Game : 3D Pinball : Space Cadet Version : 1.1 Platform : DOS/Windows Genre : Arcade Publishers : Maxis Author : Arif Hussain E-Mail : ath_007@hotmail.com Web Page : http://communities.msn.com/faqs ~_~_~_~_~_~ UpDateS ~_~_~_~_~_~ 1.1 - --- Updated the faq (22/3/2002) 1.2 - --- Wnet thru for minor errors. (22/06/2002) *********************************************************************** *********************************************************************** About the Author. Name : Arif Hussain .a.k.a. ATH 007 Email : ath_007@hotmail.com Webpage : http://communities.msn.com/faqs Place : Saudi Arabia *********************************************************************** *********************************************************************** About the Game. Version : 1.0 PlatForm : DOS/Windows Genre : Maxis No.of players : 1-4 players Kind of Game : Arcade *********************************************************************** *********************************************************************** -=-=-=-=-=-=- / CONTENTS \ =-=-=-=-=-=-=-= 1) Controls 2) The Different Items on the Board 3) Special Thanks 4) Special Notice 5) Legal Notice *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - 1 ) Controls - -------------- The Keyboard Controls are: Z - Left Flipper / - Right Flipper Up Arrow - Tilt Space Bar - Launch Ball *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* - 2 ) The Different Items on the Board - -------------------------------------- Flipper ------- These are the main things in the game.You use these to hit the ball up the board.These become stiff if you use the tilt button. Each time you move a flipper, the re-entry lights and launch lights are rotated clockwise if you move the right flipper, and anticlockwise if you move the left flipper (flipper technique) Rebound ------- There are four rebounds on the board. Each time you hit the rebound, you receive points 1000. Replay light ------------ The replay light, the red light below the flippers indicates that you get to re-deplay the ball. You get the re-deplay notifying bulb on when you start the game and it will be lit for around 25 seconds. Launch ramp ----------- The launch ramp turns around out toward the left side of the board and has three launch lanes and three launch bumpers. There are three lights at the entrance to the ramp: the launch ramp reflex light, the time warp forward light, and the mission acceptance light. If any of these lights are turned on, you receive an award. When the ball drains from the launch ramp, the launch ramp reflex light is turned on, whcih can be adjusted by the flipper technique. Flag ---- Flags are flat, square objects that rotate on their axis when hit by the ball. There are two flags located on the borad: one in the fuel chute and one in the hyperspace chute. If a flag is rotated when the flag light is on, the score is five times greater and that is great to hit ito that and to see the flags flip. The color status of the wormhole lights is also upgraded when a flag is turned. Out lane -------- The two outer lanes where the ball can go down behind the flippers. If the extra ball light above the lane is on, you receive an extra ball, or if there is a re-deplay ball. Launch lanes ------------ When the ball rolls through one of the three launch lanes, you receive points and the launch light above the lane is turned on/off. If all three launch lights are on, the launch bumpers are upgraded. And it shows that a new mission has been completed. Go through the Launch Lanes 7-8 times and get the all the three lights lit till it changes colour from blue to green and then to yellow and finally to red. In red colour you can very high pts. Attack bumpers -------------- The status of these four large Attack Bumpers is upgraded one color (from blue to green, then to yellow, and then to red) each time all three re-entry lights are turned on. The higher the attack bumper status, the greater the number of points awarded when the bumpers are hit. After 60 seconds, the attack bumper status is degraded. Wormhole -------- There are three wormholes on the table. When a ball goes into any of the wormholes, it may come out of the same wormhole or out of a different wormhole, depending on which of the wormhole destination lights are on (the light green respective to the wormhole.) Fuel targets ------------ The bank of fuel targets is made up of three spot targets. When you hit a fuel target, you receive points. If all three fuel target lights are on, your fuel supply is increased. Do this when your game says low fuel. This is indicated by the borad when the ball's size changes and gets itself attracted towards the drain hole between the flippers. Deployment lights ----------------- A skill shot is made by launching the ball only partway up the deployment chute and letting it fall back down the chute. Points are awarded based on how many deployment lights are lit. Luanch you ball by pressing the Space Bar. Hazard target bank ------------------ The left and right banks of hazard targets are each made up of three spot targets. When you hit a spot target in the bank of hazard targets, you receive points. If all three left hazard lights are on, the left kicker is activated. If all three right hazard lights are on, the right kicker is activated. Rank lights ------------ Your current rank, from Cadet to Fleet Admiral, is tracked by the rank lights. The types of missions you must complete depend on your current rank. Progress lights --------------- At the advanced level, you complete missions and receive promotions to move up in rank from Cadet to Fleet Admiral. Your progress is tracked by the progress lights. When you complete a mission, one or more progress lights are turned on. When all the progress lights are on, you move up in rank. Black hole knockout ------------------- This is located like a hole just under the ramp. If the ball lands there, you get 5,000 pts. Hyperspace kickout ------------------ The hyperspace chute curves around the upper-right end of the table. The hyperspace lights are located over the chute. At the end of the chute is the hyperspace kickout. If the ball lands in the hyperspace kickout, points are awarded depending on how many hyperspace lights are on, and the ball is ejected and sent back down the hyperspace chute. Hyperspace lights are reset after 60 seconds. Re-entry lanes -------------- When the ball rolls through one of the three re-entry lanes, you receive points and the re-entry light above the lane is turned on or off. If all three re-entry lights are on, the attack bumpers are upgraded. Bonus lane ---------- When the ball rolls down the bonus lane, you receive points and your fuel supply is increased. If the bonus light is on, you receive bonus points. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* *********************************************************************** *********************************************************************** *-*-*-*-*-*-*-*-* < Special Thanks > *-*-*-*-*-*-*-*-* The People I should thank are: The sites which have this faq: http://www.cheathappens.com http://www.cheatcodes.com http://faqs.vze.com http://www.neoseeker.com And You, The reader of this faq. ______________________________ I HAVE WRITTEN OTHER FAQS too: 1) Fifa 2000 - Playstation 2) Crash Bash - Playstation 3) Driver 2 - PLaystation 4) JAL (cuurently writing) - PLaystation 5) Hot Wheels Turbo Racing - Playstation 6) PEPSIMAN! - Playstation 7) Air Race Championship - Playstation 8) GTA 2 (currently writing) - PC/WINDOWS ______________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hope You Enjoyed Reading My Faq For 3D Pinball Space Cadet. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ######################################################################### ######################################################################### ## SPECIAL NOTICE ## ## This is a special notice.If any one of you want to point out some ## ## mistakes or any thing missing in this FAQ,You can email me and tell ## ## me whats wrong and dont worry cause your name will be published in ## ## the Special Thanks Section.And You will also be informed of ## ## the new updates if you subscribe it.All you should do is:- ## ## 1) Email me and tell me that you want to subscribe. ## ## 2) In the Subject area write "Subscribe FAQ". ## ## 3) In the matter area write about yourself and your email address ## ## your site(If you have one)etc. ## ## FEATURES: ## ## 1) You will be informed of the new Updates in a walkthrough i have ## ## written [ First of all u will be given the list of walkthroughs ## ## I have written] OR You can just subscribe for the Game you want ## ## 2) You will be informed of the New Walkthroughs i will be writing. ## ## BUT,First you should tell me whether you r interested in knowing.## ## If any body has MSN messenger, then my I.D is ath_007 ## ######################################################################### ######################################################################### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Legal Notice This walkthrough is not to be sold or to be put on sale.Any kind of illegal copying,cheating,or editing of this walkthrough is also prohibited Putting this in magazines,CD's is also not allowed. This is a Document by Arif Hussain. (c) Arif Hussain 2001 Contact : ath_007@hotmail.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~