Any chance of a research reset option? As of now, if you select a research option in the lab you're stuck with that decision forever. A reset to 0 option so you can reallocate your research tree as desired would be very much welcome!
--------------------------------------------------------------------------- Those who deny freedom to others, deserve it not for themselves; and, under a just God, can not long retain it. --Abraham Lincoln
wow, that's uber helpful. how about reading all the posts on this board and then come back.
I know that wasn't directed me. Still, any chance of a reset option for lab research? That would be cool for those that like to experiment without regressing to previous saves.
--------------------------------------------------------------------------- Those who deny freedom to others, deserve it not for themselves; and, under a just God, can not long retain it. --Abraham Lincoln
I didn't fully read the multiple pages in this post, so if my question was covered already, sorry.
Is there a chance that some of the codes can be tweaked so they are not complete overkill? The codes I'm thinking of are Gas and Minerals. Instead of unlimited amounts is there a way to do 5000 of both, so you can use the code only when needed (and feel like you cheated a little less). Also the Credits code.
EDIT: Also I'm confused on how the custom key thing works. I read the instructions but don't understand. I'd like to change the keys to this, because I find these codes to be the most useful.
Numpad 1: Mineral ->[#2] Numpad 2: Gas ->[#3] Numpad 3: Troops ->[#4] Numpad 4: Enemy Economy [#9] Numpad 5: No Fog ->[#6] Numpad 6: Instant Build ->[#7] Numpad 7: Instant Units ->[#8] Numpad 8: Invincible ->[#1] Numpad 9: Super Damage ->[#0] Numpad 0: Unit Energy ->[#5]