Game review of Pillers of Eternity
posted 3/28/2015 5:34:29 PM
The Story: When you start the Narrator is telling you what is going on. You are travelling in a group of five wagons heading to the Glided Vale to start a new life. You have taken ill, one of the travellers with you has asked the Caravan master to stop. He does just before going into a tree that is barring the road. Looks like you will be going nowhere at this point on the road. Now as that Narrator is telling you this it is also scrolling in a box to the bottom right. The background is showing the caravan travelling at night. Just like the Narrator says. Soon you are in the game around what appears to be the little camp the caravan has made and the caravan leader talks about being safe in the surrounding area and that you need certain berries to help you. Well after this your Journey starts. A very interesting journey.
Game play: Based on a style used in the past with Baldur's Gate, Icewind Dale and Planescape. Pillars of Eternity is party based game. In a world made up of two dimensional, pre rendered backdrops which are very well done. Makes me want to go and play the classics again. Its real time and allows for pausable tactical gameplay in it to. So you can do your planing and using those advantage spots, like the good old bottlenecks to take out enemy's one by one. Instead of them overwhelming you.
The character making is very well done just like the classics. Choosing male/female sex. Then your race, from the usual Human, Dwarf, elf. There is three others to. Aumanua, they are blue and have a love of water, known for their strength and look like they are good in naval battle. There is also the Orlan, who are smaller than Dwarfs. Are covered in hair, have big ears, two toned skin and are known for their mental intensity and quickness. Lastly there is a race called the God like. My power ego side smiled at that. They are certainly different than the other races. Some might think they are blessed and some do not. The aspects can come in many forms and often with mystical powers. Also their heads can come in many forms to.
You have the subraces to chose from to. Four for the Godlike race, two for Aumanua/Dwarf/Elf and Orlan. Humans have three to chose from. You can even chose your class to. Ranging from the usual ones like Barbarian/Fighter/Paladin/Ranger/Wizard/Druid/Monk/Priest and Rogue. Even with the classic choices you certainly have replay value right there. Now there is two new classes you can choose, Chanter and Cipher.
Chanter is a class that are apparently the most ancient workers of magic. It will certainly be interesting to see what they can do. Ciphers appear to be users of manipulation magic that can use the soul of allies or enemy's. Once you have chosen your class you choose your ability there is only two to choose from on the Fighter side. The others maybe different.
After that your attributes. Now those that have your attributes to choose. To players of Baldur's Gate, Icewind Dale and Planescape you might remember being able to re-roll your points to see if you could get more and store them if you couldn't and go back to the stored ones. Well that option is not there. Oh it does tell you which attribute suits your Class. You can then choose your characters culture and background for your character to. Now you can set the appearance of your character, sadly it not more detailed.
But it is certainly more than the classics. You can even choose your Portraits and voice pack to. Then lastly your name. I always take my time on this part to try and have everything make an interesting character. With all the amount of choices you can certainly have a lot of replay value from this game.
Fighting is easy to master. With the pausable tactical allows you to manage your character in fighting better. Tell them to fight who and use what skill etc.
Crafting allows you to do many things like enchant your weapons. You just need to get what the recipe says and your done and ready to craft or enchant.
There is voice acting it and from what I have heard its good. But there still is alot of reading to. Just like the classics.
The Graphics: The graphics look good for this style of game on how its based. But you can see how the background looks if you zoom in close and the characters it could be done better. When you think of today's graphics. But its not going to put me off from playing it.
Controls: Are easy to learn. Left mouse button does most of the work. Selecting character starting conversations with NPC's. Scroll wheel does the zooming. I would advise just to leave the view as it is. Arrow keys can move the cam around the map. They are all customizable.
The Music: I have been sitting just listening to the soundtracks for the game and I have to say. I am enjoying them on there own. They certainly tell a story by themselves. The images you can picture in your mind along with the music. Like in fight scenes or little mystical spots. Even those intense moments to. Justin Bell over at Obsidian, certainly has worked hard on this and it works nicely into the game. I am really happy with his work. I can certainly say I will be listening to this when not playing the game.
The Replay Value: There is alot of replay value in this game. Character and play styles. Many hours of enjoyment I see with this game.
Bugs/Glitches: Now I have to say I have not come across any so far in my three hours playing. But that's not to say there is not any.
Overall: What can I say, I feel like I'm sixteen again when I got my first computer with Baldur's Gate free with it. This games is great. It has replay value, voice acting, story, great fighting, Amazing music, Awesome character creation, Easy controls, lore, Good graphics. Heck even a colourblind option to make it more friendlier to people who are colourblind. That caught my attention and am not even colourblind. Am a kid in a candy store and I have to give this game 10 PAWS! It certainly earns the Cute Cut award of awesomeness!