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Naval Units
 
Quirino  posted on Mar 07, 2010 12:56:37 PM - Report post

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It seems I cannot build Aeon Naval? Their Land units are Naval also?
Also, There appears to be no real good Naval Maps at all
 
Tenkenno  posted on Mar 07, 2010 2:09:41 PM - Report post

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quote:
originally posted by Quirino

It seems I cannot build Aeon Naval? Their Land units are Naval also?
Also, There appears to be no real good Naval Maps at all

The Aeon no longer have naval units, since someone decided that hover units can be counted as naval units as well. As for the naval maps, most of the SC2 maps are smaller versions of the originals so there really isn't any good large naval maps as far as I've seen.

 
endersblade  posted on Mar 07, 2010 11:19:28 PM - Report post

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And on top of that, it takes a SWARM of Aeon hover units to take down even just a couple of, say, UEF naval units. They have far fewer hit points, do less damage individually, and have a MUCH shorter firing range (even upgraded) than even the basic naval units. I think it was extremely stupid to take out Aeon's naval force...then again, as mentioned, there are hardly ANY good naval maps, and the ones that even function close to naval battle maps work far better with air, and even to some extent, ground.

All in all, I think GPG REALLY dropped the bomb on this one.

 
Quirino  posted on Mar 11, 2010 9:22:21 AM - Report post

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quote:
originally posted by endersblade

And on top of that, it takes a SWARM of Aeon hover units to take down even just a couple of, say, UEF naval units. They have far fewer hit points, do less damage individually, and have a MUCH shorter firing range (even upgraded) than even the basic naval units. I think it was extremely stupid to take out Aeon's naval force...then again, as mentioned, there are hardly ANY good naval maps, and the ones that even function close to naval battle maps work far better with air, and even to some extent, ground.

All in all, I think GPG REALLY dropped the bomb on this one.

It seems like SC2 developers have poor laps of judgement when it comes to naval maps, I loved pure Naval Battles and vast oceans. Even when I play the only naval map, the AI does not produce naval fleets? So bad.... Forged Alliance was much better in that sense.

 
Rusty_Nails  posted on Mar 11, 2010 9:37:45 AM - Report post

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quote:
originally posted by Quirino

quote:
originally posted by endersblade

And on top of that, it takes a SWARM of Aeon hover units to take down even just a couple of, say, UEF naval units. They have far fewer hit points, do less damage individually, and have a MUCH shorter firing range (even upgraded) than even the basic naval units. I think it was extremely stupid to take out Aeon's naval force...then again, as mentioned, there are hardly ANY good naval maps, and the ones that even function close to naval battle maps work far better with air, and even to some extent, ground.

All in all, I think GPG REALLY dropped the bomb on this one.

It seems like SC2 developers have poor laps of judgement when it comes to naval maps, I loved pure Naval Battles and vast oceans. Even when I play the only naval map, the AI does not produce naval fleets? So bad.... Forged Alliance was much better in that sense.

Yeah! I once excluded the match to only include naval . And the AI just sits there and does nothing, easy for the picking... Owell.. makes achivements easy I guess

 
Quirino  posted on Mar 13, 2010 12:25:37 PM - Report post

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Hopefully the next update will fix the Naval AI problem, and give us real Aeon Naval Fleet. Someone needs to write the developers and producers.
 
Rigies  posted on Aug 23, 2010 7:35:16 AM - Report post

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that's why the Illuminate have experimental sea hunter

[Edited by Rigies, 8/23/2010 7:35:28 AM]

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