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Bindings easy with a exec file.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Shepard
    ELITE
    Shepard posted on Jul 12, 2010 10:57:58 PM - Report post
     
    After all this editing in coalesced.ini file, so I have started to use exec files instead.
    They first I made is for power setting for the player and squad.
    First did I make a binding in Coalesced.ini
    [SFXGame.SFXGameModeBase]
    Bindings=( Name="End", Command="exec Power.txt" )
    Bindings=( Name="Home", Command="exec PowerSource.txt" )

    PowerSource execfile is like this:
    [SFXGame.SFXEngine]
    SFXGameContent_Powers.SFXPower_Cloak",SeekFreePackageName="SFXCharacterclass_Infiltrator"
    SFXGameContent_Powers.SFXPower_BioticCharge",SeekFreePackageName="SFXCharacterclass_Vanguard"
    SFXGameContent_Powers.SFXPower_Pull",SeekFreePackageName="SFXCharacterclass_Vanguard"
    SFXGameContent_Powers.SFXPower_Incinerate",SeekFreePackageName="SFXCharacterclass_Engineer"
    SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"
    SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel"
    SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel"
    SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept"
    SFXGameContent_Powers.SFXPower_Throw",SeekFreePackageName="SFXCharacterclass_Adept"
    SFXGameContent_Powers.SFXPower_Warp",SeekFreePackageName="SFXCharacterclass_Adept"

    My Power exec file is like this:
    [SFXGame.SFXGameModeBase]
    SetRank self SFXPower_Heavy | GivePower self SFXPower_Overload
    SetRank self SFXPower_Heavy | GivePower self SFXPower_CryoFreeze
    SetRank self SFXPower_Heavy | GivePower self SFXPower_PowerArmor
    SetRank Jack SFXPower_Heavy | GivePower Jack SFXPower_PowerArmor
    SetRank Jacob SFXPower_Heavy | GivePower Jacob SFXPower_BioticCharge
    SetRank Zaeed SFXPower_Heavy | GivePower Zaeed SFXPower_PowerArmor
    SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity
    SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_BioticCharge
    SetRank Garrus SFXPower_Heavy | GivePower Garrus SFXPower_PowerArmor
    SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Incinerate
    SetRank Grunt SFXPower_Heavy | GivePower Grunt SFXPower_Cloak
    SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Pull
    SetRank Tali SFXPower_Heavy | GivePower Tali SFXPower_Overload
    SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_PowerArmor
    SetRank Mordin SFXPower_Heavy | GivePower Mordin SFXPower_Warp

    Not finish with adding all my squad in this file but it will be done.

    Exec file is easyer to use, after done with making those exec files you want to use. You doesn't need to do anymore changes in Coalesced.ini file..

    I have made exec files for:
    AmmoMedigel
    Credits
    Power
    PowerSource
    Quality
    UnlockAchievement
    Upgrades

    Give it a try.

    Shep

    [Edited by Shepard, 7/12/2010 11:08:10 PM]
    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
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    ELITE
    Shepard posted on Jul 13, 2010 4:58:13 AM - Report post
     
    Here is all my exec files.
    1. AmmoMedigel.txt
    [SFXGame.SFXGameModeDefault]
    InitAmmo 9999 | InitMedigel 99999

    2. Credits.txt
    [SFXGame.SFXGameModeDefault]
    InitPalladium 9000000 | InitIridium 9000000 | InitEezo 9000000 | InitPlatinum 9000000 | InitCredits 9999999

    3. Quality.txt
    [SFXGame.SFXGameModeDefault]
    SetParagon 2000 | SetRenegade 2000

    4. UnlockAchievement.txt
    [SFXGame.SFXGameModeDefault]
    UnlockAchievement 0 | UnlockAchievement 1 | UnlockAchievement 2 | UnlockAchievement 3 | UnlockAchievement 4 | UnlockAchievement 5 | UnlockAchievement 6 | UnlockAchievement 7 | UnlockAchievement 8 | UnlockAchievement 9 | UnlockAchievement 10 | UnlockAchievement 11 | UnlockAchievement 12 | UnlockAchievement 13 | UnlockAchievement 14 | UnlockAchievement 15 | UnlockAchievement 16 | UnlockAchievement 17 | UnlockAchievement 18 | UnlockAchievement 19 | UnlockAchievement 20 | UnlockAchievement 21 | UnlockAchievement 22 | UnlockAchievement 23 | UnlockAchievement 24 | UnlockAchievement 25 | UnlockAchievement 26 | UnlockAchievement 27 | UnlockAchievement 28 | UnlockAchievement 29 | UnlockAchievement 30 | UnlockAchievement 31 | UnlockAchievement 32 | UnlockAchievement 33 | UnlockAchievement 34 | UnlockAchievement 35 | UnlockAchievement 36 | UnlockAchievement 37 | UnlockAchievement 38 | UnlockAchievement 39 | UnlockAchievement 40 | UnlockAchievement 41 | UnlockAchievement 42 | UnlockAchievement 43 | UnlockAchievement 44 | UnlockAchievement 45 | UnlockAchievement 46 | UnlockAchievement 47 | UnlockAchievement 48 | UnlockAchievement 49 | UnlockAchievement 50 | UnlockAchievement 51

    5. Upgrades.txt
    [SFXGame.SFXGameModeDefault]
    SetIntByName Tec_AutoPistol 5 | SetIntByName Tec_AutoPistolR1 1 | SetIntByName Tec_AutoPistolR2 1 | SetIntByName Tec_AssaultRifle 5 | SetIntByName Tec_AssaultRifleR1 1 | SetIntByName Tec_AssaultRifleR2 1 | SetIntByName Tec_BioticUpgrade 5 | SetIntByName Tec_BioticR1 1 | SetIntByName Tec_BioticR2 1 | SetIntByName Tec_HeavyAmmo 5 | SetIntByName Tec_HeavyPistol 5 | SetIntByName Tec_HeavyPistolR1 1 | SetIntByName Tec_HeavyPistolR2 1 | SetIntByName Tec_LegionSniper 2 | SetIntByName Tec_MediGel 5 | SetIntByName Tec_MediGelR1 1 | SetIntByName Tec_MediGelR2 1 | SetIntByName Tec_MiniGameDecrypt 1 | SetIntByName Tec_MiniGameHack 1 | SetIntByName Tec_ShepardHealth 5 | SetIntByName Tec_ShepardR1 1 | SetIntByName Tec_ShepardR2 1 | SetIntByName Tec_Shield 5 | SetIntByName Tec_ShieldR1 1 | SetIntByName Tec_ShieldR2 1 | SetIntByName Tec_Shotgun 5 | SetIntByName Tec_ShotgunR1 1 | SetIntByName Tec_ShotgunR2 1 | SetIntByName Tec_SniperRifle 5 | SetIntByName Tec_SniperRifleR1 1 | SetIntByName Tec_SniperRifleR2 1 | SetIntByName Tec_TechUpgrade 5 | SetIntByName Tec_TechR1 1 | SetIntByName Tec_TechR2 1 | SetIntByName Tec_BovineFortitude 1 | SetIntByName Tec_QuarianShields 1

    And offcourse Power and PowerSource.
    Shep
    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
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    ELITE
    Shepard posted on Jul 13, 2010 10:26:04 PM - Report post
     
    I guess that is best to inform you all.
    This just how I make the exec files, this give me an good overview. If you don't like do it your own way.
    I can see the sky of holidays in horizon..Jipppi

    Shep
    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Whiskeysoaked
    EVIL GENIUS
    Whiskeysoaked posted on Jul 13, 2010 10:28:52 PM - Report post
     
    Thanks!
    I listen not to sympathy
    Whilst ruler of this land
    Withdraw your feeble aches and moans
    Or suffer smite from this my hand.
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    ELITE
    sabinboy posted on Jul 13, 2010 10:56:27 PM - Report post
     
    Thanks a lot Shepard!
    Child of Honest Gamer.
    It's only fear you should get scared not any others,otherwise you will be feared by fear.
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    ELITE
    Shepard posted on Jul 13, 2010 11:16:50 PM - Report post
     
    NB! make a folder where you have these files, for easy access and editing. I suggest using Notepad++.

    After you have made your bindings for these files. Copy them over to the Mass Effect2 Binaries folder.
    You can also edit these file while playing.
    1. go back to main menu in the game.
    2. edit the exec file you want.
    3. copy the file over to Binaries folder and replace the one that alreday exist.
    4. then resume the game and keep playing.

    Suggestion for bindings.
    [SFXGame.SFXGameModeBase]
    Bindings=( Name="End", Command="exec Power.txt" )
    Bindings=( Name="Home", Command="exec PowerSource.txt" )

    [SFXGame.SFXGameModeDefault]
    Bindings=( Name="F4", Command="exec AmmoMedigel.txt" )
    Bindings=( Name="F7", Command="exec UnlockAchievement.txt | exec Upgrades.txt" )
    Bindings=( Name="F10", Command="" )
    Bindings=( Name="F11", Command="exec Quality.txt" )
    Bindings=( Name="F12", Command="exec Credits.txt" )

    Shep

    [Edited by Shepard, 7/13/2010 11:44:47 PM]
    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
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    Send a message to Lord Vader
    EXECUTOR
    Lord Vader posted on Jul 14, 2010 1:11:24 AM - Report post
     
    thanx for this shep. is there a way for us to keep our shields up all the time?
    "Do you know the difference between education and experience? Education is when you read the fine print; experience is what you get when you don't"

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    ELITE
    Shepard posted on Jul 14, 2010 2:15:42 AM - Report post
     
    quote:
    originally posted by saurabhfzd

    thanx for this shep. is there a way for us to keep our shields up all the time?

    After adding PowerArmor and then activate the armor in game, it runs active all time playing until you goes to a new level and must reactivate the armor again. I don't know how to get't running permanent. I guess, we can't.

    Shep

    Acquire wisdom; and with all that you acquire, acquire understanding.
    - Bible

    I have fought a good fight, I have finished my course, I have kept the faith.
    - Bible; - Grunt ME4

    Do or do not, there is no try.
    -Yoda
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