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Trainer feature request: Super Accuracy
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    neok182 posted on Jan 26, 2010 7:02:23 PM - Report post
     
    Regarding the Mega Trainer, Super Health, Super Squad Health, E....

    the original ME1 trainer had a super accuracy cheat and i'd just like to toss out the request because it was an awesome feature and would love to have it in ME2
    ~42~
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    tigerx87 posted on Jan 26, 2010 7:45:46 PM - Report post
     
    yeah that and infinite run. i hate walking slowly
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    neok182 posted on Jan 27, 2010 7:48:11 PM - Report post
     
    quote:
    originally posted by tigerx87

    yeah that and infinite run. i hate walking slowly

    i have to agree with this too, though with how the game handles sprinting not sure if it's possible.

    But yeah super accuracy and infinite run would make this trainer perfect.

    ~42~
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    DABhand posted on Jan 27, 2010 8:03:30 PM - Report post
     
    You can actually find the weapon stats in coalesced.ini file, where you can change the recoil and accuracy of weapons. But bear in mind that may change the accuracy and recoil of the NPC weapons also if they use the specific type you changed.

    Example of a weapon

    [SFXGameContent_Inventory.SFXWeapon_HeavyShotgun]
    bUpgradesBasicWeapon=true
    Damage=(X=20.34,Y=20.34)
    DamageAI=0.85f
    DamageHench=0.575
    RateOfFire=(X=100,Y=100)
    MagSize=(X=8,Y=8)
    LowAmmoSoundThreshold=2
    bIsAutomatic=false
    bInfiniteAmmo=false
    InitialMagazines=2
    MaxSpareAmmo=(X=16,Y=16)
    BurstRefireTime=0.8f
    MinAimError=(X=0,Y=0)
    MaxAimError=(X=0,Y=0)
    AccFirePenalty=3.15f
    AccFireInterpSpeed=8.0f
    CrosshairRange=(X=60,Y=60)
    bZoomSnapEnabled=True
    MinZoomSnapDistance=250
    MaxZoomSnapDistance=1000
    ZoomSnapDuration=0.1
    ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
    ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
    ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
    bFrictionEnabled=true
    MagneticCorrectionThresholdAngle=0
    MaxMagneticCorrectionAngle=0
    MinZoomAimError=(X=0,Y=0)
    MaxZoomAimError=(X=3f,Y=3f)
    ZoomAccFirePenalty=2.5f
    ZoomAccFireInterpSpeed=12.0f
    ZoomCrosshairRange=(X=60,Y=60)
    Recoil=(X=5,Y=5)
    ZoomRecoil=(X=2.5,Y=2.5)
    RecoilInterpSpeed=30.f
    RecoilFadeSpeed=3.5f
    RecoilZoomFadeSpeed=5.0f
    RecoilYawScale=0.5f
    RecoilYawBias=0.8f
    PrettyName=209735
    IconRef=13
    GeneralDescription=338220
    ShortDescription=339316
    GUIImage=GUI_Codex_Images.HeavyShotgun_512
    NoAmmoFireSoundDelay=0.9
    AI_BurstFireCount=(X=1,Y=2)
    AI_BurstFireDelay=(X=0.65f,Y=2.3)
    AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f)
    AI_AimDelay=(X=0.4,Y=0.4)


    [Edited by DABhand, 1/27/2010 8:07:21 PM]
    Oh and Don't forget some tuts on ASM and defeating DMA

    Clicky Here for them
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    DABhand posted on Jan 27, 2010 8:12:26 PM - Report post
     
    The FirePenalty is the amount of accuracy lost per shot.

    So if AccFirePenalty=2.5f setting to 0.0f means deadly accurate.

    And if you see the top of the weapon stats you can change the damage done, and change the damage done by the AI (NPC's) setting to 0.01f makes them weak. You can also increase the hench setting for your teammates.

    Along with how much ammo you carry per weapon, above shows 16 ammo for the shotgun, change both 16's to 999 for to carry more. And MagSize is your current rounds in the weapon, which you can change to 999 again.

    You can also change the Rate of Fire, higher to 1000 = minigun speed of ratatatatatatatatatata with a shotgun.

    Of course if you are really a dirty cheat, you can enable infinite ammo for the weapon :P

    [Edited by DABhand, 1/27/2010 8:13:12 PM]
    Oh and Don't forget some tuts on ASM and defeating DMA

    Clicky Here for them
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    DABhand posted on Jan 27, 2010 8:21:39 PM - Report post
     
    And if your even more clever you can change the experience gain per kill.

    PointsFor_DamageDealt=1.5
    PointsFor_DamageReceived=1.3
    PointsFor_HeadShot=0
    PointsFor_Kill_Minion=40
    PointsFor_Kill_Elite=40
    PointsFor_Kill_SubBoss=40
    PointsFor_Kill_Boss=40
    PointsFor_FlamethrowerTankKill=40;

    And your level cap

    MaxPlayerLevel=30
    MaxPlayerExperience=29000

    There is

    bUseConsoleControls=false

    Which im not totally sure will fully enable the console in game, as I think its technically been removed from the games main coding.

    Here you can set your health amount for easiest level

    [SFXGame.SFXDifficulty_Level1]
    MinScore=1
    MaxScore=1000
    PlayerShieldRechargeModifier=1.0
    MaxAttackTickets=2
    MaxAttackTicketsHench=3
    MaxTargetTickets=2
    MaxTargetTicketsHench=4
    EnemyHealthMultiplierLow=(X=0.6, Y=0.71)
    EnemyHealthMultiplierHigh=(X=0.71, Y=0.82)
    PlayerHealthMultiplierLow=(X=1.575, Y=1.332)
    PlayerHealthMultiplierHigh=(X=1.332, Y=1.125)
    HenchHealthMultiplierLow=(X=1.8, Y=1.5)
    HenchHealthMultiplierHigh=(X=1.5, Y=1.2)
    FriendlyHealthMultiplierLow=(X=2.0, Y=1.6)
    FriendlyHealthMultiplierHigh=(X=1.6, Y=1.2)
    EnemyPowerCooldownMultiplier=1.5
    SquadPowerDurationMultiplier=1.1
    SquadPowerCooldownMultiplier=0.9
    DifficultyLevel=0
    AmmoDecayMultiplier=2.0f
    EnemyAimMultiplier=1.0f
    BleedOutInterval=1.0f
    BreachDuration=2.0f


    Plus other goodies, and the old MAKO cant get out on flat surface setting is in the ini file, totally useless but there :P
    Oh and Don't forget some tuts on ASM and defeating DMA

    Clicky Here for them
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    d0m posted on Jan 28, 2010 8:03:42 AM - Report post
     
    quote:
    originally posted by tigerx87

    yeah that and infinite run. i hate walking slowly

    *push*
    i would like to have that feature, too! :-)

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    tigerx87 posted on Jan 28, 2010 11:58:33 AM - Report post
     
    i actually already figured out how to do it by editing the coelescent.ini(sp?) file. look on gamefaqs for the cheat topics.
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