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Good News/Bad News from the new PC Gamer
 
king-of-games  posted on May 22, 2010 6:23:31 PM - Report post

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I played the original years ago on PS2 and I always wanted to play number 2 but never got around to it, I assume its not worth playing? As for part 3, I'll wait a bit longer before I make assumptions. Although its going to be hard to live up to the original.
 
saurabhfzd  posted on May 22, 2010 10:07:18 PM - Report post

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quote:
originally posted by king-of-games

I played the original years ago on PS2 and I always wanted to play number 2 but never got around to it, I assume its not worth playing? As for part 3, I'll wait a bit longer before I make assumptions. Although its going to be hard to live up to the original.

Invisible War wasn't bad at all. felt a lot slicker than the first part..atleast me. i think u should give it a try. part 3 looks interesting from the promos..i'm sure the gfx will be a lot slicker..but then again...its never all about gfx..needs to have meaningful content too.

 
Dhampy  posted on May 23, 2010 7:56:25 PM - Report post

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quote:
originally posted by king-of-games

I played the original years ago on PS2 and I always wanted to play number 2 but never got around to it, I assume its not worth playing? As for part 3, I'll wait a bit longer before I make assumptions. Although its going to be hard to live up to the original.

It was a crazy complex game for PC's, I can't imagine trying to out all those controls on just eight function buttons.

 
Evanscense  posted on May 23, 2010 11:26:20 PM - Report post

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And i guess so it would be a good news for PC gamers (Link), too.

But can't be so welcome for XBOX fans, since it won't be an Exclusive game on X360 anymore.

[Edited by Evanscense, 5/23/2010 11:28:38 PM]

 
king-of-games  posted on May 24, 2010 5:05:08 PM - Report post

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quote:
originally posted by Dhampy

quote:
originally posted by king-of-games

I played the original years ago on PS2 and I always wanted to play number 2 but never got around to it, I assume its not worth playing? As for part 3, I'll wait a bit longer before I make assumptions. Although its going to be hard to live up to the original.

It was a crazy complex game for PC's, I can't imagine trying to out all those controls on just eight function buttons.

It worked pretty the same as any FPS console game, actually from what I recall every button had a function even R3/L3, and a few adjustments were made from PC to console, making it very easy to navigate. If I recall correctly, it even had an option to use a keyboard/mouse on the PS2 if you were that way inclined.

 
Dhampy  posted on May 25, 2010 8:54:35 AM - Report post

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quote:
originally posted by Evanscense

And i guess so it would be a good news for PC gamers (Link), too.

But can't be so welcome for XBOX fans, since it won't be an Exclusive game on X360 anymore.

[Edited by Evanscense, 5/23/2010 11:28:38 PM]

That's probably not good for PC gamers. It'll be yet another step in the consolization of the PC platform.

 
Matri  posted on May 25, 2010 3:55:02 PM - Report post

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quote:
originally posted by Dhampy

I try not to think about Invisible War. I thought it was too short and "consolized".

Dhampy, it was just "consolized", it was the console version.

Resolution hard-coded to 640x480, bare minimum graphics options, every console version bug 100% faithfully reproduced...

It's like they slapped an emulator on the console game, then remembered to code in keyboard & mouse support a couple minutes before going on sale.

 
Dhampy  posted on May 25, 2010 5:03:28 PM - Report post

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quote:
originally posted by Matri

quote:
originally posted by Dhampy

I try not to think about Invisible War. I thought it was too short and "consolized".

Dhampy, it was just "consolized", it was the console version.

Resolution hard-coded to 640x480, bare minimum graphics options, every console version bug 100% faithfully reproduced...

It's like they slapped an emulator on the console game, then remembered to code in keyboard & mouse support a couple minutes before going on sale.

You could change the resolution, dude. It was just 640x480 by default.

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