So, lets say I want to edit the fighter called Machete. So I got to m_carcasses.loc and search for Machete, aaah, the name they give it in the Carcasses.xml is #M_Name_Hatchet, back to Carcasses.xml, search for it and you can ALMOST start editing.
Looks like there are diffrent versions of #M_Name_Hatchet.
Im guessing the player ships are called : its the _p10 to notice.
also found Interceptor name="Hatchet_pat0" Interceptor name="Hatchet_pir0" Interceptor name="Hatchet_uss0" Interceptor name="Hatchet_tri0" Interceptor name="Hatchet_ino0"
Im guessing the others are other factions.
So, lets start editing folks :-D /Ken
And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol
Update - start cash Path : C:\!GM\Star Wolves 3 - Civil War\Data\Scripts You can change start cash in the file : InitTeamScript.script Look for SetPlayerCredits
start Perk points Path : C:\!GM\Star Wolves 3 - Civil War\Data\Game You can change start Perk points in the file : Pilots.xml Look for points>15(other nice stuff there to, piloting, guns, rockets)
Other pilots : #M_pilot_Name_Lastochka = Ternie #M_pilot_Name_Sedoy = Greyhair
Merrowind found this one :-) get more credits from selling Path : C:\!GM\Star Wolves 3 - Civil War\Data\AI You can change Trade values in : SellingCoef.ini Im guessing its for station, FTU warehouse(blackmarket) and Traders(Mothership) You could also reduce the price of buying stuff by playing with the buy value (I think)