I have to agree after playing C&C4 beta they have turned that into an ugly Red alert 3 clone.
Changed the gameplay and made it pretty much useless unless you are 10 - 12 years of age. When gameplay is base building and fun, why change???
yea...collecting resource and building a base...that's part of RTS fun. changing that isn't a good idea.
What are you talking about saurabhfzd!!! Graphics??
To Hell with 3d, Direct X 10 and everything...
Lets go back to "KKND" where games were fun
*hmm wonder if they have a trainer for that game*
i'm with u on this. i just hate when people keep whining about graphics. i thought games were supposed to be fun...its supposed to be entertainment.
Also, to the people saying the recent RTS games are geared more toward kids, well then I must say DUH! Many of us played those games when we WERE kids, why are you so arrogant to believe that the games should age WITH you?
exactly! i just don't agree with people who whine about every lil' thing. y do we play games? we play them to be entertained. so...if Donkey Kong or Tetris or Pacman gets u going till this day..then that's the game for u. simply because those games r from over two decades ago with 2D gfx doesn't make them redundant.
Also, to the people saying the recent RTS games are geared more toward kids, well then I must say DUH! Many of us played those games when we WERE kids, why are you so arrogant to believe that the games should age WITH you?
exactly! i just don't agree with people who whine about every lil' thing. y do we play games? we play them to be entertained. so...if Donkey Kong or Tetris or Pacman gets u going till this day..then that's the game for u. simply because those games r from over two decades ago with 2D gfx doesn't make them redundant.
Thats what I'm talkin abt!
No different from other modern RTS's either, sadly. Starcraft 2, Red Alert 3 and C&C4 are just some examples of total ruination of a game. Starcraft 2 will make it good just because of its classical (SC1-esque) gameplay, but there's no reason to get RA3 or C&C4 whatsoever.
The graphics, the gameplay and the overall feeling of the game(s) has been made into a childish mess. (Also known as the "console disease", the games are so simple they could be played on a NES controller if so were.)
In my opinion RA3 "leads" by a long way, EA totally screwed up the Red Alert franchise, pretty much as bad as they could, with RA3. Supcom2 is (at least judging by the demo) still a decent RTS, and it keeps some good things from the first, even if many are lost and missed. (Good to get rid of the dumb fuel system for air units though - it was totally illogical.)
the fuel system for air units was "illogical" ? wtf did you really just say that? whatever im gonna let it slide
However this is a great example of the console tards ruining PC gaming and its only going to get worse and worse and horribly effin worse... nothing we can do about though
And i dont understand why they want to move the RTS genre to consoles anyways.. i dont care what the biggest, most hardcore console fanboy says an RTS will never play good on consoles.. why are they pushing it so hard?
i really just want to cry just thinking of whats happening to the PC gaming world.. but at least PC gaming has dedicated modders who can change almost anything on a PC game.. espically the cartooney graphics on SupCom 2.
Don't let it slide, mate Fuel for air units - why not for ground units then? The reactors should be similar, power outputs and the like. (It's the future, it's not like they're gonna run on fossil fuels - and as said, why don't ground units use fuel too then?)
C&C4 is NOT a Dawn of War 2 rip by the way, C&C4 is so bad it hurts, while DoW2 is an awesome tactical game.
Regarding several graphics comments; it isn't as easy as "beautiful or ugly" - it's the design that's at fault. RA3's graphic engine is quite decent (although optimized for a childish game), but the textures, models and unit designs are just to hell.
Supcom 1 is demanding as hell, but they could've redone the graphics engine, made it more scalable, and still kept the awesome unit designs - the complexity and the "mature" (for the lack of a better word) looks. C&C3 was pretty good at this too - the Scrin was somewhat odd, a little over the top perhaps, but - it worked out well. The units were quite believable and seemed quite (at least in most cases) logically (realistically, to some extent) designed.
For an RTS, that is - of course. RTS's will never (in the forseeable future) reach the same complexity and unit detail as, say, an FPS, for several logical reasons.