DiRT 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to SideFX
    ELITE
    SideFX posted on Dec 03, 2009 9:13:29 PM - Report post
     
    tried to manipulate my money in the game via CoSMOS but every time i select dirt 2 in the processes list, dirt 2 shuts down without any error message.

    hopefully you guys can make another flawless trainer for this game!
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Dec 06, 2009 8:05:18 PM - Report post
     
    welcome to the NEW world of making trainers, where we spend 90% of our time defeating the scanners and protections of the game JUST so we can search freaking memory. 3 out of the last 6 games or so we have had to do alot of work to allow the games to be 'trained'.

    at any rate, we have a trainer made now. pwizard will post it shortly.

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to HonestGamer
    AUTHOR
    HonestGamer posted on Dec 17, 2009 7:21:39 AM - Report post
     
    quote:
    originally posted by Caliber

    welcome to the NEW world of making trainers, where we spend 90% of our time defeating the scanners and protections of the game JUST so we can search freaking memory. 3 out of the last 6 games or so we have had to do alot of work to allow the games to be 'trained'.

    at any rate, we have a trainer made now. pwizard will post it shortly.

    best,
    Cal

    Yes.

    The anti-debugging features in games make me frustrated and angry too.

    However, there are meny ways to get over this...If the game is not so complex.

    1) Get a No DVD Fix/Crack: This will remove the protection of the game (Like StarForce) which occupies the debug port.

    2) Use CoSMOSs Kernel debugging system...This normally fails to maintain its stealth, but still worth a try.

    3) Learn how to free debug ports from tutorial found over the net.

    I am literally a noob when it comes to trainer making, but I am reading all the tutorials when time forbids.

    Life is best for those who enjoy it, difficult for those who analyze it and worst for those who criticize it.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Dec 18, 2009 8:56:54 AM - Report post
     
    none of these will help the user with the problem they are having above. but those are good general tips all the way around-

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to PhoenixCH
    ELITE
    PhoenixCH posted on Dec 20, 2009 4:28:31 AM - Report post
     
    Yeah as Cal said, with xlive (that's the issue here) it won't make any difference.

    No-disc fixes generally remove any anti-debugging measures related the disc protection system, usually SecuROM these days. You can attach a debugger temporarily but it will crash. SafeDisc protected titles have the debugport occupied, and this can be freed as you state, but the game will crash at some point. It relies on this 'self-debugging' to do a few bits and pieces with are critical.

    The kernelmode debugging won't 'attach' as so will get around the above issue, but with xlive it is very quickly detected (ie. straight after enabling it). Also, this has nothing to do with CE's stealth mode. That serves a different purpose
    Phoenix
    Trainer Contractor: CheatHappens.com
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to HonestGamer
    AUTHOR
    HonestGamer posted on Dec 20, 2009 4:39:03 AM - Report post
     
    quote:
    originally posted by Caliber

    none of these will help the user with the problem they are having above. but those are good general tips all the way around-

    best,
    Cal

    Thanks friend.

    Well I was talking in general...I was not specific about this game.

    And I know how to tackle the XLive problem...Its spread all over the net.

    Life is best for those who enjoy it, difficult for those who analyze it and worst for those who criticize it.
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to Lord Vader
    EXECUTOR
    Lord Vader posted on Dec 20, 2009 4:44:52 AM - Report post
     
    quote:
    originally posted by PhoenixCH

    Yeah as Cal said, with xlive (that's the issue here) it won't make any difference.

    No-disc fixes generally remove any anti-debugging measures related the disc protection system, usually SecuROM these days. You can attach a debugger temporarily but it will crash. SafeDisc protected titles have the debugport occupied, and this can be freed as you state, but the game will crash at some point. It relies on this 'self-debugging' to do a few bits and pieces with are critical.

    The kernelmode debugging won't 'attach' as so will get around the above issue, but with xlive it is very quickly detected (ie. straight after enabling it). Also, this has nothing to do with CE's stealth mode. That serves a different purpose

    u're right...when it comes to xlive...even with no-disc fix the problem doesn't go away. but i believe Cal and Pwiz have already resolved the xlive problem and trainers. right.

    "Do you know the difference between education and experience? Education is when you read the fine print; experience is what you get when you don't"

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