I became a member of Good Old Games six months ago, but only have just recently purchased my first two games. I do own these games originally, but having become sick of trying to get them to work, I caved and bought both of them for 12 bucks. The best "sandbox" driving/shooting game ever: Interstate 76, and the best space simulator ever: Descent Freespace 2. (/flamebait)
Still having some trouble with inverse color graphics on interstate 76, though . Descent Freespace is a different story altogether. When Volition went public with their code, the community went nuts. Not only am I enjoying the original, but there's also a a Wing Commander Saga and of Babylon five project for total conversions. Tons of other bits and pieces as well, but I've only done these two so far.
Still, I find myself wanting. There were never any good cheats for these two games, and even using memory editors was problematic. Now that they actually work like bona fide 32 bit programs, I wonder if it's actually possible to create bona fide trainers for them.
It would be icing on the cake if I could just kick the crap out of those damned Vesuvians without having to worry about shields, hull damage, weapon energy, or engine speed. Poking the right memory address for missile load out was a pain in the neck because it would never carry over from mission to mission.
I'll stop here for now; don't want to dictate a novel my first time `round.
Tell me what you think. Would trainers for old games be worth it? What other games would you like to see at GOG?
Just find the ones that are for the newest patch--because I doubt of GOG made their own patches for them.