4 DDDDD M M CCCC 444 D D EEEE V V III L MM MM A Y Y C RRR Y Y 4444 D D E V V I L M M M M A A Y Y C R R Y Y 44444 D D EEE V V I L M M M AAAAA Y C RRR Y 4444444 D D E V V I L M M A A Y C R R Y 44444444 DDDDD EEEE V III LLLL M M A A Y CCCC R R Y 444 4444 444 4444 444 444 444 444 4444 444 444444444444444444 4444444444444444 44444444444 *************** 4444 Devil May Cry 4 FAQ/Walkthrough 4444 For PS3, Xbox 360 444 Version 1.0 (2/25/08) 444 Written by Brad Russell "TheGum" 44 (email at the bottom) 44 *************** 4 Version 1.0 - completed Devil Hunter and I think that's as far as I go. (2/25/08) ***************** Table Of Contents ***************** Use Ctrl + F and type in the code to quick find. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 Mission 01 - Birds of a Feather M01BOAF Mission 02 - La Porte De L'Enfer M02LPDL Mission 03 - The White Wing M03TWWG Mission 04 - Cold Blooded M04COBL Mission 05 - Trisagion M05TRIA Mission 06 - Resurrection M06RESU Mission 07 - The She-Viper M07TSVI Mission 08 - Profession of Faith M08PROF Mission 09 - For You M09FORY Mission 10 - Wrapped In Glory M10WIGL Mission 11 - The Ninth Circle M11TNCI Mission 12 - A New Beginning M12ANEB Mission 13 - The Devil Returns M13TDER Mission 14 - Forest of Ruin M14FOFR Mission 15 - Fortuna Castle M15FORT Mission 16 - Inferno M16INFE Mission 17 - Adagia For Strings M17ADFS Mission 18 - The Destroyer M18TDES Mission 19 - The Successor M19THSU Mission 20 - La Vita Nvova M20LVIN 5. Enemies / Bosses BOSS555 6. Secret Missions / Blue Orbs / Game Modes EXTRA66 7. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Beating this game was so awesome. Not only does it confirm that Capcom is finally setting this series on a playable track, I can now say I've beaten a DMC game. For the next game, they should consider just having boss fight after boss fight, because the bosses are great. It's a great game, a game that everyone can play, and it's just beautiful. Hmm, Capcom fixed the Resident Evil and DMC series with the fourth games, TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** PS3 Controls ------------ NERO X Button - jump Square - gun O Button - Devil Bringer, examine Triangle - attack L1 - Devil Trigger L2 - Exceed R1 - lock-on R2 - not used LS - move, click to change target RS - move camera, click to reset camera D-pad - not used START - pause SELECT - taunt DANTE X Button - jump Square - gun O Button - Devil Bringer, examine, style button Triangle - attack L1 - Devil Trigger L2 - switch guns R1 - lock-on R2 - switch attack weapon LS - move, click to change target RS - move camera, click to reset camera D-pad - change style START - pause SELECT - taunt *Don't have Xbox 360, but I imagine the controls are mirrors of these. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** *Be aggressive, B-E AGGRESSIVE! - it's true for about all enemies, but mostly for the bosses. The first time you run into Echidna you will be intimidated, but once you realize just jumping up and slashing away is the key, she and most the other bosses are actually easy. *Smash and grab - always keep an eye or two open for things to smash for orbs. Not only does it count toward your rank, you need to buy items. *Skill up wisely - don't buy just anything, and if you do, think about if you will really use that skill and then consider trading it back in for what you spent on it. Air Hike, Snatch, Streak, and many others are staples that you must grab ASAP. *Snatch and slash - as Nero, the Devil Bringer to snatch enemies is about the only reason I played this game after playing the demo. Learn to master hacking and then snatching enemies. It will also help on bosses. Also learn to when you can buster both enemies and bosses; buster is using the Devil Bringer when not locked-on. *For Devil's sakes! - know when to use the Devil Trigger in boss fights. For Nero, it's always before you go for a buster. For Dante, it's always to finish off the boss; well, Nero too. *If it ain't broke, don't fix it - this is for most of you newcomers to DMC. This game uses a style and rank system. For using many combos and attacks, you are given higher stylish ranks. But most will find that streaking or stingering an enemy to death works just fine. If you don't care so much about the stylish rank, feel free to button mash. *Charged particles - a tip from me to you, don't buy any charged shots for any guns. And if you do, get a refund as soon as you're done with it. *One save file - that means all your skills and abilities will carry over while on the same difficulty. So if you want, play a mission over and over until you have all the skills and items you can buy, but little reason to unless you are terrible. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Devil May Cry 4 Walkthrough =============================== Mission 01 - Birds of a Feather M01BOAF =============================== When you're ready to play, the first mission will be more or less a tutorial, and the challenge is not here because you can't die. I'll assume Devil Hunter mode and that the tutorials are on. The first task is to shoot him, so shoot him a lot. Then you must jump to avoid Dante's attacks, which you just watch his guns move and jump; three times if you didn't realize. Then comes the slide roll, R1 + sideways with the Lstick + X. Just hold down R1, move in all directions, and press X as Dante attacks. After the cutscene, press Triangle four times for the Red Queen Combo A. Feel free to hold R1 as you do it. Then comes the High Roller: R1 + hold back + Triangle. Pretty simple as he taunts a lot. Another cutscene and then you get to use Nero's new Devil Bringer, which is what makes him so awesome (please get to know how to use this early). To do a Buster, just press O near and enemy. Just run up to Dante and do it three times for the next cutscene. ----- BOSS: Dante Difficulty: Nonexistant Then comes a real fight, where you can die. But it's hella easy. Just jump and run to him, and you can ignore the bullets as it just wastes time to dodge them. Just use the Buster move on him and keep slashing with your sword. Don't waste bullets either; not because you actually have a set amount of ammo but because the bullets do little damage. There will be few little bits in there after you use the buster where the two of you go into a sorta dual thing, but I guess just mash buttons because I don't know if you actually have to do anything. It's real easy, and if you die then consider dropping down to the human difficulty level in a new game, and if you're on human, go play outside? ----- After and in the rank screen, you get a proud soul. These are used before you enter a mission, or at a statue to gain skills. You can even unlearn the skills to learn others. Don't forget to always save after a mission. ================================ Mission 02 - La Porte De L'Enfer M02LPDL ================================ Well, after the B-movie quality cutscene, which is why we love DMC, you will go into the mission start screen. Don't forget to buy skills. You only have 99 to spend, so you can get the Streak for the Red Queen (your sword), or Split. I like split myself. Red orbs are for buying items, but you can't afford nothing at the moment. In the mission, you learn of the map and the lock-on. Juse use the buster and the attack button on the three enemies, simple. Enter the door on the right. *NOTE: Remember, do the High Roller combo to send enemies into the air, and follow that up with a split attack, if you bought that skill.* Storehouse Two barrels to break and use the wall kick to reach the gold orb. Go up the stairs and jump across the gap to reach the upper level, and break the crates and barrels in the hall to find your first green orbs, which replenish health. In the room you fight four more enemies, which is easy with the any combos I've described. Smash all the objects and move on. Terrace / Business District Move forward and enter the first door you see. Cathedral Go down the steps and toward the blue thing and press X. You gain the most uberest, coolest ability for the game, Evil Legacy. It allows you to reach far with your Devil Bringer. Before you step on the blue pad, notice on either side of this room that there are green things in the cells. One has a Vital Star S, and you get it by holding R1 and pressing O. Then step on the blue pad and use the Hell Bound again to get up, and then again to reach the door. There are red orbs in the benches on the upper levels, and above the barred doors if you want them; and you grab the big red orb across the gap with your Hell Bound. Terrace / Business District Use the blue pad to get over the gap. Then you run into a secret mission on a spike thing. ***** Secret Mission 01 - Annihilation It's a bit harder than you think. The idea is to kill all the enemies before time expires. Just keep your lock-on on the nearby enemy and use your Hell Bound to reach for them. Follow up with a High Roller and a split. Do this for all the enemies and you should be done with about five seconds to spare, or just try again. (the Hell Bound move when used on enemies is called Snatch) You are rewarded with a Blue Orb Fragment. ***** Back in the real world, go forward and use the blue pad to enter another fight. Kill the two measly enemies and move on. The next area has another sealed fight, where you are prompted with the Snatch move I've already taught you. Just lock on, keep pressing O to Snatch, Buster, High Roller, and Split your way to success. Enter the next area. Residential District Just drop and run along to learn of the Exceed system, which sounds great, but it's a bit confusing. You just briefly hold L2 and then attack, but no big deal for the moment; though I would encourage you to use it to just test it out. There are two enemies at the corner, some objects to smash, and then a big rock of red orbs. Hack away at this thing a lot to get all the orbs. On the left side you can jump up to reach the roof with some red orbs, but you really want the blue orb fragment in a crevice on the left. Then jump down and kill the last enemy if he's still there. A dumpster to trash and then onward. Port Caerula At the dock, as soon as you can, turn left and double jump up the rock wall to grab a quick orb. Follow the dock to a blue step and go over. Follow the path to a warehouse. Customs House A quick fight and then you need to hack away at a blue turn wheel to unlock the path. Go up and you'll be outside. Go use the controls and lucky you will get them to work. Then make your way back to the port. You can ignore all the enemies if you want, or you can fight. Cross the bridge and move on. First Mining Area Different then the demo, FYI. Red orbs in the water and the Hell Bound up the blue things. Up there will be a thing on the left that you can beat up on to get a blue orb fragment. Then go visit the Divinity Statue. You can buy some items. I recommend at least the blue orb here, maybe a second but most likely not. If you are unsure you your ability, maybe buy two Vital Star S's if you want. Ferrum Hills Hmm, also different from the demo, oh well. Just run forward for a boss fight. ----- BOSS: Berial Difficulty: Easy "It's been a while," oh yeah, that's good writing there. Anyway, so long as you keep the houses away from him and save them for later, the green orbs inside will get you by easily. Just use the Devil Bringer to get up to his head and then slash away. When you land, do it again. When he goes limp and lies on the ground, slash and then buster for a powerful attack. Be sure to run away and jump to avoid his recovery attack. At some point, he will start to send fire spires under your feet, so be ready to roll dodge a few times in a row. Jump to avoid his slashes or roll, and roll away from his charge attack. Lead him to the houses if you need health and do another Devil Bringer when he goes down to end the fight, hopefully. It seems attacking from the side of his head, or the shoulder, works well. You always have that gold orb which will revive you if you're killed. Just keep snatching and slashing to victory. ----- After the fight, run to the exit. =========================== Mission 03 - The White Wing M03TWWG =========================== As far as powering up, Snatch 2 is a good buy. Probably can't afford Streak or anything else. You'll notice increases in costs for each thing on the menu, which happens every time you buy something. As the level starts, run forward and turn right to fight three enemies. Then turn around and go left, break some boards, and hack at a red rock. If the red rock orbs allow you to buy a blue orb at the statue, do it. Back in the room where you fought the enemies, jump up and climb the blue points until you see an opening into a room. *NOTE: There are two more blue points above this opening. If you use them and then wall kick to go higher, you should see more blue points and you'll be taken to a blue orb fragment.* Some enemies in the room, so do as you've been doing. After, jump up into the tunnel opening and hang a quick left to grab a Vital Star. Break the boards and continue outside. Fortuna Castle Gate Jump left for a red orb along the ledges, then follow the path (I'm reminded of the dash feature from the demo as this is a much longer trek than I remember). After the cutscene, you are fighting two Frost. They are just like normal enemies, and using the Devil Bringer is a must against them. They have a few added touches, but if you just keep using your bringer and don't let them up, you will only take a hit or two from the other one so long as two are alive. When it's just one, you can just keep sending him into the air and slashing. Just don't let them up, use your bringer, and send them into aerial combos. After, just run to the castle for a very foxy cutscene (similarities to the demo end here). Enter the castle. Grand Hall Chairs and benches to destroy. There is a statue in the corner and two odd objects that you can do nothing with. Enter the door on the left. Large Hall Three enemies in here spread far apart. To the left is an object you cannot break, but near it is a mirror you can for some orbs. Continue on for three more enemies and then hang a left to enter the door. If you are curious, there are a few more enemies down the hall, some lamps to break and some things to look at, and a door to enter, but just take this door on the west. Torture Chamber Fight this bunch of enemies, singling out individuals if you like; use the streak to send one away from the group if you don't want to be mobbed. After, climb up some stairs and look over the chamber you just crossed. You will see all the blue points appear and disappear. Use the first one to get across and then the next one. You'll then need to wait for the next ones to line up and then use them. For the rest, just wait for all of the line to appear and then go over as quickly as you can. If you fall, it's another fight. When you reach the narrow corridor, follow it to be on the second level of the grand hall. Grand Hall Just go up and around to enter the courtyard. Central Courtyard Just two more Frosts on your way to the door. The one you don't fight will probably send ice spikes your way, so either get close or far away so that he will come to you. Foris Falls Down the steps is a pillar thing with a star above it; just double jump over and use the bringer to grab it at the top of your jump. That's it, just swing up the other steps to enter the other side of the upper courtyard. Two more Frosts on this side, so apply the same strategy. In the Grand Hall, go around the corner and slash at a device that will lower the shields all around this hall. A door will be open, so take it. Gallery A big fight and then just take the open door. If the fights are hard, then I'll remind you to use the Snatch, High Roller, combo, split, and streak if you have them. Lots of objects to smash too. Library *NOTE: Use the buster, just the regualer O button without locking on, and it may do something very nice to these enemies. Try it on others too. For the White Knights, keep pressing O to cause more damage.* Just a statue that probably does you little good. Then go through the door. After the scene, a fight with five white knight things. You just use your bringer to get up and behind them, then lay into their tops and backs. It's real easy, and once you get them down they are like Frosts in that you can keep them down if you keep using your bringer. If they do stand back up and go into a guard stance, just use your snatch again. The last wave is with two, which is not hard since you've fought two Frosts at a time already. After you kill them all, small items around this room and there is an upper level you can jump to, but just into the side room and touch the column. You gain the Anima Mercury. End level. ========================= Mission 04 - Cold Blooded M04COBL ========================= Pre-mission, consider grabbing either Roulette Spin or Caliber, but only after you have Streak and Split. And that's probably it. Go over the the Gyro Blade and use your Devil Bringer on it. You can slash at these to get them spinning, and when you use your bringer again you will send it flying. Attack them and release when enemies are near. For now, just hit it toward the door to open it and make your way back. Gallery Yep another fight, but this time with less enemies and two Frosts. It's one Frost and then another. Just keep up the same combos and don't forget that you can use the Gyro Blade in here too if you want. Smash the objects before you leave. Grand Hall You can send the Gyro Blade into the box, but you reveal a seal that you can do nothing with. Enter the door on the right. Follow the hall up and go into the door on the right to enter the Dining Room. Dining Room You have a fight with two white knights, and don't forget to smash the items on and around the table. Go into the hall and come down to find the blade. Get it revved up and send it into the long corridor with the fireball. Keep spinning it up and send it all the way to the end to smash the fireball machine. Then go touch the red thing on the wall, but only if you don't mind risking having to die and restart the mission. If you don't care about these things, then skip ahead. ***** Secret Mission 02 - Alley-Oop It's easier than you think. Just go into the center, jump, at the highest point in your jump lock-on and use the devil bringer, then unlock and use the normal buster, then immediately after you toss him lock-on and devil bring again, and just repeat until you do it five times. You risk little if you stay in the air, and if you mess up and just keep trying, dead enemies will drop green orbs. If you do it right, just grab the fragment and you're done. But remember, there is a difference between using your devil bringer while locked-on and not. When not, that is your buster. ***** Go through the door to be back in the large hall. Large Hall Kill the Scarecrows (the enemies I've just learned the names of) and then hack at the blue wheel to open the gate. Send the blade through the gate and use it to clear the hallway of enemies. When you get to the top, keep sending it down the other side until it breaks the seal holding the other blade. Send one blade back to the top once the the fourth is free and follow it back as you clear enemies. Put the third on a spot by the gate and then go bring the fourth onto the other spot. Grab the green orb and go through. Buy a blue orb at the statue if you have the money, I mean orbs. Central Courtyard This is the lower level of an area you've already gone through. Run forward for a sexy cutscene, and then hack away at the strange beings. After some hacking, another scene reveals these to be like the tips of those things on angler fish. The real boss is a toad, I think. ----- BOSS: Bael Difficulty: Easy to Moderate It's pretty simple, just stay away from his front. If you do go for a frontal attack, just quickly go for his throat and avoid his sweeping attacks with the bait women. Don't stay in front too long or he will swallow you and cause massive damage. Once you do get in some good hits, he will go limp, so you run up and use a buster for a powerful attack. It's always best to run to one side to avoid most of his attacks. After that, or before, he will make it snowy and you will only see the lure women. Fight them as you would, just dodge their attacks and watch for when one spins around, that is your cue to run away. Keep hacking away at them and the toad will reappear. If you beat up on one long enough, use a buster on it and the toad will also reappear. Then it's just go after the throat, dodge his attacks, and wait for the tongue to stick out to finish this fight. He will go red when close to death, and that's your cue to end it quickly. Feel free to use a vital star or two. ----- You gain the Rvsalka Corpse and a gate on the left will be open. *NOTE: Just realized from the main menu of the game that I guessed right on the White Knights, that's their name!* ====================== Mission 05 - Trisagion M05TRIA ====================== Might be a good time to buy Speed under the abilities screen, but it's up to you. In the graveyard you will fight two Mephisto. You use your normal buster on them twice to take away their cloak and then lay into them. They will recover just once if you do enough damage and only require one more stripping. They are very easy, and you can just stay jumping in the air the whole time. After, you are told how the Rvsalka thing works. It will reveal secret things for you. You can start by smashing all the items in this graveyard, and then go to the second grove by the wall and stand on the box thing to get free orbs via your Rvsalka. Then you'll find another on the third box thing. After you completely destroy the graveyard, go smash the fences by the stairs to find a secret mission under the steps. Skip it though, I just showed you so you can make a note of it. Just go up the steps and through the door. *NOTE: Need to wait until after you beat Credo to do this, so skip it here. You can do it now, but you'll have to dodge attacks and taunt flawlessly.* Master's Chamber Just a fight with some White Knights. If you haven't realized, do a snatch to get behind them, then run up and do a buster for an awesome attack. Repeat until all are dead. After the fight you can break the mirror over the fireplace for a secret mission. This is an easy one that has no risk of death. ***** Secret Mission 10 - Puppet Master *NOTE: Streak and Speed are good for shaving off valuable seconds.* The idea is to use this gyro blade to bust 5 blue spires along this hall. Start by turning it on and then streaking into it and send it straight down the hall. Remember to always take your time to line up where you will send this thing. When you reach the top, launch it into the spire, and after you need to be sure you line it up with the hallway by not powering it up. Down the other hall you need to take your time with sending it into the two on the sides. Just use unpowered hits and slowly push it into the sides spires, and then just blast it into the one at the end of the hall. ***** May need to re-fight the Knights, or don't. Just go out the door. Torture Chamber Go hack away at the blue wheel on the right and the bridge is made. You can play it safe and slowly push the blade to the spire, or just do one powered up blast straight down the path. Not sure what happens if you drop it off the bridge, but I imagine you have to fight more enemies and bring it up the stairs. Once you crack the blue spire you will take a tumble At the bottom of the pit, you got some Mephisto to battle with. Remember, two busters and then lay into them; roulette spins help. Then go grab the Wing Talisman. This will activate a series of jumping platforms that you can take up to the top. On the second jump you will reach a cell with some secret orbs, and on the third you will find an orb rock. Back in the chamber, a fight with Scarecrows and two Mephisto. In the large hall you can fight three Frosts, or ignore and enter the grand hall. Grand Hall In the grand hall, jump on the pad you've revealed from the broken box and jump on the chandelier. Cut at the thing hold it up to reveal the path. Go through the painting and down to the sewer area; use the Devil Bringer to grab the Vital Star. Underground Laboratory Just run to end the level. ========================= Mission 06 - Resurrection M06RESU ========================= Buy nothing if you can't afford anything good. Go around the pit for a fragment before you drop down. Not sure if you can get any of the orbs while falling, but it's possible. At the bottom just go through the door. R&D Access Run up to the door for a cutscene and then a fight. In order to reveal these sharks things, you just use you gun, in case you forgot you had one. Just blast away at one until it bottoms up and then go buster it and then just keep attacking it. The other two will be more aggressive after you kill one, so get the next one quickly. When there is only one, it will be fast and provide you few chances to attack it, but just keep the lock-on held down and shoot whenever you see it. Just roll to avoid their attacks and don't stay in one spot for too long. After the fight, go through the door. Game Room An odd game you must play here. The dice will rotate in a set pattern: 2 6 3 5 1 4. Now look at the board and notice the first blue spot is just one move away. So wait for the 3, then the 5, and then strike and you should get a roll of 1. There is only a slight delay as you wait for the die to turn to the number you want. Use Snatch to roll the die and be sorta close. Just remember the pattern above and keep using it as you roll. The idea is to hit the blue spots, and avoid the red. Some of the blue spots have tons of bouncing orbs, a few will have chests with chances for orbs too. I have no clue what the red spots do because I missed them all - this game is that easy. The white spots do nothing and I assume the yellow spots mix up the colors or something. You can read the three tablets on the walls for helpful riddles and text. Here are the numbers you want for a perfect run through with not hitches whatsoever: 1 2 5 5 1 5 4 4 3. You can visit the divinity statue if you have orbs to spend and then go through the open door. Containment Room Just move forward for a cutscene. ----- BOSS: Agnus Difficulty: Nonexistant The idea is to Snatch the flying swords and then buster them while they are on the ground to send them at the window. When the swords come spinning at you, they are incredibly inaccurate, but you can dodge or jump to avoid them. At times you will see the place shake and an alarm sound. Just wait for about three seconds and then jump into the air and start blasting with your gun to stay in the air as the spinning laser swords go away. Just snatch the flying enemies, launch them with your buster, and shoot to stay in the air to avoid the laser, it's that simple. I took one hit on my first try, there you go. After you get one mighty cutscene, and then you learn you have what is called the Devil Trigger, used with L1 when you have three blue spheres full. Jump on the spot where you saw the sword to get a secret red orb and go through the door. ----- Foris Falls Sounds familiar, right? Some objects to smash and then hack away at the blue turn wheel. Then go up the steps and through the door. *NOTE: Directly in front of the door is a blue orb fragment in the air, but you need to have Speed and do a long jump off the edge.* Angel Creation Go forward for a fight with three White Knights. Kill the first one with the same old tricks, and then feel free to test out the devil trigger on the next two. Then go left toward the three glowing yellow guys to find a secret mission on the wall behind one of them. This one is easy, so do it now. ***** Secret Mission 04 - Tracking Treasure Down Go to the doors that you entered this castle from for some orbs. Then go to the Gyro Blade and spin it away, and the orbs will be where it was. Then jump up to the second level from here and go to the blue wheel on the right for the last bit of orbs. Then go to where the blade was for the fragment. ***** Back in the lab, run up the steps and to the caged area. Just fight two White Knights and hop down; go right of the ladder to find some hidden orbs. Then fight a trio and more of White Knights, which you may take a few hits. Feel free to use your Devil Trigger. Then through the door. Underground Laboratory Use the console and then use the jump pads to get up; with barrels on most of the side platforms if you want them. Then out the way you came. Grand Hall Just up the stairs and then take either door on the sides to enter the upper part of the courtyard. There are some Frosts to fight if you want, but you can just run past them. Foris Falls Just run all the way across the bridge you just set. Cutscene and keep going. Forest Entrance Run forward through the noticably bright and lush forest. You run into Dante and then end level. ========================== Mission 07 - The She-Viper M07TSVI ========================== Power Up with Snatch 3 if you can, or a Streak 2, and buy a blue orb if you can. Red Queen Combo C is nice if you want that too. Consider getting the charge shot for your gun, just for the upcoming boss, and test it during the level if you do. Plants on the side just as you start. Then run to the structure for a secret mission, but don't do it since you cannot complete it as Nero. Plants on either side of this dome thing and then move along. Windswept Valley Go left and jump along the path to find a Holy Water on a ledge. Then jump down and fight the enemies, or ignore them. You can just Buster these things to kill them. Lots of seed pod things around and then go up the steps and through the door. Ruined Church A cutscene and then you meet the flower Scarecrows. You need to avoid their swinging blades, so either buster them or snatch them; they're real easy to kill once you do. After the fight, seed pods in this room and then break the glass to reach more. There is more glass under the stairs, but you can't go anywhere if you break it. Go up the stairs and lay into the turn wheel. Then quickly follow the platforms as they appear all the way to a door. Ruined Valley Use your Devil Bringer to swing your way to another wheel and get it going. Follow the path and then two Mephisto appear. This is pretty tricky. You must navigate the platforms as they turn red and disappear, and fight the two demons without falling. Falling means you fight more of the infected scarecrow in a room down below; you kill them and then jump on the teleport to get back, and you have to do it each time you fall. Luckily, if you fall the Mephisto do not reset, so if you kill one and fall you will only have one left to kill. Just stay watch for the platforms that appear and stay around them, and abandon red platforms as soon as they turn red. Also, just use snatch a lot to strip the demons of their cloaks, bring them close to you, and then just buster them to death. And then follow the path to the door. Lapis River Seed pods all around to replenish any health, as well as one big one on a pillar on the other side of the bridge. When you are on the other side, go left to find a secret mission on a tree. This one is easy, so do ityou. ***** Secret Mission 05 - Sky Scraper It's not terribly easy, just no risk of death. You just use the pads to jump up and use the Devil Bringer to reach the next ones. For the pad in the cage, you need to enter from within the cage, and it's a tight squeeze. And from the cage you need to jump on the platfrom on the wall and then line up with the blue point for an easy jump to the top. So from the cage you just land on the platform, no Devil Bringer needed. If done correctly, should have 40 seconds left. It's the cage part that needs work most likely. ***** When ready, move on. Ancient Plaza Smash the seed pods in front of you for a white orb, which adds to your Devil Trigger. Move forward to spawn about six scarecrow and some of those seedlings. Kill the seed monsters first and then focus on the crows. After the fight, more pods and then move on. Windswept Valley Back here, send the blade into the obstacle. More enemies to tango with or ignore. Send the blade into the other blockage and use the door. Ruined Valley You'll run into some sort of magical flying snake. Just run, ignoring the pods and you'll reach the end. Go through the door already. Forgotten Ruins One of those strange Medusa-like things that you just beat up to get a blue fragment from. Then a couple of enemies to fight before a statue. Feel free to buy whatever you want for a boss fight. Go up the steps. *NOTE: Don't be afraid to buy a gold orb if you aren't that good at this game.* Den of the She-Viper ----- BOSS: Echidna Difficulty: Moderate to Hard *NOTE: While she's flying, feel free to shoot her, but not sure if it does damage worth talking about.* For starters, you need to stay locked-on to her at all times. When she's flying around, dodge to a side to avoid her sweeping by attack. When she lands with a purple bump sticking from her bottom, slash at it and then use a buster on it; also buster the seedling quickly. When she floats around and reveals her true body, feel free to use your Devil Trigger and shoot the tiny daggers at her. You can also run up and do splits in her face, but be sure to land on the ground and roll backward to dodge her spinning hair. When she lands and plants herself in the ground, run up and start slashing at her face. Jump in the air and shoot to dodge her tendrils. She will repel you with a force field, but just run back up to her and keep attacking. When she goes limp, slash and then use a buster for maximum damage. This will cause her to turn yellow. Now she is faster and stronger, and her attacks while in the ground change a bit. When she's not in the ground, just dodge and attack as usual; three sets of pods around the arena have some health if you need it, also any stars you may have. When she is in the ground, go snatch at her and stay above her head as you inflict your damage. And if she goes limp again, buster her for the kill. You get the Sephirothic Fruit. Smash any seeds pods and then go touch the red vines in the corner to take them down. Go through to end the level. ----- ================================ Mission 08 - Profession of Faith M08PROF ================================ Buy whatever you can, if anything. Some pods and then you will hit a tunnel. Jump from the front of the tunnel walls and then jump forward to grab the blue fragment on the ceiling. Couple of plants to buster and then some crows to kill. Lapis River Touch the red vines to open the path and then just orbs to collect before you take the path to the northwest; use the map. Ancient Plaza Some new enemies to fight, and all you do to kill them is jump in the air, snatch them, and then do some aerial combos; that's it, and they use shields while on the ground. Then just follow the path all the way back to the church. Ruined Church Just kill the enemies with aerial combos and then collect the seed pods in the small room. Then go under the stairs to move on. Lost Woods Notice how the shadows look a little weird here. Red the pillar note in the middle and then look at your shadow. The idea is to keep your shadow at your back and then go in that direction. There are only three changes to go through before you hit the next area. Forgotten Ruins You're above the place you've been before. Just run straight to the door. Ancient Training Ground A quick fight before you hit a statue. Feel free to spend some dough on a few vital stars, but don't go broke, unless you suck at this game a whole lot. Then proceed. ----- BOSS: Angelo Credo Difficulty: Moderate *NOTE: To guarantee an easy win, just bring two Vital Star M's.* This guy is like a White Knight on roids. The idea is to get behind him, but that is hard. I like to snatch at his shield, from which he will knock your attack off and charge at you, then you roll out of the way and try to buster him, but he will do a slash in the air, so roll away again, and then go buster him for real. It's a lot of work, but if you master it you won't take many hits if any. Also, when he's far away, go ahead and shoot him with charged shots if you can and normal bullets too for small damage. I just kept this up and never say any of his other attacks while his health was good. At some point, you can buster him repeatedly for massive damage and then he will turn aggressive. He will fly around and send attacks at you. Just dodge his sword sweeps, jump up and down to avoid his swords, and just wait for him to walk to you from the ground and continue the above strategy. And that's about it. Vital Stars can be used if he does you a lot of damage. ----- ==================== Mission 09 - For You M09FORY ==================== No use telling you what to buy from here on out, you know what you need and don't, I hope. Run forward into a room with some breakable chests on the sides and then move on. You'll run into two White Knights and an Alto Angelo. You need to kill the knights first, which is tough but two buster bashings will do it. Then focus on the tough guy. Don't waste time trying to buster him, just go full on the offensive. When you see him charging up, do a snatch to go above his head to avoid. Just lay into him, go Devil Trigger, and once his shield is gone you can buster him with gusto. Grand Hall A familiar name, but a different place. Some benches in the center, a medusa thing on the left (I've just learned you need to get an S rank on these things to kill them), and a purple star on the right. Proceed straight and touch the red thing. Then come back in and notice the open door. You can run immediately to your right and jump over the rail when the laser is away to quickly get to the doorway. Key Chamber Three White Knights and then an Alto. Again, kill the knights first, but avoid the lasers, they do hurt. Then just lay into the big guy, using your DT (devil trigger) to speed it up. Touch the pillar when done to get a key. Then touch the middle device to slow time and take the opposite doorway. The Gauntlet Stand in the center of the little pit for hidden orbs, and then beat up on the blue wheel in the corner. Then step into the cage. First fight is with some Scarecrows, nothing too bad at this point in the game, I hope. When stopped, use the devices to slow time and run past the lasers. Second fight is with Frosts, so just buster them over and over to guarantee victory, so long as you toss them at each other. Use the air and snatch them if you like that better. Then more lasers to run past, so be quick. Third fight is with what I now know are called Assaults. Just go to the air and keep snatching them and doing combos, and then buster them on the ground like the Frosts after you combo them. Shouldn't be too hard. At the top, grab the green orb and spend some dough at the statue if you want some stars. Bring at least one Vital Star M, just in case. *NOTE: You can buy as many Purlpe Orbs as you want to try and get more juice from your DT gauge also.* Agnus's Room ----- BOSS: Angelo Agnus Difficulty: Moderate You want to always be shooting at him when far away, but you must alway try to get close to him. Always attack him, even to a fault, but don't use snatch too much or you'll take some damage. When he has his Gladius flying about (the sword things) you want to grab those with your snatch and buster them to send use them against him. Just keep the pressure on, roll backward and jump when you see a ring around his back. His ring can send Gladius, the shark things, fireballs, and will give him blades that will make him spin around before throwing it at you; all can be avoided by jump backward, usually. There are three key things to keep your eyes open for. One is when he curls up and glows; that means you need to run up and start bashing into him before he unleashes a big attack. Two is when he says "Your strength will be mine!" That means you need to go into your DT to keep him from sucking some life from you, even using your star to give you magic power; so save your DT for this and turn it off after you repel him. Thirdly, when you're attacking him, if you ever see his aura disappear and each hit seems to stagger him, that is your cue to go buster him for a big attack. The Gladius are key early on, and they can end the fight late, but they stop appearing late. In the later part, you have to save your DT and you have to keep attacking. I would almost advise using the DT to get in big hits, but it's too risky late in the fight. When you start causing massive damage and stagger him, buster to end it. *NOTE: Cages for health, but they will get smashed during the fight, and he drops magic orbs when you DT when he tries to steal your health.* *NOTE: Not sure, but I could have sworn I snatched at him and pulled two Gladius from him. Again, not sure though.* ----- ============================= Mission 10 - Wrapped In Glory M10WIGL ============================= The Gauntlet You will meet Faust and two Mephisto first. They are really easy, just buster them over and over and then beat them up. They didn't even attack me they were so nice. Then you got to open a door in the next cage. Use the slow time device and run through the lasers, careful of their paths. Beat up the wheel to open the blockage and then run back and fall off to hit the bottom. Run back the way you came, jumping in the pit for the hidden orbs again. *NOTE: If you call the other cage back down, go to the second level and locate the orb fragment outside the cage. Go up to the third level and jump off the open gap to a platform on the second level, and then just jump to the fragment in the air.* Key Chamber Yeah, another fight, but this time the time device is in play. Use it to do two busters in a row on each White Knight, trying to avoid the cagey Alto. Then slow down time and start beating him up. When he's on the ground, just keep bustering him over and over to kill him. Then use the device to run past the lasers. Grand Hall You can beat up that thing again for orbs if you want. The benches are in place and you'll have to jump over the lasers if you want them. Then just run across the new bridge. Security Corridor Slash the benches and then buster the device. Less is more. You need to do small, tiny jumps to get through these lasers. Just take your time, slightly nudge as you jump, and try to get to the other side in one piece. It will stay in slow motion until you get to the other side. When you do, smash the fence for health and then go right for a secret mission, but only if you feel like one where you risk death. But it's hella easy. ***** Secret Mission 06 - Vermifuge Start by bustering the Scarecrow, but hold it down to hold him. Then jump backwards and up the ledges and take him as far away as you can up on top of the cliff. Then let him go and quickly run back to the Chimera. Jump, snatch, buster, and repeat, but sorta in the middle of the area. Hopefully you do it before the crow falls back down, and if he does, just try to finish off the little dudes with busters because you will kill him if you pick him up again. *NOTE: It's way easy if you have the air hike, so consider holding off until you do.* ***** When back, jump down to the bottom of the spinning blade room and you will fight the Faust and Mephisto again. After bustering them alot, go touch the red pillar to slow time. Now use the blades as platforms to get up top, but you are looking for a door opposite the way you came in. You have two tries at it before the slow mo time expires, then just try again. Experiment Disposal Fight four White Knights, which you can buster in the air if you didn't know. Then smash an orb rock on the right. Cross the cage and beat up the statues. Use the lift and you will see a blue orb fragment along the rings that hold the lift, but I think you need air hike to get it. At the top, smash some stuff and use the door. Meeting Room Fight two Altos, but streaking seems to be effective (no, the attack where you dash forward, stripping naked and running around your room in an unproven method of victory). Then just beat up on one until his shield breaks, then buster over and over, and then do the other. Be careful to dodge attacks by jumping in the air, and a streak seems to dodge some attacks for you. Then smash some candlesticks in the hall. You have a secret mission on the left, and a statue on the right. Ignore the secret mission and stock up for the upcoming boss. Buy purple orbs if you can and some vital stars with whatever may be left, or don't buy vital stars. Then through the door. ***** Secret Mission 07 - Free Running It's the same tile sequence from earlier, just with one extra Mephisto and some tiles will take forever to appear. Your best bet is to wait for Air Hike, or try it actually fight. As Nero you will need to buster them, but you only have time on the small tiles with little room. But with Air Hike, you can jump over and over on the small tiles to avoid attacks. The hardest thing is seeing through their cloaks and knowing where to jump. *NOTE: Come back when you can fly that one machine and just cheat through this with Dante even.* ***** *NOTE: Two Vital Star S's are all you need. Anything more is just expensive insurance.* Ascension Chamber ----- BOSS: Dante Round Two Difficulty: Moderate to Hard A cool trick that is guaranteed to work early on is to shoot with him and walk up close and when right in his face do a buster. It doesn't work later, but that's all I did in the early part. Once he starts becoming more aggressive, try using busters on him while in DT. That's about it, it's all in the buster. If he combos on you, go DT and buster also to break free. There are some candles and jars on the sides if you need health too. Always keep firing at him. It seems like you two are cancelling each other out, but it appears that you are damaging him; although he may be damaging you. You need to dodge his slashes if you can when up close, but it's hard to tell when he will slash. If you want to, you can shoot, get close, and then either streak into him or try to do a snatch and buster. Splits also have a high hit rate, but not guaranteed. It's just a cagey fight with no set rules. The key is to shoot and get close and then do something. ----- ============================= Mission 11 - The Ninth Circle M11TNCI ============================= Not sure if you realized or heard, but you can go back and play previous levels to get more orbs. Just don't waste items when replaying, but you shouldn't have to. Mission 3 and 5 are easy ones, and from there you can just take on which bosses you feel safest against. But it's up to you. Either way, I will not advise any skills or items to buy from here on out. Advent Chamber Go to the left and smack the wheel to make the blue points appear; there is blue medusa thing in the back, but it requires an SSS rank to bust it, so beat it up and then DT buster it, and if that doesn't work you will have to move on and come back later. Come back when you have more moves, or unleash all your combos now. On the second level you fight some Mephisto and a Faust. Then touch the device to call the lift to take you up. On the third level just go right and through gate for two enemies. Step on an empty lift for hidden orbs and feel free to use the statue. For the blue points you must jump toward the first one, snatch it, snatch the next, and when you hit the wall you need to jump again to get over. At the next set of blue points, there is a devil star S in the pit, but you have to fight three White Knights for it, which should be easy. As for the jump, you wait for the second one to be up, then you jump, wait for the third to get up, and then arrive on the other side. Over the wall will be a lone Alto. Then go right for a green orb. Beat up the blue wheel and then get up to the fourth level, or what we will call the fourth level. Touch the machine for a fight with knights and an Alto (FYI, I just streaked into the Alto the whole time until his shield broke). A green and white orb by the railing and then make your way back left to the lift. When you get there, there is another teleport pad that can take you to the start, but no reason to use it. Ignore the scarecrows and go up. On what we will call the fifth level, a cutscene before the boss fight, which was sooner than you or I thought. ----- BOSS: Sanctus / Savior Difficulty: Moderate This fight is about one thing: pressure. Always stay close to him and do as many combos close as you can. It's a matter of beating the shield off of him so that you can buster his face. You need to jump and snatch at his two little gizmos flying in the air, but only use them to get close to him. While in the air, just to normal combos or whatever to inflict damage and stay close. He has a fireball, electric, and a big attack, but don't concern yourself with the first two. When you do beat the shield off of him, go do some about three or four hits, maybe a streak, then go DT, then buster him, and keep tapping the buster button to do more damage until you throw him away. Then undo your DT to save it. Then he will do his big explosion attack, so stay away. After that, keep up the pressure. When he is flying away from you if you get close, try to corner him or let him do an attack so you can get close. If you're finding it hard to finish him off before he regenerates his shield, feel free to go DT to break his rings and then buster him before you lose your DT. Once he is left with about a fourth of his health, he will use the Savior to pound the ground. Just run and right before it strikes, do a dodge. Then you only have a limited amount of time to attack Sanctus. Just break his shield and then try to chase him into a corner, then go DT, break his rings, and then buster for the win. Then watch Nero flip the bird at Dante. ----- ============================ Mission 12 - A New Beginning M12ANEB ============================ Yes, you are now Dante, for better or worse. Cry now that you've lost the use of the Devil Bringer so you can get that out of the way. The games changes, well, at least in how you fight. You're just going to be backtracking with Dante, so the settings are exactly the same. First, after all the epic cutscenes, go power up. You are given all the Proud Souls back to use on Dante, but it's not that many. First, grab the Trigger Heart, then Air Hike, then Speed, then both levels of Stinger for your sword, and then power up your Styles. I say go with Swordmaster and maybe Gunslinger, but the choice is dependent on how you play. And remember, you can always refund your Proud Souls to change things up. Ascension Chamber Just a fight with some Scarecrows, but probably harder than usual. Just go into Swordmaster on the d-pad and try to do aerial combos, or stinger enemies away from the group. You can test out all four skills which do something different with what was the Devil Bringer button (makes me cry just thinking about it). Smash the objects and take the northern door into the Meeting Room. Meeting Room Statue and secret mission. The secret mission is good to go here too, just use the air hike with Dante to keep hopping up and down. But you can wait for the flying machine and come back as Dante. In the table area you meet bigger Scarecrow. Now is a good time to master the Million Stab combo (pause menu and check the skill list). They aren't too bad, just avoid the falling blade after you kill them. Also, if you didn't realize, you can only combo in the air while in Swordmaster and pressing O. Experiment Disposal Smash the fence for health and take the lift down. If you have the air hike, go get that orb fragment on the upper ring. Then you learn that you have just ten minutes to escape. Drop down into the pit and go grab the gold orb in the corner. Turn the wheel to lower a cage and get in. The Frosts now become actual threats without the Devil Bringer. Just Stinger, uppercut, slash down, and whatever; you can even stinger over and over if you feel like it. At the top, go north and smash an orb rock before moving on. Security Corridor Switch to the shotgun and blast the cloaks off the Mephisto, then stinger them to death or whatever. After, go touch the device to learn that you only need to jump up the blades this time as you break the motor. Jump up the blades, air hike helps, and smash the fence. Use the device to slow time and then jump back through the lasers. Some smaller jumps mixed in with longer jumps than last time, but again, air hike does wonders for the long jumps. Grand Hall Almost home. In the main room, fight with a bunch of White Knights and an Alto. Get behind the Knights and then stinger them and combo from the back; use the trickster evade to avoid damage, and don't forget you have a shotgun. When the Alto appears, I believe you can kill him to make the others go away, so focus on him. After the fight, feel free to smash the benches and leave. But there is a blue orb fragment you can get if you have the time. If you have a minute or two, you can go up into the Key Chamber. Just use the device in the center of the room to get out of there and up to The Gauntlet. Go around and start bashing the red thing to a B rank for the fragment and orbs; also step in the middle of the pit for those hidden orbs. Then run all the way back to the Grand Hall and out. Gran Album Bridge Just some things to smash in the room and then run all the way back. ============================== Mission 13 - The Devil Returns M13TDER ============================== Ugh, you can tell the boss of this level will be most not good at all. Buy the first Trickster upgrade, if you want. Ancient Training Ground Just run straight to the doors. Forgotten Ruins Go forward and then jump off the platform on the side to get to the area below; trust me, the paths can be confusing if you don't know where to go. You can fight the enemies or just run into the purple mist you see. Windswept Valley You meet new enemies, Assaults with Chimera in them. The shotgun helps you keep your distance, but just be aggressive otherwise. You'll take some hits from the blades on them, but nothing to worry about. Then go straight up the steps and through the fog. Ancient Plaza Turn around and fight the normal Assaults, using the ground-based Swordmaster attack to break their shielding. Smash some seed pods and take the un-misted exit to the river. Lapis River You can fight, or just run under the bridge - you're call. In the valley, just enter the church. Ruined Church Go beat up that red thing to an A rank for the orb fragment. Then smash all the seed pods and go under the stairs. Lost Woods Fight two infected Assaults and then the old puzzle. Just go: north, south, east, and east. Remember, shadow at your back. Forgotten Ruins Grab a few vital stars if you are unsure of how Dante will do against the beast. Then up the steps. Den of the She-Viper ----- BOSS: Echidna Round Two Difficulty: Moderate to Hard Same rules as before, just no buster attack. To make up for it, Dante's sword seems a bit stronger. Remember to shoot when she is away, dodge her attacks, and there are some pods on the sides. Just be aggressive. Double jump at all times while attacking to avoid her tail swipe, and I say just take her swinging hair attack, or attack from the side to try to avoid it. Whatever you do, stay in the air to dodge her tail. And I hope you know it's a given, but you have to be in Swordmaster to do combos in the air, otherwise you'll just slash to the ground. Once she is yellow, keep jumping to avoid her seeds and tail, keep shooting when away, and just go for the kill. Three seed pods on the sides if you need them. ----- You earn Gilgamesh after the fight. This armor is cool because you can charge each hit in the combo for different results, and it looks cool. Take the open path in the corner. =========================== Mission 14 - Forest of Ruin M14FOFR =========================== Buy Kick 13 for your new armor, at the least. Ancient Training Ground Proceed down the path to run into a new enemy, the Faults. Just run and don't stop for nothing, not even believing. Then you have to fight some enemies, but the Faults seem to only attack once. Kill the Chimera and the other and then get out. *NOTE: If you do get caught by a Fault, maybe not here but later, you are taken to that pit from the tile sequence. This is where the Kick 13 for the armor will clean away the enemies quickly.* *NOTE: Also, when the Faults come up to get you, you can attack them for health orbs.* Lapis River The Faults are here, so just move forward to trigger the fight, which I guess scares them away or something. Or maybe they just don't go on the bridge. In any case, get to the bridge with you shotgun in hand and start blasting the Mephisto and kill them with your fancy melee attacks; ditto for the Faust. After, check the map to see that you need to take the northern exit for the correct path. Ancient Plaza A fight with normal and infected Assaults with some Faults thrown in. If you want to avoid the Faults, get on the wooden steps in the center as they do not go there. If you don't fear the Faults, be sure to have your sword armed so you aren't stuck in the combos of your armor. Beat up on the Assaults and when you see the blue, just jump in the air and over, then slash as the Faults for free health. Kill the enemies and move on. Windswept Valley Go forward for a big and confusing fight. It's hard because of the targetting, which can and will target enemies far away from you. Just go on the aggressive and watch for the double Faults, so jumping in the air will be a habit. There is a spot by the rock in between the two narrow paths that the Faults don't seem to go on, mayb because of the leaves or twigs on the ground there. Just go all out and after the fight you can punch on the Faults to recover health. Jump up the cliff and out of this area. Forest Entrance Almost out of the dreaded forest. An orb rock, seed pods all around, and that secret mission. There is also a Vital Star M in a tiny hole at the top of the log, which you must be in and jump up to get (wonder if it was there the first time?). If you can Royal Block with Dante, which I haven't even mentioned once, then do the mission here. Otherwise, move on. ***** Secret Mission 08 - Royal Blocker The trick is to kill one and then go into Royal Guard mode. I had success blocking the slashing attack, but you have to block attacks successfully in a row, so get to know how to block the pointing finger attack, which is hard. Good luck, and if you ever want to whimp out, just kill the last one to go back to real life. ***** Foris Falls Just cross the bridge to end it. =========================== Mission 15 - Fortuna Castle M15FORT =========================== If you don't have it now, I REQUIRE THAT YOU HAVE THE AIR HIKE! Foris Falls Go to the left and beat up on the red guy, which requires an SS rank. So combo normal hits with Swordmaster hits to hit the end, and don't forget to switch to your armor for different attacks. Then through the door. Central Courtyard You'll run into a Blitz. The are pretty much just electric Mephisto, and maybe this guy moves a bit quicker. Equip your shotgun and just do air hikes and shoot three rounds off. Just keep jumping and shooting and moving over and over. Eventually you will knock off his electric coating and that is your cue to go attack with all you got. Then he will have red sparks all over him, but I was able to keep jumping and blasting until he died. Proceed onward. Grand Hall Just take the door on the right, the one that leads to the Gallery. Just stuff to destroy in the Gallery and then to the Library Library Last chance to get that trickster upgrade, at least one. There will be an Alto and his White Knights to greet you. Beat up on him with stinger since he seems the easier target when Dante, and then use trickster moves to get behind and avoid the Knights' attacks. Plenty of health in the jars around the room. A door will open that leads to an orb rock, so beat that up. Drop down the steps, but notice the secret mission under the stairs. This is a tough one, like the hardest one in the game. I would advise you to save it for later, and you should save it until you beat the game, or at least get the missiles. ***** Secret Mission 09 - Unbreakable Just kill everyone without taking a single hit, easy. Kill the Chimera first using stinger, then stinger the rest, or shotgun infected enemies. For the second wave, use your long range attacks, like the missiles and the shotgun. Good luck. ***** Large Hall Just smash some candles and go through the door on the right. Dining Room Just run to the table and then fight some Scarecrow and Mega Scarecrows. Sword works best on the normal ones, and the armor works well on the big guys. Smash the stuff and through the door. Large Hall Candlesticks, green orb but save it for later unless you really need it, and a statue on this side. Then to the fun chamber. Torture Chamber The Swordmaster spinning attack works well on Frosts, so does the armor. It's tough, but stingering an enemy away from the pack is a good move. When done, jump into the pit. Spiral Well Grab the green orb on the side and then lay into the blue wheel. It makes a big jumping pad, so use it. Back in the chamber, cross over the bridge. Master's Chambers Scarecrows to greet you, so keep up the good work. But then another Blitz will drop in. Ignore the crows, or stinger them, but he will come for you. Just start blasting him with the shotgun and he will actually kill the other enemies for you. Just blast, attack when he's open, and then blast to victory once he's red. Soldier's Graveyard There is that secret mission under the bridge, but I still don't think you can do it, so skip it. Just smash all the stuff, jump on the two boxes on the wall for hidden orbs, and then grab anything at the statue. Through the door for another boss. Central Courtyard ----- BOSS: Dagon Difficulty: Easy This is bascially Bael Round Two. The rules for this fight are the same as the last. Go hard at his sides, attack the throat, and Devil Trigger when going at his tongue. You can DT and then use the spinning SM (swordmaster) attack on him for massive damage. And the trick is to close distance between you and him with some stingers. Then fight the fairy lures. Just go hard after one with a bunch of stingers and he will show back up; press buttons like crazy if he swallows you. Then you can attack a bit, go DT, spin your sword on his tongue, and that should be it. It's a much easier fight with Dante. Then you will get Pandora's Box after a glorious cutscene. PF013 Epidemic makes it a bowgun while on the ground. Notice the Disaster Gauge between your two bars of health. Nothing to do but fall down. ----- ==================== Mission 16 - Inferno M16INFE ==================== You have PF124: Hatred and PF398: Revenge for purchase for your new gun. Underground Laboratory Yep, you're basically on a timer, which is your life bar. As soon as you start, go to your right and beat up on the red guy. Alternate between sword and armor, maybe throw in a DT, and get your style up to S for the fragment. Then grab the green orbs and take the door. R&D Access Just three Cutlass, but not only do they drop green orbs, there are many green orbs by the walls. For the fish swords, just use your handguns to stall them and stinger them to death once they are up. Grab green orbs on your way out. Game Room Thankfully, no dice game under pressure. There are tons of Gladius to fight, but no reason to unless you want health; shotgun them and then stinger while they are on the ground if you need some green orbs. But the door is open, so take it. Containment Room Just focus on the White Knights, using the Trickster dodge to get behind them and then stingering them to death, and maybe you'll hit some of the swords in the process. Then have your shotgun in hand and start blasting, or the Pandora, and then stinger the swords while they are in the ground. Then jump up, stand in the beam of light for hidden orbs, and then out. Foris Falls Just barrels to smash and that blue orb is still there, but I have no clue how to get it. You can run off the edge and then try to double jump, but the camera switch and I think it's too far away. Maybe you need something else. So just take the door out. Angel Creation Just some Knights on this side, and the other. The first group is easy, and feel free to use the armor along with trickster. The second group has two Altos with them, so kill them first; beating up on them with the armor works really well. Don't forget the hidden orbs by the ladder and then out. Underground Laboratory Barrels on the side as you go up, if you want them. Just jump up and go out. Grand Hall Just some benches and chairs to smash, then exit the castle. Fortuna Castle Gate Go to the open where you run into some dog demons, the Basilisks. When far away, use your Pandora to blast them, but you need to get up close and start slicing and dicing. Plenty of little rock pillars that you can smash for health if you need it. Then go up the rock stairs on the right to get up the mountain. At the top you can fight the dogs, or just run to the exit, your call. Second Mining Area Just get all the way back to the orb rock behind the boards and beat it up. Then go visit the divinity statue and grab some vital stars if you think you can't handle Berial again. There are no green orbs from houses this time, so take that into consideration. ----- BOSS: Berial Round Two Difficulty: Easy to Moderate "What the..." again, good writing for this guy. The same rules apply, but you exchange the Devil Bringer with the Air Hike. Just jump up to his head while in Swordmaster and do combos over and over. When his fires to out, go DT and unload into him. Again, keep double jumping to avoid most of his attacks and keep slashing at him. Just two DT barrages on him and you get a very nice cutscene. ----- You have the Lucifer now. Grab the orbs, test out the new armor if you want, and then out the door. =============================== Mission 17 - Adagia For Strings M17ADFS =============================== I would advise getting the attack for your new armor, if you want, or the other one for the Pandora if you don't already have it. First Minning Area Just off the edge, grab the orbs in the water, and continue. Port Caerula You will fight some Scarecrow and then some Knights and an Alto. Now is a good time to test your Lucifer, but the way to attack with it is pretty crazy. Now that you can attack in different ways by pressing the analog stick in all directions and it has some cool combos. If at any time you want to ignite the swords, pull back as you attack and are locked-on and all will explode. If you do use this suit the whole battle, expect some damage as the swords don't have much stopping power, or blow them up a lot. Feel free to use the Gilgamesh or sword if those are better for you (don't forget to exchange the proud souls if you do or don't like one weapon). Residential District Just some Assaults and Mephisto. The tight quarters to fight here make this a deadly battle, one that I used the sword on. Just kill the Assaults and then shotgun the cloaked guys, remember that your twirling sword attack works well. Then smash the orb rock and continue. Business District / Terrace Now you are on the ground. Lots of Scarecrows, two Megas, and a gang of Basilisks. I used swordmaster attack on the scarecrows and double jumped a lot to avoid their attacks. Then I just stingered the Megas into a wall and started comboing away. And I used the shotgun on the dogs, seemed to work better. After the fight, there is a blue orb fragment above the sign for the Restaurant Cafe. Get on the very left side of the green shade thing, double jump to the left of the pointy spike on the rail, and then shoot with your handguns to push yourself over. Then straight down the road. Opera House Plaza On the right, by a gate, smash the trashcan for a secret mission. But I advise saving this for another day. ***** Secret Mission 12 - Steeplechase Get to the other side without taking a hit and without slowing time, great. The trick is to have that Disaster Gauge up to full, be in gunslinger, and use the Pandora's Argument move (check move list). ***** Another trashcan nearby has some health. You can enter the storehouse, but I just got the two barrels and went back out. Enter the fountain area for a fight with Mephisto, Knights, Alto, and Faust. Remember, shotgun the cloaks off of the ghost guys. Then go around a path to a statue and feel free to stock up, grab a few vital stars for insurance, and then enter. Opera House ----- BOSS: Angelo Agnus Round Two Difficulty: Moderate to Hard Gosh, just when the last cutscene was brilliant, they go and do a Peter Parker from Spiderman 3 AND a Jackie Chan from Rush Hour 3 - in a word, lame. Anyway, save your DT for when he tries to suck out your life, and just stay in Swordmaster to do aerial combos. It's hard to target him with the Basilisks, but just ignore the pups and lay into him with all you got. Remember to go slash him quickly when he curls up and starts to glow, otherwise you'll take a nasty attack. And when his health is down to about a fourth or less, go ahead and go DT and just finish him off. Also, if you ever beat him into the ground, go ahead and go DT for some deadly hits. ----- After the fight, grab the orbs and take the lift. ========================== Mission 18 - The Destroyer M18TDES ========================== While powering up, be sure to refund the proud souls for the Lucifer if you didn't like how it handles. Also, get ready for a long boss battle, which is all the next level is. Sky Above Fortuna You now have the Yamato, and to select Dark Slayer style, press your current style again. ----- BOSS: Savior Difficulty: Moderate to Hard Phase 1 Use the blue pad in front of you to drop to the next platform. On here, the Savior slapped the ground and you can jump on if you aren't already on, and run up his hand, avoiding his attacks, and attack the two blue spots. Stinger the blue spots to quickly take them out. *NOTE: There are two electric guns, and I'm not totally sure of the paths to either, but run around enough and you'll find them.* He will knock you off once you hit both. You should be on a platform with two pads on both sides. Take the left one and then the next pad, then use a red pad to get to a gun. Turn the wheel quickly to stun the boss's hand and you can then jump on to smash the next two blue spots. Now he should be motionless. Ignore all the other enemies and start making a very long journey from jump pad to jump pad. There are two blue spots on his legs and one on his back. The jump pads seem to help you out as they all take you around. You have a long time to hit all three, so just run and jump. Eventually he will recover and the jump pads will reset. Now make your way to another electric gun and blast the Savior again to get on the hand. Now run up and target the head to start shooting the spot up top. *NOTE: Make sure you blow off the blue spots completely or else you'll be in this phase of the fight for a while. If he doesn't go into shooting from his ring, then you need to use a gun again to knock him out and try to blast the spots you didn't finish off completely.* Phase 2 He will use a laser attack from his ring, so just start using the jump pads to run from it. Stop for nothing and you'll soon hit a divinity statue. Depending on your health and status, consider buying some stars. Then take the jump pad to hit the real fight. Just keep running and jumping along the platforms. Stop at each one and be close to a jump pad to see what he does. If he does anything but go below your platform, be ready to use the pad to avoid the attack. Especially run from the laser when that gets ready. When you have an open shot and he's not attacking, use your handguns to blast at his chest spot. The key is when you are at a tiny platform and he goes under it. You'll see him slowly rise. That is your cue to run up to the edge and start doing whatever massive attacks you can, possibly stingers in DT. That should cause a cutscene where he goes limp and you have a lone jump pad. Take it to arrive square at his chest spot and start hammering away with whatever. It's just run until you can get some slashes in, and then hack away when he's motionless. Try to avoid all his attacks and you may yet survive this fight. Should just take two trips to his chest to win it. ----- ========================== Mission 19 - The Successor M19THSU ========================== As Nero and in the power up screen, buy Trigger Heart, Snatch 3 if you don't have it, and either Showdown or Maximum Bet for the Yamato. Remember to refund things like the Charged Shots if you never used them and whatever else. Also get air hike if you don't have it for him. As Nero, consider redoing previous missions just to get more orbs or to get back into the Nero mode of thinking. If you realize you have the buster back and you're fine with that, go on. Either way, prepare to face four bosses. A few vital stars for the toad are all you should need, and maybe one gold orb for insurance. Within Savior Just run forward and through the white light. Board 1 You emerge in a room with some steps and that old dice game is back. Remember the pattern: 2 6 3 5 1 4 . You're going right on this board, so you want to hit 2; remember, you wait for 1, let 4 pass, and then hit as soon as 4 goes away. You'll get bouncing orbs at the blue spots. Landing on the purple or yellow will take you right to the boss fight, but you have to do it no matter what. ----- Boss Fight 1: White Knights Just four White Knights and their leader. You can target the leader first, but it's harder with Nero attacking that shield. Just go DT and start attacking, and follow that up with some busters on the White Knights. It's just the same old fight as before, just with more knights than usual. Remember, buster away once the shields are gone. ----- Board 2 Green orb and white orb up in the corners. The piece is going right again, so keep that in mind. Pattern again: 2 6 3 5 1 4 . Go 1, 1, and then 3 or 4 to get to the next fight. ----- Boss Fight 2: Berial Yep, him for a third time. Just use Snatch to get up to his head and then combo away. When the flames go away, go DT and beat him up, and then buster his limp body, or buster when the flames go away. Shouldn't be too bad for the third time. Gather the orbs and step on the blue pad when done. ----- Board 3 Two green orbs up top, so grab them. Here's the pattern: 2 6 3 5 1 4 and if you need help getting through this still, I'm sorry. It's 3, 2, and 2 or keep going. ----- Boss Fight 3: Dagon (Bael?) Him again, and he should be easier now that you know to attack from his side. Feel free to go DT and just hack away at his throat. And always buster if you knock him out. The hardest part is when he uses the lure women because they are more aggressive than they were. Just beat them up and try to avoid when they freeze you. If you are frozen or stuck in his mouth, just mash the buttons and go whatever to try and break free. ----- Board 4 Green and white orb in the corners. Here's the pattern: 2 6 3 5 1 4. It's just three 3's in a row to the next fight, or keep going. ----- Boss Fight 4: Echidna Remember, snatch to her face and combo away, shoot while she's away, buster the purple spot, beat her up when she's in the ground, and DT then buster when she's limp. It's that easy. Then feel free to go DT when her life is low and she's in the ground again. Collect the seed pods and the orbs before leaving. ----- Board 5 More green orbs in you need them in the corners. Again, the pattern one last time: 2 6 3 5 1 4. Go 3, 5, and 3 to get the final boss. ----- Boss Fight 5: Angelo Agnus Yeah, would've preferred anything to this guy. At least it's the earlier form. You know the drill: snatch to face, smash face, use Gladius against him, and DT buster when he's limp. Save your DT for when he goes to grab you. And I've confirmed, at times you can snatch swords off of him, so buster them if you do. Feel free to DT when he's almost dead, and don't forget the cages for health. ----- When in the board game room, smash the four pillars, buster the rock wall, and you're done. Now save before the freaking power blinks out! (trust me, saving your game this time will take forever now that I told you that) ========================== Mission 20 - La Vita Nvova M20LVIN ========================== Before the fight, consider going back and doing previous missions if you aren't sure about round two with Sanctus. Buy whatever, and be ready for one last boss fight. ----- BOSS: Sanctus Diabolica Difficulty: Moderate to Hard You will pretty much always snatch your way up to him. First combo away his shield. When that is gone, wait for him to do an attack, jump in the air, snatch to him again, and try to attack. He may block, or maybe not. Just keep this up until you make him to limp, DT, slash a bit, and then buster him for a big attack. After the first buster, he will start to teleport after you bust his shield, so that means jump in the air to avoid his slash. It's always best to avoid his fireballs, which you'll know are coming when flames are around him. But just remember, let him do an attack and then go slash him. If he's blocking you with his sword, snatch and attack again. At about the halfway point of his health, after you tear off his shield, he will start to teleport to the ground more and do a two-strike combo. This is a good time to jump slightly away and then follow up with a streak and then keep attacking. Once his health is to the death point, you are now in the realm of rolling the dice. Now if you break his shield, he will go into a sweeping slash attack with the sword. When he is glowing red and winding up, go DT and be ready to hit the buster button. As soon as he charges at you, either the first time or in one of the consecutive sweeps, immediately buster his attack to end the fight. If you're not in DT, the fight may not end in one blow. Be sure to go DT and just be quick to buster. If you can do this, you will be pretty good at royal blocking. ----- And then, one last thing to do. ----- BOSS: False Savior Difficulty: Easy to Hard (either can or can't) You must jump away and buster his right hand, left from you, and then jump to buster his left hand before it swipes. Don't worry, if you die, you get to start from right here again. ----- Now you have beaten the game. Just sit back and watch. Oh yeah, defend Kyrie from any hits to get something extra after the credits. You just have to keep the fight away from her and quickly kill them. Remember, you can just snatch to keep them away. *NOTE: The video is on YouTube if you want to save yourself the time.* ***************************************************************************** * 5. Enemies / Bosses ( BOSS555 ) * ***************************************************************************** ======= Enemies ======= Scarecrow --------- Just the basic enemy, that actually comes in the Arm and Leg types, but there is little difference. They are slow and don't do much damage, but if you give them time and let them gang up on you, they're trouble. Just jump and snatch them to start slashing. Frost ----- They will block most of your attacks, so snatch them and buster them, then do your combos. Bianco Angelo (White Knight) ------------- Not a big deal, just snatch to get behind them, or just go behind them, and then buster and/or attack. You can buster them for a brutal attack. Mephisto -------- Buster off their cloaks as Nero, shotgun blast as Dante. When on the ground, you have a limited amount of time to finish them off before they regain their cloaks. Cutlass ------- Target with your gun and blast until they are out of the ground, then streak or stinger to death. Gladius ------- Either snatch or let them run into the ground, then buster them and/or attack to kill. Alto Angelo ----------- These lead the White Knights, and they will cause battle formations and strong attacks. When a group powers up for a big blast, you can buster it for a massive attack. Other than that, either kill these guys first or just start picking off the normal knights to disrupt the formations. When attacking Altos, just beat up on their shields, then buster once it's gone. Faust ----- Just the leader of the Mephisto, and takes the same approach to take off his cloak, just requires more bustering or more shotgun shells. His attacks can be quite deadly, so avoid when you see him ready to strike. Chimera ------- Just the seedlings that can infect other enemies. You can buster for an instant kill. Target first so that they don't make other enemies stronger. Assault ------- Just fast enemies with shields, but you can just snatch and buster, or use the Swordmaster button while Dante to break their block. Fault ----- These are demons that travel in the ground and will pull you down into a room where you must fight more enemies. Avoid when you see blue below you, and then slash at them for health orbs. Mega Scarecrow -------------- Give them time and they will do strong attacks. If you can, just charge into them and combo them on the ground, not letting them up. Watch out for the blade that falls from the ground when the die. Blitz ----- A lightning enemy that you only face a few times. Just attack with the shotgun and with long ranged attack until their electricity goes away, then attack. As Nero, go DT and buster. Basilisk -------- Just dog enemies that can fire, well, fire at you. You can go long range with the Pandora, or use the shotgun up close. Other than that, just run up and slash away. ====== Bosses ====== BOSS: Dante Difficulty: Nonexistant Then comes a real fight, where you can die. But it's hella easy. Just jump and run to him, and you can ignore the bullets as it just wastes time to dodge them. Just use the Buster move on him and keep slashing with your sword. Don't waste bullets either; not because you actually have a set amount of ammo but because the bullets do little damage. There will be few little bits in there after you use the buster where the two of you go into a sorta dual thing, but I guess just mash buttons because I don't know if you actually have to do anything. It's real easy, and if you die then consider dropping down to the human difficulty level in a new game, and if you're on human, go play outside? After and in the rank screen, you get a proud soul. These are used before you enter a mission, or at a statue to gain skills. You can even unlearn the skills to learn others. BOSS: Berial Difficulty: Easy "It's been a while," oh yeah, that's good writing there. Anyway, so long as you keep the houses away from him and save them for later, the green orbs inside will get you by easily. Just use the Devil Bringer to get up to his head and then slash away. When you land, do it again. When he goes limp and lies on the ground, slash and then buster for a powerful attack. Be sure to run away and jump to avoid his recovery attack. At some point, he will start to send fire spires under your feet, so be ready to roll dodge a few times in a row. Jump to avoid his slashes or roll, and roll away from his charge attack. Lead him to the houses if you need health and do another Devil Bringer when he goes down to end the fight, hopefully. It seems attacking from the side of his head, or the shoulder, works well. You always have that gold orb which will revive you if you're killed. Just keep snatching and slashing to victory. BOSS: Bael Difficulty: Easy to Moderate It's pretty simple, just stay away from his front. If you do go for a frontal attack, just quickly go for his throat and avoid his sweeping attacks with the bait women. Don't stay in front too long or he will swallow you and cause massive damage. Once you do get in some good hits, he will go limp, so you run up and use a buster for a powerful attack. It's always best to run to one side to avoid most of his attacks. After that, or before, he will make it snowy and you will only see the lure women. Fight them as you would, just dodge their attacks and watch for when one spins around, that is your cue to run away. Keep hacking away at them and the toad will reappear. If you beat up on one long enough, use a buster on it and the toad will also reappear. Then it's just go after the throat, dodge his attacks, and wait for the tongue to stick out to finish this fight. He will go red when close to death, and that's your cue to end it quickly. Feel free to use a vital star or two. BOSS: Agnus Difficulty: Nonexistant The idea is to Snatch the flying swords and then buster them while they are on the ground to send them at the window. When the swords come spinning at you, they are incredibly inaccurate, but you can dodge or jump to avoid them. At times you will see the place shake and an alarm sound. Just wait for about three seconds and then jump into the air and start blasting with your gun to stay in the air as the spinning laser swords go away. Just snatch the flying enemies, launch them with your buster, and shoot to stay in the air to avoid the laser, it's that simple. I took one hit on my first try, there you go. After you get one mighty cutscene, and then you learn you have what is called the Devil Trigger, used with L1 when you have three blue spheres full. Jump on the spot where you saw the sword to get a secret red orb and go through the door. BOSS: Echidna Difficulty: Moderate to Hard *NOTE: While she's flying, feel free to shoot her, but not sure if it does damage worth talking about.* For starters, you need to stay locked-on to her at all times. When she's flying around, dodge to a side to avoid her sweeping by attack. When she lands with a purple bump sticking from her bottom, slash at it and then use a buster on it; also buster the seedling quickly. When she floats around and reveals her true body, feel free to use your Devil Trigger and shoot the tiny daggers at her. You can also run up and do splits in her face, but be sure to land on the ground and roll backward to dodge her spinning hair. When she lands and plants herself in the ground, run up and start slashing at her face. Jump in the air and shoot to dodge her tendrils. She will repel you with a force field, but just run back up to her and keep attacking. When she goes limp, slash and then use a buster for maximum damage. This will cause her to turn yellow. Now she is faster and stronger, and her attacks while in the ground change a bit. When she's not in the ground, just dodge and attack as usual; three sets of pods around the arena have some health if you need it, also any stars you may have. When she is in the ground, go snatch at her and stay above her head as you inflict your damage. And if she goes limp again, buster her for the kill. BOSS: Angelo Credo Difficulty: Moderate *NOTE: To guarantee an easy win, just bring two Vital Star M's.* This guy is like a White Knight on roids. The idea is to get behind him, but that is hard. I like to snatch at his shield, from which he will knock your attack off and charge at you, then you roll out of the way and try to buster him, but he will do a slash in the air, so roll away again, and then go buster him for real. It's a lot of work, but if you master it you won't take many hits if any. Also, when he's far away, go ahead and shoot him with charged shots if you can and normal bullets too for small damage. I just kept this up and never say any of his other attacks while his health was good. At some point, you can buster him repeatedly for massive damage and then he will turn aggressive. He will fly around and send attacks at you. Just dodge his sword sweeps, jump up and down to avoid his swords, and just wait for him to walk to you from the ground and continue the above strategy. And that's about it. Vital Stars can be used if he does you a lot of damage. BOSS: Angelo Agnus Difficulty: Moderate You want to always be shooting at him when far away, but you must alway try to get close to him. Always attack him, even to a fault, but don't use snatch too much or you'll take some damage. When he has his Gladius flying about (the sword things) you want to grab those with your snatch and buster them to send use them against him. Just keep the pressure on, roll backward and jump when you see a ring around his back. His ring can send Gladius, the shark things, fireballs, and will give him blades that will make him spin around before throwing it at you; all can be avoided by jump backward, usually. There are three key things to keep your eyes open for. One is when he curls up and glows; that means you need to run up and start bashing into him before he unleashes a big attack. Two is when he says "Your strength will be mine!" That means you need to go into your DT to keep him from sucking some life from you, even using your star to give you magic power; so save your DT for this and turn it off after you repel him. Thirdly, when you're attacking him, if you ever see his aura disappear and each hit seems to stagger him, that is your cue to go buster him for a big attack. The Gladius are key early on, and they can end the fight late, but they stop appearing late. In the later part, you have to save your DT and you have to keep attacking. I would almost advise using the DT to get in big hits, but it's too risky late in the fight. When you start causing massive damage and stagger him, buster to end it. *NOTE: Cages for health, but they will get smashed during the fight, and he drops magic orbs when you DT when he tries to steal your health.* *NOTE: Not sure, but I could have sworn I snatched at him and pulled two Gladius from him. Again, not sure though.* BOSS: Dante Round Two Difficulty: Moderate to Hard A cool trick that is guaranteed to work early on is to shoot with him and walk up close and when right in his face do a buster. It doesn't work later, but that's all I did in the early part. Once he starts becoming more aggressive, try using busters on him while in DT. That's about it, it's all in the buster. If he combos on you, go DT and buster also to break free. There are some candles and jars on the sides if you need health too. Always keep firing at him. It seems like you two are cancelling each other out, but it appears that you are damaging him; although he may be damaging you. You need to dodge his slashes if you can when up close, but it's hard to tell when he will slash. If you want to, you can shoot, get close, and then either streak into him or try to do a snatch and buster. Splits also have a high hit rate, but not guaranteed. It's just a cagey fight with no set rules. The key is to shoot and get close and then do something. BOSS: Sanctus / Savior Difficulty: Moderate This fight is about one thing: pressure. Always stay close to him and do as many combos close as you can. It's a matter of beating the shield off of him so that you can buster his face. You need to jump and snatch at his two little gizmos flying in the air, but only use them to get close to him. While in the air, just to normal combos or whatever to inflict damage and stay close. He has a fireball, electric, and a big attack, but don't concern yourself with the first two. When you do beat the shield off of him, go do some about three or four hits, maybe a streak, then go DT, then buster him, and keep tapping the buster button to do more damage until you throw him away. Then undo your DT to save it. Then he will do his big explosion attack, so stay away. After that, keep up the pressure. When he is flying away from you if you get close, try to corner him or let him do an attack so you can get close. If you're finding it hard to finish him off before he regenerates his shield, feel free to go DT to break his rings and then buster him before you lose your DT. Once he is left with about a fourth of his health, he will use the Savior to pound the ground. Just run and right before it strikes, do a dodge. Then you only have a limited amount of time to attack Sanctus. Just break his shield and then try to chase him into a corner, then go DT, break his rings, and then buster for the win. Then watch Nero flip the bird at Dante. BOSS: Echidna Round Two Difficulty: Moderate to Hard Same rules as before, just no buster attack. To make up for it, Dante's sword seems a bit stronger. Remember to shoot when she is away, dodge her attacks, and there are some pods on the sides. Just be aggressive. Double jump at all times while attacking to avoid her tail swipe, and I say just take her swinging hair attack, or attack from the side to try to avoid it. Whatever you do, stay in the air to dodge her tail. And I hope you know it's a given, but you have to be in Swordmaster to do combos in the air, otherwise you'll just slash to the ground. Once she is yellow, keep jumping to avoid her seeds and tail, keep shooting when away, and just go for the kill. Three seed pods on the sides if you need them. BOSS: Dagon Difficulty: Easy This is bascially Bael Round Two. The rules for this fight are the same as the last. Go hard at his sides, attack the throat, and Devil Trigger when going at his tongue. You can DT and then use the spinning SM (swordmaster) attack on him for massive damage. And the trick is to close distance between you and him with some stingers. Then fight the fairy lures. Just go hard after one with a bunch of stingers and he will show back up; press buttons like crazy if he swallows you. Then you can attack a bit, go DT, spin your sword on his tongue, and that should be it. It's a much easier fight with Dante. BOSS: Berial Round Two Difficulty: Easy to Moderate "What the..." again, good writing for this guy. The same rules apply, but you exchange the Devil Bringer with the Air Hike. Just jump up to his head while in Swordmaster and do combos over and over. When his fires to out, go DT and unload into him. Again, keep double jumping to avoid most of his attacks and keep slashing at him. Just two DT barrages on him and you get a very nice cutscene. BOSS: Angelo Agnus Round Two Difficulty: Moderate to Hard Gosh, just when the last cutscene was brilliant, they go and do a Peter Parker from Spiderman 3 AND a Jackie Chan from Rush Hour 3 - in a word, lame. Anyway, save your DT for when he tries to suck out your life, and just stay in Swordmaster to do aerial combos. It's hard to target him with the Basilisks, but just ignore the pups and lay into him with all you got. Remember to go slash him quickly when he curls up and starts to glow, otherwise you'll take a nasty attack. And when his health is down to about a fourth or less, go ahead and go DT and just finish him off. Also, if you ever beat him into the ground, go ahead and go DT for some deadly hits. BOSS: Savior Difficulty: Moderate to Hard Phase 1 Use the blue pad in front of you to drop to the next platform. On here, the Savior slapped the ground and you can jump on if you aren't already on, and run up his hand, avoiding his attacks, and attack the two blue spots. Stinger the blue spots to quickly take them out. *NOTE: There are two electric guns, and I'm not totally sure of the paths to either, but run around enough and you'll find them.* He will knock you off once you hit both. You should be on a platform with two pads on both sides. Take the left one and then the next pad, then use a red pad to get to a gun. Turn the wheel quickly to stun the boss's hand and you can then jump on to smash the next two blue spots. Now he should be motionless. Ignore all the other enemies and start making a very long journey from jump pad to jump pad. There are two blue spots on his legs and one on his back. The jump pads seem to help you out as they all take you around. You have a long time to hit all three, so just run and jump. Eventually he will recover and the jump pads will reset. Now make your way to another electric gun and blast the Savior again to get on the hand. Now run up and target the head to start shooting the spot up top. *NOTE: Make sure you blow off the blue spots completely or else you'll be in this phase of the fight for a while. If he doesn't go into shooting from his ring, then you need to use a gun again to knock him out and try to blast the spots you didn't finish off completely.* Phase 2 He will use a laser attack from his ring, so just start using the jump pads to run from it. Stop for nothing and you'll soon hit a divinity statue. Depending on your health and status, consider buying some stars. Then take the jump pad to hit the real fight. Just keep running and jumping along the platforms. Stop at each one and be close to a jump pad to see what he does. If he does anything but go below your platform, be ready to use the pad to avoid the attack. Especially run from the laser when that gets ready. When you have an open shot and he's not attacking, use your handguns to blast at his chest spot. The key is when you are at a tiny platform and he goes under it. You'll see him slowly rise. That is your cue to run up to the edge and start doing whatever massive attacks you can, possibly stingers in DT. That should cause a cutscene where he goes limp and you have a lone jump pad. Take it to arrive square at his chest spot and start hammering away with whatever. It's just run until you can get some slashes in, and then hack away when he's motionless. Try to avoid all his attacks and you may yet survive this fight. Should just take two trips to his chest to win it. BOSS: Sanctus Diabolica Difficulty: Moderate to Hard You will pretty much always snatch your way up to him. First combo away his shield. When that is gone, wait for him to do an attack, jump in the air, snatch to him again, and try to attack. He may block, or maybe not. Just keep this up until you make him to limp, DT, slash a bit, and then buster him for a big attack. After the first buster, he will start to teleport after you bust his shield, so that means jump in the air to avoid his slash. It's always best to avoid his fireballs, which you'll know are coming when flames are around him. But just remember, let him do an attack and then go slash him. If he's blocking you with his sword, snatch and attack again. At about the halfway point of his health, after you tear off his shield, he will start to teleport to the ground more and do a two-strike combo. This is a good time to jump slightly away and then follow up with a streak and then keep attacking. Once his health is to the death point, you are now in the realm of rolling the dice. Now if you break his shield, he will go into a sweeping slash attack with the sword. When he is glowing red and winding up, go DT and be ready to hit the buster button. As soon as he charges at you, either the first time or in one of the consecutive sweeps, immediately buster his attack to end the fight. If you're not in DT, the fight may not end in one blow. Be sure to go DT and just be quick to buster. If you can do this, you will be pretty good at royal blocking. BOSS: False Savior Difficulty: Easy to Hard You must jump away and buster his right hand, left from you, and then jump to buster his left hand before it swipes. Don't worry, if you die, you get to start from right here again. ***************************************************************************** * 6. Secret Missions / Blue Orbs / Game Modes ( EXTRA66 ) * ***************************************************************************** =============== Secret Missions =============== Here are all the secret missions, where to find them, and how to beat them. *NOTE: That most are here and not in the walkthrough, but that's by design. I wanted the walkthrough to be as streamlined as possible, only taking on the secret missions that are easy. But here are all of them.* ***** Secret Mission 01 - Annihilation Found: Business District / Terrace, Mission 02 It's a bit harder than you think. The idea is to kill all the enemies before time expires. Just keep your lock-on on the nearby enemy and use your Hell Bound to reach for them. Follow up with a High Roller and a split. Do this for all the enemies and you should be done with about five seconds to spare, or just try again. (the Hell Bound move when used on enemies is called Snatch) You are rewarded with a Blue Orb Fragment. ***** ***** Secret Mission 02 - Alley-Oop Found: Dining Room, Mission 04 It's easier than you think. Just go into the center, jump, at the highest point in your jump lock-on and use the devil bringer, then unlock and use the normal buster, then immediately after you toss him lock-on and devil bring again, and just repeat until you do it five times. You risk little if you stay in the air, and if you mess up and just keep trying, dead enemies will drop green orbs. If you do it right, just grab the fragment and you're done. But remember, there is a difference between using your devil bringer while locked-on and not. When not, that is your buster. ***** ***** Secret Mission 03 - Nonviolent Resistance Found: Soldier's Graveyard, Mission 05 or 15 The object is to raise the stylish rank without causing damage to anyone. You should wait for after you defeat Credo. Then do this mission as Nero. You need to hold the Frost, jump around, taunt, and repeat until you get a C rank. ***** ***** Secret Mission 04 - Tracking Treasure Down Found: Angel Creation, Mission 06 Go to the doors that you entered this castle from for some orbs. Then go to the Gyro Blade and spin it away, and the orbs will be where it was. Then jump up to the second level from here and go to the blue wheel on the right for the last bit of orbs. Then go to where the blade was for the fragment. ***** ***** Secret Mission 05 - Sky Scraper Found: Lapis River, Mission 07 It's not terribly easy, just no risk of death. You just use the pads to jump up and use the Devil Bringer to reach the next ones. For the pad in the cage, you need to enter from within the cage, and it's a tight squeeze. And from the cage you need to jump on the platfrom on the wall and then line up with the blue point for an easy jump to the top. So from the cage you just land on the platform, no Devil Bringer needed. If done correctly, should have 40 seconds left. It's the cage part that needs work most likely. ***** ***** Secret Mission 06 - Vermifuge Found: Security Corridor, Mission 10 or 12 Start by bustering the Scarecrow, but hold it down to hold him. Then jump backwards and up the ledges and take him as far away as you can up on top of the cliff. Then let him go and quickly run back to the Chimera. Jump, snatch, buster, and repeat, but sorta in the middle of the area. Hopefully you do it before the crow falls back down, and if he does, just try to finish off the little dudes with busters because you will kill him if you pick him up again. *NOTE: It's way easy if you have the air hike, so consider holding off until you do.* ***** ***** Secret Mission 07 - Free Running Found: Meeting Room, Mission 10 or 12 It's the same tile sequence from earlier, just with one extra Mephisto and some tiles will take forever to appear. Your best bet is to wait for Air Hike, or try it actually fight. As Nero you will need to buster them, but you only have time on the small tiles with little room. But with Air Hike, you can jump over and over on the small tiles to avoid attacks. The hardest thing is seeing through their cloaks and knowing where to jump. *NOTE: Come back when you have level 4 gunslinger and use Pandora's Argument attack.* ***** ***** Secret Mission 08 - Royal Blocker Found: Forest Entrance, Mission 14 The trick is to kill one and then go into Royal Guard mode. I had success blocking the slashing attack, but you have to block attacks successfully in a row, so get to know how to block the pointing finger attack, which is hard. Good luck, and if you ever want to whimp out, just kill the last one or go out the door. ***** ***** Secret Mission 09 - Unbreakable Found: Library, Mission 15 Just kill everyone without taking a single hit, easy. Kill the Chimera first using stinger, then stinger the rest, or shotgun infected enemies. For the second wave, use your long range attacks, like the missiles and the shotgun. Good luck. ***** ***** Secret Mission 10 - Puppet Master Found: Master's Chamber, Mission 05 *NOTE: Streak and Speed are good for shaving off valuable seconds.* The idea is to use this gyro blade to bust 5 blue spires along this hall. Start by turning it on and then streaking into it and send it straight down the hall. Remember to always take your time to line up where you will send this thing. When you reach the top, launch it into the spire, and after you need to be sure you line it up with the hallway by not powering it up. Down the other hall you need to take your time with sending it into the two on the sides. Just use unpowered hits and slowly push it into the sides spires, and then just blast it into the one at the end of the hall. ***** ***** Secret Mission 11 - Point of Impact Found: Fortuna Castle Gate, Mission 16 You need Revenge for the Pandora and Speed to actually do the mission. To find this one, while going up the steps in the "rock stairs" you will hit a turn where you run into true stairs. Jump up the rock wall to see some orbs. You need to double jump, trickster dash, and then do a Lucifer attack to get up there. In the mission, you must use the Pandora to destroy two objects. First, stinger over and over to the right, or left. When at level with the bridge, do the Revenge quickly. Then turn around and run to get level with the other statue and do another Revenge. ***** ***** Secret Mission 12 - Steeplechase Found: Opera House Plaza, Mission 17 Get to the other side without taking a hit and without slowing time, great. The trick is to have that Disaster Gauge up to full, be in gunslinger, and use the Pandora's Argument move (check move list). Must have your gunslinger up to level 4. ***** ========================== Mission Blue Orb Fragments ========================== Here is where you find all the orb fragments. Mission 02: Residential District, in a crevice on the roofs Mission 02: First Mining Area, Blue Combat Adjusticator Mission 03: Second Mining Area, use the extra blue points and wall kick to more Mission 06: At start of level go around the edge for this one Mission 06: Foris Falls from the labs, use Speed, Air Hike, Streak, whatever Mission 07: Ruined Valley, BCA (Blue Combat Adjusticator) Mission 08: Ancient Training Grounds, on ceiling of tunnel Mission 09: Grand Hall, BCA Mission 10: The Gauntlet, jump off gap from third cage level Mission 10: Experiment Disposal, elevator shaft Mission 11: Advent Chamber, BCA Mission 12: The Gauntlet, Red Combat Adjusticator Mission 13: Ruined Church, RCA Mission 15: Foris Falls, RCA Mission 16: R&D Access, RCA Mission 17: Business District, above the cafe ========== Game Modes ========== Human - EASY mode Devil Hunter - MEDIUM mode, and what you should try first Bloody Palace - beat Devil Hunter; a test of endurance Son of Sparda - beat Devil Hunter; just the HARD mode of this game. Dante Must Die - beat Son of Sparda; VERY HARD Heaven or Hell - beat Son of Sparda; one hit kills for all Hell and Hell - beat Dante Must Die; die in one hit, not the enemies though Unlockables ----------- Secret Ending - protect Kyrie for the 90 sec during the credits Super Costumes - beat Dante Must Die Artwork - beat each mode (don't have to beat Human though) ***************************************************************************** * 7. Author Info / Copyright * ***************************************************************************** ------- Credits ------- ----- FAQ's Q: Will I add the extra game modes? A: Not likely. I am not a DMC expert, and I usually don't do extra game modes anyway, especially endurance tests that are just hard for the sake of being hard. ----- ----------- Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. And if you must send a flame, please be nice so that I'll consider it. Also, if you have a cool trick or comment that you want me to add to this guide, good luck, I don't accept just anything. You will have to present it well and I will have to like it a lot. ***Please have 'DMC4' in the title.*** My email: lunatic_252000@yahoo.com ----------- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion Shivering Isles Knights of the Nine The Darkness BioShock Halo 3 HL2: Episode One HL2: Episode Two Call of Duty 4 Assassin's Creed Mass Effect Advance Wars: Days of Ruin Perseus Mandate Sam & Max Episode 203 -------------- --------------- I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. In a nice surprise, I didn't even know I was in the March 2008 issue of GamePro, but I am. Maybe I'll be in more I don't know about... Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. ---------------- ---------------- Here is my list of sites: GameFAQs (main host site) GameSpot GamerHelp IGN OCModShop.com MyGamingHelp gametower.org SuperCheats GamesRadar CheatPlanet CheatCodeCentral (cheatcc.com) GamersTemple (http://www.gamerstemple.com/) gamerevolution.com cheatingdome.com unlimitedgamer.net and more here and there, too many to keep up with and even a few foreign ones too! *NOTE: There are many more with single guides, and then others with a few, and some that I just don't keep track of.* All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. ------------------- -------------- Here is my website: (just as it's written here) www.thechaosuniverse.com You'll find all my other guides here too and perhaps something else you may like. It's just a small site, so don't expect much. ------------- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2008 Brad Russell