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Question "Party Limit"
 
Atarugolan  posted on Nov 11, 2009 12:58:48 PM - Report post

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Hi,

I'm Trying a solution to remove the party limit, i find in the savegame with toolset, is present info on the party, this is an scructure into

SAVEGAME
SAVEGAME_PARTYLIST
SAVEGAME_PARTY_APPROVAL_LIST
********
0 / APRV
SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 654
SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 100
SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371489
1 / APRV
SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 15755
SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 4
SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
2 / APRV
SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 18341
SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 5
SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
3 / APRV
SAVEGAME_PARTY_APPROVAL_ID / UNIT32 / 25461
SAVEGAME_PARTY_APPROVA_LEVEL / INT32 / 0
SAVEGANE_PARTY_APPROVAL_DESC / TLKSTRING / 371487
******
Now I can not understand, i tried, add a new number
INTO SAVEGAME_PARTY_APPROVAL_LIST but nothing changes,
Anybody tried something with the Toolset? or found any solution on the limit of party?

 
endersblade  posted on Nov 11, 2009 2:02:52 PM - Report post

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Excellent find, would really like to see this come to fruition.
 
MJALowe  posted on Nov 11, 2009 2:44:04 PM - Report post

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those are for the approval ratings of already obtained party members....
 
Noodles  posted on Nov 11, 2009 10:52:47 PM - Report post

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So your trying to increase the amount in the current party?

I know that using the console commands work well for this, but usually ends badly. Through dialog anyway, I tried running the game with all my party members present and when going into dialog everyone would have a say, but when any party member out of the 3 try to talk the game would glitch and you wouldnt hear what they have to say. As for party member interactions, I never really noticed any between the unofficial party members.

I found that the dog was best for this since it doesnt have any dialog.

 
dynastyhan  posted on Nov 12, 2009 9:11:51 AM - Report post

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Using console commands to add additional members to your party might mess up your game later. I lost a few characters on my party selection screen near the end of the game. Some characters were still there but lost everything I equipped them previously. Also some character you need to talk to, he might not appear later in the room where Morrigan offer you "an option to save yourself from dying."
 
Atarugolan  posted on Nov 12, 2009 9:38:46 AM - Report post

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quote:
originally posted by MJALowe

those are for the approval ratings of already obtained party members....


fact I saw it later, as I checked the various internal files instead I found something I could do to our case

too large
I can not attach

In this parameter, is present the setting of quantity of member party avvailable, but, is difficult to understand how to change it



I will now try to understand what is active in the following files
#include "log_h"
#include "utility_h"
#include "plt_gen00pt_party"
#include "utility_h"
#include "wrappers_h"
#include "plot_h"
#include "plt_genpt_party_rand_banter"
#include "party_h"
#include "events_h"
#include "approval_h"
#include "global_objects_h"
#include "plt_gen00pt_party"
//included in achievement_core_h; #include "wrappers_h"

Is more difficulty,

Sorry for my english, when I see new information as to integrate

[Edited by Atarugolan, 11/12/2009 9:44:00 AM]

 
Atarugolan  posted on Nov 12, 2009 10:10:18 AM - Report post

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quote:
originally posted by Atarugolan

quote:
originally posted by MJALowe

those are for the approval ratings of already obtained party members....


fact I saw it later, as I checked the various internal files instead I found something I could do to our case

too large
I can not attach

In this parameter, is present the setting of quantity of member party avvailable, but, is difficult to understand how to change it

I will now try to understand what is active in the following files
#include "log_h"
#include "utility_h"
#include "plt_gen00pt_party"
#include "utility_h"
#include "wrappers_h"
#include "plot_h"
#include "plt_genpt_party_rand_banter"
#include "party_h"
#include "events_h"
#include "approval_h"
#include "global_objects_h"
#include "plt_gen00pt_party"
//included in achievement_core_h; #include "wrappers_h"

Is more difficulty,

Sorry for my english, when I see new information as to integrate

[Edited by Atarugolan, 11/12/2009 9:44:00 AM]


Finally, thanks to the console and addparty, I found how to add members directly modified by the rescue.

inside
SAVEGAME_PARTYPOOLMEMBERS
There are different numbers, but coming up to a maximum of 3 number. 0 1 2
I have make this
3
TEMPLATERESREF / STRING / gen00fl_alistair
POSITION / Vector3 / 271.866,367.333,0.449025 (is the cordinate)
ORIENTATION / Quaternion / 0,0,-0.989317,0.145784
OBJECT_ID / Int 32 / 15755

And more, in this config is possible modify too worn Object, skill, stat, and all each character.

I have make 1 weapons With all these bonuses

See: Link

 
darkus37  posted on Nov 12, 2009 2:04:28 PM - Report post

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Hello, I'm no modder and I have no real idea how to do this but Spoiler:
at the end of the game, you have all the companions with you at the same time, they aren't technically in your party but perhaps there is a way to duplicate this method so that the companions that are not with you directly follow you around and don't break the game because they don't speak.
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