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Coalesced Compiler and 1.01 question
 
neok182  posted on Feb 23, 2010 5:25:10 PM - Report post

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anyone have any issues when using the CC and 1.01 patch? i want to update but i wanna wait and see if there are any game breaking issues
 
Shepard  posted on Feb 24, 2010 12:49:51 AM - Report post

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It works, jolly good!!
But I found this and I haven't figure to get this to work for Adapt Class. Do you have som ideas?
Her it's:

This isn't my work, but someone called Osori83, it's good.

Found a way to add non-bonus powers as bonus-powers.
Ex: Using Cloak as sentinel

1. In [SFXGameCookerHelper.PowerStandalonePackages]
add GameContent=SFXPower_PowerArmor,SFXGameContent_Powers.SFXPower_Cloak

2. In [SFXGamePawns.SFXCharacterClass_Sentinel]
add MappedPowers=SFXPower_Cloak

2. In [SFXGamePawns.SFXCharacterClass_Vanguard]
add MappedPowers=SFXPower_Cloak

2. In [SFXGamePawns.SFXCharacterClass_Soldier]
add MappedPowers=SFXPower_Cloak

3. In [SFXGameContent.SFXGameChoiceGUIData_HenchmenPowers]
add HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Cloak",ChoiceEntry=(srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceImageTitle=93973,srChoiceDescription=155065),
AchievementID=12,PowerImage="GUI_Codex_Images.Barrier_512"

I'm trying to play as a Sentinel just see if this work.

Now in Normandy, choose advanced training. Then in the list will be 2 barriers. Choose the second one and you will get Cloak skill.

But I want it work for Adapt as well.

Kris

[Edited by kdaniel, 2/24/2010 5:46:38 AM]

 
Shepard  posted on Feb 24, 2010 11:07:51 AM - Report post

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Have tested this, yes, it work in some ways.
You will be able to choose power using advanced training. But, when you are on a mission, the new power is not available.

Conclusion: there must be another way, to get access to more powers.

Kris

[Edited by kdaniel, 2/24/2010 11:08:18 AM]

 
Shepard  posted on Feb 27, 2010 11:40:42 AM - Report post

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I can't seems like update of coalesced gives some problems.
But if you need to compare this two files, I strongly recommand Ultra Compare Pro for doing that.
www.ultraedit.com

This application mark the differences in both files.
It's very good

Take copy of both the old and new c.ini files and open them in Ultra Compare, use copy and paste instead of merge, goes faster.
When done paste the file back to game folder and run ME2 ini fixer and start the game and play.

Just a tip.

Kris

[Edited by kdaniel, 2/27/2010 11:59:24 AM]

[Edited by kdaniel, 2/27/2010 10:49:45 PM]

 
Ramezrh  posted on Feb 27, 2010 7:34:50 PM - Report post

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For my purposes it worked just fine. Gave me sniper rifle and unlimited ammo nuke launcher for those times when I just can't be bothered to shoot everything.

Or want to relieve stress.

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