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Sacred 2 Item Cloner
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    JunkCollector posted on Jan 29, 2010 5:13:17 PM - Report post
     
    I installed Ice & Blood, and the item editor works like a charm. I've encountered no problems yet. Nicely done jimbouk!
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    Narcissus posted on Feb 16, 2010 12:58:25 AM - Report post
     
    Downloading 0.5.3 now ...

    Jimbouk,

    Thank you so much for the work you have put into this! Very good stuff, sir.

    It might be handy if you updated the original post with the latest version with description of features. That would make it much easier to find and much easier to know everything the prog is capable of.

    Just a suggestion ... and PLEASE don't take it as anything but that. Fantastic work ... and a huge thanks again.

    Narcissus
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    jimbouk posted on Feb 17, 2010 12:46:08 AM - Report post
     
    @JunkCollector Thanks for the comments

    @Narcissus Good idea. Now I just have to remember what features there are to it.
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    PIB00 posted on Apr 14, 2010 7:36:58 AM - Report post
     
    Hi there.

    Rreloaded the light saber chest 1st time chest was empty...

    also got the 0.5.3 editor, can you add sockets to intems and change the stats of the items?

    If not will you or anyone work on that?

    I know it's a lot to ask, but it would be a BIG improvement when facing TOUGH enemys.

    Ihave the .43 us version.




    PIB00

    [Edited by PIB00, 4/14/2010 7:38:13 AM]
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    jimbouk posted on Apr 14, 2010 1:01:43 PM - Report post
     
    Hiya PIB00

    Right first the bad news. I have figured out where in the decoded items the sockets are and if they have items in them. I have added items and extra sockets using a Hex editor. Unfortunately when the item is loaded into the game the extra sockets go missing . I think that the item files that control the game are loaded when the game loads and any item that doesn't match this gets reset.

    However saying that I know that some items have a "Chance to improve sockets" or "Chance for extra sockets" (something like that anyway). There must be a switch in the item Hex values to turn off default settings. I haven't been able to find that yet as I have not found 2 of the same item with different sockets.

    The only way I have found of increasing the points or percentages is by increasing the level of the item or by increasing the colour value (e.g. white to gold) of the item.

    Right the good news now, what you want can be done with a bit of hacking. This will involve editing a file in the Deep Silver\Sacred 2 - Fallen Angel\scripts\server directory.


    MAKE A BACKUP OF THE "BLUEPRINT.TXT" FILE BEFORE DOING ANYTHING.

    Exit the game completly before making changes as I don't think they will show up if you are in the game as I am pretty sure this is loaded at the start.

    Inside this file (blueprint.txt) there is the stuff that sets the attributes of the item. So far I have only added extra sockets. Find the item id of the item that you want to improve using the Item Editor. Open up the blueprint.txt file in some type of text editor and search through till you find the item you are wanting. It should look something like this in the file:

    newBlueprint = {
    id = 1552,
    name = "unlock_sword_glaive_1h_atherton",
    palettebits = "1111111111111111",
    dmgvariation = 100,
    minconstraints = {1,13,0},
    lvljump = 1,
    usability = 0,
    allotment_pmfpi = {500,0,500,0,0},
    uniquename = "unique",
    specialuseonly = 0,
    bonusgroup0 = {522,1300,1,9,0},
    bonusgroup1 = {876,1200,1,2,0},
    bonusgroup2 = {860,1000,1,2,0},
    bonusgroup3 = {859,1000,1,2,0},
    bonusgroup4 = {751,1000,1,2,0},

    itemtypes = {9520,},
    wearergroups = {'WEARGROUP_DEFAULT',},
    }
    mgr.createBlueprint(1552, newBlueprint);

    The bits in bold are what we are interested in. Each of these is an attribute of that item. Looking at one line individually

    bonusgroup4 = {751,1000,1,2,0}

    This line gives a gold socket to the sword. The important bit is the first number after the { which in this case is 751.

    Searching further down the file we find:

    newBonusgroup = {
    id = 751,
    name = "SB_neut_slot_gold1",
    bonuslist = { 758,},
    }
    mgr.createBonusgroup(751, newBonusgroup);


    Which tells us that it a gold socket. Further on down we can find the bonus list for that attribute which looks like:

    newBonus = {
    -- name = "sb_neut_slot_gold",
    rating = 10,
    basedonskill = "SKILL_INVALID",
    type = "BONUS_SLOT",
    spez = "SLCAT_GOLD",
    spez2 = "",
    usagebits = 65535,
    minconstraints = {10,7,0},
    difficultyvaluerange0 = {0,1,1},
    difficultyvaluerange1 = {1,1,1},
    difficultyvaluerange2 = {2,1,1},
    difficultyvaluerange3 = {3,1,1},
    difficultyvaluerange4 = {4,1,1},
    }
    mgr.createBonus(758, newBonus);


    I don't think for sockets the values in the bonus list can be edited but it maybe that changing these values (the ones for difficultyvaluerangeX = {X,X,X}) for something like fire damage or chance to disregard armour etc will alter the stats you see on the item.

    If you want to add extra sockets then we need to insert another line in after the bold lines. Our weapon would now look like this:

    newBlueprint = {
    id = 1552,
    name = "unlock_sword_glaive_1h_atherton",
    palettebits = "1111111111111111",
    dmgvariation = 100,
    minconstraints = {1,13,0},
    lvljump = 1,
    usability = 0,
    allotment_pmfpi = {500,0,500,0,0},
    uniquename = "unique",
    specialuseonly = 0,
    bonusgroup0 = {522,1300,1,9,0},
    bonusgroup1 = {876,1200,1,2,0},
    bonusgroup2 = {860,1000,1,2,0},
    bonusgroup3 = {859,1000,1,2,0},
    bonusgroup4 = {751,1000,1,2,0},
    bonusgroup5 = {751,1000,1,2,0},

    itemtypes = {9520,},
    wearergroups = {'WEARGROUP_DEFAULT',},
    }
    mgr.createBlueprint(1552, newBlueprint);

    This should give you an extra socket to play with.

    WARNINGS

    MAKE A BACKUP OF THE BLUEPRINT.TXT FILE
    CHANGING THIS WILL CHANGE EVERY ONE OF THE ITEM THAT YOU HAVE OR GET IN THE FUTURE

    IF YOU UPGRADE OR REINSTALL THE GAME MAKE A BACKUP OF THE BLUEPRINT.TXT FILE (IT WILL BE OVERWRITTEN WITH A SHINY NEW ONE THAT WILL GET RID OF ALL YOUR EXTRA SOCKETS AND ANY ITEMS IN THEM) YOU WILL NEED TO CHANGE THE NEW FILE TO MATCH THE CHANGES IN THE OLD ONE OR YOU WILL LOSE ITEMS.

    DON'T GET TOO EXCITED AND ADD LOADS OF SOCKETS, THEY EITHER WILL NOT APPEAR OR YOU WILL START LOSING BONUSES OFF THE FRONT OF THE LIST.

    MAKE A BACKUP OF THE BLUEPRINT.TXT FILE


    That said good luck with it and if anything does go wrong just restore the old blueprint file. You did make a backup didn't you?

    [Edited by jimbouk, 4/15/2010 12:03:49 AM]
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    redgbreaker posted on May 10, 2010 2:25:45 AM - Report post
     
    Very goog job Jimbouk!
    I've send a MP for you
    Visiter le Forum de Sacred 2 Fallen Angel et Ice & Blood
    www.ancaria.kilu.de
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    JunkCollector posted on May 20, 2010 11:37:49 PM - Report post
     
    Wow! I bow down to your superior abilities in discovering that!
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    Shade1982 posted on Jul 20, 2010 11:08:26 AM - Report post
     
    First off, props to you JimboUK for creating this!!

    Second off, I have a problem. I am trying to recreate some of those lightsabers. I have two of them from merchants and I use those to change the Item Type for the others. The damage type and color changes, but the pre- and suffixes don't, which means the boni stay the same too. I am obviously missing something simple. In blueprints.txt I can see there are 3 bonusgroups, but I'm not sure how to change those in your editor...

    Can you, or anybody else who knows the answer, help me please?

    Thx a bunch in advance!

    PS Tried to download your earlier posted chest with lightsabers to see how you did it, but you set the download to private

    [EDIT] Forgot to add some important details. I am using Sacred 2 2.65.1, build 1782. I used the Item Editor version 0.5.3 [/EDIT]

    [EDIT 2] Ok, I figured some things out. I read your usage text (why didn't I think of that sooner...) and exported one to look at with a hex editor. But now I still don't know what i have to look at... [/EDIT 2]

    [EDIT 3] Hmm, I compared the 2 items with a hex editor, but there are too many differences to say for sure which bits are determining the pre- and suffixes. I'm officially lost.. [/EDIT 3]

    [EDIT 4] I have been able to change some of the boni and even the prefix and suffix once, but only by changing one hex bit at a time. It is still guesswork and it would really help me if there was some kind of excel sheet or table telling me what values do what... But seeing when the last reply to this thread was, it is probably dead now... [/EDIT 4]

    [Edited by Shade1982, 7/20/2010 1:47:44 PM]
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