Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.
I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.
Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.
Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.
I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.
Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.
I swear mine isn't doing that. 🤔 Only works on me.
[Edited by Chunder, 10/12/2009 9:20:18 PM]
Btw Caliber and Pwizard, the rapidfire option for this trainer also works for the AI, both friendly and enemy. This break some missions as allies can get taken out so fast as to trigger the fail mission criteria be4 u can even move a foot o.O.
I haven't noticed this in my games. Only problem I found last night was the AT guns not having unlimited ammo.
Try hearing ur allies shoot with and without the rapidfire option. it is especially significant if they are firing a 3 rd burst weapon.
I swear mine isn't doing that. 🤔 Only works on me.
[Edited by Chunder, 10/12/2009 9:20:18 PM]
Weird... it happens on mine everytime. what is happening