ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total... got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours.... I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded.
If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. The file is named
Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,made em all 100\200... or more, thats 100% of the original speed btw...so basicly from the document whats important to notise is: Levels= 5 (each has two numbers as stated right under this) AbilityType=SurfaceSpeed,SubmergedSpeed increases engine speed (in percents) Tho seems theres a max, at 200% ive got about 27-30 Surface and 12-13 Submerged speed.
Changing other abilities are basicly the same, check for the lines i edited, and you'll probably understand what to do, thats the only reason i marked out Morale Cost, this ability doesnt use it, normaly it says MoraleCost = 1, 2, 3 i think so set it at 1, 1, 1, or 0 hasnt tried that yet... one for each of the 3 levels that is
Hope this helps for someone, alot of fun one can edit from that file only, Aslo things like Range on Sonar, Nightvisual range penalty, as said above Torp damage\speed also lowering the penalties some of the abilities gives, Gun\Flak damage\accuracy and so on.
Tried editing the Subs so i could have more torps, was easy in SH3 and SH4 but still no-go in 5
I ive also edited the date of wich torpedoes are "made" or available ingame even, so atleast can use torps like XI and VII or T11 and T7 as theyr called
Just tried to double that Speed and my max speed is now 32 surfaced and 14 kts submerged, think thats about the max. Be carefull in ports tho, ive sank more then once cuz you move so fast ships cant move outta the way anymore, when using waypoints that is even ran into a friendly taskforce way out at sea while cruzing to a mission.
again have fun, was alot of text but if you like the game, this can add some fun
I have found the answer to your speed problems. Go back to SH5/Data/UPCDataGE/UPCCrewdata/SpecialAbilities #6 "Speed Increase" as well as #9 & #10 overcharge diesel and electric.
Here are my values. My speed is approx "47 knots" on the Surface and "24 knots" submerged. Any faster and it would be silly I think. Be careful when you turn too sharp, "if you have mods to boost turning", make sure your Captain is standing well within the boat or he will fall out......hehehe. If that happens, press "shift U" and he should return. Also your speed is only at it's "full max" when you have "battle stations" active and "overcharge" on. If not, the speed is still much higher than normal without them activated. Your Motorman needs to have level 5 too. There is a cheat that you can get from this site to make that happen. "promotional points", I suggest you use that.
Now go to: SH5/Data/Submarine/NSS_Uboat7a,NSS_Uboat7b,NSS_Uboat7c/cfg Files, and make changes to speed references.
Not sure if this matters, but I did that anyway.!!
I can't tell you how long I have spent finding this mod, hope you like it. You now have enough speed to outrun any other ship in the game. Have Fun.!!! If you need help with anything else, even other games, my email address is; firstname.lastname@example.org