Random Pokemon Related Blog
posted 5/20/2013 3:01:46 PM
Ever since Black and White came out, I've been more obsessed with online battles than ever. Oddly enough, the team I use contains no Gen 5 Pokemon. Regardless, my team holds a hefty 94-13 record. This is who I'm working with:
SALAMENCE
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
*Lum Berry
+Intimidate
EVs: 252ATK, 252SPE, 4SPATK
Naive Nature
HERACROSS
-Swords Dance
-Stone Edge
-Close Combat
-Megahorn
*Wide Lens
+Guts
EVs: 252ATK, 252SPE, 4SPDEF
Jolly Nature
GENGAR
-Shadow Ball
-Focus Blast
-Thunderbolt
-Energy Ball
*Life Orb
+Levitate
EVs: 252SPATK, 252SPE, 4DEF
Modest Nature
SCIZOR
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
*Choice Band
+Technician
EVs: 252ATK, 248HP, 8SPDEF
Adamant Nature
TYRANITAR
-Stone Edge
-Crunch
-Pursuit
-Superpower
*Choice Band
+Sand Stream
EVs: 252ATK, 186HP, 76SPE
Adamant Nature
BLISSEY
-Softboiled
-Psychic
-Toxic
-Seismic Toss
*Leftovers
+Natural Cure
EVs: 252HP, 252SPDEF, 4SPATK
Calm Nature
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Salamence is still a holy terror, and now that he isn't stuck in the Uber world, he's arguably my favorite OU Pokemon. Dragon Dance + Outrage devastates anything that isn't steel type and Lum Berry lets you off easy on your first time around. Fire Blast allows you to eradicate some of your top Ice counters and Earthquake covers the Steel types that Outrage won't hit as hard.
Heracross is usually my late game sweeper and I don't care what Smogon says, he is still just as usable in the OU tier. Swords Dance sets up for some insane attack power and getting hit by the insanely common Toxic actually helps you out. Close Combat can eliminate Blissey, Lucario, and almost all the solid physical walls. Stone Edge is essential to get rid of Heracross's greatest threat, Flying types. Megahorn disposes of Psychics as well as Grass types. Adding the Wide Lens instead of a Choice Item is risky, but the gain in accuracy is well worth it.
Gengar is of course just as potent as he always was. Instead of the extremely common Substitute Gengar sets, this guy is designed to get in, wreak havoc and then leave one way or another. Energy Ball is totally unconventional on a Gengar but it helps out tremendously. Focus Blast is punishing against Dark types, Thunderbolt eliminates Water and Flying with extreme prejudice, and Gengar's ever useful Shadow Ball bypasses those pesky Psychics.
Scizor. Enough said. His Technician ability makes Bullet Punch, in my mind, the best priority in the whole OU tier. U-Turn allows a scout, hit, and run offense, Superpower is a devastating new addition to his already impressive arsenal, and Pursuit hits outgoing Pokemon HARD.
Tyranitar is the dark horse on this team (pardon the pun). He's still as devastating as he always was, but hardly seems to fit the mold of the rest of my team. But, that's why he works. Usually held until the very end, Tyranitar will rip through most standard endgame Pokemon. Crunch and Earthquake offer impressive and insanely strong STAB coverage, while Superpower is capable of breaking down anything else. Pursuit will hit those switching out for insane STAB damage and will punish those not even exiting.
Blissey is here, of course. My OU team wouldn't be complete without this hyper-wall. The best HP in the game, an amazing SPDEF stat, and just enough of a moveset to really make her a threat. I'm the only person I have ever seen use a Psychic Blissey over a Flamethrower/Thunderbolt/Ice Beam Blissey but that's what makes her special. Fighting types are the only STAB counter to Blissey and with Psychic, she can deal some insane and unexpected damage to them.
Overall, I'm very happy with this team and plan to use it for a long time to come.