Warhammer 40k: Dawn of War 2 - Chaos Rising Discussion
If the trainers do not work for you it is probably due to some software on your computer blocking them. I can however suggest that you use the cheat mod from Dawn of War 2 which seems to work very well with Chaos Rising.
FYI: I still get the bug, when I activate the "Super Unit" option, it makes my opponents life to boost from 600 to 25k or something like that. At first skirmish it was okay and aworking great bu when I play another skirmish all my opponents life get a boost and it's taking so long to kill them
Any fix for this?
[Edited by jorea143, 9/22/2010 4:36:30 PM]
(ps) im not good in english so idk if im writing right sorry for that btw i hope you understand what i mean
Beware though, that the enemies' levels will get adjusted, too. If your whole squad is Lv20 in the second mission, the enemy units most likely will be, too. They will also have more health (which is also the reason why the Super Units function 'bugs' out).
Regarding the "bug" with the Super Units function: It's not bugged. It works just fine. The game is the troublemaker here.
Quote from another thread:
Edit: This seems to be a problem on the game side. Apparently, it automatically adjusts enemy level and health to the average value of your team.
I noticed that after haxing my Force Commander to Level 20. The rest of my squads were still around L6, but the enemies were at L10ish and both my team and the enemy units suddenly had 4-digit health, while in the mission before, they were at 200-400hp.
So I theorize that this is some kind of auto-balance feature coming from the game itself, which would mean that CH can't do much about that. It also means that their feature is NOT broken, the game just reacts to the health changes by setting all other newly spawned forces to "appropiate" health levels.
[Edited by ZephSunstrider, 10/31/2010 4:20:41 PM]
Edit 2: Nevermind, own stupidity.
[Edited by ZephSunstrider, 10/31/2010 9:38:51 PM]
[Edited by ZephSunstrider, 11/2/2010 6:01:32 PM]
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