So, lets say I want to edit the fighter called Machete. So I got to m_carcasses.loc and search for Machete, aaah, the name they give it in the Carcasses.xml is #M_Name_Hatchet, back to Carcasses.xml, search for it and you can ALMOST start editing.
Looks like there are diffrent versions of #M_Name_Hatchet.
Im guessing the player ships are called : its the _p10 to notice.
also found Interceptor name="Hatchet_pat0" Interceptor name="Hatchet_pir0" Interceptor name="Hatchet_uss0" Interceptor name="Hatchet_tri0" Interceptor name="Hatchet_ino0"
Im guessing the others are other factions.
So, lets start editing folks :-D /Ken
And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol
Update - start cash Path : C:\!GM\Star Wolves 3 - Civil War\Data\Scripts You can change start cash in the file : InitTeamScript.script Look for SetPlayerCredits
start Perk points Path : C:\!GM\Star Wolves 3 - Civil War\Data\Game You can change start Perk points in the file : Pilots.xml Look for points>15(other nice stuff there to, piloting, guns, rockets)
Other pilots : #M_pilot_Name_Lastochka = Ternie #M_pilot_Name_Sedoy = Greyhair
Merrowind found this one :-) get more credits from selling Path : C:\!GM\Star Wolves 3 - Civil War\Data\AI You can change Trade values in : SellingCoef.ini Im guessing its for station, FTU warehouse(blackmarket) and Traders(Mothership) You could also reduce the price of buying stuff by playing with the buy value (I think)
Problem with modding fighters&equipment is that your enemies get these things as well.
I was thinking of making new weapons&fighters that will practically be cheat-items: overly powerful and nice. But I have yet to try adding new stuff to the game.
I was hoping that if you only changed the fighters with the _p10 in the name it would be the playerships you can buy. And the other ships would be used by the other factions.
But you are right, if a mercenary group use the same fighters _p10, then its no good :-/
I was hoping that if you only changed the fighters with the _p10 in the name it would be the playerships you can buy. And the other ships would be used by the other factions.
But you are right, if a mercenary group use the same fighters _p10, then its no good :-/
no those are using different categories p10 is only what you can use editing moduls are affecting for the npcs too
I really could do with a way to add every ingame item (ship, weapons, equipment, ...) to every trader, purchasable no matter what. That would be enough cheat for me.