super damage might affect certain special or scripted units. it's best to turn it off if you see that certain units are not dying quickly. as i have already written 3 other times, turn off superdamage in those instances and use the drain health option to make those items easier to kill. for 99.9% of the game, this isn't an issue-
regarding the conversion of units, our trainer is merely setting the flag that controls the unit (i.e. changing a byte that identifies if the unit is human controlled or AI controlled). it does NOTHING to the template of the units. If a unit begins to behave wierdly after conversion, then I have no explanation for it. There nothing I can do to 'fix' this.
for mind control, if you want to end the match in certain situations, just have the mind controlled units KILL EACH OTHER. the match will end when the structures are destroyed. for some MISSIONS using this option is an instant WIN. play around with it and see what works-