This is the Shortest rpg game i ever playd, and the ending was....well, not good, i dont know, i may replay it just to do all sidequests, bekaus i dont take all, some of thgen i cudnt do bekaus i cuddent find what i lookt for, so i went for the echo dungeon or wahtever and ended the game, it took me 3 days to do what i did
Awful. I don't mind twist endings; I just hate railroad endings. The game itself fooled you into thinking that moral choices actually matter. You could be the biggest butthead or noblest paladin ever and still come up against the same outcome.
Previous to that delve into depressing European psychology, once you fly into the endgame zone, there is no going back short of a save point. None of the unique or epic gear you find is worth a damn because the enchants are worthless compared to what you've probably already customized. You can send those back to the tower (why not yourself?!) or just ignore them. Your choice.
I know the devs had a strict storyline in mind, but this kind of stuff is best reserved to books and movies, not the kind of product a user spends hours in developing his own character.
as someone say. after ending i dont want to play again with other class. when i start game i want to end at least with two classes but after end i just uninstall game and dont want to have anything with. i am very dissapionted.
Alternate ending in my opinion. Keep the end story, cut sceen and all the same. But have one hell of a huge bad @# dragon fight like the flying forts. Get into Daimian home either fight and win or die a horrible death. Who knows what they have in store next or any thing at all. But they should have atleast let us fight it out, and not die in some retarded dream.