||Teslagrad by Rain Games is definitely one of the tightest platformers I've played in many years. Right off the bat this game strikes me as a high quality game. The visuals reminds me of Braid, which sets me in the mood straight away. The art through out the whole game is just stunning. The artist(s?) is working in harmony with the overall vision of the game it seems. It's subtle, not too detailed to maintain the cartoony style of it and the animations are AMAZING. I can't stress the animations enough. Right after I have started a new game, it very smoothly transitions me into the game, and after about a minute the amazing animations of the creepy, small red dude BLOWS me away. KEY FRAMES GUYS.
The gameplay itself is challenging. I think the mechanics are very nicely presented to the player. The mechanics are simple in design, which allows for SO many opportunities when it comes to level design. And this is where the level designers have done an excellent job. It's a lot of fun doing the puzzles that are presented because the levels are structured in such a nice way. The mechanics are playing with each other. Often you'll see these tiny magnetically charged creatures wander around, and just by seeing the direction at which they are headed, one can figure out the puzzle even before they have gotten to their destination.
A lot of content as well. And a LOT of cudos goes out to the game designers who have designed the boss encounters, because they are AWESOME. Challenging, and always taking the mechanic exploration to a whole new level. JUST at the right time for me personally. You manage to get me sufficiently involved and known with the mechanic, and then presenting a boss encounter to me. This way, I'm familiar with the mechanic, but not familiar enough to beat a boss at the first try. This requires skill as a designer, and you, my dear and fellow designers have MADE IT.
Go buy this game. Go play this game. Go ENJOY this game!