LOGIN  .  SIGNUP   .  SUPPORT 
HOME / PC CHEATS & TRAINERS / DIRT 2 / MESSAGE BOARD / CHEAT ENGINE NOT WORKING

DiRT 2 Discussion

Message Board for PC version

Signup   Message Boards Home   Newest Posts   My Favorite Boards   My Threads
Page 1 of 1
Signup or Login to Post
Cheat Engine not working
 
SideFX  posted on Dec 03, 2009 9:13:29 PM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to SideFX
ELITE
tried to manipulate my money in the game via cheat engine but every time i select dirt 2 in the processes list, dirt 2 shuts down without any error message.

hopefully you guys can make another flawless trainer for this game!

 
Caliber  posted on Dec 06, 2009 8:05:18 PM - Report post

Founder
Send a message to Caliber
FOUNDER
welcome to the NEW world of making trainers, where we spend 90% of our time defeating the scanners and protections of the game JUST so we can search freaking memory. 3 out of the last 6 games or so we have had to do alot of work to allow the games to be 'trained'.

at any rate, we have a trainer made now. pwizard will post it shortly.

best,
Cal

 
HonestGamer  posted on Dec 17, 2009 7:21:39 AM - Report post

Moderator
Send a message to HonestGamer
MODERATOR
quote:
originally posted by Caliber

welcome to the NEW world of making trainers, where we spend 90% of our time defeating the scanners and protections of the game JUST so we can search freaking memory. 3 out of the last 6 games or so we have had to do alot of work to allow the games to be 'trained'.

at any rate, we have a trainer made now. pwizard will post it shortly.

best,
Cal

Yes.

The anti-debugging features in games make me frustrated and angry too.

However, there are meny ways to get over this...If the game is not so complex.

1) Get a No DVD Fix/Crack: This will remove the protection of the game (Like StarForce) which occupies the debug port.

2) Use Cheat Engines Kernel debugging system...This normally fails to maintain its stealth, but still worth a try.

3) Learn how to free debug ports from tutorial found over the net.

I am literally a noob when it comes to trainer making, but I am reading all the tutorials when time forbids.

 
Caliber  posted on Dec 18, 2009 8:56:54 AM - Report post

Founder
Send a message to Caliber
FOUNDER
none of these will help the user with the problem they are having above. but those are good general tips all the way around-

best,
Cal

 
PhoenixCH  posted on Dec 20, 2009 4:28:31 AM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to PhoenixCH
ELITE
Yeah as Cal said, with xlive (that's the issue here) it won't make any difference.

No-disc fixes generally remove any anti-debugging measures related the disc protection system, usually SecuROM these days. You can attach a debugger temporarily but it will crash. SafeDisc protected titles have the debugport occupied, and this can be freed as you state, but the game will crash at some point. It relies on this 'self-debugging' to do a few bits and pieces with are critical.

The kernelmode debugging won't 'attach' as so will get around the above issue, but with xlive it is very quickly detected (ie. straight after enabling it). Also, this has nothing to do with CE's stealth mode. That serves a different purpose

 
HonestGamer  posted on Dec 20, 2009 4:39:03 AM - Report post

Moderator
Send a message to HonestGamer
MODERATOR
quote:
originally posted by Caliber

none of these will help the user with the problem they are having above. but those are good general tips all the way around-

best,
Cal

Thanks friend.

Well I was talking in general...I was not specific about this game.

And I know how to tackle the XLive problem...Its spread all over the net.

 
saurabhfzd  posted on Dec 20, 2009 4:44:52 AM - Report post

Current rank: 3 Stars. Next Rank at 4000 Posts.
Send a message to saurabhfzd
ELITE
quote:
originally posted by PhoenixCH

Yeah as Cal said, with xlive (that's the issue here) it won't make any difference.

No-disc fixes generally remove any anti-debugging measures related the disc protection system, usually SecuROM these days. You can attach a debugger temporarily but it will crash. SafeDisc protected titles have the debugport occupied, and this can be freed as you state, but the game will crash at some point. It relies on this 'self-debugging' to do a few bits and pieces with are critical.

The kernelmode debugging won't 'attach' as so will get around the above issue, but with xlive it is very quickly detected (ie. straight after enabling it). Also, this has nothing to do with CE's stealth mode. That serves a different purpose

u're right...when it comes to xlive...even with no-disc fix the problem doesn't go away. but i believe Cal and Pwiz have already resolved the xlive problem and trainers. right.

Page 1 of 1
  Post Reply
 
All times are (GMT -06:00) Central Time (US & Canada). Current time is 5:09:46 AM
Cheat Happens Premium
 
* Access PC trainers and exclusive content
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
Latest Trainer
DiRT 2 Trainer
• Add Cash
• Always Finish First
• Freeze Timers
+ 1 more options
  Show all Cheats & Trainers