Invisible War wasn't bad at all. felt a lot slicker than the first part..atleast me. i think u should give it a try. part 3 looks interesting from the promos..i'm sure the gfx will be a lot slicker..but then again...its never all about gfx..needs to have meaningful content too.
It was a crazy complex game for PC's, I can't imagine trying to out all those controls on just eight function buttons.
But can't be so welcome for XBOX fans, since it won't be an Exclusive game on X360 anymore.
[Edited by Evanscense, 5/23/2010 11:28:38 PM]
It worked pretty the same as any FPS console game, actually from what I recall every button had a function even R3/L3, and a few adjustments were made from PC to console, making it very easy to navigate. If I recall correctly, it even had an option to use a keyboard/mouse on the PS2 if you were that way inclined.
That's probably not good for PC gamers. It'll be yet another step in the consolization of the PC platform.
Dhampy, it was just "consolized", it was the console version.
Resolution hard-coded to 640x480, bare minimum graphics options, every console version bug 100% faithfully reproduced...
It's like they slapped an emulator on the console game, then remembered to code in keyboard & mouse support a couple minutes before going on sale.
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