I am running 1.07 of this game now, and everything on the trainer works fine, except gold and metals. Those two just won't work - everything else works.
But my games become unplayable after a while, and I don't know why. I start a game filled up with opponents, and I get in touch with one, and things start happening. All good. But as I travel, soon I find another race, and after hours and hours of gaming it hasn't developed a thing. Same thing happen to most towns.
As I click on them, I see they have the text "this town will become level two when the inhabitants reaches 0" - something to that effect.
While other towns have a specific number. - first 25 inhabitants, then 100, and so forth. - But many of the opponents have 0, and they do nothing. No building, or training, or even moving.
Now, I don't know if this is because of the trainer. I love using trainers, so I haven't even bothered trying without. I will report more on this. - I was thinking maybe it had something to do with the two options I can't get to work. I will start a game without using these.
Oh, and another thing. I don't know if that is intentional or not - doesn't really matter to me - but I noticed that every time i start the latest trainer, the food option is ON by default. When I click 0, our hero comes in saying "OFF!" Like I said - doesn't matter - just a first, for me.
Not entirely certain the weirdness of the game AI is really due to the trainer affecting things. To be frankly honest, I think it's the game's AI itself. Reading up on the Elemental game site, it's clearly obvious that even the developers acknowledge that there's some things off in the AI. Though I haven't seen what you have, as far as the AI cities developing, I've noticed enough issues that between that and the memory leak crashes I have in later stages of the game, I've set the game aside until a few more patches come out. Frustrating.
I have high hopes for this game. The Stardok promised that they will path the game and offer the first expansion free of charge as a appoligy to those who bought elemental to a certan date.
Every day i wan't to play as long they are gonna issue a path that will fix out of memory crashes.
Beside IA, there are a lot of areas they are going to improve
I just picked up the game at Best Buy today, but with all the postings on the patching situation, I think I'm going to wait to play the game until I hear a better news. I can totally relate to the "good old days" of a game working reasonably well when it was shipped out. From the looks of it, this one was turned loose on the public way before it was ready. A pretty sad state of affairs.
Two versions of 1.08 is now available, 1.08 itself to fix a range of issues and optimize the game further and if Impulse is set to receive beta updates 1.08b with MP functionality.
EDIT: Heh, second version of 1.08 is now up with additional fixes.
I suppose I should point out that a new version - 1.09 - is now out.
Slowly but surely the game is becoming playable. As I recall, GalCiv2 and Civ4 both took many, many patches to get it right (I recently reinstalled Civ4, and the auto-update downloaded a full gigabyte of patches - and that's just the official material!).
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