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Hexediting Fred Bucket'a'Bones
 
jackbig  posted on Oct 11, 2009 5:34:24 PM - Report post

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This next little modding article assumes you guys have red my first tutorial called Hexediting Weapon&Shield
www.cheathappens.com/show_board2.asp?headID=89217&titleID=14512

Preface: If you guys are like me then the next text will strike you guys as "crap yep it sux we need to....."

It goes like this. In game you decided to be a mage, all goes nicely till ya find fred good old bucketbones fred ^^
as ya guys know its a summoned skeleton with some stats thrown to him and a rusty sword
he helps our little mage as best as he can when summoned, but we arent happy with his stats and or weapon
so we open console and edit our little bucket'a'bones. Up to till he dies, cause then we arent happy
we summon him again and ....crap all our neat work down the drain , stats reset and his crappy
weapon again on his back.

Well dont fred (pun) we are going to make him a bit thougher
For this we need to go to our extracted templates folder in where we extracted templates.pak from the 1st tutorial
and locate our fred c:\Program Files\Deep Silver\Risen\data\common\Templates\Monster\Special
and we copy SummonedSkeleton.tple to C:\Users\"accountname"\AppData\Local\Risen\data\templates

We start our neat hexeditor and open SummonedSkeleton.tple
located in C:\Users\"accountname"\AppData\Local\Risen\data\templates
1:
Locate the next bunch of data 2C 01 00 00
00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00
2C 01 00 00 00 00 00 00 32 00 00 00 32 00 00 00
00 00 00 00 28 00 00 00 14 00 00 00 3C 00 00 00
28 00 00 00 3C 00 00 00 28 00
This block data concerns about things as hp mp maxhp maxmp and so on
2:
And change it to this FF FF 00 00
FF FF 00 00 0A 00 00 00 00 00 00 00 00 00 00 00
FF FF 00 00 FF FF 00 00 FF 00 00 00 FF 00 00 00
FF 00 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 00
FF FF 00 00 FF FF 00 00 FF FF
This will give fred a lot hp mp and so on ffff=65535 the 0A byte is fred's level he is level 10
3:
The next block data concerns about things like picklock etc.
Not that fred needs it though but anyway
4:
locate the next bunch of data 00 00 03 00 00 00
03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00
its right following the first data we found at point 1:
5:
And change it to this 00 00 0A 00 00 00
0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00
0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00
0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00
0A 00 00 00 0A 00 00 00 0A 00 00 00 0A 00 00 00
0A
6:
Ok now his weapon. He uses standard It_1H_Sword_Rusty.tple
I found out when i compared this weapon and SummonedSkeleton.tple
that i could locate the ID of the sword , which is the next
string of bytes:
CA 46 E6 73 E5 09 DE 40 91 B2
A8 61 4D 65 E7 F3
Remember our nice uber sword from the 1st tutorial
It_BS_TitanSword.tple
Ok open that one in hexeditor and locate its ID string
which is the next set of bytes
CC A5 0B C6 1F 5F 75 44 90 D8
E3 0A 02 5E 6D AB
7: so all we need to do is exchange the bytes shown in point 6:
with the above bytes
in short locate
CA 46 E6 73 E5 09 DE 40 91 B2
A8 61 4D 65 E7 F3
and change into
CC A5 0B C6 1F 5F 75 44 90 D8
E3 0A 02 5E 6D AB

After double checking for type errors and such we save our new fred
and close all the opend tools on desktop and start game.
and if ya guys did it all the right way, when ya summon fred now
open up console and edit our summonedskeleton ya will see its a uber fred ^^
of course he wont die hardly anymore with 65535 hp mp and so on so thats
up to you guys how strong ya want to make him
point is when ya resummon him he keeps this stats and new sword now ^^
happy Rising ^^

specially for the guys that cant get it done here is a rar file
consisting of the skeleton the sword and the shield
uploading.com/files/c6176551/skeletonswordshield.rar/

[Edited by jackbig, 10/16/2009 8:10:57 AM]

[Edited by jackbig, 10/17/2009 1:16:40 PM]

 
DReCHo  posted on Oct 11, 2009 7:32:01 PM - Report post

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Nice!
That's what I was talking about!
 
Ceano  posted on Oct 12, 2009 4:41:14 AM - Report post

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Maybe you can fix so that the water flasks restore health instead of manna, i think its weird that if you drinking out of a water barrel it restores health but if you drink out of a flask it restores mana...water as water!
 
jackbig  posted on Oct 12, 2009 6:17:59 AM - Report post

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quote:
originally posted by Ceanou

Maybe you can fix so that the water flasks restore health instead of manna, i think its weird that if you drinking out of a water barrel it restores health but if you drink out of a flask it restores mana...water as water!

i looked into it, i replaced some code from It_Apple.tple into It_Water.tple since that one restores hp, but alas in game it doesnt change, so its done in a differen way then my simple edits i did with weapon and such, or the game doesnt look for a potion in templates folder, but maybe in another named folder

 
Ceano  posted on Oct 12, 2009 6:53:26 AM - Report post

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Maybe there is something in the file effects.pak?
 
mvil  posted on Oct 12, 2009 3:11:47 PM - Report post

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Awesome, I too was a rather disappointed in Fred's performance... Now he can finally become a true Skeleton Warrior From Hell!

Thanks!

 
Ceano  posted on Oct 12, 2009 10:45:18 PM - Report post

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Could some one upload the Fred tweak, i am terrible with Hex Editing
 
Onibi  posted on Oct 13, 2009 2:30:47 PM - Report post

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Awesome tutorial. Can you edit his resistances? After playing with the console, I looked at the Shadow Lord (I think that was its name), the guy you

Spoiler:

get the titan lord hammer from

and saw that all of his resistances were -1. So I tried that with Fred, and he became invincible. Could be useful as backup for the super health.
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