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Strange bug with the 2.1 trainer
 
lrcorem  posted on Mar 24, 2010 12:38:03 AM - Report post

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Regarding the Trainer 2.1 (+CHAOS RISING), Unlimited Requisition, Power, Facti....

When i use the "super unit" option in the campaign, it looks like it increase the health of the ennemies.
Example: in the first mission, without using the trainer, the basic enemies have 150-200 HP, but if i use the "mega unit" option on my squads or on the initiates defending Cpt Thule, i encounter orks with 1500-2000 HP.

Is this a bug ?

Edit: the ork's level does not increase

[Edited by lrcorem, 3/24/2010 12:44:41 AM]

 
Agantara  posted on Mar 25, 2010 7:55:31 AM - Report post

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Same for me
 
Telapicus_old  posted on Mar 25, 2010 8:23:36 AM - Report post


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same here i really need a fix
 
Lane311  posted on Mar 31, 2010 3:58:51 PM - Report post

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I'm experiencing the same.
 
Shade1982  posted on Apr 21, 2010 1:40:15 PM - Report post

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This has been posted in the Chaos Rising board as well, but we are not getting any response...
 
IamGodX  posted on Apr 24, 2010 11:30:08 AM - Report post

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I read somewhere that the trainer is meant for skirmish only. I have the Steam version and am using Trainer 2.2. I experience the same issue in campaign AND skirmish whether I use Mega Building or Mega Unit. Both options give the enemy units serious boosts in health. In skirmish, any new units the enemy creates start with well over 10,000 HP. The Regen Energy option only works occasionally. Flaky enough that I just don't bother any more. I only use the trainer in skirmish for unlimited Power, Energy, Population and Faction resource.

Since I end up using the CheatMOD for most everything now, anyone able to add an option to it for invulnerable buildings? Or, point me to some very simple tutorials on DOW2/CR modding?

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