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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > EUFLORIA
 Cheats Please?  
 
 
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Posted: Oct 21, 2009 2:42:45 AM - Report post  (0)  (0)       Post Reply  post reply  

PWizard and Cal, is it possible to squeeze your schedule a little bit and make a trainer for this game?

I'd love to have dozens of Laser Mines and faster seedling spawning :-D

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Posted: Oct 21, 2009 9:11:05 AM - Report post  (0)  (0)       Post Reply  post reply  

I'll second that!

This is a cool little game and its only $19.99 USD

[Edited by bdarby, 10/21/2009 1:14:20 PM]

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Posted: Oct 21, 2009 1:28:11 PM - Report post  (0)  (0)       Post Reply  post reply  

There is a Console but I haven't found any codes that work.
Mybe if we are lucky Caliber & PWizard will make us a trainer.
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Posted: Oct 21, 2009 6:06:00 PM - Report post  (0)  (0)       Post Reply  post reply  

@bdarby,

There is a console? How do you call it out?

I know there were debug modes in the earlier builds, it's certainly been disabled or changed in the final build.

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Posted: Oct 22, 2009 7:06:09 AM - Report post  (0)  (0)       Post Reply  post reply  

I used - console 1 as a startup parameter. Once your in the game press the tilde key ( ~ ).

You can also still get into the debug menus, to do that once your in game press Left Ctrl & D at the same time then you'll have access to 5 different menus by pressing F2, F3, F4, F5 and F12.

I sure hope we get a trainer for this game

[Edited by bdarby, 10/22/2009 12:07:18 PM]

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Posted: Oct 22, 2009 10:41:08 PM - Report post  (0)  (0)       Post Reply  post reply  

I found it! The console does work as a cheating, uhm debugging device. It use LUA script command. Through it you can add (super) seedlings to your asteroid or any asteroid in fact.

In the console, you can enter:
a=GetAsteroid(x)
a:AddSuperSeedlings(y)

where x is the designated # of a particular asteroid, and y is the number of seedlings you want to add to that asteroid.

Finding the number x is little bit tricky:
You can find it by pausing the game first, and then
a=GetAsteroid(x)

then check if you are the owner of that asteroid:
a.owner

if a.owner=1, then you are the owner of asteroid x, otherwisem it belongs to the AI or no one, and you just go try x+1 until you find your asteroid.

This can be tedious work if there are dozens of asteroids. In the story mode you can save the work by looking up the number in game's script files:
Uncompress Levels.zip in the folder Resources\Maps under game's directory. Find the corresponding .LUA file and open it with a text editor.
Then find the asteroid with owner=1.

Also, Ctrl+D and then F4 allows you reveal all factions' asteroids, saves you the time to explore. Click limit camera to unlock camera.

[Edited by nicholaelaw, 10/22/2009 10:42:18 PM]

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Posted: Oct 23, 2009 4:35:05 AM - Report post  (0)  (0)       Post Reply  post reply  

Cool, Thanks for the command a:AddSuperSeedlings(y). I didn't know that.
If you find anymore let me know.
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Posted: Oct 23, 2009 5:40:52 AM - Report post  (0)  (0)       Post Reply  post reply  

Much easier way to find the asteroid number is to use F12 during debug, it'll show the number of the asteroid for example "ID: 8"
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