I have tested the sound research torpedoes, they doesn' t work, they go straight without follow the objective. In sh3 this torpedo type after shot turn and follow the objective and they are very useful ( attention to them because they can hit you or frendly ship ) but in this are as the other torpedoes
Yea, those torpedos do not work like they should. I used this mod, because I am having servious trouble getting my torpedoes to hit at anything past 400m. Even the homing topedoes rarely hit the target I am trying to hit, but will sometimes hit another if it is in a convoy. This game seems to be be a big step back in progress from the previous Silent Hunter games.
I normally do not request added functions to trainers, as I am usually very happy with whatever CH provides, but in this case I would like to formally request, if possible, unlimited torpedoes or added torpedoes. It would make all the difference in the world for me.