Thanks guys,
And one more thing I would like to know.
Is changing the original file contents of a game considered illegal? I mean can there be a legal patch that changes the game logic by modifying the original file offline? (probably for scriptive games)
As far as I'm concerned, in most games for finding desired memory addresses we look into game .exe file(using CoSMOS or some other tools). What if that exe file is calling a dll file that holds the logic to cheating?
I think you mean code-shifting??? If so, while in Memory View in CoSMOS, click "View" then "Show module addresses" then the addresses should turn into something like this: File.dll/exe+offset; when you use this with code-injection, the addresses will not change (if the game uses code-shifting, if it doesn't, you don't have to do all this).
[Edited by Hamadah, 5/9/2010 10:53:03 AM]
I know, selecting a .exe that uses a .dll; Code-shifting will do the trick, I'm sure (choosing the game with CE, not the .dll; I know what you mean) .
so after following your instructions, will i be able to find those addresses of the dll file? I scrolled the memory view a bit, But how to locate the loaded memory?
and btw,
Can you help me with the legal issue in the previous post i asked?
thanks