___ __ __ __ __ ____ / | __________ / /_/ /_ ___ / / ____ _____/ / |___ \ / /| | / ___/ ___/ / __/ __ \/ _ \ / / / __ `/ __ / ___/ / / Ż |/ / / /__ / /_/ / / / __/ / /___/ /_/ / /_/ / / / /_/ŻŻ| /_/ \___/ \__/_/ /_/\___/ /_____/\__,_/\__,_/ / ŻŻŻŻŻŻ/ | | ŻŻŻŻŻŻŻŻ | | FAQ & WALKTHROUGH by SHOTGUNNOVA (shotgunnova @ gmail.c0m) | | This guide may display incorrectly on some browser settings! ________|_|____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS General Info...................................................... GENR Characters........................................................ CHRC Stat Overview..................................................... STVV Status Abnormalities.............................................. STTS Menu Overview..................................................... MENV Smith Shops....................................................... SMTH Saving/Converting................................................. SVCV Mother Claire..................................................... MTHC Tips & Tricks..................................................... TPTR III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) Introduction ................................................. WK01 02) Indigos ...................................................... WK02 03) Prodias ...................................................... WK03 04) Yudo Village ................................................. WK04 05) Sealed Ruins ................................................. WK05 06) Indigos ...................................................... WK06 07) Salba Desert ................................................. WK07 08) Lost Forest .................................................. WK08 09) White House .................................................. WK09 10) Palencia ..................................................... WK10 11) Romalia Battleship ........................................... WK11 12) Clenia Isle .................................................. WK12 13) Forles ....................................................... WK13 14) Chimera Research Lab ......................................... WK14 15) Seirya ....................................................... WK15 16) Palencia Tower ............................................... WK16 17) Romalia ...................................................... WK17 18) Main Chimera Lab ............................................. WK18 19) Greyshinne ................................................... WK19 20) Worldly Affairs ..............................[OPTIONAL]...... WK20 21) Brakia ....................................................... WK21 22) Banza Mountain ............................................... WK22 23) Forles ....................................................... WK23 24) Gia Temple ................................................... WK24 25) Millmana ..................................................... WK25 26) Nien Forest / Graunoln ....................................... WK26 27) Deep Sea Oil Rig ............................................. WK27 28) Pre-Pyramid Events ........................................... WK28 29) Pyramid ...................................................... WK29 30) Amigue ....................................................... WK30 31) The God Tower ................................................ WK31 32) Palencia Tower ............................................... WK32 33) Touvil ....................................................... WK33 34) North & South Pole Towers .................................... WK34 35) Romalia ...................................................... WK35 36) Romalia Sky Castle ........................................... WK36 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN Job Guide ........................................................ JBGD Wanted Monsters .................................................. WNTD Shop List ........................................................ SHPL Diekbeck ......................................................... DKBK Forbidden Ruins .................................................. FRBD Arena Guide ...................................................... ARNA Equipment List ................................................... EQPT V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) Arc the Lad 2 works with a DualShock controller. The analog sticks will have the same functionality as the d-pad. .-----------.---------------------------------------------------------------. | D-Pad | Controls character movement / Moves free cursor in Battle | | Start | Toggle game pause / Confirms battle party / Open Sort Menu | | Circle | Display character's abilities in combat | | Square | Open Battle Menu | | Triangle | 'Cancel' button for menus / Ends combat turn | | X Button | 'Confirm' button for menus, 'Talk' button for field | | L2 Button | Use programmed ability / Switch current pointman (field-only) | | R2 Button | Use programmed ability / Switch current pointman (field-only) | '-----------'---------------------------------------------------------------' Pressing L1 & R1 in battle activates 'Free Cursor' mode for searching enemies and such. Holding either L1/R1 over a character, and then using the d-pad, will change the direction an ally faces without moving from that tile. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GENERAL INFO [GENR] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ PLAYERS : 1 # DISCS : 1 MEM CARD: 16kb [2 slots] RELEASED: 4/18/02 [US] Arc the Lad Collection comes with: ATL1, ATL2, ATL3 [2 Discs], Arc Arena, and a "Making Off" Disc. Extras include an Omake box with character standees, a specialized memory card case (generic PS1 type only), and 4 of those rubbery convex things y'flip inside out and they jump up to right themselves. Sorry, don't know what they're called! _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CHARACTERS [CHRC] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: Levels abilities are learned at may differ slightly (two LV up/down) NOTE: Abilities marked 'CLAIR' mean Mother Claire must teach the abilities [ELC] Elc is the last of the Pyrenians, an ancient tribe that had the ability to summon and manipulate flame. While Arc was still a child in Touvil, a small child named Elc watched as the Silver Noah launched a vicious assault that destroyed his entire village. During the raid, Elc was captured and sent to a place codenamed White House for further studies. A Hunter known as Shu rescued Elc in the forest near White House, and took him in. While under Shu's care, Elc was taught many battle and survival techniques. Even now, Elc is still haunted by nightmares of his time at White House. As this chapter begins, he is about to take an assignment that will force him to confront all he has struggled to forget. DEFAULT: Spear (1/10, 3/6) : Gauze Wrap (1/10, 3/6) : Herb (1/1, 1/1) .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Fire Storm | ----- | Fire damage | 06 -> 14 -> 30 | Fire | | Fire Shield | LV 09 | Fire protection | 03 -> 09 -> 28 | Fire | | Charge | LV 12 | Up own Attack power | 02 | ----- | | Retaliation | LV 14 | Ups Counteratk rate | 02 -> 04 -> 08 | ----- | | Might Mind | LV 17 | Raise allies' MAG | 02 -> 04 -> 08 | ----- | | Expand Range | LV 20 | Range Up effect | 04 -> 08 -> 16 | ----- | | Explosion | LV 23 | Fire damage (large) | 10 -> 20 -> 40 | Fire | | Invincible | LV 26 | Can't be damaged | 08 -> 24 -> 72 | ----- | | Protection | CLAIR | Raise allies' DEF | 04 -> 08 -> 16 | ----- | | Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- | | Mind Buster | CLAIR | Reduce enemies' MP | 08 -> 16 -> 32 | ----- | | Divide | CLAIR | Steals enemies' MP | 06 -> 12 -> 24 | ----- | | Extract | CLAIR | Damage enemies | 08 -> 16 -> 32 | ----- | | Swing | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- | |_________________|_______|______________________|________________|_______| [LIEZA] Born into a tribe of Beasttalkers that can communicate with monsters, Lieza has spent most of her life on an isolated plateau, away from other humans, and raised by her grandfather, Joseph. Her grandfather was painfully aware of the gift that his granddaughter possessed, and of the scorn it might bring if exposed to the outside world. Instilling his own fears into her, he's taught Lieza that people kill what they fear and don't understand. Unfortunately, in the case of Romalia, that's true, but only after they've harnessed her power for the mysterious Chimera program. DEFAULT: Dagger+0, Gauze Wrap, Chaos Herb .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Search | ----- | See an enemy's stats | 00 -> 01 -> 02 | Earth | | Power Loss | ----- | Attack Down effect | 03 -> 06 -> 12 | ----- | | Cure | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- | | Ground Shield | LV 13 | Earth protection | 03 -> 09 -> 28 | Earth | | Ravish | LV 16 | Captures monsters | 16 -> 31 -> 96 | Earth | | Weakness | LV 18 | All-element weakness | 08 -> 12 -> 24 | ----- | | Earthquake | LV 21 | Earth-elem damage | 10 -> 20 -> 40 | Earth | | Spinster | LV 23 | Damage foes around | 08 -> 16 -> 32 | Earth | | Counter Hang | CLAIR | Reduce foes' Counter | 03 -> 06 -> 12 | ----- | | Trans Enemy | CLAIR | Moves foes elsewhere | 06 -> 12 -> 24 | ----- | | Distract Range | CLAIR | Reduce foes' Range | 04 -> 08 -> 16 | ----- | | Hold Enemy | CLAIR | Inflicts Paralysis | 03 -> 06 -> 12 | ----- | | Dispel | CLAIR | Put souls to rest | 18 -> 36 -> 72 | ----- | | Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth | |_________________|_______|______________________|________________|_______| [PAUNDIT] Paundit is the wolf monster companion to Lieza, the person who can talk to animals. He has a friendly side but is very wary of strangers, and will not hesitate to jump to Lieza's defense. The two have been together for a long, long time. DEFAULT: Metal Fang .-----------------.-------.----------------------.------------------------. | SKILL | LEARN | DESCRIPTION | MAGIC COSTS PER LEVEL | |-----------------+-------+----------------------+------------------------| | Ice Shield | ----- | Ice protection | 03 -> 09 -> 28 | | Cold Breath | ----- | Ability Down effect | 08 -> 16 -> 32 | | Strike Power | LV 10 | Attack Up effect | 03 -> 06 -> 12 | | Charge | LV 16 | Ups Attack on self | 02 | | Destruction | CLAIR | Decrease foes' MAG | 03 -> 06 -> 12 | | Counter Hang | CLAIR | Decrease foe Counter | 03 -> 06 -> 12 | | Mind Buster | CLAIR | Reduces foes' MP | 08 -> 16 -> 32 | | Diamond Dust | CLAIR | Ice damage | 08 -> 16 -> 32 | | Thunder Breath | CLAIR | Reduces foes' ATK | 08 -> 16 -> 32 | | Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | |_________________|_______|______________________|________________________| [SHU] Clad in the traditional black bodysuit of the ninja, Shu keeps his true identity a mystery, but that hasn't stopped people from constantly guessing as to his origins. One popular rumor tells of his birth in the city of Seirya and his apprenticeship in the secret corps of assassins, but Shu himself has never confirmed or denied this tale. Shu's stern personality keeps most potential allies at a distance, but his taciturn manner conceals a warm heart. DEFAULT: Cloth Shoes (4/12, 4/7), Gauze Wrap (1/10, 3/6) .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Steal | ----- | Steal enemy items | 04 -> 08 -> 16 | ----- | | Plasma Shock | ----- | Defense Down effect | 04 -> 08 -> 16 | ----- | | Scapegoat | ----- | Swap w/ damaged ally | 02 -> 04 -> 08 | ----- | | Speed Up | LV ?? | Speed Up effect | 02 -> 04 -> 08 | ----- | | Wind Shield | LV 23 | Wind protection | 03 -> 09 -> 28 | Wind | | Time Bomb | LV 28 | Dmg foe after 3 trns | 08 -> 16 -> 32 | ----- | | Random Attack | LV 31 | Damage foes around | 08 -> 16 -> 32 | ----- | | Wind Slash | LV 36 | Wind damage | 08 -> 16 -> 32 | Wind | | Jump High | CLAIR | Raise allies' Jump | 05 -> 10 -> 20 | ----- | | Power Loss | CLAIR | Decrease foes' ATK | 03 -> 06 -> 12 | ----- | | Charge | CLAIR | Raise own ATK | 02 | ----- | | Thunder Storm | CLAIR | Thunder damage | 08 -> 16 -> 32 | Wind | | Tornado | CLAIR | Wind damage | 10 -> 20 -> 40 | Wind | | Extract | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- | |_________________|_______|______________________|________________|_______| [SHANTE] Abandoned as a child, Shante essentially raised herself and her brother. They spent many years wandering the country of Aldia before settling down in the city of Indigos. Shante frequently performs in the bars and pubs of Aldia, but prefers to stay near Indigos. She works hard to provide her brother with the life she feels will never be hers to live. After a lifetime of overcoming hardships, Shante has developed a fighting spirit that will serve her well. DEFAULT: Cloth Shoes, Gauze Wrap+1, Strengthen Apple .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Cure | ----- | Refills target(s) HP | 07 -> 14 -> 28 | ----- | | Silent | ----- | Gives Silence effect | 04 -> 08 -> 16 | ----- | | Resurrection | ----- | Revives KO'd ally | 16 -> 31 -> 96 | ----- | | Refresh | LV 25 | Cures bad statuses | 04 -> 08 -> 16 | ----- | | Ice Shield | LV 29 | Gives Ice Protection | 03 -> 06 -> 12 | Water | | Dispel | LV 33 | Remove good statuses | 08 -> 16 -> 32 | ----- | | Divide | LV 35 | Drain foes' HP | 12 -> 24 -> 48 | ----- | | Diamond Dust | LV 37 | Ice damage | 08 -> 16 -> 32 | Water | | Destruction | CLAIR | Decrease foes' MAG | 03 -> 06 -> 12 | ----- | | Retaliation | CLAIR | Raise ally's Counter | 02 -> 04 -> 08 | ----- | | Divine Judgment | CLAIR | Light damage | 08 -> 16 -> 32 | Light | | Sleep Wind | CLAIR | Damage + %Sleep | 09 -> 18 -> 36 | ----- | | Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water | | Rob Mind | CLAIR | Steals enemies' MP | 00 -> 01 -> 02 | ----- | |_________________|_______|______________________|________________|_______| [GRUGA] Gruga was 23 years old when he assumed leadership of Brakia, a colony of Niedel. Brakia declared a war of independence against Niedel, and as the battle raged on for years, Gruga became increasingly depressed at the mounting casualties on both sides of the conflict. The depression eventually drove Gruga to abandon his position. He now lives with his adopted daughter Elena, whose parents were killed in the war. DEFAULT: Warpick [LV 6/12, ATK 9/14] .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Gruga Charge | ----- | Raise own ATK | 02 | Light | | Gruga Tackle | ----- | Physical damage | 10 -> 20 -> 40 | Light | | Confusion | LV 48 | Damage + %Confusion | 08 -> 16 -> 32 | ----- | | Rolling Sabot | LV 49 | Phys damage (around) | 08 -> 16 -> 32 | Light | | Distract Range | | %Range Down | 04 -> 08 -> 16 | ----- | | Extract | | Physical damage | 08 -> 16 -> 32 | ----- | | Gruga Special | | Physical damage | 12 -> 24 -> 48 | Light | | Super Nova | | Light damage | 10 -> 20 -> 40 | Light | | Power Loss | CLAIR | Lower foes' ATK | 03 -> 06 -> 12 | ----- | | Expand Range | CLAIR | Raise allies' Range | 04 -> 08 -> 16 | ----- | | Counter Hang | CLAIR | Lower foes' Counter | 03 -> 06 -> 12 | ----- | | Protection | CLAIR | Raise allies' DEF | 04 -> 08 -> 16 | ----- | | Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- | | Invincible | CLAIR | Become invincible | 08 -> 24 -> 72 | ----- | |_________________|_______|______________________|________________|_______| [GOGEN] Over 3,000 years ago, Gogen fought as one of the original seven heroes in an attempt to save the world. The confrontation climaxed at the Ancient Monolith near the small town of Touvil. As the battle dragged on, it became apparent to Gogen that the only way for good to emerge victorious was to seal himself and the enemy in the Illusion World. Due to the length of time he has spent away from humanity, Gogen's brain is a little foggy, but he remains a powerful wizard nonetheless. DEFAULT: Rod [LV 1/8, ATK 6/11] Prayer Beads [Lv 0/0, DEF 6/6] Gauze Wrap [LV 1/10, DEF 3/6] .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Explosion | ----- | Fire-element damage | 10 -> 20 -> 40 | Fire | | Dream Knock | ----- | Inflict Sleep | 04 -> 08 -> 16 | ----- | | Diamond Dust | ----- | Ice-elemental damage | 08 -> 16 -> 32 | Water | | Wind Slash | ----- | Wind-element damage | 08 -> 16 -> 32 | Wind | | Rob Mind | ----- | Drains MP from enemy | 00 | ----- | | Thunder Storm | ----- | Wind-element damage | 08 -> 16 -> 32 | Wind | | Teleport | ----- | Move anywhere on map | 04 -> 08 -> 16 | ----- | | Earthquake | ----- | Earth-element damage | 10 -> 20 -> 40 | Earth | | Might Mind | CLAIR | Raise allies' MAG | 02 -> 04 -> 08 | ----- | | Destruction | CLAIR | Lower foes' MAG | 03 -> 06 -> 12 | ----- | | Magic Shield | CLAIR | Prevents one spell | 12 -> 24 -> 48 | ----- | | Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth | | Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water | | Super Nova | CLAIR | Light damage | 10 -> 20 -> 40 | Light | |_________________|_______|______________________|________________|_______| [POCO] Poco was part of the Palencia Military Corps' marching band in the first game, and now travels at Arc's side as a companion. His instruments cause a wide array of damage and he's a great supportive player (and has one of the best healing abilities in the game, if not the most). DEFAULT: Panic Wave [LV 4/10, ATK 13/21; Add: Confuse] : Chaos Cloth Wrap [LV 8/10, DEF 11/12] : Herb [LV 1/1, DEF 1/1] .-----------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |-----------------+-------+----------------------+----------------+-------| | Battle Drum | ----- | Increase allies' ATK | 04 -> 08 -> 16 | ----- | | Lion Drum | ----- | Phys damage (line) | 08 -> 16 -> 32 | ----- | | Cheer Trumpet | ----- | Slay in one blow | 08 -> 16 -> 32 | ----- | | Atrophy Horn | ----- | Weakens enemies | 10 -> 20 -> 40 | ----- | | Healing Harp | ----- | Restores HP | 04 -> 12 -> 36 | ----- | | Mind Buster | ----- | Reduces target's MP | 08 -> 16 -> 32 | ----- | | Speed Ocarina | ----- | Increase allies' AGL | 04 -> 08 -> 16 | ----- | | Orchestra Hit | ----- | Weakens enemies | 08 -> 16 -> 32 | ----- | | Jump High | CLAIR | Raise allies' Jump | 05 -> 10 -> 20 | ----- | | Jump Low | CLAIR | Lower foes' Jump | 05 -> 10 -> 20 | ----- | | Ice Shield | CLAIR | Lower ice damage | 07 -> 14 -> 28 | Water | | Diamond Dust | CLAIR | Ice damage | 08 -> 16 -> 32 | Water | | Might Mind | CLAIR | Raise allies' MAG | 02 -> 04 -> 08 | ----- | | Blizzard | CLAIR | Ice damage | 10 -> 20 -> 40 | Water | |_________________|_______|______________________|________________|_______| [TOSH] Tosh was a member of the Elite Guard in the town of Palencia, but travels with Arc after being freed from a prison cell below Palencia Castle. He's wise but still temperamental and prone to recklessness at times. DEFAULT: Crimson Edge [Lv 4/8, ATK 17/24] Gauze Wrap [Lv 1/10, DEF 3/6] Herb [LV 1/1, DEF 1/1] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Ouka-raibaku-zen | ----- | Physical damage | 08 -> 16 -> 32 | ----- | | Jubakuken | ----- | Damage + %Paralysis | 06 -> 12 -> 24 | ----- | | Shinku-zen | ----- | Phys damage | 08 -> 16 -> 32 | ----- | | Koei-zen | ----- | Damage + %DEF Down | 08 -> 16 -> 32 | ----- | | Toha-zen | ----- | Damage + %Tohazen | 08 -> 16 -> 32 | ----- | | Kishinho | ----- | Take in damage | 08 -> 31 -> 64 | ----- | | Ryugaken | ----- | Release Kishinho dmg | 31 | ----- | | Monji Slash | ----- | Damage + Weak Enemy | 08 -> 24 -> 72 | ----- | | Speed Up | CLAIR | Increase AGL | 02 -> 04 -> 08 | ----- | | Speed Down | CLAIR | Decrease foes' AGL | 02 -> 04 -> 08 | ----- | | Expand Range | CLAIR | Increase Movement | 02 -> 04 -> 08 | ----- | | Fire Storm | CLAIR | Fire damage | 07 -> 14 -> 28 | Fire | | Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire | | Swing | CLAIR | Physical damage | 08 -> 16 -> 32 | ----- | |__________________|_______|______________________|________________|_______| [IGA] Iga was a monk at Amaidar Temple in Greyshinne during the events in the first Arc the Lad game, and now travels at Arc's side in the Silver Noah, unafraid to deliver justice on those who would harm the innocent. DEFAULT: Force Iron Knuckle [LV 4/12, ATK 11/19] Gauze Wrap [LV 1/10, DEF 3/6] Herb [LV 1/1, DEF 1/1] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Shingan-ho | ----- | %Jubakuken | 05 | ----- | | Taima-kodan | ----- | Physical damage | 08 -> 16 -> 32 | ----- | | Senpu-gekishu | ----- | Physical damage | 08 -> 16 -> 32 | ----- | | Ryusei-baku | ----- | Physical damage | 08 -> 16 -> 32 | ----- | | Kijinryu-eiha | ----- | Physical damage | 08 -> 16 -> 32 | ----- | | Messho-reppa | ----- | KO lower-level foes | 08 -> 16 -> 32 | ----- | | Amaidar Fist | ----- | %Amaidar Fist | 10 -> 20 -> 40 | ----- | | Power Loss | CLAIR | Lower enemies' ATK | 03 -> 06 -> 12 | ----- | | Ground Shield | CLAIR | Lower earth damage | 07 -> 14 -> 28 | ----- | | Strike Power | CLAIR | Raise allies' ATK | 03 -> 06 -> 12 | ----- | | Mud Storm | CLAIR | Earth damage | 08 -> 16 -> 32 | Earth | | Earthquake | CLAIR | Earth damage | 10 -> 20 -> 40 | Earth | | Extract | CLAIR | Damage enemy | 08 -> 16 -> 32 | ----- | |__________________|_______|______________________|________________|_______| [ARC] Having the blessing of the Spirits, Arc fought against evil in the first ATL game, and in the second, is still painted as a criminal by Andel, the evil minister of Seirya. Having a strong crew and the airship Silver Noah at his disposal, he's sure to turn up wherever foes are taking advantage of the weak. DEFAULT: Long Sword [LV 12/15, ATK 9/11] Brave Crest [LV 0/0, DEF 5/5; Increase Max MP; Refill MP each turn] Cloth Wrap [LV 1/10, DEF 6/12] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Burn Ground | ----- | Fire damage | 08 -> 16 -> 32 | Fire | | Total Healing | ----- | Refresh & Heal HP | 08 -> 16 -> 32 | ----- | | Gale Flash | ----- | Light damage | 08 -> 16 -> 32 | Light | | Slow Enemy | ----- | Lower foes' AGL | 04 -> 08 -> 16 | ----- | | Meteor Shower | ----- | Earth damage | 08 -> 16 -> 32 | Earth | | Tornado | ----- | Wind damage | 10 -> 20 -> 40 | Wind | | Magic Shield | ----- | Protect from 1 m-atk | 08 -> 24 -> 48 | ----- | | Weak Enemy | ----- | Lower foes' stats | 04 -> 08 -> 16 | ----- | | Retaliation | CLAIR | Increase Counteratk | 02 -> 04 -> 08 | ----- | | Might Mind | CLAIR | Increase MAG | 02 -> 04 -> 08 | ----- | | Expand Range | CLAIR | Increase Movement | 02 -> 04 -> 08 | ----- | | Fire Storm | CLAIR | Fire damage | 07 -> 14 -> 28 | Fire | | Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire | | Invincible | CLAIR | Immune to damage | 08 -> 24 -> 72 | ----- | |__________________|_______|______________________|________________|_______| [SANIA] When the king and queen of Millmana met their untimely end at the hands of monsters, their only daughter Sania was able to escape to the neighboring country of Greyshinne. Scarred by the memory of that attack, she has vowed to avenge the death of her parents. Until that day of reckoning, she hones her mental abilities and training in the art of war. DEFAULT: Black Card [LV 8/10, ATK 11/12] Chaos Gauze Wrap+2 [LV 8/10, DEF 11/12] Strengthen Fruit [LV 1/1, DEF 2/2] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Shuffle Shot | ----- | Physical damage | 10 -> 20 -> 40 | Dark | | X-Cryte | ----- | %X-Cryte | 08 -> 16 -> 32 | Dark | | Random Dice | ----- | Random damage attack | 10 -> 20 -> 40 | ----- | | Dark Shield | ----- | Lower Dark damage | 03 -> 06 -> 12 | Dark | | Trans Enemy | ----- | Move enemy elsewhere | 06 -> 12 -> 24 | ----- | | Transfer | ----- | Give ally next turn | 00 | Dark | | Poison Wind | CLAIR | Damage + %Poison | 08 -> 16 -> 32 | Dark | | Sleep Wind | CLAIR | Damage + %Sleep | 09 -> 18 -> 36 | Dark | | Paralyze Wind | CLAIR | Damage + %Paralysis | 12 -> 24 -> 48 | Dark | | Petro Wind | CLAIR | Damage + %Petrify | 10 -> 20 -> 40 | Dark | | Divide | CLAIR | Drain enemies' HP | 12 -> 24 -> 48 | ----- | | Death | CLAIR | Instantly kill foe | 08 -> 24 -> 72 | Dark | |__________________|_______|______________________|________________|_______| [KUKURU] During the first game, Kukuru's selfishness caused the Dark One to escape; the solution was to "become his seal," which meant that she could never leave the Sabatico Shrine in Touvil. In ATL2, she still plays that role, although some events allow the player to beat the crap out of baddies with her masterful training. DEFAULT: Force Iron Knuckle [LV 5/12, ATK 11/19] Gauze Wrap [LV 3/10, DEF 3/6] Herb [LV 1/1, DEF 1/1] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Cure | ----- | Heals HP | 07 -> 14 -> 28 | ----- | | Magic Shield | ----- | Protect from 1 m-atk | 08 | ----- | | Silent | ----- | Inflicts Silent | 04 -> 08 -> 16 | ----- | | Refresh | ----- | Cures bad statuses | 04 -> 08 -> 16 | ----- | | Divine Judgment | ----- | Light-element damage | 08 -> 16 -> 32 | Light | | Resurrection | ----- | Revives KO'd ally | 16 -> 31 -> 96 | ----- | | Divide | ----- | Drains enemy's HP | 12 -> 24 -> 48 | ----- | | Protection | ----- | Inflicts DEF Up | 04 -> 08 -> 16 | ----- | |__________________|_______|______________________|________________|_______| [CHOKO] In ATL1 Choko was a rambunctious little girl with special powers whom Chongara could use in battle. Now, she is found in the Forbidden Ruins of Alatos (or Tokoko Village in Clenia Isle) where she awaits the party to help her "grow up." She's cute, funny, and unbearably cheery -- did I mention she packs a wallop? DEFAULT: Cloth Shoes [LV 1/12, ATK 3/7] .------------------.-------.----------------------.----------------.-------. | SKILL | LEARN | DESCRIPTION | MP COST / LVL | ELMNT | |------------------+-------+----------------------+----------------+-------| | Pasha-Pasha | ----- | Water damage | 16 -> 31 -> 93 | Water | | Meki-Meki | ----- | Earth damage | 16 -> 31 -> 93 | Earth | | Hyururu | ----- | Wind damage | 16 -> 31 -> 93 | Wind | | Mera-Mera | ----- | Fire damage | 16 -> 31 -> 93 | Fire | | Earthquake | CLAIR | Earth damage | 10 -> 20 -> 40 | Earth | | Blizzard | CLAIR | Water damage | 10 -> 20 -> 40 | Water | | Explosion | CLAIR | Fire damage | 10 -> 20 -> 40 | Fire | | Tornado | CLAIR | Wind damage | 10 -> 20 -> 40 | Wind | | Super Nova | CLAIR | Light damage | 10 -> 20 -> 40 | Light | | Death | CLAIR | Instantly KO target | 12 -> 24 -> 48 | Dark | |__________________|_______|______________________|________________|_______| _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STAT OVERVIEW [STVV] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ATTACK --> Physical attack strength DEFENSE -> Physical defense strength MAGIC ---> Magical-damage potency AGILITY -> Affects battle speed and evasion THROW ---> Distance one can throw items (max: 3) COUNTER -> Chance of counterattack (max: 3) RANGE ---> Distance one can travel on a battlefield in one turn CATCH ---> Chance of catching a thrown item or throwing it back (max: 3) JUMP ----> Ability to jump over opposing enemies (max: 3) Catch is a semi-useful way to get new equipment, in that enemies may throw an item and the player will simply pocket it, no questions asked. This situation becomes scarce as the game goes on, though. Jump will be 0 when the player first starts the game, meaning an ally has to walk around the enemy instead of being able to jump right over and attack from aft. Leveling-up increases all of these stats, although outside of the "main four" on the list, there might be a while before a huge boost comes. For instance, it's not unheard of to get a huge AGL or Catch boost after not having gotten one for levels and levels. _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STATUS ABNORMALITIES [STTS] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arc the Lad 2 has a plethora of status effects, good or bad, that can be used in battle. When a status is inflicted, a tiny icon will appear above their head in battle. To check what all the icons mean, enter a character's status menu, press up, hold X, and use L1/R1 to navigate through. _______________ _____________________ _____________________________________ | ICON | STATUS | EFFECT | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | HP1 | Critically Injured | HP set to 1 (Undead monsters only) | | Shuriken | Scapegoat | This target's damage given to Shu | | Glass Pane | Magic Shield | Prevents damage from 1 spell/skill | | R/Y Symbol | Amaidar Fist | Critical-hit each turn (automatic) | | Bomb | Time Bomb | Will incur timebomb damage soon | | Golem's Head | Invincibility | Cannot be damaged in any way | | Broken Armor | Kishinho | Stores damage for use with Ryugaken | | Down Arrow | Weak Enemy | Decreased ATK, DEF, MGC, AGL | | Voodoo Pin | X-Cryte | When Sania damaged, so is this foe | | Japan Symbol | Jubakuken | Cannot take any actions | | Brown Gem + | Earth Proof | Increases Earth ATK & DEF | | Brown Gem X | Earth Weakness | Decreases Earth ATK & DEF | | Blue Gem + | Water Proof | Increases Water ATK & DEF | | Blue Gem X | Water Weakness | Decreases Water ATK & DEF | | Red Gem + | Fire Proof | Increases Fire ATK & DEF | | Red Gem X | Fire Weakness | Decreases Fire ATK & DEF | | Green Gem + | Wind Proof | Increases Wind ATK & DEF | | Green Gem X | Wind Weakness | Decreases Wind ATK & DEF | | Yellow Gem + | Light Proof | Increases Light ATK & DEF | | Yellow Gem X | Light Weakness | Decreases Light ATK & DEF | | Grey Gem + | Dark Proof | Increases Dark ATK & DEF | | Grey Gem X | Dark Weakness | Decreases Dark ATK & DEF | | Grumpy Face | Hemo-ji | Character turned into a hemo-ji | | Rock | Stone/Petrify | Character cannot act; DEF increased | | Orng Zigzags | Paralyze | Character cannot act | | 2 Spin Stars | Confusion | Can't control ally's actions | | Large 'Z' | Sleep | Character sleeping & cannot act | | Skull | Poison | Character loses HP every round | | Two eyeballs | Darkness | Physical attack success decreased | | Ellipsis | Silence | Character cannot use magic/skills | | Sword + | Offense Up! | ATK increased | | Sword X | Offence Down! | ATK decreased | | Sphere + | Magic Up! | MAG increased | | Sphere X | Magic Down! | MAG decreased | | Shield + | Defense Up! | DEF increased | | Shield X | Defense Down! | DEF decreased | | Boot + | Agility Up! | AGL increased | | Boot X | Agility Down! | AGL decreased | | Movegrid + | Range Up! | Range increased | | Movegrid X | Range Down! | Range decreased | | Spring + | Jump Up! | Jump stat set to three | | Spring X | Jump Down! | Jump stat set to zero | | Swordfight + | Counterattack Up! | Counter stat set to three | | Swordfight X | Counterattack Down! | Counter stat set to zero | | Thrown Ball + | Throw Up! | Throw stat set to three | | Thrown Ball X | Throw Down! | Throw stat set to zero | | Sunshine + | Catch Up! | Catch stat set to three | | Sunshine X | Catch Down! | Catch stat set to zero | | Japan Symbol | Tohazen | Acts like no weapon is equipped | |_______________|_____________________|_____________________________________| Some statuses have a specific item cure (Poison cured by Antidote Nut, etc.) but most do not. Every status listed will "time out" on its own and alleviate without help. However, to expedite the curing, use of a Cure-All item or spell with Refresh-like capabilities (such as Arc's Total Healing) are necessary. Some equipment and accessories also prevent status(es) effects. _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MENU OVERVIEW [MENV] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STATUS MENU The status menu can be checked in or out of battle, by bringing up the main menu and going to "Status". Any ally or encountered monster will appear there and can have (some) stats looked at. ____________________________________ |[1] [2] [3] [4] | 01 - Character name |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| 02 - Current EXP and EXP to next level | [5] [10] | 03 - Elemental affinity | [11] | 04 - Current/Max HP & MP | [12] | 05 - Weapon type & current proficiency | [6] [13] | 06 - Charge rating (for built-up ATK) | [7] [14] | 07 - Current equipment | [15] | 08 - Nol skill (for raising monsters) | [16] | 09 - Party's current goz (money) | [17] | 10\ | [8] [18] | to ) Current ATK, DEF, MAG, AGL, Throw, | [9] [19] | 19/ Counter, Range, Catch, Jump Stats |____________________________________| OPTIONS MENU Bracketed entries represent defaults. - Vibration : [On], Off Toggles analog stick vibrations - Sound : [Stereo], Mono Toggles audio quality - Message speed : [Slow], Med, Fast Toggles how fast messages appear - Level-up speed : [Slow], Med, Fast Toggles how fast level-ups disappear - Movement : [Med], Fast Toggles how fast allies walk normally - BG Music : [On], Off Toggles music - Sound effects : [On], Off Toggles sound effects - Battle voices : [On], Off Toggles battle voices - Confirm finish : [On], Off Toggles "confirm action" requests - Status bar : [On], Off Toggles Name/HP/MP/Element bar - Window color : [1], 23456789 Change window colors - Transparency : [On], Off Toggle menu & window transparency _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SMITH SHOPS [SMTH] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In Prodias and Brakia there are such things as "Smith Shops," which can be used in regards to items & equipment. For a fee, they help improve current equipment's levels, ATK/DEF, or add special abilities. First, here's an example of a piece of equipment: Max Level Current ATK | | | | Red Shoes: LV 10/12, ATK 36/40, Increase Move Ability | | | | | | | | Name Current Level Max ATK Extra Effect A piece of equipment will always have a current/max LV and ATK/DEF, but may not have an extra ability, which can be set into the item or learned through battle use. Here are the shop functions: • Judge Item : Any Guild can do this for free. It basically looks at the current inventory and gives a description of the item but no stats. • Raise Item Level: This will raise the item level of the equipment. Although it appears to be a waste of money, remember that an item with maximum item level cannot be upgraded further, so if one is close to the limit, this may help avoid it for a while. • Add Item Effect : If the weapon is applicable and does not already have a effect (example: "Increase DEF"), the player can select one from the list and place it in the item. Only one can be put into the item and cannot be replaced ever. • Raise Max Level : For a fee, the maximum level and ATK/DEF of the item is raised by 1-3. [Prodias-only] • Raise Off/Def : This ability can be used on any equipment (who's still applicable). For a fee, the ATK or DEF of the item will raise by 1-3. [Brakia-only] • Personalize : For a fee, the smithmaster will make an item equippable only on a certain ally. Doing this on something everyone can equip is often dumb, but it does have its uses, such as increase the item's LV & ATK/DEF a bit. May be better used on monster weapons (sickles, clubs, masks) that the humans can't use. [Brakia-only] All guilds start off with the normal two (Judge, Raise) and the Master smith in Brakia starts off with the first three (Judge, Raise, Add). To unlock the better abilities, repeatedly use the option lowest on the list. For example, to unlock "Add Item Effect" at the smith in Prodias, use Raise Item Level 5 times, then close and re-open the menu to have the new option! Other things worth knowing: - Upgrading Off/DEF may change the name of the item, such as Raila's Hairpin becoming Raila's Hairpin+1. - Each guild has some special ability(s). Cultivating these throughout the game, because each pair is unique and will complement the other in making the best items possible! - A guildmaster representing both of the guilds (and Combine Shop) will be available in the final dungeon from which one cannot leave. Thus, it's best to work for the newer options prior to that time. - When using "Raise Max Level", after using it once, go to Prodias and use the "Raise Off/Def" ability to see if any extra equipment points can be milked before the thing is completely maxed out. It's crucial that one who wants to do this "sneaky" action does NOT max out the item level. - Save before upgrading a great piece of equipment, and reset if it doesn't go as planned. Don't accept lower ATK/DEF if needed! _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SAVING/CONVERTING [SVCV] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arc the Lad 2 requires two (2) save blocks, but at the same time, allows one to allot saves to two blocks as well, so it's not so bad. There's dual memory card support for ATL2 also, meaning it can recognize cards in both slots of the console and be switched between with L1/R1. Given how long the game can can be, it's recommended the player save twice (especially toward end of the game) so s/he isn't slighted if the enemy abilities scale too fast. The "convert" option on the main menu allows one to take a completed Arc the Lad (1) save and start a new game with it. Although most things happen in the same way, a couple new events are unlocked only with this option, such as getting better items at Chongara's Shop in Alatos and being able to finish Choko's sidequest in B50+ of the Forbidden Ruins. If the save is laying around, there's really no reason to /not/ do this! _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MOTHER CLAIRE [MTCL] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mother Claire's Cave is located north of Forles Skyport along the ridge, and cannot be accessed until after the Chimera Research Lab events in this area have been completed (when Lieza obtains the Nol Crystal). After that, it's possible to traverse the small cave -- which requires monsters only to get through, so have a couple powerful ones -- to reach Mother Claire's house at the top of the mountain. This ol' witch has the special ability to unlock special powers within allies and monsters, as well as change classes of monsters. The currency for some of these actions is "Nol," which is obtained by defeating monsters in battle. • Class Change : For any monsters in the party, they can be upgraded to a much better (arguable) class, provided they're of the requisite level and the player has enough Nol collected. Upgrading from worst to best, for instance, would add both to Chongara's Monster Book...and everything in-between! • Add Ability : The human and Guardian allies can receive some new magic, if they're of high enough level. Everyone has the ability here except Odon, for obvious reasons once his battle skills are known. Although many may be available, only two can be set on a character at one time! • Sell Monster : Unwanted monsters can be sold to Mother Claire! Although the reward is rather paltry, this should be used as a way to get space in the party ranks not as a quick-cash scheme. Mother Claire will appear in the last dungeon of the game to assist the ally team if they found her prior to then, so make sure to do that! And no, that isn't a spoiler. _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TIPS & TRICKS [TPTR] _______________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • This game has a lot of equipment and the item limit becomes very annoying when the person is toting around a bunch of rare things. Take a peek at the Combine Shop's formulae and see what is worth keeping around for combos and what is worth selling first chance y'get. • For those not reading the Job/Wanted Monster list in this guide, the rule of thumb is to check the guilds after every major event to see if something new has come up. Later on this includes peeking into other continents for the same thing. • The last boss of this game is hard...like REALLY hard. For this reason, it may be a smart idea to cultivate Rai-jin and Fu-jin's abilities so they can use the Furaiha dual-ability. In case one doesn't know how to do it, put a Guardian on one side of a target and the other Guardian on the side opposite him. This unlocks the powerful wind-elemental ability (MP: 12>24>48). Once the two allies get souped-up, Furaiha is a force to be reckoned with. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) INTRODUCTION [WK01] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Gale Bandanna | |___________________________________________________________________________| PRODIAS APARTMENT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Elc wakes up in his apartment after the frightful flashback dream regarding the Silver Noah. Default equipment: Spear, Gauze Wrap, Herb. His current setup will be optimum by exchanging the Herb for the Revival Dust already in the inventory [ATK +3]. Exit out the southern door afterwards. When Lynx proposes a job for Elc, talk with him again to leave. There's nothing to find in the flat. PRODIAS GUILDHALL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before doing anything, check the six wanted posters on the wall. These are special monsters that will earn a reward if they've been defeated; the catch is that Elc has to have learned about them from the guild posters to collect! The book near the blue-haired dispatcher can be used to save, also. The job pays 2000G but Lynx already has the bounty for safekeeping. Talk with him at the door and say he's ready to go. ALDIA SKYPORT ŻŻŻŻŻŻŻŻŻŻŻŻŻ After some breaking and entering (mostly the former), a small boss fight. |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOSS: ??? | HP: ??? | STEAL: ----- | |___________|_________|______________| Elc has a spear equipped which gives him the advantage in weapon range. Attack from two spaces away and it'll send the mystery man on the lam, like a gigantic wuss. Before giving pursuit, talk with the female ex-hostage and obtain a smooth [Gale Bandana - 10/10, 4/4] already with maxed-out stats. Equip it in place of the Gauze Wrap for a DEF & AGL boost. Following the assailant, stop by the first room in the airship and see a scene with a girl and her monster, then follow to the upperdeck for a final battle. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 02 Alfred | 21 HP | 11 MP | Divine Judgment, Super Nova | | Lv 01 Giant Bat [4] | 15 HP | 05 MP | Supersonic | |_____________________|_______|_______|_____________________________________| Alfred rarely uses any skills, and his Great Bat cohorts -- who can be OHKO'd by either Paundit or Elc from the flank -- don't have enough MP to use theirs. Try to have Lieza 'Search' both of the two enemy types in this batte, which'll permanently remember them if they reoccur later on. Attack-wise, Elc can use his spear from a safe distance and Paundit can get a Cold Breath. None of the boss' spells are particularly damaging, but it's still best to stay away from close-knit formations. [SPOILERS: 5g [4], 23g] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) INDIGOS [WK02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After arriving in town, and seeking refuge in Shu's apartment, Elc will be on his own for finding Lado, the doctor. Saving is possible on the table, and since Lieza occupies the bed, our hero can nap on the couch for recovering. Hit the city street when ready. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |Ż| |ŻŻ|___ | 1 - Tavern | | |ŻŻŻ| | 2 |_|Ż| | 2 - Shu's Apartment | _| | 1 | |___| |_|_ | 3 - Indigos Hunter Guild | |_ 6 ŻŻŻ _____| | 4 - Indigos Store | | |ŻŻŻ| |ŻŻŻ| | 5 - Jewelry Store | | | 3 | |___| | 6 - Sewer Manhole | _| ŻŻŻ | | | |_ |ŻŻŻ| |ŻŻŻ|ŻŻŻŻ| | Check out the shop and buy a few Herbs [SH01] | | |___| | 4 | 5 | | before hitting up the local guild -- the building | | ŻŻŻ ŻŻŻŻŻŻ| | with the silhouette of a panther on a bulletin | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | board. Talk with the bespectacled dispatcher ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ about Lado's whereabouts. The man rebuffs Elc but the Hunter nearby will direct Elc to the tavern north of there. When you get there, a man is just leaving, and the bartender'll tell Elc that was the doc and he's headed for Ruin Town. Exit onto the world map, and make for the nearb crumbled city. RUIN TOWN ŻŻŻŻŻŻŻŻŻ Never interrupt a psychotic diatribe! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv ?? Leland | E | 22 | 07 | --- | |_____________________|___|_____|_____|_____________________________________| Uh...yeah, just a special (in the bad way) monster who wants to pick a fight with you. He's Earth-type, although that doesn't matter at the moment. Don't bother with Fire Storm since it'll do crap damage -- just let him approach you (move one space right) and counterattack him, then deal the coup de grace. No spoils, since Leland flees. He's a wanted monster later on, so do not fret his cowardly actions. :p INDIGOS ŻŻŻŻŻŻŻ Return to Shu's Apartment after the easy fight and Lieza/Paundit join the party. Lieza equipment: [Dagger+0, Gauze Wrap, Chaos Herb]. Paundit initial equipment: [Metal Fang] From now on, Elc can recover in the bed. Exit into town and visit the guild -- our hero can now read the wanted posters (whereas he refused to when Lieza was sick) to gain the scoop on monsters. The four-eyed dispatcher has a job for Elc. It pays nothing, but must be accepted. Immediately after: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 03 Phantasm [?] | F | 22 | 07 | Wide Attack | | Lv 03 Elemental [?] | F | 18 | 07 | --- | | Lv 04 Witch Doctor [1] | W | 19 | 15 | Jump High, Thunder Storm | |________________________|___|_____|_____|__________________________________| The alley is four spaces wide, so the three allies can't stuff it up. Lure the enemies toward the dead end, because when any of them die (2-hit KO for all), one of the floating enemies will respawn toward the start. This can save a few damage turns. After enough turns have passed -- approx. 6 -- the battle will automatically conclude. Shante will introduce herself and says she'll sell information on the pursuers for 1500G. Return to the apartment -- Shu will join permanently. Initial stuff for our Lv6 ninja friend: [Cloth Shoes 4/12, 4/7; Gauze Wrap 1/10, 3/6]. To make ends meet on the Shante's fee, the best way is to complete the jobs currently available at the guild. This includes wanted monsters. These can be completed at the moment; check the appropriate section for information. Remember that fugitive monsters' bounties are lost if they're not read up on at the guild bulletin board! Also, not all jobs are available at once. • Wanted Monster: Aju [WNAJ] • Wanted Monster: Shamus [WNSH] • Job: Indigos Sewer Research [JB01] • Job: Ghost House Ruin Town [JB02] • Job: Indigos Jewely Robbery [JB03] • Job: Barns' Lost Dog [JB04] After collecting 1500G, talk with the bartender and return to Shu's house until nightfall. Return under the cover of darkness, and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 12 Gulnag | D | 40 | 17 | Magic Shield, Rob Mind | | Lv 10 Robber [4] | - | 36 | 15 | Charge, Swing | |________________________|___|_____|_____|__________________________________| The Robbers can do around 8-10dmg (at an advantageous location) apiece but have crappy defense, so they can go down with one or two hits. Use the bar's surroundings to protect your back and sides. Sometimes the Robbers will use Charge to raise their attack, which gives you extra time to blow 'em away. I suggest sending Paundit down to attack the southern monster and everyone else north. Steal a Spirit Seed if you want, but it's not that good. When Gulnag's dying, it says to go to the "Square of the Goddess" to find Shante. Naturally, Elc will know the location, since it's in Prodias. Since there are no new jobs here, let's hit the dusty trail. The next morning, Prodias can be accessed again. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) PRODIAS [WK03] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Ticket | |___________________________________________________________________________| __________________________ | ___ ___ ___ ___ | | | 1 |__| 2 | 3 | 4 | | 1 - Elc's Apartment | _|___| |___|___|___|_ | 2 - Smith | |________ ___________| | 3 - Prodias Guild Hall | | | | 4 - Tavern | ________| |___________ | | |______________________| | Elc introduces everyone to his apartment, being |__________________________| the save/recovery spot for the city. Until the dedication ceremony at the Square of the Goddess is complete, the Guild will have no jobs. However, by reading the wanted poster (again, if done at the very start of game) there are a few fugitive monsters to snare: • Wanted Monster: Golza [WNGZ] • Wanted Monster: Boosee [WNBS] Note that you won't be able to collect the bounties here for awhile, but you can in Indigos. The shop, which is found in a southern stall [SH02] actually has a worse selection than the one in the previous town. Luckily, there's a second shop [SH03] east of it which has more weapons. You'll quickly find that the "new and better" weapons that other RPGs have don't apply here; it is mostly the same old crap that you have to raise up yourself. There is also a 'Smith' in Prodias which can raise the power of your weapons and other equipment (those that apply). Right now it only has one option, to use 'Raise Item Level'. BUT, if you pick some crappy (applicable) item and upgrade it five times, the 'Add Item Effect' option will appear! For example, the Gladius weapon can be upgraded to have '+Ability Defense' or to have the ability to inflict sleep on contact; the 'Force Dagger+0' can have '+Counter Level' and the ability to add Darkness status. Note that only one effect can be placed in a weapon... Oh, and the option to add abilities only shows up after five times + CLOSING THE WINDOW. Don't waste more money than you have to. There's more to this you can read in the smithing section. --- Either way, when you're done, go onto the world map and travel to the hill nearby, with the sweet-lookin' airship on it. HEIN PORT ŻŻŻŻŻŻŻŻŻ This is where Elc's airship is kept. His mechanic (Lynx) will be there and give our Flame Hunter a [TICKET] to the pavilion, which you'll have been turned away from if you went there. If you're not sure where that is, it's the island with the statue south of Prodias. Make sure you read each of the wanted monster listings in the guild before going!!!! CEREMONY PAVILION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some events take place here and the scenes will switch to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) YUDO VILLAGE [WK04] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Revenge Bandanna • Small Sword | |___________________________________________________________________________| |ŻŻŻŻŻ| After awakening in Yagos Village, Vilmer will not offer any |SAVE!| other help in finding Shu, who has been split from Paundit, ___|_ _|Ż| Lieza, and Elc. His house has a save journal and snoozing in |_____ ___| the bed Elc recuperated in is possible, too. | | | | As for the town, the lower-left house's [Revenge Bandanna] ____| |____ (Lv 10/10, Def 6/6) can only be stolen by going in the back- |____ | | -door. It increases DEF by 6 and increases counterattack LV | 1 | |_ _| when warn. Give it to Elc, and give Lieza the Gale Bandanna. |_ _| ____| | | | The upper-right house has a [Small Sword] (Lv 2/10, ATK 2/4) | |_ _| of little use. The lower-right house has the richest guy in |____ ____| town parading his bathroom around. Inspect the tub to see a |_| filthy revelation. The shopkeep guy is spread out on a quilt near the left house. This is the first place with Blood Herbs, so I suggest carrying some around for the next place [SH04]. Speaking of which, make sure to visit Vilmer's basement hangar where the Hein is to find out his granddaughter went to the nearby ruins and hasn't returned. That makes the next place accessible. --- Also worth noting is the Combine Shop on the island, which takes two rare items and combines them into a more useful item. No combinations can be fulfilled yet, but check out the Combine Shop section for more information on them. As y'go along, it pays to glance at that list to see what's worth keeping in the inventory and what's worth tossing in the trash. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) SEALED RUINS [WK05] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Defender • Reco's Grass • Dagger+0 | | • Recover Fruit • Magic Apple • Cure-All | | • Power Unit • Full Power Fruit • Revival Dust | |___________________________________________________________________________| A native in front of the ruins will explain the "dungeon basics" if needed. To summarize: going to the stairs will end battle and go to the next highest or lowest floor. Come prepared with some Blood/Herbs! Also, Giant Bats may drop Neutrino Blade swords [Lv 8/8, ATK 7/7, Damage UP v. Flying Monsters] ______ _____ | B | |Ż| ___ | 7 | |_ _| ___| |__| | |_ _| ___ ___| |___ | E __| ______| |______ | |_| |_|ŻŻŻ| _____ ŻŻŻŻŻ| | | 8 9 | | |______| | | D | | ŻŻ| |____|Ż|G|Ż|____| |___|Ż| A |Ż|___| |HEAL!| /4/ŻŻŻ\F| Ż |__________| | C | ŻŻ Ż _ __ ŻŻŻŻŻ _ ____|G|____ | A| |ŻŻŻ\ /ŻŻŻ| |Ż|_|E|_|Ż| | 5 6 | | | \ŻŻ\___/ŻŻ/ | \___/ C | | | |___/| |\___| | |__) ( __ |____ ____| ŻŻŻ| |ŻŻŻ ___| |___ | _| \ | 1| |ŻŻŻ\\ //ŻŻŻ| _ | | _ __|F __,__ |__ | \ | | |___// \\___| |2|_| |_|3| | | | | |___/Ż|ENTER|Ż| \_| | |ŻŻŻŻ ŻŻŻŻ| |___ ___| |____| |____| Ż|Ż|Ż |_______| |____/|B|\____| |D| |_| Ż Ż |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 14 Ruin Raven | D | 54 | 21 | Speed Up, Charge | | Lv 13 Skeleton | D | 43 | 19 | Charge | | Lv 12 Mummy | - | 50 | 17 | Nice Catch | | Lv 11 Vampire Bat | D | 37 | 17 | Suck | | Lv 10 Giant Bat | D | 35 | 16 | Supersonic | |________________________|___|_____|_____|__________________________________| Giant Bats are wussy like usual, but Mummies are the new type. Being that they're zombies, they take an extra attack once they hit 0 HP to die (unless a light-element weapon is used). Besides that, use Lieza's throwing knives and Elc's spear from two panels away to avoid any unnecessary counterattacks. Don't forget to Search monsters as new types appear! • FLOOR 1 - Lv10 Giant Bat [2], Lv12 Mummy <- Battle formation repeated • FLOOR 2 - Lv11 Vampire Bat [2], Lv12 Mummy [2] At this point, they'll find Lia and automatically bring her back to Yudo Village. Vilmer proposes a trade: he'll fix the airship in exchange for the robot on the B3 floor. If Elc sleeps in the scientist's house a few times before leaving, he can recover a few memories about where he was confined as a child. The town merchant will stop the trio as they try to leave and gives some "tips"... >__> NOTE: To see a missable scene that talks about Elc's childhood, rest at Vilmer's house after rescuing Lia but before returning to the ruins. When ready, return to the ruins. All previous battles must be refought, but make sure to get the [Defender] on the first floor since it's a component in a combination later on. At the robot's location, the metalhead himself (who reveals himself as Diekbeck) asks that the Power Unit further in the ruins be retrieved to power him up. • FLOOR 3 - Diekbeck (no monsters) • FLOOR 4 - Guardian's Force (free healing) • FLOOR 5 - Lv12 Vampire Bat [2], Lv13 Skeleton [2] • FLOOR 6 - Lv12 Vampire Bat [2], Lv13 Skeleton [2] • FLOOR 7 - Lv12 Vampire Bat [4], Lv13 Skeleton [2] On B5, a "Guardian's Force" is found...basically a free healing point. No save function, though. Make sure to return here should anyone be low on MP and such. On B5, claim the [Reco's Grass] and [Dagger+0]; on B6, claim the [Recovery Fruit]. On B7, the 2nd battle is with 5 Ruin Ravens at a crossroad corridor. It helps to put Elc in the middle (with Charge), and Lieza behind him for curing. Paundit can then get access to the corridor with his breath without being in harm's way. Collect the [Magic Apple] and [Cure-All]. On the lowest (B8) floor, a mid-boss battle occurs with two ghoulish tomb protectors. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 15 Seal Guard [2] | D | 45 | 50 | Hell Stairs, Divide | | Lv 14 Gargoyle [4] | D | 54 | 21 | Speed Up | |________________________|___|_____|_____|__________________________________| Use Strike Power and Power Loss on the two Seal Guards, and stick together so Lieza can cure everyone. It helps to take out a few Gargoyles first, since they use Speed Up a lot and can overwhelm a semi-damaged party. Use Search on the two new types after the coast is somewhat clear (Seal Guards are undead). --- Afterwards, [Power Unit 00] is received. Get the [Full Power Fruit] and [Revival Dust] chests before the trip back to B3 where Diekbeck will come out of its muck, and automatically returned to Yudo Village. Save and sleep for a scene involving Elc's past, then head downstairs for the island's final fight with... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 17 Ninja [2] | F | 64 | 26 | Bomb Shuriken | | Lv 16 Kobold [3] | E | 61 | 23 | Swing | |________________________|___|_____|_____|__________________________________| There's little challenge involved, given the amount of counterattacks the Revenge Bandanna supplies. Just stick to a formation that lets Lieza Cure if needed and let 'em dash themselves on Elc's weapon. --- Afterwards, White House's general vicinity is revealed and the Hein is back in shape. Go to the makeshift skyport on the north edge of the island and get the heck outta this place! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) INDIGOS [WK06] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Slasher • Long Sword • Gauze Wrap+1 | | • Power Unit 00 • Power Unit 01 • Power Unit 02 | | • Power Unit 03 • Power Unit 04 | |___________________________________________________________________________| INDIGOS ŻŻŻŻŻŻŻ Visit Shu's Apartment first, and Shante will creep around before informing Elc to get in touch with her the next morning at the tavern. Before y'do any of that, check the bedside the next morning for a [Slasher] weapon. This is used to make a Dual Knife at the Combine Shop on Yagos Isle, and is easily missed! In fact, combine them now if y'like. Now then, down at the local guild, see some scenes with the inspector. There is a new wanted poster for "Slasher", so inspect it now or collecting the reward will be impossible! Also, the return to East Aldia has heralded some new jobs in both cities. I suggest doing them before anything else: • Job: Weird Sewer Sounds [JB05] - Indigos • Job: Indigos Whiskey Delivery [JB06] - Prodias • Job: Search for Missing Child [JB07] - Prodias • Job: Doll Collector in Ruins [JB08] - Indigos • Job: Dangerous Types in Ruins [JB09] - Indigos • Wanted Monster: Leland [WNLL] - Ruin Town • Wanted Monster: Menan [WMMN] - Yagos Isle - Sealed Ruins Note that "Indigos Whiskey Delivery" can be accepted but not started until after the events at Shu's Apartment in a moment. Talk with Shante at the bar and retire to Shu's Apartments, where some events will automatically take place. SHU'S APARTMENT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A literal rude awakening? |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 18 Ginie | D | 77 | 37 | Tornado | | Lv 17 Witch Doctor [2] | W | 45 | 54 | Jump High, Thunder Storm | | Lv 17 Orc [2] | E | 48 | 22 | Retaliation | |________________________|___|_____|_____|__________________________________| Cast Power Loss on Slasher since his wicked blade can be quite nasty, and put Strike Power on as many people as possible. If Elc has the Revenge Bandanna equipped -- and he should -- just set him near the four southern enemies and they'll be counterattacked to death pretty easily. Even if you Search the Slasher, his abilities won't be revealed for some reason, but he does know Tornado magic. Search the Orc, too, if possible. --- Afterwards, rendezvous with Shante at the tavern and she'll tell Elc to get ready (i.e. stockpile items) before she takes him to Gallarno's HQ. Tell her it's time and after that, she leaves the bar; this frees up the place for the "Indigos Whiskey Delivery" mission that might've been on the backburner for awhile. GALLARNO'S HOUSE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the large mansion near the Hein's hill. Previously Elc wouldn't have bothered to go there, but with Shante pulled in as a guide (not in party, mind you), it's accessible. And guess what -- a welcome party is waiting. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 19 Blood Fiend | F | 70 | 28 | Fire Breath | | Lv 18 Necromancer [2] | D | 47 | 57 | Refresh, Mind Buster | | Lv 17 Robber [2] | - | 52 | 24 | Charge, Swing | |________________________|___|_____|_____|__________________________________| Search the Blood Fiend and try to take him down quicker. Like Paundit, his elemental breath has a T-shaped attack pattern, so try to avoid getting the allies caught en masse. The rest of the enemies are pretty pathetic, but the Necromancers' Mind Buster can prove to be annoying if left alone too long. Consider using Lieza's "Ravish" to coax the Blood Fiend onto the good guys' side, if y'like. --- Afterwards, the door to Gallarno's room is locked, and Shante urges Elc to check out the eastern rooms. A corridor is on either side of the main foyer, and the southern room in each has a treasure chest - [Gauze Wrap+1] and a [Long Sword]. Finally, check out the eastern room at the hallway's end for another fight. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 18 Necromancer | D | 47 | 57 | Refresh, Mind Buster | | Lv 17 Robber [2] | - | 52 | 24 | Charge, Swing | |________________________|___|_____|_____|__________________________________| Pathetic stall battle. Go for the Necromancer first, for obvious reasons. Return to Shante's location afterward, and in the dining hall for the main course... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 21 Ginie | D | 86 | 41 | Wind Slash | | Lv 20 Hobgoblin [4] | E | 57 | 27 | Destruction | |________________________|___|_____|_____|__________________________________| It will take at least three turns for all enemies to wind around the lengthy table to where Elc's party is, giving everyone plenty of time to prepare for the onslaught. Use the planters, chairs, table, and wall to provide ample coverage and, when the enemies are close, use Strike Power (use it earlier and it may run out) and Retaliation on everyone. Power Loss is suitable for turning the Slasher's hook into butter-knife strength, and Wind Slash should do the same mediocre damage from before. The Hobgoblins suck but may use the 'Destruction' skill to inflict Magic Down status, so take 'em out when there is time...or just defeat Ginie to win the battle. Finally... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 22 Gallarno | D | 57 | 53 | Power Shoot, Easy Shoot | | Lv 20 Hobgoblin [4] | E | 57 | 27 | Destruction | |________________________|___|_____|_____|__________________________________| Shu and Shante will join the battle at around party average, and luckily, this ain't much of a climax. Use our ninja's Speed Up and Paundit's Strike Power for a better advantage. Gallarno's stupid doll master facade isn't a huge threat, and his stealable item (Tem's Grass) isn't much better. Shante already knows 'Resurrection' at Lv21, and can cure like Lieza, so this one should go off without a hitch no matter how it's sliced. Battle ends when Gallarno's done for. INDIGOS ŻŻŻŻŻŻŻ Shu's heard White House is in the Salba Desert of West Aldia, so that's the next destination. Save up and collect the Slasher's bounty, and equip Shu w/ the Scale Legs weapon if it was retrieved from Menan's corpse. Oh, and here's the new jobs and crap: • Job: 3 AM Piano at the Bar [JB10] - Indigos • Job: Monsters in Vacant House [JB11] - Prodias • Job: Protect House from Burglary [JB12] - Prodias • Job: Robber's Revenge [JB13] - Prodias • Wanted Monster: Tianus [WMTN] - Vacant House The Tianus monster has the superb Meow Sword steal, which can raise defense by twenty or more. Definitely pursue this monster -- don't let its level-45 tag dissuade you! YUDO VILLAGE ŻŻŻŻŻŻŻŻŻŻŻŻ Also, going back to Yagos Isle is a good idea so that you can pick up Diekbeck from Vilmer's Lab. It starts out with horrific stats since it can't level up, but as you find those Power Units, equipping them will teach him skills and boost his stats. Vilmer will hand over the [POWER UNIT 00], [POWER UNIT 01], [POWER UNIT 02], [POWER UNIT 03], and [POWER UNIT 04] items once you've talked with Diekbeck. Use these to power up the robot's skills, although opposing elements cannot be equipped at the same time (i.e. a fire cannot be equipped when a water power unit is). --- When ready to continue the storyline, use the Hein to get to West Aldia, the new location on the world map. The desert nearby is _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) SALBA DESERT [WK07] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a short 3-screen area. Here's the enemy overview: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 24 J-Guard | W | 59 | 75 | Jump High, Thunder Storm | | Lv 23 Robber | - | 65 | 31 | Charge, Swing | | Lv 23 Maneater | D | 63 | 32 | Throw Seed, Acid Breath | | Lv 22 Roc | E | 78 | 31 | Ground Shield, Earthquake | |________________________|___|_____|_____|__________________________________| • Screen 1 - Lv22 Roc [3], Lv23 Maneater [2] • Screen 2 - Lv22 Roc [2], Lv23 Robber [3], Lv24 J-Guard • Screen 3 - Lv22 Roc [2], Lv23 Maneater [2], Lv23 Robber The first battle is typically crowded, so try to position everyone so they're able to do something besides idling. Rocs are flying types and can land on pieces of scenery and rocks that humans can't, remember. The 2nd battle is a pincer attack (enemies attack from both sides), but doesn't constitute much of a threat if the party is similarly levelled. Going SOUTH from the second screen actually leads to a secret [Viper Fang] treasure chest. The 3rd stall battle isn't much to strategize, either. The exit to the Lost Forest is thereafter. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) LOST FOREST [WK08] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Crush Boots • Strengthen Fruit | |___________________________________________________________________________| EXIT _________ __________ _______|Ż|_ <-|_____ _ _|__ _ _____|___________|-> _____| | _| |_____ ___________ <-|_ _ ____| |_________|___________| __________ _| |_____ _______ \ \BALZACK CRUSH BOOTS <-|_ _ ______|_________|_______|-> \ _______ __\___ _| |______ STRENGTHEN |_ _ ___|______| |______ _ _| FRUIT __ _| |___ ________ ______| |_ | )_______|________|__________|-> | ( _| \ |SAVE | Upon entering, everyone suggests staying in the small shack near | HEAL| the exit. This place allows for free healing, saving, and a small |_ _| unmanned shopbox [SH05]. Item-wise, the stock is comperable to |_| Yudo Village's, except this one has less items. Funny how no one ENTER tries to steal the items... I mean, c'mon! Note that as soon as the team enters, it's possible to find the wanted baddie Hoysler BACK in Salba Desert's third screen. He doesn't have useful items, though, so once he's dead, just smile knowing a bounty can be collected in a little while. The forest itself is a huge maze, with screens that loop (repeat) so the player is none the wiser. These are denoted by arrows on the map; just don't go that way and things'll be fine. The two items found in this forest, the [Crush Boots] and [Strengthen Fruit] should be picked up, the former more importantly as it's a component in making Stone Boots. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 26 Red Skeleton | F | 72 | 35 | Magic Shield, Charge, Self Bomb | | Lv 25 Treant | E | 68 | 35 | Throw Seed, Self Bomb | |________________________|___|_____|_____|__________________________________| All enemy formations will include a combination of these types, often with 4-5 enemies per battle. Red Skeletons have a high counter rate, so try and attack them from two panels away. Treants aren't as tough, but know Self Bomb just like their cohort, making the potential for needless damage higher than most. Red Skeletons may drop Ancient Spears (6/10, 6/8, Paralyze Atk) on occasion, too, instead of just Bitter Leafs. Note that even if a battle is cleared, if the screen is ever re-entered, the battle has to be done again. This is a quick way to deplete resources, so fleeing prematurely (move to exit and choose to escape) may help. The map'll help show the way to the exit. The rule of thumb is to keep going in one direction, taking every northern (up on screen) path at once. In one of the dead ends, the wanted monster 'Balzack' will be. Don't bother visiting him the first time through, for two reasons. One: if you talk to him whatsoever, there's a fight with Red Skeletons on the way back to the main path. The second incentive is that if you tell him "Go to White House", he teleports everyone back to the entrance! Leave him alone, dude! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) WHITE HOUSE [WK09] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Power Nut • Strengthen Fruit • Magic Leaf | | • Studded Club • Full Power Fruit • | |___________________________________________________________________________| http://db.gamefaqs.com/console/psx/file/arc_the_lad_ii_white_house_sewers.png The above link has a colorized map for the sewer region, so check it out, yo. Note that as soon as the sewers are entered, leaving is possible back into Lost Forest. The wanted monster Balzack can now be defeated! Make sure to take advantage of the sewer's free healing facility before doing this, though. One'll have to backtrack all the way through the woods, so make sure to initiate Balzack's fight by answering "Who are you?". _________ |_ ___ | _|Ż|_ | | ___________ |• | | | ENTER | _________|-> To White House Lab Ż|Ż|Ż | | ________ _______|Ż|_ | |REST | (Access from other side) |Ż 1 Ż| | | | | | | | |_ _| |_____| | | | ____ | | |ŻŻŻŻŻŻŻ| |_|_|_|Ż|_ _______| |__|_|_ _|_|_| | |ŻŻŻ||___________| | ______________||_____ |_ |3A( |_| | •||ŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ________ ______ _ ŻŻŻ ŻŻŻŻ | 1 - Power Nut | | | ______| • | | ____ |ŻŻŻŻ|ŻŻŻŻ| | 2 - Magic Leaf | | | | ___|ŻŻŻŻŻŻ | | _ | |REST|EXIT| | 3 - Strengthen Fruit | | | | |2 _|_ ____| | |__| Ż|Ż\|/Ż|Ż | • - Switch to Flip | | | | |_| _|_|_ _|_|__ |_ Ż _| | A - Access Point | | | |______| |_ _| A_| _|Ż|_ |______________________| |Ż||_ ____| _|_ |_ |• | | |__|_|_ |_____| |______|ŻŻŻŻŻŻŻ | |________| ŻŻŻŻŻŻŻŻŻ The locked red doors are all controlled by wall switches, denoted with a bullet (•) on the map. As far as monsters go, the only semi-new thing is the Freezy's Mesmerize Breath which inflicts sleep on targets in a T-shaped area. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 29 Wizard | L | 69 | 90 | Cure, Divine Judgment | | Lv 28 Skeleton | D | 76 | 37 | Charge | | Lv 27 Freezy | W | 72 | 37 | Cold Breath, Mesmerize Breath | | Lv 27 Giant Bat | D | 73 | 37 | Supersonic | |________________________|___|_____|_____|__________________________________| • #1 - Freezy [2], Skeleton [2] • #2 - Freezy [2], Giant Bat [2] • #3 - Skeleton [2], Giant Bat [2] • #4 - Skeleton [2], Giant Bat [2], Freezy [2], Wizard Open the first locked door after saving/resting and proceed west. The path will go north to the next switch and a room with a [Power Nut] inside with another battle (#2). Head downstairs in the main hallway; the red door'll be accessible. From here, head north to the third switch, then backtrack west to the next fight (#3). You can avoid doing this initially by ducking into the doorway north, giving better access to the [Magic Leaf] without wasting resources. After getting said, treasure continue through the #3 battle into the adjacent room's battle with the same (#3) enemy formation. Now, the thing I note about this fourth battle (marked with an 'A' on map) is that, during battle, accessing the ladder in the upper-right corner is possible. This leads up to the final chest, a [Strengthen Fruit]. Getting this is impossible out-of-battle, though, so make time to get up that ladder! Shu's the best candidate due to his great move/jump stats. One'll have to continue east out of that monster room, eventually. This time it's a lot easier to ditch it and get to the exit, though The final battle (#4) is the largest yet; luckily the meandering sewer walkways provide some means of slowing down the faraway enemies so it's easier to absorb. Try to Silence the Wizard if possible and finish this battle by going north. Finally, two more red doors adjacent to the north. The one open already's a save/heal room, the locked one (switch nearby) leads into White House's lower sanctum...a new section unto itself. |ŻŻŻŻŻ| | | _____ Ż| |Ż | | _|Ż|_ | ||BOSS | .-------------------------------. |_ _||_ _| |Ż| _|Ż|_ ___ ______|Ż|____|Ż|_ | | _______ ____ | || | _ | ___ _________| | | | _|__ ||_ _|| _||2| | | _|Ż|_ | | |ŻŻŻ|| | _| |__|Ż|__|Ż|__|Ż| | | | | ___ ___| | |_1 ||_ _| |__________________| ____ ____| | |_ _| | _|| _| | | | | | |Ż| | __|______| _|Ż|___|Ż|__|Ż|_| | Rest |Ż|__|Ż|__|Ż| |_| |__________________| \_ |_ _______| | |R| | | To White |Ż| |Ż| House Sewers | ŻŻ Ż| |__ ___| |_| START |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 33 Blood Knight | E | 112 | 45 | Charge, Swing | | Lv 32 Wraith | D | 83 | 43 | Divide | | Lv 31 Ghoul | D | 81 | 41 | Throw Head, Self Bomb, | | | | | | Paralyze Wind | | Lv 30 Illusion Flame | F | 79 | 41 | Fire Breath, Fire Shield, | | | | | | Paralyze Breath | | Lv 30 Voodoo Man | L | 71 | 93 | Power Shoot, Dispel | | Lv 29 Rabid Dog | W | 78 | 40 | Ice Shield, Cold Breath | | Lv 29 Poison Cloud | D | 78 | 39 | Poison Wind | |________________________|___|_____|_____|__________________________________| • #5 - Voodoo Man [2], Rabid Dog [2] • #6 - Voodoo Man [1], Rabid Dog [2], Poison Cloud [2] • #7 - Voodoo Man [2], Rabid Dog [2], Poison Cloud [2] • #8 - Ghoul [4], Illusion Flame [2] • #9 - Blood Knight [3], Wraith [2] In the initial elevator room where the the prompt for changing battle party appears, unlock the nearest door and enter inside for a monster skirmish (#5). There's a [Studded Club] to swipe, which might be useful...not on any current human characters, at least. The middle chamber can only be opened with a switch in the rightmost room, and leads to another battle (#6) with a new enemy: Poison Cloud. Try to kill 'em first before they poison all of the party. The second trio of doors past there have two locked, one with a switch. The rightmost containing a [Full Power Fruit] is unlocked by finding a switch tucked away in the lower-left hallway's dead end, mind you. The object is to enter the leftmost door, accessible only through the middle's monster-ridden (#7) battlezone. On the upstairs level, there's three more doors, all with switches affixed to the side. Ignore the first two and enter the westernmost room. It seems normal, but the floor will actually cave in and send everyone down into the floor below...straight into a monster battle where the allies entered White House! [NOTE: If you fail, no skirmishes on the ascent must be repeated!] To tell which tiles are rigged, look at the tiles -- the most prominent kind will have 6 rivets in them, whereas the booby-trapped ones are rust-colored and smooth. That should help in avoiding them. In the north corridor, there are two doors and a long path sloping down to the west...and it leads back to where the party infiltrated the sewers! This means the free healing area is right nearby. Once that's out of the way, get back to the White House corridor and enter the only door available for... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 28 Gunhed [2] | - | 138 | 118 | Final Slayer | | Lv 28 Gunhed [2] | - | 138 | 999 | Final Slayer | | Lv 28 Gunhed | D | 164 | 140 | Twin Blitz, Confusion, Mind | | | | | | Buster, Poison Wind | | Lv 15 Ectoplasm [2] | - | 56 | 23 | Sleep Wind, Holy Breath | |________________________|___|_____|_____|__________________________________| Final Slayer does mediocre damage, even to Lieza, so I wouldn't worry about standing in front of its hands too much. Twin Blitz shoots straight down the middle ladder by its chest, and can cause Power Down status -- stay out of there if possible. Take out the hands without standing near the chest ladder [it can get in attacks from head machineguns there] and, although you may not be aware of it, it's possible to JUMP over the hands and attack the shoulder region as well! 'Final Slayer' can't reach there, so bang away. Also, its Confusion attack only works if the ally is right in front of its green chest gem; any ranged attacker is safe! Afterward, a bridge will span an abyss and Elc and company can continue; I recommend sleeping back in the sewers for a smidge. Another battle (#8) will take place in the scientist room north of Gunhed's former location. After rescuing Mariel, she'll lead everyone to the playground; saving before this is possible, too. In the playground, another battle (#9) takes place. It'll be wise to use Lv2 Silent on the Blood Knights in order to avoid heavy-ish damage. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 34 Mariel | W | 123 | 59 | ??? | | Lv 35 Mariel | W | 126 | 60 | ??? | |________________________|___|_____|_____|__________________________________| The final battle is with Project M, begrudgingly. Elc will have to deplete her health to start some storyline scenes, after which she'll be replenished and one level higher. He'll have to deplete her health again, one way or another. --- More scenes later, and the Silver Noah ferries everyone to Touvil. When Shu and Shante form a party, talk with Chopin at the Silver Noah docked in the quarry. He refers everyone back to Kukuru, so return to the Sabatico Shrine and save, then talk with the girl herself. Agree twice and she'll transport the duo to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) PALENCIA [WK10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Palencia seems small, but the downtown area is separated from where Shu and Shante end up. The guild is in the initial quarter, though, as well as the tavern and shop [SH06]. It's got the best selection of weapons and armor so far, so anyone with armor around +6 should trade in or a Cloth Wrap that starts at DEF 6/12. Guild-wise, there are no jobs and four wanted monsters; however, only one is currently available to fight. • Wanted Monster: Ragi [WMRG] Since Shu is scrounging up information, head to the Downtown area and make for the tavern. The man in question is loafing on the couch, so buy him a drink for a proposition: find him 4 Shimmer Stones from monsters at Quina Hill and he'll help the team infiltrate a Romalian Battleship. The hill is in the west at the foot of a mountain. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 35 Wyvern [2] | F | 93 | 45 | ??? | |________________________|___|_____|_____|__________________________________| When the Wyverns get close, use Lv2 Silence/Plasma Shock and go to town on 'em. They're not that tough, but their physical attacks can take a toll if the player's not careful. Keep Shante in good health and near Shu for any healing purposes. One Shimmer Stone is obtained per battle, so there's four to do in all. Make sure there's room for four of the stones, and stick near the exit if things happen to go south (so one can flee battle). Return to Pepe with the goods and he'll get ready to take everyone onboard the battleship. Be sure to restock the inventory with healing items, and sell off any junky equipment. Cross-check 'em with what's used in the Combine Shop section, naturally -- don't want to throw out anything potentially great in the long run. The shop sells Recovery Fruits which are a step above the Blood Herb, mind you. Anywho, when Pepe gives the word, it's into the sky! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) ROMALIA BATTLESHIP [WK11] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Chaos Herb • Magic Herb • Reco's Grass | | • Recover Fruit • Crystal Shoes • Ranger Suit | | • Strengthen Fruit | |___________________________________________________________________________| COLORIZED MAP: http://www.gamefaqs.com/console/psx/file/572645/46250 _____________ ___________ _____ _____ |C _____ | |F _______ | | • | |1 2 | | |Ż|Ż|___ | | | ||ŻŻŻŻŻ|| | Ż|_|Ż Ż|_|Ż ___ | | |5 |• | | | | || 6 || | |Ż ŻŻŻŻŻ ŻŻŻ| A| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻ | | | | ||_ _|| | | |ŻŻŻŻŻŻŻŻŻŻŻ| | |Ż | 1: Chaos Herb | | | Ż|Ż|Ż | | | |__| |__| | | | |ŻŻŻŻŻ|| | | | 2: Magic Apple | | ŻŻŻ ŻŻŻ | | | | |___ |START|| | | | 3: Reco's Grass | ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ | ___| Ż|_|Ż | | | 4: Recover Fruit | _ _______ | | |Ż Ż|| | | | 5: Crystal Shoes | |D| | ___ | | | Ż|_|Ż | | | | 6: Ranger Suit | | |_|•|_ | | | |______| |__| | |_ | 7: Strengthen Fruit | | _____|_| | _ |_______________| B| | •: Switch to Press | __| | |7 | |G| _| |_ _|•|_ ŻŻŻ |_____________________| | |_| ŻŻŻŻŻŻŻ | | |3 4 | |_____| _______ | | |ŻŻŻŻŻ|_ ___| | ŻŻŻŻŻ |C |______ | |_ | F E | | __________________________ ___ ŻŻŻŻŻ| A| |__| | ŻŻŻŻŻŻŻ ŻŻŻŻŻ |D ____ | | G| ŻŻŻŻŻŻŻŻ | |_________ | |ŻŻŻŻŻŻŻŻŻ| | E | |ŻŻŻŻŻ | |Ż | C| | | |ŻŻŻŻŻ| | | | | |Ż| | | |ŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻ | | |_ • _| | | | | |•| | | | | |ŻŻŻŻŻŻŻ| | |___|_|___| |_ _| |_|_|_ | |_|_|Ż|_|ŻŻŻ _ | EXIT! | |__________________________| |_____| | |______|H| |__ __| |__________| _|Ż|_ | | Shu and Shante will emerge from the crate onboard the war |_ _ _| vessel, and lounge around in the room marked 'START' for a ________| | while. Saving & healing is possible here, and after the next |H | battle, coming and going will be lightning quick. ŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 35 Assassin | W | 118 | 48 | ??? | | Lv 35 Poison Cloud | D | 91 | 46 | Poison Wind | | Lv 35 Demi Monk | D | 83 | 82 | Poison Wind | | Lv 35 Evil Eye | D | 90 | 47 | Petro Wind | |________________________|___|_____|_____|__________________________________| • #1 - Demi Monk [2] • #2 - Demi Monk [1], Evil Eye [1] • #3 - Evil Eye [2] • #4 - Demi Monk [1], Evil Eye [2] • #5 - Demi Monk [2], Evil Eye [2] • #6 - Demi Monk [2], Evil Eye [3] • #7 - Poison Cloud [4], Assassin [2] Evil Eye enemies can inflict Stone status with 'Petro Wind', which they're not afraid to use. This means whoever gets hit is a sitting duck. Shante's Refresh skill can help, but the enemy also drops Nettles which can be used to block the effects. Keep some around for these purposes. --- Exit south from the starting point for a forced battle (#1) with a couple of punk soldiers. The hallway is adjacent. Two switches block the dual exits on this 3F area...but before that, get the [Chaos Herb] and [Magic Apple] in the monster-free NW room. The SW room isn't free of baddies, though, and has a couple (#2) to fight with. A [Reco's Grass] can be snatched from its black bin afterwards, although the [Recover Fruit] must be obtained in-battle by jumping the fence -- re-enter if y'missed it. The NW room (#3) and SW room switches should be sought out next. The exits are in the eastern portion adjacent to the hallway. Opt for the north route this time. This leads to the dead-end area of the 3F where there's a single room and a battle (#2). Press the switch here, exit, and go in the north side for the cool [Crystal Shoes] weapon -- 8/14, 11/15. Since both allies can equip it, and the only good foot weapon 'til now has been the Crush Boots, give it to whoever has something like Cloth/Temporary Shoes. With that in tow, return back two screens to the initial 3F area and take the southeasternmost exit. ...this leads to 2F. Continue along, fight another battle (#4) and get into the corridor again. First, find the switch branching east off the walkway; it opens the door to the hangar. Now, there is a [Strengthen Fruit] in this area that can be reaped as well. When Shu passes east under the overhanging ceiling (blind spot) going east towards the switch, go north when the ninja vanishes, getting into the adjacent passage. Follow it along to the chest, then double-back and take the "D" stairway (on map) to the battleship's 1F. There are two doors blocking the "E" stairway, and the two switches're found nearby. The biggest room has one switch, the eastern barracks has the other. Be careful in the soldiers' quarters, as one switch (left) is the correct one to flip; the other turns on the light and awakens everyone (#4) for a useless stall battle. Take the "E" stairway when possible. Back on the 2F, take the "F" stairway to the [Ranger Suit] chest. Shante's unable to equip it, so it's up Shu's alley. It comes at Lv 6/14, DEF 11/18, as well as increasing AGL...awesome. Back upstairs, find the inactive lever that opens the "G" stairway's path to 1F, leading further in to another stall battle (#5). None of the stall battles up to now are repeatable, so return to the initial heal/save point and get freshened up. Taking the "H" stairway leads to the final regular skirmish (#6). Spamming Silent right off the bat will save a lot of grief. Heal up and enter the hangar where another harder battle (#7) comes up. Try to get Speed Up on the duo immediately so they don't get creamed by the six enemies they're up against (Lv2 Plasma Shock/Silent helps). --- Afterwards, Shante will be the lever director and Shu will be at the Hien. Up the ladder, our gal will have to pick which lever to pull -- it's the "right" one, as she says immediately prior. A separation ensues, on which Shante, alone, winds up at... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) CLENIA ISLE [WK12] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shante's all by her lonesome after a girl (Elena) finds her washed ashore. The Clenia Town shop [SH07] has the exact same inventory as Palencia, so unless Shante's armor is sitting with a max of 6, it'll probably be rather useless in her case. There isn't a guild here to worry about either, so... Elena's advice was to ask the innkeep where her father (Gruga) ran off to; the reply is Training Rock nearby. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 35 Ninja [4] | F | 118 | 48 | Bomb Shuriken | |________________________|___|_____|_____|__________________________________| Shante will help Gruga fight the four ninja ambushing him. Use Gruga Charge and then Gruga Tackle (free critical hit!) to make mincemeat of these guys. Back in Clenia, talk with the innkeep again and stay the night. Visit the arena the next morning and find Gruga, who's waiting for the finals. Repeat this course of action until the finals are over, at which time events at the inn take place. In the trashed room, look for a note which directs the duo to the vacant house on the town's outskirts. Gruga doesn't come with any armor, so make sure to give him some before tackling the place. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 36 Wizard | L | 83 | 111 | Cure, Divine Judgment | | Lv 36 Black Knight | E | 121 | 48 | Charge + ??? | | Lv 35 Dragonfly | F | 91 | 46 | ??? | |________________________|___|_____|_____|__________________________________| • #1 - Lv36 Wizard, Lv35 Dragonfly [2] • #2 - Lv36 Wizard, No strategy required besides letting Gruga's massive power clean house. The second battle -- which takes place in the NE room from the first -- isn't much different. Use Gruga Charge and dismantle them with counterattacks, too! Wizards drop Magic Apples, Black Knights drop Recovery Fruits -- nice! TOUVIL ŻŻŻŻŻŻ After the Clenia Isle scenes, the view switches to Lieza at the Sabatico Shrine. The Silver Noah will be repaired and Chongara puts his helpers -- Kelack and Mofly -- in Lieza's ward for awhile. They come at party average, and know Cure & Make Bolt, respectively. The Kelack comes with a specialized [King's Image] accessory which increases EXP gained...nice. Talk with Chopin and he'll ferry our ladyfriend to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) FORLES [WK13] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After being dropped off at the skyport, Lieza will be stuck here without any of her human compadres. The destination is Holn in the northwest, but before that... RAMUL ŻŻŻŻŻ Shopping is just fine [SH08] here, but the semi-surprising thing is Lieza's able to take guild jobs if she wants. And since they're kinda easy, getting 'em out of the way would be wise. The Wanted Posters are on the right side of the desk, and not displayed as prominently as the other guilds, so don't miss 'em! • Job: Find Missing Son [JB14] - Ramul • Job: Catch Mischievous Boy [JB15] - Ramul • Wanted Monster: Balguli [WMBL] - Fels Highlands • Wanted Monster: Dillinger [WMDL] - Calmio Hill The two other wanted monsters, Gaucrow and Jad, can't be fought just yet. MOTHER CLAIRE'S CAVE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is located north of Carmio Hill near the skyport, and visible from the map. However, a voice says that unless Lieza bears the 'sacred proof', she should leave before she's killed. Either way, nothing to do just yet. HOLN ŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 30 Barbarian [5] | E | 103 | 41 | Ground Shield, Charge | |________________________|___|_____|_____|__________________________________| Not especially hard -- just abuse Lv2 abilities, Power Loss and Cold Breath in particular to cripple 'em en masse. Kelack and Mofly are physically weak so just use their respective skills repeatedly. After the kid leaves, inspect the large boulder barring entrance into Holn. Lieza decides she needs some help in eradicating the nuisance. RAMUL ŻŻŻŻŻ Any NPC Lieza talks to will have the option to 'ask about rock'. Everyone'll be afraid to do so since the kid Lieza saved will have talked about his li'l encounter. Once everyone has been asked, try to exit (east) out of town and some more scenes'll take place; Lieza will meet Gogen in the jail cell and escape with him. HOLN ŻŻŻŻ Gogen will break the boulder and a whole bunch of monsters swarm in... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 32 Knight Stalker [3] D | 109 | 44 | Sleep Wind | | Lv 31 Wyvern [2] | F | 84 | 40 | Fire Breath | | Lv 30 Jad | E | 102 | 41 | Ground Shield, Charge | | Lv 30 Barbarian [2] | E | 102 | 41 | Ground Shield, Charge | |________________________|___|_____|_____|__________________________________| Taking out the Wyverns is the easiest since they have low HP and set them- -selves up for an Explosion on the first turn. Speaking of which, that's what Gogen should be abusing here. The Knight Stalkers are powerful, so use Power Loss as soon as possible. Those on the bridge usually bunch up whether one likes it or not, too. Overall, this pincer attack isn't too hard when Gogen's around. As for the wanted monster Jad, it doesn't appear to be anything other than a typical Barbarian, so slay away. If Lieza gets the opportunity, try to Ravish one of the Knight Stalkers to replace the Mofly (which is pretty lame, to be honest). Afterward, head into town and visit Lieza's grandfather's house, being the one furthest north. Then... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 36 Beast Master | E | 85 | 84 | Nice Catch | | Lv 32 Venom Cloud [4] | - | 84 | 42 | Paralyze Wind | |________________________|___|_____|_____|__________________________________| This isn't too hard since the enemies have a penchant for NOT using their skills; the problem is everyone is crippled from the last fight. Healing everyone at the start will be obvious, while Gogen and whoever has enough HP left should spam their skills, trying to catch as many enemies in the crossfire as possible. If y'got a Knight Stalker last time like I did, it can really have fun here with Sleep Wind! After Leets shows up, resting is possible in the backroom of Lieza's house. The next portion involves going to the mountain west of Holn, where the foe who battled Lieza escaped to. It appears as "???" when neared, and is really the... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) CHIMERA RESEARCH LAB [WK14] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Wind Staff • Smart Capture • Raila's Mirror | | • Nol's Crystal | |___________________________________________________________________________| Death Hounds may drop IceSnake Whips [6/14, 13/21] for general reference. Try to get a couple as they sell for 6500g a pop! Very useful... ____ | __|-----------------|ŻŻŻ| _ | | _ 4-.____ Ż| | HEAL---|_|_|_|_|2| |BOSS| | | |___ Ż| _ _ŻŻ|_| | | 1: Wind Staff ____|_|ŻŻŻ |3|_|_|_|_| | | 2: Smart Capture | ____| |Ż ___| | | 3: Raila's Mirror |ŻŻŻ| |Ż|_ ŻŻŻ|Ż|_____ | | 4: Nol's Crystal | | | | |_______|_ | | | | | | |___|| | | _| |_ | | |_| | |Ż|_ _|Ż| |_____| | | | | | |__| | |ŻŻŻŻŻ| |ŻŻŻ| | |_ 1 _| | |Ż ŻŻŻŻŻŻŻŻŻŻ |Ż|_________|Ż| |_____ _____| • #1 - Red Skeleton [3], Great Dragon |Ż| | | |Ż| • #2 - Death Hound [3], Boogie Man | |___| |___| | • #3 - Death Hound [2], Red Skeleton [2], Boogie Man |_____ _____| • #4 - Death Hound [2], Great Dragon [2], Boogie Man |_| • #5 - Death Hound [3], Great Dragon [3] ENTER |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 34 Boogie Man | W | 88 | 106 | Nice Catch, Diamond Dust | | Lv 34 Red Skeleton | F | 90 | 45 | Magic Shield, Charge, Self Bomb | | Lv 33 Death Hound | D | 87 | 45 | Acid Breath | | Lv 33 Great Dragon | W | 89 | 43 | Wind Shield, Destruction | |________________________|___|_____|_____|__________________________________| Upon entering, the two dead-ends in the first area both have switches. The left of the two opens the door to the NW where a battle (#1) over the chest, a [Wind Staff], can be fought. It's not used in any combinations, but is a decent weapon for Gogen just the same. Take the NE entrance in the previous hallway thereafter, which leads to a second skirmish (#2). Upstairs, take the NW of the two doors and approach a lonely switch, which will start a appear-behind-you fight (#3). When it's over, backtrack one room and use the NE of the two exits, leading to the the other battle (#4). The hallway connected there will have three sets of switches -- these control which room can be entered through the eastern door. If all are one type (i.e. only left ones flipped on) they open the way to the door! In this case, the middle one is the default, but change them all to right-only for a moment and continue to a [Smart Capture] whip chest, Lv 8/14 & ATK 13/18. Change them all to the left afterwards to find a HP recovery barracks! Default all of them to the middle again and trek onward. Upstairs again, the next battle is with six enemies (#5). A second switch- -ridden hallway is beyond, and also changes which passages can be entered. Unlike the other one, there is a set combination. UUDUDUUUD ----> Leftmost room has Lieza-only [Raila's Mirror] accessory DUUUUDUDU ----> Middle room that's booby-trapped (don't bother) UDUDUUDUU ----> Rightmost room that leads to corridor Raila's Mirror gives +11 DEF as well as sleep/confuse/poison/darkness-proofing the wearer...very recommended. The downside is that it's a female-only item... After getting it, use the combination above to get into the rightmost room of the three. It leads to the boss area... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 36 Holn Lab Chief | F | 95 | 46 | Retaliation, Thunder Breath | | Lv 34 Stone Jackal [5] | W | 90 | 46 | Distract Range | |________________________|___|_____|_____|__________________________________| Use Strike Power on everyone as soon as possible, then spam Explosion and Cold Breath for better effect. Have Kelack cure every turn and the chief'll be fighting an unwinnable battle. Afterward, Lieza's grandfather gives her [Nol's Crystal], which opens the way to Mother Claire and lets her collect experience from beasts she kills to upgrade ones she captures (Ravages). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) SEIRYA [WK15] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Leaf's Bead • Leaf's Bead | |___________________________________________________________________________| TOUVIL ŻŻŻŻŻŻ Elc is battling his subconscious after a few scenes. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 11 Ginie | D | 56 | 28 | Tornado | | Lv 11 Mariel | W | 54 | 30 | ??? | | Lv 11 Elc's Father | F | 38 | 16 | Magic Shield, Charge, Self Bomb | | Lv 11 Elc's Mother | D | 46 | 17 | ??? | |________________________|___|_____|_____|__________________________________| Way easy. Elc should be in his thirties by now, so just use Invincible and let the goofballs run into some mean counterattacks. The parents are undead types so it'll take at least two turns. He'll reawaken from his tormenting coma in the Sabatico Shrine. Save, speak with Kukuru, who will transport him to Palencia. PALENCIA ŻŻŻŻŻŻŻŻ There are still no guild jobs to do, and just one wanted monster...the same one from before that may not have been killed yet. • Wanted Monster: Ragi [WMRG] PALENCIA CASTLE RUINS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering, Elc will band together with one of Arc's companions (Poco) and enter the ruins' basement together. Our new comrade comes at Lv45 with most of his skills (Battle Drum, Lion Drum, Cheer Trumpet, Atrophy Horn, Healing Harp, Mind Buster, Speed Ocarina, Orchestra Hit) already learned, and most at Lv3 effectiveness. A battle takes place upon entering. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 38 Dark Wraith | D | 97 | 51 | ??? | | Lv 38 Funeral Pyre [2] | F | 126 | 52 | Fire Shield + ??? | |________________________|___|_____|_____|__________________________________| Use Poco's superb Battle Drum to increase attack and Speed Ocarina to do the same for AGL. It should be rather easy from there, since Poco has a healing tech as well. Exit NW and slide down the broken elevator shaft to... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 40 Stone Fly | - | 102 | 52 | ??? | | Lv 40 Vampire Bat [2] | D | 102 | 53 | Suck | |________________________|___|_____|_____|__________________________________| The enemies will line up in a plus-shaped formation on the first turn, so spray 'em with Atrophy Horn and clean up their mess with Elc. In the Bio Lab... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 42 Diros | D | 138 | 56 | Sleep Wind + ??? | | Lv 42 Hell Hound | F | ??? | ?? | ??? | |________________________|___|_____|_____|__________________________________| Again, use Atrophy Horn to clean up here. They also conveniently move into a plus-shaped formation on the first turn. Afterwards, Poco gives Elc a [Leaf's Bead] to return to Touvil at any time he wishes. Use said item, talk with Kukuru, and she'll return Elc to Palencia for the tower operation with another [Leaf's Bead]. PALENCIA ŻŻŻŻŻŻŻŻ There's little worth noting here, except that there's a new vendor opened in town, near the north park. It's been closed previously but ain't any longer. [SH09]: buy an Illusion Robe for Elc (max DEF: 19) and another for Poco. It only costs 2000g a pop, which is pretty dang good. • Wanted Monster: Ragi [WMRG] • Wanted Monster: Shako [WMSH] • Wanted Monster: Gia [WMGI] Note that Shako appears in the very first screen in the ruins, and to find Gia's poster, find the plant blocking one of the posters and push it out of the way. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) PALENCIA TOWER [WK16] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Firangi • Strengthen Fruit • B Ring Armor | | • Life Nut • Magic Sprig • Magic Canceler | |___________________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 1: Firangi | _____ _____ | 2: Strengthen Fruit | |CELLS| |EXIT!| | 3: B Ring Armor | Ż| |Ż _____ Ż| |Ż | 4: Life Nut | | Ż|_ _|Ż | | 5: Magic Sprig | ŻŻŻ |_| ŻŻŻ | 6: Magic Canceler | _|_|____ |_____________________| |4 5 | _.-Save |Ż|ŻŻŻŻ|Ż|____ ___ ___ __|_|__ _ |Ż Ż||Ż |-> TO HOLDING | _|_ |_|PRISON | |_ ___ Ż|_|Ż ŻŻŻŻŻŻŻŻ CELL AREA [6] | | |___|_|ŻŻŻŻŻ|___| |_ __|Ż _| | | Ż|___|____| |_| _ _ _| |_ _|_|_ _|•|_ | •| | _ | |_ _| | |Ż|Ż|_|Ż| |_|__ |Ż| IN | | |_____| |3 | | |_ ___\_|Ż|_ ___ ŻŻŻŻ |___|_ | | |_ | |_ _|Ż | | COLOR MAP: gamefaqs.com/console/psx/file/572645/46267 ___ _| |_ |_| | _|___ •| | | |_| ___|_| | | __| | | • | |_ _|Ż| • #1 - Medusa Lizard [4] |• | | |___|_ | • #2 - Medusa Lizard [2], Mad Monk [2] ŻŻŻŻ |___ 2_| |1| • #3 - Thunder Bird [2], Ninja Lord _|Ż|_ _| | • #4 - Giant Bat, Manticore |_____|___| • #5 - Poison Bat [2], Nightmare [2] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 45 Medusa Lizard | W | 115 | 60 | Rob Mind + ??? | | Lv 44 Mad Monk | D | 101 | 102 | Sleep Wind + ??? | | Lv 42 Ninja Lord | E | 139 | 57 | Bomb Shuriken + ??? | | Lv 40 Thunder Bird | W | 102 | 53 | Thunder Breath + ??? | | Lv 35 Giant Bat | D | 91 | 47 | Supersonic | | Lv 35 Manticore | - | 91 | 47 | Expand Range + ??? | | Lv 16 Nightmare | D | 60 | 23 | ??? | | Lv 14 Poison Bat | - | 44 | 21 | ??? | |________________________|___|_____|_____|__________________________________| The entrance isn't shown on the ASCII map, but it's a one-screen do-nothing area that leads to the place marked "IN". This is where the fun begins. Elc will be incognito so there aren't any random battles just yet. In the B1 area, there are four switches (•) marked on the map. The NW one opens a door in the south leading to the middlemost lever. Make it to the great [Firangi] sword (4/12, 13/23) chest in the southeast and enter the room with the second treasure, a [Strengthen Fruit]. The lever in that room opens the door north and in plain view, and after taking it, the 3rd lever lowers a stairway near the B1 entrance. Finally tackle the fourth, southwest switch to open the door out of this area, a little NE of the B1 entrance. Going north, there is a zig-zag path extending east leading to a chest with [B Ring Armor] -- 2/10, 10/19. Elc can't equip it, however, so that's why the player should've had an equal-DEF Illusion Robe bought in Palencia! The dead-end room near this chest has a switch which smooths over a floor gap in the distance, so flip it, backtrack through the zig-zag, and go through the door with a lever affixed to it. Upon reaching the prison area, Poco will join up again. His small cell has an empty treasure chest (?) and savepoint on the bed. Resting is impossible here, though. On that same subject, leaving is impossible, too, as soldiers will uncover what Elc's doing and prevent him from going back. That's why saving can be a little sketchy for those unprepared. Make sure to give Poco the B Ring Armor, which starts at slightly better DEF than the Illusion Robe. Anyway...the trek east to the room with a [Life Nut] and [Magic Sprig] is simple and enemy-free...for a moment. Baddies warp in and a skirmish (#1) begins. The way north is locked, so south y'go! Unfortunately, there's a big trapdoor that sends everyone into a downstairs prison. This next part's easy to do with the colorized map, but for those without internet access: • Flip two switches in starting room [opens way west & south] • Go west, flip both switches [opens way south] • Go south twice, flip left green switch [opens way south in 1st room] • Go south twice from first room, flip both switches [opens exit] • Return to starting room, go east for a [Magic Canceler] accessory! The Magic Accessory has [0/0, 7/7, Increase Magic Defense] properties, and is Fire-type too. I noticed when Elc stepped on some bones there, they broke; does that have any effect, I wonder? Anyway, exit east when ready and it'll return back up to the trapdoor room. Sidestep the obvious pitfall and flip the switches, deactivating the booby trap and lowering the stairway in the room where treasures #4 & 5 were located. Go north from there for a second pincer battle (#2) -- it helps to use Battle Drum & Retaliation since the monks use Sleep Wind. If needed, use Invincible and slay the enemies with counterattacks. Use as much MP as needed. ...because at the bifurcation nearby, head west to find the villagers! There is time for healing if Elc lets Poco do so, but no saving (!?) still. After some scenes, the villagers escape and Elc stays behind to find off enemies (#3). This solo battle with Elc can be annoying, so I suggest moving into the tiny corner NW of the locked door Poco went through and using Invincible; this usually lets Elc counterattack two enemies if they bunch up, making it easier to get through. Since the birds' Thunder Breath inflicts ATK-down, it really is the smartest course of action. --- After Elc's finished his wild n' wacky romp with the soldiers, Poco's team will be navigating the secret tunnel beyond. Lishena in a cave full of ZZZing monsters...who knew she would wake them up? The battle that ensues (#4) has Poco fighting alone against the two monsters, with five liabilities on his hands. The girls will make for the exit (Lv 35, 91 HP, 8 MP) so the best Poco can do is heal them if they're damaged. Using Speed Ocarina will help some on this battle, since the girls have a __HUGE__ range already. Funny enough, AI here is pretty crappy, especially on the Manticore...it doesn't even attack the girls... Just use Atrophy Horn a few times and things'll be easy. Elc rejoins after the battle, just in time for another (#5). Poco will be way north of the screen, but the enemies are so patheticly crappy Elc should be able to take 'em out (after healing HP from previous battle). Seriously, they're level 14-16...tch! TOUVIL ŻŻŻŻŻŻ After meeting Kukuru, Chongara arrives back...which means the Silver Noah's back as well! It's anchored in the quarry like always. This switches the POV over to our friend... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) ROMALIA [WK17] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Cast-Off Ball • Power Unit 12 | |___________________________________________________________________________| HOUFION ŻŻŻŻŻŻŻ ...Shu! He's ended up in this crappy city on Romalia's outer wall, looking for a place to infiltrate. Resting is possible in the southwest part of town (I say this because when I first played, I didn't even know there was a SW part! D'oh!) and the shop [SH10] is on par with Ramul. Before doing anything else, visit the local tavern's bartender to learn a guy at the inn (Moris) might be able to tell Shu more about Romalia. Outside... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 38 Ninja Master | F | 127 | 52 | Charge, Mirror Image + ??? | | Lv 36 Werewolf [2] | W | 93 | 48 | ??? | |________________________|___|_____|_____|__________________________________| Shu will fight this trio alone, so playing it safe helps (well, some Recover Fruits do too). Minimize attack sides by going north near the bar's barrels, and use Speed Up. Spam Random Attack/Plasma Shock when they box Shu in and heal when necessary. The ninja's evasion is pretty good, so cheap-shotting him with Time Bomb can be very useful also. Kobolds sometimes idle on their turn, so make 'em second priority. With the lad saved, go to the innkeeper for scenes with Moris, who defers our ninja to the man with "wild red hair" at the bar. The guild will have some jobs to do, finally (no wanted monsters yet though). • Job: Stop the Terrible Gas Leak! [JB16] • Job: Guard the Recyclers [JB17] • Job: Monsters' Food!? [JB18] Just some mundane jobs, the fourth of which (Dorarosh) is found on Clenia Isle, so forget 'bout him for awhile. No jobs just yet, however. The only other places accessible on the map are the skyport, the monster-infested "The Heap," and the entrance-barred "Heap Cave-In" and "Romalia Tunnel". So, that's the geography. [NOTE: After doing "Monsters' Food!?", one can return to the newer part of the dungeon and find [Power Unit 12] within a previously locked west offshoot]. --- When ready, talk with the red-haired barfly (Tosh) and some scenes will take place at The Heap. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 46 Tosh | F | 117 | 62 | Ouka-raibaku-zen, Jubakuken, | | | | | | Shinku-zen, Koei-zen, Toha-zen, | | | | | | Kishinho, Ryugaken | |________________________|___|_____|_____|__________________________________| Cast Speed Up to get on even terms, first and foremost. Tosh has a variety of skills to use, but most of the best have a huge MP cost for mediocre damage (~30-40). This runs his skills down pretty fast; however, his normal attacks can usually do about the same. This battle shouldn't be too hard if Shu's got half-decent armor and weapons. Shu can steal a Bomb from the redhead, too...but who cares? Afterwards, Tosh and Shu will crack a plan to hijack a military supply train and enter Romalia through the guarded tunnel. It's so crazy it just might work! Shu can save after the strategy meeting (back in the inn...) -- do so, and buy a bunch of Recover Fruits if the supply's running low. Talk with the redheaded swordsman and he'll join the party. His armor sucks, so give him an Illusion Robe if there's one left in the inventory from Palencia. The new destination is... ROMALIA TUNNEL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is found up near the skyport's train tracks. After some scenes... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 46 Dark Stalker | D | 115 | 61 | ??? | | Lv 46 Ice Devil [3] | W | 153 | 60 | Ice Shield + ??? | |________________________|___|_____|_____|__________________________________| Pincer attack! Cast Speed Up on both allies and let Tosh go to town. Since he joins at such a high level, and has such a fantastic ATK rating, he may be able to do over 100 damage to weaker-DEF enemies. Afterwards, hotfoot it back to... HOUFION ŻŻŻŻŻŻŻ Save/heal at the inn and stop by the base for some fun n' games. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 46 SA-200 | - | 116 | 95 | ??? | | Lv 46 SA-200SP | - | 116 | 95 | Speed Down + ??? | | Lv 46 SA-100 [2] | - | 116 | 95 | Speed Up + ??? | |________________________|___|_____|_____|__________________________________| Many, many scenes later, Tosh and Shu will work out a plan to destroy the train and tunnel in a vicious derailment. Shu will plant the bombs, Tosh will stall the guards -- for this purpose, a [Cast-Off Ball] is obtained for use when Tosh cannot fend off the inbound foes. Fighting mundane battles at The Heap and such will be impossible until this is completed, too. ROMALIA TUNNEL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 36 Mud Battler [3+] | W | 121 | 49 | Blizzard + ??? | | Lv 36 Earth Devil [3+] | E | 123 | 47 | Earth Shield + ??? | |________________________|___|_____|_____|__________________________________| As discussed, Tosh will be fighting all enemies (6 initially) alone, and has a goal to play for time, using the Cast-Off Ball when things get too heated. A turn counter will be displayed throughout the battle, and depending on how long Tosh stalls, the better it goes for Shu in the next section. A useful tip for this battle is giving Tosh the "Meow Sword" that could have been stolen way back in East Aldia, since it increases DEF by 20 -- Tosh can use it. And really, that's almost preferable since the enemies here have higher HP and he should be using counterattacks to deal most of the damage. My equipment: Meow Sword [Lv 1/10, ATK 4/8, Increase DEF ability], an Illusion Robe [LV 2/12, DEF 9/19], and a Magic Sprig to give MP back. Ability-wise, spamming Jubakuken to paralyze enemies helps, especially on Mud Battlers who will spam Blizzard if out-of-range (but no physical poles). Bring lotsa Recover Fruits for the battle ahead, and things'll be easier. Every turn an enemy is slain, the next turn will respawn any that have been murdered, but not necessarily the same type (i.e. a Mud Battler might be replaced by Earth Devil). Remember to use the screen boundaries to protect Tosh' back! At Turn 20, Tosh will say that's been enough time and "recommend" the player use the Cast-Off Ball. The battle can go on longer, but there's little reason for it. When the skirmish concludes, it's over to Shu... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 32 Soothesayer | E | 83 | 100 | Explosion, Super Nova | | Lv 30 Fire Golem [2] | F | 105 | 40 | ??? | |________________________|___|_____|_____|__________________________________| Shu will have two bombs not finished, no matter if Tosh lasts 20 turns or just one. Each bomb has three steps until it's finished (open cover, set timer, activate) and only one step can be done per bomb, even if Shu's got access to both bombs. So, this battle's a minimum of six turns. It needn't be said probably, but the bombs are like treasure chests in terms of how to inspect them (default: x-button). Use Lv2 Speed Up and abuse the fact that tweaking the bombs can be done before attacking the enemies, w/o affecting the turn! The golems are quite weak, but use sticks to attack so they won't be counterattackable. So, what does Tosh's time have to do with this battle? Pretend Tosh fought for 20 turns. This means if Shu finishes the enemies in 10 turns but hasn't primed all bombs, he'll be safe from reinforcements for 10 turns! The turn after Shu's completed his objective, the train barrels past and... well, y'just have to watch the firework display. Much of Elc's splintered party will be making its way to Romalia at this time, too. ROMALIA CASTLE WALL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Watch some scenes and then it's into... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) MAIN CHIMERA LAB [WK18] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Spark Flail • Ancient Spear • Strengthen Fruit | | • Scale Whip | |___________________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 50 Fake Tosh | F | 126 | 67 | All Tosh's abilities | | Lv 50 Fake Elc | F | 163 | 104 | Fire Storm | | Lv 49 Flesh Flicker | D | 122 | 64 | Throw Head, Petro Wind | | Lv 49 Zombie | D | 122 | 64 | Poison Wind | | Lv 49 Ghoul | D | 122 | 64 | Throw Head, Self Bomb, Paralyze | | | | | | Wind | | Lv 48 Ghoulgoyle | D | 155 | 63 | Speed Down, Charge | | Lv 48 Blood Zombie | D | 119 | 62 | Throw Head, Self Bomb, Sleep Wind| | Lv 45 Fake Kukuru | L | 113 | 151 | Cure, Magic Shield, Silent, | | | | | | Refresh, Divine Judgement, | | | | | | Resurrection, Divide, Protection | | Lv 44 Fake Tosh | F | 112 | 59 | All Tosh's abilities | | Lv 41 Fake Lieza | E | 105 | 137 | All Lieza's abilities | | Lv 40 Fake Arc | - | 103 | 54 | Burn Ground, Total Healing, Gale | | | | | | Flash, Slow Enemy, Meteor Shower | | | | | | Tornado, Magic Shield, Weak Enemy| | Lv 38 Dopple-Elc | F | 127 | 80 | Fire Storm | | Lv 38 Dopple-Lieza | E | 98 | 127 | Search, Power Loss, Cure | | Lv 46 Fake Gogen | - | 115 | 154 | All Gogen's abilities | | Lv 35 Dopple-Alfred | - | 120 | 52 | Divine Judgment, Super Nova | | Lv 33 Fake Shu | W | 120 | 46 | All Shu's abilities | |________________________|___|_____|_____|__________________________________| • #01 - Fake Lieza, Fake Gogen, Blood Zombie [2] • #02 - Ghoulgoyle [3] • #03 - Fake Tosh, Fake Shu • #04 - Ghoulgoyle [2] • #05 - Fake Arc, Fake Kukuru • #06 - Ghoulgoyle [2], Blood Zombie • #07 - Dopple-Alfred, Fake Arc, Fake Lieza • #08 - Blood Zombie [3] • #09 - Ghoulgoyle [2] • #10 - Ghoul [6] • #11 - Flesh Flicker [6] • #12 - Blood Zombie [6] • #13 - Zombie [6] • #14 - Fake Elc [6] • #15 - Fake Tosh [6] The path is very straightforward and enemy-less. In the sixth room, Gogen and Lieza will be found...but odd how they don't join the active party. Further in, the "oddness" will be revealed that they're not really Gogen and Lieza at all (#1). Their abilities are the same, however, so take out Gogen before he can use Explosion. After some scenes, the party switches over to the real Gogen/Lieza somewhere in the place. They'll have only their monsters to use as comrades, so it may be a smidge harder for 'em. Equip them with whatever leftovers are in the inventory (B Ring Armor?) and move to the chest in the room, a [Spark Flail] with LV 4/10, ATK 11/17, Wind-elemental, and Inflict: Sleep. Enemies attack (#2), but it's worth it since the flail is used in the Combine Shop. Another thing: try to Ravish one of the Ghoulgoyles since they're probably 10 levels higher than Lieza and have great attack. When the battle's done, two exits are in the north. The northwest leads to an [Ancient Spear] -- LV 4/14, ATK 6/13, Inflict Poison -- amidst six Ghoulgoyle statues. Luckily no enemies 'hatch' for a stall battle. The NE door leads to another impostor confrontation (#3) to deal with. Gogen's Explosion should be used to great effect. --- The POV changes to Poco & Elc after, near a locked door and six switches. All but the fifth from left will summon 2 Ghoulgoyles (#4). Beyond the gate is another impostor-cleaning trial (#5); take out Kukuru first since she's got healing abilities on her side and is very fast. --- Gruga and Shante will be up next (#6). It's not too hard, but chances are the duo will have substandard equipment, so rely on attacks and let Shante smooth things over with her healing magic. Gruga's light-elemental so he can murder zombie types without them going to HP>1 state! Use Silent to prevent Speed Down from being cast, also. The next battle (#7) is adjacent to there, and it ain't too hard at all -- use Silent to prevent any crappy Power Loss attacks. --- Lastly, it's Iga's turn. The nearest room has a lame "fight" with an Iga copy, the second room has an actual fight (#8) with some zombies, whereas the rightmost room is the real place to go, since it has the illusion machine to destroy (#9). Use Kijinryu-eiha and Senpu-gekishu to do away with 'em; pretty easy since all Lv1 Iga skills cost 8 MP! Make sure Iga's crappy equipment has been switched out, though, or he may get the crap beaten out of him. Everyone will join up in a hallway afterwards, and enter a room (can't return back). The corridor beyond has two stairs going up, two going down. Each'll lead somewhere after a monster fight; here's the division: Upper-Left -> Battle #10 -> Resting point (no saving) Lower-Left -> Battle #11 -> [Strengthen Fruit] Lower-Right -> Battle #12 -> [Scale Whip] Upper-Right -> Battle #13 -> To boss fight Go to the resting spot and heal up everyone, which makes searching the other 2 rooms for treasure easier (hint: spam Lv2 Atrophy Horn/Explosion). Each fight has to be fought when going into the room, but coming out there's no problem. After Battle #13, heal everyone up and continue to the #14 fight (which Elc can't participate in). The #15 battle, in the NW corner, will be a LOT harder since it's six Tosh copies -- it's best to heal everyone, hope to get through the first turn alright, and bombard them all with area-effect magic. FINALLY, go to the third door -- the security room. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 54 Gallarno | D | 417 | 234 | Double Heat Breath, Hell Burst | | Lv 52 Gallarno [6] | - | 234 | 214 | None | | Lv 48 Death Mage [2+] | D | 119 | 149 | Hell Stairs | |________________________|___|_____|_____|__________________________________| I suggest bringing Arc, Poco, Tosh, Lieza/Shante, and Gogen/Iga. Poco gets to use his wide variety of stat-buffs, Gogen uses Lv2 Explosion to weaken all parts of Gallarno, and the healer...heals. I used Lieza since she can use Search, too. Arc's abilities are great, with Magic Shield and Total Healing being great. His starting equipment blows, though, so that should be changed on his turn, too. The boss has numerous "skin" parts in front of its main part (head) that must be killed before someone can use physical attacks there, which is kinda annoying. Speed Ocarina helps a lot, too. Double Heat Breath attack affects all allies within two spaces of his flabby hide, and does about 50 fire-type damage. This is it's main attack when it doesn't idle. Personally, I would just avoid attacking the Death Mages as they don't move and their Hell Stairs ability is lame; oftentimes they idle also. A replacement will instantly be summoned upon defeat, too; however, if the enemy can be tricked into moving (via Confusion), someone can stand on the device and prevent any others. Rarely useful, kinda funny. ROMALIA SKYPORT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leaving this country is possible, as Chongara says something's going on in Greyshinne. Before leaving, there are some loose ends to finish up in this country, though. • Wanted Monster: Gravis [WMGR] - The Heap • Wanted Monster: Jackal [WMJC] - Houfion • Job: Catch the Scrap Thief [JB19] - Houfion • Job: Slay the Nocturnal Monsters [JB20] - Houfion Move to the skyport and events will automatically take everyone to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) GREYSHINNE [WK19] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Blood Bomb • Garland • Cure-All | | • Recover Fruit • Skull Mask • Magic Apple | | • Magic Sprig • Power Unit 06 • Elven Cloak | | • Borak Knife • Earth Charm • Magic Guard | | • Water Staff • Power Unit 07 | |___________________________________________________________________________| PAYSUS ŻŻŻŻŻŻ Paysus is the only city in Greyshinne and it's quite large. The shop [SH11] is normal except for the new items: Black Card and Shotgun. The town inn is on the second floor of the NW restaurant, for reference. Guild-wise, there are currently no jobs, but some quarries to hunt and kill: • Wanted Monster: Kido [WMKD] - Rutar/Noyam Plain, Anan Flats • Wanted Monster: Bishamon [WMBS] - Rutar/Noyam Plain, Anan Flats There's nothing else here to talk about, except a weird fortune-teller girl who gives a cryptic foreshadowing. There are various places to fight out on the world map, except Amaidar Mountain which Iga makes everyone leave if they approach. The Sealed Ruins in the northeast can be opened, provided all of the previous' ruins were robbed of their power units. GREYSHINNE SEALED RUINS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This place is completely optional, and can be done later as well. I'll list it now because there are decent items to reap before any major events get set in motion. On the flipside, because this place can be done later, it can be easier on the inventory -- which is probably filled with all kinds of equipment for the Combine Shop later -- to let these things lie until the ol' carrying bag is thinned somewhat. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 40 Ghost | W | 101 | 53 | Wind Slash | | Lv 40 Living Armor | D | 143 | 52 | Charge, Paralyze Wind | |________________________|___|_____|_____|__________________________________| Every floor has four Ghosts and three Living Armors on it. Watch out for the Living Armors' Lv2 Paralyze Wind which they use often enough for it to be a nuisance (i.e. stay out of tight-knit formations). Each floor the team goes down, each enemy gains one level, also. • B0: [Blood Bomb] + [Garland] • B1: [Cure-All] • B2: [Recover Fruit] • B3: [Skull Mask] • B4: [Magic Apple] + [Magic Sprig] + [Power Unit 06] + Healing Point • B5: [Elven Cloak] + [Borak Knife] + [Earth Charm] • B6: --- • B7: [Magic Guard] + [Water Staff] • B8: [Power Unit 07] When a floor is cleared properly, monsters won't reappear unless the ruins are left completely; this means the trek back up is ten times easier. Here is a little info on the items found: CLUB : Garland [Lv 1/2, ATK 12/13] MASK : Skull Mask [Lv 2/12, ATK 15/33] ROBE : Elven Cloak [Lv 6/12, DEF 9/14] KNIFE: Borak Knife [Lv 4/8, DEF 6/9] CHARM: Earth Charm [Lv 8/12, DEF 7/9, Dodge: Attack/Catch/DEF/AGL Down] SWORD: Magic Guard [Lv 6/12, ATK 16/23] STAFF: Water Staff [Lv 2/14, ATK 13/31] Make sure to get the Power Unit 06 power-up for Diekbeck before leaving this continent, because just as this Sealed Ruins required Yagos Island's unit, so will the next region's. AMAIDAR TEMPLE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This place is in on the northwestern mountain, and the first mandatory stop in this coastal area. After some events, Iga will need to fetch the Amaidar scripture from Paysus to complete a deal with Sania, the fortune-teller. Our classy clairvoyant will join the party at this time [Lv 50] and with normal equipment, which should be changed out if anything better's sitting 'round. PAYSUS ŻŻŻŻŻŻ Save at the restaurant before doing anything. Some new things can be done visiting the library's second floor where the scripture is held. There's a single job available right now, but IT CANNOT BE COMPLETED UNTIL THE NEWEST CONTINENT IS ACCESSIBLE, so staving off until then is a pretty good idea. • Job: Find a New Home [JB21] When ready, enter the local library's second floor and learn the scripture's been stolen. Sania will use her crystal ball to see who the man looks like (blue-clothed buff guy with jacket draped over back). A lot of people have appeared in Paysus that look like this, so forgetting it is unlikely. To continue on the quarry's trail, talk with all similarly-clothed men in town (11), at: • Library [2F] • Library [1F] • Restaurant street • Restaurant [1F] • Inn area [2F] • Inn room [2F] • Item Shop • In front of Library • Guild Hall • Guild Hall back-alley • In front of Guild Hall If y'get mixed up, realize that once the pointmen demands to know the alibi, that option won't appear thereafter. Talk with the hunter on the library's 2F once all suspects have been questioned and he'll suggest searching one of the three "normal" monster areas on the world map. NOYAM PLAIN ŻŻŻŻŻŻŻŻŻŻŻ This place is in the western reaches near the foot of a great mountain, for reference. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 47 Soul Knight [7] | D | 166 | 61 | Charge, Death | |________________________|___|_____|_____|__________________________________| With so many enemies knowing Death spells this seems like it would be some sort of challenge, but the enemy AI's disposition is more likely to use the other ability (Charge). Still, it doesn't hurt to use Arc's Magic Shield technique after stat-buffing to make this go a lot smoother. They do 25-45 damage per hit, so don't leave any weak-DEF allies hanging out to dry when they come 'round. The scripture is recovered afterward, and Iga says the next place to go is Mount Amaidar, where the writing's seal can be broken. Save/heal in Paysus and mosey on up to the summit. For reference, another job is available: • Job: Play Cupid [JB22] • Wanted Monster: Hell Spawn [WMHL] AMAIDAR MOUNTAIN ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Unlock the seal with Iga, and he will be granted the "Amaidar Fist" ability and knowledge of the scroll. Some blah-blah scenes later, Sania joins for good. Near the southern reaches of Greyshinne, the option to advance toward "The Border" is given. Save in Paysus and move there. THE BORDER ŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L47 Soul Flame [4] | F | 153 | 63 | Power Loss, Death | | L47 Skeleton Knight [5]| E | 154 | 62 | Plasma Shock, Charge | |________________________|___|_____|_____|__________________________________| This battle is very run-of-the-mill -- kill the enemies anyway possible. But the change-up to the formula comes in that a crosshair will target one of Arc's band, signifying that area will be attacked in the coming turns. Use Weak Enemy while avoiding the Graunoln's reticle (inflicts about 80 damage) and things'll go fine. Spread Speed Up/Speed Ocarina around because allies can move out of the cannon's range, since it focuses on a location not any specific person. [NOTE: Cannon can damage enemies as well.] After the romp, the Silver Noah can be used to go anywhere of the following places: East Aldia, Yagos Isle, West Aldia, Seirya, Greyshinne, Forles, Alatos, Clenia Isle, Niedel, Romalia, Brakia, Zariban. Yeah, that's a lot of things to do, which I'll cover in the next "buffer section". _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) WORLDLY AFFAIRS [OPTIONAL] [WK20] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Hit Scroll • Throw Scroll • Magic Card | | • Power Wrist • Temporary Shoes • Counter Bracelet | | • Junk Bracelet • Senior Bandanna • Tragedy Glasses | | • Antidote Ring • Warrior Charm • Hawk Statue | | • Hawk Statue • Senior's Wish • Fake Statue | | • Short Sword • Armor Stone • Emblem of Lark | | • Romancing Stone 3 • Bitter Leaf • Cure-All | | • Yellow Powder • Chaos Herb • Power Unit 08 | | • Cestus • Wind Charm • Scourge | | • Metal Defender • Magic Apple • Chaos Bomb | | • Attack Bottle • Power Unit 09 • Magic Sprig | | • Magic Apple • Magic Apple • Crown Ax | | • Cure-All • Arsenic Mask • Tanzanite | | • Decorator | |___________________________________________________________________________| The next place Arc wants to go is Brakia -- Gruga's home country -- but with the Silver Noah usable "for realz" the entire world is opened up...well, most of the world. Here's what can be done. GUILDWORK ŻŻŻŻŻŻŻŻŻ • Job: Find a New Home [JB21] - Paysus • Job: Indigos Jewelry Robbers II [JB23] - Indigos • Job: Exterminate Weapons Thief [JB24] - Prodias • Job: Slay the Monster [JB25] - Prodias • Job: Indigos Escort [JB26] - Prodias • Job: Catch the Slasher [JB27] - Prodias • Job: Find Ancient Treasure! [JB28] - Palencia • Job: Find Ancient Treasure II [JB29] - Palencia • Job: Vengeance Assistance [JB30] - Palencia • Job: Find the Old Man [JB31] - Misro • Job: Monster in the Arena [JB32] - Misro • Job: Arena Monster Revolt [JB33] - Misro • Job: Stop the Desert Thieves [JB34] - Elzark • Job: Stop the Desert Thieves II [JB35] - Elzark Completing 'Exterminate Weapons Thief' opens up a new shop on the smithy's second floor [SH12] and has great weapons, most of which can be modified a bit (like the Platinum Edge sword) or simply have high ATK, usually 25-38! WANTED MONSTERS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is the list of monsters that can be hunted. This list doesn't include monsters affiliated with jobs, so you'll have to do those to get some also. • Wanted Monster: Kiba [WMKB] - Quina Hill • Wanted Monster: Dorarosh [WMDR] - Clenia Isle Vacant House • Wanted Monster: Gigmunt [WMGG] - Misro Arena • Wanted Monster: Queger [WMQG] - Alatos Forbidden Ruins [F1] • Wanted Monster: Tasman [WMTS] - Ishima Rocks • Wanted Monster: Shvaidel [WMSV] - Saryan Desert • Wanted Monster: Gaucrow [WMGC] - Azenda Highlands EVENTS ŻŻŻŻŻŻ Here are some events, excluding important Forles/Brakia events • Both arenas (Misro in Niedel, Clenia on Clenia Isle) are accessible now. • Return to Clenia Isle's vacant house and search the backroom where Elena was once kept. A [Decorator] chest can be found with maxed [LV 15, DEF 11] stats. This can be used in a combination on Yagos Isle, so it may be worth keeping around. • If the party hasn't obtained Diekbeck yet -- which is possible -- revisit Yudo Village's lab and he'll automatically join the party. Vilmer will give Power Units 00-04 as well, which imbue Diekbeck with elemental powers and stats. • Alatos' Forbidden Ruins have fifty (50) floors to go down and has lots of treasure along the way, a lot of it used in the Yagos Isle Combine Shop! • At Azendia Highlands in Alatos, after finishing a battle, look for a hole in the northeast corner. Go there and Rai-jin, one of the monsters Arc's team is acquainted with, will join the party. • At the Water Shrine in Zariban, defeat the enemies and enter the hole near the screen's top. This leads to the Guardian Force Fu-jin's area -- another of Chongara's monsters -- that will join the party after a scene. He has a special attack with Rai-jin, remember. • Remember at Yagos Isle's Sealed Ruins, that one floor where treasures were encased in the wall and there was no way to get there? Well, Gogen is the answer...or rather, his Teleport ability is. Items to get: [Magic Sprig], [Magic Apple], [Crown Ax], [Magic Apple]. The Crown Ax is used to create the Taburl axe when combined with a Gale Bandanna. This item sucks, and it can't learn any weapon abilities either. On one of the floors also contains the unique spear [Pirom] amidst some general junk, so make sure to get it! • In Alatos, Chongara's Shop is just northwest of Gazalla. Visit there for some items: - [Hit Scroll] - [Throw Scroll] - [Magic Card] - [Power Wrist] - [Temporary Shoes] - [Counter Bracelet] - [Junk Bracelet] - [Senior Bandanna] - [Tragedy Glasses] - [Antidote Ring] - [Warrior Charm] - [Hawk Statue] - two of them - [Senior's Wish] - [Fake Statue] - [Short Sword] - [Armor Stone] - [Romancing Stone 3] - [Emblem of Lark] Also, Chongara's friend Odon will join the party as a monster type. The Tragedy Glasses should definitely be picked up, as there's a 'trick' that can be done with 'em. • Alatos' Sealed Ruins can be entered if both power units from Greyshinne's Sealed Ruins were obtained. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 50 Warlock | E | 124 | 167 | Divide | | Lv 49 Killer Wolf | E | 160 | 65 | Speed Down, Paralyze Breath | |________________________|___|_____|_____|________________________________| F1: [Bitter Leaf], [Cure-All] [Killer Wolf x7] B1: --- [Warlock x6] B2: [Yellow Powder], [Chaos Herb] [Killer Wolf x3 + Warlock x4] : Healing point (after battle) B3: [Power Unit 08], [Cestus], [Wind Charm] [Killer Wolf x3 + Warlock x4] B2: [Scourge] + [Metal Defender] [Killer Wolf x3 + Warlock x4] B1: [Magic Apple] + [Chaos Bomb] + [Attack Bottle] B2: [Power Unit 09] Fighting enemies here is slightly easier than in Greyshinne since there are no undead types to waste turns; but, every wolf loves to use Paralyze Breath when threatened, so make sure someone with Refresh-type abilities is in the party (Arc's Total Healing has this property). The Killer Wolf and Warlock enemies both may Dark Smasher knives [LV 6/10, ATK 6/8 Range DOWN effect] that can be used at Yagos Isle's Combine Shop. • In Forles, visit Mother Claire's Cave (north of skyport). Since Lieza will have Nol's Crystal, agree to having the proof and the boulder will roll back. However, only beasts may proceed beyond that point, so pick as many as possible. In fact, using Ravish on a few higher-level ones can really help get through here (Dragon Zombies at Quina Hill in Seirya?). Kelack & Mofly don't count...same for Raijin, Odon, and the other special types. - Screen #1 - Enter north screen - Screen #2 - Flip switch and exit north - Screen #3 - Flip switch RIGHT; exit in southwest area - Screen #4 - Fight battle: Lv31 Black Wraith [4], Lv31 Rabid Bat [3] - Flip switch in corner - Screen #3 - Exit northeast - Screen #5 - Fight battle: Lv31 Black Wraith [3], Lv31 Rabid Bat [4] - Screen #6 - Nothing - Screen #7 - Mother Claire Mother Claire has the ability to change monsters' classes, add abilities to any unit, and even buy the captured critters to save party space. Changing classes carries a prerequisite level, so there's no jumping straight to the best type (unless you capture them at a high LV). Mother Claire, once found, will appear later in the game, too, so make sure to find her when you can! • In Clenia Isle's Training Rock battlefield, there are three treasure chests to get normally. They are: [Arsenic Mask] with Lv 1/15, ATK 1/2, and the ability to inflict Confusion; and, a regular ol' [Cure-All] The isolated chest holds [Tanzanite], LV 0/0, DEF 4/4, Immune: Confusion. This can be used at Yagos Isle's Combine Shop, so it may be worth keeping around. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) BRAKIA [WK21] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Power Nut • Recovery Fruit • Palo's Nut | | • Atrophy Ball • Super Rod • Reco's Grass | | • Yellow Powder • Spirit Seed • Full Power Fruit | | • Cure-All • Wind Edge • Blue Flail | | • Power Unit 10 • Bastard Sword • Phalanx | | • Life Nut • Power Unit 11 | |___________________________________________________________________________| GOOZ ŻŻŻŻ This tiny town seems to be oppressed by the Lord of the Manor nearby...hmm. The shop [SH16] is the same as always except for the "Grizzle Fang" weapon for monsters. I should say: FINALLY! Poor Paundit has been thrown scraps up til the player's been able to get the Styx weapon (see last section). Guild-wise: • Wanted Monster: Gigas [WMGG] • Wanted Monster: Dobano [WMDB] No jobs just yet. The town on the ridge nearby might have some action... RUWAGA ŻŻŻŻŻŻ ...and there's the action! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 55 Spectre [6] | E | 176 | 73 | Sleep Wind | |________________________|___|_____|_____|__________________________________| Gruga is mandatory for this battle, so hopefully he isn't under-levelled. These ghoulish freaks know Sleep Wind but don't spam it like some of their earlier counterparts. Gruga's light-elemental so if he deals the killing blow to any of the undead monsters, they instantly die instead of going to HP->1 state. Cool! Also, Spectres may drop Mints. Not so cool! Afterwards, Gruga can explore the town. The shop [SH17] is pretty much as the same down the road, except they sell normal Fangs only and Rods. Enter one of the houses in town for some storyline scenes involving Gruga's nemesis Rygar, who's showed back up again. LORD'S MANOR ŻŻŻŻŻŻŻŻŻŻŻŻ This will be a small dungeon of sorts, not unlike the Vacant House in East Aldia. Pick a party and head on in... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 56 Dark Mage | D | 137 | 186 | Weakness, Death | | Lv 56 Iron Golem | - | 183 | 72 | Protection | |________________________|___|_____|_____|__________________________________| • #1 - Dark Mage [4], Iron Golem [4] • #2 - Dark Mage [2], Iron Golem [4] Two rooms in is a bland battle (#1) inside a room with a west/east exit. Pick either of the exits, both of which lead north to another battle to sort through (#2). The adjacent hallway with a huge door has battle (#2) also. In the study, watch some scenes with Rygar and learn of his devious plan at the nearby mountain/volcano. That's the next destination. BRAKIA SEALED RUINS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before undertaking anything, the sealed ruins here can be entered if all the previous ruins were looted of their power units (Alatos opens this place). Completing this now will open up the Amigue continent's stuff. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 63 SA-200 | - | 154 | 129 | Speed Down | | Lv 63 PA-200 | - | 154 | 129 | Power Loss | | Lv 54 SA-100 | - | 134 | 111 | Speed Up | | Lv 54 PA-100 | - | 134 | 111 | Strike Power | |________________________|___|_____|_____|__________________________________| The monsters here aren't too tough, really. "SA" types use punches, whereas "PA" types use sub-machine guns to hit multiple targets. Obviously, guns're not that powerful but they can weaken allies en masse, so keep a look out and try not to set everyone up to get hit! As usual, the enemies slowly grow in level (+2/per) as the team descends each floor. The map for this place gets VERY CONVOLUTED, so here's a simplified map to help one through. _____ ____ | A| |ŻŻŻŻŻ||D | _____ | 1 2 | |C|Ż|I| ŻŻ| | | I | |ŻŻŻŻŻŻŻŻ| |B _| _ |_| |_| __|6| |10 11|________ | 14 15 | ___ Ż|_| __/A| _____ |J | |ŻŻŻ|_____| 12 _ | | | Heal | 3D| |E | | G||ŻŻŻŻ\ | 9 G|H|J |_| | | 16 17 | \|C|Ż ŻŻ|4| |7|ŻŻŻ |E|Ż\ \|___|Ż| ŻŻŻŻ| 13 | | | | |_ __|5| |8|___ |Ż|_/ / | |ŻŻŻŻŻ | | | B| |F | | F ||H / | K | | K | ŻŻŻ ŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ______________________ A healing point is found on B1 ("D/B" path side) | 01: Power Nut | after the battle. Enemy-wise, there is always a | 02: Recovery Fruit | mixture of two enemy types, usually 7 per floor. | 03: Palo's Nut | | 04: Atrophy Ball | • F1 - [Power Nut] + [Recovery Fruit] | 05: Super Rod | • B1 - [Palo's Nut] | 06: Reco's Grass | - [Atrophy Ball] + [Super Rod] | 07: Yellow Powder | • B2 - [Reco's Grass] | 08: Spirit Seed | - [Yellow Powder] + [Spirit Seed] | 09: Full Power Fruit | • B3 - [Full Power Fruit] | 10: Cure-All | - [Cure-All] + [Wind Edge] | 11: Wind Edge | - [Blue Flail] + [Power Unit 10] | 12: Blue Flail | • B4 - [Bastard Sword] + [Phalanx] + [Life Nut] | 13: Power Unit 10 | + [Power Unit 11] | 14: Bastard Sword | | 15: Phalanx | | 16: Life Nut | Equipment overview: | 17: Power Unit 11 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • THROW: Atrophy Ball [LV 1/01, DEF 01/01; Inflict: DEF-Down, ATK-down] • STAFF: Super Rod [LV 2/12, ATK 18/38] • FLAIL: Blue Flail [LV 8/12, ATK 18/23, Water-elemental] • SWORD: Wind Edge [LV 6/14, ATK 22/36; NOT Wind-elemental] • SWORD: Bastard Sword [LV 4/12, ATK 13/23; Wind-Elemental] • SPEAR: Phalanx [LV 6/15, ATK 11/19; Increase DEF] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 22) BANZA MOUNTAIN [WK22] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Feather Staff • Battle Stick • Light Elbow | |___________________________________________________________________________| If you want to save a bunch of unneeded grief in here (monster battles can't be fled from), bring along Arc to spam Lv2 Weak Enemy when needed. It saves a lot of MP for those who can cure. My team: Arc, Poco, Tosh, Lieza, Shu. Any automatic MP refill items (Magic Sprig, Brave Crest, Styx) can help too. Mud Goblins may drop FlameKnifes [LV 2/12, ATK 7/16, Fire-elemental]. EXIT _______ | |3 | ______ |Ż|-HEAL Ż| |________| |__|Ż| |______________ __ ______| | ________ | | | | | | |__| |_ | | | | |Ż| |___ ____| ___| |____ ______| | | ________||________| | | |Ż|____________ | __________ | | |________ | | ___| | | | | ___|ŻŻŻŻŻŻ| | | | | | |ŻŻŻŻ| | | | | __| |___| |_| | | | | _______________| | | | | __________ | | | | |• | | | | |_ ŻŻŻŻŻŻŻŻ| | | | | |__|Ż| | | | | | ŻŻŻŻŻŻ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | |_| | |ŻŻŻŻŻ| | ___| |_ _| |Ż| __| | | |-HEALING | ŻŻŻŻ | | |ŻŻŻŻŻŻ |__ | | | | | |ŻŻ ŻŻ| |__ __| | |_____ | 2| | |ŻŻŻŻŻ | Ż| _ | |Ż |•|_____________|Ż| ___________|__ | | ____ | | |ŻŻŻ| | ITEMS: | | | | | | | | _| | ___| |__| |___| | 1 - Feather Staff | ||• | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 2 - Battle Stick | |________|ŻŻŻ| | | | ______ |____________| | 3 - Light Elbow | |Ż| 1 | |__________________| | | ŻŻŻŻŻ |ŻŻŻŻ|Ż|_________ | |________ | |______________ | |ŻŻ| | | |Ż | | | | | |__ _| |_ | |___ | | |___ | | | |_|_______| |_| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 62 Weretiger | F | 152 | 81 | Strike Power | | Lv 60 Mud Stalker | E | 193 | 79 | Sleep Wind | | Lv 58 Mud Goblin | E | 143 | 75 | Power Loss | |________________________|___|_____|_____|__________________________________| • #1 - Mud Goblin [7] • #2 - Mud Goblin [8] • #3 - Mud Stalker [6] • #4 - Mud Stalker [7] • #5 - Mud Stalker [8] • #6 - Weretiger [6] • #7 - Weretiger [5] Get ready for a long ride in this dump. Continue along the main path until a lone mine cart is found; ride it to a welcome party (#1) of mud goblins. Ride the next tiny mine track to a larger antechamber with two carts. Don't take the cart as-is; it leads to a battle (#1) in a dead-end room. Instead, flip the switch to make it the track go on the northern grooves. This will end the first screen. Follow the next mine cart to a new battle (#8) type...well, there's just one more mud goblin added. Afterwards, use the tiny track nearby to find a wall switch that makes the lavaflow recede both right of the previous battle room and near the screen's first cart. Go east first. Ride the mine cart, flip the dead-end room's switch -- receding lavaflow in other location further -- and then return to the screen's beginning to enter that new place. Go south when possible for a [Feather Staff] -- LV 6/10, ATK 13/17, Catch- -DOWN effect. The funny thing about this weapon is...that it's actually a spear! Anyway, continue east, ride the next cart, and it'll move on a fun track toward the NE exit. Screen two: over! --- Screen 3 should provide entertainment. Before riding the cart, head north to kill the annoying mud stalkers who use clubs (#3). Afterward, return to the cart, hit the small switch along the way, and use it to get the [Battle Stick] chest in a dead-end. Ride the cart back to its starting position, make sure the first switch is "off" and the northernmost is "on" -- this makes the track loop west then east, dropping the player near a healing point. Screen 4 is a lot larger. Ride the nearest cart and a monster will force a lame battle with its cohorts (#4). Spam Lv2 Weak Enemy on the second turn and y'just might be able to make it affect all of 'em! Continue up the path until another fight takes place; the Wanted Monster Gigas will appear far north of the foes (#5). Like before, the largest force can all succumb to a single short of Lv2 Weak Enemy. Afterwards, trek north until a mine cart can go east -- this leads back to the screen's start, right near the energizer point in Screen 3...so use it. Duh! When healed, take that cart back and exit north. Screen 5...upon entering, a monster will be trying to take the mine cart. Battle is avoided if the player lets the baddie take it; a useless fight (#6) takes place if one upholds the principle of annoying enemies. There's really no strategic value of fighting, so just go north via a cart to leave...well, that's recommended anyway. Screen 6: follow the cart to a battle (#6). There is a crapload of carts to choose from at this point -- six going laterally and a lone one going north. Don't bother going on any of the laterally-running ones, as it leads to a needless repeat battle (#6) of before. So, take the lonely cart running north to ANOTHER #6 battle. This time, there will only be six new carts to take: five running west, one running east. Of the six, take the fourth from top to a [Light Elbow] chest: LV 4/15, DEF 9/19, Increase Offense Ability. This time, there's no monster battle upon returning! Finally, take the east-going cart to a healing point and this mountain's exit. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 70 Rygar | D | 336 | 91 | Death | | Lv 64 Gas Cloud [5] | w | 156 | 82 | Petro Wind | |________________________|___|_____|_____|__________________________________| Gruga will be mandatory for this battle, so hopefully he's been semi-used up until now. As previous battles have shown, Petro Wind is a huge annoyance; this time, so will Rygar's Death spell which finally sees some action. Using Silent or Mind Buster to reduce the MP en masse will go very far in lessening the crappy factors that can show up. But, until then, stay out of Lv2 range but not far enough that one can't heal on the next turn. Of course, using Weak Enemy (or Shinku-zen) on Rygar will really declaw him, making it really easy to reach the finish line. His stolen items/drops are nothing special. WORLD OVERVIEW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A few things can now be done before continuing to Forles. • Wanted Monster: Dabano [WMDB] - Banza Mountain • Wanted Monster: Garop [WMGR] - Banza Mountain • Job: Clear the Tracks [JB36] - Gooz • Job: Collect Minerals [JB37] - Gooz • Job: Deliver Meat to Gourmet [JB38] - Gooz • Job: Mysterious Job Interview [JB39] - Indigos [can't be finished now] Also worth noting is that if Elc has collected 250 merits doing jobs and wanted monsters, he can enter the Prodias Guild's backroom. The items are a [DarkLong Sword] with LV 4/10, ATK 19/29, and Inflict: Dark weakness stats; a [Boar Spear] with LV 4/15, ATK 16/33 stats; and a [God Hunter Crest] with Lv 12/12, DEF 7/7 stats. Elc also gets access to Indigos' backroom, but there isn't anything to do there...yet. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 23) FORLES [WK23] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Alright, time to follow up on Sania's fortune-telling and see what's going on in this country. Check out Ramul's citizens and something will definitely be awry (which is why only saving, not resting, is possible there). Head to the more friendly village nearby... HOLN ŻŻŻŻ Enter Lieza's grandfather's house and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 49 Death Druid [5] | D | 122 | 152 | Earthquake | |________________________|___|_____|_____|__________________________________| Unlike their name, they don't know the Death spell. Also, they're probably about ten levels under the party average if the player screwed around with optional stuff before going to Brakia. Score! RAMUL ŻŻŻŻŻ Everyone in Ramul is giving the team the silent treatment...odd. Leets will be at the inn and after some 'taking advantage' of the innkeeper, sleeping for free can be done. During the night, some events will take place. Follow the townspeople to Gia Temple (via world map). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 24) GIA TEMPLE [WK24] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Wind Blade • Hatchet • Earth Blade | | • Diek Punch • GroundGrizzle Fang • Black Wear | |___________________________________________________________________________| BOSS _|ŻŻ|_ | HEAL | |__ __| | ____||ŻŻŻŻŻŻ| _ |ŻŻŻŻ | ___ | |ŻŻ| | |G|_____ | |ŻŻ| || ||_| _| | |Ż | | | |_|| I | | | | | | | |___| | _| ________|_ _ _| |_| _________ |_| | HEAL 6 | |Ż|_|Ż| |ŻŻŻŻŻŻŻŻ| |J| | _____ | |H| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |_|ŻŻŻŻ| | |HEAL!| | |ŻŻŻŻ|_| | | |G| _ | |_| | | 1 : Wind Blade | | | |Ż| Ż| |Ż |Ż| | | | | Ż |I| | _ | | 2 : Hatchet | | ||ŻŻŻ ŻŻŻ|Ż|ŻŻŻ ŻŻŻ|| | | |___ | | | | | | | 3 : Earth Blade | | ||_ ___ | |12___ _|| | | |_| |_| | |_| | 4 : Diek Punch | |D| |B| _|Ż|Ż|Ż|_ |A| |C| |_|Ż|_________| | 5 : GroundGrizzle Fang | Ż Ż | _| |_ | Ż Ż | 6 : Black Wear | |Ż|_|Ż|_|Ż| |________________________| | | _ _ |___ ___| _|D|____________|C|_ |Ż| | ________________ | | | | | _ _ | | |_| | |_|B|________|A|_| | ___| |_|Ż| | | | | |___ _| | | | |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | |_______| ________ | | | | | | ________ | ____ | |E|_| |_|F| | ____3 | |_| _ |_| |_| |_| | | _ |_| ____| ||E|_| | |Ż|_|F|| |____ | 5 ||_____| |_____|| 4 | |______| |______| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 50 Demi-Zombie | D | 124 | 65 | Throw Head, Confusion | | Lv 50 Skeleton Lord | L | 163 | 66 | Strike Power, Swing | | Lv 49 Master Mummy | - | 161 | 64 | Dark Shield | |________________________|___|_____|_____|__________________________________| • #1 - Master Mummy [9] • #2 - Demi-Zombie [2], Skeleton Lord [3] Upon approaching the place, there's a battle (#1) before entering's possible. Everyone will automatically breach the temple, but know that leaving is still possible (there is no savepoint inside, as per usual). In the cathedral's main hall where Ramul's denizens sit, there are two exits in the NW & NE. The former has another battle (#2), but the latter is enemy-free. Going the NE path, there is a room with two treasure chests: a [Wind Blade] knife with maxed (Lv10 ATK 12 Inflict: DEF-Down) properties, and a [Hatchet] axe with maxed (Lv10, ATK 25) stats also. If the player had taken the NE way there would have been ANOTHER useless stall battle (#2). In the room with the treasures, exit north and continue along until there's a skirmish in a tight hallway (#2). Upon reaching the 3F, the archmonk will be informed of the breach. The nuns will use a secret entrance in the shelf behind the pulpit -- tip-off for later. Continue south along the east edge to enter a new screen; follow the winding staircases to an [Earth Blade] (Lv 8/12, ATK 22/28) and a [Diek Punch], the latter having a battle (#2) that precedes it. The Diek Punch has the exact same stats as the Diek Knuckle (Lv 0/0, ATK 4/4, Increase Trained Level) but is better...or something. In the opposite tower -- via the southwest exit on the 3F -- is a [GroundGrizzle Fang] with Lv4/14 + ATK 11/21 stats. The object now is to descend to the first floor again. From the 3F, take the northwest exit through an enemyless corridor to a [Black Wear] chest near a healing point. This armor inflicts Darkness on an enemy when they attack... nice! After that, backtrack to the 3F and take the enemyless NE path down. Back on the 1F, inspect the shelf (for lack of a better word) behind the archmonk's empty pulpit, sliding the secret entrance open. Saving before this in Ramul isn't such a bad idea, because the passage beyond prevents use of magic (!?) for some reason. There's another battle (#2) to sleepwalk through then a small puzzle course in a weird eyeball-pattern floor... First, enter the NW room and push the column onto the lit-up tile, opening the door in the NE. Go there, follow the course until it loops around and goes west. Push the block into the floor, push the next one to the junction. Move that block north, then east over the edge...and onto a switch! This'll open the door in the first room. However, don't go down just yet -- push the other two nearby off the edge in turn, then one more onto a lit-up tile to get right near the exit. I believe this skips a battle, so...yay? --- In the passage beyond, move to the passage marked "I" which has a skull tile floor. Notice that two of the tiles are slightly different (frowny face) and can be moved on with the column. This puzzle will recur throughout this next part. Anyway, here's how to proceed by using the map I've made above. • In "H" room, move column toward dead-end switch (#2 battle en route) • In "J" room, move column into dead-end • In "I" room, move column onto northeastern of two switches NOTE: The order of doing the above rooms seems to matter, so do "I" last. The passage north to a healing point is now evident. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 56 Archmonk | D | 180 | 73 | Mind Buster, Misery Beam | | Lv 54 Mage Smog [6] | - | 134 | 70 | Magic Shield | |________________________|___|_____|_____|__________________________________| Lieza is mandatory for this battle, so make sure she's properly equipped. Other than that, this should be a very short fight -- use Lv2 Weak Enemy and mass-effect attacks when the opposition nears on the second turn. Bing, bang, boom! Archmonk has a Recovery Fruit steal/drop. HOLN ŻŻŻŻ Afterwards there's some fun pitchin' in going on, and that ends events in Forles for awhile. The next destination is Millmana, but there's a couple of things to do, also: • Job: Yuk Yuk Comedy Club Guard [JB40] - Ramul • Job: Get Food to Holn Village [JB41] - Ramul • Job: Deliver the Herb [JB42] - Gooz • Job: Monsters on the Tracks! [JB43] - Gooz • Job: Get Monster Egg [JB44] - Gooz • Wanted Monster: Dreyper [WMDR] - Banza Mountain _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 25) MILLMANA [WK25] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ AJARL ŻŻŻŻŻ The shop here [SH18] has upgraded weapons for the first time in a long while, although most can't hold a candle to specialized types. The armor here has a max defense of 19, whereas the previous generic armor's was 12. Definitely get some for those who've been making do with crappy gauze and 'Chaos' types. Guild-wise: • Wanted Monster: Dalcios [WMDL] - Razen Pond At the moment, Nien Forest and Ruvag Woods aren't accessible. Headquarters has some fun scenes, but prevents access to the small island it's connected to. A cool combination to do at Yagos Isle (Battle Stick + Scale Wand) can be done now, too, to make an Extra Rod. Just somethin' to think about. When ready to continue the storyline, head to the tavern and find the guy who appears to be holding a vacuum cleaner. Make Sania the pointman (i.e. she's the one who is walking around) and talk with him -- Roan -- to learn Yagun's drilled an immense oil platform at sea. This will now appear on the world map once everyone heads back to the Silver Noah. OIL RIG ŻŻŻŻŻŻŻ Watch the scenes of Graunoln in action (!) and the oil rig won't be able to be breached until the train cannon is kaput. Coming back to this offshore place will be impossible for awhile. AJARL ŻŻŻŻŻ Visit Roan at the bar again which will allow access to Nien Forest nearby. Y'know, the forest with a huge train now sticking out of it. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 26) NIEN FOREST / GRAUNOLN [WK26] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Rock Shot • WindGrizzle Fang • Killer Sound | | • Pole Ax • Magic Rod • Memory Necklace | | • DarkGrizzle Fang • Long Pole • Dark Weapon | |___________________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 63 Dark Hemo-ji | - | 201 | 83 | Hemo-ji Finger, Paralyze Wind | | Lv 62 Lifesucker | w | 151 | 81 | Pollen Attack, Divide | |________________________|___|_____|_____|__________________________________| • #1 - Dark Hemo-ji [2], Lifesucker [3] • #2 - Dark Hemo-ji [4] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | TRAIN | Continue along to the first intersection -- go | | | north to a hemo-ji skirmish (#1) instead of to | _____|Ż| | the east, which leads to a dead-end. Hemo-ji | | _ | | enemies can use "Hemo-ji Finger" to turn their | _| |_| |Ż | targets into similar monsters. They can still | /ŻŻ|_______| | attack like normal (the attacks are souped-up, | __/ /Ż | even) but can't use skills. Using Mind Buster, | (__ ( _|ŻŻŻŻŻ| | Silent, or Ravish can be very helpful, the | \ \_ _| |Ż| | | latter especially since they have great DEF and | \__|___| Ż | | can equip swords and other useful weapons. | Ż| |Ż | | |Ż| | The adjacent screen has another hemo-ji romp | |ŻŻŻŻŻŻŻ \ | (#1) to bother with, and the one after that | | ŻŻŻ|ŻŻŻ\ \__ ____ | completes the trifecta (#2). Following, the | |ŻŻŻ | \___|__ | | team finds where Graunoln is parked. | | |ŻŻŻ _ __| | | | |_| | |____| | Arc will lead the decoy team while Elc and | START ___| | | Sania will attack the unfortified part of the | |_____| | train from above, with the Hien. The rest of |____________________________| the allies can be chosen as the player likes, although the decoy team should have the some of the stronger fighters since they'll be part of the diversion. DO NOT SEND ALL YOUR WEAKLINGS TO THE AIR TEAM OR THEY WILL PROBABLY BE SMOKED WHEN THE BATTLES COME! I've made this mistake before and the infiltration part was twice as long as it needed to be. Thus, have a good stock of Revival Dusts and Strengthen Fruits; or, at least put Shante in the airship team as she knows Resurrection, eh? The party starts when the team's selected... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 64 King Dragon [4] | F | 209 | 82 | Acid Breath | | Lv 63 Ogre Lord [4] | F | 154 | 81 | Plasma Shock, Extract | |________________________|___|_____|_____|__________________________________| Party-buff on the first turn, before the dragons can approach. Use Weak Enemy when they do and this will really take the bite out of the dragons' powerful attacks, which can do 60+ with regular consistancy. Ogre Lords're not as worrisome, but putting anyone in position to be hit multiple times on all sides is just a crappy strategic route to take. Keep semi-close so healing can affect everyone, and use Total Healing if anyone gets smacked with negative statuses. GRAUNOLN INTERIOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Afterwards, Elc's team will have to infiltrate the train by itself. Although there are only two cars, from the inside it looks a lot more complicated! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 68 Grim Stalker | D | 215 | 89 | Easy Shoot, Tornado + ??? | | Lv 67 Dark Monk | D | 147 | 154 | ??? | | Lv 67 Assassin Lord | w | 214 | 88 | Tornado + ??? | | Lv 64 Spectre Monk | L | 141 | 147 | Confusion + ??? | | Lv 64 Shadow Ninja | W | 205 | 84 | Diamond Dust, Silent, Tornado | |________________________|___|_____|_____|__________________________________| • #1 - Shadow Ninja [3], Spectre Monk [3] • #2 - Shadow Ninja [4] • #3 - Shadow Ninja [2] • #4 - Assassin Lord [3], Dark Monk [2] • #5 - Shadow Ninja [3], Grim Stalker [3] Heal _ _ _____ _____ __________________ _____ ____ _ _/ | |_ _| | |_ _|_ _ ___ __ | | || |_| |_ |___|_ |_ _|_ _| |1| |Ż| |Ż| | |_ _|Ż|__|| | _|--. [F1] | | |_|Ż|___|Ż| Ż|Ż Ż|Ż 2Ż|| |_|Ż|_______| |Ż|_| | Enter |___________| |_____|_____||_______________| | | ______________________________ | | _ _____________ ______ | | Heal | | |_|___________ | | _| |_| | | \_|Ż|_| | |_____________| | | \__ | |_|Ż| | .-|_ |_ | | | |_| |_|3 |_| | |-' [B1] Diek | |_| | | | ____|_____|_ _|__| | |Ż|_| Gun | | |__|Ż|____________| |______| | \_ | |Ż|_ |______________________________| |_|-|-| 4 | [B2] | |_|Ż ____ ____ | Switch Trio | 5 | | | _____ ____) ŻŻŻŻ ŻŻ| | | | _| | ___ ___| | | |_ | |____| | _|_____| | |Ż|_ ____|Ż|___________|Ż|___ ___ [B3] '-| | ________ ______|_ | |_|Ż ŻŻŻŻ|_| |_| |_| |Ż Ż| | |_ ____ | Ż|_ | |_|ŻŻ| |___| | |_____|-. |_____|____| |____| | | Heal | Save | _____ ____________ ___ ___ | |Ż|_ _| ___|_________ _| | | | | .-----| _|___| |7|____________|Ż| |_| |_|-' | |_| Ż | | [B4] | _ ____________ _| | | |6|____________|_______| | Control Ż | ___) ___ _ _____ __ | | |_| | | |89| | |___|___|Ż Ż Ż| |Ż ŻŻ | ___ ____ _|Ż| [B5] '-----|___|____|___| Enter the hallway corridor and find the switch to flip; this deactivates the lasers in the first room. That room's switch will open a door further into the metal behemoth. Enter the corridor's second door to reach a much larger area! A [Rock Shot] gun -- LV 4/4, ATK 13/13, Causes Critical Hits -- is a great weapon to keep around. Now, find the switch in this hallway, which changes a laser pattern in the nearby room (marked with a 2), allowing access to a [WindGrizzle Fang]. This one's stats: LV 6/10, ATK 16/21, Wind-elemental. Paundit-approved, too! Now do the following: flip the switch in this room, deactivate the hallway's, then return to the WindGrizzle fang room and flip the far switch -- this'll make the next-door room's switch accessible. Said switch deacivates the laser grid in the hallway, allowing passage east! Whew... The first room past the defunct laser has more lasers; these are timed and are easy to progress through. Enter to the east for the 1st mandatory fight this dump (#1). Be careful about proceeding, as the starting formation sets up the enemy to use Lv2 Silent on everyone! Be careful because this battle can actually be VERY annoying. The switch here will power an elevator nearby, so either complete the battle normally or race to the switch and flee -- both are good, actually. --- Find the elevator at the east end of the hallway. There's a healing point to use before descending, luckily! Also, before going down, head left over the lift, through a blind spot, to find the [Diek Gun]! This is missable but is a good item for Diek. Down below, the large rectangular corridor has lots of lasers. Go the south route and north a little to find two rooms on either side of the place. Take the left path for another fight (#2), where an interior switch will make an upper path accessible from the west. Exit and go to the right door, which contains a [Killer Sound] cymbal for Poco that's used in the Combine Shop (LV 8/14, ATK 22/31) later, and a switch that turns off some lasers outside. This stall battle (#3) within this Killer Sound room can be fled from rather easily, too. A room in the northern area of the corridor is accessible now. Enter it, avoid the laser grid, and flip the lever to deactivate the southern lasergrid! Continue west and enter the first small room that opens north, where a battle (#1) can be found. The switch therein turns off the rest of the northern lasergrids -- this entire area should be clear now! Enter the last door (NW- -most) and flip the last switch on the upper catwalk. This will power up the westernmost elevator, where there's also a healing point. That elevator leads to a [Pole Ax] spear chest -- LV 4/14, ATK 13/26. Continue down further... --- On this B4 level, there are grids alternating...all this means is that the pointman can only move one space at a time lest s/he trip the wires and initiate a pointless battle. Enter the first south-opening door for a weird lasergrid setup -- running into these causes Elc to restart, not a battle to initiate (luckily). When making it to the SE door, find the switch that makes part of the pathway ahead open up. Back in the hallway, continue east until there's another south-facing room. Get through or flee the next battle (#4) to find a multi-switch laser play. Do the following: 1st, 2nd, 4th, 5th, Switch. This opens up a switch in the barracks down the hall, where sleeping and saving is possible. The last north-opening room in the corridor leads to a [Magic Rod] chest. It has [Lv 4/6, ATK 11/13] stats and isn't all that great, really. --- On the B5 level via the barracks, the first battle (#5) takes place in a ro`om with two exits, upper-west and lower-west. [NOTE: This battle will not replay unless the team moves to the right stairway leading to the elevator!]. Take the lower path west to a [Memory Necklace] -- LV 0/0, DEF 9/9, Up Status Protection -- that's Shante-only. Take the northern path through the factory area, and look for a middle path near the assembly line that goes west to a [DarkGrizzle Fang] -- LV 6/8, ATK 19/22, Dark-elemental. Finally, take the highest path west to an up-elevator. Follow this to a bifurcation, where Elc can go east and find a [Long Pole] & [Dark Weapon] scythe. They have [LV 8/14, ATK 18/26] and [LV 4/10, ATK 16/25], respectively. For those that like scythe weapons, make sure to pick up the Dark Weapon as it can be combined with a crappy Light Sickle (buyable just about anywhere) to make a Double Moon, with a max attack of 47! Take the west path at the fork to the control room, thereafter. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 74 Giones | D | 248 | 170 | Poison Wind + ??? | | Lv 68 Grim Stalker [6] | D | 215 | 89 | Easy Shoot, Tornado + ??? | |________________________|___|_____|_____|__________________________________| This battle can be difficult, if only because the enemies swamp the party in a small room, and there was no healing point leading up to this fight. If things aren't looking too good, stand together for healing purposes and have Elc use Invincible -- at least he can get in cheap counterattacks that way. Lv2 Silent can help also, since the enemy spams Tornado a lot. Battle ends only when all enemies are killed, not just Giones. Once Graunoln has been cleared of its command, the mission is over. Sania'll leave Yagun a special present by nuking the local HQ, giving access to the island's battle locations: Nicarus Forest, Ruvag Woods, and Toyoke Forest. AJARL ŻŻŻŻŻ The next destination is the Oil Rig, now unguarded from nearby threats. A few things can be done before then. • Job: Archaelogical Guard [JB45] - Ajarl • Job: Monster Kids! [JB46] - Gooz • Wanted Monster: Gorgas [WMGR] - Ruvag Woods • Wanted Monster: Kish [WMKS] - Nien Forest [Screen #3] Other things that can be done: • Visit Toyoke Forest for a scene with the Forest Spirit of Millmana • Create a Double Moon weapon (Dark Scythe + Light Sickle) at Yagos Isle? When ready, talk with Roan in the Ajarl tavern, then head to the destination. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 27) DEEP SEA OIL RIG [WK27] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Ruby • Flame Edge • Revival Dust | | • Instant • Studded Leather • Reco's Grass | | • Rage Weaken Dust • Power Nut • Ray Sword | | • Crown Knife • Rage Life Nut | |___________________________________________________________________________| Sania will be mandatory for this dungeon (sadly), which means phasing out a more useful ally. I ended up choosing Arc, Tosh, Poco, and Lieza as that's who I like. There is a one-time-only wanted monster on this rig and it has a Fate Sword (knife) to steal. Don't worry, though -- the battle party can be reselected after finishing this place's boss. ___________ | _______ | | ____| | | | | __ |_| The | | |IN|__| | Submarine |_| |_______| | | |___________|Ż|--. ____|Ż|_ |_______________| | |___ ___| | |____ _| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |A| | 01: Ruby | Ż| |ŻŻŻŻŻŻŻŻŻ| | | Ż | 02: Flame Edge | |Ż ŻŻŻ| | | | | 03: Revival Dust | |ŻŻŻŻŻ | | | | | 04: Instant | Ż|_|ŻŻŻ |_|--' Grovis' Location | 05: Studded Leather | _| |_ _|______ | 06: Reco's Grass | |_ _|______ _______ |12 13 14| | 07: Rage Weaken Dust | _| | ____ |__| ___ |__|Ż|ŻŻŻŻŻŻ | 08: Power Nut | |1 | |______| | | | 09: Ray Sword | ŻŻŻŻŻ | |ŻŻŻŻ | 10: Crown Knife | | | |ŻŻŻŻŻŻŻŻŻŻ| | 11: Rage Life Nut | | | | |ŻŻŻŻŻŻ| | | 12: Magic Apple | _____|ŻŻŻŻŻ| | | | | | | | 13: Palo's Nut | | | |Ż|_| __| |_|Ż|_ | | | 14: ShineGrizzle Fang | |ŻŻŻŻŻŻ| |_|Ż| | | |3| |__________|__ | | |_______________________| | |ŻŻ| | | | |_ | |4| | ______ | | | | | |Ż|_| | |_| Ż_____|Ż|_ __|Ż|_|Ż|_ | | |___ | | | |_ _____| |____ ___| | | | | | | | | ______ |?| | |_ _| | | | | | | __ |_ | |--Path opens after using | | |?| | | |____| |_| | | 2 | | | switch near heal point |___| |___| |____________| |___| | | / | _ ____ | | Crane | _|Ż|____|A|_ | 567| | | '-----| HEAL | ŻŻ|Ż|_| | ŻŻŻŻŻŻŻ\ŻŻŻŻ |___ | Switch |_|-TO PIPE MAZE |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 72 Basilisk | w | 175 | 93 | Petro Wind | | Lv 72 Dark Paladin | D | 247 | 92 | Rob Mind | | Lv 68 Red Phantom | F | 215 | 89 | Easy Shoot, Fire Storm | | Lv 68 Mysterious Fire | F | 232 | 89 | Fire Storm, Self Bomb | |________________________|___|_____|_____|__________________________________| • #1 - Mysterious Fire [4], Red Phantom [2] • #2 - Mysterious Fire [2], Red Phantom [2] • #3 - Mysterious Fire [9], Red Phantom [1] • #4 - Basilisk [5] • #5 - Basilisk [4] • #6 - Mysterious Fire [3], Red Phantom [2] • #7 - Mysterious Fire [4] • #8 - Mysterious Fire [2], Red Phantom [2], Grovis [1] • #9 - Mysterious Fire [3], Red Phantom [1] • #10 - Dark Paladin [1], Basilisk [4] Upon entering, waltz to the second screen where the monsters waste no time in launching an offensive (#1). They can be tough, so spam Weak Enemy like usual. Further on in the fourth screen, another battle (#2) to un-epic proportions. Adjacent is a small [Ruby] chest near a large industrial pipe, which can be entered a few times until appearing in the east. There will be an entrance blocked by a crate -- make a note of it if you're hunting Grovis, as it will only appear in that room on the way OUT. Enter the blue-lit door down the stairs and continue 'long. From here, there's only one way to go, and it's semi-backtracking through the pipes. Eventually it will spit the party in the southwest area. One of the pipes running east here will lead to a [Flame Edge] -- Lv 1/8, ATK 18/22, Fire-elemental -- for sword-users. Naturally don't equip it, as many monsters here are fire-type. Continue westward to a blue-lit door, and take the NE path at the fork for a dead-end path with a [Revival Dust] and [Instant] sword. The Instant [LV 8/12, ATK 18/23, Increase ATK on Level-Up] is a very useful item, but isn't going to be as powerful compared to a fully-upgraded Platinum Edge. Backtrack and go the left route at the fork to continue. There will be another entrance and an extended (un-enterable) pipe near an "on" switch. Flip the switch "off" so it's red-colored, and enter the door that was passed by on the way down for a fight (#3) with ten enemies. Weak Enemy will clean house, though. The small platform to the south will control a crane, moving the extended pipe piece away from the opening near the previous switch. Return to that location and continue to the first healing spot of the dungeon. The switch near there will open a connect a fractured piece of the path a long ways back (marked on map), leading to chests #5-7. These are: [Studded Leather], [Reco's Grass], and [Rage Weaken Dust]. The Studded Leather has LV 6/8, DEF 14/16 stats and isn't that awesome. Ignore the "A" door as it leads to the submarine dock which is of no use now. --- Now, the southeastern part of the map is marked "the pipe maze." This is a rather confusing place, to be sure, so I'll isolate it here! Yay for you. Heal+Save ENTER Connected / | Normal Pipe / |Ż|_ Path Path / | |B| _) _) / | |A|-----|A|~~~~|A| |Ż| |___| | |_|__|Ż|__|Ż|-> TO OIL RIG BOSS __|__ |___________| | FGH | | CDE | ______ ____ _ _ ŻŻŻŻŻ |I F| | E | |I|___|C| | 8910 | |__ | |_______| |______| | | _____ ___| | | D | |J 11| ŻŻ|ŻŻ Ż\ŻŻŻ | \ ___ | \___| K | .----| | B | ___|_ __|___ ŻŻŻ | |SWITCH| | | H | _ Ż|_|Ż ŻŻŻŻŻŻ |G|_| | |SWTCH| ŻŻŻŻŻ One thing before getting started: some pipes listed in the room are tail-ends of other pipes, meaning they can't be accessed due to height. For the most part, this shouldn't conflict with anything. Here's how to get through without throwing your controller: • Take A path, which drops everyone in the [FGHCDE] room automatically. • Take C path, fight battle (#4), and continue to treasures #8-10. They are [Power Nut], a light-elemental [Ray Sword] with LV 6/8 & ATK 26/30 stats, and a lame [Crown Knife] with LV 4/8 & ATK 6/9 stats. The "F" path will drop everyone back in the main 6-pipe room. • Go the "D" path, get dropped into a switch room, flip that switch to change a movable pipe, return via the "H" path, and re-enter the "D" path again, which will not drop the player into a room below. This leads to a skirmish (#5). Exit to the south, flip the switch there (movable pipe = position #3) and use the "G" path to return to the main room. • This time, jump in the "E" pipe, leading to the eleventh treasure listed, a [Rage Life Nut]. Use the "J" pipe to enter a room somewhere else, landing by another switch -- this moves a pipe into place elsewhere. The "B" pipe will return the player to the far entrance. If the Basilisks have beaten the player up a lot, think about returning to the healing point near the submarine dock. • Jump in the "A" pipe again and this will lead to a corridor connected. Now, at this point there is a door leading to a heal/save room, as well as a "Yagun Alpha Clearance" elevator. Heal up, save up, descend to find the real story behind Yagun's "death". Prior to the battle, party members can be re- -selected, although Sania is still mandatory. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 75 Yagun | D | 376 | 320 | Confusion, Super Nova + ??? | | Lv 71 Hippogriff [6] | w | 226 | 92 | Wind Shield, Wind Slash | |________________________|___|_____|_____|__________________________________| Yagun's full repertoire won't be revealed even if Searched, but it shouldn't matter too much. On Turn 2, after the hippogriffs have congregated closer, spam Lv2 Weak Enemy so they're not such a pain. Try not to stick too near one another, as Yagun isn't afraid to use Confusion. With weakened minions, this battle isn't nearly as annoying. Yagun's immune to most status effects (including Weak Enemy), so fighting him the hard way's the only route. Now the escape phase starts. The battle party can be re-selected before the 20:00 timer starts. The goal is to reach the submarine dock, which is a very easy task with the provided map. Saving in the barracks (before the timer is activated) isn't necessarily a death sentence in any capacity. HOWEVER, before doing any of that stuff, if the player wants to kill Wanted Monster Grovis, go to that location marked on the map and it may appear! THIS IS THE ONLY CHANCE TO DO IT EVER. Luckily, the running timer stops when the game is paused or a menu is up. Anyway, the breakdown for battles: MANDATORY : #6 + #9 + #10 GROVIS PATH: #6 + #8 + Mandatory Path Grovis' Path also has treasures #12-14 in it, being: [Magic Apple], [Palo's Nut], and [ShineGrizzle Fang]. Anyway, upon reaching the submarine dock all allies escape. This author reached it with 3:21 left on the clock -- see if you can beat it! AJARL ŻŻŻŻŻ Once again, the party has liberated the continent and finds themselves in a small downtime phase. Upon returning to the Silver Noah, two more continents (Amigue, Balbalard) will be open for exploration. As usual, a few things can be done before this, not counting the new places: • Job: Rescue Coal Miners [JB47] - Ajarl • Job: Monsters in Amaidar [JB48] - Paysus _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 28) PRE-PYRAMID EVENTS [WK28] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • IceWonder Card • Blood Bomb • Attack Bottle | | • Power Unit 13 • Magic Apple • WaterRobe | | • Revival Dust • Rayne • Reco's Grass | | • Blue Adventurine • Cure-All • Light Aura | | • Power Unit 14 • Life Nut • Power Unit 15 | | • Magic Leaf • Strengthen Fruit • Zebra Ax | | • Shadow Stitcher • Dark Charm • Windlong Sword | | • Full Power Fruit • Power Unit 16 • Rage Herb | | • Sarissa • Tomahawk • Strengthen Fruit | | • Recover Fruit • Killer Spike • Flame Tail | | • Dark Staff • Power Unit 17 • Kenpo Suit | | • Magic Apple • Flame Charm • Ranger Suit | | • Beat Attacker • Brass Knuckle • Power Unit 18 | | • Emerald • Iolite • Black Suit | |___________________________________________________________________________| I'll go over a few things before the next mandatory dungeon is undertaken. MUHAD ŻŻŻŻŻ This is the only town in the country. There's a great shop [SH19] to peruse, which sells a great Sawed Off Shotgun for Shu! There is nothing in Muhad or Morea's guilds right now, but all the rest of the game's wanted monsters are able to be killed before going to the Pyramid. • Job: Mysterious Job Interview [JB39] - Indigos • Wanted Monster: Darius [WMDR] - Kanara Desert • Wanted Monster: Gualde [WMGL] - Tukae Cave [inaccessible now] • Wanted Monster: Guadiras [WMGD] - Sealed Ruins [Balbalard] • Wanted Monster: Dolgon [WMDL] - Altrapas Wilds [Amigue] • Wanted Monster: Golgon [WMGL] - Altrapas Wilds [Amigue] • Wanted Monster: Belladonna [WMBL] - Sealed Ruins [Amigue] • Wanted Monster: Darry [WMRR] - Sealed Ruins [Amigue] • Wanted Monster: Maios [WMMS] - Sealed Ruins [Zariban] That's right...no jobs in Muhad or Morea currently! However, the one job that does affect Balbalard has been available for awhile, but due to circumstances current or coming, it can't be completed until after Pyramid events. AMIGUE SEALED RUINS [OPTIONAL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These are available, so I'll cover 'em now. This country's northern ruins're accessible if all previous ones (except Zariban/Balbalard) were looted of their power units. Specifically, Brakia's sealed ruins open up Amigue's. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 66 Mutant Fly | D | 161 | 85 | Flying Smash, Dark Breath | | Lv 66 Arch Gargoyle | D | 210 | 86 | Thunder Storm | |________________________|___|_____|_____|__________________________________| Mutant Flies are undead and have a penchant for using Lv2 Dark Breath. They may drop Whisper Tonics (inflict: MAG Down). Arch Gargoyles' magic attacks suck, but they have spears (FlameTridents) to avoid most counterattacks. As per usual, there are always seven enemies per floor no matter the type. Here's the treasures; double-bracketed items are the isolated ones! • F1 - [[IceWonder Card]] - [[Blood Bomb]], [[Attack Bottle]] • B1 - [Power Unit 13] • B2 - [Magic Apple] - [[WaterRobe]], [[Revival Dust]], [[Rayne]] • B3 - [Reco's Grass] - [[Blue Adventurine]] • B4 - [Cure-All], [Light Aura], [Power Unit 14] Healing point is on B2, after the battle...like usual. The chests on the B1/B3 area are all in separated areas, and need flying enemies to get both. On the B2 floor, there are three chests that can only be obtained by moving to the remote location and jumping the obstacles. Just leave one Mutant Fly alive, reduce its HP to one, and cavort around the area that way! Gogen's Teleport skill can help at times, but flying allies are much handier overall (provided they don't suck). I recommend using Lv3 Ravish on a weakened Arch Gargoyle, as they're great allies after Mother Claire gets through with 'em (hint: change them to King Gargoyle and give them a good scythe like the Double Moon). ITEM OVERVIEW • CARD : IceWonder Card [LV 2/8, ATK 11/18; Water-elemental] • ARMOR: WaterRobe [LV 6/12, DEF 13/19; Water-elemental] • SWORD: Rayne [LV 4/8, ATK 7/24; Heal HP each turn] • PADS : Light Aura [LV 8/8, ATK 37/37; Increase Magic Ability] • ACSRY: Blue Adventurine [LV 0/0, DEF 3/3; Heal Critical Injury] The Wanted Monster Belladonna may appear on the B1 floor of these ruins, so make sure the Morea poster's been looked at! Nothing too special about it besides the Dark Stream club, and that could have been gotten previously in Brakia (W.M. Dabano). The Wanted Monster Darry may appear on the B3 level, so if he doesn't, just exit and re-enter to see if he's there. BALBALARD SEALED RUINS [OPTIONAL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These ruins open up after finishing Amigue's. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 72 Anubis | L | 229 | 93 | Holy Breath | | Lv 72 Skeleton Lord | L | 229 | 93 | Strike Power, Swing | |________________________|___|_____|_____|__________________________________| Skeleton Lords are nothing special, but the quick-footed Anubis enemies can spell trouble with their Holy Breath, which inflicts SILENCE instead of the displayed Sleep status. Everyone getting Silence on themselves is crappy, so use one of those Hawk Statues on someone with Refresh-like abilities to bootstrap out of a horrible situation (it does run out on its own, but...) Items per floor: • F1 - Nothing • B1 - [Life Nut] • B2 - There are six exits after completing the empty chest puzzle: NW: [Power Unit 15] SW: [Magic Leaf], [Strengthen Fruit], [Zebra Ax] N : Connected to "S" stair S : Connected to "N" stair NE: Leads to looping path [nothing there] SE: [Shadow Stitcher], [Dark Charm] ------ Ignore switch (monsters!) The SW exit leads to the B4. • B3 - Exit to B4 • B4 - [WindLong Sword], [Full Power Fruit] • B5 - A switch "changes something" -- return to B2 • B2 - Take the NE exit to B3, then to [Power Unit 16]! WALKTHROUGH • F1 - Pull lever and enter left room to find stairs • B1 - Pull both switches, exit east to treasure and stairs • B2 - Six empty chests with switches inside -- press lower-left and make six stairs appear, as well as a healing point. Stairs only appear if chests around are unopened, apparently. Descend SW exit. • B3 - Exit to B4 • B4 - Get treasures and go to B5 • B5 - Press switch here to make "something change". Backtrack! • B2 - Enter NE exit • B3 - This looping room will now lead to... • B4 - The last power unit! Leave now. EQUIPMENT OVERVIEW • AXE : Zebra Ax [LV 8/10, ATK 26/29] • KNIFE: Shadow Stitcher [LV 6/12, ATK 3/4; Inflict: Paralyze] • ACSRY: Dark Charm [LV 8/12, DEF 7/9; Immune: Jump/Cntr/Ctch/Thrw Down] • SWORD: WindLong Sword [LV 4/10, ATK 19/29; Inflict: Wind-weakness] ZARIBAN SEALED RUINS [OPTIONAL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Finally, the last of the available Sealed Ruins is available for spelunking, now that the player has looted both power units from Balbalard's ruins. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 81 Mutant Fly | D | 195 | 104 | Flying Smash, Dark Breath | | Lv 80 Mummy Lord | L | 254 | 102 | Refresh, Super Nova | |________________________|___|_____|_____|__________________________________| Sometimes in battle there will be tiles marked with a lightning bolt. This is a one-time HP/MP healing spot for a character! Out-of-battle, they will either do nothing or open side-passages (no healing). • F1 - [Rage Herb] • B1 - [Sarissa], [Tomahawk] • B2 - [Strengthen Fruit], [Recover Fruit], [Killer Spike], [Flame Tail], [Dark Staff] • B3 - [Power Unit 17] • B4 - Healing Point • B5 - [Kenpo Suit], [Magic Apple] ----> [Flame Charm], [Ranger Suit] - [Beat Attacker], [Brass Knuckle] --> [Power Unit 18] EQUIPMENT OVERVIEW • SPEAR: Sarissa [LV 2/12, ATK 5/11] • AXE : Tomahawk [LV 3/14, ATK 12/26; Earth-elemental] • FLAIL: Killer Spike [LV 1/14, ATK 8/21; Inflict: Darkness] • KNIFE: Flame Tail [LV 6/12, ATK 6/9; Fire-elemental] • STAFF: Dark Staff [LV 8/8, ATK 22/22; Dark-elemental] • ARMOR: Kenpo Suit [LV 6/12, DEF 8/11] • ACSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/Jump Down] • ARMOR: Ranger Suit [LV 6/14, DEF 11/18; Increase Agility] • PADS : Beat Attacker [LV 1/10, ATK 7/14] • FIST : Brass Knuckle [LV 4/14, ATK 8/15] On the B2, there are three switches. The rightmost drops five treasures, the leftmost opens the exit passage, and the middle triggers a battle! The Wanted Monster Maios may appear in this battle, which is the only incentive to triggering it. On the B3, there are three switches again. The rightmost leads to the exit, the leftmost leads to the power unit, and the middle starts a battle. The allies can duck out of it by going back upstairs, but it will restart when they go down! On B4 by the healing point, there's two exits: a north and south. Both lead to treasure, but the north way will eventually lead to the power unit after a few battles. MUHAD ŻŻŻŻŻ Now for the part that opens up the Pyramid, which is surrounded by sandstorm activity. Visit that landmark and Arc suggests finding another way in. Return to town and speak with the two people at the Guild; try to leave and one of them propositions a job. Talk with the white-garbed man again at the bar and he tasks them to defeat the monster Rayburn at Kanara Desert. Stats: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 77 Rayburn | D | 243 | 100 | Jump High, Dark Breath | | Lv 76 Roc [6] | E | 240 | 98 | Ground Shield, Earthquake | |________________________|___|_____|_____|__________________________________| The battle is normal. Afterwards, it appears Rayburn is just protecting her nest. Three options: kill Rayburn, let Rayburn go, and break the eggs. Pick the middle option which earns an [Emerald] -- LV 0/0, DEF 7/7, Recover Allies effect -- from the monster. Back in the Muhad bar, talk with Rata for more scenes. He takes everyone to the Saryu Tribe camp nearby, and wants them to return his hostage mother from Tukae Cave. It's in the south of this area. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 84 Leviathan | W | 269 | 107 | Cold Breath | | Lv 80 Will 'o Wisp [6] | F | 271 | 104 | Fire Shield, Explosion | | Lv 80 Fanged Bat [6] | - | 192 | 103 | Paralyze Breath | | Lv 79 Serpent [7] | W | 192 | 100 | Ice Shield, Blizzard | |________________________|___|_____|_____|__________________________________| Bats here may be level eighty, but they have basically no Counter stat, so fear of repercussion goes out the window. Just watch out for (Lv1) Paralyze Breath which they use sometimes. Further in, there are 3 exits: one in the NE -- which leads to a serpent battle and a [Iolite] accessory; one in the SW which leads to more serpents and a [Black Suit] armor; and in the NW, which leads to another bat skirmish. The Black Suit has 34 max DEF, so do not leave without this thing! Unfortunately only Shu can equip it... >____> Past there is a room (NW) where an injured dragon is kept (for job "Mysterious Job Interview") whereas the 2nd in the east leads to a mandatory fight with the wanted monster Gualde and his cohorts (will o' wisps). Afterwards, return to Nata in the nomad camp and the Pyramid will be open to exploration. Leaving is impossible until the after the Pyramid events, too. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 29) PYRAMID [WK29] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Light Saber • Abuser • Delta Guard | | • Hell Crusher | |___________________________________________________________________________| Riddle2 _______\_____ _____ | _| _|_ | | | Ż|_| |_ | Ż| |Ż |Ż Ż| |_| _|Ż|_ | B | _| | Riddle3 To Boss [3,4] | |_|TILES|_| | / ____/ Riddle1 | | |_ |/ | E | 1 - Light Saber \| |Ż| A | |_ | Riddle4 | |ŻŻ | | |_____| _|Ż| / | | _|ŻŻŻ|_ 2 - Abuser | | _| |_ _| |/ | ||_____ | | | | HEAL|_____| |D|__ __|C| 3 - Delta Guard Ż| |Ż ŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻ| |____||____| |Ż|_|ŻŻŻŻŻ|_ | 1 2 | 4 - Hell Crusher | | | A | |ŻŻŻŻŻ|ŻŻŻŻŻ| | |Ż Ż| |_ |_ _____| | |Ż Ż|B | |___|Ż|_|Ż| |-. | | |Ż|Ż Ż|Ż| | | ŻŻŻ | / / | Ż| |Ż | |_| '-| | | D| |C |-Riddle5 ENTER Ż |___| |___| / Riddle6 If all this goes right, it's possible to make it through this place with one fight! So, let's play it safe... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 83 Mum Mummy | - | 263 | 106 | Extract | | Lv 82 Sphinx | - | 258 | 106 | Strike Power, Poison Breath | | Lv 81 Flesh Golem | L | 257 | 105 | Refresh | |________________________|___|_____|_____|__________________________________| • #1 - Flesh Golem [6] • #2 - Sphinx [7] • #3 - Mum Mummy [6] After some scenes with Kasadoll, a battle (#1) takes place on the steps up to the Pyramid. Arc will be back by then, so Weak Enemy will mow the foes down like usual. Remember: Refresh does _NOT_ remove Weak Enemy status! [NOTE: After this battle, leaving the continent is possible once again.] Inside, go to the northwest. From this point on, there will be rooms where some sphinxes give riddles and if answered correctly, the player avoids a pointless battle (#2). Here is a listing of all riddles in one place: • What creature walks on 4 legs at morning, 2 at noon, 3 at evening? -> HUMAN • What is the name of the cave to the east? -> TUKAE CAVE • What does the "G" in your monetary system stand for? -> GOZ • What is the opposite of Wind power? -> EARTH After the first four riddles have staved off attack, find the healing room and go north to the weird tile puzzle. The pointman will move in the direction the fingers point sort of like a "conveyor belt effect" before dropping the player into the room below. If the path is wrong, everyone is makes noise and a battle with mummies (#3) goes; if it's done right, the player lands by some chests and avoids confrontation. So, there is only four tiles to step on 'fore the flow takes effect: take the rightmost of the two side-by-side to drop down to a [Light Saber] and [Abuser] chest. They have [LV 12/14, ATK 33/36; On Attack Recover HP] and [LV 4/14, ATK 22/42], respectfully. Return to the area where the third riddle (about the monetary system) was and go left into the sliding tile room. This time, of the two finger tiles side by side, take the lower one to find a stairway upwards. Up there, two more questions will be encountered: • "Which of these is released from the ground?" -----------> BIRD • "Death Hound," "Dolid," "Dragon Fly." What comes next ---> EVIL EYE Alright, from the stairway room, go SE, answer the question, and go upstairs. There is an easy moving block puzzle to do -- the switch in the middle opens the way west to another switch to press. Use it (don't try to cross sand stream that was blocked or you'll fall to a battle below!) and return to the initial stairway room; this time, go NW. This leads to a tile puzzle. Take the left pair's leftmost tile, then when it stops, go to the right to find the last riddle near a stairway. Upwards, continue to the "E" stairway which is now accessible. The next battle will be with Kasadoll -- BRING GOGEN IF YOU WANT THE TREASURE CHESTS. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 88 Dark Kasadoll | D | 444 | 112 | Charge, Death | | Lv 85 Anubis [2] | L | 268 | 110 | Holy Breath | | Lv 85 Flesh Golem [4] | L | 269 | 110 | Refresh | |________________________|___|_____|_____|__________________________________| Anubis' high AGL almost ensures that it'll use Holy Breath the first turn and inflict Silence on some people -- make sure someone can alleviate that, or at least be able to wait until it's dispelled. The rest of the battle is mundane...however, there is only one shot to get the treasure chests! Gogen must use Lv3 Teleport to step on the switches, opening the path again. This lets anyone get the items if needed, now. The [Delta Guard] / [Hell Crusher] have [LV 4/14, DEF 6/13, Immune: ATK Down] and [LV 4/14, ATK 13/26] stats, respectively. Not that great, so one wouldn't be missing much by leaving 'em. MUHAD ŻŻŻŻŻ Ah, back to Muhad! The townspeople's sprites may glitch here, meaning they can be talked to (including shopkeep) but don't have visible layering. Just re-enter the place to correct this. Guild-wise... • Job: Mysterious Job Interview [JB39] - Indigos [can finally be completed!] • Job: Find the Ring [JB49] - Muhad • Job: Lost Girl [JB50] - Muhad • Job: Dangerous Medicine [JB51] - Muhad • Job: Desert Rapture [JB52] - Muhad _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 30) AMIGUE [WK30] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MOREA ŻŻŻŻŻ Upon entering town, two men (Antonio, Gomez) talk and offer a tour to which ...well, they're refused. They go to the bar, and the team can learn that the person who runs this town -- Senor Generale -- has blocked access out toward the God Tower. Visit the new friends at the bar's basement and agree to have them introduce Senor Generale to the party. After the head honcho's rambling story, he tries to dissuade Arc by imposing a 10,000G fee to get permission. This should be chump change -- I had 472947G, myself. Once it's payed, the guild opens up a bit: • Job: Boor at the Bar [JB53] - Morea • Job: Find the Missing Buro [JB54] - Morea • Job: Theft at Senor Generale's [JB55] - Morea • Job: 5 Feathers of Amigue Roc [JB56] - Morea Personally, I think this awesome western town has some of the best jobs in the game. Definitely do some (the Boor and Theft one especially) if you've been bored to tears by some of the mundane crap. Check out the shop when needed [SH19] and continue out of Morea's north exit, this leads to... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 31) THE GOD TOWER [WK31] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are two types of teleporters found within: triangular ones which move the party around on the same floor, and circular ones which ascend everyone to the next-highest area. Keep this in mind, yo. _____ ________ _________ ___ ___ _______ ______ | | | T | | W | |_ _| W | | \ | | [X = Warp | A A | | U | | U X | | V | Y | | HEAL Y )--> | BOSS | To Floor 1] Ż|_|Ż |________| | V | |___|___| |_______/ |______| ENTER _____ ŻŻŻŻŻŻŻŻŻ _______ ______ ___ ___ | A B | ____/ŻŻŻŻ\_ |ŻŻŻŻŻ| ___|Ż|_ | K L | | L | |NP | T | |ŻŻŻŻŻ|ŻŻŻŻŻ| |_____ E | | H | | | |_______| | | |QRS| O | | C | C | | E F |_____| | | |ŻŻŻ| | | K| | M | |___|___| \ D | B / \ D | G F | | G | | J | I | | J I | | HEAL | |NOP QRS| \___|___/ \___|____/ |_____| |___|___| |_______| |______| | M | ŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 73 SA-200 | - | 177 | 149 | Speed Down | | Lv 73 SA-100 | - | 177 | 149 | Speed Up | |________________________|___|_____|_____|__________________________________| • #1 - SA-200 [3], SA-100 [3] • #2 - SA-200 [5], SA-100 [3] • #3 - SA-200 [2], SA-100 [4] • #4 - SA-200 [3], SA-100 [4] • #5 - SA-200 [4], SA-100 [4] • #6 - SA-100 [8] Upon entering, take either of the teleporters to arrive at the same 2F area. The next teleporter is a rather lame encounter (#1) with some robots; after, the way to the 3F is opened. At the 3F, there are two triangular teleporters: the right of the pair leads to the exit, whereas the other leads to a stall battle (#1) in the adjacent room. Nothing's on the 4F, so continue up. On 5F, Gomez and Antonio unwittingly trigger a trapdoor and drop everyone to 4F. Return to the previous floor and ascend to 6F. Move to the NE and the bungling pair of banditos will accidentally activate a teleportation trap, making everyone appear on 2F! Upon returning to 6F, there will be a battle waiting (#2). After some talk about Grolgalde, use the triangular pad to get to the exit. The 7F has a "mirror tile" puzzle. Basically, when the pointman moves on a flat space, all the spaces around it reverse their position (flat/tilted). The object is to cross to the south side -- where an healing point is -- without being trapped by uncrossable slanted tiles! Here's one of the many methods to crossing, starting at the rightmost of the two starting spaces (L = Left, U = Up, D = Down, R = Right): LLLLDDLURDDDDLURDD On 8F, there will be six teleporters, split into threes. All but the middle of the left group will lead to a #3 battle. On 9F, Gomez and Antonio bungle their way out of harm's way while putting the allies right in it (#4). Up to 10F, there are 3 new switches: two circulars and a triangle. The triangle'll warp everyone to the first floor, so don't take it. The SW circle leads to a #5 battle, while the NE circle leads to the safe part of 11F. On 12F, a healing point and two switches! The right one starts a #6 battle, while the left changes the lone warp to move up a floor. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 80 Grolgalde | D | 316 | 114 | Twirl Blitz + ??? | | Lv 77 SA-100 [2] | - | 186 | 157 | Speed Up | | Lv 77 SA-200 [2] | - | 186 | 157 | Speed Down | |________________________|___|_____|_____|__________________________________| As the battle starts, Grolgalde uses some magnetized energy field to "put the world's weight" on everyone, robbing them of turns early on -- this'll included counterattacks. Before Turn 3 starts, Antonio and Gomez will mess up in the party's favor, wrecking the gravity amplification machine and loosening the effect. The boss can be Searched but doesn't have all its info revealed. Afterwards, the place crumbles in one of the weirdest anti-gravity ways a person can witness. Truly awesome! MOREA ŻŻŻŻŻ At the Silver Noah, the next destination will be Palencia Tower. If all the jobs up until now have been completed, there won't be any new ones to bother with. Let's go! TOUVIL ŻŻŻŻŻŻ Collect a [Leaf's Bead] from Kukuru and head into Palencia. At the downtown bar, make Tosh the pointman and talk with the bartender for some scenes that regard Monji. Everyone retreats to the Silver Noah afterward, and Tosh will leave temporarily. Talk with Kukuru and the party will have to split in two, with one helping Tosh and the other guarding Touvil. Arc/Tosh are mandatory for Palencia Tower, Elc is mandatory for staying behind. Choose well! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 32) PALENCIA TOWER [WK32] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Needle Shoes • Magic Gauntlet • Bandit Knife | | • Hellfire Flail • Dragon Katana • Crescent Ax | | • Magic Leaf • Book of Marin • Parade Coat | | • WindWonder Card • Life Nut • Revival Dust | | • Yoshua's Memento | |___________________________________________________________________________| _____ |MONJI| [99th] |_ _| [44th] _______ _____ __|Ż|__ /ŻŻŻŻŻŻŻ\ / 12 \ | Q | | Q | / /ŻŻŻŻŻ\ \ (10/ŻŻŻ\11) [77th] |_____| |_______| \ \_____/ / \ \___/ / | \_______/ \7 8 9/ ________________________|______________________|_______ ŻŻ|ŻŻ | |------' | _____ _____ _____ | | | 2 | | G | |4 G | | _ | |_ _| |_ _| |_ _| | |K| | |Ż| _ _ |_|___ _ __ __|Ż|__ ____ | /Ż Ż\ | /Ż Ż\ | | |_/Ż__|__ \ |H| |_| |_| | | / /ŻŻŻ\ \_|ŻŻŻ| | / /ŻŻŻ\ \ | |3|_ ( )E) | | |_ ___ _| P | | (M( )L_| O | | \F\___/E/ |F| | \_\___/ / | |__| | | J | | |____| | \N\___/ / |___| | \HEAL!/ |_|_| \_ _/ | I | |_|___|_| | \_____/ | ŻŻ|ŻŻ _|_|_ ŻŻŻŻ |______| |------' | F | _ _____ _ | |_____| |ŻŻŻ||ŻŻŻ| |5| /SWTCH\ | | | __ ____ _____ | || | |6| / /ŻŻŻ\ \ | ||ŻŻŻ| | |B \ |ŻŻŻŻ| | D | / B /\ |ŻŻŻŻ| | || K | | |( ( ) )| ||O P| | /ŻŻŻ \ | | | |_/ /ŻŻŻŻ\ \_| | | || | |M| \ \___/ / |L||___| | / /ŻŻŻ\ \_| A | | |_ ( ) | A | | || | | | \ N / | | | \ \___/ __|____| |____| \ \____/ /Ż|____| | I || J | Ż ŻŻŻŻŻ Ż | \_____/ \/ C / ŻŻŻ ŻŻŻ | | ŻŻŻŻŻŻ _____________________ | | | 1: Needle Shoes | '------| | 2: Magic Gauntlet | | | 3: Bandit Knife | |Ż| ______ | 4: Hellfire Flail | ___|Ż|___ ____ / 1\ | 5: Dragon Katana | |___ _ | | D |_/ /ŻŻŻŻ\/\ | 6: Crescent Fly | ___| | | | | |_ ( ) ) | 7: Magic Leaf | | _ | | | | | \_\____/ / | 8: Book of Marin | | |_| |_| | |____| \ __/ | 9: Parade Coat | |___ _|_| Ż| C | | 10: Revival Dust | |_| ŻŻŻ | 11: Life Nut | ENTER | 12: WindWonder Card | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 87 Necromancer | D | 185 | 264 | Refresh, Mind Buster | | Lv 86 PA-100 | - | 206 | 175 | Strike Power | | Lv 86 Flesh Flicker | D | 205 | 110 | Throw Head, Petro Wind | | Lv 84 Sacred Devil | L | 266 | 108 | Cure, Divine Judgment | |________________________|___|_____|_____|__________________________________| • #1 - PA-100 [3], Flesh Flicker [3] • #2 - PA-100 [2], Flesh Flicker [3], Necromancer [2] • #3 - PA-100 [2], Flesh Flicker [4], Necromancer [2] • #4 - Sacred Devil [4] • #5 - PA-200 [6], Lv95 Necromancer Tosh rejoins upon entering, just in time for a mandatory (#1) battle with a few petrification-inflicting baddies. Unlike the previous romp through this tower, the basement prison area is inaccessible; proceed north to a lift that ferries everyone to the 30F! Upstairs will be another immediate (#1) battle to sort through. Use the stairs in the EAST, rather than the stairs in the north to ascend the 31F. A #2 will have to be fought on the 31F either way, though. The map's "C" stairway leads to a switch that opens a door in a different segment. To reach there eventually, go back to 30F and take the north stairway, then a west exit to the previously-locked door. This leads to the first treasure, some [Needle Shoes] -- LV 1/10, ATK 12/25. A switch on the wall lets the elevator go to 33F, so return to 31F and go up. Whew! A healing point is at 33F, along with two tiny escalators... North of there is a [Magic Gauntlet] chest -- LV 4/10, ATK 13/21, Up MAG ability. Make the leftmost of escalators go upwards to 34F, then take the west room where a lonely [Bandit Knife] -- LV 6/8, ATK 16/18, Cause Critical Hits -- is found. The north door there is locked, but if one takes the rightmost escalator up to 34F (#2 battle) there is a switch to open it. 34F also has a south-opening dead-end room with a teleporter leading to the west room of 35F. It's barred for the moment though, so don't bother (but do commit it to memory). Now, the north door that was locked will lead upstairs...so go there! 35F...whew. Grab the [Hellfire Flail] -- Earth-elem, LV 4/12, ATK 16/28 -- and leave to the south for a battle, #2-stylin'. There are five teleporters in reach, but only the southeastern one leads to the small enclosed stairway in the same room. The west room has a switch that opens the blocked stairway in the other segment of the room (accessible via 34F teleporter, remember?), whereas the east room has a downward-facing escalator that can't be used. Don't bother with the enclosed 35F stairway right now (leads nowhere), and do the 34F teleporter way to the "I" exit listed on the map. This leads to a...#2 battle! Flip the switch to make the 36F escalator work, then return to 35F's main area and use the SE teleporter to get there, then up to the 36F. Yes, that's a run-on sentence! Naturally, heal up before the 37F area is arrived at. Okay...so the player's at 37F. A small battle (#1) is cued, and afterwards, four ways to leave the room are around. Ignore the lame east door and go up the stairs, which lead to a switch that lets the elevator go the 99th floor. HERE IS A SECRET YOU SHOULD DO: flip the switch nine times to unlock the 77th floor as a destination; do it ten more times to unlock the 44th floor. Before going to the elevator, take the left escalator for a [Dragon Katana] and a [Crescent Ax]. They have [Earth-type, Lv 10/14, ATK 29/36] and [Light-type, LV 2/15, ATK 18/44] stats, respectively. The other escalator is unimportant. ############################################################################ OPTIONAL: FLOORS 77 & 44 Using the method described above, these two secret areas can be unlocked. Go to Floor 77 first to find a bunch of treasures, being: • [Life Nut] • [Magic Leaf] • [Revival Dust] • [Parade Coat] - LV 1/10, DEF 6/12 • [WindWonder Card] - LV 2/14, ATK 9/21, Wind-elemental • [Book of Marin] - LV 0/0, DEF 7/7, Increase Item Find; Shu-only The Book of Marin apparently lets Shu steal things easier, which is why it's indispensible for those with rare items to get still. Don't leave it sitting here! The 44th floor has a useless #3 battle to bother with...so don't! ############################################################################ Return to the 37th floor (mandatory), and take the elevator to the 99th. At this point, the Sabatico Shrine will be under attack and Elc's team will have to fend off an attack (#4). No one who is at Palencia Tower can join, naturally, and Elc is mandatory. I suggest using Elc's Invincible when needed Kukuru (LV 44, HP 110, 0/147 MP) will need to be protected, so don't let the goons overpower her. Using Diekbeck's wide array of power units to fit the challenge works well, too. The opposition can cure, also, so nuke 'em fast! --- The POV switches back to the 99th-floor crew soon after. Reach the 100F, heal up and enter the boss' room. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 80 Monji | F | 195 | 106 | Same attacks at Tosh | |________________________|___|_____|_____|__________________________________| Tosh will be fighting this battle alone, but so long as he hasn't been on the sidelines for too long, he should be able to pull it out rather easily, counterattacks-only or otherwise. Monji has the same repertoire as Tosh but if his son has a defense of about 70, then they'll do low double-digit damage. Not too hard, considering a critical hit with a 38-ATK Platinum Edge could probably OHKO the guy. But, that's not it. Afterwards there is a sweet scene in the room after that leads up to the final battle (#5) with a high-powered necromancer and his machine cohorts. Tosh's new Monji Slash will inflict damage and Weak Enemy, so that's a cool thing to try out. Afterwards, [Yoshua's Memento] is received. Make room if y'have to. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 33) TOUVIL [WK33] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • DarkMask • Super Boots | |___________________________________________________________________________| After some scenes, there will need to be some time-traveling done via that memento received. Only one person can go, but luckily Chongara is humored with a save prompt (FINALLY?) before the character selection screen. I chose Arc for his Weak Enemy & Total Healing abilities, both of which are great as usual. Now, whoever is sent back will be teamed up with Kukuru eventually (Level 44, 110 HP, 147 MP) |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 51 Wolf Zombie [4] | D | 127 | 67 | Charge, Magic Shield + ??? | | Lv 50 Super Hemo-ji [4]| - | 162 | 67 | Hemo-ji Finger + ??? | | Lv 50 Armor Eater [4] | W | 124 | 66 | ??? | |________________________|___|_____|_____|__________________________________| Battle flow is this: armoreaters, hemo-ji troops, then wolf zombies. None of the battles are particularly hard, but Kukuru can't take too many hits with her paltry HP, so she won't be as helpful as a normal ally. But, there's a good chance the time-traveling ally is about 30 levels higher than the foes, so...easiness! It's decided in following events that the five guardians must be talked with, and the nearest one (Fire) is in Palencia Castle's ruins. PALENCIA CASTLE RUINS [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After some tough talkin'... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 51 Black Knight [4] | E | 166 | 67 | ??? | | Lv 52 Fire Bird [3] | F | 129 | 68 | Fire Breath | |________________________|___|_____|_____|__________________________________| They're thirty levels lower than Arc, so they shouldn't pose a threat. After a bit of dialogue, three fire birds appear to be barbecued. Talk with the Fire Guardian in the laboratory and Kukuru will get an idea of how to get to the other continents. Save in Palencia/Downtown and visit the skyport to get passage to Greyshinne. GREYSHINNE [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's nothing to do in Paysus, so visit the Amaidar Temple for some scenes. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 54 Death Priest | D | 133 | 167 | ??? | | Lv 53 Spectre | E | 170 | 71 | Sleep Wind | | Lv 53 Red Phantom [2] | F | 170 | 71 | Easy Shoot, Fire Storm | | Lv 53 Blue Phantom [2] | W | 170 | 71 | Diamond Dust | | Lv 52 Noxious Odor [4] | D | 128 | 68 | ??? | |________________________|___|_____|_____|__________________________________| After defeating the crappy ghosts, access to Amaidar Mountain is given. Go up and finish the boring spectre/phantom fight, then another phantom (2 types) & priest fight. Finally, the Earth Guardian can be talked with. Afterwards, the skyport's destination will be Niedel. NIEDEL [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter Misro and find everyone petrified -- Restart will be active. To get the [DarkMask] in the upper-right area, push everyone out of the way and enter a house blocked by them; then, exit and push the old man east. The item has [LV 2/12, ATK 13/28] stats. Another chest in the east is locked and says something about "people circling the arena." Hmm... Inspect the pillars by the arena to see that something is drawn on each one. To unlock the chest by the tavern, one must push specific people to each of those pillars! Here's the solution (from left to right): HINT ON THE PILLARS STATUE TO MOVE IN FRONT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Candy Wrappers -------> • Mess of Cigar Butts --> • Incense Smell --------> Old woman with glasses found in the south • Broken Liquor Bottle -> Guy in suspenders found near arena entrance • Shopping List --------> • Cane Marks -----------> • Patch of Long Hair ---> • Graffiti -------------> Little boy with baseball cap west of arena entrance A notification of "[Click!]" will signify the person is in the right place, also. Here's how to do each in my recommended order: • #1 - Liquor Bottle Guy - He's easiest, Simply push him to the west until the click notification comes up. • #2 - Graffiti Kid - Push him west once, south a little, then east all the way until he aligns. Then north to position. • #3 - Incense Granny - She's in the south area. Push her west to the wide alley, then north (to west side of white furniture) and east until she can be pushed north and put into position. • #4 - Candy Girl - She's near the five by the weaponsmith. Push the older woman near her west once, then push the little girl east until she has an easy position to be put into position at the arena's upper-left corner. • #5 - Old Man - With the little girl out of the way, push the old geezer west until the pointman can get to that side and push him east toward the arena. • #6 - Long-Hair Girl - She's the younger-looking statue near the weapon- -smith, and has long hair of course. Push the older woman statue north to the treasure chest spot and simply move the long-hair statue east toward the arena. • #7 - Cigar Butt Guy - The usable statue of him is at the town entrance. Push him north once, then all the way to the west stair. From there, he can take the same route as the old-woman statue. • #8 - Shoplist Woman - She's in the far southeast near the tavern. Push her west once, south twice, then go all the way around to her and push her west in the same path as the cigar-smoker. When everyone is in place, a notification a "lock turning was heard"...this means one can get the [Super Boots] from the chest north of the tavern. It has LV 4/12, ATK 16/28, and increases Jump Level, too! Kukuru can wear them, since she probably doesn't have great fists/claws/shortswords to work with. And she'll find lots of use for them in a second! Also worth noting, these boots can be combined with Needle Shoes to make the great Dragon Boots weapon at Yagos Isle. Keep both of the items around! Sleep at the inn (they still pay!) and save with the new weapon in the pack. A little girl in the house NE of the Super Boots chest will tell the tale of what happened here. Visit the arena and Arc will watch the little girl...so Kukuru will fight the coming battle alone. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 55 Warlock | E | 135 | 183 | ??? | | Lv 37 Demi-Ogre | F | 96 | 49 | ??? | | Lv 37 Skeleton Knight | E | 124 | 50 | Plasma Shock, Charge | | Lv 37 Black Skeleton | D | 124 | 50 | Speed Up | |________________________|___|_____|_____|__________________________________| Two pairs of skeleton types and Kukuru'll fight alone. Use Protection first off, and draw the enemies into a group. After that, use Divide to inflict damage and heal simultaneously. Try to use the sides of the arena so they can't attack from aft. Following, the battle will be repeated, but there'll be an addition of the Demi-Ogre. Use the Divide strategy and heal MP if it is absolutely crucial...otherwise, just go to town. Afterward, there's another battle with a Warlock, but Arc's in this one and the monster appears alone. D'oh! After some scenes, Alatos will be available from the skyport. ALATOS [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻ Gazella is accessible but Chongara's Shop and such aren't, at least where searching is concerned. The real goal is the Azenda Highlands where the Light Guardian is. Before leaving for the monster-infested area, talk with the strange backpacker in the weapon shop. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 56 Sword Eater [2] | W | 137 | 73 | ??? | | Lv 56 Super Hemo-ji [2]| - | 180 | 74 | Hemo-ji Finger + ??? | |________________________|___|_____|_____|__________________________________| After the rather lame battle, choose not to hack at the immobile golem (if you do, it has invincible status so there's no reason to). Return to Gazalla afterwards and it'll be time to learn some info on the golem. Do this: - Talk with seller near doctor's house to learn a magician's at the inn - Talk with sick old magician in inn's east room - Visit the bar and talk with a patron twice until he mentions the doctor - Talk with the doctor to get the magician's medicine - Talk with the magician to learn his deceased wife's necklace was stolen - Buy the necklace from the backpacker in the weapon shop [1000g] - Return to the magician The golem will now be moved out of the highlands. The battle has to be done again, but that should be no problem. Visit the Light Guardian afterwards and put the necklace on the magician's wife's grave. Afterwards, Zariban will be accessible. ZARIBAN [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter Elzark and visit the guild, where some soldiers will see the duo is on a wanted poster. The chase culminates in meeting a Saryu (from ATL1) who is a friend of the team. He says the key to the Water Shrine is in the Saryu Tribe Ruins nearby. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 59 Golem Master | E | 131 | 136 | Miss Catch | | Lv 59 Iron Golem [6] | - | 192 | 76 | Protection | | Lv 57 Dwarf [4] | E | 184 | 75 | Charge, Mud Storm | | Lv 57 Ark Ghoul [3] | F | 188 | 78 | Dust Rain, Lightning Bolt, | | | | | | Divide, Rob Mind, Divine Judgment| | | | | | Super Nova, Death | |________________________|___|_____|_____|__________________________________| The dwarf/ghoul battle that plays isn't hard, although being mindful of the Death spell helps. Using Silent when they crowd around someone helps bring this battle back to "easy as pie" standards. Visit the Water Shrine afterwards (save/heal first). There will be a battle (golems/golem master), which is pretty easy and similar to a previous job that could have been done in the present time. After finding the Guardian at long last, save/heal and return to Seirya. SEIRYA [PAST] ŻŻŻŻŻŻŻŻŻŻŻŻŻ After returning, enter Palencia and warp to Touvil at Kukuru's behest. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 60 Kobold [4] | E | 193 | 78 | Swing | |________________________|___|_____|_____|__________________________________| There's nothing to note in this battle, besides unequipping Kukuru of any awesome equipment, especially that which may be used in the Combine Shop. After the battle, Arc returns to his own time. TOUVIL [PRESENT] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Everyone will be waiting on the Silver Noah for Arc. Make sure to save in the Sabatico Shrine, because there won't be any time for exploration as everyone gears up to take the North & South Pole towers simultaneously. Arc must go to the north, and Elc to the south -- besides that, split the team up evenly and make sure there's a good healer in the south team (Arc's Total Healing'll be good enough for the north probably). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 34) NORTH & SOUTH POLE TOWERS [WK34] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • IceGrizzle Fang • IceLong Sword • Metal Arm | | • Amethyst • Refreshing Shoes • Strengthen Fruit | | • Ice Charm • Glacier Dagger • Palo's Nut | |___________________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 91 Ice Fly | W | 217 | 116 | Cold Breath + ??? | | Lv 91 Ice Devil | W | 288 | 116 | Ice Shield, Magic Shield | | Lv 91 Frost Giant | W | 287 | 117 | Blizzard | | Lv 91 Blue Phantom | W | 284 | 118 | Diamond Dust | |________________________|___|_____|_____|__________________________________| • #1 - Frost Giant [4], Ice Fly [3] • #2 - Blue Phantom [3], Ice Devil [4] Since both towers are being done at once, and the layouts are simple, I won't bother with maps. There will be multiple switching back and forth to keep the player occupied, though (*hears booing of audience*). After the opening scenes where it's revealed hitting floating orbs opens the way in the other tower, it's time to continue. SOUTH POLE TOWER [1-2F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Elc's team starts it off. Visit 2F to find a sliding ice puzzle...y'know, the kind where the player slides in one direction until s/he hits an obstacle. To get the treasure chest, stand behind it, walk three spaces east, slide down, east, north, and west. It's a [IceGrizzle Fang] -- LV 6/14, ATK 19/31, Water-elemental -- for monsters To reach the orb from the treasure chest's location: south, west, south, west, north, west, south, west, north, east. This will take the player near the far left wall and to the orb. Inspect it for the POV switch. NORTH POLE TOWER [1-2F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arc's team will fight a #1 battle up the stairs. Flip the north wall switch and go to 3F. Flip the switch there also, then return downstairs to find the icicles carved a path to the orb. A [Dragon Scale] armor can be obtained first, having decent potential (LV 6/15, DEF 16/27) if used for awhile. The POV switches to Elc after blowing up the orb. SOUTH POLE TOWER [2-4F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Visit 3F to find a bunch of stairs to 4F, which is another ice-slick rink to skate on. Use the SW stairway on 3F to get to 4F, which gives a pretty easy sliding position to the [IceLong Sword] -- LV 4/10, ATK 19/29, Water-elem. Now, take the NW of the 3F, which will automatically scoot Elc south; go west from there for a #2 battle. Afterwards, the dead-end east passage has another orb to smack 'round. NORTH POLE TOWER [2-4F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to 3F to find the stairway unblocked by the glacier, finally. Go to 4F and find three large glaciers on the fringe of a west rink. Push the one furthest north to trigger the orb (do any others and trigger a #1 battle). SOUTH POLE TOWER [4-5F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to 3F and take the SW stairway to 4F, like before. This time, when possible, slide along the easternly route to find the enclosed stairway to 5F...and it's another rink! On the tiny patch of solid ground surrounding the stairway, stand at the NW corner and do this: west, north, west, north, east, north, east, north, east, north. This puts Elc on solid ground. From there, move one space east and slide south & east for a [Frey's Headdress] from the chest. It's Light-elemental and carries LV 12/12, DEF 9/9 stats, as well as putting on various elemental defenses. From there, slide back the way Elc came (to the north solid rim), go west and south, sliding to the stairway. Note if the party errs and wanders to the SW portion, a useless #2 battle is fought...so avoid it and hit the orb near the stairway. NORTH POLE TOWER [4-8F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ On 5F, there's a #1 battle before reaching the stairs. Get the [Metal Arm] guard to find, having LV 4/15 & DEF 9/19 stats. There's an [Amethyst] jewel with LV 0/0, DEF 1/1, Recover HP abilities. Not that special. Up on 6F, look for a [Refreshing Shoes] chest to the right of the stairs, hidden initially off-screen. It has LV 1/12, ATK 11/26 abilities and increases HP/MP every turn! DEFINITELY GET THESE! Too bad they're Shante-only... On 7F, fight another #1 battle and go to 8F! There, move to the northeast end and go west through the half-obscured tunnel to the orb! SOUTH POLE TOWER [5-8F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ On 6F, there's another #2 battle in a screen with a [Strengthen Fruit] in it. 7F will have another of this type of battle, so if one can get to the stair in the NE, try to bypass the rigamarole, eh? Brian Chiang writes in at this point to say: "In the section South Pole Tower [5-8F], you missed 2 items you can obtain with Elc's party before hitting the orb to switch back to Arc's party. There is a Glacier Dagger (lvl 4/6, 16/19 attack, Water element and a chance to inflict the speed down property on attack) and Palo's Nut (permanently increases agility) hidden at the end of a hidden sliding passage. On the 8th floor with Elc's party, the passage is 2 spaces (or 1 space seeing as how when you come up to this floor, it automatically sends you 1 space down) below the stairway. Stick to the left side and you'll find a part of the wall where you can go in from." So, make sure to get those! 8F has a orb to 'splode. NORTH POLE TOWER [8-9F] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There'll be a heal point to (finally) sample. If you want the hidden [Ice Charm] accessory, enter the half-hidden passage in the middle of the screen. It has a small part of solid ground in the middle, though -- go west once, and meander through southwestward to the treasure. After that, ascend to the 9F! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 97 Andel | D | 504 | 464 | Mind Buster + ??? | | Lv 95 Giant Lizard [6] | W | 227 | 122 | Around Attack, Invincible | |________________________|___|_____|_____|__________________________________| Andel can be inflicted with Darkness of all things, and probably more. The lizards that appear with him know Invincible, but don't get near until the second turn. Bash him with Lv3 attacks before he uses Mind Buster, which everyone should be spread out for so it doesn't wipe all MP off the map in one fell swoop! The good thing about Invincible being used is that the foe wastes their turn and gives everyone more shots at Andel. Of course use Weak Enemy on the high-DEF lizards if there's still MP to spare! TOUVIL ŻŻŻŻŻŻ Everyone regathers here and determines Romalia is the next target. There's a few things to do before then, though. • Create the Light Charm [etc.] on Yagos Isle • Do the "super job" in Indigos, if the player has 250 merits and the God Hunter Crest from the Prodias guild's backroom. Talk with the man in the Indigos Guild's backroom and he will refer Elc to Ajarl, where the new job will be listed. • Job: Return the Sea Dragon's Egg [JB57] - Ajarl • After "Return the Sea Dragon's Egg" is complete, start up the submarine again and go to the East Shrine option. Diekbeck must be put in the party, or else the first room's gate won't open for anyone. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 118 Judgment | D | 440 | 162 | ??? | | Lv 108 Earth Giant | E | 338 | 138 | Earthquake | | Lv 102 CAM-6 | - | 242 | 207 | Jump Low, Easy Shoot | | Lv 52 Flesh Golem | L | 170 | 68 | Refresh | | Lv 50 CAA-5 | - | 124 | 103 | Jump High, Power Shoot | | Lv 50 Fire Golem | F | 165 | 65 | Fire Shield | | Lv 50 Freezy | W | 124 | 66 | Cold Breath, Mesmerize Breath | |________________________|___|_____|_____|________________________________| - #1 - Earth Giant, CAM-6 [6] - #2 - Earth Giant, CAM-6 [4] - #3 - Freezy [6] - #4 - Fire Golem [4] - #5 - Flesh Golem [2], CAA-5 [2] - #6 - Judgment Everyone but Diekbeck should be spamming their best moves, while Diekbeck himself uses little to no MP!! The #3-5 battles will be fought with Diek only, so give him his best power units (17 & 18) and use Happy Beam to get souped-up. The field will also have some 1x1 tiles enclosed so he can use magic without fear of physical repercussion (although this may draw them to use breath attacks more often). Use Lv2 skills like Divine Judgment to clear the house. For the sixth battle, Diekbeck can't be used and Elc/Arc must be. Judgment is immune to Weak Enemy, so the player'll have to bang out a win the old-fashioned way. [Judgment may drop an Iron Knuckle.] The prize for finishing the trial is [Power Unit 19], the last of the set. It bestows the Cure, Divide, Rob Mind, and Resurrection spells -- awesome! • Visit Time Forest on Clenia Isle and get Choko. Enter the forest on the map and find the tree maze. From the start, do the following exits: WEWEWENSN. The area should be getting gradually darker to signify the path is being done right. [There might be more ways to make it dark, but that's the only one I know of specifically]. The team should come upon Tokoko Village afterward. Choko will invite all back to her house (northwestmost) to spend the night. The following morning she will give a quick tour and lead everyone to the Time Forest graveyard (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES). She'll join at the entrance! Note that following this guide, there should be 56 of the 58 jobs completed and all wanted monsters killed. If you don't have that, do whatever ones are available. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 35) ROMALIA [WK35] _______________________________________________________________________________ Ż| ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | • Death Rosary • Garnet • Blood Bomb | | • Power Nut • Tower Guard • Crazy Face | | • Force Staff • DarkWonder Card • Book of Cravis+3 | | • Strengthen Fruit • Palo's Nut • Muse | | • Emblem of Tery • Life Stealer | |___________________________________________________________________________| HOUFION ŻŻŻŻŻŻŻ Upon entering... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 97 Werejackal [4] | E | 231 | 125 | Speed Up | | Lv 98 Ninja Master [2] | F | 307 | 127 | Bomb Shuriken, Charge, | | | | | | Mirror Image | |________________________|___|_____|_____|__________________________________| Afterwards, it's agreed that some info should be sought out. Another battle with this same monster formation takes place by the tavern (Shu's mandatory). When the battle concludes, switch the pointman to Shu/Tosh and talk with the red-haired kid at the bar...Danny! Follow him downstairs, and eventually... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 100 PA-100 [3] | - | 237 | 203 | Strike Power | | Lv 100 SA-100 [3] | - | 237 | 203 | Speed Up | |________________________|___|_____|_____|__________________________________| Heal up, save, and make for the Romalian Tunnel again. ROMALIAN TUNNEL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 101 Dark Mage [7+] | D | 239 | 333 | Weakness, Death | | Lv 101 Earth Giant [7+]| E | 317 | 130 | Earthquake | |________________________|___|_____|_____|__________________________________| It's Tosh's team's job to buy time for Danny's resistance -- that's why the turn counter (starts at 10) appears on the screen. This is a lot of foes to sort through, but defeating all of them is not paramount...just delay 'em! Lieza's Hold Enemy which inflicts Paralysis or any other attack that throws a wrench in the enemy's offensive (Dream Knock, etc.) is very useful. Should the player have a high-level Iga, using Messho-reppa to kill those of lower level is an easy way to go as well. Defeated enemies will warp in at the far west side of the screen, so it's impossible to kill everything; battle ends after ten turns, thusly. Although this battle is similar to the one Tosh fought on the tracks hours and hours ago, these guys can be tough if left to their own devices -- use Weak Enemy en masse so no critical hits get through weaker armor! And, if it has to be said, use the far north or south screen boundaries to protect allies' backs. After successfully staving off the attack, return to Houfion to sleep/save. The final job of the game is now available before fighting the battle trio in the Romalian Tunnel, the next destination. It _MUST_ be taken before the events in Romalia are over, else it cannot be completed! • Job: Deliver the Charm [JB58] - Houfion |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 103 Zombie Master | D | 243 | 131 | Throw Head, Death | | Lv 102 Evil Bat | E | 242 | 131 | Counter Hang, Retaliation | | Lv 102 Dark Mage | D | 241 | 336 | Weakness, Death | | Lv 102 Soul Knight | D | 345 | 130 | Charge, Death | | Lv 98 TYPE-A Clone | E | 309 | 131 | Death Spark, Death Crash | |________________________|___|_____|_____|__________________________________| • #1 - Dark Mage [2], Soul Knight [2], Druid [2] • #2 - Zombie Master [3], Evil Bat [3] • #3 - TYPE-A Clone [2] See how many enemies know Death? Bring a few Revival Dusts along for luck. Upon entering, it's a (#1) battle. Go up the stairs for a (#2) battle, and the trifecta is the (#3) battle with some GIANT bug monsters. It's awesome, actually. ROMALIA INTERIOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering Romalia's first screen, leaving is possible (automatically) to the world map for saving and healing...and stuff. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 110 SA-200 | - | 260 | 223 | Speed Down | | Lv 110 PA-200 | - | 260 | 223 | Power Loss | | Lv 109 Salamander | F | 344 | 139 | Fire Breath, Explosion | | Lv 109 Ghost Knight | - | 368 | 139 | Charge, Mind Buster | | Lv 109 Cockatrice | - | 258 | 140 | Petro Breath | | Lv 109 Hippogriff | w | 340 | 140 | Wind Shield, Wind Slash | | Lv 108 Druid | E | 229 | 246 | Power Shoot, Easy Shoot | | Lv 107 Great Gargoyle | D | 333 | 137 | Mind Buster, Misery Beam | | Lv 104 Arch Mage | - | 245 | 342 | Poison Wind, Sleep Wind | | Lv 104 Death Lizard | D | 247 | 133 | Around Attack, Divide | |________________________|___|_____|_____|__________________________________| • #1 - Arch Mage [3], Death Lizard [3] • #2 - Arch Mage [3], Death Lizard [4] • #3 - Arch Mage [4], Death Lizard [3] • #4 - Druid [2], Great Gargoyle [3] • #5 - Death Lizard [7] • #6 - Druid [4], Great Gargoyle [3] • #7 - Druid [3], Great Gargoyle [4] • #8 - Arch Mage [2], Death Lizard [4] • #9 - Cockatrice [3], Hippogriff [4] • #10 - SA-200 [3], PA-200 [3] • #11 - Hydra [4], Ogre [3] • #12 - Ghost Knight [3], Salamander [4] A #1 battle starts in the second screen north of the entrance. Two screens further is a #2 played out like a pincer attack. A boring #3 plays out at the 5th-screen intersection, too. Once it's finished, Danny's group leads all participants to a safehouse nearby, where sleep/saving is possible. He also says the hardest part of getting to the nearby castle will be finding the override switches for the city's control barriers, which section off a piece of the city automatically. The Castle's not accessible until at least 4 are overriden! Here's how to proceed once back on the street: _______ |9 10 11| Ż|Ż|ŻŻŻ _____ _ | eŻŻŻŻŻŻ| |8|Ż| Exit |___|ŻŻŻŻ ŻŻŻŻŻ Ż| | \_ _ | | |_| |d| _| | _______|E|_ _|Ż|___ _______|7|_| | _____ _|_______|_______|_| _|Ż|__ | | |_5 6__| | | UPPERCASE: Barrier Underpass |Ż|__ |Ż| LOWERCASE: Switch (_ ___ ( c| |D| __ | |34_|_ Ż| |Ż |_| _ |1a] _| |_|_| |__|Ż|_ __|C|__ ____ _| |_|Ż|____ | | | b | | | ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻ|_|ŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻ| |ŻŻ 1 - Death Rosary | | |Ż|__ 2 - Garnet |B| _ | | 3 - Blood Bomb |_| BASE |2| | |ŻŻ 4 - Power Nut |A|_|Ż|___ _|Ż|___|Ż|__ 5 - Tower Guard | | | 6 - Crazy Face |_|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ 7 - Force Staff |_| 8 - DarkWonder Card |_| 9 - Book of Cravis+3 |_| 10 - Strengthen Fruit |_|-ENTER 11 - Palo's Nut Go east of the base and attempt to enter the house to make a #2 battle occur on the street. Luckily, one can completely skip it if they try to enter the house before the soldiers approach, but it'll have to be repeated on the way back out! Inside is a battle (#4) and a chest that holds a [Garnet] gem -- LV 0/0, DEF 3/3, Heal HP. Back on the street, go east and north two screen to another "elbow" street with an apartment entrance. Fight the #4 battle and claim the [Death Rosary] bead weapon inside -- Dark-elem, LV 2/14, ATK 18/42. Flip the switch here and head east, examine the statues on the bridge to start a (#5) battle. West of there is an empty intersection with a wall switch, lowering the "B" partition -- and creating a shortcut back to the base. West of there is another (#2) battle. The apartment nearby has a (#6) battle before the team can exit the backdoor and find another switch, the third one (at the intersection north of other two). Keep going east, though, and the Resistance-held Underpass can be entered. Upstairs is a [Blood Bomb] and a [Power Nut]. Now, return to the behind-the-house area where the 3rd switch was and enter the apartment north of there. Two people will ignore the party upon first glance, but repeated talking will botch their surveillance job and send a (#7) battle the allies' way. Upstairs is the bounty: the [Tower Guard] with LV 8/10 + DEF 11/12 stats, and a [Crazy Face] mask with LV 4/12 + ATK 16/28 + Inflict: Confuse stats. Heal up, exit north out of the apartment, then continue east until some soldiers are found beating up a Resistance ally. Keep talking with one of the enemy until he recognizes the intruders and starts a (#8) battle. The condo behind him has the 4th switch inside, also. Exit outside and go east to a almost-hidden door in the SE part of the screen. This leads up to a [Force Staff] and a #9 battle on the rooftops. Cross to the other side's dwelling and continue west until the party comes upon a bunch of arguing, hungry monsters (#10) to murder. Beyond, watch a scene where a hapless guard is freaked out and leaves a gate open. Continue west to the fifth and final switch that opens the way to Romalia Castle! Before going there, make sure to get the three treasure chests in the house nearby: [Book of Cravis+3] with Lv 0/0, DEF 10/10, and protection against all statuses; and, a [Strengthen Fruit] and [Palo's Nut]. Save and heal at the hideout before attmpting to leave. There are two ways to get to the castle: through the underpass's new opening or north up the "main street" where all the partitions were lowered. Going north may be a bit quicker but there's a #11 battle; going the underpass route is longer (due to #12 battles). It's got a simple layout (valves lower gas leaks, etc.) and has the following treasures: [Muse] spear with Lv 2/6 + ATK 15/22 stats; |Ż| |Ż|_ ___ | | _| | |Ż Ż|_|-EXIT _ |Ż|___ _____ Emblem of Tery-.-| | | | | Life Stealer-' |Ż|_|Ż|ŻŻŻ Ż| | Since the player can leave the |_____|___ _| | underpass sewers and heal without | _| | the enemies respawning, this is the | | ŻŻŻ|Ż| best way to go, really. _|Ż|_ | | _ _| |_ _| | Either way, when the player comes |_|_ _|___| out of the sewers and comes to the / |_ _| castle front, a #11 battle will be Muse |Ż|_ ___ fought, so save before then! |___|_ | |_|-ENTER After fighting the royal guard at the castle gate, watch the awesome events and put this longtastic chapter in the history books. Note that once the team approaches the floating castle, leaving is IMPOSSIBLE. Make an extra save (maybe) and tell Chongara there's other work to be done first, too, which will give access to the other countries. I recommend bringing a bunch of Magic Apples to the last dungeon, as they will be very helpful. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 36) ROMALIA SKY CASTLE [WK36] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: Monster battles don't respawn. Don't miss any chests because of this! NOTE: KO'd allies may not return with 1 HP in battle -- bring Revival Dusts! NOTE: Lieza's Claire-given "Dispel" attack may kill undeads instantly! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 03: Death Illusion 02: Magic Apple 01: Rune Guard | | 06: Scorpion Tail 05: Rune Blade 04: Fire Stick | | 09: Dark Aura 08: Death Eraser 07: Grave Basher | | 10: Death Needle ________________________________________________| | 11: Carnelian | __ | 12: Marion Knife | | D| | 13: Aquamarine | |ŻŻ| __ __ _ | 14: Dragoon Spear | |ŻŻ| |12| |ŻŻ| |14| |ŻŻ| |E| | 15: Mystic Dress | |ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ| _|Ż|_ |________________________| | | | | _____ _ |__|ŻŻ|__|ŻŻ|__|ŻŻ|__|ŻŻ|__| | __| | B | _____ |C| |11| |__| |13| |__| |__| |ŻŻ| |_ _ _| | 123 | _____ |Ż| ŻŻ ŻŻ | | |ŻŻ| | | |_ _|| 10 | __|Ż| _ _ |__|_|__| | | | | |_ _ _|_ | 67 | |D| |C| |_______| _|Ż|______|Ż| _| |_|A| | __| _ |Ż| |Ż| | ______ | |_______| _|Ż| _ _ |B| |Ż| | | _______ Ż|_| _|Ż|_ | _| |9| |8| |Ż| |Ż| |Ż|-HEAL | F | _| |_ | ____| |Ż|____|Ż|__|Ż|__|Ż| |Ż| | |-SAVE | BOSS | | A | |___ | ____ | ________________| _|Ż|__|Ż|_ | E | |_____| _|Ż|_ |NOAH| | | | | ŻŻŻŻŻŻŻ | |_|Ż|ŻŻ |Ż| | | |ŻŻŻŻŻŻŻ| | | |5| | | | BOSS | ŻŻŻŻŻŻŻŻŻ |_| |__________| | F | ŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 120 Bishop | L | 281 | 394 | Divide, Dispel | | Lv 120 Ifreet | F | 374 | 153 | Invincible, Explosion | | Lv 119 CAA-5 | - | 280 | 241 | Jump High, Power Shoot | | Lv 119 CAM-6 | - | 280 | 241 | Jump Low, Easy Shoot | | Lv 119 Griffon | w | 400 | 130 | Magic Shield, Tornado | | Lv 118 Ark Ghoul | F | 371 | 154 | Dust Rain, Lightning Bolt, | | | | | | Divide, Rob Mind, Divine Judgment| | | | | | Super Nova, Death | | Lv 117 Black Dragon | D | 368 | 149 | Poison Breath | | Lv 117 Dragon Zombie | D | 368 | 149 | Dark Breath | | Lv 116 King Dragon | F | 365 | 147 | Acid Breath | | Lv 115 Ghost Knight | - | 387 | 146 | Charge, Mind Buster | | Lv 114 Soul Knight | D | 384 | 145 | Charge, Death | | Lv 113 Death Priest | D | 266 | 344 | Cure | | Lv 112 Black Skeleton | D | 349 | 143 | Speed Up | |________________________|___|_____|_____|__________________________________| • #1 - Black Skeleton [6] • #2 - Black Skeleton [4], Death Priest [2] • #3 - Death Priest [4] • #4 - Black Skeleton [5], Death Priest [1], Soul Knight [1] • #5 - Death Priest [2], Soul Knight [1] • #6 - Death Priest [2], Soul Knight [2], Ghost Knight [3] • #7 - Death Priest [1], Black Skeleton [5] • #8 - King Dragon [6] • #9 - Dragon Zombie [3] • #10 - Black Dragon [4] FLOOR 1 ŻŻŻŻŻŻŻ The Silver Noah's new exit is through the broken cockpit windshield. Upon entering the flying castle's interior, there's a battle (#1) with some local wildlife. After completing this, the airship will be more hospitable, giving a healing bed and savebook downstairs; upstairs, a smith, upgraded shop [SH21] and Mother Claire (only if team visited her prior). The smith will have the combine shop abilities and any upgrades to the ones in Prodias & Brakia. Oh, and the savebook will remind the player if they save they can't leave -- pay heed! Okay, let's get on with this... Exiting north from the initial battle's room, two screens later is a hallway with three new exits. Take the nearest north to a #2 battle, and collect the [Rune Guard] with LV 6/15, DEF 16/27 stats; the [Death Illusion] card in a dead-end room nearby, with Lv 10/14 & ATK 34/42 stats; and a [Magic Apple]! In the SW room, take the lift to a dead-end on the 2F with a #7 battle and [Death Needle]. Backtrack to the F1 hallway and take the NW corridor exit. After a brief #3 battle on a northbound catwalk, it leads to the orange warp (marked B on map) that leads to the next-highest floor. FLOOR 2 ŻŻŻŻŻŻŻ There's an annoying #4 battle in the room south of the "B" teleport, and after that, another huge corridor. The first two rooms starting from the east have a [Death Eraser] club and [Dark Aura] pad to steal -- no enemies! All the way in the southwest is a small #5 battle with a [Rune Blade] for Arc, having LV 8/15 & ATK 37/55 stats, and an "Increase DEF" effect also! Take the NW of the exits to a #6 battle. The [Scorpion Tail] can be obtained easily, but make sure the [Grave Basher] axe in the SE corner is gotten too, 'cause if y'finish the battle without it, the thing's history. North a bit leads to the next warp. FLOOR 3 ŻŻŻŻŻŻŻ Two rooms south, there is a red (healing) crystal and a blue (saving) crystal for the allies' leisure. South of there, the party is trapped in a huge room with no apparent exit. The player can switch characters by talking to one of their allies walking around the field. There are six other rooms within this single room, and by taking someone in there, they face a trial. Anyone who's walking around is applicable, and whoever's picked can only do it once. Here is a list of who does what. Note that when a person has to fight an enemy by him/herself, it's roughly equal (or lower) level. • Arc ------> Pick "No" and fight with an Arch Fiend • Elc ------> Fight Warlock & Mariel • Iga ------> Fight Demi-Zombie [3] • Shu ------> Fight Arch Fiend • Poco -----> Pick "Watch" and fight a Warlock • Tosh -----> Fight Demi-Zombie [2] and Warlock • Choko ----> Pick either option and fight Ark Ghoul • Gogen ----> Pick "No" and fight Ark Ghoul • Gruga ----> Fight Niedel Soldier [6] > "Do not fight" [3] > Demi-Zombie [2] • Lieza ----> Pick "No" and fight Demi-Zombie [3] • Sania ----> Fight Demi-Zombie [2] • Shante ---> Pick "Wait!" and fight Alfred • Diekbeck -> Fight Warlock [will always be level one -- haha!) Choko, Gogen, Shu, Sania, and Shante have the more interesting scenarios. After six trials are passed (it doesn't matter who participated), a door in the north opens up. Heal, save, and ascend. FLOOR 4 ŻŻŻŻŻŻŻ South of the warp's a #8 battle to putt around with. In the next hallway, there are nine (9) new exits! Luckily, most have #9 battles that can be fled from. Enter the southwestern door for a [Carnelian] gem that reduces MP cost of a person by about 30%. From there, go east to the next pair of doors and take the north one for a [Marion Knife]. East again, this time taking the southern of the pair to get a [Aquamarine] gem. East once more, enter north for a [Dragoon Spear]. Now, in the far east is one more pair of doors. Take the north one past a #8 battle and find a [Mystic Dress] with great potential DEF (27!) that also refills MP each turn. This will help in the last battle if it's cultivated to be higher in defense. There's also a healing point here. Backtrack to the hallway once more and enter the SE door. Past a #8 battle, is a #10 battle, and past there...is a huge room with a door-opener crystal! Unfortunately, it can't be used until the 4 trials are cleared first. Abuse the previous heal crystal if/whenever needed. • SW Trial: Lv120 Bishop, CAM-6, CAA-5 • NW Trial: Lv118 Ark Ghoul [3] • NE Trial: Lv119 Demi-Zombie [9] • SE Trial: Lv119 Griffon [4], Lv120 Ifreet The NE trial has a lot of potential Death spells to be cast, and the enemy's got good move and AGL, so spam Lieza's Lv3 Dispel ability when they bunch around and hope it kills most. If it doesn't, leave, heal, try again. Once the challenges are finished, use the white crystal to open the north door, leading to the warp. THERE WILL BE A BOSS ON THE NEXT FLOOR SO SAVE UP ON 3F BEFOREHAND! FLOOR 5 ŻŻŻŻŻŻŻ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 122 Zalbad | D | 2496 | 604 | Mud Storm, Tornado, Explosion | | Lv 120 Zalbad-00 [6] | - | 506 | 486 | None | |________________________|___|______|_____|_________________________________| If the party is under-levelled or slow, the first round will probably kill a comrade or two. Zalbad's got powerful magic at his disposal and the tiny minions have a two-panel physical attack that's crappy, but weakens the party when factored in six times. The Zalbad-00's will respawn if all six are killed, so go straight for the boss himself -- too bad only one panel in the very front gives access to attacking. Thus, use Weak Enemy on the 00's and buff the allies, and lay into 'em. Zalbad will always use magic on his turn, which means if the party goes right before then, use Lv2 Magic Shield to completely neutralize his strike. The immobile boss has no evasion or counterattacks, so use that to your advantage! MAKE SURE YOU KEEP CASTING SPEED UP/SPEED OCARINA OR THE BOSS/MINIONS MAY GET A DOUBLE-TURN DUE TO AGL DIFFERENCES! The battle ends when Zalbad's defeated. Afterwards, two warps will appear. The one in the south leads back down to the previous levels, the one in Zalbad's monolith leads upwards. There are no heal/save spots beyond this boss room, so it's best to go back and do the duties before proceeding. FLOOR 6 ŻŻŻŻŻŻŻ Some scenes take place upstairs, and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv50 The Dark One | D | 206 | 206 | Moral Collapse | |________________________|___|______|_____|_________________________________| Kukuru will fight this one by herself; luckily, it's easy as heck and the boss' attacks are crappy. Afterwards, the second form is fought. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv124 The Dark One | D | 4152 | 000 | Moral Collapse | |________________________|___|______|_____|_________________________________| The Dark One uses a gun (!?) called the Millennium, which means its attack range is like a normal one. The boss is immobile and has li'l evasion, but is immune to status effects, too. When its HP starts getting hacked away, it uses the "Moral Collapse" skill which costs 0 MP and has a typical Lv3 spell range, doing about 100-150 damage to its targets. This can hurt a lot, but Magic Shield will completely reduce its damage. If the allies keep out of its gun's attack range and someone with MP-recovery powers spams Lv2 Magic Shield, it can really help a lot! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv128 The Dark One | D | 9999 | 000 | Massacre, God Destroy | |________________________|___|______|_____|_________________________________| The third and final form is the hardest by far, with max HP and a couple new abilities to make life hell for the allies, who don't get refreshed HP/MP as some previous fights may have. Since the player can pick the battle party before this battle, it helps to use some "fresh" players off the bench who aren't going to start crippled. For instance, if Lieza was in the 2nd form battle, consider switching her out for another healer around the same skill (Shante, Diekbeck; the latter's easier). The boss uses a Departure Gun, so it has a T-shaped attack range still. Massacre is dark-elemental, so Dark Shield (or using the Tragedy Glasses trick to setup an elemental ward) will help reduce its damage, about 150+. God Destroy is also dark-elemental and attacks a smaller plus-shaped range, doing about 150-200 damage. Definitely hard-hitting, although God Destroy is FIXED to hit the 4 panels in front of it, so that CAN be avoided. The thing about this fight is that it's a battle of attrition -- its DEF is decent (most physical attacks probably won't break 200), and all its attacks cost 0 MP. Without sufficient HP/MP refilling abilities, it'll probably just end up as the player getting screwed after 1000's of HP damage. What's worse is that there battles don't respawn in this place! The boss has limited range and is immobile, meaning those who stay away are completely safe from the boss' wrath. There are few things that can be done but heal up normally or equip automatic-HP/MP refill items and build oneself up that way. Sorry -- there isn't an easy way to get through this battle in any manner, besides using a Romantic Stone (0 MP cost). Fu-jin and Raijin's special move, as well as Choko's Asura form, can inflict a lot more damage than normal attackers -- it's worth noting, at least. Don't have 'em? That was the reason a separate save should've been made! Once the boss is defeated, though, that's the end of the game. If you get this far, you've certainly earned it...although the ending's rather sad... _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ JOB GUIDE [JBGD] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Indigos Sewer Research ............................................. JB01 02) Ghost House Ruin Town .............................................. JB02 03) Indigos Jewely Robbery ............................................. JB03 04) Barns' Lost Dog .................................................... JB04 05) Weird Sewer Sounds.................................................. JB05 06) Indigos Whiskey Delivery............................................ JB06 07) Search for Missing Child............................................ JB07 08) Doll Collector in Ruins............................................. JB08 09) Dangerous Types in Ruins............................................ JB09 10) 3 AM Piano at the Bar............................................... JB10 11) Monsters in Vacant House............................................ JB11 12) Protect House from Burglary......................................... JB12 13) Robber's Revenge.................................................... JB13 14) Find Missing Son.................................................... JB14 15) Catch Mischievous Boy............................................... JB15 16) Stop the Terrible Gas Leak!......................................... JB16 17) Guard the Recyclers................................................. JB17 18) Monsters' Food!?.................................................... JB18 19) Catch the Scrap Thief............................................... JB19 20) Slay the Nocturnal Monsters......................................... JB20 21) Find a New Home..................................................... JB21 22) Play Cupid.......................................................... JB22 23) Indigos Jewelry Robbers II.......................................... JB23 24) Exterminate Weapons Thief........................................... JB24 25) Slay the Monster.................................................... JB25 26) Indigos Escort...................................................... JB26 27) Catch the Slasher................................................... JB27 28) Find Ancient Treasure!.............................................. JB28 29) Find Ancient Treasure II............................................ JB29 30) Vengeance Assistance................................................ JB30 31) Find the Old Man.................................................... JB31 32) Monster in the Arena................................................ JB32 33) Arena Monster Revolt................................................ JB33 34) Stop the Desert Thieves............................................. JB34 35) Stop the Desert Thieves II.......................................... JB35 36) Clear the Tracks!................................................... JB36 37) Collect Minerals.................................................... JB37 38) Deliver Meat to Gourmet............................................. JB38 39) Mysterious Job Interview............................................ JB39 40) Yuk Yuk Comedy Club Guard........................................... JB40 41) Get Food to Holn Village............................................ JB41 42) Deliver the Herb.................................................... JB42 43) Monsters on the Tracks!............................................. JB43 44) Get Monster Egg..................................................... JB44 45) Archaeological Guard................................................ JB45 46) Monster Kids!....................................................... JB46 47) Rescue Coal Miners.................................................. JB47 48) Monsters in Amaidar................................................. JB48 49) Find the Ring....................................................... JB49 50) Lost Girl........................................................... JB50 51) Dangerous Medicine.................................................. JB51 52) Desert Rapture...................................................... JB52 53) Boor at the Bar..................................................... JB53 54) Find the Missing Burro.............................................. JB54 55) Theft at Senor Generale's........................................... JB55 56) 5 Feathers of Amigue Roc............................................ JB56 57) Return the Sea Dragon's Egg......................................... JB57 58) Deliver the Charm................................................... JB58 _______________________________________________________________________________ JOB: INDIGOS SEWER RESEARCH [JB01] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 400g Listed: Indigos Available: When Lieza joins up in Indigos Best Outcome: Kill all slimes Starting this job is as simple as entering the Indigos sewers. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 04 Green Slime [10] | W | 20 | 08 | --- | |________________________|___|_____|_____|__________________________________| A bunch of crappy slimes to beat up for two merits...well, better than some deals you'll be dealt. Use spells like Power Loss, Fire Storm, and others to squish 'em. This should be an easy feat, since you start on the bottom part of the map and can clog the passageway where most of them are. Don't forget that spears can hit two at a time! _______________________________________________________________________________ JOB: GHOST HOUSE RUIN TOWN [JB02] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 600g Listed: Indigos Available: Do 'Indigos Sewer Research' (or complete first job?) Best Outcome: Kill all monsters accompanying Baldal Once the job's taken, go to Ruin Town and enter the 'haunted house.' Enter upstairs and talk to the kid standing in the corner. A monster appears and says he's desecrated the dead by rebuilding a skeleton. The elemental then possesses the skeleton and it's murder time! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 08 Baldol | F | 31 | 12 | Magic Shield, Charge, Self Bomb | | Lv 07 Elemental [4] | F | 27 | 12 | --- | |________________________|___|_____|_____|__________________________________| Obviously, you don't want to use any fire-elemental skills here; physical attacks'll do. Use Power Loss and Ice Breath to lower the agility of the elementals, which can evade attacks with a bit more ease than Baldal. One of the Elementals dropped a Gladius for me, which is used as a component later on in item synthesizing -- try to get one! Defeat the monster (doesn't drop anything) and see just what's up with the child... _______________________________________________________________________________ JOB: INDIGOS JEWELRY ROBBERY [JB03] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 1000g Listed: Indigos Available: After Lieza joins up in Indigos Best Outcome: Defeat all enemies (do not let any escape with stolen jewelry) Talk to the jewelry clerk to start the mission. Make sure you've looked at the wanted poster list in the guild office, since the wanted monster Docsun shows up to steal stuff! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 10 Docsun | D | 36 | 15 | Mind Buster | | Lv 09 Stone Golem [4] | - | 42 | 14 | Paralyze Wind | |________________________|___|_____|_____|__________________________________| The first thing you'll want to do is secure the exit! Block it up pronto so that no monsters can escape with the jewels. Note that it doesn't matter how many display cases get busted, as long as no one leaves the premises. Once the exit's clogged, the enemies will swarm you, so it's a perfect situation to use Power Loss/Plasma Shock/Cold Breath in. Launch an offensive first thing because the golem enemies have a paralysis-inflicting attack, plus can hit more than one ally with physical attacks and do it diagonally! Lieza's Cure ability (LV2) should help a lot here, if you get paralyzed. Try to swipe that Ruby item, too, which gives +3 DEF and is a component in making a LightRobe later on. Also, Docsun will NOT attack if he cannot get access to that large gem display case and won't give the retreat order; however, his cohorts will still head for the exit once they're freed up. Elc can block it in three turns, since Docsun doesn't move his first. The police arrive afterward, but things don't get hectic. _______________________________________________________________________________ JOB: BARNS' LOST DOG [JB04] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 800g Listed: Indigos Available: After Lieza joins party in Indigos Best Outcome: Kill all monsters and get the dog After accepting the job, talk to the bespectacled man standing in front of the Indigos Bar. He wants you to find his lost dog, which is somewhere in town. Go down into the sewer to find some undead monsters that want to fend you off...so they can eat poochie... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 11 Ghoul | D | 36 | 16 | Throw Head, Self Bomb, Paralyze Wind | | Lv 10 Zombie [4] | D | 34 | 15 | Poison Wind | |__________________|___|_____|_____|________________________________________| Luckily, this isn't a "save the hostage" mission -- the enemies all target your group first-off. Sadly, all have the 'Paralyze Wind' attack and aren't afraid to use it every once in awhile. Use area-effect spells/skills like Power Loss, Plasma Shock, Cold Breath, etc. to murder 'em, since most will be coming up from the SW corner of the map towards you. Just stay apart so that their paralysis attack can't hit more than one person and this won't be so hard -- just make sure to deal the finishing blow ASAP when they're left with 1 HP! Return to the surface with the dog and talk to the green-overalled kid who is standing by the bar, now. He'll say that Mr. Barns waited as long as he could, but had business abroad -- he wants Elc to take care of it 'til he gets back! Four 'Doggy Treats' (not a real item) will be handed over as well. When you can return to Elc's apartment in Prodias, the dog will end up going there. ...At least Barns didn't forget to pay the guild. _______________________________________________________________________________ JOB: WEIRD SEWER SOUNDS [JB05] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 1200g Listed: Indigos Available: After Yagos Isle events Best Outcome: Defeat all monsters with no ally casualties Enter the sewers to start the battle. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 18 Piers Beronica | D | 47 | 57 | Charge | | Lv 17 Skeleton [4] | D | 52 | 24 | Refresh, Mind Buster | |________________________|___|_____|_____|__________________________________| This may be a teency bit trying with only three party members, but if you stave off on doing it until the end of Gallarno's House, Shu and Shante will be in the party. Cold Breath, Strike Power/Power Loss, and spear attacks'll bring these doofuses down. _______________________________________________________________________________ JOB: INDIGOS WHISKEY DELIVERY [JB06] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 1000g Listed: Prodias Available: Can do immediately after Yagos Isle events Best Outcome: Defeat all monsters Apparently, this job can't be completed until Shante has quit hanging around in the bar, because this temporarily halts traffic to the bar until then. Talk to the Prodias barkeep and head towards Indigos' tavern. After picking up the goods, its time for an above-ground FIGHT CLUB! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 22 Fighter [3] | W | 63 | 30 | Charge | | Lv 22 Mighty Fly [2] | L | 62 | 30 | Flying Smash | |________________________|___|_____|_____|__________________________________| Another waste of time to go through; luckily, the Fighters are all water-type so Elc can rip through them with ease. "Flying Smash" can do 12-15 damage to one target but isn't much to crow about. When the battle ends, Elc goes back to the Prodias Bar (automatically) to deliver the goods. _______________________________________________________________________________ JOB: SEARCH FOR MISSING CHILD [JB07] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 800g Listed: Prodias Available: After events at Yagos Isle are complete Best Outcome: Find the kid on the very first try This is a non-offensive one, so it's pretty easy to do. Talk to the man in the Prodias bar to get a 'description' of the kid, who looks ugly and has a bad posture. Enter Elc's apartment building and snag the kid who's standing in the hallway for the correct pick. If you pick any other similarly dressed kid around town, this affects the 'rating' of the job completion. _______________________________________________________________________________ JOB: DOLL COLLECTOR IN RUINS [JB08] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 1200g Listed: Indigos Available: After Yagos Isle events, finish 'Weird Sewer Sounds' job Best Outcome: Defeat all monsters + Piers Beronica alive Head to Ruin Town and find a bunch of children-like statues (creepy!) that are blocking the way upstairs. The 'Restart' puzzle-reset ability will now be active. Clear the way and enter the second floor to find Piers Beronica from before. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 18 Piers Beronica | D | 54 | 25 | Mind Buster | | Lv 17 Soul Flame [4] | F | 63 | 26 | Power Loss, Death | |________________________|___|_____|_____|__________________________________| A grown man making little-girl dolls...yeah, it screams pedophilia. And we all know the best treatment for creepy guys like this -- STABBITY! Piers has lost an ability since last time we saw him, but the Soul Flame allies know a Death spell, so those are the main targets here (not that Piers can be targeted). Doing this early on can be a little hard since the flames can hit for 18+ dmg per hit, and if they gang up on anyone, that's curtains. Waiting until after Gallarno's House events are done is better since Shu and Shante will join up for the game's duration. Physical attacks are really the way to go here. The Soul Flames can also drop Tem's Grass, too. The after-battle convo is great: Piers: "Why are parents getting nervous?" Elc : "Because you're an untrustworthy freak." _______________________________________________________________________________ JOB: DANGEROUS TYPES IN RUINS [JB09] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 1300 Listed: Indigos Available: Complete 'Weird Sewer Sounds' + 'Doll Collector in Ruins' jobs Best Outcome: Defeat Piers Beronica Back to Ruin Town... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 18 Piers Beronica | D | 54 | 25 | Magic Shield, Rob Mind | | Lv 17 Robber [4] | - | 52 | 24 | Charge, Swing | | Lv 16 Fighter [3] | W | 49 | 22 | Charge | |________________________|___|_____|_____|__________________________________| Piers actually DID become a monk, in a sense, and is now preaching all kinds of crazy credo to some baddies. Doing him in wins the battle, which isn't so hard with three people; it's even easier with five. Cold Breath and Power Loss are about all ya need here, if you don't want to bumrush the 'boss'. _______________________________________________________________________________ JOB: 3AM PIANO AT THE BAR [JB10] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3000g + Rapier Listed: Indigos Available: After finishing events at Gallarno's House Best Outcome: Defeat all monsters Talk to the barkeep to start this all-nighter... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 21 Demi Monk | D | 55 | 51 | Poison Wind | | Lv 20 Barbarian [4] | E | 73 | 28 | Ground Shield, Charge | |________________________|___|_____|_____|__________________________________| These jokers start in the NW corner of the room in a close formation, so any five-square magic/ability can hit most of them; plus, it's easier to keep 'em close together since they won't be able to move away, either through movement constrain or the AI. The Demi Monk's Poison Wind attack can do 15+ dmg in the normal plus-shaped formation, so don't cluster together without some curative means nearby (or, use Shante's Silent ability). The other enemies are nothing to worry about. [Demi Monk may drop an Earth Curse item.] To obtain a "secret" Rapier, after winning the battle, re-enter with Shante as the pointman and talk with the barkeep. Re-enter again and talk with the boy to obtain it. _______________________________________________________________________________ JOB: Monsters in Vacant House [JB11] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2000g Listed: Prodias Available: After events at Gallarno's House Best Outcome: Defeat all monsters in one go; don't go back to heal Go back to Gallarno's House -- now called the Vacant House -- and meet with the employers. The woman will let Elc rest if he wants to. This place is full of monsters. Here are the monsters you'll have to fight. * Lv 20 Ghoul (x5) * Lv 20 Ghoul (x2), Lv 20 Vampire Bat (x3) * Lv 20 Ghoul (x3), Lv 20 Vampire Bat (x2) There are six fights in all: one for the main hall, one for Gallarno's old office, and four for the adjacent hallways' rooms. Once all are gone, return to Dex and the mission's over. _______________________________________________________________________________ JOB: Protect House from Burglary [JB12] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2000g Listed: Prodias Available: Complete 'Monsters in Vacant House' job Best Outcome: Annihilate all monsters in the four rooms Return to Mr. Dex' house to protect it from burglary. Each of those four tiny rooms off the main corridor have treasure chests in them now. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 21 Werewolf | w | 60 | 30 | Expand Range | | Lv 21 Doll Master | D | 61 | 29 | Mind Buster | |________________________|___|_____|_____|__________________________________| These are the only monsters that appear in each room, with each type having 2-3 types, but always five in all. Pretty easy stuff -- use Lv2 Power Loss and Lv2 Plasma Shock to kill 'em en masse. Once all four rooms are cleared, the job's over. And, no, Elc cannot steal the treasure for himself. :p _______________________________________________________________________________ JOB: Robber's Revenge [JB13] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 4000g Listed: Prodias Available: Complete 'Protect House from Burglary' job Best Outcome: Defeat all monsters Return to Dex's house once again to find a little soiree going on... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 21 Kobold | E | 76 | 30 | Swing | | Lv 21 Werewolf [2] | w | 60 | 30 | Expand Range | | Lv 21 Doll Master [2] | D | 61 | 29 | Mind Buster | | Lv 21 Mad Puppeteer | D | 55 | 51 | Power Shoot | |________________________|___|_____|_____|__________________________________| The Kobold/Mad Puppeteer enemies start at the top of the stair, giving the party time to use Speed Up/Strike Power early on. Once that's done, harness the guards' bodies' positions and use them for cover. Silent and Power Loss work especially well here, given the probability of your characters' semiweak armor. They don't really have a compunction for using their skills, but still doesn't detract from the fact that they CAN...and who wants that? Oh, and don't forget about Plasma Shock. Shu's should be in the frontlines attacking, but if a Lv2 skill can hit four or more enemies, have at 'er. _______________________________________________________________________________ JOB: Find Missing Son [JB14] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 1000g Listed: Ramul Available: When Lieza first comes to Forles Best Outcome: Locate son Talk with the widow at the comedy club next-door to the guild to learn that her son is nearby, apparently. To locate him, head onto the plateau south of Holn and go to the east edge, where a small area called 'Forest Edge' can be found. Watch the scenes there and that's it! _______________________________________________________________________________ JOB: Catch Mischievous Boy [JB15] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 1500g Listed: Ramul Available: When Lieza first comes to Forles Best Outcome: Catch boy all 8 times + don't talk with any lookalikes A distraught woman will ask Lieza to catch her bratty son who's had a sudden rebellious streak...basically, a hide-and-seek game in Ramul. The boy wears a red baseball cap and a yellow shirt, so he really sticks out when found. Here's how to do it without any casualties (^__^): • Near the inn in plain sight • Near the guild's street • Near weapon shop, obscured by tree • Near inn, by flowershop lady • Near newspaper seller, obscured by tree • At northernmost dead-end street • Standing under architecture in house east of weapon shop • Completely obscured by tree nearest weapon shop Talking with any red-capped, yellow-shirted lookalike once the hunt's began will result in a substantially lower reward (375g!?)...so don't. _______________________________________________________________________________ JOB: Stop the Terrible Gas Leak! [JB16] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 3000g Listed: Houfion Available: After speaking with Moris in Houfion Inn Best Outcome: Stop the leak via the wall switch The client's located at the Heap Cave-In, which is actually east of Houfion past the raised train tracks. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 38 Skeleton Knight | E | 127 | 51 | Charge, Plasma Shock + ??? | | Lv 38 King Dragon | F | 131 | 50 | Acid Breath + ??? | |________________________|___|_____|_____|__________________________________| The red gas has pervaded sections of the tunnel and reduces MP each turn, so bring some Recover Fruits. The monster duo listed above will appear for any monster battle, and for all intents and purposes, can often be fled from. At the first fork, continue right 2 screens to find three items: • WindMask [Lv 2/12, Atk 11/23; Wind-Elemental] • Smash Pads [Lv 8/12, Atk 15/19] • Palo's Nut [Lv 1/1, Def 1/1; Increase Agility] • Power Unit 05 [Lv 0/0, Def 0/0, Increase Most Stats; Diekbeck-only] None of the weapons are used in the Combine Shop, but the Power Unit is worth the detour. Backtrack to the first fork, going left this time, and follow the linear screens until a dead-end room with another monster battle. Finish it up quick, flip the wall switch to stop the gas. Monsters haven't disappeared yet, though. _______________________________________________________________________________ JOB: GUARD THE RECYCLERS [JB17] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2000g Listed: Houfion Available: After speaking with Moris in Houfion Inn Best Outcome: Bobby is not attacked once Meet with Bobby at the recycling plant in town and the mission will start up automatically. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 44 Rabid Bat [2] | L | 111 | 58 | Dark Shield, Rob Mind | | Lv 50 Black Dragon | D | 167 | 65 | Poison Breath | |________________________|___|_____|_____|__________________________________| The goal is to ensure that Bobby isn't harmed whatsoever, so Shu should be in punching bag mode. Zoom right into the thick of things, use Speed Up, and make the ninja available for the beatdown. Keep away from Bobby but not so far that if any monster slips by, Shu can't get within attacking range. The Black Dragon uses Lv2 Poison Breath, too, which can be annoying also. Spam Random Attack when they surround Shu and try to get by with lots of counter- -attacks. It's crucial that Speed Up be cast since the bats are quite fast and _MAY_ get two turns to Shu's one, especially after Bobby jabbers over "grand sockets" and whatever junk he's pocketing. Bring lots of Recover Fruits for this one. After five turns, the battle automatically ends. Killing the enemies isn't necessary, nor does it affect the battle reward. _______________________________________________________________________________ JOB: MONSTERS' FOOD!? [JB18] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 4000g Listed: Houfion Available: Complete 'Stop the Terrible Gas Leak' & 'Guard the Recyclers' Best Outcome: Prevent monsters from spawning in back room (puzzle) To start, simply trek to THE HEAP CAVE-IN, not 'The Heap' as the job says. If they didn't want people to be confused, maybe they should've thought of a better name, huh? Anyway, enter inside, hang a left at the bifurcation, and the missing guard will be standing there near a new door. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 41 Skeleton Knight | E | 136 | 55 | Charge, Plasma Shock + ??? | | Lv 41 King Dragon | F | 140 | 54 | Acid Breath + ??? | | Lv 20 Ghost Knight | - | 78 | 27 | Charge + ??? | |________________________|___|_____|_____|__________________________________| Like before, the above battle takes place in the monster zones and can be ran from if needed. Continue along until the first fork; go right into a room with two chests: a Conf Ancient Spear [10/14, 12/15, Inflict Confusion] and [Cure-All]. Double-back a room, continue north a ways and eventually two more chests will be in an empty path. The Stripe [6/10, 13/17] club and Cloak [2/14, 6/15] aren't too awesome, and aren't used in the Combine Shop either. Continue on the straightforward path until arriving at another fork -- ignore the west dead-end path and go north into a puzzle room. The weird icon-filled tiles will summon a group of six Ghost Knights into battle, and the solution to this is moving the columns in front of the northern gates to prevent this from ever happening again. It's quite simple to do, but the general rule of thumb is to block the left door and work right. When all six are done, Shu finishes up. However, he'll still have to hoof it on out, so that's where the ample healing supplies comes in. _______________________________________________________________________________ JOB: CATCH THE SCRAP THIEF [JB19] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 4000g Listed: Houfion Available: After finishing Main Chimera Lab events Best Outcome: Defeat all monsters Talk with the town Recyclers for the battle to start. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 47 Acid Slime [6] | E | 153 | 63 | Acid Breath, Self Bomb | |________________________|___|_____|_____|__________________________________| Use Arc's Weak Enemy ability to lower a large amount of groups' stats, and let everyone dogpile on the li'l slimeballs. To further cement their own mediocrity, they may drop Herbs. _______________________________________________________________________________ JOB: SLAY THE NOCTURNAL MONSTERS [JB20] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2000g Listed: Houfion Available: Complete 'Catch the Scrap Thief' Best Outcome: Defeat all monsters |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 50 Jackal | L | 163 | 66 | Holy Breath | | Lv 48 Werejackal [5] | E | 120 | 63 | Speed Up | |________________________|___|_____|_____|__________________________________| The hard part isn't killing the enemies -- anyone with a half-decent party and an affinity for spamming Arc's Weak Enemy can get by. No, the hard part is getting Jackal to drop its rare Tri-Shot shoe which can be combined into Dagger Boots on Yagos Isle. To gauge it's difficulty, let's just say it took over thirty resets to get it. I recommend stealing its crappy held item 1st, then trying to get the drop. _______________________________________________________________________________ JOB: FIND A NEW HOME [JB21] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 3400g Listed: Paysus Available: After Sania joins party at Amaidar Temple Best Outcome: Locate home for geezer Talk with the old man at the restaurant's bar and he'll want to find a house somewhere warm -- that's it. Although this can be accepted early into the Greyshinne events, it can't be finished until after them when the Silver Noah can be used freely to explore the world. When it comes time to finish this mission, fly to Zariban's town of Elzark. In the northeast, one of the ladies wants to sell her house, and will gladly sell it to the man from Greyshinne. Fly back and tell him the good news to complete the mission. _______________________________________________________________________________ JOB: PLAY CUPID [JB22] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 4000g Listed: Paysus Available: After retrieving Amaidar Scripture at Noyam Plain Best Outcome: Retrieve jewelry for man The client in one of the inn's rooms has requested a hunter to help him 'get the girl' he likes. Talk with him, then the girl working the counter in the restaurant below, to learn she can't wed unless a suitor gets the jewels from a monster on Anan Flats. One more talk with the guy and agree to get the junk for him. Save if y'want and go to that location. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 49 Death Druid | D | 122 | 152 | Earthquake | | Lv 48 Arch Knight [5] | L | 169 | 62 | Charge, Expand Range | |________________________|___|_____|_____|__________________________________| Not too hard, given the geography makes the enemies bunch up by the bridge; just use Weak Enemy and slog away! The jewelry is received after the mark has been slain. Make sure that Hell Spawn's wanted poster has been viewed before this or else the bounty on him can't be collected! _______________________________________________________________________________ JOB: INDIGOS JEWELRY ROBBERS II [JB23] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 12 Reward: 6000g Listed: Indigos Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: All enemies defeated [none escape] The clerk at the jewelry store will start the mission when ready. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 47 Golem Master | E | 107 | 109 | Miss Catch | | Lv 44 Iron Golem [9] | - | 147 | 57 | Protection | |________________________|___|_____|_____|__________________________________| Elc and Shu are mandatory for this job. Like the previous outing in this store (which has gotten a lot bigger due to renovations), the enemies' goal is to take as many jewels as they can and escape whence they came. Sending someone with great move -- Shu's the best candidate -- north to block the entrance is the best idea, since the enemies often don't bother attacking if there are jewels to steal within range. The Golem Master has a Recover Fruit to steal, but nothing of use. As long as no enemies manage to leave battle -- the directive's only given after the golem master has stolen from the three main display cases -- property damage is irrelevant. _______________________________________________________________________________ JOB: EXTERMINATE WEAPONS THIEF [JB24] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 1000g Listed: Prodias Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Defeat thief Visit the smith shop in Prodias to start the events. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 47 Boogie Man | W | 117 | 145 | Nice Catch, Diamond Dust | | Lv 47 Gas Cloud [4] | w | 118 | 61 | Petro Wind | |________________________|___|_____|_____|__________________________________| Mundane battle: the enemy starts in a horribly opportune position for Lv2 magic, and anyone can weaken them within a single turn, probably. Just goes to show that not all thieves are smarty-pants. Petro Wind will be used if an opening's there, so something like Magic Shield will help keep this a short fight. _______________________________________________________________________________ JOB: SLAY THE MONSTER [JB25] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 3000g Listed: Prodias Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Cure Hope of her disease The client is in the second pad of Elc's apartment building. After a lot of scenes, the job will be changed from "kill me" to "ask Vilmer how to cure the disease." Of course, Vilmer is in Yudo Village on Yagos Isle, still. Talking with him opens up the Jinbara Tube area on the northeastern beach. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 60 Jinbara | E | 1024 | 78 | Throw Seed, Self Bomb | |________________________|___|______|____|__________________________________| No, that's not a typo -- it really has over a thousand HP. Too bad all the rest of its stats are crappy, and the same thing goes for its skills. The special monster has an Herb steal and drops the pseudo-item 'Juice of Jinbara.' May also drop a 'Ground Rod' [LV 8/12, ATK 15/19, Earth-element]. Take this to Vilmert and he'll concoct a weird potion, and automatically, the job's final events will take place. _______________________________________________________________________________ JOB: INDIGOS ESCORT [JB26] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 3500g Listed: Prodias Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Defeat Marg The client is at Aldia Bridge, which is at the bridge on the world map where the crossroads lead to Indigos, Prodias, and the Vacant House. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 48 Marg | E | 157 | 63 | Ground Shield, Charge | | Lv 47 Robber [3] | - | 119 | 61 | Charge, Swing | | Lv 47 Fighter [3] | W | 119 | 61 | Charge | |________________________|___|_____|_____|__________________________________| The enemy will do a pincer attack on the bridge, but since none of them are particularly good (this is the type of riffraff found in Ruin Town, just w/ a higher level!) or have decent skills, it quickly devolves into a normal, kill-the-craptastic-foes type of battle. Lunacius will be in the middle of the bridge and stays there, and won't be targeted by the enemy, so don't treat this like a hostage protection mission. Targeting Marg, like Lunacius said, will end the battle. _______________________________________________________________________________ JOB: CATCH THE SLASHER [JB27] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 4000g Listed: Prodias Available: Complete 'Indigos Escort' mission Best Outcome: Defeat monster + Don't let it go free Return to Aldia Bridge. Shu and Elc will talk about how they're famous and a decoy is needed to draw the killer out of hiding. Anyone works, really; I chose Tosh since he's vicious and I'd given him a 38 ATK Platinum Edge just a few moments earlier. A 4-person party will also be formed to help out the decoy that night, but... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 48 Soul Knight | D | 169 | 62 | Charge, Death | |________________________|___|_____|_____|__________________________________| The monster will use a 'wind silence field' to prevent anyone from hearing screams; its other function is preventing the decoy from using anything but physical attacks. This means someone physicaly strong, like Tosh or Gruga, won't be that affected. Afterwards, the wussy monster says they should let him go because his little girl is sick and needs blood potions. Don't fall for it -- the sap is lying through his teeth, and freeing him results in less pay and such. _______________________________________________________________________________ JOB: FIND ANCIENT TREASURE! [JB28] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 4000g Listed: Palencia Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Deliver letter to client Visit the Palencia Bar's client near the pool table and he'll want the party to fetch a hidden heirloom from Palencia Castle's ruins. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 47 Dark Wraith [2] | D | 117 | 62 | Poison Wind, Self Bomb | | Lv 47 Soul Flame [4] | F | 153 | 63 | Power Loss, Death | |________________________|___|_____|_____|__________________________________| After battle, search the rightmost section of the rubble (in the first room) and Elc will locate an [Ancient Letter]. Give it to the man at the bar to complete the mission. _______________________________________________________________________________ JOB: FIND ANCIENT TREASURE II [JB29] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 6000g Listed: Palencia Available: Complete 'Find Ancient Treasure!' job Best Outcome: Deliver buried treasure to client The same whiskered client at the Palencia Bar seems to have a new clue as to the whereabouts of his fabled treasure. The letter says: "'Quina Hill, from the skull under the tree... Castle 4 Out 2 Sand 1 Ghost 7 Out 5 Sand 2 Ghost 4. Under the corpse of the crow." Whatever that means... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv47 Death Hound [4] | D | 118 | 62 | Acid Breath | | Lv47 Dragon Zombie [2] | D | 158 | 61 | Dark Breath | |________________________|___|_____|_____|__________________________________| Get rid of the pesky monsters (which shouldn't need a strategy) and clear the field so that searching can be done. Inspect the lower-right corner where a bird skeleton is to find the treasure. What is it? Not revealed. Bring it to the client and it's some easy money. _______________________________________________________________________________ JOB: VENGEANCE ASSISTANCE [JB30] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 6000g Listed: Palencia Available: Complete 'Find Ancient Treasure II' Best Outcome: Complete battle The little boy is at the Palencia inn, second room from the right. After some scenes, a battle starts. Revenge by proxy...? |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 48 Blue Phantom | W | 155 | 64 | Diamond Dust | | Lv 47 Will 'o Wisp [4] | F | 164 | 63 | Fire Shield, Explosion | |________________________|___|_____|_____|__________________________________| None of the enemies have a penchant for using their skills, meaning a quick Lv2 Weak Enemy and half the battle is already won. Will 'o Wisp enemies may drop Golden Dragon knives [LV 4/8, ATK 6/9, Increase Defense ability] though. _______________________________________________________________________________ JOB: FIND THE OLD MAN [JB31] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2000g Listed: Misro Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Mystery solved The client is in the northeasternmost house in Misro, who says his missing father is most assuredly inside town. He carries an umbrella and has a ribbon on his head...okay. Show up at the southwesternmost house and talk with the weird geezer who'll leave for home...but upon talking with the client, his father is still missing! Go back to the SW house and convey the father's wishes to his son to finish the job. _______________________________________________________________________________ JOB: MONSTER IN THE ARENA [JB32] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 4000g Listed: Misro Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: The real Negdus defeated Visit the Niedel Arena in Misro and talk with the official-looking chap near the statues. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 64 Negdus [8] | F | 156 | 82 | Protection, Charge | |________________________|___|_____|_____|__________________________________| The wanted monster Negdus will create some illusionary havoc, creating some copies of himself to fight -- the battle lasts until he's defeated. So how to tell which one is which? You can't! It's random! When a copy is defeated another one appears somewhere in the arena's corner, which makes this fight one of the game's few aggravating, throw-controller-at-wall ordeals. _______________________________________________________________________________ JOB: ARENA MONSTER REVOLT [JB33] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 4000g Listed: Misro Available: Complete 'Monster in the Arena' Best Outcome: Complete all three battles Talk with the official-looking man near Misro Arena's statues to start the quelling. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 64 Skeleton Knight | E | 205 | 83 | Plasma Shock, Charge | | Lv 64 Arch Gargoyle | D | 204 | 83 | Thunder Storm | | Lv 62 Red Skeleton | F | 153 | 80 | Magic Shield, Charge, Self Bomb | | Lv 60 Skeleton | D | 148 | 77 | Charge | |________________________|___|_____|_____|__________________________________| The monsters are angry and fighting back, and there are three battles to take part in, each group of monsters entering as the team progresses north. BATTLE 1: Skeleton [4] BATTLE 2: Red Skeleton [4] BATTLE 3: Skeleton Knight [2], Arch Gargoyle [2] The last battle can be a little harder than normal fare due to the high HP and such, but using Lv2 Weak Enemy -- like so many times before -- makes a joke of the opposition. _______________________________________________________________________________ JOB: STOP THE DESERT THIEVES [JB34] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 4000g Listed: Elzark Available: After gaining control of Silver Noah [post-Greyshinne events] Best Outcome: Force enemy to flee Before the thieves can be stopped, information must be gathered about them. Although the guild information mentions MISRO, that Niedel town has nothing to do with this mission, so don't be thrown off. Two people in Elzark's bar will mention the thieves plan to hit the Water Ruins and that they only work at night, respectively. Sleep in the inn for a fabulous night skirmish! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 48 Berserker [5] | w | 169 | 62 | Charge, Protection | | Lv 48 Dark Paladin [2] | D | 169 | 62 | Rob Mind | |________________________|___|_____|_____|__________________________________| Lv2 Weak Enemy will affect all Berserkers in their unfortunate setup, while the two remaining enemies are further north. Protection may be cast, but it should only delay the inevitible, in this case being the wussies fleeing. _______________________________________________________________________________ JOB: STOP THE DESERT THIEVES II [JB35] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 5000g Listed: Elzark Available: Complete 'Stop the Desert Thieves' job Best Outcome: Win battle They're aiming for the Raiden Ruins this time, so no fancy investigating to make them appear -- just trek there. It's in the northern part of Zariban. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 48 Berserker [10] | w | 169 | 62 | Charge, Protection | | Lv 48 Dark Paladin [3] | D | 169 | 62 | Rob Mind | |________________________|___|_____|_____|__________________________________| This time the enemy's frontline is the three dark paladins, whereas the ten Berserkers are in two rows behind them. This means the party can get one of the biggest mass-damage attacks to weaken multiples of them. It doesn't help the opposition that the few allies can stuff up the tiniest area and disallow them to get behind. _______________________________________________________________________________ JOB: CLEAR THE TRACKS! [JB36] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 3000g Listed: Gooz Available: After finishing Banza Mountain events Best Outcome: All rocks moved off tracks and dumped into a hole To find the miner waiting for a Hunter, enter Banza Mountain's first screen and look for a new passage on the west wall that's opened up since Banza Mountain's events. After two battle screens, a long mine cart track will lead to the guy. His problem is that there are rocks on the tracks; the job is to simply move them off the track and to the side, in whatever way possible. There isn't a 'Restart' option like some puzzles, but the man there allows the team to start over if they ask. The secondary objective was to dump the rocks into a hole to get rid of them; make sure to do this or it'll affect job completion. _______________________________________________________________________________ JOB: COLLECT MINERALS [JB37] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 4000g Listed: Gooz Available: After finishing Banza Mountain events Best Outcome: Return all 20 minerals to miner The miner is at Banza Mountain, and tells his plight: he dropped 20 minerals and they're now guarded by monsters. Enemies that may be fought within (in various combinations): |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 64 Black Skeleton | D | 205 | 83 | Speed Up | | Lv 63 Fire Bird | F | 154 | 82 | Fire Breath | | Lv 62 Weretiger | F | 152 | 81 | Strike Power | | Lv 60 Mud Stalker | E | 193 | 79 | Sleep Wind | | Lv 58 Mud Goblin | E | 143 | 75 | Power Loss | |________________________|___|_____|_____|__________________________________| _______ | | ______ Ż| |________| |__|Ż| |______________ __ ______| | ________ | | | | | | |__| |_ | | | | |Ż| |___ ____| ___| |____ ______| | |2 ________||________| | | |Ż|____________ | __________ 1| | |________ | | ___| 1 | | | | ___|ŻŻŻŻŻŻ| | | | | | |ŻŻŻŻ| | | | | __| |___| |_| | | | | _______________| | | | | __________ | | | | |• | | | | |_ ŻŻŻŻŻŻŻŻ| | | | | |__|Ż| |1| | | | ŻŻŻŻŻŻ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | |_| | |ŻŻŻŻŻ| | ___| |_ 1 _| |Ż| __| | | |-HEALING | ŻŻŻŻ | | |ŻŻŻŻŻŻ |__ | | | | | |ŻŻ ŻŻ| |__ __| | |_____ CAN'T | | ENTER | |ŻŻŻŻŻ Ż| |Ż | 3| _|Ż|_ Garop Appearance _ | |Ż | 1 |-' |•|_____________|Ż| |_ _ _| ___________|__ | | | | ____ | | 1|ŻŻŻ| | | | | | | 1 | | | | | | | _| | ___| |__| |___| | | | | ||• | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | |________|ŻŻŻ| | | | | | ______ 1|____________| | | |Dabano | |Ż| 2 | |__________________| | | \ | | ŻŻŻŻŻ | | |ŻŻŻŻ|Ż|_________ | | | 2 |________ | | | |______________ | Crystals are always found on the ground, and | | |ŻŻ| | | are picked up like normal items (x-button). |Ż|_ |Ż 1 | | | When all twenty (20) are recovered -- or less, | | | | |__ _| |_ if the player wants a worse job completion on | 2 |_____| |___ | | this -- return back to the miner near the |_________|___ | | | mountain entrance to finish this grueling, |_|_______| annoying, crappy mission. |_| _______________________________________________________________________________ JOB: DELIVER MEAT TO GOURMET [JB38] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2000g Listed: Gooz Available: After finishing Banza Mountain events Best Outcome: Fetch food for fatty The gourmet is staying at the inn, and wants meat from the Lord's Manor on the nearby ridge. In the room right next to the study (where Ginba/Elena are located), a huge hambone is sitting on a coffee table...for some reason. Just bring it back to the fatso and that's it. _______________________________________________________________________________ JOB: MYSTERIOUS JOB INTERVIEW [JB39] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 3200g Listed: Indigos Available: After finishing Banza Mountain events Best Outcome: News of Elvic relayed to Dragon Ash Meet "the client" at Aldia Bridge -- being the one between Indigos and Prodias, if the player remembers -- and reply with "Not really..." as per the password. It turns out the leader of the local gang, Dragon Ash, has lost his dragon and needs the crew to find it. Balbalard becomes available after finishing events on the Millmana continent, and Tukae Cave soon after. If the job's taken already, the events can be done when the cave is mandatory; otherwise, they have to wait until Arc joins up at the Pyramid to gain access to the Silver Noah again. Elvic is in the far back (NW) room of the cave, off the split that lead to where the wanted monster Gualde was. Since there won't be any monsters in the main path, this part's easy. Talk with Piers Beronica about the dragon, and after Lieza does her magic, return to Dragon Ash to finish the mission. _______________________________________________________________________________ JOB: YUK YUK COMEDY CLUB GUARD [JB40] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 3500g Listed: Ramul Available: After Gia Temple events Best Outcome: Defeat Farmas' monsters Visit the comedy club next door to Ramul's Guild and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 56 Orc [6] | E | 138 | 72 | Retaliation | |________________________|___|_____|_____|__________________________________| Once the battle is completed, Farmas flees like a ninny and the job's done. I could have sworn that only women from Holn had the power to control monster hordes, also... _______________________________________________________________________________ JOB: GET FOOD TO HOLN VILLAGE [JB41] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 3000g Listed: Ramul Available: After Gia Temple events Best Outcome: The local barkeep has food he wants delivered to Holn at once. Go there and some starving monsters decide to risk their lives for it...haha. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 56 Barbarian [6] | E | 181 | 73 | Ground Shield, Charge | |________________________|___|_____|_____|__________________________________| _______________________________________________________________________________ JOB: DELIVER THE HERB [JB42] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 3000g Listed: Gooz Available: After Millmana becomes available [post-Brakia & -Forles events] Best Outcome: Herb given to doctor A client at the bar fears an epidemic would wipe Gooz off the map, and wants a special Cure-All Herb that grows...at Banza Mountain of course! As to be expected in this incredibly annoying dungeon, the Herb is near the former entrance to the mountaintop (it's been filled with lava since). Once collected, simply bring it back to the doc and finish this sucker. _______________________________________________________________________________ JOB: MONSTERS ON THE TRACKS! [JB43] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 12 Reward: 4800g Listed: Gooz Available: Completed "Clear the Tracks!" mission : After Millmana becomes available [post-Brakia & -Forles events] Best Outcome: All monsters defeated The man in the newer part of the mountain (from mission "Clear the Tracks!") needs help again. Return to that room that was cleared of rocks and now in the upper-left corner, a new exit will be found. Go in two screens to find the client. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L65 Fire Bird [7] | F | 159 | 85 | Fire Breath | |________________________|___|_____|_____|__________________________________| They all end up in a tight-knit formation perfect for any number of mass- -effect attacks, such as Lv2 Weak Enemy. Dispatchin' is child's play. Afterwards, the job is complete. A lone Fire Bird will lay an egg and leave; this fact becomes useful in a later job. _______________________________________________________________________________ JOB: GET MONSTER EGG [JB44] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 3800g Listed: Gooz Available: Complete "Monsters on the Tracks!" Best Outcome: Retrieve egg for gourmand The egg laid in the "Monsters on the Tracks!" job is now wanted by the fatso gourmet who stays in Gooz' inn. Return once again to Banza Mountain, fight through the first two three stall battles that occur normally and reach the dead-end room where the monster egg is kept. _______________________________________________________________________________ JOB: ARCHAEOLOGICAL GUARD [JB45] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 2800g Listed: Ajarl Available: After completing Graunoln events Best Outcome: All three runes deciphered [scientist does not flee battle] The client at Ajarl's tavern is trying to date three stone markers in Nien Forest, and needs the party as bodyguards. Go there automatically and the archaeologist will head to a part not on the normal map. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 63 Dark Hemo-ji | - | 201 | 83 | Hemo-ji Finger, Paralyze Wind | |________________________|___|_____|_____|__________________________________| • #1 - Dark Hemo-ji [3] ---- TIME LIMIT: 5 Turns • #2 - Dark Hemo-ji [4] ---- TIME LIMIT: 7 Turns • #3 - Dark Hemo-ji [5] ---- TIME LIMIT: 5 Turns The scientist explains that he has an "allergy to danger," which is a polite way of saying "keep those dang monsters away from me or your pay suffers"! In other words, the monsters will approach him to stop him from fouling up the sacred location, and the hunters need to stop them. To clarify, the scientist will leave battle angrily if an enemy approaches a grid square adjacent to him or the rune, so that's a decent-sized rectangle they can't enter. There will be a counter in the lower-left corner displaying the number of turns the monsters must be stalled. The battle only ends when the # of turns has depleted, NOT if all enemies are defeated! After successfully completing a battle, the bodyguards leave Nien Forest; to go to the next archaeological ruin, simply re-enter and confirm the leader's request. SLEEPING IN AJARL IN-BETWEEN BATTLES DOES NOT AFFECT ANYTHING, JOB COMPLETION OR OTHERWISE. In fact, you'd be crazy not to rest up in Ajarl...! BATTLE #1 ŻŻŻŻŻŻŻŻŻ The terrain in the southern edge of the ruins is particularly good at keeping enemies from moving, as there are stone pillars that can't be jumped over -- this forces enemies to bunch up. The solution to bunched-up enemies? Using Arc's Weak Enemy, of course. The opposition will try to go towards the tomb- -raiding archaelogist first and foremost, and may not even use any attacks if that leaves them out of range. Any status effects -- paralysis and sleep are the easiest to use, probably -- that impede progress will be useful here. A good way to stop enemies from proceeding north is to block an intersection, rather than use two allies to stop a foe from jumping over. What this means is instead of standing between two pillars, move into that position and go one tile north or south -- perfect! This screws up the enemy movement pattern enough that time can easily be bought. BATTLE #2 ŻŻŻŻŻŻŻŻŻ This time the scientist's dig is in the north, and the enemies approach in pairs from the south and east. The easiest way to defend is from the south, which has more maze-like portions, whereas the eastern way is more open and a lot easier to breach. Thus, send powerhouses like Tosh (who has paralysis- -inflicting attacks) toward the two in the east, with another comrade; two more can stall those in the south. Those in the east may have a hard time, so if strategic retreat is needed, put three people around the scientist's position (west side is blocked by a rune) and protect the monsters from going to an adjacent space. Remember that the scientist is not targetable in-battle, so any attacks' area of effect will not affect him whatsoever (or the job completion)! As the hemo-ji in the south are defeated, the allies who took care of them can encroach north and help defend the archaeologist easier. BATTLE #3 ŻŻŻŻŻŻŻŻŻ This one's horrible defenses makes it the hardest one of them all. Really, the only feasible way to do this -- since the enemy attacks from all sides -- is to bring in multiple allies who know sleep/paralysis skills and have them spam it. With most of the enemies knocked out (paralysis preferred), pick 'em off one by one. Of course, bungling through with pure muscle is possible too, but usually gives hit-and-miss results. Obviously, Gogen's Dream Knock skill is an easy one to use, just as some generic monsters' skills (Confusion, Paralyze Wind, etc.) can be nice. As an alternative, Mother Claire can give people -- Sania in particular -- a bunch of new status-inflicting abilities if they're of the appropriate level. Poco can use the the Claire-given Jump Low skill to decent effect, just as anyone with the Trans Enemy (Sania, Lieza) ability can be very useful also. Sometimes the AI doesn't go straight for the scientist, and can give a break now and then...just don't count on it. The two hemo-ji in the SW and SE take longest to get to the ruin center, so taking out the west/east/south ones with the most powerful attacks (or status effects) is really the best course of action. _______________________________________________________________________________ JOB: MONSTER KIDS! [JB46] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 5000g Listed: Gooz Available: After completing Graunoln events : Must have completed "Get Monster Egg" job previously Best Outcome: Children's condition reversed The fat gourmet who stays at the Gooz inn fed his children the monster egg from a prior job, and now they've turned into hatchlings! Talk with the local tavern's doctor to get a special cure-all (not actual item) and return it to the gourmet to automatically cure his sons. Finally, a job in Brakia that doesn't require one to traverse Banza Mountain... _______________________________________________________________________________ JOB: RESCUE COAL MINERS [JB47] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 12 Reward: 8000g Listed: Ajarl Available: After completing Oil Rig events Best Outcome: All (10) miners are saved A cave-in at the Grassal Coal Mine may prove hazardous to the trapped miners. This location will automatically be entered upon taking the job, too. The foreman gives the party a [Mattock] axe to chop down pieces of debris; this will damage the place, however. Here's a map of this joint. _____ |ENTER| Ż|_|Ż _____ ____ ) ) | 1 o |___ \/ /_____ |_ooo_| \ _____ | /Ż/ |_| |o| |_| (3( | |___ _|Ż|__ __| | )Ż\ |2 |o __|__ |_ _/ \ ŻŻŻŻŻ Ż| | |___|__/Ż\o\ ___ _|Ż| \_\ | |o | _ _) ) | _|o / | |__/ ___ _____ _|_| ŻŻ_ |4| |o |_ _| 5| |7| Ż |_|Ż |_| Ż|_| |_| |o|_ _| |_ _| |_ _|o| | o|_____|_ _|_ | |6/Ż |o| |_| Ż _____ _|Ż|_ _|o| |ŻŻŻ|_ _ |_ 8 _|_ | |_|Ż |o|Ż |_| |o| | | |o| |_| |Ż| |9| |o| ____ _| | Ż Ż |10 o|___| ŻŻŻŻ The lowercase O's represent breakable rocks, whereas the numbers represent the miners in the suggested order. Once found, a miner can only be carried back one at a time! All in all, if the players harnesses some strategy, the minimum rocks needed to be destroyed in order to save all (10) miners is 8! Although there is a tone of urgency about this mission, there isn't any kind of "hidden" time limit -- breaking too many rocks is what buries the chances of completion here. Also: no monsters are in this place! Ain't that a change. _______________________________________________________________________________ JOB: MONSTERS IN AMAIDAR [JB48] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2000g Listed: Paysus Available: After completing Oil Rig events Best Outcome: Monsters defeated The Amaidar monks are fearful of the monster population's resurgence, so a job is posted to take care of 'em. Head to Amaidar Mountain to start the show. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L70 Mysterious Fire [3]| F | 239 | 92 | Fire Storm, Self Bomb | | L70 Red Phantom [4] | F | 221 | 92 | Easy Shoot, Fire Storm | |________________________|___|_____|_____|__________________________________| This battle is only "special" for two reasons: Iga's got mandatory inclusion and the three Mysterious Fire enemies make up the "Flame Brothers" wanted monster. Otherwise, all enemies were available for killing at the Oil Rig. _______________________________________________________________________________ JOB: FIND THE RING [JB49] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3000g Listed: Muhad Available: After finishing Tukae Cave events Best Outcome: Ring found After taking the job, go to the Kanara Desert. Elc will have to appoint the person to search -- pick someone strong, because after it's found (east of the upper-middle small skeleton; look for small twinkle), there will be a fight to do! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 80 Barbarian [2] | E | 253 | 103 | Ground Shield, Charge | |________________________|___|_____|_____|__________________________________| The person who was sent to find the ring will have to fight these 2 brutes all by his/her lonesome. I picked Tosh, so he cleaned house pretty easily with his paralysis-inflicting ability and hard counterattacks. _______________________________________________________________________________ JOB: LOST GIRL [JB50] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 3500g Listed: Muhad Available: After finishing Tukae Cave events Best Outcome: Mia's mother located The girl at the Muhad inn (Mia) says she lost her mother in Prodias. Return to that city and talk with the woman in the far-right room of the apartment complex (Elc's landlady?). Return to Mia and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 80 Will 'o Wisp [5] | F | 271 | 104 | Fire Shield, Explosion | |________________________|___|_____|_____|__________________________________| Run-of-the-mill battle. Mia isn't targetable, so no need to protect her. Job finished afterwards! _______________________________________________________________________________ JOB: DANGEROUS MEDICINE [JB51] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 4000g Listed: Muhad Available: After finishing Pyramid events Best Outcome: Sea Dragon Horn obtained A leviathan in Tukae Cave has a horn used for medicinal purposes. There's no client to meet, so simply head to the cave. In the 2nd screen, continue to the southeastern passage that leads to an adjacent room where a Leviathan enemy spawns. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 84 Leviathan | W | 269 | 107 | Cold Breath | | Lv 79 Serpent [6] | W | 192 | 100 | Ice Shield, Blizzard | |________________________|___|_____|_____|__________________________________| The dragons, surprisingly, have pretty bad DEF, so Weak Enemy rips 'em a new one pretty easily. The Leviathan's a little better, but not anything to crow about. It "drops" a Sea Dragon Horn afterwards, completing the job. _______________________________________________________________________________ JOB: DESERT RAPTURE [JB52] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 8 Reward: 4000g Listed: Muhad Available: Complete "Find the Ring" Best Outcome: Bandits defeated People have been disappearing in Kanara Desert's sandstorms. Go there and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 82 Wraith Guard | w | 196 | 106 | Wind Slash | | Lv 81 Barbarian | E | 256 | 105 | Ground Shield, Charge | | Lv 80 Robber [2] | - | 193 | 102 | Charge, Swing | |________________________|___|_____|_____|__________________________________| The robber types start all the way in the northeast, meaning everyone can gang up on the poor wraith guard nearby. This battle is so easy in fact, that the enemy might not even get an attack off! _______________________________________________________________________________ JOB: BOOR AT THE BAR [JB53] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 1000g + Bastard Shot Listed: Morea Available: After getting permission to enter God Tower Best Outcome: Bandito shot and humiliated on the first try A bar patron's been too rowdy and is annoying and/or shooting people. Talk with the barkeep and then the wussy geezer in the basement. Upon coming upstairs, the bandito everyone's raving about will cause a scene and "takes it outside" with Arc. For the upcoming gunfight, Shu will be the challenger. The rules are simple: walk five paces back to back and at the count of five, turn and shoot. The winner lands a shot, the loser gets shot -- simple! To shoot, face the opponent and quickly press R1 to squeeze the trigger. As Gomez says, be too slow and Shu's fajita mix! Basically, turn as fast as humanly possible when a villager says the "5" count and fire. Plug the guy with a bullet on the first try and it's the highest rating! Once Shu wins, this foolish goofball can be refought and reshot at leisure as he is rechallengeable (stands in front of bar). In fact, defeating him two more times in a row gives the [Bastard Shot], a shotgun weapon. _______________________________________________________________________________ JOB: FIND THE MISSING BURRO [JB54] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 5500g Listed: Morea Available: After getting permission to enter God Tower Best Outcome: Donkey found and saved A female local near the bar has lost her donkey. Talk with her, then the two kids near her, then with her again (she doesn't identify Elc as the helper until then for some reason). With the information that the donkey's left the town, head to Madeta Hill nearby. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 72 Earth Giant | E | 230 | 93 | Earthquake | | Lv 72 Poison Cloud [4] | D | 174 | 92 | Poison Wind | |________________________|___|_____|_____|__________________________________| After smokin' the enemies, talk with the woman in town again to complete the job! _______________________________________________________________________________ JOB: THEFT AT SENOR GENERALE'S [JB55] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 4000g Listed: Morea Available: After getting permission to enter God Tower Best Outcome: Stolen goods recovered Here's one of the more fun jobs in the game. The town's big cheese suspects someone of stealing things from his house...the problem is he's too old and can't know every inch of his mansion. So, the hunters are tasked with finding out where the stolen stuff is. Talk with the Generale, then his assistant in the foyer. If you question the boothworker at the guild, he says "don't touch the bookshelf" -- this is a clue. Go behind the guild's counter (near wanted posters) and read the shelf to learn that rumors say the mansion's lights have a special interest. The person in the basement says the lights might lead to a rooftop area, but he doesn't know how it'd work. So, with all that information, here's a list of the switches. • F1 - Foyer (lower-left side) • F1 - Foyer (lower-right side) • F1 - Back hallway • F1 - Back hallway • F1 - Back hallway • F2 - Foyer (upper-left side) • F2 - Foyer (by Senor's office) • F2 - Upper-right balcony • F2 - Upper-right balcony Nine total. The key is to flip them all on _EXCEPT_ the northeasternmost in on the northeastern balcony (closest to the corner). Make sure the lamp right beside the useless one is the last one flipped on -- this makes the stairway appear. Go upstairs to find the thief! Talk with Senor Generale to finish the mission. [This job is missed forever if not done before completing The God Tower.] _______________________________________________________________________________ JOB: 5 FEATHERS OF AMIGUE ROC [JB56] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 7 Reward: 4000g Listed: Morea Available: Complete any 2 of the 3 jobs listed in Morea initially Best Outcome: Five feathers delivered to the client A bar client -- the guy seated in the right table -- wants some Amigue Roc feathers...for no particular reason. These birds appear at Madeta Hill...the only problem is that they're not always in the monster lineup. Leave and re-enter if that's the case. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 72 Earth Giant | E | 230 | 93 | Earthquake | | Lv 72 Poison Cloud | D | 174 | 92 | Poison Wind | | Lv 72 Amigue Roc | E | 228 | 93 | Ground Shield, Earthquake | |________________________|___|_____|_____|__________________________________| Once five are collected, return to the client and the job's cleared. _______________________________________________________________________________ JOB: RETURN THE SEA DRAGON'S EGG [JB57] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 30 Reward: 4000g Listed: Millmana Available: After completing Martyr Tower events : 250 Merits acquired : God Hunter Crest acquired Best Outcome: Egg returned to its nest (not given to scientists) This job for "super hunters" is available in the late game and can be done before one goes into Romalia a second time. Once 250 merits and the GH Crest are retrieved (the latter is in Prodias Guild's backroom), talk with the man in the Indigos Guild's backroom. He will refer Elc to Millmana where the job will now be listed. --- When the job's accepted, meet the client at the Ajarl inn. How how would one acquire a submrine? Although there's really no clue here, visit Vilmer in Yudo Village. Luckily, that's where one SHOULD go! Speak with the scientist and he'll start fixing the submarine that washed up on Millmana's shore. Leave the country and come back to find the craft floating in the bay. Once everyone is situated, Elc's "piloting skills" will take center stage. Choose to dive a few times and something will appear on the sonar. Choose to attack it and see some events, then dive again. When Shu says the hull may not hold, choose "I don't care" and dive again to find the shrine. However, a torpedo will be inbound from the aft -- pick "Decoy Shot" to avoid any unnecessary drowning. From there, everyone will enter the deep-sea shrine. Continue north until a scientist demands to have the egg. Ask his reasoning and then refuse, like any good Hunter would. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 120 Flesh Golem | L | 374 | 153 | Refresh | | Lv 102 Golden Slime [2]| L | 343 | 132 | --- | | Lv 98 Slime Bomber [2] | - | 330 | 127 | Self Bomb, Death | |________________________|___|_____|_____|__________________________________| Death can be an annoyance, but it misses so often it probably won't factor in. Use n' abuse Weak Enemy to avoid any mishaps. Go downstairs... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 98 Dark Slime [4] | D | 306 | 127 | Dark Shield, Dark Breath | | Lv 100 Flesh Golem [2] | L | 314 | 128 | Refresh | |________________________|___|_____|_____|__________________________________| And downstairs once more. A scientist demands to have the egg, but don't... y'know, 'cause he's a scrub. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 110 Earth Giant | E | 344 | 141 | Earthquake | | Lv 102 Freezy [2] | W | 241 | 131 | Cold Breath, Mezmerize Breath | | Lv 102 Acid Slime [2] | E | 318 | 132 | Acid Breath, Self Bomb | | Lv 102 Dark Slime [2] | D | 318 | 132 | Dark Shield, Dark Breath | | Lv 102 Slime Bomber [3]| - | 343 | 132 | Self Bomb, Death | |________________________|___|_____|_____|__________________________________| The slimes rely on their breath attacks a lot, so use Weak Enemy when most are together to take the sting out of their skills. The Slime Bombers are in the small canal, although it affects basically nothing except their own movement. They may even use Self Bomb and avoid any trouble! When all enemies are murdered, a few scenes occur...then it's time to leave! _______________________________________________________________________________ JOB: DELIVER THE CHARM [JB58] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 6 Reward: 2000g Listed: Houfion Available: After fighting in Romalia tunnel (before entering Romalia town) Best Outcome: Charm successfully delivered This job becomes available after the mandatory 10-turn stall fight, but WILL NOT be available after finishing Romalia events...so one must take it before going in for best effect. Meet the client in the Houfion shop and she'll have a charm she wants to deliver to her son in the Resistance. _______ |9 10 11| Ż|Ż|ŻŻŻ _____ _ | eŻŻŻŻŻŻ| |8|Ż| Exit |___|ŻŻŻŻ ŻŻŻŻŻ Ż| | \_ _ | | |_| |d| _| | _______|E|_ _|Ż|___ _______|7|_| | _____ _|_______|_______|_| _|Ż|__ | | (Exit) |_5 6__| | | UPPERCASE: Barrier Underpass |Ż|__ |Ż| LOWERCASE: Switch (_ ___ ( c| |D| __ | |34_|_ Ż| |Ż |_| _ |1a] _| |_|_| |__|Ż|_ __|C|__ ____ _| |_|Ż|____ | | | b | | | ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻ|_|ŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻ| |ŻŻ 1 - Death Rosary | | |Ż|__ 2 - Garnet |B| _ | | 3 - Blood Bomb |_| BASE |2| | |ŻŻ 4 - Power Nut |A|_|Ż|___ _|Ż|___|Ż|__ 5 - Tower Guard | | | 6 - Crazy Face |_|ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ 7 - Force Staff |_| 8 - DarkWonder Card |_| 9 - Book of Cravis+3 |_| 10 - Strengthen Fruit |_|-ENTER 11 - Palo's Nut Fight the way through Romalia Tunnel and arrive in the city proper. Here's a map of how to get through -- the woman's son is in the screen with the "D", and can be accessed after lowering the "C" barrier. Technically there is only five fights to encounter before reaching the "c" switch: three before finding the base, one on the bridge east of the "C" barrier intersection, and one in the apartment the "c" switch is in. [The one on the street outside of there can be skipped by entering apartment without finishing fight. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ WANTED MONSTERS [WNTD] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wanted Monsters are creatures specifically wanted dead by the Guild, enough that they'll pay top dollar. Unlike jobs, there is no "semi-completion" to these, and once dead the full reward/merits are given. However, some have a few annoying spawn conditions or can be missed completely (such as Grovis). But, seeking these baddies out can often be helpful as some carry rarified weaponry that can't be found by any other easy method. _______________________________________________________________________________ WANTED MONSTER: AJU [WNAJ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 1 Reward: 270g Listed: Indigos Locate: Indigos [Sewers] Available: After Lieza rejoins team in Indigos Appears With: Lv3 Giant Bat (x4), Lv4 Green Slime (x2) .----------------.-----------------. | STEAL | DROP | .-----.-----.-----.---------.-----.-----+----------------+-----------------| | HP | MP | LVL | ELEMENT | ATK | DEF | ??????????? | Herb | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 25 | 11 | 06 | Water | 08 | 07 | Power Jelly | Temporary Shoes | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Cold Breath | Water | 01 | 08 | % Agility Down | | * Mesmerize Breath | Dark | 01 | 10 | % Sleep | '--------------------'---------'----'-------'------------------------------' Overall, pretty crappy battle. It's a lot easier when Shu's with, so it's preferred you fight once he's joined up after the back-alley fight. The monster itself relies on physical attacks and doesn't seem to prefer using its skills. Huh. _______________________________________________________________________________ WANTED MONSTER: SHAMUS [WNSH] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 1 Reward: 450g Listed: Indigos Locate: Indigos [Sewers] Throws: Cloth Shoes Available: After Lieza rejoins team in Indigos Appears With: Lv. 3 Giant Bat (x4), Lv. 4 Green Slime (x2) .----------------.-----------------. | STEAL | DROP | .-----.-----.-----.---------.-----.-----+----------------+-----------------| | HP | MP | LVL | ELEMENT | ATK | DEF | ??????????? | Antidote Nut | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 34 | 15 | 10 | Dark | 09 | 07 | GroundKnife | Temporary Shoes | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Poison Wind | Dark | 01 | 08 | % Poison | '--------------------'---------'----'-------'------------------------------' Shamus is a bit tougher since it'll use its AOE attack 'Poison Wind' to inflict poison status. It's not very useful since he can only use it once, but still, not something you want to get hit with. Use Power Loss to take make its bark worse than its bite, then strike. It threw 'Cloth Shoes' at me, which I caught -- if this hits, it does about 18dmg, though! Remember that since it's undead, it'll stay on the field until its 'Auto-Life' 1 HP is reduced. It's odd that the monster's listed as having 'Head Toss' as his special attack, and he doesn't even know it. o_O The GroundKnife you can steal matches Lieza's element, and she uses knives to boot! Definitely try to steal that sucker if you can. _______________________________________________________________________________ WANTED MONSTER: DOCSUN [WNSH] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 450g Listed: Indigos Locate: Indigos [during 'Indigos Jewelry Robbery' job] Available: After Lieza joins up in Indigos Appears With: Lv. 9 Stone Golem (x4) .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 36 | 15 | 10 | Dark | 12 | 10 | Ruby | Paralysis Apple | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Mind Buster | ------- | 01 | 08 | Lowers target(s) MP values | '--------------------'---------'----'-------'------------------------------' The monster itself is (obviously) not very powerful, but its Mind Buster attack can be a source of annoyance. Luckily, when it shows up for a bit of larceny, it won't take any offensive maneuvers if it can't reach the large display case. Elc should be able to run north and block it within three turns; or, whoever's following him can block the way entirely. Not very important, although you can steal a 'Ruby' from it -- a component in making a LightRobe later on. It's rarified, so don't leave without Shu stealing it. Naturally, it's recommended you don't pick the battle until Shu joins up. _______________________________________________________________________________ WANTED MONSTER: GOLZA [WNGZ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 1 Reward: 540g Listed: Prodias Locate: Ruin Town Available: After reading Golza's wanted poster Appears With: Lv. 8 Elemental (x3), Lv. 6 Skeleton (x3) To find this skeleton's remains, fight the first 'stall' battle in Ruin Town and enter the top floor of the abandoned building. .----------------.-----------------. | STEAL | DROP | .-----.-----.-----.---------.-----.-----+----------------+-----------------| | HP | MP | LVL | ELEMENT | ATK | DEF | ??????????? | Cheer Nettle | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 40 | 17 | 12 | Dark | 11 | 09 | Jump Nettle | Gladius | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Charge | ------- | 01 | 02 | Raises own attack power | '--------------------'---------'----'-------'------------------------------' If your characters are Lv. 10+, this battle is pretty easy. The skeletons only have a 'Charge' ability which they don't seem to harness, and should they use it, it gives you a good chance to get in a few potshots. Strike Power + Power Loss is an efficient marriage of skills to use here. Its stealable item sucks, so you don't even have to bother -- it does however drop a Gladius sword, which is a component in making an "Assassin Dagger" later on (it's dark-elemental). On that note, Elementals can drop Gladius daggers as well. _______________________________________________________________________________ WANTED MONSTER: BOOSEE [WNBS] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 1350g Listed: Prodias Locate: Wastelands Available: After revisiting Prodias for 1st time since opening events Appears With: Lv. 11 Roc (x4), Lv. 12 Wind Devil (x2) NOTE: There seems to be a low chance of this monster appear at the location. Just keep re-entering until it shows up with the regular monsters. .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 102 | 42 | 30 | ------- | 17 | 18 | Power Jelly | Scorpion | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Hemo-ji Finger | ------- | 01 | 04 | Inflicts 'Hemo-ji' status | | * Sleep Wind | Dark | 01 | 09 | Inflicts 'Sleep' status | '--------------------'---------'----'-------'------------------------------' Boosee is tough! He'll be doing around 20dmg, and with all the enemies that swarm around, this can be difficult going. Keep your rear guarded and slap Power Loss on as many enemies as you can, plus Cold Breath/Plasma Shock. Out of the minions, only the Rocs have area attacks, so take care of them first (coincidentally, they're the weakest). Once the regular monsters are killed, travel in a pack so that you can heal everyone. Never attack the Hemo-ji from one square away, due to its heavy counter damage. It's quite possible everyone can die here if you're not careful; always remember that you can leave the map to regroup! You get to restart if the party dies, but your funds will be halved -- reset instead. It'll be hard to steal from him, too, but that Scorpion spear rocks A LOT -- try to get if nothing else. It has [LV 2/10; ATK 9/17]. _______________________________________________________________________________ WANTED MONSTER: THE SLASHER [WNSL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 1500 Listed: Indigos Locate: Gallarno's House Available: After Yagos Isle events Appears With: Lv. 20 Hobgoblin (x4) This monster is part of the storyline and has to be fought. Power Loss really dulls its hook-hand, and that's about the only strategy to go with this early on. _______________________________________________________________________________ WANTED MONSTER: LELAND [WNLL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 990g Listed: Prodias Locate: Ruin Town [after Yagos Island events] Available: After visiting Prodias for 1st time since opening events Appears With: Lv. 8 Fighter (x2), Lv. 6 Robber (x3) .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | Herb | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 79 | 31 | 22 | Earth | 12 | 12 | Cheer Nettle | Cheer Nettle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Charge | ------- | 01 | 02 | Raises Attack stat on self | | * Swing | ------- | 01 | 08 | Physical damage to a target | | * Thunder Storm | Wind | 02 | 08-16 | Wind-elem dmg to target(s) | '--------------------'---------'----'-------'------------------------------' Leland's bulked up since last we met him, but he's got a crappy entourage in tow this time. Power Loss and Silent really take care of him -- not that he was hard anyway. The oddity is his Thunder Storm ability which seems to be a weird addition to the physical fighter's repertoire. If he does use said ability, it will almost definitely be the Lv2 version which'll only hit for about 9-11dmg (lol). His Cheer Nettle steals/drops really suck and shouldn't be pursued, really. _______________________________________________________________________________ WANTED MONSTER: TIANUS [WMTN] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2025g Listed: Prodias Locate: Vacant House Available: Do 'Monsters in Vacant House,' 'Protect House from Burglary,' and 'Robber's Revenge' jobs, all of which are only available after clearing the story past Gallarno's House in East Aldia. The monster can then appear inside the newly vacated house. Appears With: Lv 18 Necromancer (x2), Lv. 19 Blood Fiend This monster appears randomly in battle, although I'm not terribly sure if there's any method to this. Y'already know there's four tiny rooms in two corridors, right? In the right corridor's first room, I managed to get the mark there. It appears after the rest of the regular ones; so, if it does not appear at first, just exit out of the room and try again. .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 101 | 138 | 45 | Light | 15 | 12 | Meow Sword | Herb | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Cure | ------- | 01 | 07 | Refills HP on self/allies | | * Divine Judgment | Light | 01 | 08 | Light-elem dmg on target(s) | '--------------------'---------'----'-------'------------------------------' Cast Silence first off because Divine Judgment can do 30+ damage to a party with a level-twenty-five average...and it ain't afraid to spam the attack all the live long day. The real reason for keeping Tianus alive is so that Shu can steal his incredible Meow Sword which, as far as I know, can only be obtained in this battle. It has the ingrained ability to Increase Defense and has stats of [1/10, 4/8] which isn't too bad early on. But, that defense- -raising ability is useful for anyone, especially monsters who don't get armor equips. Don't leave without stealing it! Oh, and it's wind-elemental. _______________________________________________________________________________ WANTED MONSTER: MENAN [WMMN] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1125g Listed: Prodias Locate: Yagos Isle - Sealed Ruins Available: Anytime Yagos Isle is accessible Appears With: Lv. 11 Vampire Bat (x2), Lv. 12 Mummy (x2) I found this on the second floor down, but it may appear randomly. In this case, simply keep re-entering the 2nd floor until it rears its ugly face. .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 89 | 34 | 25 | ------- | 26 | 19 | Tem's Grass | Scale Legs | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Extract | ------- | 01 | 08 | Strikes enemies hard | | * Fire Storm | Fire | 02 | 06-14 | Fire-elem dmg on target(s) | '--------------------'---------'----'-------'------------------------------' Menan's physical attack can inflict Darkness, which decreases the accuracy of weapon attacks. Inflict Silence and Power Loss to take its edge off before it bites the dust. It's a fairly run-of-the-mill enemy except for its AWESOME item that gets dropped -- the Scale Legs! Not only do they inflict darkness at times, but are a component in making the Dagger Boots and Salamander whip. Scale Legs have a Max LV and ATK of 14 & 13, respectively, and can inflict Darkness on the target. _______________________________________________________________________________ WANTED MONSTER: HOYSLER [WMHY] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1125g Listed: Indigos Locate: Salba Desert Available: After making it to Lost Forest, re-enter the Salba Desert. The monster can be found in the last (3rd) screen. Appears With: Lv. 23 Maneater (x2), Lv. 22 Roc (x2), Lv24 Robber .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 61 | 78 | 25 | Light | 11 | 08 | Nuru-nuru | Yellow Powder | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Power Shoot | ------- | 01 | 03 | Gives 'Throw Up!' status | | * Dispel | ------- | 08 | 01 | Removes positive statuses | | * Earthquake | ------- | 02 | 10-20 | Earth-elem dmg to target(s) | '--------------------'---------'----'-------'------------------------------' Not much to say for this doofus, since your party average is probably past his by the time everyone trucks through Salba. He's got a tendency to use his Lv2 Earthquake spell, so spread characters thin position-wise, evading most of the damage (does about 20). Shante's Silent spell does very well here if you're trying to get a steal, but no rarities this time. The Nuru-nuru one can steal, however, IS used in making a Fibre Stick combination weapon, but it's not a hard-to-get item by any degree. _______________________________________________________________________________ WANTED MONSTER: BALZACK [WMBZ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1755g Listed: Prodias Locate: Lost Forest Available: After getting to White House. It's possible to go and get him right _after_ arriving, actually. Find him again in the maze, ask "Who are you?" and he will be available for battle. Appears With: None .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 99 | 121 | 39 | Earth | 14 | 10 | Spirit Seed | Claymore | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Explosion | Fire | 01 | 10 | Fire-elem dmg to target(s) | | * Super Nova | Light | 01 | 10 | Light-elem dmg to target(s) | '--------------------'---------'----'-------'------------------------------' Probably a little above the average party level by White House, but not too hard to manage regardless. Use Shante's 'Silent' to put a muzzle onto this oddball's claptrap, taking out his sorta-good magicks. The Spirit Seed that can be stolen is a component in making a Magic Nail weapon, while the dropped item Claymore [LVL 1/8, ATK 8/15] is just mediocre and not used in synthesis procedures. Oh, and you'll have to fight four Red Skeletons (lv26) on your way back 'cause you talked to Balzack. That's how it went before, too... _______________________________________________________________________________ WANTED MONSTER: RAGI [WMRG] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1575g Listed: Palencia Locate: Quina Hill Available: After first getting to Palencia Appears With: Lv35 Wyvern [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 92 | 46 | 35 | Dark | 33 | 17 | Spirit Seed | Miranda | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Magic Shield | ------- | 1 | 08 | Reflect magic off self | | * Rob Mind | ------- | 1 | 00 | Steal MP from target | '--------------------'---------'----'-------'------------------------------' Quina Hill is rather large and meandering, and Ragi won't approach since it's such a long way. This means the party can easily deal with the flying cohorts and make the way north. Ragi's physical attack does about 30 damage but that's about the only thing going for him -- the skillset he owns sucks. The Earth-type Prayer Beads he drops, the Miranda [Lv 2/4, ATK 18/22] is a nice score, though, so get that for sure. _______________________________________________________________________________ WANTED MONSTER: KIBA [WMKB] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2115g Listed: Palencia Locate: Quina Hill Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv47 Dragon Zombie [2], Lv46 Dark Fang [4] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 154 | 63 | 47 | Fire | 24 | 21 | Herb | Wing Spear | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Bomb Shuriken | ------- | 01 | 08 | Physical damage around self | '--------------------'---------'----'-------'------------------------------' As anyone who's played Quina Hill knows, its craggy, meandering path means battles take about thrice as long as any other battlefield...and Kiba starts as far away from the start as possible. Thus, simply getting to him is the most time-consuming part. He's fairly standard, but may drop a Wing Spear [LV 2/8, ATK 11/18, Increase Dodging Ability] which isn't too shabby at all. _______________________________________________________________________________ WANTED MONSTER: SHAKO [WMSH] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1800g Listed: Palencia Locate: Palencia Castle Ruins Available: After going through the ruins with Poco Appears With: Lv44 Funeral Pyre [2], Lv44 Wraith .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 101 | 53 | 40 | Wind | ??? | ??? | -------------- | Green Mem Grass | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Paralyze Wind | ------- | 03 | ????? | Damage + %Paralysis | '--------------------'---------'----'-------'------------------------------' If just Elc is fighting (and maybe Diekbeck), this battle can still be a li'l annoying since Shako uses wide-range Paralyze Wind. It helps to use Invincible the first turn for this reason. Heck, this is a good way to get by on counterattacks alone. The good thing is that Shako can only use Paralyze Wind once. _______________________________________________________________________________ WANTED MONSTER: DIROS [WMDR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 1890g Listed: Palencia Locate: Palencia Castle Ruins Available: Mandatory [when Elc goes with Poco] Appears With: Lv41 Hell Hound [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 138 | 56 | 42 | Dark | ??? | ??? | -------------- | Mint | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * ??? | ?? | ?? | ?? | ?? | '--------------------'---------'----'-------'------------------------------' Since Diros must be fought with only Elc & Poco, it's imposible to tell some of his stats. He uses a spear like Elc and drops a near-worthless Mint. _______________________________________________________________________________ WANTED MONSTER: GIA [WMGI] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3600g Listed: Palencia Locate: Raus Plain Available: When Elc first goes to Palencia Appears With: ??? There's not much to say on this guy except he's a Lv90 black dragon, has a Cure-All steal and a Dragon Claw [LV 4, ATK 24] drop. I missed him the first time around so this information will be forthcoming... [Thanks to Ceyx_7 and Katana Soul for intel on this guy.] _______________________________________________________________________________ WANTED MONSTER: JAD [WMJD] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1350g Listed: Ramul Locate: Holn Available: Mandatory [after Gogen destroys rock blocking Holn entrance] Appears With: Lv32 Knight Stalker [3], Lv31 Wyvern [2], Lv30 Barbarian [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 103 | 41 | 30 | Earth | 24 | 19 | -------------- | Cheer Nettle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Ground Shield | Earth | 01 | 03 | Reduces earth-element damage | | * Charge | ------- | 01 | 02 | Raises own ATK | '--------------------'---------'----'-------'------------------------------' Jad is a run-of-the-mill Barbarian with nothing special to drop. Since Shu isn't present for the events in Forles, it prevents one from learning about the wanted moster's held item. It's probably crappy, as per usual. _______________________________________________________________________________ WANTED MONSTER: BALGULI [WMBL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1440g Listed: Ramul Locate: Fels Highland Available: As soon as Lieza comes to Forles Appears With: Lv31 Evil Eye [4], Lv31 Barbarian .-----------------. | DROPS | .-----.-----.-----.---------.-----.-----.----------------+-----------------| | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | Change Staff | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 85 | 43 | 32 | Dark | 22 | 26 | ??? | Recover Fruit | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Around Attack | ------- | 01 | 08 | Attack foes around self | | * Divide | ------- | 01 | 12 | Drain HP from foe | '--------------------'---------'----'-------'------------------------------' The enemies it appears with know Petro Wind, which gives the potential for this to be a super-annoying battle, especially since Lieza doesn't learn Refresh and her monster allies aren't super-awesome. They'll all bunch up by the 2nd turn, though, so Lv2 Power Loss/Cold Breath will help out some. The Evil Eyes it appears with may drop a Change Staff, too, however, so restarting repeatedly for this 'rare weapon' isn't necessary. _______________________________________________________________________________ WANTED MONSTER: DILLINGER [WMDL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 2 Reward: 1485g Listed: Ramul Locate: Calmio Hill Available: As soon as Lieza comes to Forles Appears With: Lv31 Evil Eye [4], Lv31 Barbarian .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 86 | 45 | 33 | Dark | 20 | 17 | ??? | Nettle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Petro Wind | Dark | 01 | 10 | Damage + %Petrify | | * Mud Storm | Earth | 02 | 08-16 | Earth-elemental damage | '--------------------'---------'----'-------'------------------------------' Like the Balguli battle, the potential for annoyances is high with almost all enemies knowing Petro Wind. Stay out of a plus-shaped formation to avoid any petrification nonsense, and use Lv2 Cold Breath/Power Loss when enemies bunch together. Kelack should heal, Mofly abuse Make Bolt. Mud Storm isn't a very good attack, but it still pays to use Ground Shield when the battle's started to reduce its damage to ~10. If Gogen's already with, his Explosion skill will devastate the enemies. _______________________________________________________________________________ WANTED MONSTER: GAUCROW [WMGC] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2250g Listed: Ramul Locate: Azenda Highlands Available: When Alatos becomes available [after Silver Noah obtained] Appears With: Lv45 Poison Ivy [4], Lv46 Cockatrice [2], Lv47 King Hemo-ji .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 162 | 66 | 50 | Earth | 24 | 22 | Neba-neba | Speed Bottle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Ground Shield | Earth | 01 | 03 | Reduces Earth damage | | * Earthquake | Earth | 01 | 10 | Earth damage | '--------------------'---------'----'-------'------------------------------' Gaucrow may appear in the upper-left corner of the highlands. He's nothing more than a regular ol' Roc, though, meaning the player shouldn't bother with its steal/drop items (both commonplace). _______________________________________________________________________________ WANTED MONSTER: GRAVIS [WMGR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2160g Listed: Houfion Locate: The Heap Available: After completing Main Chimera Lab events Appears With: Lv52 Black Dragon [2], Lv50 Rabid Bat [6] This monster spawns a little rarer than some, but will appear in the upper- -righthand corner of the junkyard when doing so. .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 119 | 62 | 48 | Dark | 39 | 27 | Bomb | Drowned Ax | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Throw Head | ------- | 01 | 08 | Physical damage | | * Petro Wind | Dark | 01 | 10 | Damage + %Petrify | '--------------------'---------'----'-------'------------------------------' Petro Wind is always annoying no matter who uses it, but by now the party has reformed so Silent will be available. The Bomb is nigh useless, but the Drowned Ax [LV 2/4, ATK 11/13, Wind-elemental] can be used at the Yagos Isle Combine Shop to create a Beam Ax, so make sure to get it. _______________________________________________________________________________ WANTED MONSTER: SA-200SP [WMSA] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2115g Listed: Houfion Locate: Houfion Resistance Base Available: Mandatory [after first fight at Romalia Tunnel] Appears With: Lv46 SA-100 [2], Lv46 SA-200 .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 116 | 95 | 46 | ------- | ??? | ??? | Paralyzer | ??? | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Speed Down | ------- | ?? | ????? | Decreases AGL | '--------------------'---------'----'-------'------------------------------' With the floor obscured by people, movement is screwed up a bit. Level 2 Plasma Shock the enemies when they come and let Tosh' extremely vicious blade carve 'em up. He may end up OHKO'ing! Of course, that's part of the problem in this case -- the wanted monster carries a Paralyzer gun on its person [LV 12/15, ATK 7/8, Inflict: Paralysis] which is slightly better than any storebought arms. Try to trap the enemy in a corner, away from Tosh' blade, and have Tosh throw healing items until Shu can rob the devil. _______________________________________________________________________________ WANTED MONSTER: JACKAL [WMJC] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 330g Listed: Houfion Locate: Houfion Available: During job 'Slay the Nocturnal Monsters' Appears With: Lv48 Werejackal [5] .----------------.-----------------. | STEAL | DROP | .-----.-----.-----.---------.-----.-----+----------------+-----------------| | HP | MP | LVL | ELEMENT | ATK | DEF | Jump Nettle | Jump Nettle | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 163 | 66 | 50 | Light | 31 | 23 | Herb | Tri-Shot | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Holy Breath | Light | 01 | 09 | Holy damage + %Silent | '--------------------'---------'----'-------'------------------------------' Jackal himself isn't that hard, but the thing of interest it the Tri-Shot shoe it drops, which is a component in making the great Dagger Boots on Yagos Isle's Combine Shop. However, it's a very hard item to get dropped most of the time, and may not be worth the grief of resetting. That drop in question has [LV 8/12, ATK 11/14] stats, for reference. _______________________________________________________________________________ WANTED MONSTER: DORAROSH [WMDR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2475g Listed: Houfion Locate: Vacant House [Clenia Isle] Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv58 Mighty Fly [3], Lv59 Arch Knight [3], Lv60 High Wizard [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 135 | 169 | 55 | Dark | 17 | 13 | Tem's Grass | Nuru-nuru | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Miss Catch | ------- | 01 | 02 | Lowers Catch ability | | * Wind Slash | Wind | 01 | 08 | Wind damage | '--------------------'---------'----'-------'------------------------------' He appears with a lot of high-powered monsters, but himself is paltry, both in stats, abilities, and drop/stealable items. That the player has to wait so long for this lame monster only cements the situation's blandness. _______________________________________________________________________________ WANTED MONSTER: KIDO [WMKD] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2250G Listed: Paysus Locate: Rutar Plain / Noyam Plain Available: As soon as Greyshinne is accessible Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain] : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain] : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 113 | 116 | 50 | Dark | 17 | 16 | Herb | FlameGrizzle Fang |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Sleep Wind | Dark | 01 | 09 | Damage + %Sleep | | * Divine Judgment | Light | 02 | 08-16 | Light-elemental damage | '--------------------'---------'----'-------'------------------------------' All accompanying monsters have a "Death" skill, so it helps to either kill them first or at least use Silent so they're not as impacting. Kido himself is pretty lame, though. The useful thing is his drop, a FlameGrizzle Fang for monsters [LV 2/6, ATK 15/22, Fire-elemental] which can be put on any furry friend who's not water-type...sorry, Paundit. As far as where to encounter this guy, Noyam Plain's got fewer monsters and the marked baddie starts A LOT closer; however, the monster spawns easier at the other plain. The drop is hard to get, so if it doesn't come soon, forget about it -- the Soul knight enemies have that very same drop and appear regularly within the region. _______________________________________________________________________________ WANTED MONSTER: BISHAMON [WMBS] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2250g Listed: Paysus Locate: Rutar Plain Available: As soon as Greyshinne is available Appears With: Lv46 Death Wizard [4], Lv47 Soul Knight [2] - [Rutar Plain] : Lv46 Death Wizard [1], Lv47 Soul Knight [5] - [Noyam Plain] : Lv46 Death Wizard [5], Lv47 Soul Knight [1] - [Anan Flats] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 176 | 65 | 50 | Light | 43 | 29 | Cheer Nettle | Whirlwind Edge | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Charge | ------- | 01 | 02 | Raises ATK (self) | | * Expand Range | ------- | 01 | 04 | Increases Range (self) | '--------------------'---------'----'-------'------------------------------' Bishamon may appear even if Kido is still alive, which is kinda useful in a way -- just eases the ability to find a wanted monster at the location. The awesome Whirlwind Edge [LV 2/6, ATK 13/19, Wind-elemental, Increase: Move] it drops is the main attraction here, and should be obtained. Like Kido, he can appear at two different locations, Rutar being where he starts furthest away. _______________________________________________________________________________ WANTED MONSTER: FLAME BROTHERS [WMFL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2700g Listed: Paysus Locate: Amaidar Mountain Available: During job "Monsters in Amaidar" Appears With: Lv70 Red Phantom [4] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 239 | 92 | 70 | Fire | ?? | ?? | ?????????????? | ??????????????? | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Fire Storm | Fire | 01 | 06 | Fire damage | | * Self Bomb | ------- | 01 | 00 | Self-destruct to attack foes | '--------------------'---------'----'-------'------------------------------' The Flame Brothers are just three regular "Mysterious Fire" enemies, to be honest, and have no redeeming qualities or items to take. Although listed fairly early in the game, they can only be done in the late game...nothin' else to say besides that. _______________________________________________________________________________ WANTED MONSTER: HELL SPAWN [WMHL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2790g Listed: Paysus Locate: Anan Flats Available: During job 'Play Cupid' Appears With: Lv48 Arch Knight [5] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 122 | 152 | 49 | Dark | 20 | 14 | Magic Apple | Magic Apple | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Earthquake | Earth | 01 | 10 | Earth damage | '--------------------'---------'----'-------'------------------------------' The 'Play Cupid' job becomes available after getting the Amaidar scroll back, so fairly early into Greyshinne events. The wanted monster (a Death Druid) is really nothing special, and drops nothing special really... Magic Apples are normal steals from quite a few "flying reaper" type monsters that appear in this continent. _______________________________________________________________________________ WANTED MONSTER: GIGMUNT [WMGG] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2790g Listed: Misro Locate: Misro Arena Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv60 Dark Wizard [2] .-----.-----.-----.---------.-----.-----.------------------.---------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+------------------+---------------| | 151 | 190 | 62 | Water | 19 | 15 | Full Power Fruit | Spirit Seed | |-----'-----'-----'--.------'--.--'-.---'---.--------------'---------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Tornado | Wind | 01 | 10 | Wind damage | | * Divide | ------- | 01 | 12 | Drains HP from target | '--------------------'---------'----'-------'------------------------------' This battle is notable for the funny way one "outs" Gigmunt. Visit Misro's arena and locate the greaser in a black jacket near one of the statues. Repeatedly talk to him and he'll start sweating bullets, even mentioning that he's not a wanted monster. Finally he just gives up and changes form, making everyone flee in terror. The battle is a 3-on-3 fight -- his rules. The monster or its held items are nothing special, though. _______________________________________________________________________________ WANTED MONSTER: NEGDUS [WMNG] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2880g Listed: Misro Locate: Misro Arena Available: During 'Monster in the Arena' job Appears With: Lv64 Negdus [7] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 156 | 82 | 64 | Fire | 41 | 35 | ?????????????? | ??????????????? | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Protection | ------- | 01 | 04 | Temporarily raise DEF | | * Charge | ------- | 01 | 02 | Raise ATK (Self) | '--------------------'---------'----'-------'------------------------------' This freak makes seven copies of himself, and the battle doesn't cease until the real one is slain. The easiest way to proceed is to wait until the masses group together, then use Weak Enemy and magic bombardment. The 'real one' is randomized apparently, so this is just the easiest way to get this over with. Note that copies will continue to REAPPEAR in the area to further complicate matters... If anyone knows his drops/steals, I would be very interested in knowing 'em. _______________________________________________________________________________ WANTED MONSTER: QUEGER [WMQG] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2925g Listed: Misro Locate: Forbidden Ruins F1 [Alatos] Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv45 Fighter [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 159 | 85 | 65 | Water | 55 | 35 | Cheer Nettle | Styx | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Ice Shield | Water | 01 | 03 | Reduces Water-type damage | | * Cold Breath | Water | 01 | 08 | Damage + %AGL-down | '--------------------'---------'----'-------'------------------------------' The main attraction to this mediocre baddie is its super-awesome Styx fang weapon [LV 2/4, ATK 18/22, Steal MP]. It has no elemental affiliation, so this type Paundit can equip it...which is to say, FINALLY! The other special fang weapon that was earned earlier (FlameGrizzle) was good but fire-type, so poor Paundit was out of contention. Also worth noting is that Queger drops the weapon rather easily, unlike the Tri-Shot. _______________________________________________________________________________ WANTED MONSTER: MAIOS [WMMS] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2340g Listed: Elzark Locate: Zariban Sealed Ruins [B2] Available: As soon as Balbalard/Amigue is accessible [post-Oil Rig events] : Must have gotten all previous Sealed Ruins' power units first! Appears With: Lv82 Mummy Lord [7] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 170 | 67 | 52 | ------- | 47 | 36 | Bitter Leaf | Bear Claw | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Dark Shield | Dark | 01 | 03 | Reduces Dark damage | '--------------------'---------'----'-------'------------------------------' This pesky monster appears in the B2 level of the ruins, which is the third screen in. Here, there are three northern switches -- the middle triggers a useless battle which the wanted monster may appear in. Maios isn't going to be a problem to overcome, as it's usually about twenty to twenty-five levels lower than the party average by the time it's able to be hunted. The attractive item it has is the Bear Claw [LV 4/8, ATK 16/22], which is a decent fist weapon of equal attack to the Pity, the other good one at the moment. It's worth noting the Bear Claw drops with a pretty good rate, so the trip down to Maios is often fruitful. _______________________________________________________________________________ WANTED MONSTER: TASMAN [WMTS] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2250g Listed: Elzark Locate: Ishima Rocks Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv47 Giant Lizard [4], Lv47 Chimera [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 126 | 66 | 50 | Dark | 31 | 37 | Recover Fruit | Recover Fruit | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Around Attack | ------- | 01 | 08 | Physical damage around self | | * Divide | ------- | 01 | 12 | Drain HP from enemy | '--------------------'---------'----'-------'------------------------------' The poster in Elzark says that Tasman's special is Petro Wind, but oddly enough, he doesn't have it. Too bad, because that might make him remotely special; without it, he's another wanted monster who appears with lots of allies and has no useful "anything"s. _______________________________________________________________________________ WANTED MONSTER: SHVAIDEL [WMSV] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 2700g Listed: Elzark Locate: Salyan Desert Available: After gaining control of Silver Noah [post-Greyshinne events] Appears With: Lv48 Manticore, Lv46 Acid Cloud [4], Lv47 King Lizard [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 192 | 78 | 60 | ------- | 35 | 33 | Antidote Nut | Metal Pads | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Strike Power | ------- | 02 | 03-06 | Raise allies' ATK | | * Poison Breath | ------- | 02 | 10-20 | Damage + %Poison | '--------------------'---------'----'-------'------------------------------' The only thing notable about this blithering idiot is the Metal Pads it drops [LV 2/6, ATK 11/16, Increase Defense Ability], making it a half-decent monster weapon. Shouldn't be first choice, but it's good enough that it's worth saving. _______________________________________________________________________________ WANTED MONSTER: ZANACK [WMZN] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 3 Reward: 3150g Listed: Elzark Locate: Raiden Ruins Available: During "Stop the Desert Thieves II" job Appears With: Lv48 Berserker [10], Lv48 Dark Paladin [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 169 | 62 | 48 | Dark | 29 | 28 | Cheer Nettle | Senior's Wish | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Rob Mind | ------- | 01 | 00 | Steal MP from target | '--------------------'---------'----'-------'------------------------------' The monster has plenty of reinforcements to help, but is very bland himself. The Cheer Nettle is an item many monsters have as a drop/steal, and the Senior's Wish is a crappy little item that barely raises DEF (not to mention one can be obtained for free at Chongara's Shop in Alatos). Berserkers may drop a Battle Ax [LV 1/12, ATK 16/38] for reference. _______________________________________________________________________________ WANTED MONSTER: GAROP [WMGR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3060g Listed: Gooz Locate: Banza Mountain Available: After completing Banza Mountain events Appears With: Lv63 Black Skeleton [3], Lv64 Fire Bird [4] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 165 | 88 | 68 | Wind | 39 | 34 | Mad Builder | Earth Charm | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Wind Shield | Wind | 01 | 03 | Reduces wind damage | | * Thunder Breath | Wind | 01 | 08 | Damage + %MGC Down | '--------------------'---------'----'-------'------------------------------' Garop does not appear in the main part of the mountain. To find him after defeating Rygar, enter the mountain like normal and look for a path on the west wall that leads to a new area. The birdbrain appears in the second of the two battlefield rooms, past the long mine-cart track. Garop himself is kinda sucky, but luckily the Mad Builder it carries [LV 2/8, ATK 15/26, Inflict: Darkness] is a great pad weapon for monsters, and better than any of that type so far. The Earth Charm is carries isn't as important, but DOES have a combination (helps create Light Charm) it's used in, so if one isn't already in the inventory, try to get it. _______________________________________________________________________________ WANTED MONSTER: GIGAS [WMGG] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 2925g Listed: Gooz Locate: Banza Mountain Available: Appears during Banza Mountain mandatory battle [Screen 4] Appears With: Lv61 Mud Stalker [8] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 208 | 86 | 65 | Dark | 44 | 35 | Recover Fruit | Wind Charm | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Dispel | ------- | 01 | 08 | Lays souls to rest | | * Fire Breath | Fire | 02 | 08-16 | Damage + %MGC Down | '--------------------'---------'----'-------'------------------------------' This freak appears really far into Banza Mountain events; luckily, he's got nothing worth resetting over. Recover Fruits are a dime a dozen, sold at just about every shop in the game. The Wind Charm is semi-special, and can be used in creation of the Light Charm, but one can also be found at Alatos' Sealed Ruins, so fretting over another is a waste of time. _______________________________________________________________________________ WANTED MONSTER: DABANO [WMDB] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 2970g Listed: Gooz Locate: Banza Mountain Available: After completing Banza Mountain events Appears With: Lv58 Mud Goblin [7] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 145 | 152 | 66 | ------- | 29 | 33 | Magic Apple | Dark Stream | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Cure | ------- | 01 | 07 | Heals HP | | * Divide | ------- | 03 | 12-48 | Drains HP from enemies | '--------------------'---------'----'-------'------------------------------' Dabano can be kinda hard to find. He appears in Banza Mountain's first screen, in the dead-end area where some tracks lead to (also known as 'the second and only other battle in the first screen'). In normal cases, his knowing Lv3 Divide would be cool, but this guy carries a great club-type weapon, the Dark Stream [Lv 10/10, ATK 21/21]. Pretty useful for those who can use it, at least currently. _______________________________________________________________________________ WANTED MONSTER: DREYPER [WMDR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3060g Listed: Gooz Locate: Banza Mountain Available: After clearing "Clear the Tracks!" & "Monsters on the Tracks!" Appears With: Lv65 Fire Bird [4], Lv65 Black Skeleton [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 217 | 88 | 68 | Earth | 42 | 36 | Recover Fruit | Cheer Nettle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Plasma Shock | ------- | 01 | 04 | Lowers enemies' DEF | | * Charge | ------- | 01 | 02 | Raises ATK (self) | '--------------------'---------'----'-------'------------------------------' After clearing Banza Mountain's Rygar events, in the very first screen of the place, a new entrance on the west wall will open. Eventually this leads to the client of the "Clear the Tracks!" mission; later, there's one more extension that leads to the "Monsters on the Tracks!" client. Now, in-between the first and second client's location is a one-room battlefield where Dreyper may appear. If he doesn't, simply exit out and return to see if he'll show his mug. Luckily, after all the rigamarole to get him to appear, there's not one special thing about him. Just slay away! _______________________________________________________________________________ WANTED MONSTER: DALCIOS [WMDL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3250g Listed: Ajarl Locate: Razen Pond Available: As soon as Millmana is accessible Appears With: Lv63 Slime Bomber [4], Lv62 Venom Fly [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 227 | 90 | 70 | Fire | 65 | 80 | Recover Fruit | FlameWonder Card| |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Fire Breath | Fire | 01 | 08 | Damage + %MGC Down | '--------------------'---------'----'-------'------------------------------' Surprisingly, this baddie can appear with some pretty tough customers, as far as monsters concerned -- most have ATK in or above 50! Weak Enemy'll make 'em heel, of course, but they can really get the jump on a person. The main draw to this draconic baddie is the FlameWonder Card [Lv 1/12, ATK 12/28, Fire-elemental], which is one of the best weapons to give Sania. Since she's required for an upcoming part of the storyline, it pays to give her this, instead of her crappy default weapon or a storebought. _______________________________________________________________________________ WANTED MONSTER: GORGAS [WMGR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3105g Listed: Ajarl Locate: Ruvag Woods/Nicarus Forest Available: After completing Graunoln events Appears With: Lv64 Werejackal [2], Lv63 Slime Bomber [6] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 168 | 90 | 69 | Fire | 41 | 33 | Cheer Nettle | Attack Bottle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Strike Power | ------- | 01 | 03 | Raise allies' ATK | '--------------------'---------'----'-------'------------------------------' There's nothing remotely special about this monster or its commonplace items that just about every generic baddie drops. It does appear with a host of Lv60+ cohorts, though -- the Slime Bombers in particular can be nasty to any weak-DEF ally. _______________________________________________________________________________ WANTED MONSTER: KISH [WMKS] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3150g Listed: Ajarl Locate: Nien Forest Available: After completing Graunoln events Appears With: Lv63 Dark Hemo-ji [4] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | ????????? | Recover Fruit | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 169 | 91 | 70 | Wind | 45 | 42 | Pity | Damocles Blade | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Pollen Attack | ------- | 01 | 08 | Damage to adjacent tiles | | * Divide | ------- | 01 | 12 | Drains HP from target | '--------------------'---------'----'-------'------------------------------' Kish is a monster worth seeking out, as it owns two rare weapons instead of the usual one. It appears in the Nien Forest's third battle area, also known as the screen just before Graunoln's old location. Pity [LV 2/4, ATK 18/22, Earth-elemental] is simply a pretty good claw-type weapon, whereas a Damocles Blade it has allows max MP to raise (+1) per level gained. If you can't get this rare drop, don't worry about it -- the dark hemo-ji enemies around here also have it as a dropped item. It's...just really hard to obtain without using the Unicorn Horn/Shell accessory. _______________________________________________________________________________ WANTED MONSTER: GROVIS [WMGV] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 6480g Listed: Ajarl Locate: Oil Rig Available: During Oil Rig events [only] Appears With: Lv68 Mysterious Fire [2], Lv68 Red Phantom [2] Grovis is one of the most annoying wanted monsters to seek out. It only rears its ugly face during the ESCAPE PORTION of the Oil Rig events, when there's a 20:00 timer to reach the submarine dock. Counting the fight itself, that's two extra battles to complete! I've marked the location on an ASCII map down there. ___________ | _______ | | ____| | | | | __ |_| The | | |IN|__| | Submarine |_| |_______| | | |___________|Ż|--. ____|Ż|_ |_______________| | |___ ___| | |____ _| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |A| | 01: Ruby | Ż| |ŻŻŻŻŻŻŻŻŻ| | | Ż | 02: Flame Edge | |Ż ŻŻŻ| | | | | 03: Revival Dust | |ŻŻŻŻŻ | | | | | 04: Instant | Ż|_|ŻŻŻ |_|--' Grovis' Location | 05: Studded Leather | _| |_ _|______ | 06: Reco's Grass | |_ _|______ _______ |12 13 14| | 07: Rage Weaken Dust | _| | ____ |__| ___ |__|Ż|ŻŻŻŻŻŻ | 08: Power Nut | |1 | |______| | | | 09: Ray Sword | ŻŻŻŻŻ | |ŻŻŻŻ | 10: Crown Knife | | | |ŻŻŻŻŻŻŻŻŻŻ| | 11: Rage Life Nut | | | | |ŻŻŻŻŻŻ| | | 12: Magic Apple | _____|ŻŻŻŻŻ| | | | | | | | 13: Palo's Nut | | | |Ż|_| __| |_|Ż|_ | | | 14: ShineGrizzle Fang | |ŻŻŻŻŻŻ| |_|Ż| | | |3| |__________|__ | | |_______________________| | |ŻŻ| | | | |_ | |4| | ______ | | | | | |Ż|_| | |_| Ż_____|Ż|_ __|Ż|_|Ż|_ | | |___ | | | |_ _____| |____ ___| | | | | | | | | ______ |?| | |_ _| | | | | | | __ |_ | |--Path opens after using | | |?| | | |____| |_| | | 2 | | | switch near heal point |___| |___| |____________| |___| | | / | _ ____ | | Crane | _|Ż|____|A|_ | 567| | | '-----| HEAL | ŻŻ|Ż|_| | ŻŻŻŻŻŻŻ\ŻŻŻŻ |___ | Switch |_|-TO PIPE MAZE .-----.-----.-----.---------.-----.-----.----------------.------------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+------------------| | 167 | 90 | 69 | Dark | 31 | 30 | Fate Sword | Full Power Fruit | |-----'-----'-----'--.------'--.--'-.---'---.------------'------------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Poison Wind | Dark | 01 | 08 | Damage + %Poison | | * Self Bomb | ------- | 01 | 00 | Damage + Own HP reduced to 0 | '--------------------'---------'----'-------'-------------------------------' The main draw to this monster is that it carries a Fate Sword knife [LV 4/8, ATK 16/22, On Attack Take Damage] which is rare, but not the best of its kind. The Full Power Fruit isn't so bad either, and it seems to drop it with a pretty good consistancy. To be honest, with the clock ticking, killing the monster and escaping is a victory in itself. _______________________________________________________________________________ WANTED MONSTER: DARIUS [WMDR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3600g Listed: Muhad Locate: Kanara Desert Available: When Balbalard becomes available [post-Oil Rig events] Appears With: Lv78 Roc [4], Lv78 Barbarian [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 255 | 102 | 80 | Earth | 35 | 36 | Bitter Leaf | Black Powder | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Ground Shield | Earth | 01 | 03 | Reduces earth-elem damage | | * Strike Power | ------- | 01 | 03 | Raises allies' ATK | '--------------------'---------'----'-------'------------------------------' Darius appears in the desert near Muhad, and isn't special in any respect. The two items it drops are commonplace throughout the game, so there's no reason to dwell on 'em. _______________________________________________________________________________ WANTED MONSTER: GUALDE [WMGL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3645g Listed: Muhad Locate: Tukae Cave Available: Mandatory [Tukae Cave events] Appears With: Lv80 Will 'o Wisp [6] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 256 | 106 | 81 | Fire | 57 | 42 | Andel Claim | ??????????????? | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Bomb Shuriken | ------- | 02 | 08-16 | Damage panels around self | | * Charge | ------- | 01 | 02 | Raise own ATK | | * Mirror Image | ------- | 02 | 10-20 | Damage target | '--------------------'---------'----'-------'------------------------------' Gualde must be fought during Tukae Cave events, when the party is there at the behest of Rata. The stealable flail "Andel Claim" [ATK 2/2, ATK 15/15; Inflict MGC Down] is better than storeboughts but worse than similar flails like the Killer Spike and Spark Flail. _______________________________________________________________________________ WANTED MONSTER: GUADIRAS [WMGD] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3915g Listed: Muhad Locate: Balbalard Sealed Ruins [B1] Available: When Balbalard becomes available [post-Oil Rig events] : Must have gotten Amigue Sealed Ruins' power units to open! Appears With: Lv72 Anubis [3], Lv72 Skeleton Lord [4] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 245 | 342 | 104 | ------- | 32 | 27 | Cure-All | Mint | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Poison Wind | Dark | 02 | 08-16 | Damage + %Poison | | * Sleep Wind | Dark | 01 | 09 | Damage + %Sleep | '--------------------'---------'----'-------'------------------------------' This monster appears on the B1 area, in the NW dead-end room opened by a nearby switch. Because the party is locked in, and battles don't respawn, if he doesn't appear it means the team has to leave (or reset) to try again. Kind of annoying... The good news is Guadiras has nothing special to get, so once he appears it's open season on his hind end. His cohorts can inflict Silent and he can inflict Sleep/Poison, so don't get caught in any bad situations! _______________________________________________________________________________ WANTED MONSTER: DOLGON [WMDL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3330g Listed: Morea Locate: Altrapas Wilds/Madeta Hill Available: When Morea becomes available [post-Oil Rig events] Appears With: Lv72 Poison Cloud [5], Lv72 Earth Giant [2] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | StrengthenFruit| Strengthen Fruit| |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 236 | 96 | 74 | Earth | 52 | 40 | Bronze Guard | Mystic Knife | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Earthquake | Earth | 02 | 10-20 | Earth damage | '--------------------'---------'----'-------'------------------------------' Dolgon himself is just a regular old Earth Giant type, no matter if the wanted poster in Morea talks about his special "Invincibility" skill -- he ain't got one. The two items that can be gotten off of him are slightly more interesting. The Bronze Guard [LV 1/10, DEF 6/12] pads are a mediocre armor, whereas the Mystic Knife's possible 19 ATK and MGC-raising power isn't such a bad score...if y'can get it to drop. Also worth noting is that Dolgon must be killed before Golgon, its wanted monster twin, will appear in this same area. _______________________________________________________________________________ WANTED MONSTER: GOLGON [WMGL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 4 Reward: 3420g Listed: Morea Locate: Altrapas Wilds/Madeta Hill Available: When Morea becomes available [post-Oil Rig events] Appears With: Lv72 Poison Cloud [5], Earth Giant [2] .-----.-----.-----.---------.-----.-----.-------------------.--------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+-------------------+--------------| | 242 | 98 | 76 | Water | 64 | 86 | Slayer Heavy Suit | Crusty Pads | |-----'-----'-----'--.------'--.--'-.---'---.---------------'--------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Blizzard | Water | 01 | 10 | Ice damage | '--------------------'---------'----'-------'------------------------------' Another monster with two special items. The Slayer Heavy Suit [LV 8/10, DEF 18/21] is a decent item, with a higher max defense than any storebought up to this point. Heck, it even beats some special items -- make sure to get this! The Crusty Pads [LV 8/8, ATK 22/22] are simply a good body-slamming weapon for monsters. Remember, this monster won't appear until Dolgon has been killed in Altrapas Wilds! _______________________________________________________________________________ WANTED MONSTER: BELLADONNA [WMBL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3510g Listed: Morea Locate: Amigue Sealed Ruins [B1] Available: When Morea becomes available [post-Oil Rig events] : Sealed Ruins require Brakia's Sealed Ruins' Power Units! Appears With: Lv67 Mutant Fly [4], Lv67 Arch Gargoyle [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 246 | 101 | 78 | Dark | 50 | 41 | Cheer Nettle | Dark Stream | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Speed Down | ------- | 01 | 02 | Lowers enemies' AGL | | * Charge | ------- | 01 | 02 | Raises own ATK | '--------------------'---------'----'-------'------------------------------' Belladonna appears on the B1 floor of the Sealed Ruins, meaning the second screen inside. If it doesn't appear, simply head back upstairs and descend until it shows its face. The special weapon it carries is another Dark Stream [LV 10/10, ATK 21/21, Dark-elemental] club. This could have been obtained already by hunting Dabano in Brakia's Banza Mountain, so it's not that useful to seek out. _______________________________________________________________________________ WANTED MONSTER: DARRY [WMRR] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Merits: 5 Reward: 3510g Listed: Morea Locate: Amigue Sealed Ruins Available: When Morea becomes available [post-Oil Rig events] : Sealed Ruins require Brakia's Sealed Ruins' Power Units! Appears With: Lv69 Mutant Fly [4], Lv69 Arch Gargoyle [3] .-----.-----.-----.---------.-----.-----.----------------.-----------------. | HP | MP | LVL | ELEMENT | ATK | DEF | STEAL | DROP | |-----+-----+-----+---------+-----+-----+----------------+-----------------| | 188 | 100 | 78 | ------- | 47 | 39 | Recover Fruit | Nettle | |-----'-----'-----'--.------'--.--'-.---'---.------------'-----------------| | SKILLS: | ELEMENT | LV | MP | EFFECT | | | | | | | | * Petro Breath | Dark | 01 | 12 | Damage + %Petrify | '--------------------'---------'----'-------'------------------------------' Like Belladonna, Darry appears within the Sealed Ruins...just way deeper in, on the B3 level. If it doesn't appear near the exit, leave and descend until it does. Luckily, Darry carries no rare items and should be neutralized on the spot because of that mediocrity (and Petro Breath). _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOP LIST [SHPL] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) INDIGOS SHOP [RETURN LINK: WK02][SH01] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Herb | 01/01 | 01/01 | ---------------- | 60 | | Light Sword | 01/12 | 04/09 | ---------------- | 400 | | Ax | 01/10 | 05/10 | ---------------- | 400 | | Dagger | 01/08 | 02/03 | ---------------- | 200 | | Spear | 01/10 | 03/06 | ---------------- | 300 | | Cloth Shoes | 01/12 | 03/07 | ---------------- | 300 | | Pad | 01/10 | 03/06 | ---------------- | 400 | | Tooth | 01/10 | 03/06 | ---------------- | 200 | | Gauze Wrap | 01/10 | 03/06 | ---------------- | 400 | | Protector | 01/12 | 02/04 | ---------------- | 400 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) PRODIAS ITEM SHOP [RETURN LINK: WK03][SH02] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Herb | 01/01 | 01/01 | ---------------- | 60 | | Gauze Wrap | 01/10 | 03/06 | ---------------- | 400 | | Protector | 01/12 | 02/04 | ---------------- | 400 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) PRODIAS WEAPON SHOP [RETURN LINK: WK03][SH03] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Light Sword | 01/12 | 04/09 | ---------------- | 400 | | Ax | 01/10 | 05/10 | ---------------- | 400 | | Light Flail | 01/15 | 03/08 | ---------------- | 360 | | Dagger | 01/08 | 02/03 | ---------------- | 200 | | Spear | 01/10 | 03/06 | ---------------- | 300 | | Wood Club | 01/12 | 02/04 | ---------------- | 300 | | Leather Knuckle | 02/08 | 03/05 | ---------------- | 225 | | Cloth Shoes | 01/12 | 03/07 | ---------------- | 300 | | Pad | 01/10 | 03/06 | ---------------- | 400 | | Tooth | 01/10 | 03/06 | ---------------- | 200 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) YUDO VILLAGE MERCHANT [RETURN LINK: WK04][SH04] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Herb | 01/01 | 01/01 | ---------------- | 60 | | Light Sword | 01/12 | 04/09 | ---------------- | 400 | | Dagger | 01/08 | 02/03 | ---------------- | 200 | | Wooden Club | 01/12 | 02/04 | ---------------- | 300 | | Leather Knuckle | 02/08 | 03/05 | ---------------- | 225 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Pad | 01/10 | 03/06 | ---------------- | 400 | | Tooth | 01/10 | 03/06 | ---------------- | 200 | | Gauze Wrap | 01/10 | 03/06 | ---------------- | 400 | | Protector | 01/12 | 02/04 | ---------------- | 400 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) LOST FOREST UNMANNED SHOPBOX [RETURN LINK: WK08][SH05] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Herb | 01/01 | 01/01 | ---------------- | 60 | | Light Sword | 01/12 | 04/09 | ---------------- | 400 | | Light Flail | 01/15 | 03/08 | ---------------- | 360 | | Pad | 01/10 | 03/06 | ---------------- | 400 | | Gauze Wrap | 01/10 | 03/06 | ---------------- | 400 | | Protector | 01/12 | 02/04 | ---------------- | 400 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) PALENCIA [RETURN LINK: WK10][SH06] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) CLENIA TOWN [RETURN LINK: WK12][SH07] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) RAMUL [RETURN LINK: WK13][SH08] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) PALENCIA [PARK VENDOR] [RETURN LINK: WK15][SH09] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Increase offense | 1000 | | Cure-All | 00/00 | 01/01 | Up status protct | 1000 | | Illusion Robe | 01/12 | 08/19 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' This shop is only open once in the entire game, when Elc is in Seiryu and preparing to go to Palencia Tower. Buying lots of Illusion Robes comes in very handy given its special properties (Makes enemy earth-weak or raises Magic Defense), and helps later on when people join under-levelled and with crappy, obsolete equipment. Seriously, buy about eight-plus; that cheap cost is easy to swallow. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) HOUFION [RETURN LINK: WK17][SH10] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) PAYSUS [RETURN LINK: WK19][SH11] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) PRODIAS SMITH [RETURN LINK: WK20][SH12] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Platinum Edge | 02/12 | 18/38 | ---------------- | 2250 | | Light Spear | 02/10 | 13/25 | ---------------- | 1125 | | Staff | 01/14 | 12/31 | ---------------- | 2000 | | Steel Claw | 02/08 | 13/22 | ---------------- | 4500 | | Tommy Gun | 02/08 | 11/18 | ---------------- | 11250 | '---------------------'------------'------------'------------------'--------' This shop is accessible only after the 'Exterminate Weapons Thief' job, and can be found on the Prodias smithy's second-floor (use first-floor backdoor) _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) GAZALLA [RETURN LINK: WK20][SH13] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) MISRO [RETURN LINK: WK20][SH14] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) ELZARK [RETURN LINK: WK20][SH15] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) GOOZ [RETURN LINK: WK21][SH16] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Grizzle Fang | 01/10 | 09/19 | ---------------- | 3000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) RUWAGA [RETURN LINK: WK21][SH17] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Recover Fruit | 01/01 | 02/02 | ---------------- | 400 | | Blood Herb | 04/05 | 01/01 | ---------------- | 82 | | Rapier | 01/10 | 08/17 | ---------------- | 1000 | | Light Ax | 01/12 | 10/23 | ---------------- | 3000 | | Flail | 01/10 | 07/14 | ---------------- | 1000 | | Iron Dagger | 01/10 | 06/12 | ---------------- | 3000 | | FlameTrident | 04/06 | 08/09 | Fire-elemental | 3000 | | Power Club | 01/10 | 05/10 | ---------------- | 4000 | | Rod | 01/08 | 06/11 | ---------------- | 1000 | | Claw | 01/12 | 06/14 | ---------------- | 800 | | Leather Shoes | 01/14 | 05/13 | Up Defense Ablty | 1500 | | Splash Cymbals | 01/14 | 09/23 | ---------------- | 8000 | | Shot Whip | 01/10 | 04/08 | ---------------- | 400 | | Sub Machine Gun | 03/08 | 05/07 | ---------------- | 2000 | | Beat Attacker | 01/10 | 07/14 | ---------------- | 1000 | | Fang | 01/12 | 06/14 | ---------------- | 1000 | | Mask | 01/08 | 02/03 | ---------------- | 20 | | Light Sickle | 01/12 | 03/07 | ---------------- | 2000 | | Black Card | 01/10 | 06/12 | ---------------- | 1200 | | Luck Beads | 01/08 | 03/05 | ---------------- | 2000 | | Shotgun | 01/10 | 06/12 | ---------------- | 10000 | | Cloth Wrap | 01/10 | 06/12 | ---------------- | 800 | | Shoulder Grd | 01/08 | 04/07 | ---------------- | 2000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 18) AJARL [RETURN LINK: WK25][SH18] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Strengthen Fruit | 01/01 | 02/02 | ---------------- | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Chain Flail | 01/08 | 11/20 | ---------------- | 6000 | | Short Sword | 01/12 | 10/23 | ---------------- | 8000 | | Partisan | 01/12 | 10/23 | ---------------- | 4000 | | Metal Basher | 01/12 | 09/21 | ---------------- | 8000 | | Scale Wand | 01/12 | 06/14 | ---------------- | 3000 | | Iron Knuckle | 01/12 | 08/19 | ---------------- | 2000 | | Boots | 01/10 | 08/17 | ---------------- | 3500 | | Machine Gun | 02/14 | 09/21 | ---------------- | 4500 | | Power Pad | 01/10 | 11/23 | ---------------- | 4000 | | Grizzle Fang | 01/10 | 09/19 | ---------------- | 3000 | | Shadow Mask | 01/10 | 06/12 | ---------------- | 4000 | | Leather Armor | 01/10 | 09/19 | ---------------- | 1600 | | Leather Wrap | 01/10 | 06/12 | ---------------- | 1200 | | Blade Guard | 01/10 | 05/10 | ---------------- | 4000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 19) MUHAD [RETURN LINK: WK28][SH19] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Strengthen Fruit | 01/01 | 02/02 | ---------------- | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Blade | 01/10 | 12/25 | ---------------- | 2000 | | Battle Ax | 01/12 | 16/38 | ---------------- | 6000 | | Partisan | 01/12 | 10/23 | ---------------- | 4000 | | Scale Wand | 01/12 | 06/14 | ---------------- | 3000 | | Iron Knuckle | 01/12 | 08/19 | ---------------- | 2000 | | Machine Gun | 02/14 | 09/21 | ---------------- | 4500 | | Power Pad | 01/10 | 11/23 | ---------------- | 4000 | | Rosary | 01/12 | 06/14 | ---------------- | 4000 | | Sawed Off Shotgun | 01/08 | 10/18 | ---------------- | 20000 | | Leather Armor | 01/10 | 09/19 | ---------------- | 1600 | | Leather Wrap | 01/10 | 06/12 | ---------------- | 1200 | | Blade Guard | 01/10 | 05/10 | ---------------- | 4000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 20) MOREA [RETURN LINK: WK30][SH20] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Strengthen Fruit | 01/01 | 02/02 | ---------------- | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Blade | 01/10 | 12/25 | ---------------- | 2000 | | Battle Ax | 01/12 | 16/38 | ---------------- | 6000 | | Metal Basher | 01/12 | 09/21 | ---------------- | 8000 | | Boots | 01/10 | 08/17 | ---------------- | 3500 | | Ride Cymbals | 04/12 | 16/28 | ---------------- | 16500 | | Snake Whip | 01/14 | 08/21 | ---------------- | 8000 | | Power Pad | 01/10 | 11/23 | ---------------- | 4000 | | Blood Sickle | 01/08 | 09/16 | ---------------- | 8000 | | Leather Armor | 01/10 | 09/19 | ---------------- | 1600 | | Leather Wrap | 01/10 | 06/12 | ---------------- | 1200 | | Blade Guard | 01/10 | 05/10 | ---------------- | 4000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 21) SILVER NOAH [RETURN LINK: WK36][SH21] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|Ż | ITEM | LVL/MAX LV | DEF/MAX LV | OTHER | COSTS | | | | ATK/MAX LV | | | |---------------------+------------+------------+------------------+--------| | Strengthen Fruit | 01/01 | 02/02 | ---------------- | 1000 | | Revival Dust | 01/01 | 01/01 | Up Offense Ablty | 1000 | | Cure-All | 00/00 | 01/01 | Up Status Protc. | 1000 | | Spirit Blade | 01/14 | 18/47 | ---------------- | 8000 | | Hell Ax | 01/12 | 22/52 | ---------------- | 12000 | | Morning Star | 01/12 | 16/38 | ---------------- | 12000 | | Soul Dagger | 01/10 | 14/29 | ---------------- | 10000 | | Halberd | 02/14 | 15/36 | ---------------- | 9000 | | Borpal Club | 01/10 | 12/25 | ---------------- | 12000 | | War Staff | 01/10 | 15/31 | ---------------- | 6000 | | Brass Knuckle | 01/06 | 16/26 | ---------------- | 6000 | | Boots | 01/10 | 08/17 | ---------------- | 3500 | | Gong Cymbals | 01/15 | 16/44 | ---------------- | 15000 | | Dragon Whip | 01/15 | 12/33 | ---------------- | 10000 | | Dimension Gun | 02/10 | 13/25 | ---------------- | 20250 | | Breaker | 01/10 | 16/34 | ---------------- | 8000 | | Dino Fang | 01/12 | 15/35 | ---------------- | 10000 | | Death Mask | 01/10 | 10/21 | ---------------- | 10000 | | Dark Sickle | 01/10 | 12/25 | ---------------- | 16000 | | Miracle Card | 01/14 | 14/36 | ---------------- | 10000 | | Legacy Beads | 01/12 | 10/23 | ---------------- | 8000 | | Grenade Gun | 01/01 | 14/14 | ---------------- | 20000 | | Slayer Heavy Suit | 08/10 | 21/21 | ---------------- | 7500 | | Battle Armor | 01/10 | 12/25 | ---------------- | 4000 | | Bronze Guard | 01/10 | 06/12 | ---------------- | 10000 | '---------------------'------------'------------'------------------'--------' _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ DIEKBECK [DKBK] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Diekbeck is a robot dug out of Yagos Isle's Sealed Ruins in some mandatory events. After it comes time to go to West Aldia, return to Vilmer's house in Yudo Village and he'll give Diekbeck to the party along with some Power Unit items. Unlike every other character in the game, Diekbeck ONLY learns new abilities through Power Units, specialized accessories only he can wear (he cannot equip anything else). Like any other piece of equipment, he can only equip two and they cannot be of opposing elements (i.e. no fire & water power units on at one time). ____ ___________ _____ _____ _____ ____ _______________________________________ ## | ATK | DEF | MAG | AGI | MOV | EL | ABILITIES LEARNED ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 00 | 10 | 14 | 8 | 5 | 2 | -- | Charge 01 | 9 | 14 | 8 | 5 | 2 | Er | Ground Shield, Mud Storm 02 | 9 | 14 | 8 | 5 | 2 | Wt | Diamond Dust, Refresh 03 | 9 | 14 | 8 | 5 | 2 | Fr | Fire Shield, Fire Breath 04 | 9 | 14 | 8 | 5 | 2 | Wn | Wind Shield, Thunder Storm, Wind Slash 05 | 12 | 17 | 10 | 6 | 2 | -- | Nice Catch, Miss Catch 06 | 12 | 18 | 11 | 6 | 2 | -- | Jump Low, Easy Shoot 07 | 12 | 18 | 11 | 6 | 2 | Wt | Cold Breath, Blizzard 08 | 14 | 20 | 12 | 7 | 2 | -- | Jump High, Power Shoot 09 | 14 | 20 | 12 | 7 | 2 | Wn | Thunder Breath, Tornado 10 | 16 | 23 | 15 | 8 | 2 | -- | Silent, Change Enemy 11 | 16 | 23 | 15 | 8 | 2 | Er | Acid Breath, Earthquake 12 | 12 | 17 | 10 | 6 | 2 | -- | Weakness, Trans Enemy | | | | | | | Speed Down, Distract Range 13 | 18 | 24 | 16 | 9 | 2 | -- | Expand Range, Mind Buster | | | | | | | Dispel, Extract 14 | 18 | 24 | 16 | 9 | 2 | Fr | Magic Shield, Confusion | | | | | | | Fire Storm, Explosion 15 | 21 | 29 | 19 | 10 | 2 | -- | Plasma Shock, Power Loss | | | | | | | Destruction, Counter Hang 16 | 21 | 29 | 19 | 10 | 2 | Dr | Invincible, Paralyze Wind | | | | | | | Death, Happy Beam 17 | 29 | 39 | 26 | 14 | 2 | -- | Protection, Strike Power | | | | | | | Might Mind, Retaliation 18 | 29 | 39 | 26 | 14 | 2 | Lg | Invincible, Super Nova | | | | | | | Divine Judgment, Happy Beam 19 | 32 | 48 | 30 | 16 | 3 | -- | Cure, Divide, Rob Mind, Resurrection ____|_____|_____|_____|_____|_____|____|_______________________________________ So where to find these delectable stat-raising morsels? The locations: • 01 - Given by Vilmer when Diekbeck's received • 02 - Given by Vilmer when Diekbeck's received • 03 - Given by Vilmer when Diekbeck's received • 04 - Given by Vilmer when Diekbeck's received • 05 - Heap Cave-In [Romalia] • 06 - Greyshinne Sealed Ruins • 07 - Greyshinne Sealed Ruins • 08 - Alatos Sealed Ruins • 09 - Alatos Sealed Ruins • 10 - Brakia Sealed Ruins • 11 - Brakia Sealed Ruins • 12 - Heap Cave-In [Romalia] To find the twelfth item, take the job "Monsters' Food!?" and complete it. En route to the room with the final puzzle, there was a western offshoot with an unopenable door. This leads to Power Unit 12! • 13 - Amigue Sealed Ruins • 14 - Amigue Sealed Ruins • 15 - Balbalard Sealed Ruins • 16 - Balbalard Sealed Ruins • 17 - Zariban Sealed Ruins • 18 - Zariban Sealed Ruins • 19 - East Shrine The East Shrine is only accessible after obtaining the submarine, so the player must have 250 merits and the God Hunter Crest obtained. Do "Return the Sea Dragon's Egg" and afterwards the sub can be taken to the shrine, where after completing the trials, Diek gets his final and best power unit! It's no mistake that the power units received go in order of the Sealed Ruins because ALL power units in one unlock the next in the chain. For instance, a player cannot enter Alatos' ruins without first getting the two power units in Greyshinne. Thus, the flow is: Yagos Isle -> Greyshinne -> Alatos -> Brakia -> Amigue -> Balbalard -> Zariban -> East Shrine However, useful as these all may appear to be, Diekbeck is better off having a handful of the better magic ones at his disposal. This resolution also will save a HUGE amount of space in the inventory that would otherwise be occupied by power units Diek never uses. Make no mistake: these are one-of-a-kind. But if the player has to keep only a handful, they should be: 10, 16, 18, 19. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FORBIDDEN RUINS [FRBD] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Forbidden Ruins are accessible from the first time the Alatos continent's accessible. Although this is the largest dungeon in the entire game, going down 50+ floors, it has a wealth of items to pick up and even a secret ally to claim (Choko). Worth it? Definitely. Every floor divisible by ten (except B50) has a healing point and a statue that will let the player exit the dungeon. The latter has a prompt, so there shouldn't be any mix-ups. [NOTE: Those vacant healing floors are omitted from following list.] The monsters are all the same leveled, mostly. The first set of 10 is Lv45, and the fifth is Lv49. As one can probably see, each set gains +1 level. • B1 - Fighter [3] • B2 - Rabid Dog [3] • B3 - Rabid Dog [2], Earth Devil [2] • B4 - Fighter [2], Earth Devil [2] • B5 - Death Hound [4], Blood Knight [4] • B6 - Ice Devil [3], Blood Knight [3] • B7 - Ice Devil [2], Death Hound [3] • B8 - Black Knight [6] • B9 - Hell Hound [4], Wind Devil [2] • B11 - Wind Devil [4], Wyvern [2] • B12 - Arch Knight [2], Wyvern [4] • B13 - Fate Dragon [4], Sacred Devil [4] • B14 - Killer Wolf [2], Sacred Devil [4] • B15 - Arch Knight [6], Sacred Devil [2] • B16 - Killer Wolf [3], Fate Dragon [3] • B17 - Dark Fang [6] • B18 - Death Devil [2], Razor Knight [3] • B19 - Dark Fang [4], Red Dragon [1] • B21 - Hydra [4] • B22 - Death Devil [6], Soul Knight [1] • B23 - Soul Knight [2], Hydra [3] • B24 - Soul Knight [2], Dark Fang [4] • B25 - Blood Hound • B26 - Death Devil [3], Dragon Zombie [3] • B27 - Soul Knight [4] • B28 - Black Dragon [5] • B29 - Black Dragon [4], Soul Knight [4] • B31 - Blood Fiend [4], Gargoyle [2] • B32 - Reaper [2], Noxious Odor [4] • B33 - Reaper [3], Gargoyle [3] • B34 - Reaper [3], Blood Fiend [3] • B35 - Evil Eye [6], Spelunker [1] • B36 - Mud Battler [4], Death Wizard [1] • B37 - Ghoulgoyle [2], Death Wizard [4] • B38 - Knight Stalker [2], Ghoulgoyle [4] • B39 - Death Mage [2], Arch Gargoyle [3] • B41 - Death Mage [3], Arch Gargoyle [3] • B42 - Mud Stalker [3], Dark Stalker [3] • B43 - Death Mage [3], Great Gargoyle [3] • B44 - Shriek Lord [2], Great Gargoyle [3] • B45 - Shriek Lord [4], Death Druid [3] • B46 - Grim Stalker [4], King Gargoyle [1] • B47 - Black Wraith [1], Death Priest [2] • B48 - Ectoplasm [4], Death Priest [2], Black Fiend [1] • B49 - Lich [1] • B51 - Green Slime [6] • B52 - Iron Golem [2], Golem Master • B53 - Iron Golem [6], Golem Master [3] • B54 - Maneater [6] • B55 - Acid Slime [6] • B56 - Acid Slime [6], Poison Ivy [2] • B57 - Poison Ivy [4], Beast Master [2] • B58 - Beast Master [4], Frost Giant [4] • B59 - Beast Master [3], Lifesucker [3] • B61 - Lifesucker [3], Pierott [3] • B62 - Pierott [3], Dark Slime [4] • B63 - Dark Slime [4], Earth Giant [3] • B64 - Gepettoh [2], Armor Eater [4] • B65 - Gepettoh [4], Earth Giant [4] • B66 - Slime Bomber, Earth Giant [4] • B67 - Slime Bomber, Sword Eater [6] • B68 - Flesh Golem [3], Sword Eater [3] • B69 - Golden Slime [8] • B71 - Akura (400 HP, 300 MP) - Soul Knight, Ghost Knight, Razor Knight [2], Skeleton Lord TREASURE LIST (Only floors with treasure will be listed) • B1 - BEAD : Fallen Rain [Lv 2/6, ATK 15/22, Wind-elemental] • B2 - CYMBALS: Explosion Cymbals [LV 4/10, ATK 11/17] • B3 - ACCSSRY: Skill Bracelet [LV 12/12, DEF 14/14, Increase Catch Level] • B4 - CARD : Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep] • B6 - GLOVE : Power Arm [LV 4/14, ATK 11/21, Increase Defense] • B7 - ACCSSRY: Hell Scope [LV 0/0, DEF 5/5; PWR Down assigned to foe] • B8 - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness] • B9 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down] • B10 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down] • B11 - ACCSSRY: Flay's Crest [LV 12/12, DEF 7/7, Light; Foes made Light-weak] • B12 - ACCSSRY: Ice Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Down] • B13 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability] • B14 - ACCSSRY: Unicorn Horn [LV 12/12, DEF 7/7; Increase Item Finds] • B15 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability] • B16 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji] • B17 - ACCSSRY: Healing Charm [LV 10/10, DEF 8/8; Heal HP] • B18 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify] • B19 - ACCSSRY: Seabreeze Harmony [LV0/0, DEF 5/5; Heal Allies] • B20 - ACCSSRY: Violet Necklace [LV 12/12, DEF 4/4; Increase Move Ability] • B21 - ACCSSRY: Music Book [LV 0/0, DEF 7/7; Poco-only] • B22 - BOOTS : Hyper-Boots [LV 2/12, ATK 6/14; Increase AGL] • B23 - ACCSSRY: Yukari's Crest [LV 0/0, DEF 5/5; Heals on use; Tosh-only] • B24 - ROBE : FireRobe [LV 2/14; DEF 9/21; Fire-elemental] • B25 - ACCSSRY: Power Wrist [LV 12/12, DEF 7/7; Increase Offense Ability] • B26 - ACCSSRY: Flame Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down] • B27 - ACCSSRY: Earth Charm [LV 8/12, DEF 7/9; Immune: ATK/MAG/DEF/AGL Down] • B28 - SWORD : Death Blade [LV 1/2, ATK 22/24, Dark-elemental] • B29 - ACCSSRY: Sunglasses [LV 0/0, DEF 4/4; Immune: Darkness] • B30 - ACCSSRY: Anti Hemo-ji [LV 0/0, DEF 4/4; Immune: Hemo-ji] • B31 - ACCSSRY: Sleepless Card [LV 0/0, DEF 4/4, Immune: Sleep] • B32 - ROBE : WindRobe [LV 2/12, DEF 9/19; Wind-elemental] • B33 - ACCSSRY: Hawk Statue [LV 0/0, DEF 4/4; Immune: Silent] • B34 - ACCSSRY: Hit Scroll [LV 12/12, DEF 9/9; Increase Defense] • B35 - GLOVE : God's Fist [LV 2/14, ATK 11/26; Damage Up v. Flying Monsters] • B36 - ACCSSRY: Mirror [LV 0/0, DEF 4/4; Immune: Petrify] • B37 - ACCSSRY: Shell [LV 12/12, DEF 7/7; Increase Item Find] • B38 - ACCSSRY: Magic Ring [LV 12/12, DEF 7/7; Increase Magic Ability] • B39 - ACCSSRY: Antidote Ring [LV 0/0, DEF 4/4; Immune: Poison] • B40 - ACCSSRY: Book of Flower [LV 0/0, DEF 5/5; Increase Evasion; Tosh-only] • B41 - ARMOR : Legend Charm [LV 10/12, DEF 17/19] • B42 - SWORD : Fabulous Sword [LV 2/15, ATK 10/25; Inflict: Conf/Sleep/Dark] • B43 - STAFF : Quick Cane [LV 4/14, ATK 15/28; Increase Defense] • B44 - ACCSSRY: Sun Hat [LV 12/12, DEF 9/9; Heal HP each turn] • B45 - ACCSSRY: Fabulous Ring [LV 12/12, DEF 7/7; Increase Magic Ability] • B46 - ACCSSRY: Necklace [LV 12/12, DEF 4/4; Increase HP on level-up] • B47 - ACCSSRY: Wind Charm [LV 8/12, DEF 7/9; Immune: JUMP/CNTR/THR/CTCH Dwn] • B48 - ACCSSRY: Raila's Hairpin [LV 0/0, DEF 5/5; Heal MP each turn] • B49 - ACCSSRY: Bravery Wings [LV 0/0, DEF 11/11; Raise most stats; Elc-only] • B50 - ACCSSRY: Romancing Stone 4 [LV 10/10, DEF 8/8; Increase Counteratk LV] Once the first fifty floors are traversed, and the Romancing Stone 4 is obtained, backtrack (yes, this must be done...) to B40 and use the statue to leave entirely. Note that if Choko was already invited at some point, she'll point out a secret shortcut to B50 upon entering Forbidden Ruins from the world map. It's up the first stair, to the right, and in the tiny offshoot where there's a gray wall. There's no shortcut back except on B40, though, so don't jump in willy-nilly. HOW TO OPEN THE OTHER FLOORS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yes, there isn't just fifty floors to this thing! Here's how to unlock the lower depths: • Visit Clenia Isle's Time Forest on the world map (by skyport) and find the tree maze. From the start, do the following exits: WEWEWENSN. The area should be getting gradually darker to signify the path is being done right. The team should come upon Tokoko Village afterward. Choko will invite all back to her house (northwestmost) to spend the night. The following morning she will give a quick tour and lead everyone to the Time Forest graveyard (for reference, from Tokoko: ESSWWNN), then the exit (from g'yard: ENES). She'll join at the entrance! • Choko will have mentioned that she can't grow up until she journeys for a while. So, use her until she hits level 55 and bring her back to the Time Forest. Instead of making everyone leave automatically, she should start a new scene. Rather than return to Tokoko Village, revisit the graveyard Choko visited before -- this is done by going straight north 4 times. Find the large headstone of Choko's mother and read the back of it for a little dialogue. After that, leave. • Re-enter the forest and Choko will automatically visit her father's house. She'll say she lost her dog Silva; re-enter the house and the backyard will have to be searched. To find the key, search the pile of junk in a dead-end near the bedroom. Once out there, look for a tiny brown headstone and read what's buried underneath. See more scenes in the house and later... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 55 Green Slime [8] | w | 135 | 72 | None | |________________________|___|_____|_____|_________________________________| Elc and Lieza will be mandatory for this fight, while Choko can't be used. Since these are villagers, don't kill any! The goal is to escape out of town, thus. It helps to bring some crappy ATK allies such as Gogen since they won't kill with counterattacks. There is a [Red Shoes] chest hidden behind the church that Gogen (or anyone with Expand Range cast on 'em) can get to, via a hidden path behind said building. As Gogen (or whoever) is getting the Red Shoes item, which is a one-of-a-kind thing, move everyone south towards the exit. Look for the small left fence down there to have a broken plank, letting one get out of there and toward the secret exit in the southeast. The slimes don't have any skills, so it shouldn't be that hard to dupe 'em. However, if any problems arise, use Lieza's "Hold Enemy" skill that she gets from Mother Claire to inflict paralysis without any damage. Oh, and de-equip weapons if needed. [RED SHOES: LV 10/12, ATK 36/40, Increase Move Ability; Choko-only] Once everyone leaves via the southeast exit, it leads to the graveyard. Go near the shimmering headstone of Choko's mother for... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L51 Dark Pillar | - | 230 | 210 | --- | | L48 Blood Zombie x10 | D | 119 | 62 | Throw Head, Self Bomb, Sleep Wind | |______________________|___|_____|_____|___________________________________| Unlike the other fight, these low-level undeads can and should be killed in whatever fashion is available. Elc and Lieza will also be mandatory for this fight and Choko can't be selected, just like last time. An odd thing is that although the Dark Pillar is the "boss," it can't be searched, only attacked. Talk with Ralgo afterwards, and a weird person comes out of the graveyard. • If you're far enough in the story (post-Martyr Towers), return to Time Forest and go straight north -- it leads to Tokoko Village automatically. Saving is possible in Choko's house now, too. Leave and... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L52 Flesh Flicker x8 | D | 128 | 67 | Throw Head, Petro Wind | |______________________|___|_____|_____|___________________________________| After the easy battle, some more scenes will play at Choko's House. When a prompt comes up with two choices, pick either 'cause it changes nothing. #################### The last half of Choko's sidequest can ONLY be done if the player converted a save from Arc the Lad (1), and finished the Tokoko Village events. The following floor info was compiled by invincibleLilly. Give her a hand! • B51 - SWORD : Earth Slicer [LV 4/8, ATK 16/22; Increase DEF] • B52 - ACCSSRY: Magic Apple [LV 0/0, ATK 1/1] • B53 - KNIFE : ShineKnife [LV 2/14, ATK 7/18; Light-elemental] • B54 - ACCSSRY: Sapphire [LV 0/0, DEF 3/3; Heal opposite sex each turn] • B55 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1] • B56 - SWORD : Unfire [LV 6/10, ATK 22/29; Increase MP on level-up] • B57 - ACCSSRY: Cape [LV 2/14, DEF 6/15] • B58 - CARD : Mystic Card [LV 1/10, ATK 6/12] • B59 - ACCSSRY: Blood Bomb • B60 - ACCSSRY: Blood Tanzanite [LV 4/6, DEF 5/6, Immune: Confusion] • B61 - ACCSSRY: Strengthen Fruit [LV 12/15, DEF 4/5; Increase HP on level-up] • B62 - ARMOR : Mystic Dress [LV 4/15, DEF 13/27, Refill MP each turn] • B63 - ACCSSRY: Blood Bomb • B64 - ACCSSRY: Full Power Fruit [LV 4/5, DEF 1/1] • B65 - ROD : Crystal Rod [LV 2/12, ATK 15/33; Light-elemental] • B66 - AXE : Ax Bomber [LV 2/8, ATK 24/48] • B67 - SWORD : Slayer [LV 2/8, ATK 20/33] • B68 - GLOVE : Diek Nail [LV 0/0, ATK 4/4; Diekbeck-only] • B69 - ACCSSRY: Great Item • B70 - AXE : Rune Ax [LV 2/10, ATK 25/48; Add: Counter DOWN; Gruga-only] • B71 - ACCSSRY: Revival Dust [LV 1/1, DEF 1/1] - ACCSSRY: Yellow Ribbon [LV 10/12, DEF 19/21; Choko-only] At the bottom, Choko must fight Akira one-on-one while her comrades take care of the other monsters. When the latter foes are defeated, the comrades can help Choko fight Akira. Beating her means Choko can obtain her lost memories by choosing "Yes" when Gogen asks something of that effect; she also obtains the Akira form to turn into a super-powerful demon. Awww! ^_____^ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ARENA GUIDE [ARNA] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MATEN TOWER ŻŻŻŻŻŻŻŻŻŻŻ USE: 4 Allies [Niedel] WIN: 5-200s This mode is fairly simple. Once the contestant enters the ring, four large slot wheels are spun and the player must stop them. Whichever ninja are displayed on the wheels when they stop will be summoned to fight the player! The round is cleared when all four monsters are defeated, and medals (seum) are won. The monsters range in payout, with the best types giving the most (40) and the worst giving (1). Here's the overview of possible enemies (levels/HP/MP will differ slightly): |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 54 White Ninja | E | 175 | 72 | Bomb Shuriken, Mud Storm | | Lv 53 Green Ninja | w | 172 | 71 | Thunder Storm | | Lv 52 Purple Ninja | w | 169 | 69 | Tornado | | Lv 52 Blue Ninja | F | 169 | 69 | Bomb Shuriken | | Lv 51 Nat-X Ninja | F | 166 | 68 | Bomb Shuriken, Charge, Mirror Image | |_____________________|___|_____|_____|_____________________________________| BOMA-JIN ŻŻŻŻŻŻŻŻ USE: 5 Players [Niedel] WIN: 30-120s This mode can be rather hectic. The challengers stand in the corners of the arena while the monsters (12) are in the middle and try to reach the exits (8). The job is to pummel the opposition without letting them escape. The players start with 0 MP and will have to use items to gain MP; also, there is 8 MP automatically awarded to a player who slays an enemy. [The player's able to pick who gets the MP.] Prize-wise, the pot starts at 120 seum and is halved when a monster flees successfully; lose four times and the reward is gone! Example monster formation: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L26 Red Skeleton x6 | F | 72 | 35 | Magic Shield, Charge, Self Bomb | | L30 Black Skeleton x6 | D | 103 | 41 | Speed Up | |_______________________|___|_____|_____|___________________________________| There are a few tips I can give: - Automatic MP-refilling items help somewhat - Use multiple-target weapons such as machine-guns - Iga's Messho-reppa ability can kill any targets of lower LV than he is! - Paralysis (Lieza's Hold Enemy skill for instance) is a good status effect At high levels it's incredibly easy to get win this, since stat difference is so good and the enemy doesn't put up any sort of fight. Strangely enough, skills and magic seem to do CRAPPY damage so only use those that inflict physical damage -- that's the way to go normally. TOPPA-JIN ŻŻŻŻŻŻŻŻŻ USE: 4 Players [Niedel] WIN: 100-200s The player starts at the bottom of a long arena corridor and must fight their way through leagues of opponents to reach the top. The game is won when an ally makes it through the north exit. The prize for winning is 100 seum, but if none do, the game ends. An extra 100 seum is given if the players defeat all monsters instead of bolting to the exit, also! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv55 Arch Gargoyle x19 | D | 177 | 72 | Thunder Storm | |________________________|___|_____|_____|__________________________________| A few tips: - If at similar level as the enemy, Weak Enemy makes them like kitty-kats - High-DEF & High-move allies will be able to blow right through the enemies - Iga's Messho-reppa can kill any enemy of lower level than his own Anyone playing this in the late game should be able to win easily. However, it kinda lags due to all the foes on-screen (although this self-corrects once the herds are thinned) and isn't worth it unless the player decides to murder all the baddies as well. GENMA-JIN ŻŻŻŻŻŻŻŻŻ USE: 1 Player [Clenia Isle] WIN: 10-120 In this mode, there are massive magic squares throughout the arena, and they will show a "phantom" in it. However, after awhile, these phantoms fade from view. The goal is to kill as many as possible in a whack-a-mole type game. Twelve (12) phantoms will appear in all in randomized spots, and appear for only a couple turns, so one will have to work quickly! |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv1 Dark Pillar [12] | - | 85 | 10 | None | |________________________|___|_____|_____|__________________________________| TIPS: - This game has no bonus... =/ - The enemy has no counterattack/evasion so use powerful attacks - Try to stay toward the arena's middle so as to not be caught off-guard - The "Chongara Bomb" attack used by the Hemo-ji at Amaidar is great here! - Shu is ideal for this battle, as he has high movement and can attack with guns to improve his range. RENMA-JIN ŻŻŻŻŻŻŻŻŻ USE: 1 Player [Clenia Isle] WIN: 5*?? + 20*?? This is similar to Genma-jin in that phantom monsters appear and must be killed; the change-up is that real monsters may appear also, and missing one (1) phantom at all ends the game. Each phantom is worth five (5) seum and each real monster is worth twenty (20) seum. The real foes that appear -- one can tell this by how they move -- are of similar-level to the player. Unlike other arena games, this one ONLY ends when a phantom is missed or the player is defeated. Here is an example of enemies around my Lv89 Shu's range: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 1 Dark Pillar | - | 1 | 10 | None | | Lv 97 Soul Knight | D | 329 | 124 | Charge, Death | | Lv 94 Razor Knight | D | 319 | 120 | Charge, Divide | | Lv 93 Ninja Master | F | 292 | 121 | Bomb Shuriken/Charge/Mirror Image| | Lv 92 Ninja | F | 289 | 119 | Bomb Shuriken | | Lv 90 Assassin | w | 283 | 117 | Thunder Storm | | Lv 89 Arch Knight | L | 303 | 114 | Charge, Expand Range | | Lv 88 Assassin Lord | w | 277 | 114 | Tornado | | Lv 87 Shadow Ninja | W | 274 | 113 | ??? | | Lv 86 Black Knight | E | 271 | 111 | Charge, Swing, Extract | |________________________|___|_____|_____|__________________________________| TIPS: - Stay toward the middle to maintain a good range toward phantoms - Phantoms appear farther appear farther apart as the game progresses - Phantoms don't appear if a real monster's on the field. Heal up then! - The real monsters' level increases by 1 each time -- save MP for later! - Shu is ideal for this battle, as he has high movement and can attack with guns to improve his range. Bring some healing items and he'll be set! DAIMA-JIN ŻŻŻŻŻŻŻŻŻ USE: 1 Player [Clenia Isle] WIN: 10-200 In a large ring is a cage with monsters in it, and the player has to kill them with weapons, items, or magic. However, entering the cage is automatic game over, so s/he will have to be resourceful in winning. The faster the enemy's defeated, the better the payout. Talking with Catch will allow one to quit, should there be a "stalemate" of sorts with some pesky foes. Max reward is 200 (-10 each round) and the max turn limit is 20. TIPS: - Monsters move once every 2 turns -- use this to your advantage - Killing a monster recovers 8 MP SECRET ARENA ŻŻŻŻŻŻŻŻŻŻŻŻ USE: 5 Players [Clenia Isle] WIN: Nothing |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | L82-99 Ninja Master x7 | F | 310 | 128 | Bomb Shuriken/Charge/Mirror Image| |________________________|___|_____|_____|__________________________________| Catch Mamaman has a secret arena in Clenia Isle! Not sure how it's opened, but it pits an ally team against a monster team of varying levels. The cool thing is that Catch will give funny play-by-play commentary which is great to watch and worth experiencing a few times. SURVIVAL MODE ŻŻŻŻŻŻŻŻŻŻŻŻŻ USE: 5 Players [Amaidar Temple] WIN: Lv 31 Hemo-ji This mode pits five allies against a host of enemies, with a "kill counter" keeping track. Once defeated, enemies will appear somewhere in the arena's fringe and start attacking. Survival Mode can only end when all allies are defeated, so one's in for the long haul when undertaking this mode. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Lv 96 Assassin Lord | w | 301 | 124 | Tornado | | Lv 84 Ghost Knight | - | 286 | 107 | Charge, Mind Buster | | Lv 79 Black Dragon | D | 254 | 101 | Poison Breath | |________________________|___|_____|_____|__________________________________| TIPS: - Close-knit plus-shaped formation can help conserve MP - Iga's Messho-reppa skill kills anyone of lesser level than he -- useful! The special Hemo-ji Guardian that can be won has one of the best skills in the game, "Chongara Bomb". It can be used to damage all enemies on the field no matter their placement! It only starts at level one, though, so it has to be developed first. TIME ATTACK MODE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ USE: 1 Player [Amaidar Temple] WIN: PRIZE TRADE-IN ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Catch Mamaman says that seum can be traded in the courtyard...but where? Get some and talk to the jacketed person in the right of said area a few times, and he'll tell the password (Venuncio) for the guy standing next to him. The guy in question will say something nonsensical until the password is given, but afterwards, opens up his shop. 2000 = Revival Dust 2500 = Life Nut 2500 = Magic Sprig 2700 = Reco's Grass 2800 = Power Nut 2800 = Magic Leaf 3000 = Palo's Nut 3500 = Full Power Fruit 3800 = Blood Bomb 4000 = Rage Weaken Dust 4600 = Ruby 5200 = Rage Protect Dust 6100 = Rage Bomb 7100 = God Magic Apple 7700 = Great Item 8200 = Shell 9000 = Unicorn Horn 9600 = Chaos Gauze Wrap+9 10300 = Blood Tanzanite 11100 = Armor Stone 11900 = Tragedy Glasses 12600 = Steel Guard 13900 = Slayer 15000 = Book of Cravis+3 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ EQUIPMENT LIST [EQPT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is not yet complete due to all the missables that have small windows of opportunity to get. Any additions would be appreciated -- just format them to match the info given below. • Natural stats listed ONLY. Use Smith Shops to increase LV/DEF/ATK more! • Some storebought items may have slightly different item LVs (not ATK/DEF) • Items listed are at the max LV/ATK/DEF, and with an ability if possible • [U] stands for Upgraded...it becomes that name after much use with normal type. For instance, the "Machine Gun" upgrades to "Bitch Machine Gun." _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LONG SWORDS / KATANAS [USED BY: Arc, Elc, Tosh, Odon] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Small Sword | 10 | 4 | --- | ----------------------------- Neutrino Blade | 8 | 7 | --- | Damage Up vs. Flying Monsters Scimitar | 15 | 8 | --- | ----------------------------- Light Sword | 12 | 9 | --- | ----------------------------- Meow Sword | 11 | 9 | Wnd | Increase DEF Long Sword | 15 | 11 | --- | Inflict Jump Down EarthLong Sword | 10 | 12 | Ert | Inflict Earth-weak Rapier (1) | 12 | 14 | --- | ----------------------------- Spatha | 8 | 15 | Drk | ----------------------------- Claymore | 8 | 15 | --- | Inflict DEF Down/Magic DEF+/Attack = HP+ Corpse Edge | 7 | 17 | Drk | Increase ATK on level-up Rapier (2) | 10 | 17 | --- | ----------------------------- Ice Saber | 8 | 18 | Wtr | ----------------------------- Whirlwind Edge | 6 | 19 | Wnd | Increase Movement Damocles Blade | 10 | 21 | Lgt | Increase MP on level-up Gale Edge | 10 | 21 | Wnd | ----------------------------- Flame Edge | 8 | 22 | Fre | ----------------------------- Sixteenth Night | 8 | 22 | Drk | ----------------------------- Earth Slicer | 8 | 22 | Ert | Increase DEF Izuna | 12 | 23 | --- | Steal MP Instant | 12 | 23 | --- | Increase ATK gained on level-up Firangi | 12 | 23 | Fir | ----------------------------- Magic Guard | 12 | 23 | --- | Increase Magic DEF Bastard Sword | 12 | 23 | --- | ----------------------------- Crimson Edge | 8 | 24 | Fir | ----------------------------- Death Blade | 2 | 24 | Drk | ----------------------------- Rayne | 8 | 24 | Wtr | Heal HP each turn Fabulous Sword | 15 | 24 | Lgt | Confu/Sleep/Psn/Dark/Silent ATK Blade | 10 | 25 | --- | ----------------------------- Falchion | 14 | 26 | Ert | ----------------------------- Scourge | 10 | 27 | --- | Steal HP Dark Blade | 4 | 27 | Drk | On attack, take damage Earth Blade | 12 | 28 | Ert | ----------------------------- IceLong Sword | 10 | 29 | Wtr | Inflict Water-weak WindLong Sword | 10 | 29 | Wnd | Inflict Wind-weak DarkLong Sword | 10 | 29 | Drk | Inflict Dark-weak Unfire | 10 | 29 | Fir | Raise DEF / Give HP each turn / +MP Lv-up Dragon Saber | 4 | 30 | Fir | ----------------------------- Ray Sword | 8 | 30 | Lgt | ----------------------------- Backus Sword | 10 | 31 | --- | Inflicts ATK/MGC Down [Tosh-only] Silver Sword | 6 | 32 | --- | ------------------------------ Slayer | 8 | 33 | --- | Deal more damage vs. certain monsters ChokoSlayer | 8 | 33 | --- | Damage Up vs. monsters FlameLong Sword | 10 | 34 | Fre | Inflict Fire-weak Wind Edge | 14 | 36 | --- | ----------------------------- Light Saber | 14 | 36 | Lgt | On attack, recover HP Dragon Katana | 15 | 38 | Ert | ----------------------------- Platinum Edge | 12 | 38 | --- | Increase Counterattack LVL Life Stealer | 10 | 38 | Drk | Steal HP LightLong Sword | 10 | 46 | Lgt | Inflict: ERT/WTR/FIR/WND/LGT-weak Spirit Blade | 14 | 47 | --- | ----------------------------- Flash Saber | 8 | 52 | --- | ----------------------------- Green Crusher | 10 | 55 | --- | ----------------------------- Rune Blade | 15 | 55 | --- | Increase DEF [Arc-only] Sword | 10 | 68 | Lgt | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHORT SWORDS (THROWING KNIVES) [USED BY: Lieza, Fu-jin, Rai-jin] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Dagger | 8 | 3 | --- | ----------------------------- Shadow Stitcher | 12 | 4 | --- | Inflict Paralysis Defender | 12 | 7 | --- | Increase DEF Dark Smasher | 10 | 8 | Drk | Inflict Move Down Gladius | 15 | 8 | --- | Inflict Sleep / Magic DEF Up Borak Knife | 8 | 9 | --- | ----------------------------- Crown Knife | 8 | 9 | --- | ----------------------------- Golden Dragon | 8 | 9 | --- | Increase DEF Flame Tail | 12 | 9 | Fre | ----------------------------- Slasher | 6 | 10 | --- | ----------------------------- Assassin Dagger | 14 | 10 | Drk | Increase AGL WindKnife | 12 | 11 | Wnd | ----------------------------- Iron Dagger | 10 | 12 | --- | ----------------------------- Wind Blade | 10 | 12 | Wnd | Inflict DEF Down GroundKnife | 12 | 14 | Ert | Inflict Sleep Silver Knife | 8 | 15 | --- | ----------------------------- Dual Knife | 14 | 15 | --- | Inflict Silent FlameKnife | 10 | 16 | Fre | ----------------------------- Bandit Knife | 8 | 18 | --- | Critical hit more often ShineKnife | 14 | 18 | Lgt | Add: Sleep / Increase Ability DEF Mystic Knife | 12 | 19 | --- | Increase MAG Glacier Dagger | 6 | 19 | Wtr | AGI Down Fate Sword | 8 | 22 | --- | User takes damage when attacking Short Sword | 12 | 23 | --- | Inflict Catch Down / On Attack, Take DMG Soul Dagger | 10 | 29 | --- | ----------------------------- Marion Knife | 12 | 38 | Ert | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ WHIPS [USED BY: Lieza] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Shot Whip | 10 | 8 | --- | ----------------------------- Scale Whip | 12 | 19 | --- | ----------------------------- FlameSnake Whip | 12 | 19 | Fir | ----------------------------- Smart Capture | 15 | 19 | Lgt | ----------------------------- Snake Whip | 14 | 21 | --- | ----------------------------- IceSnake Whip | 14 | 21 | Wtr | ----------------------------- Dragon Whip | 15 | 33 | --- | ----------------------------- Death Needle | 10 | 46 | Drk | ----------------------------- Salamander | 14 | 47 | Fre | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ FLAILS [USED BY: Poco, Gogen] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Bear Flail | 12 | 4 | --- | Critical-hit more often Light Flail | 15 | 8 | --- | ----------------------------- Flail | 10 | 14 | --- | ----------------------------- Andel Claim | 2 | 15 | --- | Inflict MGC Down Spark Flail | 10 | 17 | Wnd | Inflict Sleep Chain Flail | 8 | 20 | --- | ----------------------------- Killer Spike | 4 | 21 | --- | Inflict Darkness Dual Ball | 8 | 22 | --- | ----------------------------- Blue Flail | 12 | 23 | Wtr | ----------------------------- Hellfire Flail | 12 | 28 | Fir | ----------------------------- Morning Star | 12 | 38 | --- | ----------------------------- Scorpion Tail | 15 | 49 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CYMBALS [USED BY: Poco] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Explosion Cymbals | 10 | 17 | --- | ----------------------------- Panic Wave | 10 | 21 | --- | Inflicts Confusion Splash Cymbals | 14 | 23 | --- | ----------------------------- Crash Cymbals | 12 | 25 | --- | ----------------------------- Ride Cymbals | 12 | 28 | --- | ----------------------------- Killer Sound | 14 | 31 | --- | ----------------------------- Gong Cymbals | 15 | 44 | --- | ----------------------------- Micro Bomber | 14 | 47 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MACHINE GUNS/SHOTGUNS [USED BY: Shu, Diekbeck] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Diek Gun | 0 | 2 | --- | Diekbeck-only Diek Gun G | 0 | 3 | --- | Diekbeck-only Death Crimson | 15 | 5 | --- | Inflict: Confuse/Sleep/Poison/Dark/Silent Sub Machine Gun | 8 | 7 | --- | ----------------------------- Paralyzer | 15 | 8 | --- | Paralysis ATK Shotgun | 10 | 12 | --- | ----------------------------- Rock Shot | 4 | 13 | --- | Critical-hits more often Grenade Gun | 1 | 14 | --- | ----------------------------- Tommy Gun | 8 | 18 | --- | ----------------------------- Sawed Off Shotgun | 8 | 18 | --- | ----------------------------- Machine Gun | 14 | 21 | --- | ----------------------------- Bitch Machine Gun | 14 | 21 | --- | ----------------------------- [U] Bastard Shot | 10 | 25 | --- | ----------------------------- Dimension Gun | 10 | 25 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ AXES [USED BY: Elc, Gruga, Skeleton-type Monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Crown Ax | 6 | 8 | --- | ----------------------------- Ax | 10 | 10 | --- | ----------------------------- Taburl | 10 | 12 | --- | ----------------------------- Drowned Ax | 4 | 13 | Wnd | ----------------------------- Warpick | 12 | 14 | --- | ----------------------------- Silent Massacre | 14 | 21 | --- | ----------------------------- Light Ax | 12 | 23 | --- | ----------------------------- Hatchet | 10 | 25 | --- | ----------------------------- Tomahawk | 14 | 26 | Ert | ----------------------------- Zebra Ax | 10 | 29 | --- | ----------------------------- FlameHand Ax | 14 | 31 | Fir | ----------------------------- Beam Ax | 4 | 38 | Fir | ----------------------------- Battle Ax | 12 | 38 | --- | ----------------------------- Crescent Ax | 15 | 44 | Lgt | Increase Counterattack Ax Bomber | 8 | 48 | --- | ----------------------------- Rune Ax | 10 | 48 | --- | Inflict CNT Down [Gruga-only] Hell Ax | 22 | 52 | --- | ----------------------------- Grave Basher | 12 | 57 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ STICKS / CLUBS [USED BY: Arc, Iga, Shante, Gruga] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Wood Club | 12 | 4 | --- | ----------------------------- Short Pole | 10 | 6 | --- | ----------------------------- Light Pole | 12 | 7 | --- | ----------------------------- Power Club | 10 | 10 | --- | ----------------------------- Studded Club | 10 | 12 | --- | ----------------------------- Garland | 2 | 13 | --- | ----------------------------- Fibre Stick | 12 | 14 | --- | ----------------------------- Stripe | 10 | 17 | --- | ----------------------------- Dark Stream | 10 | 21 | --- | ----------------------------- Metal Basher | 12 | 21 | --- | ----------------------------- Borpal Club | 10 | 25 | --- | ----------------------------- Long Pole | 14 | 26 | --- | ----------------------------- Hell Crusher | 14 | 26 | --- | ----------------------------- Death Eraser | 14 | 31 | Drk | ----------------------------- Astral Pole | 12 | 33 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BEADS [USED BY: Monk-type monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Luck Beads | 8 | 5 | --- | ----------------------------- Rosary | 12 | 14 | --- | ----------------------------- Miranda | 4 | 22 | Ert | ----------------------------- Fallen Rain | 6 | 22 | Wnd | ----------------------------- Legacy Beads | 12 | 23 | --- | ----------------------------- Metal Balls | 12 | 28 | --- | ----------------------------- Death Rosary | 14 | 42 | Drk | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CANES [USED BY: Gogen, Shante, Sania] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Wand | 14 | 7 | --- | ----------------------------- Change Staff | 14 | 10 | --- | ----------------------------- Rod | 6 | 11 | --- | ----------------------------- Hyper Stick | 4 | 13 | --- | ----------------------------- Magic Rod | 6 | 13 | --- | ----------------------------- Scale Wand | 12 | 14 | --- | ----------------------------- Mirage Wand | 12 | 14 | --- | Inflict Confusion Ground Rod | 12 | 19 | Ert | ----------------------------- Battle Stick | 14 | 21 | --- | ----------------------------- Wind Staff | 14 | 21 | Wnd | ----------------------------- Dark Staff | 8 | 22 | Drk | ----------------------------- Quick Cane | 14 | 28 | --- | Increase DEF Force Staff | 10 | 29 | Drk | ----------------------------- Staff | 14 | 31 | --- | ----------------------------- Water Staff | 14 | 31 | Wtr | ----------------------------- War Staff | 10 | 31 | --- | ----------------------------- Crystal Rod | 12 | 33 | Lgt | ----------------------------- Extra Rod | 15 | 33 | --- | ----------------------------- Fire Stick | 14 | 36 | Fir | ----------------------------- Super Rod | 12 | 38 | --- | ----------------------------- Rod | 15 | 55 | Lgt | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THROWING CARDS [USED BY: Sania] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Magic Card | 8 | 7 | --- | Increase MAG Black Card | 10 | 12 | --- | ----------------------------- Mystic Card | 10 | 12 | --- | ----------------------------- IceWonder Card | 8 | 18 | Wtr | ----------------------------- WindWonder Card | 15 | 22 | Wnd | ----------------------------- FlameWonder Card | 12 | 28 | Fre | ----------------------------- GroundWonder Card | 12 | 28 | Ert | ----------------------------- DarkWonder Card | 10 | 34 | Drk | ----------------------------- Miracle Card | 14 | 36 | --- | ----------------------------- Death Illusion | 14 | 42 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SPEARS [USED BY: Gogen, Elc, Sania, Kelack] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Spear | 10 | 6 | --- | ----------------------------- Ancient Spear | 10 | 8 | --- | Inflict Paralysis FlameTrident | 6 | 9 | --- | ----------------------------- Pirom | 14 | 10 | --- | Inflict Darkness Sarissa | 12 | 11 | --- | ----------------------------- Ancient Spear | 14 | 13 | --- | Inflict Paralysis Strong Spear | 12 | 14 | --- | Inflict ATK Down Conf Ancient Spear | 14 | 15 | --- | Inflict Confusion Scorpion | 10 | 17 | --- | ----------------------------- Feather Staff | 10 | 17 | --- | Inflict Catch Down Wing Spear | 8 | 18 | Wnd | Increase dodging ability Phalanx | 15 | 19 | --- | Increase DEF Muse | 6 | 22 | --- | ----------------------------- Partisan | 12 | 23 | --- | ----------------------------- Light Spear | 10 | 25 | --- | ----------------------------- Pole Ax | 14 | 26 | --- | ----------------------------- Dragoon Spear | 6 | 29 | --- | ----------------------------- Boar Spear | 15 | 33 | --- | ----------------------------- Halberd | 14 | 36 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GLOVES & CLAWS [USED BY: Iga, Diekbeck, Guardian Monsters, Paundit] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Diek Nail | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] Diek Punch | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] Diek Knuckle | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] Diek Gauntlet | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] Fabulous Gauntlet | 0 | 6 | --- | ----------------------------- Leather Knuckle | 8 | 5 | --- | ----------------------------- Kaiser Glove | 12 | 9 | --- | Increases Throw ability Claw | 12 | 14 | --- | ----------------------------- Brass Knuckle | 14 | 15 | --- | ----------------------------- Iron Knuckle | 12 | 19 | --- | ----------------------------- Force Iron Knuckle | 12 | 19 | --- | ----------------------------- [U] Kaiser Knuckle | 12 | 19 | --- | Increase MAG Defense Power Arm | 4 | 21 | --- | Increase DEF Magic Gauntlet | 10 | 21 | --- | Increase MAG Magic Nail | 14 | 21 | Lgt | Increase MAG Pity | 4 | 22 | --- | ----------------------------- Steel Claw | 8 | 22 | --- | ----------------------------- GetSteel Claw | 8 | 22 | --- | Steal MP [U] Bear Claw | 8 | 22 | --- | ----------------------------- Dragon Claw | 4 | 24 | --- | ----------------------------- Brass Knuckle | 6 | 26 | --- | ----------------------------- Cestus | 15 | 27 | --- | ----------------------------- God's Fist | 15 | 27 | --- | Damage Up vs. Flying Monsters ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SICKLES [USED BY: Reaper- & Gargoyle-type Monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Light Sickle | 12 | 7 | --- | ----------------------------- Sickle | 12 | 14 | --- | ----------------------------- Blood Sickle | 8 | 16 | --- | ----------------------------- Dark Weapon | 10 | 25 | --- | ----------------------------- Dark Sickle | 12 | 25 | --- | ----------------------------- Double Moon | 14 | 47 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SHOES [USED BY: Shu, Shante, Iga, Gruga, Choko] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Meow Shoes | 3 | 5 | --- | Increase AGL Cloth Shoes | 12 | 7 | --- | ----------------------------- Stone Boots | 8 | 9 | --- | Inflict Petrify Elven Shoes | 8 | 9 | --- | Increase Move Crush Boots | 14 | 10 | --- | Inflict DEF Down Leather Shoes | 14 | 13 | --- | ----------------------------- Scale Legs | 14 | 13 | --- | Inflict Darkness Temporary Shoes | 15 | 13 | --- | Increase Jump Tri-Shot | 12 | 14 | --- | ----------------------------- Hyper-Boots | 12 | 14 | --- | Increase AGL Crystal Shoes | 14 | 15 | --- | ----------------------------- Boots | 12 | 17 | --- | ----------------------------- Needle Shoes | 10 | 25 | --- | ----------------------------- Dragon Boots | 6 | 26 | --- | ----------------------------- Dagger Boots | 8 | 26 | --- | ----------------------------- Refreshing Shoes | 12 | 26 | --- | Increase HP/MP per turn [Shante-only] Super Boots | 12 | 28 | --- | Increase Jump LVL Red Shoes | 12 | 40 | --- | Increase Movement Ability [Choko-only] ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MASKS [USED BY: Monk-type Monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Arsenic Mask | 15 | 2 | --- | Inflict Confusion Mask | 8 | 3 | --- | ----------------------------- Shadow Mask | 10 | 12 | --- | ----------------------------- Poisoner | 8 | 15 | --- | Inflict Poison Death Mask | 10 | 21 | --- | ----------------------------- WindMask | 12 | 23 | Wnd | ----------------------------- Phantom Mask | 14 | 26 | --- | ----------------------------- DarkMask | 12 | 28 | --- | ----------------------------- Crazy Face | 12 | 28 | --- | Inflict Confusion Skull Mask | 13 | 35 | --- | ----------------------------- Abuser | 15 | 44 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ PADS [USED BY: Devil-type Monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Pad | 10 | 6 | --- | ----------------------------- Crusty Pads | 8 | 12 | --- | ----------------------------- Beat Attacker | 10 | 14 | --- | ----------------------------- Metal Pads | 6 | 16 | --- | Increase DEF Smash Pads | 12 | 19 | --- | ----------------------------- Power Pad | 10 | 23 | --- | ----------------------------- Mad Builder | 9 | 28 | --- | Inflict Darkness Breaker | 10 | 34 | --- | ----------------------------- Dark Aura | 8 | 37 | Drk | Increase MAG Light Aura | 8 | 37 | Lgt | Increase MAG ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TEETH / FANGS [USED BY: Paundit, most monsters] _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Meow Fang | 2 | 4 | --- | Increase MAG Tooth | 10 | 6 | --- | ----------------------------- Metal Fang | 14 | 7 | --- | Increase DEF Iron Beak | 14 | 10 | --- | ----------------------------- Gold Beak | 14 | 10 | --- | ----------------------------- Viper Fang | 14 | 10 | --- | Inflict Poison Fang | 12 | 14 | --- | ----------------------------- Fabulous Fang | 14 | 18 | --- | Inflict ATK-Down, DEF-Down Grizzle Fang | 10 | 19 | --- | ----------------------------- WindGrizzle Fang | 10 | 21 | Wnd | ----------------------------- GroundGrizzle Fang | 14 | 21 | Ert | ----------------------------- Styx | 4 | 22 | Drk | Steal MP FlameGrizzle Fang | 6 | 22 | Fir | ----------------------------- DarkGrizzle Fang | 8 | 22 | Drk | ----------------------------- ShineGrizzle Fang | 8 | 26 | Lgt | ----------------------------- IceGrizzle Fang | 14 | 31 | Wtr | ----------------------------- Dino Fang | 12 | 35 | --- | ----------------------------- ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ACCESSORIES [USED BY: Everyone but monsters] _______________________________________________________________________________ NAME | LV | DEF | ELM | SPECIAL EFFECT | | | | Power Unit 00 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 01 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 02 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 03 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 04 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 05 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 06 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 07 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 08 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 09 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 10 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 11 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 12 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 13 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 14 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 15 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 16 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 17 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 18 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Power Unit 19 | 0 | 0 | --- | More stats/skills [Diekbeck-only] Romancing Stone | 0 | 0 | --- | Reduces all MP costs to zero (0) Armor Stone | 0 | 2 | --- | Increase DEF Blue Adventurine | 0 | 3 | --- | Heal Critical Injury Carnelian | 0 | 3 | --- | Reduce MP Cost (~30%) Garnet | 0 | 3 | --- | Heal HP Sapphire | 0 | 3 | --- | Heals opposite sex each turn Blue Jewelry | 0 | 3 | --- | ----------------------------- Red Jewelry | 0 | 3 | --- | ----------------------------- Green Jewelry | 0 | 3 | --- | ----------------------------- Moon Stone | 0 | 3 | --- | Cures abnormal status Iolite | 0 | 3 | --- | Heal Critical Injury Great Item | 1 | 1 | --- | Give enemy multiple weaknesses/stat downs Melody Cap | 1 | 3 | --- | Increase AGL Ruby | 0 | 4 | --- | ----------------------------- Anti Hemo-ji | 0 | 4 | --- | Immune: Hemo-ji Hawk Statue | 0 | 4 | --- | Immune: Silent Emblem of Lark | 0 | 4 | --- | Immune: Paralysis Antidote Ring | 0 | 4 | --- | Immune: Poison Sleepless Card | 0 | 4 | --- | Immune: Sleep Sunglasses | 0 | 4 | --- | Immune: Darkness Senior's Wish | 0 | 4 | --- | Increase DEF Mirror | 0 | 4 | --- | Immune: Petrify Confusion Jewelry | 0 | 4 | --- | Add Confusion to attack Diel's Fang | 0 | 5 | --- | Increase Counterattack Book of Cravis+3 | 0 | 10 | --- | Protects against all statuses? Gale Bandanna | 10 | 4 | --- | Increase AGL Senior Bandanna | 10 | 4 | --- | Increase DEF Fake Statue | 12 | 4 | --- | Increase dodging ability Necklace | 12 | 4 | --- | Increase gained HP on level-up Violet Necklace | 12 | 4 | --- | Increase Movement ability Seabreeze Harmony | 0 | 5 | --- | [Kukuru-only] Heals adjacent allies Book of Flower | 0 | 5 | --- | Increase dodging ability Brave Crest | 0 | 5 | --- | Heal MP each turn King's Image | 0 | 5 | --- | Increase EXP points received Hell Scope | 0 | 5 | --- | Assigns ATK Down to attackers Raila's Hairpin | 0 | 5 | --- | Heal MP each turn Yukari's Crest | 0 | 5 | --- | Gain one 'Charge' per turn Toy Ring | 0 | 5 | --- | Heal HP Ancient Ring | 0 | 5 | --- | Increase MAG Blood Tanzanite | 6 | 5 | --- | Immune: Confusion Prayer Beads | 0 | 6 | --- | Increase MAG Revenge Bandanna | 10 | 6 | --- | Increase counterattack LVL Emerald | 0 | 7 | --- | Recover allies Music Book | 0 | 7 | --- | Increase MAG Magic Canceler | 0 | 7 | --- | Increase Magic DEF Book of Marin | 0 | 7 | --- | Increase stealing rate [Shu-only] Shell | 12 | 7 | --- | Raise chance of rare-item drop? Power Wrist | 12 | 7 | --- | Increase ATK Magic Ring | 12 | 7 | --- | Increase MAG Flay's Crest | 12 | 7 | Lgt | Assigns Light-weak to attacker God Hunter Crest | 12 | 7 | --- | ----------------------------- Unicorn Horn | 12 | 7 | --- | Raise chance of rare-item drop? Fabulous Ring | 12 | 7 | --- | Increase MAG Healing Charm | 10 | 8 | --- | Heal HP Romancing Stone 3 | 10 | 8 | --- | Increase Catch LVL Romancing Stone 4 | 10 | 8 | --- | Increase Counterattack LVL Chaos Tanzanite | 11 | 9 | --- | Immune: Confuse/Sleep/Darkness Memory Necklace | 0 | 9 | --- | Protects against all statuses? Emblem of Tery | 0 | 9 | --- | Raises ATK Hit Scroll | 12 | 9 | --- | Increase DEF Junk Bracelet | 12 | 9 | --- | Increase Catch Dark Charm | 12 | 9 | Drk | Immune: Jump/Cntr/Ctch/Throw Down Earth Charm | 12 | 9 | Ert | Immune: ATK/MAG/DEF/Jump Down Fire Charm | 12 | 9 | Fir | Immune: ATK/MAG/DEF/Jump Down Ice Charm | 12 | 9 | Wtr | Immune: Jump/Cntr/Ctch/Throw Down Wind Charm | 12 | 9 | Wnd | Immune: Jump/Cntr/Ctch/Throw Down Frey's Headdress | 12 | 9 | Lgt | Reduces all elem dmg except Dark Throw Scroll | 12 | 9 | --- | Increase Throw Tragedy Glasses | 12 | 9 | --- | Reduces all elemental damage Sun Hat | 12 | 9 | --- | Heal HP each turn Counter Bracelet | 12 | 9 | --- | Increase Counterattack LVL Raila's Mirror | 0 | 11 | --- | Immune: Confu/Sleep/Psn/Dark Bravery Wings | 0 | 11 | --- | Increase most stats [Elc-only] Light Charm | 13 | 12 | Lgt | Immune: ATK/MAG/DEF/Jump Down Goddess Prayer | 12 | 14 | --- | Reduce MP Cost [50%] Skill Bracelet | 12 | 14 | --- | Increase Catch Yellow Ribbon | 12 | 21 | --- | Heal HP each turn [Choko-only] MegaRevivalDust+9 | 15 | 55 | --- | Increase Offensive Ability [+40] ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ARMOR _______________________________________________________________________________ NAME | LV | ATK | ELM | SPECIAL EFFECT | | | | Protector | 12 | 4 | --- | ----------------------------- Gauze Wrap | 10 | 6 | --- | ----------------------------- Shoulder Grd | 12 | 7 | --- | ----------------------------- Leather Protector | 12 | 9 | --- | ----------------------------- Blade Guard | 10 | 10 | --- | ----------------------------- BlackRobe | 10 | 10 | Drk | ----------------------------- Magic Guard | 14 | 10 | --- | Increase MAG Defense Chain Guard | 8 | 11 | --- | ----------------------------- EarthRobe | 8 | 11 | Ert | ----------------------------- Kenpo Suit | 12 | 11 | --- | ----------------------------- Decorator | 15 | 11 | --- | ----------------------------- Cloth Wrap | 10 | 12 | --- | ----------------------------- Destiny Mantle | 10 | 12 | --- | ----------------------------- Chaos Gauze Wrap | 10 | 12 | --- | ----------------------------- [U] Chaos Gauze Wrap+2 | 10 | 12 | --- | ----------------------------- [U] Leather Wrap | 10 | 12 | --- | ----------------------------- Parade Coat | 10 | 12 | --- | ----------------------------- Tower Guard | 10 | 12 | --- | ----------------------------- Bronze Guard | 10 | 12 | --- | ----------------------------- Delta Guard | 14 | 13 | --- | Immune: Counter Down Elven Cloak | 12 | 14 | --- | Increase dodging ability Cape | 14 | 15 | --- | ----------------------------- Cloak | 14 | 15 | --- | ----------------------------- Elegant Cloak | 14 | 15 | --- | Increase DEF LightRobe | 6 | 16 | --- | ----------------------------- Studded Leather | 8 | 16 | --- | ----------------------------- Black Wear | 10 | 17 | --- | Darkness assigned to attackers Warrior Charm | 14 | 18 | --- | ----------------------------- Ranger Suit | 14 | 18 | --- | Increase AGL WaterRobe | 12 | 19 | Wtr | ----------------------------- WindRobe | 12 | 19 | Wnd | ----------------------------- Illusion Robe | 12 | 19 | --- | Earth-weak assigned to attackers Leather Armor | 12 | 19 | --- | ----------------------------- Legend Charm | 12 | 19 | --- | ----------------------------- B Ring Armor | 12 | 19 | Wtr | ----------------------------- Steel Guard | 12 | 19 | --- | ----------------------------- Metal Defender | 15 | 19 | --- | ----------------------------- Metal Arm | 15 | 19 | --- | ----------------------------- Light Elbow | 15 | 19 | --- | Increase ATK MagicIllusion Robe | 12 | 19 | --- | Increase MAG [U] FireRobe | 14 | 21 | Fir | ----------------------------- Slayer Heavy Suit | 10 | 21 | --- | Increase dodging ability Charm Suit | 10 | 21 | --- | ----------------------------- Elven Chain | 12 | 21 | --- | Increase Movement Battle Armor | 10 | 25 | --- | ----------------------------- Dragon Scale | 15 | 27 | --- | ----------------------------- Rune Guard | 15 | 27 | --- | ----------------------------- Mystic Dress | 15 | 27 | --- | Heal MP each turn Black Suit | 14 | 34 | --- | Increase dodging ability ___________________|____|_____|_____|__________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Q] - Why is there a "G" on my job rating instead of a star? [A] - The "G" means you haven't collected the bounty for the job yet; it'll change to a star(s) after doing so. [Q] - Why can't I jump over my comrades? [A] - Your Jump rating is too low. It can be increased artifically through a status effect, although it may increase naturally with level-ups. Shu, for instance, will probably be the first person to get a Jump past the default (1). [Q] - I accidentally forgot to add someone in the battle party! [A] - Re-enter the location and the option comes up again. [Q] - How do I use LV2 abilities? [A] - Find an applicable skill, open the ability in-battle, and press right to go up the current levels; or, press left to go to the maximum at once. Left/right on the d-pad, naturally. [Q] - Is there any reason to use Diekbeck? [A] - Yes. Once all his power units are collected -- and this can take a long time but is usually worth it -- he is incredibly versatile and will have some great stats as well as rare spells (Death, Happy Beam, etc.) that are simply awesome. Also worth noting is that if you equip a character with the King's Image (initially found on Kelack) accessory, any EXP given to him via Diekbeck's Yagos Isle transfer machine will be raised! Since Diekbeck can be gotten early and has great HP/MP, he makes a good person to have during mandatory split-team events. [NOTE: The King's Image and Silk Belt effects will stack somewhat.] [Q] - Why didn't Iga come with the Amaidar Fist ability? [A] - It's given only during the storyline in Greyshinne. [Q] - Should I save up special equipment for Yagos Isle combinations? [A] - Yes and no. There are plenty of GREAT items to make there, but many of them (such as the Crown Ax & Gale Bandanna combo axe "Taburl") suck and aren't even a good alternative to clearing the inventory. Given that a few require more than two items, the player can be lugging these around for tens of hours. Check the stats the items have and sell/drop the crappy items. [Q] - In Balbalard Ruins B2, why can't I get out of the empty chest puzzle? [A] - As you may know, the lower-left chest is the one that opens up the path downwards -- this is found out by the "There's nothing in it" narrative which is different from the others. However, it only seems to allow one to descend if the CHESTS ARE UNOPENED. If you fight monsters, leave, and return, all chests look opened -- then, all of them make monsters! The good thing is it's possible to get to B2 without fighting any battles on the way, so it's not much of an inconvenience to exit the ruins and come back. Alternatively, fight the monster battle and don't leave the room, which may work. [Q] - What does 'SPEC' mean when someone levels-up? [A] - It means a special effect was earned. [Q] - Can I ever get the bounties on Arc/Tosh? [A] - No. Those are just meant to advertise the characters' unjust infamy, and kinda show how unliked they are by most people. [Q] - Why can't I equip this piece of equipment? [A] - There are two reasons: either the character can't equip that type of item initially, or there is conflicting elemental types. Remember that characters usually have an elemental affinity and so do equipment; some can't normally be paired together. For instance, Water-type Paundit is unable to equip anything with a fire-affinity. [Q] - How do I get those chests inside of the walls. Are there secret switches? [A] - Nope. The only way to get those is by using Gogen's Teleport ability. [Q] - I want to complete the Monster Book. Do I have to catch every type? [A] - Nope, luckily. Once one type is caught, go to Mother Claire and change it into the highest class for that monster. All the rest should be in the book also. For example, making a Dark Stalker into a Black Wraith will add all monsters in-between. [Q] - Where's Power Unit 20? [A] - It doesn't exist because there are only twenty in all, and "00" is the first one obtained. Thus, it's numbered 0-19 not 1-20. [Q] - How come I can't sell something for the price you listed? [A] - The prices I list are the (natural) maximum LV/ATK/DEF of the item, and that affects the prices. For instance, a weapon with LV 13/14 & ATK 2/2 won't be worth the same amount as that same weapon maxed at LV 14/ATK 2. Giving a weapon item different abilities might fluctuate the price a bit also, and I've tried to use those in the figures. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. UPDATES & CONTRIBUTIONS [UPDT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6-12-08 -----------------+ Added to GameFAQs 7-08-08 -----------------+ Error corrections 7-14-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator) 7-18-08 -----------------+ Equipment updates (Thanks to The Great Yuffilator) 7-25-08 -----------------+ Equipment updates (Thanks to Cronorei / Piorcraft) 7-30-08 -----------------+ Equipment updates (Thanks to Yuff/Crono/Piorcraft) 8-03-08 -----------------+ Updated Graunoln section (thanks to Crono/Yuff) 8-08-08 -----------------+ Updated Golza info (thanks to Mercenarioaa) 9-06-08 -----------------+ Updated South Pole Tower section 2-24-09 -----------------+ Updated Forbidden Ruins section (thanks to Lilly!) 2-28-09 -----------------+ Updated various sections (thanks to Lilly again!) 10-15-09 -----------------+ Corrected Greyshinne Sealed Ruins CONTRIBUTORS ŻŻŻŻŻŻŻŻŻŻŻŻ • Sailor/Ceej, for hostin' my junk • The ATLC manual for character intros • Piorcraft, for the Slasher's stats • Peter C, for alternate method in getting Red Shoes • jasonbloss, for Gia Temple puzzle info • tamakikun, for a Greyshinne Sealed Ruins correction • Pop, for realizing I'd put ATL3 ASCII instead of ATL2. Me r dum. • Cronorei from the ATLC board for support and various information <3 • Brian Chiang for information I forgot at the South Pole Tower section! • invincibleLilly, for lots of B50+ Forbidden Ruins, Choko, and monster info! • TopperCop, for his item guide which told the locations of some rare drops <3 • Anyone on the ATLC board who's offered help: Trambient, snowstorm52, xgaz, ArcFan10000, Mercenarioaa, KatanaSoul, The Great Yuffilator (for some item stats!), Ceyx_7 (for a bevy of corrections), and Unquestionable. THINGS I NEED / FUTURE UPDATES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • IceKnife's stats • How is the Secret Arena in Clenia Isle opened (monster book...?) • Does monster battle change at Palencia Tower if Elc doesn't let Poco rest? • When entering Romalia Tunnel a second time: possible to go down traintracks? _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VII. LEGALITY [LGLT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: • Gametalk.com • cheatcc.com • GameFAQs.com • MyCheats.com • Neoseeker.com • Gamesradar.com • Supercheats.com • Honestgamers.com • Chaptercheats.com E-mail for permissions at: • Cavesofnarshe.com shotgunnova[@]gmail.com ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TRUE HUNTING'S OVER; NO Document İ Shotgunnova 1997-2008 (and countin'!) HERDS TO FOLLOW / WITHOUT Arc the Lad İ respective owners GAME MEN PREY ON EACH OTHER E N D O F D O C U M E N T