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Bindings easy with a exec file.
 
Shepard  posted on Jul 12, 2010 10:57:58 PM - Report post

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After all this editing in coalesced.ini file, so I have started to use exec files instead.
They first I made is for power setting for the player and squad.
First did I make a binding in Coalesced.ini
[SFXGame.SFXGameModeBase]
Bindings=( Name="End", Command="exec Power.txt" )
Bindings=( Name="Home", Command="exec PowerSource.txt" )

PowerSource execfile is like this:
[SFXGame.SFXEngine]
SFXGameContent_Powers.SFXPower_Cloak",SeekFreePackageName="SFXCharacterclass_Infiltrator"
SFXGameContent_Powers.SFXPower_BioticCharge",SeekFreePackageName="SFXCharacterclass_Vanguard"
SFXGameContent_Powers.SFXPower_Pull",SeekFreePackageName="SFXCharacterclass_Vanguard"
SFXGameContent_Powers.SFXPower_Incinerate",SeekFreePackageName="SFXCharacterclass_Engineer"
SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"
SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel"
SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel"
SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept"
SFXGameContent_Powers.SFXPower_Throw",SeekFreePackageName="SFXCharacterclass_Adept"
SFXGameContent_Powers.SFXPower_Warp",SeekFreePackageName="SFXCharacterclass_Adept"

My Power exec file is like this:
[SFXGame.SFXGameModeBase]
SetRank self SFXPower_Heavy | GivePower self SFXPower_Overload
SetRank self SFXPower_Heavy | GivePower self SFXPower_CryoFreeze
SetRank self SFXPower_Heavy | GivePower self SFXPower_PowerArmor
SetRank Jack SFXPower_Heavy | GivePower Jack SFXPower_PowerArmor
SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_BioticCharge
SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_PowerArmor
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_BioticCharge
SetRank Garrus SFXPower_Heavy | GivePower Garrus SFXPower_PowerArmor
SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Incinerate
SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Cloak
SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Pull
SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Overload
SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_PowerArmor
SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_Warp

Not finish with adding all my squad in this file but it will be done.

Exec file is easyer to use, after done with making those exec files you want to use. You doesn't need to do anymore changes in Coalesced.ini file..

I have made exec files for:
AmmoMedigel
Credits
Power
PowerSource
Quality
UnlockAchievement
Upgrades

Give it a try.

Shep

[Edited by Shepard, 7/12/2010 11:08:10 PM]

 
Shepard  posted on Jul 13, 2010 4:58:13 AM - Report post

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Here is all my exec files.
1. AmmoMedigel.txt
[SFXGame.SFXGameModeDefault]
InitAmmo 9999 | InitMedigel 99999

2. Credits.txt
[SFXGame.SFXGameModeDefault]
InitPalladium 9000000 | InitIridium 9000000 | InitEezo 9000000 | InitPlatinum 9000000 | InitCredits 9999999

3. Quality.txt
[SFXGame.SFXGameModeDefault]
SetParagon 2000 | SetRenegade 2000

4. UnlockAchievement.txt
[SFXGame.SFXGameModeDefault]
UnlockAchievement 0 | UnlockAchievement 1 | UnlockAchievement 2 | UnlockAchievement 3 | UnlockAchievement 4 | UnlockAchievement 5 | UnlockAchievement 6 | UnlockAchievement 7 | UnlockAchievement 8 | UnlockAchievement 9 | UnlockAchievement 10 | UnlockAchievement 11 | UnlockAchievement 12 | UnlockAchievement 13 | UnlockAchievement 14 | UnlockAchievement 15 | UnlockAchievement 16 | UnlockAchievement 17 | UnlockAchievement 18 | UnlockAchievement 19 | UnlockAchievement 20 | UnlockAchievement 21 | UnlockAchievement 22 | UnlockAchievement 23 | UnlockAchievement 24 | UnlockAchievement 25 | UnlockAchievement 26 | UnlockAchievement 27 | UnlockAchievement 28 | UnlockAchievement 29 | UnlockAchievement 30 | UnlockAchievement 31 | UnlockAchievement 32 | UnlockAchievement 33 | UnlockAchievement 34 | UnlockAchievement 35 | UnlockAchievement 36 | UnlockAchievement 37 | UnlockAchievement 38 | UnlockAchievement 39 | UnlockAchievement 40 | UnlockAchievement 41 | UnlockAchievement 42 | UnlockAchievement 43 | UnlockAchievement 44 | UnlockAchievement 45 | UnlockAchievement 46 | UnlockAchievement 47 | UnlockAchievement 48 | UnlockAchievement 49 | UnlockAchievement 50 | UnlockAchievement 51

5. Upgrades.txt
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_AutoPistol 5 | SetIntByName Tec_AutoPistolR1 1 | SetIntByName Tec_AutoPistolR2 1 | SetIntByName Tec_AssaultRifle 5 | SetIntByName Tec_AssaultRifleR1 1 | SetIntByName Tec_AssaultRifleR2 1 | SetIntByName Tec_BioticUpgrade 5 | SetIntByName Tec_BioticR1 1 | SetIntByName Tec_BioticR2 1 | SetIntByName Tec_HeavyAmmo 5 | SetIntByName Tec_HeavyPistol 5 | SetIntByName Tec_HeavyPistolR1 1 | SetIntByName Tec_HeavyPistolR2 1 | SetIntByName Tec_LegionSniper 2 | SetIntByName Tec_MediGel 5 | SetIntByName Tec_MediGelR1 1 | SetIntByName Tec_MediGelR2 1 | SetIntByName Tec_MiniGameDecrypt 1 | SetIntByName Tec_MiniGameHack 1 | SetIntByName Tec_ShepardHealth 5 | SetIntByName Tec_ShepardR1 1 | SetIntByName Tec_ShepardR2 1 | SetIntByName Tec_Shield 5 | SetIntByName Tec_ShieldR1 1 | SetIntByName Tec_ShieldR2 1 | SetIntByName Tec_Shotgun 5 | SetIntByName Tec_ShotgunR1 1 | SetIntByName Tec_ShotgunR2 1 | SetIntByName Tec_SniperRifle 5 | SetIntByName Tec_SniperRifleR1 1 | SetIntByName Tec_SniperRifleR2 1 | SetIntByName Tec_TechUpgrade 5 | SetIntByName Tec_TechR1 1 | SetIntByName Tec_TechR2 1 | SetIntByName Tec_BovineFortitude 1 | SetIntByName Tec_QuarianShields 1

And offcourse Power and PowerSource.
Shep

 
Shepard  posted on Jul 13, 2010 10:26:04 PM - Report post

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I guess that is best to inform you all.
This just how I make the exec files, this give me an good overview. If you don't like do it your own way.
I can see the sky of holidays in horizon..Jipppi

Shep

 
Evanscense  posted on Jul 13, 2010 10:28:52 PM - Report post

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EVIL GENIUS
Thanks!
 
sabinboy  posted on Jul 13, 2010 10:56:27 PM - Report post

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Thanks a lot Shepard!
 
Shepard  posted on Jul 13, 2010 11:16:50 PM - Report post

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NB! make a folder where you have these files, for easy access and editing. I suggest using Notepad++.

After you have made your bindings for these files. Copy them over to the Mass Effect2 Binaries folder.
You can also edit these file while playing.
1. go back to main menu in the game.
2. edit the exec file you want.
3. copy the file over to Binaries folder and replace the one that alreday exist.
4. then resume the game and keep playing.

Suggestion for bindings.
[SFXGame.SFXGameModeBase]
Bindings=( Name="End", Command="exec Power.txt" )
Bindings=( Name="Home", Command="exec PowerSource.txt" )

[SFXGame.SFXGameModeDefault]
Bindings=( Name="F4", Command="exec AmmoMedigel.txt" )
Bindings=( Name="F7", Command="exec UnlockAchievement.txt | exec Upgrades.txt" )
Bindings=( Name="F10", Command="" )
Bindings=( Name="F11", Command="exec Quality.txt" )
Bindings=( Name="F12", Command="exec Credits.txt" )

Shep

[Edited by Shepard, 7/13/2010 11:44:47 PM]

 
saurabhfzd  posted on Jul 14, 2010 1:11:24 AM - Report post

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thanx for this shep. is there a way for us to keep our shields up all the time?
 
Shepard  posted on Jul 14, 2010 2:15:42 AM - Report post

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quote:
originally posted by saurabhfzd

thanx for this shep. is there a way for us to keep our shields up all the time?

After adding PowerArmor and then activate the armor in game, it runs active all time playing until you goes to a new level and must reactivate the armor again. I don't know how to get't running permanent. I guess, we can't.

Shep

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