1. god mode
2. squad god mode
3. vehicle god mode
4. inf. money
5. inf. ammo
6. skill points
7. unlimited fuel for Normandy (space exploration)
8. +??? resources (technology development)
yea..inf.fuel would be nice. but i don't remember needing fuel in part one. i don't know what the 2nd part is all about..but generally the above mentioned options r the ones i really want.
7. they changed the travel system a bit, you cannot travel from one edge of the galaxy to another one in one go, but you will have to make little breakes and re-fuel
8. in ME1 there was the resource gatering assigment, now in ME2 you also gather resources, but you will also use them to make better weapons, to have a better fuel economy ...
only a weak and something to go so we will see
9. super speed - I forgot to add this one and hope this function will return in the ME2 trainer
1. god mode
2. squad god mode
3. vehicle god mode
4. inf. money
5. inf. ammo
6. skill points
7. unlimited fuel for Normandy (space exploration)
8. +??? resources (technology development)
yea..inf.fuel would be nice. but i don't remember needing fuel in part one. i don't know what the 2nd part is all about..but generally the above mentioned options r the ones i really want.
7. they changed the travel system a bit, you cannot travel from one edge of the galaxy to another one in one go, but you will have to make little breakes and re-fuel
8. in ME1 there was the resource gatering assigment, now in ME2 you also gather resources, but you will also use them to make better weapons, to have a better fuel economy ...
only a weak and something to go so we will see
9. super speed - I forgot to add this one and hope this function will return in the ME2 trainer
Also the Super Accuracy option was quite good in ME1, so it would be a good option
I'm not too enthusiastic about the travel system modification, but it does bring a certain aspect of realism to the game.
[Edited by Spamwise_GameG, 1/18/2010 7:50:25 AM]
1. god mode
2. squad god mode
3. vehicle god mode
4. inf. money
5. inf. ammo
6. skill points
7. unlimited fuel for Normandy (space exploration)
8. +??? resources (technology development)
yea..inf.fuel would be nice. but i don't remember needing fuel in part one. i don't know what the 2nd part is all about..but generally the above mentioned options r the ones i really want.
7. they changed the travel system a bit, you cannot travel from one edge of the galaxy to another one in one go, but you will have to make little breakes and re-fuel
8. in ME1 there was the resource gatering assigment, now in ME2 you also gather resources, but you will also use them to make better weapons, to have a better fuel economy ...
only a weak and something to go so we will see
9. super speed - I forgot to add this one and hope this function will return in the ME2 trainer
Also the Super Accuracy option was quite good in ME1, so it would be a good option
I'm not too enthusiastic about the travel system modification, but it does bring a certain aspect of realism to the game.
[Edited by Spamwise_GameG, 1/18/2010 7:50:25 AM]
well...for one i'm really glad they've removed the Mako vehicle. and adding re-fueling and gathering resources to make improvements to the ship and/or to the weapons and other improvements add to the realism so i'm sure ME2 should be better than ME1.
there will be no need for super accuracy, becouse as I understood the changes where you aim there you are going hit
That's good then. Only a week and few days till release.
i was under the assumption that there wont be any vehicles such as the mako in this one. so no more tedious traveling XD. thats one aspect which i found most annoying in 1.
There will be vehicles.