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 Crash When Using Trainer  
 
 
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Posted: May 17, 2010 4:25:26 AM - Report post  (0)  (0)       Post Reply  post reply  

I often get this crash report when running the trainer in solo during a game:

Build UT2004_Build_[2004-11-11_10.48]

CPU: GenuineIntel PentiumPro-class processor @ 2500 MHz with 4095MB RAM
Video: NVIDIA GeForce GTS 250 (9745)

General protection fault!

History: UObject::IsValid <- UObject::GetFullName <- UObjectProperty::CleanupDestroyed <- (ClassProperty Engine.Weapon.FireModeClass) <- UStruct::CleanupDestroyed <- (Class KFmod.FlameThrower) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Not sure what to do, since it looks video card related. But only happens when running trainer.

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Posted: Jun 15, 2010 5:04:26 PM - Report post  (0)  (0)       Post Reply  post reply  

I'm getting the same error. Seems to only happen when using Super Clip AND Super Ammo. Remove Weight doesnt even work so dont use it. Super Health and Money are the only 2 you can use. They need to remake this trainer BAD!

[Edited by BaylorBear24, 6/16/2010 8:21:27 AM]

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Posted: Jun 17, 2010 7:47:33 AM - Report post  (0)  (0)       Post Reply  post reply  

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2800 MHz with 4094MB RAM
Video: NVIDIA GeForce 8800 GT (9745)

General protection fault!

History: UObject::IsValid <- UObject::GetFullName <- UObjectProperty::CleanupDestroyed <- (ClassProperty Engine.Weapon.FireModeClass) <- UStruct::CleanupDes

this started yesterday for me my os windows 7 ult 64 bit

[Edited by Gen_Nukem, 6/17/2010 7:49:18 AM]

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Posted: Jun 20, 2010 5:22:35 PM - Report post  (0)  (0)       Post Reply  post reply  

current trainer is tested and working fine with current steam version.
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Posted: Jun 20, 2010 6:21:15 PM - Report post  (0)  (0)       Post Reply  post reply  

Does it happen at certain events in the game or at random?
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Posted: Jun 20, 2010 9:13:15 PM - Report post  (0)  (0)       Post Reply  post reply  

it works for me now it crashed on the 2 nd round of london afrer i get the aa12 but i mite het the unlimited ammo by mistake after i re started it worked jous fine befor whene it crashed i hade the chainsaw and the pistel tried unlimited ammo on the pistel / it was random

[Edited by Gen_Nukem, 6/20/2010 9:14:16 PM]

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Posted: Jun 26, 2010 2:05:29 PM - Report post  (0)  (0)       Post Reply  post reply  

My game still crashes. It's just at random. Game runs fine without trainer. This is the only trainer I have had problems with so far, so I can't really complain.
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Posted: Jun 27, 2010 4:52:12 PM - Report post  (0)  (0)       Post Reply  post reply  

My game is also crash with the following Error Message

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2799 MHz with 4095MB RAM
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9621)

General protection fault!

History: UObject::IsValid <- UObject::GetFullName <- UObjectProperty::CleanupDestroyed <- (ClassProperty Engine.Weapon.FireModeClass) <- UStruct::CleanupDestroyed <- (Class KFmod.Bullpup) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Trainer works fine on Wave 1, but then on Wave 2 it has crashed 4 times in a row within 30 seconds after the wave has started.

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