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Play as Monster (with monster talents)
 
Sikkan  posted on Nov 26, 2009 2:32:11 AM - Report post

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Ok, so I've been searching for a way to use monster specific abilities while using different appearances (runscript appearance) and I've found a few monster-only talents by randomly trying talent numbers.

To play as ogre with ogre abilities:

runscript appearance 47 (ogre appearance)

runscript addtalent

90061 (ogre hurl)
90062 (massive attack to the back/right)
90063 (massive attack to the back/left)
90064 (massive attack to the right)
90065 (massive attack to the left)
90066 (ogre ram)
90036 (ogre grab)
90037 (ogre smash)
90038 (ogre stomp)

These talents don't work unless you have the right appearance (goes for all monster-specific talents) in this case ogre.

Golem/Steel Golem:

runscript appearance 5 (stone) or 7 (steel)

runscript addtalent

90055 (Slam)
90056 (Quake)
90057 (Lightning Burst)
90060 (Hurl)

I know adding the fade golem form also works.

Revenant:

runscript appearance 26

runscript addtalent

90086 (double strike)
90087 (aura of weakness)
90088 (aura of healing)
90092 (pull)
90100 (mass pull)
90033 (aura of corruption)

Auras work with any appearance though.

Rage demon:

runscript appearance 27

runscript addtalent

90152 (fire bolt)
90153 (fire burst)
90154 (slam)

Dragon (medium size, not the huge one):

runscript appearance 4

runscipt addtalent

90132 (overwhelm)
90140 (tail slap)
90141 (wing air push)
90142 (shred)
90143 (rake)
90144 (roar)

Some talents may be missing.

I also found abilities specific to wolves, broodmother, shrieks, sylvan trees, archdemon, ash wraith, stalker, desire demon, pride demon and more I can't remember.

There are some abilities I can't tell which monster they belong to (like acid spit among others)

I'll post the monster abilities I mention above if people want it, I'll have to go through the talent numbers again to find them.

EDIT: Added missing ogre talents and new creatures

[Edited by Sikkan, 11/26/2009 5:28:28 AM]

 
scin  posted on Nov 26, 2009 4:08:10 AM - Report post

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Nice find!
 
Rozonus  posted on Nov 26, 2009 4:16:18 AM - Report post


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I believe the Acid Spit ability belongs to spiders. I seem to remember that being one of Morrigan's attacks while in her giant spider form.

[Edited by Rozonus, 11/26/2009 4:16:41 AM]

 
Shavako  posted on Nov 26, 2009 1:01:10 PM - Report post

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RUNSCRIPT APPEARANCE 1 is a Hurlok I believe so if anyone has the mod with the whole transformations that require certain kills of the creature to transform into it use this appearance for the hurlok so you get the animation and talents to work.
 
Shavako  posted on Nov 26, 2009 3:16:58 PM - Report post

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How do you turn back into your original appearance?

Also for talents theyre all for the 1st slot so if I add a new talent it just replaces to old in the 1st slot how would I add a talent to the 2-25th slots?

[Edited by Shavako, 11/26/2009 3:18:01 PM]

 
Sikkan  posted on Nov 26, 2009 5:56:30 PM - Report post

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Add a talent, move it to another slot, repeat.

To return to original appearance, runscript appearance 15 for human 2 for elf and 3 for dwarf. Unequip and equip your helmet to get your old face back if it's not there.

 
evilmaster500  posted on Nov 29, 2009 3:18:58 AM - Report post

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No one would happen to know the werewolf one would they? Just i think the werewolf models are awesome.
 
lurchibald  posted on Nov 29, 2009 4:23:33 AM - Report post

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quote:
originally posted by evilmaster500

No one would happen to know the werewolf one would they? Just i think the werewolf models are awesome.

runscript appearance 22

(i don't know any talents)

Edit: Try 20 as well

[Edited by lurchibald, 11/29/2009 4:25:29 AM]

runscript appearance 13 for basic Qunari model

[Edited by lurchibald, 11/29/2009 4:28:50 AM]

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