When a trainer is retired, set a total price to reactivate the trainer for the next patch. Subscribers pledge with credit cards what they want to contribute to that total price.
When the time period expires for contributions, either the trainer is funded or it isn't. The clock could be set to automatically start again and to automatically email earlier participants to let them know to contribute again if interested. This program will only work if it can be automated on the website like Kickstarter does.
Like Kickstarter, no one pays unless the new trainer is funded.
I am not sure how complicated or expensive it would be to implement this idea. This could solve the retired trainer problem. No more email "complaints."
One possible solution would be to use a crowd-funding site for these projects? I am brainstorming here.
BTW When I write to Chris for help, he is very helpful. Please don't consider requests for help complaints. Sometimes all of us get confused and need some help.
I run a business and when customers call or email me with complaints, I always make the complaint into an opportunity to make more money. When customers call or email a business they want more service and most of the time they appreciate the service and are willing to pay more money for more service. You don't need to raise subscription costs for a special service that falls out of the normal service agreement.
It sounds like Chris has a lot of these requests and could make a lot of money from them. I always think when the phone rings, "that is another customer who wants to give me money." The thought keeps me smiling.
[Edited by alfredgiovetti, 10/18/2013 9:36:35 AM]
We pay for the access 2 the trainers they decide 2 make.
If you don't like it ,,,, well you know where the door is,,, you can let yourself out.
If you guys want 2 play a old(er) game,,, then don't freaking update it,, How hard is that 2 understand.
You have a working game, you have a working trainer and you know that if you update your old(er) game that there is a high chance the trainer won't work.
So either wait 2 see if the trainer gets a update and then update your game ,,, or throw caution 2 the wind like you have been doing and just update your game.
Just stop your *****ing and moaning about something YOU yourself did.
Stop trying 2 make these guys solve problems you created.
last example of games are for example Fifa 14, F1 2013, Football Manager 2014.
Generally the problem is the tendency: "to me is that no one appreciates this trainer" = TRAINER RETIRED.
From my point of view is that trainer creators feel offended SO EASILY if anyone dares to write any requests, complains about this or that function, or whether one of the functions does not work and because of this problem users name this particualar trainer as a crap.
I understand the CH team that they might not feel good with that, but come on - you limit the access to the newest trainers to people having UNLIMITED accounts, so in other words - to people that have paid for this access.
Think of it!
I have retired one game so far and this is Skullgirls because the developers are patching this game DAILY for a few weeks now and even if I want to, I can't competite with their way of releasing patches, no sense.
About FIFA or FM, these were retired because people still complained after we told them why it doesn't work as bot, in online match or has feature X. If you spend HOURS or DAYS into your work and >80% of the feedback is negative, don't tell me that it's being retired too fast. It's our FREE TIME we could have spent with our family and because less than 10% of the users are appreciate that, we're going to spend the next time with your families instead.
I mean we at CH produces over 150 trainers per month and we don't skip these nasty games most other do with random created code, anti cheat implemented... and we don't have the time to analyze games over a week as most others do.
We're just making sure that the time we put into something is worth it. For me it's worth enough to see people appreciate it and give polite feedback.
Sorry but you are so very wrong. If you actually pay attention properly you will see why the games have been retired in the first place.
[Edited by Toki, 12/5/2013 6:19:10 PM]
With games coming out on many different digital distribution systems right now (Just looking at my desktop I see: Battle.net, Capsule, Desura, GFWL, GameStop App, GOG.com Downloader, Origin, Stardock Central, Steam, UPLay) I don't believe it's reasonable to expect a trainer developer to make a trainer for each platform. So my question/comment is, can there be a way that the end-user assists with the development of a trainer? e.g. a trainer is made for Steam but I have the game on Origin, can I dump memory addresses or something like that to possibly get an Origin trainer?
If you wish to make a trainer for a version that does not have a trainer you can read the tutorials on how to. Then keep it up to date and maybe even send it into here to be hosted on the site.
Steam trainers and Origin trainers tend to work differently. Editors tend to not need to do all the sneaky bypassing. Anyhows you are welcome to make your own.