I agree, instead of only worrying about overheating now you gotta watch out for thermal clips. But it was relatively easy to find clips since every humanoid ranged attacker had thermal clips.
The part I liked the best was where they simplified the items. Instead of one thousand armors, guns and mods you gotta worry about a bunch of good guns, some armors (more if you have the DLCs) and no mods. Well except ability mods like ammo. Geth + Heavy Disruptor Ammo = Synthetic massacre.
--------------------------------------------------------------------------- Wifey of AdmiralThrawn
/--\
OMG! Blitz, look! That Amumu has 4k health and is fed as hell. Better grab him when everyone on our team is around you!
I agree, instead of only worrying about overheating now you gotta watch out for thermal clips. But it was relatively easy to find clips since every humanoid ranged attacker had thermal clips.
The part I liked the best was where they simplified the items. Instead of one thousand armors, guns and mods you gotta worry about a bunch of good guns, some armors (more if you have the DLCs) and no mods. Well except ability mods like ammo. Geth + Heavy Disruptor Ammo = Synthetic massacre.
But that was one of my favorite things about ME1. And precisely why I didn't like ME2. It wasn't much of an RPG to me anymore, I just played so I'd know what the hell was going on in the story.
@ackbar - you act as if all the items in ME1 were complicated...the only thing i feel like they overdid was the ammo mods, i loved everything else though.
i just feel like i have to reload every time i shoot my weapon and i'd much rather have the overheating thing instead.
--------------------------------------------------------------------------- Give a man a gun, and he can rob a bank. Give a man a bank, and he can rob the world. Give a moose a cookie, and it will probably want a glass of milk. -Wisdom
I liked the idea of having customizable armors and weapons in Mass Effect 1, but the problem with it was that there were so many items to find on each mission, and you could only carry 150. That was a bugger to me, having to sell or reduce everything to omni-gel, or having too many items halfway through a mission only to find an amazing weapon or mod and being forced to reduce it to omni-gel.
@ackbar - you act as if all the items in ME1 were complicated...the only thing i feel like they overdid was the ammo mods, i loved everything else though.
i just feel like i have to reload every time i shoot my weapon and i'd much rather have the overheating thing instead.
Didn't say they were complicated, they were nice, but there were just so many that you had to be very picky about what you picked up, much like yosup stated. Although they were probably just sticking to the story, seeing as how many weapons and armor companies there are.
I felt the ammo mods were good, the only thing I found lacking was that there weren't any anti-synthetic rounds after the tungsten rounds, which had a max level of 7 or so.
The armor I loved mostwas the Colossus armor because of the way it looked. I think I once saw this Bugatti Veyron with the similar pattern.
--------------------------------------------------------------------------- Wifey of AdmiralThrawn
/--\
OMG! Blitz, look! That Amumu has 4k health and is fed as hell. Better grab him when everyone on our team is around you!
I'm currently playing Lara Croft and the Guardian of the Light. Looks good at the beginning. I don't really like shooting games but this one looks interesting.
--------------------------------------------------------------------------- ~ Change takes time, not at that time ~