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Operation Flashpoint 2: Dragon Rising Trainer

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Op. Flashpoint: Dragon Rising Trainer
 
PoonTang  posted on Oct 11, 2009 5:52:30 PM - Report post

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I know this has probably been answered and asked many times
is there a way to make chams for this game?
I have been looking into this with no luck.
any ideas ?
 
Pegusus  posted on Oct 11, 2009 9:24:53 PM - Report post

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quote:
originally posted by Chunder

quote:
originally posted by Pegusus

Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.

I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.

Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.

 
Chunder  posted on Oct 12, 2009 1:53:40 PM - Report post

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quote:
originally posted by Pegusus

quote:
originally posted by Chunder

quote:
originally posted by Pegusus

Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.

I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.

Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.

I swear mine isn't doing that. Only works on me.

[Edited by Chunder, 10/12/2009 9:20:18 PM]

 
Pegusus  posted on Oct 12, 2009 11:50:43 PM - Report post

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quote:
originally posted by Chunder

quote:
originally posted by Pegusus

quote:
originally posted by Chunder

quote:
originally posted by Pegusus

Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.

I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.

Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.

I swear mine isn't doing that. Only works on me.

[Edited by Chunder, 10/12/2009 9:20:18 PM]

Weird... it happens on mine everytime. what is happening

 
Mareak  posted on Oct 13, 2009 10:13:00 PM - Report post

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awesome!!! thank you..time to nail those PLA!!
 
Caliber  posted on Oct 15, 2009 6:39:09 AM - Report post

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yes the rapid fire option is carnage.. it affects MANY of the WEAPONS in the game, which means if the allies OR enemies have certain WEAPONS it will affect them, regardless of WHO has the weapon.

best,
Cal

 
pekka73  posted on Oct 18, 2009 6:40:32 AM - Report post

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has anuone accomplished mission 10 the one with some general guy?
i get failed after awhile and don´t know why
 
XVIPER-2506  posted on Oct 18, 2009 7:49:15 AM - Report post

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Thanks for the fantastic trainer
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