1) Greatsword
2) Black Powder muzzle-loading handcannon (1 shot until it's upgraded, fires 3 types of ammo. Slugs, large balls, and scatter-pellets, effective against armored/heavy enemies, Long-distance soft-targets, and short-range soft-targets, upgradeable to explosive, magick-enhanced, and silver depending on resources)
3) Human/Werefox (He can change at will and fully retain his sanity and deadliness in combat due to extreme training and self control while transformed, gaining speed, agility, strength, mana, and physical resilience, at a cost to his dexterity and damaging his health and stunting his mana regeneration over time)
4) Black-Powder Blademaster: Utilizes black-powder based weapons such as projectile weapons and explosives along with slight offensive magick abilities, including infusing ammunition with elemental properties such as ice, fire, lightning, wind, light, and darkness, while reserving a large sword for close range fights to cleave through armor and dense hides with ease. His muscular build and toned body leave little room for enemies to outmaneuver or outlast him in long battles, but he is also somewhat of a scholar, specifically studying alchemy and offensive magicks to enhance his weapons.
5) I don't know what you mean by position, so I'll cover all my bases.
At the bar, I'm on a barstool next to a handsome elf (Woffie)
In terms of party position, I'm the primary damage-dealer, utilizing my skill with black-powder pistols, rifles, and explosives, but I can also take a beating before going down, but not nearly as much as a tank.
As I increase in level and skill, I can enhance my weapons and combat ability with my alchemical and magick abilities, even making blade greases and bullet greases that aid in armor penetration and can add a plethora of debuffs and detriments to enemy status, including poison, stun, and more.