Left 4 Dead 2 Discussion
Are you for real? If you think it’s so easy to patch a game, then you go do it. What do you think of CoD, Halo, God of War and Gears of War? All of these games have sequels that are very similar, but did they put it all into a massive bit of DLC? And what if the plot is similar? Does that mean that all except the modern warfare cods [which go together anyway] should be patches? How much room would that take anyway?
Even if it was DLC, how many other games charge more than that for expansions on PC? 'characters, locations, and features available to the player' sounds like a lot to me, you think different? You make a game and 2 completely different characters, try to put them together and see how you do, maybe then you wont bag the directors and the people who made the game so quickly.
Also, this kind of update would screw all of the original maps because of the director AI. Imagine a map where cars randomly pop-up and make the map impossible from the very start by blocking paths.
'they were still DLC and built on the core mechanics of the original game.'~~ works fine when the DLC doesn’t have to change the game mechanics.
[Edited by Prankster_911, 4/30/2010 9:17:09 PM]
In my humble oppinion I think both Left 4 dead 1 and 2 were worth their original price (maybe a liiiitle lower than initial pricing in retrospect).
This is all down to the amount of fun playtime I've gotten out of both games. Even considering that 9 outta 10 people playing online are IDIOTS! (TM).
But looking at both games side by side L4D1 actually feels way more "polished" IMO. More streamlined with lesser weapons, graphics and SI. In that sence L4D2 feels more experimental and in a way "messy" with all the gore, melee and lots of SI.
Well back on the topic. L4D2 is too big as it is IMO to have been an addon to L4D1. If it were it would have been even smaller and even more "boring" with less playtime added.
After all I kinda like it the way it is.
[Edited by cliffro, 5/22/2010 5:03:33 PM]
1: They put a lot of time and effort into the game, and money, thus they want a return on that investment, so they're going to charge a little more for it.
2: By making an all new game, they could change many of the engine and gameplay mechanics in ways that a simple DLC wouldn't without. And those that can might as well be a new game, because of reason 1.
3: There is a whole new story, and while it ties in to the first story, other than the zombies, it's more of a hat-tip to the first game.
4: New characters, new zombies, new missions, new maps, new modes of play, new weapons, including a whole new type of weapons (melee)
5: You just don't want to spend more money on a game than on a DLC, but they spent a lot of money trying, so you're going to have to just suck it up. The point of making a game and selling it isn't just to make entertainment, but to make money, and anyone thinking otherwise is a moron. The point of doing anything and charging for it is to make money. If you think it's too much money, then you should look into budgeting your own video game and company. It's pricey.
Summery: Yes, it is actually fun and worth the $30 (not 50) spent on it. It expands much of the gameplay, adds new weapons and play types, has a new story and new characters that aren't just rehashes of the old ones, and actually tries to deliver the fun of the old game while adding something new and initiative.
Does it all work? No, melee is strong, but a pistol is better in most cases. However, there is something cathartic to knocking a zombie's head off with an electric guitar.
But i will say. THe engine is the same. its just brighter.
and if it is a different engine the changes in the VISUAL would be Very Slim due to the fact the hl2 Engine and the orange box engin at the time and when the game came out Was not that big of a difference.
Css = hl2 egin. Css-Beta = Orange Box Engin. both the Sorce engin. its jsut been updated. Thus because it took years for it to come out 2005 = hl2 - 2007 = Orange box
^ Css Beta.
[Edited by SIL3NT-DE4TH, 5/22/2010 5:51:11 PM]
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