I was wondering if I should try a kind of Star Wars Empire at War game on this forum, if you've played the game it'll help you know what i'm talking about.
Each player will control their own individual faction and try to take over the galaxy for reasons best known to themselves, by figting each other, the empire and the Rebellion. You will have some money, that can be earned as well, to build fleets and armies and send them out to attack your enemies. Each planet will have certain bonuses that will mostly help you if you control it, but may work in the enemies favour. It will also have more options than Empire at War because you can choose to do things like enslave Wookies if you control kashyyyk, which may increase your production there and give you more soldiers but might also make them rebel against you. All of the things that you do will be through PMs. You can upgrade all of your troops, ships and vehicles for some credits.
If I get at least 3 people wanting to join this I'll make it, but it won't be up for a while because I need to plan out how I would do it completely.
I forgot to mention that you don't have to have a stronger army to win the game, you can try to control planets politically.
[Edited by 1bobafettrules, 3/30/2010 10:14:57 AM]
--------------------------------------------------------------------------- The reward for toil is more toil, those who dig the best ditches get given a bigger shovel...
I have an idea for a game, that I am just going to pretty much make up right now.
It's an MMORPG based on the universe of monsters. You start the game by creating your unique monster with an initial pallet of customisation tools, similar to spore but, not gay. While creating your monster you chose from a number of monster types which will effect the way in which you play the game. It's sort of inspired by that cartoon called "AAAAAAAH Real Monsters".
You earn the majority of your experience by scaring humans, each human will have a fear threshold which will be based on their age, profession and personal interests. For example, during the low levels of the game you will spend your time scaring children, weather it be hiding under their bed, coaxing them into an abandoned house and toying with them or teaming up with a group of other monsters and raiding a school or something. At higher levels you will be scaring military officials and sci-fi nerds. To reach the fear threshold effectively you need to build up tension and atmosphere, it is also possible to simply run up to humans and scare them with your range of abilities. However, each monster has a health bar and humans may attack you if you fail to scare them and become outnumbered. The amount of experience you receive will also be based on the effectiveness of how scared the human(s) is/are.
The other way to earn experience is through competing with other factions of monsters. When you start the game you will be given a number of Monster schools to choose from, each of them are competing with each other and you will earn rewards by scaring the other monsters or beating them in scare-a-thons.
Much like every other MMO you will earn abilities as you level up as well as further customisation for your monster.