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Wonderful game
 
AdmiralAckbar  posted on Dec 07, 2009 4:42:34 AM - Report post

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I installed Call of Duty a few days ago, somewhere around 9:30 pm and managed to finish it 'till 01:30 am o'clock. It was wonderful, best FPS I've ever played, the storyline was great, the weapons were awesome, the characters were interesting and the scenery was just spectacular. I felt that the story was relatively short, but 'twas filled with different plots and perils, so when I summarize all I have to say is that this is a magnificent performance by Infinity and this game deserves to win Best Game of the Year. Still I can't help but feel sad for some of the other great games that were "swept aside" to put it mildly, by this wondrous game.
 
lucebuce  posted on Dec 07, 2009 4:52:21 AM - Report post

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Well , there is not doubt that the single-player part of this game was amazing and epic.Though the MP part of this game may have hurt it's popularity among gamers
 
peugeot405  posted on Dec 08, 2009 12:16:21 PM - Report post

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Haven't played the mp yet, but the sp rocks.
 
Dhampy  posted on Dec 08, 2009 8:37:44 PM - Report post

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I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.

An absolutely essential part of any work of fiction is the suspension of disbelief.

What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.

The creators of MW2 failed at this miserably.

 
saurabhfzd  posted on Dec 08, 2009 8:49:12 PM - Report post

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quote:
originally posted by Dhampy

I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.

An absolutely essential part of any work of fiction is the suspension of disbelief.

What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.

The creators of MW2 failed at this miserably.

i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.

 
Dhampy  posted on Dec 08, 2009 8:51:24 PM - Report post

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quote:
originally posted by saurabhfzd

quote:
originally posted by Dhampy

I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.

An absolutely essential part of any work of fiction is the suspension of disbelief.

What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.

The creators of MW2 failed at this miserably.

i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.

That's probably because practically every scene was ripped right out of a movie or TV show.

That's what the CoD series has always been--like the MoH series has everything based on actual citations for the award.

 
saurabhfzd  posted on Dec 08, 2009 8:54:56 PM - Report post

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quote:
originally posted by Dhampy

quote:
originally posted by saurabhfzd

quote:
originally posted by Dhampy

I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.

An absolutely essential part of any work of fiction is the suspension of disbelief.

What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.

The creators of MW2 failed at this miserably.

i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.

That's probably because practically every scene was ripped right out of a movie or TV show.

That's what the CoD series has always been--like the MoH series has everything based on actual citations for the award.

yea...u're right. everytime i play MW2..i seem to find a new reason to feel dis-satisfied. as if something's bothering me..something's lacking. its not as if i didn't enjoy playing the SP campaign..but alongside that sense of enjoyment...i did feel..dis-satisfied.

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