE-O! =============================================================================== JOB 16 - A NUT IN THE BASEMENT [JB16] =============================================================================== "When investigating why liquor was disappearing from his storage basement, the pub keeper discovered a man with dynamite. Disarm and escort this man from the pub." GUILD : Renn CLIENT: Renn's Pub Master MERITS: 8 REWARD: 180G UNLOCK: Complete Job #15 - "Recover the Strange UFO" This should be a fun one. Head to the pub and find that a man named Rupert is downstairs. For some reason, he thinks Alec is a Hemo-ji and Lutz is a loud- -mouthed Opossum. After some regrouping, the bartender suggests talking to Monaire down by the docks. Find her pierside shop and she'll conclude that he's suffering from spores from a Poison Mushroom. A Vigor Seed will cure him immediately -- if you have one, it will be used; if you don't, buy one at the shop for 50G. He'll be cured of his dementia but the liquor-thieves will appear for a final confrontation! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 12 Poison Slime x5 | 23/20 | 48/15 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' Uh...yeah. Alec can OHKO 'em, and maybe Lutz if he's a high enough level. Use Cardish if you want (you can poison enemies with it + damage), but there's no hard battle any way you slice it. Job complete! =============================================================================== JOB 17 - A PLAYMATE FOR PAUNDIT [JB17] =============================================================================== "Paundit, a monster in Lieza's pasture, has fallen ill. Lieza believes some time outside the pasture would help. Visit her for details." GUILD : Renn CLIENT: Lieza MERITS: 5 REWARD: 150G UNLOCK: Complete Job #15 - "Recover the Strange UFO" Go on over to Lieza's house northwest of town to learn Paundit is down in the dumps about something. The lady of the house wants him to interact with some wild dogs at the nearby mountains to maintain some sort of bond. Accept when prompted and everyone heads there automatically. Paundit will get mixed up in his own kind, though, and the hunters will be unable to tell him apart! This isn't so hard, as Paundit has a special sprite while the others don't -- look in the facial area to see a calmer countenance; that'll be Paundit. The third one is Paundit, so make sure to select that when prompted. Job complete after Theo collects the monster! =============================================================================== JOB 18 - BODYGUARD FOR A TROUBLED PAINTER [JB18] =============================================================================== "Girth requests a bodyguard while he seeks artistic fodder outside the city. Speak to him for details." GUILD : Renn CLIENT: Girth the Artist MERITS: 160G REWARD: 7 UNLOCK: Complete Job #15 - "Recover the Strange UFO" The innkeeper says that Girth stepped out for a moment, and his wife says he mumbled about a bridge. Waltz to Astorny Bridge (automatically) to find the painter in a pickle! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 7 Roc | 28/32 | 44/07 | DIFFICULTY: 1/10 | | Lv. 7 Pit Scorpion x2 | 11/20 | 38/15 |------------------' '-------------------------------------'---------'---------' The Pit Scorpions have decent defense, but nothing that ganging up won't solve. As usual, watch out for the Roc's ability to inflict gravity status on allies...not that they should get a chance to inflict any such thing... Afterwards, Girth says he wants everyone to stop by and see the painting when it's done. Job complete! =============================================================================== JOB 19 - SEE THE LITTLE ROC! [JB19] =============================================================================== "A girl named Len wants to see a monster she calls 'Little Roc' in real life. Monster shown on card appears to be in Forestamore. Meet Len at Monster Society." GUILD : Renn CLIENT: Len MERITS: 6 REWARD: 150G UNLOCK: Complete Job #15 - "Recover the Strange UFO" Enter the Monster Society in the NE corner of Renn and talk to the woman by one of the tables. She says she's been waiting for a long time to be taken to a place where she can see a 'Little Roc.' Lutz suggests going to Corelia Pass to see the rocs there; however, the type she wants to see isn't there...so, like, don't go there. Instead, go to Noalis Forest and spy some Crimson Rocs. The lady almost gets smoked. Roc their world, yo! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Crimson Roc | 38/25 | 56/07 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' Waste the first turn getting into formation for Theo's "Card Field," which will raise DEF on the targets. When they get close, use Force Ring to inflict Confusion -- this helps take the burden off of a five-prong beak-bustin' atk! With a high defense, their attacks will be pullin' up single digits so this won't be much of a hassle. Without Card Field, though... Job complete once they're finished, since the girl promises she doesn't want to see any real rocs up-close anymore. =p =============================================================================== JOB 20 - APPRAISAL OF A MYSTERIOUS OBJECT [JB20] =============================================================================== "Shopowner Baguba requests delivery of UFO to the North Sularto Item Society for identification. Finding a route to North Sularto is part of the job." GUILD : Renn CLIENT: Shopkeeper Baguda MERITS: 9 REWARD: 220G UNLOCK: Complete any two of the following: Job #16, 17, 18, 19 As the guildmaster says, this job will take everyone away for awhile and they won't be able to accept any other tasks until it's done...meaning do all of the jobs here with this one being last. Be prepared as you take it! --- Talk to Baguba in the shop to get the [MYSTERIOUS OBJECT]. Apparently, the item society is in...Society Village. Return to the docks to learn that this place is on the same continent as Forestamore but can't be reached by land or sea. Theo comes up with the cockamammy idea to use a flying monster's card to get over the mountains; this can be found at the Monster Society in town. The chief won't give the card over unless three other cards are traded, being a Hemo-ji, Dandelion, and Slime. However, you can't go back to the previous continent to get the cards, so you'll have to do some in-town trading. • WILD HEMO-JI - The girl (Len) inside of the Monster Society will trade this card for a Crimson Roc. Cardish one in Noalis Forest and trade it back. • DANDELION - Talk to Hannah in Vernica, then go to the Great Scar and Cardish one. Be careful; it's Lv. 19! Use Force Ring to lower its HP and then turn it into a card. =p • SLIME - The sailor at the docks has the Slime card but wants the party to give him a hand before they get it. Loading some clay jars and wooden boxes will occur -- Alec will have to count how many are loaded. If you're bad at remembering, feel free to tally 'em up (I got 6 of each). He gives over the card when you do it correctly. When all are collected, return to the Renn Monster Society building and get the Flying Fire card. At Lieza's ranch, she says this is a one-way trip; if you have her summon it, it automatically takes everyone to Galecki Falls. After finally reaching the Item Society in Society Village, the job will be complete. =============================================================================== JOB 21 - GISLEM CENSUS [JB21] =============================================================================== "People have been disappearing from Gislem on a regular basis. Perform a census by speaking to everyone in town, and report findings to the guild." GUILD : Gislem CLIENT: Gislem Guild MERITS: 8 REWARD: 200G UNLOCK: Available when first visiting Gislem Yay, another non-violent outing. The guildmaster says to report to the window when you're done. Here is a list of all the applicable people in town: • 03 (Guild) • 06 (City Streets) • 04 (Gislem Pub -- check the upstairs room which is usually locked!) • 01 (Gislem Shop) • 02 (Gislem Inn) • 06 (Orphanage) • 05 (Academy Office) • 01 (Scene after visiting Academy Office) • 03 (Scene involving the Danger Dome) That makes 31 people that should be on your counter in the upper-left corner. If you talk to the guildmaster with this amount, he'll say it's the exact same figure as the last hunter who did the counting. Job complete! =============================================================================== JOB 22 - HELP THE TROUBLED CUSTOMER [JB22] =============================================================================== "The Gislem Inn owner is worried about a despondent guest, and is afraid to leave the Inn until the woman can be coaxed from her room and comforted. See owner for details." GUILD : Gislem CLIENT: Innkeeper Nale MERITS: 6 REWARD: 240G UNLOCK: Complete Job #21 - "Gislem Census" Talk to the innkeeper to learn a woman keeps talking about her death, and some people just want her to get out of the place for a little while. She wants Theo to kill her with his spear (o_O); he refuses, natch. Apparently a memento of her son Peter was stolen recently, and it's the last thing that connects her to him. Let's beat up some thugs and reclaim it...it being a spear... The guy says that stolen stuff ends up in the Danger Dome, so head down over there (in the SE part of town, which you're already aware of). A guy there will have the spear that was stolen, so wager something rather useless by this point (I used a Bronze Sword) before the fight begins. Theo is the only applicable fighter here. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Spear Hunter | 101/100 | 58/06 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' Theo's stats aren't exactly top-notch, but Card Field can boost his defense so that regular attacks do lame single-digit damage. The hunter's Spear Toss ability can do ~17 if Theo has 48 defense. Use a powerful offensive summon card such as 'Wild Dog' to deal your damage, rather than using physical attacks which can be countered since he's got a spear. Also make sure to back up against the railing so the hunter can't jab Theo from behind. Make sure you use Card Field or you'll find yourself in a bad position! After winning, you'll receive the [SILVER SARISSA] and automatically deliver it to the woman. However, even though she accepts the spear, everyone thinks it's NOT the right one. So, let's search for the real one then... This time, go to the pub near the guild. A guy there will have the spear, and wants you to fight him in the Danger Dome to get it back. Theo'll be the one fighting alone, again (I bet another Bronze Sword...lol?). .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 21 Spear Thief | 129/70 | 62/08 | DIFFICULTY: 5/10 | '-------------------------------------'---------'---------'------------------' He'll probably get first strike and do ~30dmg, but follow the same path as you did before: Card Field -> offensive card summon. When you run out of those, use physical attacks. Note that if you're having trouble healing, you can create Amazing Herbs that refill 100 HP in Society Village by mixing two regular Herbs. If you can't manage that, back up against the fence to prevent back attacks (the corner works best). Once he's defeated, you'll get Peter's real spear. Rush back to the suicidal woman (why give her a weapon in the first place?) and she'll brighten up at the site of the thing. Job completeeee! Plus, she gives the [SILVER SARISSA] back to Theo as a present. Yay! =============================================================================== JOB 23 - POWER PLANT CHIEF'S CRISIS [JB23] =============================================================================== "A Society Village Power Plant employee reports suspicious accidents occuring around the Chief. Contact Melt at the Power Plant regarding a bodyguard detail." GUILD : Gislem CLIENT: Plant Worker Melt MERITS: 9 REWARD: 320G UNLOCK: Complete Job #21 - "Gislem Census" Take a brisk job over to Society Village -- the power plant is the largest building in town. Melt suspects the Vice-Chief Mr. Smythers (even that name is straight out of a Scooby Doo cartoon) is the culprit behind the would-be injuries. Up on the 2F, talk to the uncooperative chief; later, some men'll try to break in. Alec goes to protect the chief while Lutz/Theo do the task of pestering the intruders downstairs. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 21 Noye | 228/180 | 70/08 | DIFFICULTY: 7/10 | '-------------------------------------'---------'---------'------------------' Time to annoy Noye! A similarly-leveled Alec will have 200+ HP, and with the Cure ability, he should have no problem with his HP. Noye can strike for apx. 30 damage (on my Lv. 20 Alec), while his 'Sword Dance' maneuver can do about 45 damage. Cast Silent to prevent that pesky maneuver and try to attack with Force Ring, since Noye can counterattack...and probably will. This joker can be confused as well, so make sure to inflict it if possible. Remember: she who is confused may waste her turn doing nothing, plus her counterattacking ratio seems to go down (if he can do it at all!). Seriously, using Force Ring is a ticket to victory here. Immediately following, the Vice-chief says he'll put in another request if he thinks something's up. Job complete! =============================================================================== JOB 24 - WILDERNESS MONSTER MASHING [JB24] =============================================================================== "Monsters in the Sabi Wilds are preventing townspeople from gathering junk, their livelihood. The Guild needs strong Hunters to eradicate monsters." GUILD : Gislem CLIENT: Gislem Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #21 - "Gislem Census" The Sabi Wilds are southwest of the Ruined City, and there you'll find some of the people who were at Corelia Pass awhile back. How they got out of Forestamore, we'll never know...nevertheless, they challenge Alec's crew to a contest: the person who defeats the most monsters fastest wins (Alec wins in the event there's a tie, also). Defeat the monsters in four rounds or less to win! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 5 Sidewinder (x2) | 26/00 | 30/06 | DIFFICULTY: 4/10 | | Lv. 17 Desert Devil (x4) | 22/40 | 71/26 |------------------' '-------------------------------------'---------'---------' The easiest way to defeat these guys within four turns is to use Theo's card summons, which will take out the sidewinders (who are furthest away to boot) and Cardish monsters that remain. Use Force Ring on the remaining Desert Devils since their high attack power means, if they attack a comrade, it's almost a certain KO. And, of course, Alec should be able to OHKO any Desert Devil by himself if he's properly equipped and Lv. 20+. Job complete if the outcome's favorable! =============================================================================== JOB 25 - TRAVELING MERCHANT'S TONIC TEST [JB25] =============================================================================== "Shopowner Dorvan requests protection from monsters and assistance with an experiment on a newly-developed tonic. Meet Dorvan at Galecki Falls." GUILD : Gislem CLIENT: Shopowner Dorvan MERITS: 6 REWARD: 260G UNLOCK: Complete Job #21 - "Gislem Census" O'er at the falls, Dorvan says this drink will "power up" whoever drinks it, but he needs to see it in action first. So, guinea pig time! Unfortunately, the 'tremendous difference' in strength has a horrible side effect: HP and MP is lost each turn! And what's worse, enemies party-crash the experiment... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 PA-200 (x4) | 53/20 | 90/15 | DIFFICULTY: 5/10 | '-------------------------------------'---------'---------'------------------' Since HP/MP is depleting each active turn, you'll want to make the most of what you have so you can finish this quickly. Use Card Field and Silent to help tip the odds in your favor, then use Force Ring to inflict confusion. Remember that enemies under confused status may 'forget' to do anything in a turn, which helps since physical attacks incurred can do 50+! If you're lucky, the enemy will attack its comrade and OHKO it by doing 80+ damage! Use Amazing Herbs and Alec's Cure ability to heal en masse, and this may not be such a problem in the latter turns. Oh, and you can use Cardish to help take some of the load off. Yay! To show there's no hard feelings, Dorvan attempts to sell the party a bunch of junk weapons, Apple Extract, and some other crap for 100G. If you have the cash to spare, go for it; you can resell them for more goz later on. All in all, you get a [STEEL SWORD], [IRON SWORD], [BRONZE SWORD], [BLUNT SWORD], [STEEL SPEAR], [IRON SPEAR], [WARPED SPEAR], [STEEL SCALPEL], [IRON KNIFE], [BRONZE DAGGER], [BUTCHER KNIFE], and [APPLE EXTRACT]. All pretty useless, but hey, it /is/ a good deal. I suggest buying it which may influence whether or not you get a job complete for this task. =============================================================================== JOB 26 - ESCORT TO THE RUINED CITY! [JB26] =============================================================================== "Ruffians loitering at the Ruined City are preventing Orphanage children from gathering junk. Go to Orphanage for further details." GUILD : Gislem CLIENT: Orphanage Child MERITS: 9 REWARD: 80G UNLOCK: Complete Job #21 - "Gislem Census" Who doesn't want to help out poor orphans? The kids at the orphanage take Alec and company (automatically) to the Ruined City and, naturally, there're some pesky hooligans who want to interrupt the junkpile searchin'. Let's get it ON! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Ninja | 55/40 | 100/11 | DIFFICULTY: 4/10 | | Lv. 15 Robber | 67/00 | 76/12 |------------------' '-------------------------------------'---------'---------' The Ninja's got the highest attack and can do 60+ per attack, so you'll want to put him on ice ASAP. Cast Silent to put both party's special attacks outta commission, then work use your best card summons and/or physical attacks from the most advantageous positions. And, don't forget Card Field. If you get a chance, steal a General Tonic from the ninja. After returning to the orphanage and leaving again, the two bandits from the ruined city will sneak in. Choose to 'investigate' (choose 'go to pub' only if you have a brain full of rocks o_O) and we'll find out how just how the southern inhospitality works 'round here... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Ninja | 55/40 | 100/11 | DIFFICULTY: 5/10 | | Lv. 15 Robber | 67/00 | 76/12 |------------------' '-------------------------------------'---------'---------' This is the same battle as before, with the added difficulty caused by the HP/MP values being the same as the last fight. Cast Card Field and Silent once again and harvest some organs, 'cause there won't be a third waltz w/ these goofuses. Job complete if you didn't abandon the kids in their hour of need! =============================================================================== JOB 27 - GET A VALUABLE SYNTHESIS ITEM [JB27] =============================================================================== GUILD : Gislem CLIENT: Item Society Elnan MERITS: 8 REWARD: 270G UNLOCK: Complete two of the following: Job #22, 23, 24, 25, 26 As the guildmaster says, finish any other jobs before you take this one; otherwise, they'll be aborted and racked up in a negative manner. When you take it, head to Society Village's Item Society to learn someone needs to get a 'Tough Alloy'. He suggests checking the Gislem Pub (?) for clues... Pay the bartender 100g for information -- Cheryl's got the Tough Alloy, to no surprise. It's another 100g to learn she's been summoned to the Danger Dome, and ANOTHER 100g to learn Gudan's Gang is behind the...subpoena. >___> Find Cheryl delivering the smackdown inside, and when the tables turn, it's Alec and co.'s job to do the same. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 12 Eden | 127/20 | 62/10 | DIFFICULTY: 3/10 | | Lv. 12 Badan | 118/40 | 75/12 |------------------' | Lv. 16 Gudan | 133/30 | 83/12 | '-------------------------------------'---------'---------' Buff your defense with Card Field, then cast Silent on the lot as they start close together. Mass-damage attacks like a decently-leveled Knife Rain and Force Ring will really push this battle to a quick finish. Any offensive summon cards you have (PA-200 for example) can be put to good use here, if you get slighted somehow. No one has anything to steal, either. After the battle, Cheryl gives them the [TOUGH ALLOY] and leaves. Bring it to the Item Society for a job complete! =============================================================================== JOB 28 - CLEAN UP GALECKI FALLS [JB28] =============================================================================== "A bandit gang has been preying on junk collectors at Galecki Falls. The Gislem Guild requests the removal of the bandits." GUILD : Gislem CLIENT: Gislem Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item" Hop over to the 'Falls and see what lowdown bandits are working this area... and it's a weirdo! "I though I smelled fruit," says Lutz -- LOL. It's the guy from the Rainbow Bandit Gang, who's moved from Forestamore back to here! Oh no! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 | | Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------' '-------------------------------------'---------'---------' These guys were a pain back in the day, but now we have mass-damage summons and Card Field/Force Ring leveled up. Speaking of which, their lame formation sets them right up for a LV3 offensive attack such as Knife Rain/Force Ring, so lead off with that. Most have shotguns, but a few have sniper rifles that only shoot in a straight path -- but all are long-range fighters. It's funny that this battle can be over before they even get an attack in. o_O Job complete after they flee... =============================================================================== JOB 29 - SEARCH FOR THE SECRET FRUIT [JB29] =============================================================================== "A girl staying at the Inn with another guest, Lyor, is extremely weak with fatigue. Lyor wants her to eat a special fruit that cures illnesses. See him at the Inn for details." GUILD : Gislem CLIENT: Lyor MERITS: 6 REWARD: 250G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item" In the inn's 2nd room, Luffina says that the fruit is located somewhere in the Sabi Wilds...but it's not quite so simple. The tree that has it is near a monster's nest, so to find the tree, you have to refrain from defeating a certain kind of monster. Talk to the guests in the other room to learn some clues about the monster: • It's meandering and long • It's more nimble than one might think • It's hard to see in a forestry setting So it's long, nimble, and probably green...hmm. Go to Sabi Wilds and let's see the baddie hordes ourself. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 5 Sidewinder | 26/00 | 30/06 | DIFFICULTY: 7/10 | | Lv. 17 Dragoon | 79/60 | 79/10 |------------------' | Lv. 17 Earth Dragon | 190/120 | 93/16 | | Lv. 34 Abyssar Gargoyle | 97/48 | 146/21 | '-------------------------------------'---------'---------' IMMEDIATELY cast Card Field because anything with 100+ ATK is reason to be afraid. Use Force Ring on the Dragoon/Gargoyle and hope the gargoyle gets confused, as this will be a very nice load off your back...sort of. Defeat the Dragoon as it uses 'Paralysis Swirl' to annoy you; Lutz has Refresh so consider giving him the Emblem of Lark so he can alleviate those statuses you want to avoid. Good cards to use here: Stun Smog, Prowler, PA-200. MAKE SURE THE EARTH DRAGON IS THE LAST LIVING CREATURE, as that's the one you need to get the fruit. Everyone takes the fruit back automatically and it's a job complete! =============================================================================== JOB 30 - MONSTER INVASION! [JB30] =============================================================================== "Monsters have descended on both the Ruined City and Galecki Falls. A Hunter has already been dispatched to handle one battle. Meet him at the pub to coordinate efforts." GUILD : Gislem CLIENT: Gislem Guild MERITS: 9 REWARD: 300G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item" The red-shirted hunter (Len) at the bar will say that they need to put a kink in the flow of monsters to the said two locations. He'll take Galecki, Alec's goin' to the Ruined City. After, they'll meet at Galecki Falls. Well, go to the first location to start'er up! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 15 Stun Smog (x7) | 36/20 | 60/20 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' These things can paralyze you, by far one of the worst things that can happen in battle. Equip an Emblem of Lark on someone (preferably Lutz who can remove bad statuses with Refresh) and use powerful offensive summons such as PA-200 to destroy the monsters or at least weaken them all in one fell swoop. Try to spread out as well, so the party doesn't all get targeted by one paralyzing attack. Force Ring & Knife Rain will also help on the second turn, when the monsters quit their half-circle formation and condense a bit. Job complete after meeting up with the guy at Galecki. =============================================================================== JOB 31 - SYNTHESIS TOURNAMENT PARTNER [JB31] =============================================================================== "An upcoming synthesis skills contest will test knowledge of items and weapons. Client who requests Hunter with synthesis knowledge to complete team is waiting in Society Village." GUILD : Gislem CLIENT: Apprentice Portia MERITS: 7 REWARD: 280G UNLOCK: Complete Job #27 - "Get A Valuable Synthesis Item" Portia is waiting in front of the Item Society building, and says the tourney will involve weapons synthesis. You can 'cram a little' before the meet's to begin if you want; go to the Weapon Society's synthesis book if you want. It doesn't help much if you haven't been experimenting, though. Oh well -- I'm here to circumvent all that wasted time. Go to the tournament when ready (after a funny encounter with Ninja Spicy), which takes place at the Sabi Wilds. There are five item boxes lined up, and you have to pick the two correct ones to make the synthesis. The team that makes the correct synthesis item first wins. Here's how to proceed: • ROUND #1 - Alec should choose 'Shimmer Stone' • ROUND #2 - Alec should choose 'Fur Cape' • ROUND #3 - Alec should choose 'Mint' It's single-elimination for this tournament, so you have to win all rounds to get the job complete. Yay @ you! =============================================================================== JOB 32 - BAZAAR SYNTHESIS ITEM SALE [JB32] =============================================================================== "In making newly synthesized items available for purchase in shops, the Item Society seeks to arrange commerce with the Bazaar in Testa. Contact client at Item Society." GUILD : Gislem CLIENT: Item Society MERITS: 6 REWARD: 270G UNLOCK: Complete two of the following: Job #28, 29, 30, 31 Heed the guildmaster's warning: you have to devote yourself to this mission fully...finish all other jobs before taking this one or they'll be aborted. Go to the Item Society at the 'Village to learn the scientists are planning on selling an item that has amazing powers. Take their [MAGIC APPLE] down to South Sularto and...well, it'll be fine. Talk to the Weapon Society rep next door to find out it's Cheryl! Finally we get that gun-wielding lass in our party......only you have to go find her at the Ruined City first. And there's a kidnapping party from The Academy who's got their sights on her skillz... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Academy 1 Fighter (x3) | 105/00 | 75/12 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' First things first, equip Cheryl with some better equipment and accessories; she's lacking in this department. Next, cast Silent on the robots to thwart any skills they have up their sleeves while using Card Field to buff DEF on everyone. Take 'em apart one by one, and take care of their T-shaped attack range. These guys carry Super Amazing Herbs, so try to steal one or two if you can (they're drops also). Too bad they can't be carded. =/ The Secret Path Cheryl talks about is south of Gislem where that small cave is. Make sure you're fully-healed and have saved the game already before you go inside (see walkthrough for details on getting through). On the other side, enter Testa and its Item Society building. You'll learn that the place that sells the item needed didn't hawk it to the Society, and now they don't have the second component ready. GRR! Old Ali's shop in Pandira is the one that has it... Apparently that guy only listens to Tosh, the guy who's been protecting the town's water supply. The item needed is a Tem's Root. o_O [2500G] is given to buy the item. Enter Tosh's tent in the NE part of town for some events; he'll agree to assist in introducting them to Ali, or "Aliorihavelymasogarli" as his full name is. You'll need to know his full name since it's a point of honor to this stubborn dude. Good ol' Tosh (he's from ATL2 if you recall)! Detour to Pandira in the south and enter Ali's shop. Call him by his full name, buy the Tem's Root for 2500g, return to the Testa Item Society and create the [HYBRID MAG APPLE], then make a Ray Sword at the Testa Weapon Society! Go to the Bazaar Control Office and talk with the attendant, then go to Tosh Manor and get the lord of the house's permission to sell the Ray Sword in the bazaar. Job complete...finally. =/ =============================================================================== JOB 33 - ANOTHER POWER PLANT CRISIS [JB33] =============================================================================== "Society Village Power Plant employee, Melt, suspects that the Chief is being targeted by someone. Requests bodyguard for the Chief, who gets lost in his work, ignoring his own safety." GUILD : Gislem CLIENT: Plant Worker Melt MERITS: 9 REWARD: 350G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale" In order to do this job, after completing Job #32, you have to return to N. Sularto. Luckily, going through Secret Path is optional. Accept the job and return to the plant in Society Village; some other Hunters will have taken the job also. Huh? Well, two requests were put out so the jobs will have to be combined. Have Alec talk with the chief and after some goofy events, he will have to square off with Noye again. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 21 Noye | 228/180 | 70/08 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' Cast Silent to prevent any annoying abilities Noye may have, first off. She will have a pretty lame physical attack (~15dmg) this time around, if you had upgraded in Testa (The Ray Sword helps, of course). Use Force Ring to inflict confusion on Noye, and put Alec up in one of the corners to prevent himself from flanking/back attacks. Shouldn't be too difficult at all. Everyone will learn some history about the plant's previous fashion, and just who the REAL culprit behind the accidents is. I won't spoil it for you, but it's pretty cool. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Monk | 82/60 | 115/11 | DIFFICULTY: 5/10 | | Lv. 23 Fighter | 99/20 | 135/13 |------------------' | Lv. 17 Street Fighter | 77/30 | 108/11 | '-------------------------------------'---------'---------' All their attack stats are buffed, which is why gaining the upper hand is crucial before they can gang up on a single character. Use Card Field to buff defense, while Knife Rain/Force Ring is used on their starting pattern. It's quite possible you defeat them before they get a turn in; if you don't, this could get ugly. Any paralysis-inflicting cards you have would be useful here. The ending to this little tea party is quite nice... JOB COMPLETIO! =============================================================================== JOB 34 - BAZAAR ITEM CONTEST [JB34] =============================================================================== "The Guild is seeking participants for an Item Business Contest in the Bazaar. Only Hunters with extensive item knowledge need apply. Join contestants in Bazaar area." GUILD : Testa CLIENT: Testa Guild MERITS: 10 REWARD: 300G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale" Don't worry about not having a lot of synthing knowledge -- Uncle Shotty's here to help! Alec's band of misfits heads down there automatically, only to find that Alba's here to prevent them from winning. The contest tests one's trading skill. They start with an Herb, and need to get the most valuable item in the bazaar within five (5) trades. Let Lutz do the contest when he asks, and the proctor will give him an Herb to start with. • Trade Herb to merchant in NW corner for a Memory Plant • Trade Memory Plant to next-door merchant for Butcher Knife • Trade Butcher Knife to Alba for Apple Extract • Trade Apple Extract to merchant in the south for a Big Bomb • Trade the Big Bomb to SE merchant for a Silver Blade You win! Talk to the proctor to hear that it's the most valuable item in the contest, and Alba can faceplant for all we care. Job complete! --- LastManStanding writes: "Talk to Chongara which will give you 15 Red Apples - they recover a whopping 200MP each, plus he gives you lots of other items for free." =============================================================================== JOB 35 - CRASH SITE MONSTER BASH [JB35] =============================================================================== "A large number of monsters have appeared at the Secret Path by the crash site. The Guild has dispatched numerous Hunters; respond to the South Entrance of the Secret Path to join them." GUILD : Testa CLIENT: Testa Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale" Take a ride to the southern entrance and find...Alba's crew again! This guy proposes another contest, to see who can defeat a monster fastest here. There is supposed to be a large monster nearby, and if Alec defeats it first, he will win. Accept the conditions and learn the monsters are at the center of the Crash Site ruins. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 Phantom | 66/60 | 62/10 | DIFFICULTY: 2/10 | | Lv. 13 Ghost (x2) | 61/00 | 71/10 |------------------' | Lv. 16 Paralyze Ooze (x2) | 45/40 | 69/21 | '-------------------------------------'---------'---------' You've had plenty of chances to make Emblem of Larks out of Rue's Medicines, or find them, so this shouldn't be any problem. Like before, ghost types can drain HP through their physical attacks, so take them out as quickly as you can. Try to get through here in less than four turns, as it takes Alba four turns to get past this first battle. Down the hallways, more baddies... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 Phantom (x2) | 66/60 | 62/10 | DIFFICULTY: 3/10 | | Lv. 15 Skeleton (x2) | 51/00 | 87/12 |------------------' | Lv. 20 Skull Warrior | 69/00 | 112/14 | '-------------------------------------'---------'---------' Again, you're going for alacrity here, so kick out any powerful summons Theo has and use Force Ring/Napalm Bomb/Knife Rain to damage multiple targets. A Golem summon can kill everything on the field, actually! Alba fights his way through in two turns, so try to match him. Heal and save if you want (or dare) and continue. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 15 Skeleton (x3) | 51/00 | 87/12 | DIFFICULTY: 3/10 | | Lv. 20 Skull Warrior (x2) | 69/00 | 112/14 |------------------' '-------------------------------------'---------'---------' Use Knife Rain/Force Ring right off the bat even if you can only hit two or so enemies, as we're going against the clock. If you have another Golem card to summon, do so; if not, hope that a confused enemy aids you by attacking its own comrade (which is a OHKO, of course). Finish it up in about 2 turns for the best effect. If you finish and you're in the lead, your team will coast right to the next battle against... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Golem (x3) | 94/30 | 79/19 | DIFFICULTY: 3/10 | | Lv. 23 Golem Master | 41/80 | 72/15 |------------------' '-------------------------------------'---------'---------' A rather boring battle, since you fought these as regular enemies coming to South Sularto. Try to Cardish a Golem or two if you can, since they're very powerful summons. Besides that, take out the Golem Master as quickly as you possibly can to avoid its "Land Ax" attack which can deal 30+ damage to a large area. There's no time limit on this battle, at least in relation to the bet, so wipe the floor with these nerds at your own pace. If you used less than eleven turns to get through all the battles, excluding the last one, you'll win the bet and get a job complete! Have fun walking out on your own......NOT! =============================================================================== JOB 36 - DISCOVER THE CHARM'S POWER [JB36] =============================================================================== "Item Society member has found a pre-Great Disaster item. Rauvan wishes to confirm that Super Amazing Sword Protection Charm maximizes defense. Meet him at Dongle Cape." GUILD : Testa CLIENT: Testa Guild MERITS: 8 REWARD: 260G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale" Dongle Cap is the southernmost tip of the peninsula 'round these parts, in case you're wondering. Rauvan wants someone to take the power of the charm & test its potentially damage-blocking effect in battle. Everyone gets souped- -up by the charm and a monster attacks... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Crimson Roc (x2) | 38/25 | 56/07 | DIFFICULTY: 3/10 | | Lv. 23 Armor Tortoise (x3) | 43/36 | 72/38 |------------------' '-------------------------------------'---------'---------' The charm invalidates weapon-attack damage, meaning one'll have to rely on skills to do any headway. Luckily, Knife Rain/Force Ring are perfect for this type of situation. The tortoises have more defense than any monsters you've had to face so far, but if you can inflict Confusion, all the better. Card Field will help as well. If Lutz knows Fatal Dagger, you might get lucky w/ that. Feel free to Cardish any monster as well, and watch out for those Rocs' ability to inflict Silence. You don't want all outlets of attack to be fouled up, right? Job complete after winning! Alec will tell Rauvan about his father Dorvan, if you took the finished the job that related to him (#25). =============================================================================== JOB 37 - MAKE THE SHOP PROSPER [JB37] =============================================================================== "Ali, a Pandira shop owner, is suffering a business slump, and requests assistance in issuing an announcement to potential customers. Contact Ali for further information." GUILD : Testa CLIENT: Shopkeeper Ali MERITS: 6 REWARD: 220G UNLOCK: Complete Job #32 - "Bazaar Synthesis Item Sale" Down in the casino town of Pandira, talk to Ali to learn he wants Alec's bunch to advertise the shop...meaning talk to people on the street, walking by the store. You'll have to send certain members of the party to appeal to certain NPCs walking around. Here's how to get this done right: • Spicy the Lovelorn Ninja: Cheryl -> Lutz • Flirty and Scorned Woman: Theo -> Cheryl • Steely-hearted Hunterman: Theo • Transvestite...Lavender : Alec Job complete if you did the above. NOTE: If you have a quicker way to get the people in the shop, feel free to e-mail me. =============================================================================== JOB 38 - CATCH THE BAZAAR SHOPLIFTER! [JB38] =============================================================================== "Hoodlums are reportedly wreaking havoc in the Bazaar. Contact the Bazaar Control Office to arrange for their capture." GUILD : Testa CLIENT: Bazaar Control MERITS: 7 REWARD: 360G UNLOCK: Complete one of the following: Job #34, 35, 36, 37 This job will require your undivided attention so you'll have to abort any other tasks in progress (so finish them before taking this one!). The office in question is just north of the bazaar entrance. The merchant being hit is none other than Chongara, the guy who sits by the large pot where you can play the Choko Time minigame. Alec is to keep watch and catch the thief, for another raid's imminent... A man will in purple slacks and a jean jacket will come by and steal a Magic Apple from poor Chongara; when Alec chases, he'll summon his lookalike big bros to help evade capture. When they run around and try to mix up Alec's selection, keep an eye out on the real one and pick him when they stop the squigglin'. You'll have to do this thrice more, as well. The correct thief'll get a heart-shaped icon above his head during the runaround, so if you lose track, keep yer eyes peeled for that telltale. The results are randomized, so I'm afraid it's up to you, the player, to see this one to the end. Job is a success if you catch the shoplifter. =============================================================================== JOB 39 - BRING BACK THE WATER SPHERE! [JB39] =============================================================================== "Testa's prized Water Sphere has been stolen and possibly taken to The Academy's base. Tosh requests any information that might lead to the exact location of the base." GUILD : Testa CLIENT: Tosh MERITS: 12 REWARD: 350G UNLOCK: Complete Job #38 - "Catch the Bazaar Shoplifter!" With the Water Sphere stolen, the team asks Alec if he's got any inkling as to where they should look for The Academy's base. It doesn't matter as to his answer, although Gislem is the ideal place to look since there's an office dedicated to that foundation located there. Check there to find it deserted, except for one person in the back office. He'll say that the Battleship, the one that crashed and made the huge gorge between the areas, is the home base of the Academy. It's only reachable from South Sularto, somewhere... Report back to Tosh back at Testa to have him join up in an effort to reclaim the Water Sphere at the Battleship. Complete the events at the Battleship, and come back to Testa to get a job complete. (It's a lot longer than I make it seem, mind you). =============================================================================== JOB 40 - STOP THE RIOT [JB40] =============================================================================== "Citizens who fled the city after the Water Sphere's theft are venting their anger at Tosh's Guard. Report to the north entrance to the Secret Path by the Crash Site for job details." GUILD : Gislem CLIENT: Tosh's Guard MERITS: 9 REWARD: 250G UNLOCK: Start Job #39 but accept this job before going into the Battleship This job starts automatically after saying you'll take it on. Enter into the underground and find the townspeople in the 2nd screen. Of course some foes appear to party-crash... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Ghost | 61/00 | 71/10 | DIFFICULTY: 4/10 | | Lv. 20 Ogre Mage (x2) | 110/160 | 77/07 |------------------' '-------------------------------------'---------'---------' Take out the Ghost first thing and use Card Field to DEF-buff yourselves. As their name states, these mages use magical attacks so use Silent to put 'em out of their element before beating 'em down. If you got a Ray Sword way back when, you can deal extra damage (often 90+) here. Don't forget to Cardish an ogre mage if possible. Job complete for winning. Yawn... =============================================================================== JOB 41 - FRIENDS FOR DANNY [JB41] =============================================================================== "Orphanage guardian, Kulara, is concerned about a new child who has been fighting with the other children. She would like assistance in helping him deal with his anger." GUILD : Gislem CLIENT: Kulara MERITS: 6 REWARD: 100G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!" Stop by the Gislem Orphanage to learn that Danny's lost his father and has trouble finding a father figure in anyone. In the back room, Danny says his father was a powerful Hunter and after some scenes, a prompt comes up. Pick either option and Danny will leave the room. Kulara says both his step-parents were refugees from Testa, and they abandoned him here... Check the town inn's 2nd room to find them, then learn that Danny's taken some of the kids to the Ruined City (Shock + Awe!). Of course, some local hoodlums are picking on them... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Ninja | 55/40 | 100/11 | DIFFICULTY: 1/10 | | Lv. 15 Robber | 67/00 | 76/12 |------------------' '-------------------------------------'---------'---------' Just attack. If you've upgraded any of the party's weapons, such as getting a Mystic Sword (Magic Sprig + Magic Sprig) or Rocket Launcher (Tough Alloy + Tough Alloy), you can probably finish this on the first turn. Only weaklings pick on kids, yeah? Danny gets an epiphany and JOB COMPLETE! Hooray for happy endings. <3 =============================================================================== JOB 42 - A REQUEST FROM TOSH [JB42] =============================================================================== "Tosh is concerned about the conditions of the city, but believes reports from his Guard are innaccurate. He requests a Hunter to gather intelligence for him." GUILD : Testa CLIENT: Tosh MERITS: 9 REWARD: 320G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!" Go to Tosh's manor to learn that "something big is happening" in town, and people talk in whispers whenever Tosh or his men are nearby. Alec is to gather information about this "something" that is on the horizon (Bazaar area is not affected so no need to search there). Apparently, there's been a strange man around town as well... Time to check the pub, inn, and all of the Society buildings... You need to check all five places, mind you; it's a good idea to talk to all the people. When you've collected enough info, Alec suggests heading back to Tosh's digs. There, a furious Tosh will tagalong incognito to see for himself. The pattern Alec has pieced together is: Item Society -> Pub -> Monster Society -> Weapon Society -> Inn You have ten (10) chances to find him by searching the buildings before Tosh relieves you of the job and does the work himself (i.e. job failure). The quickest way to complete this is, as soon as you leave Tosh's Manor, go to the Item Society then the Monster Society -- this catches him in the act. If you follow the pattern, you'll always be one step behind, y'see...? Anyway, he escapes because Alec holds Tosh back from murdering the charlatan, so there's gotta be a plan to lure him outside of where the villagers can be hurt... Hell Plain is the best idea. You have to search town for him, but it as easy as going to the southwest fenced-in area. Lutz will lure him down to the monster-ridden area... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Fighter (x3) | 99/20 | 135/13 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' All enemies you've seen before. They start in a poor formation, so you can slap 'em with any manner of AoE attacks, such as Impulse Bomb or Knife Rain. Tosh can fight here, too, so these guys have absolutely no chance of getting a fair shake. :p Tosh asks Alec what he should do; choose "Forgive and forget" or "Hold a Grudge" to get a job complete! [Thanks to kobra83420 for telling me the 2nd option still finishes satisfactorily!] =============================================================================== JOB 43 - GISLEM GIFT COURIER [JB43] =============================================================================== "A Hunter transporting luggage to North Sularto abandoned his cargo when attacked by monsters. Meet client at the south entrance to the Secret Path, to complete the job." GUILD : Testa CLIENT: Testa Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!" Talk to the man at said location to learn a hired Hunter ditched a bunch of this shopkeeper's merchandise inside of the Secret Path, when monsters came and attacked. They're going to the shop in Gislem after they're collected. There was a rare-item gift for the shopkeeper in Gislem as well, but this man knows nothing of it 'cause he didn't pick it out. It's supposed to be a pair of "matched opposite items," also. O_O Inside, look for sparkles on the ground that denote dropped items. Since we have already been here, I'll forego writing strategies for all the stall battles 'cause it's all Golems, Golem Masters, Apprentices, and Hemo-jis (which are new for this location, but you can fight them elsewhere previously). • ROOM #02 - Amazing Herb (NE part of corridor) • ROOM #04 - Iron Sword (By northern stairway where you enter) • ROOM #06 - Mint (by entrance you come in) • ROOM #06 - Light Fragment (by save point) • ROOM #08 - Fur Cape (in Secret Path center area) • ROOM #08 - Revolver (in Secret Path Center area) • ROOM #08 - Steel Spear (in Secret Path Center area) • ROOM #10 - Dark Fragment (by northern exit) If you collect the Light & Dark Fragments, the party deduces that those were the correct gift and automatically heads to the Gislem shop. Congratulations! Now the Gislem shop sells Dark Fragments, and the Testa Shop sells Light Fragments. Wheeeeee! Job complete. =============================================================================== JOB 44 - CHASE THE GANG AWAY [JB44] =============================================================================== "The Testa Guild reports recent gang activity at South Wharf. Find and chase away the bandit gang before any more passersby are attacked." GUILD : Testa CLIENT: Testa Guild MERITS: 7 REWARD: 300G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!" Head down to the wharf to find our favorite fruitcake-of-a-fighter spouting poetic nonsense. LOL @ Rainy British comment, double LOL @ re-enacting his own flashback. TOO FUNNY FOR WORDS! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 | | Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------' '-------------------------------------'---------'---------' This battle is meant for laughs, not for sport. Maybe fifteen hours ago it would have been difficult, but this poses no challenge now. Reap the souls in your own fashion (offensive card = pushin' up daisies). Job complete! =============================================================================== JOB 45 - TAKE INFORMATION TO THE LIBRARY =============================================================================== "Society Village research results must be delivered to the Library in Paysus, Jiharta. Visit the Item, Weapon, and Monster Societies, then board a ship at South Wharf in South Sularto." GUILD : Testa CLIENT: Society Village MERITS: 9 REWARD: 270G UNLOCK: Complete Job #39 - "Bring Back the Water Sphere!" Taking this job means all others in North and South Sularto will be unable to be completed (or aborted). Make sure all other jobs have been completed if you're trying to do them all! Anyway, the Library in Paysus is known as a depository of the world's knowledge -- it'll be very interesting to see what's there... [PS - You can talk to Tosh after accepting to get some info on what the area used to be known as and abou this past.] In Society Village, get the [ITEM SOCIETY DATA], [CARD SOCIETY DATA], and [MONSTER SOCIETY DATA] from the building heads and make for South Wharf. Going-away party here? .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 23 Cassowary (x3) | 59/90 | 90/11 | DIFFICULTY: 2/10 | | Lv. 18 Bomber Fly (x3) | 59/15 | 82/15 |------------------' '-------------------------------------'---------'---------' Cassowaries use a Fireball attack on a " + " formation, which sucks to be honest. There's really nothing spectacular about this battle except that the Cassowary enemies are new. Try to Cardish one before you set sail (just know they tend to resist a lot). Board the ship afterwards -- if you're sure you're ready, that is -- and get onto the high seas. Everything goes smoothly and the party lands at Jiharta Dock, on the destination continent. It's an easy walk to Paysus on the south seaboard, but as you enter, you find the Guild has been closed... Anyway, go to the library in the SW part of town and deliver the goods. Job complete! =============================================================================== JOB 46 - ALL HUNTERS, FIND TIKVA! [JB46] =============================================================================== "A Paysus Hunter, Tikva, stole the Water Control Scroll from Amaidar Temple and fled. The Guild seeks a skilled Hunter to capture Tikva and recover the ancient document." GUILD : Paysus CLIENT: Paysus Guild MERITS: 10 REWARD: 200G UNLOCK: Available when coming to Paysus the first time (it's mandatory) The guildmaster says this Tikva is a little older than Alec and very bright, using the ruse of a job to steal the scroll. Since the monks helped rebuild Paysus, everyone owes them an unpayable debt -- that's why the town is in an uproar. Well, let's begin. First, visit Tikva's House in the northeastern part of town. The leader of this capture expedition will ask Alec to visit the temple and get details on the how and why of this situation, and also drops a hint that Tikva went to the Spell Institute in Rusaht. Stroll to the temple first to learn the culprit cast a spell on the monks in order to make off with the artifact. Down in Rusaht's college, a man directs everyone to talk to Marsia about the "strange spell" that was used. She'll "join" the party after some events, and then it's back to Amaidar. This time, the Archmonk Iga (another person from ATL2) allows passage inside. Apparently, Tikva told the monks that a monster had broken into the temple and when someone say him stealing the scroll, he was overcome by a strange force. In a flashback, it shows Tikva using some sort of handheld device to drain strength from the monks (and where have we seen those who use such things...hmm...). Return to the Institute to find the professors sprawled out on the floor. Tikva will incapacitate everyone but let it slip that a "flood control experiment" is imminent. Check with the Paysus Guild to be tasked with a bit of interrogation duty on the townspeople; head to the library to learn about the Academy's plans for the Romastor River. Head west of Rusaht to get there. A battle with our gigantor spearman takes place here. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Galdo [BOSS] | ???/??? | ???/??? | DIFFICULTY: 3/10 | '-------------------------------------'---------'---------'------------------' He'll use Agility Bellow to increase his evasion abilities and he can't be inflicted with Silence. Use Card Field to increase defense because he'll increase his ATK as well. Attacks like Impulse Bomb do more damage than any magic, why is why it's better to leave Marsia out of this battle (plus her DEF sucks like a vacuum). Watch out for the 'Hyper Galdo' attack which can do 100+ to one ally, and just keep using attacks like Impulse Bomb and any decent card summon. After five or six turns the battle will be over. After explaining the situation to Iga (automatically), Tikva's sentence is doled out and this job's complete once Alec returns to the guild. Marsia also joins this party permanently from now on. =============================================================================== JOB 47 - FINGER THE PAGE PILFERER! [JB47] =============================================================================== "A page has been stolen from a valuable book in the Paysus Library. Morzat, the Library manager, has already gathered some suspects. Contact him on the first floor of the Library." GUILD : Paysus CLIENT: Library Manager MERITS: 8 REWARD: 300G UNLOCK: Complete Job 46 - "All Hunters, Find Tikva!" Save at the inn before starting, which is good advice from the guildmaster, 'cause you can't leave once you go in the Library. Morzat will say the one of the depository's prized books has had a page torn out. He's gathered the possible culprits on the 2nd floor. The suspects: • YONAN - He's always in the library (looks like a small kid in red) • CALPUNI - A Spell Institute student (man dressed in beige) • MR. GANTS - Always leaves in a hurry (wears vest & purple pants) • SOME MONK - Very cooperative & nice (wears a white mask) • MULAR - Bldg.'s head librarian (black hair and bluish shirt) Morzat wants to be informed of the thief when it's found out. If you talk with everyone, you'll find that Yonan mentions a "princess and her retainers" as the illustration, information that was not given at any time. Yonan DID do it; however, to get the best outcome of this job, you need to poke holes in his story. If you don't, Marsia will convict him on her gut instinct and the job will just get an 'okay' rating. So, instead of accusing him right off the bat, do the alibi inspection event downstairs. Theo will act out Yonan's place, and since he's the liar, he'll always "mess" up the order. Just make sure the other two characters' have a good position before picking to bring everyone downstairs (Lutz -> Cheryl is the correct order). Job complete if you figured out the alibis and suspected Yonan! --- NOTE: There has been trouble with the order messing up. When in doubt, make it Theo -> Lutz -> Cheryl. =============================================================================== JOB 48 - DRIVE LAKESHORE BANDITS AWAY! [JB48] =============================================================================== "According to the Paysus Guild, gang and monster activity on Roma Lake Shore is posing serious risk to lake visitors. Eliminate the culprits." GUILD : Paysus CLIENT: Paysus Guild MERITS: 8 REWARD: 400G UNLOCK: Complete Job 46 - "All Hunters, Find Tikva!" West of Amaidar Temple is the lakeshore, where we find our fruity friends in another installment... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 Assistant Chief | 288/200 | 121/16 | DIFFICULTY: 2/10 | | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 |------------------' | Lv. 18 Rainbow Gang Bandit (x3) | 54/64 | 52/08 | '-------------------------------------'---------'---------' Despite her high level, her ATK and DEF still aren't that stellar. Again, their starting formation sets them right up for any large Lv3 spell, which will take out all the minor bandit enemies. The assistant chief can do about 50 damage in a two-panel range, but besides that, this battle's crap. They all leave to train in the mountains afterward. Job complete! =============================================================================== JOB 49 - FIND THE PET DOG [JB49] =============================================================================== "A restaurant worker, Goose, is heartbroken over his missing dog, Arty. Meet him at the restaurant to help him look for the dog." GUILD : Paysus CLIENT: Goose MERITS: 6 REWARD: 500G UNLOCK: Complete Job 46 - "All Hunters, Find Tikva!" Goose thinks someone kidnapped the dog rather than it having run away. He mentions Romastor River... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 26 Alraune (x2) | 103/20 | 106/16 | DIFFICULTY: 4/10 | | Lv. 47 Myconid (x2) | 174/50 | 143/24 |------------------' '-------------------------------------'---------'---------' Again, the inflated HP isn't cause for alarm -- just use Card Field and get to work. Just watch out because the Myconids can inflict paralysis, and can do 100+ damage most likely (a little less for their counterattacks). Since they'll have a penchant for surrounding one ally and beatin' on 'em, this'll set up powerful attacks like Impulse Bomb. After taking the monsters to school, Goose leads everyone to Amaidar Temple on a "wild dog chase." .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 27 Shuternelle (x3) | 126/70 | 118/14 | DIFFICULTY: 5/10 | | Lv. 35 Crystal Gargoyle (x2) | 98/100 | 148/22 |------------------' '-------------------------------------'---------'---------' Cure yourselves as your HP values carry over from the 1st battle, and then Silence all the enemies as fast as possible. Bombard their starting position with LV3 attacks, and watch out for the earth-element attacks they use. They typically suck but can hit multiple people. Try to Cardish one of the foes as they're both powerful allies w/ Cardish. Destination 3: Kaoyan Forest... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 26 Alraune (x4) | 103/20 | 106/16 | DIFFICULTY: 2/10 | | Lv. 23 Pen-Pen Plant (x2) | 99/00 | 100/15 |------------------' '-------------------------------------'---------'---------' Watch out for the Alraune's paralysis-inflicting skills. If you Cardish-ed a Shuternelle in the previous battle, use that to kill everything. Equip an Emblem of Lark on those that don't have one for an easier time. A despondent Goose returns back home after the failed search. Luckily, Arty never left (WHAT WAS ALL THIS CHASING FOR THEN ARGH) and the job's complete. =============================================================================== JOB 50 - RETRIEVE THE SCROLL OF TRUTH [JB50] =============================================================================== "Salubari would like to borrow the Scroll of Truth from his teacher, Earth Wizard Doan, but needs assistance. Contact Salubari at the Spell Institute." GUILD : Paysus CLIENT: Spell Institute MERITS: 9 REWARD: 360G UNLOCK: Complete Job 46 - "All Hunters, Find Tikva!" Ride to the Institute's practice hall to find Salubari. He needs the scroll to help his text he's working on, and his former teacher has it. Earth Wizard Doan is at the peak of Mt. Amaidar -- everyone heads there automatically. He cannot give it up without some sort of tribulation, however, so he'll ask a bunch of questions that have to be answered. • 01 - A traveler is lying on the earth after his long journey. What is in his eyes? [ANSWER: Diamonds] • 02 - The earth goes on forever, and it ends at the edge of the forever. Who stands in the center of it and back to back? [ANSWER: Ocean] • 03 - A rocky mountain is stricken by thunder and crumbles away. From its fragments, some created weapons and others created castles. Those that made weapons waged war against those that built castles. Who would remain standing in the end? [ANSWER: The lawyers] After guessing, he says the questions have no meaning (d'oh!) and the true trial is about to begin. In each chest nearby is a talisman, representing the guardians: Light, Fire, Earth, Wind, and Water. The challenge is to fight against the monsters he summons while simultaneously collecting the talismans. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 22 Maneater (x2) | 102/50 | 108/15 | DIFFICULTY: 3/10 | | Lv. 13 Wild Hemo-ji (x3) | 63/40 | 58/12 |------------------' '-------------------------------------'---------'---------' BEWARE: Collect all talismans before defeating the last monster, or you will not get the best ranking on this job. The enemies are pretty lame expectedly, and can (maybe) die even with a counterattack, so waste no time in completing the main task. Since collecting chest contents does not use up a turn, try to position a character with decent MOV in the range of two chests, so s/he can make use of the turn. The [RED TALISMAN], [BLUE TALISMAN], [YELLOW TALISMAN], [GREEN TALISMAN], and [WHITE TALISMAN] all get to be kept afterwards as well! The [SCROLL OF TRUTH] is given over and it's a job complete after returning it to Salubari. =============================================================================== JOB 51 - COLLECT HISTORICAL INFORMATION [JB51] =============================================================================== "Morzat is compiling a complete history of events since the Great Disaster, but needs help gathering information. Meet him at the Paysus Library." GUILD : Paysus CLIENT: Library Manager MERITS: 10 REWARD: 410G UNLOCK: Complete two of the following: Job #47, 48, 49, 50 Do all other jobs before taking this on, or any in-progress ones will have to get aborted. When up to the challenge, see Morzat to learn that he wants Alec to gather information on folklore. Salubari of the Spell Institute and Harzan of Amaidar Temple are prime 'suspects' for some knowledge-sharing, so that's where we'll start. In Rusaht's college, learn that Salubari stepped out awhile ago and went to Roma Lake Shore. Monsters show up... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Dragoon (x2) | 79/60 | 79/10 | DIFFICULTY: 2/10 | | Lv. 22 Maneater (x3) | 102/50 | 108/15 |------------------' '-------------------------------------'---------'---------' You already know how to abuse monsters' starting formations, so lay the smackdown with Force Ring and Knife Rain to quickly eradicate these pests. Dragoons can inflict paralysis with "Paralysis Swirl," however, and it has a 50/50 success rate. Watch it! Once the funeral service is over, Salubari gives a snippet of info about "the Ark," whatever that is. Go to Amaidar Temple this time to learn Master Harzan is at the Proving Grounds. Since his trainees are so smitten with Alec and the story of how he captured Tikva, they want a match. Harzan's will be done... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 34 Harzan | 164/110 | 182/17 | DIFFICULTY: 5/10 | | Lv. 24 Amaidar Monk (x5) | 143/70 | 113/15 |------------------' '-------------------------------------'---------'---------' After awhile, one really has to wonder what's up with these HORRIBLE starting formations the enemies are placed in. Any Lv. 3 spell can hit them all, and even on previous turns, they start so close to the allies that the upper hand isn't likely to change. The best course of action is to use Card Field as the "Amaidar Fist" attack can be rather damaging in its plus-formation attack. As for Harzan, his attack is through the roof so it's best to blitzkreig him before he can really put on the hurt...and that's not too hard, with his poor DEF rating. After hearing Harzan's tale, also interview the 5 monks you trounced before talking to the 6th monk to leave. Note that these two people do not make a job complete -- talk to _every_ NPC you can find, in the library, in Rusaht, etc. Not all are neeed, but as a precaution, talk to everyone you can find. LOL @ "The only memento I have left from him is a vacuum cleaner belt." o_O Once you've talked to most people around this small continent, return to the head librarian and give him the findings. Eventually, this book will be put on the bookshelf for Alec to read; his collected knowledge will be compiled there. =============================================================================== JOB 52 - INVESTIGATE THE SPOOKY SOUNDS! [JB52] =============================================================================== "Tikva's old neighbors have heard noises coming from his house, which should be vacant. They want a Hunter to investigate, and will be waiting in front of the house." GUILD : Paysus CLIENT: Vicky & Ellie MERITS: 8 REWARD: 360G UNLOCK: Complete Job 51 - "Collect Historical Information" Talk to the two cleaning ladies in front of Tikva's house (in NE Paysus, if you recall) to get entrance. After searching the room, a man with a rifle'll come out of the wall. Apparently he's only a sort-of intruder -- he needs a bit of weapon synthesis info, not stuff to steal. "Combine the Gun and the feather-like black material with It," is what the gun synthesis legend says. "If you succeed, the dawn of a new era of weapons will begin." Time to help this guy, even if it's outside of the job description... Another part of the legend refers to the third mystery ingredient: "It lies at once both deep and high. One will have it, all will not. One for all, all for one. Differ not him and thee, shining among all." Cheryl will then be able to look at the bookshelves for information. When all six books have been read, tell Marsia the solution: "Hemo-ji" then "Amaidar Mt. Peak." Everyone trailblazes to said location! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 King Hemo-ji | 116/60 | 147/18 | DIFFICULTY: 3/10 | | Lv. 13 Wild Hemo-ji (x3) | 63/40 | 58/12 |------------------' '-------------------------------------'---------'---------' Yeah, a bunch of crappy hemo-jis and one decent one. Use Card Field, then slap 'em around. NOTE: The King Hemo-ji will be all but impossible to Cardish unless Theo's levels are higher than the target's. A reader (Ryu) has done this around Lv. 60. After the bloodbath, it will drop [INFERNO POWDER], the third ingredient for the synthesis experiment. At the Weapon Society, everyone learns a startling revelation about Wyat. Good news is that the formula for creating a new weap is given: Light Alloy + Assault Gun + Inferno Powder = Shotgun. Unfortunately, the Shotgun isn't given to the party; rather, it's put on display. Making the gun again is as simple as collecting the ingredients. Job complete! =============================================================================== JOB 53 - HELP SANIA BREAK THE CYCLE [JB53] =============================================================================== "Fortune-Teller Sania is concerned about a customer she believes has been depending too much on her services. See her at the Inn for details." GUILD : Paysus CLIENT: Fortune Teller Sania MERITS: 8 REWARD: 300G UNLOCK: Complete Job 51 - "Collect Historical Information" The client tells Alec of her plight, and then helps her regular customer on picking his date location (Lake Roma). Follow them to said place and when the prompt box comes up, choose "Watch 'n Wait" and "Stay Silent." When Yan asks for help, say the insensitive "You're on your own!". Then, it's time to go roughshod over these guys. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 17 Dragoon (x3) | 79/60 | 79/10 | DIFFICULTY: 2/10 | | Lv. 22 Maneater (x2) | 102/50 | 108/15 |------------------' '-------------------------------------'---------'---------' Destroy the Maneaters first, and just bash-'n'-slash the Dragoons. An Impulse Bomb can hit up to three enemies in the starting formation. Just watch out for Paralysis Swirl. When the enemies are in a shallow grave, Alec will return to the restaurant in Paysus. If you chose the right prompts and made Yan self-reliant again, it is a job complete! =============================================================================== JOB 54 - TRAVELING DUO'S GREAT DISCOVERY [JB54] =============================================================================== "A brother and sister have found a mysterious item on Amaidar Mountain Peak that appears to strengthen weapons. Contact them on the Mountain to test their theory." GUILD : Paysus CLIENT: Alban & Lumina MERITS: 6 REWARD: 340G UNLOCK: Complete Job 51 - "Collect Historical Information" Another seemingly helpful job that empowers the user? I wonder how this one will fare... Make sure to save before going, 'cause it starts immediately. The bro-and-sis duo, who happen to be related to Dorvan and Rauvan, have seen an item buried in the ground, that imbues weapons with more power. Of course, it's the exact opposite -- all power but physical strength is being DRAINED!! And, monsters show up. Geez... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Wild Hemo-ji | 63/40 | 58/12 | DIFFICULTY: 4/10 | | Lv. 22 Maneater (x5) | 102/50 | 108/15 |------------------' '-------------------------------------'---------'---------' Monsters can only be defeated with weapons this time, meaning it's time to gang up on Maneaters first and use items to heal (hopefully you have a few Amazing Herbs in your satchel). Since there's no Gaia Magic that can be used, don't bother bringing in someone like Marsia. If you think you may have any trouble, equip a gun/knife with an odd range (for instance, the Rocket Launcher has a plus-formation attack range). Regardless, use the surroundings to protect your back/sides for a little easier time. As reparations, the brother says: Rune Wand + Magic Power Nut = Magic Stick. The sister also gives a Dryad Monster Card to Theo. Job complete! =============================================================================== JOB 55 - TRAINEE MONK'S ROMANCE TROUBLE [JB55] =============================================================================== "Nana, from Paysus, is worried about her sweetheart Kurt, who is training to be a service monk at Amaidar Temple. Meet her at the path to Amaidar Mountain." GUILD : Paysus CLIENT: Nana MERITS: 7 REWARD: 340G UNLOCK: Complete Job 51 - "Collect Historical Information" Go to the mountain path (NOT the temple) NE of Rusaht and meet Nana. She'll say Kurt was tricked into becoming a monk, and he needs to be brought back before a 10-day training session begins. Nana will wait at Romastor River for the good news... Anyway, talk to the plainclothes person at the peak and, when Kurt tries to leave, it's time to sneak out. Pick the option that has to do with a plan -- this will start a "Monk Misdirection" minigame. The rules: • The object is to help lovelorn, clueless Kurt get down the mountain to Nana. Try and keep Kurt away from the monks. However, if a monk approaches, walk up to him and talk, blocking his view. If you fail five times, the job will be over, and counted as a failure. • MONK MISDIRECTION CONTROLS: Press x to talk with Kurt or any monk. While you have the attention of the monk, he won't be able to see Kurt. While you engage one monk, Kurt and the other monks will continue to move. Use Triangle to cancel a conversation. You can direct Kurt by talking to him from the direction you want him to go. It sounds difficult...until you do it. Monks can identify Kurt only when he is directly in front of their face, i.e. their line of sight goes straight only. By talking to Kurt, you can tell him to follow you for a bit. The big problem here is that monks can obstruct crucial paths, so no matter of detaining can budge them from their set course. When Kurt reaches the top of the southern stairway, the second level of Monk Misdirection begins. There are only three monks here, so it's not that hard. The destination is the plank bridge in the south once again. Most monks patrol the north, but one dawdles by the SW part. Make sure Alec obstructs his view so that Kurt can escape. After getting through this 2nd course, it's a job complete! ...well, not really. Alba and his crew show up for some reason. When Kurt and Nana split, choose "Stall him". This is a 4-on-3 fight now! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 34 Enea | 262/250 | 97/15 | DIFFICULTY: 4/10 | | Lv. 35 Alba | 288/180 | 148/17 |------------------' | Lv. 38 Belga | 284/120 | 129/25 | '-------------------------------------'---------'---------' Whee! Their starting formation sets them up for mass-attack skills, so lay some on 'em. Inflict Silence on Enea to stop her from casting any magic; a weak attack on up to three panels is all she will have, then. Card Field to help break their attack down a bit, also. One fun thing to do here is have Lutz use Fatal Dagger to take off 100s of HP...if it hits, that is. As long as Alec survives and can cast Resurrection, this shouldn't be too much of a problem. Still, fun fight! The resolution is seen at Jiharta Dock. Job complete! =============================================================================== JOB 56 - ARCHMONK IGA'S SPECIAL DELIVERY [JB56] =============================================================================== "Archmonk Iga needs an important letter delivered to Leshalt, a researcher in Parute. Iga has arranged for transportation, and is waiting for a Hunter at Amaidar Temple." GUILD : Paysus CLIENT: Archmonk Iga MERITS: 10 REWARD: 500G UNLOCK: Complete any two of the following: Job #52, 53, 54, 55 This job takes one overseas, so of course any jobs not finished will be hands-off or aborted. Do everything else before this, including any Outlaw jobs. When prepared, visit Amaidar Temple to learn the letter has info on The Academy inside, which is why it's so g'dang important. Leshalt happens to be a scientist who may be able to help with this band of brigands. The [LETTER FOR LESHALT] is received -- time to get outta this place! Jiharta Dock will take everyone far, far away... Everyone lands on Dartanelle Beach and from there, head to the enclosed town of Paltos. Visit the arena to see the statue unveiled, then go to the Item Society to learn of Leshalt's whereabouts. Just south of town, at the Mountain Retreat, deliver the letter and get a job complete! =============================================================================== JOB 57 - DECODE THE MYSTERIOUS MEMO [JB57] =============================================================================== "Suspicious people are reportedly conducting secret experiments at an unknown location. The activity may be criminal. A Hunter in the pub can provide additional information." GUILD : Paltos CLIENT: Paltos Guild MERITS: 9 REWARD: 500G UNLOCK: Complete Job #56 - "Archmonk Iga's Special Delivery" The pub's located in the southeast part of the city. A headbanded hunter'll say that the experiment is going down at Tolarka Ruins, Parute Desert, or Dartanelle Beach. Read the memo on the table that says: Run away from all this...I tell you. There is no other way. Understand that you have no other choice, my dear. I can stand idly by no longer. No one should make you change course. Run! Think of it like an acrostic -- the first word of each sentence contributes a part, making "RUIN". So, go to Tolarka Ruins. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 49 Intruder (x3) | 182/00 | 176/22 | DIFFICULTY: 6/10 | '-------------------------------------'---------'---------'------------------' The enemies can attack in a T-formation, and for 100+ damage per hit at your current levels, probably. Use Card Field to reduce the hurt, then bombard 'em with your best mass-attack skills. It would be in your best interest to keep a good distance from each other, and have Alec on-hand for Resurrection. That said, a good Impulse Bomb can probably do 150+ if Alec is Lv. 40+. You can try Fatal Dagger as well. And, if you didn't pick up on it, Marsia's horrible DEF should dissuade you from having her in-battle -- what a liability! Don't bother trying to Cardish one of these monsters, either...it's not likely to work (unless at high levels). Afterwards, when Alec has to divulge how he came up with the hint, choose "Run away". Job complete! =============================================================================== JOB 58 - STOP ILLEGAL MONSTER CARD BUYING [JB58] =============================================================================== "A wealthy person has been buying up Monster Cards at very high prices, violating trade rules. The Monster Society wants him to stop immediately. Contract them for details." GUILD : Paltos CLIENT: Monster Society MERITS: 8 REWARD: 450G UNLOCK: Complete Job #56 - "Archmonk Iga's Special Delivery" Over at the Monster Society, they suggest looking around town for info on this rich person buyin' up all the cards. Either way, just go to the inn and witness a scene where someone is trying to scalp some cards. The stuffy guy suggests going to Tolarka Ruins to show him a "Rainbow-Colored Slime" card, which people would surely try to steal if seen in a cityscape! Of course, he tries to steal all of the "collection" that Theo has once they arrive at the destination! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 20 Ogre Mage (x3) | 110/160 | 77/07 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' LOL @ easiness. Use Impulse Bomb/offensive cards to beat 'em down en masse. After the battle...ANOTHER ONE! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 53 Ogre Lord | 212/200 | 252/15 | DIFFICULTY: 7/10 | | Lv. 20 Ogre Mage (x4) | 110/160 | 77/07 |------------------' '-------------------------------------'---------'---------' 252 ATK!?!? Holy crap! Use Fatal Dagger on it immediately and Impulse Bomb your way through this. Card Field will help, too, but not that much. The Ogre Mages use Water Crumble which SUCKS! Luckily, you can Cardish that Ogre Lord -- if you get a chance, definitely do it! Afterwards, the idiot-man gives back the cards. Job complete! =============================================================================== JOB 59 - MONSTER EXTERMINATION IN TOLARKA [JB59] =============================================================================== "Many Monster Society members investigating sightings at Tolarka Castle Ruins have disappeared. The Guild is assembling a task force of Hunters to handle rescue efforts." GUILD : Paltos CLIENT: Paltos Guild MERITS: 7 REWARD: 500G UNLOCK: Complete Job #56 - "Archmonk Iga's Special Delivery" This job will take top priority, so make sure you're ready to rock 'n' roll before undertakin' it. Alba and his crew will show up to 'help' at the ruins, and the player learns that there are more Society members around in the chaos 'round here. What's that bunch of things comin' down the road, though? .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 35 Cobra (x3) | 114/35 | 120/19 | DIFFICULTY: 4/10 | | Lv. 40 Doommonger (x2) | 116/110 | 170/25 |------------------' '-------------------------------------'---------'---------' These guys will probably be as fast as your party, if not faster, so don't be in a hurry to run right out where they can gang up on you. Card Field to raise DEF, then drop the bomb...the Impulse Bomb that is, on 'em. That can destroy Cobras in one hit, and severely weaken the gargoyle types. Try to Cardish one of the Doommongers and Silence 'em if they can -- they can use a "Hell's Gate" attack to inflict dark-attribute damage. It's basically a copy of Cheryl's Nightraid attack, for reference. Another battle follow... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 35 Cobra (x2) | 114/35 | 120/19 | DIFFICULTY: 3/10 | | Lv. 5 Sidewinder | 26/00 | 30/06 |------------------' | Lv. 29 Crypt Rat (x3) | 82/16 | 109/16 | '-------------------------------------'---------'---------' A single Impulse Bomb at the start can wipe out the Crypt Rats, but should any be alive and weakened, they'll use Banzai Run to explode themselves, and damage everyone in a square around their location. Card Field will help take any edge off, particularly because all HP values are the same from before. Cardish any new types if you can! Alba's selfish nonsense almost costs Enea her life, and everyone escapes to safety. However, we can't just let the Red Death escape like that! Round #2 will come eventually...for now, it's job complete. =============================================================================== JOB 60 - COMMAND A MONSTER HUNTER TEAM! [JB60] =============================================================================== "Monster activity has increased substantially in many areas. The Guild plans to attack many locations simultaneously, and seeks an outstanding Hunter to lead the operation." GUILD : Paltos CLIENT: Paltos Guild MERITS: 9 REWARD: 500G UNLOCK: Complete Job #56 - "Archmonk Iga's Special Delivery" As before, this job will also take top priority so complete any unfinished jobs prior to undertaking this. The locations for this job are Parute Desert, Dartanelle Beach, and Tolarka Ruins. Dartanelle's had strong monster problems lately, Tolarka Ruins baddies are rather average, and Parute Desert's are too weak to even bother with almost. Alec will have to pair up the teams to suit the areas. Interview the Hunters to find out their strengths, being (from left to right) • Man w/ Sword = Strong • Woman w/ Sword = Crappy • Man with Rifle = Mediocre • Redshirted Man = Crappy • Woman with Bag = Strong • Man with Spear = Mediocre If Alec pairs them up for the jobs correctly, he should not have to fight a single monster himself. The correct order is: DARTANELLE BEACH = Man w/ Sword + Woman with Bag TOLARKA CASTLE = Man with Rifle + Man with Spear PARUTE DESERT = Woman w/ Sword + Redshirted Man Afterwards, Alec will go onto the field to see how the hunters are faring with their assignments. If you chose the above hunters/locations, everything will be tiptop...until Parute Desert. Remember the story of Enea's commander and the moral of underestimating the enemy? Well, despite the favorable party lineups, there are still hard enemies... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 43 Dragon (x2) | 244/50 | 194/29 | DIFFICULTY: 5/10 | | Lv. 52 Copper Dragon | 483/250 | 215/31 |------------------' '-------------------------------------'---------'---------' Wow, how's that for "crappy monsters"!? Card Field immediately and cast Brain Blast if Alec has it, in the attempt to inflict paralysis (or if you have a card that does that same thing, use that). Still, no matter how high HP the enemy has, you can use Fatal Dagger to whittle it down to a very small amount, for what it's worth. Copper Dragons drop Wind Amulets, also, so try and get one! Job success if you make it out in one piece. =============================================================================== JOB 61 - HELP WITH THE TOURNAMENT PREP [JB61] =============================================================================== "The Martial Arts Tournament Committee is seeking Hunters to assist in planning the next tournament. To apply, contact Committee Chairman Gruga, who lives in Paltos." GUILD : Paltos CLIENT: Tournament Committee MERITS: 10 REWARD: 450G UNLOCK: Complete any two of the following: Job #57, 58, 59, 60 This job is part of the plot, so you'll have to finish any other jobs before doing this, else they'll be aborted or worse. Gruga, a character from ATL2, lives in the house west of the Hero Memorial Hall. He will give jobs to Alec and other two (really crappy) applicants. • Girl -> Clear mice from waiting area • Man --> Collect 50 Great Herbs for participants • Alec -> Guard Rochefort Manor and neutralize threats ...and protecting the family home means protecting the snotty upper-crust (is this job 'protect the tournament prep...pie?') daughter. After a bit of lounging in the foyer, some Academy thugs break in. Lame! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 36 Academy Spec Ops (x2) | 149/280 | 68/22 | DIFFICULTY: 3/10 | | Lv. 23 Academy 1 Fighter (x2) | 105/00 | 75/12 |------------------' '-------------------------------------'---------'---------' Now that your DEF is probably near their ATK, this battle will be gravy. Don't bother Silencing the Spec Ops, as their magic attacks completely suck, whereas their physical attacks -- which can hit multiple targets -- don't suck completely. Not that you should have to think too much about this, as 1 Impulse Bomb can most of them out at once. Defeat them for a job complete! =============================================================================== JOB 62 - HELP HUNTER BACK FROM DARKSIDE [JB62] =============================================================================== "Pepper, a Paltos Inn guest, is worried about an old friend named Gengal. The former Hunter is extremely depressed. Meet Pepper at the Inn to assist." GUILD : Paltos CLIENT: Pepper MERITS: 7 REWARD: 400G UNLOCK: Complete Job 61 - "Help with Tournament Prep" Pepper's in the room nearest the front desk, and says Gengal has been going and fighting in a 'Black Tournament' -- it's where they trade on the excitement of the legitimate tournament. There are large sums of money being traded somewhere in town, but no-one knows where... Scope out the pub to find a fight-throwing proposition in play; ask him a question and Gengal'll leave in a huff. After some events, have Alec choose to enter the Black Tournament himself to keep an eye on Gengal. It's held in the Tolarka Ruins, so let's get busy! Once there, talk to the man in the NW corner. He'll make a special exception by adding a 'Chaos Round' to help earn himself more money, and Alec can do battle with a finalist. You can do battle with Jolt (Swordsman) or Sasuke (Monk). It doesn't really matter. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 42 Monk | 169/60 | 176/20 | DIFFICULTY: 5/10 | |-------------------------------------+---------+---------+------------------| | LV. 42 Sword Master | 137/100 | 132/18 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' The monk can cure himself, so inflict Silence to prevent it. His attacks're very powerful (100+/per), but it shouldn't force Alec into a self-curefest or anything. Use Impulse Bomb to straighten the guy out. Whichever enemy you fight first, you'll have to fight the second one in the semi-finals, which is why you should take out the toughest (Monk) first. 'Supersonic Wave', one of the swordmaster's attacks, can hit for about 60-75dmg, and he counterattacks a lot too. It's nothing that should overwhelm Alec, however! Round #3 will be against...........! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 Illusionist | 144/200 | 128/12 | DIFFICULTY: 3/10 | | Lv. 38 Prestidigitator (x2) | 141/140 | 125/12 |------------------' '-------------------------------------'---------'---------' Use Fatal Dagger, Impulse Bomb, and cards to mow these guys down before they even get a turn. Note that they ARE human-type enemies, and cannot be Cardish fodder. Their weak DEF should be able to turn this fight into an easy romp. Job complete! =============================================================================== JOB 63 - SCOUT THE SITE OF A NEW INN! [JB63] =============================================================================== "Shillena hopes to open her new Inn, but needs help finding a suitable location. Meet her at the Tolarka Castle Ruins to accept this hazard-free detail." GUILD : Paltos CLIENT: Shillena MERITS: 6 REWARD: 440G UNLOCK: Complete Job 61 - "Help with Tournament Prep" At the castle ruins, Shillena wants everyone to test a TONIC. HUH? Who would be stupid enough to do that? Is there ever a hazard-free job where drinking strange liquids is involved!?!? .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 29 Crypt Rat (x3) | 82/16 | 109/16 | DIFFICULTY: 3/10 | | Lv. 40 Doommonger (x3) | 116/110 | 170/25 |------------------' '-------------------------------------'---------'---------' The weird side effect this time? Well...there isn't one, but still, it's just a needless stall battle. Card Field, Impulse Bomb, good offensive cards... they all work here. The middle formation leaves themselves wide open to a nice bombardment...just don't underestimate the poewr of the Doommongers! More monsters come down the road... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 35 Cobra (x2) | 114/35 | 120/19 | DIFFICULTY: 2/10 | | Lv. 29 Crypt Rat (x3) | 82/16 | 109/16 |------------------' '-------------------------------------'---------'---------' Awfully boring. The only thing that makes this battle hard is that all HP values carry over from the last battle, and anyone in weakened condition can get the shaft by the weakling mice/snake types. Use a good offensive card to take care of 'em, is my recommendation. One more time, with feeling! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 35 Cobra (x3) | 114/35 | 120/19 | DIFFICULTY: 2/10 | | Lv. 40 Doommonger (x2) | 116/110 | 170/25 |------------------' '-------------------------------------'---------'---------' Again, just use something damaging like a card and weaken/kill them all in one glorious offensive (Cobra card's death-dealing rays doesn't seem to work however). Shillena recovers all HP/MP for the help in choosing an inn location, even though insensitive Lutz needs to get a good b'slap to the face. It turns out our would-be innkeeper is related to all the other people who mistake bad items as good (Dorvan, etc.). Job complete! =============================================================================== JOB 64 - SAFEGUARD THE TOURNAMENT PRIZE [JB64] =============================================================================== "The first prize "Brilliant Goddess Statue" needs to go in the Item Society's underground storeroom, for safekeeping. For details, see Leshalt in his mountain home." GUILD : Paltos CLIENT: Leshalt MERITS: 11 REWARD: 450G UNLOCK: Complete Job 61 - "Help with Tournament Prep" This job requires undivided attention, and any in-progress jobs will have to be done first (or aborted as a result). Visit the Mountain Retreat to learn his request to have the prize changed has been rejected, and winning the tournament is the only way to get the Aura Stone out of the Academy's hands. If it's won, it can be stored in the Item Society...which is better than throwing it into some deep ravine or the ocean, apparently. o__O First step is gaining access to the tournament. At the Paltos Arena, Gruga will allow Alec to participate in the tournament. Velhart will also be here with a change of heart... Visit the waiting room to the right of the lobby and Alec's match comes up. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 41 Leegle | 265/160 | 139/18 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' Leegle is the guy who saved Sasha Village way back when, remember. Too bad he's a big hack! Cast Silent on him and Impulse Bomb him to death. Note that his 'Spear Toss' attack is weaker than his normal one, but just to be safe, silencing him's the best course of action. Use the arena periphery to stop any back attacks, also. He's not very good, especially if Alec's a higher level than him (My Alec is Lv. 47, and that's without power-leveling!). Second battle is with...Shadow! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 44 Shadow | 350/250 | 160/20 | DIFFICULTY: 5/10 | '-------------------------------------'---------'---------'------------------' He can do about 70+ damage with his physical attack, which means that Alec should retreat to the west edge, protect his back, and Impulse Bomb from afar. If you think you need to Cure, do so! This speed demon may surprise you if you give him enough room... Silence doesn't really matter here, and he seems to be impervious to paralysis. Velhart's in the final, no surprise. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 Velhart | 340/200 | 144/38 | DIFFICULTY: 4/10 | '-------------------------------------'---------'---------'------------------' The not-so-dark-anymore horse can win this without too much trouble! Again, use the west side to protect Alec's back, and Impulse Bomb the heck outta Velhart. He's immune to silence and paralysis, so don't waste any time on those avenues. Velhart attacks from the front a lot of the time, which sets up a bunch of counterattacks, too. Well, there's that noble spirit for ya. Velhart steals the trophy, unfortunately, and conspires with the Academy goons, who have gathered at the Parute Desert. The Secret Academy Base is in the southern desert region's west edge. You can see a little building there against the rockwall -- that's where yer headed. This job is complete after going through the Secret Academy Base, getting Velhart into the party, and giving the Aura Stone to the Item Society in Paltos. =============================================================================== JOB 65 - MAKE DARTANELLE BEACH SAFE AGAIN [JB65] =============================================================================== "Bandits on Dartanelle Beach are threatening area visitors. The Paltos Guild wants them removed immediately." GUILD : Paltos CLIENT: Paltos Guild MERITS: 7 REWARD: 500G UNLOCK: Appears after accepting Job #69 What would this island be without a mission regarding the Rainbow Love Bridge Bandits? Only now they're called the "Saucy Love Thieves." Too bad the change is purely superficial, as they're still craptasticly poor at fighting. Time to beat up some sad freaks... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 Assistant Chief | 288/200 | 121/16 | DIFFICULTY: 1/10 | | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 |------------------' | Lv. 18 Rainbow Gang Bandit (x5) | 54/48 | 52/08 | '-------------------------------------'---------'---------' Oh gawd, please let these pathetic battles end! Any Lv. 3 attack should be able to kill the minions in one swoop, while Impulse Bomb can pretty much take out the Assistant Chief. Job complete. Quick, escape before there's more rambling rainbow talk! =============================================================================== JOB 66 - CRISIS AT THE ROCHEFORT MANOR [JB66] =============================================================================== "Anrietta Rochefort claims a terrible thing happened to her wealthy family, and seeks someone strong enough to win a martial arts tournament to help her. She is waiting in her home." GUILD : Paltos CLIENT: Anrietta MERITS: 7 REWARD: 800G UNLOCK: Appears after accepting Job #69 After some weird flower talk, the princess of the household makes Alec rush to her father's room...for a cat (Lui Phillipe Sharlotte du Rochefort o_O). It's Alec's important task to catch the kitty -- Press triangle to quit. It's so easy it's heinous. When Mew escapes again, catch it in the lobby by coaxing it into a corner by the pillars on either side of the room. The last pussycat-catchin' location is in Anrietta's room. Chase it counterclockwise around the table until it starts moving east, where you can catch it inbetween the bureau and planter. Job complete, and thank gawd. =============================================================================== JOB 67 - GRUGA'S SURVEILLANCE REQUEST [JB67] =============================================================================== "Gruga's daughter, Elena, has been sneaking out of her Paltos home to meet a suspicious man. Gruga wants a Hunter to find out what she is doing and protect her from danger." GUILD : Paltos CLIENT: Gruga MERITS: 10 REWARD: 450G UNLOCK: Appears after accepting Job #69 Visit Gruga's house and learn the details about tailing Elena. Visit the Hero Memorial Hall to learn that the man (Hans) and Elena are in love, and meeting in secret because her father's imposing and scary! The next place they go to is the ocean (Dartanelle Beach)... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 Sniper | 58/60 | 69/11 | DIFFICULTY: 1/10 | | Lv. 15 Robber | 67/00 | 76/12 |------------------' | Lv. 40 A-class criminal | 129/40 | 141/19 | '-------------------------------------'---------'---------' One Impulse Bomb should be able to take them all out. Yawn! Job complete after some un-failure to communicate occurs. Yay. =============================================================================== JOB 68 - CATCH MAMAMAN'S DEPRESSION [JB68] =============================================================================== "Catch Mamaman, the arena announcer, seeks to expand his master of ceremony duties beyond the martial arts tournament. Contact him at the Paltos Inn." GUILD : Paltos CLIENT: Catch Mamaman MERITS: 6 REWARD: 440G UNLOCK: Appears after accepting Job #69 Wouldn't you be depressed if your name was Catch Mamaman? Either way, find him on the ground floor at said location. He'll confess he has aspirations to get the 'fire' back he had in his earlier days. The solution evades him, but each member comes up with an idea to help him. Cheryl's idea in particular strikes Catch like a lightnin' bolt -- LOVE PAIR BATTLES! Now, Catch needs to put the execution phase in gear...but where to find lovey-dovey pairs to battle each other? Alec and crew find a bunch, but as expected, there's a problem from the get-go...everyone wants a different type of partner! To pass this job, at least one good pair has to be made to headline the next tournament of this sort. Talking to the participants will garner information about their ideal mates: • Spicy --------> Wants adventurous partner and is good at healing • Natasia ------> Partner good with a blade, but not a ninja • Izabel -------> Partner who uses firearms, but not a ninja • Zenden -------> Person good at long-range, but not a swordfighter • Geles --------> Rifleman who doesn't want a whip-using partner • Hakan --------> Uses fists, but doesn't like guns • Pamela -------> Great healer and admires spear-users; hates ninja • Clea ---------> Partner good at close-range fighting, likes fistfighters but hates ninja With this in mind, the best pair is Zenden & Pamela. However, we still need to pick opponents for these guys...out of your own team! I don't believe it matters too much (I picked Velhart/Cheryl); just go to the arena when you're ready to kickstart this. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 37 Healer | 171/40 | 69/15 | DIFFICULTY: 3/10 | | Lv. 38 Spear Hunter | 307/100 | 112/10 |------------------' '-------------------------------------'---------'---------' Yeah, it's not big deal. Naturally, destroying the healer is the smartest thing to do, but the Spear Hunter isn't too good either. Just use your best skills and heal when necessary, itemwise or other. You have to give the people a good show since Catch's rep depends on it, i.e. a victory gets you the full bounty. If you win, it's a job complete! =============================================================================== JOB 69 - SEARCH ACADEMY HQ! [JB69] =============================================================================== "The Guild and the Societies are seeking a hunter to infiltrate The Academy's Headquarters and uncover its dangerous plans. Gather and report details with utmost care." GUILD : Paltos CLIENT: Guildmaster MERITS: 11 REWARD: 1000G UNLOCK: Complete Job #64, watch event at guild to make it available Proceed through Cariote Cave and claim the Hovercraft, which ends the first disc. Complete events on Ragnark, being the infiltration of The Academy's building in Felator, the trek north through two mini-dungeons, and the break- -in of Academy HQ. After this, return to Paltos in Parute and talk with the Guildmaster to get a job complete. [NOTE: Consult a walkthrough for more details. This is a long-term job which is why there's not much to say besides summing things up.] =============================================================================== JOB 70 - CHANGES AT AMAIDAR TEMPLE [JB70] =============================================================================== "Archmonk Iga cannot understand why monks are failing to progress in their training. Respond to Amaidar Temple and find out why they have become downhearted." GUILD : Paysus CLIENT: Paysus Guild MERITS: 500 REWARD: 7 UNLOCK: Available at Paysus [Disc 2] Meet up with Iga at the temple to learn that when one is dejected, the mind closes and advancement is difficult or nigh impossible. Over at the Proving Grounds, talk to each of the monk several times (max: 3/per) to learn that they are starting to feel like they know theirselves more than they know the world around them, and it's starting to wear on 'em -- to wit, they lack any purpose. The Archmonk comes up with the idea of having Alec share his experiences w/ the monks; agree to do so. Pick who will tell their tale, and after they've gone, it will all be an exercise in futility. Velhart's tale will turn into a challenge, mano e mano! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 24 Amaidar Monk | 143/70 | 113/15 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' The ease, the ease! You can use Omega BUSTER to deal HP based off of how much Velhart's lost; this can OHKO most monks. Also, if you've learned MUSOU I you can completely prevent physical-attack damage for three turns. Monks'll use Amaidar Fist which should be single-digit DMG by now. This fight will be done six times in a row. After they've tasted the heat of battle, Iga pronounces this job...complete! Amaidar Temple will now be open to the general public. =============================================================================== JOB 71 - ROCHEFORT FAMILY CRISIS [JB71] =============================================================================== "Anrietta Rochefort promises special compensation for a dangerous job, to someone strong enough to win a martial arts tournament. Contact her at the Rochefort home." GUILD : Paltos CLIENT: Anrietta MERITS: 8 REWARD: 800G UNLOCK: Complete Job #68 - "Catch Mamaman's Depression" (?) : Complete Job #69 - "Search Academy HQ!" O, what passes for a crisis these days! Anrietta wants Alec to do the Love Pair battle with her. No backing outta this one, folks! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 38 Spear Hunter | 307/100 | 112/10 | DIFFICULTY: | Lv. 37 Healer | 171/40 | 69/15 |------------------' '-------------------------------------'---------'---------' Ugh, Anrietta's LEVEL ONE! She has four different skills (Ruby Laser, Diamond Shower, Platinum Pressure, Jewelry Box), but really doesn't have any stats to back 'em up. The best course of action would be to use Brain Blast and slap the two with paralysis, or at least the spear hunter. Anrietta's skills can inflict status effects but it's doubtful she'll be too incredibly useful... If you got the Romancing Stone from Kutao Temple, this won't be too boring. Try to have the lady get in some finishing blows so she can go up 6-7 lvls. Everyone else leaves, so Alec/Anrietta win first place! Job complete...whee! =============================================================================== JOB 72 - EXPLORE THE TREASURE DUNGEON! [JB72] =============================================================================== "Many Hunters sent to investigate the recently discovered Kutao Temple have failed to return. Respond to this apparent dungeon and attempt to rescue missing Hunters." GUILD : Testa CLIENT: Testa Guild MERITS: 9 REWARD: 500G UNLOCK: Available in Testa [Disc 2] After accepting to undertake this mission, it will be possible to access the cavern in the lower part of South Sularto. This place is a rather tricky maze of a location, so I suggest checking out the easy-to-read map I've made for it. The URL is: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_kutao.png Anyway, eventually you will have to fight some hunters in one of the rooms marked in all red. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 45 Sword Hunter | 309/100 | 174/24 | DIFFICULTY: 2/10 | | Lv. 48 Rifle Hunter | 374/90 | 181/24 |------------------' '-------------------------------------'---------'---------' These selfish brigands can still be dropped like a sack of bricks, just with Silence + Fatal Dagger + Impulse Bomb. Use Excitement to raise everyone's ATK if you need to, but chances are, you won't have to. Brain Blast's chance to inflict paralysis may help out as well. [NOTE: Subsequent encountesr with these two idiots are different; they will be accompanied by 3 Lv. 43 Treasure Hunters who use whips (two-panel range). Heal up!] Note that these do not count as hunters that need to be saved. Anyway, proceed through the maze in any way you like until you get to the warp room. There are four panels, going from left to right. The leftmost (#1) will be pushed in and may not work, #2 & #4 return Alec to the room with the first tablet, and #3 makes the northern exit lead to the B3 area. At the second warp room on B2, if you read the tablet, you'll know to pick the path "that memory dictates." Which, of course, means the destination is once again the third panel. This opens the way forward again; the others only warp back to the large room with an "X" or the tablet nearby. North two rooms will lead to a hunter whose female companion's been kidnapped by some golems. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Iron Golem (x2) | 306/50 | 222/48 | DIFFICULTY: 4/10 | | Lv. 53 Master Golem (x2) | 313/120 | 228/49 |------------------' | Lv. 47 Crystal Golem (x2) | 297/90 | 214/47 | '-------------------------------------'---------'---------' Like usual, Fatal Dagger can help get rid of some of these with ease, while Excitement/Card Field will help buff out the party. Their starting formation is horrible like usual, and any upgraded attack can hit all six of them in a single go. Also, they're remarkably slow, so if you work fast, you can get rid of most of them before their first turn. --- In Warp Room 3, simply go in the door already chosen -- the tablet tells of the future, which means the default panel is the one you use. (You can tell which warp room it is by the number of swirls on the central floor panel.) Warp Room 4 has four different paths to take: • PANEL 1 -> Tablet #5 • PANEL 2 -> Hunters, then • PANEL 3 -> Treasure chests x 3 • PANEL 4 -> Two battles, then Treasure Chest x 3 Panel 2 leads to some hunters whose companion went ahead to find some meds for her injured fans. Continue to the fifth warp room and press the second panel (from left) to keep going -- all others will revert Alec's team back to the room with a large 'X' on the floor, about three warp rooms prior... Continue along the path depicted in the map until you find the last hunter, who returns to her companions. Raid the chests one room up and follow back to where the two injured hunters were. If you got all the treasures around here, choose to "Join them" in going back to the surface. If you don't want to go back, you can warp out in the room where the last hunter was (i.e. the last orange spot on map). Everyone automatically returns to Testa and it's a job complete! =============================================================================== JOB 73: GUILD STAFF: THE NEXT GENERATION [JB73] =============================================================================== "Because of the recent crime increase, the Paltos Guild has been unable to schedule training for new Hunters. Any Hunter qualified to train recruits should report to the Guild." GUILD : Paltos CLIENT: Paltos Guild MERITS: 7 REWARD: 500G UNLOCK: Complete Job #69 - "Search Academy HQ!" : After doing so, visit a non-Paltos guild, then return to Paltos' guild and talk with the Guildmaster. This opens up the job. It starts immediately, so save beforehand. The Guild Chief says they'll be using the room in the back for the training (kids! argh!). Ask Yann, the guy who resembles Yang from FF4, if you need assistance. They'll be doing some communications tests, by passing the message down the line of kids and seeing how accurate it remained. After the first practice run, Alec should do nada if the message has been verbalized correctly; the X-button's used on wrong messages. Letting wrong messages slip through will make trainees lose trust, and a trainee quits after losing trust thrice. SMALL CHANGES ARE ACCEPTABLE! Here are the messages to keep in mind, with the bad segments capitalized for easier visibility: #1 - "A Hunter has to be strong, but strength alone does not make a Hunter." • "A hunter has to be WRONG, but strength alone does not make a Hunter." • "A hunter must be strong, but strength alone DOES NOT WAKE A HUNTER." • "A hunter MIGHT BE strong, but strength alone does not make a Hunter." • "A HUNGER must be strong, but strength alone does not make a Hunter." • "A Hunter must be strong, BUT STRONG COLOGNE does not make a Hunter." #2 - "The Guild network is speedy, but is sometimes inaccurate." • "The Guild network is sometimes OUT OF PLACE, but they are speedy." • "The Guild's speedy CLERK can be inaccurate sometimes." • "Sometimes, THE GOZ'S network can be inaccurate, but is speedy." • "SIX TIMES, the Guild's network can be inaccurate, but is GREEDY." • "Sometimes the Guild's network can be inaccurate BUT IS NOT speedy." As you can see, most sentences only have one wrong segment, except for Kid 4 on the second trial. Also, be sure you get the "BUT IS NOT" part because it may seem halfway normal before you get to the end. Job complete only if you get all messages PERFECT! =============================================================================== JOB 74 - PROTECT THE MATERIALS SHIPMENT [JB74] =============================================================================== "Workers using Midoro Swamp as a temporary storehouse need a Hunter to protect previously collected items, while they continue with their duties. Report directly to job site." GUILD : Itio CLIENT: Itio Guild MERITS: 9 REWARD: 500G UNLOCK: Complete Job #69 - "Search Academy HQ!" The heck...? Why is the destination in Ragnark? Well, no matter -- head to Midoro Swamp to find Shu. The specifics entail keeping goods from being taken by monsters, and by dividing into threes, the tasks can go a bit easier. Both Alec and Velhart have to be on the monster-fighting team; who you pick as the third man is up to you (I chose Lutz for his Excitement ability). --- As Shu said, if the monster gets past the edge of the dock, it's over (this location is marked on the map). .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 38 Zombie (x2) | 259/00 | 135/21 | DIFFICULTY: 1/10 | | Lv. 37 Stone Gel (x3) | 76/60 | 132/37 |------------------' '-------------------------------------'---------'---------' The main goal is, of course, to prevent the monsters from escaping to the bottom-left corner of the screen. Cast Excitement first off and slap a nice Impulse Bomb in the middle of the foes to take 3 or so out at once. This is just a repeat of the last Midoro Swamp battle, so it shouldn't be much of a bother. After this, you'll have to make the person a two-man team, Velhart and Alec (you can't change this.) Next up... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 38 Zombie (x2) | 259/00 | 135/21 | DIFFICULTY: 1/10 | | Lv. 37 Stone Gel (x2) | 76/60 | 132/37 |------------------' '-------------------------------------'---------'---------' Same as before except one less monster to worry about (whee compensation). The Zombies can all be attacked in one go with Impulse Bomb, while Velhart can slice-'n'-dice from afar with Omega BREAKER or attack all in a big range with Omega BURST. Really not that hard at all if you've been using Velhart a lot...just watch out for the gels' inflicting Gravity. You do not want to get both caught up in that and fail the job! One last attack wave... Shu and all .---------.---------. the others can help out for this'un. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 38 Zombie (x4) | 259/00 | 135/21 | DIFFICULTY: 1/10 | | Lv. 37 Stone Gel (x3) | 76/60 | 132/37 |------------------' '-------------------------------------'---------'---------' Yeah, we rushed back for...this!? Because there are more enemies, there is a higher concentration in a smaller area. This translates to EASY IMPULSE BOMB FODDER, gwa-ha-ha-ha! Use Excitement and commence with that plan. Watch out for gravity-inflicting attacks just the same, though. Job complete if you completely rebuffed all the enemy waves! =============================================================================== JOB 75 - GET TO THE ARTIST'S EXHIBITION [JB75] =============================================================================== "A large exhibition is being held for a young painter who one stayed at the Renn Inn. Dan, the Inn owner, requests an escort to the exhibition site, to propose a toast to the artist." GUILD : Renn CLIENT: Innkeeper Dan MERITS: 5 REWARD: 480G UNLOCK: Available in Itio [Disc 2] Visit the inn to find it completely vacant; Monaire from the portside shop'll say that the artist from before (Girth) has a big exhibit in Paltos. The inn master and his wife went out to look for the toast liquor, Special Apple Brandy, by themselves... The ingredients are in very dangerous places, to be expected... • GOLDEN APPLE --------> Noalis Forest • KAKADO SPRING WATER -> Karkado Mountain Range • HAPPY HERB ----------> Corelia Pass Let's just go to the forest first... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 24 Fungus (x2) | 102/38 | 83/15 | DIFFICULTY: 2/10 | | Lv. 47 Myconid (x1) | 174/50 | 143/24 |------------------' | Lv. 01 Poison Mushroom (x3) | 24/16 | 22/06 | '-------------------------------------'---------'---------' Although it's just a bunch of normal baddies, don't forget that they can inflict Paralysis, Poison, and Sleep! Luckily, their defense is horrible & it's not out of the question to OHKO them by this time of the game. Next is the mountains... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 15 Wyvern (x4) | 64/50 | 66/08 | DIFFICULTY: 2/10 | | Lv. 53 Kerberos (x2) | 191/120 | 202/22 |------------------' '-------------------------------------'---------'---------' Any offensive skill should be able to kill a Wyvern straight off, with a few taking out the Kerberos enemies. The canine enemies are tough on the attack, but "Dog Breath" is a horribly un-damaging attack. And last up... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 07 Roc (x3) | 28/32 | 44/07 | DIFFICULTY: 2/10 | | Lv. 55 Phoenix (x2) | 146/80 | 194/20 |------------------' '-------------------------------------'---------'---------' The difficult part is that the Phoenixes are fast and use Paralysis Swirl right off the bat, so hopefully you have an Emblem of Lark or something on your useful Refresh-ers. Thus, try not to bunch up a lot After collecting all herbs, everyone regroups and goes to Paltos for Girth and his exhibition. It's really quite funny... Job complete! =============================================================================== JOB 76 - INTERVIEW MAGIC MASTER GOGEN [JB76] =============================================================================== "Find Magic Master Gogen, who has information about sealing the Dark One. A Hunter working at the Spell Institute can provide Gogen's current location." GUILD : Paysus CLIENT: ???? MERITS: 12 REWARD: 800G UNLOCK: Complete Job #69 - "Search Academy HQ!" : After doing so, visit a non-Paltos guild, then return to Paltos' guild and talk with the Guildmaster. This opens up the job. Go to Rusaht's institute's training hall and find...Tengaron! He says Gogen's at Elbow Cape, the peninsula on Jiharta's eastern seaboard. The magic master is inside the dungeon there... It's pure puzzle-solving and has no enemies, so it's not too difficult [consult a walkthrough if you need help...] After contacting Gogen and reaping information from him, return to Paltos' Guildmaster and tell him what's up. Job complete! =============================================================================== JOB 77 - WHERE IS THE HEINOUS HUNTER? [JB77] =============================================================================== "Melissa, who is waiting in the Sabi Wilds, claims that an evil Hunter is trying to kill her. Resolve this matter before confidence in the Guild is jeopardized." GUILD : Gislem CLIENT: Gislem Guild MERITS: 7 REWARD: 500G UNLOCK: Complete Job #69 - "Search Academy HQ!" Go to the Sabi Wilds to find out some Hunters are pursuing Melissa...and one of them is an old acquaintance...! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 59 Hunter Aura | 417/60 | 201/25 | DIFFICULTY: 2/10 | | Lv. 48 Rifle Hunter | 374/90 | 181/24 |------------------' | Lv. 17 Spear Hunter | 101/100 | 58/06 | | Lv. 49 Katana Hunter | 376/120 | 183/24 | '-------------------------------------'---------'---------' Haha, finally a nice battle with hard(er) foes. Use Excitement/Card Field at the start, and Impulse Bomb their initial formation to severely weaken 'em in one blow. It's kind of pathetic how this strategy always seems to work, but that's how it goes... After the fight, it's decided that Melissa or Tristate is lying. Over at the Ruined City... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 48 Bishop | 107/320 | 127/17 | DIFFICULTY: 2/10 | | Lv. 48 Lady Rogue | 171/15 | 163/23 |------------------' | Lv. 48 Paladin (x4) | 374/100 | 199/24 | '-------------------------------------'---------'---------' Cast Silent on the Bishop and Impulse Bomb your way through. The Paladins use Light Arrow (light-attribute) magic, but it's pretty crappy compared to their physical attacks. Victory earns a job complete. Bye-bye, heinous hunters~~~! =============================================================================== JOB 78 - RAIA'S DREAM [JB78] =============================================================================== "The Arena is auditioning for singers and dancers. Raia, who would like to audition, is seeking someone to dance with her. Contact her in the Arena reception area." GUILD : Paltos CLIENT: Arena Reception Girl MERITS: 9 REWARD: 380G UNLOCK: Complete Job #69 - "Search Academy HQ!" Raia says that she needs someone skilled enough to dance to her song PRONTO, because the auditions are starting very very very soon. She wants someone with a natural dance ability, endurance, able to be expressive, and can keep from getting winded easily. Oh, and good memory, and concentration. Naturally only Cheryl and Marsia could so this! --- As Raia sings, Marsia's signal will be the []-button; Cheryl's will be the O-button. When the lyrics come up, one of those two buttons will be under certain words. The trick to remember is that you have to press the button when she says the word, not when the lyric lights up -- you'll get more errors if you do that. --- During the actual competition, there is a total of 40 possible points, and you have to beat 34 points to take home the best prize. It's just sad that it takes a bazillion years for Raia's turn to come, 'cuz if you screw up, you've got to watch it all again! If you practiced a lot, this will be no sweat; however, Anrietta will come into the mix (signal: x-button). Know this ahead of time so you can prepare a bit easier! You can mess up a few times (I missed about 6-8) and still get perfect 10's...just make sure to nail the easy ones, 'cuz the hard ones start the verses and disappear really fast. Job complete if you score 35+ points. Have fun sitting through Anrietta's stupid birthday party... =============================================================================== JOB 79 - DREADED VILLAGE OF HEMO-JIS! [JB79] =============================================================================== "A large group of Hemo-jis attacked Vernica Village, turning all of the citizens into Hemo-jis. The Renn Guild has formed a battle plan, but needs an expert gunman to execute it." GUILD : Renn CLIENT: Renn Guild MERITS: 8 REWARD: 500G UNLOCK: Complete Job #69 - "Search Academy HQ!" Hike to Vernica just north of Renn and find Portia, the once-fledgling student, now full-time Item Society member! She says Power Jelly items will turn Villager Hemo-jis back to normal, and they've been made into specialty bullets for the gunman...err, gunwoman. Villager Hemo-jis will have a white mask on their faces, which is basically the same sprite as a Shaman Hemo-ji. Fix Cheryl's aim by using the d-pad, and use the x-button to fire at Wild Hemo-jis; use the O-button to fire at villager hemo-jis. --- Basically, this is like a fun minigame where Cheryl goes around town and shoots some slugs at the hemo-jis. The above directions apply after Alec & Portia are Hemo-ji'D. If a Hemo-ji touches Cheryl, it sacrifices one of her companions; when all companions are sacrificed, the next touch ends the stage so beware. Save 10 villagers to end the stage... [NOTE: If you fail, Shu comes and saves you. It's hilarious!] After getting all ten, you have to do some hand-to-hand combat in the barn. Giddyap! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Wild Hemo-ji (x5) | 63/40 | 58/12 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' The allies that turned into Hemo-jis in the previous stage will still be as such here; luckily, the enemies are horribly-levelled and can probably die in one hit regardless of the impairments. Job complete when they're all cleared out! =============================================================================== JOB 80 - SEXY CASINO PARTY HELP NEEDED! [JB80] =============================================================================== "The Pandira Inn owner would like to hold a Casino party, but is shorthanded and seeks temporary staffing. Contact Zak at the Inn to accept this assignment." GUILD : Testa CLIENT: Innkeeper Zak MERITS: 6 REWARD: 550G UNLOCK: Complete Job #69 - "Search Academy HQ!" Pandira is the town just southeast of Testa, remember? Talk to the director of the bawdy house, err, inn to learn the person wearing the costume he's ordered will help serve guests. Marsia's the only one who will fit in it, so...she's elected! Her job will be to remember drink orders and serve them very quickly. The minigame is called "Barmaid," and is separated into rounds. Mess up four times and it's a job failed. =( Oh, and Chardonnay is Wine, Sour Mash is whiskey. In case you're familiar with those beverages... • Barmaid Round 1 • [East] - Man -> Beer • [West] - Woman -> Wine • [South] - Man -> Milk • Round 2 • [West] - Man -> Wine • [ NE ] - Man -> Beer • [East] - Woman -> Whiskey • [South] - Man -> Milk • Round 3 • [West] - Man -> Whiskey • [West] - Man -> Beer (This guy is just right of the whiskey man) • [South] - Woman -> Wine • [East] - Man -> Milk • [East] - Woman -> Milk This can definitely be a little hard in the later stages, so it may take a little practice. One helpful thing to do is write down the orders on WordPad or something which should help a bit in memorizing. The one good thing that comes out of this is that, when served the wrong drink, the patrons leave and you don't have to factor them in any longer. You should be able to get a perfect score once you know the drinks they want, as they're the same no matter how many times you reset. Job complete only if the orders are given PERFECTLY. Even one mistake bumps this down to incomplete or worse... =/ =============================================================================== JOB 81 - GET THE ETERNAL STEEL! [JB81] =============================================================================== "Find Eternal Steel, one of the items needed to make the Ark. It is believed to be somewhere in Parute. Cariote Cave is a good place to start." GUILD : Paltos CLIENT: ???? MERITS: 13 REWARD: 800G UNLOCK: Complted Job #76 - "Interview Magic Master Gogen" : Visit a non-Paltos Guild, then return to Paltos. The Guildmaster will then put this job up for completion. Here is a map of Cariote Cave. Since you've already been here, I won't bother with a long rambling walkthrough, since any incidental items aren't important at this point (as well as crappy enemy fights). .-------------. | |Ż| | | |_____ | |_____ | | |_| .--------+---------------. | | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻ ŻŻŻŻ| | | | ________ _| | | _ | | | |_ TRAP ROOM | |___| |___| | ŻŻŻŻŻŻŻŻ |____________| |_| | ___ ___| |__ | |SVE| | | |RST| | | Ż|Ż|ŻŻŻ|_|ŻŻ | | |___| | | | _____| '------------------------------------------. |_|-. Lever | | \_____ .--. .--. | Lever | | | | | | | __|Ż|__ ___/ FINISH |_ _| | |Ż|___|Ż||Ż|______ _| |_ _| | |Ż|__ | |TRAP __|| _|_ MINEFLD _|_____| |__ | | |ROOM| |______| |_______| __|Ż|__ | ŻŻŻŻ | | _______|Ż| |__ __|| | The destination we're aiming for here | | | |ŻŻŻŻŻŻŻ is marked on the map. All traps have |Ż|___|Ż| been disabled by this time (if you've done |__ __| all the disarm switches) so they won't be much |_| of a bother, hopefully -- crumbling floor traps START and minefields still have to be done, however. ############################ ############################ #### FIRST TRAP ROOM MAP ### ### SECOND TRAP ROOM MAP ### ############################ ############################ START .-EXIT START----------------.WALL | | | FORK | WALL.-FORK | | | | | | FORK----FORK--. | | FORK--FORK | |ROCK| | | | '----' | FORK--FORK | EXIT-| | | |CHEST---. FORK---'WALL '--------' After going a ways, in the path just before the save point, Alec's crew will find the traveling salesman family. They think all the valuable minerals've been mined from here. Buy from them if you want and leave again; Velhart'll suggest going to the Hero Memorial in Paltos. There, the curator points the party to the Digarta Wilds, where a treacherous ghost may know the whereabouts to the sword made of Eternal Steel. Go to the Digarta Wilds, located by the hovercraft's beach, and watch Velhart get trounced. Ugh... Talk to Gruga in Paltos, then go to the arena colosseum, Rochefort Manor, the Arena reception room, and Dartanelle Beach. After that, Velhart learns how to defeat the Ghost Warrior. To the Digarta Wilds! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Ghost Warrior | ???/??? | ???/??? | DIFFICULTY: 5/10 | '-------------------------------------'---------'---------'------------------' For starters, use MUSUO I/II/III to completely evade physical attacks while leaving openings for counterattacks. It likes to use Thunder God Fission to inflict decent damage, so equip Flay's Crest to help cut down on attribute damage. Omega BUSTER will help for inflicting non-counterable damage on the spectre. Seal Thunder Cut can do 100+ as well, so keep some healing items on- -hand (Soul Herb, Super Amazing Herb, etc.) for when Velhart's HP gets lower. Wing Cut is a crappy physical attack besides. He has 1000 HP, which isn't too hard to whittle down with Omega BUSTER doing much of the work. Still, because Velhart is alone, you may have trouble on the healing end. Be prepared...! The Ghost Warrior will ascend to the heavens and [ETERNAL STEEL] will be in Velhart's pocket soon enough. Job complete for the victory! =============================================================================== JOB 82 - THE TRUTH ABOUT THE ACADEMY [JB82] =============================================================================== "Morzat, who is compiling information about The Academy for the Great Library, would like to speak with any Hunters having knowledge of The Academy." GUILD : Paysus CLIENT: Morzat MERITS: 11 REWARD: 550G UNLOCK: Complete Job #76 - "Interview Magic Master Gogen" Check out the in-town library to find Morzat. This job won't involve leaving the room, actually -- it's more of a data-check process...a Q&A session. [Q] - Who was the first Academist you met at Corelia Pass? [A] - Sharon. [Q] - Who helped you get the Water Sphere back? [A] - Shu. [Q] - Who helped free the former Hunter from The Academy at Romastor River? [A] - Marsia. [Q] - Who took the Brilliant Goddess Statue? [A] - Velhart. Job complete if you correctly regurgitate all those useful facts! =============================================================================== JOB 83 - WHERE IS THE MISSING DOCUMENT? [JB83] =============================================================================== "Elnan is seeking research documents that he believes were stolen, but may be in the possession of another Item Society member. Contact him at the Item Society." GUILD : Gislem CLIENT: Elnan MERITS: 8 REWARD: 540G UNLOCK: Complete Job #76 - "Interview Magic Master Gogen" Talk to Elnan at North Sularto's Item Society to learn the document is called the "Phantom Masterpiece" affectionately, and that no one's had a chance to see it since it's been stolen. It's supposed to "bind the Item and Weapon societies" also...whatever that means. Anyway, it's search party time at the world's societies. --- Scope out the Weapon Society to learn the document in question is probably called "The Secret of Itemass." In Testa, learn that someone named Secat was the one who proposed it to congress. The researcher also has a memo about it being unproven... A researcher in Paysus says that Secat had a son named Horace who works at Paltos' weapon society...head there! Secat's son says that his father used to lock himself up in his room to be undisturbed. At this point, go to Testa to learn that Secat consulted with Leshalt before going to congress, and Leshalt upset him so much that Secat locked himself in a room. Back at Paysus, learn some info about Leshalt & Recat before returning to Elnan. His father's journal sheds some light on the situation -- Leshalt came up with the theory and Secat announced it first to get the credit! Return to Horace in Paltos to find the Secret of Itemass stored away on a bookshelf, of all mundane places! A note describes the events regarding the document in full; Horace bestows it on Alec. Return to Elnan for a job complete! =============================================================================== JOB 84 - PROTECT VERNICA'S TREASURE [JB84] =============================================================================== "Karkado Mountain Range bandits have threatened to burn down Vernica Village if the Elder doesn't give them the village treasure. Defend the treasure and protect the village!" GUILD : Renn CLIENT: Vernica Vill. Leader MERITS: 7 REWARD: 600G UNLOCK: Complete Job #76 - "Interview Magic Master Gogen" Protect that dang Wind Pearl, folks! Bull-headed Velhart is heading them off alone at Astorny Bridge; Lutz is his backup and can only handle three ninja. That means that only three can get past Velhart. There's a small minigame where Velhart has to slash the foes (with the x-button) when in a close proximity, dealing a deathblow at once. You can only miss three max or the team in Vernica is overwhelmed and gets bumrushed (although if you fail, you find out the Wind Pearl was broken and replaced as a fake by everyone in the village. LOL!). This may take a few times to get it perfectly; the sad thing is there's so much dialogue leading up to it the player has to sift through. Beware of ninja who run fast and slow down midstride, and those who jump over Velhart completely. Note that there's a little leeway if a "tiebreaker" occurs -- Velhart gets a kill in that way. There's also some randomization that comes with the ninja who advance...sometimes you'll get a bunch of slowpokes, other times speedy demons. Job complete if you defeat at least seven of the Kankado Ninja Gang of Ten! =============================================================================== JOB 85 - SPOOKY STUFFED ANIMAL WAREHOUSE [JB85] =============================================================================== "Stuffed monster toys, that were to be sold in the Bazaar, have increased in number while in the storeroom. The Control Secretariat requests an investigation of this eerie matter." GUILD : Testa CLIENT: Bazaar Control MERITS: 6 REWARD: 540G UNLOCK: Complete Job #76 - "Interview Magic Master Gogen" Walk to the Bazaar Control office (near inn) to learn the inventory has been increasing, maybe in regard to the strange man seen around recently. He wore a blue button-up shirt and a policeman's hat (or similar). Time to talk to the owner at the inn and find out what doesn't belong in the warehouse... [NOTE: Now is a good time to save the game if you want to save time later.] Unfortunately, she bought a grab bag full of different toys...but arranging them in lines might help her remember her initial setup. When Alec & Marsia put four in a row, two don't fit. Sadly, the correct animals are randomized so there's no set solution to get through this. When you pick an order and check it, the woman will give information on if the animals match and if their positions are correct. Alec's teammates will remember each try on Turn #1, Turn #2, etc. Try to find the correct plushie positions first through trial and error. If you fail this, don't worry -- it's difficult and annoying as you only get six tries (per) to do both the front and back rows (2 and 3 positions, respectively). Even with good deductive skills, you still need some bit of luck. Job complete if you help the retailer remember her dolls. Oh, and you have to... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 54 Skull Knight | 173/100 | 250/27 | DIFFICULTY: 1/10 | | Lv. 40 King Hemo-ji | 116/60 | 147/18 |------------------' | Lv. 23 Armor Tortoise | 43/36 | 72/38 | '-------------------------------------'---------'---------' ...defeat the other non-toy plushies. Unfortunately, it shouldn't be much of a surprise since they -- like so many before them -- start out in a horrible formation that just begs to be nuked with any skill imaginable. Good time to card a few sorta-rare monsters, though. [NOTE: Since the correct monsters differ each time, this battle is randomized as well.] Turns out the wholesaler who was selling stuff to the lady is hiding in the bazaar, and is the one responsible for the sabotage. Time for a minigame called "Catch the Culprit!". Use the d-pad to move in directions, which'll make Alec move until he hits an obstacle. If the culprit reaches the bottom or top exit, job fails (AND YOU HAVE TO DO THE PLUSHIE THING OVER AGAIN!) ############################################################################# You have to try and corner him, as he moves away from Alec. Always attack from the position that prevents him from approaching an exit, which means try to keep him out of the middle or any other position that gives him better access to both. However, he always runs away from the direction Alec moves toward him in, meaning if he's in the middle, come from the east/west to be safe. ############################################################################# If you want to know how to do this from the start, Alec starts in the middle. Head north one space then go all the way to the northeastern corner. From here, go one space south, then west to find culprit. Chase him to the western wall and make him go into the southwestern corner. A monster will pop outta Chongara's pot and frighten him, allowing Alec to capture the perp. Blah blah blah, scooby-doo joke, job complete! =============================================================================== JOB 86 - GET THE ETERNAL TREE BRANCH! [JB86] =============================================================================== "The Eternal Tree, one of the items needed to make the Ark, may be in Forestamore. Contact Hannah at Vernica Village for information, and retrieve the item." GUILD : Renn CLIENT: ???? MERITS: 13 REWARD: 800G UNLOCK: Complete Job #81 - "Get the Eternal Steel!" : Thereafter, enter a non-Paltos guild and get news that Alec is wanted in Paltos. Talk to the Guildmaster there and job will appear in Renn (ONLY). North to Vernica! Hannah recites the legend of the tree growing when the world was born, and it's the parent to every bit of plantlife. It's rumored to be nearby but she's never seen it... Might be in the Sealed Ruins, though, which is the place at the Great Scar where Theo got his Cardish powers. --- Once there, the doors at the back of the temple resist the party's efforts to open 'em. A spirit says only the roots of the tree remain currently, and the doors won't open because of a theft long ago. Someone stole a Guardian's egg, and it's not fearful of humans. So how to open the gateway to its heart? ...Lieza's monsters can help! Talk to the woman herself and she'll agree to assist, but a musician's needed as well...Poco! He was last sighted in Renn; check the pub to learn he's at the inn. Poco will help, so go back and get Lieza. Perform the monster bash at the Great Scar and the doors will open a bit. When prompted, play the Friendly Fatty-Bottom Monster song or Dance Dance Evolution to make the penguin-like monster emerge. Now we can get in there!! ############################################################################# MAP: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_sealed_ruins.png ############################################################################# As you can see, at the first fork, a [WIND FRAGMENT] is found way at the end of the south fork, while the east one goes a lot farther (and you have to go this way, natch). Theo will find a monster friend down that way, who beckons him to go the left path. Take the right hole's vine and follow after the li'l bugger. In the room directly after where the monster first appeared, take the vine (using the option) and backtrack one area, and go down the right side with that vine. It leads to a monster room with a [WIND FRAGMENT], [TEM'S ROOT], [TEM'S ROOT], and [WIND FRAGMENT]! And, after you're done, you can simply take the root connecting to that room and bring it back to the three-way fork. Go down the left hole with it and the right hole's vine. After going a ways down, eventually we'll reach a path that goes directly south to a monster room. South of there is a two-hole place. Take the east vine down to a [WISDOM TABLET], [EARTH FRAGMENT], and [WISDOM TABLET] 'fore climbing right back up and taking the vine. Plug it in the west hole and go down. Follow it until you get to the last treasure room, with a [PHALANX], [WISDOM TABLET], [GREEN TALISMAN], [ROCKET BOMB], and [EARTH FRAGMENT] inside. Climb back up and take that rope (after fighting the monsters). Climb back up and return to areas prior, to the three-exit place -- go north to the next 3-exit place. This time, take the left rope __UP__ and place the rope you took a bit ago into the slot. Take the rope you just climbed up and go down the western hole to where the save point/heal point is. Continue along until you've gotta clean up an infestation... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Rootbytus | ???/??? | ???/??? | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' I wonder how they came up with this name? A flurry of Excitement, Card Field, and Magic Shield will help makes it damage-dealing horrible. It uses Genesis X to switch its tail and head, which isn't much of a tactic. Raging Blaze is its other attack (fire-attribute) on the allies around it. Lame! Anyway, once 1000 damage has been done, the battle ends. This thing keeps growing a new head! After regrouping, the little monster that Theo saved wants to be turned into a card to help. It changes the boss into a large scorpion-lookin' thing. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Rootbytus | ???/??? | ???/??? | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' Excitement + Card Field + Magic Shield to start off. It uses "Killing Mist" to inflict damage and poison on those around it, and "Fascination Laser" is not such a bad attack either. After enough damage, it uses "Movement" to go to another location on the field. It's got about ~1400 HP to sift thru, but Impulse Bomb can deplete 200+ per hit and some physical attacks can do about that. Not that hard, but it's fun to have a boss fight once in awhile. After some planting scenes, the [ETERNAL TREE BRANCH] is received! This'll rack up another job complete! =============================================================================== JOB 87 - HELP THE INDEBTED FAMILY! [JB87] =============================================================================== "Difficult circumstances have left a client swimming in debt with no means to repay the lender. He will be waiting at the Pandira Inn, with his daughter, for advice." GUILD : Testa CLIENT: Pokkar & Amy MERITS: 8 REWARD: 480G UNLOCK: Complete Job #81 - "Find the Eternal Steel!" Find Tosh at...this place of ill-repute and go upstairs to find the clients. Seems he co-signed a loan with his daughter's fiance, who up and left once he got the money. They want to know what happened to him! Tosh suggests going to settle with a loan shark (he temporarily joins party now). On main street, talk to the pink mohawk guy near the south entrance to be let into the loan office. When that doesn't lead anywhere, it's time to find that Duke guy. Check out the "high-roller" at the casino and Tosh will put two and two together -- him and loanshark are in cahoots! At Hell Plain, stuff'll hit the fan... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 40 A-class Criminal (x3) | 129/40 | 141/19 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' Impulse Bomb the starting formation and set their spirit free. Amy's happiness makes this a job complete. Talk about an unholy union... =============================================================================== JOB 88 - STOP THE IMPOSTOR SWORDSMAN! [JB88] =============================================================================== "After Varshil was attacked by a swordsman, his younger brother ran off to seek revenge. Client wants a Hunter to find his brother before he gets killed. Meet him in the Arena waiting room." GUILD : Paltos CLIENT: City Boy Varshil MERITS: 9 REWARD: 420G UNLOCK: Complete Job #81 - "Find the Eternal Steel!" Duck into the locker room where Varshil, who says someone with a ridiculously big sword attacked him after claiming to be Velhart! Check out Parute Desert and find... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 48 Dark Knight | 257/110 | 237/30 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' 4-on-1? Yeah, that's even enough. Fatal Dagger + Impulse Bomb = DIE SUCKA! Now, go to Tolarka Castle Ruins to learn the funny story from Varshil's bro. Job complete! =============================================================================== JOB 89 - INVESTIGATE THE MYSTERIOUS BOX [JB89] =============================================================================== "A novice researcher, Shulter, requests assistance identifying the contents of a treasure chest he found in the storeroom. Contact him at the Paltos Item Society." GUILD : Paltos CLIENT: Researcher Shulter MERITS: 8 REWARD: 540G UNLOCK: Complete Job #81 - "Find the Eternal Steel!" In the B1 level of the Item Society, Lutz will get curious and open the box and find a huge psychadelic acid-trip experience unlike any other! The same for Velhart, too...and everyone else. After Alec's hottub dream, choose to "be honest" for some funnier scenes. <3 After Shulter returns, it seems there's a noxious gas that causes weird changes to those who open it. Job complete...without having to do anything! =============================================================================== JOB 90 - WHAT KIND OF PRESENT? [JB90] =============================================================================== "A Weapon Society member needs a Hunter to help him find an item that might cheer a depressed acquaintance. Dario is waiting at the Weapon Society." GUILD : Gislem CLIENT: Weapons Worker Dario MERITS: 6 REWARD: 450G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" Dario wants a gift for a strange woman he saw come into the shop, and wants some flowers. Talk to Hannah in Vernica and we'll have to visit the Ruined City [N. Sularto] and Roma Lake Shore [Jiharta]. NOTE: You can give flowers to the girls as presents, BUT YOU MUST HAVE AT LEAST THREE remaining out of the seven to get a job complete on this thing. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 15 Stun Smog (x2) | 36/20 | 60/20 | DIFFICULTY: 1/10 | | Lv. 48 Night Caller (x2) | 101/00 | 199/22 |------------------' | Lv. 46 Sleeping Gust (x2) | 112/25 | 156/47 | '-------------------------------------'---------'---------' Any card summon can probably wipeout these wastes of matter, and that's the preferred method so one doesn't have to dirty his hands. After winning, the [FINE SAFLOWER] is collected. You can give it to Cheryl if you want. Next is Roma Lake Shore... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Mandrake | 201/80 | 185/24 | DIFFICULTY: 1/10 | | Lv. 22 Maneater (x4) | 102/50 | 108/15 |------------------' '-------------------------------------'---------'---------' Mission: exterminate all monsters except the Mandrake, whose Intellily grows on its head. It has to be the last monster alive to 'win.' It can still slap people with instant KO, though, so make sure to Silence it before laying into the other baddies. You can give the [INTELLILY] to Marsia, if you want, also. Well, after recounting all the women he's met, it's decided Lieza, Kulara, Sania, Raia, and Anrietta have to get their favorite flowers taken. We'll just go in order, I guess. Lieza's nearest Vernica. --- Lieza says her favorite flower would soften a monster's heart, and those can be found in the Karkado Mountain Range. So, like, get over there pronto, yo! Tiafriel, here we come! Only there's a catch: it'll die if not picked right. One has to pull off excess foliage and give it plenty of water, then pull it up with the soil around the roots. Just do this when the time comes and the [TIAFRIEL FLOWER] will be received. Next up is... --- Kulara! She's in North Sularto (Gislem), if you recall. Check out the town orphanage to find her. Apparently, child-like flowers that seem fun would be her pick...a Fandelion from Dongle Cape in South Sularto would do the trick. They say the wind will blow the petals off after it blooms, though. Time to defeat some baddies for it! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 37 Hunter Fly (x3) | 129/30 | 160/28 | DIFFICULTY: ?/10 | | Lv. 18 Stone Tortoise (x3) | 39/20 | 64/36 |------------------' '-------------------------------------'---------'---------' The monsters have to be defeated within three (3) turns! The best course of action is to use a powerful offensive card summon which can end this quickly; however, if you lack one, Impulse Bombing, Omega BREAKER, Knife Rain, etc. will help a bit. Stone Tortoises can improve their DEF, so don't waste too much time, now. If you do it in time, the [FANDELION] gets picked! I think Alec and Kulara should fall in love, so I gave the flower back to her. >_____> Anyway, it's time to go onto... --- Sania, the fortune-teller from Paysus [Jiharta]! She confesses enigmatic things catch her eye, making the Mystagia from Kaoyan Forest a perfect supplement to anything! It absorbs other plants nutrients to live, so if the Mystagia isn't picked, it'll die. When faced with the choice, pick whichever one you want -- they're all [MYSTAGIA]s! Now, let's find a flower for... --- Raia! She works in Shante's Pub in Itio City nowadays (she may still be in Parute if you didn't help her out) and likes flowers that inspire passion. A Passion Rose grows in Parute Desert; the true form of it is rarely seen, however. Singing supposedly draws it out, though... When Alec gets to the desert, try to pick up the flower a few times. The real flower ultimately appears in the middle-east portion of the map. [PASSION ROSE] obtained! --- Anrietta! She's a spoiled brat, so it's only natural she'd have her favorite flower hanging around. If you talk to her, she gives the [PRINCESS ANRIETTA FLOWER] to him, which is just a purple Gorgeous Rose. If you give the flower back to Anrietta at this point, you can recruit her as a _permanent_ ally later on. However, you will be fail the job (#100) you were sent to do. Pick your poison, 'cause she's the only optional character in the entire game. If she's the last person on the list, you only get one chance to give her the flowers! --- Bring the flowers you've gathered to Dario, and if you have at least three left, it's a job complete! And he didn't even have to put a shirt on, too! =============================================================================== JOB 91 - TRAVELING GUILD WORKER ESCORT [JB91] =============================================================================== "Apprentice Guild member Doruel is establishing a new Guild. Meet him on the North Sularto side of the Crash Site Secret Path, to escort him to the new Guild site." GUILD : Gislem CLIENT: Doruel MERITS: 7 REWARD: 530G UNLOCK: Complete Job #81 - "Find the Eternal Steel!" Why they can't just take him in the hovercraft, I have no idea... Meet up at the Secret Path entrance as said to find him taking a leak (LOL?) for all the ladies to see. He's meeting Dorvan's fam to start up a guild in this dump of a path. There's not much to do besides escort the guy to the Secret Path's center, which is five screens in...or it should be that easy. Too bad everyone succumbs to another stupid tonic-drinking idea. This time, it makes HP & MP drain each turn! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 16 Paralyze Ooze (x4) | 45/40 | 69/21 | DIFFICULTY: 1/10 | | Lv. 17 Wonderful Hemo-ji (x2) | 68/40 | 71/13 |------------------' '-------------------------------------'---------'---------' Although everyone's HP/MP is decreasing on their turns, it's about a 7% drop in total stats (apx). No one should be inflicted with paralysis long enough for them to die, and everyone can OHKO monsters at this point. Whee! And the annoyances continue... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 13 Ghost (x4) | 61/00 | 71/10 | DIFFICULTY: 1/10 | | Lv. 16 Paralyze Ooze (x2) | 45/40 | 69/21 |------------------' '-------------------------------------'---------'---------' No HP/MP drain this time, which means it's business as usual. Card summon? After another stupid battle, Shillena recovers everyone's HP/MP for free. Another family member gives Theo a "Mysterious Light" down the way, which of course has a crappy side effect...special abilities are unusable! And, uh, you know this applies to everyone... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Ghoul (x2) | 331/50 | 167/24 | DIFFICULTY: 2/10 | | Lv. 17 Golem (x4) | 94/30 | 79/19 |------------------' '-------------------------------------'---------'---------' Still shouldn't be too hard. Just item-heal if you're backed into a corner, which has about .01% chance of happening as long as you're evenly-levelled. Yawn @ stall battles? Watch out for the "Body Fluids" attack which can slap a single target with paralysis, too. One last fight... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Ghoul (x2) | 331/50 | 167/24 | DIFFICULTY: 1/10 | | Lv. 20 Ogre Mage (x3) | 110/160 | 77/07 |------------------' '-------------------------------------'---------'---------' Attack commands are unusable this time, but luckily, mass-attack skills are the way to go anyhow. Just card summon or something and clear the rabble... Job complete...gawd, finally. =============================================================================== JOB 92 - GET THE ETERNAL ICE! [JB92] =============================================================================== "A key item needed to make the Ark is believed to be in the Jiharta area. Contact Iga at Amaidar Temple for more information about finding the Eternal Ice." GUILD : Paysus CLIENT: ???? MERITS: 13 REWARD: 800G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" : Talk to Paltos' Guildmaster to make it available in Paysus (only) Iga suggests going to northern cave where the Eternal item is supposed to be located, the Ice Gallery. At the end is a icewall where the special thing can be obtained. Get a move on! --- Anyway, this place is mostly full of "slide" puzzles. This means that Alec will have to step on some ice and glide around until he comes to the exit. The first room is awfully simple but it gets a little harder later on. _______________ |SLIDE PUZZLE #2: Alec starts in the S part of the map. On the easternmost tile, slide north -> west -> north -> east to the [WATER FRAGMENT]. From there, it's north -> west -> east -> north -> east -> north -> west to the exit. A little ways ahead is the next puzzle by a save and heal point. _______________ |SLIDE PUZZLE #3: There are multiple treasure chests here. Here's how to get them. • Blue Talisman ---> Stand south of save point and go south -> east -> south -> west -> north -> west -> south. • Blue Talisman --> By the save points, stand on the SW corner of the dry land. Walk one space east then glide south -> west. • Water Fragment --> Stand left of the save point and walk west until you slide to the opposite solid ground. You can see a rock just south; go to it. Then, it's east -> south -> west. • Raila's Mirror --> After getting the Water Fragment (above), simply go south to solid ground. Whee! • Water Fragment --> Stand left of save point and glide west to the next segment of dry ground. Stand in the SE corner and walk one space west before gliding south. Go west -> south -> east -> north. • EXIT THIS PLACE -> Stand left of save point and glide west. That's all... Defeat the Dark Fogs/Water Dragons and continue to the Eternal Ice Wall that shields the booty. No one can think of a way to get through, however, so it's back to Rusaht's institute. Salubari says the "Giga Plasma" spell can break the ice wall, but few people can learn it because they have to defeat all the elemental wizards and learn the essences of the elements! Sounds like a long, boring run-around quest... =( Only four are currently known, though Master Harzan of Amaidar Temple could probably shed some light on their whereabouts. Salubari summons the four wizards, and Harzan reveals the names of the other Light/Dark wizards -- the top of Amaidar Mountain. Talk to the Chun-Li-lookin' woman at the cafe to learn Sania's at the library; after, return to the temple and get Iga's message to leave for the mountaintop. Tikva trains to become the Light/Dark Wizard, so return to Rusaht and challenge the wizards in the training hall. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 69 Ovel | 172/999 | 22/102 | DIFFICULTY: ?/10 | | Lv. 69 Doan | 172/999 | 22/102 |------------------' | Lv. 69 Soah | 172/999 | 22/102 | | Lv. 69 Breeze | 172/999 | 22/102 | '-------------------------------------'---------'---------' This is a Marsia-only battle, but even with their horrible ATK there's a huge DEF to overcome. If you've been using her a lot up to this time, all you have to do is use the opposing attribute attacks on each wizard. It'll probably fry 'em easily. On the other hand, if you haven't been using Marsia up to this time (she was Lv. 20 for me), you may have your work cut out for you. I suggest artificial DEF/MAG raising with the buff items, and equipping the Delight Heal (+10 HP/MP per turn) and Flay's Crest (-50% attribute dmg) for easier effect. I beat them all at Lv. 20 by using two Rocket Bombs -- it takes over 100+ off each, and since they clump together, it's an easy way out for those low-levelled people. For me it went: TURN 1: Hit with Air Blast + Heat Shell; Marsia retreats SE and heals up. TURN 2: Hit with Air Blast; Marsia uses a Rocket Bomb TURN 3: Hit with Air Blast/Heat Shell/Land Ax; Marsia kills three wizard TURN 4: Hit with Water Crumble; Marsia uses another bomb and kills Ovel. Beat 'em at Lv. 24. ^___^ Now's the time for the Light/Dark Wizard....your old friend Tikva! Marsia can't go & save in-between, either, y'know... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 51 Tikva | 294/999 | 37/95 | DIFFICULTY: 3/10 | '-------------------------------------'---------'---------'------------------' A high-levelled Marsia can dominate this easily, but for those who aren't up to par with Tikva, do the Flay's Crest/Delight Heel accessories to cover her back. Don't bother using light/dark attacks on Tikva because that's his specialty. You can switch out the Delight Heel for a Light/Dark Amulet, also, since he only has two attacks. Personally, I just threw a bunch of bombs at him to win 'cause my Marsia's too low a level to deal real damage with her Gaia Magic. Oh well, whatever gets y'through... After defeating Tikva, Marsia learns the Giga Plasma spell. Rest/save at Rusaht and return to the Eternal Ice Wall (no backtracking necessary). Let's stick it to the boss... .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. ?? Cliff Gigantor | ???/??? | ???/??? | DIFFICULTY: 3/10 | | Lv. 41 Ice Golem (x4) | 214/80 | 183/46 |------------------' '-------------------------------------'---------'---------' As per usual, Excitement/Card Field/Magic Shield at the start, while Velhart uses MUSOU I/II/III. Ice Masher can do 150+ to a single target, so all the more reason for attribute-reduction accessories and spells. It uses Icicle Cage on those in close-range, which does poor damage if Magic Shield is in effect (~30); Prism Wall, however, summons up to three Ice Golems into the battle...all the more reason to bumrush the thing and go as far north as possible. The summoned golems appear way in the south. ^___^ Cliff Gigantor has about 1000 HP, so it's not an insurmountable value. Once we've burned the icy fiend, the [ETERNAL ICE] is claimed! Job complete! =============================================================================== JOB 93 - ETERNAL LOVE FINAL CONFESSION [JB93] =============================================================================== "A man calling himself 'Spicy' says he will die if the girl he loves won't go out with him, but lacks the courage to approach her. See him upstairs at the vacant house to assist." GUILD : Itio CLIENT: Spicy the Lover MERITS: 6 REWARD: 370G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" Ahaha, finally we get to help out Spicy, the "Jilted Loverboy from Hell"! Our love-struck ninja has fallen for Chuanna, the girl who lives just down the street from the vacant house. He's only been...creepily stalking her for the most part up until now, though, and hasn't even talked to her! It's time to guide his adoration of Chuanna for him. Spicy : "I would go to the depths of Hell for you!" Chuanna: "OK, then die." Turns out she actually will try a relationship with Spicy, on the condition he shows her he's got the bite to back up the bark. She only wants 1-goz memento she dropped at the vacant house's ground floor. Return there to find that it's in the NE corner of the room. Lutz will move the boxes like that one previous job. Here's the setup: _ _ [_] [_] --- STEP ONE --- _ _ _ _ [_][_][_][_] Move the southernmost box to the left. [_] _ _ [_] [_] ### STEP TWO ### _ _ _ _ [_][_][X][_] Move the box with the "X" on it as far north as it will [_] go. _ _ [_] _ [_] [X] ### STEP THREE ### _ _ _ [_][_] [_] Move the box with the "X" on it to the east. [_] _ _ [_] _ [_] [_] ### STEP FOUR ### _ _ _ [_][_] [X] Move the box with the "X" on it north and claim the coin! [_] --- Why Spicy couldn't just teleport to the stupid coin is beyond me, but finding the coin doesn't win Chaunna's heart anyway. Now we need to find a Star Fragment for her. There's supposed to be one in the Ruined City over at North Sularto. Kulara's kids won't let Spicy look, but Alec and team are perfectly suitable. Now a minigame where Alec's team blocks the vision of the kids while Spicy sneaks up on the Star Fragment. It's about the same as when the job was to help a monk escape from his training to see his lover. Fail this thrice and it's a job failed! Talk with the X-button to stall the kids, and also make Spicy move in the direction Alec's at. Convos can be interrupted with the Triangle button. This one is more difficult as, when you press Triangle, you have to do it before Spicy is near you because it takes up a turn, i.e. the conversation does not end automatically. The easiest way to proceed is to use the northern garbage piles for Spicy to hide in, which helps him get through a bit easier than if he'd tried to go along the flat southern border. IT CAN BE ANNOYING SO YOU MAY WANT TO SAVE BEFORE DOING THE BOX PUZZLE TO CUT DOWN ON TIME! To be honest, I've been able to cut straight across the middle with some luck. You do not have to get all the way to the eastern side, mind you, just past...say, the last junkpile on the northern border. Get a [STAR FRAGMENT] and return to Itio. Chaunna has one last request...a...Crystal Bone? Whuh? It's in White Bone Forest at Ragnark. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 53 Litch (x2) | 226/270 | 228/25 | DIFFICULTY: 1/10 | | Lv. 54 Nether Ghost (x2) | 216/188 | 173/22 |------------------' '-------------------------------------'---------'---------' Shouldn't be anything a card summon + Impulse Bomb can't handle. Take out the Litchs first for good measure, though. Both are decent Cardish targets, also. Finally, Chuanna will accept Spicy's love. It will be revealed why she sends Spicy on so many of these weird missions...she's part of a step of triplets, and each has sent him on a quest! And each is in love with him! I'd call it a job complete...too bad Spicy can't handle the popularity. =============================================================================== JOB 95 - RBG: THE LAST ENCOUNTER [JB95] =============================================================================== "Aguito seeks a top-notch Hunter to duel his Rainbow Bridge Gang. To accept the challenge, go to Astorny Bridge." GUILD : Renn CLIENT: Gang Chief Aguito MERITS: 7 REWARD: 1000G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" So, go to Astorny Bridge! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 18 Rainbow Bridge Gang (x2) | 54/48 | 52/08 | DIFFICULTY: 1/10 | | Lv. 18 Rainbow Bridge Gang (x3) | 54/64 | 52/08 |------------------' '-------------------------------------'---------'---------' Any card summon can turn them into human stains, just like any physical attack, or skill, or counterattack, or... Yeah, easiest 1000G E-V-E-R! The people of Vernica laugh at the histrionics and the Rainbow Bridge Gang decides to hang up the rifles and perform plays! Always knew they were a bunch of loonies... Job complete...NOT! The apple is spiked with somethin... or it was exhaustion. What a preppy girl! After some rest the job gets its completion rank (and Anrietta gets put in her place, haha). =============================================================================== JOB 94 - MONSTER EXTERMINATION IN CARIOTE [JB94] =============================================================================== "Monsters from Cariote Cave have been harming nearby residents, and have defeated several Hunters sent to stop them. Exterminate the monsters and end the carnage." GUILD : Paltos CLIENT: Paltos Guild MERITS: 8 REWARD: 500G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" The job begins as soon as you accept, so save beforehand. There seem to be many clever monsters there but only one boss organizing them all. Killing that boss is the objective here. Hunter Jay says it's the legendary monster he's been hunting, "The Red Death"! The only way to find it for sure is to kill all the monsters there, since it can take over bodies of the foes. Stop by the inn first before leaving to talk with Alba's crew. The place is littered with dead monsters .-------------. | |Ż| | | |_____ | |_____ | | |_| .--------+---------------. | | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻ ŻŻŻŻ| | | | ________ _| | | _ | | | |_ | |___| |___| | ŻŻŻŻŻŻŻŻ |____________| |_| | ___ ___| |__ | |SVE| | | |RST| | | Ż|Ż|ŻŻŻ|_|ŻŻ | | |___| | | | _____| '------------------------------------------. |_|-. | | _____ .--. .--. | | | | | | | | __|Ż|__ ___ FINISH |_ _| | |Ż|___|Ż||Ż|______ _| |_ _| | |Ż|__ | | __|| _|_ _|_____| |__X | | | | |______| |_______| __|Ż|__ | ŻŻŻŻ | | _______|Ż| |__ __|| | The enemies within here are pieces of | | | |ŻŻŻŻŻŻŻ crap (such as Lv. 33 Dungeon Mouses) |Ż|___|Ż| so I'll skip the drawn-out explanations on how |__ __| to use card summons + Impulse Bomb. Oops, that |_| is the explanation. :p START Head to the "X" location and after a short battle, the Red Death will appear and injure Belga before going north to the dead end. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 60 The Red Death | 596/400 | 220/32 | DIFFICULTY: 2/10 | '-------------------------------------'---------'---------'------------------' Use Excitement, Card Field, and Magic Shield to start off, while Velhart does a MUSUO I/II/III. The boss can attack the panel in front of him and the two beside it, so beware...not that it's too much different than the usual foes that you see, just with a high HP/MP value. It uses Dark Extreme, a powerful dark-attribute attack (the same Tikva used before) that can do 150+ to un- -shielded allies. If you want a short battle, yes, Fatal Dagger does work on this guy. Alba will finish it off and it's a job complete! Why's he get the glory? =( =============================================================================== JOB 96 - ROCHEFORT COMPANY'S NEW PRODUCT [JB96] =============================================================================== "Anrietta Rochefort wishes to gain some kind of special merchandise for important company business. Contact the Rochefort family for details." GUILD : Paltos CLIENT: Anrietta MERITS: 6 REWARD: 1200G UNLOCK: Complete Job #86 - "Get the Eternal Tree Branch!" Head on over to the manse to learn the Princess wants Alec to help the company -- take Anrietta to Gislem! Depart at once and she'll want to take a trip to the Danger Dome (!?) in the eastern part of Gislem. She ends up betting Alec's Hovercraft (!!??) and the battle begins soon after. Haha, you can't kill the client, folks! .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 15 Robber | 67/00 | 76/12 | DIFFICULTY: 1/10 | | Lv. 17 Ringleader | 60/40 | 71/11 |------------------' '-------------------------------------'---------'---------' Good thing you didn't end up fighting fifteen Copper Dragons or something; these wusses are much more palatable for your blade. Winning will net you the enemy's item, a...Peeled Apple. Yes, she wagered a Hovercraft for a piece of fruit. Job complete... =============================================================================== JOB 97 - PROTECT RAIA DURING THE SHOW! [JB97] =============================================================================== "Fans became so rowdy during a recent stage performance at the Itio Pub that they had to stop the show. Contact the pub's owner, Shante, to arrange for crowd control." GUILD : Itio CLIENT: Shante MERITS: 10 REWARD: 360G UNLOCK: Complete Job #92 - "Get the Eternal Ice!" Talk to Shante and learn a number of people have become rude and violent at Raia's performances, and have tried to rush the stage when she sings. The three patrons that walk in soon after are the ones that cause most trouble for everyone. Alec's job is to block the path of people who try to get on- -stage with Raia. Basically, there are three paths the people take, and moving Alec left or right to block them prevents their movement (he also sends them flying back to their default positions). The middle guy moves the fastest, but stalls if Alec is punching someone else, so it's a fairly simple task. It lasts as long as her song "Way of the Earth," which you should already know isn't too lengthy. Job complete if no one crashes the performance! =============================================================================== JOB 98 - GET THE ETERNAL FLAME! [JB98] =============================================================================== "Obtain Eternal Flame, the final item needed to make the Ark. A Bazaar shop owner has information about the item's location." GUILD : Testa CLIENT: ???? MERITS: 13 REWARD: 800G UNLOCK: Complete Job #92 - "Get the Eternal Ice!" Go to the Bazaar and talk to Chongara, the sometimes-amnesiac in the SW corner, to learn about the flame. A special water exists that will help him remember the location of the last Ark component; it's in Ali's shop down in Pandira. He's selling it for an exorbitant amount of goz, though, so we'll need a better way. Simply return to Chongara and Marsia will drop a Land Ax on his head to recover the bearded guy's memory. Apparently, the Eternal Flame is in a smoking mountain in North Sularto... It's the Volcano Cave just above Gislem. That's the destination... .----------------------------------.------------------.------------------. | LEGEND: 1, 2, 3 = Flame Fragment | 4 = Red Talisman | 5 = Flame Amulet | '----------------------------------'------------------'------------------' Enter .---. \_ ______ | | This dungeon's kinda short, so we |1|_______| |_ _______|Ż| | don't have to explain it too much. |_________| _|_________| | There are some passageways that've _____ | | .----' got flame spouts that cue when you |3 4 5|ŻŻŻŻŻŻ||______| | step on floor panels, but for those ŻŻŻŻŻ Ż| |_ ______________|Ż| with a Romancing Stone, you can .---. |______|_________ | simply go through without too many | |Ż|_______ _________| 2|ŻŻŻ problems. |Ż| |_________|____________| |Ż Ż| When you get to the "FLAME" room, | | no one has a container with which to carry |_ _| the last component back in. Lutz suggests |_|________ |ŻŻŻŻŻ| going to see Elnan at the Item Society, so |________ ||FLAME| do that. He'll have figured out what that |_||_ _| contraption Alec's crew delivered to him | |__|Ż| way way back when, and hand the [MYSTERIOUS |______| OBJECT] over to use in claiming the Eternal Flame. Next, visit the Weapon Society... Dario will think of a way to help Cheryl's gun freeze the lava: combine a Rocket Bomb, Grenade Launcher, Ice Saber, and Calm Nut! Go to Gislem's Danger Dome to meet Gudan and his gang. He drops the thing that Dwarf Behemoths in Kutao Temple will have some (note: to unlock Kutao Temple, you must accept to do Job #72). Here's a map of the place: http://db.gamefaqs.com/console/psx/file/arc_the_lad_iii_kutao.png See the orange room just right of the "B1" marking? That's where those Dwarf Behemoths can be found. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 53 Dwarf Behemoth (x5) | 12/50 | 132/96 | DIFFICULTY: 1/10 | '-------------------------------------'---------'---------'------------------' These little buggers have great elemental defense, so use specialty attacks like Brain Blast or Divide to take them out easily. Fatal Dagger also works for whittling down their HP, especially if you want to Cardish one. Their "Heavy Bell" attack is pretty crappy, and you can paralyze them if needed. A [CALM NUT] is acquired after battle (always), and back at Weapon Society, the fabulous, glorious, incrediblelastic [STONE GUN] is created! Next-door, Elnan will have a [LAMP] that can carry the Eternal Flame somehow. Clutz Lutz puts it in his charge... -___- Return to the Lake of Fire (no backtracking necessary) and the mysterious flying object reveals itself as Diekbeck! There's a minigame where Cheryl prevents lava from falling on Lutz by using the Stone Gun to stop it cold in its tracks. Decide where Lutz ascends with the d-pad and press "X" to start the ascent. She can only make lava blocks in the wall's vertical gaps, however. If the target is green, Cheryl can't shoot there. Oh, and fire with "X" also. It'll stop the lava for one round. Don't worry if you mess up -- there is infinite retries. ^____^ HINT: You can see where the lava will begin at the very top, and it always flows down; however, it always takes the turns when available, so that's how it makes its weird pattern. Here's how I did it: Slot #3 (third from left out of 4 available) -> shoot gap right next to Lutz Turn 2: Shoot gap right left of Lutz Turn 3: Shoot gap just NE of Lutz Turn 4: Shoot any gap 'cause the lava won't get Lutz anyway On the fifth turn, Lutz will make it up and capture the [ETERNAL FLAME]! The job is now complete! Diekbeck will give Theo his monster card as well. =============================================================================== JOB 99 - DO THE MONSTER CARD TOURNAMENT! [JB99] =============================================================================== "The Renn Monster Society is recruiting contestants for its first Monster Card Tournament. Anyone having extensive card knowledge should apply at the guild." GUILD : Renn CLIENT: Renn Monster Society MERITS: 8 REWARD: 630G UNLOCK: Complete Job #98 - "Get the Eternal Flame!" Check out the society in town and when Theo asks, allow him to do the job. For some dumb reason, the tourney is to be held in the monster-infested Karkado Mountain Range (!?). Card effects will be shown and then the person will have to guess which card it is. Study if you want to, but it won't do any good if you haven't been collecting AND USING cards. =/ Anyway, off to Karkado! There are five rounds in all, and a person is DQ'd if they get two wrong. It's multiple choice, of course... R1: Purple bird that shoots eye-lasers ---------> (A: Crimson Roc) R2: Floating machine that shoots shotgun -------> (A: Gunner) R3: Red grim-reaper that shoots scythes --------> (A: Litch) R4: Gigantic white hammer falls on ground ------> (A: Mage Hemo-ji) R5: Dragon shoots windy breath at the ground ---> (A: Earth Dragon) Lumina is the toughest competitor here, and she'll get question #4 wrong everytime you play, so to get a job complete, you need to get ALL FIVE questions right. It's kinda stupid, because if you tie, you still get the 1st-place prize of a [CARD TRIDENT]. 2nd-place prize is a [GOD'S NECTAR FRUIT], which isn't so bad either. Job complete if you get all questions right. =============================================================================== JOB 100 - FIND THE MISSING DAUGHTER! [JB100] =============================================================================== "Anrietta Rochefort is missing and may have been kidnapped. Contact Sebastian, the Rocheforts' butler, for details." GUILD : Paltos CLIENT: Butler Sebastian MERITS: 9 REWARD: 900G UNLOCK: Complete Job #98 - "Get the Eternal Flame!" Sebastian is beside himself in fear, so it's time to search her room. Look at her kitty to find something on the ribbon -- [ANRIETTA'S NOTE]! It says she's got such a demanding life and wants to get away from it all for some time, so don't look for her. Time to scour the townscape and see more clues! One of the women by the Monster Society says she was going to Paysus, so go there. Talk to the kid by the canal to learn Anrietta headed to Amaidar Temple for some reason. The gate guards say she wanted to become a monk (!) and beat up some of the monks inside, making the most humiliating incident in the temple's history. =p Next, head to Rusaht's institute and find Salubari. Anrietta left her mark here too, beating up some people and running away after learning how long it takes to master Gaia Magic. At this point, return to the Paltos mansion to find her again. Apparently, Anrietta talked to Kulara and wanted to change identities. At the orphanage, a girl says Anrietta took everyone to the Ruined City. .---------.---------. | HP/MP | ATK/DEF | .-------------------------------------+---------+---------+------------------. | Lv. 19 Ninja | 55/40 | 100/11 | DIFFICULTY: 1/10 | | Lv. 15 Robber | 67/00 | 76/12 |------------------' '-------------------------------------'---------'---------' Anrietta can join this battle, but it really doesn't matter -- these guys were easily beatable 50+ hours ago. Next! After this, Anrietta asks to join Alec's party. Pick "Are you serious?" and "All right." to get her into the party, but know YOU WILL FAIL THE JOB IF YOU PICK THIS OPTION. Also, if you haven't done every mission regarding Anrietta up to this point, and didn't give her flowers in Job #90, she can't join at all. There is no prize for completing all those missions, and this is your only chance to get her in the party, so choose wisely! Job complete if you bring Anrietta back and don't allow her to join you. PS: re-enter the mansion to see a blessing scene with her father. ^_~ =============================================================================== JOB 101 - UNLEASH THE ULTIMATE MONSTER [JB101] =============================================================================== "Collect Monster Cards needed to revive the Ultimate Monster. For details about the cards, see client at the Volcano Cave entrance." GUILD : Gislem CLIENT: Explorer Rupert MERITS: 7 REWARD: 360G UNLOCK: Complete Job #98 - "Get the Eternal Flame!" Meet Rupert to see that the Ultimate Monster is apparently locked in Volcano Cave somewhere. The legend is "Unleash the dragon chains with shining light, When light and shining come together, the slumber within the Eternal Flame shall end. When the Ultimate Monster awakens, the Legend shall be reborn." Six types of dragons will unlock this thingy, apparently...three light & three shining. Fire/Earth/Water Dragons count as "Light" types while Gold/ Silver/Copper types count as "Shining"... We need one of each, and at some point, will have to take some back as Theo can only carry five (and Diekbeck takes up a slot). Here's where all the types can be found: • Gold Dragon --> Midoro Swamp [Ragnark] • Silver Dragon -> White Bone Forest [Ragnark] • Copper Dragon -> Sealed Ruins [Forestamore] • Fire Dragon ---> Volcano Cave B3 [North Sularto] • Earth Dragon --> Trial Cave B2-A [Eteru Isle] • Water Dragon --> Ice Gallery 3F [Jiharta] [NOTE: The above does not include jobs where these monsters appear.] All of these locations were mandatory at some point or another, so I won't bother mapping each one. Some have only appeared on Disc 2, also, which is why you may not have heard of their whereabouts. Once all cards are found, save and return to Rupert to guide him to the Eternal Flame. The Altima will be summoned but quickly dies, leaving only its card behind for Theo. However, it appears the species is reborn so it's a job complete! =============================================================================== JOB 102 - CREATE A NEW ARK! [JB102] =============================================================================== "Create a new Ark, using Eternal Steel, the Eternal Tree Branch, Eternal Ice, and Eternal Flame. First, obtain a blessing from Guardians in Eteru Isle Trial Cave." GUILD : Paltos CLIENT: Guildmaster MERITS: 18 REWARD: 1000G UNLOCK: Complete Job #98 - "Get the Eternal Flame!" : Talk to Guildmaster/Gogen in Paltos to make it available If you take this job, you won't be able to take any others while it's active so make your decision carefully. Time to bring the mission on home and raid the Trial Cave once again... _______ | | <- GHOST DREAM CRYSTAL |__ __| |_| __| |__ |SAVE |_ ____________ | HEAL _|___________ \ | _____| ) ) |_| / / __| | / / | __| ___________/ / _____ | | | _________ (_____ _| | |_| |_| \______|_ | __| |__ __| |__ |_____| | | | _ | | | | |_| | |__ __| |__ __| |_| |_| | |_______| | |____ ____| | | ________ | | | | |_| .------. | |ŻŻŻŻ| | | | _|_ _|_ |_| |_| _____ ______ | |_| | _| |_| | | | / ____|_ | |_____| |_______| | |_ ___/ / |____| | _|____/ |_| _| | | _) | ( |_| | |_ (_ | ) | |_|--ENTER Fight through the hordes of mostly-crappy enemies until you arrive at the Ghost Dream Crystal room, where the party fought Tengaron so long ago. All five guardians help in creating the new [ARK], so it's time to return to the Guildmaster... Job complete! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. WANTED MONSTERS [WMTD] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wanted monsters are special critters that have been deemed heinous and/or a large threat to the nearby communities. The game calls them "Outlaw Jobs," as they're more of a poaching mission than a run-of-the-mill type...these ones'll always involve fighting. A thing to remember: wanted monsters show up with the general lot, but only appear after the battle has started. A few notes: • There are a total of 72 wanted monsters in total • In each region with a guild, six wanted monsters appear (per disc) • Half of the wanted monsters appear on Disc 1, the rest on Disc 2 • THEY ARE NOT MISSABLE! If you accidentally forget some, finish all of the current Outlaw Jobs and the guildmaster will notify you that new posters have been put up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 01 - Garius (Slime) [DISC 1][WM01] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A shape-shifting monster is attacking travelers at Tohde Bridge. Remove this threat to tourism." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 20/0 | POSTED: Eteru Isle | ATK/DEF: 39/12 | LOCATE: Tohde Bridge | STEAL : Magic Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The monster appears after your party's been selected, and appears with some Lv. 1 Poison Mushrooms/Opossums. It's cohorts suck, that's to be sure. This monster isn't so hard, but try not to counterattack it to death before one of those Magic Apples is stolen from it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 02 - Odyessa (Slumber Flower) [DISC 1][WM02] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This odorous monster's scent results in absent-mindedness and sleep. Exterminate the fuschia freak." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 37/20 | POSTED: Eteru Isle | ATK/DEF: 39/07 | LOCATE: Mormo Plain | STEAL : Insomnia Card | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Odyessa appears with some Slimes/Vipers and is barely different from the run- -of-the-mill Slumber Flowers, besides her ATK/HP. Steal that Insomnia Card, as it's an early accessory that prevents Sleep status on one character. Why pass something like that up? [NOTE: You may have to defeat this one before Razorback shows up at Mormo Plain.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 03 - Razorback (Opossum) [DISC 1][WM03] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A huge, squirrel-like moster has attacked children on Mormo Plain. Defeat the fanged rodent." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 30/30 | POSTED: Eteru Isle | ATK/DEF: 39/06 | LOCATE: Mormo Plain | STEAL : Magic Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster appears with some Vipers/Slimes, but really, it's a rather lame enemy. The only notable thing is that it carries a Magic Apple, which should be stolen if possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 04 - Calamitos (Dragon Fly) [DISC 1][WM04] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Calamitos is attacking Hunters on the Lukae Riverbank, expanding its territory. Contain it immediately." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 32/40 | POSTED: Eteru Isle | ATK/DEF: 43/08 | LOCATE: Lukae Riverbank | STEAL : Herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This goofball appears with a Slumber Flower and a couple of Slimes -- easy pickins. It's got a large range since it can fly, and watch out for its Blast ability which can do ~20 damage to a target. It's got nothing worst stealing, so just kill it quickly...I mean, it's got horrible defense. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 05 - Terminus (Zombie) [DISC 1][WM05] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Although this poison-spitter has yet to leave the swamp, its venom has become more virulent. Eliminate future risk." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 56/36 | POSTED: Eteru Isle | ATK/DEF: 39/07 | LOCATE: Kiska Marsh | STEAL : Iron Knife | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A zombie in these parts!? Well, it'll probably appear with a couple Slimes, which have been scientifically proven to be 0% useful as enemies. It's got a basic knife upgrade on it, but since this takes place after Trial Cave and it was possible to get one there, this shouldn't matter too much. It's physical attack will do ~18-20 which is pretty basic, also. It also has a poison skill from what I reckon (that's it's claim to fame), but the zombie never seemd to use it...which is good. [NOTE: You probably have to defeat this one first if you want Alphaium to appear.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 06 - Alphaium (Poison Slime) [DISC 1][WM06] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This uncharacteristically intelligent, strong Slime has caused untold damage. Liquefy the monster." ___________________________ MERITS: 2 | LEVEL : 10 | REWARD: 100G | HP / MP: 20/60 | POSTED: Eteru Isle | ATK/DEF: 39/12 | LOCATE: Kiska Marsh | STEAL : Soothing Ring | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kiska Marsh is known for having Pit Scorpions, so a few (up to three!) may appear here as well. They'll be Lv. 7 but only have 11 HP; just don't take 'em for granted or you may end up paying the price. Draw everyone close and use a skill like Knife Rain to defeat multiple scorps at once. Alphaium's physical attack tops out in about the mid teens, making it really not that formidable. Just watch out for the scorpions' skill that can inflict Gravity which is not great if you get ganged up on! Luckily said monsters drop Gravity Nuts which can cure that status. =) Make sure to steal that Soothing Ring which prevents Poison status (this monster can use Goo Spew to poison one, after all). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 07 - Phreakar (Ghoul) [DISC 2][WM07] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster hides beneath the bridge, pretends to be human, then attacks passersby. Extricate the beast." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 311/120 | POSTED: Eteru Isle | ATK/DEF: 177/28 | LOCATE: Tohde Bridge | STEAL : Diablo Edge | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This time, it'll probably be accompanied by high-level (40+) Flash Hiders, so kick out the Card Field pronto and rely on Impulse Bomb to clear the riffraff from the bridge. If you think you'll have trouble, use Fatal Dagger to clear most of Phreakar's HP. He's got a great sword for Alec that can be stolen at this time, too, which doesn't have as great attack as a Mystic Sword but'll give +30 DEFENSE! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 08 - Shiverall (Night Caller) [DISC 2][WM08] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "An especially violent Night Caller is attacking all who visit Mormo Plain. Destroy it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 110/00 | POSTED: Eteru Isle | ATK/DEF: 217/23 | LOCATE: Mormo Plain | STEAL : Life Fruit | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A lot of ATK, very poor HP. You can probably OHKO it with Impulse Bomb, and get rid of the minions around it (Vipers and Stone Gels, most likely). One weird thing I noticed is that you can't JUMP over the mark... I wonder why that is. Steal a Life Fruit if you can. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 09 - Gahveone (Myconid) [DISC 2][WM09] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Monsters are scattering spores over the plains, threatening food supply. Protect Itio citizens from starvation." ______________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 226/60 | POSTED: Eteru Isle | ATK/DEF: 158/25 | LOCATE: Mormo Plain | STEAL : Super General Tonic | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster may not appear until Shiverall (#08) has been nixed. It'll appear with the same type of baddies that #08 did, which makes this battle a bit boring. It carries a rare Super General Tonic to steal, though, and that makes this battle worthwhile...sorta. Watch out for "Paralysis Spore"! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 10 - Strike King (Cobra) [DISC 2][WM10] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Monsters skilled in confusing opponents have defeated Hunters and escaped to Lukae Riverbank. Exercise caution!" ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 204/70 | POSTED: Eteru Isle | ATK/DEF: 177/25 | LOCATE: Lukae Riverbank | STEAL : Mind Smasher | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This bugger appears with a bunch of crappy Lv. 5 Slimes/Sidewinders, which are marginalized for this strategy. Card Field if you so choose, and gun for that Mind Smasher it carries, which is a throwing knife that can inflict Confusion. Compared to the Palo's Knife, its ATK is poor and AGL is way way worse; however, the tradeoff gives a huge DEF boost (+28). A very good weapon to have if you aren't big on synthesizing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 11 - Winky Hugger (Dark Fog) [DISC 2][WM11] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "The Winky Hugger preys upon children who play on the riverbank. Prevent it from pulling any more into darkness." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 343/50 | POSTED: Eteru Isle | ATK/DEF: 177/13 | LOCATE: Lukae Riverbank | STEAL : Slumber Blade | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is one of the cooler monsters that can be hunted, because its physical attack can inflict Sleep and it carries a blade (for Lutz) that carries the same trait. There's really nothing to doing this guy in because his cohorts are crap, so the ol' Impulse Bomb will wreak havoc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 12 - Will Sapper (Phantom) [DISC 2][WM12] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Will Spoil binds its victims' bodies and steals their freedom. End its reign of terror over Kiska Marsh." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 198/90 | POSTED: Eteru Isle | ATK/DEF: 177/23 | LOCATE: Kiska Marsh | STEAL : Vitality Fruit | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Phantoms, if you recall, can drain HP with their physical attack. Corpse and Pit Scorpion enemies appear with it, but only the latter is new to this area. They can use "Body Fluids" to inflict confusion, just as Will Sapper can use its skill -- counter with Silent to prevent any sticky situations. Besides that, just deal more damage than the mark absorbs, which is about 80/per atk with Card Field on. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 13 - Buzzcutter (Bomber Fly) [DISC 1][WM13] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "The Buzzcutter on Astorny Bridge has been stealing people's luggage. Dispatch it as soon as possible." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 42/80 | POSTED: Forestamore | ATK/DEF: 58/11 | LOCATE: Astorny Bridge | STEAL : Bomb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Buzzcutter himself isn't much to worry about if you can get him one-on-one; it's more of his companions which can be an annoyance. Pit Scorpions and Rocs appear at Astorny Bridge as well and can just be general nuisances -- up to 4 minions may appear with the mark! If you can, use Cardish on a Crimson Roc and summon its card to inflict Silence on all enemies; this helps immensely. The 'Bomb' you can steal is an offensive item which can damage enemies in a small radius. Yay? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 14 - Glint (Cockatrice) [DISC 1][WM14] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Glint attacks Mountain Range travelers, paralyzing them with a flash of its eyes. Cripple the evil bird." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 41/60 | POSTED: Forestamore | ATK/DEF: 58/07 | LOCATE: Karkado Mountain Range | STEAL : Magnetic Belt | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Karkado Mountains are north of Lieza's house, and that's where this foe dwells. Most enemies are easy to deal with, but Wyverns and Wild Dogs are tough foes that can really do damage (they have 65+ ATK) if they gang up on one person. Use mass-damage cards when Theo's turn comes up to help get rid of them easier. Huddle together to minimize damage and set up Alec's healing ability. The Magnetic Belt it carries makes a character Gravityproof, which is a good thing to have -- steal that sucker! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 15 - Rotmonger (Zombie) [DISC 1][WM15] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Monsters at Corelia Pass are impeding trade. Exterminate them for the Renn Shops Association." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 76/00 | POSTED: Forestamore | ATK/DEF: 52/09 | LOCATE: Corelia Pass | STEAL : Steel Armor | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I had a heck of a time getting this one to spawn, as it didn't show up until I had completed all jobs up to #20. There's a chance it appears with some wild dogs and rocs, so it'll be a good idea to pre-empt the hurt by taking 'em out with one of Theo's summons. Rotmonger is susceptible to gravity and poison, so, if you have a Roc/Poison Slime summon, that'll work well. Also, use Theo's Card Field to buff everyone's defense -- this helps a lot. This zombie's got a storebought steal, so you don't have to bother. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 16 - Seedinator (Ghost Tree) [DISC 1][WM16] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "An eyeball-like monster from Noalis Forest has attacked nearby villages. Shut it out of existence." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 92/40 | POSTED: Forestamore | ATK/DEF: 58/02 | LOCATE: Noalis Forest | STEAL : Magic Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The monster can appear in Noalis Forest as soon as it's available, although you may stumble upon Howlers first. It's got more HP than any regular baddie thus far, but that doesn't necessarily make for a harder time, especially w/ steel weapons/armor. Swipe a Magic Apple if the opening arises. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 17 - Howlers (Attack Dog) [DISC 1][WM17] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "These Noalis Forest dwellers gather nightly and howl repeatedly. Silence them so villagers can sleep." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 53/60 | POSTED: Forestamore | ATK/DEF: 63/08 | LOCATE: Noalis Forest | STEAL : Fur Cape | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Not much to say about this doggie except it's on par with the Wild Dogs one can find up in the Karkado Range, and it's generally not that special. It'll appear with some Crimson Rocs, though, so make sure you have a way to counter their silence-inducing abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 18 - Temptropla (Alraune) [DISC 1][WM18] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Disguised as a harmless flower, this plant attacks women and children who try to pick it. Prune it." ___________________________ MERITS: 2 | LEVEL : 14 | REWARD: 200G | HP / MP: 46/60 | POSTED: Forestamore | ATK/DEF: 58/09 | LOCATE: Noalis Forest | STEAL : Amazing Herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster doesn't seem to want to appear until Howlers has been sent to the dog kennel in the sky, so if you're having problems finding it, that may be why. Its Paralysis Scream attack is an utter nuisance if it affects all of the allies, which is why silencing it is the way to go. And it DOES use that skill A LOT. Luckily, its horrible DEF will be its downfall! Steal that herb it carries, which will come in handy later. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 19 - Nibbler (Crypt Rat) [DISC 2][WM19] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Astorny Rat has emerged from under the bridge, attacking people while seeking food. Defeat the violent rodent." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 165/50 | POSTED: Forestamore | ATK/DEF: 177/23 | LOCATE: Astorny Bridge | STEAL : Rad's Reagent | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's a good chance this monster will appear with a lot of Cassowaries, Crimson Rocs, and a Cockatrice -- that means a lot of status effects. Bombard with a Silent attack first off because there's no room for maneuvering on the bridge, and you'll set yourself up for cramped attacks. Equip any paralysis- -prevention accessories you have just in case, though. Although you may have a few Rad's Reagents, it'll still save you a couple thousand $$ to steal it here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 20 - Backbiter (Wild Dog) [DISC 2][WM20] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Since Hunters killed this dog's parent, Backbiter has attacked many villagers. Exterminage the mongrel." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 220/00 | POSTED: Forestamore | ATK/DEF: 217/23 | LOCATE: Karkado Mountain Range | STEAL : Platinum Robe | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nothing to crow about when fighting this guy. Take care of its entourage (usually Kerberos + weak Ogres) with Impulse Bomb, and slap it around with normal attacks. It can also be inflicted with Sleep, if you like. That robe it carries can be bought in Paltos and isn't imperative to steal. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 21 - BTL-DK (PA-200) [DISC 2][WM21] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A secret battle machine, discarded in the mountains, randomly fires a machine gun when approached. Disarm it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 13/64 | POSTED: Forestamore | ATK/DEF: 138/98 | LOCATE: Karkado Mountain Range | STEAL : Mysterious Ore | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Often appears with Wyverns & Kerberos. If you look at it's stats, you'll see that my transcription isn't glitched -- it really DOES have 13 HP and 98 DEF! Yeah, it's weird. You shouldn't have any problem taking it out, but still, a fight like this isn't deserving of a Hunter! The only thing you have to watch out for is counterattacks if you try to go for its Mysterious Ore item. Lucky for you, you can avoid such hypotheticals by sending in Lutz alone, since the long-range users don't counterattack up-close. Also, use Fatal Dagger to shave its HP off, since most attacks will be doing 1 DMG to it. Velhart's Omega BUSTER attack can also bypass defense to do dmg based on his HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 22 - Hellspawn (Fire Dragon) [DISC 2][WM22] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This boss controls a group of regional monsters that attack cities nearby. Wipe out the ringleader." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 722/110 | POSTED: Forestamore | ATK/DEF: 255/37 | LOCATE: Karkado Mountain Range | STEAL : Red Talisman | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wow, this guy's packing major HP, huh? The enemies it appears with will most likely be Kerberos types, so use an offensive summon to help clear away all the detritus 'fore Hellspawn gets near. When the mark does get within range, use Lutz' Fatal Dagger to slice most of its HP off in one stroke. It can use a "Fire Breath" skill which is single-digit damage. NOTE: The Mystic Sword'll heal the dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 23 - Aurora (Ghost) [DISC 2][WM23] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This ghost-like monster beckons and attacks people, with increasing frequency. Vaporize it quickly." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 198/00 | POSTED: Forestamore | ATK/DEF: 177/23 | LOCATE: Noalis Forest | STEAL : Life Fruit | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It appears with weak enemies, but remember that Crimson Rocs can still slap people around with Hypno Eyes (inflict: Silence). Kinda annoying, but this battle's nothing to write home 'bout. Use Card Field if you want, steal that Life Fruit. Aurora's physical attacks can drain HP sometimes, but only in the amount of the damage done, meaning Card Field reduces it. Yawn! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 24 - Vorforea (Wyvern) [DISC 2][WM24] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Vorforea drives away anyone who enters the forest, hampering local business. Remove this barrier to free trade." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 275/120 | POSTED: Forestamore | ATK/DEF: 217/23 | LOCATE: Noalis Forest | STEAL : Wind Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rather odd to see a Wyvern down so far south, huh? Card Field and destroy all the mushroom types that are found here (and can inflict Poison, Paralysis, and Silence) with a card or mass-damage attack. Our draconic friend is pretty fond of counterattacks, and they'll do 140+ without any DEF-buffing; snipe it like it's a tango, dude! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 25 - Screamer (Crimson Roc) [DISC 1][WM25] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster drops human-head-sized debris, causing much damage. Exterminate it." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 66/40 | POSTED: North Sularto | ATK/DEF: 75/09 | LOCATE: Galecki Falls | STEAL : Red Talisman | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As we know from previous fights, Crimson Rocs can inflict silence on allies, so equip a Falcon Statue to prevent it. If you don't have one, you can make one at Society Village by synthing two Harmony Needles together. However, it will probably appear with high-powered robot enemies (Prowlers, SA/PA-100s) so bring along a Stun Smog card to inflict paralysis all around. Force Ring and Card Field will help immensely. Just don't get caught inbetween Hypno Eyes and four of those SA/PA-100s -- that's got bad news written all over it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 26 - Flegrocapella (Alraune) [DISC 1][WM26] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This shrill-voiced monster sings loudly, keeping villagers awake. Destroy it." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 62/30 | POSTED: North Sularto | ATK/DEF: 75/11 | LOCATE: Galecki Falls | STEAL : Magic Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You might have to defeat Screamer before this mark shows up. As before, use Force Ring/Card Field to buff yourselves and hopefully stall some of the robots' powerful attacks (or make them turn on their own allies!). It's not very damaging on its own, which makes this an easy kill. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 27 - Gohran (Venom Hound) [DISC 1][WM27] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Extermine the remains of this monster batallion, before it regroups and attacks again." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 68/100 | POSTED: North Sularto | ATK/DEF: 82/10 | LOCATE: Sabi Wilds | STEAL : Fur Cape | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohran is easy to gore, 'cause his minions are often horrible Lv. 2ish Viper and Sidewinder enemies. Defeat that group with a nice Cardish summon, then bash Gohran to death. He's got a Fur Cape, which would have been nice when we were on Eteru Isle, but it's become obsolete (and storebought) since we came to North Sularto. Silence him to prevent any "poison" attacks from seeping out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 28 - Psychonitor (PA-200) [DISC 1][WM28] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This violent monster is well-hidden within the Ruined City. Exterminate it." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 92/50 | POSTED: North Sularto | ATK/DEF: 67/06 | LOCATE: Ruined City | STEAL : Shimmer Stone | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I don't know where the "well-hidden" part comes in, as it appears in battle just like the rest of the soon-to-be corpses. Anyway, the thing you have to beware here is that most monsters (Shades/Stun Smogs) can inflict paralysis. Try to take them out en masse with cardish summons, and use Card Field to ramp up your defense. It's got a basic piece of synthesizing material on its person, if you want it. Oh, and inflict Silence to keep it from doing any of its annoying attacks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 29 - Vamp Spore (Myconid) [DISC 1][WM29] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This parasitic monster sprays paralyzing spores, then sucks nutrients from its victims. Defeat it before it feeds again." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 69/40 | POSTED: North Sularto | ATK/DEF: 75/11 | LOCATE: Sabi Wilds | STEAL : Emblem of Lark | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just like Gohran before it, this freak of evolution can appear with a bunch of weakling snake types (Sidewinder/Viper) which makes this job a little more easy. It has a little trouble showing up, though; you may have to exit and re-enter eight or nine times to get it (if you've got my luck). Use Card Field if by chance you have some Desert Devils to fight, and Silence this flower to stop it from paralyzing you. In fact, pre-empt it with a Stun Smog summon which takes care of its minions. Steal that Emblem of Lark, which is an accessory that prevents paralysis. Its 'Stun Spore' attack can affect any ally within two panels of it, which is the cause for Silence (if you wanted to know). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 30 - Razorbeak (Roc) [DISC 1][WM30] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster loots item and weapons shops. Prevent further injury to shop owners." ___________________________ MERITS: 2 | LEVEL : 18 | REWARD: 300G | HP / MP: 66/30 | POSTED: North Sularto | ATK/DEF: 75/09 | LOCATE: Ruined City | STEAL : --- | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster may not show up until Psychonitor has been defeated. Use Card Field to avoid any nasty attacks from the Shades that appear with it, and just go for the slaughter off the bat (it's got nothing to steal). If you Cardished a Stun Smog, try to inflict paralysis on the enemy. ^__^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 31 - Pestario (Gas Cloud) [DISC 2][WM31] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Pestario has been polluting the air around the Galecki Falls. Clean up the area." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 221/00 | POSTED: North Sularto | ATK/DEF: 177/13 | LOCATE: Galecki Falls | STEAL : Mint | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ugh, Galecki Falls was home to some powerful robots before, but on Disc 2, you can still find low-level baddies with 140 ATK! It relies mostly on normal attacks, but Silence it just in case before railroading it with some pointy objects... (Don't bother stealing either). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 32 - Soulizar (Hell Guardian) [DISC 2][WM32] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Rips the life from those unfortunate enough to encounter it: Mission: Extermination." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 178/250 | POSTED: North Sularto | ATK/DEF: 237/32 | LOCATE: Sabi Wilds | STEAL : Recovery Tonic | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Card Field yourselves (the mark starts all the way across the screen) before it arrives, and use a summon to clear the rabble from the field. It's still powerful despite 100+ DEF, so don't hesitate to Impulse Bomb/Excitement in order to take it down. Fatal Dagger works, too, if you're weakend already. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 33 - Deudas (Skull Knight) [DISC 2][WM33] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster has defeated 27 Hunters in a few days' time. Take care not to become number 28." ____________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 208/120 | POSTED: North Sularto | ATK/DEF: 255/28 | LOCATE: Galecki Falls | STEAL : Super Alloy Spear | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Again, this monster will appear with a bunch of machinery types, all of which should be low-leveled and with 100ish ATK. It's got a high damage output, but is susceptible to paralysis (i.e. use Brain Blast or cards to inflict it), a tactic that makes stealing its Super Alloy Spear a lot easier. And, if you've found that spears aren't incredibly bountiful, this will be a great boon to Theo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 34 - Celluloid (CAA-5) [DISC 2][WM34] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Stole a large quantity of oil from the city's storage, and injured numerous residents. Eradicate it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 178/70 | POSTED: North Sularto | ATK/DEF: 197/32 | LOCATE: Ruined City | STEAL : Shimmer Stone | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ On Disc 2, a bunch of Sleeping Gusts & Stun Smogs inhabit this area, making it a large annoyance if you don't take them out early. Card Field and burn this sucker, 'cause it's got nothing worth stealing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 35 - Spooky Slot (PA-200) [DISC 2][WM35] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This beast indiscriminately attacks anybody who invades its territory. Defeat the monster." _____________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 128/100 | POSTED: North Sularto | ATK/DEF: 217/32 | LOCATE: Sabi Wilds | STEAL : Antipersonnel Bomb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yeah, it only has 128 HP, meaning you can probably defeat it before it gets a single attack in (the last tough robot had lots of DEF to compensate, but this is ludicrous). It's got a nice bomb to steal, but nothing you probably can't make at the Item Society with a little experimentation... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 36 - Rehith (Armor Tortoise) [DISC 2][WM36] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "When this monster withdraws its limbs, opponents' attacks become ineffective. Defeat it quickly." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 176/30 | POSTED: North Sularto | ATK/DEF: 158/74 | LOCATE: Ruined City | STEAL : Tough Alloy | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enemies with high DEF can be a problem because people with low ATK will often do 1 damage. There are a couple of ways to counter this, being (1) raise the ATK with Excitement (2) use Fatal Dagger and shave off nine-tenths of the foe HP (3) use Velhart's Omega BUSTER to do reciprocal damage in the amount of HP he has lost. Rehith will appear with a bunch of Night Callers, Stun Smogs, and Sleeping Gusts, all of which are troublesome -- that, and Rehith can use a skill to raise its DEF even more! DO NOT COME INTO THIS BATTLE IN A WEAKENED STATE or you may definitely regret it! Impulse Bomb can take out over 4 foes on turn #2, though, which may or may not play in your favor. Keep Resurrection on hand until the danger's passed, and try to inflict paralysis before it can use Shrinkage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 37 - Marrowdral (Skull Warrior) [DISC 1][WM37] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Evading Hunters elsewhere, this monster is attacking people's homes. Clean up the neightborhood." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 100/00 | POSTED: South Sularto | ATK/DEF: 123/15 | LOCATE: Hell Plain | STEAL : Silver Sarissa | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guy may appear with Wild Hemo-ji and Ogre Mage enemies, both rather annoying foes to face. Card Field will help, but you already knew that. The mark has a two-panel range with its spear, so it'll try to attack from that position as much as possible. It's got a Silver Sarissa spear, but you can buy that in Testa. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 38 - Whisperfall (Dryad) [DISC 1][WM38] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This Hell Plain dweller lures people into the forest by whispering. Exterminate it." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 84/50 | POSTED: South Sularto | ATK/DEF: 94/14 | LOCATE: Hell Plain | STEAL : Hybrid Mag Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Although it can silence foes, it may appear with Hemo-ji enemies that are awfully weak (paralysis was a much better status, yo!). Card Field if you're hurting and use spread out to avoid its silence range. You can steal a nice magic apple from it, although it's not too hard to make with two regular ones (steal 'em from Ogre Mages). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 39 - Underkill (Dandelion) [DISC 1][WM39] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster uproots flowers, trees, and essential plants. Destroy it before it causes further damage." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 102/70 | POSTED: South Sularto | ATK/DEF: 85/14 | LOCATE: Dongle Cape | STEAL : Yellow Talisman | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ We're all aware of how weak Dandelions are (at least in comparison to other creepy-crawlies), so I won't mention too much on it. It will probably appear with tortoise types and Crimson Rocs, meaning you have to watch your guard about getting silenced. That Yellow Talisman is by no means commonplace, so stick it in your pocket when you get the chance. Just watch for Underkill's "Paralyzing Scent" ability, which inflicts just what it says. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 40 - Lurker (Poison Slime) [DISC 1][WM40] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Since this monster polluted the swamp water, children can't play in it, and livestock are threatened. Get the source." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 60/100 | POSTED: South Sularto | ATK/DEF: 85/24 | LOCATE: Dongle Cape | STEAL : Black Talisman | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lurker may not appear until you've skewered Underkill (#39) in this same area. Anyway, slime types aren't known for their indominable strength, but you'll still have to take care against the Crimson Rocs and the Tortoise enemies (who will raise their defense to ~50 and make them harder to destroy). Naturally, a heapin' helping of poison status is always lurking around Lurker... Steal the Black Talisman the slime carries, as it's not readily available yet. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 41 - Tordriad (Ghost Tree) [DISC 1][WM41] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Farmlands outside the city are being destroyed by this monster. Eradicate this menace." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 80/90 | POSTED: South Sularto | ATK/DEF: 105/14 | LOCATE: South Wharf | STEAL : Earth Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster's escorts will probably be a bunch of bomber fly enemies, which are easily disposed of if Tosh is in the party. There's not much to it, but you'll want to steal that Earth Fragment DEFINITELY. Those things don't grow on trees, y'know...and the ones that you are readily available cost quite a few pennies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 42 - Zueego (Sleeping Gust) [DISC 1][WM42] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Pandira residents have been asleep since this monster sprayed them with gas. Defeat it and wake up the city." ___________________________ MERITS: 2 | LEVEL : 25 | REWARD: 400G | HP / MP: 83/40 | POSTED: South Sularto | ATK/DEF: 85/07 | LOCATE: South Wharf | STEAL : Insomnia Card | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This monster may not show up until Tordriad (#41) is defeated. Luckily, it'll probably appear with the same bomber fly escort that #41 did, making the fight rather lackluster. It's name should tell you about its sleep-inducing abilities, so any Insomnia Cards you have (combine two Mints at Item Society) will help -- it's physical attack can also inflict this status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 43 - Teraster (Cockatrice) [DISC 2][WM43] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This timid monster is easily startled into casting its Paralysis Glare. Destroy it to prevent further paralysis." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 262/60 | POSTED: South Sularto | ATK/DEF: 197/20 | LOCATE: Hell Plain | STEAL : Emblem of Lark | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ On Disc 2, Demon God (human-type) enemies can appear with the ability to slap your allies around with Confusion/Sleep. A couple of crappy Ogre types will also appear, but they're nothing to worry about. Keep Refresh on-hand and Card Field when possible to help make this not quite such a boring battle. Remember that Teraster can inflict paralysis, too, so use Silent and put it outta commission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 44 - Nellister (Shuternelle) [DISC 2][WM44] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Two villagers gathering medicinal plants were injured when this monster swept them up in a fierce wind. Exterminate it." _____________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 308/90 | POSTED: South Sularto | ATK/DEF: 217/23 | LOCATE: Hell Plain | STEAL : Super Amazing Herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As usual, ninja types can appear with this monster, but have a horrible starting formation to capitalize on. Really, really run-of-the-mill fight, with a crappy held item as well. Onto the next one, shall we? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 45 - Grief Wing (Mortality Shadow) [DISC 2][WM45] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A black shadow enveloped a traveler, who reappeared in this altered state. Erase this new threat." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 220/00 | POSTED: South Sularto | ATK/DEF: 217/23 | LOCATE: Dongle Cape | STEAL : Vlad Wand | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hunter Flies and Armor Tortoises'll be its backup minions, probably, which're awfully easy to defeat since about thirty hours ago. You may want to use Card Field just the same, to reduce damage while you swipe that awesome Vlad Wand for Marsia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 46 - Anamagone (Marionette) [DISC 2][WM46] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Posing as a cape fall victim, it attacks would-be rescuers. Eliminate it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 198/90 | POSTED: South Sularto | ATK/DEF: 177/23 | LOCATE: Dongle Cape | STEAL : Soul Herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you're wondering where this thing came from, it's probably native to Kutao Temple, an optional dungeon opened by accepting Job #72. It's rather dextrous but poses barely any threat after Card Field/Excitement is used. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 47 - Hellman (Skull King) [DISC 2][WM47] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Monster is blocking access to the South Wharf, and is expanding its territory toward the city. Contain it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 239/300 | POSTED: South Sularto | ATK/DEF: 255/58 | LOCATE: South Wharf | STEAL : Dark Spear | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The minions are a bit better than the norm at Dongle Cape, with a bunch of Lv. 30-40+ fly types. Hellman carries a spear so the two-panel range is to be expected; 'sides that, it's more BLAND KILLING! Oy, this violence really is senseless! Make sure to steal that Dark Spear for Theo, though. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 48 - Cackler (Abyssar Gargoyle) [DISC 2][WM48] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This habitual criminal steals food and water from transports, favoring those not guarded by Hunters. Defeat it." _____________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 257/100 | POSTED: South Sularto | ATK/DEF: 237/32 | LOCATE: South Wharf | STEAL : Super Potent Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Same minion types (flies) as the fight with Hellman, except you'll want to definitely use Card Field here. Silence it when it approaches and pull off a nice card summon to clear the rabble. Anyone over Lv. 40 should have no trouble with it (and really, who'll be under Lv. 40? LOL). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 49 - Axelay (Golem) [DISC 1][WM49] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Wood cutters on Amaidar Mountain have fallen victim to monsters. Exterminate them so workers can return." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 220/50 | POSTED: Jiharta | ATK/DEF: 161/34 | LOCATE: Mt. Amaidar Path | STEAL : Earth Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Like usual, watch out for the mark's minionrs -- in this case, Shuterelles and Crystal Gargoyles. I'm not sure, but it may be possible an Armor Eater plant can show up for this as well! Cast Silent and Card Field to their best effect, and keep healed to ensure Axelay's 90-damage-plus attacks don't lay anyone down for a dirtnap. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 50 - Thunder Giant (Ogre Mage) [DISC 1][WM50] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A monster at the base of Mt. Amaidar has injured many Amaidar Monks with its special abilities. Destroy the beast." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 211/120 | POSTED: Jiharta | ATK/DEF: 133/09 | LOCATE: Mt. Amaidar Path | STEAL : Hyper-Alloy Rod | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This mark may not appear until Axelay is defeated, so if you can't find it, that might be the reason. There's a good chance Thunder Giant will appear w/ a bunch of Maneaters and a single Armor Eater (Lv36), which is cause for a bit of alarm. Card Field and use any summons, then bombard with any AoE type of spell. Force Ring will work well here, and might help expedite the battle length (although it's more likely to kill everything if Alec is around Lv40). Steal a Hyper-Alloy Rod from it, which will help make Marcia more useful if you've been neglecting her. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 51 - Molten Wing (Cassowary) [DISC 1][WM51] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster appeared on the riverbank and began attacking all who approach the river. Abolish it." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 125/80 | POSTED: Jiharta | ATK/DEF: 133/14 | LOCATE: Romastor River | STEAL : Wind Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The river attracts many enemies who specialize in status effects, such as Silence and Paralysis, so equip the necessary precautions. Cassowaries can use 'Fireball' to inflict fire-attribute damage; however, this attack will most likely suck so don't bother Silencing Molten Wing. Steal its nice held item if you get the chance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 52 - Grief Lord (Mandrake) [DISC 1][WM52] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster attacked children who mistakenly tugged at it while gathering medicinal plants. Weed it out." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 136/50 | POSTED: Jiharta | ATK/DEF: 133/18 | LOCATE: Kaoyan Forest | STEAL : Hybrid Mag Apple | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Our flower-power monster will no doubt appear with its brethren, Alraunes and Pen-Pen Plants. Immediately cast Silent to do away with any status effect possibilities, and follow-up with something useful, like Lv. 3 Force Ring. It can use Unholy Scream (range: 2) to inflict instant death, presumably, so the Silence status will be doubly helpful here. Steal its HMA if you can, although it's not imperative by any means. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 53 - Impostinal (Slumber Flower) [DISC 1][WM53] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster lures people into the forest by imitating the cries of a human baby. Exterminate it before it strikes." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 149/30 | POSTED: Jiharta | ATK/DEF: 121/18 | LOCATE: Kaoyan Forest | STEAL : Tem's Root | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This baddie may not show its ugly mug 'til Grief Lord (#52) is uprooted. When it does, its 'friends' will most likely be Alraunes and Pen-Pen Plants. Go the same road as before: Silence all the minions in one swoop, steal if you want to, then do a powerful attack like Crystal Dust or Force Ring. Tem's Root may seem useful, but you can also get it as a drop from Maneater enemies that appear on Mt. Amaidar Path. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 54 - Doppler (Night Caller) [DISC 1][WM54] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A monster that clings to human shadows has attacked several people. Defeat it before it claims any lives." ___________________________ MERITS: 2 | LEVEL : 40 | REWARD: 400G | HP / MP: 107/00 | POSTED: Jiharta | ATK/DEF: 147/16 | LOCATE: Roma Lake Shore | STEAL : Dark Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It will probably appear with Maneaters, which are pitiful shells of a good monster. Use Card Field to take the edge off its high ATK power, and prepare to waylay as many minor enemies as possible before they gang up on someone. That Dark Fragment it carries will be useful as well, if you can swipe it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 55 - Tree Giant (Master Golem) [DISC 2][WM55] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Several people have reported a 'tree person'-like monster that is extremely powerful. Eradicate it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 411/80 | POSTED: Jiharta | ATK/DEF: 237/49 | LOCATE: Mt. Amaidar Path | STEAL : Earth Amulet | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lv 30ish monsters still appear here, mostly Shuternelles and gargoyle types, so they're not much to worry about. The best method to fell this Tree Giant is to use Fatal Dagger when it approaches and Impulse Bomb before it can get in any damaging physical attacks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 56 - Heaven's Hell (Ogre Lord) [DISC 2][WM56] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This powerful monster has reappeared on Amaidar Mountain, injuring and killing many. Destroy it for good." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 314/150 | POSTED: Jiharta | ATK/DEF: 255/18 | LOCATE: Mt. Amaidar Path | STEAL : Hyper-Alloy Rod | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ More gargoyle types will accompany this lordly ogre, so preface a card summon or something with Excitement to add extra hurt. And, well, the Fatal Dagger + Impulse Bomb attack is mostly foolproof. Ogre Lord can be inflicted with some paralysis, although it shouldn't matter. Now's also a good chance to steal a Hyper-Alloy Rod if you didn't get one earlier. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 57 - Big Firebird (Suzaku) [DISC 2][WM57] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster appears to be responsible for enveloping boats in flames as they cross the river. Exterminate it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 182/120 | POSTED: Jiharta | ATK/DEF: 197/30 | LOCATE: Romastor River | STEAL : Flame Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mushroom and other plant types appear here, and they specialize in paralysis, poison, and sleep attacks -- Silent them or use card summons from afar to get rid of their potential annoyances! The Flame Fragment that this thing carries can no longer be bought in Testa at this time, so be sure to pocket it if you need one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 58 - Pistulation (Paralyze Ooze) [DISC 2][WM58] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A fisherman was paralyzed and drowned in the rapids by this monster. Eliminate it so the riverbank can be reopened." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 163/80 | POSTED: Jiharta | ATK/DEF: 197/49 | LOCATE: Romastor River | STEAL : Litch Ring | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As its name suggests, it can use paralysis attacks; it also appears with a few minions who specialize in other types of abnormalities, like sleep and silence. They're all low-levelled, so a card summon can decimate 'em rather easily. That Litch Ring it carries is an odd one, too. Each turn, +50 MP is refilled while -50 HP is lost. Strange but it has its uses... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 59 - Old Tree King (Huge Ghost Tree) [DISC 2][WM59] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "It appears that this poisonous monster is responsible for the disappearance of several people in the forest. Eliminate it." ______________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 462/110 | POSTED: Jiharta | ATK/DEF: 197/25 | LOCATE: Kaoyan Forest | STEAL : Super General Tonic | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This behemoth appears with some low-level Dryad/Tulips. Excitement/Card Field before approaching, and Fatal Dagger + Impulse Bomb when up-close. If you're having trouble stealing the Super General Tonic it carries, it's susceptible to paralysis. Yawn... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 60 - W. Plantanator (Mandrake) [DISC 2][WM60] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Lake visitors have suddenly begun to collapse, apparently at the hand of this monster. Destroy it immediately." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 172/160 | POSTED: Jiharta | ATK/DEF: 197/25 | LOCATE: Roma Lake Shore | STEAL : Dark Vest | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quite possibly the dumbest-named creature in the game, it appears with some Maneaters and Dragoons, all really low-level riffraff. However, the Dragoon enemies can inflict paralysis...which isn't quite a maneuver outta left field. Steal the Dark Vest before the heavy Impulse Bombin' commences. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 61 - Fissius (Sidewinder) [DISC 1][WM61] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A monster from the arena attacked a clerk and escaped into the desert. Find and destroy it!" ___________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 167/80 | POSTED: Parute | ATK/DEF: 148/21 | LOCATE: Parute Desert | STEAL : Falcon Statue | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I've no idea why they revived Sidewinders as a 'viable' wanted monster, but it's definitely crappy compared to the baddies who accompany it -- Dragons! Well, they're not that good either... It has a Falcon Statue, but since when are those worth wasting time on? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 62 - Diablios (Venom Hound) [DISC 1][WM62] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This desert monster has begun violently attacking townspeople. Exterminate it." ___________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 197/100 | POSTED: Parute | ATK/DEF: 182/19 | LOCATE: Parute Desert | STEAL : Hunter Cape | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Venom Hounds can poison of course, but their defense is horribly lacking, even at 50+ levels. Dragons will appear with this doggie, but nothin' some high-class damage skills can't erase. Card Field to be on the safe side, though. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 63 - Skanktum (Poison Slime) [DISC 1][WM63] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Sea bathers at Dartanelle Beach have become victims of attack. Hurry to the shore and eliminate the problem." ___________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 182/70 | POSTED: Parute | ATK/DEF: 148/36 | LOCATE: Dartanelle Beach | STEAL : Soothing Ring | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Poison Slimes...poison you. Dur? They're still crappy when faced with Card Field, and the Mandrake/Dryads that show up to help it aren't too difficult to overpower as long as you don't get hit with Unholy Scream (inflict: KO). Only Mandrakes use it, but it hits a wide area -- beware! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 64 - Hubrisacor (Hunter Fly) [DISC 1][WM64] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This pest has made a nest on the seashore and is attacking people. Defeat the monster." _____________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 180/80 | POSTED: Parute | ATK/DEF: 166/25 | LOCATE: Dartanelle Beach | STEAL : Antipersonnel Bomb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This one will probably appear with a bunch of Dryads, which suck compared to their Mandrake counterparts. If you watch out for Silence, and use some Excitement/Card Field tag-teamin', there's really nothing that can go wrong here. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 65 - Spartacus (Crystal Golem) [DISC 1][WM65] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A monster is attacking town merchants and stealing jewels. Eliminate it." ___________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 408/120 | POSTED: Parute | ATK/DEF: 198/40 | LOCATE: Tolarka Castle Ruins | STEAL : Tough Alloy | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This juggernaut comes with a complete set of skull/dark-type foes, all of whom will be poorly-levelled (either Lv. 20 or Lv. 40 -- yawn!). Fatal Dagger cleans house quite well if you find the HP value too steep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 66 - Largos (Dragoon) [DISC 1][WM66] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A heinous monster has been attacking livestock. Go to the ruins and destroy it." ___________________________ MERITS: 2 | LEVEL : 52 | REWARD: 400G | HP / MP: 240/90 | POSTED: Parute | ATK/DEF: 182/19 | LOCATE: Tolarka Castle Ruins | STEAL : Wind Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ More Skull Warrior/Doommongers to play with as well! It's another mundane battle, although you should remember that Paralysis Swirl is still a bother if you get hit by it (only Largos uses it). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 67 - Neros (Skull King) [DISC 2][WM67] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A powerful monster appeared in the wilderness. Exterminate it and protect the citizens of Parute." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 239/200 | POSTED: Parute | ATK/DEF: 255/28 | LOCATE: Digarta Wilds | STEAL : Dark Protector | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Digarta Wilds is a special storyline place that opens up by accepting Job #81 - "Get the Eternal Steel!" After defeating the Ghost Warrior there, it'll become available for everyday use...and that's where Neros comes in! He can appear with Cobra/Dragons, so use Excitement/Card Field before they make the way south. Steal the Dark Protector and Impulse Bomb your way through things like usual (way easier if you have Romancing Stone) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 68 - Starius (Desert Devil) [DISC 2][WM68] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This monster has been attacking merchants as they cross the desert. Capture this criminal!" ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 123/100 | POSTED: Parute | ATK/DEF: 197/62 | LOCATE: Parute Desert | STEAL : --- | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Out here in the boondocks, dragons appear as escorts...which aren't that good per se, but they've got HP to back their attacks up. Desert Devils can sling around decent DEF, which is all the more reason to Excitement/Fatal Dagger to get through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 69 - Grodos (Armor Tortoise) [DISC 2][WM69] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This plague came from Dartanelle Beach and began eating everything in sight. Defeat this monster." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 222/50 | POSTED: Parute | ATK/DEF: 158/103 | LOCATE: Dartanelle Beach | STEAL : Tem's Root | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whew, a bunch of Dryads but no Mandrakes (they can inflict instant KO on a large radius, remember). As usual, people with high DEF are easily felled by Fatal Dagger or Omega BUSTER. Steal it's Tem's Root as it fetches a price of 6000g+. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 70 - Drifter (CAA-5) [DISC 2][WM70] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A mysterious machine washed up on Dartanelle Beach, and began firing indiscriminately. Decommission it." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 178/80 | POSTED: Parute | ATK/DEF: 197/32 | LOCATE: Dartanelle Beach | STEAL : Light Alloy | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Dryads that tag along can inflict Silence, so make sure someone with Refresh has prevention measures. This isn't much different from the foes at Galecki Falls [N. Sularto], which means this is another boring battle. Steal that Light Alloy if you absolutely need to. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 71 - Icaruss (Gold Dragon) [DISC 2][WM71] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This dragon, sighted in the ruins, has the potential for taking many victims. Prevent such an atrocity." ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 500G | HP / MP: 722/380 | POSTED: Parute | ATK/DEF: 255/37 | LOCATE: Tolarka Castle Ruins | STEAL : Dark Fragment | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Like usual, the mark brings a crew of Skull Warrior/Doommongers -- yawn! Go the easy route: Fatal Dagger -> Impulse Bomb (it can't be Silenced). Be sure to take off any dark-attribute weapons as they'll heal our gilded friend... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WANTED MONSTER 72 - Valdimos (Hell Guardian) [DISC 2][WM72] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This dangerous monster kills opponents with a single blow. Administer the critical hit!" ___________________________ MERITS: 3 | LEVEL : 57 | REWARD: 450G | HP / MP: 301/190 | POSTED: Parute | ATK/DEF: 177/25 | LOCATE: Tolarka Castle Ruins | STEAL : Recovery Tonic | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Don't worry -- it's physical attacks really can't kill you in one hit. Lead off with Excitement and Silent it right off the bat to get rid of any nasty instadeath attacks it may have up its sleeve. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VII. UPDATES [UPDT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07-02-07 ----------------------------+ Added to GameFAQs + Walkthrough complete + Jobs/Outlaw Jobs/Shop lists complete 04-04-08 ----------------------------+ Updated Job 52/57 09-03-08 ----------------------------+ Updated Job #42 In the future, I plan to update this guide with a few other things: + Equipment lists & creation methods + All monster locations + Minigame information _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIII. THANKS & CONTRIBUTIONS [THKS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Working Designs ----> Another wonderful excerpt of the WD team's efforts. <3 Trambient ----------> For trawling the ATL Collection board and providing a few helpful hints when I was on my first playthrough. Howlin' Rain -------> The music I listened to pretty much throughout this entire game. <3 LastManStanding ----> Error corrections! Ryu ----------------> Error corrections @ Job 52/57! Kobra83420 ---------> Telling that the "Hold a Grudge" option in Job #42 will still give a job complete _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ IX. LEGALITY [LGLT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: * Gametalk.com * cheatcc.com * GameFAQs.com * MyCheats.com * Neoseeker.com * Supercheats.com * Honestgamers.com * Cavesofnarshe.com E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ LAYIN' IN THE WRECKAGE Guide İ Shotgunnova 1997-2008 (and countin'!) OF THIS BEAUTIFUL LI'L Arc the Lad namesake İ respective owners WORLD E N D O F D O C U M E N T