How to edit: Sub Speed -Torp Damage ++ - Cheat Happens Silent Hunter 5: Battle of the Atlantic Message Board (Page 1)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
SILENT HUNTER 5: BATTLE OF THE ATLANTIC MESSAGE BOARD
PC GAMES  
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 1 of 1     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > SILENT HUNTER 5: BATTLE OF THE ATLANTIC
 How to edit: Sub Speed -Torp Damage ++  
 
 
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Cana
ELITE
Cana
  send PM
  view profile
  add to friends

Norway 
User #: 422992
Posts: 12 
Joined: Apr 05, 2008   
Last visit: Jul 19, 2014
Posted: Mar 12, 2010 5:51:10 PM - Report post  (1)  (0)       Post Reply  post reply  

ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total... got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours.... I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded.

If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. The file is named

SpecialAbilities.upc and can be found in

\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData

To edit the file, rename it to SpecialAbilities.cfg or.txt
open it and half way down the document you see the important stuff. Heres an example on rasing speed...

REMEMBER MAKE A BACKUP OF ORIGINAL BEFORE EDITING ANYTHING
AND AFTER EDITING RENAME FILE BACK TO .upc (like those other files in same directory)

Cut from halfway down the file... :


;MOTOR OFFICER - Passive abilities

[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 100, 100
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 200, 200 ; factor1: 3.7, factor2: 3.45

PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 1, 1, 1, 1, 1

AbylityActsIn= ALL

Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0


----------------------------------------------------

Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,made em all 100\200... or more, thats 100% of the original speed btw...so basicly from the document whats important to notise is:
Levels= 5 (each has two numbers as stated right under this)
AbilityType=SurfaceSpeed,SubmergedSpeed
increases engine speed (in percents) Tho seems theres a max, at 200% ive got about 27-30 Surface and 12-13 Submerged speed.

Changing other abilities are basicly the same, check for the lines i edited, and you'll probably understand what to do, thats the only reason i marked out Morale Cost, this ability doesnt use it, normaly it says MoraleCost = 1, 2, 3 i think
so set it at 1, 1, 1, or 0 hasnt tried that yet... one for each of the 3 levels that is

Hope this helps for someone, alot of fun one can edit from that file only, Aslo things like Range on Sonar, Nightvisual range penalty, as said above Torp damage\speed also lowering the penalties some of the abilities gives, Gun\Flak damage\accuracy and so on.

Tried editing the Subs so i could have more torps, was easy in SH3 and SH4 but still no-go in 5

I ive also edited the date of wich torpedoes are "made" or available ingame even, so atleast can use torps like XI and VII or T11 and T7 as theyr called

---

Just tried to double that Speed and my max speed is now 32 surfaced and 14 kts submerged, think thats about the max. Be carefull in ports tho, ive sank more then once cuz you move so fast ships cant move outta the way anymore, when using waypoints that is even ran into a friendly taskforce way out at sea while cruzing to a mission.

again have fun, was alot of text but if you like the game, this can add some fun

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Weeman0000
ELITE
Weeman0000
  send PM
  view profile
  add to friends

United Kingdom 
User #: 100945
Posts: 56 
Joined: Nov 21, 2005   
Last visit: Jul 11, 2014
Posted: Apr 03, 2010 1:32:07 AM - Report post  (0)  (0)       Post Reply  post reply  

Nice one thanks, i might try that if i get stuck
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to lorka42
VETERAN
lorka42
  send PM
  view profile
  add to friends

Afghanistan 
User #: 632129
Posts: 14 
Joined: Jan 22, 2009   
Last visit: Oct 13, 2010
Posted: May 01, 2010 7:32:24 AM - Report post  (1)  (0)       Post Reply  post reply  

The included goblin editor works great, and is fairly easy once you get it set up,
I made a guide for it at subsim.com, just google complete idiot's guide to goblin editor.
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to olblueyes101
CHEATMASTER
olblueyes101
  send PM
  view profile
  add to friends

Australia 
User #: 1178733
Posts:
Joined: May 11, 2011   
Last visit: Jul 31, 2014
Posted: Nov 19, 2011 4:20:51 PM - Report post  (0)  (0)       Post Reply  post reply  

Hi Cana,

I have found the answer to your speed problems. Go back to SH5/Data/UPCDataGE/UPCCrewdata/SpecialAbilities #6 "Speed Increase" as well as #9 & #10 overcharge diesel and electric.

Here are my values. My speed is approx "47 knots" on the Surface and "24 knots" submerged. Any faster and it would be silly I think. Be careful when you turn too sharp, "if you have mods to boost turning", make sure your Captain is standing well within the boat or he will fall out......hehehe. If that happens, press "shift U" and he should return. Also your speed is only at it's "full max" when you have "battle stations" active and "overcharge" on. If not, the speed is still much higher than normal without them activated. Your Motorman needs to have level 5 too. There is a cheat that you can get from this site to make that happen. "promotional points", I suggest you use that.

Ability #6 ; Speed Increase
AbilityValue= 999, 999, 999, 999, 999, 999, 999, 999, 999, 999

Ability #9 ; Overcharge Diesel,Fuel Consume
AbilityValue= 999, 1, 999, 1, 999, 1

Ability #10 ; Overcharge Electric,Power Consume
AbilityValue= 999, 1, 999, 1, 999, 1

Delete the line under this. "Abiltiy Internal Value". It causes a glitch somehow, making the mod useless.

As you can see, my speed is high, but consumption is low.

Now go to "My Documents/SH5/Data/Cfg/UserPlayerContextGE and put these values in the "special abilties" file.

#6
AbilityValue=999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0
AbilityInternalValue=999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0, 999.0

#9
AbilityValue=999.0, 1.0, 999.0, 1.0, 999.0, 1.0
AbilityInternalValue=999.0, 1.0, 999.0, 1.0, 999.0, 1.0

#10
AbilityValue=999.0, 1.0, 999.0, 1.0, 999.0, 1.0
AbilityInternalValue=999.0, 1.0, 999.0, 1.0, 999.0, 1.0

Internal value is now in place for mod to work.

Now go to: SH5/Data/Submarine/NSS_Uboat7a,NSS_Uboat7b,NSS_Uboat7c/cfg Files, and make changes to speed references.

MaxSpeed=47.0
MaxSpeedSubmerged=27.0

Not sure if this matters, but I did that anyway.!!

I can't tell you how long I have spent finding this mod, hope you like it. You now have enough speed to outrun any other ship in the game. Have Fun.!!! If you need help with anything else, even other games, my email address is; mark.porter4@optusnet.com.au

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to jowunger
VETERAN
jowunger
  send PM
  view profile
  add to friends

Germany 
User #: 517568
Posts: 53 
Joined: Sep 17, 2008   
Last visit: Jul 22, 2014
Posted: Mar 14, 2013 12:02:12 PM - Report post  (0)  (0)       Post Reply  post reply  

Gotta try this, at least not need uninstall AV LMAO (who would anyways???)
---------------------------------------------------------------------------
Religion: Choose one of over 100 books and pray it is the right one...
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 8:37:31 AM
Return to Silent Hunter 5: Battle of the Atlantic Message Board 2992 users online.   2880 guests / 112 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE