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Sacred 2 Item Cloner
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    jimbouk posted on Sep 21, 2009 11:12:16 AM - Report post
     
    Regarding the Cheats & Hints.

    Following my post in the Sacred 2 Save Game Editor thread I am releasing the item cloner for the chest.

    It will clone the first item in the chest that it finds and only that item. To be sure place only 1 item in the public chest at the top left hand side and run the cloner.

    Once back in game pick up the items cloned. Drop them and then you can pick them up separately.

    The cloner should run on machines with the .net 3.5 framework installed. Basically if you can run the save game editor this should also run.

    Usual warnings apply make sure you back up your chest file before using the cloner. It will make a backup of the chest file and save it as a .backup file. If all goes wrong delete the chest file and then remove the .backup from the name of the backup file.

    EDIT: LINK REMOVED NEW VERSION IN POSTS BELOW

    This is only a first attempt and I am no coder but if you find any bugs post in thread and I will see what I can do.

    If people show an interest in the source code I can also post that as well (written in C++ using Visual Studio 2008).

    As Karach0s says "have fun cheating".

    jimbouk

    EDIT: Added current version download and features

    Current download version 0.5.4

    Sacred 2 Item Editor 0.5.4 Link
    Sacred 2 Item Editor 0.5.4 Source Code Link

    Features
    Clone or replicate items (maximum of 20, socketed items not cloned)
    Edit items to change an item into another type of item (You will need to look in the Excel file to get the information on each item)
    Edit item Level
    Edit item Colour (White, Blue, Gold etc)
    Edit item Difficulty (Bronze, Silver, Gold etc)
    Import Items
    Export Items
    Open other chests apart from default chest

    [Edited by jimbouk, 8/8/2010 11:01:41 AM]
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    MT4K posted on Sep 25, 2009 1:27:35 AM - Report post
     
    nice, sounds like a good start to item editing , lets hope it's possible to do more in future
    -MT4K-
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    Vannhelsing posted on Sep 25, 2009 3:03:37 AM - Report post
     
    Yea.. Nice.
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    jimbouk posted on Sep 25, 2009 11:10:01 PM - Report post
     
    quote:
    originally posted by MT4K

    nice, sounds like a good start to item editing , lets hope it's possible to do more in future

    Unfortunately I don't think it will be but you never know.

    I can change items into other items but they still have the same picture and act the same as the original e.g. change a sword into a shield, it will look like the original sword and act like the original sword but the attributes will be that of a shield.

    The only successful way of changing the item is to find one that looks exactly the same as the item that you would like it to be changed into and then changing item id and type. Levels can be changed as well but this causes the item to lose all of it's attributes. It does require trawling through one of the config files blueprint.txt to find all the information.

    The item id and item types are stored in one of the game config files blueprint.txt using the id and type changes the item and this changes all of the attributes of the item automatically but I have not figured out how to change the picture and actions. Still it is funny hacking a game char to death with a shield.

    I have a feeling the only way to add extra sockets is to change one of the ingame files and not the actual items. Much like the balance.txt hacks that have been posted in this forum.

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    jimbouk posted on Sep 27, 2009 2:23:50 AM - Report post
     
    quote:
    originally posted by MT4K

    nice, sounds like a good start to item editing , lets hope it's possible to do more in future

    OK here goes. Here is the new Cloner, it has a completely new look and it has now become an editor as well.

    You are now able to change items to different items and also change the level of items.

    EDIT: LINK REMOVED SEE NEW BUGFIX VERSION IN POST BELOW

    The cloner should run on machines with the .net 3.5 framework installed. Basically if you can run the save game editor this should also run.

    Make sure you back up your chest file before using the cloner. It will make a backup of the chest file and save it as a .backup file. If all goes wrong delete the chest file and then remove the .backup from the name of the backup file.


    WARNINGS

    It does not work very well for armour for reasons which I haven't quite figured out. The start of the armour seems to be different which affects how all the attributes are read into the cloner. If you want to edit armour only put one armour item in the chest at any time. Preferably this should be the only item in the chest.
    Other items can be edited with multiple items in the chest.

    It will not clone items that are already slotted. Only the main item will be cloned.

    The final item to be read in may not appear in the interface. It is still there just not shown and not able to be edited in any way.


    USEAGE

    Read in the items by using decode button.

    Select the item to edit by pressing the button in the position of the item.

    Save that item by using the Save Item button.

    Other items can be edited or export the updated chest by using the Encode button.

    If you want to change an item to a different one pick an item that has the same appearance as the appearance will not change by editing it (some pictures of items are on various websites).
    Find the item id of you desired item in blueprint.txt (found in the \Deep Silver\Sacred 2 - Fallen Angel\scripts\server folder of your installation folder). Enable changing item id and then change to the item you want.

    If you want to change the level, again use blueprint.txt and find the item using the item id. Enable changing the level with the checkbox and change the level by the lvljump value from blueprint.txt.

    Changing the item type will I think change how the item acts but I have included it also.

    I have left in the data dump for reading in the chest and saving the chest. If anyone wants to look over them and see if they can find out any more info it would be really appreciated (Beforesacre2chest.txt and Aftersacred2chest.txt both in the folder that you run the program)

    As Karach0s says "Have fun cheating"

    [Edited by jimbouk, 9/27/2009 2:32:32 AM]

    [Edited by jimbouk, 9/27/2009 2:33:43 AM]

    [Edited by jimbouk, 9/27/2009 12:09:12 PM]

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    Funest posted on Sep 27, 2009 2:40:17 AM - Report post
     
    Thanks for ur editor, and keep the good work coming
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    jimbouk posted on Sep 27, 2009 12:07:53 PM - Report post
     
    Updated the colours. Now matches the Sacred 2 Character Editor. Hope that's OK with you Karach0s.

    Fixed a few more bugs and think I've made it work for Vista, Windows 7 users but as I've only got XP I can't test that one.

    Added the ability to change items from one sort to another and have them looking right.

    To change an item e.g. a ring or an amulet (potions do not give you slots for rings, etc) into a weapon make sure all slots round potion are clear for as big as the weapon will be. Look through blueprint.txt to find your weapon and change item id and item type. Save and re-enter game. You should now have a weapon or your desired item in the chest.

    If you would like a Seraphim dual wielding lightsabers I think one is at item id 2945 and item type is 2778 (blueprint.txt is you friend, you can also find all of the armour sets for chars). Change the item to this and you should have your toys.

    EDIT: LINK REMOVED SEE LATER POSTS FOR NEW VERSION

    See above posts for useage and warnings.

    [Edited by jimbouk, 9/29/2009 10:37:57 AM]

    [Edited by jimbouk, 9/29/2009 12:01:08 PM]

    [Edited by jimbouk, 10/9/2009 11:24:23 PM]
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    anyanymus posted on Oct 02, 2009 2:20:05 PM - Report post
     
    thanks for the item editor. it works great and i much appreciate it. nice job.
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