(Ż) |Ż| |Ż| __ _ Ż _ __ ___ ___ _ __ ___ | |__ __ _| |_ / _` |Ż| '__| / __/ _ \| '_ ` _ \| '_ \ / _` | __| | (_| | | | | (_| (_) | | | | | | |_) | (_| | |_ \__,_|_|_| \___\___/|_| |_| |_|_.__/ \__,_|\__| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail | |_________________________________________________________|___________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TIPS N' TRICKS . . . . . . . . . . . . . . . . . . . . . . . . . . TPST III. WALKTHROUGH (MISSIONS) . . . . . . . . . . . . . . . . . . . . . . WLKT 01) Destroy Enemy Supply Lines! .................................. WK01 02) Fighter Superiority! ......................................... WK02 03) Intercept! ................................................... WK03 04) Night Attack on a Coastal City! .............................. WK04 05) Destroy Pipe-Lines! .......................................... WK05 06) Destroy Production Site ...................................... WK06 07) Suppress Radar Base! ......................................... WK07 08) Destroy Enemy Staging Zone! .................................. WK08 09) Destroy Military Port Facilities! ............................ WK09 10) VIP Recovery Mission! ........................................ WK10 11) Repel Enemy from Captured Port ............................... WK11 12) Storm the Mother Ship! ....................................... WK12 13) Reconnaissance ............................................... WK13 14) Destroy Refueling Center! .................................... WK14 15) Take a Fortress! ............................................. WK15 16) Strike! ...................................................... WK16 17) Discovery of Airborne Fortress! .............................. WK17 IV. UNLOCKABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Controls can be changed on the title screen's "Key Configuration" option. There are only two functions, with the expert being the best one to try out, but unfortunately, analog function is not compatible with this game due to how early in the Playstation's life it came out. ___________ _______________________________ _______________________________ | BUTTON | "NOVICE" SETUP FUNCTION | "EXPERT" SETUP FUNCTION | |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | D-Pad | Turn in chosen direction | Roll in chosen direction | | Start | Un/pause game | Un/pause game | | Select | Toggle first/third-person POV | Toggle first/third person POV | | Circle | Fire missiles | Fire missiles | | Square | (Hold) view large area map | (Hold) view large area map | | Triangle | Cycle available targets | Cycle available targets | | X-Button | Fire machine-gun | Fire machine-gun | | L1 Button | Air brake (decelerator) | Air brake (decelerator) | | L2 Button | ----------------------------- | Yaw left | | R1 Button | Afterburner (accelerator) | Afterburner (accelerator) | | R2 Button | ----------------------------- | Yaw right | |___________|_______________________________|_______________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TIPS N' TRICKS [TPST] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Watch your fuel gauges! Other AC games may generally ignore this aspect, or downplay it, but in some missions, the player starts off with a half tank so dawdling is out of the question if y'wanna finish! • When prioritizing targets, ground ("GRND") ones always give the highest bonuses, often even compared to the target planes. Don't leave any of the generic AA guns or non-essential targets left behind 'cause that cash can go to better purposes. • Do not shoot at planes flying perpendicular to your own flightpath. This will just waste missiles. The most opportune position to defeat enemies is the "six o'clock" position, or directly behind them -- and even then, it's when they're not turning but cruising in a reasonably straight-ahead way. Missiles don't have much maneuvering room, y'see. [The twelve o'clock position (oncoming plane) works as well, as long as the player gets outta the way before a collision happens.] • If you're shot down, whatever plane you're flying is trashed and must be rebought! Rather than shell out extra moolah, just load up the last save to get back in shape. • Without the fancy-schmancy controls of later AC games, one has to do a few things old-school, especially locating the enemy. If you try to turn upward and chase the enemy, the plane's direction sensors will go buggaboo and it won't be very expedient. Instead, level out the plane and locate the plane while on "stable footing," which is a good way to avoid any wasted time or explosive contretemps (like flying into a skyscraper). _________________________ ___________________________________________________/ III. WALKTHROUGH [WLKT] |_ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Destroy Enemy Supply Lines! [WK01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $5,000,000 Recommended: F-14 Difficulty : 1/10 The first mission is typically the easiest for learning the craft and earning one's wings, so either available plane can work here, although the F-14 might be the better of the two choices despite mobility issues. Luckily, mobility ain't much of a problem in this fight as the target supply planes lumber through the skies in pairs, having no offensive capabilities. However, for long-time fans of pilot games, the adjustment to having no analog function may take a little while to overcome. Additionally, make sure to lock-on before firing missiles or they'll go "dumb" (non-homing) right out of the gate. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [4] C-5 ---- $280,000 [2] E-767 -- $600,000 [1] F-4 ---- $ 10,000 [1] MiG-31 - $ 50,000 Now unlocked: F-117 Stealth (this sucks, so don't buy it) _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) Fighter Superiority! [WK02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $1,000,000 Recommended: F-14 Difficulty : 2/10 Now it's time to scramble to meet the inbound B-52 bomber squadron. Out of all available planes, the F-14 is probably the most capable. Remember that these enemies will be packing heavy payloads and won't be that maneuverable either. However, since there's only half a tank of fuel for this mission, be sure not to be wasteful... Okay, so the squadron has the B-52 targets sandwiched between the escorters, and while they aren't slow about retaliation, they'll be flying around trying to coax the player into shooting them, ignoring the real threats. Like before, it takes three missiles up the ol' tailpipe to sink these bad boys, so should y'start running low, try to use machine-gun fire to get in a few hits. When the first half of the squadron's downed, the second appears. It'll be the same kind of scenario (or thereabouts) -- with them flying head-on toward the player, so put a few missiles in their windshield. NOTE: AV-8s only require two missiles. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [2] AV-8 --- $ 60,000 [3] B-52 --- $300,000 [1] C-5 ---- $ 70,000 [2] TNDF-2 - $ 60,000 Now unlocked: F/A-18 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) Intercept! [WK03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $2,000,000 Recommended: F/A-18 Difficulty : 3/10 When the enemies come a-knockin' in the sector, your plane's diverted to go intercept and dogfight the unknown assailants. These guys will encircle the player and try to go right for the advantageous "six o'clock" position, which is right behind the player, for the uninitiated. Luckily, some loudmouth will say "bogey on your six!" when the situation arises so pay attention to him and the navmap (Square button) to see the whereabouts of the oncomers. Should a missile lock-on prove fruitful for the enemy, the best way to evade is by making a sharp turn -- missiles have a hard time dealing with such maneuvers as you've probably found out. Most will recommend diving to evade, since it has no break in speed, whereas lateral movements do and upturns may not be fast enough. Also, since these guys are rather mobile, it helps to not concentrate on one target -- that sets up positions for the others to attack. Basically, if you miss a shot, follow the target, and if another plane comes into view, try for that one. [This strategy's employed in Ace Combat 4 as well.] PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [2] F/A-18 - $ 60,000 [2] E-767 -- $600,000 [2] AV-8 --- $ 60,000 [2] TNDF-2 - $ 60,000 Now Unlocked (A'Craft): MIG-31, TNDF-2, F-15 Now Unlocked (Wingmen): William, Baron, Philip, Sergeo, Yully _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) Night Attack on a Coastal City! [WK04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $7,000,000 Recommended: F/A-18 Difficulty : 4/10 As the briefing explains, this mission will be about neutralizing the enemy threat in Donet City, which includes fighters, of course, but also two HQ buildings -- ground targets! The option to "launch with support" is also available, giving the player a wingman (AI-controlled plan) to watch his back. They're payed on a per-mission basis, and frankly, they're not worth the $$$ outflow as they rarely do anything but act as a meat shield. They can be told to: guard my tail, secure the construct, or on your own, each having a different agenda. Once the mission begins, the interception will start. Ground targets appear as yellow dots on the map and have AA Guns (or a SAM), so fire missiles and pull up to avoid needless damage. Because movement in this game isn't quite as refined as later installments, it helps to take out fringe ground targets to avoid drawing the others' fire -- that means perhaps playing the mission a few times to get the hang of it. [The skyscrapers have no means of returning fire, though...they're skyscrapers...] Upriver, the situation is much the same as it is on the waterfront. Luckily, an entire tank of fuel is devoted to this mission so one can lollygag a bit in getting it done. If you want to conserve missiles, though, remember that buildings and ground targets only need one missile to be destroyed. NOTE: It shouldn't need to be said, but because it's night, sea level looks like a big sheet of black, so always pay attention to the altimeter so y'don't park the plane right into a hillside or Davy Jones' Locker. [Target buildings also do not glow red like on the minimap like planes do!] PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [01] F-15 --- $ 40,000 [02] F-4 ---- $ 20,000 [02] TNDF-2 - $ 60,000 [02] MiG-31 - $100,000 [13] Ground - $10,400,000 (!!) Now Unlocked (A'Craft): F-4 (yes, again -- this one's green and inferior) Now Unlocked (Wingmen): Riho Now Unlocked (Mission): #5, #6 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) Destroy Pipe-Lines! [WK05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $120,000,000 Recommended: F/A-18 (or: any plane with good defense) Difficulty : 4.5/10 To cripple the enemy's infrastructure, it's time to let the black gold flow! The target: the oil fields and refinery at the pipeline's end. The F/A-18 multirole is really the best for the job here, too, so don't bother shelling out for any mediocre crap (that includes wingmen, although Riho is available for a hefty 5mil sum if y'need his assistance). This mission is essentially a festival of ground targets in close proximity, with a few planes circling overhead. Take out the few AA guns and the sky's security, then ravage the oil tankers when they're all alone. This raiding's repeated three times on the other oil fields/derricks, which don't initially appear on the map but can be located by following the pipelines away from the refinery. [The northern pipeline leads to no targets, for reference.] Watch out for SAMs strung along the longest of the pipelines -- they're able to pick off injured planes quite easily! As a tip, it's best not to fly too low on this level. Yeah, it's a flat ol' desert, but when turning, it's quite easy to lose altitude and hit a giant dune on the upswing. NOTE: Ground targets can be destroyed with one missile, so don't double-fire if you can help it. And if you can't help it, contact a psychiatrist. :P PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] F-15 --- $ 80,000 [02] AV-8 --- $ 60,000 [02] F-14 --- $ 80,000 [02] TNDF-2 - $ 60,000 [02] MDG-31 - $ 100,000 [20] Ground - $1,600,000 Now Unlocked (A'Craft): A-10 Now Unlocked (Wingmen): Timothy Now Unlocked (Mission): #7 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Destroy Production Site [WK06] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $8,400,000 Recommended: F/A-14 -or- A-10 Difficulty : 4/10 This sortie to destroy the enemy's resources and power plant seems like a run-of-the-mill excursion, but the briefing says that there are stealth fighters operating in the area. What this means is, they won't appear on the radar -- visual identification is key! Of course, if you've seen the F-117 Stealth craft available for purchase, you'll know these types of craft give up all their usefulness in exchange for fooling radar, so it's not like they pose much of a threat. There's really two things to take care of in this mission: (1) construction and refinery equipment rises above the landscape, so be careful not to crash into it when doing blind turns -- it's quite embarrassing (2) the F-117s may get some missile locks in, so be careful not to get sandwiched between them and groundfire. And because the ground forces cluster, it's important to not get too greedy. Prioritize the AA guns over the targets, or you'll just open yourself up to unnecessary damage. Play it wisely and the foes' stealth bombers will end up below the radar...way, way below the radar. Like subsea levels. ;p PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] F-117 -- $ 20,000 [02] F-16 --- $ 40,000 [02] MDG-31 - $ 100,000 [02] SU-27 -- $ 80,000 [16] Ground - $1,280,000 Now Unlocked (A'Craft): MIG-29 Now Unlocked (Wingmen): Sally Now Unlocked (Mission): #8, #10 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) Suppress Radar Base! [WK07] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $12,000,000 Recommended: F/A-14 -or- A-10 Difficulty : 4/10 This is quite a fun machine, because it requires precision flying -- thus, the player should pick an aircraft with good mobility over clunky bombers or similar. The entire mission takes place in a ravine which the player has to carefully navigate, less he crash nose-first into one of the scenic canyon walls. A few copters are scattered around here but since one can't fly very fast here (for safety reasons), they're often sitting ducks facing the wrong way. At the end, shoot the radar dish to end the mission. In order to navigate carefully, don't even hit the speed button and don't do any weird maneuvers -- simply pressing left/right to go around corners'll suffice. Overcomplicate this and you'll be seeing the 'mission failure' tag quite a lot! [NOTE: If you fly out of the canyon, it's also a failure, just in a funnier way.] Also, make sure to fly in first-person POV; anything else may be harder. NOTE: No wingman is available for this mission. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [05] RAH-66 - $ 50,000 [01] Ground - $800,800 Now Unlocked (A'Craft): --- Now Unlocked (Wingmen): --- Now Unlocked (Mission): #9 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 08) Destroy Enemy Staging Zone! [WK08] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $1,200,000 Recommended: F/A-14 -or- A-10 Difficulty : 3/10 You're not gettin' much scratch for this mission's reward, so let out your frustration on the upcoming bomber-bashing bonanza! The goal is to strike a squadron of B-2s as they're inbound to make some new victims. As we've seen many times before, these bombers are slow as molasses so any plane available can help bring 'em down -- the F/14 or A-2 is recommended, just for their high mobility. Once the mission start over the gravy sea (well, it's brown enough...), some plane groups will be flying, these ones normal fighters -- make it their last training exercise. The stealth bombers in particular put up little fight. The real "oomph" of this level is the island runway in the north, where the geography rises all above it, making it hard to get good missile trajectories. The tiny breaks in the sheer cliff walls allow one to fly low and get the unused planes good. It's still a good idea to take out all of the cliff AA guns and circling fighters first, though. Just remember to take it slow -- y'got a full tank of gas for this sucker. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] B-1 ---- $ 300,000 [03] B-2 ---- $ 900,000 [07] Ground - $5,600,000 [02] MIG-29 - $ 40,000 [03] YF-23 -- $ 200,000 Now Unlocked (A'Craft): F-16, MiG-31 Now Unlocked (Wingmen): --- Now Unlocked (Mission): #12, #15 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09) Destroy Military Port Facilities! [WK09] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $8,400,000 Recommended: F/A-14 (A-10 may be too slow) Difficulty : 3/10 This is another run-of-the-mill mission, although it's set in the sunny west ocean. Like usual, there are a few squadrons en route to the main target, this time being the refinery island used by the enemy's navy. It consists of two ports on either side of the mountain, with a manmade trench cut through the to connect the two -- of course, this offers easy access to and from. The eastern refinery's defenses are slim and they only have a few ack-acks to protect the tanks, while the western shipyard is a lot more fortified. The objective in the shipyard is to take out the warships which have a new sophisticated missile system. If y'haven't gotten a missile lock in awhile, you almost definitely will here -- unless you stay far away and pick at the defenses. If the current plane has low defense, this mission can actually end in failure _not_ due to pilot error! You'll also notice some of the planes using a bit more advanced tactics, such as the begining MiGs doing the old bait routine, where one flies far out in front and the other tries to come up behind. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] F/A-88 - $ 60,000 [12] Ground - $9,600,000 [02] MiG-29 - $ 40,000 [02] R-C01 -- $ 60,000 Now Unlocked (A'Craft): YF-23 Stealth Now Unlocked (Wingmen): Joe, Bill Now Unlocked (Mission): #11, #13, #15 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10) VIP Recovery Mission! [WK10] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $8,400,000 Recommended: F/A-14 -or- A-10 Difficulty : 2/10 This is a change of pace, in that there's an allied (NPC) plane to guard as it tries to land on the enemy runway for the VIP extraction. Thus, there's a big rule: don't fly far away from the friendly! It'll be the white dot on the map, so be its escort and shoot down the first couple of waves, which are just "grunt" AV-8s and such (although for poor-mobility planes, they'll seem like speed demons). The friendly aircraft stays at a constant northbound flightpath, so if you're trying to maximize the score -- some targets are a bit out-of-the-way -- take care of local fighters first. [There's also only a half-full fuel tank for this...lame.] Mission ends when all fighters are defeated. A player should be able to sleepwalk through these kinds of excursions by now, huh? PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [03] AV-8 --- $ 60,000 [02] F-14 --- $ 80,000 [02] F-15 --- $ 80,000 [01] Ground - $800,000 Now Unlocked (A'Craft): SU-27, R-C01 Now Unlocked (Wingmen): Juliette Now Unlocked (Mission): #12 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 11) Repel Enemy from Captured Port [WK11] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $1,200,000 Recommended: SU-27 Difficulty : 4/10 After capturing the enemy's resupply port in mission #9, now the enemy's come around to its old haunt, looking to recapture. As the general says during the briefing, even one stealth bomber can spell disaster, so in addition to the normal "game over" rules, letting the bombers reach the island also applies. The new SU-27 should've already been bought by now, and it'll be the current fave for awhile. Luckily for the player, the enemy's bomber fleet is slow (as usual!) and its escorts are two-shot kills (like usual!), so there's not any new tactics to employ a la mission #7. However, since the enemy comes in one huge gaggle, as opposed to separate far-spaced squadrons, be careful not to let the enemies get missile locks just 'cause you're too lazy to switch targets! The bombers will be constantly northwest-bound, so if you stop to play with the escorts, be careful not to let 'em get too far away. When all bombers are swimmin', the mission ends. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [01] B-1 ---- $150,000 [02] B-2 ---- $100,000 [01] B-52 --- $600,000 [02] MiG-31 - $ 40,000 [02] R-C01 -- $ 60,000 Now Unlocked (A'Craft): R-C01 (again...?) Now Unlocked (Wingmen): Martin Now Unlocked (Mission): --- _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 12) Storm the Mother Ship! [WK12] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $9,800,000 Recommended: SU-27 Difficulty : 4/10 This time, it's about bringing chaos to the enemy's naval theater, where the vessels are the main targets and the escort fighters are just meant to be swatted around like flies. Like before, some ships are equipped with that fancy-schmancy missile defense system, and flying near them activates it with alarming accuracy (even if one flies low). Thus, to avoid any nasty midair mishaps, pick off ships one by one, doing high-speed fly-bys. [Other ships just have AA guns, so they're less damaging.] Squadron-wise, two are flying around the southernmost fleet, while the north warship apart from the others has its own F-14 detail. When all of the navy is waterlogged, then it's time to ATB! PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] EF24D -- $ 60,000 [03] F-14 --- $ 120,000 [02] F-4 ---- $ 20,000 [11] Ground - $8,800,000 Now Unlocked (A'Craft): SF-39 Now Unlocked (Wingmen): Ana, Yang Now Unlocked (Mission): --- _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 13) Reconnaissance [WK13] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $1,400,000 Recommended: SU-27 Difficulty : 3.5/10 Somehow that pesky enemy force manages to keep their troops supplied, despite the allied forces bustin' up their refineries, so it's the player's job to reconnoiter the enemy's region and see what's going on. Any bogey patrols're supposed to be destroyed as well, which makes this hands-on spy mission less different from the others. [Using a stealth plane may be fun but their low defenses make this mission harder than need be.] When the player reaches the big black blotch on the map, being the barren mesa area, a pack of F-15s and YF-23s will converge, and if you're level with the former they can actually shoot y'down quite easily -- play it safe! When all planes are done, that's it...pretty short mission. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [03] F-15 --- $ 80,000 [01] Ground - $800,000 [02] YF-23 -- $200,000 Now Unlocked (A'Craft): SF-39 (again...) Now Unlocked (Wingmen): --- Now Unlocked (Mission): #14 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 14) Destroy Refueling Center! [WK14] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $14,000,000 Recommended: SU-27 Difficulty : 4.5/10 Recon work has identified the final fuel depot, and the enemy's prizefighters are out for this theater of operations. Choose a plane suitable for quick fighting, basically anything with good mobility and decent defense (SU-27, for instance). Any slowtastic bomber or something will probably get shot up a bit. Each of the targets, two bases and power stations, are guarded by a group of fighters. Along the pipeline, often before reaching each refinery section, a few helicopters can be found (they only take one missile like before). As long as one's patient, scrapping each section and its protectors, then there isn't much to fret about. Just remember that the solar panels are irregular- -shaped and y'may have to come at the pillbox/AA guns at different angles, or the missile shots may trash into the scenery. Also, watch out for stealth craft (YF-23s) who may suddenly appear and get a missile lock! The northern section is the most dangerous, with the enemy SU-27s flying around the launch pad (!?) structure, which has about five AA guns around it. Either fly high enough that they don't get in potshots (especially if one's highly damaged) or let the planes fly outside the guns' range. That about wraps it up, although the targets on the central structure itself need precision firing, or the missile shots just detonate on obstructions. [This mission also gets the privelege of being one of the few where one may end up emptying the entire missile supply!] PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] A-10 --- $ 20,000 [22] Ground - $17,600,000 [06] RAH-66 - $ 60,000 [02] SF-89 -- $ 80,000 [02] SU-27 -- $ 80,000 [02] YF-23 -- $ 200,000 Now Unlocked (A'Craft): EF-2000 Now Unlocked (Wingmen): Fritz Now Unlocked (Mission): --- _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 15) Take a Fortress! [WK15] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $28,500,000 Recommended: SU-27 (or the defense-heavy A-10) Difficulty : 6/10 Commandeering a stronghold is the next mission, which will be done by kayoing the suspension bridge, then going through its airport like a tornado! There will be plenty of SAMs (surface-to-air missiles) so be sure to bring a mobile craft in, not some old-age clunker valuing defense over speed. The flight south to the airport starts with a bunch of inbound pairs of SF-39s and F-14s, flying around the lone highway's starting point. This is no difficulty in itself (although they're agile), but there are some AA guns stationed around here so take those out first. The highway south to Scorpion Island will have a few planes intercepting the player, and some of the tinier islands have AA guns entrenched on the hillside -- only certain trajectories will hit 'em! Note that the planes will split up and one will try to get on the player's six, so be ready to shake off any lock-ons! The suspension bridge has emplacements on its two-lane, but flying underneath can work better for cover -- take care not to hit the pylons below or the trusswork above. Take out all the AA guns at either end before bothering with the highway's destruction...that tactic should be obvious by now. Toward the final island, there will be a lot of SAMs to deal with, and the only safe way is picking them off one at a time while avoiding the others' sights. As long as y'don't fly through the thick of things, it shouldn't be that hard to get through -- and really, the worst is over by this point. When all targets are done, the mission ends. This will be the hardest mission so far: the fighter pilots are slippery and y'may waste missiles, and the ground emplacements are annoyances. It's quite easy to find out you're in missile lock without seeing anyone around, so be sure to look out for stealth crafts. NOTE: By the time you reach the suspension bridge, the enemy will probably get in a free missile hit if you don't maneuver out of it -- and this is actually quite hard! The best idea is to fly south straight for the suspension bridge, which often breaks the lock-ons. Don't dally! PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [02] SF-39 -- $ 80,000 [02] F-14 --- $ 80,000 [02] F-22 --- $ 200,000 [02] F/A-18 - $ 60,000 [17] Ground - $13,600,000 Now Unlocked (A'Craft): F-22 Stealth Now Unlocked (Wingmen): Hal Now Unlocked (Mission): #16 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 16) Strike! [WK16] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $13,300,000 Recommended: SU-27 -or- A-10 Difficulty : 2/10 Another ravine mission! Like the previous one, flying out of the canyon is an instant SAM-delivered game over, so navigating the valley is the only option (no wingman available). And, also similar to before, only helicopters are patrolling that area. The speed is locked in at 475 miles per hour and use first-person POV for precision flying. The dearth of challenging enemies means this mission's quite bland compared to the immediate predecessor. If y'want a dogfighting ravine level, you'll have to buy Ace Combat 5! Mission accomplished once y'reach the tunnel exit. PS: Try not to blindly turn into any corners! Don't fiddle too much with the altitude either, or you'll hit the ceiling. PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [05] RAH-66 - $50,000 Now Unlocked (A'Craft): --- Now Unlocked (Wingmen): --- Now Unlocked (Mission): #17 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 17) Discovery of Airborne Fortress! [WK17] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reward ----: $28,500,000 Recommended: SU-27 -or- A-10 Difficulty : 7/10 Here's the climax of the game: the final mission! Ominously, the general says this may be your "final task"... Pick a plane with good mobility and defense! The SU-27/A-10 warhorses should be sufficient for this task, like usual. With the huge cash reserve you've undoubtedly built up, hire a good wingman for this one, such as Hal or Rhio So, the final plane is a gigantic flying ship with a plethora of targets to shoot down on its back -- AA guns, adjunct parts, engines, the whole works. What's worse, the targets regenerate after about 10 seconds! However, the true targets (engines) will not regenerate, and each is destroyed after four missile shots. Although trailing the craft and just taking it easy sounds like a winning gameplan, the SAMs and such will continually pester, so at least keep up some movement. When all engines are done, the plane will slow glide towards the ocean. But, it still has gun capabilities! Destroy the underside of its hull, then when the target switches to the top, hammer the bridge until the entire thing is a explosion-makin', slowdive-performin', hunkajunk scrap heap! PLANE PLAY-BY-PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No rewards/unlockables... _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) (If you played on hard, mission selecting will now be available!) _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. UNLOCKABLES [UNLK] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When a mission is completed, sometimes a new plane or wingman is available for purchase/hiring. Some missions don't allow wingmen to accompany, and they can only be hired on a per-mission basis. Only one craft of each type can be purchased at a time, except for duplicates shown in the showroom -- dunno why this happens (related to fought enemies?). Also, when a plane is destroyed in battle, it can't be used again -- a replacement of sorts must be rebought and it seems to increase the price each time. ____ _______________________ _____________________________________________ | M# | PLANE (PRICE) | WINGMEN (RANK/PLANE/WAGE) | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | -- | F-4 ($ 750,000) | ------------------------------------------- | | -- | F-14 ($3,000,000) | ------------------------------------------- | | 01 | F-117 ($2,400,000) | ------------------------------------------- | | 02 | F/A-18 ($?????????) | ------------------------------------------- | | 03 | MiG-31 ($3,600,000) | William (Rookie - F-4 - $1,000,000) | | | TNDF-2 ($2,400,000) | Baron (Veteran - F-117 - $1,000,000) | | | F-15 ($2,400,000) | Philip (Rookie - TNDF-2 - $2,000,000) | | | | Sergeo (Rookie - F-14 - $3,000,000) | | | | Yully (Veteran - MiG-31 - $3,000,000) | | 04 | F-4 ($ 750,000) | Riho (Veteran - F/A-18 - $5,000,000) | | 05 | A-10 ($?????????) | Timothy (Veteran - MiG-29 - $5,000,000) | | 06 | MiG-29 ($1,500,000) | Sally (Veteran - A-10 - $6,000,000) | | 07 | --------------------- | ------------------------------------------- | | 08 | F-16 ($1,500,000) | ------------------------------------------- | | | MiG-31 ($3,600,000) | ------------------------------------------- | | 09 | YF-23 ($5,400,000) | Joe (Veteran - F-15 - $7,000,000) | | | | Bill (Veteran - F-16 - $8,000,000) | | 10 | SU-27 ($2,400,000) | Juliette (Veteran - EF-2000 - $9,000,000) | | | R-C01 ($3,900,000) | ------------------------------------------- | | 11 | R-C01 ($3,900,000) | Martin (Ace - YF-23 - $10,000,000) | | 12 | SF-39 ($3,000,000) | Ana (Ace - R-C01 - $10,000,000) | | | | Yang (Ace - SU-27 - $11,000,000) | | 13 | SF-39 ($3,000,000) | ------------------------------------------- | | 14 | EF-2000 ($1,500,000) | Fritz (Ace - SF-39 - $13,000,000) | | 15 | F-22 ($5,400,000) | Hal (Ace - F-22 - $15,000,000) | | 16 | --------------------- | ------------------------------------------- | | 17 | --------------------- | ------------------------------------------- | |____|_______________________|_____________________________________________| _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Q] - How do I unlock mission select? [A] - Beat all missions on 'Hard Mode'. [Q] - What's the point of hiring wingmen? [A] - Wingmen aren't that useful in the long run (or at all, depending on who you ask) but they can occasionally score a kill or act as a "meat shield" to draw fire away from the player. The level of their ability correlates to how good they perform, naturally, but the gap between Rookie and Ace doesn't seem that big, noticeably. [Q] - What's so good about stealth planes? [A] - They trade in (often) crappy stats for stealth capabilities, which allows them to get closer to the enemy without them becoming aware of it. This works for the enemy too, and they'll occasionally be able to get in some potshots or disappear from the radar due to that function. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VI. UPDATES & CONTRIBUTORS [UPDT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 09-20-09 ------------------------+ Started walkthrough 09-23-09 ------------------------+ Finished walkthrough THANKS TO... ŻŻŻŻŻŻŻŻŻŻŻŻ • Sailor/Ceej, for hostin' my crap • Namco, for sating my appetite for airplane games. AC f0r Lyfe! NOTES TO SELF/THINGS I NEED ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • F/A-18, A-10 initial pricings _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VII. LEGALITY [LGLT] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: • Gametalk.com • cheatcc.com • GameFAQs.com • MyCheats.com • Neoseeker.com • Gamesradar.com • Supercheats.com • Cheathappens.com • Honestgamers.com • Chaptercheats.com E-mail me for permissions ~ • Cavesofnarshe.com shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ OIL WASTED ON THE OCEAN Document İ Shotgunnova, 1997-2009 (and countin'!) AND UPON OUR SEAS, FISH Ace Combat namesake İ respective owners FULL OF MERCURY E N D O F D O C U M E N T