_____ | __ \ | | | | _ __ __ _ __ _ ___ _ __ _______ ______ ______ | | | | | '__| / _` | / _` | / _ \ | '_ \ |_ _| |_ _| |_ _| | |__| | | | | (_| || (_| | | (_) | | | | | | | \ \ / / |_____/ |_| \__,_| \__, | \___/ |_| |_| | | \ \ / / ____ __/ | _ | | \ \ / / / __ \ |___/ | | | | \ \ / / | | | | _ _ ___ ___ | |_ | | \ \ / / | | | | | | | | / _ \ / __| | __| | | \ ` / | |__| | | |_| | | __/ \__ \ | |_ _| |_ \ / \___\_\ \__,_| \___| |___/ \__| |_______| \___/ - C H A P T E R S O F T H E C H O S E N - ------------------------------------------------------------------------------- Dragon Quest IV: Chapters of the Chosen A Walkthrough Authored by snkupo Version 0.52 Last Update: 2009/01/24 E-mail: snkupo@gmail.com FB: facebook.com/snkupo ------------------------------------------------------------------------------- =============================================================================== - TABLE OF CONTENTS - =============================================================================== o-----------------------------------------------------------------------------o | NAVIGATION: Each section has a [code] tied to it in the table of contents. | | Press CTRL + F to bring up a search box, then type the code of your choice. | | Now hit ENTER on your keyboard to jump down to the section itself. | o-----------------------------------------------------------------------------o BEFORE PLAYING DRAGON QUEST IV - Introduction.........................................................[be001] - Controls.............................................................[be002] - Main Characters......................................................[be003] - Game Basics & Hints..................................................[be004] - Battle System........................................................[be005] - Stats & Ailments Explained...........................................[be006] - Frequently Asked Questions...........................................[be007] MAIN WALKTHROUGH - PROLOGUE.............................................................[wa000] - Training Dungeon................................................[wa001] - Village.........................................................[wa002] - RAGNAR MCRYAN AND THE CASE OF THE MISSING CHILDREN...................[wa100] - King's Castle...................................................[wa101] - Burland Town....................................................[wa102] - Burland Cavern..................................................[wa103] - Strathbaile Town................................................[wa104] - Back to Burland.................................................[wa105] - Forest Well.....................................................[wa106] - Ragnar Returns to Strathbaile...................................[wa107] - Island Tower....................................................[wa108] - ALENA AND THE JOURNEY TO THE TOURNEY.................................[wa200] - Tomboy in The Throne Room.......................................[wa201] - Zalenagrad & Taborov............................................[wa202] - An Impostor in Vrenor...........................................[wa203] - Vault of Vrenor.................................................[wa204] - To the Desert Bazaar............................................[wa205] - Nectar Search in the Tower......................................[wa206] - A Quick Trip to Endor...........................................[wa207] - TORNEKO AND THE EXTRAVAGANT EXCAVATION...............................[wa300] - A Fat Lakanabanian Salesman.....................................[wa301] - Getting the Steel Strongbox.....................................[wa302] - Ballymoral Castle...............................................[wa303] - Sit Fido! My Lovely Dog!........................................[wa304] - Torneko's Very Own Shop.........................................[wa305] - The King's Order................................................[wa306] - MEENA AND MAYA AND THE MAHABALA MYSTERY..............................[wa400] - No More Performances............................................[wa401] - Exploring the Western Cave......................................[wa402] - Palais de Léon & Havre Léon.....................................[wa403] - Getting the Powder Keg..........................................[wa404] - THE CHOSEN...........................................................[wa500] - My Home Village! Zerged!!.......................................[wa501] - Two Sisters on Your Team........................................[wa502] - Through the Desert..............................................[wa503] - Struggle in the Lighthouse......................................[wa504] - Mintos..........................................................[wa505] - Icy Cave........................................................[wa506] - Searching for the Magic Key.....................................[wa507] - Optional: Red & Blue Doors......................................[wa508] - Teaming Up With Ragnar..........................................[wa509] - Femiscyra's Zenithian Shield....................................[wa510] - Optional: More Treasures........................................[wa511] - Getting the Zenithian Armor.....................................[wa512] - Optional: Liquid Metal Sword Sidequest..........................[wa513] - Canalot's Zenithian Helm........................................[wa514] - Royal Crypt.....................................................[wa515] - Far South Colossus..............................................[wa516] - Diabolic Hall, Where the Baddies Live!..........................[wa517] - Back to Mamon Mine! Estark Must be Stopped!.....................[wa518] - Air Balloon and World Tree......................................[wa519] - Island Adventure................................................[wa520] - Zenithia Castle.................................................[wa521] - Heaven's Haven and the Four Barriers............................[wa522] - Death Castle....................................................[wa523] - POST-ADVENTURE CONTENT...............................................[wa600] - Foo Yung & Chow Mein's Dungeon..................................[wa601] MISCELLANEOUS INFORMATION - Mini Medal Rewards...................................................[mi001] - Casino...............................................................[mi002] LISTS & DESCRIPTIONS - Normal Items.........................................................[de001] - Storyline Items......................................................[de002] - Spells/Skills........................................................[de003] - Weapons..............................................................[de004] - Armor................................................................[de005] - Shields..............................................................[de006] - Headwear.............................................................[de007] - Accessories..........................................................[de008] FINAL SECTIONS - Credits & Salutations................................................[ow001] - Contact Me...........................................................[ow002] - Legal Nonsense.......................................................[ow003] - Version History......................................................[ow004] =============================================================================== INTRODUCTION [be001] =============================================================================== ~ THIS GUIDE IS NOT FINISHED YET! IF YOU WANT TO HELP, YOU'RE VERY WELCOME! ~ Hi! This is a walkthrough for Dragon Quest IV: Chapters of the Chosen! As you might know already, the game is a remake of Dragon Quest IV/Dragon Warrior IV which first appeared on the 8-bit NES. That's like thousand years ago, but Dragon Quest never gets old. Ever. The coolest thing about the remake is of course that it's handheld, but there's tons of other good stuff too. For example, it features more detailed graphics, and the storyline has been a bit extended compared to the NES version. It's all pretty old-school though, so people that have been following the series up through the years should be pleased. Unless they don't like good games, of course. Happily, I do. Dragon Quest IV is quite a long game, which means that there is a ton of information I need to include in this walkthrough. That's really nice, but I'm bound to make errors here and there, and I'd absolutely love you if you would take some minutes and tell me about those errors in mail or on messenger. If you've got information that you think others could find useful, please don't hesitate getting in touch either. My goal is to make a comprehensive walkthrough with lots of useful information, and to do that I could really use some help. That would make everything nicer. Please? Anyway, enough sweet stuff! When i write guides, I usually concentrate mainly on getting people through the main game, and while doing that, I also list items that can be found hidden in various places. That's what those item checklists that appear everywhere in the main walkthrough are for. You know, so that you can tick off items you've found using a pen or something. So, as you can probably guess, I mostly like to maintain a more general scope, rather than going in-depth with mathematical calculations of attack damage and that kind of stuff. Some people like that, but I really don't. I suck at maths, and I totally fail at everything that's about using numbers. Honestly. I usually make these introductions a wee bit long in the tooth, so I won't keep rambling much more now. Just make sure to read all the sections under "Before Playing Dragon Quest IV" if you're new to the Dragon Quest series, or just want a quick refresher on the basics. It's smart to know how to do things before starting to play RPGs. I know that from experience. With that said, I hope you'll have a good time reading and playing, and that you'll tell me about it if you find my work useful. Deal? Ok! Good luck now, you hear! =============================================================================== CONTROLS [be002] =============================================================================== ,--------------------------------------------. ; __________________________ ; | | | | | | | | | | | | | . . . | | . . . | | . . . | | . . . | | | | | | | | | | |__________________________| | + _.+ L --> `-. __________________________ . <-- R .-' | | '-. | _ | | | | _| |_ | | [X] | Directional --> | |_ _| | |[Y] [A]| Pad | |_| | | [B] | | | | | | | | o | <--- Start | |__________________________| o | <--- Select | | `----------------------------------------------` o-------------------------------o-------------------------------o | CONTROLLER INPUT | EFFECT | |-------------------------------|-------------------------------| | Directional pad | Move | +-------------------------------+-------------------------------+ | L/R buttons | Rotate camera | +-------------------------------+-------------------------------+ | A button | Confirm, use, examine | +-------------------------------+-------------------------------+ | B button | Cancel, talk to party, back | +-------------------------------+-------------------------------+ | Y button | View map, shop inventory | +-------------------------------+-------------------------------+ | X button | Menu, view stats | +-------------------------------+-------------------------------+ | Start button | --- | +-------------------------------+-------------------------------+ | Select button | --- | o-------------------------------o-------------------------------o =============================================================================== MAIN CHARACTERS [be003] =============================================================================== While playing Dragon Quest IV, you'll get to control lots of different characters. The game consists of several chapters, and each chapter has its own main characters that you will be playing as. During Chapter V, which is longer than any other chapter, all the playable main characters will join your party again. Except for their backstories and the events they take part in, the biggest differences between the characters are their strength, what weapons/armor they can equip, and what abilities they learn when leveling up. In this section you'll find a bit of information regarding the playable characters. As for detailed information on the characters' spells and when they learn them, take a look at the "Spells/Skills" section. o---------------------------------------------------------------------------o | | | - RAGNAR McRYAN [Chapter I] | | | | The main character of Chapter I is a soldier working for The King of | | Burland. At the beginning of Chapter I, he's asked by the king to find | | a bunch of missing children, and bring them back to their parents. | | Ragnar is very strong, and one of the best characters in the game when | | it comes to using normal attacks. He also has a huge lot of HP, but | | isn't able to use any magic spells at all. | | | | His powerful normal attacks and great amount of HP makes him an ideal | | character to have in your party during Chapter V. Ragnar is a tough | | nut to crack -- a real survivor. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - ALENA [Chapter II] | | | | The Tsarevna (or Princess, if you want) living with her father in the | | castle east of Zalenagrad. Everything about her seems to be inspired | | by old Soviet. Alena is a very agile person that wants to do exciting | | stuff all the time. This makes the Tsar worry about her, and in the | | end he decides to keep her locked up in the castle at all times. Alena | | hates this, and ends up escaping from the castle, after breaking the | | wall in her own bedroom! Crazy girl. | | | | She's incredibly quick (she often gets to move first during battle) | | and does a decent amount of damage, but can't use magic spells. Her | | agility makes her ideal for taking out the quick Metal Slimes who | | always try to escape after running into your party. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - BORYA [Chapter II] | | | | A magic user that works for Alena's dad as a servant. He has known | | Alena ever since she was a small kid, and watches over her as if she | | was the most important thing in the world. Perhaps she is. Borya has | | potential to learn many powerful magic spells that can strengthen the | | other party members during battle. He's also able to teleport to any | | location he's visited earlier, which makes him useful, even if you | | decide not to put him in your battle lineup. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - KIRYL [Chapter II] | | | | Another servant for Alena. Kiryl is a priest that has great healing | | spells, but poor normal attacks. Many of his spells are also great | | for giving temporary stat boosts to other characters during battle. | | He's not really the best choice for your Chapter V lineup, but his | | healing spells will come in handy during Alena's own chapter. Later on, | | his appeal is his wide range of supportive spells, and his ability to | | prevent enemies from using magic spells. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - TORNEKO [Chapter III] | | | | Torneko is a big man that works at the weapons shop in Lakanaba | | Village. The business belongs to his boss though, and Torneko doesn't | | earn a lot. Because of this, he dreams about starting his very own | | weapons shop, and becoming the best merchant in the whole world! Being | | a man that listens to his heart, Torneko sets out on a quest to make | | his dream come true. | | | | Torneko will learn several useful skills, such as detecting hidden | | item chests and avoid enemy encounters. He also does random things | | while fighting, such as confusing enemies, or making them skip turns | | from time to time. Torneko doesn't have any powerful magic spells | | though, and by the time Ragnar joins you in Chapter V, he's not of | | your most reliable party members anymore. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - MEENA [Chapter IV] | | | | Meena is a dancer who's father has been killed. She and her sister are | | on a quest for revenge. Meena is also a magician, and is one of the | | best healers/support characters in the game. Using her as your main | | healer is certainly not a dumb thing to do. Just make sure to keep an | | eye on her MP -- she's pretty useless without it. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - MAYA [Chapter IV] | | | | Meena's sister. She's also a magic user, but her spells are mostly | | of the offensive kind. If you're looking for a character that does | | lots of damage using spells, this might be your best shot. Remember | | that Maya's offensive spells are powerful, but cost a LOT of MP to | | pull off time after time. One very useful field ability that Maya | | learns, "Safe Passage" lets you walk past traps/electrified floor | | without taking damage. Make sure to use it when you need to step on | | dangerous ground. | | | o---------------------------------------------------------------------------o o---------------------------------------------------------------------------o | | | - HERO / HEROINE [Prologue / Chapter V] | | | | This is the main character in Dragon Quest IV. This is you. At the | | very beginning of the game, you get to decide his/her sex and play | | through a short introductional prologue chapter, then you won't see | | him/her until Chapter V. The hero/heroine is a great allrounder that | | gets to learn healing spells and offensive spells. In addition, he/she | | is above decent when it comes to using normal attacks. | | | | While all the controllable characters have good reasons for setting | | out on adventure, the hero/heroine has the best one of the all: He/she | | is destined to do it! Yup! Born for adventure. | | | o---------------------------------------------------------------------------o =============================================================================== GAME BASICS & HINTS [be004] =============================================================================== - CHURCHES & CHAPELS: Role-playing games are experiences that last, last and last some more. So naturally you won't finish Dragon Quest IV in one sitting. When you want to take a break, head over to the last town you visited, and talk to the priest in the local church or chapel. Talk to him and select the "Confession" option. This is how you save your progress, so make sure to remember it! Oh, it's free too. In addition to saving, priests can resurrect fallen party members, and remove CURSE and POISON ailments for a small gold coin fee. While it's not really useful, priests can also tell you how many experience points you need to level up. - TAVERNS/INNS: In most towns, there is a tavern or an inn. If you sleep at this kind of place, all of your party members will restore all of their health and magic points. There's a small fee for doing this, but most of the time it's absolutely worth it! Never leave a town or village without sleeping at the local inn first. Note that spending the night at an inn does NOT remove any status ailments. - TOWN SHOPS: In most towns there are several stores, such as an item shop that sells healing items, a weapons shops that sells weapons, and an armor shop that sells protective equipment. Naturally, you need to pay coins to buy stuff, but you don't have to actually visit the stores in order to see how many coins their wares will cost you. Just press the Y button when walking around in a town, and take a look at the upper screen. You're now able to browse between the shop inventories of all shops in the town you're in. You'll find yourself using this feature a lot. Remember to buy new equipment for your characters often, and never go to a dungeon without carrying healing items with you. - DIRECTIONS: To use this walkthrough, you need to know the very basics of using a map -- you need to know what "north", "south", "west" and "east" means, since I'll tell you what direction to walk in very often. Since it's possible to rotate the camera view in this game, you should always make sure to reset it (Hold L/R at the same time) before following my directions. If not, you might end up walking in the wrong direction, and none of us want that at all. So, make sure to remember that... .------------------------------------------------. | (northwest) (northeast) | | NORTH | ...North is up... | | ...South is down... | WEST EAST | ...West is left... | | ...East is right... | SOUTH | | (southwest) (southeast) | '------------------------------------------------' - DAY & NIGHT: When you walk around on the world map, you'll notice that the game follows a day/night cycle. This cycle is entirely in-game, and has nothing to do with your Nintendo DS system clock. At night, the enemies you encounter will usually be different and stronger than the ones you meet during daytime. Another more important difference between day and night, is that some events can only be triggered during day, while others can only be triggered at night. Most events related to the main storyline are triggered during daytime, so if you can't seem to get a person to talk with you or something in that vein, make sure it's not night. In some rare cases it has to be night for you to do certain things, but rest assured, as I'll mention this in the main walkthrough. The usual way to change between night and day is to simply walk around on the world map, but in Chapter IV you'll get an item called the "Night Light". If you use it, you can cycle between night and day much more quickly. - SHINING SPOTS ON THE GROUND: Sometimes, you'll see small, shining spots on the ground. If you step on a spot like that, and press the A button, you'll find an item! In the previous versions of Dragon Quest IV, the spots weren't flashing like this at all, so be happy you've got the DS version! All of these shining spots are listed in the main walkthrough, just like the other hidden items in the game. - MINI MEDALS: At various places you'll find secret items called Mini Medals. You should try to get as many of these items as you can, since they can be exchanged for some really great equipment. Medals are found by breaking barrels, opening drawers or examining shining spots on the ground. Once you get Torneko's ship during Chapter V, you can exchange your medals at the castle in the northeastern end of the world map. Don't forget about this! =============================================================================== BATTLE SYSTEM [be005] =============================================================================== - BATTLE BASICS: The battle system in Dragon Quest IV is turn-based. The enemy encounters are random; enemies will suddenly jump at you while you're walking around in a dungeon or on the world map, without giving you a chance to avoid them. In most turn-based RPGs, the most agile characters get to take their turn first, and that's how things work in this game as well. In other words, the battle participant with the highest AGL/Agility status gets to move first, while the one with the lowest AGL/Agility stat moves last. - BATTLE LINEUP: Your battle lineup can consist of a maximum of four different characters. Once your party has more than four members, you'll have to decide who you want to fight battles, and who shouldn't participate. It's important to choose a battle lineup with all kinds of character types. You can change your battle lineup while walking around on the world map; just access the "Misc" menu and choose "Lineup". - EXPERIENCE POINTS: When you win battles, you earn Experience Points/EXP. Once a character has enough of these points, he or she will level up, getting stronger, more agile, and perhaps learn a new spell. If you want strong characters, don't run away from your battles! Note that all of your party members will gain experience when you win battles; not just the four characters in your battle lineup. - ATTACKS/SPELLS: There are two kinds of attacks you can use during battle; normal attacks and spells. Characters that don't know any spells are usually great at using normal attacks, but will need to be equipped with physical weapons such as swords and staffs. As for spell users, their offensive and supportive spells cost MP to use. When someone runs out of MP, they can't use spells before refilling their MP level by either sleeping or using an item. Note that your magic users will learn new spells when they reach certain Levels. Also, some enemies are especially weak towards certain spells, or towards normal attacks. It's smart to have both magicians and characters that are best at normal attacks in your party. This way, you'll be able to cast healing spells, do offensive magic attacks, and do normal attacks with one single party lineup. Variety wins. Always. - ENEMY GROUPS: When you meet enemies, you'll more often than not end up fighting groups of enemies. If there's several enemies of the same species coming at you, they'll be in one group, instead of having one battle screen entry each. This means that you often won't be able to target one certain enemy -- you'll have to target the group that the enemy is a part of, and hope that your attack hits the enemy you want to damage. Some magic spells however, will hit all the enemies in the group you target. - SILVER TAROT CARDS: I didn't find any other place in the guide where this would fit, and since it IS related to the battle system, here goes. During Chapter IV, you'll find a weapon called the "Silver Tarot Cards". The cards can only be equipped and used by Meena, and lets you do some random moves that may come in handy during battle. As a straight oposite to how things worked in the NES original, most of the cards' effects are positive in this version of the game, so try them out when you get the chance. o---------------------.-----------------------------------------------------o | TAROT CARD SKILL | EXPLANATION | |---------------------|-----------------------------------------------------| | Devil | Unleases a "kasap" on all enemies, in order to | | | lower their defense. | | | | +---------------------+-----------------------------------------------------+ | Death | Whack on one enemy -- usually kills normal | | | baddies in one single blow. | | | | +---------------------+-----------------------------------------------------+ | Justice | Poof on all enemies -- sends them flying | | | into the air and away from the battlefield. | | | | +---------------------+-----------------------------------------------------+ | Sun | Moderate to strong healing spell on all allies. | | | | +---------------------+-----------------------------------------------------+ | Moon | Makes your enemies less likely to hit you! | | | | +---------------------+-----------------------------------------------------+ | Strength | Raises the attack power of one random ally. Same as | | | the "oomph" spell. | | | | | | | +---------------------+-----------------------------------------------------+ | Star | Gives you twice the experience and gold at the | | | end of the current battle. | | | | +---------------------+-----------------------------------------------------+ | Tower | Lightning attack on all enemies! | | | | +---------------------+-----------------------------------------------------+ | Fool | Casts thwack on your allies, killing them off. | | | This is the only negative card effect in the game. | | | | o---------------------'-----------------------------------------------------o =============================================================================== STATS & AILMENTS EXPLAINED [be006] =============================================================================== - STATS: Under the "Attributes" option accessible from the main menu, there's a lot of strange numbers and status names. Here's a small diagram explaining what they all mean. If you compare your characters' stats with each other, you'll see that they've all got their strong and weak sides. Some characters are great at using physical attacks, while others are super-quick. Remember that your stats will raise/fall depending on what level your characters are, and what equipment they're wearing! o---------------------.-----------------------------------------------------o | STAT NAME | EXPLANATION | |---------------------|-----------------------------------------------------| | HP / Health Points | The most important stat in any RPG. If you take | | | damage, you will lose HP, and when your HP reaches | | | zero, you'll die. You can refill your HP meter by | | | sleeping at inns, eating healing items, or casting | | | spells. If everyone in your lineup dies, you'll | | | be sent to the last place you saved your progress, | | | and lose half of all the coins you were carrying | | | when being defeated. If you've found the Steel | | | Strongbox item however, you won't lose any coins. | | | | +---------------------+-----------------------------------------------------+ | MP / Mana Points | Very similar to HP, but losing all of your MP won't | | | kill you. MP are needed to cast spells, and can be | | | refilled by sleeping or eating items. Make sure to | | | keep an eye on your magicians' MP meters at all | | | times. Without mana, they're useless. | | | | +---------------------+-----------------------------------------------------+ | Wisdom | Determines how quickly your character learns | | | magic spells. | | | | +---------------------+-----------------------------------------------------+ | Resilience | Related to defense. A high resilience level, | | | coupled with some good armor, means taking less | | | damage when being attacked. | | | | +---------------------+-----------------------------------------------------+ | STR / Strength | Strength, along with attack power, determines how | | | much damage your characters are able to do when | | | using normal and magic attacks. | | | | +---------------------+-----------------------------------------------------+ | ATK / Attack Power | This stat will change whenever you equip a new | | | weapon. Along with Strength, it determines how | | | much damage your characters do when attacking. Also | | | affects how likely your attacks are to hit the | | | enemy you're targeting. | | | | +---------------------+-----------------------------------------------------+ | AGL / Agility | The character with the highest agility always | | | moves first during battle. | | | | +---------------------+-----------------------------------------------------+ | DEF / Defense | Having a high DEF stat means taking less damage | | | from normal enemy attacks. DEF also makes your | | | characters more likely to dodge incoming attacks. | | | | +---------------------+-----------------------------------------------------+ | LCK / Luck | The weirdest stat of them all. It affects a lot | | | of different areas. The most important of which | | | might be the ability to do critical attacks often. | | | | o---------------------'-----------------------------------------------------o - AILMENTS: Ailments are kind of similar to the stats you can see above, but instead of indicating how strong/weak your characters are in various areas, the ailments are all negative effects that your characters might catch during battle. Ailments will make you weaker or damage you over time, and will only disappear when your characters die, or you heal them. If you catch one of them, remove it as fast as possible. o---------------------.------------------------------.----------------------o | AILMENT | EXPLANATION | CURE | |---------------------|------------------------------|----------------------| | Curse | Some weapons, armor and | Visit any church, | | | other equipment you'll find | and pay the priest | | | in Dragon Quest IV is | to give you a | | | cursed. This means that once | "Benediction". | | | equipped, these items won't | This will let you | | | come off the usual way. In | remove the cursed | | | addition, cursed equipment | item. | | | can damage you in various | | | | ways. | | | | | | +---------------------+------------------------------+----------------------+ | Poison | Some enemies will poison | Visit any church, | | | your characters. When | and pay the priest | | | poisoned, you slowly but | to give you a | | | surely take damage while | "Purification". | | | walking/fighting. | | | | | | +---------------------+------------------------------+----------------------+ | Confusion | Confused characters are | Wait until it wears | | | likely to miss their target | off, or use a spell | | | during battle, or even | to remove it. | | | attack their own friends! | | | | | | +---------------------+------------------------------+----------------------+ | Sleep | A character affected by a | Either wait for | | | sleeping spell won't be able | the character to | | | to do anything in battle | wake up, or use a | | | before waking up again. | spell. | | | | | +---------------------+------------------------------+----------------------+ | Paralyzation | Characters affected by this | Wait for the ailment | | | one, might be unable to move | to wear off, or | | | when their turn comes during | remove using a spell.| | | a battle. | | | | | | +---------------------+------------------------------+----------------------+ | Fizzle | Prevents you from using | Wait for it to wear | | | spells. | off, or remove using | | | | a spell. | | | | | +---------------------+------------------------------+----------------------+ | Fear | Prevents you from doing | Wait for it to wear | | | anything at all. | off. | | | | | +---------------------+------------------------------+----------------------+ =============================================================================== FREQUENTLY ASKED QUESTIONS [be007] =============================================================================== Q: Where do I find [insert item name here]? A: Search through the guide for the item name. You search by hitting CTRL + F. Q: What happens when I die? A: You restart at the last place you saved, with 50% of the coins you carried when being defeated. Q: What is the "Steel Strongbox" item used for? A: If you have this item, you won't lose any coins when dying. This only works during Chapter III, though. Q: In Chapter 2, what is the Thief's Key used for? A: You need it to open blue doors, such as the one outside of the Tsar's castle, and in the tower southwest of the Desert Bazaar. It's impossible to get through the game without having this key. Q: In Chapter 3, how much does Torneko earn when he sells weapons? A: About 1/10 of the total income. Q: How many chapters are there in this game? A: Six chapters and one prologue. It's certainly not a short game, if that's what you're REALLY wondering about. Q: I've got a contribution that I think would be useful in this guide! A: Great! Send me a mail or add me on messenger, and I'd be very happy. Q: I'm supposed to give/show someone an item, but when I talk to them, nothing happens, even though I am carrying the right item! A: Not to worry, this is a common question. It's not enough to just talk to the person you want to show/give the item to. You need to stand in front of them, then open your inventory. Now select the item in question, and "USE" it. This game is kinda old-school, remember :) Q: Lots of slimes often attack me at once! Anything I should know about that? A: Don't attack the slimes. Instead wait for them to combine their bodies into a King Slime. Now kill the King Slime to get a nice amount of Coins/EXP. Q: Is it possible to win the boss battle after defeating Balzack? A: Not possible! Q: Your English is terrible! A: Give me a break. I'm not a native speaker :( Q: Is there any point in NOT eating the seeds I find before Chapter V? A: Yup. If you spare the seeds, you can give them all to the hero during Chapter V. He/she is the most important character in the game, after all. Q: I found an item/location/character name that's different from the name used in the game! Why? A: I started writing this guide while playing the Japanese version of Dragon Quest IV. I think I've managed to get most of the names to be the same as in the English language release, but I'm not entirely sure. Please tell me about it if you find any name errors! Q: Are there any vehicles I can use while traveling on the world map? A: Not exactly vehicles, but during Chapter V, you will get a horse wagon that enables you to travel through deserts. Also, in the same chapter you'll get a ship that can sail at sea! Q: What is the point with the bag? I know I can store items there, but is there anything else I can use it for? A: All the items you put in your bag during the first chapters of the game, will be carried over to Chapter V, when the real hero of the game appears. It's very smart to put Seeds and expensive items in the bag, so that you can use them later in the game. Q: Who's the coolest in Dragon Quest IV!? A: It is Mary Lou! Cooler than either of us will ever get. Q: What kind of doors do the keys in this game open? A: The Thief's Key opens blue doors, Magic Key opens red doors, and Ultimate Key opens metal gates. Q: Where can I hand in my Mini Medals? I want rewards! A: Once you have Torneko's ship, sail to the small island in the northeastern end of the world map. There is a castle there. Visit it! Q: I can't seem to change my battle lineup! Why? A: You can only change the lineup while traveling on the world map. Q: What's up with Metal King Slimes and other metal-type monsters? A: When killing these fellows, you'll gain LOTS of experience points. They're rare encounters, though! Q: These metal-type enemies always escape from battle. How can I prevent that? A: Find the "Sands of Time" item, and use it during battle to slow time down. As for dealing serious damage, you should find and use the Liquid Metal Sword. As always, search through the guide (CTRL + F) to find out where to find it. =============================================================================== PROLOGUE [wa000] =============================================================================== --- TRAINING DUNGEON ------------------------------------------------[wa001]--- o-----------------------------o Hi! You've started a new game? Great | ITEM CHECKLIST | stuff! After doing that, tell the game | | about what sex you want your character to | Seed of Strength......[ ] | be (male or female), then prepare for the | Medicinal Herb........[ ] | adventure to start for real. You'll find | 3 Coins...............[ ] | yourself in some kind of dark cellar, and | | a weird guy is attacking you! Not to worry o-----------------------------o though, the guy who's beating you up is just your trainer. I'm sure he's a nice guy too, but you won't get to know him very well now, as he actually just leaves you sitting on the cold ground. This kind of situation makes you want to grow stronger, I know, and that is what we'll concentrate on right now, really! Getting stronger! See, there are some bottles on your left side. Approach them, and hit the A button to break them! Inside one of them, there's a nice [SEED OF STRENGTH]. After picking it up, hit the X button, and select the seed in order to eat it. It tastes better than a Happy Meal, and boosts your attack strength! Nice. There is also a [MEDICINAL HERB] in one of the other bottles, but you should use that when you need to heal after taking damage in a battle -- not now. Head a tiny bit north now, break the crate for [3 COINS], then go upstairs. --- VILLAGE ---------------------------------------------------------[wa002]--- Wow, it's sunny out here, and the music is o-----------------------------o lovely. Break the crate on your right for | ITEM CHECKLIST | an [ANTIDOTAL HERB] that will cure poison | | ailments when used, and start running left, | Antidotal Herb........[ ] | over that tiny bridge. Suddenly a frog | Medicinal Herb........[ ] | appears! It looks like a mutant, but | | believe me when I tell you that it really o-----------------------------o is not. The frog goes back into the dungeon. See that house on your left? Go in there and examine the bottle for another [MEDICINAL HERB], then backtrack into the training dungeon to see what that strange frog is up to. Madness! The frog has turned into a red-haired person. Talk with "it" to find out that you need to look for someone in the village. That's quite clear, isn't it? Head back upstairs, and go into that house where you found the last Medicinal Herb. Talk to the guy behind the counter, only to find out that he is actually your papa. Take part in the conversation (that means watching), and wait for the screen to fade out... When asked to save your progress, do so. At least if you're planning to continue playing this wonderful game. =============================================================================== RAGNAR MCRYAN AND THE CASE OF THE MISSING CHILDREN [wa100] =============================================================================== --- KING'S CASTLE ---------------------------------------------------[wa101]--- o-----------------------------o Ok. Now you're a knight named Ragnar | ITEM CHECKLIST | McRyan, and you're in a very important | | meeting at the castle. Listen to what the | Medicinal Herb........[ ] | King has to say. Sounds like lots of kids | | in his kingdom have gone missing. Ok, that o-----------------------------o is all we need to know about that. Once in control of Ragnar, go take a look at the drawer in the southeastern part of the room. There's a [MEDICINAL HERB] there. That's the only item here that you can get, so head south, leaving The King's Castle. You're on your own now, Ragnar. --- BURLAND TOWN ----------------------------------------------------[wa102]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | 3 Coins.......................[ ] Leather Shield.................[ ] | | Medicinal Herb................[ ] Hardwood Headwear..............[ ] | | Seed of Strength..............[ ] | | | o---------------------------------------------------------------------------o Burland is a middle-sized town, with a few shops, houses and townspeople. Nothing too grand. Just right of where you begin, there is an item shop with some barrels outside. Break them for [3 COINS], then go look at the inn in the southern end, and break the barrels outside for a [MEDICINAL HERB]. Just west of the inn, there is this completely plain house. Head inside, and open the chest behind the northern wall. It's kind of hidden, but you know it's there. Congratulations, inside the chest there is a [SEED OF STRENGTH]! Eat it to boost Ragnar's attack strength, or put it in your bag if you want your hero to get stronger instead, in the last chapter of the game. I recommend keeping all seeds in your bag from now on, but it's your choice. Head outside again, and speak to the girlie outside. Her name is Aigenas, and she says the man in her life has gone missing! She has no idea where is is. Now that you're aware of her missing husband, go to the armor shop in the northeastern end of town, and head inside it using the door on the right side of the building. Upstairs you'll find a free [LEATHER SHIELD] in a locker. Now leave town in either the eastern, southern or western end of Burland. Of course, you must not forget equipping the shield you just got, so do that too. Now you're on the world map, where enemies will attack from time to time. Just walk around, fighting enemies until you've leveled up at least once. Head back to town, and buy the [HARDWOOD HEADWEAR] to boost your armor even more. If needed, heal at the inn/purify poison at the church, then go out to the world map again. Head northwest, into the cave that you'll see soon. --- BURLAND CAVERN --------------------------------------------------[wa103]--- The music goes totally mysterious on you o-----------------------------o here, and that's interesting. The cave is | ITEM CHECKLIST | filled with all kinds of weak enemies, | | primarily slimes that you should defeat | Medicinal Herb........[ ] | every single time they attack. No running! | 40 Coins..............[ ] | Anyway, move east to find a chest | | containing [MEDICINAL HERB], then get a o-----------------------------o move on north. Ignore the soldier here, and continue north. Don't go up those stairs yet; instead go west for another treasure-containing chest. You like those, right? This one contains a whoopin' amount of gold! [40 COINS]! After getting a little richer, it's time to head up the stairs you ignored two seconds ago. The stairs strangely leads straight out to the world map again. Don't ask me why this cave doesn't have a proper exit. Out on the world map again, sprint directly east to find another town. Welcome to... Strathbaile! --- STRATHBAILE TOWN ------------------------------------------------[wa104]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | 3 Coins.......................[ ] Medicinal Herb.................[ ] | | 25 Coins......................[ ] Medicinal Herb.................[ ] | | Medicinal Herb................[ ] 5 Coins........................[ ] | | Plain Clothes.................[ ] | | | o---------------------------------------------------------------------------o New town, happy town! Make haste down to the bank in the southwestern end, and take out the barrel there for [3 COINS]. Now then, jump into the well in the very northern end of town. On the ground down there, you'll find [25 COINS]! You love that, don't you? You do! Well then, just east of the well there are some stairs leading into the ground. Follow them, and break the bottles inside for a [MEDICINAL HERB]. As for the guy behind the fence down in this room, talk to him to find out that he has lost his memory. If you talk to the kid running around in the middle of town, you'll find out that he's not a bad man, and that his name is Agus. Also, have a chat with the woman living in the eastmost house in Strathbaile. She says that Agus was put in prison because of stealing bread. She also mentions that he can't remember anything. So, now that you've gotten all the items outside and found out about Agus, you should go into the inn. In the eastern end of the inn, there is a bathing room where a nun is trying to get herself wet. Examine the drawer next to her in order to get a set of [PLAIN CLOTHES]. They're not useful for anything other than selling, so remember to do that at the next shop you go to. Go to the school northwest of the inn. Talk to the two teachers to find out that they think all the missing kids have simply gone into hiding. Read the book sitting on the shelf next to the teachers. The book was written by the headmaster, and he says that some kids have been known to leave the town out of their own free will. Hmm... that makes so much sense! Just kidding. Just southwest of the teachers (still in the school) there is a shelf with another [MEDICINAL HERB] waiting for you inside. That would be all you need to do in Strathbaile right now, but before leaving, grab a [MEDICINAL HERB] from behind the church, and [5 COINS] just west of the herb. What you need to do next is to head back to the very first town, and tell Agus' wife that you know where her man is. --- BACK TO BURLAND -------------------------------------------------[wa105]--- Agus's wife, Aigenas, lives in the house just west of the inn. If it's day, she's running around outside of her house, and at night she's on the loft inside. Tell her about her trapped husband to make her join your party. Nice, you're now a small but joyful group of people, adventuring together! Terrific! Head back to Strathbaile now, and sprint down into the jail where Agus is locked up. Watch the cut-scene. If you've ever read DragonBall, it's kind of fun too. Agus tells you that the missing kids might be in a dungeon southeast of town, so that is where we're going next. Save your game at the church in Strathbaile, heal at the inn, and make sure you bought the two armor items I recommended to get while you were still in Burland at the beginning of the game. Doing all that should be more than enough to get you ready for the Forest Well. Just make haste to the forest southeast of Strathbaile, and jump into the well there. There's a whole dungeon down there. Almost magical, I tell you. --- FOREST WELL -----------------------------------------------------[wa106]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Seed of Agility...............[ ] Medicinal Herb.................[ ] | | Medicinal Herb................[ ] Healie.........................[ ] | | 15 Coins......................[ ] 580 Coins......................[ ] | | Seed of Life..................[ ] Talaria........................[ ] | | | o---------------------------------------------------------------------------o Feel comfortable down here? I don't at all. Anyway, run straight west, and jump into the hole in the ground. There's some stairs at the bottom, leading up to a treasure chamber containing some nice loot: [SEED OF AGILITY], [MEDICINAL HERB], [15 COINS] and a [SEED OF LIFE]. Store the seeds in your bag if you want your hero to gain their benefits later on, or let Ragnar eat them if you want him to get stronger instead of your hero. Now proceed further upwards. You'll be at the well entrance again. Drop down into the well again. Instead of going to the western end, follow the fork that splits south this time. Ignore the stairs, and keep walking on the only path there is to walk on. You'll soon find a second set of stairs. Ignore them for now, and continue east into a new room. In here you'll find a [MEDICINAL HERB] inside a chest. After getting it, backtrack to the second set of stairs, and head downstairs. Run straight east. Ignore the voice that tells you that you're going to the wrong place. In the next room you'll meet a creature called [HEALIE]. Talk to it, and let it join your party! This is a really nice thing, as Healie is a full-worthy party member that can heal you whenever you need it. One healing spell costs 2MP, but that's not a bad price at all, is it? Try it out by pressing X and entering the Spell menu. Go back to the last road fork, and head straight north. When you hit the wall, go east. You'll find yourself back in the room where Healie joined, but you're in the opposite end now, where you'll find a chest containing [580 COINS]. Wee, you're kinda rich now! Go back to the previous room, and go to the very northwestern end. There is another chest there, containing [TALARIA] shoes! You need those in order to enter the next dungeon. Anyway, we have everything you can possibly find in the Forest Well now, so head back upstairs, and go back to Strathbaile Town. --- RAGNAR RETURNS TO STRATHBAILE -----------------------------------[wa107]--- o-----------------------------o Heal Ragnar and Healie by sleeping at the | ITEM CHECKLIST | inn, then go and buy an [IRON LANCE] at | | the weapons shop. If you can afford it, | Iron Lance............[ ] | boosting your armor even further is not | | a bad idea, but I won't force you at all. o-----------------------------o As for weapons, don't buy any. When you've got the armor, save at the church, then exit Strathbaile again. I hope you haven't forgotten about those Talaria shoes just yet, because now we're going to put them to use. While standing on the world map outside of Strathbaile, access the items menu, and choose the Talaria shoes. Select "use" in order to fly straight up to the sky. Like a comet that moves... upwards! Exciting for sure. You'll land on a tiny island just west of town. And you guessed it! This is where the missing kids are! --- ISLAND TOWER ----------------------------------------------------[wa108]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Chimaera Wing.................[ ] Cautery Sword..................[ ] | | Seed of Strength..............[ ] Seed of Resilience.............[ ] | | 640 Coins.....................[ ] 100 Coins......................[ ] | | Scale Shield..................[ ] | | | o---------------------------------------------------------------------------o As you enter, a soldier drags a kid down the stairs just in front of you. Mean soldier! Very mean. Anyway, remember to use Healie's healing ability whenever Ragnar gets low on health here, as the monsters are much stronger than earlier. Now, chase down the stairs after the soldier and the kid. Move to the northwestern to find a chest with a [CHIMAERA WING]. Charge down to the southeastern end of the room now (ignore the soldier) and head down the stairs there. At the bottom, go just north to find some stairs leading upwards to a small room containing a [SEED OF STRENGTH]. Head back downstairs from the Seed of Strength. While standing near the stairs, rotate the camera (L/R buttons) to uncover a door leading west just below the stairs. Head in there to find a chest with [640 COINS]. Go back to the previous room, and enter the gates in the southern part. In here there is a chest containing a [SCALE SHIELD]. There's also a staircase leading downwards. Head down there, brave soldier. There is a chest just northwest of where you start out after using the stairs mentioned above. Inside is a great weapon, the [CAUTERY SWORD]. Make sure to equip it, as it's unquestionably the strongest weapon this far! Just east of here there is another chest with a [SEED OF RESILIENCE]. Grab it, then go back to where you entered the room. There's some stairs leading downwards there. Head down there to find a healing shrine that works just like sleeping at an inn! Nice! Go back upstairs. Make your way to the very southeastern end of the room where a soldier is lying wounded on the ground. He tells you about the Lord of the Underworld, who has an evil plan to eat all the kids in the whole world! Muuhaha! Scary! Go down the stairs next to the soldier now. Talk to the creature in the northern part of the next room to start fighting! .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Psaro's Pawn & Winky | DROPS: [100 Coins] | |-------------------------------------------------'-------------------------| | PARTY: Ragnar, Healie | | MY LEVEL: 8 | | DIFFICULTY: Easy | | | | - As long as you have the Cautery Sword equipped, and Healie is in your | | party, this will be a piece of pie. Healie will automatically heal | | Ragnar and himself when your health gets too low. If Healie dies, use | | Medicinal Herbs to keep Ragnar up and going. As for how to fight, | | just attack Winky first, as he'll die after a couple of hits. | | | | Psaro's Pawn's attacks will typically deal about 10-15 points of | | damage to you, and that's not hard for Healie to heal. I bet you're | | glad you let Healie join your party when you first met him now. | | | '---------------------------------------------------------------------------' Nicely carried out, you are victorious, Knight Ragnar! The kids that were trapped in the tower will now join your party. There's no hidden items or anything in this room, so head back upstairs, and exit the castle. Travel back to Strathbaile to deliver the kids, just like a real hero. What? You ARE a real hero? Ok then. Once the children have joined up with their families again, this chapter is pretty much over. Put all of Ragnar's items in your bag now. Not his equipment, but his items, such as seeds. This is important, since the hero you saw at the very beginning of the game will get to use those items in the fifth chapter. If you want to, you can also buy equipment at the armor/weapon shop for all of Ragnar's money, and put those in the bag, so that the hero can sell them for money later on. It's your choice -- whatever suits you is fine with this kupo. Once you're done shopping and putting stuff in your bag, head back to the King's Castle, and speak with... The King! Well done, mission complete! Make yourself a cup of coffee or a glass of soda, and save your game when asked to. Let's continue to the next chapter now! =============================================================================== ALENA AND THE JOURNEY TO THE TOURNEY [wa200] =============================================================================== --- TOMBOY IN THE THRONE ROOM ---------------------------------------[wa201]--- o-----------------------------o The game now introduces you to Alena. | ITEM CHECKLIST | She's a big concern to her father, Tsar | | Stepan, now more than ever. The reason for | Medicinal Herb........[ ] | this is that Alena wants to go on a | Holy Water............[ ] | journey to test her strength. This is a | Feathered Cap.........[ ] | big problem, since she's female! They | Medicinal Herb........[ ] | never heard of women's rights in this | 50 Coins..............[ ] | country, I guess. Your daddy won't change | | his mind about keeping you in the castle, o-----------------------------o so leave him alone for now and go upstairs. Chat with the people up here. They're repairing the wall in your bedroom, but it will still be damaged, the carpenter explains. That's fine with a tomboy like you anyway. So, head back to the throne room, and go downstairs from there. Head over to the kitchen in the western end of the hall to find a [MEDICINAL HERB] in a bottle. For a flask of [HOLY WATER], look at the shelves in the room in the northeastern end of the hall. Two items in no time isn't bad at all! Not even for a Tsar's kid. Make sure to talk to everyone, then go back up to your room now to find that the carpenter is gone. Open the drawers south of your bed for a [FEATHERED CAP] and a [MEDICINAL HERB]. Equip the cap, then break through the wall that the carpenter "fixed" a moment ago. Now that you're out on the balcony, search the end of the balcony to find [50 COINS]. Now jump down to the ground, and just wait for Boriya and Kiryl to join you. Leave the castle grounds for the world map. There's a town just west of your current location, so go there now. How does it feel to be on the run? --- ZALENAGRAD & TABOROV --------------------------------------------[wa202]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Seed of Agility...............[ ] Antidotal Herb.................[ ] | | Leather Armor.................[ ] Leather Hat....................[ ] | | Mini Medal #1.................[ ] Seed of Life...................[ ] | | Seed of Life..................[ ] 100 Coins......................[ ] | | Seed of Agility...............[ ] Hunter's Bow...................[ ] | | | o---------------------------------------------------------------------------o Does this remind you of Soviet? Not strange at all! Head into the weapon shop in the northern part of town to find an [SEED OF AGILITY]. There's nothing more to do in town right now (except for returning to heal at the inn), so head out to the world map again, and start defeating enemies. You need to get stronger and earn some coins, after all. While fighting, use Kiryl to heal your party members. Fight until your characters are at Level 5, then go save your progress at the church in Zalenagrad. While you're in town, visit the armor shop too, and buy [LEATHER ARMOR] for all three party members. With your game saved, start moving northeast towards the village you can see on your map. Getting there is no problem; you can actually walk on those brown mountains that look like they are blocking your way. Enter the new village when you reach it! First of all, jump down into the well north of the entrance to find a [MINI MEDAL #1]. Afterwards, examine the graveyard to find a [SEED OF LIFE]. Now enter the house north of the inn for a [SEED OF AGILITY]. Talk to the couple in here to find out that Taborov Village has some kind of tradition about sacrificing women. Scary. Now head over to the big house in the eastern end of town. This is where the Village Chief lives. Break his bottles for an [ANTIDOTAL HERB], then speak with him. He says that he has to offer his daughter Anastasia to a monster that has been attacking the village. Tell him that you'll help him deal with the monster when asked. Before leaving his house, open the cupboard in the upper right end of his house. It contains a sexy, fashionable [LEATHER HAT]! Equip it on one of your party members. Head over to the church now, and talk to the priest. Make sure that you've actually saved your progress after starting this chapter, then tell him you're ready to take Anastasia's place, and fight that nasty monster. Some workers now bring a box into the church, so step inside it. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Master Kung & Foo Dogs | DROPS: [Seed of Life] | |-------------------------------------------------| [100 Coins] | | PARTY: Alena, Kiryl, Borya '-------------------------| | MY LEVEL: 5 | | DIFFICULTY: Medium | | | | - You should kill the two Foo Dogs first. This isn't too hard, if you | | just remember to attack using Borya's "Crack" skill. It does LOTS of | | damage to those poor doggies, even on Level 5. As for Kiryl, you | | should use him to heal himself and the others throughout the battle, | | while Alena uses normal attacks. | | | | When the two dogs have died, attack Master Kung. He's not the toughest | | guy I've ever been out with, but you can make him even easier to | | beat by casting Borya's "Sap" spell on him. Do that to lower his DEF | | by a great deal, then just use normal attacks to finish him off. | | | '---------------------------------------------------------------------------' There's no doubt about who's the strongest gal around now, is there? NO! Your party backtracks to Taborov by themselves -- you don't have to walk there with them yourself. Talk to the Village Chief now, as he's waiting for you just outside his house. He thanks you, and says that the item shop has now re- opened, and that is has something that should be interesting for Alena and her two servants. Sounds.. interesting! And believe me, it IS interesting! The item shop sells the [HUNTER'S BOW], which is a very powerful weapon you should buy for Borya if you can afford it. After buying it, sell Borya's old stick weapon. Sleep at the inn, save at the church, then leave by exiting the church in the northern end behind the altar. Once you reach the world map again, travel northeast to find a new town. --- AN IMPOSTOR IN VRENOR -------------------------------------------[wa203]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Antidotal Herb................[ ] Seed of Life...................[ ] | | 10 Coins......................[ ] Hardwood Headwear..............[ ] | | Plain Clothes.................[ ] | | | o---------------------------------------------------------------------------o Something weird is going on here in Vrenor. All the townspeople have gathered outside the inn. Talk to them to find out that they're waiting to see the Tsar's daughter. Since YOU are the Tsar's real daughter, this one has to be an impostor or something of that flavor. Before checking that out, go inside the house northeast of the inn for a barrel containing an [ANTIDOTAL HERB]. Now move to the western part of town, and go inside the house at the graveyard. Speak to the guy inside, then crush all o----- SECRET ITEM IN VRENOR -----o the barrels he is guarding. One of them | | contains [10 COINS]. Finally it's time | - Visit the chapel in the south | to check out the inn. Head inside and | end of town. | move your small feet upstairs! The | | "Tsar's Daughter" is sitting around up | - Talk to the priest, save your | here, but when you're about to ask her | progress. | who she is, she gets KIDNAPPED!! | | | - Turn OFF your Nintendo DS, | Dramatic stuff indeed! Alright, keep | then turn it back ON and load | your head cool, and steal some dusty | your savegame. | [PLAIN CLOTHES] from the room east of | | where the fake daughter was sitting. | - The priest does not block | | the chapel exit now, so walk | If you want a Seed of Life, look at the | through it and grab a | box right of this paragraph. | [SEED OF LIFE] just outside | Afterwards, go speak to the kid that is | of the exit. Tricky stuff! | standing around east of the inn. He's | | found a letter from the kidnappers o---------------------------------o which says that you need to go to the cave southwest of town. That's our next destination! Before leaving town, head over to the item shop and a buy [HARDWOOD HEADWEAR] for Kiryl. Buying Chain Mails is smart too, but like usual, I won't force you -- I'll just recommend it. Equip it, then go sleep at the inn. Once you're ready, make your way to the caves just southwest of town. I recommend being at Level 8 or higher before entering here. Time for heroic action! --- VAULT OF VRENOR ------------------------------------------------[wa204]---- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Chimaera Wing.................[ ] Armlet of Transmutatuion.......[ ] | | Seed of Agility...............[ ] Thief's Key....................[ ] | | 360 Coins.....................[ ] Iron Lance.....................[ ] | | Magic Water...................[ ] Chain Sickle...................[ ] | | | o---------------------------------------------------------------------------o Go south at the first fork for a [CHIMAERA WING]. Proceed west now to find a chest with a [SEED OF AGILITY] inside. North of the chest, you will find [360 COINS]. Follow the path that starts in the southwestern end of the room in order to find a set of stairs leading down into the ground. Follow 'em. At the bottom of the stairs move east. You'll find a fork marked with four pillars. Move west from the pillars to find a chest with [MAGIC WATER] inside. Now you just need to go south from the pillars, head west over some stairs, then open the chest found in the very southwestern end of this floor. Inside there is a shiny [ARMLET OF TRANSMUTATION] that you're going to want. Backtrack to the world map now, and get back to Vrenor Town. The next event can only be triggered at night, so walk around on the world map until it's dark, then enter town again. Go to the graveyard in the western part. Some weird guys are waiting there -- it's the kidnappers. Give them the Armlet of Transmutation, and wait for them to escape, leaving the fake Tsar's daughter behind. The girl explains that her real name is Anya, and that she's just a poor entertainer that likes to pretend she's the Tsar's kiddie. Anya gives you a [THIEF'S KEY], then she leaves you in shame. Poor girl. You should have quite a lot of coins now, since you've gone through the Vault of Vrenor and stuff, so get an [IRON LANCE] for Kiryl and a [CHAIN SICKLE] for Alena. Nice stuff, now you're really powerful! --- TO THE DESERT BAZAAR --------------------------------------------[wa205]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Seed of Strength..............[ ] Seed of Life...................[ ] | | Medicinal Herb................[ ] 30 Coins.......................[ ] | | Horse Manure..................[ ] Seed of Resilience.............[ ] | | Poison Moth Knife.............[ ] Chimaera Wing..................[ ] | | Seed of Agility...............[ ] | | | o---------------------------------------------------------------------------o Just south of the Vault of Vrenor (the cave where you the amulet) there is a desert. Run over there and enter the bazaar which can easily been seen when traveling on the world map. Make sure to enter during daytime. Once at the bazaar, go to the middle of the area to find lots of barrels. They contain [SEED OF STRENGTH], [MEDICINAL HERB] and some.... [HORSE MANURE]! Yummie! ^_^ Get the [POISON MOTH KNIFE] for Borya at the weapon shop, then go collect a [SEED OF AGILITY] from the tent in the northern end of the Bazaar. With all that done, speak with the guard that is waiting close to the horse manure bottle. He says that the Tsar has fallen ill! That's your papa! Hurry back to the castle and see what's up with him. To reach the castle again you need to pass through Taborov Village again, and while you're there, go to their graveyard and check behind the upper tombstone to find a [SEED OF LIFE]. Now continue running towards your daddy's castle. Head inside the castle and talk to the Tsar to find out that his voice is missing. He asks you to go see some kind of old man that might know how to fix it. Head upstairs, then open the Tsar's room using the Thief's Key (this can only be done during daytime) to find [30 COINS] in his locker. Now go to your own room, and head through the hole in the wall. Jump down from the balcony, just like when you escaped at the beginning of the game, and open the blue door in front of you when you land. There's an old man in here, but before talking with him, examine the drawers in here for a [SEED OF RESILIENCE] and a [CHIMAERA WING]. Now speak with the oldie. The old man explains that a poet named Josef should know how to get the Tsar's voice back. Head over to the town west of the castle, Zalenagrad. Josef is waiting for you on the church's roof, so enter the church and use the stairs in the eastern end of the holy house you love so much. Josef is a nice man, and explains that some "Birdsong Nectar" will do wonders to the Tsar's missing voice! Thanks, Josef! As for where Josef got this nectar, he says it was several years ago, at the Desert Bazaar. Save your game at the church, and travel there again -- to the bazaar you go. Try speaking to the lady behind the item shop counter. You need to actually get behind the counter yourself to trigger this. She says that there's no nectar left at the bazaar, but that you might find some in the tower southwest of here. That's where we'll go next, so heal up and get out on the world map again. Go southwest and enter the tower there. Impossible to miss it. --- NECTAR SEARCH IN THE TOWER --------------------------------------[wa206]--- I know it's really weird, but near the o-----------------------------o entrance of the tower there is an inn. It's | ITEM CHECKLIST | not a healing shrine or something -- it's a | | completely normal inn that charges 18 Coins | 1200 Coins............[ ] | per night. To access the inn, just head | Seed of Strength......[ ] | inside the door just north of the tower | Chimaera Wing.........[ ] | entrance, and walk down the stairs on the | Birdsong Nectar.......[ ] | other side. Grind for experience points | | near the entrance until your characters are o-----------------------------o around Level 10, if they aren't already. Now heal at the inn, and open the blue gates in the western part of the entrance area. Head up the stairs on the other side. Up here you'll find two chests. There's only one path, so follow it until you see them. It's totally worth it too, since one of them contains [1200 COINS]! The second chest has a [SEED OF STRENGTH]. Not to shabby at all! Head one floor down from where you found the chests, and exit this room in the southeastern end -- there's some stairs leading upwards to a new floor there. There are some pillars on your left side. Ignore them for now, and head north to find a chest with a [CHIMAERA WING] in it. Now go back to those pillars and follow them west. You'll find a huge gap. Walk on the small path left of the gap, and follow it all the way until you see some stairs. Run up to the top. In the next room, just find the stairs in the middle southern end, and head up there for a short cut-scene showing two Elves that have some of that delicious nectar with them. They both escape, and leave the [BIRDSONG NECTAR] behind for you to keep. So, take it now! Once you have the nectar, use Borya's "Zoom" ability to transport yourself back to Zamoksva, the Tsar's castle. Go to the throne room, and while standing in front of the Tsar himself, access the item menu, and USE the nectar. The Tsar goes super-grateful, and allows you to leave the castle through the main entrance. Now go save your game at the nearest town, then use the Zoom ability to transport yourself to the Bazaar again. From there, head directly east to find a shrine near the sea. The shrine is actually a passage that leads to another kingdom, but it's been closed until now -- that is why I never told you about it before! So, throw your cute little self into the vortex in the shrine. Before you know it, you'll end up in the Kingdom of Endor! I wish I could try traveling through a vortex like that myself.. but that's not important now. I think. --- A QUICK TRIP TO ENDOR -------------------------------------------[wa207]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | 40 Coins......................[ ] Scale Shield...................[ ] | | Antidotal Herb................[ ] Iron Armor.....................[ ] | | Silk Robe.....................[ ] Holy Lance.....................[ ] | | Seed of Luck..................[ ] 3 Coins........................[ ] | | 16 Coins......................[ ] Seed of Life...................[ ] | | 5 Coins.......................[ ] Iron Claw......................[ ] | | Iron Shield...................[ ] Medicinal Herbs................[ ] | | | o---------------------------------------------------------------------------o Welcome to Endor. Just southeast of here on the world map there is a town. You should be able to see it, actually. Head over there now. The town is actually named Endor too, just like the kingdom it is a part of. People around here must be crazy. Anyway, talk to the townspeople to find out that some kinda of tourney is about to start here. We will investigate that soon, but first we'll get some lovely loot! Step inside the manor in the northeastern part of town. Break the barrels in here for [40 COINS]. West of the weapons shop there's a bottle containing [ANTIDOTAL HERB]. On the 2nd floor of the shop in the southwestern end of town there's a drawer with a [SILK ROBE] inside. I know this is pretty boring, but bear with me... At the first floor of the inn there are many barrels. One contains a [SEED OF LUCK], and another contains [16 COINS]. Just south of the inn (near the town gates) there's a barrel with [5 COINS] too, but you need to rotate the camera to see it. Great, now you're done looting the town. So, go to the armor shop and buy [IRON SHIELD] for Kiryl, a [SCALE SHIELD] for Borya, and finally a nice and shiny [IRON ARMOR] for Kiryl. At the weapons shop, get a [HOLY LANCE] for Kyril. That would be all; you should now have all the best equipment buyable right now. Go save your progress at the church. After doing so, head out to the world map again, and grind for experience points until Alena hits at least Level 12 -- if you don't do this, you'll cry later on. Once you're strong enough, go save your game again! Alright, time to rock. Exit town in the northern end to reach the castle grounds. Run inside the castle, through the main entrance. Go to the basement to find [3 COINS] in a barrel, then head upstairs again. This time, go to the castle's 2nd floor -- upstairs. This is the throne room where King Norman hangs around, smoking bad stuff... No, he just hangs around. Talk to the king and the princess to find out that they are both relying on YOU to win the upcoming tourney, which is kind of like a gladiator tournament. If you lose, the princess will have to marry a terrible manslayer! And we all know what manslayers do with cute princesses. Not nice things! God, no! So, let's go and prepare for the tourney. Exit the castle, and this time, enter using the door west of the main entrance. While running through the corridor in here, there is a small door on your left hand. Go in there to find a chest containing a sweeeet [SEED OF LIFE]. Now get back to that corridor, and continue walking until you're in a room with two green guards. Talk to the leftmost guard. He'll let you into the room where fighters prepare before fighting in the tourney. There's an item shop, a priest and an inn here. It's smart to buy the [IRON CLAW] at the item shop and equip it on Alena, and since you're a smart person (?) that is what you're going to do! Seriously, it boosts your attack power a LOT! Also, since Alena's two servants won't be able to fight in the tourney, but some Medicinal Herbs. Five of them should be enough. If you're low on health, sleep at the inn. Afterwards, you're ready for battle, so head up those stairs in the middle of the area, just below the item shop counter. .-------------------------------------------.-------------------------------. | BOSS SHOWDOWN: Tourney Tools! | DROPS: [Medicinal Herb] x 3 | |-------------------------------------------'-------------------------------| | PARTY: Alena | | MY LEVEL: 12 | | DIFFICULTY: | | | | - ATILLA THE HUNK: This is the first gladiator you need to take down! | | He's not really harder than the normal enemies hanging out around | | Endor Town, so at Level 12 or higher, and with the Iron Claw equipped, | | Alena should have no problem taking this one down. He'll hit the | | floor after about three or four hits. Now eat a Medicinal Herb to | | heal back to 100% HP. Yup, you actually get to use herbs between each | | battle. Kind of like a soccer game break. | | | | - QUICK DRAW McGORE: Same fare with this one, but he does a little more | | damage, so you'll have to eat a herb during battle. So, attack until | | you need to heal, then afterwards attack him a couple of times more, | | so that he dies. McGore drops a Medicinal Herb too, when he dies. | | Eat another herb after fighting him -- you'll want to be at 100% HP | | each time a new battle starts, believe kupo. | | | | - PRIMA DONNA: Bunny suit girl!! As you'd expect, she's a magic user, | | but she doesn't have much MP. So, at the very beginning of this fight, | | just defend yourself (her "Crack" attacks will only deal 3HP damage) | | and wait until she has no MP left. Once that happens, give it to her! | | Give it to her GOOD! I mean, attack her until she goes down :) | | Just like the dude before her, she drops a herb. Eat it before the | | next opponent appears. | | | | - KNIGHT SAMSON: You like meatballs? Because here one comes! Samson is | | a typical strong, braindead fighter. He'll deal a lot of damage when | | he hits you, and the only way you can deal with that is to heal | | yourself using herbs. He has about 100 HP, so it won't take AGES to | | show him what girl runs this show. | | | | - ABOMINABLE SHOWMAN: Who came up with this monster's name? You? No? | | Anyway, there are four Showmen on the screen, and only one is real. | | If you hit a fake Showman, he won't take any damage. Anyway, you | | should always attack either the far left or the far right Showman. | | The real Showman tends to appear at one of those two spots, rather | | than at the two middle spots. I wouldn't be lying if I told you | | Showman has about 80 HP. | | | | - PSARO THE PRINCESS-EATING MANSLAYER: You won't ever defeat this huge | | man! He's stronger than you for sure! So, it's a good thing that he | | doesn't appear! Wonder what he's up to -- doesn't he want to win | | the tourney prize, the lovely Princess of Endor? | | | '---------------------------------------------------------------------------' Since that mean manslayer didn't appear, you won the tourney! One small girl, but at the same time, the best gladiator in Endor! Yes! That is you! The chapter is close to ending now, so put all of your seeds into your bag, if you want the hero to be able to eat them in the fifth chapter. Once that's been dealt with, use the Zoom ability to go back to the Tsar's castle. Head up to the throne room to find that there's no one there at all. Try visiting Alena's room -- that one's empty too! It's like a ghost castle, I tell you. The hole in Alena's wall is still here, so head out to the balcony, and jump down to that blue door. What's inside? Nothing! Head out to the world map now, in order to end the chapter. Great work -- we're making progress. =============================================================================== TORNEKO AND THE EXTRAVAGANT EXCAVATION [be300] =============================================================================== Before starting this chapter off, please do note that you will only have ONE party member at all times, and this guy does not have any way to heal other than using healing items. Because of this, you should NEVER go anywhere without first stocking up on Meidicinal Herbs. You can buy those at the item shops found in all towns and villages in this chapter. --- A FAT LAKANABANIAN SALESMAN -------------------------------------[wa301]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Packed Lunch..................[ ] Leather Shield.................[ ] | | Leather Hat...................[ ] Antidotal Herb.................[ ] | | Medicinal Herb................[ ] 4 Coins........................[ ] | | Salary........................[ ] Cautery Sword..................[ ] | | | o---------------------------------------------------------------------------o Torneko is a rather large man that lives in a town north of Endor. Not the guy you'd expect as hero in a role-playin' game. Anyway, Torneko wakes up in his bed, and gets a [PACKED LUNCH] from the woman standing by his side. Equip the [LEATHER HAT] which is waiting for you in the locker right of your wife. Go outside now, and examine the barrels near your house. One of them has a [MEDICINAL HERB] for you. Head to the very western end of Lakanaba now, which is where you work -- at a weapons shop. You'll be standing behind the counter. When people come and want to buy weapons, just use the "Yes" option to sell them whatever it is they want. If a customer wants to sell something, always buy it from them. When you're done, your boss will come and tell you to go home after giving you your [SALARY]. Once outside of the weapons shop, go north past an inn to find the item shop. Check the northern wall to find a secret door. Head in there and walk upstairs for a [LEATHER SHIELD] that you should equip. Move back home now, and before going inside to your wife, break the barrels on that square-formed carpet north of your home for an [ANTIDOTAL HERB]. The next day starts like yesterday. o------- A GREAT SALESMAN! -------o Head outside of your house at dawn. If | | you want to, you can go to the | - From the second day working | northeastern end of town and push the | at the weapons shop, you | old man there into the church when | should start looking for a | asked to. Doing so will earn you | customer that wants to sell a | [4 COINS]. When done, go to your | Cautery Sword. Buy it from | workplace and proceed working. Now | him so that it gets stocked | have a look at this info square -----> | in the shop inventory. | | | If you're really not patient enough to | - Go out to the world map and | wait for the guy that sells the Cautery | fight monsters now. They | Sword, you CAN get another weapon and | drop all kinds of loot. Sell | equip that instead. You won't be as | loot at the shop until you | powerful, though, and you DO want to be | have 3,500 coins. | a big, strong man, don't you? | | | - In the morning, before work, | When you're ready, carrying a proper | use your 3,500 coins to buy | weapon and all, move out to the world | the [CAUTERY SWORD] back | map again, and start killing monsters | from Torneko's boss. Equip | until our fat salesman hits Level 3. | it. Now you're STRONG! | When that has happened, move north from | | town until you see a dungeon. As you've o---------------------------------o probably guessed already, you should go in there right away. --- GETTING THE STEEL STRONGBOX -------------------------------------[wa302]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Chain Sickle..................[ ] Medicinal Herb.................[ ] | | Steel Strongbox...............[ ] Boxer Shorts...................[ ] | | Horse Manure..................[ ] | | | o---------------------------------------------------------------------------o In the entrance area there is some water. Just ignore it and head down the stairs in the western end. In the next room, ignore the switch on the wall, and head up one of the two stairways just south of that switch. They both lead to the same place. Follow the path down another stairway to find another switch that you need to ignore. Open the chest west of this second switch to find a [CHAIN SICKLE] weapon. It's weaker than the Cautery Sword if you have that one, but .-----. stronger than most of what you're currently armed with. | B | Alright, now you can press the switch you passed a second | | ago. Watch Torneko get washed away into a new area. Kinda | | fun to watch him struggle, isn't it? I think so. | | | |_____ Alright, once Torneko is able to walk again, head west at | | the first fork and go down the stairs. Soon you'll see a | 1 | huge circle-formed boulder. Run south from the boulder, head | | | east at the first fork, then go west when the path splits | | | again. Finally, head north at the next fork. The boulder | 4 | 2 | will now fall into the gap south of its original location, | | | making a bridge. If I went too fast there, and the | | | explanation is hard to follow, look at the ASCII drawing | | just right of this paragraph. Imagine that "B" is the | 3 _____| boulder's original location. From there, just run from the | | lowest number (1) to the highest one (4). | | | | Now just walk on the stone, and head down the stairway on | GAP | the other side of that gap. Well done -- now let's continue. | | '-----' Congratulations, now you're at the very lowest floor of the dungeon. There's two tiny boulders on the ground here, so take one of them, and use your big belly to push it up to the northwestern part of the area, past the gate and into the room with the safe. Once you and the boulder are in the safe room, the gate will shut itself. Examine the safe to get the [STEEL STRONGBOX], then push your boulder on the space that the safe was standing. The gate will open itself again. Exit the dungeon. Wooh! You're probably wondering what the Steel Strongbox is used for, so I'll tell you: If you die, you won't lose any gold! It's like a portable bank. So, while carrying the Strongbox, you won't be penalized when you die. Note that it won't work anymore after Chapter III, though. Before we go to the next part of the storyline, make sure you stop in your hometown to heal (by sleeping with your lovely wife!) and save at the church. Go south from your hometown now, and you’ll find a village in the woods. Enter, and take the northern path at the fork. Welcome to Shinnoack Village. Near the center of the village is an item shop. Break the barrels near it to get some [HORSE MANURE] and a [MEDICINAL HERB]. In the drawers of the house in the northwestern end of the village are some useless [BOXER SHORTS]. Take ‘em and sell ‘em later. In the same house, talk to the man dressed in purple, and tell him you’re lost. When he asks if you feel like spending the night, say that you want to. The next morning, the village’s gone. Good job, dear reader! Just kidding -– this was supposed to happen. On the world map again, go southwest until you see a castle. Enter. --- BALLYMORAL CASTLE -----------------------------------------------[wa303]--- o-----------------------------o Enter the inn west of the entrance. The | ITEM CHECKLIST | innkeeper's drawer has a [LEATHER SHIELD] | | in it. Use the armor shop's back entrance | Leather Shield........[ ] | now to find a [SEED OF LIFE] in a barrel | Seed of Life..........[ ] | behind the counter. For a bag of | 70 Coins..............[ ] | [70 COINS], go to the weapons shop in the | Chimaera Wing.........[ ] | northeastern part of town. Finally, get a | Prince's Letter.......[ ] | [CHIMAERA WING] from the item shop. You'll | | need it to proceed later on, so make o-----------------------------o sure you get it now. Open the doors leading into Ballymoral Castle itself now. Once inside, sell the Leather Shield you found to the main in the lower left corner. You can also sell all other kinds of armor here, for twice as much as the original selling price. If you want loads of gold, just go and fight monsters on the world map, and sell their drops here at the castle. Anyway, talk to the prince now, in his room just north of the guy that buys armor. The prince begs Torneko to come meet him outside the castle at midnight. We'll do that! Dating is fun! Now go see the king. He's all upset because some kind of Architect man named Archie O'Tect is missing. That guy is supposed to repair a broken bridge leading to the Kingdom of Endor, by the way. Now that you know this, visit the dungeon using the stairway in the northern part of the castle. Time to pretend you're Solid Snake. Make sure the two guards don't see you (just walk behind their backs), and talk to the man who's trapped in the eastmost cell. He says he's the son of an old man in Torneko's home village, and begs for a Chimaera Wing. How convenient! You just bought one of those three moments ago! Give it to the poor prisoner. He uses it to escape, and says he'll meet you back in Lakanaba later. Remember that the prince asked you to meet him at night? Good! Head out to the world map, and fight monsters until it's dark. Then go back to town. The prince is waiting patiently for you behind the weapons shop, in the absolute northeastern end of town. Talk to his excellency to find out that he needs you do deliver a letter from him to the Princess of Endor. You know, the one you fought for in the gladiator tourney. Torneko receives the [PRINCE'S LETTER]. Oh my! It smells of perfume! Wonderful~ Now is a good time to go sleep at the local inn, and afterwards save in the chapel accessible just east of the castle's main entrance. You should save and heal very often, you know. So do that, friend. The next morning, travel all the way back to Lakanaba. We're going to check up on that guy we gave the Chimaera Wing to last night, remember. --- SIT FIDO! MY LOVELY DOG! ----------------------------------------[wa304]--- The man you saved is waiting for you in the o-----------------------------o northeastern end of the village, watching | ITEM CHECKLIST | his dog Fido. Talk to him, and tell him | | that the only thing you want from him, is | Full Plate Armor......[ ] | to borrow his dog! The man agrees, and Fido | Royal Scroll..........[ ] | starts following you around. Finally, a | | real friend for Torneko-san. He's also a o-----------------------------o very useful creature, and you WILL need him if you want to make further progress. To do that, go back to the village in the woods southeast of Lakanaba. You know, the village that vanished after you went to sleep there some time ago. Upon entering the village, Fido senses something, and rushes into a hut. Follow him to find that he's trapped a man inside. The guy is a magic fox, and Fido has blown his cover! Some seconds later, you'll find yourself out in the woods, talking to the magic fox. Tell the fox that you'll let him go for now, and you'll receive a [FULL PLATE ARMOR]. You can't equip it, so put it in the bag you're carrying. Once the fox has vanished again, the architect that's supposed to repair the bridge to Endor appears. He seems to have been spending some time in the forest, but now he's ready to go and repair that bridge. Great stuff, and all because of Fido! Give him a kiss on his snout, then go and give him back to his owner. Afterwards, head south towards Ballymoral Castle. You'll find that the bridge south of the castle has now been repaired, so use it to reach The Kingdom of Endor. Endor looks just like it did in the previous chapter. Sell all the junk that monsters might have dropped when you fought them, then go and see the king inside the castle. He asks Torneko if he wants to starts a shop here in Endor. Tell him that this is indeed what you want to do, and let him start considering the whole thing. With that out of the way, talk to the princess, and give her the letter from the Prince in Ballymoral. Remember that to give her the letter you need to SELECT IT FROM YOUR INVENTORY AND "USE" IT. The princess reads the letter, and realizes that her lover's dad (the king) is planning to attack Endor. The princess's dad (the other king) hears this, and gives Torneko a [ROYAL SCROLL] that he wants you to give to the other king, so that war can be prevented. Take the scroll with you, and go north to Ballymoral Castle. Give the king there the Royal Scroll. This way, war is prevented, and the Prince and the Princess get to marry each other. Nice! Before leaving Ballymoral again, speak to the prince in his room. He says that you need to tell the princess he can't WAIT to get MARRIED! Yeei! Go tell her! Oh, and after speaking to the princess again, talk to the king. Since Torneko has helped him stop war, he agrees to letting him start his very own shop in The Kingdom of Endor. Torneko's biggest dream has been fulfilled! However, you just have PERMISSION to start a shop. You don't actually HAVE a shop yet. Hmm... That is something we'll have to do something about! We need a SHOP! --- TORNEKO'S VERY OWN SHOP -----------------------------------------[wa305]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Chimaera Wing.................[ ] Holy Lance.....................[ ] | | 760 Coins.....................[ ] Iron Armor.....................[ ] | | Antidotal Herb................[ ] Steel Broadsword...............[ ] | | Chimaera Wing.................[ ] Silver Goddess Statue..........[ ] | | Medicinal Herb................[ ] 25,000 Coins...................[ ] | | Iron Lance....................[ ] | | | o---------------------------------------------------------------------------o In the southwestern part of Endor, there is an empty shop. Go there, and visit the man living upstairs. He says that he's willing to sell his shop to Torneko, but not for cheap: it's going to cost you 35,000 coins. Where can Torneko get that much money? Well, he can either fight monsters on the world map, and sell their stuff. As you might remember, the shop inside Ballymoral Castle buys armor items for twice the original price. There's another way to get money quickly though.. If you decide to follow this "other" way, make sure to buy a new weapon and some armor here in Endor. Oh, and Medicinal Herbs too, since we'll be visiting a dungeon. So, here is the plan: Simply go to the o---- BODYGUARDS FOR TORNEKO -----o world map, and head over the bridge | | just east of Endor. You haven't walked | - I wouldn't really say it's | over that bridge before -- this is | needed, but at this point, | your first time. Just northeast of that | Torneko can also hire one | bridge, there is a cave. Ignore that | out of two possible | cave, and proceed north past it. After | bodyguards. The soldier | walking through a short mountain pass, | Hardie, or the magician | you'll find a second cave, surrounded | named Laurel. If you want | by what seems to be a poisonous swamp. | Hardie in your party, search | Be brave, and enter the dark cave. I | near the church in Endor, as | recommend being at Level 7. | he's standing around there. | | | - CAVE - | As for Laurel, she can be | | found at the inn. Hiring | Inside the cave, you'll find some kind | them costs 400/600 Coins, | of underground shrine. Make your way | but as explained before, I | northeast, ignore the stairway, and hop | don't really think it's | onto the wooden raft. Now you'll be | needed to hire anyone in | able to control it, and go wherever you | Torneko's chapter. | want! There's only one way you CAN go | | though, so you'll just have to follow o---------------------------------o the water, and drop into the gap you'll run into quite soon. After falling down, keep steering the raft left until you reach land again. Go east to find a chest with a [CHIMAERA WING] inside. There are also other chests visible here, but you can't reach them now. Run northeast from the Chimaera Wing, and head upstairs. Upstairs there is a switch north of you. Step on it to drain the water below you. Head down to where the water was before you drained it, and open the first chest you can find for [760 COINS]. You'll also see two barrels nearby, containing another [ANTIDOTAL HERB] and a [CHIMAERA WING]. Move south from these barrels to find a chest with a [MEDICINAL HERB] inside, just south of a small bridge. East of this small bridge, there is yet another chest, with an [IRON LANCE] inside. Head over to the very northwestern part of the room now, and open the chest there to get a [HOLY LANCE]. Way to go! Close to the chest with the Holy Lance you can see two stairways. One leading up, and the other leading down. The one that leads up will take you back to the entrance of the dungeon, while the other one will take you to some chests you couldn't get earlier. If you don't need to heal or anything like that, head downstairs, and get on the raft. Now float a little northeast, and you'll see two chests. Open them to get [IRON ARMOR] and [STEEL BROADSWORD]. The two chests in the northeastern end have nothing inside. Ok, now finally float your raft to the middle of the room, and head down the stairs surrounded by statues. Down here you will find a real treasure, the [SILVER GODDESS STATUE]. It's worth a c-load of coins! Take it with you back to Endor. A man living upstairs in the northeast-most house in Endor will buy the statue from you for a whoopin' amount of [25,000 COINS], so sell it to him. Now you only need a maximum of 10,000 Coins. Probably less, since you already have some gold from earlier. To get the remaining gold, fight monsters and sell the armor they drop at Ballymoral Castle. Once you have 35,000 Coins, visit the old man that wants to sell his shop. Remember, he lives in the southwestern end of Endor, upstairs. Once you buy the shop, Torneko's wife and kid will move to Endor, and help you run this as a family business. --- THE KING'S ORDER ------------------------------------------------[wa306]--- You thought Torneko's chapter was over now o-----------------------------o that his dream has been fulfilled? No, not | ITEM CHECKLIST | at all. Not even close! Ok, a little close. | | But it's not over yet. So, run over to the | 60,000 Coins..........[ ] | castle in Endor and talk to the king. He | | says that he has an order for Torneko's o-----------------------------o new armor shop: o-------- GATHERING STUFF --------o - 6 x Steel Broadsword | | - 6 x Iron Armor | - To get the king's stuff, go | | kill monsters in the cave | That is what his order looks like. | where you got the Silver | You'll need to get those goods, and | Goddess Statue. They drop | give them to the King's commander | tons of random items. | downstairs. Go see the commander; he's | | the man with the viking helmet, and | - Give this equipment to your | explain to him that you're the guy that | wife at the shop, then go | will be bringing him the equipment. | sleep. At the end of the | You're ready to start gathering | next day, tell her to | equipment for the king now. If you need | restock, and she will give | a kupo hint, have a look at this small | you the profit she made. | mini-walkthrough. Should be helpful --> | | | - Use the money she gave you | Once you have all the equipment the | to buy six Iron Armors at | King requested from you, go to the | the other armor shop in Endor.| castle again, and give all of it to the | The swords can be bought in | commander with the viking helmet. He'll | Ballymoral's weapons shop. | be very happy, and will reward you with | | [60,000 COINS]! SUPER MADNESS!! That's o---------------------------------o almost all the money in the world! Let's spend it right away. You know o--------- TORNEKO CHEAT ---------o that cave surrounded by a poisonous | | swamp? Just south of that cave, there's | - The chapter is about to end | another cave that you haven't visited | now, so it's time to tell you | yet. Head into that cave, and speak to | about a "cheat" you can do | the old man inside. He says that for | now. Since you ear twice the | the exact amount of 60,000 coins, he'll | original price of items you | clear away the rubble that's blocking | sell at your shop, you can | the path leading deeper into the cave. | earn TONS of money by buying | | weapons at other shops, and | Give him your money without hesitation. | then selling them at your | | own store. Big profit? Yes. | The old man will summon some diggers to | | help him, but the path won't be open | - Once you have lots of money, | for some time yet. So, while you are | use them to buy items, such | waiting (you need to do this) go back | as Cautery Swords from the | to your shop, and talk to your wife | Lakanaba weapons shop. When | from behind the counter. Listen to her | you have lots of them, just | to find out that the casino in town has | put them in Torneko's bag. | re-opened. Interesting. | The valuables in your bag | | will carry over to Chapter V, | As for the cave path, it will be | when the REAL hero of the | cleared as soon as you have visited the | game appears. | casino, and gone to talk with your wife | | again. She'll tell you that the cave | - I won't do this, but no one | path has been cleared. So, backtrack to | is stopping you. | the cave, and walk through it. End of | | chapter -- you've done a great job ^__^ o---------------------------------o =============================================================================== MEENA AND MAYA AND THE MAHABALA MYSTERY [wa400] =============================================================================== --- NO MORE PERFORMANCES --------------------------------------------[wa401]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | 100 Coins.....................[ ] Leather Hat....................[ ] | | Medicinal Herb................[ ] Hunter's Bow...................[ ] | | Seed of Strength..............[ ] Antidotal Herb.................[ ] | | Silk Robe.....................[ ] Leather Shield.................[ ] | | 80 Coins......................[ ] Seed of Magic..................[ ] | | Wayfarer's Clothes............[ ] 35 Gold........................[ ] | | 20 Coins......................[ ] Seed of Life...................[ ] | | 5 Coins.......................[ ] Leather Dresses................[ ] | | | o---------------------------------------------------------------------------o Somewhere in this world, two sisters live. The oldest one named Maya is a dancer, while the younger one, Meena, is a fortune teller. The chapter starts with Maya dancing at the stage in front of a huge group of people. Everything goes well, and Maya retreats after finishing her dance. Maya's boss gives her [100 COINS] in salary. The two sisters have decided to leave the troupe they're performing with, so the next morning, you'll have to leave and start searching for the man that killed your father. Talk with everyone, and break the bottles near the southern exit for a [MEDICINAL HERB]. Use the western exit to leave the house you're in. Head west into the theater, and go downstairs. Your boss is waiting down here, but he doesn't have anything useful to say. Break the bottles and open the drawer in his room for a [SEED OF STRENGTH] and a good looking [SILK ROBE]. Now, just below your boss there is a circle-formed room. This is where the stage is. Go in there, and examine the floor in the audience hall to find a bag with [80 COINS] in. Hooray for that. Go outside again, and take a look inside the house just south of where you started out. Upstairs there is a woman and a drawer containing [WAYFARER'S CLOTHES]. Don't equip them -- they'll just make you weaker. Head into the inn now, and examine the locked next to the priest to find [20 COINS]. Outside again, get a move on to the center of town where the church is. Enter the house west of the church using the two back entrances to find [5 COINS] and a [LEATHER HAT]. Now that you've found all those items, go sell them at the weapons/armor shop to get some coins. While being at the shop, get a [HUNTER'S BOW] for Maya. Her sister already has a decent weapon. Exit town now, and fight monsters on the world map until it's dark, but make sure to not go too far -- you don't want to die. While fighting, make sure to note that Meena has a healing spell. That's mighty awesome, compared to Torneko's battle skills. Once night has started, visit the inn. Talk to the girl in the bunny dress who is sleeping in there. She says that a revolution has started, and that the old king of this country has been killed. Scary stuff, but you need to listen. Still in town, head over to the pub in the northwestern end. Talk to everyone inside, and head upstairs to find the... PUFF-PUFF rooms. In the southmost room, there's an [ANTIDOTAL HERB]. Well, that's everything you can do in town right now, so head back to the world map, and move north. After a short while you'll find a tiny village -- Aubout du Monde, the sisters' home village! If you talk to all the villagers, you'll get to know a little more about the sisters' dad, and the man that killed him. As for stuff you can collect, there is a [LEATHER SHIELD] in the house near the pond. There's a [SEED OF MAGIC] and a bag of [35 GOLD] in the westmost house. While being in here, exit using the door on your left to find a gravestone. On the ground nearby, you'll find a [SEED OF LIFE]. Not bad at all. Now, before exiting the village, talk to the old man in the northeastern part, and buy two [LEATHER DRESSES] at the item shop. Make sure to equip them both, and sleep at the local inn if you need to heal. Once you're ready, head to the world map. We're going to head west to check up on what that old man was preaching about. --- EXPLORING THE WESTERN CAVE --------------------------------------[wa402]--- o-----------------------------o You'll find a cave a bit west of the two | ITEM CHECKLIST | bridges that are near the village. Inside | | the cave, there's a labyrinth-like hallway. | Chimaera Wing.........[ ] | Ignore the guy that greets you at the | 240 Coins.............[ ] | entrance, and go northwest to find a chest | Night Light...........[ ] | containing a [CHIMAERA WING]. From the | Seed of Life..........[ ] | chest, go east and follow the hallway until | Sphere of Silence.....[ ] | you reach an elevator. Take it downwards. | | o-----------------------------o Hope you're not scared of deep dungeons, because you're pretty far from the earth's surface now. Anyway, when the elevator stops, move west. When the path splits again, go south to get a chest with [240 COINS] inside, then go back and head west onto another elevator. This elevator leads down to a safe area where a guy named Oojam is hiding. He's one of your dad's students, and wants to join your party, so that he can have revenge on the man that killed his maters. Great -- we have three party members in our merry little troupe now. Open the chest that Oojam was watching to find a [NIGHT LIGHT]. By using this item, you can turn day into night and vice versa. Doing so doesn't cost anything at all, and you can do it as many times as you'd like. Take the elevator upwards again now. When the elevator has taken you up one floor, go to the eastern end of the room to find a new path. It leads to a chest with a [SEED OF LIFE], and another elevator. Take it down to rock bottom! Soon you'll find yourself at the same floor as you found Oojan, but in the southern end where a chest can be found. Open it to get the [SPHERE OF SILENCE]. It can't be equipped, but if you use it during battle, you can seal the enemies from using magic spells. You're going to need it later on, so be happy. Now, if you're lower than Level 7, keep on killing monsters until you get that strong, then go out to the world map again. Your next destination is northeast of the sisters' home village: Palais de Léon. Go there. --- PALAIS DE LÉON & HAVRE LÉON -------------------------------------[wa403]--- The new king lives somewhere inside this o-----------------------------o castle, but he's a big security freak, and | ITEM CHECKLIST | has locked all the entrances. Happily for | | you, Oojan knows how to lockpick like a | 200 Coins.............[ ] | real thief, and can easily gain access to | Dancer's Costume......[ ] | anything, anywhere. Open the eastmost door | 15 Coins..............[ ] | on the castle, and steal [200 COINS] from | Medicinal Herb........[ ] | the Chancellor's private quarters. Head | Poison Moth Knives....[ ] | upstairs, and get a [DANCER'S COSTUME] from | Fur Coats.............[ ] | the chief scientist's room. Now talk with | Leather Hat...........[ ] | everyone around you to find out that they | Medicinal Herb........[ ] | don't know where their new king is! | Holy Water............[ ] | | Scale Shield..........[ ] | The only one who knows is supposedly the | 10 Coins..............[ ] | Chancellor! Weird stuff indeed! The maid on | | the second floor tells you that the o-----------------------------o Chancellor would probably reveal the King's whereabouts if you were to make a REALLY LOUD SOUND outside of his room. Remember that! You can't deal with it right now though, so get out to the world map again. Move straight north to find the town of Havre Léon. Enter town during daytime. - HAVRE LÉON - Don't you just feel on your body that something related to the issue you ran into at the castle is going to turn up in this town? I did. Start off by visiting the wharf in the northwestern part of town. Break all the barrels there to get [15 COINS] and an [MEDICINAL HERB], then talk with the man who's guarding the ship on your left. He says you need a pass to travel on his ship. Ok, no voyage on the sea for now, then. Sprint over to the jail in the eastern part of town (small building), and chat with the guy who's trapped there. He says that he was imprisoned for setting off a keg of gunpowder outside the Chancellor's room -- at the castle. He goes on to explain that he got the gunpowder in Mamon Mine, west of town. We sure want some of that powder, don't we? First however, you need to get some gear at the weapons and armor shops. As for my characters, I got two [POISON MOTH KNIVES] and a couple of [FUR COATS] for the sisters. Equip your stuff, buy some Medicinal Herbs if you want to, then exit town. Grind for experience until the sisters hit Level 11, then head northwest from town. You'll find Mamon Mine in the absolute northwestern end of the continent you're on. Once there, you'll see that gas is coming out of the mine. Can't be good! Sleep at the inn, and take the [LEATHER HAT] from the drawer after waking up. Go outside again, enter the house west of the inn to find a [MEDICINAL HERB], and make sure to talk to the old geezer sleeping in his bed -- he says that there is indeed some gunpowder stored inside the mine. Great, then we've got it confirmed! Step into the house in the northeastern part of the area, and open the drawer inside for a bottle of [HOLY WATER]. Exit this house using the western exit, and you'll find yourself just outside of the mine. Just left of the entrance there's a small building with a hidden door (rotate your camera!) that you should enter. Inside the building there is a [SCALE SHIELD] and [10 COINS] hidden. Grab them, then head back outside and into the mine! --- GETTING THE POWDER KEG -----------------------------------------[wa404]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Seed of Magic.................[ ] Seed of Strength...............[ ] | | Silver Tarot Cards............[ ] Boarding Pass..................[ ] | | Seed of Life..................[ ] Medicinal Herbs................[ ] | | 50 Coins......................[ ] Seed of Magic..................[ ] | | Powder Keg....................[ ] | | | o---------------------------------------------------------------------------o There's so much gas in here that the air's gone thick. It's not dangerous to breathe in here though, so you're safe for now. Speak to the man at the entrance, and break the bottle next to him for a [SEED OF MAGIC]. As always, either use it on a party member, or store it in your bag for later. Nice, go straight north now, and you'll find a chest near a water pond. It contains some [SILVER TAROT CARDS]. They're probably weaker than your current weapons, so don't equip them if that's the case. You need to be stroooong, after all. There is nothing in the western end of this floor (except for a corpse), so head down the stairs in the northeastern end. The enemies will go a lot stronger down there, so remember to use your "Woosh" and "Sizz" abilities in order to take out many baddies at once. Walk west after arrive at this lower floor to find some gravestones. The man here says that his friends are buried here, and that it's time for him to leave. Aaw.. that's sad. Examine the ground next to the graves to find a [SEED OF LIFE]. Strange place for that kind of item, isn't it? As you may have noticed there is a room straight north of the tombstones. Go to that room, and break the wooden barrels for [50 COINS]. After grabbing those coins, go east and head down the stairway. Two men are working down here, and when you talk to them, they say that you can just take a keg of gunpowder -- they don't mind at all, so open the chest in this room to get the [POWDER KEG]. Now you're ready to go back to Palais de Léon, but make sure to heal and save your progress first. You can do that in the small town just outside the mine you're in right now. You probably knew that already, though. Oh, and make sure that you're at least Level 13 before heading back to the palace. There's going to be a boss battle, you see. Once you're back at the palace, head over to the .-- --------.------. Chancellor's private quarters, and "Use" the | |______| Powder Keg while standing just left of the | | Chancellor himself, but on the other side of the Y | C .------| his wall. Just like illustrated here ----------> | |______| | | Once you've used the powder keg, the Chancellor '--------------------' will get scared, and run out of his room. Follow Y = Use the keg here behind his back, and you'll see him press a C = The Chancellor secret switch on the wall! Once he's gone, hit that button for all its worth! As you might have guessed, a secret passage which leads directly to the king's chamber reveals itself. Talk to the king to find out that he was indeed the one that killed the sisters' daddy, and now he rules the country. What a sour fish he is! Makes my blood boil! Almost. Anyway, you have to kill him -- sad but true. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Balzack | DROPS: --- | |-------------------------------------------------'-------------------------| | PARTY: Meena, Maya, Oojam | | MY LEVEL: 13 | | DIFFICULTY: Medium | | | | - The King has morphed his body, and is now a purple monster!! Crazy. | | Start off the battle by using the "Sphere of Silence" item that you | | found after Oojam joined your party, in order to seal off Balzack's | | magic abilities for some turns. If the effect wears off, use the | | Sphere of Silence again. You don't want him to use magic attacks. | | | | Once his magic has been disabled, use Maya's "Sap" ability to lower | | his DEF, then just start attacking him with normal attacks. He'll | | take lots of damage now, and taking him down should be a piece of pie | | for pretty much anyone, as long as your level is high enough. If you | | need to heal someone, just use Meena's healing ability. | | | '---------------------------------------------------------------------------' Great! Balzack goes down with a BOOM! When he's been defeated, the lion statue behind him turns into a huge blue monster lion. The lion says that Lord Psaro won't be satisfied when he hears about Balzack's failure, and Balzack begs for the lion to keep his mouth shut about what just happened. The next moment, the blue lion attacks you! Holy molly, here's another battle! It's not going to be a good experience for the sister though, as winning this battle is impossible. Just let the monster lion hit you hard a couple of times. Ouch, you go down! Some hours pass, then he sisters wake up in a prison cell. An old man starts talking to them, and explains that he's the real king of the country, and that everyone seems to think he's dead. The real king explains that you don't have a chance at defeating the monster lion yet, and that you need to leave the country. He's prepared for this to happen. Break all the barrels in the prison cell to get a [SEED OF STRENGTH], then leave through the hole in the wall. Open the chest in the next room to get the [BOARDING PASS]. Wooh, now you can travel on that ship at the wharf! Super-cool. Keep on walking until you find yourself right outside the palace gates. Unfortunately, a soldier spots your party. Oojam is a great guy though, and starts fighting a hopeless battle against all the soldiers, so that the sisters can escape. That's sad... Run out to the world map, and walk north towards Havre Léon. Buy some [MEDICINAL HERBS] and put them in your bag along with all the seeds you might have there, since the hero of the game will meet up with the sisters pretty early in the next chapter. Board the ship that's docked at the wharf now, and head downstairs. Inside one of the barrels there is a [SEED OF MAGIC]. Put it in your bag. Talk to the captain of the ship once you're ready to end the chapter. ~ Hope you like the ocean ^^ =============================================================================== THE CHOSEN [wa500] =============================================================================== Hi again. You're just about to start the last, longest chapter of Dragon Quest IV. That's not bad at all. Anyway, just clear something up before we start playing again, I will be referring to the character you created at the beginning of the game as the "Hero" throughout this chapter. All the other characters have names defined by the game, but the "Hero" carries the name you gave him/her at the beginning of the game. Alright then, let's party! --- MY HOME VILLAGE! ZERGED!! ---------------------------------------[wa501]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Packed Lunch..................[ ] 50 Coins.......................[ ] | | Big Book of Beasts............[ ] Medicinal Herb.................[ ] | | Feathered Cap.................[ ] Leather Armor..................[ ] | | Seed of Life..................[ ] Plain Clothes..................[ ] | | | o---------------------------------------------------------------------------o Who is "The Chosen", you ask? Why, it's the character you named at the very beginning of the game, before Ragnar's chapter. He/she lives in a tiny mountain village with his parents -- it almost feels like the beginning of an entirely different RPG, doesn't it? Agree or disagree with me, then talk with your mom. She gives you a [PACKED LUNCH] that drips of fat, and tells you to bring it to your daddy, who's gone fishing. Head outside, and check the inn just right of your house. The innkeeper has broken one of the village's unwritten rules, and let a stranger stay here. It's a poet. Talk to him while at the inn, then go outside again. Your dad is waiting for you just north of your home, trying to catch fresh fish from the river. Give him the lunch, and listen to him preaching about how to lead a good life. After listening to him, speak with your friend, who's sitting on the ground outside of your house. Now that you've completed your mom's errand, head back and talk to her, and make her give you something to eat. YUM! Calories! Just when you're about to start stuffing your face, the innkeeper runs into your house, shouting to you that monsters have attacked the village! Leave mommy behind and follow the innkeeper while the other villagers try to fend off the baddies. While escaping, your dad stops you, and tells you that he and your mom aren't your real parents. You're part of something big... something that has been kept secret from you until now. What could it be!? You won't get to know yet, so follow your trainer down into the training dungeon. Just before you gain control of yourself again, your trainer gives you the [BIG BOOK OF BEASTS], which is a book where all the monsters you encounter will appear. Just stand around and wait after your trainer leaves, and watch your friend morph her own body into what looks exactly like you. She saved you from the monsters by giving them her own life... :( Once all the noise has stopped, leave the training dungeon to find your home village completely destroyed. Poison on the ground, flames burning all the houses down, and worst of all: all your friends are gone. For this, you shall have revenge... Revenge of the sour kind. Before leaving what little is left of the village, look at the ground just right of where your house used to be. There is something shining on the ground, it’s a [FEATHERED CAP]. Take it with you, and leave the village. Head south to find a small hut. - WOODCUTTER'S HUT / CASABRANCA - There is a tombstone outside of the hut, and on the ground near it is a [SEED OF LIFE]. Eat it, then go inside the hut to find [50 COINS] and a [MEDICINAL HERB]. Oh, and there’s a [LEATHER ARMOR] in there too, in the locker. The guy living in the hut will let you sleep here to regain HP/MP, so this is a great place for raising your strength a little. Fight monsters until you hit Level 3, and then sleep in the hut to get back to tip-top shape. Leave the hut, and go to the castle town south of here –- Casabranca. At the entrance, three adventurers will ask you to join them, but then they realize their party is already full. There are some [PLAIN CLOTHES] in a drawer in the house east of the inn. Get them, then go speak with the King and his daughter. The King wants you to explore the world, and gather information about Psaro, the Devil King. His daughter suggests for you to visit Endor. That’s a good idea. But before going there, you might want to enter Casabranca at night, and talk to the old man near the lake. He tells you the sad story about the man who owns the hut you slept in last night. I shed a tear myself. Gather your feelings, and head southwest on the world map. You’ll find the cave that Torneko made in Chapter III. At the end of the tunnel, talk to the old man. He wants you to find Torneko. - ENDOR - Alright. Head over to Endor now, and use the eastmost castle entrance to reach the gladiator arena where someone’s being married. It’s the Prince and Princess you helped out earlier in the game. Watch them kiss, then go back to Endor Town. Speak to the girl outside the church, and pay her 10 Coins for reading your fortune. The girl is actually Meena from Chapter IV, and when she sees your future, she hands the coins back to you, and joins your party. Meena goes on to explain that your destiny is to defeat the evil demon king, and to do that, you need help from a group of special people. You know, Torneko, Ragnar, the sisters and those people –- The Chosen Ones! In order to get Meena's sister to join you, visit the casino. You'll find it in the basement of the bar. The sister's name is Maya. Let her equip the Feathered Hat you found earlier. Now that both sisters have joined your party, you'll see that their stats and items are the same as when you completed Chapter IV. Anyway, now that you have the sisters on your team, save your game, and start griding enemies at the world map. Once the hero hits Level 7, you're more than ready to start reading the next section! --- TWO SISTERS ON YOUR TEAM ----------------------------------------[wa502]--- With the sisters in your party, and the o-----------------------------o hero at Level 6 or more, head back into the | ITEM CHECKLIST | tunnel east of Endor. When you try to walk | | through it, a guard stops you and explains | 100 Casino Coins......[ ] | you're the 1000nd person that tries to pass | Scale Shield..........[ ] | through! Cool!? The prize you get is... | Hunter's Bow..........[ ] | [100 CASINO COINS]. | Antidotal Herb........[ ] | | Packed Lunch..........[ ] | If you want to go and spend them at the | 15 Coins..............[ ] | casino you can do so. When you're done (or | Symbol of Faith.......[ ] | if you don't want to gamble), stop at | Mary Lou..............[ ] | Casabranca Town to get a [SCALE SHIELD] and | | a [HUNTER'S BOW] for the hero, then run o-----------------------------o straight east from Casabranca, on the world map. After a short while you will see a house on the world map, just south of where you're walking, so go there to see what kind of place that is. - DESERT INN - The house you saw is actually an inn, and outside is there is a horse and a barrel containing one of those [ANTIDOTAL HERB] items. Take it, then go inside. Loot the inn for a [PACKED LUNCH], [15 COINS], then speak to the dude sitting on the chair in the middle of the inn. The dude is the one that owns the horse wagon outside, and you need that wagon if you want to travel through the desert later on. When he asks you to get outta here, tell him "No". The dude now tells you a story from his younger days, when he went to a certain cave with a friend to search for treasure. When the two of them found the goods, his friend stabbed him in the back! It's not weird he's cranky, is it? After listening to his story, leave the inn. We're going to find that cave! It's not hidden at all; just walk straight east from the inn. After passing three or four bridges, you'll see it. - CAVE OF BETRAYAL - Head inside the cave, and break the stone wall at the entrance. KA-BOOSH!! Alrightie, proceed through the hallway, and keep walking until the two sisters... fall through the floor! God! You're alone now. There's a door south of here, but one person alone can't open it. So, head downstairs instead. You'll see the sisters, but they don't see you, and leave in the wrong direction. Follow them west. When you catch up to them, you'll realize that they're not the sisters, but MONSTERS! Kill them! Kill them good!! Remember to heal yourself during this battle, so that you're not the one that dies. After the battle, you'll fall through the floor. Make sure to heal if you're low on HP, then talk to the sisters you can see running around in front of you. Once again, they're not the real sisters, but bad, bad, bad baddies. Kill 'em off! Head up the stairs east of where you killed the baddies. You'll see another pair of sisters, so run over to them. They think you're a monster, and will ask you a question to see if you're the real hero. When asked if Meena was the one that was gambling in Endor, answer "No". The sisters will join you again now. Head a tiny bit north, and head up the stairs on your right side to find another steel door. Open it. Now just keep walking until you reach the place where the sisters fell down at the beginning of the cave. Go south from here until you find a room with lots of stone blocks surrounding a square of pavement. Break the blocks, and move over to the northern side of the pavement square. There's a hidden door here -- you can actually walk into the square, as if it were a house. Inside, there is a chest containing the [SYMBOL OF FAITH]. This is exactly what the dude at the inn wants from you. So, head back to the inn east of Casabranca, and give the symbol to him. To your big surprise the dude -- Hank Hoffman Junior -- joins your party! He takes his horse with him too, so now you can travel through the desert south of the inn. Very nice. Gotta love the horse, {MARY LOU}! --- THROUGH THE DESERT ----------------------------------------------[wa503]--- o-----------------------------o There won't be an Axl Rose-style welcoming | ITEM CHECKLIST | for you, but I can tell you that you're in | | the desert now. And you're NOT going to | Leather Shield........[ ] | die. The enemies here are a bit stronger | Seed of Strength......[ ] | than earlier, so fight them until the hero | Mini Medal #2.........[ ] | hits Level 10, then start traveling south | 50 Coins..............[ ] | through the desert. In the very southern | Holy Lance............[ ] | end, there is a path that leads out of the | Iron Armors...........[ ] | desert. Follow it to reach Bath Town. | Mini Medal #3.........[ ] | | 15 Coins..............[ ] | - BATH - | Seed of Strength......[ ] | | Antidotal Herb........[ ] | Talk to the man with the ox helmet at the | Boxer Shorts..........[ ] | entrance. When he offers to give you a tour | Mini Medal #4.........[ ] | around town, agree. Let him take you into | 7 Coins...............[ ] | the local church, where a famous armor set | Mini Medal 5..........[ ] | is kept -- it's Bath's treasure. The tour | Wayfarer's Clothes....[ ] | stops at the inn, since the man in the ox | | helmet is actually the innkeeper. Follow o-----------------------------o him into the inn, and open the drawer in there for a [LEATHER SHIELD]. Your next stop should be at the graveyard in the northern part of town, where you can find a [SEED OF STRENGTH] on the ground. Now head over to the hot spring, and open the drawer there to get a medal, [MINI MEDAL #2]. Next, go to the weapons shop to find [50 COINS]. While there, buy a [HOLY LANCE] for Meena, and get two [IRON ARMORS] at the armor shop. Let the hero and Meena equip them. Now go and save your game at the church. Sleep at the inn, then leave town. Travel south to find a place named Porthtrunnel, a port town. - PORTHTRUNNEL - Head over to the docks in the western end. There are lots of ships here, and lots of barrels that you can break. If you start out in the western end of the docks, and loot the two ships, you should find [MINI MEDAL #3], [15 COINS], [SEED OF STRENGTH], [ANTIDOTAL HERB], [BOXER SHORTS], [MINI MEDAL #4] and [7 COINS]. Make sure to talk to everyone at the docks while getting these items, and you'll find out that Torneko is planning to buy one of the ships. Interesting -- move back to the town itself. In the northeastern end, outside of the small house, you'll find [MINI MEDAL #5] in a barrel. The house in the southern end, where a nun lives, keeps a set of [WAYFARER'S CLOTHES] in a drawer, so get that. You have all the items hidden in town now, so save your game at the church and head east from town to find a tall, tall Lighthouse. If you want to play more, go inside it. --- STRUGGLE IN THE LIGHTHOUSE --------------------------------------[wa504]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Seed of Resilience............[ ] Moonwort Bulb..................[ ] | | 400 Coins.....................[ ] Hunter's Bow...................[ ] | | Mini Medal #6.................[ ] Holy Embers....................[ ] | | Seed of Strength..............[ ] Golden Tiara...................[ ] | | Holy Water....................[ ] Torneko's Ship.................[ ] | | | o---------------------------------------------------------------------------o From the Lighthouse entrance, move to the northern part of the room, then go a tiny bit southwest to find a chest with a [SEED OF RESILIENCE], and another chest with [400 COINS] on your right hand. Head further north now to find Torneko standing near a stairway. He says he came here to put out the evil fire that's burning at the top of the Lighthouse, but now he wants you to take care of that for him. If that is fine with you (it is!) tell him you'll do it. Watch Torneko leave now, and head upstairs. Just left of where you start out that this floor, there is a chest, and inside it you'll find [MINI MEDAL #6]. There's another chest on this floor too -- just follow the path that begins in the southeastern end of the room to find a [SEED OF STRENGTH]. Once you have it, use the stairs just west of where you got the seed. Up we go! You'll find a chest with some [HOLY WATER] up here, but nothing more. Head downstairs again, and this time, head up the stairs in the middle of the room. At the beginning of the next floor, there's not any floor on your east, south and north sides (kind of like a backwards C of no floor), so move a bit west so that you don't fall down, then make your way east to find a small demon. Talk to it to find out that he wants to take down Torneko -- he has no interest in the Hero, Hoffman and the Sisters. Watch the demon crash into the ceiling when he tries to get out of here, then move north of the demon. There's a chest here with a [MOONWORT BULB], and another one containing a [HUNTER'S BOW]. Now head upstairs using the stairway near the two chests. We're soon at the top, but not just yet. Head straight south to find the [HOLY EMBERS], then proceed up the stairs northeast of the chest. The room you're in now is kind of weird, as there's a group of monsters dancing around some kind of fire here. Ignore them for a second, and move northwest to get a [GOLDEN TIARA] from a chest. Let Meena equip it to boost her defence by quite a bit. Now make sure your characters are fully healed, then attack the dancing monsters. Clobbering time! .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Dancing Group 'o Monsters | DROPS: --- | |-------------------------------------------------'-------------------------| | PARTY: Hero, Maya, Meena, Hoffman | | MY LEVEL: 13 | | DIFFICULTY: Medium+ | | | | - You're up against two Flamethrower enemies, and a Tigergram. The | | tiger has a nasty screaming attack that can freeze you characters, | | so use Meena's "Snooze" ability to put it to sleep. Now concentrate | | on taking out those two Flamethrowers. Since the Tiger is asleep | | (Snooze at him again if he wakes up), just use normal attacks to | | kill them off. You're probably going to need to heal a couple of | | times, which shouldn't be a problem since both Hero and Meena have | | lovely healing spells by now. | | | | Once the Flamethrowers are dead, cast "Sap" on the Tiger to lower | | its DEF, then take it down using normal attacks. | | | '---------------------------------------------------------------------------' Remember that item you found downstairs? The Holy Embers? Stand close to the flame that the monsters were dancing around, and use that item. The evil flame vanishes, and a nice normal flame takes its place. Phew, that's nice. You've done what you came to the Lighthouse to do, so head back to Porthtrunnel. Torneko is waiting for you at the dock entrance, and looks quite happy about something. That something is the fact that he's finally bought a ship! He needs travel mates though, and asks for your party to join him. Agree to that, and team up with the big, round salesman. Oh, and Mary Lou gets to come on the ship too. Horses are always fun to bring on grand adventures. Anyway, since you have {TORNEKO'S SHIP} ship now, you can travel pretty much anywhere on the whole map. Torneko has made a plan though. The plan is to... Sail south ;D Torneko is a wise man, so listen to his advice and sail south. When you hit land, step out of the ship, and put Torneko in your battle lineup, instead of Hoffman. You do that in the "Misc." menu. Once done, walk a short distance east. There's a small village for you to visit here. It's named Mintos, and is neither too big or too small. --- MINTOS ----------------------------------------------------------[wa505]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Moonwort Bulb.................[ ] Iron Helms.....................[ ] | | Seed of Wisdom................[ ] Cautery Swords.................[ ] | | Mini Medal #7.................[ ] Iron Apron.....................[ ] | | Seed of Luck..................[ ] Iron Shields...................[ ] | | Scale Shield..................[ ] Golden Tiara...................[ ] | | Mini Medal #8.................[ ] Mini Medal #9..................[ ] | | Treasure Map..................[ ] Seed of Resilience.............[ ] | | Seed of Resilience............[ ] 3 Coins........................[ ] | | | o---------------------------------------------------------------------------o Upon arriving in Mintos, Hoffman decides to leave the party, and chase after his own dreams instead. He lets you keep Mary Lou, though, so that's OK. Can you see the inn near the village entrance? Behind it you will find some barrels, and inside one of them there is a [MOONWORT BULB]. Take it, then head upstairs inside the inn. Read the book in the bookshelf (it speaks of a magic staff hidden in a cave somewhere), then break the pots near the bookshelf to get a [SEED OF WISDOM]. This one will boost your MP when eaten. Just south of the bookshelf, you'll see two men in a room. It's Alena's two servants! Speak with Borya to find out that Kiryl has gotten very sick, and needs help from Princess Alena. When he asks you to, tell him you'll search for her. Borya joins the party now, to help search for his master girl. Get out of the inn, and check the barrels in the absolute southeastern part of town. You'll get [MINI MEDAL #7] and a [SEED OF LUCK]. Go inside the eastmost house to find a [SCALE SHIELD] that you can equip, then jump into the well! Down here you'll see something shining on the ground. It's [MINI MEDAL #8]! Talk to the old man giving lectures at the stand in the middle of the village now. It has to be daytime for him to be there. Answer "No" to his first question, then tell him you want to take a bash at a test he has for you. The Hero says nothing when the old man asks her/him what the most important thing about business is. The old man is happy with that, because SILENCE IS GOLDEN.. The man now gives you a [TREASURE MAP]. If you "Use" this map, you'll see a big mark on the world map. There's a great treasure at this spot, but you can't get it just yet. I will tell you about it later, once you can reach that place. There's a [SEED OF RESILIENCE] in the barrels outside of a house just south of the man with the map, so pick that up if you want to. Now, then, before leaving Mintos, let's shop! As always, you are free to get whatever you want to get when shopping, but I have some suggestions for you! Get [IRON HELMS] and [CAUTERY SWORDS] for both the hero and Torneko, then get an [IRON APRON] only for Torneko. For Meena and Maya respectively, get an [IRON SHIELD] and a [GOLDEN TIARA]. If you can't seem to afford all this goodness, you could always head out to the world map and kill baddies. I promise you that they drop lotsa gold. When you're done getting equipment from the shops, you are fit for leaving Mintos. As you may remember, Kiryl is sick and needs your help. We're going to try and search for something that can cure his sickness. So, save your progress and leave the village. Your next stop is the forest shrine east of Mintos. - FOREST SHRINE / PARTHENIA - As you can see, there are two big vortexes in the northern part of the shrine, but you can't reach them because of some locked gates. That's ok; instead, hug the western wall of the shrine, and walk north. You'll find a hole in the shrine's northern wall. Head into that hole to find [MINI MEDAL #9]. That's everything we can do here right now, so make your way south from the shrine to find a place called Parthenia. Speak with the old man south of the entrance. He says that he's seen Alena recently. Head to the eastern part of the area and speak with the King on one of the ackers. He says that he knows of a seed that can cure Kiryl's sickness, but it's hidden in a cave south of town. Break the bottle right of the king for a [SEED OF RESILIENCE], then head into the throne room for [3 COINS]. Save your game at the entrance, then leave Parthenia and go south. Enter the cave. --- ICY CAVE --------------------------------------------------------[wa506]--- o-----------------------------o You'll spot Alena and three men at the cave | ITEM CHECKLIST | entrance, but they don't see you and move | | deeper into the cave. Follow them for a | Seed of Agility.......[ ] | bit, then stop when you see a chest. There | Seed of Life..........[ ] | are some arrow pads on the ground. When | Robe of Serinity......[ ] | touching an arrow pad, you'll float in the | 800 Coins.............[ ] | direction of the arrow, without being able | Feverfew Seed.........[ ] | to move in any other direction. | Feverfew Root.........[ ] | | Mini Medal #10........[ ] | Step on the arrows pointing left to get to | Moonwort Bulb.........[ ] | the chest. It contains a [SEED OF AGILITY] | Gold Bracer...........[ ] | Now go downstairs. You'll see Alena and her | Mini Medal #11........[ ] | group walking around searching for the seed | | that can cure Kiryl, but they don't seem to o-----------------------------o want anything to do with you right now. Bummer. Head onto the arrow pads in the very left end of the room. You'll float north, and stop near a chest that contains another [SEED OF LIFE] that you can feed to the hero. I know I did. Step on the arrows pointing east from here. You'll float past a chest, but don't worry, since we'll get it now. After getting off the arrows again, head west to find some arrows pointing north. Ignore the arrows for now, and head west for a chest with a [ROBE OF SERENITY] for Maya inside. Now head back to the arrows you ignored, and step on them. They'll lead you back to the chest you passed earlier. It contains [800 COINS]! Good for you! Make your way east from the 800 Coins chest. You'll find two rows of arrow pads, both of them point south. Step on the westmost of those two pad rows in order to reach a stairway between two pillars in the absolute eastern part of the room. You won't be able to reach the stairway if you don't step on the westmost of the two arrow pad rows. Anyway, head downstairs to find a room with LOTS of arrow pads, and a chest in the middle of them. o------------------- TONS OF ARROW PADS, TONS OF THEM! ---------------------o | | | - Step on the arrows in the upper right end of the room. | | | | - Walk left, and step on the arrow pad that is third from the left end. | | The arrow on this pad points downwards. There is a Cannibox enemy chest | | in front of you now, so kill it off. | | | | - Above the Cannibox there is a hole in the ground. There are two arrow | | pads just north of this hole. Step on the one second from the bottom. | | It will take you to the chest placed in the middle of all the pads. | | Open the chest to get the [FEVERFEW SEED]. Take it back to Parthenia. | | | o---------------------------------------------------------------------------o Show the Fewerfew Seed to the king. He's still mowing dirt in the eastern part of town. Once he gets them, he puts the seeds into the dirt. The seed grows quickly, and before anyone really knows what happened, they've turned into plants. The king gives you one of them, a [FEVERFEW ROOT] that you can use to cure Kiryl's sickness. Head back to Mintos where he's lying. - MINTOS / RIVERTON - Visit the inn to see that Hoffman has already advanced in ranks, and been made chief of the inn. Nice for him, yes? Head upstairs own, where you'll meet Alena, who's caring for her servant Kiryl. Use the Fewerfew Root while standing close to Kiryl. Doing so will cure him of that nasty sickness he has. Kiryl and Alena will join your party now, so if you want to, put them in your battle lineup. As for myself, I'm going to switch Maya out for Alena, because I prefer characters that deal much damage when fighting. You can do as you wish, but now you know what's going on in the head of this guide's author :) Anyway, before you head out of the inn, a bard will stop you, saying that Ragnar McRyan is looking for you! Supposedly, Ragnar is hanging around somewhere in the western part of the Dragon Quest IV World. Interesting! Before searching for Ragnar, take a look at your world map. See that island in the very southern end? Sail there -- to Riverton Town! There's a small holm in the middle of Riverton Town, with a barrel on. Break it to get [MINI MEDAL #10]. Now break the barrels outside of the inn for a [MOONWORT BULB]. North of the inn, there's a hut with a [GOLD BRACER] inside. Enter the southmost hut now, and talk to the man there. He says he can make you a flying machine, if you just bring him the proper gas. Sounds nice, but we have no gas as of now. Break the barrels in his house to get the [MINI MEDAL #11] item. That would be all we can do in Riverton right now, so sail back to the world map, and travel to the western continent. Visit the palace in the southeastern end of that continent -- this is the place where the two sisters were defeated at the end of Chapter IV, Palais de Léon. --- SEARCHING FOR THE MAGIC KEY -------------------------------------[wa507]--- - PALAIS DE LÉON - o-----------------------------o | ITEM CHECKLIST | Talk to Healie who is waiting outside of | | the palace to find out that Ragnar has been | Cloak of Evasion......[ ] | trapped inside, just like the old man who | Iron Mask.............[ ] | helped the sisters' escape from here at the | Full Plate Armor......[ ] | end of their chapter. You know, the REAL | Mini Medal #12........[ ] | king. Enough about that. Listen to Healie | Seed of Resilience....[ ] | now, because he says that someone in Aubout | Magic Key.............[ ] | du Monde might know something about a magic | | key that can be used to open the palace o-----------------------------o gates. It's a rumour he's heard. Take that information with you on your travels, and head south from the palace. You'll notice that the enemy population has gotten stronger on the world map, but everything else is the same. Albout du Monde in the first village south of Palais de Léon, and as you might remember, it's also Meena and Maya's home village. Make sure to enter during daytime, will you? - AUBOUT DU MONDE - Sleep at the inn if you need to; it's free -- then talk to the merchant staying at the inn. He usually hangs around at the Desert Bazaar, but now he's here. If you've got Maya, Borya or Alena in your battle lineup, you MUST get a [CLOAK OF EVASION], since it boosts their DEF by quite a lot. Also get a sexy [IRON MASK] and [FULL PLATE ARMOR] for the hero. Sell any other junk you're carrying to the merchant, and get out of the inn. Now, if you talk to all the villagers, you'll hear rumours about a slime living in the village. That's really weird -- some slimes are evil, some are nice and live in villages. This friendly slime actually lives in Meena and Maya's daddy's basement. Head down there and see for yourself. Talk to the little fellow to find out that there is a secret laboratory west of the village, which once belonged to Meena and Maya's pops. The magic key that can be used to open Palais de Léon and free Ragnar McRyan is supposed to be hidden somewhere in that lab. That's some real juicy information we got there. Thank you Slime monster friend! ^^ - WESTERN CAVE - Travel west from Aubout de Monde to find the same cave you went to when Oojam joined Meena and Maya's party earlier in the game. Yup, that's right, the secret lab is hidden somewhere inside this cave! Actually, to find the entrance you have to examine the back of the chest in the room that Oojam was found in earlier. The chest used to contain the Night Light. Press the switch on the back of the chest to make a stairway appear on your left side. Head down there to find the secret lab. There's all kinds of weird stuff down here. For example, the fourth chapter in the Magical Staff book series can be read here, there's a bottle with the one and only [MINI MEDAL #12], a [SEED OF RESILIENCE]. And finally, the best thing in the lab is of course the [MAGIC KEY], who's kept in a chest that's not hidden at all. Just open the chest and take they key. You can use this key to open all of the red doors that are found at various places in the world. In the next section, I'll cover the locations of these red doors, along with the blue doors that can be opened by using the Thief's Key, which Alena has already got from her own chapter. If you're not interested in optional stuff however, you can skip out on the next section entirely. --- OPTIONAL: RED & BLUE DOORS --------------------------------------[wa508]--- - TREASURES IN ENDOR - o-----------------------------o | ITEM CHECKLIST | Head inside the castle of Endor during | | night. Sneak up to the throne-room, then go | Fishnet Stockings.....[ ] | upstairs from there to find the King's | Pink Leotard..........[ ] | chambers. It's locked by a red door that | Mini Medal #13........[ ] | can be opened with your Magic Key. The | Feathered Cap.........[ ] | treasures inside are a set of black | Mini Medal #14........[ ] | [FISHNET STOCKINGS] and a [PINK LEOTARD] | Seed of Strength......[ ] | for Alena, [MINI MEDAL #13] and a hot | Double-Edged Sword....[ ] | [FEATHERED CAP]. That's a total of four | Seed of Life..........[ ] | treasures. I've got to say though, that the | Mini Medal #15........[ ] | King of Endor has a rather creepy clothing | Iron Helm.............[ ] | taste. I mean, imagine him dressing up with | 750 Gold..............[ ] | this kind of equipment. Almost disturbing. | Seed of Strength......[ ] | | Seed of Agility.......[ ] | Now, head out to the three castle gates, | Mini Medal 52.........[ ] | and open the eastmost one. Walk north | Mini Medal 53.........[ ] | through the corridor, and you'll find a red | | door on your left side. o-----------------------------o Head into that door, and go down the stairway in here. After passing some poison on the ground, you'll find a secret room containing 3 treasures: [MINI MEDAL #14], [SEED OF STRENGTH] and a [DOUBLE-EDGED SWORD] that will damage the character that uses it in battle. This secret room is actually located in the secret shop in the southeastern end of Endor town, but the only way to access it is by sneaking in from the castle, just like you did now. By accessing the main entrance to this shop in Endor town, you can buy some of the best armor pieces in the game, if you're interested. - PRISONBOUND MINI MEDALS - There's one mini medal waiting for you in the prison of Strathbaile, but you can only get it if you've got the Ultimate Key. It's locked up behind one of those sturdy doors, after all. Because I forgot about this medal when I originally wrote this section, I had to refer to it as [MINI MEDAL #52]. There is another medal, [MINI MEDAL #53] waiting for you in the Ballymoral Prison. You'll find it in a barrel in one of the southwestern cells. - TREASURES IN BURLAND - Inside the castle in Burland (Ragnar's starting point), there is a treasury locked with a blue door. It's on your left side after entering the castle. Make sure to heal all your characters before going in there, since you will lose some HP when walking on the treasury floor. Head in there to find six chests. Inside them you'll find a [SEED OF LIFE], [MINI MEDAL #15], [IRON HELM], [750 GOLD], [SEED OF STRENGTH], and finally a [SEED OF AGILITY]. Feed the seeds to your hero, and sell the helmet. By now your equipment should be stronger than it, after all. That would be all the treasures you can get by using your two keys at this point, so let's continue with the main storyline now. Make sure to heal and save first though! --- TEAMING UP WITH RAGNAR ------------------------------------------[wa509]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Full Plate Armor..............[ ] Magma Staff....................[ ] | | Flute of Revelation...........[ ] Mini Medal #16.................[ ] | | Seed of Strength..............[ ] | | | o---------------------------------------------------------------------------o Before continuing, make sure that the characters in your battle lineup are around Level 20. We're going to be part of a pretty tough battle soon, and I really recommend using Meena as one of the members in your lineup, since you're going to want her "Zing" spell, which can resurrect fallen friends during battle. Meena learns Zing at Level 20. Once you're ready, please continue reading/playing! With the Magic Key in your inventory, make your way back to the castle where Ragnar is trapped. Open the rightmost castle gate, and head to the northern end of the first floor. Ragnar is here, trying to get that secret passage open. Break the door open, and follow him into the King's chamber. Ragnar starts fighting the king's soldiers, so be quick and talk to the king to start fighting. Like last time, he turns into a blue lion when you approach him. .-----------------------------------------------.---------------------------. | BOSS SHOWDOWN: Marquis de Leon | DROPS: [FULL PLATE ARMOR] | |-----------------------------------------------'---------------------------| | PARTY: Hero, Torneko, Meena, Alena | | MY LEVEL: 20 | | DIFFICULTY: Medium+ | | | | - The key to this battle is to have characters that aren't underleveled. | | The boss has a crapload of HP, and you're going to have to do lots of | | damage to him to take him down. Let Meena be your main healer during | | the whole battle. Let her heal someone every single turn -- the | | party member with the smallest amount of HP should ALWAYS receive | | healing from her. The boss attacks two times each turn, which means | | that a party member could go from having lots of HP to having close | | to nothing at the beginning of next turn. | | | | As for the other party members, simply attack the boss using normal | | attacks. No magic spells are needed. When the boss uses his Ice | | Breath attack, all of your characters will take damage, and in that | | kind of situation, you might want to use your hero to heal too, in | | addition to Meena. But do note, the hero's main role should be to | | focus on using normal attacks, not healing others. | | | | It's not a quick battle, but Meena should be able to keep your party | | up and kicking from beginning 'til end. If someone dies, just | | resurrect them using her "Zing" spell. | | | '---------------------------------------------------------------------------' After being defeated, the boss realizes that the hero is indeed the person that is destined to defeat the lord of the Underworld. And he's right about that, because you are going to win this game! I think you are, at least. Everyone in the castle suddenly start wondering what they've been doing up 'til now.. It seems like they've been under some kind of mind spell or something. The soldiers and servants weren't REALLY evil after all. Not even the King -- he's a nice guy too. Just talk to him and you'll see. Speak to Ragnar once you're ready, and he'll join your party. Before leaving the castle, speak with the Chancellor to find out that Balzack has taken residence in Zamoksva Castle. That information should come in handy later on. Oh, and by the way, you have all the party members you can possibly get in this game now. So, before you continue with the main storyline, make sure to give him proper equipment (full plate armor + the strength ring that you can get from the Mini Medal King is recommended!), then grind around a bit until Ragnar's level is close to the other party members. Also remember to save your game, then head over to Zamoksva Castle, where Alena used to live before. - ZAMOKSVA CASTLE - It's just east of Zalenagrad, if you feel a wee bit lost. Once you reach the Castle, you'll sense that something is wrong... it has been.. DEMONIZED! I mean, the castle has been taken over by baddies! We have to put an end to that, so head upstairs to the throne room, and talk to the King. Of course, it's not the real king -- it's Balzack in disguise! Yiiikes! .-----------------------------------------------.---------------------------. | BOSS SHOWDOWN: Balzack | DROPS: --- | |-----------------------------------------------'---------------------------| | PARTY: Hero, Alena, Ragnar, Meena | | MY LEVEL: 21 | | DIFFICULTY: Hard | | | | - Without any doubt, this is the hardest battle this far! It's very | | similar to the last boss battle you fought in, but Balzack is more | | powerful. He attacks twice per turn, using normal attacks that hit | | once of your party members, or magic attacks that will hit all of | | them! To avoid taking damage from those magic attacks, you could | | cast Meena's spell to neutralize magic, but doing so will make your | | characters resistant to friendly healing spells as well, so avoid | | doing that. | | | | A nice but slow way of getting through the battle is to use Meena's | | midheal spell every single turn, and then let the Hero use the same | | spell when even more healing than Meena can produce is needed. That | | will most likely be very often. So, use Meena as your main healer, | | and let the Hero help her whenever needed. When the hero's healing | | isn't needed, let him/her join the others in attacking Balzack with | | normal attacks. | | | | If your characters are the same as mine were, they are likely to die | | a couple of times before you win. When that happens, revive them | | using Meena's "Zing" spell, and use the Hero's midheal to take care | | of the others, keeping them alive. You're going to need a little | | luck to pull all this off without being defeated, but who has ever | | died of trying the same thing three times? I didn't, for sure! Kinda! | | | '---------------------------------------------------------------------------' Now that Balzack is dead, you can head downstairs and walk into the castle's treasure which was blocked by a flame earlier. Inside you'll find the [FLUTE OF REVELATION], a [SEED OF STRENGTH] and the [MAGMA STAFF]. Let Meena equip the staff if you have her in your party, and feed the seed to your Hero. Now, let's trigger the next event, o-------- OPTIONAL MEDAL ---------o shall we? Travel to Strathbaile Town, | | which is located north of Burland | - Before going to Femiscyra, | Castle. When you sleep at the inn in | you can sail over to the tiny | Strathbaile, you'll see a weird dream | island directly north of | related to the Flute of Revelation | Palais de Léon. There is a | that you found in Zamoksva Castle. The | old man's hut on the island, | dream shows you exactly where it is | and inside you'll find | you need to use the flute. It's near | [MINI MEDAL #16]. | some kind of tower, with a red-haired | | person standing inside. We'll worry o---------------------------------o about that later though; right now we're going to go to a place called Femiscyra. It's a rather weird place. --- FEMISCYRA'S ZENITHIAN SHIELD ------------------------------------[wa510]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Mini Medal #17................[ ] Dragon Shield..................[ ] | | Seed of Wisdom................[ ] Iron Mask......................[ ] | | Fire Claw.....................[ ] Seed of Agility................[ ] | | Leather Dress.................[ ] Mercury's Bandana..............[ ] | | Seed of Agility...............[ ] Mini Medal #19.................[ ] | | Mini Medal #18................[ ] Holy Water.....................[ ] | | Seed of Strength..............[ ] Ultimate Key...................[ ] | | 1050 Coins....................[ ] Zenithian Shield...............[ ] | | Seed of Luck..................[ ] | | | o---------------------------------------------------------------------------o To get there, use your "Zoom" ability to teleport over to Burland. Go to the river just north of Burland, and sail east from there to find a huge mountain chain. Walk south along the mountain chain to find something that looks like a brown pile on the world map. Enter this place. There's a blockade in here, but you can remove it by using your Magma Staff. Doing so will reveal a secret passage to Femiscyra, a kingdom where only females are allowed! Before entering, make sure to pick the Magma Staff back up from the ground! Losing it over something like this would have been mega-stupid, wouldn't it? Heck yes! Anyway, there are some nice-looking guards outside the castle, saying that only women are allowed to live inside the castle. You can visit though, so head inside. Go left from the entrance to find a pile of bottles. Break them all to get [MINI MEDAL #17]. Alright, now visit the small room in the eastern part of the room, where a bard is looking through the drawers. Talk to him to make him leave, then grab a [SEED OF WISDOM] from inside of the drawer. When you try to leave the room however, a nun comes up to you, saying that you've stole her bronze rosary! God, the bard! It was the baaaaaard!! He stole it! A guard hears all the quarrel, and arrests your party. Follow her down into the prison cellar, and wait for the Queen of Femiscyra to appear. First tell the queen "NO" when she asks o----- SECRET CASTLE CELLAR ------o if you stole the bronze rosary, then | | tell her "YES" when she asks if you're | - Before leaving the castle, | innocent (do the math!). The Queen says | look behind the stairway that | she'll give you a chance to prove | leads up to the throne room. | you're innocent, but requires that one | There's a secret passage here | of your party members stays behind in | that leads down to a super | the prison. Let someone that isn't part | secret cellar! That's where | of your lineup stay behind. Head up to | you'll find a GREAT weapon | the Queen's throne room once you're | for Alena: The [FIRE CLAW]! | free, and open the blue door there. | | Examine the drawer in here for a tight o---------------------------------o [LEATHER DRESS] and another tasty [SEED OF AGILITY]. Now go downstairs again, as we're soon going to start looking for that mean, mean thief that set us up earlier. But first you should really get Alena's Fire Claws, which are hidden in the castle, and mentioned in that small square right of this paragraph. Once you have it, leave. Start looking in the cave just southeast of Femiscyra Castle, ok? Go there :) Oh, and make sure to put Kiryl in your battle lineup before entering the cave. He doesn't need good equipment or anything -- just put him in your lineup! - FEMISCYRA CAVE - There's a quite a lot of sand down here. Dirty place indeed. Me and you, we aren't dirty though, so we're going to have to do this quickly. There are several chests down here too. To get the first one, head south from the very beginning and follow the path until you see it. It contains [MINI MEDAL #18]. Now follow the path in the northwestern end of the area, and take the first fork south for another chest with a [SEED OF STRENGTH] inside. Now, do you see those small steps just below the chest, leading up a a slightly elevated path? Head up there and follow the elevated path east to another chest. There's a golden surprise inside: [1050 COINS]! Yay for rich donk-- players! You have all the items on this floor now, so head down to the southwestern end of the area to find a path leading to a stairway. It's time to head downstairs. Now that you've hit the lower floor, go a tiny bit southwest, and follow the path that leads south. You'll find a chest on a small hilltop, and inside there's a [SEED OF LUCK]. From this chest, go straight east, then south. You'll soon see an elevated path leading west. Walk up on that path, and follow it west. It will eventually lead to two new chests: one has a cool [DRAGON SHIELD] inside, while the other one has a cute, little [IRON MASK] for you. The shield is very useful, since it provides a lot of defense, and reduces elemental damage. Let either Ragnar or the Hero equip it. The same goes for the mask -- let Ragnar or the Hero put it on. Now exit the room by heading back east from the two chests, and then moving southwest from there. Another stairway's waiting for you in the lower left end. Heal before going down there. Welcome to... the thief's hideout!! That meanie is sleeping on his bed down here, so take a look at his body to find that the bronze rosary is still hanging around his neck. When you try to take it however, the thief wakes up. And guess what.. he tries to escape too! Quickly run over to the room's only door and block his way. Now, show him who the boss is (that's... you)! .-----------------------------------------------.---------------------------. | BOSS SHOWDOWN: Kirk Buzzer (Thief) | DROPS: [SEED OF AGILITY] | |-----------------------------------------------'---------------------------| | PARTY: Hero, Meena, Ragnar, Kiryl | | MY LEVEL: 22 | | DIFFICULTY: Easy | | | | - Alrightie. This battle is incredibly easy, if you just stop the thief | | from using his magic spells. One of them can boost his DEF so much | | that he turns close to invincible, but you can stop that without | | having to go through too much hassle. Just use Kiryl's "Fizzle" spell | | to prevent all of your enemy's magic spells. Kiryl doesn't really | | have to be well-equipped or anything for this battle; his task is | | just to cast this spell, and nothing else. As for your other party | | members, just use normal attacks until you win the battle, and let | | Meena do the healing if you get low on HP. | | | | Without his magic, the foul thief is a cake. I mean, piece of cake. | | Easy-squeezy, like peanut butter. When you're done, you can replace | | Kiryl with another character in your battle lineup. If you wanna! | | | '---------------------------------------------------------------------------' One of the Queen's guards has been spying on you the whole time, and now she reveals herself, saying that the Queen asked her to help you in case of trouble. Then she takes the thief back to Femiscyra. It's strange though, she didn't really help us at all. Stupid girlie guard. Anyway, time to see what's inside all of his drawers and bottles in the thief's hideout: A [MERCURY'S BANDANA], [MINI MEDAL #19], [HOLY WATER], and a diary about the thief's exploits. Anyway, equip the Bandana on someone you want to have high agility. Alena is a wonderful choice -- give it to her if you want to! To wrap your Cave Story up, head back to the world map, and travel to Femiscyra again. - BACK IN FEMISCYRA - The queen is waiting for your party in the throne room. Go see her to clear your name of what you've been accused for. The queen says that you're free to go now, and gives you the [ULTIMATE KEY], which can be used to open a LOT of different doors! One of those doors is the prison door in the castle's dungeon, where one of your party members are waiting for you. What's almost just as awesome as getting that key, is that the queen also gives you one of the biggest treasures in the whole game -- you just have to go and pick it up yourself. So, let's go get it right away -- the Zenithian Shield! Just go downstairs from the throne room, and look for the stairway in the upper right end of the castle's main floor. It leads down to the treasury, where a chest is stored behind a metal gate. Inside, the [ZENITHIAN SHIELD] can be found! Let the Hero equip this legendary shield, and make sure to remember that the Ultimate Key can open all metal gates that look like the one in this treasury. Well, ok, now let's free the party member you left in the castle prison after getting set up by the bard thief. Just head down the stairs in the upper left end of the castle's main floor to team up with that party member again. --- OPTIONAL: MORE TREASURES ----------------------------------------[wa511]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | 350 Coins.....................[ ] Mini Medal #22.................[ ] | | Prayer Ring...................[ ] Chain Sickle...................[ ] | | Mini Medal #20................[ ] Seed of Strength...............[ ] | | Massacre Sword................[ ] Icicle Dirk....................[ ] | | Mini Medal #21................[ ] Mini Medal #23.................[ ] | | Seed of Strength..............[ ] | | | o---------------------------------------------------------------------------o Now that you have the Ultimate Key, you're essentially able to open all of the locked doors and gates in the whole game. Let's use the key to get some goods now. These are all optional though, so you can skip this section if you wanna. Collecting stuff is good however and I really recommend doing this with me ^_^ Remember that you can use the "Zoom" spell to travel to places you have visited earlier in the game. - Casabranca: There is a treasury in the northwestern part of Casabranca Town. It's sealed off by two metal gates, but you can get through using the Ultimate Key, so there is no problem. Inside the treasury, you'll find chests containing delicious treasures: [350 COINS], a [PRAYER RING] that will let the wearer regenerate MP, and finally the [MINI MEDAL #20]. - PORTHRUNNEL: Go take a look inside the Porthrunnel inn. There's a locked metal gate there. Open it to get the [MASSACRE SWORD]. This sword is cursed however, just like the ghost next to the chest will tell you. If you equip it, the user's defense will get drained by a great lot. I wouldn't equip it if I were you. But hey, it's a nice collectible item, after all. - HAVRE LÉON: In the eastern part of this town, there is a prison. It's inside that small, white building. Using the Ultimate Key, you can open all of the prison cells, and loot whatever's inside. If you're wondering, the goods inside the cells are as follows: [MINI MEDAL #21], [SEED OF STRENGTH] as well as a shiny little producer of happiness: [MINI MEDAL #22]. - LAKANABA: Remember the shop at which Torneko was working in the beginning of his chapter? Head inside, and go down to the owner's cellar. There's a big treasury down there! It's probably everything that the shopkeeper owns, so I hope you won't feel too bad after robbing it all: [CHAIN SICKLE], [SEED OF STRENGTH] and a [ICICLE DIRK]. The icicle dirk is very powerful; consider letting the Hero equip it. As for the sickle, it's not a very good weapon -- sell it if you want to. - ROSEHILL VILLAGE: Zoom to Mintos, and sail east from there. Once you see the lighthouse, sail north up the river there to find Rosehill Village. Talk to everyone (and buy weapons/armor if you want to), then enter the tower in the western end. Go downstairs to find [MINI MEDAL #23] in a locker. --- GETTING THE ZENITHIAN ARMOR -------------------------------------[wa512]--- We already have the first piece of the o----------------------------o Zenithian set of equipment -- the shield -- | ITEM CHECKLIST | so now let's go and the the armor. If you | | sail over to the Mini Medal King's island | Mini Medal #24.......[ ] | (northeastern corner of world map), and look | Mini Medal #25.......[ ] | straight north from there, you'll see a | Zenithian Armor......[ ] | cave. Heal up at the Mini Medal King's inn, | Mini Medal #26.......[ ] | then head into that cave. You'll see that | | instead of walking, you'll be sailing on a o----------------------------o raft in here, since there's water everywhere. Anyway, at the beginning, open the red gate, then sail east. When you see a chest on your right side, go and open it to get [MINI MEDAL #24]. Now hop back on your raft, and continue sailing a tiny bit north. Step onto land again when you see a passage on your left side. The passage leads to [MINI MEDAL #25]. Grab that medal, then go back to your raft once again. Hope you're not sick of it just yet! Continue sailing north, and then west when the current leads in that direction. Let yourself be guided by the water :). Once you see another passage, this time leading south into a new room, sail into it to reach the very center of the cave. Sail past all the cliffs in here, and make your way west to find another passage. Sail through it. The first thing you'll see in the next room, is a tiny, tiny holm with a stairway on it. Head down that stairway to proceed. And guess what! Down here, two huge chests are waiting for you. There's no one guarding them or anything either, so have at them! You'll get the [ZENITHIAN ARMOR] and [MINI MEDAL #26]. That's good -- you didn't have to fight too much for those items. Equip the armor on the Hero, then leave the cave. You're done here, and you did very well! The next section covers an optional sidequest that you can do in order to get one of the best swords in the game. If you don't really want that, you can skip the entire section, and continue reading the next one. --- OPTIONAL: LIQUID METAL SWORD SIDEQUEST --------------------------[wa513]--- o-----------------------------o Now, let's do the only real sidequest in | ITEM CHECKLIST | Dragon Quest IV. Going through with it will | | reward you with one heck of a sword, so | Karstaway Stone.......[ ] | please read on! Sail over to the westmost | Mini Medal #27........[ ] | island on the world map. There's only one | Fishnet Stockings.....[ ] | town on this island, it's named | Leather Hat...........[ ] | "Dunplundrin". Enter town during night, and | Sands of Time.........[ ] | have a look at the ocean at the beach. | Mini Medal #28........[ ] | You'll see a circle in the water. It's | Death Mask............[ ] | flashing, and there's... no water there! | 780 Coins.............[ ] | Remember the exact location of this spot, | Liquid Metal Sword....[ ] | then sleep at the inn and wait for daytime. | | During day, walk to the spot you saw o-----------------------------o last night, and EXAMINE the ground there. You'll find the [KARSTAWAY STONE]. It'll come in handy later when we need to enter a certain dungeon. But right now, you should just keep it in your inventory. While still being in Dunplundrin, jump down into the town well to find [MINI MEDAL #27] and [FISHNET STOCKINGS], then enter the house in the northwestern part of the village for a brown, gooey and dusty [LEATHER HAT]. - SIDEQUEST CAVE - Take a look at the world map. See that huge, red "X" in the southeastern end? Straight north (but quite far away) of that X, on the big, central-eastern continent, there is a small, red dot. That's a cave I haven't talked about in this walkthrough this far. Enter that cave, and head as far north as you can. You'll see a set of stairs leading down into the water. You can't walk through the water though, so you'll have to USE your Karstaway Stone -- the one you found in Dunplundrin Village. So, head down those stairs now, since the stone will suck up all the water that prevented you from entering earlier. In the next room there is a chest and a gate. The chest contains the unique [SANDS OF TIME], so take it, and go through the gate, then head down the stairs on the other side. You'll arrive in an area where you're walking on a path elevated above lots and lots of water. Go northwest from the beginning to find a chest with [MINI MEDAL #28] inside. Now walk northwest from this chest, and follow the path until you find another stairway leading downwards. Now, from the beginning of this floor, head straight south to find a chest. There's a rare [DEATH MASK] inside! Head back to the stairs, and head east this time. Go south the next time the path splits to find [780 COINS]. Continue following the path east from the coin chest. When the path splits yet again, take the eastmost path, and you'll end up at a new stairway. Go down to the next floor. This is the lowest point of the dungeon, and there's no labyrinth or anything here -- just a treasure chest on an altar. Open it to get one of the best weapons in the game: the super-hyper-mega-awesome [LIQUID METAL SWORD]! Let your Hero equip it, and wooh, you've got exactly what you came here for. In the next section, I'll continue covering the main game again -- we're going to go and get the Zenithian Helm! --- CANALOT'S ZENITHIAN HELM ----------------------------------------[wa514]--- To reach Canalot, you're going to have to o----------------------------o sail to the very northwestern end of the | ITEM CHECKLIST | world map. There's an island there that | | looks like a spiral, and in the middle of | Somatic Staff........[ ] | that spiral, Canalot lies. To get there, get | Dream Blade..........[ ] | in land on the southeastern end of the | Mini Medal #29.......[ ] | spiral. From there, you can walk straight | Mini Medal #30.......[ ] | into Canalot. The place you need to step in | Seed of Strength.....[ ] | land at is right next to a small mountain, | Magic Water..........[ ] | if you're having trouble finding it. | Chiamera Wing........[ ] | | Mini Medal #31.......[ ] | Upon entering the city, you'll see that | Tom Foolery..........[ ] | there's a lot of water here, and you'll need | Zenithian Helm.......[ ] | to step on the raft north of the entrance | | if you want to get anywhere. So, step on the o----------------------------o raft, and sail to the weapons shop in the upper left end of the pool. Buy a [SOMATIC STAFF] if you've got any staff users in your lineup, and let them equip it. Also, if you enter town during night, you can buy a [DREAM BLADE] for Ragnar, if he needs a stronger sword. Next, head for the well in the northeastern part of town. Next to it, there's a semi-hidden bottle. Crush it open to get [MINI MEDAL #29]. To get yet another medal, go inside the white house next to the well. A lady lives here, but she won't mind that you take [MINI MEDAL #30] from her drawer. At least that's what I think, since the lady looks kind of big.. and rich. That's all you can do in town, so sail through the northern town gates now. You'll reach the castle! It's a... water castle! You'll see an old man on your right side. Break the bottle next to him for a [SEED OF STRENGTH], then talk to him. Tell him you are here to answer to the King's appeal. Continue north now, to find three castle entrances. Head into the rightmost one. Continue north to find a room with four barrels/bottles. Break them to get a [MAGIC WATER] bottle, and examine the drawers in here for a [CHIMAERA WING] while you're at it. There are three additional drawers in the room left of here. One contains [MINI MEDAL #31]. Backtrack to the three castle entrances, and enter the one in the middle this time. Make sure it's daytime, as the king will only be waiting for you in his throne room then. So, make your way to the very top floor now. The king is having an audience, so wait for the ones he's talking with to leave, then approach his majesty. The king asks you to make a good joke, but none of your party members are able to. You'll have to come up with a good one somehow... but... how!? How should we do that!? I know. I'll tell you too. See, there is a man with a white hat and green sweater sitting one floor below the throne room. Speak to that man. He says that the great entertainer named Tom Foolery might be able to help you amuse the king. We're going to have to find him, and see if he knows any good jokes! The search begins! - FINDING MISTER FOOLERY / IMPRESSING THE KING OF CANALOT - Now, where do you think an entertainer would be hanging out? Think about it for a second, and you might get the right idea: He's at the theatre in Laissez Fayre, where Meena and Maya used to dance before. Use your Zoom spell to get there right away, and enter the theatre. [TOM FOOLERY] is the man with the red sweater and funny hair; speak with him to make him follow you. Head out to the world map again, and put Foolery in the front position of your lineup. You NEED to do this, or amusing the king won't work. Now Zoom all the way back to the castle in Canalot, and talk with the king again. Tom Foolery's quite the speaker, and manages to impress the king at his very first try. The king melts like a banana in the sun.. and... gives you the [ZENITHIAN HELM]! Wow, how's that for size!? Let your Hero equip it now! If you've given the whole thing about the Zenithian equipment set any thought, you might already have figured that there is only one part missing now.. Once you have the next piece, the Zenithian Sword, the set will be complete, and you'll be able to start eating away at the endgame. Sounds exciting? It is :) For some more of that excitement, we're going to explore a tomb next! --- ROYAL CRYPT -----------------------------------------------------[wa515]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Staff of Antimagic............[ ] Mod Rod........................[ ] | | Mini Medal #32................[ ] Sphere of Silence..............[ ] | | | o---------------------------------------------------------------------------o Quickest way to find the tomb is to Zoom over to Endor, and sail straight south down the river from there. You'll find a shrine, and inside this shrine, the Royal Crypt is. It's locked by a metal gate, but those haven't really been issues for a long time, since you have the Ultimate Key. So, get that gate open and head downstairs. Step on the arrow that leads up and northwest, and let it take you right over to another set of stairs. Head downstairs. Keep on following the arrows from here, until you find yourself near a chest between two statues. Open it up to get the [STAFF OF ANTIMAGIC]. That should make you happy. It does, I'm sure. Ignore the vortex right of the chest, and run left straight left instead. Follow the path, and you'll see another chest behind a wall. Just keep on following your path, and move towards that chest while hugging the wall. You don't want to get caught by the arrow pads on the floor. Inside the chest on the other side of the wall, you'll find another medal, this time it's [MINI MEDAL #32]. Sprint south from where you got the medal, and make your way to the stairs in the southeastern part of the area. Head upstairs. Move a tiny bit left, and o----- AFTER THE ROYAL CRYPT -----o open the yellow doors above you to find | | a healing sphere. Step into it to | - If you like optional events, | restore your stats, then head south. | you can travel to Rosehill | Make your way past the arrow pads (don't | Village, and use your Flute | step on them), and walk until you're in | of Revelation while standing | the southwestern part of the room. | on the square outside of the | Follow the stairs there upwards to a new | village tower. The square | room. | takes you underground to a | | path that leads up to a girl | Now you're back in the first main room, | named Rose. Kill her guard to | in the northwestern end of the room. | get a [SPHERE OF SILENCE], | Just follow the path left, then down, | then talk to Rose. | and finally down again. You'll find a | | chest close to a bunch of small pillars. | She says she wants you to | Open the chest to get a [MOD ROD]. | kill Psaro for her. Also | | speak to her slime friend to | It's quite a fun possession -- it allows | find out that you can use the | you to turn yourself into other beings. | Mod Rod you got in the crypt | It's not the most useful item ever, but | to fool the monsters living | later on, actually quite soon, you have | at Diabolic Hall. But, I told | to use it to fool a group of monsters | you about that before! | into believing that you actually one of | | them. You'll do that when you reach a o---------------------------------o place called Diabolic Hall, home of all baddies! Anyway, Now, just ignore the yellow doors above you, and exit the Crypt by going east. We're done here now! --- FAR SOUTH COLOSSUS ----------------------------------------------[wa516]--- o----------------------------o Your next destination is near Riverton -- | ITEM CHECKLIST | in the southern end of the world map. With | | your ship, sail south out of Riverton. | Mini Medal #33.......[ ] | After doing so, you'll see a really weird | 640 Coins............[ ] | building on the world map. It kind of looks | Seed of Agility......[ ] | like a statue of a sad animal. Really weird | Hela's Hammer........[ ] | and crazy stuff. This is the Colossus. At | | least that's what the priest that lives o----------------------------o next to it says. Open the metal gate that leads into the Colossus, and enter. The colossus is pretty huge though; the first room feels really big and empty, with nothing but some stairs and a chest north of them. Open the chest to get [MINI MEDAL #33], then go downstairs. Straight from the beginning of this floor, move southwest for [640 COINS], then head up the new stairway in the northeastern end of the room. Go up another set of stairs to find a room that's kind of like a labyrinth. It's not hard to get through though -- just rotate your camera to get a good overview. Make sure to pick up the chest in the central east end of the labyrinth if you want a [SEED OF AGILITY]. Now head up the stairs in the southwestern part of the "labyrinth". Ignore the two black doors on the next floor, and go up the stairs right of them instead. You'll now find yourself in a new "labyrinth". So, in this labyrinth there is a door directly south of the stairs you came up from. It leads out to the Colossus's hands. Head out there to find a chest with [HELA'S HAMMER] inside. It's a strange weapon though -- it misses your target very often, but is very powerful WHEN it happens to hit. Anyway, head back inside the Colossus, and go one floor downstairs again, so that you're at the floor with those two black doors you ignored earlier. If you rotate your camera, you'll find a hidden door northeast of the ones you ignored. Head into that hidden door, then go up the stairs in there. See the treasure chest on your right, next to some stairs? It's a mimic monster. Kill it if you want to, then go up the stairs. Now, up here, there are two doors leading south. Head out the westmost door (I tried the other one first, and I fell down to a bad place.. it made me cry T___T) to fall down onto the Colossus's left hand. While standing on his left hand, go inside again. You'll find more stairs in there -- keep walking up the stairs 'til you reach the very top floor! There's a golden lever up here -- try pulling it ^_^ As if you just activated a magic force, the giant Colossus starts walking! And you're riding him! God, this is fun! Watch the cut-scene, and enjoy being taken to the other side of a river. When you're back in control, jump out of the opening in the eastern part of the room with the golden lever. It's kind of corny -- you'll be jumping out of the Colossus's ear! And land on the southern side of a river on the world map. The reason why you climbed the Colossus was, after all, to get to the other side of that river. And now, now you've done it! Not bad at all, dear reader! From now on, whenever you want to get past that river, you can just use the vortex that has appeared near the Colossus's location. But right now, head east from that river you just passed. You'll see a dark palace just ahead, this is Diabolic Hall, where baddies live! --- DIABOLIC HALL, WHERE THE BADDIES LIVE! --------------------------[wa517]--- Before entering the hall, use your Mod Rod o----------------------------o until your party members turn into monsters. | ITEM CHECKLIST | Talking to the other monsters inside Dire | | Palace won't be dangerous then. If you WANT | Mini Medal #34.......[ ] | to kill them though, you can still just walk | Prayer Ring..........[ ] | in there in human form. It's up to you -- | Lucida Shard.........[ ] | this is a case of what Americans call... | Seed of Resilience...[ ] | freedom of choice. Right? | Tempest Shield.......[ ] | | Mini Medal #35.......[ ] | Alright! Head in there now -- into the | Kamikaze Bracer......[ ] | monsters' home! Inside the castle, head down | | the stairs on your left hand. There are o----------------------------o several chests, bottles and prison gates down here, so break them all. And, make sure to talk to the prisoners. They all seem to have eating disorders -- anorexia! The chests and bottles contain [MINI MEDAL #34], [PRAYER RING] and a nice [LUCIDA SHARD]. Now head down the stairs south of the prison cells. Head through a short corridor, then go upstairs two times. You'll get to spy on two monsters having a conversation. They're talking about betraying Psaro, the baddest of all baddies. Good to know! Now, go all the way back to the very beginning of the palace. This time, head up the huge stairway in the northeastern end of that room. You'll reach the throne room, but it's kind of empty. Left of the throne there are some stairs. Head down them to arrive outside, behind the castle itself. Outside, on your left hand, there's another stairway leading downwards to a secret room with lots of gates in. Open all the chests in that room to get [SEED OF RESILIENCE], the [TEMPEST SHIELD] and [MINI MEDAL #35]. One of the chests is a mimic, so there's only three items down here. After taking them all, head back to the throne room again. This time, head through the door southwest of the throne. Jump down from the balcony. Now use Maya's "Safe Passage" spell to avoid taking damage when walking on the electrified ground. In the very eastern end of the screen, you'll find some stairs leading down into the ground. There's a tombstone down here, and something shining on the ground next to it. Pick it up -- it's a [KAMIKAZE BRACER]! Let one of your party members equip it, then just head back to the throne room again. Enter the door southwest of the throne again, but instead of jumping down from the balcony, enter the door on your left hand instead. Welcome to the monsters' audience room! Turn yourself into a monster using the Mod Rod now, and make sure to talk to ALL of the scary monsters in here. The monsters are: - Small Devil - Blue Tiger - Skeleton - Green Flame - Rhino When you've spoken to them all, walk over to the chair just south of the Blue Tiger, and wait for a cut-scene to trigger. Apparently, Psaro is on his way here -- to talk with the other monsters. Wow, that's awesome. When Psaro arrives, he explains that a group of humans have reawakened Estark, Lord of the Underworld, while they were mining in Mamon Mine! Not good for them, but for me and you, it means... a longer game experience. Psaro commands all of the monsters to follow him to Mamon Mine and check up on the dark lord. And with that, we've got nothing more to do in Diabolic Hall. Head and save your game now, then travel to Mamon Mine. You'll find it west of Havre Léon. --- BACK TO MAMON MINE! ESTARK MUST BE STOPPED! ---------------------[wa518]--- o----------------------------o The mine has been invaded by Psaro's | ITEM CHECKLIST | monster underlings now, but you should be | | able to handle the enemy encounters without | Mini Medal #36.......[ ] | too many problems. Head downstairs in the | Magic Water..........[ ] | mine until you see a man in green clothing | Seed of Strength.....[ ] | lying on the ground just outside an opening | Seed of Agility......[ ] | he's dug in the cave wall. Head into that | 2480 Coins...........[ ] | opening. Your surroundings will suddenly | Mini Medal #37.......[ ] | start looking less like a mine, and more | Gas Container........[ ] | like an underground shrine. There's a small | | building straight north of here, and inside o----------------------------o it you'll find a healing sphere. Step into the sphere to get some nice stat recovery. Head east to find a similar, but bigger, building. There's several entrances to this one, but only one is reachable from down on the ground where you're walking. Head inside, if you dare! Alrightie! Now you're in a square-formed room with four torches in the middle. Exit in the northern end to find a small room with [MINI MEDAL #36] and a bottle of [MAGIC WATER] in. Nice! A wee bit west of those two chests, there are even more treasures: [SEED OF STRENGTH], [SEED OF AGILITY], and a heavy bag containing [2480 COINS]. The ones that put these treasures in here must be crying -- if they know you're in here, looting their stuff, that is! Yup! To continue after getting all those items, just go southwest to find a stairway leading upwards to the next floor. You'll arrive on higher ground in the room where you saw those four torches. So, move east now, but don't go up the stairs that you can see leading upwards. Instead, when getting to those stairs, move directly south to reach the southeastern end of the room with the torches. There's another stairway there, leading down to a treasury. Go down there to find one small room with one real chest (the eastmost chest is a Mimic monster) containing [MINI MEDAL #37]. Just north of this Mini Medal, there is an altar with a chest on, but it's guarded by a monster flame that won't vanish until you've killed Estark. Just ask the flame yourself, if you don't believe kupo! Now then, all silliness aside, please heal all your characters, then proceed west from that flame/altar. There's a stairway there leading straight to a battle. And guess who we're up against this time? It's Santa Cla--- No! It's.. a group of monsters guarding a blue giant. Talk to them, and refuse leaving when told to. Kill them using normal attacks, then heal yourself again before talking to the giant. You're going to fight him.. and he.. is.. ESTARK! Waaah! .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Estark | DROPS: --- | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 27 | | DIFFICULTY: Medium | | | | - You'd think that the Lord would be quite a toughie to beat, but | | not much so if you're at a decent level. At the beginning of the | | battle, he will be sleeping, and emitting a light that can damage all | | your party members. Let all of your members DEFEND the first turn, | | except for one of them, who should attack Estark to wake him. Once | | he is awake, he will mostly use normal attacks, and sometimes breath | | a cold wind that damages all your party members, but not by a lot. | | | | To successfully get through the battle, let Meena use her Midheal | | skill to heal someone every turn, while Ragnar and Alena uses normal | | attacks as often as they can. As for the hero, use the "Zap" skill | | do deal a bunch of lightning damage to Estark. | | | | Sometimes Estark will slash you twice in a row, and that is kind of | | dangerous. When it happens, let the hero use his/hero turn to heal, | | in addition to Meena, who should always be healing others. | | | '---------------------------------------------------------------------------' That's it! You showed him! Examine his corpse to make sure that Estark really is done for, then try to head back downstairs. Psaro appears, and is terrified when he sees that you've killed the Lord of the Underworld! That's great! He shakes in his pants when he thinks about you (and me)! Maahaaaah! We're quite strong and scary, aren't we? Yes! Now, watch one of Psaro's servants run into the room. He says that something has happened to Rose, the girl that lives in the tower in Rosehill Village. You've visited her before, remember, by playing the Flute of Revelation. Psaro hurries out of the dungeon, rushing back to his girl Rose. - ESTARK IS DEAD - As for you, you remember that chest on an altar blocked by a flame? Go downstairs from where you killed Estark, and open that chest. The flame is gone now, you see. One of the best treasures in the whole game can be found hidden inside -- it's the [GAS CONTAINER! Think carefully about the word "Gas" for a second.... it's what that inventory in Riverton Village needed in order to make a flying balloon for you! Yes! We can get that balloon now! So save your game wherever you want to do it, and head down to Riverton. The inventory you got to talk to lives in the southeastern end of the village. Give the Gas Container to him when he asks to have it, then go and sleep at the inn in town to let him get some time to... invent his stuff. The man will give you the {AIR BALLOON} now -- you can travel with it on the world map whenever you want to, and using it, you can fly pretty much EVERYWHERE. Such as.. the place you need to go to find the missing Zenithian Sword! You probably remember that you got a treasure map from an old man back in Mintos. It's a long time ago, but it did place a big, red "X" on your world map. You can fly to that "X" now, using your balloon. It's easy to spot -- in the eastern part of the world map. Land there, and enter the area. On the world map, it looks just like a tree in the middle of a small desert. --- AIR BALLOON AND WORLD TREE --------------------------------------[wa519]--- - EL FORADO - o----------------------------o | ITEM CHECKLIST | Talk to the green-haired girl at the | | entrance. She says that this place is named | Power Shield.........[ ] | El Forado, and that it's been ages since a | Flowing Dress........[ ] | human last visited them. You'll also notice | Yggdrasil Leaf.......[ ] | that the animals here know how to talk human | Staff of Salvation...[ ] | language -- they'll say that the World Tree, | Yggdrasil Dew........[ ] | Yggdrasil, grows here in El Forado. Anyway, | Zenithian Sword......[ ] | head over to the armor shop in the eastern | | part of town. They only sell two items, but o----------------------------o they're pretty strong. Buy [POWER SHIELD] and [FLOWING DRESS] for anyone that can use them and at the same time has weaker gear equipped. If you gain anything by it, always buy new equipment! After getting equipped, head out on the world map again, and set your party up so that there are ONLY THREE MEMBERS IN YOUR BATTLE LINEUP. My choice was Hero, Meena and Ragnar, but you can of course choose to bring other members for your lineup, if you want to. The reason for having only three people in your lineup is that you'll meet someone soon, that requires a free spot in your lineup. So, choose your three-member lineup, then go back into El Forado. Enter the World Tree now, in the middle of the village. - WORLD TREE YGGDRASIL - Take the left stairs, and head out on the branch upstairs. Examine the leaves to get a [YGGDRASIL LEAF]. You can use it to resurrect a friend, if needed. Also, if you want several of these, you can head back to the world map, replace the character that is carrying the leaf you found, and then go and get another one. As long as there isn't a leaf in your battle lineup or bag, the game will let you grab new leafs as often as you want one. Go northwest from where you found the leaf, and open the chest there. It contains a [STAFF OF SALVATION]. Get back downstairs, and head up the stairs in the eastern part of the tree's entrance room. Up here, just move south, then southwest to find another stairway. Head up. Now then, you'll see a stairway on your left, but instead of going up there, go south instead, to find a stairway going upwards from the leaf path. It leads to a chest with a [YGGDRASIL DEW] inside. Take it, and head back downstairs. Now, this time you can head up the stairs you saw on your left some moments ago. It leads up to a big area where you can see the chest with the Dew on a small island of leaves that is floating in the air. That island however, is not reachable from here. So, head up the stairs on your east side instead. At the next floor's entrance there is an angel lying on the ground, wounded. The angel asks you to take her back to Zenithia, and joins your party. If you remembered to reduce your battle lineup to three members when I told you to, that is. Her name is Orifiela. Orifiela goes on to explain that you need the Zenithian Sword in order to enter Zenithia, and that this sword is actually hidden somewhere on Yggdrasil. And actually, it's on the floor you're on right now! Exciting! To get the sword, just head southwest from where Orifiela lied, and walk on that path of branches until you arrive in the southeastern part of the area. You'll see the [ZENITHIAN SWORD] among the leaves there, so pick it up! Now the whole Zenithian Equipment Set if complete!! ^_^ Don't equip the sword yet though -- it isn't as strong as your current sword. Cast "Evac" to exit the World Tree. Now Zoom over to Porthrunnel and save your game there. Then fly west from that town in your balloon. When you see a small island in the middle of the sea, land there to get taken to a brand new (but kind of small) map! --- ISLAND ADVENTURE ------------------------------------------------[wa520]--- So, how do you like the new map? I was o-----------------------------o getting tired of the main world map, after | ITEM CHECKLIST | all, so it's good with a small change. | | Anyways, you'll find a town just east of | Mini Medal #38.......[ ] | where you start out, so make your way | Mini Medal #39.......[ ] | there. The town's name is Azimuth, gateway | Spiked Armor.........[ ] | to Zenithia. Talk to all the preachers in | Goddess Ring.........[ ] | town to find out more about Psaro, and | Baron's Bugle........[ ] | make sure to get [MINI MEDAL #38] from the | Dragon Shield........[ ] | eastmost house in town. | Glombolero...........[ ] | | Yggdrasil Dew........[ ] | [MINI MEDAL #39] can be found in the | Mini Medal #40.......[ ] | prison, in the western part of town. | Seed of Strength.....[ ] | Before leaving town again (the passage to | Mini Medal #41.......[ ] | Zenithia can't be accessed now, after | Kerplunk Bracer......[ ] | all) save your game, and consider | | buying the [SPIKED ARMOR] for Ragnar at o-----------------------------o the armor shop. Travel east from Azimuth, and head over to the shrine you'll find in the middle of a tiiiiiny desert. - BARON'S FOLLY - Welcome to Baron's Folly, the most dangerous place this far! Just kidding, there isn't a single enemy here -- it's a folly, after all. Now, let's play. There are several armors at the entrance, as well as a lift. Ignore them all, and head down the stairs instead. Follow the lone path down here until you hit the bottom room where a chest is standing in beautiful, blue light. Inside it there is a [GODDESS RING]. Since this is an MP recovery ring, let a magic user, such as Meena, equip it. Now head back upstairs, and get on that lift you ignored earlier. It goes downwards. When it stops, head back to where you first saw the lift again, and jump down into the hole that has appeared there now that the lift is gone. You'll fall down and land on the roof of the lift. Hop down south from the lift's roof and go downstairs to find [BARON'S BUGLE]. It's a pretty entertaining thing -- if you use it during a battle, you can summon lots of horses that will stomp the enemies! Head back to Azimuth and save your game now! Next, travel south from town! If your feet can take it. Enter the building that looks like a huge pillar, but make sure to have the Hero in your lineup, and that he/she is wearing all the Sky Equipment pieces. Walk up the huge stairs, and open the gates on the top. - ISLAND TOWER - See that pool on your left? Above it there are some stairs that you got to head to the top of in order to reach an area with four stairways in. Look southwest to find another stairway leading upwards to a small room with a [DRAGON SHIELD] in. Go back down to the room with four stairways in, and this time choose the southeastern stairway to find a gate near a flying platform. Enter the gate to get a [GLOMBOLERO], then step on the flying platform you saw just a moment ago. It'll take you further upwards, to a new floor, where another similar gate can be found. Ignore that gate, and head onto the flying platform north of it instead. You'll see a building with a huge pillar on it's roof up here. Enter the building through the blue gate, and head downstairs. The next room has two stairs in it -- one in the northwestern end and one in the southern part. Head up the southern stairs first, to find a chest with a [YGGDRASIL DEW] hidden behind a small statue. Go downstairs again from this chest, and head up the northwestern stairway this time. There's both a flying platform and a huge ladder on your right now. Since you're a real tough guy/ gal, climb up the ladder. At the beginning of the room at the top, there's two yellow pillars. From those pillars, go southeast and head up the stairs you'll find below two water pools. Head down that tiny ladder on your right now, and go into the opening to find a room with a white cross-formed floor pattern. Stand in the middle of the pattern, and EXAMINE the ground to find [MINI MEDAL #40]. Now go down the stairs above that floor pattern. You'll find some barrels. They contain a [SEED OF STRENGTH] and [MINI MEDAL #41]. Nice! Now head back to the room with the two yellow pillars (at the top of that big ladder you climbed), and go up the stairs west of there. Go into the small building up here, and head up to the roof using the stairway inside. Head onto the flying platform on the roof. It'll take us even higher! Heeelp! After getting off the platform, open the chest on your right side for a [KERPLUNK BRACER]. Then make your way to the middle of the room, where a BIG stairway leads east. Walk on that stairway, and get down from it in the eastern part of the room. You're now at a path that leads straight to a normal stairway in the northern end of the area. Go there and head upstairs. From here, just walk straight until you reach the very top of the tower. There is an altar there -- step on it to fly up into the sky, to Zenithia! --- ZENITHIA CASTLE -------------------------------------------------[wa521]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Yggdrasil Dew.................[ ] Hela's Armor...................[ ] | | Mini Medal #42................[ ] 3280 Coins.....................[ ] | | Sparkie.......................[ ] Seed of Life...................[ ] | | Mini Medal #43................[ ] Seed of Strength...............[ ] | | Shimmering Dress..............[ ] Seed of Agility................[ ] | | Mini Medal #44................[ ] Seed of Resilience.............[ ] | | Mighty Armlet.................[ ] Mirror Shield..................[ ] | | Flowing Dress.................[ ] Seed of Life...................[ ] | | Thalian Staff.................[ ] | | | o---------------------------------------------------------------------------o Now that she's home again, Orifiela leaves the party, and thanks you for everything you've done for her -- nice angel girl. Zenithia is a rather large place, so I'll only go through the rooms you need to visit in order to find the items that are hidden here. Start by opening the door just left of Zenithia's entrance, and talk to the green devil who's walking around down here to get a [YGGDRASIL DEW] from him! Nice devil kid! If you want one later, you can come back to him after you've used your current dew. To get [MINI MEDAL #42], peek into the drawer in the room just right of where the green devil is! Bingo! From here, run a bit east to find a stairway leading down to the lowest point of Zenithia Castle. Orifiela's waiting for you down here, and she has a present for you: [SPARKIE] is a dragon that you can put in your party. He'll help you during battles, but you can't take direct control over him, so using him a lot is rather risky. Before leaving the room, examine the ground just east of where Orifiela is standing -- you'll find a surprise: [MINI MEDAL #43]. Go back to the entrance of Zenithia now, and enter the main gates, just north of the entrance. A dragon's waiting for you in here, but it's not a mean one. Speak to the Zenith Dragon. The dragon says that even he, is not able to stop Psaro's evil plans as this point. Then everything goes dark -- apparently, Psaro's just launched an attack on Zenithia, since he knows you're here. It wasn't a big one though -- everything is safe again the next moment. Continue listening to the Zenith Dragon, who says you are everyone's last hope in the battle against Psaro. You're actually kind of important! To show that he isn't just joking, the dragon gives you lots of EXP points, and powers up your Zenithian Sword, so that it'll do more damage when you use it. After powering you up, the Zenith Dragon tells you to leave. Your next destination, he says, is the Underworld of Nadiria. To get started on your journey there, head back downstairs to where Orifiela is. Exit that room in the southern end to find a hole in the clouds that you can drop down into. - NADIRIA ENTRANCE DUNGEON - Now that you've dropped through the hole in the clouds, you'll fall down onto the island below Zenithia again. You'll be surrounded by mountains, and the only place you can really go now, is into the dungeon between those mountains. Head inside to find the Nadiria Entrance Dungeon (Ok, I made that name up!). Please don't be angry at poor kupo because of that. Anyway, from the beginning of the dungeon, go two screens north to find a room with a chest and a small pool in. Open the chest to get a [SHIMMERING DRESS] that you can consider equipping on Meena. Head one screen back south from here, then one screen west. Follow the path north now, and when it bends westwards, keep on following the very same path. You will end up at a small set of stairs quite soon. From those stairs, go one screen west. Now you're in a room with some of those all-too-familiar arrow pads on the ground. Step on the rightmost arrow-pads to be taken to a chest in the southeastern part of the room. It contains a shiny [MINI MEDAL #44]. Now that you have this medal, exit the room using the entrance you came from. Back at those stairs from before, continue your journey south through the corridor. There are no more forks for a while now, so just follow the one and only path there is until you find another small stairway like the previous one, with a passage leading west. Don't head in there -- instead, continue south from the stairs. Follow the path straight until you arrive in a room with purple poison on the ground. You'll know it when you see it. As you already know everything about, stepping on poison is very dangerous. To avoid taking damage however, just cast Maya's Safe Passage spell, then you can wade through the poison and get the [MIGHTY ARMLET] which is waiting for you in the absolute northwestern part of the room. Go get it, already! Remember to equip it on one of your characters; I chose the Hero. Now go to the southern part of the room to find another [FLOWING DRESS] in a chest. Anyway, with the Armlet equipped, you're ready to go back to the last stairway you saw. Go back there, and this time head one screen west from it. Continue west for a couple of seconds to find a chest on the ground. Open it if you want to get the [THALIAN STAFF], then proceed south to find some more poisoned ground on your right hand side. There's a chest in the middle of all the poison -- it's just a mimic monster, so you can ignore it. Follow the path east from the mimic (just ignore all those chests you can see on the other side of a wall) and head upstairs once you see a stairway. The next floor is another area with arrow pads. First of all, step on the ones in the southwestern end of the area to find a chest with a [HELA'S ARMOR] in it. This armor is cursed, for your information. Now, step on the arrows leading east from the Hela's Armor chest. They'll take you over to a stairway that's placed between four squares on the ground. Head downstairs to find FOUR treasure chests! They contain [3280 COINS], [SEED OF LIFE], [SEED OF STRENGTH] and a [SEED OF AGILITY]. Take all of those items, then proceed down the stairs southwest of the four chests. So... what's waiting for us down here? It's.. a.. RAFT!? Yeah, it sure seems like that! Step on the raft and sail a tiny bit east. Once you see a small, small island with some stairs on, get off there, and head downstairs. Walk west through the corridor here, and you'll find another stairway between four pillars. Examine the ground above these pillars to find a [SEED OF RESILIENCE]. Eat it, then run downstairs! Open the huge, red gate in front of your eyes, then crawl your way south, where another red gate can be found next to a demon statue. Head outside, and... DUNGEON COMPLETE BEIBII! "Phew!" for real! Yep! - MAGMA CAVE - Walk south to the other side of the bridge, then jump down into the black hole next to the stairway. Open the chest down here to get the [MIRROR SHIELD] for Ragnar, then fall further down, to the very bottom. Head up the stairs on your right to get a [SEED OF LIFE], then go downstairs twice to reach the world map again. Travel south to the nearby shrine, Heaven's Haven. After visiting the shrine, I suggest Zooming back to Azimuth in order to heal and save. Do that, then return to Heaven's Haven again, by Zooming. While it is indeed possible to save at the beginning of Heaven's Haven, my game froze the first time I tried to do it, for your information. Anyway, when you're ready, get back to Heaven's Haven to continue. --- HEAVEN'S HAVEN AND THE FOUR BARRIERS ----------------------------[wa522]--- o----------------------------o There's nothing but a small, yellow flame | ITEM CHECKLIST | in this room. Examine it, and it'll turn | | into an angel. The angel explains that in | Dragon Shield........[ ] | order to stop Psaro, you'll first have to | Miracle Sword........[ ] | shut down four magic barriers. Finish | Oaken Club...........[ ] | talking with the angel, then go outside of | Zombie Mail..........[ ] | the shrine again. Your next destination is | | located just east of here -- it's a o----------------------------o shrine-like building in the middle of a purple pool of poison. Head down the stairs in the entrance corridor. Down here you'll find a big, purple dragon who says that it's the guardian of the first barrier. The dragon says there's nothing to do but fight, so let's take him down. Too bad for Mister Dragon, isn't it? Anyway, during battle, there are three smaller dragons you'll have to deal with. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Rashaverak | DROPS: [DRAGON SHIELD] | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 31 | | DIFFICULTY: Easy | | | | - Since the 3 dragons can call for backup once one of their mates are | | killed, you need to try and deal equal damage to all of them, so | | that they're all killed around the same time. Use Meena's "Kaswoosh" | | ability to deal lots of damage to all dragons at once, and let the | | other three party members do normal attacks to not one of the | | dragons, but to them all. The battle isn't really worth listing as a | | boss battle though, as each dragon has less than 500 HP each. | | | | Killing them shouldn't be the hardest challenge you've ever gotten | | yourself into, and once you've done it, the first barrier vanishes! | | | '---------------------------------------------------------------------------' Since you're done here, head back to the shrine where you met the angel earlier. Talk to her in order to heal your HP/MP, then go visit the next barrier shrine, which can be found northwest of the angel's shrine. There's a ladder near the entrance! Climb to the top! Talk to the monstrous monster who's waiting for you. Kick it's butt! Or, try to do so, at least. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Barbatos | DROPS: [MIRACLE SWORD] | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 32 | | DIFFICULTY: Medium | | | | - Barbatos has several attacks that will deal damage to everyone in your | | lineup at the same time. This damage is often elemental, so cast | | Meena's "Insulatle" spell at the beginning of the battle, in order to | | neutralize it. Even now however, you're going to take some damage, | | so watch everyone's HP, and use the Hero's "Omniheal" to heal everyone | | back to perfect health when needed. | | | | When healing isn't needed, spam Barbatos with normal attacks. He'll | | go down after three-four minutes. | | | '---------------------------------------------------------------------------' As you can see, Barbatos dropped a Miracle Sword. It'll restore the user's HP every single time he/she attacks, so make sure to let someone such as Ragnar equip it. Go back to the angel shrine to heal and save now, then head over to the third shrine. You'll find it west of the angel shrine. Head downstairs in this shrine to find some moving statues. Touching them will not damage you, but you'll get teleported back upstairs. - STATUES PUZZLE: From the beginning of the floor with the moving statues, just move a few steps east from the beginning, then walk north. It's an incredibly easy way of passing between the middle statue and the one just east of it. Remember, from the beginning, take a few steps east, then just walk north. Head down the stairs just north of the statues now. Down here, talk to the monster who's waiting for you two times. This leads to another boss battle, as you may have suspected yourself. I'm sure you did, actually. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Pruslas | DROPS: [OAKEN CLUB] | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 33 | | DIFFICULTY: Medium | | | | - This battle is very straight-forward, as Pruslas is a typical "all | | muscles, no brain" kind of enemy. He's very vulnerable towards normal | | attacks, so if you're using the same battle lineup as I am, you won't | | have to bother with spells at all, except for when you need to heal. | | From time to time, Pruslas gets to attack twice per turn, and since | | his attacks are so powerful, I recommend never letting anyone in your | | party's HP drop below 50%. Meena's "Fullheal" skill does wonders here, | | as you'll never need to heal more than one friend at once. | | | '---------------------------------------------------------------------------' Pruslas doesn't have anything to say before hitting the floor -- he just dies there like a normal monster. I'm sure he'll regret the way he chose to go out later, when he reaches the afterworld. Saying NOTHING is just.. not worthy. Anyway, head back to the angel shrine to save and heal, then travel to the fourth and final shrine. It's located far northeast from the angel shrine. From the entrance of the fourth shrine, head up the stairs near the entrance. At the next floor, go east through a door, and head up some new stairs northeast of the door. To your south now, there's a treasure chest containing the awesome-lookin' [ZOMBIE MAIL]! Unfortunately, it's cursed. Head one floor downstairs from the chest now, and head up the stairs southwest of that door you went through earlier. Now just continue following the only path that exists until you reach the boss chamber, where a dark priest is waiting. The priest says you've come too late -- Psaro has already evolved into his ultimate form, the most evil, nasty form ever! Or something! Not good -- now you'll have to fight the priest too! Will this ever stop? .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Aamon | DROPS: --- | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 33 | | DIFFICULTY: Medium | | | | - Ready? Okai. Aamon has three ghoul helpers that will keep Meena | | occupied most of the time. Use her "Kaswoosh" spell to deal with them, | | then let her heal the others from time to time, when they need it. | | As for the Hero, let him/her USE the Zenithian Sword as an item, in | | order to remove the protective spell that Aamon has cast on himself. | | If he casts it once again, remove it using the same method. | | The lineup that I (we?) are using is really suited for doing melee | | damage, so normal attacks are recommended. If you want to use | | spells to attack, make sure you've removed Aamon's protective spell | | first. If you want to live. | | | '---------------------------------------------------------------------------' Alrightie! All of the four barriers have been removed now. This means that we've got access to the last proper dungeon in Dragon Quest IV now! It's located just north of the angel shrine. Before going there, make sure you remember to save and heal first. Forgetting that won't lead to anything but frustration. Believe me. If you want to. --- DEATH CASTLE ----------------------------------------------------[wa523]--- Walk north past the statues at the entrance, o----------------------------o and open the door that leads into the castle | ITEM CHECKLIST | itself. In the next room, there's three | | humanoid statues that will try to ram you, | Mini Medal #45.......[ ] | as well as some electrified floor. Use | Sage's Stone.........[ ] | Maya's "Safe Passage" skill to avoid taking | Yggdrasil Leaf.......[ ] | damage from the electrified ground, then | Lightning Staff......[ ] | just make your way northeast from here, | | trying to avoid the humanoid statues. Keep o----------------------------o on walking until you find some stairs in the southeastern end of the area. Head upstairs. Up on the next floor, head one screen south to find a skeleton lying on the ground. It's dead of course, so don't try and eat it or anything. Head inside the door just north of the skeleton. Just keep on walking through the corridor now, until you can see some stairs next to a flame, leading downwards. Head down those stairs, and use Maya's "Safe Passage" to avoid poison damage (the basement is filled with poison). Now run over to the southwestern part of the poisoned basement to find a chest containing [MINI MEDAL #45]! Go back upstairs to where that flame is now. When standing right next to the flame, go east to find some new stairs. Follow them up to the next floor, if you dare. Oh, yes, you MUST dare, by the way. Walk south past all of those scary statues, and out the door at the end of the corridor. On this small balcony, just head into the door on your left. What you're seeing in front of you now, is an elevator. Avoid activating it for now, and continue north instead, up another stairway. The next room has tons of statues in it, and there's a secret to them. Try walking a bit east from the beginning of the room, then look closely at the statues in the northern part of the room. One of them is covering a passage! Push the statue away to uncover the passage, and head inside to find a secret path that leads down to one of the castle's balconies, where the [SAGE'S STONE] can be found! It'll come in handy when you're out of MP, and need to heal in battle. Now, head back to the room where you pushed that statue a few minutes ago. Instead of pushing more statues, this time head out of the door that's located in the eastern end of the statue room. Keep on walking east from there until you find two chests. Inside them, you'll find an [YGGDRASIL LEAF] and the [LIGHTNING STAFF]. With those items in your inventory, head back to the elevator and activate it. It'll take you some floors downwards, back to where that flame is, if you remember it. Once the elevator has stopped, head up the stairs at the end of the nearby corridor. At the next floor, there's a corpse on the ground. Ignore it, and walk north from the dead chap, into another elevator. Activate it, and have it take you another floor downwards. Step out of the elevator, and head up the stairs just northwest of here. Now you'll be able to walk on the floor of the elevator, so do that. Get onto the floor of the elevator above the corpse, and continue north from there to reach a new floor. Keep on walking through the corridor until you see a pool of water. Head south from the pool, then northwest to find a room that looks like a stone cave. There's a gate in the northern part of this cave room, so open it up and head through. You'll see a huge volcano in front of you now. That's where you need to go next. Once in the volcano area, make sure to heal everyone, then use the Baron's Bugle item in order to summon your Mary Lou horse wagon. If you don't do this, you won't be able to change your battle-lineup during the shortly upcoming battle against... You know who. Run north to face this fiend. It's Psaro, of course. There are seven different forms that you'll have to defeat, so try not to exhaust yourself too quickly. Remember that your MP will NOT be restored between Psaro's various forms. So, don't use it all at once! It's also a good idea to let someone in your lineup (Meena, for example) carry the Sage's Stone, and use it from time to time in order to restore everyone's HP without having to use MP. But now... Let's go crazy. :-) - PLEASE NOTE: I wouldn't recommend starting this battle if you don't have the Sage's Stone (which can be found in Death Castle), since it lets you heal all of your party members throughout the whole battle, without having to spend any MP. So, make sure you have that stone, and that someone in your party is carrying it. .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Psaro the Manslayer | DROPS: --- | |-------------------------------------------------'-------------------------| | PARTY: Hero, Ragnar, Meena, Alena | | MY LEVEL: 37 | | DIFFICULTY: Hard | | | | - FORM I: The first form is nothing special. Psaro will mostly slash | | around with his sabre, hitting one of you party members each time. | | Let everyone in your party attack him using normal attacks except | | for the one that carries the Sage's Stone. This party member should | | use the stone pretty much every turn, in order to keep everyone's | | health on a.... healthy level. When you've fought for a while, Psaro's | | arm is blown off from his body. BOOM-SHACKA-LACKYA. | | | | - FORM II: Continue playing like during the first form. You might want | | to use the Hero's "Omniheal" at the beginning though, to get all of | | your comrades back to 100% HP. When you're done the second hand flies | | off from Psaro's body. | | | | - FORM III: Now that both of his arms are gone, Psaro changes his attack | | pattern. Instead of going one-on-one with your party members, he | | starts using attacks that hit several party members at once. These | | attacks tend to do less damage however, which is great if you're | | using the Sage's Stone to heal everyone often. If Psaro casts any | | spells on himself (the one that boosts his DEF, for example), just | | use the Zenithian Sword as an item during battle, in order to remove | | the effect of those spells. If anyone in your party dies, use the | | "Zing" spell to revive them. The Hero, Meena and Kiryl knows it. | | When you're done with this third form, Psaro's head goes airborne. | | | | - FORM IV: Psaro's gone batshit crazy! A head now appears on his belly, | | and starts doing all kinds of elemental attacks. Cast Meena's | | "Insulatle" to try and neutralize the damage of those attacks. Once | | you've cast that spell, continue attacking like normal, and healing | | using the Sage's Stone. Psaro will heal himself from time to time, | | but you should be able to deal more damage to him, than he is able | | to heal -- just keep on letting Hero/Alena/Ragnar use normal moves. | | If Psaro breathes on you, removing the Insulatle effect from your | | party, make sure to recast it. Once this form bites the dust, hands | | grow out of Psaro's ears. | | | | - FORM V: The battle continues like before, so don't change your attack | | pattern. Just let me mention once again, that it's important you've | | got the "Insulatle" spell cast at all times, in order to neutralize | | some of that elemental damage! Oh, and don't forget about the Sage's | | Stone -- use it every single turn. Once you're done, Psaro grows some | | real nasty feet! | | | | - FORM VI: No big changes. Continue like before. Psaro will step on | | you from time to time, but the damage he deals isn't a lot worse | | than before in any way. For the next form, Psaro gains a new head, | | devil horns, and a grim, grim look. | | | | - FORM VII: So, final form now. It's important that the "Insulatle" | | spell is active at all times -- without it, you're dead meat. Use | | the Zenithian Sword as an item to remove Psaro's self-boosting | | effects, then continue like before. Don't worry though, Psaro won't | | last for very long once you reach the last form. | | | '---------------------------------------------------------------------------' Psaro's body feels so... so.. incredibly HOT, he says -- then he explodes! There's no blood though, just Psaro back in his old humanoid form. Everything's chaos though, since Psaro's energy is gone, and there's nothing left here to support the volcano you've been fighting in. Just before it collapses, someone you know comes to get you, and takes you back to Zenithia. Once there, all of your party members get to know that they've all proven themselves worthy, and have finished their tasks. When you're back in control of your party again, it's time to leave Zenithia. Watch the cut-scene where your party members are all followed back to their homes, and the hero's home village restored to prosperity. Don't turn off the game just yet; watch the ending credits first, then save your game when asked to do so. There's still content left for us to play through! =============================================================================== POST-ADVENTURE CONTENT [wa600] =============================================================================== After you've watched all the ending credits and saved your game, you can reload your savegame in order to start a sixth chapter. A new dungeon has been unlocked now, and after we've completed it, Psaro himself is going to join our party. You'd like that, right? Right! Anyways, to reach the extra dungeon, make your way back to Azimuth, and go to where the king is. A hole has appeared in the ground near him, so hop in! That's how you access the dungeon. --- FOO YUNG & CHOW MEIN'S DUNGEON ----------------------------------[wa601]--- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Mini Medal #46................[ ] 1,600 Coins....................[ ] | | Strength Ring.................[ ] Mini Medal #50.................[ ] | | Yggdrasil Leaf................[ ] Angel Leotard..................[ ] | | Mini Medal #47................[ ] Demon Lance....................[ ] | | Agility Seed..................[ ] Horse Manure...................[ ] | | Mini Medal #48................[ ] Boxer Trunks...................[ ] | | Mini Medal #49................[ ] Mini Medal #51.................[ ] | | Seed of Resilience............[ ] Kerplunk Bracer................[ ] | | 1,200 Coins...................[ ] Recovery Ring..................[ ] | | Death Mask....................[ ] Demon Spear....................[ ] | | Elevating Shoes...............[ ] Ruby of Protection.............[ ] | | Seed of Life..................[ ] 1,400~ Coins...................[ ] | | Cobra Claw....................[ ] Yggrdasil Flower...............[ ] | | Robe of Serinity..............[ ] | | | o---------------------------------------------------------------------------o The first room is as basic as a room can be! There’s a ladder on your right (in case you want to get back out from the dungeon) and a door just north of the entrance. So, open that door and head through to the next screen. This room is very straight-forward as well, so just follow the path and head down the stairs that are impossible to miss in order to reach a new room. Now, in here, you’ll see a door in the very northern end of the room. Ignore the door for now, and follow the path leading northeast instead. This path will take you to a set of stairs in the northeastern end of the room. Follow the stairs to another room where a raft is waiting for you. Board the raft and sail south to find two chests. The rightmost one is really a Pandora’s Box, while the leftmost one contains one of those shiny, little, reward-giving medals –- it’s [MINI MEDAL #46]! After getting the medal, head back to the beginning of this room, and make your way northwest to find a [STRENGTH RING]. From here, sail all the way to the southwestern end of the area, and leave your raft there, walking onto the elevated path here. It’ll lead you to a chest containing an [YGGDRASIL LEAF]. Now you have all the items in the area with the raft, so head back to the room you visited before. This time, you need to head through the door in the northern end – it’s the one I told you to ignore earlier, remember? In this room, just take the eastern path to find [MINI MEDAL #47], and afterwards make your way northeast to find some stairs. Climb down to reach an area with lots and lots of bridges –- the bridge room, kinda, if you feel like attaching names on areas. So, from the beginning of the bridge room, head west across two bridges to get [AGILITY SEED]. After that, go back to the start of the room, and head east across three bridges. You’ll find yourself in a forked bridge. Take the eastern fork to get [MINI MEDAL #48], then take the other fork to find some stairs. Head down. - AFTER THE BRIDGE ROOM - You’ll see a house down here, so enter it. There’s nothing interesting in here –- just head down the stairs right away, in order to find... Woah! Another house! Before heading into this second house, drop down into the well outside and grab [MINI MEDAL #49] at the bottom. Head up again, and move into the second house. There’s an inn in this second house, so rest there, then use the stairs in here to head down into the basement. In the inn basement, there is a room in the northwestern end which is locked by a door you need the Ultimate Key to open. To reach this room, just head south from the beginning, and when you see a path leading west, follow it. Inside the room there is a chest containing a [SEED OF RESILIENCE] and another containign [1,200 COINS]. Now, there is a Pandora’s Box in the basement as well, but we don’t want to annoy it or anything, do we? No! Head back upstairs, and exit the inn instead. Outside of the inn, head north and go through the door located there. In the next area, follow the stairs on your right to find a chest, then head back upstairs and go north across a bridge. Next, head down the stairs on the other side of the bridge. It’s rather hot down here... right? Sure is, because now you’re in a LAVA ROOM. Sweat is dripping from your eyes! Flowing out! Anyway, follow the one-way path to find a chest containing the cursed [DEATH MASK]. Next, take the western path and follow it until you reach a fork, at which you need to head north and keep walking in that direction until you hit some stairs taking you to a new screen where lots of lava is surrounding a tower. Turn your nose left from here and walk west past a fork leading north, to find the EXP-granting [ELEVATING SHOES] in a chest. Head back to the fork now, and head north from there, into the tower, through its gate. - INSIDE THE TOWER - We're in a pretty big room now, and there's elevated paths on both you left and right side. Head right first to find a chest with a [SEED OF LIFE] inside. Afterwards, follow the elevated path on the left instead. It leads to the northern half of the current floor. In the northeastern end of the area there are some stairs leading up to a new screen where a [COBRA CLAW] can be found. Take the item, and go back downstairs. Next, make your way to the very northwestern end of the floor, where there is another stairway leading up to brand new floor. Go up to that floor right now. There's a hole in the ground up here, so let your scrawny body fall straight into it. It's not dangerous, kupo guarantees your safety. Anyway, you'll fall down into the middle of the previous floor now, and there are some stairs here that you should walk down to reach a new screen. This room has a Pandora's Box in the middle -- just ignore that one, and go to the elevated path on your right. You'll see some holes/gaps in the wall up on the elevated path, but ignore them for now, and follow the elevated path south. When it bends west, keep on following it. On your northern side you'll soon see one of those gaps/holes aligned with a pool of water. Walk into that gap/hole. You'll now find yourself on an invisible path. Follow the invisible path until you reach a chest with a [ROBE OF SERENITY] inside, then jump down and head into a door leading north. In the next area there are no monsters at all. There's a chest though, so just follow the path until you see it. There's poison on the ground however, so use the Safe Passage spell to avoid taking damage. Open the chest for [1,600 COINS], before heading further left, where a church is located. Save your game in the church, and exit north! Good going so far, brave hero!! - AFTER SAVING AT THE CHURCH – Run north to find some graves with a flashing spot on the nearby ground. Examine it to reveal [MINI MEDAL #50]. Travel northwest to a stairway. Climb it, and climb some more to find a [ANGEL LEOTARD]. Backtrack to where the graves are, and head northeast from here this time. You’ll find a village-ish area with several barrels with items in them, and a cell gate. Unlock it, and head up the stairs on the other side. Now that you’ve climbed the stairs behind the cell door, make your way southwest for a new chest. From the chest, head north, then southeast until you see another chest containing the [DEMON LANCE]. There are two more chests in the village-ish area as well, with a smelly [HORSE MANURE] and a more useful pair of [BOXER TRUNKS] inside. After opening the chests, exit north. The next room is very easy to get through, and this is where [MINI MEDAL #51] and a [KERPLUNK BRACER] can be found. Continue by exiting the current area to find a room with many ladders in. Head downwards in the ladder area, and you’ll see two ladders: one long and one short. Climb down the long one to get a [RECOVERY RING], then head down the short one. Continue downwards once, then head west to find a big ladder. It leads to another chest with a Mimic Monster inside. Now you’re ready to head down to the very bottom of the area, and exit in the eastern end, to a new screen. Welcome to the final room before the boss battle you’ve probably been waiting for. There’s many elevated paths in here, but the room’s design is very simple. Open the chests in here to get the powerful [DEMON SPEAR] and a [RUBY OF PROTECTION]. Now exit in the northern end, and prepare for battle! .-------------------------------------------------.-------------------------. | BOSS SHOWDOWN: Foo Yung & Chow Mein | DROPS: [1400~ COINS] | |-------------------------------------------------'-------------------------| | PARTY: Hero, Borya, Kiryl, Ragnar | | MY LEVEL: 43 | | DIFFICULTY: Hard | | | | - Your main objective is to take out Foo Yung first, because he casts | | protective spells which are annoying. Start off with the hero | | attacking him, Borya casting Accelerate, Kiryl casting Kabuff for 2-3 | | turns in a row and Ragnar attacking, since we need to deal some | | serious damage to Foo Yung. Sometimes, Foo Yung and Chow Mein will do | | their strong attacks, Foo Yung spitting cold/hot breath, and Chow | | Mein throwing a boulder. If this happens, use omniheal. Also, have | | Borya to cast Sap, it'll be useful, and Oomph on Hero and Ragnar. | | | | These guys shouldn't be too much of a problem -- once Foo Yung is | | out, Chow Mein will be pretty easy. | | | '---------------------------------------------------------------------------' Now that these guys have been defeated, a rare flower will bloom ontop of the Yggdrasil Tree (located in El Florado Village). We want that flower, so jump into the whole behind your dead foes, in order to be taken back to Azimuth. From there, go to El Florado, and climb to the top of the Yggdrasil Tree. Take the [YGGDRASIL FLOWER] which is waiting for you at the top. With the flower resting safe in your pocket, zoom over to Rosehill Village, and go to Rose's tomb, near the white yeti monster. Use the flower to resurrect Rose and have her join your party. Now it's time to travel to Heaven's Haven. Travel through the castle to find Psaro. Let Rose talk to him, in order to have him join your party as a playable character. He already knows several spells, and will learn even more of them when he levels up. Some of his spells won't even cost MP when you cast them! So, now your party is complete -- no one will join you after Psaro has teamed up with you! But that's OK with me. And with you, too! As for what we've got left to do in Dragon Quest IV, there's still a boss named Aamon that needs some serious beating! Let's bring Psaro with us and show him who's the strongest! As a nice bonus, Psaro knows a lot of spells, and does not take any damage from equipping cured items. =============================================================================== MINI MEDAL REWARDS [mi001] =============================================================================== The Mini Medals that you find throughout your adventure can be exchanged for some really great awards. Once you get Torneko's ship during Chapter V, sail to the small island in the very northeastern end of the world map to find a castle. Inside, you'll find the Mini Medal King, who will reward you if you have enough medals. There are more than 60 medals in the game, but one you've found 60 of them, there won't be any more rewards to get. o-------------------.---------------------------------------o | MINI MEDALS | REWARD | |-------------------|---------------------------------------| | 15 | Strength Ring | +-------------------+---------------------------------------+ | 20 | Ruby of Protection | +-------------------+---------------------------------------+ | 25 | Magical Skirt | +-------------------+---------------------------------------+ | 30 | Staff of Divine Wrath | +-------------------+---------------------------------------+ | 34 | Kerplunk Bracer | +-------------------+---------------------------------------+ | 38 | Miracle Sword | +-------------------+---------------------------------------+ | 43 | Happy Hat | +-------------------+---------------------------------------+ | 47 | Mighty Armlet | +-------------------+---------------------------------------+ | 52 | Liquid Metal Shield | +-------------------+---------------------------------------+ | 60 | Gringham Whip | o-------------------'---------------------------------------o =============================================================================== CASINO [mi002] =============================================================================== When you're tired of playing through the storyline in Dragon Quest IV, you can take a relaxing break at one of the game's two casinos. The second casino should be particularily interesting, but visiting the first one isn't a dumb idea if you're still far from the end of the game. The casinos both have a set of games that you can play in order to win a special currency: casino coins. The casino coins you win, can in turn be exchanged for the prizes listed in the two diagrams below. Note that there is no way to buy the casino prizes using real coins -- you've got to earn casino coins instead! - CASINO I: The first of the two casinos that exist in Dragon Quest IV is found in the tavern in Endor, and can be accessed as early as during Chapter II. The prizes you win in this casino aren't too shabby, but are easily beat by the ones you can earn in the second casino. I would not recommend spending a lot of time at the casino, as all the stuff you can win here is weaker than the equipment you'll find later in the game. Check out the second casino instead! - CASINO II: The only way to reach this second, supreme casino, is to make progress with the Pioneer Town until it is at it's final stage. If you're wondering how to get to that point, please take a look at the Pioneer Town section in this guide. Anyway, this second casino's final prizes are way superior to the ones found in the first casino, both when thinking item value and equipment stats. The best prize of them all -- the Liquid Metal Helm -- is easily among the best and most valuable items in the whole game. .-------------------.---------------. .-------------------.---------------. | CASINO I (ENDOR) | CASINO COINS | | CASINO II | CASINO COINS | |-------------------'---------------| | (PIONEER TOWN) | | | Magic Water | 30 | |-------------------'---------------| |-------------------|---------------| | Kamikaze Bracer | 500 | | Prayer Ring | 500 | |-------------------|---------------| |-------------------|---------------| | Magical Skirt | 1,000 | | Gold Bracer | 1,000 | |-------------------|---------------| |-------------------|---------------| | Thalian Staff | 3,000 | | Spangled Dress | 2,500 | |-------------------|---------------| |-------------------|---------------| | Ra's Mirror | 10,000 | | Meteor Bracer | 10,000 | |-------------------|---------------| |-------------------|---------------| | Liquid Metal Helm | 100,000 | | Falcon Blade | 65,000 | |-------------------|---------------| '-------------------'---------------' | Gospel Ring | 250,000 | '-------------------'---------------' Please forgive me for not including an in-depth guide for the various casino games that you can play. Such descriptions are not within my Dragon Quest IV walkthrough's scope, unless someone wants to help me with it. I deeply apologize for this. =============================================================================== NORMAL ITEMS [de001] =============================================================================== o--------------------------.------------------------------------------------o | ITEM NAME | DESCRIPTION | |--------------------------|------------------------------------------------| | Coins | Want to buy stuff? You need these for that! | +--------------------------+------------------------------------------------+ | Medicinal Herb | Restores a tiny bit of HP for one character. | +--------------------------+------------------------------------------------+ | Antidotal Herb | Cures the poison ailment. | +--------------------------+------------------------------------------------+ | Seed of Strength | Raises one character's strength stat. | +--------------------------+------------------------------------------------+ | Seed of Agility | Raises one character's agility stat. | +--------------------------+------------------------------------------------+ | Seed of Life | Raises one character's health stat. | +--------------------------+------------------------------------------------+ | Seed of Luck | Raises one character's luck stat. | +--------------------------+------------------------------------------------+ | Seed of Resilience | Raises one character's max MP. | +--------------------------+------------------------------------------------+ | Chimaera Wing | Warp to any previously visited place. | +--------------------------+------------------------------------------------+ | Holy Water | Keeps you from meeting weak enemies. | +--------------------------+------------------------------------------------+ | Magic Water | Recovers a tiny bit of one character's MP. | +--------------------------+------------------------------------------------+ | Moonwort Bulb | Cures paralysis. | +--------------------------+------------------------------------------------+ | Horse Manure | It tastes foul! Serves no purpose. Smelly! | +--------------------------+------------------------------------------------+ | Packed Lunch | Made by Torneko's wife. Restores some HP. | +-------------------------+-------------------------------------------------+ | Musk | Attracts monsters. Use it to encounter enemies | | | more frequently. | +-------------------------+-------------------------------------------------+ | Yggdrasil Dew | Fully restores all party members' HP. | +--------------------------+------------------------------------------------+ | Yggrdasil Leaf | Resurrects a fallen party members. | o--------------------------'------------------------------------------------o =============================================================================== STORYLINE ITEMS [de002] =============================================================================== o--------------------------.------------------------------------------------o | ITEM NAME | DESCRIPTION | |--------------------------|------------------------------------------------| | Talaria | A pair of legendaric shoes that can send a | | | person flying up into the sky, and land at | | | far away from his/her original location. | | | Ragnar McRyan uses them during Chapter I to | | | reach the island west of Strathbaile, were | | | the missing kids he is looking for are | | | trapped. Fanciest shoes ever! | | | | +--------------------------+------------------------------------------------+ | Armlet of | The armlet is Vrenor Town's biggest treasure, | | Transmutation | and is kept safe in the cave known as | | | "Vault of Vrenor", south of town. A bad gang | | | of kidnappers want the armlet in return for | | | releasing a girl they've taken hostage. | | | | +--------------------------+------------------------------------------------+ | Thief's Key | This is a special key that is so well-made | | | it can be used to open all BLUE doors in the | | | entire world of Dragon Quest IV! Alena | | | receives is in Chapter II, after handing the | | | Armlet of Transmutation over to the kidnappers | | | in Vrenor Town. | | | | +--------------------------+------------------------------------------------+ | Birdsong Nectar | Alena's daddy loses his voice during Chapter | | | II. His daughter finds him some of this | | | nectar, and the Tsar's voice returns! | | | | +--------------------------+------------------------------------------------+ | {Salary / Earnings} | Not an item per ee, but it's kind of fits | | | into this section. At the beginning of | | | Chapter III, Torneko will receive salary at | | | the end of the day, after working at the shop | | | in Lakanaba Village. The salary is always | | | about 1/10 of the total earnings Torneko has | | | made off of selling stuff at the shop. | | | | | | At the end of Chapter III, when Torneko has | | | his very own shop, you will earn much, much | | | more; about twice as much as the items you | | | sell are really worth. Talk to Torneko's wife | | | in order to put items up for sale and collect | | | your earnings. | | | | +--------------------------+------------------------------------------------+ | Prince's Letter | The Prince of Ballymoral Castle is in love | | | with the Princess of Endor, and gives Torneko | | | a letter when the two of them meet during | | | night. Torneko has to take the letter to the | | | Princess. | | | | +--------------------------+------------------------------------------------+ | Royal Scroll | A letter from the King of Endor to the King | | | of Ballymoral. The letter was written in | | | order to maintain peace between the two | | | nations, and to let the prince and princess | | | marry each other! | | | | +--------------------------+------------------------------------------------+ | Steel Strongbox | Normally when you die, you lose 50% of the | | | gold you are carrying. If you have this box | | | however, you won't lose a Dime! Or Zenny! | | | During Chapter III, that is... | | | | +--------------------------+------------------------------------------------+ | Silver Goddess Statue | This statue is found in a cave northeast | | | of Endor. An old man in Endor buys it from | | | Torneko for a whoopin' 25,000 Coins. During a | | | "normal" playthrough, these coins are what | | | makes it possible to get Torneko his own shop. | | | | +--------------------------+------------------------------------------------+ | Night Light | An item found at the place Oojam joins your | | | party during Chapter IV. By using it, you | | | can switch between day and night whenever | | | you feel like doing so. | | | | +--------------------------+------------------------------------------------+ | Sphere of Silence | Found in the same dungeon as Oojam and the | | | Night Light. This sphere can be used during | | | battle to seal a monster's magic attacks. It | | | comes in handy during Maya and Meena's fight | | | against Balzack. | +--------------------------+------------------------------------------------+ | Powder Keg | A keg of explosive powder found in Mamon Mine. | | | You'll have to blow it up outside of the | | | Chancellor's room in order to progress with | | | the storyline. | | | | +--------------------------+------------------------------------------------+ | Boarding Pass | A pass which is needed for everyone who wants | | | to travel with the ships docked in Havré Leon | | | Town. An old man (guess who!) gives it to | | | the sisters at the very end of Chapter IV. | | | | +--------------------------+------------------------------------------------+ | Big Book Of Beasts | All the monsters you meet will be indexed in | | | this book, which can be accessed from the item | | | menu while walking around on the world map. | | | The book contains details such as Monster #, | | | experience given and coins dropped. | | | | +--------------------------+------------------------------------------------+ | Symbol Of Faith | Hidden in The Cave of Betrayal, this is a | | | treasure that has a lot of sentimental value | | | to a man named Hank Hoffman Junior. He thinks | | | he was betrayed by his best friend while | | | searching for this treasure, and will only | | | let your party borrow his horse wagon if you | | | get him this treasure. | | | | +--------------------------+------------------------------------------------+ | {Mary Lou} | Another "item" that isn't really an item per | | | se, but still fits nicely into this section. | | | Mary Lou is Hoffman's horse, and is the only | | | creature with guts enough to take you through | | | the desert southeast of Casabranca. You could | | | compare her to a vehicle, but this horse's got | | | soul! Love her! | | | | +--------------------------+------------------------------------------------+ | {Torneko's Ship} | This is a ship that Torneko buys after you | | | shave cleared the Lighthouse during Chapter V. | | | It makes traveling on the world map much | | | easier, since you can sail between all the | | | continents in the world of Dragon Quest IV. | | | | +--------------------------+------------------------------------------------+ | Holy Embers | The Lighthouse east of Porthtrunnel has a | | | flame burning at the top floor, but some | | | baddies have messed the flame up. By using | | | these embers, you can turn it back to normal. | | | The embers are found in the Lighthouse itself. | | | | +--------------------------+------------------------------------------------+ | Treasure Map | A special map given to you by an old, | | | preaching man in Mintos Town. The map has a | | | huge, red "X" on it. At this spot, a | | | legendaric treasure is hidden. You can't | | | reach this treasure before getting the Air | | | Balloon, though! | | | | +--------------------------+------------------------------------------------+ | Feverfew Seed / Root | The Feverfew plant can cure pretty much all | | | kinds of sickness, including the one that | | | Kiryl gets in Mintos Town. The seed is found | | | in the Icy Cave south of Parthenia, and the | | | root is given to you by the king of Parthenia, | | | once you have the seed over to him. | | | | +--------------------------+------------------------------------------------+ | Magic Key | Similar to the Thief's Key, but this one | | | opens all RED doors instead of BLUE ones. | | | It once belonged to Meena and Maya's papa, | | | who stored it in his secret lab before he | | | went on to the afterlife. | | | | +--------------------------+------------------------------------------------+ | Magma Staff | You're going to need this in order to open the | | | secret passage that leads into the Femiscyra | | | Kingdom. Found in Zamoksva castle after | | | slaying the monstrous Balzack. | | | | +--------------------------+------------------------------------------------+ | Bronze Rosary | A personal treasure belonging to a nun living | | | in Femiscyra. When someone steals it, your | | | party is blamed for the theft. | | | | +--------------------------+------------------------------------------------+ | Ultimate Key | A key that you get from the Queen of | | | Femiscyra. It'll open all kinds of metal | | | gates. | | | | +--------------------------+------------------------------------------------+ | Karstaway Stone | A stone that can suck up water! You'll need it | | | to enter one of the dungeons! Found in | | | Dunplundrin Village. | | | | +--------------------------+------------------------------------------------+ | Mod Rod | This is a rod found in the Royal Crypt. It | | | allows you to turn your own party members | | | into a wide range of creatures, such as | | | monsters, old women and priests. Useful for | | | gaining information, or just avoiding | | | being attacked by monsters, such as in Dire | | | Palace, where lots of them live. | | | | +--------------------------+------------------------------------------------+ | Gas Canister | The gas canister is the only part that is | | | missing from the flying balloon that a man | | | living in Riverton is inventing. After finding | | | the Canister after the battle with Estark, | | | make sure to bring it to the man in Riverton. | | | He'll give the flying balloon to you! With it, | | | you can travel EVERYWHERE on the world map! | | | | +--------------------------+------------------------------------------------+ | Baron's Bugle | You can use this bugle to summon your horse | | | wagon (Mary Lou). The only time it's really | | | useful is in the volcano where you encounter | | | Psaro after Death Castle. Use it right before | | | starting the battle with him, in order to | | | summon your entire party. If you don't do | | | this, you won't be able to change your battle | | | lineup during this important battle. | | | | o--------------------------'------------------------------------------------o =============================================================================== Spells/Skills [de003] =============================================================================== --- HERO/HEROINE SPELLS ------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv1 | Poof! | Removes an entire group of | 3mp | | | | enemies from the battlefield, | | | | | by sending them straight up into | | | | | the sky. Enemies that you use | | | | | this spell on WILL NOT drop | | | | | items or give you EXP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv2 | Heal | Restores a small amount of HP to | 2mp | | | | one party member. The amount | | | | | restored is generally between | | | | | 25-30 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv3 | Frizz | Does fire damage to one enemy. | 2mp | | | | Damage dealt: 10-15 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv5 | Midheal | Restores a good amount of HP to | 4mp | | | | one party member. The amount | | | | | restores is close to 80 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv7 | Zoom | Use it to teleport to places you | 4mp | | | | have visited before. Use it | | | | | while on the world map. One of | | | | | the handiest field abilities in | | | | | Dragon Quest IV! | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv9 | Sizz | Deals about 20 HP fire damage to | 4mp | | | | a group of enemies. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv11 | Holy Protection | Keeps weak enemies from attacking | 4mp | | | | you while walking around on the | | | | | world map and in dungeons. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv13 | Evac | Use it to return to the entrance | 4mp | | | | of the dungeon you're exploring. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv15 | Kasnooze | Use it to return to the entrance | 3mp | | | | of the dungeon you're exploring. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv17 | Cock-a-doodle-doo | Wakes up all sleeping party | 2mp | | | | members. Just like a rooster. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv19 | Snub | Makes a party member immune to | 2mp | | | | all spells, besides the ones | | | | | cast by the hero/heroine. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv21 | Kaclang | Turns all party members into | 2mp | | | | stone. Makes them as good as | | | | | invincible, but prevents them | | | | | from being able to attack and | | | | | cast spells. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv23 | Boom | Deals about 60 HP damage to all | 8mp | | | | enemies on the battlefield! | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv24 | Zap | 70+ lightning damage to one foe. | 4mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv27 | Fullheal | Completely heals one party | 6mp | | | | member. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv28 | Zing | 50% chance to revive a fallen | 8mp | | | | party member with 50% HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv32 | Omniheal | Completely heals all party | 20mp | | | | members. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv34 | Kazap | About 200 HP lightning damage to | 15mp | | | | all enemies. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv37 | Kazapple | Uses everyone's turn to deal | 15mp x4 | | | | about 350 HP lightning damage to | | | | | one foe. | | +--------+-------------------+-----------------------------------+----------+ | Lv39 | Hocus Pocus | Generates a completely random | 20mp | | | | effect to a random target. Could | | | | | be an enemy, could be a friend. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv50 | Gigasword | About 300 HP normal damage to one | 20mp | | | | enemy. | | | | | | | o--------'-------------------'-----------------------------------'----------o --- KIRYL SPELLS -------------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv1 | Heal | Heals one party member. | 2mp | | | | Normally between 30-40 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv4 | Buff | Raises one friend's defense. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv6 | Dazzle | Makes the target less likely | 4mp | | | | to hit you when attacking. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv8 | Squelch | Cures the poison ailment. | 2mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv12 | Fizzle | Prevents a group of enemies | 3mp | | | | from using spells. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv14 | Kabuff | Slightly increases the defense | 4mp | | | | of all party members. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv16 | Midheal | Heals one friend. Between 70-80 | 4mp | | | | HP, usually. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv18 | Whack | Kills an enemy in one hit -- if | 4mp | | | | you hit, that is. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv21 | Zing | 50% chance to resurrect a fallen | 8mp | | | | friend with 50% of his/her HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv24 | Thwack | Kills an enemy group in one hit. | 7mp | | | | But, that only IF you hit. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv27 | Fullheal | Completely heals one friend. | 6mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv30 | Multiheal | Heals everyone in your party. | 10mp | | | | The amount recovered is normally | | | | | between 70-80 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv33 | Kazing | Resurrects one friend with | 15mp | | | | his/her HP completely filled. | | | | | | | o--------'-------------------'-----------------------------------'----------o --- BORYA SPELLS -------------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv1 | Crack | Deals ice damage to one enemy, | 2mp | | | | 10 HP+. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv3 | Sap | Lowers the defense of an enemy. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv5 | Snooze | Makes one foe fall into sleep. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv7 | Evac | Brings you back to the entrance | 4mp | | | | of the dungeon you're exploring. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv8 | Bounce | Cast it on a friend to make him/ | 4mp | | | | her reflect enemy spells. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv9 | Zoom | Teleport to previously visited | 4mp | | | | locations. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv11 | Crackle | Deal 30+ HP ice damage to one | 5mp | | | | group of baddies. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv14 | Accelerate | Raises the agility of all party | 3mp | | | | members. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv15 | Peep | See if chests are real treasures | 2mp | | | | or monsters, without trying to | | | | | open them. | | +--------+-------------------+-----------------------------------+----------+ | Lv17 | Tick-Tock | Switch between day and night. | 4mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv19 | Oomph | Raises one friend's attack | 6mp | | | | power. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv21 | Kasap | Lowers one enemy group's defense. | 4mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv23 | Snoop | Highlights treasure chests. | 2mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv25 | Drain Magic | Drain a random amount of MP from | --- | | | | an enemy. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv27 | Kacrack | Deals around 70-80 HP ice damage | 8mp | | | | to one enemy group. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv30 | Fuddle | Confuses an enemy group. | 5mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv32 | Kacrackle | Deals about 100 HP damage to | 11mp | | | | one enemy group. | | | | | | | o--------'-------------------'-----------------------------------'----------o --- MEENA SPELLS -------------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv1 | Heal | Recovers 30-40 HP for one friend. | 2mp | | | | | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv3 | Squelch | Cures the poison ailment. | 2mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv5 | Snooze | Puts one group of foes to sleep. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv8 | Woosh | Wind damage to one enemy group. | 2mp | | | | Deals about 15 HP damage. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv10 | Tingle | Cures the paralyzation ailment. | 2mp | | | | Casting it once is enough to | | | | | cure all party members. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv13 | Midheal | Heals one party member. | 4mp | | | | Normally recovers 70-80 HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv16 | Kasnooze | Puts one enemy to sleep. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv20 | Zing | 50% chance to revive a dead | 8mp | | | | friend with 50% HP. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv23 | Swoosh | Deals about 40 HP wind damage to | 4mp | | | | one enemy group. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv26 | Fullheal | Fully heals one friend. | 6mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv29 | Insulate | Makes all party members more | 6mp | | | | resistant towards fire/ice. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv32 | Kaswoosh | About 100 HP wind damage to one | 6mp | | | | group of baddies. | | +--------+-------------------+-----------------------------------+----------+ | Lv35 | Kerplunk | Trade all HP/MP to revive a | ALL mp | | | | fallen friend with full HP/MP. | | o--------'-------------------'-----------------------------------'----------o --- MAYA SPELLS --------------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv1 | Frizz | 10+ HP fire damage to one foe. | 2mp | | | | | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv3 | Sap | Lowers the defense of one foe. | 3mp | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv7 | Sizz | About 20 HP fire damage to a | 4mp | | | | group of enemies. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv8 | Zoom | Teleport to a location you've | 4mp | | | | visited earlier. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv9 | Evac | Teleport to the beginning of the | 4mp | | | | dungeon you're exploring. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv11 | Bang | An explosion that damages ALL | 5mp | | | | enemies. Deals about 20 HP | | | | | fire damage. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv14 | Sizzle | Deals about 30-40 HP fire damage | 6mp | | | | to an enemy group. | | +--------+-------------------+-----------------------------------+----------+ | Lv16 | Drain Magic | Drains a random amount of MP | --- | | | | from one enemy. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv19 | Frizzle | About 80 HP fire damage to one | 4mp | | | | baddie. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv21 | Safe Passage | Cast it to avoid taking damage | 2mp | | | | when walking on traps/electrified | | | | | ground. Very useful. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv23 | Boom | An explosion that hits ALL foes | 8mp | | | | and deals 50+ HP fire damage. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv27 | Kasizzle | Deals about 100 HP fire damage | 10mp | | | | to one enemy group. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv30 | Puff! | Turn yourself into a dragon who | 18mp | | | | breathes fire on baddies. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv33 | Kafrizzle | Deals a lot of fire damage to one | 10mp | | | | enemy. Close to 200 HP damage. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv36 | Kaboom | Deals about 130-150 HP fire | 15mp | | | | damage to an enemy group. | | | | | | | o--------'-------------------'-----------------------------------'----------o --- TORNEKO SKILLS ------------------------------------------------------------ o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv2 | Padfoot | Keeps enemy encounters down to a | --- | | | | minimum. Even stronger enemies | | | | | will appear less frequently. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv6 | Eye for Distance | Have a look at any place on the | --- | | | | world map without having to | | | | | actually travel there. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv8 | Nose for Treasure | Detect how many treasures there | --- | | | | are in the current area. | | | | | | | +--------+-------------------+-----------------------------------+----------+ | Lv11 | Whistle | Call for enemies to come and | --- | | | | attack you. | | | | | | | o--------'-------------------'-----------------------------------'----------o --- PSARO SKILLS -------------------------------------------------------------- o--------.-------------------.-----------------------------------.----------o | LEVEL | SPELL NAME | EFFECT | MP COST | |--------|-------------------|-----------------------------------|----------| | Lv36 | Oomph | Raises one friend's attack power. | --- | | | | | | | | | | | o--------'-------------------'-----------------------------------'----------o | Lv40 | Metal Slash | Sure to hit metal type enemies. | --- | | | | | | | | | | | o--------'-------------------'-----------------------------------'----------o | Lv42 | Kathwack | Often kills all the enemies on | --- | | | | the battlefield. When it fails, | | | | | no damage is done at all. | | | | | | | o--------'-------------------'-----------------------------------'----------o | Lv44 | Thin Air | Tears all enemies to shreds | --- | | | | with a devestating wind! | | | | | | | o--------'-------------------'-----------------------------------'----------o | Lv46 | Disruptive wave | Disables your enemies' magical | --- | | | | buffs. | | | | | | | o--------'-------------------'-----------------------------------'----------o | --- | Dragon Slash | An attack that pierces even | --- | | | | dragon scales. Dragons beware! | | | | | | | o--------'-------------------'-----------------------------------'----------o | --- | Hachet Man | Unpredicable strike that can | --- | | | | land a critical blow. Doesn't | | | | | always hit. | | | | | | | o--------'-------------------'-----------------------------------'----------o | --- | Harvest Moon | Whirling attacks againt all | --- | | | | enemies on the battlefield. | | | | | | | o--------'-------------------'-----------------------------------'----------o =============================================================================== Weapons [de004] =============================================================================== .--------------------.-------.-----------------------.----------------------. | WEAPON NAME | ATK | Users | Additional Effect | |--------------------|-------|-----------------------|----------------------| | Cypress Stick | +2 | Hero, Ragnar, Kiryl, | --- | | | | Borya, Meena, Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Staff of Salvation | +5 | Kiryl, Borya, Meena | Casts "Midheal" when | | | | | used as an item | | | | | during battle. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Falcon Knife Ear | +5 | All females | Lets you attack | | Rings | | | twice each turn. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Oaken Club | +7 | Hero, Ragnar, Alena | --- | | | | Torneko, Kiryl, | | | | | Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Copper Sword | +12 | Hero, Ragnar, Torneko | --- | | | | Meena, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Divine Dagger | +14 | Everyone | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Hunter's Bow | +18 | Hero, Ragnar, Alena | --- | | | | Torneko, Kiryl, | | | | | Borya, Meena, Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Chain Sickle | +20 | Hero, Ragnar, Alena, | --- | | | | Torneko, Kiryl, | | | | | Meena, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Silver Tarot Cards | +21 | Meena | Various. Take a look | | | | | at the "Battle | | | | | System" section for | | | | | details. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Fan | +22 | Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Poison Moth Knife | +24 | Borya, Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Lance | +28 | Hero, Ragnar, | --- | | | | Torneko, Kiryl, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Lightning Staff | +29 | Borya, Maya | Use as an item to | | | | | unleash a lightning | | | | | attack. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Holy Lance | +33 | Kiryl, Meena | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Thalian Staff | +33 | Kiryl, Borya, Meena | Use as an item to | | | | Maya | unleash a lightning | | | | | attack. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Staff of Divine | +35 | Kiryl, Meena | Casts "Swoosh" | | Wrath | | | when used as an | | | | | item during battle. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Astraea's Abacus | +35 | Torneko | Make enemies vanish | | | | | from the battle | | | | | field. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Claw | +38 | Alena | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Steel Broadsword | +40 | Hero, Ragnar, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Hela's Hammer | +40 | Hero, Ragnar, Psaro | Cursed | | | | | | +--------------------+-------+-----------------------+----------------------+ | Cautery Sword | +45 | Hero, Ragnar, | Use as an item to | | | | Torneko, Psaro | deal lightning | | | | | damage to an enemy | | | | | group. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Staff of Antimagic | +50 | Kiryl, Borya, Meena, | Prevent baddies from | | | | Maya | using spells. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Battle-Axe | +50 | Hero, Ragnar, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dream Blade | +60 | Hero, Ragnar | Makes enemies fall | | | | | into sleep. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Somatic Staff | +60 | Kiryl, Borya, Meena, | Attacking with this | | | | Maya | staff will drain | | | | | some of your MP. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Fire Claw | +60 | Alena, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Magma Staff | +63 | Kiryl, Borya, Meena, | Use as an item to | | | | Maya | deal fire damage to | | | | | all enemies. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Falcon Blade | +67 | Hero, Ragnar, Psaro | Lets you attack | | | | | twice per turn. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Icicle Dirk | +75 | Hero, Ragnar, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dragonsbane | +90 | Hero, Ragnar, Psaro | Particularly strong | | | | | against dragon | | | | | enemies. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dougle-Edged Sword | +99 | Hero, Ragnar | Cursed | | | | | | +--------------------+-------+-----------------------+----------------------+ | Demon Spear | +100 | Ragnar, Psaro | Sometimes does | | | | | random instant kills.| +--------------------+-------+-----------------------+----------------------+ | Miracle Sword | +100 | Hero, Ragnar, | Restores some HP | | | | Torneko, Kiryl | when used to attack. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Zenithian Sword | +110 | Hero | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Flail of | +115 | Ragnar, Torneko | Hits all enemies! | | Destruction | | | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Massacre Sword | +120 | Hero, Torneko, Psaro | Cursed. Casts | | | | | "Kasap" when used | | | | | as an item during | | | | | battle. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Gringham Whip | +125 | Alena, Meena, Maya | Hits a whole group. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Liquid Metal Sword | +130 | Hero, Ragnar, | Particularly strong | | | | Kiryl, Torneko, | against metal type | | | | Meena, Psaro | enemies. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Pandemonic Sword | +150 | Psaro | Casts a healing | | | | | spell on the user. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Cobra Claw | +??? | Alena, Maya | Poisons the target. | | | | | | o--------------------'-------'-----------------------'----------------------o =============================================================================== Armor [de005] =============================================================================== .--------------------.-------.-----------------------.----------------------. | ARMOR NAME | DEF | Users | Additional Effect | |--------------------|-------|-----------------------|----------------------| | Plain Clothes | +4 | Hero, Ragnar, Alena, | --- | | | | Torneko, Borya, | | | | | Kiryl, Meena, Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Wayfarer's Clothes | +7 | Hero, Ragnar, Alena, | --- | | | | Torneko, Borya, | | | | | Kiryl, Meena, Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dancer's Costume | +8 | Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Boxer Shorts | +8 | Ragnar, Borya, | --- | | | | Torneko | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Silk Robe | +10 | All females | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Leather Armor | +12 | Hero, Ragnar, Alena, | --- | | | | Torneko, Borya, | | | | | Kiryl, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Leather Dress | +14 | Alena, Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Chain Mail | +18 | Hero, Ragnar, Alena, | --- | | | | Torneko, Kiryl, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Fur Coat | +22 | Hero, Alena, Meena | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Bronze Armor | +25 | Hero, Ragnar, | --- | | | | Kiryl, Torneko, | | | | | Meena, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Cloak of Evasion | +28 | Alena, Borya, Maya | Higher chance to | | | | | avoid taking hits. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Armor | +30 | Hero, Ragnar, Alena, | --- | | | | Kiryl, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Apron | +32 | Torneko | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Robe of Serenity | +33 | Kiryl, Borya, Alena, | Protects the wearer | | | | Meena, Maya | while sleeping. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Full Plate Armor | +35 | Hero, Ragnar, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Magic Vestment | +35 | Kiryl, Meena | Magic resistance | | | | | | +--------------------+-------+-----------------------+----------------------+ | Pink Leotard | +38 | Alena, Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Zombie Mail | +39 | Hero, Ragnar, Psaro | Cursed | | | | | | +--------------------+-------+-----------------------+----------------------+ | Spangled Dress | +40 | Alena | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Flowing Dress | +43 | Borya, Meena, Maya | Resistance against | | | | | fire/ice magic. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dragon Mail | +45 | Hero, Ragnar, Psaro | Resistance against | | | | | fire magic. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Magical Skirt | +45 | Alena, Meena, Maya | Resistance against | | | | | magic attacks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Glombolero | +47 | Kiryl, Borya, Meena, | Can absorb MP. | | | | Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Spiked Armor | +50 | Ragnar, Torneko, | Hurts enemies. | | | | Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Shimmering Dress | +50 | Alena, Meena, Maya | Chance to reflect | | | | | spells. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Hela's Armor | +50 | Hero, Ragnar, Psaro | Cursed. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Zenithian Armor | +60 | Hero | Resistance against | | | | | magic attacks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Liquid Metal | +95 | Hero, Ragnar, Kiryl, | Resistance against | | Armor | | Torneko, Meena, | magic attacks. | | | | Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Pandemonic Armor | +100 | Psaro | Resistance against | | | | | magic attacks. | +--------------------+-------+-----------------------+----------------------+ | Angel Leotard | ??? | Alena, Meena, Maya | --- | | | | | | o--------------------'-------'-----------------------'----------------------o =============================================================================== Shields [de006] =============================================================================== .--------------------.-------.-----------------------.----------------------. | SHIELD NAME | DEF | Users | Additional Effect | |--------------------|-------|-----------------------|----------------------| | Leather Shield | +4 | Hero, Ragnar, Kiryl, | --- | | | | Borya, Torneko, | | | | | Meena | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Scale Shield | +7 | Hero, Ragnar, Kiryl, | --- | | | | Borya, Torneko, | | | | | Meena, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Shield | +12 | Hero, Ragnar, Kiryl, | Resistance towards | | | | Torneko, Meena, Psaro | fire/ice attacks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Dragon Shield | +30 | Hero, Ragnar, Psaro | Resistance towards | | | | | fire/ice attacks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Power Shield | +40 | Hero, Ragnar, Kiryl, | --- | | | | Torneko, | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Mirror Shield | +45 | Hero, Ragnar, | Chance to reflect | | | | Kiryl, Psaro | spells. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Tempest Shield | +50 | Hero, Ragnar | Use as an item to | | | | | deal wind damage | | | | | towards enemies. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Zenithian Shield | +55 | Hero | Casts "Bounce" on | | | | | the user when used | | | | | as an item during | | | | | battle. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Pandemonic Shield | +55 | Psaro | Resistance towards | | | | | fire/ice attacks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Liquid Metal | +60 | Ragnar, Kiryl, Borya, | Casts "Snub" on the | | Shield | | Maya, Meena | used when used as an | | | | | item during battle. | | | | | | +--------------------+-------+-----------------------+----------------------+ =============================================================================== Headwear [de007] =============================================================================== .--------------------.-------.-----------------------.----------------------. | HEADWEAR NAME | DEF | Users | Additional Effect | |--------------------|-------|-----------------------|----------------------| | Leather Hat | +2 | Hero, Ragnar, Alena, | --- | | | | Torneko, Kiryl, | | | | | Borya, Meena, Maya | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Hair Band | +5 | Alena, Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Hardwood Headwear | +6 | Hero, Ragnar, Kiryl, | --- | | | | Torneko, | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Feathered Cap | +8 | Alena, Meena, Maya | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Golden Tiara | +12 | All females | Resistance against | | | | | confusion. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Happy Hat | +15 | Kiryl, Borya, Maya, | Will recover the | | | | Meena | wearer's MP while | | | | | he/she walks. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Helm | +16 | Hero, Ragnar, Kiryl, | --- | | | | Torneko, Psaro | | | | | | | +--------------------+-------+-----------------------+----------------------+ | Iron Mask | +25 | Hero, Ragnar, Psaro | --- | | | | | | +--------------------+-------+-----------------------+----------------------+ | Zenithian Helm | +30 | Hero | Resistance against | | | | | confusion, paralyz- | | | | | ation and sleep. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Pandemonic Helm | +40 | Psaro | Resistance against | | | | | confusion, paralyz- | | | | | ation and sleep. | | | | | | +--------------------+-------+-----------------------+----------------------+ | Liquid Metal Helm | +50 | Hero, Ragnar, Torneko,| Prevents confusion, | | | | Meena, Psaro | sleep and | | | | | paralyzation. | +--------------------+-------+-----------------------+----------------------+ | Death Mask | +200 | Everyone except Psaro | Cursed | | | | | | o--------------------'-------'-----------------------'----------------------o =============================================================================== Accessories [de008] =============================================================================== .--------------------.-----------------------.------------------------------. | ACCESSORY NAME | Users | Effect | |--------------------|-----------------------|------------------------------| | Bunny Tail | Everyone | LCK +8 | | | | | +--------------------+-----------------------+------------------------------+ | Fishnet Stockings | All females | DEF +8 | | | | | | | | | +--------------------+-----------------------+------------------------------+ | Goddess Ring | Hero, Alena, Kiryl, | WISDOM +33 | | | Meena, Maya | Recovers MP while walking | | | | around. | | | | | +--------------------+-----------------------+------------------------------+ | Gold Bracer | Everyone | DEF +5 | | | | | +--------------------+-----------------------+------------------------------+ | Kamikaze Bracer | Hero, Ragnar, Alena, | DEF +15 | | | Kiryl, Borya, Meena, | Kamikazes into enemies | | | Maya | the moment you're defeated. | | | | | +--------------------+-----------------------+------------------------------+ | Kerplunk Bracer | Hero, Ragnar, Alena, | DEF +15 | | | Kiryl, Borya, Meena, | Revives the wearer if | | | Maya | he/she dies during battle. | | | | | +--------------------+-----------------------+------------------------------+ | Lucida Shard | Everyone | LCK +5 | | | | Can be used to remove | | | | confusion. | | | | | +--------------------+-----------------------+------------------------------+ | Mercury's Bandana | Everyone | AGL +15 | | | | | +--------------------+-----------------------+------------------------------+ | Meteor Bracer | Everyone | AGL x 2 | | | | | +--------------------+-----------------------+------------------------------+ | Mighty Armlet | Everyone | STR +25 | | | | | +--------------------+-----------------------+------------------------------+ | Prayer Ring | Everyone | DEF +5 | | | | Use it as an item to recover | | | | some MP. | | | | | +--------------------+-----------------------+------------------------------+ | Ruby of Protection | Everyone | DEF +15 | | | | | +--------------------+-----------------------+------------------------------+ | Strength Ring | Everyone | STR +8 | +--------------------+-----------------------+------------------------------+ | Gospel Ring | Everyone | LCK +50 | | | | Lets you avoid enemy | | | | encounters. | | | | | +--------------------+-----------------------+------------------------------+ | Elevating Shoes | Everyone | LCK +50 | | | | Gives you EXP while walking. | +--------------------+-----------------------+------------------------------+ | Recovery Ring | Everyone | Recovers HP to the wearer, | | | | while moving. | | | | | o--------------------'-----------------------'------------------------------o =============================================================================== CREDITS & SALUTATIONS [ow001] =============================================================================== Can't write something this big without including some credits and salutations. That would have been crazy! At least I think so, because I could never have done this without some.. creative input. If that's the right thing to call it. It is, in a way, I guess, on several levels. Anyway, I would like to thank Square-Enix for publishing the Nintendo DS version of Dragon Quest IV. Having it on a handheld system is really nice! I dreamt of having it in this form a couple of years ago. So, thank you for making at least one dream come true! Then there's the music I've been listening to while writing. And you know, that's quite a lot of music. The highlights are anything by Asai Kenichi -- particularly his most creative project, SHERBETS. Then there's LOVE PSYCHEDELICO, The Cro-Magnons, Motörhead and THE HIGH-LOWS. Oh, and The Birthday! Really nice music, all of those bands. Next comes you, the reader, for.. reading this ^^ I know for sure I would never ever even thought of writing a guide if there weren't any readers. That's why you deserve a big "thank you". This is great for practicing my skills with the English language, and gives me a good excuse to play the games I love a lot! Thaaank you! If I receive some submissions, I'll list the nicknames of everyone just below this paragraph! Thanks to... ~ Me! I think I'm about to reach a total of 5000kb of submitted FAQs. Never thought that would happen :O ~ JF Tanguay for being a great help in covering the post-adventure content, and the extra dungeon in particular. You wouldn't be able to read the section covering this dungeon if it wasn't for him. Fabulous work, JF! ~ sneakypanda for telling me about a spelling error. I had originally listed the Night Light item as obtainable in Chapter III, instead of Chapter IV, which is what it SHOULD have said, and now does. Thankies :) ~ kaskala knew about a couple of items hidden left of the Mamon Mine entrance, in a tiny, tiny building that's just standing there rotting. The items have been mentioned in the main walkthrough, and of course included in the item checklists. Thank you very much! ~ Tengah found 50 Coins on the ground, just before Alena teams up with Kiryl and Borya. Now you can find them too, by reading the walkthrough (: ~ leviathankyou and Ryuo both noticed I had written that one of the chests at the end of Chapter I contained a Seed of Luck, when in reality, there is a Seed of Resilience inside. Appreciated! ~ Darkniciad realized it's possible to get a lot of Yggdrasil Leafs, by fooling the game when you're climbing the World Tree Yggdrasil. Added a note about this to the main walkthrough. ~ ignasia7 and others at GameFAQs for working on and posting a spell list. ~ Zero, for reminding me about Torneko's optional bodyguards. Very glad you noticed there weren't mentioned. Now they are. ~ Hohenheim_1 sent me a great mail, correcting a couple of errors I had made when writing about character stats, and gave me detailed information regarding Meena's Silver Tarot Cards. Very grateful -- thankies!! ~ Brad Dittmar provided insight on several areas, such as information on stats, name changes, and the English language, which isn't my strongest side. Great stuff :) ~ Patrick L. found a Seed of Resilience I had missed back in good old Mintos. ~ Garrett M. helped me out with some information missing from the equipment lists. Lifesaver! :) ~ I had forgotten to mention two mini-medals, but abcd9146 reminded me about them, so now that's not a problem anymore! =============================================================================== CONTACT ME [ow002] =============================================================================== If you have suggestions, comments or questions related to my work, please feel free to drop me a quick heads up using one of the methods below. I respond as quickly as possible! And you know what -- I don't bite either! :) E-mail: snkupo@gmail.com FB: http://www.facebook.com/snkupo =============================================================================== LEGAL NONSENSE [ow003] =============================================================================== I wish people that run the various FAQ-hosting sites wouldn't go around nagging all the time, but here goes: This guide is my, the writer's, property. That means that you can not host it on another web-page, or in any way claim that you're the one that has written all this. You can print it out, give it to your friends, show it to your grandmother -- you can pretty much do anything with what I've written. Just don't go around hosting it on another website. That should be pretty clear, yuppie yup. The ONLY websites that are allowed to host this guide are: - GameFAQs.com (the latest updates can always be found here! Always!) - IGN.com - Supercheats.com - Neoseeker.com - Honestgamers.com ~ This document is copyright © 2008 snkupo ^^ =============================================================================== VERSION HISTORY [ow004] =============================================================================== Version 0.0 - 2008/07/01 ------------------------ Started writing today, and came up with the idea that actually seeing when I began this thing would be interesting in the future. To be honest, I've done the same thing countless times in the past, but here we go.. 1st of July! Version 0.1 - 2008/07/07 ------------------------ I haven't had too much time to work on this, but I've managed to cover the storyline up 'til Torneko's chapter. That's not too bad. Still miles away from releasing this on the Internet though, so I'm still in my "write version history simply for my own sake" phase. Strange, am I not? Version 0.2 - 2008/07/10 ------------------------ Henshin-a-go-go! Today I've worked a lot on the main walkthrough, and ended up finishing Chapter IV -- the dancing sisters are safe now. What? What am I talking about? Play the game and you'll see! By the time I reach Version 0.3 of the guide, the main walkthrough should be finished, but there's still tons upon tons of work left. Lists of items, information about the casino and so on is going to take me more time than I'm comfortable with. But of course, I can't go around feeling all comfortable all the time. Version 0.25 - 2008/08/15 ------------------------- Still not done with the main walkthrough (I've reached Estark's awakening), but I feel like I need to make a point today, since I've been on vacation, returned from there, and started working more on the guide again after coming back. Also, normal life (?) starts again in a couple of days, so I won't be able to do huge workloads whenever I want to from now on. Anyway, I've added a lot of stuff, such as a diagram with descriptions on important storyline items, I've started a Spells/Skills section, and I've started work on a couple of other diagrams as well. Most of the work has been put into the main walkthrough though, and I think it's coming together rather nicely. Let's have a soda to celebrate that ^^. It won't be long before at least the main walkthrough is posted online. If I can just... wrap up some smaller details ^^ Version 0.3 - 2008/09/17 ------------------------ Too much work! Way too little energy left to work with the guide. I haven't made much progress since last time at all. I think I'll mainly concentrate on the main walkthrough now, and leave all the lists out for later. I'm at the four barriers in Heaven's Haven, by the way. Another thing I want to address is the Mini Medals. Right now, the guide doesn't contain the locations of them all. I'll look at that later on. Right now, the guide is far from finished, and should not be considered a full guide, but I figured I'd post it online. Feedback, suggestions, or anything else is welcome :) Version 0.35 - 2008/09/19 ------------------------- Finished the main walkthrough for Chapter V, fixed a few typos. Oh, and added some items I had missed to the main walkthrough (don't get your hopes up for item lists/diagrams outside of the main walkthrough yet, though). But, there's probably tons of them spelling errors still left, hahah ^^ Version 0.36 - 2008/09/21 ------------------------- Some real minor stuff. Spell-checked the whole document, and completed the Mini Medal Rewards section. Started working on weapons/items/accessories diagrams, but they're not included here yet. Version 0.37 - 2008/09/24 ------------------------- Included some item and equipment lists. Version 0.38 - 2008/09/28 ------------------------- Making slow progress. I've changed some character stat descriptions, added information about Meena's Silver Tarot Card skills, and corrected some things in the main walkthrough; among other things, some seeds of magic were listed as seeds of resilience. I've unfortunately got a lot of stuff to do, and the guide doesn't get first priority. Anyway, slow progress is at least some kind of progress. See you around =) Version 0.40 - 2008/12/13 ------------------------- Added Foo Yung and Chow Mein's Dungeon to the walkthrough. I don't have the names for the items found in this dungeon yet, so if anyone wants to help with getting me those, it would be great. Send me a mail or something if you'd like to help :) Version 0.50 - 2008/12/19 ------------------------- Yet another update. Figured I'd full-circle the game on GameFAQs now, as it covers the whole main game. While Foo Yung and Chow Mein's dungeon has been covered, there's still some optional stuff left to write about. What I'm thinking about is of course Aamon and the Pioneer Town. Version 0.51 - 2009/01/04 ------------------------- Minor update with some contributed information added. Version 0.52 - 2009/01/24 ------------------------- School is killing me! I want to get this guide 100% completed, but tests, homework, and all kinds of other stuff is making this task harder than what I'm comfortable with! Anyways, we're getting closer and closer, now. Thanks to some contributors, all of the mini medals in the main game (excluding Boom Town) are included in the guide. Also did a big update to the item lists. ------------------- SOUL DRACULA... FRANKENSTEIN... ZOMBIE! -------------------