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Official Trainer Thread  Red Faction: Guerrilla Trainer
 
Sultra  posted on Sep 12, 2009 1:55:02 PM - Report post

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infinite jetpack please
 
dantivirus  posted on Sep 12, 2009 4:38:10 PM - Report post

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I think for that you will have to send them a save in which you have the jetpack.
 
aerion0p  posted on Sep 12, 2009 5:43:45 PM - Report post

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Excellent trainer, as always, but the vehicle option is indeed bugged. Enabling it does make your vehicle immune to damage, but other vehicles (the enemy ones) are pretty much immune too.

The problem is not so big because with a simple disable of the option before shooting at them they WILL go down.

Lastly, I add to the request for a timer stop and definitely a jetpack option, that thing is loads of fun.

Thanks again, and keep up the good work, you're doing a marvelous job!

[Edited by aerion0p, 9/12/2009 5:44:08 PM]

 
Draesk  posted on Sep 12, 2009 6:33:17 PM - Report post

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Hey, a longshot here, but any chance of an option to allow for more than 4 weapons (ala the cheat that was available in Crysis)? Since you're stuck with the hammer, and remote demo charges are all but mandatory, you're left with only two weapon slots really, and that straight up sucks.

Also seconding a request for the tank fix and the "no police heat" option.

Gracias.

PS: One small bug I noticed too, it's not show-stopping, but just letting you know: it would appear that if you enable destruction mode and invulnerable vehicle together, if you are in an APC, it will eventually grind to a halt and you will be unable to move in it until you disable option 6. I'm not sure about other vehicles, I will test further and report back.

[Edited by Draesk, 9/12/2009 6:35:35 PM]

[Edited by Draesk, 9/12/2009 6:46:05 PM]

 
ronnieman9  posted on Sep 12, 2009 8:55:28 PM - Report post

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I agree that the game breaks when using the reduce control button, Ive tried almost everything and no new missions come up. Is there a way to add another button for control +10 or some random number. This may set things straight when you get to zero within the game's language.
 
Supersize  posted on Sep 13, 2009 3:06:12 AM - Report post

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Same here..

But its more fun when you don't use it. otherwise the game will be much shorter than it is already...lol..

 
Draesk  posted on Sep 13, 2009 10:49:08 AM - Report post

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Sorry to throw in another request, but I reckon this one should be fairly easy, as there is already an in-game cheat mode for it (the problem with using the in-game cheats though is that they prevent you from saving): turrets that don't heat up. I can provide you with a save that has this cheat unlocked if you like (just tell me where to mail it).
 
Caliber  posted on Sep 13, 2009 11:46:50 AM - Report post

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regarding certain vehicles not being affected by destruction mode, i further isolated the options to make it easier to kill tanks, etc.

regarding the EDF option, the option simply reduces the control value of the current area to zero. the tutorial vids in your journal even say that you still have to complete several missions to completely 'unlock' that level to move on to the next level. so setting this to zero does not implicitly 'unlock' this area and allow you to move to the next. You still have to complete (3, i think) some missions in that area to unlock it. Now if this option isn't useful or i am incorrect in what i am saying, then let me know and we will remove the option.

i have played the game in long 20-30 minute sessions with ZERO crashes using the trainer. I doubt the trainer is causing any crashes/lockups.

pwizard will post trainer with improved inv. vehicle and destruction mode options shortly-

best,
Cal

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