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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > STAR WOLVES 3: CIVIL WAR
 Modding :-)  
 
 
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Denmark 
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Posted: Mar 06, 2010 11:53:12 AM - Report post  (0)  (0)       Post Reply  post reply  

Greetings everyone

Just started to fool around with editing the game, just wanted you to know what I edit.

Tools:
Notepad++(but I will think any txt editor will do)

First I need to find the real name of the ship/fighter to edit.
Path
C:\!GM\Star Wolves 3 - Civil War\Data\LocData\English
File
m_carcasses.loc

Then I open the file to edit.

Path
C:\!GM\Star Wolves 3 - Civil War\Data\Game
File
Carcasses.xml

So, lets say I want to edit the fighter called Machete. So I got to m_carcasses.loc and search for Machete, aaah, the name they give it in the Carcasses.xml is #M_Name_Hatchet, back to Carcasses.xml, search for it and you can ALMOST start editing.

Looks like there are diffrent versions of #M_Name_Hatchet.

Im guessing the player ships are called :

its the _p10 to notice.

also found
Interceptor name="Hatchet_pat0"
Interceptor name="Hatchet_pir0"
Interceptor name="Hatchet_uss0"
Interceptor name="Hatchet_tri0"
Interceptor name="Hatchet_ino0"

Im guessing the others are other factions.

So, lets start editing folks :-D
/Ken

And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol


Update -
start cash
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Scripts
You can change start cash in the file : InitTeamScript.script
Look for SetPlayerCredits

start Perk points
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Game
You can change start Perk points in the file : Pilots.xml
Look for points>15(other nice stuff there to, piloting, guns, rockets)

Other pilots :
#M_pilot_Name_Lastochka = Ternie
#M_pilot_Name_Sedoy = Greyhair

Merrowind found this one :-)
get more credits from selling
Path : C:\!GM\Star Wolves 3 - Civil War\Data\AI
You can change Trade values in : SellingCoef.ini
Im guessing its for station, FTU warehouse(blackmarket) and Traders(Mothership)
You could also reduce the price of buying stuff by playing with the buy value (I think)

[Edited by Kendric, 3/6/2010 1:07:26 PM]

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Denmark 
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Posted: Mar 06, 2010 12:17:16 PM - Report post  (0)  (0)       Post Reply  post reply  

Reserved :-)
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Posted: Mar 06, 2010 1:07:11 PM - Report post  (0)  (0)       Post Reply  post reply  

Problem with modding fighters&equipment is that your enemies get these things as well.

I was thinking of making new weapons&fighters that will practically be cheat-items: overly powerful and nice. But I have yet to try adding new stuff to the game.

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Denmark 
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Posted: Mar 06, 2010 1:11:58 PM - Report post  (0)  (0)       Post Reply  post reply  

I was hoping that if you only changed the fighters with the _p10 in the name it would be the playerships you can buy. And the other ships would be used by the other factions.

But you are right, if a mercenary group use the same fighters _p10, then its no good :-/

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Posted: Mar 08, 2010 3:19:55 AM - Report post  (0)  (0)       Post Reply  post reply  

Well, there's always the Mothership.
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Posted: Mar 08, 2010 4:23:21 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Kendric:

I was hoping that if you only changed the fighters with the _p10 in the name it would be the playerships you can buy. And the other ships would be used by the other factions.

But you are right, if a mercenary group use the same fighters _p10, then its no good :-/

no those are using different categories p10 is only what you can use editing moduls are affecting for the npcs too

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Posted: Mar 08, 2010 6:16:59 AM - Report post  (0)  (0)       Post Reply  post reply  

I really could do with a way to add every ingame item (ship, weapons, equipment, ...) to every trader, purchasable no matter what. That would be enough cheat for me.
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Denmark 
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Posted: Mar 08, 2010 12:59:54 PM - Report post  (0)  (0)       Post Reply  post reply  

You could try to edit this file :
InitTradeSystem.script

It has all the diffrent faction traders/shops :-)


/Ken

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