I actually liked the ammo. It added a new wave of difficulty and it fit in well canonically.
The part I liked the best was where they simplified the items. Instead of one thousand armors, guns and mods you gotta worry about a bunch of good guns, some armors (more if you have the DLCs) and no mods. Well except ability mods like ammo.
Geth + Heavy Disruptor Ammo = Synthetic massacre.
But that was one of my favorite things about ME1. And precisely why I didn't like ME2. It wasn't much of an RPG to me anymore, I just played so I'd know what the hell was going on in the story.
i just feel like i have to reload every time i shoot my weapon and i'd much rather have the overheating thing instead.
[Edited by yosup, 1/5/2011 8:59:29 PM]
Didn't say they were complicated, they were nice, but there were just so many that you had to be very picky about what you picked up, much like yosup stated. Although they were probably just sticking to the story, seeing as how many weapons and armor companies there are.
I felt the ammo mods were good, the only thing I found lacking was that there weren't any anti-synthetic rounds after the tungsten rounds, which had a max level of 7 or so.
The armor I loved mostwas the Colossus armor because of the way it looked. I think I once saw this Bugatti Veyron with the similar pattern.