Star Wolves 3: Civil War Discussion
Just started to fool around with editing the game, just wanted you to know what I edit.
Notepad++(but I will think any txt editor will do)
First I need to find the real name of the ship/fighter to edit.
C:\!GM\Star Wolves 3 - Civil War\Data\LocData\English
Then I open the file to edit.
C:\!GM\Star Wolves 3 - Civil War\Data\Game
So, lets say I want to edit the fighter called Machete. So I got to m_carcasses.loc and search for Machete, aaah, the name they give it in the Carcasses.xml is #M_Name_Hatchet, back to Carcasses.xml, search for it and you can ALMOST start editing.
Looks like there are diffrent versions of #M_Name_Hatchet.
Im guessing the player ships are called : also found Im guessing the others are other factions. So, lets start editing folks :-D And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol [Edited by Kendric, 3/6/2010 1:07:26 PM]
its the _p10 to notice.
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Scripts
You can change start cash in the file : InitTeamScript.script
Look for SetPlayerCredits
start Perk points
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Game
You can change start Perk points in the file : Pilots.xml
Look for points>15(other nice stuff there to, piloting, guns, rockets)
Other pilots :
#M_pilot_Name_Lastochka = Ternie
#M_pilot_Name_Sedoy = Greyhair
Merrowind found this one :-)
get more credits from selling
Path : C:\!GM\Star Wolves 3 - Civil War\Data\AI
You can change Trade values in : SellingCoef.ini
Im guessing its for station, FTU warehouse(blackmarket) and Traders(Mothership)
You could also reduce the price of buying stuff by playing with the buy value (I think)
Im guessing the others are other factions.
So, lets start editing folks :-D
And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol
[Edited by Kendric, 3/6/2010 1:07:26 PM]
I was thinking of making new weapons&fighters that will practically be cheat-items: overly powerful and nice. But I have yet to try adding new stuff to the game.
But you are right, if a mercenary group use the same fighters _p10, then its no good :-/
no those are using different categories p10 is only what you can use editing moduls are affecting for the npcs too
It has all the diffrent faction traders/shops :-)
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