Dungeon Maker II: The Hidden War by MJ Update History: --------------- 1/22 - Started FAQ 3/06 - Walkthrough complete. 4/14 - Quests complete. 4/22 - Monsters complete. 5/21 - weapon/armor/Genju update Use CTRL + F to Find something. ========================== - Locations - Walkthrough - Quests - Dungeon Building Tips - Store Item Prices - Root List |_Strength List + Stats - Armor |_Strength List + Stats - Museum Guide Lists |_ Monster Guide |_ Weapon Guide |_ Armor Guide |_ Accessory Guide - Meal Guide - Hero Titles - Genju |_ Transformations |_ Monster Info / Skill / Stats - Monster Locations - Thanks ========================== Email me any missing Weapons/Accessory/Genju/Titles at goforbrokehub@yahoo.com I won't be getting them all so any help would be appreciated. Thanks! -------------------------------------------------------------------------------- ----------- Locations ----------- Old Soldier Gate: Entrance. Talk frequently for hero titles and rewards. Fatnose's Armorer: Buy weapons, armor or sell items. Greg's Apothecary: Buy Potions here. Your house: Eat, sleep here. Also store items and view your journal. Museum: View all enemies, weapon, armor or accessory acquired here. Shara's Build shop: Buy and sell materials for the Dungeon. Prof. & Niko's Magic Lab: Buy magic spells here or magic equipment, or sell. Niko can also tell you your fortune (quest clues). Waldo's Market: Buy or sell Cooking ingredients, Root or armor strength. Dungeon: Where you will spend most of the time. Go to Dungeon building for more info. -------------------------------------------------------------------------------- ------------- Walkthrough ------------- You will begin the journey by talking to the old guard. Create a name and head to the market to meet your personal slave, err I mean new friend. Give her a name and then head to your house. After you talk to the guard you can head to the other areas if you like first, then enter the dungeon (pass the gate). This is the games main area. You create dungeons and then fight the monsters hiding in them. There's no wrong way in placing corridors in the dungeon. You can only do 1 floor at a time but you can edit them in menu. Start your dungeon by opening doors with the triangle button. When you reach a dead end you can place a corridor by pressing triangle and pick your piece to place. Fighting Enemies: ---------------- You will encounter your first enemy, the bat! Attack with the circle button. When you attack enough your SP gauge will fill up, you can unleash a unique attack with it, hurting multiple enemies possibly. Press triangle to use. Continue building and then exit the dungeon by walking on the symbol in the middle of the map and press triangle, highlight 'exit'. Once you exit the dungeon you cannot enter the dungeon again until the next 'day'. You have to go home and rest to re-enter the dungeon. When you exit the guard will give you a Blade root, it will increase your weapon power when you feed it fangs and claws. Or you can sell it for a whopping 750! Go eat and rest. Lets start building the dungeon for the manticore. First head to the market to recieve your first quest (Bat Leg). We will do this later. Head to Build shop to start on the manticore room. Once it's ordered head to your house to rest if you haven't already or go back into the dungeon to fight more enemies and collect items. Head back to Build shop and buy the Jungle room for 1000. Head to Apothecary and you will recieve a other quest (Windbug Feather). Talk to the guard to recieve another (Lawrence). Do these quests now for rewards. Rest and head to Magic Lab for yet another quest (Aura Ring). You will get lots of building materials for a reward! Continue entering the dungeon to gain more items and quest items. If you think you're strong enough for manticore then fight him. I would wait until you killed 50 monsters. You will recieve 500g and a ring that gives you 3 to strength when you speak to the guard. Go back to market for another quest (Mongrel Liver). Lets begin the Manticore room now. Manticore --------- First the Jungle room piece is quite large so you might have to erase your dungeon to fit it. Go to Command > Architecture and Erase floor. Place the piece and design the rest of the area and exit. Enter in to fight. He can be a little tough if you didn't bother equiping better items or armor. Attack him and then run away when he starts flying in the air. Fireballs work really well against it too. So buy this spell and plenty of magic juices. Congrats on beating the first boss. You will obtain the Manticore Fang. Exit. After the brief talk name your Genju and enter your house. Now that we have our next mission. Lets start building again. First go to build shop to order a room. Then go to Apothecary for another quest (Blue Bat Fang). Then to Armory for (Water Iron Piece) and Market for (Blue Bat Leg). Talk to the guard for a Wind Ring! Enter the dungeon. Now you can set Genju in the menu screen to fight! Use the transform option to turn it into a human ally. Find a area to use your 4D Small room and place it. Then in the architecture menu use the modify to turn it into a stair room. Now you can go to floor 2 and start building! Exit the dungeon afterwards and rest. You will get a collar from your slave for Genju. Head to the museum for another quest (Bandit Mask). Now that you have 2 active floors you can easily switch between them to obtain items to sell for the big pieces needed. This is a great way to level up Genju while collecting stuff. When you have enough money go and buy the pieces in the build shop. Talk to the guard for another quest (Jack). Head to build shop to receive the Corner room and Jail kit for the Jack quest for free! Rest to recieve another item for Genju (Guard Bell). Finish any quest and lets start on killing Revenger. When you placed the Prison room piece you will notice a genju dungeon marker in the 2nd floor (look for it). Genju Dungeon ------------- Make sure you have good equipment for genju before entering here. This is a area that only genju can enter. It is a big dungeon filled with monsters and great hidden items that can be unlocked with a stone key. To find the stone key you have to find a monster in the area that is carrying it. Once you have it find a room with the the key logo on it and grab your prizes. The items here are the Water iron for a quest and a random item. Exit dungeon and claim your reward at the armory. Stock up on healing and magic potions. Blackguard (not Revenger) ------------------------- Since he's a undead type use Book of Angel to take it down easier. Run away and unleash the spell, when he gets too close run away. Easy fight. You will get Giants ring from him. Talk to the guard for another reward, Earth ring. Head to the museum for another quest (Old armguard) and Market (Wild dog flank). Go to your house to be greeted by a new face. Rest. Go to the Magic Lab to talk about the elf girl some more, then head to the Market to see her again. Back to Magic Lab for more convo. When you exit the Guard will speak to you about the 3rd floor. You will get a free stair room piece. Talk to the build shop to get the magic scale piece started. Also buy a corner room, a jail kit, and a 4D sm room here, you'll need it for the 2nd floor. Place the 4D room somewhere and place the stairs in there. Also place a jail here too, thats for later though. Go back to build shop to buy the new piece and talk to the elf girl. Go to apothecary for a new quest (Beetle horn) and Guard (Shiva). Return to Build shop later to get a free fountain room and Small 2D room and a Guard quest (Pinky Slime) and later on (Lava Beetle). Start building your 3F with all the parts needed like Volcano Roads, Smithy, Fountain and Attribute room. Head back to town and get a other quest from the museum (Orc Loincloth) and market (Red Bat Leg). You must build enough Volcano roads to open the fire magic hole in the Attribute room. Once you do so you can enter the hole. Fire Ruins ---------- Explore the area and chat with Crimson. Exit fire ruin and re-enter to find fire bats and beetles. You can also find treasures with ruby stones inside. If you have a Firebug Feather give it to the fire root. You can get them from Spark bugs. Exit to town. You will have access to 4th floor and new quests (Lizard Armor) at museum, (Monkey Ring) at Magic lab and (Tempting Tree) from the Guard. Also visit build shop to order the water pieces. Later on (Bobby) quest will be available from the Guard. Start working on the 4F. Buy plenty of ice corridors and place the fruit tree in there too to complete a quest. Talk to the market guy for a new quest (Wolf Fillet) and Guard (Gilbert). Water Ruins ----------- Explore the area. Talk to the ghost. Grab the B Ice armor from the chest and go right. You will find a sapphirestone in the other chest. Return back to the dungeon and pay a visit to Crimson in 3F. He will give you a Fire Iron Piece. Take it to the armorer. Rest and go pick up your new weapon. Talk to the other shops. Re-visit the build shop to buy the Ice field room. Buy any potions for the next boss fight. Head back to 4F and place the piece, it's quite big like the boss rooms are. Go rest. To open the door you must have a high floor rating of around 40-ish and maximum depth of around 18. Mammoth ------- This thing is tough. I would suggest buying lots of magic juices for this fight. I wouldn't try to use anything but fire magic on him. Trying to fight him with a weapon is too deadly, he can do lots of damage with charges and his suction move. Like the first boss runaway until you are far enough to use the fireball then quickly get out of the way when it gets close. You should have heal spell by now and you'll probably have to use it here. When you kill it you will get the Ivory needed. This is your first Valuables item. Grab the Mammoth Fang and exit the dungeon. Talk to the magic lab and market merchants for new quests (Silver Wolf Throat / Jade Ring). The guard will have a prize for you for killing the Mammoth, a Storm ring. Take the Ivory to the armory and rest. Go buy the weapon and head back to the water ruin. Water Ruins ----------- Find a stone slab in the northern parts (next to ghost) and insert the ivory to open the path. Head left to find a Ice root sprite and a sapphire stone. Talk to the other ghost. Warp out to town. Head to market to listen to a story by elf girl. Go to build shop and buy some Wind corridors for the next floor. Rest. Talk to the armorer for another quest (Holy Water) and Market (Lizard Leg). Buy a stair kit at the build shop for the next floor. Start building and return to town for a new quest like the Guard's (Lancer) and Curator's (Centaur Hat). Also buy long rooms and kitchen kit at the build shop when available. Visit back often for the new quest like the guards (Neomandrake). Visit the build shop to buy the new Weather Vane Kits. Later on the magic lab guy will have a quest for you (Aquamarine Ring) and Market (Griffon Meat). When you built enough to open the wind ruin go in it. Wind Ruin --------- Explore the area and grab the wind sprite root. Grab the B Wind Armor from the chest and Emeraldstone. You can't get the other chests just yet. Talk to the ghost and leave. Talk to the Professor for more info about the Windflight. Head to Market to talk to elf girl about the smoke monster. Fire Ruin --------- Head back to fire ruins and chat with Crimson (walk into his little room). Looks like he's not home. Go to Water ruin and talk to the ghost. He will give you a Fire compass which you can now explore the Fire ruin more. Head back there. You can now pass thru the fire pillars with the compass. Watch out for the Lv. 99 Fire Elementals, they are tough and can kill you easily, just runaway for now. Grab the B Fire Armor and Ruby stone from the chests and talk to Crimson. Head back to town for a talk with the Guard and then rest to gain permission. Buy the stair kit in the build shop (and a 4D sm room). Talk to the guard for another quest (Flame Ogre), also theres a new shield spell at the lab but it's costly! Start building on the 6F and head back to build shop. Elf girl will put out new parts to buy. Go rest and then buy the Parlor kits and the Shrine. Build up 6F to open up the shrine. Enenra ------ The Vorpal Sword is pretty good to use here. Since shes a undead type using lots of Angel will also help. It's not over yet! True Enenra ----------- Nothing to hard here. When it starts it's fireball attack run behind him and start slashing away. With heal this fight is pretty easy. You will get a Smoke Fang needed for the Windflight and a Spectre Ring. You will also get a Magma Ring from the guard. Give the Fang to the armorer. Talk to the curator for another quest (Tiger Mask). Go rest and pick up the windflight at the armory. Head back to Wind Ruin. Wind Ruin --------- Head to the ore to open the path to the airship. Get on the airship and find the ghost. Warp back to town. Talk to elf girl at the Market for your next monster and then go rest. Talk to the guard for a new quest (Johnson). The magic lab will have a new magic to buy, Magic Barrier. Buy the stair kit at the build shop. Start building your 7F. Head back to town to buy the Spirit room, and later on the Haunted kit. Twin Daughters -------------- These 2 can be tough. They have many magic spells that prevent you from getting too close to them. I would recommend buying Magic Barrier and many magic juices. Also equip a bow like the Long Bow. The way I beat them was to cast Heal and Magic Barrier at the same time, run in and attack. When you get a few hits in run away and heal up a little, re-cast barrier and heal when they wear out and repeat the process. They will run to other rooms when you hit them enough, blocking the doorway. Just stay outside and hit arrows thru the doorway. Some magics can pass thru walls so be careful. Just hit and run and they're toast. This is pretty much how I did it. You will get a Silver root for your efforts and a Dark ring from the guard. Talk to Estine at the market, and then to the Professor. Talk to the guard for another quest (Animated Armor). Rest and talk the Guard. Buy a medium 2D room and the Ghost Garden at the build shop. You can't build 8F just yet so go to the dungeon and start killing monsters. We need to collect money. Go back and rest to gain permission and some nice money. Talk to the Guard again for another quest (Satanic Skull) and Curator (Evil Boots). Talk to the build shop owner to buy a stair kit. Later on buy the Bone dump kit. Also an other guard quest for you (Escaped Slime), talk to the build shop to get a room for the slime. Greg at Apothecary will have a new quest later on (MagicWolf Fang). When you built enough head into the Graveyard. Dragon Zombie ------------- First equip any dark stats gear you may have, any bracelets with poison-r stats on like silver bracelets and the mushroom root. Buy many nectars and equip that long bow again. They way I beat it was to get inside his area and head to a corner. You can attack the dragon without the actual target icon on it. Get close enough so the arrows hit and runaway. The attack you have to watch out for is his stomp. He stomps twice but you will only be close to actually get hit once probably. Heal when he does and keep your HP above 250. Ignore the bugs they should only do 0 damage to you. The dragon can kill the bugs with stomp if any of them are near him. Use the bugs to fill up your SP gauge and use it on the dragon. This fight took me around 35 minutes because I didn't bother using any strengtheners just yet. But it works well. You will get the Dragon horn after the fight. Exit. After the initial talk with the guard talk to him again and he will give you a Holy ring. Talk to the professor, market guy, and the armorer. Go to build shop to talk to Estine, but shes not there. Head to the Mine entrance (above dungeon) to talk to her. Head back to the armorer for a chat. Chat with your slave friend at home and the guard will interupt you. Now we can start 9F! Buy the stair room at the shop and rest. Head to the build shop again to buy new parts, buy some swamp corridors too. Later on Greg will have a quest for you (Snake Fang). Build up enough to open the earth ruin and talk to Crimson. Head back to town and talk to the armorer and the build shop girl. Lets find some granite. Mountain Goblins carry them. Give it to the armorer and rest. Head back to Earth ruin. Earth Ruin ---------- Explore the area. Grab the topaz stone, B Earth Armor and Earth root. Go talk to the ghost. Talk to the Professor, Estine at the build shop, and the armorer about the gems. New quest will open up at the Market (Mole Leg). Rest. Take this time to finish any active quests. Head to fire ruin and talk to Crimson. Head back to town. Talk to the market guy and the Professor. Go to the curator to get the compass. Head back to fire ruin. Fire Ruin --------- Use the compass to explore the new area. It's quite big so get the treasures first before heading into the furnace. Once you examined the furnace head to the build shop to get it replicated. Rest and buy the furnace kit. Professor has a new quest for you (Carnelian Ring). Off to water ruin! Water Ruin ---------- Talk to both ghosts and exit. Talk to the armorer about the ivory and rest. Pick it up and head back to the ruin. Put the piece into the slab at the east. The ghost will be right there to talk. Explore the rest of the area for some treasures and the water summon spell Undine, you can't get her just yet. You need a silver fur. Back to build shop to order it. Rest. To the wind ruin.. Talk to both ghosts and go talk to the armorer again. Go to magic lab for more info. Talk to elf girl at the build shop. The guard will have more info about the samurai Shingen, which is a quest as well. Buy some tea rooms and head to 9F to place it. Talk to the guard for another quest (Robin). Later on the market guy will have another quest (Boss Mole Leg). Find a smoke fang from Samurai's in the tea shop and give it to the armorer. Visit the armorer again to talk to Estine and hear some hilarious dialogue. Pick up the windflight and the armory. The build shop girl will have a quest for you (Boss's Birthday). Now we can go back to Wind ruin. Talk to the next ghost and grab the wind iron in the chest and exit. Head to magic lab for more info. Talk to build shop for a garden replica and armorer for a Granite ring. Go rest. Grab your ring at the armory and head to earth ruin. Buy the garden at the shop first. Earth Ruin ---------- You can now open the next gate. Grab the chests and head to town and buy the rooms for the archmages. Getting the gems ---------------- Buy the Stone figure hall kit and head back to 9F. To make the archmages appear you have to build 9F into each attribute element. Buying multiple rooms will increase the chance for the mages to appear. A floor rating of around 70 should be enough for them to show up. If not go rest and try again. 9F is big so buy enough materials to cover the map. Head back to each previous floor rooms and take the element increasing materials with you for 9F like the smithys, icebox, weather vanes, stone figure rooms and the special corridors. Use the init corridors option in the menu to strip the floors corridors all at once. When you get all 4 you can now build in 10F. Head to build shop to pick up your stair kit. Later on talk to the guard for a new quest (Ed). Talk to the build shop to buy a bedroom for the quest. Start building 10F and place the gems in the 4 rooms in the corners. Head back to town and talk to Estine at the build shop. Place the order and rest. Keep building until the Hellish room is opened. Revenger -------- Buy many health and magic potions and a couple of revive potions as well. Don't stay still because he can hit you from far away. Cast heal and physical shield to run it and attack. Run away and re-cast when they wear out. You should have at least 1000 HP by now so keep your HP above 600 and this phase shouldn't be a problem. Watch for the poison attacks, heal quickly afterwards. When he dies it's not over yet! True Revenger ------------- Use guard (L button) to absorb most of the ball projectiles. Run in and attack as before. Watch your HP and this time he'll be dead for good. He will drop Chaos Bringer sword afterwards which is cool looking. Head back to town and talk to everyone to be congrated. Head to your house for some text and to see the credits. HahHAHhahHAHa bwhahaha. ?? After the credits it will go back to the game. Rest, exit and re-enter your house. Talk to the guard again to gain a reward, Chalice Gloves. Head back to your house to tell your friend the good news. Now you can switch between you and your friend in the menu. Also you can increase the size of the first few floors with your new spell. Switch to your friend and talk to the curator for a new quest (Bone ring). Enter the dungeon. She can't use any heavy weapons/armor but she can use daggers, bows, and staves. Also you will retain your genju's and levels. They will be helpful for protection. Head to water ruin. Water Ruin ---------- Talk to the first ghost. Afterwards head back to town. Don't venture to deep in the ruin! Talk to the guard again for a new quest (Alp). Talk to the build shop girl for the special corridor. Buy some and head to the magic lab for some info about the compass. Go rest to head to fire ruin. Talk to the armorer first for a new quest (Ice Ring). Fire Ruin --------- As the female hero head into the old furnace in the ruin to defeat Hellhound. Use Undine to kill it the fastest and collect the compass. You can open the next gate with it. If the drawbridge is up go rest and come back and it'll be down. I wouldn't recommend fighting Crimson with the girl, use the male hero. Crimson ------- A simple fight here. Use Undine a lot and it'll be dead. His attacks have a lot of startup animation so you can see it coming. Just run to a side and slash away. Afterwards he'll drop a Fire sword. Explore the ruins more and get the goodies in the chests. Talk to the ghost and warp back to town to talk. You will get a nice Chalice shoes for beating Crimson from the guard. Some new quests will open up. Switch to female and chat with the Professor, Curator, and Armomer. First we have to get that False Bracelet. Talk to the build shop to buy two stair kits to get to 12F, go rest. A new magic spell should be available, Unicorn. Start building 11F and 12F. Find crested orcs to get the bracelet and give it to Fatnose. Head to Water ruin. Water Ruin ---------- Head to the third section and use the ivory at the slab next to the ghost. Find a slab that reads "Spring rain turns to autumn rain..." This will make a new path. Grab the keys in the chests and head back to the beginning where the teleporter is at. Use the Rain key on the slab to open the next path. Grab the treasures and head back to the 2nd section to open the locked chest (near a ghost) which contains a water crystal. Head back to town and go to your house. Rest after the chat. Head to build shop to order some kits. You have to wait for the next day to buy them. Buy the stair kit and the Large parlor. Start building 13F. Dark Assassin ------------- With plenty of magic potions this fight is easy. As always never stay still and wait for him to start a attack to hit him. I wouldn't recommend using any slow weapons like axes or staves because he can combo fast for big damage. A sword can be used though, you just have to run away quickly. For a easier fight use Thunder a lot because it does pretty good damage on him and the magic sequence is fast so you can runaway without being hit. Afterwards he will drop the Rainmaker. Talk to the guard to recieve a Chalice Crown. Talk to the curator to give back the Rainmaker. Talk to the build shop girl to buy stairs for 14F. Go rest and start building. Later on as the female hero talk to Fatnose and Niko several times. Go to your house and Niko will be there. Talk to the Professor and Estine at the Market as well for more chat. Fatnose will have a Granite ring ready for you to explore the Earth Ruin more. Earth Ruin ---------- Open the next gate and find the ore in a room and activate it. Get the treasures and go talk to the gnome. Go back and talk to Fatnose, Estine at the market and Niko at your house. Rest to go to Wind ruin. Wind Ruin --------- Head in and talk to the first ghost. Find the second ghost which isn't there, head inside to get a chat window. Talk to the Queen at the third section and head back to town. Talk to Fatnose for a Windflight. Talk to male hero to get info where to get one. Buy a stair kit and rest. Start building 15F and buy some Tea rooms. Find Samurai's in these rooms for the smoke fang. Give it to the armorer, rest and go to wind ruin. Open the next area. Grab the treasures and the ore on the ground. Talk to the sylph and she will join you! Head back to the previous section to use the ore you just found (bottom right corner). Ride on the ship to go to a new area in the map. Grab the nice bow and head back to town. Go to build shop to buy the stair kit. Start building 16F. Make it into a dark floor for the Queen Elf to show up so buy bone dumps and spirit rooms. Queen Elf --------- Buy many magic juices and a few revives just incase. Using Thunder again is also good here to use. Stay away in front of her because she can cast magic fairly fast. When she raises her bow above her run away or you will get rain of arrows for multiple damage. Keep your HP over 900 and it'll be a easy fight. You will get a Elf Key and a Buster Knife drop. The key will open a chest in the Wind Ruin. Talk to the guard for a Chalice Fauld reward. Talk to the Professor, exit, and talk to Niko and the Curator in the next day. Start building 17F. Find Liliths in Library rooms or Marble corridors to obtain God's Lost Item, the item where looking for in 17F. Talk to the Professor, Curator and Estine at the market about the item. Go home and talk to the male hero and then rest. Enter the dungeon but don't go in just yet. Head back to Fatnose for a Granite ring. Enter the dungeon if you like or go rest to pick up the ring. To Earth ruin. Earth Ruin ---------- Talk to the Gnome and he will join you. Nothing more to do here so head back to town. Talk to the Professor and Fatnose. Rest and head to build shop to buy the stairs for 18F. Start building your dark floor to open Darkness room. Pazuzu ------ With the Pressure Club this fight is easy. Obtain it by completing the Skuld quest. Buy enough potions and just run in and attack. Runaway to heal and it'll die fairly quickly. I did him in 11 min. Easy. You'll get the Vampire root and the Mark of Prophet for your rewards. Now you can enter the manor in Earth ruin. Talk to the guard to recieve a Royal Shield. Head to earth ruin to talk to the ghost. Head back to town and talk to the guard and professor. Order the new rooms at the build shop and rest. Buy the stairs and start building 19F. Build enough to open the boss room. Ancient Warrior --------------- With Unicorn and enough magic potions this is easy. As all bosses stay away in front of him or he will combo you for good damage, he also has good range on his physical attacks so beware. I would still use the Pressure club here because it does good damage on him. When he rises in the air run behind him and start attacking. You might get hit by some of his attacks but by now you should have enough HP to survive and runaway to heal. If you get hit by his wave move which disables your magic temporarily just run around the room and wait for it to go away and heal. Keep your HP above 900 and he'll go down with enough patients. You'll get the Moon Sword afterwards. Talk to the guard again to get Chalice Plate. Go rest. Buy your final stair room at the shop. Talk to the guard and return to the shop to buy the Rebirth kit, which is 90000 gilberts! Ouch. You will fight all bosses in this room. So be prepared! But first we need to build 20F. Rebirth Room ------------ You will face every boss in the game in order of appearance. You can only defeat one boss per day. They are all level 99's but by now they should be easy to defeat so they won't be a big problem. They drop new items that they didn't when you face them the first time. Like Crimson will drop a key to open a chest in the Fire ruin. Queen Elf Dress will drop a key to be used in the Wind Ruin. After defeating Pazuzu again you will recieve the Lord Fauld from the guard. After defeating Light Warrior then you will face Revenger. He will drop Lord's Blade (great weapon) and Monarch root. After that the game is pretty much done. You can finish up any remanining quest and look for those missing items. No credits this time ?? :P -------------------------------------------------------------------------------- -------- Quests -------- 1. Lawrence: Head to build shop to start. Buy the guest room kit. Place the room in a 1D Sm Room by going to Command > Architecture > Modify Room and select Guest Room. Exit dungeon and re-enter. He is high level but slow. Also examine the treasure chest in the room for G. Reward: 500 ```````````````````````````````````````````````````````````````````````````````` 2. Jack: Place Jail Kit in 2F. Reward: Bone memory (give to Genju) / Battle Ax ```````````````````````````````````````````````````````````````````````````````` 3. Shiva: Place fountain piece in 3F. Randomly appears. Reward: Spiked club / Breeze Sword ```````````````````````````````````````````````````````````````````````````````` 4. Pinky Slime: Buy a Trashdump in build shop (and a corner room). Use in 3F. Randomly appears. Reward: Ruby Ring / Chain Fauld ```````````````````````````````````````````````````````````````````````````````` 5. Lava Beetle: Find near smithy rooms or volcano corridors in 3F. Reward: Beetle Feather / Chain Mail ```````````````````````````````````````````````````````````````````````````````` 6. Tempting Tree: Put fruit tree in 4F. Randomly appears. Reward: Bronze Greaves ```````````````````````````````````````````````````````````````````````````````` 7. Bobby: Place a medium room in 4F with a bar kit. It will appear inside. Reward: Magic Juice / 1000 ```````````````````````````````````````````````````````````````````````````````` 8. Gilbert: Find in ice areas like iceboxes. Randomly appears. Reward: Lizard Crest / Bronze Spear ```````````````````````````````````````````````````````````````````````````````` 9. Lancer: Find in 5F Kitchens. Reward: Orc Armor / Long Ax ```````````````````````````````````````````````````````````````````````````````` 10. Neomandrake: Find in Weather vanes. Reward: 1500 ```````````````````````````````````````````````````````````````````````````````` 11. Flame Orge: Find in 6F Parlors. Reward: Ogre Loincloth / Iron Gauntlets ```````````````````````````````````````````````````````````````````````````````` 12. Johnson: Find in Spirit rooms. Reward: Dark Slayer ```````````````````````````````````````````````````````````````````````````````` 13. Animated Armor: Find in 7F Ghost garden rooms. Reward: Miracle Water ```````````````````````````````````````````````````````````````````````````````` 14. Satanic Skull: Find in Bone dumps. Reward: 2500 ```````````````````````````````````````````````````````````````````````````````` 15. Escaped Slime: Find in Crypts. Reward: Obsidian Ring / Mushroom Root ```````````````````````````````````````````````````````````````````````````````` 16. Shingen: Find in 9F Tea room. Reward: Dragonslay Ring / Silver Treasure Room Kit ```````````````````````````````````````````````````````````````````````````````` 17. Robin: Find in 9F Field rooms. Reward: Bastard Sword / 3000 ```````````````````````````````````````````````````````````````````````````````` 18. Ed: Find in 10F bedrooms. Reward: Oracle Bracelet / Crescent Ax ```````````````````````````````````````````````````````````````````````````````` 19. Alp: Find in 11F Magic corridors. (use female hero) Reward: Demon Ring / Gladius ```````````````````````````````````````````````````````````````````````````````` 20. Dorothy: Find in 12F Library. Reward: Thrush Feather / Silver Shield ```````````````````````````````````````````````````````````````````````````````` 21. Platinum Horn: Find in 14F Beast Lair rooms. (use female hero) Reward: War Wolf Root (use male hero to collect prize) ```````````````````````````````````````````````````````````````````````````````` 22. Skuld: Find in Study rooms. Reward: Maiden Ring / Pressure Club ```````````````````````````````````````````````````````````````````````````````` 23. Lilly: Find in 17F Magic rooms. Reward: Hades Ring / Jewelled Bow ```````````````````````````````````````````````````````````````````````````````` 24. Despair Wisp: Find in Alter rooms. Reward: Silver Tiara ```````````````````````````````````````````````````````````````````````````````` 25. Light Element: Find in 20F Chapel room Reward: Holy Crystal / Princess Blouse ```````````````````````````````````````````````````````````````````````````````` 26. King Pazuzu: Defeat in rebirth room. Reward: Metal ```````````````````````````````````````````````````````````````````````````````` 27. Bat Leg: Kill bats and collect bat legs. Take it to market. Reward: 500 / Bat Stew ```````````````````````````````````````````````````````````````````````````````` 28. Mongrel Liver: Kill mongrels. Return to market. Reward: 700 / Liver Stew ```````````````````````````````````````````````````````````````````````````````` 29. Blue Bat Leg: Find Blue bats in 2F. Reward: 900 ```````````````````````````````````````````````````````````````````````````````` 30. Wild Dog Flank: Find in 3F. Reward: 1000 / Hound Steak ```````````````````````````````````````````````````````````````````````````````` 31. Red Bat Leg: Find them in smithy rooms or near volcano roads or in Fire ruin Reward: Stone treasure room piece ```````````````````````````````````````````````````````````````````````````````` 32. Wolf Fillet: Find Wolfs in 4F. Reward: 3000 / Fried Wolf ```````````````````````````````````````````````````````````````````````````````` 33. Silver Wolf Throat: Find in Water ruin. Reward: 400 / Silver Wolf Pie ```````````````````````````````````````````````````````````````````````````````` 34. Lizard Leg: Giant Lizards carry them in 6F. Reward: 500 / Lizard Ham ```````````````````````````````````````````````````````````````````````````````` 35. Griffon Meat: Find Griffons in Wind Ruin. Reward: 600 / Griffon Stew ```````````````````````````````````````````````````````````````````````````````` 36. Mole Leg: Find them in earth ruin. Reward: 800 / Mole Sausage ```````````````````````````````````````````````````````````````````````````````` 37. Boss Mole Leg: Find them in earth ruin. Reward: 1000 / Boss Mole and Dryad Stew ```````````````````````````````````````````````````````````````````````````````` 38. Beef: Find Water Buffalo's in water ruin. Reward: 600 / Beef Steak ```````````````````````````````````````````````````````````````````````````````` 39. Fox Fillet: Fox-o-Nine-Tails carry them in 11F Parlor rooms. Reward: 1500 / Fox Fillet Saute ```````````````````````````````````````````````````````````````````````````````` 40. Gold Buffalo Meat: Find Golden Buffalo's in Beast Lairs. Reward: 1000 / Golden Beef Steak ```````````````````````````````````````````````````````````````````````````````` 41. Black Griffon Meat: Find Black Griffons in 19F (Wind) Gardens. Reward: Iron Treasure Kit / Mystical Black Steak ```````````````````````````````````````````````````````````````````````````````` 42. Manticore Meat: Defeat Manticores in Rebirth room. Reward: 1500 / Manticore Cubed Steak ```````````````````````````````````````````````````````````````````````````````` 43. Mammoth Meat: Defeat Mammoths in Rebirth room. Reward: 2000 / Mammoth Steak ```````````````````````````````````````````````````````````````````````````````` 44. Dragon Essence: Dragon Baby drop them. Reward: 4000 / Dragon Protein Dish ```````````````````````````````````````````````````````````````````````````````` 45. Aura Ring: Kill Grass Slimes. Head to Magic Lab. Reward: Building materials ```````````````````````````````````````````````````````````````````````````````` 46. Monkey Ring: Find Goblins in 4F or in Bar Rooms. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 47. Jade Ring: Goblin Shamens drop them. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 48. Aquamarine Ring: Find them in stone treasure rooms or Lizardmans. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 49. Nimbus Ring: Kill Ice slimes in Water floor or Water ruin. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 50. Carnelian Ring: Find Frame slimes in 3F or Fire ruin. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 51. Opal Ring: Find White Orcs in 7F, 9F, also Long rooms. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 52. Tourmaline Ring: Find Noble Theif Witches in 8F / 10F Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 53. Loki's Ring: Succubus drop them. Find them in Magic corridors. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 54. Raijin Ring: Wizards drop them. Find them in Magic corridors. Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 55. Demon Ring: Liliths drop them Reward: nothing ```````````````````````````````````````````````````````````````````````````````` 56. Windbug Feather: Head to Magic Lab for info. Kill grass bugs in dungeons. Get reward in Apothecary. Reward: Small potion ```````````````````````````````````````````````````````````````````````````````` 57. Blue Bat Fang: Find in 2F or Water ruin. Reward: 1000 ```````````````````````````````````````````````````````````````````````````````` 58. Beetle Horn: Find in 3F and Fire ruin. Reward: 1000 ```````````````````````````````````````````````````````````````````````````````` 59. Hellcat Claw: Kill Hellcats. Reward: Magic Nectar ```````````````````````````````````````````````````````````````````````````````` 60. Magic Wolf Fang: Find Magic Wolfs in 9F. Reward: Large potion ```````````````````````````````````````````````````````````````````````````````` 61. Snake Fang: Find Quetzalcoatl's in 9F / 10F Reward: Magic Jam ```````````````````````````````````````````````````````````````````````````````` 62. Fox Fur: Fox-o-Nine-Tails carry them in 11F Parlor rooms. Reward: Full health potion ```````````````````````````````````````````````````````````````````````````````` 63. White Tiger Fang: Kill White Tigers Reward: Miracle Water ```````````````````````````````````````````````````````````````````````````````` 64. Bandit Mask: Find Bandits in 2F. Reward: Larger item bag ```````````````````````````````````````````````````````````````````````````````` 65. Old Armguard: Kill Skeletons in 2F (in Jail rooms). Reward: Iron Root ```````````````````````````````````````````````````````````````````````````````` 66. Orc Loincloth: Find Orcs in 3F. Reward: Pick from Goblin, Kobold, or Orc memory for Genju / Bigger item bag. ```````````````````````````````````````````````````````````````````````````````` 67. Lizard Armor: Find Lizardmen's in 3F cold areas and water ruin. Reward: Bigger Item bag ```````````````````````````````````````````````````````````````````````````````` 68. Centaur Hat: Find Centaurs in 5F or 6F Dungeons. Reward: Stone treasure room piece ```````````````````````````````````````````````````````````````````````````````` 69. Tiger Mask: Kill War Tigers in 6F. Reward: Larger item bag ```````````````````````````````````````````````````````````````````````````````` 70. Evil Boots: Disciples of Evil carry them in 8F / 18F. Reward: Larger item bag ```````````````````````````````````````````````````````````````````````````````` 71. Snake Skin: Find Quetzalcoatl's in 9F / 10F Reward: Larger item bag ```````````````````````````````````````````````````````````````````````````````` 72. Bone Ring: Skeletons drop them in Alter and Jail rooms. Reward: Apple Staff ```````````````````````````````````````````````````````````````````````````````` 73. Thunder Pants: Find Lord Thunders in 11F Tea rooms. Reward: Iron Treasure Room kit ```````````````````````````````````````````````````````````````````````````````` 74. B Holy Sword: Find Holy Knights in Holy floors. Reward: Larger item bag ```````````````````````````````````````````````````````````````````````````````` 75. Death Ring: Dark Demon Dolls carry them in Spirit rooms Reward: Silver Treasure Room kit ```````````````````````````````````````````````````````````````````````````````` 76. Boss's Birthday: Find Dryad's in Wind ruin. Reward: Stone Treasure Room kit / Soft-Boiled Dryad ```````````````````````````````````````````````````````````````````````````````` 77. Lost Ring: Human Ally drop them in 12F Marble corridors. Reward: Iron Treasure Room kit ```````````````````````````````````````````````````````````````````````````````` 78. Star Omega Stone: Holy Knights drop them. Find in Magic Corridors. Reward: Silver Treasure Room kit ```````````````````````````````````````````````````````````````````````````````` 79. Mom's Present: Disciple of Evil carry them in 18F. Reward: Stone Treasure Room kit ```````````````````````````````````````````````````````````````````````````````` 80. Water Iron Piece: Get it in 2F Genju dungeon. Reward: 1000 ```````````````````````````````````````````````````````````````````````````````` 81. Holy Water: Goblin Soldiers carry them in 6F. Reward: Buy Vorpal Sword ```````````````````````````````````````````````````````````````````````````````` 82. Ice Ring: Lizard Leader drop them in 11F Water floor / Ruin. Reward: Blizzard Bow ```````````````````````````````````````````````````````````````````````````````` 83. Black Force: Find Herculean Ax on Demon Armors or Giant Skeletons (20F Dark) Give to Armorer. Find Black Force on Blackguard in Rebirth Room. Reward: Mighty Ax / Demon Glove at shop ```````````````````````````````````````````````````````````````````````````````` 84. Pure Shield: Defeat Ancient Warriors in Rebirth room. Reward: Clear Shield at shop ```````````````````````````````````````````````````````````````````````````````` 85. Sun Blade: Defeat Ancient Warriors in Rebirth room. Reward: Lord's Crown at shop ```````````````````````````````````````````````````````````````````````````````` -------------------------------------------------------------------------------- ----------------------- Dungeon Building Tips ----------------------- ..to be added -------------------------------------------------------------------------------- ------------------- Store Item Prices ------------------- --------- * Armory --------- - stats on weapons/armor may vary, go to Weapon/Armor guide for different stats - the stats of the weapon/armor you sell will replace the stats of that same weapon/armor in the shop. Weapons _______ Cost: Stat: ---- ---- Short Sword 400 ATK +14, Stun +4 Long Sword 1000 ATK +22, Stun +16 Spear 800 ATK +24, Stun +8 Short Bow 400 ATK +16, Stun +1, Kill +1 Dagger Equipped ATK +11, Stun +2 Ice Dagger 1800 ATK +4, Stun +2, Wa +23 Wa-R +20 Battle Ax 600 ATK +24, Stun +27 Club 400 ATK +24, Stun +45 Spiked Club 700 ATK +32, Stun +51 Bandit's Bow 800 ATK +19, Stun +1, Kill +1 Rapier 1100 ATK +26, Stun +5 Broad Sword 1200 ATK +30, Stun +11 Spiked Club (Iron) 1000 ATK +36, Stun +52 Bronze Spear 1100 ATK +30 Stun +8 Dirk 1200 ATK +25, Stun +4 Long Ax 1100 ATK +43, Stun +32 Vorpal Sword 4000 ATK +20, Holy +34, Stun +10 Long Ax (Double sided) 800 ATK +28, Stun +30 Lance 1300 ATK +34, Stun +8 Glaive 1700 ATK +42, Stun +8 Noble Dagger 1000 ATK +20, Stun +2 Saber 1300 ATK +35, Stun +8 Bastard Sword 2900 ATK +48, Stun +15 Granite Club 1200 ATK +41, Stun +53, Earth +22, Ea-R +5 Holy Flail 2400 ATK +31, Holy +30, Stun +61 Long Bow 1100 ATK +26, Wind +12, Stun +1, Kill +1 Silver Spear 2700 ATK +45, Holy +12, Stun +8, Ho-R +5 Tiger Ax 1500 ATK +44, Stun +43, HP +30 Flamberge 2600 ATK +34, Fire +23, Stun +10, Fi-R +10 Gladius 2100 ATK +30, Stun +4 Murasame 5000 ATK +26, Stun +4, Water +30, Wa-R +10 Halberd 1800 ATK +57, Stun +31 Fire Dagger 2200 ATK +5, Fire +22, Stun +2, Fi-R +20 Earth Dagger 3200 ATK +18, Stun +2, Earth +34, Ea-R +20 Kunai 1300 ATK +22, Stun +2 Morningstar 2100 ATK +57, Stun +57 Sword 1600 ATK +35, Stun +4 Forked Pike 3000 ATK +57, Stun +8, Steal +10, Kill +1 Breeze Sword 2400 ATK +24, Wind +11, Stun +11, Wi-R +5 Poison Dagger 6000 ATK +23, Stun +2, Po-R +40 Ice Sword 4100 ATK +43, Stun +10, Water +32, Wa-R +10 Poison Bow 8000 ATK +36, Wind +10, Stun +1, Poison +40, Kill +1 Orc Spear 3700 ATK +67, Stun +8, HP +20, Kill +1 Blood Soul 3000 ATK +66, Stun +54, HP +30, STR +10 Chaos Bringer 4500 ATK +36, Stun +15, Dark +32, Poison +20, Steal +20 Chaos Buster 4700 ATK +51, Holy +41, Stun +10, Ho-R +20 Wind Sword 4200 ATK +54, Wind +32, Stun +11, Wi-R +10 Fire Sword 4000 ATK +40, Fire +32, Stun +11, Fi-R +10 Buster Knife 6000 ATK +40, Stun +2 Wind Dagger 3500 ATK +20, Wind +33, Stun +2, Wi-R +20 Elf Bow 55000 ATK +60, Wind +36, Stun +1, MP +30, Kill +1 Blizzard Bow 2000 ATK +30, Wind +11, Stun +1, Water +31, Wa-R +10, Kill +1 Valk Spear 4500 ATK +76, Stun +8, Steal +20, Kill +1 Centaur Spear 2300 ATK +54, Stun +8 Smith Hammer 400 ATK +40, Fire +33, Stun +66, Fi-R +10 Red Ogre Club 1500 ATK +31, Fire +21, Stun +66, Fi-R +5 Blue Ogre Club 1500 ATK +31, Stun +68, Water +22, Wa-R +5 Tiger Soul 4500 ATK +90, Stun +62, HP +30, STR +10, SOL +10 Kobold Sword 3800 ATK +71, Stun +11 Lizard Sword 2800 ATK +39, Stun +10, Water +20, Wa-R +10 Thunder Sword 4500 ATK +56, Fire +17, Wind +17, Stun +11, Water +17, Fi-R +3, Wi-R +3, Wa-R +3 Claymore 3500 ATK +63, Stun +15 Fire Spear 4000 ATK +49, Fire +32, Stun +15, Fi-R +20, Kill +1 Evil Dagger 8500 ATK +50, Fire +20, Wind +20, Stun +2, Water +20, Earth +20 Great Ax 2900 ATK +70, Stun +30 Marble Sword 2700 ATK +39, Stun +11, Earth +22, Ea-R +5 Mighty Ax 80000 ATK +97, Stun +70, STR +20 Herculean Ax 6000 ATK +95, Stun +86, SOL +20 Sun Blade 10000 ATK +80, Fire +20, Holy +20, Stun +10, Fi-R +5, Wa-R +5, Wi-R +5, Ea-R +5 Lord's Blade 90000 ATK +95, Holy +30, Stun +10, HP +200, AML +5 ---------- Armor _____ Cost: Stat: ---- ---- Buckler 400 AML +3, Guard +8 Quilt Hat 100 AML +1, St-R +32 Leather Armor 1000 AML +5 Gloves 200 AML +1 Leather Boots 200 AML +1 Quilt Shirt Equipped AML +2 Bandit Gloves 700 AML +3 Orc Armor 1100 AML +6, Wa-R +5 GoblinFauldL 600 AML +3 LeatherFauld 1000 AML +3 Bandit Mail 1200 AML +7 Bandit Fauld 800 AML +4 Bandit Boots 800 AML +3 Old Armguard 500 AML +2 Chain Mail 1300 AML +10 Chain Fauld 1100 AML +5 Lizard Fauld 1400 AML +5, Wa-R +8, Water +5 Copper Gauntlet 700 AML +2 Leather Cap 800 AML +2, St-R +36 Lizard Crest 1200 AML +2, St-R +31, Wa-R +10, Water +5 Nekomata Ears 1200 AML +3, St-R +25 Lizard Armor 1500 AML +10, Wa-R +11, Water +5 Bronze Fauld 1500 AML +6 Bandit Mask 700 AML +3, St-R +43 Orc Loincloth 900 AML +3, Wa-R +6 Ogre Loincloth 1300 AML +6 Ogre Boots 1000 AML +5 Bronze Greave 900 AML +5 Bronze Plate 2400 AML +15 Breastplate 1700 AML +12 Giant Plate 1900 AML +15 Silver Collar 2500 AML +6, Po-R +20 Iron Helm 1700 AML +6, St-R +64 Centaur Hat 1600 AML +6, St-R +65 Old Boots 600 AML +2 Bronze Shield 700 AML +4, Guard +11 Round Shield 900 AML +6, Guard +14 Silver Gauntlet 1500 AML +6, Po-R +5 Waistguard 2100 AML +8 Waistguard L 1600 AML +5 Iron Gauntlet 1100 AML +5 Iron Greaves 1300 AML +7 Gauntlets L 1100 AML +3 Crest Shield 1300 AML +8, Guard +17 Bronze Helm 1500 AML +5, St-R +62 Evil Armor 2700 AML +16, Da-R +6 War Armor L 1800 AML +13 Evil Gauntlet 1200 AML +4, Da-R +4 Evil Boots 1400 AML +6, Da-R +5 Leather Gloves 500 AML +1 Silver Fauld 2200 AML +9, Po-R +10 Quilt Blouse 800 AML +2 Leather Halter 1300 AML +7 Iron Fauld 1800 AML +7 Warrior Helm 2000 AML +7, St-R +64 Goblin Greave 1200 AML +7 Goblin Armor 2000 AML +16 White Mask 2500 AML +3, St-R +50, STR +10 Thrush Feather 1000 AML +1, Wi-R +11, St-R +25, Wind +5 Fox Mask 1200 AML +3, St-R 32, MP +10 Oaken Shield 1100 AML +3, Wi-R +20, Guard +7, Wind +5 Fox Shoes 1100 AML +7, Wa-R +5, Ea-R +5, HP +10 Gold Greaves 2100 AML +11 Silver Greaves 1700 AML +9, Po-R +5 Gold Gauntlet 1900 AML +9 Quilt Skirt 700 AML +1 Goblin Fauld 1700 AML +7 Leather Sandals 600 AML +1 Tiger Mask 1800 AML +3, St-R +50, STR +5 Silver Helm 2100 AML +8, St-R +67, Po-R +20 Chain Helm 1100 AML +4, St-R +60 Silver Shield 2200 AML +16, Guard +22, Po-R +40 Kite Shield 1800 AML +13, Guard +20 Cent Shield 1400 AML +10, Guard +15 Platinum Greaves 2500 AML +12 Goblin Gloves 1100 AML +4 Chain Skirt 1800 AML +7 Platinum Fauld 3000 AML +14 Gold Fauld 2600 AML +12 Kobold Robe 3000 AML +10, Fi-R +6, Wi-R +9, Ho-R +7, Wa-R +7, Ea-R +11, Da-R +6 White Robe 2800 AML +7, Fi-R +9, Wi-R +9, Ho-R +11, Wa-R +7, Ea-R +9, Holy +5 Chain Halter 1900 AML +10 Undead Plate 2200 AML +19 Platinum Plate 3600 AML +28 Golden Plate 3200 AML +23 Silver Plate 2800 AML +21, Po-R +10 Plate Armor 2600 AML +17 Platinum Helm 3200 AML +14, St-R +76 Golden Helm 2600 AML +11, St-R +70 Viking Helm 2400 AML +6, St-R +66, Wa-R +20, Water +5 Full Visor 1900 AML +7, St-R +71 Mirror Shield 4000 AML +27, Guard +52 Knight Shield 2600 AML +18, Guard +26 Platinum Collar 3000 AML +12 Elven Boots 40000 AML +10, Fi-R +4, Wi-R +7, Wa-R +4, Ea-R +7, Po-R +20 Golden Boots 2000 AML +10 Leather Boots (Female) 1000 AML +3 Town Clogs 800 AML +2 Dark Greaves 2300 AML +12, Da-R +10, Dark +5 Dark Gauntlet 2200 AML +9, Da-R +8, Dark +3 Neko Armguard 1000 AML +2 Chain Gloves 1300 AML +3 Gold Armguard 1900 AML +6 Elven Gloves 35000 AML +7, Fi-R +6, Wi-R +9, Wa-R +6, Ea-R +9 Platinum Gauntlet 2300 AML +11 Elven Skirt 45000 AML +11, Fi-R +8, Wi-R +12, Wa-R +8, Ea-R +12 Silver Skirt 2100 AML +7, Po-R +10 Elven Halter 50000 AML +24, Fi-R +12, Wi-R +15, Wa-R +12, Ea-R +15, Wind +10 Black Robe 2800 AML +7, Fi-R +10, Wi-R +10, Wa-R +10, Ea-R +10, Da-R +11, Dark +5 Town Blouse 1000 AML +4 Dark Armor 3500 AML +24, Da-R +11, Dark +3 Buffalo Skull 2000 AML +12, Guard +27, Wa-R +16, Water +5 Princess Blouse 7500 AML +13, Fi-R +18, Wi-R +18, Ho-R +18, Wa-R +18, Ea-R +18, Da-R +18 Ninja Outfit 2600 AML +16, Fi-R +6, Wi-R +5, Wa-R +6, Ea-R +5 Holy Collar 7500 AML +7, Ho-R +20, Holy +10 Tower Shield 2500 AML +18, Guard +41 Silver Bell 2000 ATK +5, Po-R +10 Holy Bell 5000 Ho-R +10, ATK +10, Holy +5 Gold Halter 2700 AML +22 Mole Face Shield 2300 AML +19, Guard +30, Ea-R +15, Earth +10 Silver Boots 1700 AML +7, Po-R +5 Cursed Plate 2500 AML +21 Ice Shield 1200 AML +4, Guard +8, Wa-R +21, Water +5 Platinum Bell 2500 ATK +20 Clear Shield 30000 AML +35, Guard +65, HP Drain Dark Collar 7500 AML +7, Da-R +20, Dark +10 Demon Gloves 16000 AML +12, Da-R +20, Dark +5 Demon Greaves 18000 AML +14, Da-R +15, Dark +5 Lord's Crown 40000 AML +20, Fi-R +10, Wi-R +10, Ho-R +10, St-R +90, Wa-R +10, Ea-R +10, Da-R +10 Platinum Boots 2300 AML +12 Platinum Halter 3100 AML +27 Neko Halter 1600 AML +7, Wa-R +12 Lord's Guard 60000 AML +40, Fi-R +18, Wi-R +18, Ho-R +18, Guard +80, Wa-R +18, Ea-R +18, Da-R +18, Po-R +30, St-R +20 Lord Fauld 50000 AML +20, Fi-R +8, Wi-R +8, Ho-R +8, Wa-R +8, Ea-R +8, Da-R +8 Lord Greaves 20000 AML +18, Fi-R +5, Wi-R +5, Ho-R +5, Wa-R +5, Ea-R +5, Da-R +5 Fire Collar 2000 AML +5, Fi-R +20, Fire +10 Ice Collar 2000 AML +5, Wa-R +20, Water +10 Wind Collar 2000 AML +5, Wi-R +20, Wind +10 Earth Collar 2000 AML +5, Ea-R +20, Earth +10 Fire Bell 1500 Fi-R +10, ATK +5, Fire +5 Ice Bell 1500 Wa-R +10, ATK +5, Water +5 Wind Bell 1500 Wi-R +10, ATK +5, Wind +5 Earth Bell 1500 Ea-R +10, ATK +5, Earth +5 Dark Bell 5000 Da-R +10, ATK +10, Dark +5 Demon Fauld 22000 AML +16, Da-R +25, Dark +5 Demon Helm 20000 AML +15, St-R +85, Da-R +40, Dark +10 Demon Mail 24000 AML +32, Da-R +30, Dark +5 ---------- ------------- * Apothecary ------------- Cost: Description: ---- ----------- S Potion 70 Heal 100 HP Antidote 100 Cures Poison Magic Juice 200 Replenish 50 MP Rebirth 5000 Revive M Potion 500 Heals 500 HP Magic Nectar 1200 Replenish 200 MP L Potion 1500 Heal 1000 HP Magic Jam 2500 Replenish 500 MP Full Health Potion 2500 Heal 1000 HP Miracle Water 4000 Restores all HP/MP ---------- ------------- * Build Shop ------------- Cost: Description: ---- ----------- I Corridor 100 Straight corridor L Corridor 100 This can hide monsters T Corridor 150 T-shaped fork + Corridor 200 4 way corridor 1D Small Room 200 Small room with 1 door 2D Small Room 500 2 door room Corner Room 500 Corner room with 2 doors 4D Small Room 500 Room with 4 doors Long Room 1000 Small but long room 1D Medium Room 1500 Medium size room 2D Medium Room 1800 Medium size with 2 doors M Room (Mid D) 2000 Create a bigger room. Jungle Room 1000 Manticore room Prison Room 2000 Blackguard room Ice Field 4000 Mammoth room Shrine 5000 Enenra room Haunted Room 10000 Twin Daughters room Graveyard 10000 Dragon Zombie room Hellish Room 20000 Revenger Room Large Parlor 20000 Dark Assassin room Crystal Room 30000 Queen Elf room Darkness 40000 Pazuzu room Tabernacle 60000 Ancient Warrior room Wood C Kit 100 Woodgrain corridor Stone C Kit 300 Stone corridor Marble C Kit 1000 Give the corridor a marble look Magical Corridor 2000 Magical corridor Volcano Road 400 Change corridor to volcano room Ice Cave Kit 400 Change corridor to ice cave Wind Corridor 400 Change corridor to wind Swamp Storage Kit 400 Change corridor to swamp road Storage Kit 200 Change 1D Sm. room into storage Guest Room Kit 400 Change 1D Sm. room to fancy room Study Room Kit 1000 Change 1D Sm. room to study Tea Room Kit 800 Change 1D Sm. room to tea room Spirit Room Kit 600 Change 1D Sm. to spirit room Smithy Kit 500 Change 1D room to smithy Icebox Kit 500 Change 1D room to icebox Stone Treasure Kit Change 1D Sm room to stone room with 2 chests Iron Treasure Kit Change 1D Sm rm to iron tr room with 2 chests Silver Treasure Kit Change 1D Sm room to silver treasure room with 2 chests Fruit Tree Kit 1000 Change 2D Sm room to fruit room Fountain Kit 1000 Change 2D Sm room to fountain Rm Weather Vane Kit 500 Change 2D Sm to Weather Vane Rm Stone Figure Kit 500 Change 2D Sm to stone fig. gate Trashdump Kit 400 Change corner room to trashdump Jail Kit 400 Change corner room into Jail Bone Dump Kit 600 Change corner room to bone dump Trick Room Kit 2000 Change corner room into trick Recovery Room Kit 5000 Change 4D Sm room to heal room Attribute Scale 2000 Change 4D Room to open ruins Stair Kit 500 Change 4D Sm room to stair room Elevator Kit Elevator room Bedroom Kit 1200 Change 1D Sm. room into bedroom Kitchen Kit 1000 Change long room to a kitchen Beast Layer Kit 1500 Change long room to beast layer Prayer Room Kit 1000 Change long room to Prayer Room Crypt Kit 1000 Change long room to crypt Rebirth Kit 90000 Change long room to rebirth room Field Kit 2000 Change 1D medium room in a field Bar Kit 2000 Change 1D medium room to bar Parlor Kit 3000 Change Medium to parlor Magic Room Kit 4000 Change Medium to magic room Library Kit 4000 Change Medium to a fancy library Ghost Garden Kit 3500 Change medium 2D to ghost garden Furnace Kit 3000 Change medium 2D to furnace Ice House Kit 3000 Change medium 2D to ice house Garden Kit 3000 Change medium 2D to garden Stone Figure Hall 3000 Change medium 2D to stone hall Chapel Kit 3000 Change medium to chapel Altar Kit 5000 Change medium altar to draw undead ---------- ------------ * Magic Lab ------------ MP Cost: Cost: Description: ------- ---- ----------- Magic Books ___________ Fireball 10 1000 Single attack Fire Water 10 1000 Single attack Water Windcutter 10 1000 Single attack Wind Angel 10 1000 Good versus undead Heal 25 8000 Cures poison / Auto-regen HP Speed 4 1000 Increase walk movement Hard Rock 20 5000 Multiple Earth attack Cyclone 20 2000 Multiple Wind attack Shield 30 10000 Cuts damage to half Magic Barrier 30 10000 Cuts magic dmg to half Ice 20 3000 Multple attack Ice Thunder 20 5000 Multiple attack Flame 20 5000 Multiple attack Fire Holy Ring 20 2000 Single attack Light Good versus undead Laser 30 20000 Wide range multi attack Unicorn 50 30000 Heals all HP and stats Demon Blow 75 40000 Deals great dark damage. Complete Demon Ring quest. ---------- MP Cost: Cost: ------- ---- Summons _______ Salamander 50 Fire attack enemies. Find in Fire ruin, give Beetle Feather to join Undine 50 Ice attack enemies. Find in Water ruin, give Silver Wolf Fur to join Sylph 50 Wind attack enemies. Find in Wind Ruin. Gnome 50 Earth attack enemies. Find in Earth ruin. Holy Ray 60 40000 Holy attack enemies. Complete Loki's Ring quest. Raijin 70 60000 Thunder attack enemies. Complete Raijin Ring quest. Death Wish 80 Causes instant death. Doesn't work on bosses. Gain Magic Professor title to obtain. ---------- - stats on items may vary, go to Armor / Accessory guide for different stats - the stats of the Armor / Accessory you sell will replace the stats of that same weapon/armor in the shop. Items _____ Cost: Stat: ---- ---- Staff 500 ATK +16, Fire +7, Wind +7 Stun +6, Water +6 Cone Hat 800 AML +2, Fi-R +5, Wi-R +5 Ho-R +5, St-R +37, Wa-R +5 Ea-R +6, Da-R +5 Robe 900 AML +3, Fi-R +5, Wi-R +6 Ho-R +6, Wa-R +5, Ea-R +6 Da-R +6 Comfort Ring 400 AML +1 Copper Bracelet 400 AML +2 Lead Bracelet 200 AML +1 Silver Bracelet 600 AML +2, Po-R +20 Gold Bracelet 800 AML +2 Kobold Ring 200 no stats Silver Ring 200 no stats Silver Ring 500 Po-R +10 Copper Ring 100 no stats Slasher Ring 1000 ATK +1 Priest Hat 1900 AML +3, Fi-R +3, Wi-R +4, Ho-R +3, St-R +33, Wa-R +3, Ea-R +4, Da-R +3 White Hood 1500 AML +2, Fi-R +4, Wi-R +4, Ho-R +5, St-R +37, Wa-R +4, Ea-R +5, Holy +5 Earth Robe 2700 AML +8, Fi-R +3, Ho-R +3, Wa-R +3, Ea-R +31, Da-R +2, Earth +10 Priest Robe 2300 AML +10, Fi-R +10, Wi-R +9, Ho-R +16, Wa-R +10, Ea-R +10, Da-R +13, Holy +5 Dryad Staff 1000 ATK +35, Wind +8, Stun +6, Water +9, Earth +9, Dark +2 Costly Bracelet 4000 AML +4, MP +10 Bone Ring 100 no stat Snake Ring 1200 Po-R +20 Killer Ring 2200 ATK +3 Platinum Ring 900 no stat Golden Ring 700 no stat Giant's Ring 600 AML +3, HP +10 Red Ogre Bracelet 700 AML +2, Fi-R +3 Blue Ogre Bracelet 700 AML +3, Wa-R +3 Platinum Bracelet 1000 AML +2 Mage's Hat 2400 AML +3, Fi-R +11, Wi-R +10, Ho-R +10, St-R +35, Wa-R +10, Ea-R +10, Da-R +10, INT +3, WIS +3 Thunder Staff 4100 ATK +47, Wind +30, Stun +6, Water +30, INT +3 Holy Rod 3100 ATK +41, Holy +32, Stun +6 Apple Staff 2300 ATK +37, Wind +11, Stun +6, Water +11, Earth +16, MP +10 Death Ring 2400 Steal +10 Cursed Ring 1600 no stat Hades Ring 2800 AML +3, Steal +5 Armor Ring 1800 AML +3, St-R +21 Health Ring 200 Recover HP Wind Ring 1700 Wi-R +5, Wind +5 Ice Ring 1700 Wa-R +5, Water +5 Black Hood 1500 AML +2, Fi-R +5, Wi-R +5, St-R +36, Wa-R +6, Ea-R +6, Da-R +6, Dark +5 Water Robe 2700 AML +8, Wi-R +2, Ho-R +3, Wa-R +31, Ea-R +2, Da-R +2, Water +10 Sun Bracelet 2000 AML +5, Fi-R +2, Wi-R +2, Ho-R +5, Wa-R +2, Ea-R +2, HP +30 Moon Ring 2500 AML +3, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Da-R +5, MP +30 Noble Ring 8000 INT +5, Po-R +30 Ghost Ring 2000 no stat Demon Ring 1800 AML +2, Fi-R +5, Wi-R +6, Wa-R +6, Ea-R +5, Fire +5, Wind +5, Earth +5 Moon Bracelet 2000 AML +5, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Da-R +5, MP +30 Sun Ring 2500 AML +3, Fi-R +2, Wi-R +2, Ho-R +5, Wa-R +2, Ea-R +2, HP +30 Ice Hat 2200 AML +2, Wi-R +6, Ho-R +6, St-R +41, Wa-R +32, Ea-R +5, Da-R +6, Water +5 Earth Hat 2200 AML +2, Fi-R +6, Ho-R +6, St-R +42, Wa-R +6, Ea-R +31, Da-R +6, Earth +5 Fire Cone 2200 AML +2, Fi-R +32, Wi-R +6, Ho-R +6, St-R +42, Ea-R +6, Da-R +6 or 5, Fire +5 Fire Robe 2700 AML +8, Fi-R +31, Wi-R +3, Ho-R +2, Ea-R +2, Da-R +2, Fire +10 Wind Robe 2700 AML +8, Fi-R +3, Wi-R +32, Ho-R +3, Wa-R +2, Da-R +2, Wind +10 Earth Wand 2400 ATK +30, Stun +6, Earth +42, Ea-R +20 Wind Hat 2200 AML +2, Fi-R +6, Wi-R +32, Ho-R +5, St-R +42, Wa-R +6, Da-R +5, Wind +5 Wind Wand 2400 ATK +30, Wind +44, Stun +6, Wi-R +20 Fire Staff 2400 ATK +30, Fire +43, Stun +6, Fi-R +20 Dragon Ring 4800 AML +5, Fi-R +23, Wi-R +12, St-R +21 Fiend Ring 6000 Da-R +10, Dark +20, HP Drain Dragonslay Ring 1500 AML +3, Fi-R +11, St-R +11 Specter Ring 2000 AML +1, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Fire +3, Water +3, Wind +3, Earth +3 Magma Ring 1700 Fi-R +3, Ea-R +2, Fire +3, Earth +3 Storm Ring 1700 Wi-R +3, Wa-R +2, Water +3, Wind +3 Elven Ring 3200 AML +2, Fi-R +2, Wi-R +2, Ho-R +2, Wa-R +2, Ea-R +2, Da-R +2, Po-R +20 Cherry Staff 2700 ATK +39, Wind +13, Stun +6, Water +12, Earth +18, MP +20 -------------------------------------------------------------------------------- ----------- Root List ----------- Blade Root: Base: 15% ATK, Kill +3, 15 strength slots Iron Root: Base: AML +10, St-R +20, 15 strength slots Fire Root: Base: Fire +30, Fi-R +10, 20 strength slots Ice Root: Base: Water +30, Wa-R +10, 20 strength slots Silver Root: Base: Holy +20, Po-R +10, 15 strength slots Mushroom Root: Base: 25% ATK, Poison +20, 15 strength slots Earth Root: Base: Earth +30, Ea-R +10, 20 strength slots War Wolf Root: Base: 35% ATK, HP +50, STR +10, SOL +10, 15 strength slots Vampire Root: Base: Dark +30, Da-R +10, Steal +20, 20 strength slots Monarch Root: Base: 30% ATK, Kill +5, Poison +5, Steal +5, 30 strength slots Corrupt Root: Base: Fire +10, Wind +10, Water +10, Earth +10, MP +30, INT +10, WIS +10, 25 strength slots -------------------------------------------------------------------------------- ------------ Armor List ------------ ... to be added -------------------------------------------------------------------------------- -------------------- Museum Guide Lists -------------------- ----------------------------------------- * Monster Guide: Collect all 151 enemies. ----------------------------------------- Enemy: Items obtained: ------ -------------- 1. Black Bat Legs / Fang 2. Blue Bat Legs / Fang 3. Red Bat Legs 4. Mongrel Fang / Liver / Fur 5. Wild Dog Flank / Fang 6. Hellhound Fang / Essence 7. Wild Cat Claw / Cat tail / Fur 8. Cave Cat Fur / Liver / Claw 9. Hellcat Fur / Tail 10. Wolf Fang / Fur / Fillet 11. Silver Wolf Fang / Throat / Fur 12. Magic Wolf Essence / Fang / Golden Fur / Memory 13. Goblin Lead Bracelet / G / Leather Cap / Buckler / GoblinFauldL / Club / Monkey Ring 14. Mountain Goblin Dried Fish / Granite Club / Battle Ax 15. Goblin Soldier Spiked Club / G / Holy Water / Slasher Ring / Chain Mail / Iron Helm 16. Goblin Guard Round Shield / Goblin Armor / Goblin Greave / Goblin Fauld / Morning Star / Golden Ring / Memory / Viking Helm / Goblin Hammer 17. Goblin Shamen Magic Juice / White Hood / Staff / Jade Ring / Dried Fish / Memory / Holy Rod 18. Blackgoblin Dark Robe 19. Kobold Long Sword / G / Dried Meat / Leatherfauld / Leather Armor / Kobold Ring 20. Kobold Leader G / Broad Sword / Bronze Fauld / Bronze Armor / Silver Bracelet / Copper Gauntlets / Silver Ring / Crest Shield / Bronze Plate 21. Kobold Knight G / Silver Gauntlet / Platinum Bracelet / Wind Sword 22. Kobold Master Memory / Gold Gauntlets / Golden Plate / Gold Fauld / Fan Shield / Kobold Sword 23. Kobold Mage Kobold Robe / Earth Dagger / Wind Dagger / Magic Juice / Magic Nectar / Memory 24. Orc Dried veg. / Spear / Boar Fang / Orc Loincloth / Copper Bracelet / Orc Armor 25. Black Orc Blackboar Fang / Bronze Spear / Gold Bracelet 26. White Orc Orc Armor / Whiteboar Fang / Glaive / Silver Spear 27. Crested Orc Costly Bracelet / Boss Boar Fang / Orc Loincloth / Orc Armor / Forked Pike / Orc Spear 28. Bandit S potion / Comfort Ring / Bandit Mail / Bandit Bow / Bandit Fauld / Bandit Boots / Bandit Memory / Short Bow / Bandit Mask / Dagger / Long Bow 29. Disciple of Evil Evil Gauntlet / Crest Shield / Evil Armor / Evil Boots / Silver Ring / Broad Sword / Kite Shield / Fire Sword / Memory 30. Dark Knight Silver Helm / Dark Greaves / Dragonslayer / Dark Armor / Memory / Cursed Ring / Platinum Shield / Dark Gauntlet 31. Holy Knight Mirror Shield / Chaos Buster / Platinum Greaves / Platinum Fauld / Platinum Ring / Magic Shield / B Holy Armor / Star Omega / Dragon Ring 32. Corrupt Warrior Dirk / G / War Armor L / Gauntlets L 33. Samurai Smoke Fang / Warrior Armor / Waistguard / Warrior Helm / Memory 34. Apostate Priest Holy Flail / Priest Robe / Priest Hat / Memory / Corrupt Mace 35. Wizard G / Thunder Staff / Raijin Ring 36. Skeleton Old Armguard / G 37. Skeleton Soldier Old Boots / Bronze Shield 38. Chain Skeleton Chain Fauld / Knight Shield / Kite Shield / Chain Helm 39. Bronze Armor B Bronze Armor / Copper Gauntlet / Long Ax / Bronze Plate 40. Iron Armor B Iron Armor / Iron Greaves / Long Ax / Memory / Full Visor 41. Silver Armor B Silver Armor / Silver Greaves / Silver Helm / Halberd 42. Gold Armor B Gold Armor / Gold Greaves / Golden Plate / Halberd / Armor Ring / Golden Helm 43. Platinum Armor B Platinum Armor / Halberd 44. Flame Armor B Fire Armor 45. Ice Armor B Ice Armor 46. Wind Armor B Wind Armor 47. Earth Armor B Earth Armor 48. Demon Armor B Dark Armor / Demon Greaves / Herculean Ax / Demon Mail 49. Ghost 50. Spirit G 51. Fervid Wisp G 52. Cruel Wisp G 53. Despair Wisp G 54. Giant Lizard Lizard Leg / Skin / Fang / Memory 55. Quetzalcoatl Snake Slice / Oil / Memory 56. Griffon Griffon Meat / Beak / Claw / Key (Will open up chest in Wind ruin) / Memory 57. Black Griffon Beak / Claw 58. Succubus G / Loki's Ring / Moon Bracelet / Memory 59. Lilith Gods Lost Item / G / Moon Ring / Demon Ring 60. Nekomata Nekomata Ears / Memory / Claw / Armguard 61. Valkyrie Chain Skirt / Gold Skirt / Chain Halter / Killer Ring / Sun Bracelet / Chain Gloves / Golden Boots / Valkyrie Spear / Memory / Fire Spear / Gold Halter / Silver Boots 62. Victoria Noble Ring / Platinum Skirt / Sun Ring / Platinum Halter / Platinum Boots 63. Frame Slime (typo?) G / Carnelian Ring 64. Ice Slime G / Sapphire Ring / Nimbus Ring 65. Grass Slime G / Aura Ring / Emerald Ring 66. Sand Slime G / Topaz Ring 67. Dark Slime G / Obsidian Ring / Snake Ring 68. Princess 69. Spider Fang 70. Fire Beetle Beetle Horn / Feather / Memory 71. Blizzard Bug Icebug Feather 72. Grass Bug Windbug Feather 73. Spark Bug Firebug Feather 74. Rock Bug Earth Feather 75. Poison Bug 76. Sand Worm Fang 77. Hades Worm 78. Fire Bunny Fur / Meat 79. Water Buffalo Beef / Horn 80. Golden Buffalo Horn / Skin / Meat 81. Mole Fur / Leg / Armor / Mole Shield 82. Boss Mole Leg / Armor / Mole Face Shield 83. Centaur Centaur Hat / Lancer / Breastplate / Memory / Cent Shield / Rusty Spear / Centaur Spear 84. War Tiger G / Tiger Ax / Tiger Mask / Fang / Blood Soul 85. White War Tiger White Mask / Tiger Soul / Fang 86. Lizardman Scale / Rapier / Lizard Armor / G / Lizard Fauld / Round Shield / Saber / Memory 87. Lizard Leader Lizard Crest / Crest Shield / Lizard Sword / Thunder Sword / Scale / Ice Ring 88. Foxgirl Memory / G / Fox Mask / Fox Shoes / Sword / Ninja Outfit 89. Foxgirl Tengu Kunai / Tengu Shoes / Grass Blade 90. Red Ogre Red Ogre Bracelet / Ogre Boots / Red Ogre Club 91. Blue Ogre Blue Ogre Bracelet / Ogre Loincloth / Ogre Boots / Blue Ogre Club 92. Lord Thunder Thunder Fauld 93. Sorcerer Fire Ruby / Fire Cone / Fire Robe / Fire Staff 94. Necromancer Water Sapphire / Ice Hat / Ice Wand / Water Robe 95. Druid Wind Emerald / Wind Hat / Wind Wand / Wind Robe 96. Mage Earth Topaz / Earth Robe / Earth Hat / Earth Wand 97. Noble Theif Witch Noble Dagger / Magic Juice / Leather Gloves / Leather Halter / Gladius / Long Bow / Leather Skirt / Blizzard Bow 98. Human Ally Thrush Feather / Town Blouse / Memory Apple Staff / Town Clogs / Ghost Ring 99. Maid Thrush Feather / G / Maid Outfit / Staff / Maid Shoes / Cherry Staff 100. Fox-o-Nine-Tails Tail / Fillet 101. Dryad Dryad Staff / Sap / Fruit 102. Ghoul Dagger / G 103. Fire Ghoul G / 104. Water Ghoul G / Short Sword / Ice Dagger 105. Dark Ghoul G 106. Wolfen Skeleton 107. Satanic Skull Fang 108. Dark Skull Fang 109. Giant Skeleton Long Ax / Giant Plate / Memory / Tower Shield 110. Undead Giant Undead Plate / G / Buffalo Skull 111. Cursed Giant G / Great Ax / Cursed Plate / Dragon Skull 112. Volcano Golem Fire Stone 113. Ice Golem Water Stone 114. Wood Golem Wind Stone 115. Stone Golem Earth Stone 116. Fire Element Fire Crystal 117. Water Element Water Crystal 118. Wind Element Wind Crystal 119. Earth Element Earth Crystal 120. Holy Element Holy Crystal 121. Dark Element Dark Crystal 122. Lava Gargoyle Fire Core / Lava Shield 123. Ice Gargoyle Water Core / Ice Shield 124. Stone Gargoyle Earth Core 125. Wood Gargoyle Wind Core / Breeze Sword / Oaken Shield 126. Demon Doll (F/Wt) Ruby Ring 127. Demon Doll (Wn/E) Topaz Ring 128. Demon Doll (Dark) Death Ring / Obsidian Ring 129. Poison Fruit Tree 130. Healing Tree 131. Mandrake 132. Man-Eater 133. Large Devil Plant 134. Devil Plant Memory 135. Chestrap Beast Memory 136. Dragon Baby Meat / Claw / Horn / Essence 137. Manticore Fang / Claw / Fur / Meat 138. Blackguard Giants Ring / Guard Armor / Black Force 139. Mammoth Ivory / Metal / Meat 140. Enenra 141. True Enenra Smoke Fang / Metal 142. Twin Daughters Silver Root / Metal 143. Dragon Zombie Metal / Fang / Horn 144. Revenger 145. True Revenger Chaos Bringer / Monarch Root / Lord's Blade 146. Crimson Fire Sword / Red Key / Metal / Flame Greaves 147. Dark Assassin Murasame / Metal 148. Queen Elf Buster Knife 149. Queen Elf Dress Queen Key / Metal / Queen Skirt 150. Pazuzu Vampire Root / Metal / Fiend Ring 151. Ancient Warrior Moon Sword / Metal / Pure Shield / Sun Blade ------------------------------- * Weapon Guide: Collect all 112 ------------------------------- 1. Dagger ATK +11 or 10, Stun +2 2. Short Sword ATK +14 or 13 or 12, Stun +4 or 3 3. Noble Dagger ATK +20 or 18, Stun +2 4. Kunai ATK +22 or 23, Stun +2 5. Poison Dagger ATK +23, Stun +2, Po-R +40 6. Fire Dagger ATK +5 or 7, Fire +22 or 23, Stun +2 Fi-R +20 7. Ice Dagger ATK +5 or 3, Stun +2, Water +22 or 21 or 24 or 23, Wa-R +20 8. Wind Dagger ATK +20 or 21, Wind +33 or 30 or 34 or 32, Stun +2, Wi-R +20 9. Earth Dagger ATK +18 or 20, Stun +2, Earth +34 or 32 or 33, Ea-R +20 10. Gladius ATK +30 or 28 or 27, Stun +4 11. Hell Dagger ATK +8, Stun +2, Dark +64, Da-R +20 12. Buster Knife ATK +40, Stun +2 13. Evil Dagger ATK +50, Fire +20, Wind +20, Stun +2, Water +20, Earth +20 14. 15. Long Sword ATK +20 or 22 or 21, Stun +16 or 15 16. Rapier ATK +25 or 26 or 24, Stun +5 or 6 17. Broad Sword ATK +28 or 29 or 21 or 30 or 27 or 31, Stun +11 or 10 18. Saber ATK +33 or 35 or 36, Stun +9 or 8 19. Lava Sword ATK +28, Fire +10, Stun +10 20. 21. Marble Sword ATK +37 or 39, Stun +10 or 11, Earth +20 or 22, Ea-R +5 22. Breeze Sword ATK +24, Wind +12 or 11, Stun +11, Wi-R +5 23. Vorpal Sword ATK +18, Holy +31, Stun +10 24. Dark Slayer ATK +25 or 28, Stun +11 or 10, Dark +30 or 31, STR +3 25. Flamberge ATK +35 or 33 or 36 or 34, Fire +21 or 23 or 22 or 20, Stun +11 or 10, Fi-R +10 26. Lizard Sword ATK +38 or 39 or 42, Stun +10 or 11, Water +21 or 20, Wa-R +10 27. Bastard Sword ATK +49 or 48 or 47, Stun +16 or 15 28. 29. Claymore ATK +63, Stun +15 30. Gaia Buster ATK +59, Stun +25, Earth +32, Ea-R +20 31. Fire Sword ATK +40 or 41 or 39, Fire +32 or 31 or 33 or 30, Stun +11 or 10, Fi-R +10 32. Ice Sword ATK +43, Stun +10, Water +32, Wa-R +10 33. Wind Sword ATK +53 or 54 or 52, Wind +33 or 30 or 32 or 31 or 34, Stun +10 or 11, Wi-R +10 34. Thunder Sword ATK +56, Fire +17, Wind +17, Stun +11, Water +17 Fi-R +3, Wi-R +3, Wa-R +3 35. Chaos Bringer ATK +36 or 37, Stun +15 or 16, Dark +32 or 33, Poison +20, Steal +20 36. Chaos Buster ATK +50 or 51 or 52, Holy +42 or 40 or 41 or 43, Stun +10 or 11, Ho-R +20 37. Dragonslayer ATK +81 or 77, Stun +22 or 20 38. Kobold Sword ATK +71, Stun +11 39. Moon Sword ATK +60, Fire +10, Wind +10, Stun +12, Water +10, Earth +10, Dark +20, Da-R +20 40. Fire Shamshir ATK +73, Fire +40, Stun +8, Fi-R +20 41. 42. Sun Blade ATK +80, Fire +20, Holy +20, Stun +10, Fi-R +5, Wa-R +5, Wi-R +5, Ea-R +5 43. Lord's Blade ATK +95, Holy +30, Stun +10, HP +200, AML +5 44. Dirk ATK +25 or 27 or 28, Stun +4 45. Sword ATK +35 or 34 or 33, Stun +4 46. Grass Blade ATK +27, Wind +20, Stun +4, Wi-R +10 47. 48. Murasame ATK +26, Stun +4, Water +30, Wa-R +10 49. 50. Battle Ax ATK +24 or 27, Stun +27 or 26 51. Long Ax (Double sided) ATK +29 or 28 or 30 or 31, Stun +32 or 30 or 31 52. Long Ax ATK +43 or 41 or 42, Stun +32 or 31 or 30 53. Tiger Ax ATK +48 or 44 or 45, Stun +41 or 43, HP +30 54. Halberd ATK +57 or 55 or 58 or 56, Stun +31 or 30 or 32 55. Crescent Ax ATK +61 or 62 or 60, Stun +32 or 31 56. Blood Soul ATK +66 or 63, Stun +54 or 53 or 51, HP +30, STR +10 57. Great Ax ATK +70, Stun +30 58. Tiger Soul ATK +90 or 89, Stun +63 or 62 or 64, HP +30, STR +10, SOL +10 59. Rock Buster ATK +67, Stun +66, Earth +30, Ea-R +20 60. Mighty Ax ATK +97, Stun +70, STR +20 61. Herculean Ax ATK +95, Stun +86 or 85 or 88, SOL +20 62. Club ATK +24 or 22 or 25 or 23 or 21, Stun +45 or 46 or 47 or 48 63. Spiked Club ATK +31 or 32 or 30 or 29 or 28, Stun +51 or 50 or 53 or 52 64. Spiked Club (Iron) ATK +36 or 37 or 38 or 35, Stun +52 or 51 or 53 or 50 65. Red Ogre Club ATK +30 or 33, Fire +20 or 22, Stun +65 or 66, Fi-R +5 66. Blue Ogre Club ATK +31 or 30 or 32 or 33, Stun +68 or 67 or 66, Water +22 or 20 or 21 or 23, Wa-R +5 67. Granite Club ATK +42 or 40 or 41 or 43 or 44, Stun +51 or 53 or 52, Earth +20 or 22 or 21, Ea-R +5 68. Holy Flail ATK +35 or 33 or 31, Holy +33 or 30, Stun +62 or 63 or 61 69. Morningstar ATK +58 or 57 or 59, Stun +55 or 57 or 58 70. Corrupt Mace ATK +62 or 63, Stun +62 or 63 71. Smith Hammer ATK +40 or 38, Fire +33 or 32, Stun +66, Fi-R +10 72. 73. 74. 75. Goblin Hammer ATK +78 or 74, Stun +77 or 76, SOL +10 76. Pressure Club ATK +73, Stun +81, STR +3 77. 78. 79. Staff ATK +18 or 17 or 16 or 14 or 15, Fire +6 or 7, Wind +6 or 7, Stun +6, Water +7 or 6 80. Dryad Staff ATK +35, Wind +8, Stun +6, Water +8 or 9, Earth +8 or 9, Dark +1 or 0 or 2 81. Apple Staff ATK +37, Wind +11 or 10, Stun +6, Water +11, Earth +16 or 18, MP +10 82. Fire Staff ATK +30, Fire +43, Stun +6, Fi-R +20 83. 84. Wind Wand ATK +30, Wind +44, Stun +6, Wi-R +20 85. Earth Wand ATK +28 or 30, Stun +6, Earth +40 or 42, Ea-R +20 86. Holy Rod ATK +38 or 41, Holy +34 or 31 or 32, Stun +6 87. Cherry Staff ATK +39, Wind +13, Stun +6, Water +12, Earth +18, MP +20 88. Thunder Staff ATK +46 or 47 or 44, Wind +32 or 30 or 31, Stun +6, Water +31 or 30 or 32, INT +3 89. 90. Spear ATK +20 or 24 or 21, Stun +8 91. Bronze Spear ATK +32 or 30 or 31, Stun +8 92. Lance ATK +34 or 36 or 37 or 33, Stun +8 93. Glaive ATK +44 or 42 or 40 or 41 or 43, Stun +8 94. Silver Spear ATK +44 or 42 or 45 or 46 or 43, Holy +10 or 11 or 12, Stun +8, Ho-R +5 95. Centaur Spear ATK +54, Stun +8 96. Forked Pike ATK +57 or 58 or 59 or 60, Stun +8, Steal +10, Kill +1 97. Fire Spear ATK +49, Fire +32, Stun +15, Fi-R +20, Kill +1 98. Storm Spear ATK +56, Wind +27, Water +26, Wa-R +10, Wi-R +10, Kill +1 99. Orc Spear ATK +67 or 68, Stun +8, HP +20, Kill +1 100. Valk Spear ATK +76 or 75 or 77, Stun +8, Steal +20, Kill +1 101. 102. Short Bow ATK +19, Wind +7 or 6, Stun +1, Kill +1 103. Bandit's Bow ATK +19 or 22, Wind +8 or 9, Stun +1, Kill +1 104. Long Bow ATK +25 or 26, Wind +13 or 12 or 10, Stun +1, Kill +1 105. Poison Bow ATK +36, Wind +10, Stun +1, Poison +40, Kill +1 106. 107. Fire Bow ATK +30, Fire +31, Wind +10, Stun +1, Fi-R +10, Kill +1 108. Blizzard Bow ATK +31 or 30, Wind +11, Stun +1, Water +33 or 31, Wa-R +10, Kill +1 109. Jewelled Bow ATK +60, Wind +12, Stun +1, Kill +1 110. Sylph's Bow ATK +41, Wind +43, Stun +1, INT +5, Kill +1 111. Elf Bow ATK +60, Wind +36, Stun +1, MP +30, Kill +1 112. Dark Elf Bow ATK +62, Wind +30, Stun +1, Dark +30, MP Regen, Poison +40, Steal +30, Kill +1 ------------------------------ * Armor Guide: Collect all 273 ------------------------------ 1. Buckler AML +3, Guard +8 or 9 2. Oaken Shield AML +3, Wi-R +20 or 22, Guard +7 or 8, Wind +5 3. 4. Lava Shield AML +4, Fi-R 20 or 21, Guard +8, Fire +5 5. Ice Shield AML +4, Guard +8, Wa-R +21, Water +5 6. Bronze Shield AML +4, Guard +13 or 11 or 12 7. Mole Shield AML +6, Guard +16, Ea-R +5, Earth +5 8. Round Shield AML +5 or 6, Guard +15 or 14 or 16 9. 10. Crest Shield AML +8 or 7, Guard +17 or 19 or 18 11. Cent Shield AML +9 or 10, Guard +15 or 16 12. Kite Shield AML +13 or 12, Guard +20 or 21 or 22 13. Buffalo Skull AML +12, Guard +27, Wa-R +16, Water +5 14. Tower Shield AML +18, Guard +41 or 42 15. Silver Shield AML +16 or 17, Guard +22 or 21, Po-R +40 16. 17. Mole Face Shield AML +19, Guard +30, Ea-R +15, Earth +10 18. Knight Shield AML +18, Guard +26 19. Dragon Skull AML +20, Fi-R +15, Guard +36, Wa-R +15 20. Platinum Shield AML +25 or 24, Guard +30 or 29 21. Fire Shield AML +14, Fi-R +50, Guard +20, Fire +20 22. Ice Shield AML +14, Wa-R +50, Guard +20, Water +20 23. Wind Shield AML +14, Wi-R 50, Guard +20, Wind +20 24. 25. Fan Shield AML +24 or 23 or 22, Guard +36 or 35 or 37 26. Mirror Shield AML +27 or 28 or 26, Guard +51 or 52 27. Royal Shield AML +28, Guard +60, Po-R +40 28. Magic Shield AML +24, Fi-R +26 or 27, Wi-R +25 or 27, Ho-R +28 or 25, Guard +30, Wa-R +28 or 26, Ea-R +25 or 27, Da-R +25 or 28, WIS +5 29. Clear Shield AML +35, Guard +65, HP Drain 30. Pure Shield AML +35, Guard +65, MP Drain 31. Lord's Guard AML +40, Fi-R +18, Wi-R +18, Ho-R +18, Guard +80, Wa-R +18, Ea-R +18, Da-R +18, Po-R +30, St-R +20 32. Quilt Hat AML +1, St-R +32 33. Leather Cap AML +2, St-R +36 or 37 34. 35. Chain Helm AML +4, St-R +60 or 61 36. Bronze Helm AML +5, St-R +64 or 62 37. Iron Helm AML +6, St-R +64 or 65 or 66 38. Full Visor AML +7, St-R +71 39. Silver Helm AML +9 or 8, St-R +68 or 67 or 66, Po-R +20 40. Viking Helm AML +6 or 7, St-R +66 or 65, Wa-R +20 or 22, Water +5 41. Golden Helm AML +11 or 10, St-R +70 or 71 or 72 42. Platinum Helm AML +14, St-R +76 or 77 or 75 43. Cone Hat AML +2, Fi-R +6, Wi-R +6, Ho-R +6, St-R +36, Wa-R +6, Ea-R +6, Da-R +6 44. Fire Cone AML +2, Fi-R +32 or 30, Wi-R +5 or 6, Ho-R +6, St-R +41 or 42, Ea-R +6, Da-R +6 or 5, Fire +5 45. Ice Hat AML +2, Wi-R +6, Ho-R +6, St-R +41, Wa-R +31 or 32, Ea-R +5, Da-R +6, Water +5 46. Wind Hat AML +2, Fi-R +6, Wi-R +32, Ho-R +5, St-R +42, Wa-R +6, Da-R +5, Wind +5 47. Earth Hat AML +2, Fi-R +6, Ho-R +6, St-R +42, Wa-R +6, Ea-R +31, Da-R +6, Earth +5 48. Bandit Mask AML +3, St-R +43 or 42 49. Lizard Crest AML +2, St-R +31 or 30, Wa-R +11 or 10, Water +5 50. Centaur Hat AML +6, St-R +65 or 64 or 63 51. Priest Hat AML +3, Fi-R +3 or 4, Wi-R +4 or 3, Ho-R +3 or 4, St-R +33 or 34, Wa-R +3 or 4, Ea-R +3 or 4, Da-R +4 or 3 52. Mage's Hat AML +3, Fi-R +11 or 10, Wi-R +10 or 11, Ho-R +10 or 11, St-R +35 or 36, Wa-R +10, Ea-R +10 or 11, Da-R +10, INT +3, WIS +3 53. Warrior Helm AML +7, St-R 64 54. Tiger Mask AML +3, St-R +50 or 51 or 52, STR +5 55. White Mask AML +3, St-R +50 or 51, STR +10 56. 57. Inferno Helm AML +8, Fi-R +25, St-R +80, Fire +5 58. Neptune Helm AML +8, Wa-R +25, St-R +80, Water +5 59. Gale Helm AML +8, Wi-R +25, St-R +80, Wind +5 60. Terra Helm AML +8, Ea-R +25, St-R +80, Earth +5 61. Demon Helm AML +15, St-R +85, Da-R +40, Dark +10 62. 63. 64. Chalice Crown AML +10, Fi-R +3, Wi-R +3, Ho-R +3, St-R +60, Wa-R +3, Ea-R +3, Da-R +3 65. Lord's Crown AML +20, Fi-R +10, Wi-R +10, Ho-R +10, St-R +90, Wa-R +10, Ea-R +10, Da-R +10 66. 67. Thrush Feather AML +1, Wi-R +10 or 11, St-R +25, Wind +5 68. Nekomata Ears AML +3, St-R +26 or 25 69. White Hood AML +2, Fi-R +5 or 4, Wi-R +5 or 4, Ho-R +6 or 5, St-R 37 or 35, Wa-R +4 or 5, Ea-R +5 or 4, Holy +5 70. Black Hood AML +2, Fi-R +5, Wi-R +5, St-R +36, Wa-R +6, Ea-R +6, Da-R +6, Dark +5 71. Fox Mask AML +3, St-R +32, MP +10 72. 73. 74. 75. 76. 77. Elf Acc AML +6, Fi-R +15, Wi-R +15, St-R +40, Wa-R +15, Ea-R +15, INT +5, Po-R +20 78. Silver Tiara AML +1, Fi-R +5, Wi-R +5, Ho-R +15, St-R +30, Wa-R +5, Ea-R +5, Da-R +15, Po-R +40, Holy +10 79. 80. Leather Armor AML +5 or 4 81. Chain Mail AML +10 or 9 82. Breastplate AML +12 or 13 83. Bronze Plate AML +15 or 16 84. Plate Armor AML +17 or 18 85. Silver Plate AML +20 or 21, Po-R +10 86. Golden Plate AML +23 or 24 87. Platinum Plate AML +28 or 29 88. 89. Fire Robe AML +8, Fi-R +31, Wi-R +3, Ho-R +2, Ea-R +2, Da-R +2, Fire +10 90. Water Robe AML +8, Wi-R +2, Ho-R +3 or 2, Wa-R +31, Ea-R +2, Da-R +2, Water +10 91. Wind Robe AML +8, Fi-R +3, Wi-R +32, Ho-R +3, Wa-R +2, Da-R +2, Wind +10 92. Earth Robe AML +8, Fi-R +2 or 3, Ho-R +3 or 2, Wa-R +2, Ea-R +30 or 32, Da-R +2 or 3, Earth +10 93. Orc Armor AML +6, Wa-R +5 or 6 94. Bandit Mail AML +7 95. Lizard Armor AML +10 or 11, Wa-R +11 or 10, Water +5 96. Evil Armor AML +16 or 17, Da-R +6 97. Priest Robe AML +10, Fi-R +8 or 9 or 10, Wi-R +8 or 9 or 10, Ho-R +15 or 16 or 17, Wa-R +8 or 9 or 10, Ea-R +9 or 10, Da-R +12 or 13 or 9, Holy +5 98. War Armor L AML +13 99. Warrior Armor AML +18 100. Goblin Armor AML +16 101. Giant Plate AML +15 102. Undead Plate AML +19 103. Cursed Plate AML +21 104. Dark Armor AML +25 or 24, Da-R +10 or 11, Dark +3 105. Guard Armor AML +34, STR +10 106. 107. 108. Inferno Armor AML +30, Fi-R +25, Fire +5 109. Neptune Armor AML +30, Wa-R +25, Water +5 110. Gale Armor AML +30, Wi-R +25, Wind +5 111. Terra Armor AML +30, Ea-R +25, Earth +5 112. Demon Mail AML +32, Da-R +30, Dark +5 113. 114. 115. Chalice Plate AML +30, Fi-R +4, Wi-R +4, Ho-R +4, Wa-R +4, Ea-R +4, Da-R +4 116. 117. Quilt Blouse AML +2 118. Town Blouse AML +4 119. Leather Halter AML +6 or 7 120. Neko Halter AML +7, Wa-R +12 121. Chain Halter AML +10 122. Silver Halter AML +17, Po-R +10 123. Gold Halter AML +22 124. Platinum Halter AML +27 125. White Robe AML +8 or 7, Fi-R +9 or 7, Wi-R +7 or 9 or 8, Ho-R +12 or 10 or 11, Wa-R +9 or 8 or 7, Ea-R +8 or 7 or 9, Holy +5 126. Black Robe AML +7, Fi-R +10 or 8, Wi-R +10 or 9, Wa-R +10 or 8, Ea-R +10 or 8, Da-R +11 or 10, Dark +5 127. Kobold Robe AML +10 or 9, Fi-R +6 or 7, Wi-R +9 or 11, Ho-R +7 or 6, Wa-R +7 or 6, Ea-R +11, Da-R +6 128. Ninja Outfit AML +16, Fi-R +6, Wi-R +5, Wa-R +6, Ea-R +5 129. Maid Outfit AML +14 130. 131. Ice Dress AML +26, Wa-R +40, Water +10 132. Wind Dress AML +26, Wi-R +40, Wind +10 133. 134. Elven Halter AML +24, Fi-R +12, Wi-R +15, Wa-R +12, Ea-R +15, Wind +10 135. Princess Blouse AML +13, Fi-R +18, Wi-R +18, Ho-R +18, Wa-R +18, Ea-R +18, Da-R +18 136. 137. LeatherFauld AML +3 138. GoblinFauldL AML +3 139. Chain Fauld AML +5 140. Bronze Fauld AML +6 141. Iron Fauld AML +7 142. Silver Fauld AML +9, Po-R +10 143. Gold Fauld AML +12 or 13 144. Platinum Fauld AML +14 145. Orc Loincloth AML +5 or 3, Wa-R +5 or 6 146. Bandit Fauld AML +4 147. Lizard Fauld AML +5 or 6, Wa-R +8 or 9, Water +5 148. Ogre Loincloth AML +6 or 7 149. Waistguard L AML +5 150. Waistguard AML +8 151. Goblin Fauld AML +7 or 8 152. Thunder Pants 153. 154. Inferno Fauld AML +11, Fi-R +20, Fire +5 155. Neptune Fauld AML +11, Wa-R +20, Water +5 156. Gale Fauld AML +11, Wi-R +20, Wind +5 157. Terra Fauld AML +11, Ea-R +20, Earth +5 158. Demon Fauld AML +16, Da-R +25, Dark +5 159. 160. 161. Chalice Fauld AML +16, Fi-R +3, Wi-R +3, Ho-R +3, Wa-R +3, Ea-R +3, Da-R +3 162. Lord Fauld AML +20, Fi-R +8, Wi-R +8, Ho-R +8, Wa-R +8, Ea-R +8, Da-R +8 163. Quilt Skirt AML +1 164. Town Skirt 165. Leather Skirt AML +3 166. 167. Chain Skirt AML +7 168. Silver Skirt AML +7, Po-R +10 169. Gold Skirt AML +10 or 11 170. Platinum Skirt AML +12 171. 172. 173. Ice Skirt AML +12, Wa-R +25, Water +5 174. Wind Skirt AML +12, Wi-R +25, Wind +5 175. 176. Elven Skirt AML +11, Fi-R +8, Wi-R +12, Wa-R +8, Ea-R 12 177. Queen Skirt AML +18, Fi-R +15, Wi-R +10, Wa-R +15, Ea-R +10, Da-R +31 178. 179. Copper Gauntlet AML +2 180. Silver Gauntlet AML +7 or 6, Po-R +5 181. Iron Gauntlet AML +5 or 4 182. Gold Gauntlet AML +9 or 8 183. Platinum Gauntlet AML +12 or 11 184. Old Armguard AML +2 185. Bandit Gloves AML +4 or 3 186. Evil Gauntlet AML +4, Da-R +4 187. Gauntlets L AML +3 or 4 188. Gauntlets AML +7 189. Goblin Gloves AML +4 190. Dark Gauntlet AML +9, Da-R +8, Dark +3 191. 192. Inferno Gloves AML +7, Fi-R +15, Fire +5 193. Neptune Gloves AML +7, Wa-R +15, Water +5 194. Gale Gloves AML +7, Wi-R +15, Wind +5 195. Terra Gloves AML +7, Ea-R +15, Earth +5 196. Demon Gloves AML +12, Da-R +20, Dark +5 197. 198. 199. Chalice Glove AML +6, Fi-R +2, Wi-R +2, Ho-R +2, Wa-R +2, Ea-R +2, Da-R +2 201. 202. Leather Gloves AML +1 203. Neko Armguard AML +2 204. Chain Gloves AML +3 205. 206. Gold Armguard AML +6 207. 208. Elven Gloves AML +7, Fi-R +6, Wi-R +9, Wa-R +6, Ea-R +9 209. 210. Leather Boots AML +1 211. Bronze Greaves AML +5 or 4 212. Iron Greaves AML +7 or 6 213. Silver Greaves AML +9 or 8, Po-R +5 214. Gold Greaves AML +10 or 11 215. Platinum Greaves AML +12 or 13 216. Old Boots AML +2 217. Bandit Boots AML +3 218. Evil Boots AML +6 or 5, Da-R +5 219. Ogre Boots AML +6 or 5 220. Goblin Greave AML +7 or 6 221. Dark Greaves AML +12 or 11, Da-R +10, Dark +5 222. 223. Inferno Greaves AML +9, Fi-R +12, Fire +5 224. Neptune Greaves AML +9, Wa-R +12, Water +5 225. Gale Greaves AML +9, Wi-R +12, Wind +5 226. Terra Greaves AML +9, Ea-R +12, Earth +5 227. 228. Demon Greaves AML +14, Da-R +15, Dark +5 229. Flame Greaves AML +15, Fi-R +15, Fire +5 230. 231. Chalice Shoes AML +8, Fi-R +1, Wi-R +1, Ho-R +1, Wa-R +1, Ea-R +1, Da-R +1 232. Lord Greaves AML +18, Fi-R +5, Wi-R +5, Ho-R +5, Wa-R +5, Ea-R +5, Da-R +5 233. Leather Sandals AML +1 234. Town Clogs AML +2 235. Leather Boots AML +3 236. 237. 238. Silver Boots AML +7, Po-R +5 239. Golden Boots AML +10 or 9 240. Platinum Boots AML +12 241. Fox Shoes AML +7, Wa-R +5, Ea-R +5, HP +10 242. Tengu Shoes AML +9, Fi-R +6, Wi-R +6, HP +20 243. Maid Shoes AML +10 244. Fire Pumps AML +12, Fi-R +13, Fire +5 245. Ice Pumps AML +12, Wa-R +13, Water +5 246. Wind Pumps AML +12, Wi-R +13, Wind +5 247. 248. Elven Boots AML +10, Fi-R +4, Wi-R +7, Wa-R +4, Ea-R +7, Po-R +20 249. 250. Guard Collar AML +3 251. Silver Collar AML +6, Po-R +20 252. Platinum Collar AML +12 253. Fire Collar AML +5, Fi-R +20, Fire +10 254. Ice Collar AML +5, Wa-R +20, Water +10 255. Wind Collar AML +5, Wi-R +20, Wind +10 256. Earth Collar AML +5, Ea-R +20, Earth +10 257. Dark Collar AML +7, Da-R +20, Dark +10 258. Holy Collar AML +7, Ho-R +20, Holy +10 259. 260. 261. 262. Guard Bell ATK +3 263. Silver Bell ATK +5, Po-R +10 264. Platinum Bell AML +20 265. Fire Bell Fi-R +10, ATK +5, Fire +5 266. Ice Bell Wa-R +10, ATK +5, Water +5 267. Wind Bell Wi-R +10, ATK +5, Wind +5 268. Earth Bell Ea-R +10, ATK +5, Earth +5 269. Dark Bell Da-R +10, ATK +10, Dark +5 270. Holy Bell Ho-R +10, ATK +10, Holy +5 271. 272. 273. --------------------------------- * Accessory Guide: Collect all 92 --------------------------------- 1. Blade Root Adds to attack 2. Silver Root Adds to Holy attack 3. Mushroom Root Adds to Poison attack 4. Iron Root Adds to Defensive stats 5. Fire Root Adds to Fire attack 6. Ice Root Adds to Ice attack 7. Wind Root Adds to Wind attack 8. Earth Root Adds to Earth attack 9. Holy Root ??? 10. Vampire Root Adds power-sucking skill 11. War Wolf Root Adds greatly to attack 12. Corrupt Root Adds greatly to magic 13. Monarch Root many powers, 30 slots 14. Lead Bracelet +3 Strength or AML +1 15. Copper Bracelet AML +2 16. Silver Bracelet AML +2, Po-R +20 17. Gold Bracelet AML +2 18. Platinum Bracelet AML +2 19. Red Ogre Bracelet AML +2, Fi-R +3 20. Blue Ogre Bracelet AML +3, Wa-R +3 21. Giant's Ring AML +3, HP +10 22. Costly Bracelet AML +4, MP +10 23. Dragon Ring AML +5, Fi-R +21 or 23, Wi-R +11 or 12, St-R +21 24. Oracle Bracelet AML +1, WIS +5 25. 26. Moon Bracelet AML +5, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Da-R +5, MP +30 27. Sun Bracelet AML +5, Fi-R 2, Wi-R +2, Ho-R +5, Wa-R +2, Ea-R +2, HP +30 28. Copper Ring no stat 29. Silver Ring no stat / minor poison Resistance 30. Silver Ring Po-R +10 31. Golden Ring no stat 32. Platinum Ring no stat 33. Ruby Ring Fi-R +3 or 4 34. Sapphire Ring Wa-R +3 or 4 35. Emerald Ring Wi-R +3 or 4 36. Topaz Ring Ea-R +3 or 4 37. Opal Ring Ho-R +3 or 4 38. Obsidian Ring Da-R +3 39. Diamond Ring AML +1 40. Aura Ring HP +5 41. Carnelian Ring Fire +5 42. Aquamarine Ring Water +5 43. Jade Ring Wind +5 44. Monkey Ring Earth +5 45. Nimbus Ring Wi-R +4, Wa-R +3 or 4 46. Tourmaline Ring MP +10 47. Demon Ring Da-R +6, Dark +5 48. Loki's Ring Ho-R +5 or 6, Holy +5 49. Raijin Ring Water +5, Wind +5 50. Comfort Ring AML +1 51. Fire Ring Fi-R +6, Fire +5 52. Ice Ring Wa-R +5, Water +5 53. Wind Ring Wi-R +5, Wind +5 54. Earth Ring Ea-R +6, Earth +5 55. Storm Ring Wi-R +3, Wa-R +2, Water +3, Wind +3 56. Magma Ring Fi-R +3, Ea-R +2, Fire +3, Earth +3 57. Holy Ring Ho-R +5, Holy +5 58. Dark Ring Da-R +5, Dark +5 59. 60. Fiend Ring Da-R +10, Dark +20, HP Drain 61. Health Ring Auto-regen HP 62. 63. Wizard Ring AML +3, MP +50 64. Fighter Kill 50 monsters - AML +1, STR +3 65. Warrior Kill many monsters - AML +1, SOL +3 66. Prominent Kill 500 monsters - +20 HP 67. Wizard AML +1, INT +3 68. Valkyrie AML +1, SOL +3 69. 70. High Master Kill 5000 monsters - AML +2, STR +5 71. Lord Kill 20,000 monsters - AML +3, HP +200 72. 73. Slasher Ring ATK +1 74. Killer Ring ATK +3 75. Armor Ring AML +3, St-R +20 or 21 or 22 76. Dragonslay Ring AML +3, Fi-R +11, St-R +11 77. Maiden Ring AML +2, Holy +10 78. Demon Ring AML +2, Fi-R +5, Wi-R +6, Wa-R +6 or 5, Ea-R +5, Fire +5, Wind +5, Earth +5 79. Noble Ring INT +5, Po-R +30 80. Snake Ring Po-R +20 81. Hades Ring AML +3, steal +5 (HP draining effect) 82. 83. Elven Ring AML +2, Fi-R +2, Wi-R +2, Ho-R +2, Wa-R +2, Ea-R +2, Da-R +2, Po-R +20 84. Kobold Ring No stat ring 85. Bone Ring No stat ring 86. Cursed Ring No stat ring 87. Death Ring Steal +10 88. Ghost Ring No stat ring 89. Moon Ring AML +3, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Da-R +5, MP +30 90. Sun Ring AML +3, Fi-R +2, Wi-R +2, Ho-R +5, Wa-R +2, Ea-R +2, HP +30 91. Specter Ring AML +1, Fi-R +2, Wi-R +2, Wa-R +2, Ea-R +2, Fire +3, Water +3, Wind +3, Earth +3 92. -------------------------------------------------------------------------------- ------------ Meal Guide ------------ Collect from monsters to raise stats. Extra Large: Pressing L or R will make the meal bigger and use more Ingredients but some stats will increase by +1 up to +20 (depends on meal). Menu ____ Stat Raise: Ingredients needed: ---------- ------------------ 1. Veg Soup HP +1 1 Dried Veggie 2. Fried Fish HP +1, MP +1 1 Dried Veggie & Fish 3. Meat Stew HP +2 1 Dried Veggie & Meat 4. Bat Stew HP +6 2 Bat Leg, 1 Dried Veggie 5. Tail Soup HP +3, STR +1 2 Wild Cat Tail, 1 Dried Veggie 6. Liver Stew HP/MP +3, INT +1 2 MongrelLiver, 1 Dried Veg & Meat 7. Cave Cat Liver MP +5, WIS +1 2 Cave Cat Liver, 1 Dried Fish 8. Hound Steak HP +10, SOL +1 2 Wild Dog Flank, 1 Dried Fish 9. Cold Cat Soup HP +3, STR +1, WIS +1 2 Wild Cat Tail, 1 Blue Bat Leg, 1 Dried Veggie 10. Spicy Liver HP/MP +3, STR +1, INT +1 2 MongrelLiver, 1 Red Bat Leg, Stew 1 Dried Veggie & Meat 11. Fancy Bat HP +8, STR +1, SOL +1 3 Bat Leg, 2 Blue Bat Leg, Stew 2 Red Bat Leg, 1 Dried Veggie 12. Mixed Grill HP +7, MP +2, STR +1 1 Wild Dog Flank, 1 Wolf Fillet, 1 Dried Meat & Veggie 13. Fried Wolf HP +12, STR +1 2 Wolf Fillet, 1 Snake Oil 14. Silver Wolf Pie HP +6, STR +2 2 Silver Wolf Throat, 1 Dried Fish 15. Cat-Pot-Au- HP/MP +4, STR +1, SOL +1 1 Wild Cat Tail, 1 Cave Cat Liver, Feu 1 Hellcat Tail, 1 Dried Fish & Veggie 16. Lizard Ham HP +14, SOL +2 2 Lizard Leg's, 1 Dried Veggie 17. Griffon Stew HP +20, MP +3, STR/INT +2 1 Griffon Meat, 1 Wolf Fillet, 1 MongrelLiver, 3 Bat Leg, 2 Dried Veggie 18. Grilled Wolf HP +16, MP +7, STR +2 2 Wolf Essence, 2 S Wolf Throat, 2 Wolf Fillet 19. Fried Curse MP +15, INT +2, WIS +1 2 Hellcat Tail, 1 Snake Oil, 1 Cave Cat Liver, 1 Dried Fish 20. Snake Salad HP +7, WIS +2 1 Snake Slice, 1 Dried Veggie & Fish 21. Snake Nugget HP +7, MP +4, INT +2 2 Snake Oil, 1 Snake Slice 22. Mole Sausage HP +9, STR +1 2 Mole Leg Meat, 1 Dried Fish 23. Boiled Dryad HP +3, INT +2, WIS +2 2 Silver Wolf Throat, 1 Dryad Fruit 24. Boss Mole & HP +6, MP +9, INT +1, WIS +1 2 Boss Mole Leg, 1 Dryad Sap, Dryad Stew 1 Dried Veggie 25. Beef Steak HP +15, STR +1, SOL +2 1 Beef, 1 Dried Veggie 26. Bat Beef & HP +6, MP +3, STR +2, WIS +1 3 Bat Leg Meat, 1 Beef Tongue Tongue Stew 1 Dried Veggie 27. Hell Stew HP +15, MP +7, INT +2 1 Hell Essence, 1 Snake Slice, 2 Wild Cat Tail, 3 Bat Leg Meat, 2 Dried Veggie 28. Bunny HP +25, WIS +2 1 Fire Bunny Meat, 1 Snake Oil, Dumpling 1 Dryad Sap, 1 Dried Fish 29. Fox Fill HP/MP +10, STR +1, SOL +2 1 Fox Fillet, 1 Dried Fish & Veg Saute 30. Gold Beef HP +22, STR +2, SOL +2 1 Gold Buffalo Meat, 1 Dried Veg Steak 32. Black Steak HP +18, STR +4 1 Black Griffon Meat, 1 Dried Veg 33. Manticore Cube HP +15, MP +10, SOL +2, 1 Roast Manticore, 1 Dried Fish Steak WIS +3 36. Mammoth Steak HP +25, STR +3, SOL +1 1 Roast Mammoth, 1 Dried Veg 37. Mammoth Nugget HP +25, STR +1, SOL +3 1 Mammoth Leg, 2 Snake Oil 38. Dragon Stew HP +28, STR +3, SOL +3 1 Dragon Meat, 1 Lizard Leg, 2 Wild Dog Flank, 4 Bat Leg Meat, 2 Dried Veggie 39. Dragon HP +8, MP +25, INT/WIS +4 1 Dragon Essence, 1 Hellcat Tail, Protein 2 Mongrel Liver, 2 Cavecat Liver, 2 Dried Veggie -------------------------------------------------------------------------------- ------------- Hero Titles ------------- Earn them by mastering magic, helping those in need, collecting and achieving a high rating, or even mastering cooking! Fighter - Kill 50 monsters Reward: 500 / Title ring 'Fighter' Cook - Eat meals Reward: Ingredients Bruiser - Kill 500 monsters Reward: 3000 / Title ring 'Prominent' Dungeon Maker - A dungeon with a rating of 100 Reward: 1000 Monster Novice - Defeat all sorts of monsters Reward: 3000 Magic Student - Learn magic spells Reward: 2000 Quest Novice - Complete many quests Reward: Rebirth Potion Item Collector - Collect many items Reward: Various Root & Armor strengtheners Blade Master - Kill 5000 monsters Reward: Title ring 'Master' / 10,000 Gourmet - Finish many market quests Reward: Lots of Ingredients Monster Maniac - Defeat many types of monsters Reward: Health Ring Quest Maniac - Complete many quests Reward: Rebirth potion Dungeon Author - A dungeon with a rating of 500 Reward: Basic Building materials Warrior - Have STR/SOL over 100 on male hero Reward: 10,000 / Title ring 'Warrior' Lord - Defeat 20,000 monsters Reward: 30,000 / Title ring 'Lord' Item Maniac - Collect many items Reward: Dragon Fang and Mammoth Fur Magic Scholar - Buy many magic spells Reward: Evil Root Wizard - Have INT/WIS over 100 on male hero Reward: 10,000 / Title ring 'Wizard' Magic Professor - Buy many magics Reward: Evil Death Wish Book / Death Wish spell Warrior Lord - Have STR/SOL over 200 on male hero Reward: Lord Guard Valkyrie - Have STR/SOL over 100 on female hero Reward: Title ring 'Valkyrie' Quest Master - Finish all quests Reward: Rebirth potion Sorcerer - Have INT/WIS over 200 on male hero Reward: Wizard Ring Sorceress - Have INT/WIS over 200 on female hero Reward: Phoenix Staff Dungeon Master - Dungeon rating of 2,000 Reward: Advance building materials Valkyrie Queen - Have STR/SOL over 200 on female hero Reward: Holy Root These I don't have the reward for (aka: help!): King Breeder - Learn all Genju's magic and self skill Royal Chef - Learn at least 39 recipes Treasure Hunter - Get 100% items collected Dungeon King - Dungeon rating of 3,000 ..more to be added -------------------------------------------------------------------------------- ------- Genju ------- Giving the genju a existing memory will give it a free level up of that monster. Would you like to email me Lv. 99 stats? Feel free . I won't be able to get every stat because it takes forever to do it and I don't have every Genju memory! Make sure to unequip weapons/bells that may affect the stats. Transformations _______________ Magic Wolf Goblin Goblin Shaman * Kobold Kobold Mage Orc * Bandit * Apostate Priest Dark Knight * Samurai Disciple of Evil Skeleton Iron Armor * Quetzalcoatl Giant Lizard Griffon * Succubus Nekomata Valkyrie Fire Beetle Centaur * War Tiger Lizardman Foxgirl Human Ally Giant Skeleton Devil Plant Chestrap Beast Princess * = Lv.99 stats Monster Info / Skill ____________________ Magic Wolf: Weapon Type: none Skill: Bite / Wolf Head / Wolf Ray / Biting 2 / Gold Heal / Wolf Defense -------------------------------------------------------------------------------- Goblin: Weapon Type: Club Skill: Hit / Brute Force -------------------------------------------------------------------------------- Goblin Shaman: Weapon Type: Staff Skill: Hit / Staff Power / Thunder Punch / Rock / Barrier / Staves 2 Level 99 stats: HP | 550 MP | 668 STR | 86 SOL | 94 INT | 124 WIS | 128 AML | 9 Thanks cult_ofthe_dragon from Gamefaqs for the stats. -------------------------------------------------------------------------------- Kobold: Weapon Type: Long Sword Skill: Swing Sword / Ogre Stab / Kobold Spin / Longsword 1 / Kobold Defense Level 99 stats: HP | 569 MP | 255 STR | 110 SOL | 111 INT | 94 WIS | 96 AML | 7 -------------------------------------------------------------------------------- Kobold Mage: Weapon Type: Dagger Skill: Swing Dagger / Kobold Ball / Ice / Magic 2 / Dagger 3 -------------------------------------------------------------------------------- Orc: Weapon Type: Spear Skill: Stab / Boar Charge / Sweep / Spears 1 / Orc Defense Level 99 stats: HP | 727 MP | 137 STR | 118 SOL | 86 INT | 78 WIS | 80 AML | 11 Great monster to level up early on. High HP and great attack range. -------------------------------------------------------------------------------- Bandit: Weapon Type: Bow Skill: Arrows / Arrow Swing / Hidden Knife / Bows 1 / Daggers 1 / Bows 2 Level 99 stats: HP | 432 MP | 0 STR | 94 SOL | 92 INT | 50 WIS | 72 AML | 21 Thanks sswoy for the stats. -------------------------------------------------------------------------------- Apostate Priest: Weapon Type: Club Skill: Hit / Evil Deeds / Evil Blow / Clubs 2 -------------------------------------------------------------------------------- Dark Knight: Weapon Type: Long Sword Skill: Swing Sword / Dark Thrust / Dark Wave / Long Sword 3 Level 99 stats: HP | 1021 MP | 0 STR | 128 SOL | 126 INT | 70 WIS | 110 AML | 76 -------------------------------------------------------------------------------- Samurai: Weapon Type: Sword Skill: Sword / Sword Stab / Deadly Stab / Swords 2 / Swords 3 -------------------------------------------------------------------------------- Disciple of Evil: Weapon Type: Long Sword Skill: Swing Sword -------------------------------------------------------------------------------- Skeleton: Weapon Type: Long Sword Skill: Swing Sword / Soul Drain / Soul Blast / Shields 1 / Undead Def -------------------------------------------------------------------------------- Iron Armor: Weapon Type: 2-Handed Ax Skill: Strike / Toss / Axes 1 Level 99 stats: HP | 491 MP | 0 STR | 127 SOL | 141 INT | 86 WIS | 81 AML | 41 Thanks sswoy for the stats. -------------------------------------------------------------------------------- Giant Lizard: Weapon Type: none Skill: Bite -------------------------------------------------------------------------------- Quetzalcoatl: Weapon Type: none Skill: Bite -------------------------------------------------------------------------------- Griffon: Weapon Type: none Skill: Scratch / Wind Slash / Holy Ring / Bless / Claws 2 / Wind Power Level 99 stats: HP | 1336 MP | 550 STR | 138 SOL | 134 INT | 126 WIS | 128 AML | 0 -------------------------------------------------------------------------------- Succubus: Weapon Type: none Skill: Kick / Dazzle / Succulast / Thunder / Laser / Hand 2 Hand 3 / Magic 3 -------------------------------------------------------------------------------- Nekomata: Weapon Type: none Skill: Kick / Cat Drop / Magic Ball / Windcutter / Hand 2 Hand 1 / Cat Defense -------------------------------------------------------------------------------- Valkyrie: Weapon Type: Spear Skill: Stab / Spear Flash / Jump Strike / Spears 3 -------------------------------------------------------------------------------- Fire Beetle: Weapon Type: none Skill: Horn / Beetlance / Fire Dance / Horns 1 / Flame Def / Bug Defense -------------------------------------------------------------------------------- Centaur: Weapon Type: Spear Skill: Swing Spear / Pinhole / Full Moon / Spears 2 Level 99 stats: HP | 864 MP | 432 STR | 124 SOL | 120 INT | 110 WIS | 112 AML | 18 -------------------------------------------------------------------------------- War Tiger: Weapon Type: 2-Handed Ax Skill: Strike / Tiger Pounce -------------------------------------------------------------------------------- Lizardman: Weapon Type: Long Sword Skill: Stab Sword / Swift Hit / Backstep / Water / Ice Defense / Longsword 2 Level 99 stats: HP | 648 MP | 216 STR | 106 SOL | 122 INT | 86 WIS | 88 AML | 17 -------------------------------------------------------------------------------- Foxgirl: Weapon Type: Sword Skill: Cut / Kunai / Medium / Hard Rock / Swords 1 -------------------------------------------------------------------------------- Human Ally: Weapon Type: Staff Skill: Hit / Staff Power / Fireball / Staves 1 / Potions 1 Level 99 stats: HP | 451 MP | 746 STR | 80 SOL | 106 INT | 136 WIS | 138 AML | 9 Thanks Joseph Sciallo for the stats -------------------------------------------------------------------------------- Giant Skeleton: Weapon Type: 2-Handed Ax Skill: Strike / Stun Wave / Big Wave / Axes 2 -------------------------------------------------------------------------------- Devil Plant: Weapon Type: none Skill: Bite / Devil Drill / Death Dance / Wind Def. / Plant Defense You can get the memory easily on 19F Wind Floor. They drop it frequently. -------------------------------------------------------------------------------- Chestrap Beast: Weapon Type: none Skill: Hidden Sword / Projectile / Land / Shield -------------------------------------------------------------------------------- Princess: Weapon Type: none Skill: Slap / Unicorn (attack) / Angel / Heal / Unicorn (spell) Thanks cult_ofthe_dragon from Gamefaqs for the skills. -------------------------------------------------------------------------------- ..under construction ----------------- Monster Locations ----------------- These are areas where you can usually find them, not always though. Having a high floor rating will make them appear more frequently. Disciple of Evil: 8F / 18F (Dark Floors) Spiders: 11F Spirit Room / Ghost Garden (Dark Floor) Griffons / Black Griffons: Wind Ruin / Garden in 17F / 19F (Wind Floor) Valkyries: Chapel Rooms / Marble Corridors on higher floors White War Tiger: Garden / Wind Corridors (Wind Floor) on 19F (Rare) 17F (Fire Floor, Rare) 13F (Rare) Holy Knights: Chapel Rooms / Magic Corridors on higher floors Lilith: Magic Corridors on higher floors Succubus: Magic Corridors on higher floors 12F Marble Golden Buffalo: 20F Beast Lairs with Wood Corridors (Rare) Platinum Armor: Magic Corridors on higher floors Quetzalcoatl: 9F, 10F, 11F White Orcs: Kitchens, Long Rooms. Common in later floors. Noble Thief Witch: Dark Floors Healing Tree: 19F Fruit Tree Room (Wind Floor) Dragon Baby: 14F / 19F / 20F Beast Lairs (Rare) Nekomata: 6F / Parlor Rooms Lord Thunder: 11F Tea Rooms (Dark Floor) Human Ally: 12F Marble Corridors Giant Lizard: 9F Sorcerer, Necromancer, Druid, Mage: Create each attribute in 9F and buy some Furnace, Ice House, Garden, Stone Fig to find them inside. Fire Bunny: 17F Smithy's and Volcano Corridors (Fire Floor) Demon Armor: 20F Dark Floor Hellhound: Fire Ruin furnace Maid: 13F Marble Corridor ------ Thanks ------ Hollywood Carmona for some genju stats / weapon and armor items cult_ofthe_dragon on Gamefaqs for some Genju skills and stats Joseph Sciallo for some Genju skills and stats sswoy for some Genju skills and stats Robert Parham for some Titles -------------------------------------------------------------------------------- Copyright 2009 - MJ (goforbrokehub@yahoo.com) This FAQ was created by MJ. It may freely be saved to your hard drive, or printed, if it is not used for monetary transactions. You may post it on a Website if you e-mail me first to inform me of this, no changes are made, and that I am given credit for this FAQ. I reserve the right to require any website hosting this work to remove it. Dungeon Maker 2: The Hidden War Developed by Global A 2007. All Rights Reserved.