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How crazy is the story line?
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    H posted on Nov 13, 2009 12:41:13 AM - Report post
     
    Yes you nailed it but you have to put those inside the [ s p o i l e r ] [ / s p o i l e r ]
    (without spaces) not out of it.

    [Edited by Gorillaz2-D, 11/13/2009 12:42:15 AM]

    It's been a long time coming.
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    Mirokunite posted on Nov 13, 2009 5:08:21 AM - Report post
     
    quote:
    originally posted by Davidpapa111

    I think there might be one explanation to explain the story and some of the unrevealed storyline.
    Spoiler:

    spoiler


    Makarov, as an pseduo-Ultranationalist, on the one hand, potrayed Imran Zakhaev as a national hero of Russia, helping ultranationalist to gain its political popularity domestically (to some extent, they have gain some geopolitical advantages, as the 2nd mission shows). One the other hand, he was and still is an arm dealer, support dictator and genocidal governments around the world.

    After ultranationalist regime gained its popularity, the tension between European Union, Russia, and United States rise to a new high level. However, this doesn't mean immediate war between each other, to some extent, several political figures from both US and Russia agree to make a deal.

    The deal maybe, that to keep a balance of power and share of geopolitical resources between US and Russia. However, Makarov's action, which stoned two brids. First, it increases his sales by rising international crisis; second, it put US in a scapegoat position, which maybe unexpected to US. Triggering the war between two superpower, definitely have a huge impact on arm sales, as some of the edged EU countries and states in NAFTA will seek more insurance for their security. For some rogue countries, Makarov is the best seller.

    To Shepherd, this maybe the best chance to 'gain its historical position', it might be true that Shepherd is the mastermind of everything (bigger than Makarov). That explains why Shepherd supplied the intel of insider to Makarove, and why Makarov told Shepherd's hidden base to Price and Soap. The case of Shepherd may indicate some there might be more than one ambitionous political figures who seek to make a deal with new Russian power. This means the story will never ends.

    Yes, even terrorists need to be logical to get what they want. And in MW2, Makarov can be seen as a state-sponsored (from Russia, and maybe some US politicians) terrorists leader, but he obviously he has his own plan of playing in between. Still, most of the things are in Shepherd's controll.

    And two more question.

    3) The Russian invading forces come across the North Atlantics, which means they need to bypass European Union and Commonwalth's defense systems. Considering the relation between EU and US, it can be hardly that US go uninformed.

    4) Also, Strike in London might be a more operative choice, as the distance between UK and Russia is shorter and the military strength of UK is significantly lower than US.

    Yeah, the sending of forces to DC was a little odd. Being they would have to bypass the EU.

    But remember, it was said in the game that Russia looked like the victim. So it is possible the EU just looked the other way as Soviet aircraft went over. But then again, US bases in Europe would have picked up on that.

    Maybe the Russians amassed a large force in west Africa, and used that as a launching platform.

    It sort of reminds me of World in Conflict. Except the Russians just loaded a ton of troops onto cargo ships, and sailed them from east Russia to Seattle. The concept worked better since most of the US forces where in Europe fighting the Russians, and nobody was expecting an invasion on the west coast coming from cargo ships.

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    Lord Vader posted on Nov 13, 2009 5:37:12 AM - Report post
     
    yea...in WIC it did seem a lot more probable. otherwise i find it very hard to believe that Russia would successfully land troops in DC or anywhere in the US without Europe or the US bases there getting wind of it.
    "Do you know the difference between education and experience? Education is when you read the fine print; experience is what you get when you don't"

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    spell1 posted on Nov 13, 2009 7:42:48 AM - Report post
     
    Being able to sneak into the US unnoticed was the whole point of the part of the storyline around the downed satellite and the ACS module recovery mission in the mountains. Later in the story Shepard says that the ACS module was recovered but not before the Russians could get the "key to America" (likely a bunch of codes to defense systems and weapons systems, etc). Thats how they got to DC unnoticed.
     
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    Lord Vader posted on Nov 13, 2009 8:05:05 AM - Report post
     
    quote:
    originally posted by spell1

    Being able to sneak into the US unnoticed was the whole point of the part of the storyline around the downed satellite and the ACS module recovery mission in the mountains. Later in the story Shepard says that the ACS module was recovered but not before the Russians could get the "key to America" (likely a bunch of codes to defense systems and weapons systems, etc). Thats how they got to DC unnoticed.

    yea...i do get that. even so...moving thousands of infantry and armor and stuff..u can't keep it secret even if u were to fly all of that by air with heavy lift capability. but i do get what u're saying.

    "Do you know the difference between education and experience? Education is when you read the fine print; experience is what you get when you don't"

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    zenzou posted on Nov 13, 2009 10:41:31 AM - Report post
     
    quote:
    originally posted by Davidpapa111

    Hi

    As the title suggests, this is an egghead discussion~

    There are two biggest confusion for me during the game play:

    1) If ultranationalist party has already seized the power in Russia, then what the hell they start to kill civilians in Moscow? This doesn't quite make sense.

    2) During the invasion carried out by Russian forces against the States, the loading CG suggests that NORAD missed a regional scan of DC, how can that be?!

    The story line of MW and MW2 seem to be good, however, I think there are too many crazy things in the storyline, and within about 6 hours of gaming, those things happen quite radical.

    Spoiler:


    1) I was going to post a big explanation here, but wikipedia will do a better job. Link Basically the level is called "No Russian" meaning they only speak English so it looks like they're Americans and Sheppard deliberately sent PFC. Allen "undercover" with Makarov knowing fully-well who he was so that he could be the scapegoat to the massacre.

    2) The ACS module Link you and Soap are retrieving in one of the first missions is from a fallen (or stolen?) US satellite which contains data which could potentially control any of the other US (or NATO) spy satellites in orbit, thus enabling the Russian Air Force to fly undetected over NATO countries into the US. The red blips on the loading CG is radar tracking, but they needed satellites to confirm if the images were a glitch or the real thing, which is where the stolen ACS comes into play.
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    wkndplaya posted on Nov 13, 2009 11:13:15 AM - Report post
     
    I believe they were trying to find the next "OH Sh*t" factor for this game I guess they found it to some degree. I still prefer playing as the SaS though ^_^.
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    MattJJ posted on Nov 13, 2009 10:49:36 PM - Report post
     
    I think the only crazy thing about the MW2 is the airport level where you pwn civilians as terrorist. Its disturbing...though i still went on a slugfest and rig holes in every civilian i saw.
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